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= Introduction = | |||
Dragon Knight is the 4th job variant of Knight branch, specializing in dealing large amounts of damage while being tanky enough to not instantly die. It is currently one of the best damage dealers in the game and its simple gameplay makes it engaging for both fresh and veterans alike. | Dragon Knight is the 4th job variant of Knight branch, specializing in dealing large amounts of damage while being tanky enough to not instantly die. It is currently one of the best damage dealers in the game and its simple gameplay makes it engaging for both fresh and veterans alike. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Pros !! Cons | ! Pros !! Cons | ||
!Neutral | |||
|- | |- | ||
| | | | ||
* Top-tier damage (Top 3 among all jobs) | * Top-tier damage (Top 3 among all jobs) | ||
* Most of the time less dependent on VCT and FCT | * Most of the time is less dependent on VCT and FCT compared to other jobs | ||
* Versatile | * Versatile | ||
* Above average HP and tankiness | * Above average HP and tankiness | ||
* Higher base movement speed thanks to | * Higher base movement speed and increased weight capacity thanks to mount | ||
* Simple gameplay | * Simple gameplay | ||
|| | || | ||
* Sustainability is dependent on consumables (Potions) | * Sustainability is dependent on consumables (Potions) | ||
* Below Average Flee, you are less likely to dodge and have to eat the damage | * Below Average Flee, you are less likely to dodge and have to eat the damage | ||
* Gear-dependent | |||
* Gear- | |||
* No party utility outside of damage | * No party utility outside of damage | ||
* Only shines best in late/endgame | * Only shines best in late/endgame | ||
|Moderate upkeep to deal full damage (Runes) | |||
|} | |} | ||
= Stats and Traits = | |||
This is a rundown on what each Stat and Trait does for Dragon Knight and its builds. If you wish to know certain stat allocations, please refer to Build Paths below. | This is a rundown on what each Stat and Trait does for Dragon Knight and its builds. If you wish to know certain stat allocations, please refer to Build Paths below. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 58: | Line 59: | ||
|} | |} | ||
= Skills = | |||
This will cover relevant skills mainly used for Leveling and staples skills used | '''This will cover relevant skills mainly used for Leveling and staples skills used up to 4th jobs.''' | ||
'''1st Job - Swordsman''' <br> | |||
{{#skill:7}} - Your main AoE skill during your 1st job phase. Allows you to deal ADDITIONAL 20% Fire property damage for 10 seconds. Highly used in endgame to boost damage vs. bosses <br> | |||
{{#skill:8}} - Ignore stagger/hitstun from normal attacks for 7 normal attacks. Increase MDEF based on skill level. | |||
'''2nd Job - Knight / Lord Knight''' <br> | |||
{{#skill:60}} - Increases CRI, ASPD%, Scaling ASPD, HIT for 5 minutes. (Requires Two-Handed Sword) <br> | |||
{{#skill:356}} - Enable up to 50% chance of blocking physical damage (Requires Two-Handed Sword) <br> | |||
{{#skill:63}} - Enable Mounting (Peco-peco) <br> | |||
{{#skill:64}} - Remove ASPD penalty from mounting <br> | |||
{{#skill:355}} - Buffs damage based on Base Level <br> | |||
{{#skill:357}} - Increase ATK and Hit; reduces your DEF; receive Endure Level 1 <br> | |||
{{#skill:1001}} - 14 cell targeted gapcloser <br> | |||
'''3rd Job - Rune Knight''' <br> | |||
{{#skill:2010}} - Enable craft and use of Runestones. The potency and crafting chance of runes scale with Rune Mastery Level. <br> | |||
{{#skill:2001}} - Increase Auto Attack damage; bonus also increase with MATK and INT <br> | |||
{{#skill:2007}} - Same as {{#skill:63}} and {{#skill:64}} but with a Dragon. Required for mounting from 3rd job onward | |||
'''Skills to use for Leveling''' | |||
'''Ranged Build ({{#skill:6001}} + {{#skill:5211}})''' | |||
{{#skill:2008}} - 9x9 Ground Target AoE Fire Element <br> | |||
{{#skill:5004}} - 9x9 Ground Target AoE Water Element <br> | |||
'''Critical Hit Build ({{#skill:5208}} + {{#skill:5201}} + {{#skill:5213}})''' | |||
{{#skill:2005}} - 7x7 AOE [Lv5] Ignores Defense when using 2 Sword around yourself.<br>{{#skill:2006}} - 9x9 AOE Critical Skill around yourself.<br>{{#skill:2002}} - Single Target Critical Skill .<br> | |||
'''4th Job - Dragon Knight''' | |||
{{#skill:5207}} - Reduces damage taken when using 2-Hand weapons | |||
{{#skill:5212}} - Uses AP to give 2 types of buffs: | |||
1st: Drastically Increase Auto-attack damage | |||
2nd: Increase damage vs. Demi-Human and Angel race up to 100% '''''(This applies to skills as well)'''''. Highly useful for certain areas such as Biosphere Temple | |||
Critical | '''Critical Hit Build ({{#skill:5208}} + {{#skill:5201}} + {{#skill:5213}})''' | ||
'''{{#skill:5213}}''' - Single Target Critical Skill; has a chance to double damage when used with '''''{{#item:12731}}''''' | |||
'''{{#skill:5208}}''' - Targetted 7x7 AOE Critical Skill. | |||
'''{{#skill:5201}}''' - Summons swords that deal additional damage while auto-attacking this skill can crit. | |||
{{#skill:5203}} - Shoots a {{#skill:5201}} at an enemy to mark them as a {{#skill:5205}} and {{#skill:5204}} | |||
{{#skill:5205}} - Uses all {{#skill:5201}} to hit targets marked by {{#skill:5203}} around you in a 13x13 AOE (Can deal critical damage) | |||
{{#skill:5204}} - Gapcloser that hits all targets marked by {{#skill:5203}} and the 5x5 area around the targets hits (Can deal critical damage) | |||
'''Ranged Build ({{#skill:6001}} + {{#skill:5211}})''' | |||
'''{{#skill:5206}}''' - Gives a charge stack for each use of a ranged, non-{{#skill:6001}} skill, mainly {{#skill:5211}}. Doubles the damage of the skill used at the 10th. | |||
'''{{#skill:5211}}''' - 7x7 AOE Ranged Skill (Requires 2H Weapon) | |||
'''{{#skill:6001}}'''- 9x9 AOE ranged skill that also scales well with HP and SP. | |||
'''{{#skill:5210}}''' - AOE ranged skill that inflicts big damage and greatly buffs {{#skill:6001}}, and {{#skill:2008}} + {{#skill:5004}} | |||
= Runes = | = Runes = | ||
Runes are consumables that buff your character. It is highly recommended to farm for them, especially the staples, as they essentially double the damage that you can do. | Runes are consumables that buff your character. It is highly recommended to farm for them, especially the staples, as they essentially double the damage that you can do. | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible mw-collapsed" | ||
! colspan="3" | | ! colspan="3" | | ||
Line 139: | Line 178: | ||
|YESYESYES | |YESYESYES | ||
|} | |} | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible mw-collapsed" | ||
! colspan="5" | | ! colspan="5" | | ||
== Where to Farm == | == Where to Farm == | ||
Line 278: | Line 317: | ||
= Critical Hit Build ({{#skill:5208}} + {{#skill:5201}} + {{#skill:5213}}) = | = Critical Hit Build ({{#skill:5208}} + {{#skill:5201}} + {{#skill:5213}}) = | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible mw-collapsed" | ||
! colspan="4" | | ! colspan="4" | | ||
== '''Early Game Gears''' == | == '''Early Game Gears''' == | ||
Line 372: | Line 411: | ||
| | | | ||
|} | |} | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible mw-collapsed" | ||
! colspan="4" | | ! colspan="4" | | ||
== '''Middle-game/Late-game Transition Gears''' == | == '''Middle-game/Late-game Transition Gears''' == | ||
Line 379: | Line 418: | ||
!Notes | !Notes | ||
|- | |- | ||
| Upper || {{#item:19474}} || | | rowspan="2" | Upper || {{#item:19474}} ||{{#item:29085}} | ||
| | {{#item:29689}} | ||
{{#item:4703}} | |||
|Can be kept up to late-game provided the Acute enchant is at least {{#item:29088}}, | |||
otherwise stick with {{#item:400109}} | |||
|- | |- | ||
| {{#item:400109}} | | {{#item:400109}} | ||
| | | | ||
| | |You can get the MVP materials from {{#item:50001}}via Daily Hunts/Instances and {{#item:25731}}from EP18 Dungeons onwards. This is the best GENERIC headgear for critical jobs. | ||
|- | |- | ||
| Middle || {{#item:410094}}|| | | Middle || {{#item:410094}}|| | ||
| | |Can be bought from other players for relatively cheap | ||
|- | |- | ||
| Lower || {{#item:420076}}|| | | Lower || {{#item:420076}}|| | ||
| | |Can be bought from other players for relatively cheap | ||
|- | |- | ||
| rowspan="3" | Armor || {{#item:450177}} ||{{#item:310542}} | | rowspan="3" | Armor || {{#item:450177}} ||{{#item:310542}} | ||
Line 397: | Line 439: | ||
{{#item:310506}} | {{#item:310506}} | ||
| | |You can start farming {{#item:1000405}}at Labyrinth of Oz 2F once you complete your Early Game Gear, even earlier if you have complete rune buffs. Requires doing and completing EP18. | ||
|- | |- | ||
| {{#item:450206}} | | {{#item:450206}} | ||
Line 404: | Line 446: | ||
{{#item:1000718}}OR {{#item:1000717}} | {{#item:1000718}}OR {{#item:1000717}} | ||
| | |Only get if you want to buy from other players. While potentially cheaper and marginally better than {{#item:450177}}), the volatility of the player market and getting it how it is intended can make it a bigger or as much of a grind as {{#item:450177}}. | ||
|- | |- | ||
| {{#item:450169}} | | {{#item:450169}} | ||
Line 411: | Line 453: | ||
{{#item:4704}}or ANY | {{#item:4704}}or ANY | ||
| | |Constellation Tower Gear. | ||
The armor itself, and/or the materials used are best bought from other players, as Constellation Tower is a party-based instance. | |||
Getting this is fully enchanted, graded and refined is required if you wish to farm Biosphere Depth F1 on your own. | |||
|- | |- | ||
| rowspan="3" | Weapon || {{#skill:5208}} | | rowspan="3" | Weapon || {{#skill:5208}} | ||
Line 419: | Line 463: | ||
{{#item:311273}} | {{#item:311273}} | ||
| | | rowspan="2" |Only replace {{#item:600027}} with this once you have it at least at Grade B and +12 and fully enchanted | ||
|- | |- | ||
| {{#skill:5201}} | | {{#skill:5201}} | ||
Line 427: | Line 471: | ||
{{#item:311272}} | {{#item:311272}} | ||
|- | |- | ||
| {{#skill:5213}} | | {{#skill:5213}} | ||
Line 433: | Line 476: | ||
|{{#item:311388}} | |{{#item:311388}} | ||
{{#item:4844}} | {{#item:4844}} | ||
| | |Only get if you're ready to commit to {{#skill:5213}} as it is a single-target skill and farming normal mobs with it is quite inefficient | ||
|- | |- | ||
| rowspan="2" | Garment || {{#item:480174}} || | | rowspan="2" | Garment || {{#item:480174}} || | ||
| | |You can get the MVP materials from {{#item:50001}}via Daily Hunts/Instances and {{#item:25731}}from EP18 Dungeons onwards.Best GENERIC garment for critical jobs. While not the best in terms of damage, it can make crit management easier and can be used among all crit jobs, both ranged and melee. It can also be used up until endgame | ||
|- | |- | ||
| {{#item:480230}} | | {{#item:480230}} | ||
Line 443: | Line 486: | ||
{{#item:4704}}OR ANY | {{#item:4704}}OR ANY | ||
| | |Best in slot manteau in terms of damage once you got your CRI stat managed. {{#item:310922}}is highly preferred but {{#item:310932}}provided the CRT stats you have are balanced | ||
|- | |||
| rowspan="2" |Footwear | |||
|{{#item:470087}} | |||
|{{#item:310612}} | |||
{{#item:310608}} | |||
{{#item:310599}} | |||
|2nd Slot, {{#item:310612}}, is highly optional as it is not worth the effort for inconsistent procs. Get if you want to have placeholder boots until you get {{#item:470173}} | |||
|- | |- | ||
| {{#item:470173}} | | {{#item:470173}} | ||
|{{#item:311881}} OR ANY | |{{#item:311881}} OR ANY | ||
Line 451: | Line 501: | ||
{{#item:4704}}OR ANY | {{#item:4704}}OR ANY | ||
| | |Best in slot boots in terms of damage once you got your CRI stat managed. {{#item:310922}}is highly preferred but {{#item:310932}}provided the CRT stats you have are balanced | ||
|- | |||
| rowspan="2" |Right Accessory | |||
|{{#item:490054}}OR | |||
{{#item:490066}} | |||
OR ANY 10% ATK THANATOS RING | |||
|{{#item:310199}} above OR {{#item:310214}}above | |||
{{#item:310234}} above OR {{#item:310219}}above | |||
|Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards. Only use as a placeholder as {{#item:490106}}is much better for crit management | |||
|- | |- | ||
| {{#item:490106}}||{{#item:310632}} | |||
{{#item:310632}} | {{#item:310632}} | ||
{{#item:310490}} | {{#item:310490}} | ||
| | |Can easily solve your CRI problems in the midgame. Feel free to transition into {{#item:490303}}once you have settled with your CRI. | ||
|- | |||
| rowspan="2" |Left Accessory | |||
|{{#item:490055}}OR | |||
{{#item:490067}}OR | |||
OR ANY 10% ATK THANATOS RING | |||
|{{#item:310199}} above | |||
{{#item:310234}} above | |||
|Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards. Only use as a placeholder as {{#item:490107}}is much better for crit management | |||
|- | |- | ||
| {{#item:490107}}||{{#item:310632}} | |||
{{#item:310632}} | {{#item:310632}} | ||
{{#item:310490}} | {{#item:310490}} | ||
| | |Can easily solve your CRI problems in the midgame. Feel free to transition into {{#item:490306}}once you have settled with your CRI. | ||
|} | |} | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible mw-collapsed" | ||
! colspan="4" | | ! colspan="4" | | ||
== '''Late-game/End-game Gears''' == | == '''Late-game/End-game Gears''' == | ||
Line 472: | Line 540: | ||
!Notes | !Notes | ||
|- | |- | ||
| Upper || +12 [A] {{#item:400109}} || | | rowspan="2" |Upper | ||
| | |{{#item:19474}} | ||
|{{#item:29088}}- {{#item:29090}} | |||
{{#item:29689}} | |||
{{#item:4703}} | |||
|Got the Acute enchant to at least {{#item:29088}}? Congratulations! You have currently the best in slot Upper HG for your job. | |||
Stick with {{#item:400109}}if you don't want to leave it to RNG. | |||
|- | |||
| +12 [A] {{#item:400109}} || | |||
|The best generic critical headgear out there. If you have it lying around, this is a good choice. | |||
|- | |- | ||
| | | | ||
Line 479: | Line 556: | ||
|{{#item:312021}} | |{{#item:312021}} | ||
{{#item:29083}} | {{#item:29083}} | ||
| | |While it is the best headgear in terms of damage for {{#skill:5213}} when combo-ed with {{#item:470211}}(matches up with {{#item:19474}}at {{#item:29090}}) Only get this if you are wholly committed to {{#skill:5213}}. Otherwise feel free to skip | ||
|- | |- | ||
| Middle || {{#item:410233}}|| | | Middle || {{#item:410233}}|| | ||
Line 491: | Line 568: | ||
{{#item:312319}} | {{#item:312319}} | ||
| | |Though it is best in terms of damage, the -15 CRI penalty can hurt and makes crit management trickier. Feel free to choose this if you can handle the penalty, or happen to have one this around. | ||
|- | |- | ||
| +12 [A] {{#item:450281}} | | +12 [A] {{#item:450281}} | ||
Line 498: | Line 575: | ||
{{#item:312379}} | {{#item:312379}} | ||
| | |Best in terms of comfort. Makes crit management easier in exchange of losing a wee bit of damage | ||
|- | |- | ||
| rowspan="3" |Weapon | | rowspan="3" |Weapon | ||
Line 521: | Line 598: | ||
|{{#item:311388}} | |{{#item:311388}} | ||
{{#item:4844}} | {{#item:4844}} | ||
| | |Get if you're serious about doing MVPs and Bosses with Dragon Knight via {{#skill:5213}}. | ||
|- | |- | ||
| rowspan="2" |Garment | | rowspan="2" |Garment | ||
| +12 [A] {{#item:480174}} | | +12 [A] {{#item:480174}} | ||
| | | | ||
| | |Best GENERIC garment for critical jobs. While not the best in terms of damage, it can make crit management easier and can be used among all crit jobs, both ranged and melee. It can also be used up until endgame | ||
|- | |- | ||
| +12 [A] {{#item:480230}}||{{#item:311881}}OR ANY | | +12 [A] {{#item:480230}}||{{#item:311881}}OR ANY | ||
Line 532: | Line 609: | ||
{{#item:4704}}OR ANY | {{#item:4704}}OR ANY | ||
| | |Best in slot manteau in terms of damage once you got your CRI stat managed. {{#item:310922}}is highly preferred but {{#item:310932}}provided the CRT stats you have are balanced | ||
|- | |- | ||
| rowspan="2" |Footwear | | rowspan="2" |Footwear | ||
Line 540: | Line 617: | ||
{{#item:4704}}OR ANY | {{#item:4704}}OR ANY | ||
| | |Best in slot boots in terms of damage once you got your CRI stat managed. {{#item:310922}}is highly preferred but {{#item:310932}}provided the CRT stats you have are balanced | ||
|- | |- | ||
| +12 [A] {{#item:470211}} | | +12 [A] {{#item:470211}} | ||
|{{#item:312450}} | |{{#item:312450}} | ||
{{#item:311388}} | {{#item:311388}} | ||
| | |Comboes with {{#item:400374}}. You CANNOT use this boots alone as {{#item:312450}} requires {{#item:312021}} from the headgear. Get if you're committed to {{#skill:5213}}. Otherwise use {{#item:470173}} | ||
|- | |- | ||
| Right Accessory || {{#item:490303}}||{{#item:311943}}OR ANY | | Right Accessory || {{#item:490303}}||{{#item:311943}}OR ANY | ||
Line 551: | Line 628: | ||
{{#item:311978}} | {{#item:311978}} | ||
| | | rowspan="2" |Feel free to use any 2nd Slot Racial based on your needs. {{#item:311943}}is best but is definitely the most expensive part to min-max. | ||
{{#item:311953}}is highly preferred, but {{#item:311963}} provided there is at least one {{#item:311953}}to balance the damage-crit ratio. | |||
|- | |- | ||
|Left Accessory | |Left Accessory | ||
Line 559: | Line 637: | ||
{{#item:311978}} | {{#item:311978}} | ||
|} | |} | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible mw-collapsed" | ||
! colspan="4" | | ! colspan="4" | | ||
== '''Shadow Gear / Costume Stones''' == | == '''Shadow Gear / Costume Stones''' == | ||
Line 615: | Line 692: | ||
|Interchangeable with {{#item:24682}} | |Interchangeable with {{#item:24682}} | ||
|} | |} | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible mw-collapsed" | ||
! colspan="3" | | ! colspan="3" | | ||
== '''CARDS''' == | == '''CARDS''' == | ||
Line 690: | Line 767: | ||
| +15% Critical Damage | | +15% Critical Damage | ||
|} | |} | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible mw-collapsed" | ||
! colspan="2" | | ! colspan="2" | | ||
== '''PETS''' == | == '''PETS''' == | ||
Line 714: | Line 791: | ||
= Ranged Build ({{#skill:6001}} + {{#skill:5211}}) = | = Ranged Build ({{#skill:6001}} + {{#skill:5211}}) = | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible mw-collapsed" | ||
! colspan="4" | | ! colspan="4" | | ||
== '''Early Game Gears''' == | == '''Early Game Gears''' == | ||
Line 816: | Line 893: | ||
|Feel free to use once you've gotten Grace set | |Feel free to use once you've gotten Grace set | ||
|} | |} | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible mw-collapsed" | ||
! colspan="4" | | ! colspan="4" | | ||
== '''Middle-game/Late-game Transition Gears''' == | == '''Middle-game/Late-game Transition Gears''' == | ||
Line 824: | Line 901: | ||
|- | |- | ||
| Upper || {{#item:400110}}|| | | Upper || {{#item:400110}}|| | ||
|You can get the MVP materials from {{#item:50001}}via Daily Hunts/Instances and {{#item:25731}}from EP18 Dungeons onwards. Get it ASAP and refine to at least +9 if able. | |You can get the MVP materials from {{#item:50001}}via Daily Hunts/Instances and {{#item:25731}}from EP18 Dungeons onwards. Get it ASAP and refine to at least +9 if able. This is the best in slot headgear for the Ranged Build so feel free to max it whenever you can. | ||
|- | |- | ||
| Middle || {{#item:410092}}|| | | Middle || {{#item:410092}}|| | ||
Line 843: | Line 920: | ||
{{#item:1000718}}OR {{#item:1000717}} | {{#item:1000718}}OR {{#item:1000717}} | ||
|Only get if you want to buy from other players. While cheaper | |Only get if you want to buy from other players. While potentially cheaper and marginally better than {{#item:450177}}), the volatility of the player market and getting it how it is intended can make it a bigger or as much of a grind as {{#item:450177}}. | ||
|- | |- | ||
| {{#item:450171}} | | {{#item:450171}} | ||
Line 850: | Line 927: | ||
{{#item:4724}}or {{#item:4744}} or ANY | {{#item:4724}}or {{#item:4744}} or ANY | ||
| | |Constellation Tower Gear. | ||
The armor itself, and/or the materials used are best bought from other players, as Constellation Tower is a party-based instance. | |||
Getting this is fully enchanted, graded and refined is required if you wish to farm Biosphere Depth F1 on your own. | |||
|- | |- | ||
| rowspan="2" | Weapon || {{#skill:6001}} | | rowspan="2" | Weapon || {{#skill:6001}} | ||
Line 920: | Line 999: | ||
|{{#item:310199}} above OR {{#item:310214}}above | |{{#item:310199}} above OR {{#item:310214}}above | ||
{{#item:310234}} above OR {{#item:310219}}above | {{#item:310234}} above OR {{#item:310219}}above | ||
|Can be bought for relatively cheap from players. | |Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards. | ||
|- | |- | ||
| {{#item:490106}} ||{{#item:310631}} | | {{#item:490106}} ||{{#item:310631}} | ||
Line 926: | Line 1,005: | ||
{{#item:310491}} | {{#item:310491}} | ||
| | |The best Midgame accessory prior to getting {{#item:490302}}. | ||
|- | |- | ||
| rowspan="2" |Left Accessory | | rowspan="2" |Left Accessory | ||
Line 935: | Line 1,014: | ||
|{{#item:310199}} above OR {{#item:310214}}above | |{{#item:310199}} above OR {{#item:310214}}above | ||
{{#item:310234}} above OR {{#item:310219}}above | {{#item:310234}} above OR {{#item:310219}}above | ||
| | |Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards. | ||
|- | |- | ||
| {{#item:490107}} ||{{#item:310631}} | | {{#item:490107}} ||{{#item:310631}} | ||
Line 941: | Line 1,020: | ||
{{#item:310491}} | {{#item:310491}} | ||
| | |The best Midgame accessory prior to getting {{#item:490305}}. | ||
|} | |} | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible mw-collapsed" | ||
! colspan="4" | | ! colspan="4" | | ||
== '''Late-game/End-game Gears''' == | == '''Late-game/End-game Gears''' == | ||
Line 953: | Line 1,032: | ||
| | | | ||
|- | |- | ||
| Middle || {{#item:410233}}|| | | Middle || {{#item:410233}}||5% MaxHP / 5% MaxHP | ||
| | | | ||
|- | |- | ||
| Lower || {{#item:420220}}|| | | Lower || {{#item:420220}}||+5 Dex / Long Range 7 | ||
| | | | ||
|- | |- | ||
Line 963: | Line 1,042: | ||
{{#item:312339}} | {{#item:312339}} | ||
| | |Best in slot armor. Better than {{#item:450171}} especially vs. Bosses | ||
|- | |- | ||
| rowspan="2" |Weapon | | rowspan="2" |Weapon | ||
Line 989: | Line 1,068: | ||
| +12 [A] {{#item:460020}} | | +12 [A] {{#item:460020}} | ||
|{{#item:310875}} | |{{#item:310875}} | ||
| | |While only marginally better than {{#item:460018}}in terms of damage, the utility this shield gives makes it worthwhile. | ||
|- | |- | ||
| rowspan="2" |Garment | | rowspan="2" |Garment | ||
Line 997: | Line 1,076: | ||
{{#item:4724}}or {{#item:4744}} or ANY | {{#item:4724}}or {{#item:4744}} or ANY | ||
| | |More niche equipment for {{#skill:6001}}. Best used with {{#item:470073}} | ||
|- | |- | ||
| +12 [A] {{#item:480232}} | | +12 [A] {{#item:480232}} | ||
| | |Only get and/or use if you want it to be shared between other jobs (e.g. Ranged Shinkiro/Shiranui, Mayhemic Thorns Biolo, etc) | ||
Only best for {{#skill:6001}} when paired with {{#item:470174}} | |||
|- | |- | ||
| rowspan=" | | rowspan="3" |Footwear | ||
| +11 [C]{{#item:470073}} | | +11 [C]{{#item:470073}} | ||
| | | | ||
| | |Can highly increase (almost double) your damage output if it procs. If you don't like inconsistency, | ||
you may swap out to {{#item:470174}} or {{#item:470175}} | |||
|- | |- | ||
| +12 [A] {{#item:470174}} | | +12 [A] {{#item:470174}} | ||
Line 1,012: | Line 1,093: | ||
{{#item:4724}}or {{#item:4744}} or ANY | {{#item:4724}}or {{#item:4744}} or ANY | ||
| | |More niche equipment for {{#skill:6001}}. Best used with{{#item:480232}} | ||
|- | |||
| +12 [A]{{#item:470175}} | |||
|{{#item:311881}} OR ANY | |||
{{#item:310922}} | |||
{{#item:4724}}or {{#item:4744}} or ANY | |||
|Only get and/or use if you want it to be shared between other jobs (e.g. Ranged Shinkiro/Shiranui, Mayhemic Thorns Biolo, etc) | |||
Not the best for {{#skill:6001}} but still pretty good | |||
|- | |- | ||
| Right Accessory || {{#item:490302}}||{{#item:311943}}OR ANY | | Right Accessory || {{#item:490302}}||{{#item:311943}}OR ANY | ||
Line 1,018: | Line 1,107: | ||
{{#item:311978}} | {{#item:311978}} | ||
| | | rowspan="2" |Feel free to use any 2nd Slot Racial based on your needs. {{#item:311943}}is best | ||
but is definitely the most expensive part to min-max | |||
|- | |- | ||
|Left Accessory | |Left Accessory | ||
Line 1,026: | Line 1,116: | ||
{{#item:311978}} | {{#item:311978}} | ||
|} | |} | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible mw-collapsed" | ||
! colspan="4" | | ! colspan="4" | | ||
== '''Shadow Gear / Costume Stones''' == | == '''Shadow Gear / Costume Stones''' == | ||
Line 1,154: | Line 1,243: | ||
> The costume stones shown here is for when you're using {{#item:470073}} | > The costume stones shown here is for when you're using {{#item:470073}} | ||
|} | |} | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible mw-collapsed" | ||
! colspan="3" | | ! colspan="3" | | ||
== '''CARDS''' == | == '''CARDS''' == | ||
Line 1,215: | Line 1,304: | ||
| +2 Dex and +1 Vit; +10%MHP | | +2 Dex and +1 Vit; +10%MHP | ||
|} | |} | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible mw-collapsed" | ||
! colspan="2" | | ! colspan="2" | | ||
== '''PETS''' == | == '''PETS''' == | ||
Line 1,236: | Line 1,325: | ||
|If you prefer +5% Ranged and +7% MaxSP | |If you prefer +5% Ranged and +7% MaxSP | ||
|} | |} | ||
== Epilogue == | |||
That should be all for now. Feel free to reach out to me via ping in MuhRO discord at the #swordsman channel. | |||
Video showcase and other updates coming soon provided I'm free. | |||
Suggestions and comments that would help improve the guide are highly appreciated as well! | |||
== Special Thanks == | |||
Special thanks to the following: | |||
* Nihilo Guild for being the OGs and bringing me to MuhRO | |||
* yamiobsura and Nkkpgpbgbg of Nihilo for their insight on {{#skill:6001}} build | |||
* Endless Paradise and Shady Communication for socialization | |||
* Muh, Icecold and the rest of the MuhRO team for all the hard work. |
Latest revision as of 16:54, 20 February 2024
Introduction
Dragon Knight is the 4th job variant of Knight branch, specializing in dealing large amounts of damage while being tanky enough to not instantly die. It is currently one of the best damage dealers in the game and its simple gameplay makes it engaging for both fresh and veterans alike.
Pros | Cons | Neutral |
---|---|---|
|
|
Moderate upkeep to deal full damage (Runes) |
Stats and Traits
This is a rundown on what each Stat and Trait does for Dragon Knight and its builds. If you wish to know certain stat allocations, please refer to Build Paths below.
Stats | Notes | |
---|---|---|
STR | Main Damage Stat; Additional Weight | Your primary stat. It affects your melee damage output the most, also useful for carrying more items |
AGI | Attack Speed + Flee | Mainly used to increase attack speed. Also increases the potency of ASPD consumables. Such as Berserk Potion, Enrich Celermine, etc. |
VIT | Max HP; DEF and MDEF | Makes you tankier and increases healing potency of consumables, it also decreases your chance to be hit by certain status effects. |
INT | Max SP; Casting Time, MDEF | Mainly for you to be able to cast your skills more before using consumables. This also affects your casting time mainly used for Dragonic Breath. |
DEX | Ranged ATK, HIT, MATK, Casting Time | Increases your HIT rate. Primary stat for Dragonic Breath as it increases your ranged damage and lowers cast time more than INT |
LUK | Critical HIT, ATK, MATK, Perfect Dodge | Mainly used to increase Critical Chance. It is the primary stat for Critical Hit builds |
Trait | Notes | |
---|---|---|
POW | ATK and P. ATK | Your main trait; all of your 4th Job Skills scale with POW |
STA | RES | Get this if you wish to be more resistant to Physical Damage. If you have access to Parry, you may skip out on this. |
WIS | MRES | Get this if you wish to be more resistant to Magical Damage. This is usually more preferred as you have less MDEF than DEF. |
SPL | MATK and S. MATK | Primary trait of Magic builds. DKs have no magic build so we skip this. |
CON | R HIT, FLEE, P. ATK | Mainly used to increase your P. ATK. This is a tertiary trait for Critical Hit builds and secondary trait for Dragonic Breath. |
CRT | H. Plus and C. Rate | Increases 140% BASE Critical Damage Modifier; 1 C. Rate = +1% Critical Damage, Secondary Trait for Critical Builds |
Skills
This will cover relevant skills mainly used for Leveling and staples skills used up to 4th jobs.
1st Job - Swordsman
Magnum Break - Your main AoE skill during your 1st job phase. Allows you to deal ADDITIONAL 20% Fire property damage for 10 seconds. Highly used in endgame to boost damage vs. bosses
Endure - Ignore stagger/hitstun from normal attacks for 7 normal attacks. Increase MDEF based on skill level.
2nd Job - Knight / Lord Knight
Two-Hand Quicken - Increases CRI, ASPD%, Scaling ASPD, HIT for 5 minutes. (Requires Two-Handed Sword)
Parry - Enable up to 50% chance of blocking physical damage (Requires Two-Handed Sword)
Riding - Enable Mounting (Peco-peco)
Cavalry Mastery - Remove ASPD penalty from mounting
Aura Blade - Buffs damage based on Base Level
Concentration - Increase ATK and Hit; reduces your DEF; receive Endure Level 1
Charge Attack - 14 cell targeted gapcloser
3rd Job - Rune Knight
Rune Mastery - Enable craft and use of Runestones. The potency and crafting chance of runes scale with Rune Mastery Level.
Enchant Blade - Increase Auto Attack damage; bonus also increase with MATK and INT
Dragon Training - Same as Riding and Cavalry Mastery but with a Dragon. Required for mounting from 3rd job onward
Skills to use for Leveling
Ranged Build ( Dragonic Breath + Madness Crusher)
Dragon Breath - 9x9 Ground Target AoE Fire Element
Dragon Breath Water - 9x9 Ground Target AoE Water Element
Critical Hit Build ( Hack and Slasher + Servant Weapon + Storm Slash)
Wind Cutter - 7x7 AOE [Lv5] Ignores Defense when using 2 Sword around yourself.
Ignition Break - 9x9 AOE Critical Skill around yourself.
Sonic Wave - Single Target Critical Skill .
4th Job - Dragon Knight
Two Handed Defense - Reduces damage taken when using 2-Hand weapons
Vigor - Uses AP to give 2 types of buffs:
1st: Drastically Increase Auto-attack damage
2nd: Increase damage vs. Demi-Human and Angel race up to 100% (This applies to skills as well). Highly useful for certain areas such as Biosphere Temple
Critical Hit Build ( Hack and Slasher + Servant Weapon + Storm Slash)
Storm Slash - Single Target Critical Skill; has a chance to double damage when used with Turisus Runestone (12731)
Hack and Slasher - Targetted 7x7 AOE Critical Skill.
Servant Weapon - Summons swords that deal additional damage while auto-attacking this skill can crit.
Servant Weapon - Sign - Shoots a Servant Weapon at an enemy to mark them as a Servant Weapon - Demolition and Servant Weapon - Phantom
Servant Weapon - Demolition - Uses all Servant Weapon to hit targets marked by Servant Weapon - Sign around you in a 13x13 AOE (Can deal critical damage)
Servant Weapon - Phantom - Gapcloser that hits all targets marked by Servant Weapon - Sign and the 5x5 area around the targets hits (Can deal critical damage)
Ranged Build ( Dragonic Breath + Madness Crusher)
Charging Pierce - Gives a charge stack for each use of a ranged, non- Dragonic Breath skill, mainly Madness Crusher. Doubles the damage of the skill used at the 10th.
Madness Crusher - 7x7 AOE Ranged Skill (Requires 2H Weapon)
Dragonic Breath- 9x9 AOE ranged skill that also scales well with HP and SP.
Dragonic Aura - AOE ranged skill that inflicts big damage and greatly buffs Dragonic Breath, and Dragon Breath + Dragon Breath Water
Runes
Runes are consumables that buff your character. It is highly recommended to farm for them, especially the staples, as they essentially double the damage that you can do.
Rune | Effect | Staple? |
---|---|---|
Turisus Runestone (12731) | STR +30, 30% to increase Auto Attack Damage by 150% and Base Damage of Skill by 250% (125% for PVP) for 15 minutes | YES |
Asir Runestone (12729) | Increase Weapon ATK and Scaling ASPD for 15 minutes | YES |
Rhydo Runestone (12726) | Significantly increases the damage of your next auto attack, has a chance to destroy your weapon by 20% | PVP |
Pertz Runestone (12732) | 7x7 AOE skill around you. Can crit. | NO |
Nosiege Runestone (12725) | Remove and become immune to the following debuffs: Stun, Sleep, Curse, Stone Curse, Poison, Blind, Silence, Bleeding, Confusion, Frozen, Deep Sleep, Burning, Freezing, Guillotine Cross Poisons, Marsh of Abyss, and Mandragora Howling. For 60 seconds |
Situational |
Hagalas Runestone (12733) | Consume 20% MaxHP. 30% of destroying weapons (Players) or decrease 25% ATK (Monsters) for 10 seconds [Bosses Unaffected] Increase DEF and MDEF for 15 minutes | YES |
Verkana Runestone (12727) | Randomly summon 2~4 shields. Shields share your DEF and MDEF and have 1000 HP. Shield will be destroyed if taking more than 1000HP damage, but any excess damage will be ignored. Lasts 15 minutes | Situational |
Isia Runestone (12728) | Increase INCOMING healing effects by 50% Decrease reflected melee damage by 50% for 15 mins | Situational |
Urj Runestone (12730) | Recover 60 SP every 10 seconds for 15 minutes | NO |
Lux Anima Runestone (22540) | +30% vs All Size, +30% melee and ranged damage, +30% critical damage, +30% MaxHP and MaxSP | YESYESYES |
Where to FarmStaple Runes are written in BOLD and ITALICIZED |
|||||
---|---|---|---|---|---|
Rune | Material | ||||
Turisus Runestone (12731) | Mystic Rough Runestone (12736)
[ALL STAGES] Use World Tour Ticket (25464) to ayo_dun02 [unless you want to do the pre-quest AND run around a maze every time you need to farm] |
Elder Branch (7939)
[Early Game] (Splendide > Right > Right) [Late Game] (Biosphere Grass) |
Claw of Desert Wolf (7030)
[ALL STAGES] (Ice Dungeon > Down Portal) |
Blue Hair (1034) Kobold (1133) [ANY] [ALL STAGES] (Lighthalzen > Top > Top > Left) | |
Asir Runestone (12729) | Light Granule (7938)
[Early Game] (Abyss Lakes > Left > Top) or Abyss Lakes 4
[Mid Game] (Thanatos Tower > F9 > F10) QUEST REQUIRED |
Ogre Tooth (7002)
[ALL STAGES] (Clock Tower > Middle > TopMid > BottomLeft Box) or World Tour Ticket (25464) to alde_dun02 | |||
Lux Anima Runestone (22540) | Gold (969)
Gift Box (644) via Myst Case Card (4206) OR Knight Dealer NPC via Main Office | ||||
Rhydo Runestone (12726) | Red Gemstone (716)
[Early Game] (Aldebaran > Down > Down > Left)
[Late Game] (Clock Tower Unknown Basement) | ||||
Pertz Runestone (12732) | Dragon Canine (1035)
[ALL STAGES] (Magma Dungeon 2 OR Magma Dungeon 3) |
Tangled Chains (7221)
[Early Game] (Niflheim > Left > Left)
[Late Game] (Niflheim Dungeon 2F) | |||
Nosiege Runestone (12725) | Destroyed Armor (7069)
[ALL STAGES] Use World Tour Ticket (25464) to ayo_dun02 |
Worn-out Magic Scroll (7099)
[Early Game] (Moscovia Dungeon > Top > Right)
[Midgame] (Thanatos Tower > F9 > F10) QUEST REQUIRED | |||
Hagalas Runestone (12733) | Round Shell (1096)
[Early Game] (See High Orc > Lower Right)
[Late Game] (Clock Tower Unknown Basement) |
Dragon Skin (7123)
[ALL STAGES] (Magma Dungeon 2 OR Magma Dungeon 3) | |||
Verkana Runestone (12727) | Armor Piece of Dullahan (7210)
[Early Game] (Niflheim > Left > Left) | ||||
Isia Runestone (12728) | Burning Heart (7097)
[ALL STAGES] (Thor Volcano > Down) | ||||
Urj Runestone (12730) | Honey (518)
[ALL STAGES] (Payon > Down> Left) |
Horrendous Hair (1048)
[ALL STAGES] (Beach Dungeon > Beach Dungeon 1) |
Critical Hit Build ( Hack and Slasher + Servant Weapon + Storm Slash)
Early Game Gears | |||
---|---|---|---|
Position | Gear | Enchant | Notes |
Upper | Advanced Paradise Cap (400139) | ||
+11 Illusion Morrigane's Helm [1] (400053) | Rune of Strength Lv2 (4995) AND/OR Rune of Luck Lv2 (29007) | Must be comboed with Illusion Morrigane's Manteau [1] (480054) and Accessory Set
Requires at least +7 to effectively replace Advanced Paradise Cap | |
Middle | Sealed Chain [1] (410094) | Can be bought from other players for relatively cheap | |
Lower | Bondage Necklace (420076) | Can be bought from other players for relatively cheap | |
Armor | Advanced Paradise Suit (450185) | ||
+9 Grace Knight Armor [1] (450087) | |||
+11 Illusion Sprint Mail [1] (450182) | Rune of Strength Lv2 (4995) AND/OR Rune of Luck Lv2 (29007) | Must be comboed with Illusion Sprint Shoes [1] (470066)
Requires at least +9 to effectively replace Grace SET | |
Weapon | Paradise Rune Knight Two-handed Sword (600021) | ||
+11 Illusion Death Guidance [2] (600011) | Requires at least +9 to effectively replace Paradise RK. (Non-crit) Wind Cutter
Requires at least +11 to effectively replace Paradise RK (Crit) | ||
+9 Glacier Two-Handed Sword (600027) | Glacier Flower Spell (Physical - Element) (311352)
Glacier Flower Spell (Physical - Size) (311350) Glacier Flower Spell (Physical - Race) (311348) Glacier Flower Spell (ATK) (311342) |
First main priority upgrade. Best bought from other players.
Best weapon to get prior to getting your Dim Glacier weapon. | |
Garment | Advanced Paradise Manteau (480105) | ||
+9 Grace Attack Manteau [1] (480018) | |||
+11 Illusion Morrigane's Manteau [1] (480054) | Rune of Strength Lv2 (4995) AND/OR Rune of Luck Lv2 (29007) | Must be comboed with Illusion Morrigane's Helm [1] (400053) and Accessory Set
Requires at least +9 Refine to effectively replace Grace SET | |
Footwear | Advanced Paradise Boots (470069) | ||
+9 Grace Attack Boots [1] (470020) | |||
+11 Illusion Sprint Shoes [1] (470066) | Rune of Strength Lv2 (4995) AND/OR Rune of Luck Lv2 (29007) | Must be comboed with Illusion Sprint Mail [1] (450182)
Requires at least +9 Refine to effectively replace Grace SET | |
Right Accessory | Advanced Paradise Gloves (490127) | ||
Grace Attack Ring [1] (490019) | |||
Illusion Morrigane's Belt [1] (490069) | Completed +9 Illusion Morrigane+Sprint is preferred to replace Grace SET | ||
Left Accessory | Advanced Paradise Ring (490126) | ||
Illusion Morrigane's Pendant [1] (490070) |
Middle-game/Late-game Transition Gears | |||
---|---|---|---|
Position | Gear | Enchant | Notes |
Upper | Temporal Circlet (Rune Knight) [1] (19474) | Acute Lv5 (29085)
Temporal Jewel (LUK) Lv 3 (29689) STR+4 (4703) |
Can be kept up to late-game provided the Acute enchant is at least Acute Lv8 (29088) ,
otherwise stick with Boitata Hat [1] (400109) |
Boitata Hat [1] (400109) | You can get the MVP materials from Forgotten Heirloom (50001) via Daily Hunts/Instances and Zelunium (25731) from EP18 Dungeons onwards. This is the best GENERIC headgear for critical jobs. | ||
Middle | Sealed Chain [1] (410094) | Can be bought from other players for relatively cheap | |
Lower | Bondage Necklace (420076) | Can be bought from other players for relatively cheap | |
Armor | Gray Wolf Suit [1] (450177) | Wolf Orb (Melee Duple) (310542)
Wolf Orb (Warrior) Lv.3 (310509) Wolf Orb (Warrior) Lv.2 (310506) |
You can start farming Amethyst Fragment (1000405) at Labyrinth of Oz 2F once you complete your Early Game Gear, even earlier if you have complete rune buffs. Requires doing and completing EP18. |
Snow Flower Armor [1] (450206) | Ice Flower Magic Stone(Melee Duple) (1000783)
Ice Flower Magic Stone(Warrior) (1000720) Ice Flower Magic Stone(Magical Defense) (1000718) OR Ice Flower Magic Stone(Physical Defense) (1000717) |
Only get if you want to buy from other players. While potentially cheaper and marginally better than Gray Wolf Suit [1] (450177) ), the volatility of the player market and getting it how it is intended can make it a bigger or as much of a grind as Gray Wolf Suit [1] (450177) . | |
Nebula Armor of Power [1] (450169) | Star Cluster of Power Lv.3 (310676)
Nebula of Sharp Lv.3 (310735) STR+5 (4704) or ANY |
Constellation Tower Gear.
The armor itself, and/or the materials used are best bought from other players, as Constellation Tower is a party-based instance. Getting this is fully enchanted, graded and refined is required if you wish to farm Biosphere Depth F1 on your own. | |
Weapon | Hack and Slasher
Dim Glacier Two-Handed Sword [1] (600030) |
Glacier Flower Spell (Physical Grade) Lv5 (311453) | Only replace Glacier Two-Handed Sword (600027) with this once you have it at least at Grade B and +12 and fully enchanted |
Servant Weapon
Dim Glacier Two-Handed Sword [1] (600030) |
Glacier Flower Spell (Physical Grade) Lv5 (311453) | ||
Storm Slash
Flush Claw Sword [2] (600031) |
Expert Fighter Lv5 (311388)
Sharp Lv5 (4844) |
Only get if you're ready to commit to Storm Slash as it is a single-target skill and farming normal mobs with it is quite inefficient | |
Garment | Pirate Captain's Coat [1] (480174) | You can get the MVP materials from Forgotten Heirloom (50001) via Daily Hunts/Instances and Zelunium (25731) from EP18 Dungeons onwards.Best GENERIC garment for critical jobs. While not the best in terms of damage, it can make crit management easier and can be used among all crit jobs, both ranged and melee. It can also be used up until endgame | |
Fire Rune Manteau [1] (480230) | Varmundt's Crystal(Death) Lv5 (311881) OR ANY
Power of Varmundt Lv3 (310922) OR Creative of Varmundt Lv3 (310932) STR+5 (4704) OR ANY |
Best in slot manteau in terms of damage once you got your CRI stat managed. Power of Varmundt Lv3 (310922) is highly preferred but Creative of Varmundt Lv3 (310932) provided the CRT stats you have are balanced | |
Footwear | Gray Wolf Boots [1] (470087) | Wolf Orb (Over Power) (310612)
Wolf Orb (Physical Force) Lv.3 (310608) Wolf Orb (Robust) Lv.3 (310599) |
2nd Slot, Wolf Orb (Over Power) (310612) , is highly optional as it is not worth the effort for inconsistent procs. Get if you want to have placeholder boots until you get Fire Rune Boots [1] (470173) |
Fire Rune Boots [1] (470173) | Varmundt's Crystal(Death) Lv5 (311881) OR ANY
Power of Varmundt Lv3 (310922) OR Creative of Varmundt Lv3 (310932) STR+5 (4704) OR ANY |
Best in slot boots in terms of damage once you got your CRI stat managed. Power of Varmundt Lv3 (310922) is highly preferred but Creative of Varmundt Lv3 (310932) provided the CRT stats you have are balanced | |
Right Accessory | Sinful Opal Ring [1] (490054) OR
Brilliant Light Aquamarine Ring [1] (490066) OR ANY 10% ATK THANATOS RING |
Anger Lv3 (310199) above OR Regret Lv3 (310214) above
Solace Lv3 (310234) above OR Empathy Lv3 (310219) above |
Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards. Only use as a placeholder as Gray Wolf Pendant [1] (490106) is much better for crit management |
Gray Wolf Pendant [1] (490106) | Wolf Orb (Critical) Lv.4 (310632)
Wolf Orb (Critical) Lv.4 (310632) Wolf Orb (STR) Lv.3 (310490) |
Can easily solve your CRI problems in the midgame. Feel free to transition into Venom Rune Ring [1] (490303) once you have settled with your CRI. | |
Left Accessory | Sinful Opal Necklace [1] (490055) OR
Brilliant Light Aquamarine Necklace [1] (490067) OR OR ANY 10% ATK THANATOS RING |
Anger Lv3 (310199) above
Solace Lv3 (310234) above |
Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards. Only use as a placeholder as Gray Wolf Ring [1] (490107) is much better for crit management |
Gray Wolf Ring [1] (490107) | Wolf Orb (Critical) Lv.4 (310632)
Wolf Orb (Critical) Lv.4 (310632) Wolf Orb (STR) Lv.3 (310490) |
Can easily solve your CRI problems in the midgame. Feel free to transition into Venom Magic Ring [1] (490306) once you have settled with your CRI. |
Late-game/End-game Gears | |||
---|---|---|---|
Position | Gear | Enchant | Notes |
Upper | Temporal Circlet (Rune Knight) [1] (19474) | Acute Lv8 (29088) - Acute Lv10 (29090)
Temporal Jewel (LUK) Lv 3 (29689) STR+4 (4703) |
Got the Acute enchant to at least Acute Lv8 (29088) ? Congratulations! You have currently the best in slot Upper HG for your job.
Stick with Boitata Hat [1] (400109) if you don't want to leave it to RNG. |
+12 [A] Boitata Hat [1] (400109) | The best generic critical headgear out there. If you have it lying around, this is a good choice. | ||
+12 [A] Crown of Good and Evil (Dragon Knight) [1] (400374) | Evil Spell (312021)
Acute Lv3 (29083) |
While it is the best headgear in terms of damage for Storm Slash when combo-ed with Boots of Good and Evil (Dragon Knight) [1] (470211) (matches up with Temporal Circlet (Rune Knight) [1] (19474) at Acute Lv10 (29090) ) Only get this if you are wholly committed to Storm Slash. Otherwise feel free to skip | |
Middle | Gambler's Seal [1] (410233) | ||
Lower | Ace of Hearts in Mouth (Melee Physical) (420210) | ||
Armor | +12 [A] Flame Earth Rune Armor [1] (450274) | Flame Earth Rune 10Lv (312334)
Earth Rune 5Lv (312324) Flame Rune 5Lv (312319) |
Though it is best in terms of damage, the -15 CRI penalty can hurt and makes crit management trickier. Feel free to choose this if you can handle the penalty, or happen to have one this around. |
+12 [A] Corruption Poison Rune Cloth [1] (450281) | Corruption Poison Rune 10Lv (312394)
Poison Rune 5Lv (312384) Corruption Rune 5Lv (312379) |
Best in terms of comfort. Makes crit management easier in exchange of losing a wee bit of damage | |
Weapon | Hack and Slasher
+12 [A] Dim Glacier Two-Handed Sword [1] (600030) |
Glacier Flower Spell (Physical Grade) Lv5 (311453) | |
Servant Weapon
+12 [A] Dim Glacier Two-Handed Sword [1] (600030) |
Glacier Flower Spell (Physical Grade) Lv5 (311453) | ||
Storm Slash
+12 [A] Flush Claw Sword [2] (600031) |
Expert Fighter Lv5 (311388)
Sharp Lv5 (4844) |
Get if you're serious about doing MVPs and Bosses with Dragon Knight via Storm Slash. | |
Garment | +12 [A] Pirate Captain's Coat [1] (480174) | Best GENERIC garment for critical jobs. While not the best in terms of damage, it can make crit management easier and can be used among all crit jobs, both ranged and melee. It can also be used up until endgame | |
+12 [A] Fire Rune Manteau [1] (480230) | Varmundt's Crystal(Death) Lv5 (311881) OR ANY
Power of Varmundt Lv3 (310922) OR Creative of Varmundt Lv3 (310932) STR+5 (4704) OR ANY |
Best in slot manteau in terms of damage once you got your CRI stat managed. Power of Varmundt Lv3 (310922) is highly preferred but Creative of Varmundt Lv3 (310932) provided the CRT stats you have are balanced | |
Footwear | +12 [A] Fire Rune Boots [1] (470173) | Varmundt's Crystal(Death) Lv5 (311881) OR ANY
Power of Varmundt Lv3 (310922) OR Creative of Varmundt Lv3 (310932) STR+5 (4704) OR ANY |
Best in slot boots in terms of damage once you got your CRI stat managed. Power of Varmundt Lv3 (310922) is highly preferred but Creative of Varmundt Lv3 (310932) provided the CRT stats you have are balanced |
+12 [A] Boots of Good and Evil (Dragon Knight) [1] (470211) | Evil Vigor (Dragon Knight) (312450)
Expert Fighter Lv5 (311388) |
Comboes with Crown of Good and Evil (Dragon Knight) [1] (400374) . You CANNOT use this boots alone as Evil Vigor (Dragon Knight) (312450) requires Evil Spell (312021) from the headgear. Get if you're committed to Storm Slash. Otherwise use Fire Rune Boots [1] (470173) | |
Right Accessory | Venom Rune Ring [1] (490303) | Brilliant Biosphere Gem (Boss Type) (311943) OR ANY
Tenacity of Varmundt Lv5 (311953) OR Focus of Varmundt Lv5 (311963) Fragment of Varmundt (POW) Lv5 (311978) |
Feel free to use any 2nd Slot Racial based on your needs. Brilliant Biosphere Gem (Boss Type) (311943) is best but is definitely the most expensive part to min-max.
Tenacity of Varmundt Lv5 (311953) is highly preferred, but Focus of Varmundt Lv5 (311963) provided there is at least one Tenacity of Varmundt Lv5 (311953) to balance the damage-crit ratio. |
Left Accessory | Venom Magic Ring [1] (490306) | Brilliant Biosphere Gem (Boss Type) (311943) OR ANY
Tenacity of Varmundt Lv5 (311953) OR Focus of Varmundt Lv5 (311963) Fragment of Varmundt (POW) Lv5 (311978) |
Shadow Gear / Costume Stones | |||
---|---|---|---|
Position | Gear | Enchant | Notes |
Upper | Assassin Cross Stone II (Top) (1000222) | Combos with Guillotine Cross Stone II (Garment) (1000221) to giv +5% ATK and 15% Critical Damagee | |
Middle | Rune Knight Stone (1000611) | Gives +5% Melee and Ranged damage with Lv. 10 Rune Mastery | |
Lower | Guillotine Cross Stone (Low) (1000976) | Combos with Guillotine Cross Stone II (Garment) (1000221) to give +15% racial. | |
Garment | Guillotine Cross Stone II (Garment) (1000221) | +15% Critical Damage; Required to combo Assassin Cross Stone II (Top) (1000222) and Guillotine Cross Stone (Low) (1000976) | |
Dual | Critical Stone (Dual) (1000855) | +10 CRI; +10% Critical Damage | |
Armor | +10 Maximum Mammoth Shadow Armor (24679) | Melee +5% or ANY
C. Rate 5 (Priority) |
Increases damage dealt. Combos with Maximum Mammoth Shadow Shoes (24680) to further increase damage and be immune to knockback if both pieces are at least +9.
Interchangeable with Full Penetration Shadow Armor (24663) |
Weapon | +10 Infinity Shadow Weapon (24386) | Mainly used to nullify damage penalty from Size, as 2H Sword deals 25% less against Small and Medium enemies | |
Shield | +10 Mega Blitz Shadow Shield (24767) | Increases your attack speed and the damage you deal with crit. | |
Footwear | +10 Maximum Mammoth Shadow Shoes (24680) | Interchangeable with Full Penetration Shadow Shoes (24664) | |
Right Accessory | +10 Full Penetration Shadow Earring (24661) | Allows you to ignore the enemy's defense stats. Combos with Full Penetration Shadow Pendant (24662) to allow you to fully ignore enemy defense if both are at least +9
Interchangeable with Maximum Mammoth Shadow Earring (24681) | |
Left Accessory | +10 Full Penetration Shadow Pendant (24662) | Interchangeable with Maximum Mammoth Shadow Pendant (24682) |
CARDS | ||
---|---|---|
Position | Gear | Notes |
Upper | Abysmal King Dramoh Card (300150) | Main combo component for Abysmal Merman Card (300144) |
Purple Ferus Card (300015) | Budget offensive headgear card | |
Shining Seaweed Card (300360) | Combo with Unfrost Flower Card (300362)
Best non-MVP HG card for Critical DK | |
Middle | King Dramoh Card (4524) | Combo with Abysmal King Dramoh Card (300150) |
Purple Ferus Card (300015) | Budget offensive headgear card | |
Shining Seaweed Card (300360) | Best non-MVP HG card for Critical DK | |
Armor | Shelter Card (4393) | Combo with Happy Card (300271) |
Unfrost Flower Card (300362) | +4% Melee per 3 refine and +1 P. ATK
Combo with Shining Seaweed Card (300360) for +10% ATK | |
Weapon | Polluted Wander Man Card (27361) | +30% vs Medium and Large |
Rekenber Guard Card (300263) | +5% ATK; +10% Melee if on 2H Sword; +2% Melee per 3 refine; +3% Melee per 3 refine and if Base Level 200.
Performs as much and scales better than Polluted Wander Man Card (27361) if at +12 Refine above | |
Garment | Galensis Card (300261) | +2 CRI per 10 Base LUK
+30% Crit Damage if Base LUK is at least 125 |
Happy Card (300271) | Combo with Shelter Card (4393)
+10% Melee; +15% Melee per 40 base STR if combo and base level 200 | |
Footwear | Abysmal Merman Card (300144) | Your main card for shoes until you get Entangled Intermediate Rgan Card (300380)
+15% Critical Damage if combo with Abysmal King Dramoh Card (300150) |
Entangled Intermediate Rgan Card (300380) | +5 CRI
If below +12: -15 CRI; -10% Crit Damage If +12 or above: +15 CRI; +10% Crit Damage; C. Rate +5 Only use if footwear is +12 above, otherwise you lose on stats | |
Right Accessory | Void Mimic Card (300278) | +15% Critical Damage |
Left Accessory | Void Mimic Card (300278) | +15% Critical Damage |
PETS | |
---|---|
Pet | Notes |
Incubus (1374) |
If you prefer SP sustain |
Succubus (1370) |
If you prefer HP sustain |
Eddga (1115) |
If you prefer CRI (+8) and C. Rate (+3) |
Corrupted Wanderer (20420) |
If you prefer Critical Damage (+7%) and some CRI (+3) |
Orc Hero (1087) |
If you prefer ATK (+7%) and some Critical Damage (+3%) |
Ranged Build ( Dragonic Breath + Madness Crusher)
Early Game Gears | |||
---|---|---|---|
Position | Gear | Enchant | Notes |
Upper | Advanced Paradise Cap (400139) | ||
+11 Illusion Goibne's Helm [1] (19366) | Rune of Vitality Lv2 (29010) AND/OR Rune of Dexterity Lv2 (29004) | Must be comboed with:
Illusion Goibne's Armor [1] (15348) Illusion Goibne's Spaulders [1] (20923) Illusion Goibne's Greaves [1] (22192) Requires at least +9 to effectively replace Advanced Paradise Cap | |
Middle | Cor Core Booster [1] (410092) | Can be bought from other players for relatively cheap | |
Lower | Feather in Mouth (420030) | Can be bought from other players for relatively cheap | |
Armor | Advanced Paradise Suit (450185) | ||
+9 Grace Knight Armor [1] (450087) | |||
+11 Illusion Goibne's Armor [1] (15348) | Rune of Vitality Lv2 (29010) AND/OR Rune of Dexterity Lv2 (29004) | Requires at least +9 Refine AND FULL COMBO to effectively replace Grace SET | |
Weapon | Paradise Rune Knight Lance (630015) | ||
+11 Illusion Tae Goo Lyeon [2] (21050) | Requires at least +9 to effectively replace Paradise RK.
Do note that 2H Sword has size penalty | ||
+9 Glacier Lance (630018) | Glacier Flower Spell (Physical - Element) (311352)
Glacier Flower Spell (Physical - Size) (311350) Glacier Flower Spell (Physical - Race) (311348) Glacier Flower Spell (ATK) (311342) |
First main priority upgrade. Best bought from other players.
Best weapon to get prior to getting your Dim Glacier weapon. Why not Glacier Spear (530025) + Shield? Because all the enchants gain additional benefits if slotted on a 2H Weapon, and the DPS gain is much better than having a shield. | |
Garment | Advanced Paradise Manteau (480105) | ||
+9 Grace Attack Manteau [1] (480018) | |||
+11 Illusion Goibne's Spaulders [1] (20923) | Rune of Vitality Lv2 (29010) AND/OR Rune of Dexterity Lv2 (29004) | Requires at least +9 Refine AND FULL COMBO to effectively replace Grace SET | |
Footwear | Advanced Paradise Boots (470069) | ||
+9 Grace Attack Boots [1] (470020) | |||
+11 Illusion Goibne's Greaves [1] (22192) | Rune of Vitality Lv2 (29010) AND/OR Rune of Dexterity Lv2 (29004) | Requires at least +9 Refine AND FULL COMBO to effectively replace Grace SET | |
Right Accessory | Advanced Paradise Gloves (490127) | ||
Grace Attack Ring [1] (490019) | |||
Illusion Sprint Glove [1] (490121) | Use this once you've replaced Grace set | ||
Left Accessory | Advanced Paradise Ring (490126) | ||
Illusion Sprint Ring [1] (490120) | Feel free to use once you've gotten Grace set |
Middle-game/Late-game Transition Gears | |||
---|---|---|---|
Position | Gear | Enchant | Notes |
Upper | Crown of Beelzebub [1] (400110) | You can get the MVP materials from Forgotten Heirloom (50001) via Daily Hunts/Instances and Zelunium (25731) from EP18 Dungeons onwards. Get it ASAP and refine to at least +9 if able. This is the best in slot headgear for the Ranged Build so feel free to max it whenever you can. | |
Middle | Cor Core Booster [1] (410092) | Can be bought from other players for relatively cheap | |
Lower | Feather in Mouth (420030) | Can be bought from other players for relatively cheap | |
Armor | Gray Wolf Suit [1] (450177) | Wolf Orb (Angle Shot) (310533)
Wolf Orb (Shooter) Lv.3 (310508) Wolf Orb (Shooter) Lv.2 (310505) |
You can start farming Amethyst Fragment (1000405) at Labyrinth of Oz 2F once you complete your Early Game Gear, even earlier if you have complete rune buffs. Requires doing and completing EP18. |
Snow Flower Armor [1] (450206) | Ice Flower Spell (Angle Shot) (311155)
Ice Flower Spell (Shooter) (311100) Ice Flower Magic Stone(Magical Defense) (1000718) OR Ice Flower Magic Stone(Physical Defense) (1000717) |
Only get if you want to buy from other players. While potentially cheaper and marginally better than Gray Wolf Suit [1] (450177) ), the volatility of the player market and getting it how it is intended can make it a bigger or as much of a grind as Gray Wolf Suit [1] (450177) . | |
Nebula Suit of Concentration [1] (450171) | Star Cluster of Concentration Lv.3 (310682)
Nebula of Expert Archer Lv.3 (310732) OR Nebula of Health Lv.3 (310744) |
Constellation Tower Gear.
The armor itself, and/or the materials used are best bought from other players, as Constellation Tower is a party-based instance. Getting this is fully enchanted, graded and refined is required if you wish to farm Biosphere Depth F1 on your own. | |
Weapon | Dragonic Breath
Dim Glacier Spear [1] (530034) |
Glacier Flower Spell (Physical Grade) Lv5 (311453) | Only replace Glacier Lance (630018) with this once you have it at least at Grade B and +12 and fully enchanted |
Madness Crusher
Dim Glacier Lance [1] (630019) |
Glacier Flower Spell (Physical Grade) Lv5 (311453) | ||
Shield | Illusion Silver Guard [1] (460018) | Rune of Vitality Lv2 (29010) | Feel free to get once you transition into Dim Glacier Spear [1] (530034) |
Garment | Convertible Physical Wing [1] (480124) | This will serve as placeholder gear prior to getting Varmundt Manteaus. Refine to +11 if you wish | |
Glade Rune Manteau [1] (480231) | Varmundt's Crystal(Death) Lv5 (311881) OR ANY
Power of Varmundt Lv3 (310922) |
More niche equipment for Dragonic Breath. Best used with Boots of Unknown Life [1] (470073) | |
Ice Rune Manteau [1] (480232) | Only get and/or use if you want it to be shared between other jobs (e.g. Ranged Shinkiro/Shiranui, Mayhemic Thorns Biolo, etc)
Only best for Dragonic Breath when paired with Glade Rune Boots [1] (470174) | ||
Footwear | Gray Wolf Boots [1] (470087) | Wolf Orb (Unlimited Vitality) (310609)
Wolf Orb (Fixed Casting) Lv.3 (310602) Wolf Orb (Robust) Lv.3 (310599) |
Wolf Orb (Unlimited Vitality) (310609) is optional because of how expensive it is and proccing it can be annoying. Feel free to get this if you wish to have transition gear prior to getting Varmundt boots. |
Boots of Unknown Life [1] (470073) | ANY HP / ANY MAX HP | Transition gear that can be brought into endgame because when you get this to proc it can effectively double your damage output. Its inconsistency can be off-putting for some though. | |
Glade Rune Boots [1] (470174) | Varmundt's Crystal(Death) Lv5 (311881) OR ANY
Power of Varmundt Lv3 (310922) |
More niche equipment for Dragonic Breath. Best used withhttps://muhro.eu/flux/data/items/icons/480232.png Ice Rune Manteau [1] (480232) | |
Ice Rune Boots [1] (470175) | Varmundt's Crystal(Death) Lv5 (311881) OR ANY
Power of Varmundt Lv3 (310922) |
Only get and/or use if you want it to be shared between other jobs (e.g. Ranged Shinkiro/Shiranui, Mayhemic Thorns Biolo, etc)
Not the best for Dragonic Breath but still pretty good | |
Right Accessory | Sinful Opal Ring [1] (490054) OR
Brilliant Light Aquamarine Ring [1] (490066) OR ANY 10% ATK THANATOS RING |
Anger Lv3 (310199) above OR Regret Lv3 (310214) above
Solace Lv3 (310234) above OR Empathy Lv3 (310219) above |
Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards. |
Gray Wolf Pendant [1] (490106) | Wolf Orb (Archer) Lv.4 (310631)
Wolf Orb (Archer) Lv.4 (310631) Wolf Orb (DEX) Lv.3 (310491) |
The best Midgame accessory prior to getting Soul Rune Ring [1] (490302) . | |
Left Accessory | Sinful Opal Necklace [1] (490055) OR
Brilliant Light Aquamarine Necklace [1] (490067) OR OR ANY 10% ATK THANATOS RING |
Anger Lv3 (310199) above OR Regret Lv3 (310214) above
Solace Lv3 (310234) above OR Empathy Lv3 (310219) above |
Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards. |
Gray Wolf Ring [1] (490107) | Wolf Orb (Archer) Lv.4 (310631)
Wolf Orb (Archer) Lv.4 (310631) Wolf Orb (DEX) Lv.3 (310491) |
The best Midgame accessory prior to getting Soul Magic Ring [1] (490305) . |
Late-game/End-game Gears | |||
---|---|---|---|
Position | Gear | Enchant | Notes |
Upper | +12 [A] Crown of Beelzebub [1] (400110) | ||
Middle | Gambler's Seal [1] (410233) | 5% MaxHP / 5% MaxHP | |
Lower | Ace of Diamonds in Mouth (Ranged Physical) (420220) | +5 Dex / Long Range 7 | |
Armor | +12 [A] Engraved Ice Storm Rune Suit [1] (450283) | Ice Storm Rune 10Lv (312354)
Storm Rune 5Lv (312344) Ice Rune 5Lv (312339) |
Best in slot armor. Better than Nebula Suit of Concentration [1] (450171) especially vs. Bosses |
Weapon | Dragonic Breath
+12 [A] Dim Glacier Spear [1] (530034) |
Glacier Flower Spell (Physical Grade) Lv5 (311453) | |
Madness Crusher
+12 [A] Dim Glacier Lance [1] (630019) |
Glacier Flower Spell (Physical Grade) Lv5 (311453) | ||
Shield | +12 Illusion Silver Guard [1] (460018) | 2x Rune of Vitality Lv2 (29010) | |
+12 [A] Mad Bunny-LT [1] (460020) | HP Lv.3 (310875) | While only marginally better than Illusion Silver Guard [1] (460018) in terms of damage, the utility this shield gives makes it worthwhile. | |
Garment | +12 [A] Glade Rune Manteau [1] (480231) | Varmundt's Crystal(Death) Lv5 (311881) OR ANY
Power of Varmundt Lv3 (310922) |
More niche equipment for Dragonic Breath. Best used with Boots of Unknown Life [1] (470073) |
+12 [A] Ice Rune Manteau [1] (480232) | Only get and/or use if you want it to be shared between other jobs (e.g. Ranged Shinkiro/Shiranui, Mayhemic Thorns Biolo, etc)
Only best for Dragonic Breath when paired with Glade Rune Boots [1] (470174) | ||
Footwear | +11 [C] Boots of Unknown Life [1] (470073) | Can highly increase (almost double) your damage output if it procs. If you don't like inconsistency,
you may swap out to Glade Rune Boots [1] (470174) or Ice Rune Boots [1] (470175) | |
+12 [A] Glade Rune Boots [1] (470174) | Varmundt's Crystal(Death) Lv5 (311881) OR ANY
Power of Varmundt Lv3 (310922) |
More niche equipment for Dragonic Breath. Best used withhttps://muhro.eu/flux/data/items/icons/480232.png Ice Rune Manteau [1] (480232) | |
+12 [A] Ice Rune Boots [1] (470175) | Varmundt's Crystal(Death) Lv5 (311881) OR ANY
Power of Varmundt Lv3 (310922) |
Only get and/or use if you want it to be shared between other jobs (e.g. Ranged Shinkiro/Shiranui, Mayhemic Thorns Biolo, etc)
Not the best for Dragonic Breath but still pretty good | |
Right Accessory | Soul Rune Ring [1] (490302) | Brilliant Biosphere Gem (Boss Type) (311943) OR ANY
Tenacity of Varmundt Lv5 (311953) Fragment of Varmundt (POW) Lv5 (311978) |
Feel free to use any 2nd Slot Racial based on your needs. Brilliant Biosphere Gem (Boss Type) (311943) is best
but is definitely the most expensive part to min-max |
Left Accessory | Soul Magic Ring [1] (490305) | Brilliant Biosphere Gem (Boss Type) (311943) OR ANY
Tenacity of Varmundt Lv5 (311953) Fragment of Varmundt (POW) Lv5 (311978) |
Shadow Gear / Costume Stones | |||
---|---|---|---|
Position | Gear | Enchant | Notes |
Upper | Lord Knight Stone II (Top) (1000297) | Up to +5% Ranged per level of Spiral Pierce | |
Middle | Stalker Stone (25491) | Combos with Shadow Chaser Stone (Garment) (25493) to give +10% Ranged | |
Lower | Shadow Chaser Stone (Low) (1000865) | Combo with Shadow Chaser Stone (Garment) (25493) to give +15% vs. all Element | |
Garment | Shadow Chaser Stone (Garment) (25493) | Required for Stalker Stone (25491) combo. and Shadow Chaser Stone (Low) (1000865) | |
Dual | Power Stone(Dual) (1001055) | +5 POW | |
Armor | +10 Maximum Mammoth Shadow Armor (24679) | Ranged +5% or ANY
POW 5 (Priority) |
Increases damage dealt. Combos with Maximum Mammoth Shadow Shoes (24680) to further increase damage and be immune to knockback if both pieces are at least +9.
Interchangeable with Lord Bearer's Shadow Armor (24764) |
Weapon | +10 Absorb Shadow Weapon (24686) | Added Leech effect at +10 refine use this if you want more sustain over the damage of Durable Shadow Weapon (24734) | |
+10 Durable Shadow Weapon (24734) | More damage. | ||
Shield | +10 Absorb Shadow Shield (24685) | Added Leech effect at +10 refine use this if you want more sustain over the damage of Durable Shadow Shield (24735) | |
+10 Durable Shadow Shield (24735) | More damage. | ||
Footwear | +10 Maximum Mammoth Shadow Shoes (24680) | Interchangeable with Lord Bearer's Shadow Shoes (24763) | |
Right Accessory | +10 Lord Bearer's Shadow Earring (24766) | Combos with Lord Bearer's Shadow Pendant (24765) to further increase HP and damage; enables Endure status permanent at the cost of HP penalty at +9 of both.
Refine to +10 both pieces to remove HP Penalty Interchangeable with Maximum Mammoth Shadow Earring (24681) | |
Left Accessory | +10 Lord Bearer's Shadow Pendant (24765) | Interchangeable with Maximum Mammoth Shadow Pendant (24682) | |
Alternative | |||
Upper | Lord Knight Stone II (Top) (1000297) | Up to +5% Ranged per level of Spiral Pierce | |
Middle | Rune Knight Stone (1000611) | Gives +5% Melee and Ranged damage with Lv. 10 Rune Mastery | |
Lower | Teleport Stone (Low) (25228) OR ANY | If you're using Boots of Unknown Life [1] (470073) , you may use any low stone for utility or more damage.
I chose Teleport Stone (Low) (25228) so you won't have to bring Fly Wing (601) for convenience. | |
Garment | Cast Stone (Garment) (25067) | If you're using Boots of Unknown Life [1] (470073) and want to remove FCT. | |
Dual | Power Stone(Dual) (1001055) | +5 POW | |
Weapon | +10 Master Shadow Weapon (24792) | POW+3 (312189) | Can function independently by themselves to provide more damage. DEX+5 (4724) is preferred to aim towards VCT Instant cast via stats [(Int+2Dex)=530] |
Shield | +10 Master Shadow Shield (24793) | ||
Armor | +10 Master Shadow Armor (24800) | Dragon Knight Soul(Dragonic Breath) (312302)
POW+3 (312189) |
Combos with Master Shadow Shield (24793) and Master Shadow Shoes (24801) to provide 50% magical and physical defense pierce by 50% if ALL combo pieces are at least +9
If all Master Shadow pieces are equipped, gives 20% magical and physical RESISTANCE pierce by 20% |
Footwear | +10 Master Shadow Shoes (24801) | Required for Master Shadow Armor (24800) combo | |
Right Accessory | +10 Master Shadow Earring (24802) | Combos with Master Shadow Pendant (24803) and Master Shadow Weapon (24792) to provide 50% magical and physical defense pierce by 50% if ALL combo pieces are at least +9 | |
Left Accessory | +10 Master Shadow Pendant (24803) | Required for Master Shadow Earring (24802) combo | |
NOTES:> While Blue Shadows are better, the Master Shadow set is also good if you wish to focus on Dragonic Breath as it is relatively cheaper to max out their stats compared to Blue Shadows where you require lapine enchanting. > The costume stones shown here is for when you're using Boots of Unknown Life [1] (470073) |
CARDS | ||
---|---|---|
Position | Gear | Notes |
Upper | Melted Poring Card (300174) | +10% MaxHP. Best Non-MVP card that increases MaxHP |
Middle | Melted Poring Card (300174) | +10% MaxHP. Best Non-MVP card that increases MaxHP |
Armor | Observation Card (4392) | Combo with Empathize Card (300270) |
Two Eyes Dollocaris Card (300376) | +100 Def, +50 RES
If below +12: -30% MaxHP; -10% ATK, -10% MATK If +12 or above: +30% MaxHP; -10% ATK, -10% MATK Only use if armor is +12 above, otherwise you lose on stats. | |
Weapon | Polluted Wander Man Card (27361) | +30% vs Medium and Large |
White Knight Card (4608) | +15 ATK, +20% vs. Medium and Large; IF COMBO with Khalitzburg Knight Card (4609) : gives a total +35% damage and -30% Damage taken vs Medium and Large | |
Rekenber High Guard Card (300264) | +5% ATK; +10% Ranged if on 2H Spear; +2% Ranged per 3 refine; +3% Ranged per 3 refine and if Base Level 200.
Performs as much and scales better than Polluted Wander Man Card (27361) if at +12 Refine above | |
Shield | Mushy Ant Egg Card (300235) | +10% MaxSP; +1%MaxHP per refine |
Khalitzburg Knight Card (4609) | +20 DEF, -25% damage taken vs Medium and Large; IF COMBO withhttps://muhro.eu/flux/data/items/icons/4608.png White Knight Card (4608) gives a total +35% damage and -30% Damage taken vs Medium and Large | |
Garment | Empathize Card (300270) | Combo with Observation Card (4392)
+10% Ranged; +15% Ranged per 40 base DEX if combo and base level 200 |
Crux Findel Card (300426) | +10% damage taken vs Normal; +5% Ranged; +4% ranged per 2 refine | |
Footwear | Papila Card (300091) | +2 Dex; +10% MaxHP and 10% MaxSP |
Right Accessory | Broken Omega Cleaner Card (300077) | +2 Dex and +1 Vit; +10%MHP |
Left Accessory | Broken Omega Cleaner Card (300077) | +2 Dex and +1 Vit; +10%MHP |
PETS | |
---|---|
Pet | Notes |
Incubus (1374) |
If you prefer SP sustain |
Succubus (1370) |
If you prefer HP sustain |
Blue Moon Loli Ruri (20940) |
For Dragonic Breath build
If you prefer more HP (+5%) and VIT (+4) Be careful of its Kyrie Eleison proc as it can animation lock you |
Baphomet (1039) |
If you prefer +5% Ranged and +7% MaxSP |
Epilogue
That should be all for now. Feel free to reach out to me via ping in MuhRO discord at the #swordsman channel.
Video showcase and other updates coming soon provided I'm free.
Suggestions and comments that would help improve the guide are highly appreciated as well!
Special Thanks
Special thanks to the following:
- Nihilo Guild for being the OGs and bringing me to MuhRO
- yamiobsura and Nkkpgpbgbg of Nihilo for their insight on Dragonic Breath build
- Endless Paradise and Shady Communication for socialization
- Muh, Icecold and the rest of the MuhRO team for all the hard work.