Devil Tower: Difference between revisions
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[[Category:Instances]] | |||
== Informations == | == Informations == | ||
* Base Level 130 | * Base Level 130 | ||
* 1 day cooldown | |||
* Use Warper > Instances > Devil's Tower | * Use Warper > Instances > Devil's Tower | ||
* MVP drop {{#item:1000874}} | |||
== Instance == | == Instance == | ||
[[File:DevilsTower.png|right|frameless]] | |||
# The party leader should speak to '''Historian Shep''' and '''Magic Scholar Artie''' to reserve the instance. Click the Dimensional Device next to them to enter the instance. | # The party leader should speak to '''Historian Shep''' and '''Magic Scholar Artie''' to reserve the instance. Click the Dimensional Device next to them to enter the instance. | ||
# Once inside, the party leader should talk with Rune Knight '''Officer Heim''' until '''Healer Fama''' appears on the left side of the room. | # Once inside, the party leader should talk with Rune Knight '''Officer Heim''' until '''Healer Fama''' appears on the left side of the room. | ||
Line 29: | Line 29: | ||
== Monster == | == Monster == | ||
{| class="mw-collapsible wikitable" style="text-align: center; margin:auto; width: | {| class="mw-collapsible wikitable" style="text-align: center; margin:auto; width: 60%" | ||
|- style="background-color:#B6D4D9;" | |||
| Monster | |||
| Level | |||
| HP | |||
| Size / Race / Element | |||
|- | |- | ||
| | || {{#mob:2939}} | ||
| 138 | |||
| | | 112,000 | ||
| | | Large / Demon / Dark 2 | ||
| | |||
|- | |- | ||
| | |{{#mob:2940}} | ||
| | | 141 | ||
| | | 127,650 | ||
| Medium / Demon / Dark 2 | |||
| | |||
|- | |- | ||
| | || {{#mob:2941}} | ||
| 142 | |||
| | | 153,400 | ||
| | | Large / Demon / Dark 2 | ||
|- | |- | ||
| | || {{#mob:2938}} | ||
| 140 | |||
| 10,000,000 | |||
| Large / Formless / Neutral 1 | |||
{ | |||
| | |||
| | |||
|- | |- | ||
| | || {{#mob:2942}}<br />'''(MVP)''' | ||
| 151 | |||
| | | 8,256,000 | ||
| | | Large / Demon / Dark 3 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Cards== | |||
{| class="wikitable" style="text-align: center; margin: auto;" | {| class="wikitable" style="text-align: center; width: 60%; margin:auto;" | ||
! style=" | ! style="font-weight: bold; background-color:#B6D4D9;width: 20%;" | Card | ||
! style=" | ! style="font-weight: bold; background-color:#B6D4D9;width: 40%;" | Description | ||
|- | |- | ||
| style="text-align: center;" | {{#item:27264| Evil Shadow Card}} | | style="text-align: center;" | {{#item:27264| Evil Shadow Card}} | ||
| | |{{#itemDesc:27261}} | ||
|- | |- | ||
| style="text-align: center;" | {{#item:27265| Evil Believer Card}} | | style="text-align: center;" | {{#item:27265| Evil Believer Card}} | ||
| | |{{#itemDesc:27265}} | ||
|} | |} | ||
{{:Devil_Tower_Weapons}} | |||
{ | |||
{ | |||
Latest revision as of 09:33, 24 September 2024
Informations
- Base Level 130
- 1 day cooldown
- Use Warper > Instances > Devil's Tower
- MVP drop Enchant Ticket (1000874)
Instance
- The party leader should speak to Historian Shep and Magic Scholar Artie to reserve the instance. Click the Dimensional Device next to them to enter the instance.
- Once inside, the party leader should talk with Rune Knight Officer Heim until Healer Fama appears on the left side of the room.
- Talk to Healer Fama to receive a Cure Box, then talk to one of the Injured Soldiers to use the Cure Box to heal them. One Cure Box can only be used to heal one Injured Soldier, so talk to Healer Fama again to receive another Cure Box. There are seven (7) Injured Soldiers in total. Party members can also talk to Healer Fama to receive a Cure Box and heal other Injured Soldiers.
- After all Injured Soldiers are healed, Talk to Assassin Lucile, then to Assassin Dewey on the right side of the room to progress. Assassin Dewey will give everyone Evil Shadow hunting quests.
- Defeat all the Evil Shadows that spawn in the passageway, then talk to Assassin Dewey at the end to be warped to the next room.
- The party leader must talk to Assassin Lucille in the middle of the room. When you talk with Lucille, you will see a timer and it lasts around 30-40 seconds (needs confirmation).
- There are more Evil Shadows in this room, and the timer will reset if the party leader is hit while still talking to Lucille. You do not have to clear the room, just make sure the party leader isn't being hit.
- When you're done with Lucille, talk to Assassin Huey in the middle of the room to be warped to the next area.
- Approach the center of the map and talk to Assassin Lucille. Five (5) Magic Seals will appear on the five edges of the map. Your objective is to eliminate all Magic Seals before they reach the center of the map.
- Evil Shadows will spawn around these Magic Seals, and a line of Fire Walls will periodically appear along the bridges to hinder your movement. Focus your attack on the Magic Seals and destroy them before they reach the center of the map.
- If the Magic Seals reach the center of the map before you destroy it, it will respawn at the edge of the map and begin making its way to the center of the map again.
- After all Magic Seals are destroyed, talk to Assassin Lucille to progress.
- You will be warped into a room infested with more Evil Shadows. Eliminate them all, then talk to the Young Girl to open a portal to the next room. Make your way downstairs and eliminate the Evil Shadows.
- You will arrive in a large room. Make your way to the center and talk to Loki. He will join your party as a Mercenary that will follow the party leader's command.
- Use CTRL + R to open the Mercenary Info window and see Loki's skills. Put Loki's skill Mind Blaster on your hotkeys and use it on the Evil Believer before you begin attacking it.
- It might be best to put Loki in Standby Mode (CTRL + T) while you fight the Evil Believer. If you let Loki die at this stage, your party will fail the instance.
- After defeating Evil Believer, talk to Loki to receive your rewards. The Evil Slayer weapon you receive will be randomized, and their upgrade level and enchants get better the faster you finish the instance.
- Talk to Loki again to leave the instance. Once you're back in the Dimensional Crack, talk to Historian Shep and Magic Scholar Artie to turn in your Evil Shadow hunting quests and receive EXP rewards.
Monster
Monster | Level | HP | Size / Race / Element |
Evil Shadow (2939) |
138 | 112,000 | Large / Demon / Dark 2 |
Evil Shadow (2940) |
141 | 127,650 | Medium / Demon / Dark 2 |
Evil Shadow (2941) |
142 | 153,400 | Large / Demon / Dark 2 |
Magic Seal (2938) |
140 | 10,000,000 | Large / Formless / Neutral 1 |
Evil Fanatics (2942) (MVP) |
151 | 8,256,000 | Large / Demon / Dark 3 |
Cards
Card | Description |
---|---|
Evil Shadow Card (27264) | ItemID: 27261 _______________________ Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 10%. _______________________ When compounded on a Book: Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 20%. Refine Level +14: Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 20%. _______________________ Type: Card Compound on: Weapon Weight: 1 |
[MVP] Evil Fanatics Card (27265) | ItemID: 27265 _______________________ Increases Damage against Shadow and Undead elemental enemies by 30%. Decreases Physical and Magical Damage against Holy and Fire elemental enemies by 30%. _______________________ When equipped with Evil Shadow Card: Decreases damage taken from Shadow and Undead elemental enemies by 15%. _______________________ Type: Card Compound on: Weapon Weight: 1 |
Weapons
These weapons come pre-upgraded and pre-enchanted.
Item | Description |
---|---|
Evil Slayer Destroyer Hammer [1] (16027) | ItemID: 16027 _______________________ This hammer was once used for vanquishing an evil slayer and his followers. _______________________ Increases Physical Damage against Demon and Undead race by 10%. _______________________ Refine Level +9: ATK +5% _______________________ Refine Level +12: ATK +7% _______________________ Type: Mace Attack: 125 Weight: 135 Weapon Level: 3 _______________________ Requirement: Base Level 100 Novice, Swordsman, Acolyte and Merchant |
Evil Slayer Piercer Bow [1] (18120) | ItemID: 18120 _______________________ This bow was once used for vanquishing an evil and his followers. _______________________ Increases Physical Damage against Demon and Undead race by 10%. _______________________ Refine Level +9: ATK +5% Refine Level +12: ATK +7% _______________________ Type: Bow Attack: 115 Weight: 135 Weapon Level: 3 _______________________ Requirement: Base Level 100 Ranger, Minstrel, Wanderer and Shadow Chaser |
Evil Slayer Ripper Katar [1] (28001) | ItemID: 28001 _______________________ This katar was once used for vanquishing an evil slayer and his followers. _______________________ Increases Physical Damage against Demon and Undead race by 10%. _______________________ Refine Level +9: ATK +5% _______________________ Refine Level +12: ATK +7% _______________________ Type: Katar Attack: 120 Weight: 120 Weapon Level: 3 _______________________ Requirement: Base Level 100 Guillotine Cross |
Evil Slayer Sword [1] (21010) | ItemID: 21010 _______________________ This Two-Handed Sword was once used for vanquishing an evil slayer and his followers. _______________________ Increases Physical Damage against Demon and Undead race by 10%. _______________________ Refine Level +9: ATK +5% _______________________ Refine Level +12: ATK +7% _______________________ Type: Two-Handed Sword Attack: 225 Weight: 200 Weapon Level: 3 _______________________ Requirement: Base Level 100 Rune Knight and Royal Guard |
Evil Slayer Stabber Dagger [1] (13094) | ItemID: 13094 _______________________ This dagger was once used for vanquishing an evil slayer and his followers. _______________________ Increases Physical Damage against Demon and Undead race by 10%. _______________________ Refine Level +9: ATK +5% _______________________ Refine Level +12: ATK +7% _______________________ Type: Dagger Attack: 120 Weight: 90 Weapon Level: 3 _______________________ Requirement: Base Level 100 Novice, Swordsman, Magician, Archer, Merchant, Thief, Soul Linker and Ninja |
Evil Slayer Vanquisher Staff [1] (1671) | ItemID: 1671 _______________________ This staff was once used for vanquishing an evil slayer and his followers. _______________________ MATK +155 _______________________ Increases Damage against Demon and Undead race by 10%. _______________________ Refine Level +9: MATK +5% Refine Level +12: MATK +7% _______________________ Type: One-Handed Staff Attack: 30 Weight: 80 Weapon Level: 3 _______________________ Requirement: Base Level 100 Novice, Magician, Acolyte and Soul Linker |