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===<span style="color: #B0C4DE;">Requirements and Rewards</span>===
[[Category:Instances]]
===<span style="color: #B0C4DE;">Requirements and Rewards</span> ===
 
* Base Level 130+
* 1 day cooldown
* Go in Verus and find Charleston {{#navi:verus04|75|114}}. She needs replacement parts from the factory. <br>
[[File:CharlestonEnt.jpg]]
* After gaining her permission, you will be able to use the Machine next to her.
[[File:EntMA.jpg]]
* The party leader has to create the instance and the other members can join afterwards.


===<span style="color: #B0C4DE;">Instance</span>===
===<span style="color: #B0C4DE;">Instance</span>===
[[File:Charleston Crisis Map.png|right|frameless]]
[[File:Charleston Crisis Map.png|right|frameless]]
Go in Verus and find Charleston (verus04 75, 114). She needs replacement parts from the factory.
After gaining her permission, you will be able to use the Machine next to her.
The party leader has to create the instance and the other members can join afterwards.


'''Destroying the Zone Security Devices'''
'''Destroying the Zone Security Devices'''


Walk towards Charleston 1 and she'll ask you to destroy the Zone Security Devices to move forward within the factory.
* Walk towards Charleston 1 and she'll ask you to destroy the Zone Security Devices to move forward within the factory.
 
* Go left and kill the first Zone Security Device (it's a mob). A portal will appear allowing to move forward.
Go left and kill the first Zone Security Device (it's a mob). A portal will appear allowing to move forward.
* Repeat the same process 3 more times until Charleston 1 asks you to meet her at the lab.
 
* The lab is found in the middle {{#navi:2@mcd|141|199}} of the map.
Repeat the same process 3 more times until Charleston 1 asks you to meet her at the lab.
* Moving there might be tricky, it's not easy to navigate.
 
The lab is found in the middle (2@mcd 141, 199) of the map.
 
Moving there might be tricky, it's not easy to navigate.


'''Lab Requests'''
'''Lab Requests'''


Inside the lab, go near Dr. Vee to trigger the next scene (you must be really close to him). Accept to help him.
* Inside the lab, go near Dr. Vee to trigger the next scene (you must be really close to him). Accept to help him.
* The party leader has to speak with Charleston 1 {{#navi:2@mcd|121|217}} and she'll ask you to kill 3 Rock Steps.
* You can see their locations on the minimap.
* Return to Charleston 1 after killing 3 Rock Steps. She tells you there's a problem with the generators, you have to investigate them.
* You only have to go near the generators, you don't have to kill the Kick Step.


The party leader has to speak with Charleston 1 (2@mcd 121, 217) and she'll ask you to kill 3 Locksteps.
* {{#navi:2@mcd|175|195}}
* {{#navi:2@mcd|127|81}}
* {{#navi:2@mcd|87|230}}


You can see their locations on the minimap.
* Return to the lab once you've investigated all 3 generators.
 
* Talk with Charleston 1 again and then follow her to the right.
Return to Charleston 1 after killing 3 Locksteps. She tells you there's a problem with the generators, you have to investigate them.
* Note: For the next part, the portals will get closed so it is recommended to bring everyone in the lab before proceeding.
 
* Speak with Charleston 2 and a new scene will begin. The portals will close.
You only have to go near the generators, you don't have to kill the Kickstep.
* You will get waves of mobs, they are fairly easy to kill. You must kill all of them to proceed and the portals will re-open.
 
/navi 2@mcd 175/195
 
/navi 2@mcd 127/81
 
/navi 2@mcd 87/230
 
Return to the lab once you've investigated all 3 generators.
 
Talk with Charleston 1 again and then follow her to the right.
 
Note: For the next part, the portals will get closed so it is recommended to bring everyone in the lab before proceeding.
 
Speak with Charleston 2 and a new scene will begin. The portals will close.
 
You will get waves of mobs, they are fairly easy to kill. You must kill all of them to proceed and the portals will re-open.


'''The Core'''
'''The Core'''


Walk out of the lab and go all the way south below the middle /navi 2@mcd 130/127. Charleston 1 and 2 will be waiting for you.
* Walk out of the lab and go all the way south below the middle /navi {{#navi:2@mcd|130|127}}. Charleston 1 and 2 will be waiting for you.
 
* Move near Charleston 2 to trigger the next dialogues.
Move near Charleston 2 to trigger the next dialogues.
* Charleston 1 wants you to gather  1 {{#item:6213|Explosive Powder}} . These drop from the Step found in the instance.
 
* Return to her and she will warp you inside the Core.
Charleston 1 wants you to gather  1 Explosive Powder . These drop from the Step found in the instance.
* Walk near the NPCs to trigger the next scene. You have to defeat Charleston 3.
 
Return to her and she will warp you inside the Core.
 
Walk near the NPCs to trigger the next scene. You have to defeat Charleston 3.


'''Charleston Parts'''
'''Charleston Parts'''


Once the scene between 1 and 2 is over, move downward and go back to Dr. Vee in the lab. A dialogue will trigger once you get close.
* Once the scene between 1 and 2 is over, move downward and go back to Dr. Vee in the lab. A dialogue will trigger once you get close.
 
* Talk to Shalosh {{#navi:2@mcd|77|167}} and select I want to go back.
Talk to Shalosh (2@mcd 77, 167) and select I want to go back.
* You will be rewarded with  3 {{#item:6752|Charleston Component}}.
 
You will be rewarded with  3-4 Charleston Component and either  0-3 Huge Metal Scrap or  1-4 Old Fuel Tank .


===<span style="color: #B0C4DE;">Monsters</span>===
===<span style="color: #B0C4DE;">Monsters</span>===


{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 60%;text-align: center;" data-mce-style="width: 100%;"
|- style="background-color:#B0C4DE;text-align:center;" data-mce-style="background-color: #aef; text-align: center;"
|- style="background-color:#B0C4DE;text-align:center;" data-mce-style="background-color: #aef;"  
| style="width: 15%" data-mce-style="width: 15%;"|Image
| style="width: 20%"|Monster
| style="width: 15%" data-mce-style="width: 15%;"|Name
| style="width: 10%"|Level
| style="width: 10%" data-mce-style="width: 10%;"|Level
| style="width: 10%"|HP
| style="width: 15%" data-mce-style="width: 15%;"|HP
| style="width: 20%"|Size/Race/Element
| style="width: 45%" data-mce-style="width: 45%;"|Size/Race/Element
|-
|-
|| [[File:Step.png]]
||{{#mob:3125|Step}}
||Step
||130
||130
||55,403
||55,403
||Small / Demon / Neutral 1
||Small / Demon / Neutral 1
|-
|-
|| [[File:Lockstep.png]]
||{{#mob:3126|Rock step}}
||Lockstep
||131
||131
||71,056
||71,056
||Medium / Demon / Neutral 2
||Medium / Demon / Neutral 2
|-
|-
|| [[File:Kickstep.png]]
||{{#mob:3127|Kick Step}}
||Kickstep
||132
||132
||73,644
||73,644
||Medium / Demon / Neutral 1
||Medium / Demon / Neutral 1
|-
|-
|| [[File:KickAndKick.png]]
||{{#mob:3128|Kick And Kick}}
||Kick And Kick
||133
||133
||68,018
||68,018
||Medium / Demon / Neutral 2
||Medium / Demon / Neutral 2
|-
|-
|| [[File:Charleston3.png]]
||{{#mob:3124|Charleston 3}}
||Charleston 3
'''(MVP)'''
||145
||145
||23,671,401
||23,671,401
Line 115: Line 92:
===<span style="color: #B0C4DE;">Cards</span>===
===<span style="color: #B0C4DE;">Cards</span>===


{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 60%;" data-mce-style="width: 100%;"
|- style="background-color:#B0C4DE;text-align:center;"
|- style="background-color:#B0C4DE;text-align:center;"
| style="width: 15%"|Card
| style="width: 20%"|Card
| style="width: 15%"|Type
| style="width: 40%"|Description
| style="width: 70%"|Effect
|-
| style="text-align: center;" | Step Card
| style="text-align: center;" | Weapon
| style="text-align: center;" | Axe Boomerang damage +30%.
If refined to +10 or higher, additional Axe Boomerang damage +30%.
|-
| style="text-align: center;" | Lockstep Card
| style="text-align: center;" | Weapon
| style="text-align: center;" | Arms Cannon damage +20%.
If refined to +10 or higher, additional Arms Cannon damage +20%.
 
If equipped with Kickstep Card, Mado does not consume Fuel.
|-
| style="text-align: center;" | Kickstep Card
| style="text-align: center;" | Armor
| style="text-align: center;" | MaxHP +8%.
If equipped by Mechanic class, reduce long ranged physical damage received by 30%.
|-
| style="text-align: center;" | Kick and Kick Card
| style="text-align: center;" | Weapon
| style="text-align: center;" | Vulcan Arm damage +10%.
If refined to +10 or higher, additional Vulcan Arm damage +20%.
 
If equipped with Kickstep Card, Mado does not consume Fuel.
|-
| style="text-align: center;" | Charleston 3 Card
| style="text-align: center;" | Weapon
| style="text-align: center;" | MaxSP -300.
High chance of breaking the enemy's armor when using melee attacks.
 
If equipped with Kickstep Card, Mado does not consume Fuel.
|}
 
===<span style="color: #B0C4DE;">Equipment</span>===
 
{| style="text-align: center; margin:auto; width: 90%" class="wikitable"
! style="background-color:#B6D4D9;" colspan="4"|Supplement Equipment
|-
! style="background-color:#B6D4D9;" | Image
! style="background-color:#B6D4D9;" | Name
! style="background-color:#B6D4D9;" | Slot
! style="background-color:#B6D4D9;" | Description
|-
| style="text-align: center;" | [[File:15110 supp part STR.png]]
| style="text-align: center;" | {{item |id=15110 STR Supplement Equipment}}
| style="text-align: center;" | Armor
| style="text-align: center;" | DEF + 80, ATK + 5%.
ATK + 1% every 4 upgrade levels of the item.
 
Set Bonus: AGI Supplement Equipment & STR Supplement Equipment; ATK + 30.
 
Set Bonus: VIT Supplement Equipment & STR Supplement Equipment; Axe Tornado damage +25%.
 
Set Bonus: DEX Supplement Equipment & STR Supplement Equipment; Axe Boomerang damage + 100%.
 
Mechanic only.
|-
|-
| style="text-align: center;" | [[File:20732 supp part VIT.png]]
| {{#item:4698|Step Card}}
| style="text-align: center;" | {{item |id=20732 VIT Supplement Equipment <nowiki>[1]</nowiki>}}
| {{#itemDesc:4698}}
| style="text-align: center;" | Garment
| style="text-align: center;" | DEF + 20, Max HP + 6%.
Max HP + 1% every 2 upgrade levels of the item.
 
If upgrade level is +9 or higher, HP Recovery + 50%
 
Set Bonus: VIT Supplement Equipment & STR Supplement Equipment; Axe Tornado damage +25%.
 
Mechanic only.
|-
|-
| style="text-align: center;" | [[File:22043 supp part AGI.png]]
| {{#item:4699|Rock Step Card}}
| style="text-align: center;" | {{item |id=22043 AGI Supplement Equipment <nowiki>[1]</nowiki>}}
| {{#itemDesc:4699}}
| style="text-align: center;" | Footgear
| style="text-align: center;" | DEF + 25, ASPD + 6%.
Max HP + 1% every 2 upgrade levels of the item.
 
If upgrade level is +4 or higher, ASPD + 1%.
 
Set Bonus: AGI Supplement Equipment & STR Supplement Equipment; ATK +30.
 
Mechanic only.
|-
|-
| style="text-align: center;" | [[File:2995 supp part DEX.png]]
| {{#item:27012|Kick Step Card}}
| style="text-align: center;" | {{item |id=2995 DEX Supplement Equipment <nowiki>[1]</nowiki>}}
| {{#itemDesc:27012}}
| style="text-align: center;" | Accessory
| style="text-align: center;" | Cast Delay - 10%.
Variable Casting Time - 10%.
Reduces the SP cost of skills by 10%.
 
Set Bonus: DEX Supplement Equipment & STR Supplement Equipment:
 
Axe Boomerang damage +100%. Reduces the cooldown of Axe Boomerang by 2 seconds.
 
Mechanic only.
|-
|-
|}
| {{#item:27013|Kick and Kick Card}}
 
| {{#itemDesc:27013}}
 
{| style="text-align: center; margin:auto; width: 90%" class="wikitable"
! style="background-color:#B6D4D9;" colspan="4"|Reinforced Parts
|-
! style="background-color:#B6D4D9;" | Image
! style="background-color:#B6D4D9;" | Name
! style="background-color:#B6D4D9;" | Slot
! style="background-color:#B6D4D9;" | Description
|-
| style="text-align: center;" | [[File:15111 reinforced plate.png]]
| style="text-align: center;" | {{item |id=15111 Reinforced Parts - Plate}}
| style="text-align: center;" | Armor
| style="text-align: center;" | DEF + 110, Reduces damage received from Small and Medium size enemies by 10%.
 
Indestructible.
If upgrade level is +7 or higher, reduces damage received from Large size enemies by 10%.
If upgrade level is +9 or higher, reduces damage received from Small and Medium size enemies by 5%.
 
Set Bonus: Reinforced Parts - Plate, Reinforced Parts - Engine, Reinforced Parts - Booster, Reinforced Parts - Gun Barrel; Arm Cannon damage + 50%.
 
Mechanic only.
|-
| style="text-align: center;" | [[File:20733 reinforced engine.png]]
| style="text-align: center;" | {{item |id=20733 Reinforced Parts - Engine <nowiki>[1]</nowiki>}}
| style="text-align: center;" | Garment
| style="text-align: center;" | DEF + 25, Cast Delay - 10%
 
If upgrade level is +7 or higher, reduces damage received from Neutral property attacks by 10%.
 
If upgrade level is +9 or higher, Cast Delay - 10%
 
Set Bonus: Reinforced Parts - Plate, Reinforced Parts - Engine, Reinforced Parts - Booster, Reinforced Parts - Gun Barrel; Arm Cannon damage + 50%.
 
Mechanic only.
|-
| style="text-align: center;" | [[File:22044 reinforced booster.png]]
| style="text-align: center;" | {{item |id=22044 Reinforced Parts - Booster <nowiki>[1]</nowiki>}}
| style="text-align: center;" | Footgear
| style="text-align: center;" | DEF + 23, Reduces the SP cost of Hover by 15.
 
If upgrade level is +7 or higher, reduces the SP cost of Acceleration by 20.
 
Set Bonus: Reinforced Parts - Plate, Reinforced Parts - Engine, Reinforced Parts - Booster, Reinforced Parts - Gun Barrel; Arm Cannon damage + 50%.
 
Mechanic only.
|-
| style="text-align: center;" | [[File:2996 reinforced gun barrel.png]]
| style="text-align: center;" | {{item |id=2996 Reinforced Parts - Gun Barrel <nowiki>[1]</nowiki>}}
| style="text-align: center;" | Accessory
| style="text-align: center;" | ATK + 4%
 
HIT + 10
 
Knuckle Boost damage +25%.
 
Set Bonus: Reinforced Parts - Plate, Reinforced Parts - Engine, Reinforced Parts - Booster, Reinforced Parts - Gun Barrel; Arm Cannon damage + 50%.
 
Mechanic only.
|-
| style="text-align: center;" | {{illust|id=20773}}
| style="text-align: center;" | {{item |id=20773 Excellion Wing}}
| style="text-align: center;" | Garment
| style="text-align: center;" | A power wing made from the lost technology of a ruined laboratory.
Perfect Dodge + 8.
If level 130 or above, additional Perfect Dodge + 2.
Increase Flee by 2 for every refine upgrade.
 
[[Excellion#Enchantments_2| Can be enchanted with various unique reactors]]
 
[+ Excellion Suit]
Reduce skill delay by 10%.
If level 130 or above, additional skill delay reduction by 10%.
Perfect Dodge + 6.
|-
|-
| style="text-align: center;" | {{illust|id=15128}}
| {{#item:4697|Charleston 3 Card}}
| style="text-align: center;" | {{item |id=15128 Excellion Suit}}
| {{#itemDesc:4697}}
| style="text-align: center;" | Armor
| style="text-align: center;" | A power suit made from the lost technology of a ruined laboratory.
VIT + 6.
If level 130 or above, additional VIT + 4.
Increase Max HP by 4% for every 3 refine upgrades.
This item is indestructible in battle.
|}
|}


===<span style="color: #B0C4DE;">Enchants</span>===
===<span style="color: #B0C4DE;">Equipment and Enchantments</span>===
For more informations [[Verus Gear|click here.]]

Latest revision as of 09:31, 24 September 2024

Requirements and Rewards

  • Base Level 130+
  • 1 day cooldown
  • Go in Verus and find Charleston (verus04 75, 114). She needs replacement parts from the factory.

  • After gaining her permission, you will be able to use the Machine next to her.

  • The party leader has to create the instance and the other members can join afterwards.

Instance

Destroying the Zone Security Devices

  • Walk towards Charleston 1 and she'll ask you to destroy the Zone Security Devices to move forward within the factory.
  • Go left and kill the first Zone Security Device (it's a mob). A portal will appear allowing to move forward.
  • Repeat the same process 3 more times until Charleston 1 asks you to meet her at the lab.
  • The lab is found in the middle (2@mcd 141, 199) of the map.
  • Moving there might be tricky, it's not easy to navigate.

Lab Requests

  • Inside the lab, go near Dr. Vee to trigger the next scene (you must be really close to him). Accept to help him.
  • The party leader has to speak with Charleston 1 (2@mcd 121, 217) and she'll ask you to kill 3 Rock Steps.
  • You can see their locations on the minimap.
  • Return to Charleston 1 after killing 3 Rock Steps. She tells you there's a problem with the generators, you have to investigate them.
  • You only have to go near the generators, you don't have to kill the Kick Step.
  • (2@mcd 175, 195)
  • (2@mcd 127, 81)
  • (2@mcd 87, 230)
  • Return to the lab once you've investigated all 3 generators.
  • Talk with Charleston 1 again and then follow her to the right.
  • Note: For the next part, the portals will get closed so it is recommended to bring everyone in the lab before proceeding.
  • Speak with Charleston 2 and a new scene will begin. The portals will close.
  • You will get waves of mobs, they are fairly easy to kill. You must kill all of them to proceed and the portals will re-open.

The Core

  • Walk out of the lab and go all the way south below the middle /navi (2@mcd 130, 127). Charleston 1 and 2 will be waiting for you.
  • Move near Charleston 2 to trigger the next dialogues.
  • Charleston 1 wants you to gather  1 6213.png Explosive Powder (6213) . These drop from the Step found in the instance.
  • Return to her and she will warp you inside the Core.
  • Walk near the NPCs to trigger the next scene. You have to defeat Charleston 3.

Charleston Parts

  • Once the scene between 1 and 2 is over, move downward and go back to Dr. Vee in the lab. A dialogue will trigger once you get close.
  • Talk to Shalosh (2@mcd 77, 167) and select I want to go back.
  • You will be rewarded with  3 6752.png Charleston Component (6752) .

Monsters

Monster Level HP Size/Race/Element
3125.gif
Step (3125)
130 55,403 Small / Demon / Neutral 1
3126.gif
Rock Step (3126)
131 71,056 Medium / Demon / Neutral 2
3127.gif
Kick Step (3127)
132 73,644 Medium / Demon / Neutral 1
3128.gif
Kick And Kick (3128)
133 68,018 Medium / Demon / Neutral 2
3124.gif
Charleston 3 (3124)
145 23,671,401 Large / Demon / Neutral 3


Cards

Card Description
4698.png Step Card (4698) ItemID: 4698
_______________________
Increases damage of Axe Boomerang by 30%.
_______________________
Refine Level +10:
Increases damage of Axe Boomerang by additional 30%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
4699.png Rock Step Card (4699) ItemID: 4699
_______________________
Increases damage of Arms Canon by 20%.
_______________________
Refine Level +10:
Increases damage of Arms Canon by 20%.
_______________________
When equipped with Kick Step Card:
Nullifies Mado Gear's Fuel Consumption.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
27012.png Kick Step Card (27012) ItemID: 27012
_______________________
MaxHP +8%
_______________________
When equipped by Mechanic:
Decreases damage taken from Ranged Physical Damage by 30%.
_______________________
Type: Card
Compound on: Armor
Weight: 1
27013.png Kick & Kick Card (27013) ItemID: 27013
_______________________
Increases damage of Vulcan Arm by 10%.
_______________________
Refine Level +10:
Increases damage of Vulcan Arm by 20%.
_______________________
When equipped with Kick Step Card:
Nullifies Mado Gear's Fuel Consumption.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
4697.png [MVP] Charleston3 Card (4697) ItemID: 4697
_______________________
MaxSP -300
Random chance to destroy target's equipped Armor when dealing physical damage.
_______________________
When equipped with Kick Step Card:
Nullifies Mado Gear's Fuel Consumption.
_______________________
Type: Card
Compound on: Weapon
Weight: 1

Equipment and Enchantments

For more informations click here.