Cheverlotte's Guide to becoming a daring Dragon Knight: Difference between revisions

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| +10 {{#item:24662}}
| +10 {{#item:24662}}
|Interchangeable with {{#item:24682}}
|Interchangeable with {{#item:24682}}
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="3" |
== '''Stats / Traits''' ==
|-
! colspan="3" |Note: 120 is the usually the threshold for highest stat allocation efficiency, going above 120 is usually a loss barring some exceptions.
|-
! Stats !! Allocation !! Notes
|-
| STR || 120+ ||Your main damage scaling for stats. Also increases your weight capacity allowing you to carry more items
|-
| AGI || 95-110
|Allows you to attack faster, which means you can output more skills for damage
|-
| VIT || 100-120
|Makes you less squishy. Having VIT at 100 renders you immune to certain status ailments (e.g. Stun) hence the 100 minimum.
|-
|INT
|70-100 / Leftover points
|Allows you to cast more skills before replenishing it.
|-
|DEX
|1
|Your build is centered around dealing crits, and crits DO NOT MISS, hence DEX can be left untouched. If you are still in the early game though, feel free to allocate some DEX as critical chance is not abundant early in the game.
|-
| LUK || 120-125||Increases your chance to deal critical hit damage. Decreases your chance to get hit by Curse status. Only allocate 125 LUK if and only if you run {{#item:300261}}
|-
!Trait
! Allocation
!Notes
|-
|POW
| 100
|Your main damage scaling for Traits. Max this one first especially if you are leveling.
|-
| STA || Leftover
|Physical Damage Resist. Put leftover points if you want more tankiness vs. Physical
|-
|WIS
| Leftover
|Magical Damage Resist. Put leftover points if you want more tankiness vs. Magical.
|-
|SPL
|0
|You don't deal magic damage sadly
|-
|CON
|35 / Leftover
|Mostly used for increasing P. ATK. Allocate your points here if you wish to deal more damage once you maxed out POW/CRT
|-
|CRT
|100
|Your secondary scaling for Traits. Increases your chance to deal critical hit damage, as well as increases your base critical damage modifier (C.Rate) (Ex: Base crit damage is 200%. Having 30 C.Rate makes it 230%)
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="3" |
== '''Skill Tree''' ==
|-
! colspan="3" |Note: Skills outlined with a RED box is a core skill that can be used on all stages of the game. While BLUE box is your skill used while leveling during that job.
|-
! colspan="3" |Swordman[[File:Skillcrit1.png|center|frameless|1054x1054px]]
|-
! colspan="3" |Notes
|-
| colspan="3" | - {{#skill:7}} gives you an additional 20% Fire property damage for 10 seconds. It's used especially against bosses where that 20% can make a difference for DPS.
|-
! colspan="3" |Lord Knight[[File:Skillcrit2.png|center|frameless|1054x1054px]]
|-
! colspan="3" |Notes
|-
| colspan="3" |
|-
! colspan="3" |Rune Knight[[File:Skillcrit3.png|center|frameless|1039x1039px]]
|-
! colspan="3" |Notes
|-
| colspan="3" |
|-
! colspan="3" |Dragon Knight[[File:Skillcrit4.png|center|frameless|1041x1041px]]
|-
! colspan="3" |Notes
|-
| colspan="3" |
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
Line 941: Line 1,024:
Getting this is fully enchanted, graded and refined is required if you wish to farm Biosphere Depth F1 on your own.
Getting this is fully enchanted, graded and refined is required if you wish to farm Biosphere Depth F1 on your own.
|-
|-
| rowspan="2" | Weapon || {{#skill:6001}}
| rowspan="3" | Weapon || {{#skill:6001}}
{{#item:530034}}
{{#item:530034}}
|{{#item:311453}}
|{{#item:311453}}
Line 948: Line 1,031:
{{#item:311443}}
{{#item:311443}}
| rowspan="2" |Only replace {{#item:630018}} with this once you have it at least at Grade B and +12 and fully enchanted
| rowspan="2" |Only replace {{#item:630018}} with this once you have it at least at Grade B and +12 and fully enchanted
For {{#skill:6001}}, only get if you wish to go through gradual progression or you happen to stumble to get one for relatively cheap.
Prioritize getting {{#item:630041}}as you only need to refine and grade it, compared to farming enchantment materials AND refining and grading a {{#item:530034}}
|-
|-
| {{#skill:5211}}
| {{#skill:5211}}
Line 955: Line 1,041:


{{#item:311274}}
{{#item:311274}}
|-
|{{#skill:6001}}
{{#item:630041}}
|ANY BIOSPHERE GEM
ANY VARMUNDT CRYSTAL
|Immediately replace {{#item:630018}} once you are able to get and equip it.  It beats a fully enchanted +9{{#item:630018}} through getting the same refine alone.
Best bought from other players as getting it at your current progression point is impossible, it should be relatively cheap as well to get the base weapon.
|-
|-
|Shield
|Shield
Line 992: Line 1,085:


{{#item:4724}}or {{#item:4744}} or ANY  
{{#item:4724}}or {{#item:4744}} or ANY  
|More niche equipment for {{#skill:6001}}. Best used with{{#item:480232}}
|More niche equipment for {{#skill:6001}}. Best used with {{#item:480232}}
|-
|-
|{{#item:470175}}
|{{#item:470175}}
Line 1,040: Line 1,133:
|-
|-
| rowspan="2" | Upper || +12 [A] {{#item:400110}} ||
| rowspan="2" | Upper || +12 [A] {{#item:400110}} ||
|
|Fully upgrading this headgear is still worthwhile, as {{#item:400529}}can get very expensive in terms of time and materials investment.
|-
|-
| +12 [A] {{#item:400529}}
| +12 [A] {{#item:400529}}
Line 1,069: Line 1,162:


{{#item:311443}}
{{#item:311443}}
|
|While it is still a good weapon, it is highly outclassed by {{#item:630041}}alone.
|-
|-
|{{#skill:6001}}+12 [A] {{#item:630041}}
|{{#skill:6001}}
+12 [A] {{#item:630041}}
|ANY BIOSPHERE GEM
|ANY BIOSPHERE GEM
ANY VARMUNDT CRYSTAL
ANY VARMUNDT CRYSTAL
Line 1,121: Line 1,215:


{{#item:4724}}or {{#item:4744}} or ANY  
{{#item:4724}}or {{#item:4744}} or ANY  
|More niche equipment for {{#skill:6001}}. Best used with{{#item:480232}}
|More niche equipment for {{#skill:6001}}. Best used with {{#item:480232}}
|-
|-
| +12 [A]{{#item:470175}}
| +12 [A]{{#item:470175}}
Line 1,283: Line 1,377:


> The costume stones shown here is for when you're using {{#item:470073}}
> The costume stones shown here is for when you're using {{#item:470073}}
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="3" |
== '''Stats / Traits''' ==
|-
! colspan="3" |Note: 120 is the usually the threshold for highest stat allocation efficiency, going above 120 is usually a loss barring some exceptions.
|-
! Stats !! Allocation !! Notes
|-
| STR || 100-120 ||One of your main damage stats. Also increases your weight capacity allowing you to carry more items.
|-
| AGI || 70-110
|Allows you to attack faster, which means you can output more skills for damage. Prioritize this last as ASPD is prioritized less in the early game. Once you hit the late game, you need to hit at least 183 ASPD to maximize {{#skill:6001}}
|-
| VIT || 120-130
|Makes you less squishy. Having VIT at 100 renders you immune to certain status ailments (e.g. Stun) hence the 100 minimum.
|-
|INT
|100-120
|Allows you to cast more skills before replenishing it. This stat is also included for cast time reduction via stats (Int+Dex(2)=530)
|-
|DEX
|100-120
|Increases your HIT rate. {{#skill:6001}} CAN miss so keep that in mind. This is also the main stat for cast time reduction via stats. In the late game you'll need to reach instant cast time to maximize {{#skill:6001}}.
In the early game you may prioritize this for smoother movement / kiting.
|-
|LUK
|1
|No need LUK as your skills cannot crit.
|-
!Trait
! Allocation
!Notes
|-
|POW
| 100
|Your main damage scaling for Traits. Max this one first especially if you are leveling.
|-
| STA || Leftover
|Physical Damage Resist. Put leftover points if you want more tankiness vs. Physical
|-
|WIS
| Leftover
|Magical Damage Resist. Put leftover points if you want more tankiness vs. Magical.
|-
|SPL
|0
|You don't deal magic damage sadly.
|-
|CON
|100
|Mostly used for increasing P. ATK. Allocate your points here after maxing out POW
|-
|CRT
|0
|You don't need CRT as it is mainly for critical based builds. Feel free to put leftover points here if you wish to get a non-significant damage boost
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="3" |
== '''Skill Tree''' ==
|-
! colspan="3" |Note: Skills outlined with a RED box is a core skill that can be used on all stages of the game. While BLUE box is your skill used while leveling during that job.
|-
! colspan="3" |Swordman[[File:Skillranged1.png|center|frameless|1052x1052px]]
|-
! colspan="3" |Notes
|-
| colspan="3" | - {{#skill:7}} gives you an additional 20% Fire property damage for 10 seconds. It's used especially against bosses where that 20% can make a difference for DPS.
|-
! colspan="3" |Lord Knight[[File:Skillranged2.png|center|frameless|1053x1053px]]
|-
! colspan="3" |Notes
|-
| colspan="3" | - {{#skill:357}} is the only buff you can use for the build, feel free to allocate your points on anything else, even on the Swordman tree if you feel like it.
|-
! colspan="3" |Rune Knight[[File:Skillranged3.png|center|frameless|1030x1030px]]
|-
! colspan="3" |Notes
|-
| colspan="3" | - {{#skill:2008}} and {{#skill:5004}} does NOT scale with STR. It mainly scales with MaxHP/Current HP. If you are still leveling, prioritize VIT first and INT/DEX for smoother leveling
|-
! colspan="3" |Dragon Knight[[File:Skillranged4.png|center|frameless|1041x1041px]]
|-
! colspan="3" |Notes
|-
| colspan="3" | - If you want to opt out of '''{{#skill:5211}}''', you may max out {{#skill:5207}} instead.
- '''{{#skill:5201}}''' is used for AP recovery to recover AP outside of healer
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
Line 1,324: Line 1,505:
|-
|-
|{{#item:4609}}
|{{#item:4609}}
| +20 DEF, -25% damage taken vs Medium and Large; IF COMBO with{{#item:4608}}gives a total +35% damage and -30% Damage taken vs Medium and Large
| +20 DEF, -25% damage taken vs Medium and Large; IF COMBO with {{#item:4608}} gives a total +35% damage and -30% Damage taken vs Medium and Large
|-
|-
| rowspan="2" |Garment
| rowspan="2" |Garment
Line 1,347: Line 1,528:
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="2" |
! colspan="2" |
== '''PETS''' ==
== '''PETS''' ==
|-
|-

Latest revision as of 18:18, 15 August 2024

Introduction

Dragon Knight is the 4th job variant of Knight branch, specializing in dealing large amounts of damage while being tanky enough to not instantly die. It is currently one of the best damage dealers in the game and its simple gameplay makes it engaging for both fresh and veterans alike.

Pros Cons Neutral
  • Top-tier damage (Top 3 among all jobs)
  • Most of the time is less dependent on VCT and FCT compared to other jobs
  • Versatile
  • Above average HP and tankiness
  • Higher base movement speed and increased weight capacity thanks to mount
  • Simple gameplay
  • Sustainability is dependent on consumables (Potions)
  • Below Average Flee, you are less likely to dodge and have to eat the damage
  • Gear-dependent
  • No party utility outside of damage
  • Only shines best in late/endgame
Moderate upkeep to deal full damage (Runes)

Stats and Traits

This is a rundown on what each Stat and Trait does for Dragon Knight and its builds. If you wish to know certain stat allocations, please refer to Build Paths below.

Stats Notes
STR Main Damage Stat; Additional Weight Your primary stat. It affects your melee damage output the most, also useful for carrying more items
AGI Attack Speed + Flee Mainly used to increase attack speed. Also increases the potency of ASPD consumables. Such as Berserk Potion, Enrich Celermine, etc.
VIT Max HP; DEF and MDEF Makes you tankier and increases healing potency of consumables, it also decreases your chance to be hit by certain status effects.
INT Max SP; Casting Time, MDEF Mainly for you to be able to cast your skills more before using consumables. This also affects your casting time mainly used for Dragonic Breath.
DEX Ranged ATK, HIT, MATK, Casting Time Increases your HIT rate. Primary stat for Dragonic Breath as it increases your ranged damage and lowers cast time more than INT
LUK Critical HIT, ATK, MATK, Perfect Dodge Mainly used to increase Critical Chance. It is the primary stat for Critical Hit builds
Trait Notes
POW ATK and P. ATK Your main trait; all of your 4th Job Skills scale with POW
STA RES Get this if you wish to be more resistant to Physical Damage. If you have access to Parry, you may skip out on this.
WIS MRES Get this if you wish to be more resistant to Magical Damage. This is usually more preferred as you have less MDEF than DEF.
SPL MATK and S. MATK Primary trait of Magic builds. DKs have no magic build so we skip this.
CON R HIT, FLEE, P. ATK Mainly used to increase your P. ATK. This is a tertiary trait for Critical Hit builds and secondary trait for Dragonic Breath.
CRT H. Plus and C. Rate Increases 140% BASE Critical Damage Modifier; 1 C. Rate = +1% Critical Damage, Secondary Trait for Critical Builds

Skills

This will cover relevant skills mainly used for Leveling and staples skills used up to 4th jobs.

1st Job - Swordsman
7.png Magnum Break - Your main AoE skill during your 1st job phase. Allows you to deal ADDITIONAL 20% Fire property damage for 10 seconds. Highly used in endgame to boost damage vs. bosses
8.png Endure - Ignore stagger/hitstun from normal attacks for 7 normal attacks. Increase MDEF based on skill level.

2nd Job - Knight / Lord Knight
60.png Two-Hand Quicken - Increases CRI, ASPD%, Scaling ASPD, HIT for 5 minutes. (Requires Two-Handed Sword)
356.png Parry - Enable up to 50% chance of blocking physical damage (Requires Two-Handed Sword)
63.png Riding - Enable Mounting (Peco-peco)
64.png Cavalry Mastery - Remove ASPD penalty from mounting
355.png Aura Blade - Buffs damage based on Base Level
357.png Concentration - Increase ATK and Hit; reduces your DEF; receive Endure Level 1
1001.png Charge Attack - 14 cell targeted gapcloser

3rd Job - Rune Knight
2010.png Rune Mastery - Enable craft and use of Runestones. The potency and crafting chance of runes scale with Rune Mastery Level.
2001.png Enchant Blade - Increase Auto Attack damage; bonus also increase with MATK and INT
2007.png Dragon Training - Same as 63.png Riding and 64.png Cavalry Mastery but with a Dragon. Required for mounting from 3rd job onward


Skills to use for Leveling

Ranged Build (6001.png Dragonic Breath + 5211.png Madness Crusher)

2008.png Dragon Breath - 9x9 Ground Target AoE Fire Element
5004.png Dragon Breath Water - 9x9 Ground Target AoE Water Element

Critical Hit Build (5208.png Hack and Slasher + 5201.png Servant Weapon + 5213.png Storm Slash)

2005.png Wind Cutter - 7x7 AOE [Lv5] Ignores Defense when using 2 Sword around yourself.
2006.png Ignition Break - 9x9 AOE Critical Skill around yourself.
2002.png Sonic Wave - Single Target Critical Skill .

4th Job - Dragon Knight

5207.png Two Handed Defense - Reduces damage taken when using 2-Hand weapons

5212.png Vigor - Uses AP to give 2 types of buffs:

1st: Drastically Increase Auto-attack damage

2nd: Increase damage vs. Demi-Human and Angel race up to 100% (This applies to skills as well). Highly useful for certain areas such as Biosphere Temple


Critical Hit Build (5208.png Hack and Slasher + 5201.png Servant Weapon + 5213.png Storm Slash)


5213.png Storm Slash - Single Target Critical Skill; has a chance to double damage when used with 12731.png Turisus Runestone (12731)

5208.png Hack and Slasher - Targetted 7x7 AOE Critical Skill.


5201.png Servant Weapon - Summons swords that deal additional damage while auto-attacking this skill can crit.

5203.png Servant Weapon - Sign - Shoots a 5201.png Servant Weapon at an enemy to mark them as a 5205.png Servant Weapon - Demolition and 5204.png Servant Weapon - Phantom

5205.png Servant Weapon - Demolition - Uses all 5201.png Servant Weapon to hit targets marked by 5203.png Servant Weapon - Sign around you in a 13x13 AOE (Can deal critical damage)

5204.png Servant Weapon - Phantom - Gapcloser that hits all targets marked by 5203.png Servant Weapon - Sign and the 5x5 area around the targets hits (Can deal critical damage)


Ranged Build (6001.png Dragonic Breath + 5211.png Madness Crusher)

5206.png Charging Pierce - Gives a charge stack for each use of a ranged, non-6001.png Dragonic Breath skill, mainly 5211.png Madness Crusher. Doubles the damage of the skill used at the 10th.

5211.png Madness Crusher - 7x7 AOE Ranged Skill (Requires 2H Weapon)

6001.png Dragonic Breath- 9x9 AOE ranged skill that also scales well with HP and SP.

5210.png Dragonic Aura - AOE ranged skill that inflicts big damage and greatly buffs 6001.png Dragonic Breath, and 2008.png Dragon Breath + 5004.png Dragon Breath Water

Runes

Runes are consumables that buff your character. It is highly recommended to farm for them, especially the staples, as they essentially double the damage that you can do.

Runes
Rune Effect Staple?
12731.png Turisus Runestone (12731) STR +30, 30% to increase Auto Attack Damage by 150% and Base Damage of Skill by 250% (125% for PVP) for 15 minutes YES
12729.png Asir Runestone (12729) Increase Weapon ATK and Scaling ASPD for 15 minutes YES
12726.png Rhydo Runestone (12726) Significantly increases the damage of your next auto attack, has a chance to destroy your weapon by 20% PVP
12732.png Pertz Runestone (12732) 7x7 AOE skill around you. Can crit. NO
12725.png Nosiege Runestone (12725) Remove and become immune to the following debuffs:
Stun, Sleep, Curse, Stone Curse, Poison, Blind, Silence, Bleeding, Confusion, Frozen, Deep Sleep, Burning, Freezing,
Guillotine Cross Poisons, Marsh of Abyss, and Mandragora Howling. For 60 seconds
Situational
12733.png Hagalas Runestone (12733) Consume 20% MaxHP. 30% of destroying weapons (Players) or decrease 25% ATK (Monsters) for 10 seconds [Bosses Unaffected] Increase DEF and MDEF for 15 minutes YES
12727.png Verkana Runestone (12727) Randomly summon 2~4 shields. Shields share your DEF and MDEF and have 1000 HP. Shield will be destroyed if taking more than 1000HP damage, but any excess damage will be ignored. Lasts 15 minutes Situational
12728.png Isia Runestone (12728) Increase INCOMING healing effects by 50% Decrease reflected melee damage by 50% for 15 mins Situational
12730.png Urj Runestone (12730) Recover 60 SP every 10 seconds for 15 minutes NO
22540.png Lux Anima Runestone (22540) +30% vs All Size, +30% melee and ranged damage, +30% critical damage, +30% MaxHP and MaxSP YESYESYES

Where to Farm

Staple Runes are written in BOLD and ITALICIZED

Rune Material
12731.png Turisus Runestone (12731) 12736.png Mystic Rough Runestone (12736)

1584.gif
Tamruan (1584)

[ALL STAGES]

Use 25464.png World Tour Ticket (25464) to ayo_dun02

[unless you want to do the pre-quest AND

run around a maze every time you need to farm]

7939.png Elder Branch (7939)

1995.gif
Pinguicula (1995)

[Early Game] (Splendide > Right > Right)

[Late Game] (Biosphere Grass)

7030.png Claw of Desert Wolf (7030)

1106.gif
Desert Wolf (1106)

[ALL STAGES] (Ice Dungeon > Down Portal)

1034.png Blue Hair (1034) 1133.gif
Kobold (1133) [ANY]

[ALL STAGES] (Lighthalzen > Top > Top > Left)

12729.png Asir Runestone (12729) 7938.png Light Granule (7938)

1713.gif
Acidus (1713)

[Early Game] (Abyss Lakes > Left > Top) or Abyss Lakes 4


20779.gif
Void Mimic (20779)

[Mid Game] (Thanatos Tower > F9 > F10) QUEST REQUIRED

7002.png Ogre Tooth (7002)

1213.gif
High Orc (1213)

[ALL STAGES] (Clock Tower > Middle > TopMid > BottomLeft Box)

or 25464.png World Tour Ticket (25464) to alde_dun02

22540.png Lux Anima Runestone (22540) 969.png Gold (969)

644.png Gift Box (644) via 4206.png Myst Case Card (4206)

OR

Knight Dealer NPC via Main Office

12726.png Rhydo Runestone (12726) 716.png Red Gemstone (716)

1380.gif
Driller (1380)

[Early Game] (Aldebaran > Down > Down > Left)

20179.gif
Sieglouse (20179)

[Late Game] (Clock Tower Unknown Basement)

12732.png Pertz Runestone (12732) 1035.png Dragon Canine (1035)

1384.gif
Deleter (1384) 1385.gif
Deleter (1385)

[ALL STAGES] (Magma Dungeon 2 OR Magma Dungeon 3)

7221.png Tangled Chains (7221)

1506.gif
Disguise (1506)

[Early Game] (Niflheim > Left > Left)

20936.gif
Disguiser (20936)

[Late Game] (Niflheim Dungeon 2F)

12725.png Nosiege Runestone (12725) 7069.png Destroyed Armor (7069)

1584.gif
Tamruan (1584)

[ALL STAGES] Use 25464.png World Tour Ticket (25464) to ayo_dun02

7099.png Worn-out Magic Scroll (7099)

1882.gif
Baba Yaga (1882)

[Early Game] (Moscovia Dungeon > Top > Right)

20781.gif
Eldest (20781)

[Midgame] (Thanatos Tower > F9 > F10)

QUEST REQUIRED

12733.png Hagalas Runestone (12733) 1096.png Round Shell (1096)

1194.gif
Arclouze (1194)

[Early Game] (See High Orc > Lower Right)

20179.gif
Sieglouse (20179)

[Late Game] (Clock Tower Unknown Basement)

7123.png Dragon Skin (7123)

1384.gif
Deleter (1384) 1385.gif
Deleter (1385)

[ALL STAGES] (Magma Dungeon 2 OR Magma Dungeon 3)

12727.png Verkana Runestone (12727) 7210.png Armor Piece of Dullahan (7210)

1504.gif
Dullahan (1504)

[Early Game] (Niflheim > Left > Left)

12728.png Isia Runestone (12728) 7097.png Burning Heart (7097)

1836.gif
Magmaring (1836)

[ALL STAGES] (Thor Volcano > Down)

12730.png Urj Runestone (12730) 518.png Honey (518)

1060.gif
Bigfoot (1060)

[ALL STAGES] (Payon > Down> Left)

1048.png Horrendous Hair (1048)

1148.gif
Medusa (1148)

[ALL STAGES] (Beach Dungeon > Beach Dungeon 1)

Critical Hit Build (5208.png Hack and Slasher + 5201.png Servant Weapon + 5213.png Storm Slash)

Early Game Gears

Position Gear Enchant Notes
Upper 400139.png Advanced Paradise Cap (400139)
+11 400053.png Illusion Morrigane's Helm [1] (400053) 4995.png Rune of Strength Lv2 (4995) AND/OR 29007.png Rune of Luck Lv2 (29007) Must be comboed with 480054.png Illusion Morrigane's Manteau [1] (480054) and Accessory Set

Requires at least +7 to effectively replace Advanced Paradise Cap

Middle 410094.png Sealed Chain [1] (410094) Can be bought from other players for relatively cheap
Lower 420076.png Bondage Necklace (420076) Can be bought from other players for relatively cheap
Armor 450185.png Advanced Paradise Suit (450185)
+9 450087.png Grace Knight Armor [1] (450087)
+11 450182.png Illusion Sprint Mail [1] (450182) 4995.png Rune of Strength Lv2 (4995) AND/OR 29007.png Rune of Luck Lv2 (29007) Must be comboed with 470066.png Illusion Sprint Shoes [1] (470066)

Requires at least +9 to effectively replace Grace SET

Weapon 600021.png Paradise Rune Knight Two-handed Sword (600021)
+11 600011.png Illusion Death Guidance [2] (600011) Requires at least +9 to effectively replace Paradise RK. (Non-crit) Wind Cutter

Requires at least +11 to effectively replace Paradise RK (Crit)

+9 600027.png Glacier Two-Handed Sword (600027) 311352.png Glacier Flower Spell (Physical - Element) (311352)

311350.png Glacier Flower Spell (Physical - Size) (311350)

311348.png Glacier Flower Spell (Physical - Race) (311348)

311342.png Glacier Flower Spell (ATK) (311342)

First main priority upgrade. Best bought from other players.

Best weapon to get prior to getting your Dim Glacier weapon.

Garment 480105.png Advanced Paradise Manteau (480105)
+9 480018.png Grace Attack Manteau [1] (480018)
+11 480054.png Illusion Morrigane's Manteau [1] (480054) 4995.png Rune of Strength Lv2 (4995) AND/OR 29007.png Rune of Luck Lv2 (29007) Must be comboed with 400053.png Illusion Morrigane's Helm [1] (400053) and Accessory Set

Requires at least +9 Refine to effectively replace Grace SET

Footwear 470069.png Advanced Paradise Boots (470069)
+9 470020.png Grace Attack Boots [1] (470020)
+11 470066.png Illusion Sprint Shoes [1] (470066) 4995.png Rune of Strength Lv2 (4995) AND/OR 29007.png Rune of Luck Lv2 (29007) Must be comboed with 450182.png Illusion Sprint Mail [1] (450182)

Requires at least +9 Refine to effectively replace Grace SET

Right Accessory 490127.png Advanced Paradise Gloves (490127)
490019.png Grace Attack Ring [1] (490019)
490069.png Illusion Morrigane's Belt [1] (490069) Completed +9 Illusion Morrigane+Sprint is preferred to replace Grace SET
Left Accessory 490126.png Advanced Paradise Ring (490126)
490070.png Illusion Morrigane's Pendant [1] (490070)

Middle-game/Late-game Transition Gears

Position Gear Enchant Notes
Upper 19474.png Temporal Circlet (Rune Knight) [1] (19474) 29085.png Acute Lv5 (29085)

29689.png Temporal Jewel (LUK) Lv 3 (29689)

4703.png STR+4 (4703)

Can be kept up to late-game provided the Acute enchant is at least 29088.png Acute Lv8 (29088) ,

otherwise stick with 400109.png Boitata Hat [1] (400109)

400109.png Boitata Hat [1] (400109) You can get the MVP materials from 50001.png Forgotten Heirloom (50001) via Daily Hunts/Instances and 25731.png Zelunium (25731) from EP18 Dungeons onwards. This is the best GENERIC headgear for critical jobs.
Middle 410094.png Sealed Chain [1] (410094) Can be bought from other players for relatively cheap
Lower 420076.png Bondage Necklace (420076) Can be bought from other players for relatively cheap
Armor 450177.png Gray Wolf Suit [1] (450177) 310542.png Wolf Orb (Melee Duple) (310542)

310509.png Wolf Orb (Warrior) Lv.3 (310509)

310506.png Wolf Orb (Warrior) Lv.2 (310506)

You can start farming 1000405.png Amethyst Fragment (1000405) at Labyrinth of Oz 2F once you complete your Early Game Gear, even earlier if you have complete rune buffs. Requires doing and completing EP18.
450206.png Snow Flower Armor [1] (450206) 1000783.png Ice Flower Magic Stone(Melee Duple) (1000783)

1000720.png Ice Flower Magic Stone(Warrior) (1000720)

1000718.png Ice Flower Magic Stone(Magical Defense) (1000718) OR 1000717.png Ice Flower Magic Stone(Physical Defense) (1000717)

Only get if you want to buy from other players. While potentially cheaper and marginally better than 450177.png Gray Wolf Suit [1] (450177) ), the volatility of the player market and getting it how it is intended can make it a bigger or as much of a grind as 450177.png Gray Wolf Suit [1] (450177) .
450169.png Nebula Armor of Power [1] (450169) 310676.png Star Cluster of Power Lv.3 (310676)

310735.png Nebula of Sharp Lv.3 (310735)

4704.png STR+5 (4704) or ANY

Constellation Tower Gear.

The armor itself, and/or the materials used are best bought from other players, as Constellation Tower is a party-based instance. Getting this is fully enchanted, graded and refined is required if you wish to farm Biosphere Depth F1 on your own.

Weapon 5208.png Hack and Slasher

600030.png Dim Glacier Two-Handed Sword [1] (600030)

311453.png Glacier Flower Spell (Physical Grade) Lv5 (311453)

311273.png Glacier Flower Spell (Hack and Slasher) (311273)

311273.png Glacier Flower Spell (Hack and Slasher) (311273)

Only replace 600027.png Glacier Two-Handed Sword (600027) with this once you have it at least at Grade B and +12 and fully enchanted
5201.png Servant Weapon

600030.png Dim Glacier Two-Handed Sword [1] (600030)

311453.png Glacier Flower Spell (Physical Grade) Lv5 (311453)

311272.png Glacier Flower Spell (Servant Weapon) (311272)

311272.png Glacier Flower Spell (Servant Weapon) (311272)

5213.png Storm Slash

600031.png Flush Claw Sword [2] (600031)

311388.png Expert Fighter Lv5 (311388)

4844.png Sharp Lv5 (4844)

Only get if you're ready to commit to 5213.png Storm Slash as it is a single-target skill and farming normal mobs with it is quite inefficient
Garment 480174.png Pirate Captain's Coat [1] (480174) You can get the MVP materials from 50001.png Forgotten Heirloom (50001) via Daily Hunts/Instances and 25731.png Zelunium (25731) from EP18 Dungeons onwards.Best GENERIC garment for critical jobs. While not the best in terms of damage, it can make crit management easier and can be used among all crit jobs, both ranged and melee. It can also be used up until endgame
480230.png Fire Rune Manteau [1] (480230) 311881.png Varmundt's Crystal(Death) Lv5 (311881) OR ANY

310922.png Power of Varmundt Lv3 (310922) OR 310932.png Creative of Varmundt Lv3 (310932)

4704.png STR+5 (4704) OR ANY

Best in slot manteau in terms of damage once you got your CRI stat managed. 310922.png Power of Varmundt Lv3 (310922) is highly preferred but 310932.png Creative of Varmundt Lv3 (310932) provided the CRT stats you have are balanced
Footwear 470087.png Gray Wolf Boots [1] (470087) 310612.png Wolf Orb (Over Power) (310612)

310608.png Wolf Orb (Physical Force) Lv.3 (310608)

310599.png Wolf Orb (Robust) Lv.3 (310599)

2nd Slot, 310612.png Wolf Orb (Over Power) (310612) , is highly optional as it is not worth the effort for inconsistent procs. Get if you want to have placeholder boots until you get 470173.png Fire Rune Boots [1] (470173)
470173.png Fire Rune Boots [1] (470173) 311881.png Varmundt's Crystal(Death) Lv5 (311881) OR ANY

310922.png Power of Varmundt Lv3 (310922) OR 310932.png Creative of Varmundt Lv3 (310932)

4704.png STR+5 (4704) OR ANY

Best in slot boots in terms of damage once you got your CRI stat managed. 310922.png Power of Varmundt Lv3 (310922) is highly preferred but 310932.png Creative of Varmundt Lv3 (310932) provided the CRT stats you have are balanced
Right Accessory 490054.png Sinful Opal Ring [1] (490054) OR

490066.png Brilliant Light Aquamarine Ring [1] (490066)

OR ANY 10% ATK THANATOS RING

310199.png Anger Lv3 (310199) above OR 310214.png Regret Lv3 (310214) above

310234.png Solace Lv3 (310234) above OR 310219.png Empathy Lv3 (310219) above

Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards. Only use as a placeholder as 490106.png Gray Wolf Pendant [1] (490106) is much better for crit management
490106.png Gray Wolf Pendant [1] (490106) 310632.png Wolf Orb (Critical) Lv.4 (310632)

310632.png Wolf Orb (Critical) Lv.4 (310632)

310490.png Wolf Orb (STR) Lv.3 (310490)

Can easily solve your CRI problems in the midgame. Feel free to transition into 490303.png Venom Rune Ring [1] (490303) once you have settled with your CRI.
Left Accessory 490055.png Sinful Opal Necklace [1] (490055) OR

490067.png Brilliant Light Aquamarine Necklace [1] (490067) OR

OR ANY 10% ATK THANATOS RING

310199.png Anger Lv3 (310199) above

310234.png Solace Lv3 (310234) above

Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards. Only use as a placeholder as 490107.png Gray Wolf Ring [1] (490107) is much better for crit management
490107.png Gray Wolf Ring [1] (490107) 310632.png Wolf Orb (Critical) Lv.4 (310632)

310632.png Wolf Orb (Critical) Lv.4 (310632)

310490.png Wolf Orb (STR) Lv.3 (310490)

Can easily solve your CRI problems in the midgame. Feel free to transition into 490306.png Venom Magic Ring [1] (490306) once you have settled with your CRI.

Late-game/End-game Gears

Position Gear Enchant Notes
Upper 19474.png Temporal Circlet (Rune Knight) [1] (19474) 29088.png Acute Lv8 (29088) - 29090.png Acute Lv10 (29090)

29689.png Temporal Jewel (LUK) Lv 3 (29689)

4703.png STR+4 (4703)

Got the Acute enchant to at least 29088.png Acute Lv8 (29088) ? Congratulations! You have currently the best in slot Upper HG for your job.

Stick with 400109.png Boitata Hat [1] (400109) if you don't want to leave it to RNG.

+12 [A] 400109.png Boitata Hat [1] (400109) The best generic critical headgear out there. If you have it lying around, this is a good choice.
+12 [A] 400374.png Crown of Good and Evil (Dragon Knight) [1] (400374) 312021.png Evil Spell (312021)

29083.png Acute Lv3 (29083)

- While it is the best headgear in terms of damage for 5213.png Storm Slash when combo-ed with 470211.png Boots of Good and Evil (Dragon Knight) [1] (470211) (matches up with 19474.png Temporal Circlet (Rune Knight) [1] (19474) at 29090.png Acute Lv10 (29090) ) Only get this if you are wholly committed to 5213.png Storm Slash. Otherwise feel free to skip

- 400529.png Time Dimensions Rune Crown(Dragon Knight) [1] (400529) with 312753.png Acute Jewel 5Lv (312753) and 312712.png Time Dimension Jewel (Luck) 3Lv (312712) matches with 400374.png Crown of Good and Evil (Dragon Knight) [1] (400374) and 470211.png Boots of Good and Evil (Dragon Knight) [1] (470211) . While is still technically the best by a very small margin (<1%). It is best to build a fully enchanted 400529.png Time Dimensions Rune Crown(Dragon Knight) [1] (400529) instead and swap between 600054.png Dimensions Dragon Sword [2] (600054) for 5208.png Hack and Slasher and 600031.png Flush Claw Sword [2] (600031) and 5213.png Storm Slash

400529.png Time Dimensions Rune Crown(Dragon Knight) [1] (400529) 312753.png Acute Jewel 5Lv (312753) onwards

312712.png Time Dimension Jewel (Luck) 3Lv (312712) 4704.png STR+5 (4704) OR 4754.png LUK+5 (4754) OR ANY

- Combos with 600054.png Dimensions Dragon Sword [2] (600054) for 5208.png Hack and Slasher Cooldown Reduction + 2006.png Ignition Break autocast.

- Can also be used as a standalone headgear for 5213.png Storm Slash and 5201.png Servant Weapon builds thanks to its enchantments.

Middle 410233.png Gambler's Seal [1] (410233)
Lower 420210.png Ace of Hearts in Mouth (Melee Physical) (420210)
Armor +12 [A] 450274.png Flame Earth Rune Armor [1] (450274) 312334.png Flame Earth Rune 10Lv (312334)

312324.png Earth Rune 5Lv (312324)

312319.png Flame Rune 5Lv (312319)

Though it is best in terms of damage, the -15 CRI penalty can hurt and makes crit management trickier. Feel free to choose this if you can handle the penalty, or happen to have one this around.
+12 [A] 450281.png Corruption Poison Rune Cloth [1] (450281) 312394.png Corruption Poison Rune 10Lv (312394)

312384.png Poison Rune 5Lv (312384)

312379.png Corruption Rune 5Lv (312379)

Best in terms of comfort. Makes crit management easier in exchange of losing a wee bit of damage
Weapon 5208.png Hack and Slasher

+12 [A] 600054.png Dimensions Dragon Sword [2] (600054)

ANY BIOSPHERE GEM

ANY VARMUNDT CRYSTAL


- Combos with 400529.png Time Dimensions Rune Crown(Dragon Knight) [1] (400529) . Best in slot for 5208.png Hack and Slasher due to the Cooldown Reduction from 0.7s to 0.5s alongside the bonus of auto-casting 2006.png Ignition Break per 5208.png Hack and Slasher cast.

- Adjust the Biosphere Gem and Varmundt Crystal based on your needs.

5201.png Servant Weapon

+12 [A] 600030.png Dim Glacier Two-Handed Sword [1] (600030)

311453.png Glacier Flower Spell (Physical Grade) Lv5 (311453)

311272.png Glacier Flower Spell (Servant Weapon) (311272)

311272.png Glacier Flower Spell (Servant Weapon) (311272)

5213.png Storm Slash

+12 [A] 600031.png Flush Claw Sword [2] (600031)

311388.png Expert Fighter Lv5 (311388)

4844.png Sharp Lv5 (4844)

The main weapon for 5213.png Storm Slash. Get it to maximize 5213.png Storm Slash damage for MVPing / Instance Bosses
Garment +12 [A] 480174.png Pirate Captain's Coat [1] (480174) Best GENERIC garment for critical jobs. While not the best in terms of damage, it can make crit management easier and can be used among all crit jobs, both ranged and melee. It can also be used up until endgame
+12 [A] 480230.png Fire Rune Manteau [1] (480230) 311881.png Varmundt's Crystal(Death) Lv5 (311881) OR ANY

310922.png Power of Varmundt Lv3 (310922) OR 310932.png Creative of Varmundt Lv3 (310932)

4704.png STR+5 (4704) OR ANY

Best in slot manteau in terms of damage once you got your CRI stat managed. 310922.png Power of Varmundt Lv3 (310922) is highly preferred but 310932.png Creative of Varmundt Lv3 (310932) provided the CRT stats you have are balanced
Footwear +12 [A] 470173.png Fire Rune Boots [1] (470173) 311881.png Varmundt's Crystal(Death) Lv5 (311881) OR ANY

310922.png Power of Varmundt Lv3 (310922) OR 310932.png Creative of Varmundt Lv3 (310932)

4704.png STR+5 (4704) OR ANY

Best in slot boots in terms of damage once you got your CRI stat managed. 310922.png Power of Varmundt Lv3 (310922) is highly preferred but 310932.png Creative of Varmundt Lv3 (310932) provided the CRT stats you have are balanced
+12 [A] 470211.png Boots of Good and Evil (Dragon Knight) [1] (470211) 312450.png Evil Vigor (Dragon Knight) (312450)

311388.png Expert Fighter Lv5 (311388)

- Comboes with 400374.png Crown of Good and Evil (Dragon Knight) [1] (400374) . You CANNOT use this boots alone as 312450.png Evil Vigor (Dragon Knight) (312450) requires 312021.png Evil Spell (312021) from the headgear. Get if you're committed to 5213.png Storm Slash. Otherwise use 470173.png Fire Rune Boots [1] (470173)

- While is still technically the best by a very small margin (<1%) when comboed with 400374.png Crown of Good and Evil (Dragon Knight) [1] (400374) . It is best to use 470173.png Fire Rune Boots [1] (470173) and build a fully enchanted 400529.png Time Dimensions Rune Crown(Dragon Knight) [1] (400529) instead and swap between 600054.png Dimensions Dragon Sword [2] (600054) for 5208.png Hack and Slasher and 600031.png Flush Claw Sword [2] (600031) for 5213.png Storm Slash

Right Accessory 490303.png Venom Rune Ring [1] (490303) 311943.png Brilliant Biosphere Gem (Boss Type) (311943) OR ANY

311953.png Tenacity of Varmundt Lv5 (311953) OR 311963.png Focus of Varmundt Lv5 (311963)

311978.png Fragment of Varmundt (POW) Lv5 (311978)

Feel free to use any 2nd Slot Racial based on your needs. 311943.png Brilliant Biosphere Gem (Boss Type) (311943) is best but is definitely the most expensive part to min-max.

311953.png Tenacity of Varmundt Lv5 (311953) is highly preferred, but 311963.png Focus of Varmundt Lv5 (311963) provided there is at least one 311953.png Tenacity of Varmundt Lv5 (311953) to balance the damage-crit ratio.

Left Accessory 490306.png Venom Magic Ring [1] (490306) 311943.png Brilliant Biosphere Gem (Boss Type) (311943) OR ANY

311953.png Tenacity of Varmundt Lv5 (311953) OR 311963.png Focus of Varmundt Lv5 (311963)

311978.png Fragment of Varmundt (POW) Lv5 (311978)

Shadow Gear / Costume Stones

Position Gear Enchant Notes
Upper 1000222.png Assassin Cross Stone II (Top) (1000222) Combos with 1000221.png Guillotine Cross Stone II (Garment) (1000221) to giv +5% ATK and 15% Critical Damagee
Middle 1000611.png Rune Knight Stone (1000611) Gives +5% Melee and Ranged damage with Lv. 10 2010.png Rune Mastery
Lower 1000976.png Guillotine Cross Stone (Low) (1000976) Combos with 1000221.png Guillotine Cross Stone II (Garment) (1000221) to give +15% racial.
Garment 1000221.png Guillotine Cross Stone II (Garment) (1000221) +15% Critical Damage; Required to combo 1000222.png Assassin Cross Stone II (Top) (1000222) and 1000976.png Guillotine Cross Stone (Low) (1000976)
Dual 1000855.png Critical Stone (Dual) (1000855) +10 CRI; +10% Critical Damage
Armor +10 24679.png Maximum Mammoth Shadow Armor (24679) Melee +5% or ANY

C. Rate 5 (Priority)

Increases damage dealt. Combos with 24680.png Maximum Mammoth Shadow Shoes (24680) to further increase damage and be immune to knockback if both pieces are at least +9.

Interchangeable with 24663.png Full Penetration Shadow Armor (24663)

Weapon +10 24386.png Infinity Shadow Weapon (24386) Mainly used to nullify damage penalty from Size, as 2H Sword deals 25% less against Small and Medium enemies
Shield +10 24767.png Mega Blitz Shadow Shield (24767) Increases your attack speed and the damage you deal with crit.
Footwear +10 24680.png Maximum Mammoth Shadow Shoes (24680) Interchangeable with 24664.png Full Penetration Shadow Shoes (24664)
Right Accessory +10 24661.png Full Penetration Shadow Earring (24661) Allows you to ignore the enemy's defense stats. Combos with 24662.png Full Penetration Shadow Pendant (24662) to allow you to fully ignore enemy defense if both are at least +9

Interchangeable with 24681.png Maximum Mammoth Shadow Earring (24681)

Left Accessory +10 24662.png Full Penetration Shadow Pendant (24662) Interchangeable with 24682.png Maximum Mammoth Shadow Pendant (24682)

Stats / Traits

Note: 120 is the usually the threshold for highest stat allocation efficiency, going above 120 is usually a loss barring some exceptions.
Stats Allocation Notes
STR 120+ Your main damage scaling for stats. Also increases your weight capacity allowing you to carry more items
AGI 95-110 Allows you to attack faster, which means you can output more skills for damage
VIT 100-120 Makes you less squishy. Having VIT at 100 renders you immune to certain status ailments (e.g. Stun) hence the 100 minimum.
INT 70-100 / Leftover points Allows you to cast more skills before replenishing it.
DEX 1 Your build is centered around dealing crits, and crits DO NOT MISS, hence DEX can be left untouched. If you are still in the early game though, feel free to allocate some DEX as critical chance is not abundant early in the game.
LUK 120-125 Increases your chance to deal critical hit damage. Decreases your chance to get hit by Curse status. Only allocate 125 LUK if and only if you run 300261.png Galensis Card (300261)
Trait Allocation Notes
POW 100 Your main damage scaling for Traits. Max this one first especially if you are leveling.
STA Leftover Physical Damage Resist. Put leftover points if you want more tankiness vs. Physical
WIS Leftover Magical Damage Resist. Put leftover points if you want more tankiness vs. Magical.
SPL 0 You don't deal magic damage sadly
CON 35 / Leftover Mostly used for increasing P. ATK. Allocate your points here if you wish to deal more damage once you maxed out POW/CRT
CRT 100 Your secondary scaling for Traits. Increases your chance to deal critical hit damage, as well as increases your base critical damage modifier (C.Rate) (Ex: Base crit damage is 200%. Having 30 C.Rate makes it 230%)

Skill Tree

Note: Skills outlined with a RED box is a core skill that can be used on all stages of the game. While BLUE box is your skill used while leveling during that job.
Swordman
Notes
- 7.png Magnum Break gives you an additional 20% Fire property damage for 10 seconds. It's used especially against bosses where that 20% can make a difference for DPS.
Lord Knight
Notes
Rune Knight
Notes
Dragon Knight
Notes

CARDS

Position Gear Notes
Upper 300150.png Abysmal King Dramoh Card (300150) Main combo component for 300144.png Abysmal Merman Card (300144)
300015.png Purple Ferus Card (300015) Budget offensive headgear card
300360.png Shining Seaweed Card (300360) Combo with 300362.png Unfrost Flower Card (300362)

Best non-MVP HG card for Critical DK

Middle 4524.png King Dramoh Card (4524) Combo with 300150.png Abysmal King Dramoh Card (300150)
300015.png Purple Ferus Card (300015) Budget offensive headgear card
300360.png Shining Seaweed Card (300360) Best non-MVP HG card for Critical DK
Armor 4393.png Shelter Card (4393) Combo with 300271.png Happy Card (300271)
300362.png Unfrost Flower Card (300362) +4% Melee per 3 refine and +1 P. ATK

Combo with 300360.png Shining Seaweed Card (300360) for +10% ATK

Weapon 27361.png Polluted Wander Man Card (27361) +30% vs Medium and Large
300263.png Rekenber Guard Card (300263) +5% ATK; +10% Melee if on 2H Sword; +2% Melee per 3 refine; +3% Melee per 3 refine and if Base Level 200.

Performs as much and scales better than 27361.png Polluted Wander Man Card (27361) if at +12 Refine above

Garment 300261.png Galensis Card (300261) +2 CRI per 10 Base LUK

+30% Crit Damage if Base LUK is at least 125

300271.png Happy Card (300271) Combo with 4393.png Shelter Card (4393)

+10% Melee; +15% Melee per 40 base STR if combo and base level 200

Footwear 300144.png Abysmal Merman Card (300144) Your main card for shoes until you get 300380.png Entangled Intermediate Rgan Card (300380)

+15% Critical Damage if combo with 300150.png Abysmal King Dramoh Card (300150)

300380.png Entangled Intermediate Rgan Card (300380) +5 CRI

If below +12: -15 CRI; -10% Crit Damage

If +12 or above: +15 CRI; +10% Crit Damage; C. Rate +5

Only use if footwear is +12 above, otherwise you lose on stats

Right Accessory 300278.png Void Mimic Card (300278) +15% Critical Damage
Left Accessory 300278.png Void Mimic Card (300278) +15% Critical Damage

PETS

Pet Notes
1374.gif
Incubus (1374)
If you prefer SP sustain
1370.gif
Succubus (1370)
If you prefer HP sustain
1115.gif
Eddga (1115)
If you prefer CRI (+8) and C. Rate (+3)
20420.gif
Corrupted Wanderer (20420)
If you prefer Critical Damage (+7%) and some CRI (+3)
1087.gif
Orc Hero (1087)
If you prefer ATK (+7%) and some Critical Damage (+3%)

Ranged Build (6001.png Dragonic Breath + 5211.png Madness Crusher)

Early Game Gears

Position Gear Enchant Notes
Upper 400139.png Advanced Paradise Cap (400139)
+11 19366.png Illusion Goibne's Helm [1] (19366) 29010.png Rune of Vitality Lv2 (29010) AND/OR 29004.png Rune of Dexterity Lv2 (29004) Must be comboed with:

15348.png Illusion Goibne's Armor [1] (15348) 20923.png Illusion Goibne's Spaulders [1] (20923)

22192.png Illusion Goibne's Greaves [1] (22192)

Requires at least +9 to effectively replace Advanced Paradise Cap

Middle 410092.png Cor Core Booster [1] (410092) Can be bought from other players for relatively cheap
Lower 420030.png Feather in Mouth (420030) Can be bought from other players for relatively cheap
Armor 450185.png Advanced Paradise Suit (450185)
+9 450087.png Grace Knight Armor [1] (450087)
+11 15348.png Illusion Goibne's Armor [1] (15348) 29010.png Rune of Vitality Lv2 (29010) AND/OR 29004.png Rune of Dexterity Lv2 (29004) Requires at least +9 Refine AND FULL COMBO to effectively replace Grace SET
Weapon 630015.png Paradise Rune Knight Lance (630015)
+11 21050.png Illusion Tae Goo Lyeon [2] (21050) Requires at least +9 to effectively replace Paradise RK.

Do note that 2H Sword has size penalty

+9 630018.png Glacier Lance (630018) 311352.png Glacier Flower Spell (Physical - Element) (311352)

311350.png Glacier Flower Spell (Physical - Size) (311350)

311348.png Glacier Flower Spell (Physical - Race) (311348)

311342.png Glacier Flower Spell (ATK) (311342)

First main priority upgrade. Best bought from other players.

Best weapon to get prior to getting your Dim Glacier weapon.

Why not 530025.png Glacier Spear (530025) + Shield?

Because all the enchants gain additional benefits if slotted on a 2H Weapon,

and the DPS gain is much better than having a shield.

Garment 480105.png Advanced Paradise Manteau (480105)
+9 480018.png Grace Attack Manteau [1] (480018)
+11 20923.png Illusion Goibne's Spaulders [1] (20923) 29010.png Rune of Vitality Lv2 (29010) AND/OR 29004.png Rune of Dexterity Lv2 (29004) Requires at least +9 Refine AND FULL COMBO to effectively replace Grace SET
Footwear 470069.png Advanced Paradise Boots (470069)
+9 470020.png Grace Attack Boots [1] (470020)
+11 22192.png Illusion Goibne's Greaves [1] (22192) 29010.png Rune of Vitality Lv2 (29010) AND/OR 29004.png Rune of Dexterity Lv2 (29004) Requires at least +9 Refine AND FULL COMBO to effectively replace Grace SET
Right Accessory 490127.png Advanced Paradise Gloves (490127)
490019.png Grace Attack Ring [1] (490019)
490121.png Illusion Sprint Glove [1] (490121) Use this once you've replaced Grace set
Left Accessory 490126.png Advanced Paradise Ring (490126)
490120.png Illusion Sprint Ring [1] (490120) Feel free to use once you've gotten Grace set

Middle-game/Late-game Transition Gears

Position Gear Enchant Notes
Upper 400110.png Crown of Beelzebub [1] (400110) You can get the MVP materials from 50001.png Forgotten Heirloom (50001) via Daily Hunts/Instances and 25731.png Zelunium (25731) from EP18 Dungeons onwards. Get it ASAP and refine to at least +9 if able. This is the best in slot headgear for the Ranged Build so feel free to max it whenever you can.
Middle 410092.png Cor Core Booster [1] (410092) Can be bought from other players for relatively cheap
Lower 420030.png Feather in Mouth (420030) Can be bought from other players for relatively cheap
Armor 450177.png Gray Wolf Suit [1] (450177) 310533.png Wolf Orb (Angle Shot) (310533)

310508.png Wolf Orb (Shooter) Lv.3 (310508)

310505.png Wolf Orb (Shooter) Lv.2 (310505)

You can start farming 1000405.png Amethyst Fragment (1000405) at Labyrinth of Oz 2F once you complete your Early Game Gear, even earlier if you have complete rune buffs. Requires doing and completing EP18.
450206.png Snow Flower Armor [1] (450206) 311155.png Ice Flower Spell (Angle Shot) (311155)

311100.png Ice Flower Spell (Shooter) (311100)

1000718.png Ice Flower Magic Stone(Magical Defense) (1000718) OR 1000717.png Ice Flower Magic Stone(Physical Defense) (1000717)

Only get if you want to buy from other players. While potentially cheaper and marginally better than 450177.png Gray Wolf Suit [1] (450177) ), the volatility of the player market and getting it how it is intended can make it a bigger or as much of a grind as 450177.png Gray Wolf Suit [1] (450177) .
450171.png Nebula Suit of Concentration [1] (450171) 310682.png Star Cluster of Concentration Lv.3 (310682)

310732.png Nebula of Expert Archer Lv.3 (310732) OR 310744.png Nebula of Health Lv.3 (310744)

4724.png DEX+5 (4724) or 4744.png VIT+5 (4744) or ANY

Constellation Tower Gear.

The armor itself, and/or the materials used are best bought from other players, as Constellation Tower is a party-based instance. Getting this is fully enchanted, graded and refined is required if you wish to farm Biosphere Depth F1 on your own.

Weapon 6001.png Dragonic Breath

530034.png Dim Glacier Spear [1] (530034)

311453.png Glacier Flower Spell (Physical Grade) Lv5 (311453)

311443.png Glacier Flower Spell (Dragonic Breath) (311443)

311443.png Glacier Flower Spell (Dragonic Breath) (311443)

Only replace 630018.png Glacier Lance (630018) with this once you have it at least at Grade B and +12 and fully enchanted

For 6001.png Dragonic Breath, only get if you wish to go through gradual progression or you happen to stumble to get one for relatively cheap.

Prioritize getting 630041.png Dimensions Dragon Lance [2] (630041) as you only need to refine and grade it, compared to farming enchantment materials AND refining and grading a 530034.png Dim Glacier Spear [1] (530034)

5211.png Madness Crusher

630019.png Dim Glacier Lance [1] (630019)

311453.png Glacier Flower Spell (Physical Grade) Lv5 (311453)

311274.png Glacier Flower Spell (Madness Crusher) (311274)

311274.png Glacier Flower Spell (Madness Crusher) (311274)

6001.png Dragonic Breath

630041.png Dimensions Dragon Lance [2] (630041)

ANY BIOSPHERE GEM

ANY VARMUNDT CRYSTAL

Immediately replace 630018.png Glacier Lance (630018) once you are able to get and equip it. It beats a fully enchanted +9https://muhro.eu/flux/data/items/icons/630018.png Glacier Lance (630018) through getting the same refine alone.

Best bought from other players as getting it at your current progression point is impossible, it should be relatively cheap as well to get the base weapon.

Shield 460018.png Illusion Silver Guard [1] (460018) 29010.png Rune of Vitality Lv2 (29010) Feel free to get once you transition into 530034.png Dim Glacier Spear [1] (530034)
Garment 480124.png Convertible Physical Wing [1] (480124) This will serve as placeholder gear prior to getting Varmundt Manteaus. Refine to +11 if you wish
480231.png Glade Rune Manteau [1] (480231) 311881.png Varmundt's Crystal(Death) Lv5 (311881) OR ANY

310922.png Power of Varmundt Lv3 (310922)

4724.png DEX+5 (4724) or 4744.png VIT+5 (4744) or ANY

More niche equipment for 6001.png Dragonic Breath. Best used with 470073.png Boots of Unknown Life [1] (470073)
480232.png Ice Rune Manteau [1] (480232) Only get and/or use if you want it to be shared between other jobs (e.g. Ranged Shinkiro/Shiranui, Mayhemic Thorns Biolo, etc)

Only best for 6001.png Dragonic Breath when paired with 470174.png Glade Rune Boots [1] (470174)

Footwear 470087.png Gray Wolf Boots [1] (470087) 310609.png Wolf Orb (Unlimited Vitality) (310609)

310602.png Wolf Orb (Fixed Casting) Lv.3 (310602)

310599.png Wolf Orb (Robust) Lv.3 (310599)

310609.png Wolf Orb (Unlimited Vitality) (310609) is optional because of how expensive it is and proccing it can be annoying. Feel free to get this if you wish to have transition gear prior to getting Varmundt boots.
470073.png Boots of Unknown Life [1] (470073) ANY HP / ANY MAX HP Transition gear that can be brought into endgame because when you get this to proc it can effectively double your damage output. Its inconsistency can be off-putting for some though.
470174.png Glade Rune Boots [1] (470174) 311881.png Varmundt's Crystal(Death) Lv5 (311881) OR ANY

310922.png Power of Varmundt Lv3 (310922)

4724.png DEX+5 (4724) or 4744.png VIT+5 (4744) or ANY

More niche equipment for 6001.png Dragonic Breath. Best used with 480232.png Ice Rune Manteau [1] (480232)
470175.png Ice Rune Boots [1] (470175) 311881.png Varmundt's Crystal(Death) Lv5 (311881) OR ANY

310922.png Power of Varmundt Lv3 (310922)

4724.png DEX+5 (4724) or 4744.png VIT+5 (4744) or ANY

Only get and/or use if you want it to be shared between other jobs (e.g. Ranged Shinkiro/Shiranui, Mayhemic Thorns Biolo, etc)

Not the best for 6001.png Dragonic Breath but still pretty good

Right Accessory 490054.png Sinful Opal Ring [1] (490054) OR

490066.png Brilliant Light Aquamarine Ring [1] (490066)

OR ANY 10% ATK THANATOS RING

310199.png Anger Lv3 (310199) above OR 310214.png Regret Lv3 (310214) above

310234.png Solace Lv3 (310234) above OR 310219.png Empathy Lv3 (310219) above

Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards.
490106.png Gray Wolf Pendant [1] (490106) 310631.png Wolf Orb (Archer) Lv.4 (310631)

310631.png Wolf Orb (Archer) Lv.4 (310631)

310491.png Wolf Orb (DEX) Lv.3 (310491)

The best Midgame accessory prior to getting 490302.png Soul Rune Ring [1] (490302) .
Left Accessory 490055.png Sinful Opal Necklace [1] (490055) OR

490067.png Brilliant Light Aquamarine Necklace [1] (490067) OR

OR ANY 10% ATK THANATOS RING

310199.png Anger Lv3 (310199) above OR 310214.png Regret Lv3 (310214) above

310234.png Solace Lv3 (310234) above OR 310219.png Empathy Lv3 (310219) above

Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards.
490107.png Gray Wolf Ring [1] (490107) 310631.png Wolf Orb (Archer) Lv.4 (310631)

310631.png Wolf Orb (Archer) Lv.4 (310631)

310491.png Wolf Orb (DEX) Lv.3 (310491)

The best Midgame accessory prior to getting 490305.png Soul Magic Ring [1] (490305) .

Late-game/End-game Gears

Position Gear Enchant Notes
Upper +12 [A] 400110.png Crown of Beelzebub [1] (400110) Fully upgrading this headgear is still worthwhile, as 400529.png Time Dimensions Rune Crown(Dragon Knight) [1] (400529) can get very expensive in terms of time and materials investment.
+12 [A] 400529.png Time Dimensions Rune Crown(Dragon Knight) [1] (400529) 312783.png Adamantine Jewel 5Lv (312783)

312706.png Time Dimension Jewel (Vitality) 3Lv (312706)

4744.png VIT+5 (4744)

- Comboes with 630041.png Dimensions Dragon Lance [2] (630041) for 6001.png Dragonic Breath Cooldown Reduction

- Beats 400110.png Crown of Beelzebub [1] (400110) once comboed with 630041.png Dimensions Dragon Lance [2] (630041) assuming both are fully graded and refine at +12 even WITHOUT enchantments

Middle 410233.png Gambler's Seal [1] (410233) 5% MaxHP / 5% MaxHP
Lower 420220.png Ace of Diamonds in Mouth (Ranged Physical) (420220) +5 Dex / Long Range 7
Armor +12 [A] 450283.png Engraved Ice Storm Rune Suit [1] (450283) 312354.png Ice Storm Rune 10Lv (312354)

312344.png Storm Rune 5Lv (312344)

312339.png Ice Rune 5Lv (312339)

Best in slot armor. Better than 450171.png Nebula Suit of Concentration [1] (450171) especially vs. Bosses
Weapon 6001.png Dragonic Breath

+12 [A] 530034.png Dim Glacier Spear [1] (530034)

311453.png Glacier Flower Spell (Physical Grade) Lv5 (311453)

311443.png Glacier Flower Spell (Dragonic Breath) (311443)

311443.png Glacier Flower Spell (Dragonic Breath) (311443)

While it is still a good weapon, it is highly outclassed by 630041.png Dimensions Dragon Lance [2] (630041) alone.
6001.png Dragonic Breath

+12 [A] 630041.png Dimensions Dragon Lance [2] (630041)

ANY BIOSPHERE GEM

ANY VARMUNDT CRYSTAL

- Combos with 400529.png Time Dimensions Rune Crown(Dragon Knight) [1] (400529) . Best in slot for 6001.png Dragonic Breath due to the Cooldown Reduction from 0.5 to 0.35s.

-YOU WILL NEED INSTANT CAST AND AT LEAST 183+ ASPD TO MAXIMIZE YOUR SPAM RATE

- Adjust the Biosphere Gem and Varmundt Crystal based on your needs.

-This is a Two-Handed Weapon, you are unable to equip any shields such as 460018.png Illusion Silver Guard [1] (460018) and 460020.png Mad Bunny-LT [1] (460020)

5211.png Madness Crusher

+12 [A]630019.png Dim Glacier Lance [1] (630019)

311453.png Glacier Flower Spell (Physical Grade) Lv5 (311453)

311274.png Glacier Flower Spell (Madness Crusher) (311274)

311274.png Glacier Flower Spell (Madness Crusher) (311274)

Shield +12 460018.png Illusion Silver Guard [1] (460018) 2x 29010.png Rune of Vitality Lv2 (29010)
+12 [A] 460020.png Mad Bunny-LT [1] (460020) 310875.png HP Lv.3 (310875) - While only marginally better than 460018.png Illusion Silver Guard [1] (460018) in terms of damage, the utility this shield gives makes it worthwhile.
Garment +12 [A]480231.png Glade Rune Manteau [1] (480231) 311881.png Varmundt's Crystal(Death) Lv5 (311881) OR ANY

310922.png Power of Varmundt Lv3 (310922)

4724.png DEX+5 (4724) or 4744.png VIT+5 (4744) or ANY

More niche equipment for 6001.png Dragonic Breath. Best used with 470073.png Boots of Unknown Life [1] (470073)
+12 [A] 480232.png Ice Rune Manteau [1] (480232) Only get and/or use if you want it to be shared between other jobs (e.g. Ranged Shinkiro/Shiranui, Mayhemic Thorns Biolo, etc)

Only best for 6001.png Dragonic Breath when paired with 470174.png Glade Rune Boots [1] (470174)

Footwear +11 [C]470073.png Boots of Unknown Life [1] (470073) Can highly increase (almost double) your damage output if it procs. If you don't like inconsistency,

you may swap out to 470174.png Glade Rune Boots [1] (470174) or 470175.png Ice Rune Boots [1] (470175)

+12 [A] 470174.png Glade Rune Boots [1] (470174) 311881.png Varmundt's Crystal(Death) Lv5 (311881) OR ANY

310922.png Power of Varmundt Lv3 (310922)

4724.png DEX+5 (4724) or 4744.png VIT+5 (4744) or ANY

More niche equipment for 6001.png Dragonic Breath. Best used with 480232.png Ice Rune Manteau [1] (480232)
+12 [A]470175.png Ice Rune Boots [1] (470175) 311881.png Varmundt's Crystal(Death) Lv5 (311881) OR ANY

310922.png Power of Varmundt Lv3 (310922)

4724.png DEX+5 (4724) or 4744.png VIT+5 (4744) or ANY

Only get and/or use if you want it to be shared between other jobs (e.g. Ranged Shinkiro/Shiranui, Mayhemic Thorns Biolo, etc)

Not the best for 6001.png Dragonic Breath but still pretty good

Right Accessory 490302.png Soul Rune Ring [1] (490302) 311943.png Brilliant Biosphere Gem (Boss Type) (311943) OR ANY

311953.png Tenacity of Varmundt Lv5 (311953)

311978.png Fragment of Varmundt (POW) Lv5 (311978)

Feel free to use any 2nd Slot Racial based on your needs. 311943.png Brilliant Biosphere Gem (Boss Type) (311943) is best

but is definitely the most expensive part to min-max

Left Accessory 490305.png Soul Magic Ring [1] (490305) 311943.png Brilliant Biosphere Gem (Boss Type) (311943) OR ANY

311953.png Tenacity of Varmundt Lv5 (311953)

311978.png Fragment of Varmundt (POW) Lv5 (311978)

Shadow Gear / Costume Stones

Position Gear Enchant Notes
Upper 1000297.png Lord Knight Stone II (Top) (1000297) Up to +5% Ranged per level of 397.png Spiral Pierce
Middle 25491.png Stalker Stone (25491) Combos with 25493.png Shadow Chaser Stone (Garment) (25493) to give +10% Ranged
Lower 1000865.png Shadow Chaser Stone (Low) (1000865) Combo with 25493.png Shadow Chaser Stone (Garment) (25493) to give +15% vs. all Element
Garment 25493.png Shadow Chaser Stone (Garment) (25493) Required for 25491.png Stalker Stone (25491) combo. and 1000865.png Shadow Chaser Stone (Low) (1000865)
Dual 1001055.png Power Stone(Dual) (1001055) +5 POW
Armor +10 24679.png Maximum Mammoth Shadow Armor (24679) Ranged +5% or ANY

POW 5 (Priority)

Increases damage dealt. Combos with 24680.png Maximum Mammoth Shadow Shoes (24680) to further increase damage and be immune to knockback if both pieces are at least +9.

Interchangeable with 24764.png Lord Bearer's Shadow Armor (24764)

+ 10https://muhro.eu/flux/data/items/icons/24764.png Lord Bearer's Shadow Armor (24764) Double Lord Bearer's combo deals more damage compared to 24679.png Maximum Mammoth Shadow Armor (24679) combo, albeit you lose out on knockback immunity from the 24679.png Maximum Mammoth Shadow Armor (24679) combo
Weapon +10 24686.png Absorb Shadow Weapon (24686) Added Leech effect at +10 refine use this if you want more sustain over the damage of 24734.png Durable Shadow Weapon (24734)
+10 24734.png Durable Shadow Weapon (24734) More damage.
Shield +10 24685.png Absorb Shadow Shield (24685) Added Leech effect at +10 refine use this if you want more sustain over the damage of 24735.png Durable Shadow Shield (24735)
+10 24735.png Durable Shadow Shield (24735) More damage.
Footwear +10 24680.png Maximum Mammoth Shadow Shoes (24680) Interchangeable with 24763.png Lord Bearer's Shadow Shoes (24763)
+10 24763.png Lord Bearer's Shadow Shoes (24763) Combos with 24764.png Lord Bearer's Shadow Armor (24764)
Right Accessory +10 24766.png Lord Bearer's Shadow Earring (24766) Combos with 24765.png Lord Bearer's Shadow Pendant (24765) to further increase HP and damage; enables Endure status permanent at the cost of HP penalty at +9 of both.

Refine to +10 both pieces to remove HP Penalty

Interchangeable with 24681.png Maximum Mammoth Shadow Earring (24681)

+10 24339.png Almighty Shadow Earring (24339) With the coming of 400529.png Time Dimensions Rune Crown(Dragon Knight) [1] (400529) and 630041.png Dimensions Dragon Lance [2] (630041) , you may need additional status points for instant cast and attack speed to maximize your spam rate on 6001.png Dragonic Breath. Do note that you will trade damage for comfort/spammability.
Left Accessory +10 24765.png Lord Bearer's Shadow Pendant (24765) Interchangeable with 24682.png Maximum Mammoth Shadow Pendant (24682)
+10 24340.png Almighty Shadow Pendant (24340) With the coming of 400529.png Time Dimensions Rune Crown(Dragon Knight) [1] (400529) and 630041.png Dimensions Dragon Lance [2] (630041) , you may need additional status points for instant cast and attack speed to maximize your spam rate on 6001.png Dragonic Breath. Do note that you will trade damage for comfort/spammability.

Alternative

Upper 1000297.png Lord Knight Stone II (Top) (1000297) Up to +5% Ranged per level of 397.png Spiral Pierce
Middle 1000611.png Rune Knight Stone (1000611) Gives +5% Melee and Ranged damage with Lv. 10 2010.png Rune Mastery
Lower 25228.png Teleport Stone (Low) (25228) OR ANY If you're using 470073.png Boots of Unknown Life [1] (470073) , you may use any low stone for utility or more damage.

I chose 25228.png Teleport Stone (Low) (25228) so you won't have to bring 601.png Fly Wing (601) for convenience.

Garment 25067.png Cast Stone (Garment) (25067) If you're using 470073.png Boots of Unknown Life [1] (470073) and want to remove FCT.
Dual 1001055.png Power Stone(Dual) (1001055) +5 POW
Weapon +10 24792.png Master Shadow Weapon (24792) 312189.png POW+3 (312189)

4724.png DEX+5 (4724) or 4744.png VIT+5 (4744)

Can function independently by themselves to provide more damage. 4724.png DEX+5 (4724) is preferred to aim towards VCT Instant cast via stats [(Int+2Dex)=530]
Shield +10 24793.png Master Shadow Shield (24793)
Armor +10 24800.png Master Shadow Armor (24800) 312302.png Dragon Knight Soul(Dragonic Breath) (312302)

312189.png POW+3 (312189)

Combos with 24793.png Master Shadow Shield (24793) and 24801.png Master Shadow Shoes (24801) to provide 50% magical and physical defense pierce by 50% if ALL combo pieces are at least +9

If all Master Shadow pieces are equipped, gives 20% magical and physical RESISTANCE pierce by 20%

Footwear +10 24801.png Master Shadow Shoes (24801) Required for 24800.png Master Shadow Armor (24800) combo
Right Accessory +10 24802.png Master Shadow Earring (24802) Combos with 24803.png Master Shadow Pendant (24803) and 24792.png Master Shadow Weapon (24792) to provide 50% magical and physical defense pierce by 50% if ALL combo pieces are at least +9
Left Accessory +10 24803.png Master Shadow Pendant (24803) Required for 24802.png Master Shadow Earring (24802) combo

NOTES:

> While Blue Shadows are better, the Master Shadow set is also good if you wish to focus on 6001.png Dragonic Breath as it is relatively cheaper to max out their stats compared to Blue Shadows where you require lapine enchanting.

> The costume stones shown here is for when you're using 470073.png Boots of Unknown Life [1] (470073)

Stats / Traits

Note: 120 is the usually the threshold for highest stat allocation efficiency, going above 120 is usually a loss barring some exceptions.
Stats Allocation Notes
STR 100-120 One of your main damage stats. Also increases your weight capacity allowing you to carry more items.
AGI 70-110 Allows you to attack faster, which means you can output more skills for damage. Prioritize this last as ASPD is prioritized less in the early game. Once you hit the late game, you need to hit at least 183 ASPD to maximize 6001.png Dragonic Breath
VIT 120-130 Makes you less squishy. Having VIT at 100 renders you immune to certain status ailments (e.g. Stun) hence the 100 minimum.
INT 100-120 Allows you to cast more skills before replenishing it. This stat is also included for cast time reduction via stats (Int+Dex(2)=530)
DEX 100-120 Increases your HIT rate. 6001.png Dragonic Breath CAN miss so keep that in mind. This is also the main stat for cast time reduction via stats. In the late game you'll need to reach instant cast time to maximize 6001.png Dragonic Breath.

In the early game you may prioritize this for smoother movement / kiting.

LUK 1 No need LUK as your skills cannot crit.
Trait Allocation Notes
POW 100 Your main damage scaling for Traits. Max this one first especially if you are leveling.
STA Leftover Physical Damage Resist. Put leftover points if you want more tankiness vs. Physical
WIS Leftover Magical Damage Resist. Put leftover points if you want more tankiness vs. Magical.
SPL 0 You don't deal magic damage sadly.
CON 100 Mostly used for increasing P. ATK. Allocate your points here after maxing out POW
CRT 0 You don't need CRT as it is mainly for critical based builds. Feel free to put leftover points here if you wish to get a non-significant damage boost

Skill Tree

Note: Skills outlined with a RED box is a core skill that can be used on all stages of the game. While BLUE box is your skill used while leveling during that job.
Swordman
Notes
- 7.png Magnum Break gives you an additional 20% Fire property damage for 10 seconds. It's used especially against bosses where that 20% can make a difference for DPS.
Lord Knight
Notes
- 357.png Concentration is the only buff you can use for the build, feel free to allocate your points on anything else, even on the Swordman tree if you feel like it.
Rune Knight
Notes
- 2008.png Dragon Breath and 5004.png Dragon Breath Water does NOT scale with STR. It mainly scales with MaxHP/Current HP. If you are still leveling, prioritize VIT first and INT/DEX for smoother leveling
Dragon Knight
Notes
- If you want to opt out of 5211.png Madness Crusher, you may max out 5207.png Two Handed Defense instead.

- 5201.png Servant Weapon is used for AP recovery to recover AP outside of healer

CARDS

Position Gear Notes
Upper 300174.png Melted Poring Card (300174) +10% MaxHP. Best Non-MVP card that increases MaxHP
Middle 300174.png Melted Poring Card (300174) +10% MaxHP. Best Non-MVP card that increases MaxHP
Armor 4392.png Observation Card (4392) Combo with 300270.png Empathize Card (300270)
300376.png Two Eyes Dollocaris Card (300376) +100 Def, +50 RES

If below +12: -30% MaxHP; -10% ATK, -10% MATK

If +12 or above: +30% MaxHP; -10% ATK, -10% MATK

Only use if armor is +12 above, otherwise you lose on stats.

Weapon 27361.png Polluted Wander Man Card (27361) +30% vs Medium and Large
4608.png White Knight Card (4608) +15 ATK, +20% vs. Medium and Large; IF COMBO with 4609.png Khalitzburg Knight Card (4609) : gives a total +35% damage and -30% Damage taken vs Medium and Large
300264.png Rekenber High Guard Card (300264) +5% ATK; +10% Ranged if on 2H Spear; +2% Ranged per 3 refine; +3% Ranged per 3 refine and if Base Level 200.

Performs as much and scales better than 27361.png Polluted Wander Man Card (27361) if at +12 Refine above

Shield 300235.png Mushy Ant Egg Card (300235) +10% MaxSP; +1%MaxHP per refine
4609.png Khalitzburg Knight Card (4609) +20 DEF, -25% damage taken vs Medium and Large; IF COMBO with 4608.png White Knight Card (4608) gives a total +35% damage and -30% Damage taken vs Medium and Large
Garment 300270.png Empathize Card (300270) Combo with 4392.png Observation Card (4392)

+10% Ranged; +15% Ranged per 40 base DEX if combo and base level 200

300426.png Crux Findel Card (300426) +10% damage taken vs Neutral Element; +5% Ranged; +4% ranged per 2 refine
Footwear 300091.png Papila Card (300091) +2 Dex; +10% MaxHP and 10% MaxSP
Right Accessory 300077.png Broken Omega Cleaner Card (300077) +2 Dex and +1 Vit; +10%MHP
Left Accessory 300077.png Broken Omega Cleaner Card (300077) +2 Dex and +1 Vit; +10%MHP

PETS

Pet Notes
1374.gif
Incubus (1374)
If you prefer SP sustain
1370.gif
Succubus (1370)
If you prefer HP sustain
20940.gif
Blue Moon Loli Ruri (20940)
For 6001.png Dragonic Breath build

If you prefer more HP (+5%) and VIT (+4) Be careful of its 73.png Kyrie Eleison proc as it can animation lock you

1039.gif
Baphomet (1039)
If you prefer +5% Ranged and +7% MaxSP

Epilogue

That should be all for now. Feel free to reach out to me via ping in MuhRO discord at the #swordsman channel.

Video showcase and other updates coming soon provided I'm free.

Suggestions and comments that would help improve the guide are highly appreciated as well!

Special Thanks

Special thanks to the following:

  • Nihilo Guild for being the OGs and bringing me to MuhRO
  • yamiobsura and Nkkpgpbgbg of Nihilo for their insight on 6001.png Dragonic Breath build
  • Endless Paradise and Shady Communication for socialization
  • Muh, Icecold and the rest of the MuhRO team for all the hard work.