Hyper Novice: Difference between revisions
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Super Novice | ==When do I change job?== | ||
# As Novice base level 45 and job level 10 you can change to Super Novice. | |||
# As Super Novice base level 99 and job level 99 you can change to Extended Super Novice. | |||
# As Extended Super Novice base level 200 and job level 70 you can change to Hyper Novice. | |||
== Super Novice == | == Super Novice == | ||
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| colspan="3" | Skills | | colspan="3" | Skills | ||
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| {{#skillDesc:66}} | | style="width:30%;"| {{#skillDesc:66}} | ||
| {{#skillDesc:68}} | | style="width:30%;"| {{#skillDesc:68}} | ||
| {{#skillDesc:70}} | | style="width:30%;"| {{#skillDesc:70}} | ||
|- | |- | ||
| {{#skillDesc:72}} | | {{#skillDesc:72}} | ||
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| colspan="3" | Skills | | colspan="3" | Skills | ||
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| {{#skillDesc:5449}} | | style="width:30%;"| {{#skillDesc:5449}} | ||
| {{#skillDesc:5450}} | | style="width:30%;"| {{#skillDesc:5450}} | ||
| {{#skillDesc:5451}} | | style="width:30%;"| {{#skillDesc:5451}} | ||
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| {{#skillDesc:5452}} | | {{#skillDesc:5452}} | ||
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| {{#skillDesc:5461}} | | {{#skillDesc:5461}} | ||
| {{#skillDesc:5462}} | |||
|{{#skilldesc:5505}} | |||
|} | |} |
Latest revision as of 22:22, 14 November 2024
When do I change job?
- As Novice base level 45 and job level 10 you can change to Super Novice.
- As Super Novice base level 99 and job level 99 you can change to Extended Super Novice.
- As Extended Super Novice base level 200 and job level 70 you can change to Hyper Novice.
Super Novice
Skills | ||
Sword Mastery Max Level: 10 Skill Form: Passive Description: Increase your Mastery ATK while equipped with a One-Handed Sword, or Dagger class weapon. [Lv 1]: Mastery ATK +4 [Lv 2]: Mastery ATK +8 [Lv 3]: Mastery ATK +12 [Lv 4]: Mastery ATK +16 [Lv 5]: Mastery ATK +20 [Lv 6]: Mastery ATK +24 [Lv 7]: Mastery ATK +28 [Lv 8]: Mastery ATK +32 [Lv 9]: Mastery ATK +36 [Lv 10]: Mastery ATK +40 |
Increase HP Recovery Max Level: 10 Skill Form: Passive Description: Restore HP every 10 seconds while you are idle. [Lv 1]: Restores 5 + 0.2% of MaxHP [Lv 2]: Restores 10 + 0.4% of MaxHP [Lv 3]: Restores 15 + 0.6% of MaxHP [Lv 4]: Restores 20 + 0.8% of MaxHP [Lv 5]: Restores 25 + 1.0% of MaxHP [Lv 6]: Restores 30 + 1.2% of MaxHP [Lv 7]: Restores 35 + 1.4% of MaxHP [Lv 8]: Restores 40 + 1.6% of MaxHP [Lv 9]: Restores 45 + 1.8% of MaxHP [Lv 10]: Restores 50 + 2.0% of MaxHP |
Bash Max Level: 10 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Enemy Cast Time: None After Cast Delay: None Cool Down: None Description: Hit an enemy with a crushing force. This skill has an increased HIT rate. If the Fatal Blow skill is learned, Bash will have a chance to Stun the target at Level 6 and higher. [Lv 1]: ATK 130%, HIT +5% [Lv 2]: ATK 160%, HIT +10% [Lv 3]: ATK 190%, HIT +15% [Lv 4]: ATK 220%, HIT +20% [Lv 5]: ATK 250%, HIT +25% [Lv 6]: ATK 280%, HIT +30% [Lv 7]: ATK 310%, HIT +35% [Lv 8]: ATK 340%, HIT +40% [Lv 9]: ATK 370%, HIT +45% [Lv 10]: ATK 400%, HIT +50% |
Provoke Max Level: 10 Skill Form: Active Type: Debuff Target: Enemy Cast Time: None After Cast Delay: None Cool Down: None Dispellable: Dispell, Clearance, Banishing Description: Enrage target enemy, reducing their DEF, while also increasing their Attack Power. Can't be cast on Undead race or Boss enemies. [Lv 1]: Attack Power +5%, Defense -10% [Lv 2]: Attack Power +8%, Defense -15% [Lv 3]: Attack Power +11%, Defense -20% [Lv 4]: Attack Power +14%, Defense -25% [Lv 5]: Attack Power +17%, Defense -30% [Lv 6]: Attack Power +20%, Defense -35% [Lv 7]: Attack Power +23%, Defense -40% [Lv 8]: Attack Power +26%, Defense -45% [Lv 9]: Attack Power +29%, Defense -50% [Lv 10]: Attack Power +32%, Defense -55% |
Magnum Break Max Level: 10 Requirement: Bash 5 Skill Form: Active Type: Physical Melee Property: Fire Target: Self Cast Time: None After Cast Delay: 0.5s Cool Down: 2s Description: Create an explosion around you dealing Fire property damage to enemies in the 5x5 area around yourself, and knock them backwards 2 cells. Enemies in the outer 5x5 cells around you will take less damage. For 10 seconds after casting Magnum Break your physical attacks will deal an additional 20% Fire property damage. [Lv 1]: ATK 120% / 110% (Outer Area) [Lv 2]: ATK 140% / 120% (Outer Area) [Lv 3]: ATK 160% / 130% (Outer Area) [Lv 4]: ATK 180% / 140% (Outer Area) [Lv 5]: ATK 200% / 150% (Outer Area) [Lv 6]: ATK 220% / 160% (Outer Area) [Lv 7]: ATK 240% / 170% (Outer Area) [Lv 8]: ATK 260% / 180% (Outer Area) [Lv 9]: ATK 280% / 190% (Outer Area) [Lv 10]: ATK 300% / 200% (Outer Area) |
Endure Max Level: 10 Requirement: Provoke 5 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: None Cool Down: 10s Dispellable: Dispell, Clearance, Banishing Description: Prepare yourself to receive attacks from enemies, allowing you to ignore the staggering effect from normal attacks. Also increases your MDEF for the duration. Endure status will be cancelled after receiving 7 normal attacks. You can not ignore the stagger effect in WoE. [Lv 1]: Lasts 10 seconds, MDEF +1 [Lv 2]: Lasts 13 seconds, MDEF +2 [Lv 3]: Lasts 16 seconds, MDEF +3 [Lv 4]: Lasts 19 seconds, MDEF +4 [Lv 5]: Lasts 22 seconds, MDEF +5 [Lv 6]: Lasts 25 seconds, MDEF +6 [Lv 7]: Lasts 28 seconds, MDEF +7 [Lv 8]: Lasts 31 seconds, MDEF +8 [Lv 9]: Lasts 34 seconds, MDEF +9 [Lv 10]: Lasts 37 seconds, MDEF +10 |
Increase SP Recovery Max Level: 10 Skill Form: Passive Description: Restores SP every 10 sec while idle. MaxSP affects how much SP restoration is increased by this skill. [Lv 1]: Restores (5+0.2% of MaxSP) SP [Lv 2]: Restores (10+0.4% of MaxSP) SP [Lv 3]: Restores (15+0.6% of MaxSP) SP [Lv 4]: Restores (20+0.8% of MaxSP) SP [Lv 5]: Restores (25+1.0% of MaxSP) SP [Lv 6]: Restores (30+1.2% of MaxSP) SP [Lv 7]: Restores (35+1.4% of MaxSP) SP [Lv 8]: Restores (40+1.6% of MaxSP) SP [Lv 9]: Restores (45+1.8% of MaxSP) SP [Lv 10]: Restores (50+2.0% of MaxSP) SP |
Sight Max Level: 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Uses 10 SP to summon a fire ball that for 10 seconds will detect hidden characters in 7x7 AoE around the caster. |
Napalm Beat Max Level: 10 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv10)0.1s Fixed / 0.4s Variable After Cast Delay: (Lv10)0.5s Cool Down: None Description: Uses telekinesis power to attack a target and 3x3 cells around it with Ghost elemental magic. The damage portion is divided among the targets. [Lv 1]: 80% MATK [Lv 2]: 90% MATK [Lv 3]: 100% MATK [Lv 4]: 110% MATK [Lv 5]: 120% MATK [Lv 6]: 130% MATK [Lv 7]: 140% MATK [Lv 8]: 150% MATK [Lv 9]: 160% MATK [Lv 10]: 170% MATK |
Safety Wall Max Level: 10 Requirement: Napalm Beat 7, Soul Strike 5 Requirement: Napalm Beat 7, Soul Strike 5 Requirement: Aspersio 4, Sanctuary 3 Skill Form: Active Type: Supportive Target: Ground Cast Time: (Lv10)0.08s Fixed / 0.32s Variable After Cast Delay: (Lv10)None Cool Down: None Description: Creates a magic barrier on a targeted spot that will block certain number of physical melee attacks and damage. The barrier will disappear after a period of time. Consumes 1 Blue Gemstone. [Lv 1]: Barrier: 300, Blocks 2 Hits [Lv 2]: Barrier: 600, Blocks 3 Hits [Lv 3]: Barrier: 900, Blocks 4 Hits [Lv 4]: Barrier: 1200, Blocks 5 Hits [Lv 5]: Barrier: 1500, Blocks 6 Hits [Lv 6]: Barrier: 1800, Blocks 7 Hits [Lv 7]: Barrier: 2100, Blocks 8 Hits [Lv 8]: Barrier: 2400, Blocks 9 Hits [Lv 9]: Barrier: 2700, Blocks 10 Hits [Lv 10]: Barrier: 3000, Blocks 11 Hits |
Soul Strike Max Level: 10 Requirement: Napalm Beat 4 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv10)0.1s Fixed / 0.4s Variable After Cast Delay: (Lv10)1.4s Cool Down: None Description: Summons holy spirit to inflict 100% MATK Ghost elemental magical damage per Hit on a target. This skill inflicts additional damage against Undead monster. [Lv 1]: 1 Hit, Undead +5%, 18 SP Consumption [Lv 2]: 1 Hit, Undead +10%, 14 SP Consumption [Lv 3]: 2 Hits, Undead +15%, 24 SP Consumption [Lv 4]: 2 Hits, Undead +20%, 20 SP Consumption [Lv 5]: 3 Hits, Undead +25%, 30 SP Consumption [Lv 6]: 3 Hits, Undead +30%, 26 SP Consumption [Lv 7]: 4 Hits, Undead +35%, 36 SP Consumption [Lv 8]: 4 Hits, Undead +40%, 32 SP Consumption [Lv 9]: 5 Hits, Undead +45%, 42 SP Consumption [Lv 10]: 5 Hits, Undead +50%, 38 SP Consumption |
Cold Bolt Max Level: 10 Skill Form: Active Type: Magical Target: Enemy Cast Time: (Lv10)1.2s Fixed / 3.2s Variable After Cast Delay: 0.3s Cool Down: None Description: Summons bolts of frigid ice to strike at an enemy which inflicts 100% MATKWater elemental magic damage per Hit. [Lv 1]: 1 Hit, 12 SP Consumption [Lv 2]: 2 Hits, 14 SP Consumption [Lv 3]: 3 Hits, 16 SP Consumption [Lv 4]: 4 Hits, 18 SP Consumption [Lv 5]: 5 Hits, 20 SP Consumption [Lv 6]: 6 Hits, 22 SP Consumption [Lv 7]: 7 Hits, 24 SP Consumption [Lv 8]: 8 Hits, 26 SP Consumption [Lv 9]: 9 Hits, 28 SP Consumption [Lv 10]: 10 Hits, 30 SP Consumption |
Frost Diver Max Level: 10 Requirement: Cold Bolt 5 Skill Form: Active Type: Magical, Debuff Target: 1 Character Cast Time: (Lv10)0.16s Fixed / 0.64s Variable After Cast Delay: (Lv10)0.5s Cool Down: None Description: Inflicts Water magic damage on a target, which has a chance to inflict Freezing status. The Freezing chance and duration are affected by target's Level, MDEF and LUK stats. [Lv 1]: 110% MATK, Frozen Chance: 38% [Lv 2]: 120% MATK, Frozen Chance: 41% [Lv 3]: 130% MATK, Frozen Chance: 44% [Lv 4]: 140% MATK, Frozen Chance: 47% [Lv 5]: 150% MATK, Frozen Chance: 50% [Lv 6]: 160% MATK, Frozen Chance: 53% [Lv 7]: 170% MATK, Frozen Chance: 56% [Lv 8]: 180% MATK, Frozen Chance: 59% [Lv 9]: 190% MATK, Frozen Chance: 62% [Lv 10]: 200% MATK, Frozen Chance: 65% |
Stone Curse Max Level: 10 Skill Form: Active Type: Debuff Target: 1 Character Description: Inflicts Stone Curse to a target. Consumes 1 Red Gemstone. Cast Time: (Lv10)0.2s Fixed / 0.8s Variable After Cast Delay: None Cool Down: None From level 6, Red Gemstone is consumed only when the skill is successfull. Stone Curse chance and duration are affected by target's Level, MDEF and LUK stats. [Lv 1]: Stone Curse chance: 24% [Lv 2]: Stone Curse chance: 28% [Lv 3]: Stone Curse chance: 32% [Lv 4]: Stone Curse chance: 36% [Lv 5]: Stone Curse chance: 40% [Lv 6]: Stone Curse chance: 44% [Lv 7]: Stone Curse chance: 48% [Lv 8]: Stone Curse chance: 52% [Lv 9]: Stone Curse chance: 56% [Lv 10]: Stone Curse chance: 60% |
Fire Ball Max Level: 10 Requirement: Fire Bolt 4 Skill Form: Active Type: Magical, AoE Target: 1 Character Cast Time: (Lv10)0.2s Fixed / 0.8s Variable After Cast Delay: 0.7s Cool Down: None Description: Summons a fire ball to damage a target and all enemies within 5x5 cells area with Fire elemental magical damage. Inner area (3x3) and outer area (5x5) receive different damage. [Lv 1]: Inner: 160% MATK, Outer: 120% MATK [Lv 2]: Inner: 180% MATK, Outer: 135% MATK [Lv 3]: Inner: 200% MATK, Outer: 150% MATK [Lv 4]: Inner: 220% MATK, Outer: 165% MATK [Lv 5]: Inner: 240% MATK, Outer: 180% MATK [Lv 6]: Inner: 260% MATK, Outer: 195% MATK [Lv 7]: Inner: 280% MATK, Outer: 210% MATK [Lv 8]: Inner: 300% MATK, Outer: 225% MATK [Lv 9]: Inner: 320% MATK, Outer: 240% MATK [Lv 10]: Inner: 340% MATK, Outer: 255% MATK |
Fire Wall Max Level: 10 Requirement: Sight 1, Fire Ball 5 Skill Form: Active Type: Magical Target: Ground Cast Time: (Lv10)0.14s Fixed / 0.56s Variable After Cast Delay: None Cool Down: None Description: Uses 40 SP to create a fire barrier that inflicts 50% MATK Fire elemental magic damage on upcoming enemies and knock them 2 cells backward. [Lv 1]: Each Wall: 3 Hits, lasts 5 seconds [Lv 2]: Each Wall: 4 Hits, lasts 6 seconds [Lv 3]: Each Wall: 5 Hits, lasts 7 seconds [Lv 4]: Each Wall: 6 Hits, lasts 8 seconds [Lv 5]: Each Wall: 7 Hits, lasts 9 seconds [Lv 6]: Each Wall: 8 Hits, lasts 10 seconds [Lv 7]: Each Wall: 9 Hits, lasts 11 seconds [Lv 8]: Each Wall: 10 Hits, lasts 12 seconds [Lv 9]: Each Wall: 11 Hits, lasts 13 seconds [Lv 10]: Each Wall: 12 Hits, lasts 14 seconds |
Fire Bolt Max Level: 10 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv10)1.2s Fixed / 3.2s Variable After Cast Delay: 0.3s Cool Down: None Description: Attacks a target with arrow made of fire inflicting 100% MATK Fire elemental magic damage per Hit. [Lv 1]: 1 Hit, SP Consumption: 12 [Lv 2]: 2 Hits, SP Consumption: 14 [Lv 3]: 3 Hits, SP Consumption: 16 [Lv 4]: 4 Hits, SP Consumption: 18 [Lv 5]: 5 Hits, SP Consumption: 20 [Lv 6]: 6 Hits, SP Consumption: 22 [Lv 7]: 7 Hits, SP Consumption: 24 [Lv 8]: 8 Hits, SP Consumption: 26 [Lv 9]: 9 Hits, SP Consumption: 28 [Lv 10]: 10 Hits, SP Consumption: 30 |
Lightning Bolt Max Level: 10 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv10)1.2s Fixed / 3.2s Variable After Cast Delay: 0.3s Cool Down: None Description: Drops lightning on target inflicting 100% MATK Wind elemental magic damage per Hit. [Lv 1]: 1 Hit, SP Consumption: 12 [Lv 2]: 2 Hits, SP Consumption: 14 [Lv 3]: 3 Hits, SP Consumption: 16 [Lv 4]: 4 Hits, SP Consumption: 18 [Lv 5]: 5 Hits, SP Consumption: 20 [Lv 6]: 6 Hits, SP Consumption: 22 [Lv 7]: 7 Hits, SP Consumption: 24 [Lv 8]: 8 Hits, SP Consumption: 26 [Lv 9]: 9 Hits, SP Consumption: 28 [Lv 10]: 10 Hits, SP Consumption: 30 |
Thunder Storm Max Level: 10 Requirement: Lightning Bolt 4 Skill Form: Active Type: Magical Target: Ground Cast Time: (Lv10)1.5s Fixed / 4.5s Variable After Cast Delay: 2s Cool Down: None Description: Drops lightning bolt on specific location, inflicting 100% MATK Wind elemental magic per Hit in a 5x5 cell area. [Lv 1]: 1 Hit, SP Consumption: 29 [Lv 2]: 2 Hits, SP Consumption: 34 [Lv 3]: 3 Hits, SP Consumption: 39 [Lv 4]: 4 Hits, SP Consumption: 44 [Lv 5]: 5 Hits, SP Consumption: 49 [Lv 6]: 6 Hits, SP Consumption: 54 [Lv 7]: 7 Hits, SP Consumption: 59 [Lv 8]: 8 Hits, SP Consumption: 64 [Lv 9]: 9 Hits, SP Consumption: 69 [Lv 10]: 10 Hits, SP Consumption: 74 |
Divine Protection Max Level: 10 Requirement: Cure 1 Skill Form: Passive Description: Reduce incoming damage taken from Demon and Undead race enemies. This reduction is a flat amount applied after your other damage reduction effects. This reduction is increased by 1 for every 25 Base Levels. [Lv 1]: Base Reduction: 3 [Lv 2]: Base Reduction: 6 [Lv 3]: Base Reduction: 9 [Lv 4]: Base Reduction: 12 [Lv 5]: Base Reduction: 15 [Lv 6]: Base Reduction: 18 [Lv 7]: Base Reduction: 21 [Lv 8]: Base Reduction: 24 [Lv 9]: Base Reduction: 27 [Lv 10]: Base Reduction: 30 |
Demon Bane Max Level: 10 Requirement: Divine Protection 3 Skill Form: Passive Description: Increase your Mastery ATK against Demon and Undead race enemies. Mastery ATK is increased by 1 for every 20 Base Levels. [Lv 1]: Mastery ATK +3 [Lv 2]: Mastery ATK +6 [Lv 3]: Mastery ATK +9 [Lv 4]: Mastery ATK +12 [Lv 5]: Mastery ATK +15 [Lv 6]: Mastery ATK +18 [Lv 7]: Mastery ATK +21 [Lv 8]: Mastery ATK +24 [Lv 9]: Mastery ATK +27 [Lv 10]: Mastery ATK +30 |
Ruwach Max Level: 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Uses 10 SP to summon Holy Spirit that will detect hidden characters in 5x5 cells area around the caster for 10 sec. If target is enemy, this skill will inflict Holy elemental magic damage that equal to 145% MATK. |
Pneuma Max Level: 1 Requirement: Warp Portal 4 Skill Form: Active Type: Supportive Target: Ground Cast Time: None After Cast Delay: None Cool Down: None Description: Uses 10 SP to create barrier in 3x3 cells around targeted cell that for 10 sec will protect anyone inside it from long range physical attacks. |
Teleport Max Level: 2 Requirement: Ruwach 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: 0.2s Description: Teleports caster to other area. Can't be used in an area that protected by Land Protector. [Lv 1]: Random spot, SP Consumption: 10 [Lv 2]: Save point, SP Consumption: 9 |
Warp Portal Max Level: 4 Requirement: Teleport 2 Skill Form: Active Type: Supportive Target: Ground Cast Time: 1s Fixed / 0s Variable After Cast Delay: 1s Cool Down: None Description: Creates a Warp Portal that will teleport those who enter it to another area. Each Warp Portal can teleport up to 8 people. Can't be used in an area that protected by Land Protector. Consumes 1 Blue Gemstone. [Lv 1]: Back to caster's Save Point [Lv 2]: Enables 1 Memo point [Lv 3]: Enables 2 Memo points [Lv 4]: Enables 3 Memo points [Memo Point]: Specific map area memorized as a destination for a Warp Portal. Type /memo to set current location as a Memo Point. |
Heal Max Level: 10 Skill Form: Active Type: Recovery Property: Holy Target: Ally Cast Time: None After Cast Delay: 1s Cool Down: None Description: Restore the HP of target friendly character. Strength of the healing is increased based on your Base Level, INT, Healing Power, Weapon MATK, and Status MATK. The amount of HP restored is based on this formula: [ SkillLv x ((BaseLv + INT) / 5) x 3 ] This value is then multiplied by: [ 1 + (Healing Power / 100) ] Finally, your Weapon MATK, and Status MATK are then added to this value. |
Increase Agility Max Level: 10 Requirement: Heal 3 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 0.2s Fixed / 0.8s Variable After Cast Delay: 1s Cool Down: None Description: Increases targeted character's Movement and Attack Speed for the duration of skill. Drains 15 HP from the caster after each cast. When used on target that affected by Decrease Agility status, this skill will release target from that status then give target an Increase Agility status. [Lv 1]: AGI +3, ASPD +1%, Lasts 60 sec [Lv 2]: AGI +4, ASPD +2%, Lasts 80 sec [Lv 3]: AGI +5, ASPD +3%, Lasts 100 sec [Lv 4]: AGI +6, ASPD +4%, Lasts 120 sec [Lv 5]: AGI +7, ASPD +5%, Lasts 140 sec [Lv 6]: AGI +8, ASPD +6%, Lasts 160 sec [Lv 7]: AGI +9, ASPD +7%, Lasts 180 sec [Lv 8]: AGI +10, ASPD +8%, Lasts 200 sec [Lv 9]: AGI +11, ASPD +9%, Lasts 220 sec [Lv 10]: AGI +12, ASPD +10%, Lasts 240 sec |
Decrease Agility Max Level: 10 Requirement: Increase Agility 1 Skill Form: Active Type: Debuff Target: 1 Character Cast Time: 0.25s Fixed / 0.75s Variable After Cast Delay: 1s Cool Down: None Description: Reduces target's Movement Speed and AGI stat for the skill's duration. [Lv 1]: AGI -3, 53% chance, Lasts 20 sec [Lv 2]: AGI -4, 56% chance, Lasts 25 sec [Lv 3]: AGI -5, 59% chance, Lasts 30 sec [Lv 4]: AGI -6, 62% chance, Lasts 35 sec [Lv 5]: AGI -7, 65% chance, Lasts 40 sec [Lv 6]: AGI -8, 68% chance, Lasts 45 sec [Lv 7]: AGI -9, 71% chance, Lasts 50 sec [Lv 8]: AGI -10, 74% chance, Lasts 55 sec [Lv 9]: AGI -11, 77% chance, Lasts 60 sec [Lv 10]: AGI -12, 80% chance, Lasts 65 sec |
Aqua Benedicta Max Level: 1 Skill Form: Active Type: Crafting Target: Caster Cast Time: 0.20s Fixed / 0.80s Variable After Cast Delay: 0.5s Cool Down: None Description: Creates Holy Water with 1 Empty Bottle while standing in water. |
Signum Crucis Max Level: 10 Requirement: Demon Bane 3 Skill Form: Active Type: Debuff Target: Enemies around the caster Cast Time: 0.15s Fixed / 0.35s Variable After Cast Delay: 2s Cool Down: None Description: Reduces physical defense of Undead elemental and Demon monsters in the caster's vicinity. [Lv 1]: DEF -14%, 27% chance [Lv 2]: DEF -18%, 31% chance [Lv 3]: DEF -22%, 35% chance [Lv 4]: DEF -26%, 39% chance [Lv 5]: DEF -30%, 43% chance [Lv 6]: DEF -34%, 47% chance [Lv 7]: DEF -38%, 51% chance [Lv 8]: DEF -42%, 55% chance [Lv 9]: DEF -46%, 59% chance [Lv 10]: DEF -50%, 63% chance |
Angelus Max Level: 10 Requirement: Divine Protection 3 Skill Form: Active Type: Supportive Target: Caster and Party Members Cast Time: 0.15s Fixed / 0.35s Variable After Cast Delay: 3.5s Cool Down: None Description: Increases MaxHP and physical defense from VIT of all party members including caster, for the skill's duration. [Lv 1]: DEF +5%, HP +50, Lasts 30 sec [Lv 2]: DEF +10%, HP +100, Lasts 60 sec [Lv 3]: DEF +15%, HP +150, Lasts 90 sec [Lv 4]: DEF +20%, HP +200, Lasts 120 sec [Lv 5]: DEF +25%, HP +250, Lasts 150 sec [Lv 6]: DEF +30%, HP +300, Lasts 180 sec [Lv 7]: DEF +35%, HP +350, Lasts 210 sec [Lv 8]: DEF +40%, HP +400, Lasts 240 sec [Lv 9]: DEF +45%, HP +450, Lasts 270 sec [Lv 10]: DEF +50%, HP +500, Lasts 300 sec |
Blessing Max Level: 10 Requirement: Divine Protection 5 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Temporarily increases STR, INT, DEX and HIT rate of the specified character. Can also be used to cure a target from Curse and Stone Curse status. When used on Undead and Demon monsters, Blessing will reduce their STR, INT and DEX by 50%. [Lv 1]: STR,INT,DEX +1, HIT +2, 60 sec [Lv 2]: STR,INT,DEX +2, HIT +4, 80 sec [Lv 3]: STR,INT,DEX +3, HIT +6, 100 sec [Lv 4]: STR,INT,DEX +4, HIT +8, 120 sec [Lv 5]: STR,INT,DEX +5, HIT +10, 140 sec [Lv 6]: STR,INT,DEX +6, HIT +12, 160 sec [Lv 7]: STR,INT,DEX +7, HIT +14, 180 sec [Lv 8]: STR,INT,DEX +8, HIT +16, 200 sec [Lv 9]: STR,INT,DEX +9, HIT +18, 220 sec [Lv 10]: STR,INT,DEX +10, HIT +20, 240 sec |
Cure Max Level: 1 Requirement: Heal 2 Requirement: Faith 5 Requirement: Heal 2 Skill Form: Active Type: Supportive Target: Ally Cast Time: None After Cast Delay: 1s Cool Down: None Description: Cure target friendly character from the Silence, Blind, Confusion, and Bitescar status effects. (Bitescar is caused by the Silvervine Root Twist skill). |
Enlarge Weight Limit Max Level: 10 Skill Form: Passive Description: Increases maximum Weight Limit. [Lv 1]: Maximum Weight +200 [Lv 2]: Maximum Weight +400 [Lv 3]: Maximum Weight +600 [Lv 4]: Maximum Weight +800 [Lv 5]: Maximum Weight +1000 [Lv 6]: Maximum Weight +1200 [Lv 7]: Maximum Weight +1400 [Lv 8]: Maximum Weight +1600 [Lv 9]: Maximum Weight +1800 [Lv 10]: Maximum Weight +2000 |
Discount Max Level: 10 Requirement: Enlarge Weight Limit 3 Skill Form: Passive Description: Decreases the price of items sold by NPC shops. [Lv 1]: 7% Discount [Lv 2]: 9% Discount [Lv 3]: 11% Discount [Lv 4]: 13% Discount [Lv 5]: 15% Discount [Lv 6]: 17% Discount [Lv 7]: 19% Discount [Lv 8]: 21% Discount [Lv 9]: 23% Discount [Lv 10]: 24% Discount |
Overcharge Max Level: 10 Requirement: Discount 3 Skill Form: Passive Description: Increases amount of Zeny received for items sold to NPC shops. [Lv 1]: 7% Overcharge [Lv 2]: 9% Overcharge [Lv 3]: 11% Overcharge [Lv 4]: 13% Overcharge [Lv 5]: 15% Overcharge [Lv 6]: 17% Overcharge [Lv 7]: 19% Overcharge [Lv 8]: 21% Overcharge [Lv 9]: 23% Overcharge [Lv 10]: 24% Overcharge |
Pushcart Max Level: 10 Requirement: Enlarge Weight Limit 5 Skill Form: Passive Description: Enables rental and use of Pushcart which provide additional storage for items, although items cannot be directly used or equipped from a Pushcart. Pushcart can be rented from Kafra Employees. Pushcart shortcut: (Alt+W) [Lv 1]: Movement Speed Penalty 45% [Lv 2]: Movement Speed Penalty 40% [Lv 3]: Movement Speed Penalty 35% [Lv 4]: Movement Speed Penalty 30% [Lv 5]: Movement Speed Penalty 25% [Lv 6]: Movement Speed Penalty 20% [Lv 7]: Movement Speed Penalty 15% [Lv 8]: Movement Speed Penalty 10% [Lv 9]: Movement Speed Penalty 5% [Lv 10]: No movement Speed Penalty |
Item Appraisal Max Level: 1 Skill Form: Active Type: Supportive Target: Caster Description: Identifies an unknown item, making it available for use. |
Vending Max Level: 10 Requirement: Pushcart 3 Skill Form: Active Type: Supportive Target: Caster Description: Opens a street stall for selling items to other players. Skill level affects the number of items that can be vended at a time. [Lv 1]: Maximum Items: 3 [Lv 2]: Maximum Items: 4 [Lv 3]: Maximum Items: 5 [Lv 4]: Maximum Items: 6 [Lv 5]: Maximum Items: 7 [Lv 6]: Maximum Items: 8 [Lv 7]: Maximum Items: 9 [Lv 8]: Maximum Items: 10 [Lv 9]: Maximum Items: 11 [Lv 10]: Maximum Items: 12 |
Mammonite Max Level: 10 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Uses the power of greed to strike a single target with a strong blow, dealing high damage. Consumes some Zeny. [Lv 1]: 150% Damage, 100 Zeny [Lv 2]: 200% Damage, 200 Zeny [Lv 3]: 250% Damage, 300 Zeny [Lv 4]: 300% Damage, 400 Zeny [Lv 5]: 350% Damage, 500 Zeny [Lv 6]: 400% Damage, 600 Zeny [Lv 7]: 450% Damage, 700 Zeny [Lv 8]: 500% Damage, 800 Zeny [Lv 9]: 550% Damage, 900 Zeny [Lv 10]: 600% Damage, 1000 Zeny |
Owl's Eye Max Level: 10 Skill Form: Passive Description: Increases DEX. [Lv 1]: DEX +1 [Lv 2]: DEX +2 [Lv 3]: DEX +3 [Lv 4]: DEX +4 [Lv 5]: DEX +5 [Lv 6]: DEX +6 [Lv 7]: DEX +7 [Lv 8]: DEX +8 [Lv 9]: DEX +9 [Lv 10]: DEX +10 |
Vulture's Eye Max Level: 10 Requirement: Owl's Eye 3 Skill Form: Passive Description: Increases Attack Range and HIT rate with Bow class weapons. [Lv 1]: Range +1, HIT rate +1% [Lv 2]: Range +2, HIT rate +2% [Lv 3]: Range +3, HIT rate +3% [Lv 4]: Range +4, HIT rate +4% [Lv 5]: Range +5, HIT rate +5% [Lv 6]: Range +6, HIT rate +6% [Lv 7]: Range +7, HIT rate +7% [Lv 8]: Range +8, HIT rate +8% [Lv 9]: Range +9, HIT rate +9% [Lv 10]: Range +10, HIT rate +10% |
Improve Concentration Max Level: 10 Requirement: Vulture's Eye 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Boosts AGI and DEX temporarily as well as detects nearby hidden characters in 3x3 AoE. [Lv 1]: DEX/AGI +3%, Duration: 60 seconds [Lv 2]: DEX/AGI +4%, Duration: 80 seconds [Lv 3]: DEX/AGI +5%, Duration: 100 seconds [Lv 4]: DEX/AGI +6%, Duration: 120 seconds [Lv 5]: DEX/AGI +7%, Duration: 140 seconds [Lv 6]: DEX/AGI +8%, Duration: 160 seconds [Lv 7]: DEX/AGI +9%, Duration: 180 seconds [Lv 8]: DEX/AGI +10%, Duration: 200 seconds [Lv 9]: DEX/AGI +11%, Duration: 220 seconds [Lv 10]: DEX/AGI +12%, Duration: 240 seconds |
Double Attack Max Level: 10 Skill Form: Passive Description: When attacking with Dagger class weapon, there is chance of inflicting double attacks. Skill level affects Double Attack chance and HIT bonus. This skill also affects Left-Hand damage of Katar class weapons. [Lv 1]: 7% chance, HIT +1% [Lv 2]: 14% chance, HIT +2% [Lv 3]: 21% chance, HIT +3% [Lv 4]: 28% chance, HIT +4% [Lv 5]: 35% chance, HIT +5% [Lv 6]: 42% chance, HIT +6% [Lv 7]: 49% chance, HIT +7% [Lv 8]: 56% chance, HIT +8% [Lv 9]: 63% chance, HIT +9% [Lv 10]: 70% chance, HIT +10% |
Improve Dodge Max Level: 10 Skill Form: Passive Description: Increases FLEE rate. FLEE rate receives additional bonus upon reaching 2nd classes. This skill also slightly enhances the Movement Speed of Assassin classes. [Lv 1]: Flee +3, 2nd Classes: Flee +4 [Lv 2]: Flee +6, 2nd Classes: Flee +8 [Lv 3]: Flee +9, 2nd Classes: Flee +12 [Lv 4]: Flee +12, 2nd Classes: Flee +16 [Lv 5]: Flee +15, 2nd Classes: Flee +20 [Lv 6]: Flee +18, 2nd Classes: Flee +24 [Lv 7]: Flee +21, 2nd Classes: Flee +28 [Lv 8]: Flee +24, 2nd Classes: Flee +32 [Lv 9]: Flee +27, 2nd Classes: Flee +36 [Lv 10]: Flee +30, 2nd Classes: Flee +40 |
Steal Max Level: 10 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Steals an item from a specified target. If target's DEX is higher than the caster, the success rate of stealing an item is decreased. This skill can't be used on Boss monster and Players. [Lv 1]: 8% base chance [Lv 2]: 14% base chance [Lv 3]: 20% base chance [Lv 4]: 26% base chance [Lv 5]: 32% base chance [Lv 6]: 38% base chance [Lv 7]: 44% base chance [Lv 8]: 50% base chance [Lv 9]: 56% base chance [Lv 10]: 62% base chance |
Hiding Max Level: 10 Requirement: Steal 5 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Hides under the ground to avoid enemy attack. Detection skills can cancel Hiding status. Demon, Insect and Boss monsters can detect character in Hiding status. Can be canceled by using the skill again. [Lv 1]: 30 sec, Drains 1 SP per 5 sec [Lv 2]: 60 sec, Drains 1 SP per 6 sec [Lv 3]: 90 sec, Drains 1 SP per 7 sec [Lv 4]: 120 sec, Drains 1 SP per 8 sec [Lv 5]: 150 sec, Drains 1 SP per 9 sec [Lv 6]: 180 sec, Drains 1 SP per 10 sec [Lv 7]: 210 sec, Drains 1 SP per 11 sec [Lv 8]: 240 sec, Drains 1 SP per 12 sec [Lv 9]: 270 sec, Drains 1 SP per 13 sec [Lv 10]: 300 sec, Drains 1 SP per 14 sec |
Envenom Max Level: 10 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Deals Poison elemental damage to a target that has a chance of inflicting Poison status. Target in Poison status receives certain damage according MaxHP every second and reduced physical defense by 25%. Envenom inflicts normal damage, but gets additional Mastery ATK according skill level. [Lv 1]: Mastery ATK +15, 14% Poison chance [Lv 2]: Mastery ATK +30, 18% Poison chance [Lv 3]: Mastery ATK +45, 22% Poison chance [Lv 4]: Mastery ATK +60, 26% Poison chance [Lv 5]: Mastery ATK +75, 30% Poison chance [Lv 6]: Mastery ATK +90, 34% Poison chance [Lv 7]: Mastery ATK +105, 38% Poison chance [Lv 8]: Mastery ATK +120, 42% Poison chance [Lv 9]: Mastery ATK +135, 46% Poison chance [Lv 10]: Mastery ATK +150, 50% Poison chance |
Detoxify Max Level: 1 Requirement: Envenom 3 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Removes Poison status from a targeted character. |
Extended Super Novice
Skills | ||
Impositio Manus Max Level: 5 Skill Form: Active Type: Supportive Target: Caster and Party Members Cast Time: 0.5s Fixed / 1s Variable After Cast Delay: 1s Cool Down: 30s Description: Blesses others by placing your hands on their head. Increases ATK and MATK of yourself and nearby party members for 120 seconds. [Lv 1]: ATK/MATK +5, [Lv 2]: ATK/MATK +10 [Lv 3]: ATK/MATK +15 [Lv 4]: ATK/MATK +20 [Lv 5]: ATK/MATK +25 |
Aspersio Max Level: 5 Requirement: Aqua Benedicta 1, Impositio Manus 3 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: None After Cast Delay: 2s Cool Down: None Description: Endows the targeted player's weapon with the Holy elemental for the skill's duration. Consumes 1 Holy Water. [Lv 1]: Duration: 4 minutes [Lv 2]: Duration: 8 minutes [Lv 3]: Duration: 12 minutes [Lv 4]: Duration: 16 minutes [Lv 5]: Duration: 20 minutes |
Sanctuary Max Level: 10 Requirement: Heal 1 Skill Form: Active Type: Recovery Target: Ground Cast Time: (Lv10)1s Fixed / 4s Variable After Cast Delay: None Cool Down: None Description: Creates a Holy area on the ground that will provide continuous HP restoration for the skill's duration. The duration, Recovery Amount and maximum amount of targets depends on the skill's level. If an Undead or Demon monster steps on it, it inflicts magical damage equal to half of the Recovery Amount and knocks it back two cells. Consumes 1 Blue Gemstone. [Lv 1]: Targets: 4, Healing: 100, Lasts 4 sec [Lv 2]: Targets: 5, Healing: 200, Lasts 7 sec [Lv 3]: Targets: 6, Healing: 300, Lasts 10 sec [Lv 4]: Targets: 7, Healing: 400, Lasts 13 sec [Lv 5]: Targets: 8, Healing: 500, Lasts 16 sec [Lv 6]: Targets: 9, Healing: 600, Lasts 19 sec [Lv 7]: Targets: 10, Healing: 777, Lasts 22 sec [Lv 8]: Targets: 11, Healing: 777, Lasts 25 sec [Lv 9]: Targets: 12, Healing: 777, Lasts 28 sec [Lv 10]: Targets: 13, Healing: 777, Lasts 31 sec |
Status Recovery Max Level: 1 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: None After Cast Delay: 2s Cool Down: None Description: Cancels abnormal status effects such as Stun, Frozen or Stone Curse. Inflicts Blind status on Undead monsters. |
Magnificat Max Level: 5 Skill Form: Active Type: Supportive Target: Caster and Party Members Cast Time: (Lv10)0.8s Fixed / 3.2s Variable After Cast Delay: 2s Cool Down: None Description: Doubles the caster and party's SP regen for the duration of the skill. [Lv 1]: Lasts 30 seconds [Lv 2]: Lasts 45 seconds [Lv 3]: Lasts 60 seconds [Lv 4]: Lasts 75 seconds [Lv 5]: Lasts 90 seconds |
Gloria Max Level: 5 Requirement: Kyrie Eleison 4, Magnificat 3 Skill Form: Active Type: Supportive Target: Caster and Party Members Cast Time: None After Cast Delay: 2s Cool Down: None Description: Adds 30 LUK to the caster and party members for the duration of the skill. [Lv 1]: Lasts 10 seconds [Lv 2]: Lasts 15 seconds [Lv 3]: Lasts 20 seconds [Lv 4]: Lasts 25 seconds [Lv 5]: Lasts 30 seconds |
Fire Pillar Max Level: 10 Requirement: Fire Wall 1 Skill Form: Active Type: Magical Target: Ground Cast Time: (Lv10)0,048s Fixed / 0,192s Variable After Cast Delay: 1s Cool Down: None Description: Summons a pillar of flame on a targeted spot that will deal Fire elemental magic damage to enemies that come into contact with it. If no one steps on it for 30 seconds, it will disappear. You can place up to 5 Fire Pillars at once and consumes 1 Blue Gemstone with level 6 and above. Also it can't be placed if there is an enemy standing on that cell already. [Lv 1]: Hits: 3, AoE: 3x3 cells [Lv 2]: Hits: 4, AoE: 3X3 cells [Lv 3]: Hits: 5, AoE: 3X3 cells [Lv 4]: Hits: 6, AoE: 3X3 cells [Lv 5]: Hits: 7, AoE: 3X3 cells [Lv 6]: Hits: 8, AoE: 7x7 cells [Lv 7]: Hits: 9, AoE: 7x7 cells [Lv 8]: Hits: 10 AoE: 7x7 cells [Lv 9]: Hits: 11, AoE: 7x7 cells [Lv 10]: Hits: 12, AoE: 7x7 Cells |
Sightrasher Max Level: 10 Requirement: Sight 1, Lightning Bolt 1 Skill Form: Active Type: Magical Target: Enemies around the caster Cast Time: (Lv10)0.08s Fixed / 0.32s Variable After Cast Delay: 2s Cool Down: None Description: Attacks enemies by shooting fireballs, which are first summoned by the Sight skill, in 8 directions that radiate away from the caster and inflicting Fire elemental magic damage as well as knockback the enemies by 2 cells. [Lv 1]: MATK 120% [Lv 2]: MATK 140% [Lv 3]: MATK 160% [Lv 4]: MATK 180% [Lv 5]: MATK 200% [Lv 6]: MATK 220% [Lv 7]: MATK 240% [Lv 8]: MATK 260% [Lv 9]: MATK 280% [Lv 10]: MATK 300% |
Meteor Storm Max Level: 10 Requirement: Thunder Storm 1, Sightrasher 2 Skill Form: Active Type: Magical Target: Ground Cast Time: (Lv10)1.5s Fixed / 6.3s Variable After Cast Delay: 1s Cool Down: 7s Description: Summons meteors towards a targeted area to inflict 125% MATK Fire elemental magic damage upon enemies in an 13x13 area and have a chance to cause Stun. Each meteorite has a range of 7x7 cells and depending on skill level, the number of falling meteorites and the number of hits per meteorite are increased. [Lv 1]: Meteorites: 2, Hits: 1, Stun Chance: 3% [Lv 2]: Meteorites: 3, Hits: 1, Stun Chance: 6% [Lv 3]: Meteorites: 3, Hits: 2, Stun Chance: 9% [Lv 4]: Meteorites: 4, Hits: 2, Stun Chance: 12% [Lv 5]: Meteorites: 4, Hits: 3, Stun Chance: 15% [Lv 6]: Meteorites: 5, Hits: 3, Stun Chance: 18% [Lv 7]: Meteorites: 5, Hits: 4, Stun Chance: 21% [Lv 8]: Meteorites: 6, Hits: 4, Stun Chance: 24% [Lv 9]: Meteorites: 6, Hits: 5, Stun Chance: 27% [Lv 10]: Meteorites: 7, Hits: 5, Stun Chance: 30% |
Jupitel Thunder Max Level: 10 Requirement: Napalm Beat 1, Lightning Bolt 1 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv10)0.5s Fixed / 3.8s Variable After Cast Delay: 3s Cool Down: None Description: Fires a ball of crackling lightning that inflicts 100% MATK Wind elemental magic damage and knock back the targeted enemy. The number of hits increases with the skill level. [Lv 1]: Hits: 3 [Lv 2]: Hits: 4 [Lv 3]: Hits: 5 [Lv 4]: Hits: 6 [Lv 5]: Hits: 7 [Lv 6]: Hits: 8 [Lv 7]: Hits: 9 [Lv 8]: Hits: 10 [Lv 9]: Hits: 11 [Lv 10]: Hits: 12 |
Lord of Vermilion Max Level: 10 Requirement: Thunder Storm 1, Jupitel Thunder 5 Skill Form: Active Type: Magical Target: Ground Cast Time: (Lv10)1.5s Fixed / 4.5s Variable After Cast Delay: 1s Cool Down: 5s Description: Collects and drops lightning strikes on the ground in an 13x13 area around a designated cell, inflicting Wind elemental magic damage and probably cause Blind status. The chance of causing Blind status is reduced by the immunity of the targets. [Lv 1]: MATK 500%, Blind Chance: 15% [Lv 2]: MATK 600%, Blind Chance: 20% [Lv 3]: MATK 700%, Blind Chance: 25% [Lv 4]: MATK 800%, Blind Chance: 30% [Lv 5]: MATK 900%, Blind Chance: 35% [Lv 6]: MATK 1000%, Blind Chance: 40% [Lv 7]: MATK 1100%, Blind Chance: 45% [Lv 8]: MATK 1200%, Blind Chance: 50% [Lv 9]: MATK 1300%, Blind Chance: 55% [Lv 10]: MATK 1400%, Blind Chance: 60% |
Water Ball Max Level: 5 Requirement: Cold Bolt 1, Lightning Bolt 1 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv5)0.8s Fixed / 3.2s Variable After Cast Delay: None Cool Down: None Description: Hurls spheres of water at high velocity at a targeted enemy. Caster must be standing in Water in order to cast Water Ball and cannot be used in an underwater map. Detection range of Water cells increases with skill level and can be used on skill effects such as Deluge. [Lv 1]: MATK 130% each Hit, Water Cells: 1x1 [Lv 2]: MATK 160% each Hit, Water Cells: 3x3 [Lv 3]: MATK 190% each Hit, Water Cells: 3x3 [Lv 4]: MATK 220% each Hit, Water Cells: 5x5 [Lv 5]: MATK 250% each Hit, Water Cells: 5x5 |
Ice Wall Max Level: 10 Requirement: Stone Curse 1, Frost Diver 1 Skill Form: Active Type: Supportive Target: Ground Cast Time: None After Cast Delay: None Cool Down: None Description: Creates a frozen wall of ice in 1x5 cells that will block enemies, but it can be destroyed using attacks. The HP of the Ice Wall depends on skill level and when placed, it's HP is reduced by 50 per second. It will disappear when it's HP reaches zero. [Lv 1]: Ice Wall HP: 400 [Lv 2]: Ice Wall HP: 600 [Lv 3]: Ice Wall HP: 800 [Lv 4]: Ice Wall HP: 1000 [Lv 5]: Ice Wall HP: 1200 [Lv 6]: Ice Wall HP: 1400 [Lv 7]: Ice Wall HP: 1600 [Lv 8]: Ice Wall HP: 1800 [Lv 9]: Ice Wall HP: 2000 [Lv 10]: Ice Wall HP: 2200 |
Frost Nova Max Level: 10 Requirement: Frost Diver 1, Ice Wall 1 Skill Form: Active Type: Magical Target: Enemies around the caster Cast Time: (Lv10)0,096s Fixed / 0,384s Variable After Cast Delay: 0.2s Cool Down: None Description: Inflicts Water elemental magical damage to enemies within 5x5 cells of the caster and inflicts Freezing status. Freezing chance and duration increases with the skill level. [Lv 1]: Freezing Time: 1.5 seconds, Freeing Chance: 38% [Lv 2]: Freezing Time: 3.0 seconds, Freeing Chance: 43% [Lv 3]: Freezing Time: 4.5 seconds, Freeing Chance: 48% [Lv 4]: Freezing time: 6.0 seconds, Freeing Chance: 53% [Lv 5]: Freezing Time: 7.5 seconds, Freeing Chance: 58% [Lv 6]: Freezing Time: 9.0 seconds, Freeing Chance: 63% [Lv 7]: Freezing Time: 10.5 seconds, Freeing Chance: 68% [Lv 8]: Freezing Time: 12.0 seconds, Freeing Chance: 73% [Lv 9]: Freezing Time: 13.5 seconds, Freeing Chance: 78% [Lv 10]: Freezing Time: 15.0 seconds, Freeing Chance: 83% |
Storm Gust Max Level: 10 Requirement: Frost Diver 1, Jupitel Thunder 3 Skill Form: Active Type: Magical Target: Ground Cast Time: (Lv10)1.5s Fixed / 6.3s Variable After Cast Delay: 1s Cool Down: 6s Description: Summons a blizzard on the ground in an 11x11 area around an designated cell to inflict Water elemental magic damage on enemies. The blizzard lasts for 4.5 seconds hitting once every 0.45 seconds and knocking back enemies by 2 cells. Damaged targets have a certain chance to be inflicted with Freezing status and do not take damage while the Freezing status is active. [Lv 1]: MATK 120% each Hit [Lv 2]: MATK 170% each Hit [Lv 3]: MATK 220% each Hit [Lv 4]: MATK 270% each Hit [Lv 5]: MATK 320% each Hit [Lv 6]: MATK 370% each Hit [Lv 7]: MATK 420% each Hit [Lv 8]: MATK 470% each Hit [Lv 9]: MATK 520% each Hit [Lv 10]: MATK 570% each Hit |
Earth Spike Max Level: 5 Requirement: Stone Curse 1 Requirement: Stone Curse 1 Requirement: Seismic Weapon 1 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv5)1.2s Fixed / 3.2s Variable After Cast Delay: 1.4s Cool Down: None Description: Commands the ground beneath a targeted enemy to rise into spikes inflicting 200% MATK Earth elemental magic damage. The number of hits increases with the skill level. [Lv 1]: Hits: 1 [Lv 2]: Hits: 2 [Lv 3]: Hits: 3 [Lv 4]: Hits: 4 [Lv 5]: Hits: 5 |
Heaven's Drive Max Level: 5 Requirement: Earth Spike 3 Requirement: Earth Spike 3 Requirement: Earth Spike 1 Skill Form: Active Type: Magical Target: Ground Cast Time: (Lv5)0.8s Fixed / 1.9s Variable After Cast Delay: 0.5s Cool Down: None Description: Commands the ground in a targeted area to rise into spikes in order to deal Earth elemental magic damage enemies within a 5x5 area. If there is a target hidden in the ground within that range, it also deals damage to that target and releases it from Hiding. [Lv 1]: MATK 125% [Lv 2]: MATK 250% [Lv 3]: MATK 375% [Lv 4]: MATK 500% [Lv 5]: MATK 625% |
Quagmire Max Level: 5 Requirement: Heaven's Drive 1 Skill Form: Active Type: Debuff Target: Ground Cast Time: None After Cast Delay: 1s Cool Down: None Description: Temporarily converts targeted area into marshland that will reduce the Movement Speed, AGI and DEX of all targets by half. AGI and DEX can be reduced maximum by 50. Players will only receive half of the effect. [Lv 1]: Lasts 5 seconds, AGI/DEX -10% [Lv 2]: Lasts 10 seconds, AGI/DEX -20% [Lv 3]: Lasts 15 seconds, AGI/DEX -30% [Lv 4]: Lasts 20 seconds, AGI/DEX -40% [Lv 5]: Lasts 25 seconds, AGI/DEX -50% |
Sense Max Level: 1 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Reveals detailed information about a targeted monster to the caster and members in caster's party. |
Hilt Binding Max Level: 1 Skill Form: Passive Description: Increases the duration of the Adrenaline Rush, Power Thrust and Weapon Perfection skills by 10%. This skill also adds +1 STR and +4 Mastery ATK. |
Weaponry Research Max Level: 10 Requirement: Hilt Binding 1 Skill Form: Passive Description: Improves the HIT rate and Mastery ATK by improving the understanding of the weapon. [Lv 1]: HIT +2, Mastery ATK +2 [Lv 2]: HIT +4, Mastery ATK +4 [Lv 3]: HIT +6, Mastery ATK +6 [Lv 4]: HIT +8, Mastery ATK +8 [Lv 5]: HIT +10, Mastery ATK +10 [Lv 6]: HIT +12, Mastery ATK +12 [Lv 7]: HIT +14, Mastery ATK +14 [Lv 8]: HIT +16, Mastery ATK +16 [Lv 9]: HIT +18, Mastery ATK +18 [Lv 10]: HIT +20, Mastery ATK +20 |
Repair Weapon Max Level: 1 Requirement: Weaponry Research 1 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 2.5s Fixed / 2.5s Variable After Cast Delay: None Cool Down: None Description: Repairs a broken weapon. Name of weapons that have been damaged are displayed in red color. Armor: Steel Level 1 Weapon: Iron Ore Level 2 Weapon: Iron Level 3 Weapon: Steel Level 4 Weapon: Rough Oridecon |
Skid Trap Max Level: 5 Skill Form: Active Type: Trap (Hidden) Target: Ground Cast Time: None After Cast Delay: None Cool Down: None Description: Sets a trap with a 3x3 range which will make an enemy slide in the direction that the caster was facing at the moment the trap was set. Consumes 1 Trap. [Lv 1]: 6 cell sliding range, 300 seconds [Lv 2]: 7 cell sliding range, 240 seconds [Lv 3]: 8 cell sliding range, 180 seconds [Lv 4]: 9 cell sliding range, 120 seconds [Lv 5]: 10 cell sliding range, 60 seconds |
Land Mine Max Level: 5 Skill Form: Active Type: Trap (Hidden) Target: Ground Cast Time: 0.3s Fixed / 0.5s Variable After Cast Delay: 1s Cool Down: None Description: Sets a trap with a 3x3 range which will explode once an enemy steps on it. Damage increases according to skill level, caster's Base Level, DEX and INT. A trap that has not been stepped on is released after the duration expires and returns the Trap. Consumes 1 Trap. [Lv 1]: Lasts 200 seconds [Lv 2]: Lasts 160 seconds [Lv 3]: Lasts 120 seconds [Lv 4]: Lasts 80 seconds [Lv 5]: Lasts 40 seconds |
Beastbane Max Level: 10 Skill Form: Passive Description: Increases Mastery ATK against Brute and Insect race monsters. [Lv 1]: Mastery ATK +4 [Lv 2]: Mastery ATK +8 [Lv 3]: Mastery ATK +12 [Lv 4]: Mastery ATK +16 [Lv 5]: Mastery ATK +20 [Lv 6]: Mastery ATK +24 [Lv 7]: Mastery ATK +28 [Lv 8]: Mastery ATK +32 [Lv 9]: Mastery ATK +36 [Lv 10]: Mastery ATK +40 |
Enchant Poison Max Level: 10 Requirement: Envenom 1 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Temporarily coats equipped weapon of yourself or ally with the Poison elemental. Poison coated weapons have a chance of inflicting the target with the Poison status. The effect will be canceled if the weapon has been exchanged or removed. [Lv 1]: Lasts 30 seconds [Lv 2]: Lasts 45 seconds [Lv 3]: Lasts 60 seconds [Lv 4]: Lasts 75 seconds [Lv 5]: Lasts 90 seconds [Lv 6]: Lasts 105 seconds [Lv 7]: Lasts 120 seconds [Lv 8]: Lasts 135 seconds [Lv 9]: Lasts 150 seconds [Lv 10]: Lasts 165 seconds |
Poison React Max Level: 10 Requirement: Enchant Poison 3 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Once this skill activated, the caster will automatically retaliate normal attack with Envenom. If you've learned Double Attack, your Counterattack chance is doubled. If the enemy uses Poison elemental attack, the caster will reflect the damage instead. [Lv 1]: ATK 130%, Counters: 1 [Lv 2]: ATK 160%, Counters: 1 [Lv 3]: ATK 190%, Counters: 2 [Lv 4]: ATK 220%, Counters: 2 [Lv 5]: ATK 250%, Counters: 3 [Lv 6]: ATK 280%, Counters: 3 [Lv 7]: ATK 310%, Counters: 4 [Lv 8]: ATK 340%, Counters: 4 [Lv 9]: ATK 370%, Counters: 5 [Lv 10]: ATK 400%, Counters: 5 |
Venom Dust Max Level: 10 Requirement: Enchant Poison 5 Skill Form: Active Type: Trap (Visible) Target: Ground Cast Time: None After Cast Delay: None Cool Down: None Description: Contaminates a targeted 3x3 area with toxin that will inflict the Poison status on enemies that come into contact with it. Consumes 1 Red Gemstone. [Lv 1]: Lasts 5 seconds [Lv 2]: Lasts 10 seconds [Lv 3]: Lasts 15 seconds [Lv 4]: Lasts 20 seconds [Lv 5]: Lasts 25 seconds [Lv 6]: Lasts 30 seconds [Lv 7]: Lasts 35 seconds [Lv 8]: Lasts 40 seconds [Lv 9]: Lasts 45 seconds [Lv 10]: Lasts 50 seconds |
Venom Splasher Max Level: 10 Requirement: Poison React 5, Venom Dust 5 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: (Lv10)0.5s Fixed / 0.5s Variable After Cast Delay: None Cool Down: (Lv10)2s Description: Plants a time bomb on an target, which explodes after a certain time with a 5x5 radius dealing physical damage around and inflict Poison status by chance. The chance is decreased by the targets immunity. [Lv 1]: ATK 500%, Timer: 11 seconds [Lv 2]: ATK 600%, Timer: 10 seconds [Lv 3]: ATK 700%, Timer: 9 seconds [Lv 4]: ATK 800%, Timer: 8 seconds [Lv 5]: ATK 900%, Timer: 7 seconds [Lv 6]: ATK 1000%, Timer: 6 seconds [Lv 7]: ATK 1100%, Timer: 5 seconds [Lv 8]: ATK 1200%, Timer: 4 seconds [Lv 9]: ATK 1300%, Timer: 3 seconds [Lv 10]: ATK 1400%, Timer: 2 seconds |
Snatcher (Gank) Max Level: 10 Requirement: Steal 1 Skill Form: Passive Description: Automatically steals items from a monster while attacking it with physical melee attacks. The success rate of stealing items is affected by the skill level of the Thief skill, Steal and by this skill's level. [Lv 1]: Steal Chance: 7% [Lv 2]: Steal Chance: 8% [Lv 3]: Steal Chance: 10% [Lv 4]: Steal Chance: 11% [Lv 5]: Steal Chance: 13% [Lv 6]: Steal Chance: 14% [Lv 7]: Steal Chance: 16% [Lv 8]: Steal Chance: 17% [Lv 9]: Steal Chance: 19% [Lv 10]: Steal Chance: 20% |
Steal Coin (Mug) Max Level: 10 Requirement: Snatcher 4 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Steals Zeny from monsters. It's success rate rises as the skill level is increased. Zeny can only be stolen once from each monster and using this skill will draw the target monster's aggression. The chance to steal Zenny is increased by the caster's DEX and LUK, depending on the level difference from the target. This skill is only available to regular monsters. [Lv 1]: Success Chance: 1% [Lv 2]: Success Chance: 2% [Lv 3]: Success Chance: 3% [Lv 4]: Success Chance: 4% [Lv 5]: Success Chance: 5% [Lv 6]: Success Chance: 6% [Lv 7]: Success Chance: 7% [Lv 8]: Success Chance: 8% [Lv 9]: Success Chance: 9% [Lv 10]: Success Chance: 10% |
Back Stab Max Level: 10 Requirement: Steal Coin 4 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: 0.5s Cool Down: 0.5s Description: Back Stab teleports the caster immediatly behind the enemy to deal physical melee damage. This skill's accuracy depends on it's skill level. When used with a Bow class weapon this skill's damage is reduced by half. When equipped with a Dagger class weapon damage occurs twice. Back Stab can't be used when in Hiding status. [Lv 1]: ATK 340%, ATK 170% with Bow [Lv 2]: ATK 380%, ATK 190% with Bow [Lv 3]: ATK 420%, ATK 210% with Bow [Lv 4]: ATK 460%, ATK 230% with Bow [Lv 5]: ATK 500%, ATK 250% with Bow [Lv 6]: ATK 540%, ATK 270% with Bow [Lv 7]: ATK 580%, ATK 290% with Bow [Lv 8]: ATK 620%, ATK 310% with Bow [Lv 9]: ATK 660%, ATK 330% with Bow [Lv 10]: ATK 700%, ATK 350% with Bow |
Tunnel Drive (Stalk) Max Level: 5 Requirement: Hiding 1 Skill Form: Passive Description: Enables Movement while in Hiding status. Movement Speed is slower than normal walk. [Lv 1]: Movement Speed: 26% [Lv 2]: Movement Speed: 32% [Lv 3]: Movement Speed: 38% [Lv 4]: Movement Speed: 44% [Lv 5]: Movement Speed: 50% |
Raid (Sightless Mind) Max Level: 5 Requirement: Tunnel Drive 2, Back Stab 2 Skill Form: Active Type: Physical Melee Range: 7x7 AoE Target: Enemies around the caster Cast Time: None After Cast Delay: None Cool Down: None Description: Only usable while in Hiding status and will cancel Hiding once used. This attack has a chance of causing Stun and Blind effects on targets within an area of 7x7. A successful hit will cause the enemy to receive 30% more damage for a certain number of hits. However, Boss monsters receive only 15% more damage. The chance to inflict Stun and Blind is reduced by the target's immunity. [Lv 1]: ATK 200%, Blind & Stun Chance: 13% [Lv 2]: ATK 350%, Blind & Stun Chance: 16% [Lv 3]: ATK 500%, Blind & Stun Chance: 19% [Lv 4]: ATK 650%, Blind & Stun Chance: 22% [Lv 5]: ATK 800%, Blind & Stun Chance: 25% |
Axe Mastery Max Level: 10 Skill Form: Passive Description: Increases Mastery ATK with Axe and One-handed Sword class weapons. [Lv 1]: Mastery ATK +3 [Lv 2]: Mastery ATK +6 [Lv 3]: Mastery ATK +9 [Lv 4]: Mastery ATK +12 [Lv 5]: Mastery ATK +15 [Lv 6]: Mastery ATK +18 [Lv 7]: Mastery ATK +21 [Lv 8]: Mastery ATK +24 [Lv 9]: Mastery ATK +27 [Lv 10]: Mastery ATK +30 |
Faith Max Level: 10 Skill Form: Passive Description: Increase your MaxHP and resistance against Holy property attacks. [Lv 1]: MaxHP +200, Holy Resistance: +5% [Lv 2]: MaxHP +400, Holy Resistance: +10% [Lv 3]: MaxHP +600, Holy Resistance: +15% [Lv 4]: MaxHP +800, Holy Resistance: +20% [Lv 5]: MaxHP +1000, Holy Resistance: +25% [Lv 6]: MaxHP +1200, Holy Resistance: +30% [Lv 7]: MaxHP +1400, Holy Resistance: +35% [Lv 8]: MaxHP +1600, Holy Resistance: +40% [Lv 9]: MaxHP +1800, Holy Resistance: +45% [Lv 10]: MaxHP +2000, Holy Resistance: +50% |
Auto Guard Max Level: 10 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: None Cool Down: None Dispellable: Dispell, Clearance, Banishing Description: Activate the Auto Guard status, enabling you to block any physical attacks for 500 seconds. Whenever this skill blocks an enemies attack, you will be immobilized for a short time. Casting this skill again will cancel the Auto Guard status. Requires Shield. [Lv 1]: Block Chance: 5%, Immobilize 0.3s [Lv 2]: Block Chance: 10%, Immobilize 0.3s [Lv 3]: Block Chance: 14%, Immobilize 0.3s [Lv 4]: Block Chance: 18%, Immobilize 0.3s [Lv 5]: Block Chance: 21%, Immobilize 0.3s [Lv 6]: Block Chance: 24%, Immobilize 0.2s [Lv 7]: Block Chance: 26%, Immobilize 0.2s [Lv 8]: Block Chance: 28%, Immobilize 0.2s [Lv 9]: Block Chance: 29%, Immobilize 0.2s [Lv 10]: Block Chance: 30%, Immobilize 0.1s |
Shield Charge Max Level: 5 Requirement: Auto Guard 5 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Enemy Cast Time: None After Cast Delay: None Cool Down: None Description: Smash your shield into an enemy, knocking them back a few cells, with a chance of causing the Stun status. Requires Shield. [Lv 1]: ATK 120%, Stun: 20%, Knockback: 5 cell [Lv 2]: ATK 140%, Stun: 25%, Knockback: 6 cell [Lv 3]: ATK 160%, Stun: 30%, Knockback: 7 cell [Lv 4]: ATK 180%, Stun: 35%, Knockback: 8 cell [Lv 5]: ATK 200%, Stun: 40%, Knockback: 9 cell |
Shield Boomerang Max Level: 5 Requirement: Shield Charge 3 Skill Form: Active Type: Physical Ranged Property: Neutral Target: Enemy Cast Time: None After Cast Delay: 0.7s Cool Down: None Description: Throw your shield like a boomerang to deal ranged damage to target enemy. This skill gains bonus damage equal to [ ShieldRefine x 10 ] This skill is not affected by Mastery ATK. Requires Shield. [Lv 1]: ATK 80%, Range: 3 cells [Lv 2]: ATK 160%, Range: 5 cells [Lv 3]: ATK 240%, Range: 7 cells [Lv 4]: ATK 320%, Range: 9 cells [Lv 5]: ATK 400%, Range: 11 cells |
Holy Cross Max Level: 10 Requirement: Faith 7 Skill Form: Active Type: Physical Melee Property: Holy Target: Enemy Cast Time: None After Cast Delay: None Cool Down: None Description: Strike an enemy in a cross motion, hitting them with Holy property damage. There is a (3 x SkillLv)% chance to cause the Blind status to any enemies hit. Damage is increased when using a Two Handed weapon. [Lv 1]: One Hand ATK 135%, Two Hand 270% [Lv 2]: One Hand ATK 170%, Two Hand 340% [Lv 3]: One Hand ATK 205%, Two Hand 410% [Lv 4]: One Hand ATK 240%, Two Hand 480% [Lv 5]: One Hand ATK 275%, Two Hand 550% [Lv 6]: One Hand ATK 310%, Two Hand 620% [Lv 7]: One Hand ATK 345%, Two Hand 690% [Lv 8]: One Hand ATK 380%, Two Hand 760% [Lv 9]: One Hand ATK 415%, Two Hand 830% [Lv 10]: One Hand ATK 450%, Two Hand 900% |
Iron Hand Max Level: 10 Requirement: Demon Bane 10, Divine Protection 10 Skill Form: Passive Description: Increases Mastery ATK with Bare Hands and Knuckle class weapons. [Lv 1]: Mastery ATK +3 [Lv 2]: Mastery ATK +6 [Lv 3]: Mastery ATK +9 [Lv 4]: Mastery ATK +12 [Lv 5]: Mastery ATK +15 [Lv 6]: Mastery ATK +18 [Lv 7]: Mastery ATK +21 [Lv 8]: Mastery ATK +24 [Lv 9]: Mastery ATK +27 [Lv 10]: Mastery ATK +30 |
Call Spirits Max Level: 5 Requirement: Iron Hand 2 Skill Form: Active Type: Supportive Target: Caster Cast Time: 0.5s Fixed / 0.5s Variable After Cast Delay: None Cool Down: None Description: Summons a Spirit Sphere, which can be used to amplify different skill abilities. Each Spirit Sphere adds 3 Mastery ATK. [Lv 1]: Maximum Spirit Spheres: 1 [Lv 2]: Maximum Spirit Spheres: 2 [Lv 3]: Maximum Spirit Spheres: 3 [Lv 4]: Maximum Spirit Spheres: 4 [Lv 5]: Maximum Spirit Spheres: 5 |
Absorp Spirits Max Level: 1 Requirement: Call Spirits 5 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 0.5s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Absorbs certain amount of SP from a Spirit Sphere, which can be stolen from other Monks during PvP and WoE. When used on monsters, this skill has a 20% chance to give the caster an amount of SP that is determined by the level of the targeted monster. Ineffective against Boss monsters and WoE Guardians. |
Explosion Spirits Max Level: 5 Requirement: Absorp Spirits 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Temporarily increases caster's Critical rate for 180 seconds. During the Explosion Spirits status, SP regen is reduced by 50%. Consumes 5 Spirit Spheres. [Lv 1]: Critical +10 [Lv 2]: Critical +12.5 [Lv 3]: Critical +15 [Lv 4]: Critical +17.5 [Lv 5]: Critical +20 |
Magic Crasher Max Level: 1 Requirement: Increase SP Recovery 1 Skill Form: Active Type: Magical Target: 1 Character Cast Time: 0.06s Fixed / 0.24s Variable After Cast Delay: 0.3s Cool Down: None Description: Inflicts Neutral elemental damage that is equal to the MATK of the caster and is affected by the target's Defense. |
Dangerous Soul Collect (Zen) Max Level: 1 Requirement: Explosion Spirits 5 Skill Form: Active Type: Supportive Target: Caster Cast Time: 1s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Summons 5 Spirit Spheres at once. The Fixed Casting Time of this skill is 1 second. |
Breakthrough Max Level: 5 Skill Form: Passive Description: Extreme physical skills obtained through steady training. MaxHP, MaxSP, Mastery ATK and Healing amount increases per level. [Lv 1]: Mastery ATK +15, MaxHP +350, MaxSP +30, Healing Amount +2% [Lv 2]: Mastery ATK +30, MaxHP +700 MaxSP +60, Healing Amount +4% [Lv 3]: Mastery ATK +45, MaxHP +1050 MaxSP +90, Healing Amount +6% [Lv 4]: Mastery ATK +60, MaxHP +1400 MaxSP +120, Healing Amount +8% [Lv 5]: Mastery ATK +100, MaxHP +2000 MaxSP +200, Healing Amount +10% |
Angel, Help me! Max Level: 1 Skill Form: Active Type: Recovery Target: Caster and Party Members Cast Time: None After Cast Delay: 0.5s Cool Down: 300s Description: I can feel the angel's desire to save Novices in crisis. Recovers HP and SP of party members within 15x15 including caster. [Lv 1]: HP Recovery per second: 1000, SP Recovery per second: 350, Lasts 20 seconds, Cooldown: 300 seconds |
Transcendence Max Level: 5 Skill Form: Passive Description: Extreme mental skills obtained through steady training. MaxHP, MaxSP, MATK and Healing amount increases per level. [Lv 1]: MATK +15, MaxHP +350, MaxSP +30, Healing Amount +2% [Lv 2]: MATK +30, MaxHP +700, MaxSP +60, Healing Amount +4% [Lv 3]: MATK +45, MaxHP +1050, MaxSP +90, Healing Amount +6% [Lv 4]: MATK +60, MaxHP +1400, MaxSP +120, Healing Amount +8% [Lv 5]: MATK +100, MaxHP +2000, MaxSP +200, Healing Amount +10% |
Hyper Novice
Skills | ||
Self Study Tactics Max Level: 10 Requirement: Basic Skill Skill Form: Passive Description: Improves the knowledge of physical techniques, increasing P.ATK and the damage of various physical skills. Increases damage of Double Bowling Bash, Mega Sonic Blow, Spiral Pierce Max by (Skill Level +5)% and Shield Chain Rush by (Skill Level x2+10)%. [Lv 1]: P.ATK +1 [Lv 2]: P.ATK +2 [Lv 3]: P.ATK +3 [Lv 4]: P.ATK +4 [Lv 5]: P.ATK +5 [Lv 6]: P.ATK +6 [Lv 7]: P.ATK +7 [Lv 8]: P.ATK +8 [Lv 9]: P.ATK +9 [Lv 10]: P.ATK +10 |
Self Study Sorcery Max Level: 10 Requirement: Basic Skill Skill Form: Passive Description: Improves the knowledge of magical techniques, increasing S.MATK and the damage of various magical skills. Increases damage of Meteor Storm Buster (Fall Damage), Jupitel Thunderstorm, Jack Frost Nova (Explosion Damage), Hell's Drive, Ground Gravitation (Gravitation Field Damage) by (Skill Level)% and Napalm Vulcan Strike by (Skill Level x2)%. [Lv 1]: S.MATK +1 [Lv 2]: S.MATK +2 [Lv 3]: S.MATK +3 [Lv 4]: S.MATK +4 [Lv 5]: S.MATK +5 [Lv 6]: S.MATK +6 [Lv 7]: S.MATK +7 [Lv 8]: S.MATK +8 [Lv 9]: S.MATK +9 [Lv 10]: S.MATK +10 |
Double Bowling Bash Max Level: 10 Requirement: Self Study Tactics 5 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: 0.7s Cool Down: 1s Recover: 3 AP Description: Inflicts melee physical damage to the target and surrounding enemies within 9x9 cells and knocks them back. The number of attacks increases according to the number of enemies within range, and attacks up to 5 times. Damage is additionaly increased according to the Self Study Tactics skill level, the caster's Base Level and POW. The weapon can't be swapped for 1 second after using this skill. [Lv 1]: ATK 650+(Tactics Lv x3)% per Hit [Lv 2]: ATK 1050+(Tactics Lv x6)% per Hit [Lv 3]: ATK 1450+(Tactics Lv x9)% per Hit [Lv 4]: ATK 1850+(Tactics Lv x12)% per Hit [Lv 5]: ATK 2250+(Tactics Lv x15)% per Hit [Lv 6]: ATK 2650+(Tactics Lv x18)% per Hit [Lv 7]: ATK 3050+(Tactics Lv x21)% per Hit [Lv 8]: ATK 3450+(Tactics Lv x24)% per Hit [Lv 9]: ATK 3850+(Tactics Lv x27)% per Hit [Lv10]: ATK 4250+(Tactics Lv x30)% per Hit |
Mega Sonic Blow Max Level: 10 Requirement: Double Bowling Bash 7 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: 0.5s Cool Down: 0.35s Recover: 2 AP Description: Inflicts powerful melee physical damage to the target and has a chance to inflict Stun status. The Stun chance and duration are affected by target's resistance to status abnormalities. Doubles damage to the target whose HP is less than 50%. Damage is additionaly increased according to the Self Study Tactics skill level, the caster's Base Level and POW and has a chance to inflict half of the total Critical Damage based on the caster's Critical chance. [Lv 1]: ATK 1650+(Self Study Tactics Lv x5)% [Lv 2]: ATK 2400+(Self Study Tactics Lv x10)% [Lv 3]: ATK 3150+(Self Study Tactics Lv x15)% [Lv 4]: ATK 3900+(Self Study Tactics Lv x20)% [Lv 5]: ATK 4650+(Self Study Tactics Lv x25)% [Lv 6]: ATK 5400+(Self Study Tactics Lv x30)% [Lv 7]: ATK 6150+(Self Study Tactics Lv x35)% [Lv 8]: ATK 6900+(Self Study Tactics Lv x40)% [Lv 9]: ATK 7650+(Self Study Tactics Lv x45)% [Lv10]: ATK 8400+(Self Study Tactics Lv x50)% |
Shield Chain Rush Max Level: 10 Requirement: Self Study Tactics 5 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0.3s Fixed / 1.2s Variable After Cast Delay: 0.5s Cool Down: 0.35s Recover: 2 AP Description: Throws a shield, inflicting ranged physical damage at the target and surrounding enemies within 9x9 cells. Enemies hit have their Movement Speed decreased by 20% for 5 seconds and the damage received by them is increased by 10% (excluding Boss class monsters). Damage is additionaly increased according to the Self Study Tactics skill level, the caster's Base Level and POW. The weapon can't be swapped for 1.2 seconds after using this skill. Requires a Shield. [Lv 1]: ATK 1900+(Self Study Tactics Lv x3)% [Lv 2]: ATK 2950+(Self Study Tactics Lv x6)% [Lv 3]: ATK 4000+(Self Study Tactics Lv x9)% [Lv 4]: ATK 5050+(Self Study Tactics Lv x12)% [Lv 5]: ATK 6100+(Self Study Tactics Lv x15)% [Lv 6]: ATK 7150+(Self Study Tactics Lv x18)% [Lv 7]: ATK 8200+(Self Study Tactics Lv x21)% [Lv 8]: ATK 9250+(Self Study Tactics Lv x24)% [Lv 9]: ATK 10300+(Self Study Tactics Lv x27)% [Lv10]: ATK 11350+(Self Study Tactics Lv x30)% |
Spiral Pierce Max Max Level: 10 Requirement: Shield Chain Rush 7 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0.3s Fixed / 1s Variable After Cast Delay: 0.5s Cool Down: 0.35s Recover: 2 AP Description: Inflicts ranged physical damage with a powerful spinning stab to a target. Enemies hit become immobilized for 2 seconds. (Excludig Boss class monsters.) The damage factor depends on the target's size. (Small: x1.5 / Medium: x1.3 / Large: x1.2) Damage is additionaly increased according to the Self Study Tactics skill level, the caster's Base Level and POW. [Lv 1]: ATK (2500+ (Self Study Tactics Lv x3)x Damage Factor)% [Lv 2]: ATK (4000+ (Self Study Tactics Lv x6)x Damage Factor)% [Lv 3]: ATK (5500+ (Self Study Tactics Lv x9)x Damage Factor)% [Lv 4]: ATK (7000+ (Self Study Tactics Lv x12)x Damage Factor)% [Lv 5]: ATK (8500+ (Self Study Tactics Lv x15)x Damage Factor)% [Lv 6]: ATK (10000+ (Self Study Tactics Lv x18)x Damage Factor)% [Lv 7]: ATK (11500+ (Self Study Tactics Lv x21)x Damage Factor)% [Lv 8]: ATK (13000+ (Self Study Tactics Lv x24)x Damage Factor)% [Lv 9]: ATK (14500+ (Self Study Tactics Lv x27)x Damage Factor)% [Lv 10]: ATK (16000+ (Self Study Tactics Lv x30)x Damage Factor)% |
Meteor Storm Buster Max Level: 10 Requirement: Self Study Sorcery 5 Skill Form: Active Type: Magical Target: Ground Cast Time: 1.5s Fixed / 4s Variable After Cast Delay: 0.5s Cool Down: (Lv10) 3s Recover: 3 AP Description: Drops meteorites at random locations within 9x9 cells on the ground, inflicting Fire elemental magic damage to enemies within 5x5 cells and has a chance to inflict Stun status. Afterwards, it explodes, inflicting secondary Fire elemental magic damage. The Stun chance and duration are affected by the target's resistance to status abnormalities. Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL. The number of meteorites ranges from 3~6 depending on the skill level. [Lv 1]: MATK 620+(Sorcery Lv x5)% Explosion: MATK 610+(Sorcery Lv x5)%, AoE: 7x7 cells [Lv 2]: MATK 940+(Sorcery Lv x10)% Explosion: MATK 770+(Sorcery Lv x10)%, AoE: 7x7 cells [Lv 3]: MATK 1260+(Sorcery Lv x15)% Explosion: MATK 930+(Sorcery Lv x15)%, AoE: 7x7 cells [Lv 4]: MATK 1580+(Sorcery Lv x20)% Explosion: MATK 1090+(Sorcery Lv x20)%, AoE: 7x7 cells [Lv 5]: MATK 1900+(Sorcery Lv x25)% Explosion: MATK 1250+(Sorcery Lv x25)%, AoE: 7x7 cells [Lv 6]: MATK 2220+(Sorcery Lv x30)% Explosion: MATK 1410+(Sorcery Lv x30)%, AoE: 7x7 cells [Lv 7]: MATK 2540+(Sorcery Lv x35)% Explosion: MATK 1570+(Sorcery Lv x35)%, AoE: 7x7 cells [Lv 8]: MATK 2860+(Sorcery Lv x40)% Explosion: MATK 1730+(Sorcery Lv x40)%, AoE: 9x9 cells [Lv 9]: MATK 3180+(Sorcery Lv x45)% Explosion: MATK 1890+(Sorcery Lv x45)%, AoE: 9x9 cells [Lv 10]: MATK 3500+(Sorcery Lv x50)% Explosion: MATK 2050+(Sorcery Lv x50)%, AoE: 9x9 cells |
Jupitel Thunderstorm Max Level: 10 Requirement: Self Study Sorcery 5 Skill Form: Active Type: Magical Target: 1 Character Cast Time: 1s Fixed / (Lv10)2s Variable After Cast Delay: 0.5s Cool Down: 1.8s Recover: 2 AP Description: Fires a highly concentrated lightning ball, inflicting Wind elemental magic damage at the target and surrounding enemies. Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL. [Lv 1]: MATK 1800+(Sorcery Lv x3)% AoE: 5x5 cells [Lv 2]: MATK 3600+(Sorcery Lv x6)% AoE: 5x5 cells [Lv 3]: MATK 5400+(Sorcery Lv x9)% AoE: 5x5 cells [Lv 4]: MATK 7200+(Sorcery Lv x12)% AoE: 5x5 cells [Lv 5]: MATK 9000+(Sorcery Lv x15)% AoE: 7x7 cells [Lv 6]: MATK 10800+(Sorcery Lv x18)% AoE: 7x7 cells [Lv 7]: MATK 12600+(Sorcery Lv x21)% AoE: 7x7 cells [Lv 8]: MATK 14400+(Sorcery Lv x24)% AoE: 7x7 cells [Lv 9]: MATK 16200+(Sorcery Lv x27)% AoE: 9x9 cells [Lv 10]: MATK 18000+(Sorcery Lv x30)% AoE: 9x9 cells |
Jack Frost Nova Max Level: 10 Requirement: Self Study Sorcery 5 Skill Form: Active Type: Magical Target: Ground Cast Time: 1.5s Fixed / (Lv10) 2.5s Variable After Cast Delay: 0.5s Cool Down: 3s Recover: 3 AP Description: Creates an ice sphere on the ground and inflicts Water elemental magic damage to enemies within range. The ice sphere creates a strong explosion, inflicting additional Water elemental magic damage to enemies within range every 0.3 seconds, and Bitter Cold effect for 5 seconds. Bitter Cold: Increases Damage received from Water elemental attacks by 15%. (Does not apply to Boss class monsters.) Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL. The AoE is 7x7 cells for skill level 1~5 and 9x9 cells for skill level 6~10. [Lv 1]: MATK 200+(Sorcery Lv x3)% Explosion: MATK 900+(Sorcery Lv x3)% per Hit [Lv 2]: MATK 400+(Sorcery Lv x6)% Explosion: MATK 1400+(Sorcery Lv x6)% per Hit [Lv 3]: MATK 600+(Sorcery Lv x9)% Explosion: MATK 1900+(Sorcery Lv x9)% per Hit [Lv 4]: MATK 800+(Sorcery Lv x12)% Explosion: MATK 2400+(Sorcery Lv x12)% per Hit [Lv 5]: MATK 1000+(Sorcery Lv x15)% Explosion: MATK 2900+(Sorcery Lv x15)% per Hit [Lv 6]: MATK 1200+(Sorcery Lv x18)% Explosion: MATK 3400+(Sorcery Lv x18)% per Hit [Lv 7]: MATK 1400+(Sorcery Lv x21)% Explosion: MATK 3900+(Sorcery Lv x21)% per Hit [Lv 8]: MATK 1600+(Sorcery Lv x24)% Explosion: MATK 4400+(Sorcery Lv x24)% per Hit [Lv 9]: MATK 1800+(Sorcery Lv x27)% Explosion: MATK 4900+(Sorcery Lv x27)% per Hit [Lv 10]: MATK 2000+(Sorcery Lv x30)% Explosion: MATK 5400+(Sorcery Lv x30)% per Hit |
Hell's Drive Max Level: 10 Requirement: Self Study Sorcery 5 Skill Form: Active Type: Magical Target: Caster Cast Time: 1s Fixed / 0.95s Variable After Cast Delay: 1s Cool Down: (Lv 10) 0.7s Recover: 1 AP Description: Twists the ground around you to inflict Earth elemental magic damage to enemies within range. Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL. [Lv 1]: MATK 1550+(Self Study Sorcery Lv x4)% AoE: 3x3 cells [Lv 2]: MATK 2100+(Self Study Sorcery Lv x8)% AoE: 3x3 cells [Lv 3]: MATK 2650+(Self Study Sorcery Lv x12)% AoE: 3x3 cells [Lv 4]: MATK 3200+(Self Study Sorcery Lv x16)% AoE: 5x5 cells [Lv 5]: MATK 3750+(Self Study Sorcery Lv x20)% AoE: 5x5 cells [Lv 6]: MATK 4300+(Self Study Sorcery Lv x24)% AoE: 5x5 cells [Lv 7]: MATK 4850+(Self Study Sorcery Lv x28)% AoE: 7x7 cells [Lv 8]: MATK 5400+(Self Study Sorcery Lv x32)% AoE: 7x7 cells [Lv 9]: MATK 5950+(Self Study Sorcery Lv x36)% AoE: 7x7 cells [Lv 10]: MATK 6500+(Self Study Sorcery Lv x40)% AoE: 9x9 cells |
Ground Gravitation Max Level: 10 Requirement: Self Study Sorcery 5 Skill Form: Active Type: Magical Target: Caster Cast Time: 1.5s Fixed / (Lv10)5s Variable After Cast Delay: (Lv10) 1s Cool Down: 5s Recover: 5 AP Description: Spreads a powerful gravitational field around you, which inflicts Neutral elemental magic damage due to strong impact to enemies within range. The gravitational field lasts for 5 seconds and inflicts additional Neutral elemental magic damage to enemies within range every 0.5 seconds. During it's duration, it applies Gravitational Field effect to the targets. Gravitational Field: Decreases Movement Speed and increases received Physical and Magical Damage by 10%. (Does not apply to Boss class monsters.) Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL. [Lv 1]:MATK 4500+(Sorcery Lv x4)%, AoE: 5x5 Field: MATK 1500+(Sorcery Lv x2)% per Hit [Lv 2]:MATK 6000+(Sorcery Lv x8)%, AoE: 5x5 Field: MATK 2200+(Sorcery Lv x4)% per Hit [Lv 3]:MATK 7500+(Sorcery Lv x12)%, AoE: 5x5 Field: MATK 2900+(Sorcery Lv x6)% per Hit [Lv 4]:MATK 9000+(Sorcery Lv x16)%, AoE: 7x7 Field: MATK 3600+(Sorcery Lv x8)% per Hit [Lv 5]:MATK 10500+(Sorcery Lv x20)%, AoE: 7x7 Field: MATK 4300+(Sorcery Lv x10)% per Hit [Lv 6]:MATK 12000+(Sorcery Lv x24)%, AoE: 7x7 Field: MATK 5000+(Sorcery Lv x12)% per Hit [Lv 7]:MATK 13500+(Sorcery Lv 28x)%, AoE: 9x9 Field: MATK 5700+(Sorcery Lv x14)% per Hit [Lv 8]:MATK 15000+(Sorcery Lv x32)%, AoE: 9x9 Field: MATK 6400+(Sorcery Lv x16)% per Hit [Lv 9]:MATK 16500+(Sorcery Lv x36)%, AoE: 9x9 Field: MATK 7100+(Sorcery Lv x18)% per Hit [Lv 10]:MATK 18000+(Sorcery Lv x40)%, AoE: 9x9 Field: MATK 7800+(Sorcery Lv x20)% per Hit |
Napalm Vulcan Strike Max Level: 10 Requirement: Self Study Sorcery 5 Skill Form: Active Type: Magical Target: 1 Character Cast Time: 1s Fixed / 0.5s Variable After Cast Delay: 0.5s Cool Down: 0.3s Recover: 2 AP Description: Unleashes a strong wave attack through telekinesis on a target and enemies within a 7x7 cell range around it, inflicting Ghost elemental magic damage and has a chance to inflict Curse status. The Curse status and duration are affected by the target's resistance to status abnormalities. Damage is additionaly increased according to the Self Study Sorcery skill level, the caster's Base Level and SPL. [Lv 1]: MATK 1000+(Self Study Sorcery Lv x4)% [Lv 2]: MATK 1650+(Self Study Sorcery Lv x8)% [Lv 3]: MATK 2300+(Self Study Sorcery Lv x12)% [Lv 4]: MATK 2950+(Self Study Sorcery Lv x16)% [Lv 5]: MATK 3600+(Self Study Sorcery Lv x20)% [Lv 6]: MATK 4250+(Self Study Sorcery Lv x24)% [Lv 7]: MATK 4900+(Self Study Sorcery Lv x28)% [Lv 8]: MATK 5550+(Self Study Sorcery Lv x32)% [Lv 9]: MATK 6200+(Self Study Sorcery Lv x36)% [Lv 10]: MATK 6850+(Self Study Sorcery Lv x40)% |
Breaking Limit Max Level: 1 Requirement: Double Bowling Bash 7,\n Shield Chain Rush 7, Mega Sonic Blow 7,\n Spiral Pierce Max 7 Skill Form: Active Type: Supportive Target: Caster Cast Time: 1s Fixed / 0s Variable After Cast Delay: None Cool Down: 60s AP Cost: 150 Dispellable: No Description: Break through one's own physical limits to exert powerful physical power. Increases the damge of Double Bowling Bash, Mega Sonic Blow, Shield Chain Rush and Spiral Pierce Max for 300 seconds. Double Bowling Bash: +120% Damage Mega Sonic Blow: +100% Damage Shield Chain Rush: +120% Damage Spiral Pierce Max: +100% Damage |
Rule Break Max Level: 1 Requirement: Meteor Storm Buster 5,\n Jupitel Thunderstorm 5, Jack Frost Nova 5,\n Hell's Drive 5, Ground Gravitation 5,\n Napalm Vulcan Strike 5 Skill Form: Active Type: Supportive Target: Caster Cast Time: 1s Fixed / 0s Variable After Cast Delay: None Cool Down: 60s AP Cost: 150 Dispellable: No Description: Break through one's own magical limits to exert powerful magical power. Increases the damge of Meteor Storm Buster, Jupitel Thunderstorm, Jack Frost Nova, Hell's Drive, Ground Gravitation and Napalm Vulcan Strike for 300 seconds. Meteor Storm Buster: +50% Damage Jupitel Thunderstorm: +70% Damage Jack Frost Nova: +70% Damage Hell's Drive: +70% Damage Ground Gravitation: +50% Damage Napalm Vulcan Strike: +40% Damage |
Overcoming Crisis Max Level: 5 Requirement: Self Study Tactics Lv 5,\n Self Study Sorcery Lv 5 Skill Form: Active (AP) Type: Supportive Target: Caster Cast Time: 1s Fixed / 0s Variable After Cast Delay: None Cool Down: 60s AP Cost: 50 Dispellable: No Description: Increases HP for 300 seconds. Upon casting, immediately recovers HP, and P.ATK & S.MATK increase for the duration. [Lv 1]: MHP +15000, P.ATK & S.MATK +3 [Lv 2]: MHP +30000, P.ATK & S.MATK +6 [Lv 3]: MHP +45000, P.ATK & S.MATK +9 [Lv 4]: MHP +60000, P.ATK & S.MATK +12 [Lv 5]: MHP +75000, P.ATK & S.MATK +15 |