Rudus: Difference between revisions

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=Equipment=
=Equipment=
Every monster in Rudus Dungeon has a chance to drop a {{#item:41077}}which contains one of the following items at random{{:Violet_Halo}}
Every monster in Rudus Dungeon has a chance to drop a {{#item:41077}} which contains one of the following items at random{{:Violet_Halo}}
{{:Battle_Processor}}
{{:Battle_Processor}}
{{:CD_in_Mouth}}
{{:CD_in_Mouth}}
{{:Cor_Core_Booster}}
{{:Cor_Core_Booster}}

Latest revision as of 10:21, 7 March 2025

Access

  • Baselevel 200+
  • You can enter Rudus F4 by talking to the Rebellion NPC (sp_rudus3 380, 42) in Rudus F3 at the bottom right of the map.


Note:

Exp Quests

The exp quest can be accepted in the main office at the board. Here you can find more information.

Monsters and Cards

Monster Level HP Size/Race/Element Card
20929.gif
Giant Caput (20929)
213 12,405,430 Large/Formless/Neutral 2 Increases Physical Damage against Formless race by 5%.
_______________________
Base Level at least 200:
Increases Physical Damage against Formless race by additional 15%.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
20933.gif
Venedi (20933)
213 11,790,680 Medium/Brute/Poison 3 MATK +15
_______________________
Increases Magical Damage with Poison element by 7%.
Increases SP Consumption by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
20930.gif
Dolorian (20930)
214 11,763,310 Medium/Demi-Human/Poison 3 Increases Physical Damage against Demon race by 5%.
_______________________
Base Level at least 200:
Increases Physical Damage against Demon race by additional 15%.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
20932.gif
Deadre (20932)
214 12,435,400 Medium/Demi-Human/Dark 2 MATK +15
_______________________
Increases Magical Damage with Holy element by 7%.
Increases SP Consumption by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
20931.gif
Plagarion (20931)
215 13,189,560 Large/Dragon/Neutral 2 MATK +15
_______________________
Increases Magical Damage with Neutral element by 7%.
Increases SP Consumption by 5%.

_______________________
Type: Card
Compound on: Head Top
Weight: 1
20934.gif
R001-Bestia (20934)
215 134,179,630 Large/Brute/Dark 2 MATK +10%
_______________________
Increases SP Consumption by 50%.
Increases Magical Damage against Fish and Insect race by 50%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1


Scrap Weapons

Every monster in Rudus - Dungeon has a chance to drop a 41076.png Rudus Weapon Box (41076) which contains one of the following weapons at random

Item Drops
570012.png Scrap Lute [2] (570012)

A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.
_______________________
For each 2 Refine Levels:
Increases damage of Rose Blossom by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 2%.
_______________________
Class Restrictions:
Troubadour
_______________________
Type: Musical
Position: Right Hand
Physical Attack: 205
Weapon Level: 5
Refinable / Gradable
Weight: 125
Required Level: 200

580012.png Scrap Whip [2] (580012)

A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.
_______________________
For each 2 Refine Levels:
Increases damage of Rose Blossom by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 2%.
_______________________
Class Restrictions:
Trouvere
_______________________
Type: Whip
Position: Right Hand
Physical Attack: 205
Weapon Level: 5
Refinable / Gradable
Weight: 125
Required Level: 200

700021.png Scrap Bow [2] (700021)

A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.
_______________________
For each 2 Refine Levels:
Increases damage of Gale Storm by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 2%.
_______________________
Class Restrictions:
Wind Hawk
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 210
Weapon Level: 5
Refinable / Gradable
Weight: 170
Required Level: 200

560011.png Scrap Fist [2] (560011)

A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.
_______________________
For each 2 Refine Levels:
Increases damage of Second Judgement and Second Faith by 5%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 2%.
_______________________
Class Restrictions:
Inquisitor
_______________________
Type: Knuckle
Position: Right Hand
Physical Attack: 210
Weapon Level: 5
Refinable / Gradable
Weight: 130
Required Level: 200

800010.png Scrap Pistol [2] (800010)

A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.
_______________________
For each 2 Refine Levels:
Increases damage of Only One Bullet by 6%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 3%.
_______________________
Class Restrictions:
Night Watch
_______________________
Type: Revolver
Position: Right Hand
Physical Attack: 230
Weapon Level: 5
Refinable / Gradable
Weight: 130
Required Level: 200

810006.png Scrap Piercer [2] (810006)

A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.
_______________________
For each 2 Refine Levels:
Increases damage of Spiral Shooting by 6%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 3%.
_______________________
Class Restrictions:
Night Watch
_______________________
Type: Rifle
Position: Right Hand
Physical Attack: 280
Weapon Level: 5
Refinable / Gradable
Weight: 160
Required Level: 200

820005.png Scrap Shatter [2] (820005)

A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.
_______________________
For each 2 Refine Levels:
Increases damage of The Vigilante at Night by 6%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 3%.
_______________________
Class Restrictions:
Night Watch
_______________________
Type: Shotgun
Position: Right Hand
Physical Attack: 310
Weapon Level: 5
Refinable / Gradable
Weight: 200
Required Level: 200

830009.png Scrap Splatter [2] (830009)

A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.
_______________________
For each 2 Refine Levels:
Increases damage of Magazine for One by 6%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 3%.
_______________________
Class Restrictions:
Night Watch
_______________________
Type: Gatling
Position: Right Hand
Physical Attack: 270
Weapon Level: 5
Refinable / Gradable
Weight: 240
Required Level: 200

840005.png Scrap Bomber [2] (840005)

A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.
_______________________
For each 2 Refine Levels:
Increases damage of Wild Fire by 6%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 3%.
_______________________
Class Restrictions:
Night Watch
_______________________
Type: Grenade
Position: Right Hand
Physical Attack: 350
Weapon Level: 5
Refinable / Gradable
Weight: 320
Required Level: 200

650020.png Scrap Slasher [2] (650020)

A weapon made crudely by collecting various scrap metals and etel powder.
New abilities that had not been discovered before began to emerge.
_______________________
Indestructible in battle
_______________________
For each 2 Refine Levels:
Increases damage of Huuma Shuriken - Grasp by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 3%.
_______________________
Class Restrictions:
Shinkiro, Shiranui
_______________________
Type: Huuma
Position: Right Hand
Physical Attack: 340
Weapon Level: 5
Refinable / Gradable
Weight: 220
Required Level: 200

Equipment

Every monster in Rudus Dungeon has a chance to drop a 41077.png Rudus Gear Box (41077) which contains one of the following items at random


Violet Halo

Item Decription
20940.png Violet Halo [1] (20940) The blinking violet wings are floating behind the back.
The reality seems to be a small size hologram projector.
_______________________
Indestructible in battle
_______________________
MATK +20
Increases Ranged Physical Damage by 3%.
Increases Critical Damage by 3%.
_______________________
For each 3 Refine Levels:
MATK +20
Increases Ranged Physical Damage by 3%.
Increases Critical Damage by 3%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 4%.
_______________________
When equipped with Magical Booster[1]:
Decreases Variable Casting Time by 30%.
_______________________
When equipped with Crimson Booster[1]:
Increases Ranged Physical Damage by 14%.
_______________________
When equipped with Sigrun's Wings/Sigrun's Wings[1]:
Increases Critical Damage by 14%.
_______________________
When equipped with Dark Blinkers/Dark Blinkers [1]:
Decreases After Cast Delay by 6%.

_______________________
Type: Armor
Position: Garment
Armor Level: 1
Refinable
Weight: 10
In addition, Violet Halo can combo with Magical Booster and Crimson Booster.
19241.png Magical Booster [1] (19241) Magical and Crimson Booster


Battle Processor

Item Description
410016.png Battle Processor (410016) Specialized processor for improving combative functions.
_______________________
ATK +20,
MATK +20

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1
410017.png Battle Processor [1] (410017) Specialized processor for improving combative functions.
_______________________
ATK +10,
MATK +10

_______________________
Type: Armor
Position: Head Mid
Armor Level: 1

Battle Processor Enchant

Item Booster Amplifier Enchants
410017.png Battle Processor [1] (410017) 100481.png Battle Processor Accelerator (100481)
Battle Processor [1] can be enchanted by using Battle Processor Accelerator as enchant material.

Battle Processor Accelerator can be bought at Muzaszir with 1m zeny or 2 Nyangvine Fruits.
2 options will be given randomly as following table.
If you get unwanted options: You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Battle Processor Accelerator.


CD in Mouth

Item Decription
420003.png CD in Mouth (420003) It feels like a lot of data in the compact disc is passing through my mouth and into my brain.
_______________________
Increases Magical Damage with every element by 5%.
_______________________
Random chance to auto-cast Level 10 Soul Strike when dealing Melee Physical Damage.
_______________________
When equipped with Old Parasol:
MATK +50
Random chance to auto-cast Level 3 Gravitation Field when dealing physical damage.

_______________________
Type: Armor
Position: Head Low
Armor Level: 1
Weight: 20
Required Level: 10


Cor Core Booster

Item Description
410091.png Cor Core Booster (410091) Booster headphones made of Cor-Core.
_______________________
Decreases Variable Casting Time by 8%.
Decreases After Cast Delay by 8%.
_______________________
When equipped with CD in Mouth:
Increases Magical Damage with every element by 7%.

_______________________
Type: Armor
Position: Head Mid
Defense: 5
Armor Level: 1
Weight: 10
Required Level: 150
410092.png Cor Core Booster [1] (410092) Booster headphones made of Cor-Core.
_______________________
Decreases Variable Casting Time by 5%.
Decreases After Cast Delay by 5%.
_______________________
When equipped with CD in Mouth:
Increases Magical Damage with every element by 5%.

_______________________
Type: Armor
Position: Head Mid
Defense: 5
Armor Level: 1
Weight: 10
Required Level: 150