Bio 5 Headgears: Difference between revisions
m (Changed protection settings for "Bio 5 Headgears" ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))) |
Schuuuubiiii (talk | contribs) |
||
Line 1: | Line 1: | ||
<noinclude>[[Category:Equipment Available]]</noinclude> | <noinclude>[[Category:Equipment Available]][[Category:Ausruestung]]</noinclude> | ||
==<span style="color: #FF8C00;">Bio 5 Headgears</span>== | ==<span style="color: #FF8C00;">Bio 5 Headgears</span>== | ||
[[File:Bio5enchant.png|alt=|right|frameless]] | [[File:Bio5enchant.png|alt=|right|frameless]] |
Latest revision as of 12:51, 12 December 2024
Bio 5 Headgears
Old Headgears are crafted (by the Sorrowful's Soul Energy) and enchanted (by the Wandering Energy) inside
the Bed of Honor or in the Sanctuary.
The available headgears are: |
Old Rune Circlet [1] (18971) |
ItemID: 18971 _______________________ An old, abandoned rune circlet that emanates a mysterious aura. _______________________ All Basic Stats +1 MDEF +5 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Ignition Break by 20%. Increases damage of Hundred Spear by 15%. _______________________ For each 5 Refine Levels: ASPD +1 _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 Rune Knight |
Old Mitra [1] (18972) |
ItemID: 18972 _______________________ An old, abandoned mitra that emanates a mysterious aura. _______________________ All Basic Stats +1 MDEF +5 _______________________ For each Refine Level: ATK +4 MATK +2 Increases Healing skills effectiveness by 2%. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Judex by 20%. Increases damage of Magnus Exorcismus by 10%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 Archbishop |
Old Driver Band [1] (18973) |
ItemID: 18973 _______________________ An old, abandoned driver band that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Power Swing and Axe Tornado by 20%. _______________________ For each 5 Refine Levels: ASPD +1 _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 Mechanic |
Old Driver Band (yellow) [1] (18974) |
ItemID: 18974 _______________________ An old, abandoned driver band that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Arms Cannon by 15%. _______________________ For each 4 Refine Levels: Increases damage of Self-Destruction by 10%. _______________________ For each 5 Refine Levels: ASPD +1 _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 Mechanic |
Old Shadow Handicraft [1] (18975) |
ItemID: 18975 _______________________ An old, abandoned shadow handicraft that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: ATK +4 MATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Triangle Shot by 25%. _______________________ Refine Level +6: Decreases Masquerade Enervation and Masquerade Unlucky skill cooldown by 1 second. _______________________ Refine Level +8: Decreases Masquerade Laziness and Masquerade Weakness skill cooldown by 1 second. _______________________ Refine Level +10: Decreases Masquerade Ignorance and Masquerade Gloomy skill cooldown by 1 second. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 Shadow Chaser |
Old Minstrel Song's Hat [1] (18976) |
ItemID: 18976 _______________________ An old, abandoned minstrel song hat that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Arrow Vulcan by 20%. Increases damage of Severe Rainstorm by 15%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 Minstrel |
Old Midas Whisper [1] (18977) |
ItemID: 18977 _______________________ An old, abandoned midas whisper that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases Ranged Physical Damage by 1%. Increases damage of Cart Cannon by 15%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 Genetic |
Old Magic Stone Hat [1] (18978) |
ItemID: 18978 _______________________ An old, abandoned magic stone hat that emanates a mysterious aura. _______________________ All Basic Stats +1 MDEF +5 _______________________ Increases SP Recovery Rate by 20%. Decreases Crimson Rock skill cooldown by 1 second. _______________________ For each Refine Level: MATK +1% Decreases Crimson Rock skill cooldown by additional 0.1 second. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Soul Expansion by 15%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 Warlock |
Old Blazing Soul [1] (18979) |
ItemID: 18979 _______________________ An old, abandoned blazing soul that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: ATK +4 CRI +2 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Rampage Blaster by 15%. Increases damage of Lightning Ride by 20%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 Sura |
Old Wind Whisper [1] (18980) |
ItemID: 18980 _______________________ An old, abandoned wind whisper that emanates a mysterious aura. _______________________ All Basic Stats +1 MDEF +5 _______________________ For each Refine Level: MATK +1% ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Poison Buster by 15%. Increases damage of Varetyr Spear by 20%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 Sorcerer |
Old Dying Swan [1] (18981) |
ItemID: 18981 _______________________ An old, abandoned dying swan that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Arrow Vulcan by 20%. Increases damage of Severe Rainstorm by 15%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 Wanderer |
Old Bone Circlet [1] (18982) |
ItemID: 18982 _______________________ An old, abandoned bone circlet that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: Increases Critical Damage by 1%. Increases Attack Speed by 1%. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Cross Impact by 15%. Increases damage of Cross Ripper Slasher by 20%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 Guillotine Cross |
Old Crown of Guardian [1] (18983) |
ItemID: 18983 _______________________ An old, abandoned crown of guardian that emanates a mysterious aura. _______________________ All Basic Stats +1 MDEF +5 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Cannon Spear by 20%. Increases damage of Overbrand by 15%. _______________________ For each 5 Refine Levels: ASPD +1 _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 Royal Guard |
Old Camouflage Rabbit Hood [1] (18984) |
ItemID: 18984 _______________________ An old, abandoned camouflage bunny hood that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Cluster Bomb by 15%. Increases damage of Warg Strike by 10%. _______________________ For each 3 Refine Levels: Perfect Dodge +1 _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 Ranger |
Crafting these headgears requires a number of ingredients. First, you need to acquire souls of the corresponding first job class that matches your desired headgear's class. These all drop at a 5% chance from the normal mobs (separate chance for each party member). MVPs will drop 3 of their corresponding at a 100% chance, and reward an extra soul to the MVP. Please note that the souls are ACCOUNT BOUND.
- Swordman Soul (6814) - Dropped by Seyren Windsor and Randel Lawrence.
- Merchant Soul (6815) - Dropped by Howard Alt-Eisen and Flamel Emule.
- Thief Soul (6816) - Dropped by Eremes Guile and Gertie Wie.
- Magician Soul (6817) - Dropped by Kathryne Cheiron and Celia Alde.
- Archer Soul (6818) - Dropped by Cecil Damon, Alphoccio Basil and Trentini.
- Acolyte Soul (6819) - Dropped by Margaretha Sorin and Chen Liu.
You also need to acquire the corresponding costume headgear. These are dropped by the normal mobs of the Bed of Honor.
There are two options available when creating the old headgear.
The default option (30% chance of success) requires the following ingredients:
Example: 1x Costume Camouflage Rabbit Hood (19974) 1x Archer Soul (6818) 20x Energy Fragment (6820)
The safe option requires the following:
Example: 1x Costume Camouflage Rabbit Hood (19974) 5x Archer Soul (6818) 100x Energy Fragment (6820)
Bio 5 Enchantment
Enchant Requirements
Speak to Wanderind Mind (lhz_dun_n 134, 265) to start the enchanting process. It requires 10 Grudge Fragment each for the 3rd and 4th enchant. Those will always be Stat enchants. Once you've enchanted it twice, you can enchant the 2nd slot and it will be either a Stat enchant or the powerful enchants listed below. If you get the powerful enchant, it will start at Level 1. The below table lists the required amount in order to obtain that level. If you fail the upgrade of the powerful enchant, it will downgrade one level (minimum Level 1).
Resetting Enchantments
The Wanderind Mind (lhz_dun_n 134, 265) offers rerolling 1st/2nd enchant for fully enchanted headgears at an increased cost of 1,000,000 zeny and 50 Grudge Fragment (23016) .
You also can reset both enchants at once.
Enchants
Enchant Slot (Stats) | Requirement |
3rd | 10 Grudge Fragment (23016) |
4th | |
Random Stat Enchants (3rd & 4th Slot) | |
Str 1 ~ 5 | Agi 1 ~ 5 |
Vit 1 ~ 5 | Int 1 ~ 5 |
Dex 1 ~ 5 | Luk 1 ~ 5 |
2nd Slot | ||
Level | Grudge Fragment Required | Chance |
1 | 10 | |
2 | 20 | 80% |
3 | 40 | 70% |
4 | 50 | 50% |
5 | 70 | 20% |
6 | 100 | 20% |
7 | 150 | 20% |
8 | 250 | 20% |
9 | 500 | 20% |
10 | 1.000 | 20% |
Final enchant of Bio 5 headgear.
You can choose the desired enchant and can upgrade the enchant without fail up to level 5.
- Cost for choosing the desired enchant : 5,000,000 zeny + 200 Grudge Fragment (23016) .
- Cost for upgrading the enchant from level 1 to level 2 : 3,500,000 zeny + 100 Grudge Fragment (23016) .
- Cost for upgrading the enchant from level 2 to level 3 : 5,000,000 zeny + 200 Grudge Fragment (23016) .
- Cost for upgrading the enchant from level 3 to level 4 : 8,000,000 zeny + 250 Grudge Fragment (23016) .
- Cost for upgrading the enchant from level 4 to level 5 : 14,000,000 zeny + 350 Grudge Fragment (23016) .
Type | Levels | ||||
Tenacity Lv1 (29706) | Level 1
Melee physical damage +4% Perfect hit + 1 |
Level 2
Melee physical damage +8% Perfect hit + 2 |
Level 3
Melee physical damage +12% Perfect hit + 3 |
Level 4
Melee physical damage +16% Perfect hit + 4 |
Level 5
Melee physical damage +20% Perfect hit + 5 |
Level 6
Melee physical damage +24% Perfect hit + 6 |
Level 7
Melee physical damage +28% Perfect hit + 7 |
Level 8
Melee physical damage +32% Perfect hit + 8 |
Level 9
Melee physical damage +36% Perfect hit + 9 |
Level 10
Melee physical damage +44% Perfect hit + 10 | |
Mettle Lv1 (29061) | Level 1
Atk + 4% Hit + 10 |
Level 2
Atk + 8% Hit + 20 |
Level 3
Atk + 12% Hit + 30 |
Level 4
Atk + 16% Hit + 40 |
Level 5
Atk + 20% Hit + 50 |
Level 6
Atk + 24% Hit + 60 |
Level 7
Atk + 28% Hit + 70 |
Level 8
Atk + 32% Hit + 80 |
Level 9
Atk + 36% Hit + 90 |
Level 10
Atk + 40% Hit + 100 | |
Magic Essence Lv1 (29071) | Level 1
Matk + 4% FCT -0.1s |
Level 2
Matk + 8% FCT -0.2s |
Level 3
Matk + 12% FCT -0.3s |
Level 4
Matk + 16% FCT -0.4s |
Level 5
Matk + 20% FCT -0.5s |
Level 6
Matk + 24% FCT -0.6s |
Level 7
Matk + 28% FCT -0.7s |
Level 8
Matk + 32% FCT -0.8s |
Level 9
Matk + 36% FCT -0.9s |
Level 10
Matk + 44% FCT -1.0s | |
Acute Lv1 (29081) | Level 1
Crit + 3 Critical damage + 20% |
Level 2
Crit + 6 Critical damage + 35% |
Level 3
Crit + 9 Critical damage + 50% |
Level 4
Crit + 12 Critical damage + 65% |
Level 5
Crit + 15 Critical damage + 80% |
Level 6
Crit + 18 Critical damage + 95% |
Level 7
Crit + 21 Critical damage + 110% |
Level 8
Crit + 24 Critical damage + 125% |
Level 9
Crit + 27 Critical damage + 140% |
Level 10
Crit + 30 Critical damage + 170% | |
Master Archer Lv1 (29091) | Level 1
Aspd + 1% Long range damage + 4% |
Level 2
Aspd + 2% Long range damage + 8% |
Level 3
Aspd + 3% Long range damage + 12% |
Level 4
Aspd + 4% Long range damage + 16% |
Level 5
Aspd + 5% Long range damage + 20% |
Level 6
Aspd + 6% Long range damage + 24% |
Level 7
Aspd + 7% Long range damage + 28% |
Level 8
Aspd + 8% Long range damage + 32% |
Level 9
Aspd + 8% Long range damage + 32% |
Level 10
Aspd + 10% Long range damage + 44% | |
Adamantine Lv1 (29101) | Level 1
Max HP + 5% Def + 140 Mdef + 20 |
Level 2
Max HP + 10% Def + 180 Mdef + 40 |
Level 3
Max HP + 15% Def + 220 Mdef + 60 |
Level 4
Max HP + 20% Def + 260 Mdef + 80 |
Level 5
Max HP + 25% Def + 300 Mdef + 100 |
Level 6
Max HP + 30% Def + 340 Mdef + 120 |
Level 7
Max HP + 35% Def + 380 Mdef + 140 |
Level 8
Max HP + 40% Def + 420 Mdef + 160 |
Level 9
Max HP + 45% Def + 460 Mdef + 180 |
Level 10
Max HP + 55% Def + 500 Mdef + 200 | |
Affection Lv1 (29111) | Level 1
Max SP + 3% Recovery skill power + 5% |
Level 2
Max SP + 6% Recovery skill power + 10% |
Level 3
Max SP + 9% Recovery skill power + 15% |
Level 4
Max SP + 12% Recovery skill power + 20% |
Level 5
Max SP + 15% Recovery skill power + 25% |
Level 6
Max SP + 18% Recovery skill power + 30% |
Level 7
Max SP + 21% Recovery skill power + 35% |
Level 8
Max SP + 24% Recovery skill power + 40% |
Level 9
Max SP + 27% Recovery skill power + 45% |
Level 10
Max SP + 30% Recovery skill power + 55% |