Hall of Life: Difference between revisions

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<languages/>
<translate>
<!--T:1-->
<span style="background:#ff0000"><big>'''Not available yet'''</big></span>
<span style="background:#ff0000"><big>'''Not available yet'''</big></span>


= Overview =
= Overview = <!--T:2-->


<!--T:3-->
* Level Requirement: 250+
* Level Requirement: 250+
* Prerequisite: Step 10 of [[Garden of Time#Access Quest|Garden of Time]]
* Prerequisite: Step 11 of [[Garden of Time#Access Quest|Garden of Time]]
* Entrance: {{#navi:t_garden|172|235}}
* Entrance: {{#navi:t_garden|172|235}}
* Time limit: 60 minutes
* Time limit: 60 minutes
* Cooldown: 10 minutes
* Requirement: 1x {{#item:1001415}}
* Requirement: 1x {{#item:1001415}}


= Instance =
= Instance = <!--T:4-->


* Hall of Life has no instance cooldown
<!--T:5-->
* Instance can be created as many times as you want until you choose to receive your reward for the week
* Instance can be created as many times as you want until you choose to receive your reward for the week
* Creating the instance requires 1x {{#item:1001415}}
* Creating the instance requires 1x {{#item:1001415}}
* Hall of Life has 1 to 20 difficulty levels, starting at level 1
* Hall of Life has 1 to 20 challenge levels, starting at level 1
* After defeating the boss, you can choose to increase the difficulty level by 1 or to receive rewards for the current level
* After defeating the boss, you can choose to increase the challenge level by 1 or to receive rewards for the current level
* Failing to defeat the boss will decrease the difficulty level by 1
* Failing to defeat the boss will decrease the challenge level by 1
* Amount and type of rewards increases with higher difficulty level
* Amount and type of rewards increases with higher challenge level
* Rewards can only be received once per week per master account
* Rewards can only be received once per week per master account
* Reward cooldown resets every Sunday
* Even after receiving rewards, you can still enter the instance as a helper for other players
* Even after receiving rewards, you can still enter the instance as a helper for other players
* Reward cooldown resets every Friday at 09:45 server time, during weekly maintenance


<!--T:6-->
When in a party:
When in a party:
* Only the party leader needs a {{#item:1001415}}
* Every party member requires a {{#item:1001415}} to enter
* Difficulty level will be at the leader's difficulty level
* Challenge level will be at the leader's challenge level
* Party member's difficulty level will only increase if the beaten difficulty level is the same or higher than their own current level
* Party member's challenge level can only be increased if the beaten challenge level is the same or higher than their own current level
* Failing to defeat the boss will decrease everyone's difficulty level
* Failing to defeat the boss will decrease everyone's challenge level
* When choosing to receive reward, the reward will be at the leader's challenge level
= Boss =
'''Note: If you leave the instance without increasing the challenge level or claiming your reward, the challenge level will decrease by 1''' <br>


== Disabled Debuffs == <!--T:7-->
<!--T:8-->
The debuffs of the following skills are disabled in the Instance:
<!--T:9-->
{| class="wikitable mw-collapsible"
|+ style="text-align: left; min-width: 200px " | Disabled Debuffs
| style="width: 30%" | {{#skill:214}} || style="width: 30%" | {{#skill:5001}} || style="width: 30%" | {{#skill:5296}}
|-
| {{#skill:2481}} || {{#skill:5241}}
|}
= Boss = <!--T:10-->
<!--T:11-->
Rigel takes 99.9% reduced damage. <br>
Rigel takes 99.9% reduced damage. <br>
With higher difficulty levels Rigel's attack, defense, and recovery increases. <br>
With higher challenge levels Rigel's attack, defenses, and HP recovery increases. <br>
Amount of moving portals also increases at higher difficulties.
The speed at which moving portals appear, and their damage also increases at higher challenge levels. <br>
Starting from challenge level 10, Rigel casts spells a little faster, and casting even faster at level 20.


<!--T:12-->
{| style="text-align: center;"
{| style="text-align: center;"
| {{#mob:22174}} <br> Large / Formless / Neutral lv2
| {{#mob:22174}} <br> Large / Formless / Neutral lv2
|}
|}


= Mechanics & Skills =
= Constellation's Blessing =
 
* The {{#item:420231}} must be equipped to enter the instance, increase the challenge level and receive rewards
* It does not have to be equipped during the fight
* It can be acquired at the Sealing Spirit Stone in front of the instance {{#navi:t_garden|166|235}}
* If sold to a vendor, a new one can be acquired the same way, keeping it's challenge level
* The enchant on it shows your current challenge level
 
= Mechanics & Skills = <!--T:13-->
 
== Phantom Space == <!--T:14-->


== Phantom Space ==
<!--T:15-->
* Phantom space can only be accessed during phase 1
* Every minute a portal to the phantom space appears at the top of the area
* In phantom space, there are 4 Rigel clones, 1 in each corner
* If a player dies, an additional clone spawns, further increasing Rigel's HP recovery
* Each player entering the phantom space increases Rigel's HP recovery
* After defeating all clones, a portal to the normal area appears in the center and Rigel gets stunned for 20 seconds
* When all clones are defeated, Rigel's attack and HP recovery are reset to base value, and all active moving portals are removed
* While Rigel is stunned, her defenses are drastically reduced and her HP recovery negated


* Phantom space can only be accessed during phase 1.
* Every minute a portal to the phantom space appears at the top of the area.
* In the phantom space, there are 4 Rigel clones, 1 in each corner.
* If a player dies, an additional clone spawns, further increasing Rigel's HP recovery.
* Each player entering the phantom space increases Rigel's HP recovery.
* After defeating the 4 clones in the corners, a portal to the normal area appears in the center and Rigel gets stunned for 20 seconds.
* When Rigel gets stunned, her HP recovery is negated for the duration of the stun and reset to base value.


== Skills ==
== Skills == <!--T:16-->


<!--T:17-->
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
|+ style =" text-align: left" |  
|+ style =" text-align: left" |  
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 1'''
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 1'''
|-
|-
| Moving Portals || Occasionally summons portals, which move around the area, dealing damaged when touched
| Moving Portals || Summons portals, which move around the area, dealing damaged and increasing Rigel's damage when touched. <br> Damage increase is reset after clearing Phantom Space
|-
|-
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 1 & 2'''
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 1 & 2'''
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| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 2'''  
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 2'''  
|-
|-
| Sanctuary || Creates a big sanctuary field under Rigel. While Rigel is standing inside, she has increased HP Recovery and takes less damage
| Sanctuary || Creates a big sanctuary field under Rigel. While Rigel is standing inside, she takes no damage
|}
|}


= Rewards =
= Rewards = <!--T:18-->


Rewards can be received once per week per master account, resetting every Sunday.
<!--T:19-->
Rewards can be received once per week per master account, resetting every Friday at 09:45 server time


<!--T:20-->
{| class="wikitable mw-collapsible" style="text-align: center;"
{| class="wikitable mw-collapsible" style="text-align: center;"
|+ style =" text-align: left" |  
|+ style =" text-align: left" |  
|- style="background-color:#35fa86;"
|- style="background-color:#35fa86;"
| Difficulty Level || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
| Challenge Level || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
|-
|-
| {{#item:1001456}} || 15 || 23 || 32 || 41 || 50 || 59 || 68 || 77 || 90 || 108 || 126 || 144 || 162 || 180 || 198 || 216 || 234 || 252 || 270 || 288
| {{#item:1001456}} || 15 || 23 || 32 || 41 || 50 || 59 || 68 || 77 || 90 || 108 || 126 || 144 || 162 || 180 || 198 || 216 || 234 || 252 || 270 || 288
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| {{#item:1001593}} || colspan="8" | || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16
| {{#item:1001593}} || colspan="8" | || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16
|}
|}
</translate>

Latest revision as of 15:06, 8 January 2025

Other languages:

Not available yet

Overview

  • Level Requirement: 250+
  • Prerequisite: Step 11 of Garden of Time
  • Entrance: (t_garden 172, 235)
  • Time limit: 60 minutes
  • Cooldown: 10 minutes
  • Requirement: 1x 1001415.png Hall of Life Key (1001415)

Instance

  • Instance can be created as many times as you want until you choose to receive your reward for the week
  • Creating the instance requires 1x 1001415.png Hall of Life Key (1001415)
  • Hall of Life has 1 to 20 challenge levels, starting at level 1
  • After defeating the boss, you can choose to increase the challenge level by 1 or to receive rewards for the current level
  • Failing to defeat the boss will decrease the challenge level by 1
  • Amount and type of rewards increases with higher challenge level
  • Rewards can only be received once per week per master account
  • Even after receiving rewards, you can still enter the instance as a helper for other players
  • Reward cooldown resets every Friday at 09:45 server time, during weekly maintenance

When in a party:

  • Every party member requires a 1001415.png Hall of Life Key (1001415) to enter
  • Challenge level will be at the leader's challenge level
  • Party member's challenge level can only be increased if the beaten challenge level is the same or higher than their own current level
  • Failing to defeat the boss will decrease everyone's challenge level
  • When choosing to receive reward, the reward will be at the leader's challenge level

Note: If you leave the instance without increasing the challenge level or claiming your reward, the challenge level will decrease by 1

Disabled Debuffs

The debuffs of the following skills are disabled in the Instance:

Disabled Debuffs
214.png Raid (Sightless Mind) 5001.png Dark Claw 5296.png Rush Quake
2481.png Spore Explosion 5241.png Oleum Sanctum

Boss

Rigel takes 99.9% reduced damage.
With higher challenge levels Rigel's attack, defenses, and HP recovery increases.
The speed at which moving portals appear, and their damage also increases at higher challenge levels.
Starting from challenge level 10, Rigel casts spells a little faster, and casting even faster at level 20.

22174.gif
Rigel (22174)
Large / Formless / Neutral lv2

Constellation's Blessing

  • The 420231.png [1] (420231) must be equipped to enter the instance, increase the challenge level and receive rewards
  • It does not have to be equipped during the fight
  • It can be acquired at the Sealing Spirit Stone in front of the instance (t_garden 166, 235)
  • If sold to a vendor, a new one can be acquired the same way, keeping it's challenge level
  • The enchant on it shows your current challenge level

Mechanics & Skills

Phantom Space

  • Phantom space can only be accessed during phase 1
  • Every minute a portal to the phantom space appears at the top of the area
  • In phantom space, there are 4 Rigel clones, 1 in each corner
  • If a player dies, an additional clone spawns, further increasing Rigel's HP recovery
  • Each player entering the phantom space increases Rigel's HP recovery
  • After defeating all clones, a portal to the normal area appears in the center and Rigel gets stunned for 20 seconds
  • When all clones are defeated, Rigel's attack and HP recovery are reset to base value, and all active moving portals are removed
  • While Rigel is stunned, her defenses are drastically reduced and her HP recovery negated


Skills

Phase 1
Moving Portals Summons portals, which move around the area, dealing damaged and increasing Rigel's damage when touched.
Damage increase is reset after clearing Phantom Space
Phase 1 & 2
God's Shadow Deals damage in an area and knocks back.
Blazing Eruption Creates small square fields. After a short delay, all players inside the field get marked. Marked targets take damage after a short delay
Aimed Shower
Block Explosion Creates small square fields. After a short delay, all players inside the field get marked. Marked targets get sealed inside a bubble, which stuns and deals damage.
Bubbles can be removed with 102433.png Unsealing Scroll (102433)
Frost Field Creates a huge square field. After a short delay, players inside the field take damage and become debuffed. Debuffed targets take more damage from Lightning Judgement.
102434.png Warm Shield Scroll (102434) removes the debuff and makes you immune to it for 60 seconds
Lightning Judgement Creates a huge square field. After a short delay, players inside the field take damage. Damage is increased against targets with Frost Field's debuff
Deadly Projection Applies a debuff that disables magic immunity effects
Phase 2
Sanctuary Creates a big sanctuary field under Rigel. While Rigel is standing inside, she takes no damage

Rewards

Rewards can be received once per week per master account, resetting every Friday at 09:45 server time

Challenge Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
1001456.png Circulation of Life (1001456) 15 23 32 41 50 59 68 77 90 108 126 144 162 180 198 216 234 252 270 288
1001457.png Fruit of Birth (1001457) 8 15 20 25 30 35 40 45 50 56 62 69 76 84 92 101 110 120 131
1001458.png Fruit of Extinction (1001458) 8 15 20 25 30 35 40 45 50 56 62 69 76 84 92 101 110 120 131
1001459.png Truth of Life (1001459) 3 6 20 24 26 28 31 34 37 40 43 46 50 54 58
1001460.png Light of Life (1001460) 5 8 9 10 11 12 13 14 15 16 17 19 21
1001601.png Genesis of Life (1001601) 3 5 7 9 10 11 12 13 14 15 16 18
1001593.png Faint Magical Rune Stone (1001593) 5 6 7 8 9 10 11 12 13 14 15 16