Maru's Chivalry: A war guide for Knights: Difference between revisions

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[[Category:PVP Guides]]
== Introduction ==
== Introduction ==
Hey! It’s me, Maru!  
'''So you are interested in bringing your mount to WoE, aren’t you? You've come to the right place! I'll guide you through this journey of becoming the strongest knight you can be.'''


====== I'm Maru ======
and I've been playing RO for around 18 years now. During all these years, Knight has always been my favorite (to be honest, my only) job and I don't feel like myself if I'm not mounted (kappapride). And, since I'm mostly a PvP player since my childhood, I wanted to make a complete guide with all the things that I've learned along the years to help those who are just starting on PvP as a Knight, either as a Rune Knight for WoE SE or as a Lord Knight for WoE TE.


So you are interested in bringing your mount to WoE, aren’t you? You've come to the right place! I'll guide you through this journey of becoming the strongest knight you can be.
'''Keep in mind that this guide is NOT absolute truth and doesn't intend to be, it is my vision and experience as a WoE player. You can (and should) adapt and change things based on''' '''your needs, experiences and own tests. WoE is not as simple as black and white, there are many variants that will change from guild to guild, player to player and meta to meta.'''


Keep in mind that this guide is '''NOT''' absolute truth and doesn't intend to be, it is my vision and experience as a WoE player. You can ('''and should''') adapt and change things based on your needs, experiences and own tests. WoE is not as simple as black and white, there are many variants that will change from guild to guild, player to player and meta to meta.
== War of Emperium: Second Edition! ==
 
== 1. War of Emperium: Second Edition! ==
WoE SE is my favorite WoE edition and the one I played the most in my life. I played as a DB RK mostly and I'll share some tips, ideas and builds that I've gathered over the years.
WoE SE is my favorite WoE edition and the one I played the most in my life. I played as a DB RK mostly and I'll share some tips, ideas and builds that I've gathered over the years.


=== 1. Dragon Breath: ===
=== Dragon Breath Build ===
Dragon Breath is, by far, my favorite build and from where I'm starting to write this guide.  
Dragon Breath is, by far, my favorite build. It is a simple still effective build with a fun playstyle, not very punishing for those who are beginning and still have an amazing learning curve. Due to it being simple, you can focus on what is happening on GvG, focus on learning more about the jobs and what they should do or even shotcall for your guild if you feel like doing so. Since you are a frontliner, you want to get as high as possible resists with enough after cast delay reduction to spam your main skill. Damage is not your priority and you should always focus on your main goal: keeping your enemy frontline away from your stack, acting like a wall between them.


==== Pros and Cons: ====
==== Pros and Cons ====
{| class="wikitable"
{| class="wikitable"
|+
|+
Line 28: Line 29:
* Predictable damage element, being forced Neutral/Shadow, Ghost/Holy or Water/Fire;  
* Predictable damage element, being forced Neutral/Shadow, Ghost/Holy or Water/Fire;  
* High usage of badges due to consumables (Runes and Potions);
* High usage of badges due to consumables (Runes and Potions);
* Needs to get hit'd to really shine on.
* Needs to get hit to really shine.
|}
 
==== Stats ====
{| class="wikitable"
|+
|STR
|Increases weight capacity and reduces
duration of some disables;                         
|80+
|It is your main source of protection against Shadow Chasers and those
annoying Masquerades.
|-
|AGI
|Increases ASPD and reduces chances of
some disables;
|70+
|Good for ASPD but also helps with Masquerades.
|-
|VIT
|Increases your HP and potion efficiency;
|110+
|Your main stat. Increases your damage and your tankyness.
|-
|INT
|Increases your SP and reduces cast time;
|110+
|Reduces cast time and slightly increase your damage.
|-
|DEX
|Greatly reduces cast time;
|120
|Used mainly for {{#item:22008}}.
|-
|LUK
|Reduces chances and duration of some
disables;
|1+
|Good for Curse immunity and helps with Masquerades.
|}
 
==== Skills ====
{| class="wikitable"
|+
!Swordsman's Skills
!Notes
|-
|{{#skill:4}}
|Increase potion efficiency by 10% per skill level.
'''BE SURE TO HAVE IT MAXED.'''
|-
|{{#skill:7}}
|Can be used to break Ankle Snare traps.
|-
|{{#skill:8}}
|Slightly increase MDEF.
|-
!Lord Knight's Skills
!
|-
|{{#skill:355}}
|Increases a bit of DB damage.
|-
|{{#skill:357}}
|Decreases your DEF. Very useful against {{#item:13017}} users.
|-
!Rune Knight's Skills
!
|-
|{{#skill:2010}}
|Enable Rune usage. '''BE SURE TO HAVE IT MAXED.'''
|-
|{{#skill:2007}}
|Increases DB damage. Increases ASPD as leveled. Increase weight capacity.
'''BE SURE TO HAVE IT MAXED.'''
|-
|{{#skill:2008}}
|9x9 AoE physical damage. Your main skill, spam it.
|-
|{{#skill:5004}}
|9x9 AoE physical damage. Your main skill, spam it.
|-
|{{#skill:2009}}
|80% chance of inflicting fear and immobilizing enemies. Use it whenever
enemies try to pass through you and get to your stack.
|-
|{{#skill:2003}}
|Amplifies the damage you take and reflect back to attacker (70% on him
and 30% on you). Very useful to deal with {{#skill:2006}} and other
melee physical skills.
 
'''OBS: try to use it on the lowest level but that is still enough to kill your enemy.'''
|}
|}
==== Runes ====
{| class="wikitable"
|-
|{{#item:12729}}
|Greatly increases ASPD.  Changes {{#skill:5004}} element from Water to Ghost. 
|-
|{{#item:12733}}
|Greatly increases DEF/MDEF.
|-
|{{#item:12728}}
|Increase potion efficiency by 50%. It is cumulative with {{#skill:4}}.
|-
|{{#item:22540}}
| 30% bonus to Ranged Damage, HP and SP, which is huge damage boost.
Changes {{#skill:5004}} element from Water to Neutral. 
Changes {{#skill:2008}} element from Fire to Shadow.
|-
|{{#item:12725}}
|Remove and become immune to the following debuffs: <br> Stun, Sleep, Curse, Stone Curse, Poison, Blind, Silence, Bleeding, Confusion, Frozen, Deep Sleep, Burning, Freezing, <br> Guillotine Cross Poisons, Marsh of Abyss, and Mandragora Howling. For 60 seconds.
IT HAS 120 SECONDS COOLDOWN AND IS BEST USED BEFORE IMPORTANT GVGS.
|-
|{{#item:12727}}
|Randomly summon 2~4 shields. Each shield can protect you from 1 attack.
It lasts for 15 minutes if doesnt break and has 60s cooldown.
Try to always keep it up, this way you can protect yourself from initial burst from GvG
and still have it for emergency (panic button).
|}
==== Consumables ====
{| class="wikitable"
|+
|{{#item:12424}}
|Increases your HP, increasing damage.
|-
|{{#item:12427}}
|Increases your SP, increasing damage.
|-
|{{#item:12436}}
|Increases your SP, increasing damage.
|-
|{{#item:12437}}
|Highly increase ASPD.
|-
|{{#item:12121}}
| +20% Wind resist / -15% Earth resist. Use according to your gears and your enemies attacks.
|-
|{{#item:12120}}
| +20% Earth resist / -15% Fire resist. Use according to your gears and your enemies attacks.
|-
|{{#item:12119}}
| +20% Water resist / -15% Wind resist. Use according to your gears and your enemies attacks.
|-
|{{#item:12118}}
| +20% Fire resist / -15% Water resist. Use according to your gears and your enemies attacks.
|-
|{{#item:657}}
|Highly increase ASPD. Be aware that {{#skill:421}} will remove it, you can use {{#item:656}}
if you prefer.
|-
|{{#item:12414}}
|Very useful for animation canceling and gives you the effect of {{#item:645}}. Very useful
after being dispelled.
|-
|{{#item:525}}
|Use this in case you are not curse immune. If you playing curse immune, use {{#item:506}}instead.
|-
|{{#item:607}}
|Heals 100% of your HP and SP. Use it as panic button.
|-
|{{#item:608}}
|Heals 50% of your HP and SP. Use it as panic button.
|}
==== Gears ====
Before continuing, I want you to keep in mind that this is totally personal and you should adapt and use those that are most suited for your playstyle and your guild. I will give few ideas for gears and a brief explanation on why/when use it.
You going to need to achieve 97% after cast delay reduction to be able to spam properly, so make sure you pick items that give enough for it.
{| class="wikitable mw-collapsible mw-collapsed"
|+Equipments
!Position
!Item
!Enchant
!Notes
|-
| rowspan="2" |Upper
| +12 {{#item:19474}}
|{{#item:29105}}{{#item:29680}}
|We don't have much choice here, Temporal Circlet is just '''busted.''' It gives flat HP, SP%, skill damage, ACD reduction, ranged damage and can be enchanted for even more HP.
You can change {{#item:29680}} to {{#item:29677}}if you are lacking ASPD.
|-
| +7 {{#item:18572}}
|'''It can't be enchanted.'''
|Gives you some race resistance. Very important if you are stacking race resistance.
A most expensive (and better) version of {{#item:5172}}.
|-
| rowspan="4" |Middle
|{{#item:18894}}
|'''It can't be enchanted.'''
|Gives you some race resistance. Very important if you are stacking race resistance.
A most expensive (and better) version of{{#item:5800}}.
|-
|{{#item:410233}}
|ACD enchants. At least 5%.
|Best offensive choice. It combos with {{#item:420220}}for more damage.
|-
|{{#item:400002}}
|ACD enchants.
|A cheaper option to reach the acd needed.
|-
|{{#item:410094}}
|'''It can't be enchanted.'''
|Cheap option for damage.
|-
| rowspan="3" |Lower
|{{#item:18670}}
|'''It can't be enchanted.'''
|Gives you some race resistance. Very important if you are stacking race resistance.
|-
|{{#item:420220}}
|Long ranged damage +5~7%.
|Best offensive choice. It combos with {{#item:410233}}for more damage.
|-
|{{#item:420030}}
|'''It can't be enchanted.'''
|Cheap option for damage.
|-
| rowspan="3" |Armor
| +9 {{#item:15047}}
|'''It can't be enchanted.'''
|Gives you some race resistance, some ranged resistance and some HP%. Best used when stacking race resistance and using the whole Siege combo.
|-
| +11 {{#item:15388}}
|The element you prefer.
{{#item:4744}}
{{#item:4744}}
|Gives you some med size resistance and can be enchanted with an element of your preference. Very important if you are stacking size resistance.
'''Be aware that elemental armors are the best way of reducing/increasing damage taken, so pick your element wisely.'''
|-
| +12 {{#item:15399}}
|{{#item:310078}}{{#item:4747}}{{#item:4747}}
|Highly increase your HP, increasing your damage '''by a lot'''. Keep in mind that it '''isn't a defensive item''' since it increases your damage and HP but doesn't increase much your potion efficiency
or reduces the damage taken at all. You might need to use {{#item:607}} and {{#item:608}}more often when using this.
|-
| rowspan="4" |Weapon
|{{#item:1228}}
|{{#item:4836}}{{#item:4836}}
|Gives you some race resistance. Very important if you are stacking race resistance. 
Even if it can be enchanted for some ranged damage, this is a defensive gear and is best used as defensive swap.
|-
| +12 {{#item:32013}}
|'''It can't be enchanted.'''
|3 slotted spear, all around weapon that gives you half {{#item:4403}}.
|-
| +15 {{#item:1302}}
|'''It can't be enchanted.'''
|4 slotted axe, level 1 weapon. Easy to farm and easy to overrefine. Being an Axe means it is naturally unbreakable and have lower ASPD penalty.
'''The best offensive choice.'''
|-
| +15 {{#item:1402}}
|'''It can't be enchanted.'''
|4 slotted spear, level 1 weapon. Easy to farm and easy to overrefine.
|-
| rowspan="3" |Shield
| +11 {{#item:460018}}
|{{#item:29010}}{{#item:29010}}
|Gives you some acd and can be enchanted for more HP and damage.
'''The best choice all around.'''
|-
|{{#item:28902}}
|'''It can't be enchanted.'''
|Gives you a small chance of activating '''Magic Mirror''' Lv. 8. Best used as a swap.
|-
|{{#item:2122}}
|'''It can't be enchanted.'''
|Gives you a small chance of activating '''Magic Mirror''' Lv. 7. Best used as a swap.
|-
| rowspan="4" |Garment
|{{#item:2586}}
|'''It can't be enchanted.'''
|Gives you some race resistance. Best used when stacking race resistance and using the whole Siege combo.
|-
| +12 {{#item:20965}}
|12~15% after cast delay reduction.
|Some raw HP and damage increase. Can get enchanted with acd for even more
|-
| +11 {{#item:480090}}
|{{#item:310581}}{{#item:310575}}{{#item:310494}}
|Gives you some nice flat HP, ACD with {{#item:310494}}and med size resistance with {{#item:310581}}. Very important if you are stacking size resistance.
'''You can also use +11 {{#item:480020}}with same enchants if you have it, the only difference is just the acd enchant, resists are just the same.'''
|-
| +12 {{#item:15389}}
|{{#item:4836}}{{#item:4836}}{{#item:4836}}
|'''Best offensive choice.''' Best used as swap and combined with {{#item:300426}}.
'''Keep in mind that this is a high risk, you are going to get melted if focused while it is equipped.'''
|-
| rowspan="2" |Footwear
|{{#item:2484}}
|'''It can't be enchanted.'''
|Gives you some race resistance. Best used when stacking race resistance and using the whole Siege combo.
|-
| +12 {{#item:22008}}
|{{#item:4835}}{{#item:4878}}
|Gives you -0,5s FCT and some ranged damage.  {{#item:4878}}is a strong and mandatory tool, increasing your damage and effective HP by almost 40% while active.
If you don't need the FCT feel free to change it for {{#item:22007}} with same enchants (best used when combo'd with {{#item:20965}}).
|-
| rowspan="3" |Right Accessory
|{{#item:490106}}
|{{#item:310631}}{{#item:310631}}{{#item:310494}}
|Best offensive choice, increasing ranged damage by a lot.
|-
|{{#item:2963}}
|5~6% all elemental resistance (except neutral).
|Great defensive choice, best used when stacking some elemental resistances. Since you want just the enchants, can use a {{#item:2964}}with same enchants instead.
|-
|{{#item:2703}}
|{{#item:4832}}
|Slotted, 5% acd with small boost to ranged damage. Only use it if you can't get acd through any other source.
|-
| rowspan="2" |Left Accessory
|{{#item:32231}}
|{{#item:29591}}{{#item:4836}}
|Nice HP boost, ranged damage and gives you free ACD when used with {{#item:4878}}.
'''Use it everytime you have {{#item:4878}}equipped.'''
|-
|{{#item:2963}}
|5~6% all elemental resistance (except neutral).
|Great defensive choice, best used when stacking some elemental resistances. Since you want just the enchants, can use a {{#item:2964}}with same enchants instead.
|}
{| class="wikitable mw-collapsible mw-collapsed"
|+Cards
!Position
!Card
!Notes
|-
| rowspan="6" |Headgears
|{{#item:4311}}
|Increases Shadow and Undead resistance. Very useful against {{#skill:2008}}.
|-
|{{#item:4195}}
|Increases Water resistance. Very useful against {{#skill:2204}}.
|-
|{{#item:4271}}
|Increases Wind resistance. Very useful against {{#skill:2214}}.
|-
|{{#item:4087}}
|Increases Earth resistance. Very useful if you using Wind armor.
|-
|{{#item:300174}}
|Best offensive choice, increases your HP and your damage.
|-
|{{#item:27396}}
|Very useful if you are struggling to reach the needed acd.
|-
| rowspan="7" |Armor
|{{#item:300376}}
|Best offensive option, highly increase your HP. Best used on a +12 {{#item:15399}}.
|-
|{{#item:27112}}
|Increases med size resistance when equipped with {{#item:27111}}. Very important if you are stacking size resistance.
|-
|{{#item:300002}}
|Combos with {{#item:4334}}increasing ranged resistance and giving some HP, increasing some damage. A good all around choice.
|-
|{{#item:4089}}
|Endows your armor with Water element. '''Be aware that elemental armors are the best way of reducing/increasing damage taken, so pick your element wisely.'''
|-
|{{#item:4098}}
|Endows your armor with Wind element. '''Be aware that elemental armors are the best way of reducing/increasing damage taken, so pick your element wisely.'''
|-
|{{#item:4054}}
|Endows your armor with Holy element. '''Be aware that elemental armors are the best way of reducing/increasing damage taken, so pick your element wisely.'''
|-
|{{#item:4119}}
|Endows your armor with Shadow element. '''Be aware that elemental armors are the best way of reducing/increasing damage taken, so pick your element wisely.'''
|-
| rowspan="4" |Weapon
|{{#item:300094}}
|Combos with {{#item:300089}} and {{#item:300101}}increasing {{#skill:5004}} every 2 refines. '''This is mandatory on your main weapon.'''
|-
|{{#item:300264}}
|Best offensive choice for Spears. Greatly increase ranged damage every 3 refine when equipped on Spear type weapon.
|-
|{{#item:300441}}
|Best offensive choice for Axes. Greatly increase ranged damage every 3 refine when equipped on Axe type weapon.
|-
|{{#item:4608}}
|Increases med size resistance. Very useful if you are stacking size resistance. Since you want just the resistances, you can use {{#item:27384}}instead.
|-
| rowspan="2" |Shield
|{{#item:4058}}
|Greatly increases race resistance. Very important if you are stacking race resistance.
|-
|{{#item:4609}}
|Increases med size resistance. Very important if you are stacking size resistance. Since you want just the resistances, you can use {{#item:27385}}instead.
|-
| rowspan="9" |Garment
|{{#item:4334}}
|Increases your ranged and neutral resistance. Good all around choice.
|-
|{{#item:4095}}
|Greatly increases Water resistance. Very useful against {{#skill:2204}}.
|-
|{{#item:4056}}
|Greatly increases Wind resistance. Very useful against {{#skill:2214}}.
|-
|{{#item:4081}}
|Greatly increases Earth resistance. Very useful if you using Wind armor.
|-
|{{#item:4113}}
|Greatly increases Ghost resistance. Very useful against {{#skill:2202}} with {{#skill:5012}}.
|-
|{{#item:4116}}
|Greatly increases Shadow resistance. Very useful if you using Holy armor and against {{#skill:2008}}.
|-
|{{#item:4133}}
|Greatly increases Neutral resistance. Very useful against {{#skill:2213}} and {{#skill:271}}.
|-
|{{#item:27292}}
|3% acd and some flat HP. Only use it if you can't get acd through any other source.
|-
|{{#item:300426}}
|'''Best offensive choice. Greatly increases ranged damage per refine but reduces your Normal enemies resistance. Best used with {{#item:20965}}or {{#item:15389}}'''.
'''Keep in mind that this is a high risk, you are going to get melted if focused while it is equipped. And I will repeat: KEEP IN MIND THAT THIS IS A HIGH RISK, YOU ARE GOING TO GET MELTED IF FOCUSED WHILE IT IS EQUIPPED.'''
|-
|Footwear
|{{#item:300089}}
|Increases HP/SP and combos with {{#item:300094}} and {{#item:300101}}increasing {{#skill:2008}} every 2 refines. '''This is mandatory.'''
|-
| rowspan="3" |Accessories
|{{#item:300101}}
|Increases HP/SP and  {{#skill:5004}} and {{#skill:2008}} damage. Is also part of the combo with{{#item:300094}}and {{#item:300089}}.
'''This is mandatory, be sure to have AT LEAST ONE EQUIPPED.'''
|-
|{{#item:27111}}
|Combos with {{#item:27112}}for med size resistance. Very important if you are stacking size resistance.
|-
|{{#item:4349}}
|Adds a chance of auto casting {{#skill:25}} when you take physical damage. Very useful when diving, specially against burst ranged damage like {{#skill:2343}} and {{#skill:5033}}.
|}
{| class="wikitable mw-collapsible mw-collapsed"
|+Shadow Gears
!Position
!Item
!Notes
|-
|Shadow Armor
| +10 {{#item:24446}}
| rowspan="3" |Increases  {{#skill:5004}} damage, ranged damage and gives 1% acd by every 2 refine of the whole set.
'''VERY STRONG and should be a priority.'''
|-
|Shadow Shield
| +10 {{#item:24447}}
|-
|Shadow Shoes
| +10 {{#item:24448}}
|-
|Shadow Armor
| +9 {{#item:24245}}
| rowspan="3" |Gives you 15% acd when all parts are at least on +9;
Not ideal but can be used if you dont have '''Cold Breath Shadow Set'''.
|-
|Shadow Shield
| +9 {{#item:24244}}
|-
|Shadow Shoes
| +9 {{#item:24243}}
|-
|Shadow Weapon
| +10 {{#item:24288}}
|Increases {{#skill:5004}} per set refine when equipped with {{#item:24447}}.
If you have no intention of using {{#skill:2008}}, is better to use it instead of the '''Fire Breath Shadow Set'''.
|-
|Shadow Weapon
| +10 {{#item:24449}}
| rowspan="3" |Increases {{#skill:2008}} damage, ranged damage and HP/SP by every 2 refine of the whole set.
|-
|Shadow Pendant
| +10 {{#item:24450}}
|-
|Shadow Earring
| +10 {{#item:24451}}
|-
|Shadow Pendant
| +9 {{#item:24365}}
|Increases potion efficiency by a bit. It is cumulative with {{#item:12728}}and {{#skill:4}}.       
|-
| colspan="3" |'''All enchants should be Long range physical attack +5%.'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
|+Costume Stones
!Position
!Item
!Notes
|-
|Upper
|{{#item:29460}}
|Increases  {{#skill:2008}}/ {{#skill:5004}} damage when equipped with garment stone.
|-
|Middle
|{{#item:310882}}
|Increases ranged damage and {{#skill:2008}}/ {{#skill:5004}} damage when equipped with garment stone.
|-
|Lower
|{{#item:29462}}
|When equipped with garment stone, gives 5% acd. Only use it if you can't get acd through any other source.
|-
|Lower
|{{#item:1000612}}
|Increases HP/SP when equipped with garment stone.
|-
|Garment
|{{#item:29463}}
|'''Main stone, be sure to always use it.'''
|-
|Garment
|{{#item:311014}}
|Gives some acd with no downside. Very nice.
|-
| colspan="3" |Keep in mind that I didn't test any other costume stone, feel free to do so and compare damage/tankyness. Costume stones can be very versatile and you can create many different setups based on what you use here.
'''Those are the ones I use and can't give any other ideas because I still didn't have time to test and theorycraft. I might add some new ideas later.'''
|}
===== Build example =====
{| class="wikitable mw-collapsible mw-collapsed"
|+Stats
|STR
|100
|-
|AGI
|90
|-
|VIT
|120
|-
|INT
|110
|-
|DEX
|120
|-
|LUK
|1
|}
{| class="wikitable mw-collapsible mw-collapsed"
|+Gears
!Position
!Item
!Enchants
!Card/Stone
|-
|Upper
| +12 {{#item:19474}}
|{{#item:29105}}{{#item:29680}}
|{{#item:4087}}
|-
|Middle
|{{#item:410233}}
|'''+5% MHP / 5% ACD'''
|{{#item:4087}}
|-
|Lower
|{{#item:420220}}
|'''Long ranged damage +7%.'''
|
|-
|Armor
| +11 {{#item:15388}}
|{{#item:29303}} {{#item:4744}}{{#item:4744}}
|{{#item:27112}}
|-
|Weapon
| +12 {{#item:32013}}
|
|{{#item:300094}}{{#item:300264}}{{#item:4608}}
|-
|Shield
| +11 {{#item:460018}}
|{{#item:29010}}{{#item:29010}}
|{{#item:4608}}
|-
|Garment
| +11 {{#item:480090}}
|{{#item:310581}}{{#item:310575}}{{#item:310494}}
|{{#item:4095}}
|-
|Footwear
| +12 {{#item:22008}}
|{{#item:4835}}{{#item:4878}}
|{{#item:300089}}
|-
|Right Accessory
|{{#item:490106}}
|{{#item:310631}}{{#item:310631}}{{#item:310494}}
|{{#item:300101}}
|-
|Left Accessory
|{{#item:32231}}
|{{#item:29591}}{{#item:4836}}
|{{#item:27111}}
|-
|Shadow Armor
| +10 {{#item:24446}}
|'''Long range physical attack +5%.'''
| rowspan="6" |
|-
|Shadow Shield
| +10 {{#item:24447}}
|'''Long range physical attack +5%.'''
|-
|Shadow Shoes
| +10 {{#item:24448}}
|'''Long range physical attack +5%.'''
|-
|Shadow Weapon
| +10 {{#item:24449}}
|'''Long range physical attack +5%.'''
|-
|Shadow Earring
| +10 {{#item:24451}}
|'''Long range physical attack +5%.'''
|-
|Shadow Pendant
| +10 {{#item:24450}}
|'''Long range physical attack +5%.'''
|-
|Upper Costume
|'''ANY CHAD COSTUME THAT YOU WANT.'''
| rowspan="4" |
|{{#item:29460}}
|-
|Middle Costume
|'''ANY CHAD COSTUME THAT YOU WANT.'''
|{{#item:310882}}
|-
|Lower Costume
|'''ANY CHAD COSTUME THAT YOU WANT.'''
|{{#item:29462}}
|-
|Garment Costume
|'''ANY CHAD COSTUME THAT YOU WANT.'''
|{{#item:29463}}{{#item:311014}}
|-
| colspan="4" |On this setup you get 99% acd, 67% med size resistance and some elemental resistances. '''You can (and should) change armor element and elemental resistance cards according to your deaths.'''
'''Total reductions are: 67% vs Neutral, 67% vs Fire, 84% vs Water, 92% vs Wind,  65% vs Earth, 67% vs Holy, 67% vs Shadow, 67% vs Ghost, 67% vs Undead and 51% vs Poison.'''
'''OBS: This is not taking in consideration buffs and consumables. It will be even more effective when used with proof potions and skills like  {{#skill:2351}} and {{#skill:313}}.'''
|}
==== Gameplay ====
As a DB RK your main goal is to stay on frontline and act as a wall between enemies and allies, not allowing enemies to pass through you. For this, you use {{#skill:2009}} to immobilize them and try to snipe their squishy DPSes with {{#skill:5004}} /  {{#skill:2008}} when {{#skill:255}} drops.
Always try to play with your supports and be proactive. Don't wait for {{#skill:25}}s and/or {{#skill:404}} on your feet and move to where it is casted. Try to be as vocal as possible and communicate with your team, you are in frontline and can have a nice view of what is happening in the GvG. If you get {{#skill:255}} you can go for a more offensive setup and act as a secondary DPS.
== War of Emperium: Training Edition! ==
Even if you played pre-renewal WoE for some time, keep in mind that WoE TE is nothing close to it. Even if it uses transclasses, it is still a renewal WoE, using renewal formulas and mechanics. I played some TE on brazilian official server mainly as a status LK and was really fun. But, due to the changes we had and to be a smaller WoE when compared to the 40 vs 40 GvGs of officials, status LK is nowhere as good as it is in officials.
'''This being said, this is the first time I'm playing as CS LK. I am NOT experienced and I'm still learning it, so this section will be updated more often as I figure out and theorycraft stuff.'''
=== Clashing Spiral Build ===

Latest revision as of 09:52, 16 November 2024

Introduction

So you are interested in bringing your mount to WoE, aren’t you? You've come to the right place! I'll guide you through this journey of becoming the strongest knight you can be.

I'm Maru

and I've been playing RO for around 18 years now. During all these years, Knight has always been my favorite (to be honest, my only) job and I don't feel like myself if I'm not mounted (kappapride). And, since I'm mostly a PvP player since my childhood, I wanted to make a complete guide with all the things that I've learned along the years to help those who are just starting on PvP as a Knight, either as a Rune Knight for WoE SE or as a Lord Knight for WoE TE.

Keep in mind that this guide is NOT absolute truth and doesn't intend to be, it is my vision and experience as a WoE player. You can (and should) adapt and change things based on your needs, experiences and own tests. WoE is not as simple as black and white, there are many variants that will change from guild to guild, player to player and meta to meta.

War of Emperium: Second Edition!

WoE SE is my favorite WoE edition and the one I played the most in my life. I played as a DB RK mostly and I'll share some tips, ideas and builds that I've gathered over the years.

Dragon Breath Build

Dragon Breath is, by far, my favorite build. It is a simple still effective build with a fun playstyle, not very punishing for those who are beginning and still have an amazing learning curve. Due to it being simple, you can focus on what is happening on GvG, focus on learning more about the jobs and what they should do or even shotcall for your guild if you feel like doing so. Since you are a frontliner, you want to get as high as possible resists with enough after cast delay reduction to spam your main skill. Damage is not your priority and you should always focus on your main goal: keeping your enemy frontline away from your stack, acting like a wall between them.

Pros and Cons

Pros Cons
  • Easy to play and very newbie friendly;
  • Offensive tanker, dealing decent damage even if your main goal is to take damage;
  • Great toolset, being naturally immune to freeze/stone due to high mdef from runes;
  • Higher weight capacity and higher speed.
  • Easily disabled;
  • Predictable damage element, being forced Neutral/Shadow, Ghost/Holy or Water/Fire;
  • High usage of badges due to consumables (Runes and Potions);
  • Needs to get hit to really shine.

Stats

STR Increases weight capacity and reduces

duration of some disables;

80+ It is your main source of protection against Shadow Chasers and those

annoying Masquerades.

AGI Increases ASPD and reduces chances of

some disables;

70+ Good for ASPD but also helps with Masquerades.
VIT Increases your HP and potion efficiency; 110+ Your main stat. Increases your damage and your tankyness.
INT Increases your SP and reduces cast time; 110+ Reduces cast time and slightly increase your damage.
DEX Greatly reduces cast time; 120 Used mainly for 22008.png Temporal DEX Boots [1] (22008) .
LUK Reduces chances and duration of some

disables;

1+ Good for Curse immunity and helps with Masquerades.

Skills

Swordsman's Skills Notes
4.png Increase HP Recovery Increase potion efficiency by 10% per skill level.

BE SURE TO HAVE IT MAXED.

7.png Magnum Break Can be used to break Ankle Snare traps.
8.png Endure Slightly increase MDEF.
Lord Knight's Skills
355.png Aura Blade Increases a bit of DB damage.
357.png Concentration Decreases your DEF. Very useful against 13017.png Ice Pick [1] (13017) users.
Rune Knight's Skills
2010.png Rune Mastery Enable Rune usage. BE SURE TO HAVE IT MAXED.
2007.png Dragon Training Increases DB damage. Increases ASPD as leveled. Increase weight capacity.

BE SURE TO HAVE IT MAXED.

2008.png Dragon Breath 9x9 AoE physical damage. Your main skill, spam it.
5004.png Dragon Breath Water 9x9 AoE physical damage. Your main skill, spam it.
2009.png Dragon Howling 80% chance of inflicting fear and immobilizing enemies. Use it whenever

enemies try to pass through you and get to your stack.

2003.png Death Bound Amplifies the damage you take and reflect back to attacker (70% on him

and 30% on you). Very useful to deal with 2006.png Ignition Break and other melee physical skills.

OBS: try to use it on the lowest level but that is still enough to kill your enemy.

Runes

12729.png Asir Runestone (12729) Greatly increases ASPD. Changes 5004.png Dragon Breath Water element from Water to Ghost.
12733.png Hagalas Runestone (12733) Greatly increases DEF/MDEF.
12728.png Isia Runestone (12728) Increase potion efficiency by 50%. It is cumulative with 4.png Increase HP Recovery.
22540.png Lux Anima Runestone (22540) 30% bonus to Ranged Damage, HP and SP, which is huge damage boost.

Changes 5004.png Dragon Breath Water element from Water to Neutral. Changes 2008.png Dragon Breath element from Fire to Shadow.

12725.png Nosiege Runestone (12725) Remove and become immune to the following debuffs:
Stun, Sleep, Curse, Stone Curse, Poison, Blind, Silence, Bleeding, Confusion, Frozen, Deep Sleep, Burning, Freezing,
Guillotine Cross Poisons, Marsh of Abyss, and Mandragora Howling. For 60 seconds.

IT HAS 120 SECONDS COOLDOWN AND IS BEST USED BEFORE IMPORTANT GVGS.

12727.png Verkana Runestone (12727) Randomly summon 2~4 shields. Each shield can protect you from 1 attack.

It lasts for 15 minutes if doesnt break and has 60s cooldown.

Try to always keep it up, this way you can protect yourself from initial burst from GvG

and still have it for emergency (panic button).

Consumables

12424.png HP Increase Potion (Large) (12424) Increases your HP, increasing damage.
12427.png SP Increase Potion (Large) (12427) Increases your SP, increasing damage.
12436.png Vitata500 (12436) Increases your SP, increasing damage.
12437.png Enrich Celermine Juice (12437) Highly increase ASPD.
12121.png Thunderproof Potion (12121) +20% Wind resist / -15% Earth resist. Use according to your gears and your enemies attacks.
12120.png Earthproof Potion (12120) +20% Earth resist / -15% Fire resist. Use according to your gears and your enemies attacks.
12119.png Coldproof Potion (12119) +20% Water resist / -15% Wind resist. Use according to your gears and your enemies attacks.
12118.png Fireproof Potion (12118) +20% Fire resist / -15% Water resist. Use according to your gears and your enemies attacks.
657.png Berserk Potion (657) Highly increase ASPD. Be aware that 421.png Flying Kick will remove it, you can use 656.png Awakening Potion (656)

if you prefer.

12414.png Guarana Candy (12414) Very useful for animation canceling and gives you the effect of 645.png Concentration Potion (645) . Very useful

after being dispelled.

525.png Panacea (525) Use this in case you are not curse immune. If you playing curse immune, use 506.png Green Potion (506) instead.
607.png Yggdrasil Berry (607) Heals 100% of your HP and SP. Use it as panic button.
608.png Yggdrasil Seed (608) Heals 50% of your HP and SP. Use it as panic button.

Gears

Before continuing, I want you to keep in mind that this is totally personal and you should adapt and use those that are most suited for your playstyle and your guild. I will give few ideas for gears and a brief explanation on why/when use it.

You going to need to achieve 97% after cast delay reduction to be able to spam properly, so make sure you pick items that give enough for it.

Equipments
Position Item Enchant Notes
Upper +12 19474.png Temporal Circlet (Rune Knight) [1] (19474) 29105.png Adamantine Lv5 (29105) 29680.png Temporal Jewel (VIT) Lv 3 (29680) We don't have much choice here, Temporal Circlet is just busted. It gives flat HP, SP%, skill damage, ACD reduction, ranged damage and can be enchanted for even more HP.

You can change 29680.png Temporal Jewel (VIT) Lv 3 (29680) to 29677.png Temporal Jewel (AGI) Lv 3 (29677) if you are lacking ASPD.

+7 18572.png Judge Hat [1] (18572) It can't be enchanted. Gives you some race resistance. Very important if you are stacking race resistance.

A most expensive (and better) version of 5172.png Beret (5172) .

Middle 18894.png Rainbow Star (18894) It can't be enchanted. Gives you some race resistance. Very important if you are stacking race resistance.

A most expensive (and better) version ofhttps://muhro.eu/flux/data/items/icons/5800.png Blush of Groom (5800) .

410233.png Gambler's Seal [1] (410233) ACD enchants. At least 5%. Best offensive choice. It combos with 420220.png Ace of Diamonds in Mouth (Ranged Physical) (420220) for more damage.
400002.png Victory Wing Ears [1] (400002) ACD enchants. A cheaper option to reach the acd needed.
410094.png Sealed Chain [1] (410094) It can't be enchanted. Cheap option for damage.
Lower 18670.png Handkerchief in Mouth (18670) It can't be enchanted. Gives you some race resistance. Very important if you are stacking race resistance.
420220.png Ace of Diamonds in Mouth (Ranged Physical) (420220) Long ranged damage +5~7%. Best offensive choice. It combos with 410233.png Gambler's Seal [1] (410233) for more damage.
420030.png Feather in Mouth (420030) It can't be enchanted. Cheap option for damage.
Armor +9 15047.png Siege Suit [1] (15047) It can't be enchanted. Gives you some race resistance, some ranged resistance and some HP%. Best used when stacking race resistance and using the whole Siege combo.
+11 15388.png King Schmidt's Suit [1] (15388) The element you prefer.

4744.png VIT+5 (4744)

4744.png VIT+5 (4744)

Gives you some med size resistance and can be enchanted with an element of your preference. Very important if you are stacking size resistance.

Be aware that elemental armors are the best way of reducing/increasing damage taken, so pick your element wisely.

+12 15399.png VIT Soutane [1] (15399) 310078.png VIT Blessing (310078) 4747.png VIT+8 (4747) 4747.png VIT+8 (4747) Highly increase your HP, increasing your damage by a lot. Keep in mind that it isn't a defensive item since it increases your damage and HP but doesn't increase much your potion efficiency

or reduces the damage taken at all. You might need to use 607.png Yggdrasil Berry (607) and 608.png Yggdrasil Seed (608) more often when using this.

Weapon 1228.png Combat Knife (1228) 4836.png Expert Archer Lv5 (4836) 4836.png Expert Archer Lv5 (4836) Gives you some race resistance. Very important if you are stacking race resistance.

Even if it can be enchanted for some ranged damage, this is a defensive gear and is best used as defensive swap.

+12 32013.png Metal Stick [3] (32013) It can't be enchanted. 3 slotted spear, all around weapon that gives you half 4403.png [MVP] Kiel Card (4403) .
+15 1302.png Axe [4] (1302) It can't be enchanted. 4 slotted axe, level 1 weapon. Easy to farm and easy to overrefine. Being an Axe means it is naturally unbreakable and have lower ASPD penalty.

The best offensive choice.

+15 1402.png Javelin [4] (1402) It can't be enchanted. 4 slotted spear, level 1 weapon. Easy to farm and easy to overrefine.
Shield +11 460018.png Illusion Silver Guard [1] (460018) 29010.png Rune of Vitality Lv2 (29010) 29010.png Rune of Vitality Lv2 (29010) Gives you some acd and can be enchanted for more HP and damage.

The best choice all around.

28902.png Mad Bunny [1] (28902) It can't be enchanted. Gives you a small chance of activating Magic Mirror Lv. 8. Best used as a swap.
2122.png Platinum Shield (2122) It can't be enchanted. Gives you a small chance of activating Magic Mirror Lv. 7. Best used as a swap.
Garment 2586.png Siege Manteau [1] (2586) It can't be enchanted. Gives you some race resistance. Best used when stacking race resistance and using the whole Siege combo.
+12 20965.png Temporal VIT Manteau [1] (20965) 12~15% after cast delay reduction. Some raw HP and damage increase. Can get enchanted with acd for even more
+11 480090.png Gray Wolf Muffler [1] (480090) 310581.png Wolf Orb (Above All) Lv.3 (310581) 310575.png Wolf Orb (Fast) Lv.3 (310575) 310494.png Wolf Orb (VIT) Lv.3 (310494) Gives you some nice flat HP, ACD with 310494.png Wolf Orb (VIT) Lv.3 (310494) and med size resistance with 310581.png Wolf Orb (Above All) Lv.3 (310581) . Very important if you are stacking size resistance.

You can also use +11 480020.png Automatic Engine Wing Type A [1] (480020) with same enchants if you have it, the only difference is just the acd enchant, resists are just the same.

+12 15389.png King Schmidt's Manteau [1] (15389) 4836.png Expert Archer Lv5 (4836) 4836.png Expert Archer Lv5 (4836) 4836.png Expert Archer Lv5 (4836) Best offensive choice. Best used as swap and combined with 300426.png Crux Findel Card (300426) .

Keep in mind that this is a high risk, you are going to get melted if focused while it is equipped.

Footwear 2484.png Siege Boots [1] (2484) It can't be enchanted. Gives you some race resistance. Best used when stacking race resistance and using the whole Siege combo.
+12 22008.png Temporal DEX Boots [1] (22008) 4835.png Expert Archer Lv4 (4835) 4878.png Muscle Fool (4878) Gives you -0,5s FCT and some ranged damage. 4878.png Muscle Fool (4878) is a strong and mandatory tool, increasing your damage and effective HP by almost 40% while active.

If you don't need the FCT feel free to change it for 22007.png Temporal VIT Boots [1] (22007) with same enchants (best used when combo'd with 20965.png Temporal VIT Manteau [1] (20965) ).

Right Accessory 490106.png Gray Wolf Pendant [1] (490106) 310631.png Wolf Orb (Archer) Lv.4 (310631) 310631.png Wolf Orb (Archer) Lv.4 (310631) 310494.png Wolf Orb (VIT) Lv.3 (310494) Best offensive choice, increasing ranged damage by a lot.
2963.png Physical Enhancer Ring [1] (2963) 5~6% all elemental resistance (except neutral). Great defensive choice, best used when stacking some elemental resistances. Since you want just the enchants, can use a 2964.png Magic Intensifier Ring [1] (2964) with same enchants instead.
2703.png Expert Ring [1] (2703) 4832.png Expert Archer Lv1 (4832) Slotted, 5% acd with small boost to ranged damage. Only use it if you can't get acd through any other source.
Left Accessory 32231.png King Schmidt's Rigid Body Insignia [1] (32231) 29591.png Rigid Body (29591) 4836.png Expert Archer Lv5 (4836) Nice HP boost, ranged damage and gives you free ACD when used with 4878.png Muscle Fool (4878) .

Use it everytime you have 4878.png Muscle Fool (4878) equipped.

2963.png Physical Enhancer Ring [1] (2963) 5~6% all elemental resistance (except neutral). Great defensive choice, best used when stacking some elemental resistances. Since you want just the enchants, can use a 2964.png Magic Intensifier Ring [1] (2964) with same enchants instead.
Cards
Position Card Notes
Headgears 4311.png Permeter Card (4311) Increases Shadow and Undead resistance. Very useful against 2008.png Dragon Breath.
4195.png Leaf Cat Card (4195) Increases Water resistance. Very useful against 2204.png Jack Frost.
4271.png Giant Hornet Card (4271) Increases Wind resistance. Very useful against 2214.png Chain Lightning.
4087.png Giearth Card (4087) Increases Earth resistance. Very useful if you using Wind armor.
300174.png Melted Poring Card (300174) Best offensive choice, increases your HP and your damage.
27396.png Isaac Wigner Card (27396) Very useful if you are struggling to reach the needed acd.
Armor 300376.png Two Eyes Dollocaris Card (300376) Best offensive option, highly increase your HP. Best used on a +12 15399.png VIT Soutane [1] (15399) .
27112.png Anger Ice Titan Card (27112) Increases med size resistance when equipped with 27111.png Anger Snowier Card (27111) . Very important if you are stacking size resistance.
300002.png Toxious Card (300002) Combos with 4334.png Noxious Card (4334) increasing ranged resistance and giving some HP, increasing some damage. A good all around choice.
4089.png Swordfish Card (4089) Endows your armor with Water element. Be aware that elemental armors are the best way of reducing/increasing damage taken, so pick your element wisely.
4098.png Dokebi Card (4098) Endows your armor with Wind element. Be aware that elemental armors are the best way of reducing/increasing damage taken, so pick your element wisely.
4054.png Angeling Card (4054) Endows your armor with Holy element. Be aware that elemental armors are the best way of reducing/increasing damage taken, so pick your element wisely.
4119.png Bathory Card (4119) Endows your armor with Shadow element. Be aware that elemental armors are the best way of reducing/increasing damage taken, so pick your element wisely.
Weapon 300094.png Senior Papila Ruba Card (300094) Combos with 300089.png Verporta Card (300089) and 300101.png Broken Cleaner Card (300101) increasing 5004.png Dragon Breath Water every 2 refines. This is mandatory on your main weapon.
300264.png Rekenber High Guard Card (300264) Best offensive choice for Spears. Greatly increase ranged damage every 3 refine when equipped on Spear type weapon.
300441.png Burning Night Card (300441) Best offensive choice for Axes. Greatly increase ranged damage every 3 refine when equipped on Axe type weapon.
4608.png White Knight Card (4608) Increases med size resistance. Very useful if you are stacking size resistance. Since you want just the resistances, you can use 27384.png Mutating White Knight Card (27384) instead.
Shield 4058.png Thara Frog Card (4058) Greatly increases race resistance. Very important if you are stacking race resistance.
4609.png Khalitzburg Knight Card (4609) Increases med size resistance. Very important if you are stacking size resistance. Since you want just the resistances, you can use 27385.png Mutating Khalitzburg Card (27385) instead.
Garment 4334.png Noxious Card (4334) Increases your ranged and neutral resistance. Good all around choice.
4095.png Marse Card (4095) Greatly increases Water resistance. Very useful against 2204.png Jack Frost.
4056.png Dustiness Card (4056) Greatly increases Wind resistance. Very useful against 2214.png Chain Lightning.
4081.png Hode Card (4081) Greatly increases Earth resistance. Very useful if you using Wind armor.
4113.png Marionette Card (4113) Greatly increases Ghost resistance. Very useful against 2202.png Soul Expansion with 5012.png Telekinesis Intense.
4116.png Isis Card (4116) Greatly increases Shadow resistance. Very useful if you using Holy armor and against 2008.png Dragon Breath.
4133.png Raydric Card (4133) Greatly increases Neutral resistance. Very useful against 2213.png Comet and 271.png Asura Strike.
27292.png Ancient Stalactic Golem Card (27292) 3% acd and some flat HP. Only use it if you can't get acd through any other source.
300426.png Crux Findel Card (300426) Best offensive choice. Greatly increases ranged damage per refine but reduces your Normal enemies resistance. Best used with 20965.png Temporal VIT Manteau [1] (20965) or 15389.png King Schmidt's Manteau [1] (15389) .

Keep in mind that this is a high risk, you are going to get melted if focused while it is equipped. And I will repeat: KEEP IN MIND THAT THIS IS A HIGH RISK, YOU ARE GOING TO GET MELTED IF FOCUSED WHILE IT IS EQUIPPED.

Footwear 300089.png Verporta Card (300089) Increases HP/SP and combos with 300094.png Senior Papila Ruba Card (300094) and 300101.png Broken Cleaner Card (300101) increasing 2008.png Dragon Breath every 2 refines. This is mandatory.
Accessories 300101.png Broken Cleaner Card (300101) Increases HP/SP and 5004.png Dragon Breath Water and 2008.png Dragon Breath damage. Is also part of the combo withhttps://muhro.eu/flux/data/items/icons/300094.png Senior Papila Ruba Card (300094) and 300089.png Verporta Card (300089) .

This is mandatory, be sure to have AT LEAST ONE EQUIPPED.

27111.png Anger Snowier Card (27111) Combos with 27112.png Anger Ice Titan Card (27112) for med size resistance. Very important if you are stacking size resistance.
4349.png Erend Card (4349) Adds a chance of auto casting 25.png Pneuma when you take physical damage. Very useful when diving, specially against burst ranged damage like 2343.png Gate of Hell and 5033.png Picky Peck.
Shadow Gears
Position Item Notes
Shadow Armor +10 24446.png Cold Breath Shadow Armor (24446) Increases 5004.png Dragon Breath Water damage, ranged damage and gives 1% acd by every 2 refine of the whole set.

VERY STRONG and should be a priority.

Shadow Shield +10 24447.png Cold Breath Shadow Shield (24447)
Shadow Shoes +10 24448.png Cold Breath Shadow Shoes (24448)
Shadow Armor +9 24245.png Reload Shadow Armor (24245) Gives you 15% acd when all parts are at least on +9;

Not ideal but can be used if you dont have Cold Breath Shadow Set.

Shadow Shield +9 24244.png Reload Shadow Shield (24244)
Shadow Shoes +9 24243.png Reload Shadow Shoes (24243)
Shadow Weapon +10 24288.png Rune Knight Shadow Weapon (24288) Increases 5004.png Dragon Breath Water per set refine when equipped with 24447.png Cold Breath Shadow Shield (24447) .

If you have no intention of using 2008.png Dragon Breath, is better to use it instead of the Fire Breath Shadow Set.

Shadow Weapon +10 24449.png Fire Breath Shadow Weapon (24449) Increases 2008.png Dragon Breath damage, ranged damage and HP/SP by every 2 refine of the whole set.
Shadow Pendant +10 24450.png Fire Breath Shadow Pendant (24450)
Shadow Earring +10 24451.png Fire Breath Shadow Earring (24451)
Shadow Pendant +9 24365.png Elegant Shadow Pendant (24365) Increases potion efficiency by a bit. It is cumulative with 12728.png Isia Runestone (12728) and 4.png Increase HP Recovery.
All enchants should be Long range physical attack +5%.
Costume Stones
Position Item Notes
Upper 29460.png Lord Knight Stone (Top) (29460) Increases 2008.png Dragon Breath/ 5004.png Dragon Breath Water damage when equipped with garment stone.
Middle 310882.png Rune Knight Stone (310882) Increases ranged damage and 2008.png Dragon Breath/ 5004.png Dragon Breath Water damage when equipped with garment stone.
Lower 29462.png Lord Knight Stone (Low) (29462) When equipped with garment stone, gives 5% acd. Only use it if you can't get acd through any other source.
Lower 1000612.png Rune Knight Stone (Low) (1000612) Increases HP/SP when equipped with garment stone.
Garment 29463.png Rune Knight Stone (Garment) (29463) Main stone, be sure to always use it.
Garment 311014.png Reload Stone (Dual) (311014) Gives some acd with no downside. Very nice.
Keep in mind that I didn't test any other costume stone, feel free to do so and compare damage/tankyness. Costume stones can be very versatile and you can create many different setups based on what you use here.

Those are the ones I use and can't give any other ideas because I still didn't have time to test and theorycraft. I might add some new ideas later.

Build example
Stats
STR 100
AGI 90
VIT 120
INT 110
DEX 120
LUK 1
Gears
Position Item Enchants Card/Stone
Upper +12 19474.png Temporal Circlet (Rune Knight) [1] (19474) 29105.png Adamantine Lv5 (29105) 29680.png Temporal Jewel (VIT) Lv 3 (29680) 4087.png Giearth Card (4087)
Middle 410233.png Gambler's Seal [1] (410233) +5% MHP / 5% ACD 4087.png Giearth Card (4087)
Lower 420220.png Ace of Diamonds in Mouth (Ranged Physical) (420220) Long ranged damage +7%.
Armor +11 15388.png King Schmidt's Suit [1] (15388) 29303.png Wind Element (Armor) (29303) 4744.png VIT+5 (4744) 4744.png VIT+5 (4744) 27112.png Anger Ice Titan Card (27112)
Weapon +12 32013.png Metal Stick [3] (32013) 300094.png Senior Papila Ruba Card (300094) 300264.png Rekenber High Guard Card (300264) 4608.png White Knight Card (4608)
Shield +11 460018.png Illusion Silver Guard [1] (460018) 29010.png Rune of Vitality Lv2 (29010) 29010.png Rune of Vitality Lv2 (29010) 4608.png White Knight Card (4608)
Garment +11 480090.png Gray Wolf Muffler [1] (480090) 310581.png Wolf Orb (Above All) Lv.3 (310581) 310575.png Wolf Orb (Fast) Lv.3 (310575) 310494.png Wolf Orb (VIT) Lv.3 (310494) 4095.png Marse Card (4095)
Footwear +12 22008.png Temporal DEX Boots [1] (22008) 4835.png Expert Archer Lv4 (4835) 4878.png Muscle Fool (4878) 300089.png Verporta Card (300089)
Right Accessory 490106.png Gray Wolf Pendant [1] (490106) 310631.png Wolf Orb (Archer) Lv.4 (310631) 310631.png Wolf Orb (Archer) Lv.4 (310631) 310494.png Wolf Orb (VIT) Lv.3 (310494) 300101.png Broken Cleaner Card (300101)
Left Accessory 32231.png King Schmidt's Rigid Body Insignia [1] (32231) 29591.png Rigid Body (29591) 4836.png Expert Archer Lv5 (4836) 27111.png Anger Snowier Card (27111)
Shadow Armor +10 24446.png Cold Breath Shadow Armor (24446) Long range physical attack +5%.
Shadow Shield +10 24447.png Cold Breath Shadow Shield (24447) Long range physical attack +5%.
Shadow Shoes +10 24448.png Cold Breath Shadow Shoes (24448) Long range physical attack +5%.
Shadow Weapon +10 24449.png Fire Breath Shadow Weapon (24449) Long range physical attack +5%.
Shadow Earring +10 24451.png Fire Breath Shadow Earring (24451) Long range physical attack +5%.
Shadow Pendant +10 24450.png Fire Breath Shadow Pendant (24450) Long range physical attack +5%.
Upper Costume ANY CHAD COSTUME THAT YOU WANT. 29460.png Lord Knight Stone (Top) (29460)
Middle Costume ANY CHAD COSTUME THAT YOU WANT. 310882.png Rune Knight Stone (310882)
Lower Costume ANY CHAD COSTUME THAT YOU WANT. 29462.png Lord Knight Stone (Low) (29462)
Garment Costume ANY CHAD COSTUME THAT YOU WANT. 29463.png Rune Knight Stone (Garment) (29463) 311014.png Reload Stone (Dual) (311014)
On this setup you get 99% acd, 67% med size resistance and some elemental resistances. You can (and should) change armor element and elemental resistance cards according to your deaths.

Total reductions are: 67% vs Neutral, 67% vs Fire, 84% vs Water, 92% vs Wind, 65% vs Earth, 67% vs Holy, 67% vs Shadow, 67% vs Ghost, 67% vs Undead and 51% vs Poison.

OBS: This is not taking in consideration buffs and consumables. It will be even more effective when used with proof potions and skills like 2351.png Symphony of Lover and 313.png Invulnerable Siegfried.

Gameplay

As a DB RK your main goal is to stay on frontline and act as a wall between enemies and allies, not allowing enemies to pass through you. For this, you use 2009.png Dragon Howling to immobilize them and try to snipe their squishy DPSes with 5004.png Dragon Breath Water / 2008.png Dragon Breath when 255.png Devotion drops.

Always try to play with your supports and be proactive. Don't wait for 25.png Pneumas and/or 404.png Wall of Fog (Blinding Mist) on your feet and move to where it is casted. Try to be as vocal as possible and communicate with your team, you are in frontline and can have a nice view of what is happening in the GvG. If you get 255.png Devotion you can go for a more offensive setup and act as a secondary DPS.

War of Emperium: Training Edition!

Even if you played pre-renewal WoE for some time, keep in mind that WoE TE is nothing close to it. Even if it uses transclasses, it is still a renewal WoE, using renewal formulas and mechanics. I played some TE on brazilian official server mainly as a status LK and was really fun. But, due to the changes we had and to be a smaller WoE when compared to the 40 vs 40 GvGs of officials, status LK is nowhere as good as it is in officials.

This being said, this is the first time I'm playing as CS LK. I am NOT experienced and I'm still learning it, so this section will be updated more often as I figure out and theorycraft stuff.

Clashing Spiral Build