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= The Feline Force: Unveiling the Doram Summoner = | = The Feline Force: Unveiling the Doram Summoner = | ||
Unique to the agile Doram race, the Summoner class taps into the power of nature, forging bonds with various creatures to fight alongside them. This versatile class offers three distinct paths for specialization, each catering to different playstyles: | Unique to the agile Doram race, the Summoner class taps into the power of nature, forging bonds with various creatures to fight alongside them. This versatile class offers three distinct paths for specialization, each catering to different playstyles: | ||
'''Unleashing Primal Fury''': The Animal/Life Tree Path, marked by fiery orange hues, focuses on raw physical might. Summoners on this path command fearsome beasts to tear through enemies, harnessing the untamed power of the wild. | '''Unleashing Primal Fury''': The Animal/Life Tree Path, marked by fiery orange hues, focuses on raw physical might. Summoners on this path command fearsome beasts to tear through enemies, harnessing the untamed power of the wild. | ||
'''Harnessing Elemental Might''': The Vegetable/Land Tree Path, bathed in emerald green, channels natural magic. Summoners here conjure potent spells and call upon mystical flora to inflict magical devastation upon their foes. | '''Harnessing Elemental Might''': The Vegetable/Land Tree Path, bathed in emerald green, channels natural magic. Summoners here conjure potent spells and call upon mystical flora to inflict magical devastation upon their foes. | ||
'''Guarding Like the Tides''': The Seafood/Sea Tree Path, adorned in calming blue tones, prioritizes defense and support. Summoners on this path become stalwart protectors, commanding aquatic companions to bolster allies and shield them from harm. | |||
'''Guarding Like the Tides''': The Seafood/Sea Tree | |||
While each path leads to a defined role, flexibility exists within the first tiers of other trees. This allows for some degree of hybrid building catering to individual preferences. However, unlocking any specialization requires mastering the purple "foundation" skills. These essential abilities, though initially mandatory for any path, offer valuable benefits and deserve maxing out regardless of specialization. | While each path leads to a defined role, flexibility exists within the first tiers of other trees. This allows for some degree of hybrid building catering to individual preferences. However, unlocking any specialization requires mastering the purple "foundation" skills. These essential abilities, though initially mandatory for any path, offer valuable benefits and deserve maxing out regardless of specialization. | ||
= Guardians of the Pack: Unveiling the Doram Tank = | = Guardians of the Pack: Unveiling the Doram Tank = | ||
Calling all aspiring protectors! The Doram Summoner, with its versatile skillset and loyal companions, offers a unique path to tanking with two distinct styles: the '''full tank''' and the '''support tank'''. This guide is going to cover | Calling all aspiring protectors! The Doram Summoner, with its versatile skillset and loyal companions, offers a unique path to tanking with two distinct styles: the '''full tank''' and the '''support tank'''. This guide is going to cover both paths to offer exciting ways to shield your allies and conquer challenging content. | ||
'''Strengths:''' | '''Strengths:''' | ||
* '''Unsurpassed HP:''' Dorams boast the highest base HP in the game, making them natural tanks. | * '''Unsurpassed HP:''' Dorams boast the highest base HP in the game, making them natural tanks. | ||
* '''Budget-Friendly:''' Gear demands are less intense compared to DPS builds. | * '''Budget-Friendly:''' Gear demands are less intense compared to DPS builds. | ||
* '''Party Hero:''' Crucial for tackling late-game dungeons, ensuring your allies' safety. Not only that | * '''Party Hero:''' Crucial for tackling late-game dungeons, ensuring your allies' safety. Not only that their skills can`t be dispelled, but they're spammable on numerous characters and synergistic with devo and other support skills. Spirit Handler buffs are AoE! | ||
* '''Straightforward Gameplay:''' Master the basics and excel with clear tactics. | * '''Straightforward Gameplay:''' Master the basics and excel with clear tactics. | ||
* '''Self-Sustaining:''' Forget frequent potions! They can self-heal with Tuna Belly and can incidentally tank mobs by self spamming | * '''Self-Sustaining:''' Forget frequent potions! They can self-heal with <nowiki>{{#skill:5038}}</nowiki> Tuna Belly and can incidentally tank mobs by self-spamming and Stoop. | ||
* '''No level prerequisites:''' not at all like devo | * '''No level prerequisites:''' not at all like devo<br /> '''Challenges:''' | ||
'''Challenges:''' | |||
* '''Damage Deficit:''' Embrace the "damage not found" message. Solo play? Not happening. | * '''Damage Deficit:''' Embrace the "damage not found" message. Solo play? Not happening. | ||
Line 34: | Line 27: | ||
* '''Not Beginner-Friendly:''' Mastering tanking takes time and experience. | * '''Not Beginner-Friendly:''' Mastering tanking takes time and experience. | ||
* '''SP Hungry''' | * '''SP Hungry''' | ||
= Doram Tank Stat Guide: Building Your Impenetrable Wall = | |||
{| class="wikitable" | |||
|+ | |||
!'''Stat''' | |||
!'''Notes''' | |||
|- | |||
!'''Strength''' | |||
|'''Every 1 point;''' | |||
* Increases status ATK by 1 | |||
* Increases weight limit by 30 | |||
* Increases weapon damage by 0.5% of your base weapon attack (Melee Weapons) | |||
|- | |||
!'''Agility''' | |||
| | |||
* Increases your ASPD. | |||
* 100 total points (including bonuses) grants you immunity to Sleep and Bleeding status. | |||
'''Every 1 point;''' | |||
* Increases Flee by 1 | |||
'''Every 5 points;''' | |||
* Increases Soft Def by 1 | |||
|- | |||
!'''Vitality''' | |||
| | |||
* 100 total points (including bonuses) grants you immunity to Stun and Poison status. | |||
'''Every 1 point;''' | |||
* Increases Max HP by 1% of your base HP | |||
'''Every 2 points;''' | |||
* Increases Soft Def by 1 | |||
'''Every 5 points;''' | |||
* Increases Soft Mdef by 1 | |||
|- | |||
!'''Intelligence''' | |||
| | |||
* 100 points total (including bonuses) grants you immunity to Silence status. | |||
'''Every 1 point;''' | |||
* Increases Max SP by 1% of your base SP | |||
* Increases MATK by 1.5 | |||
* Increases Soft Mdef by 1 | |||
|- | |||
!'''Dexterity''' | |||
| | |||
* Slightly increases ASPD | |||
'''Every 1 point;''' | |||
* Increases Hit by 1 | |||
* Increases weapon damage by 0.5% of your base weapon attack (ranged weapons, including instruments) | |||
'''Every 5 points;''' | |||
* Increases status ATK by 1 | |||
* Increases MATK by 1 | |||
* Increases Soft Mdef by 1 | |||
|- | |||
!'''Luck''' | |||
|'''Every 1 point;''' | |||
* Increases Critical Rate by 0.3 | |||
'''Every 3 points;''' | |||
* Increases status ATK by 1 | |||
* Increases MATK by 1 | |||
* Increases Hit by 1 | |||
'''Every 5 points;''' | |||
* Increases Flee by 1 | |||
'''Every 10 points;''' | |||
* Increases Perfect Dodge by 1 | |||
|} | |||
Doram tanks pride themselves on unwavering defense, protecting their allies from harm. This guide explores the optimal stat allocation for maximizing your tankiness and effectiveness. | |||
'''Max HP is King:''' Prioritize '''VIT''' above all else. Both your signature <nowiki>{{#skill:5039}}</nowiki> '''Tuna Party''' shield and self-healing <nowiki>{{#skill:5038}}</nowiki> '''Tuna Belly''' scale directly with your Max HP, making VIT your lifeline. Remember, being the bulwark means absorbing damage, not dishing it out. | |||
'''Defense Beyond HP:''' Once your HP pool is robust, focus on Resistance stats. These mitigate specific status effects that could hinder your tanking ability. | |||
* '''AGI (100+)''': Boosts FLEE for dodging some attacks and ASPD for faster skill casting (especially crucial for the spammable <nowiki>{{#skill:5039}}</nowiki> Tuna Party). Gain immunity to Sleep and bleeding at 100, with additional Burning resistance. | |||
* '''INT (100+)''': Enhances your SP pool and regeneration, ensuring smooth skill usage. Achieve immunity to Silence and blindness at 100 with fear resistance. | |||
* '''DEX (50–100):''' While useful for reducing variable cast time (VCT) and slightly increasing ASPD, most tanking skills have zero VCT, making DEX less crucial. Consider this stat for skills like Lope but avoid overinvesting. | |||
* '''LUK (100)''': A well-rounded stat offering Perfect Dodge and FLEE for general damage mitigation. Unlock immunity to curse and Confusion at 100, with additional burning and fear resistance. | |||
'''Remember:''' Immunity thresholds may not be guaranteed against higher-level enemies due to penalties. | |||
= Navigating the Doram Sea: Core Tanking Skills = | |||
Doram Summoners boast a straightforward skill tree with three distinct branches: land, life, and sea. While Tank dorams primarily focus on the '''sea branch''', understanding its key skills is crucial for maximizing your defensive potential. | |||
'''The Big Three:''' | |||
* <nowiki>{{#skill:5039}}</nowiki> '''Tuna Party:''' Your signature shield, absorbing damage for yourself and nearby allies. Invest points here for increased duration and potency. | |||
* <nowiki>{{#skill:5038}}</nowiki> '''Tuna Belly:''' Self-replenishing HP recovery, vital for sustaining yourself in the thick of battle. Consider additional points for faster activation and cooldown reduction. | |||
* <nowiki>{{#skill:5022}}</nowiki> '''Stoop:''' Temporarily reduce your size, gaining increased defense and evasion. Invest heavily for longer duration. | |||
{| class="wikitable" | |||
|+ | |||
!'''Skill''' | |||
!'''Properties''' | |||
!'''Description''' | |||
!'''Explanation / Remarks''' | |||
|- | |||
!<nowiki>{{#skill:5038}}</nowiki> '''Tuna Belly''' | |||
| | |||
* '''Max Level''': 5 | |||
* '''Target''': Ally | |||
* '''SP Cost''': 10 + (10 x Skill Level) | |||
* '''Fixed Cast Time''': 1.0s | |||
* '''Cast Delay''': 1.0s | |||
* '''Cool Down''': 2.0s:5.0s:8.0s:11.0s:14.0s | |||
* '''Range''': 9 | |||
|Absorb delicious tuna to restore a portion of the targets Max HP. | |||
* '''[Lv 1]''' : Restores 10% Max HP. | |||
* '''[Lv 2]''' : Restores 30% Max HP. | |||
* '''[Lv 3]''' : Restores 50% Max HP. | |||
* '''[Lv 4]''' : Restores 70% Max HP. | |||
* '''[Lv 5]''' : Restores 90% Max HP. | |||
|<nowiki>{{#skill:5038}}</nowiki> Tuna Belly may seem like a basic heal, but for Doram Tanks, it's a game-changer. Let's delve into its mechanics and how to unleash its full potential. | |||
'''Healing Powerhouse:''' | |||
This single-target heal shines when used on targets with high Max HP, making it perfect for tanks like yourself, Devotion Royal Guards, and Tiger Cannon Suras. Unlike Acolyte heals, <nowiki>{{#skill:5038}}</nowiki> Tuna Belly bypasses limitations like Undead status or Madogear/Berserk, ensuring your allies stay in the fight. | |||
'''Gearing for Efficiency:''' | |||
While powerful, <nowiki>{{#skill:5038}}</nowiki> Tuna Belly's initial limitations lie in its cast time and After After Cast Delay (ACD). To overcome these: | |||
* '''Aim for 1.0s Fixed Cast Time (FCT) reduction''' | |||
* '''Prioritize high ACD reduction:''' Gear up to reach over 56%, allowing bard buffs to push it beyond 86%. | |||
'''Strategic Healing:''' | |||
Choose the right <nowiki>{{#skill:5038}}</nowiki> Tuna Belly level based on the situation: | |||
* '''Level 4:''' Heals for 70% Max HP with bonuses but has a long cooldown. Useful for emergencies or topping off allies with large HP pools. | |||
* '''Level 2:''' No cooldown with Spirit of Sea learned. Spammable with proper FCT/ACD reduction, offering consistent single-target healing like no Arch Bishop can. Level 2 heals can average around 40% Max HP, imagine spamming multiple of these per second! | |||
'''Self-Sustaining Tank:''' | |||
Forget relying solely on external heals. <nowiki>{{#skill:5038}}</nowiki> Tuna Belly empowers you as a full-tank: | |||
* '''Spam it on yourself while tanking mobs:''' Even if your <nowiki>{{#skill:5039}}</nowiki> Tuna Party shield breaks, you can instantly heal back and maintain your stance. | |||
'''Animation Delay Quirks:''' | |||
<nowiki>{{#skill:5038}}</nowiki> Tuna Belly has an animation delay unaffected by ACD reduction and ASPD. You'll observe this as occasional longer delays between casts. Luckily: | |||
* '''Moving or being attacked cancels the delay:''' Spam faster while actively tanking and taking damage. | |||
* '''Full-tanks can utilize high ACD reduction and ASPD:''' The delay affects their spamming less. | |||
* '''Support-tanks might need active animation cancellation:''' Moving helps optimize their spamming speed. | |||
|- | |||
!<nowiki>{{#skill:5039}}</nowiki> '''Tuna Party''' | |||
| | |||
* '''Max Level''': 5 | |||
* '''Target''': Ally | |||
* '''SP Cost''': 10 + (10 x Skill Level) | |||
* '''Cast Delay''': 1.0s | |||
* '''Cool Down''': 10.0s + (4.0s x Skill Level) | |||
* '''Range''': 9 | |||
|The spirit of the delicious tuna protects the target for 30 seconds. | |||
This skill will block physical and magical damage until the buff durability runs out. | |||
The durability of the buff depends on the targets Max HP. | |||
* The durability is doubled if '''Spirit of Sea''' is learned. | |||
* This skill has an animation (delay after attack) for the target, but not for the caster. | |||
* '''[Lv 1]''' : Durability is equal to 10% of the targets Max HP. | |||
* '''[Lv 2]''' : Durability is equal to 20% of the targets Max HP. | |||
* '''[Lv 3]''' : Durability is equal to 30% of the targets Max HP. | |||
* '''[Lv 4]''' : Durability is equal to 40% of the targets Max HP. | |||
* '''[Lv 5]''' : Durability is equal to 50% of the targets Max HP. | |||
|'''An Unmatched Shield:''' | |||
<nowiki>{{#skill:5039}}</nowiki> Tuna Party, accessible at level 5, is a cornerstone skill for Doram Tanks. At max level, it grants a shield equal to '''100% of your Max HP''' for 30 seconds, effectively doubling your health! Unlike typical priest shields, this powerhouse boasts several unique features: | |||
* '''Universal Protection:''' Blocks both '''physical and magical''' damage. | |||
* '''Unlimited Hits:''' Absorbs a set amount of damage, not specific hits. | |||
* '''Unbreakable Wall:''' Cannot be dispelled by enemies. | |||
* '''Scalable Strength:''' Scales with '''your''' Max HP, not your target's. | |||
* '''Knockback Immunity:''' Prevents knockbacks while active, crucial for maintaining your defensive stance. | |||
* '''Enhanced Defense:''' Works '''after''' damage reduction checks, allowing defense stats and equipment like Khalitzburg Knight Card to further mitigate damage. | |||
'''Tactical Deployment:''' | |||
The catch? A hefty 30-second cooldown at level 5. Fear not, intrepid tank! You can overcome this hurdle with clever gear choices: | |||
* '''Cute Grass Necklace [1]:''' Each reduces cooldown by 7 seconds, potentially eliminating it for lower-level casts. | |||
* '''Fresh Tuna Talisman [1]:''' Adds another layer of cooldown reduction. | |||
* '''Automatic Module (Power of Sea):''' Further optimizes high-level casts (3 seconds per module). | |||
'''Tailoring Your Strategy:''' | |||
While max-level <nowiki>{{#skill:5039}}</nowiki> Tuna Party is impressive, consider: | |||
* '''Spammable Protection:''' Level 1 or 2 casts with no cooldown can offer '''higher overall damage absorption''' against sustained attacks. | |||
* '''Party Support:''' For support tanks, prioritize low-level casts to shield multiple allies with their own Max HP as a baseline. | |||
'''A Hidden Advantage:''' | |||
This skill surprisingly has no casting animation on you, but on the target! This allows for rapid spamming with enough After Cast Delay (ACD) reduction. Turbo users can even shield the entire party in an instant! Mind the target's animation lock, though, as continuous spamming can hinder their movement and skill usage. | |||
|- | |||
!<nowiki>{{#skill:5022}}</nowiki> '''Stoop''' | |||
| | |||
* '''Max Level''': 1 | |||
* '''Target''': Self | |||
* '''SP Cost''': 10 | |||
* '''Cast Delay''': 1.0s | |||
* '''Cool Down''': 15.0s | |||
|Buff yourself for 6 seconds, reducing incoming damage by 90%. | |||
* You can use other skills while this is active, but can not move cells. | |||
|<nowiki>{{#skill:5022}}</nowiki> Stoop, a temporary defensive stance, stands out among your skills. Like Monk's Steel Body, it slashes incoming damage by 90%, offering a formidable shield. However, unlike its counterpart, <nowiki>{{#skill:5022}}</nowiki> Stoop lasts only 6 seconds, roots you in place, and allows normal attacks and skills. | |||
'''Navigating the Limitations:''' | |||
The key challenge with <nowiki>{{#skill:5022}}</nowiki> Stoop lies in its immobility. Movement, including forced knockbacks, instantly cancels it. To avoid wasting this crucial ability: | |||
* '''Time it judiciously:''' Positioning is vital. Don't <nowiki>{{#skill:5022}}</nowiki> Stoop out of position, and anticipate enemy knockbacks. | |||
* '''Utilize <nowiki>{{#skill:5039}}</nowiki> Tuna Party's synergy:''' The shield prevents knockbacks, ensuring safe <nowiki>{{#skill:5022}}</nowiki> Stooping. Remember, its damage reduction applies before shield depletion, further protecting you. | |||
* '''Maneuver beforehand:''' Consider using Lope for strategic positioning before deploying <nowiki>{{#skill:5022}}</nowiki> Stoop (remember, using Lope during <nowiki>{{#skill:5022}}</nowiki> Stoop cancels it). | |||
'''Unlocking Its Potential:''' | |||
Beyond timing, remember: | |||
* '''Embrace strategic aggression:''' During <nowiki>{{#skill:5022}}</nowiki> Stoop's cooldown (15 seconds), be more cautious. When it's active, push forward boldly, maximizing its impact. | |||
* '''Sustain yourself:''' Utilize <nowiki>{{#skill:5038}}</nowiki> Tuna Belly for self-healing, and <nowiki>{{#skill:5039}}</nowiki> Tuna Party for additional fortification while <nowiki>{{#skill:5022}}</nowiki> Stooping. | |||
'''A Deeper Dive:''' | |||
* The 90% reduction works independently of other defenses, offering a reliable damage shield. | |||
* Defenses ignoring soft DEF/MDEF have no effect on <nowiki>{{#skill:5022}}</nowiki> Stoop, making it a potent counter. | |||
* In Bio 5, timely <nowiki>{{#skill:5022}}</nowiki> Stooping can even negate party-wiping "Max Pain" attacks (reflected damage). Imagine the satisfaction of saving your team! | |||
|- | |||
!<nowiki>{{#skill:5023}}</nowiki> '''Lope''' | |||
| | |||
* '''Max Level''': 3 | |||
* '''Target''': Ground | |||
* '''SP Cost''': 30 | |||
* '''Var. Cast Time''': 1.0s | |||
* '''Cast Delay''': 1.0s | |||
* '''Cool Down''': 2.0s x Skill Level | |||
|Leap high and far into the air, letting you jump over obstacles. | |||
* When this skill is learned, double the casting time of Emergency Call. (WoE skill) | |||
* This skill can be used in instances, but can not jump over impassible walls. | |||
* '''[Lv 1]''' : Leap 6 cells. | |||
* '''[Lv 2]''' : Leap 10 cells. | |||
* '''[Lv 3]''' : Leap 14 cells. | |||
|Lope, despite its limitations, remains a crucial tool in your Doram Tank arsenal. Let's explore its strategic use to maximize its effectiveness. | |||
'''Tactical Repositioning:''' | |||
Your primary strength lies in anchoring the front line. But positioning shifts require agility. Lope enables you to: | |||
* '''Close the gap:''' Quickly leap towards threats if your DPSise out of range. | |||
* '''Disengage strategically:''' Jump away from overwhelming attacks to preserve HP and shield integrity. Remember, retreating wisely isn't cowardice, it's tactical brilliance! | |||
'''Key Considerations:''' | |||
* '''Target wisely:''' Ensure a clear line of sight to your target location for successful lope activation. | |||
* '''Beware the VCT:''' Tank builds often incur a slight Variable Cast Time (VCT) on Lope. Be mindful of enemy attacks that might interrupt your leap. | |||
* '''Shields offer security:''' Utilizing a shield drastically increases Lope's castability under pressure, allowing you to disengage even in the heat of battle. | |||
'''Unlocking Lope's Potential:''' | |||
* '''Practice timing:''' Master casting Lope just before heavy blows land, creating temporary invincibility frames during the leap. | |||
* '''Coordinate with allies:''' Communicate your Lope usage to ensure smooth aggro management and avoid accidental separation from your party. | |||
* '''Upgrade strategically:''' Consider gear options that reduce VCT or casting interruption chances for even greater agility. | |||
|- | |||
!<nowiki>{{#skill:5035}}</nowiki> '''Arclouse Dash''' | |||
| | |||
* '''Max Level''': 5 | |||
* '''Target''': Ally | |||
* '''SP Cost''': 12:14:16:18:20 | |||
* '''Var. Cast Time''': 1.0s | |||
* '''Cast Delay''': 1.0s | |||
* '''Cool Down''': 6.0s | |||
* '''Range''': 9 | |||
|Absorb the spirit of the Arclouse to become very agile. Increases your Movement speed and AGI. | |||
* '''[Lv 1]''' : +20 AGI, Duration 60 seconds. | |||
* '''[Lv 2]''' : +25 AGI, Duration 70 seconds. | |||
* '''[Lv 3]''' : +30 AGI, Duration 80 seconds. | |||
* '''[Lv 4]''' : +35 AGI, Duration 90 seconds. | |||
* '''[Lv 5]''' : +40 AGI, Duration 100 seconds. | |||
|While residing in the Life branch, Arclouse Dash deserves a serious look from Doram Tanks. Not only does it grant a decent +40 AGI for increased FLEE and spammable skill potential, but it also holds a hidden gem for tanks: a reliable Movement Speed buff. | |||
'''Your Position, Your Strength:''' | |||
As a tank, positioning is your battlefield ballet. Leading the charge and anchoring the frontline demands swiftness. But Summoners lack inherent mobility options, relying solely on Lope's cooldown-bound dash. Here's where Arclouse Dash shines. | |||
'''Unwavering Speed:''' | |||
This buff shines in its resilience: | |||
* '''Unbreakable:''' Unlike Acolyte's Increase Agility, it cannot be dispelled by enemies. | |||
* '''Undead Friendly:''' Even under the debilitating Undead status, your speed remains undeterred. | |||
* '''Quagmire Resistant:''' Forget being bogged down by this common Bio 5 debuff. | |||
* '''Self-Sufficient:''' No need to rely on party buffs - you control your own momentum. | |||
'''Keeping Up with the Pack:''' | |||
Maintain the buff constantly (except with Guyak Pudding) and watch yourself effortlessly match other tanks' stride. Couple it with Halter Lead for maximum swiftness and become a truly mobile bulwark. | |||
'''Stacking Strategies:''' | |||
Remember, the buff works like Increase Agility in terms of stacking: | |||
* Doesn't stack with itself. | |||
* Stacks with Halter Lead, but not Wind Walk, Speed Potions, or Guyak Pudding. | |||
|- | |||
!<nowiki>{{#skill:5049}}</nowiki> '''Grooming''' | |||
| | |||
* '''Max Level''': 5 | |||
* '''Target''': Self | |||
* '''SP Cost''': 15 | |||
* '''Fixed Cast Time''': 1.0s | |||
* '''Cast Delay''': 1.0s | |||
* '''Cool Down''': 70.0s - (10.0s x Skill Level) | |||
|Heal yourself by licking your fur. Increases you Flee for a short time. | |||
Cures a variety of statuses; | |||
* Poison | |||
* Frozen | |||
* Stun | |||
* Sleeping | |||
* Bleeding | |||
* Silence | |||
* Freezing | |||
* Frozen | |||
* Deep Sleep | |||
* Fear | |||
* Mandragora Howling | |||
* '''[Lv 1]''' : +100 Flee, Duration 3 seconds. | |||
* '''[Lv 2]''' : +100 Flee, Duration 4 seconds. | |||
* '''[Lv 3]''' : +100 Flee, Duration 5 seconds. | |||
* '''[Lv 4]''' : +100 Flee, Duration 6 seconds. | |||
* '''[Lv 5]''' : +100 Flee, Duration 7 seconds. | |||
|While not a core component of every Doram's arsenal, "Grooming" offers valuable utility in specific situations. Let's explore its strengths and limitations to determine its potential usefulness. | |||
'''Curative Capabilities:''' | |||
Grooming primarily shines as a status effect cleanser. Unlike most healing skills, it bypasses certain limitations, allowing its use even on silenced or frozen allies (excluding "Frozen"). This makes it effective for countering: | |||
* '''Fear:''' A debilitating mental debuff crippling your allies' combat effectiveness. | |||
* '''Freezing:''' A temporary immobility effect hindering movement and attacks. | |||
* '''Mandragora Howling:''' A fear-inducing AoE debuff often encountered in certain areas. | |||
'''Fleeting FLEE Boost:''' | |||
Grooming grants a temporary +100 FLEE buff, potentially helpful in dodging attacks. Unfortunately, the effectiveness of FLEE diminishes rapidly against large mobs due to the "mob penalty" reducing its impact. This relegates the buff to niche situations where dodging a few key attacks can make a difference. | |||
'''Considerations and Usage:''' | |||
* '''Skill Level:''' Maxing Grooming is optional, prioritizing levels based on its individual usefulness for your playst yle. | |||
* '''Strategic Deployment:''' Grooming shines in areas where specific status effects like Fear or Freezing pose threats. | |||
* '''Alternative Options:''' Consider carrying potions or utilizing complementary skills for a more versatile approach to status effects. | |||
|- | |||
!<nowiki>{{#skill:5050}}</nowiki> '''Purring''' | |||
| | |||
* '''Max Level''': 5 | |||
* '''Target''': Self | |||
* '''SP Cost''': 75 - (5 x Skill Level) | |||
* '''Fixed Cast Time''': 1.0s | |||
* '''Cast Delay''': 1.0s | |||
* '''Cool Down''': 70.0s - (5.0s x Skill Level) | |||
|Heals everyone with a pleasant sound. | |||
Applies the effects of '''Grooming''' to your entire party. | |||
* '''[Lv 1]''' : +100 Flee, Duration 7 seconds. | |||
* '''[Lv 2]''' : +100 Flee, Duration 9 seconds. | |||
* '''[Lv 3]''' : +100 Flee, Duration 11 seconds. | |||
* '''[Lv 4]''' : +100 Flee, Duration 13 seconds. | |||
* '''[Lv 5]''' : +100 Flee, Duration 15 seconds. | |||
|Suggested Level: 5 | |||
Usually somewhat more valuable than Grooming. It has more or less the same impact, but works on the whole party, and has slightly longer length but too longer CD. It is more valuable since you'll really utilize the expertise whereas your partners are beneath status impacts but not you. But the long CD is making it very difficult to utilize. Besides, it's decent to be beyond any doubt merely have typically in your unit. | |||
|} | |||
= Doram Tank Gear Guide: Prioritizing Your Defenses = | |||
Before diving into specific equipment recommendations, let's establish the key stats we're aiming for as a Doram Tank: | |||
'''1. Maximizing HP:''' | |||
* '''High VIT and Bonus Max HP%:''' Maximize your core HP pool as it directly buffs both <nowiki>{{#skill:5039}}</nowiki> Tuna Party and self-cast <nowiki>{{#skill:5038}}</nowiki> Tuna Belly. Remember, Dorams boast the highest base HP in the game! | |||
* '''Every bit counts:''' Prioritize gear with HP or HP% bonuses whenever possible. | |||
'''2. Building Robust Defenses:''' | |||
* '''Damage reduction:''' aim for a solid blend of DEF and MDEF for all-around protection. Every 400 DEF/100 MDEF translates roughly to 100% more effective HP against physical and magical attacks. | |||
* '''Resistance''': Class, size, racial, elemental resistances further enhance your tankiness against specific threats. These effects stack multiplicatively, making them highly valuable. | |||
* '''Full tank vs. Support tank:''' As a full tank, prioritize all defenses equally. Support tanks can prioritize HP and general damage reduction while considering resistance depending on team needs. | |||
'''3. Optimizing <nowiki>{{#skill:5039}}</nowiki> Tuna Party:''' | |||
* '''Cooldown reduction:''' Aim for at least 14.0s reduction for spamming level 1 <nowiki>{{#skill:5039}}</nowiki> Tuna Party or 18.0s for level 2 (support tanks). Full tanks can benefit from 12 to 20.0s, depending on playstyle. | |||
* '''Fixed Cast Time (FCT) reduction:''' Essential for support tanks who spam <nowiki>{{#skill:5038}}</nowiki> Tuna Belly. Aim for a 1.0s reduction, while full tanks should strive for at least 0.5s. | |||
'''4. Enabling Efficient Self-Healing:''' | |||
* '''After Cast Delay (ACD) reduction:''' Crucial for reliable self-healing with level 2 <nowiki>{{#skill:5038}}</nowiki> Tuna Belly. Support tanks require at least 56% reduction to reach 86% with Bard buffs. Full tanks can benefit highly from high ACD reduction but may prioritize other stats depending on their playstyle. | |||
* '''Attack Speed:''' Helpful for faster skill casts but harder to acquire on tank gear. Consider Wanderer's Swing Dance buff or Awakening Potions to supplement. | |||
'''Gear Progression:''' | |||
While this guide focuses on late-game builds, early options exist: | |||
* '''Doram Elegant/Luxury sets:''' Great starting point for budget-conscious tanking. | |||
* '''Unrefined/unenchanted Illusion Goibne's set:''' Provides a solid foundation for gradual upgrades. | |||
{| class="wikitable" | |||
|+ | |||
! colspan="6" |Headgears | |||
|- | |||
!Item | |||
!Source | |||
!Description | |||
! colspan="3" |Comments | |||
|- | |||
!<nowiki>{{#item:18536}}</nowiki> | |||
Heart Wings Hairband [1] | |||
(18536) | |||
|[[Equipment Crafting]] | |||
|A girlish hairband with wings and lace. | |||
_______________________ | |||
Decreases After Cast Delay by 5%. | |||
_______________________ | |||
Increases SP Consumption by 10%. | |||
_______________________ | |||
For each 3 Refine Levels: | |||
Decreases After Cast Delay by 3%. | |||
Increases SP Consumption by 3%. | |||
_______________________ | |||
Type: Headgear | |||
Defense: 0 | |||
Position: Top | |||
Weight: 30 | |||
Armor Level: 1 | |||
_______________________ | |||
Requirement: | |||
Base Level 50 | |||
_______________________ | |||
Can be crafted at: Jewyrockrdg2,318,314,0,100,0,0 | |||
| colspan="3" |For ACD, ideally +9 or +12 | |||
|- | |||
!<nowiki>{{#item:400465}}</nowiki> | |||
Drooping Thanatos's Dolor-LT [1] | |||
(400465) | |||
|Thanatos Tower Dungeon and Instance | |||
|MaxHP + 10%, MaxSP + 7%. | |||
_______________________ | |||
For each 3 Refine Levels: | |||
Increases Damage against monsters of Holy and Shadow elemental targets by 10%. | |||
Increases Damage against monsters of Dragon and Angel race enemies by 10%. | |||
_______________________ | |||
Refine Level +7: | |||
ATK + 5%, MATK + 5%. | |||
_______________________ | |||
Refine Level +9: | |||
Decreases Variable Casting Time by 15%. | |||
_______________________ | |||
Refine Level +11: | |||
Decreases After Cast Delay by 15%. | |||
_______________________ | |||
[Bonus by Grade] | |||
[Grade D]: All Traits +2. | |||
[Grade C]: RES + 50, MRES + 50. | |||
[Grade B]: Damage against enemies of every size +10% | |||
[Grade A]: Decreases Damage taken from Angel race by 5%. | |||
_______________________ | |||
Type: Headgear | |||
Defense: 30 | |||
Position: Top | |||
Weight: 10 | |||
Armor Level: 2 | |||
_______________________ | |||
Requirement: | |||
Base Level 210 | |||
| colspan="3" |For ACD and max hp, needs to be +11 | |||
|- | |||
!<nowiki>{{#item:19366}}</nowiki> | |||
Illusion Goibne's Helm [1] | |||
(19366) | |||
|Illusion of Luanda | |||
|One of Goibne's few armors which made weapons the most. The gods rated Gebne's armor better than weapons. | |||
_______________________ | |||
VIT +3, | |||
MDEF +3 | |||
_______________________ | |||
Refine Level +7: | |||
VIT +5 | |||
_______________________ | |||
Refine Level +9: | |||
Decreases After Cast Delay by 12%. | |||
_______________________ | |||
When equipped with Illusion Goibne's Armor, | |||
Illusion Goibne's Spaulder and Illusion Goibne's Greaves: | |||
VIT +5, MaxHP +15%, | |||
MaxSP +5% DEF +5, | |||
MDEF +15, | |||
_______________________ | |||
Decreases damage taken from Water, Wind, | |||
Earth and Fire elemental attacks by 10%. | |||
_______________________ | |||
Refine Level of Illusion Goibne's Armor, | |||
Illusion Goibne's Spaulder and Illusion Goibne's Greaves each is +7 or higher: | |||
MaxHP +10% | |||
_______________________ | |||
Total Refine Level of entire set at least +36: | |||
Decreases Fixed Casting Time by 0.7 seconds. | |||
_______________________ | |||
Total Refine Level of entire set at least +40: | |||
Decreases After Cast Delay by 20%. | |||
_______________________ | |||
Type: Headgear | |||
Defense: 25 | |||
Position: Top | |||
Weight: 100 | |||
Armor Level: 1 | |||
_______________________ | |||
Requirement: | |||
Base Level 130 | |||
All Jobs except Novice | |||
| colspan="3" |Packed with '''VIT''', it boosts your '''Max HP''', making you like a walking fortress. Plus, when you refine it to +11, it grants amazing '''After Cast Delay (ACD) reduction''', letting you use your cool abilities like <nowiki>{{#skill:5038}}</nowiki> '''Tuna Belly''' lightning fast. | |||
Here's why this helmet is awesome for newbie tanks: | |||
* '''Super Tanky:''' More HP means you can soak up tons of damage, protecting your party like a true hero. | |||
* '''Faster Healing:''' Get your health back in a flash with quicker <nowiki>{{#skill:5038}}</nowiki> '''Tuna Belly''' casts. | |||
* '''Easy to Find:''' After the Illusion Dungeons update, you can snag this helmet from '''Ancient Stone Shooters''' and even refine it easily. | |||
* '''Powerful Set Bonus:''' Part of a super strong 4-piece set for tanks, making you even more unstoppable! | |||
'''Pro Tip:''' Consider enchanting it with '''Stamina Nive Lv 2''' for even more HP and tankiness. | |||
|- | |||
!<nowiki>{{#item:19492}}</nowiki> | |||
Temporal Circlet (Summoner) [1] | |||
(19492) | |||
|[[Old Glast Heim Challenge Mode]] | |||
|A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. | |||
_______________________ | |||
For each 2 Refine Levels: | |||
ATK +15 | |||
_______________________ | |||
For each 3 Refine Levels: | |||
Increases Attack Speed by 2%. | |||
Increases damage of Catnip Meteor and Picky Peck by 20%. | |||
_______________________ | |||
For each 4 Refine Levels: | |||
Increases long range physical damage by 5%. | |||
Increases Magical Damage with Neutral element by 7%. | |||
_______________________ | |||
Refine Level +11: | |||
Decreases After Cast Delay by 5%. | |||
_______________________ | |||
Type: Headgear | |||
Defense: 10 | |||
Position: Top | |||
Weight: 0 | |||
Armor Level: 1 | |||
_______________________ | |||
Requirement: | |||
Base Level 170 | |||
Summoner (Doram) | |||
| colspan="3" |The '''Temporal Circlet''' might seem like a DPS headgear at first glance, but there's a hidden perk for Doram Tanks! While expensive, it offers access to a unique enchant: '''Adamantine Lv 5'''. | |||
Now, why is this important? As a dedicated Doram Tank, you don't have dedicated '''Bio 5 headgear''' options. The Temporal Circlet becomes the lone gateway to obtaining '''Adamantine''', an enchant that significantly boosts your '''DEF and MDEF''' for ultimate defense. | |||
However, let's be honest: this helmet costs a pretty penny. It's definitely a '''"luxury pick"''' for tanks who are already well-equipped and want to push their defenses to the absolute limit. | |||
'''But let's imagine you're rolling in Zeny and aiming for the ultimate tanking crown:''' | |||
* '''Refine it to +11:''' This unlocks its full potential for defense buffs. | |||
* '''Enchant it strategically:''' | |||
** '''VIT+4:''' More HP for extra durability on the frontlines. | |||
** '''Temporal Jewel (Vit) Lv. 3:''' Even more HP! | |||
** '''Temporal Jewel (Agi) Lv. 3:''' Increased FLEE for dodging nasty blows. | |||
** '''The star of the show: Adamantine Lv 5:''' This legendary enchant grants a massive DEF and MDEF boost, making you a true wall against enemies. | |||
Remember, while powerful, the Temporal Circlet is a '''late-game investment'''. If you're just starting out as a Doram Tank, there are more budget-friendly options that offer great value for your Zeny. However, if you're a seasoned tank seeking the ultimate upgrade, the Temporal Circlet, perfectly enchanted, can be your crown jewel of defense! | |||
|- | |||
!<nowiki>{{#item:18878}}</nowiki> | |||
Palace Guard Cap [1] | |||
(18878) | |||
|[[Equipment Crafting]] | |||
|A hat worn by an elite group of guards who will fight fearlessly even in a hail of bullets. | |||
_______________________ | |||
Decreases damage taken from Neutral elemental attacks by 5%. | |||
_______________________ | |||
Decreases damage taken from Ranged Physical Damage by 5%. | |||
_______________________ | |||
For each Refine Level equal or above +6: | |||
Decreases damage taken from Ranged Physical Damage by 1%. | |||
Decreases damage taken from Neutral elemental attacks by 1%. | |||
_______________________ | |||
Indestructible in battle | |||
_______________________ | |||
Type: Headgear | |||
Defense: 15 | |||
Position: Top | |||
Weight: 100 | |||
Armor Level: 1 | |||
_______________________ | |||
Requirement: | |||
Base Level 50 | |||
_______________________ | |||
Can be crafted at: Trainer Adricprt_sewb3,28,40,0,100,0,0 | |||
| colspan="3" |This awesome helmet is perfect for Doram Tanks on a budget. It might not have the bells and whistles of fancier gear, but it gets the job done! It comes equipped with some solid '''damage reduction''', helping you take less of a beating while holding the enemy's attention. | |||
Here's why the Palace Guard Cap is great for new tanks: | |||
* '''Easy on the wallet:''' It's much more affordable than many other tanking helmets, allowing you to save your Zeny for other important gear. | |||
* '''Defense you can count on:''' The damage reduction helps you stay in the thick of the fight, protecting your party like a true leader. | |||
* '''Flexibility for your playstyle:''' If you prioritize resists (resistance to specific types of attacks) over faster heals (ACD reduction), this helmet is a great choice. | |||
'''Pro Tip:''' Refine it to a level you can comfortably afford. Every bit of extra defense helps! | |||
|- | |||
!<nowiki>{{#item:19181}}</nowiki> | |||
New Wave Sunglasses [1] | |||
(19181) | |||
|[[Equipment Crafting]] | |||
|A sunglasses that gives futuristic feel. | |||
_______________________ | |||
Decreases After Cast Delay by 5%. | |||
_______________________ | |||
Type: Headgear | |||
Defense: 0 | |||
Position: Mid | |||
Weight: 10 | |||
Armor Level: 1 | |||
Refineable: No | |||
_______________________ | |||
Requirement: | |||
Base Level 30 | |||
| colspan="3" |For ACD reduction | |||
|- | |||
!<nowiki>{{#item:400002}}</nowiki> | |||
Victory Wing Ears [1] | |||
(400002) | |||
|Amicitia | |||
|Ears ornament known only given to a winner. Wear it to show off your splendor. | |||
_______________________ | |||
ATK +5 | |||
MATK +5 | |||
_______________________ | |||
Decreases After Cast Delay by 4%. | |||
_______________________ | |||
This item can receive additional enchantment from Muzaszir. | |||
_______________________ | |||
Type: Headgear | |||
Defense: 0 | |||
Position: Mid | |||
Weight: 10 | |||
Armor Level: 1 | |||
Refineable: No | |||
| colspan="3" |This stylish earring isn't just for show. It offers '''After Cast Delay (ACD) reduction''', helping you cast your awesome skills, like <nowiki>{{#skill:5038}}</nowiki> '''Tuna Belly''', faster. This means quicker heals, buffs, and protection for your party! On top of that, with the right '''enchants''', you can boost your '''Max HP''' for extra tankiness, make your heals more effective, or even increase your '''Attack Speed''' for faster skill casts. | |||
* '''Faster skills:''' Say goodbye to waiting around! Cast your skills quicker and keep your party protected and buffed. | |||
* '''Enchantment options:''' Choose how you want to upgrade your Victorious Wing Ear! More HP, stronger heals, or faster attacks? The choice is yours! | |||
* '''A step towards the best:''' While not the cheapest, it's considered one of the top choices for Dorams who want that extra ACD reduction | |||
|- | |||
!Deep Blue Sunglasses [1] | |||
(410080) | |||
|[[Equipment Crafting]] | |||
|Sunglasses specially coated in dark blue. Excellent for UV protection. | |||
_______________________ | |||
Decreases Variable Casting Time by 5%. | |||
_______________________ | |||
Additional abilities can be activated by using the Lens Craft Stone. | |||
Lens Craft Stone can be obtained from | |||
[Muszaszir]muh_market,168,207,0,100,0,0, | |||
by using Nyanvine Fruit or Zeny. | |||
_______________________ | |||
This item can't receive additional enchantment from Piercing Brosnan. | |||
_______________________ | |||
Type: Heagear | |||
Defense: 0 | |||
Position: Mid | |||
Weight: 10 | |||
| colspan="3" |With (5%/5%) HP enchants | |||
|- | |||
!<nowiki>{{#item:19241}}</nowiki> | |||
Magical Booster [1] | |||
(19241) | |||
|Amicitia | |||
|A tool that amplifies your ability to control your brain waves. It is possible to attach the amplification chip to give the ability. | |||
_______________________ | |||
Type: Headgear | |||
Defense: 10 | |||
Position: Mid | |||
Weight: 30 | |||
Armor Level: 1 | |||
Refineable: No | |||
| colspan="3" |Think of it as the slightly more wallet-friendly cousin of the Victory Wing Ears [1]. While it might not have quite as much After Cast Delay (ACD) reduction, it packs a serious punch in other areas! | |||
* '''Affordable option:''' It's much easier on your Zeny reserves compared to pricier gear, allowing you to save for other important items. | |||
* '''Powerful stats:''' Choose from a variety of enchants to suit your playstyle. Want more HP to be a sturdier tank? No problem! Need stronger defenses against physical or magical attacks? Done! Do you prefer faster heals or quicker skill casts? The Magical Booster has you covered! | |||
* '''Still a top contender:''' Even without the highest ACD reduction, it's considered one of the best choices for Dorams who value a balance of stats and affordability. | |||
|- | |||
!<nowiki>{{#item:19095}}</nowiki> | |||
Happy Balloon | |||
(19095) | |||
|Slot machine | |||
|Colorful balloons with poring image on it's surface. Kids love to hold these when on festival? | |||
_______________________ | |||
Increases experience gained from defeating monsters by 5%. | |||
Increases item drop rate by 10%. | |||
_______________________ | |||
Type: Headgear | |||
Defense: 0 | |||
Position: Low | |||
Weight: 1 | |||
Armor Level: 1 | |||
Refineable: No | |||
| colspan="3" |Increases item drop rate | |||
|- | |||
!<nowiki>{{#item:19154}}</nowiki> | |||
Arch Angeling Balloon | |||
(19154) | |||
|Sky Fortress Instance | |||
|An Arch Angeling balloon that floating over your head. Somehow you feel really lucky just by wearing this. | |||
_______________________ | |||
Increases experience gained from defeating monsters by 5%. | |||
_______________________ | |||
Increases item drop rate by 5%. | |||
_______________________ | |||
Enables the use of Level 1 Resurrection. | |||
_______________________ | |||
Type: Headgear | |||
Defense: 0 | |||
Position: Low | |||
Weight: 1 | |||
Armor Level: 1 | |||
Refineable: No | |||
| colspan="3" |Max HP enchants and resurrection for utility | |||
|- | |||
!<nowiki>{{#item:18505}}</nowiki> | |||
Umbala Spirit | |||
(18505) | |||
|Cash shop | |||
|An accessory which is traditionally used in piercings by the Umbala tribespeople. | |||
_______________________ | |||
MaxHP +1% | |||
_______________________ | |||
Random chance a defeated monster will drop Meat. | |||
_______________________ | |||
Increases recovery amount gained from Meat by 25%. | |||
_______________________ | |||
Type: Headgear | |||
Defense: 1 | |||
Position: Low | |||
Weight: 0 | |||
Armor Level: 1 | |||
Refineable: No | |||
_______________________ | |||
Available at: | |||
Cash Shop: Headgear Box | |||
| colspan="3" |For max HP | |||
|- | |||
!<nowiki>{{#item:19439}}</nowiki> | |||
Vicious Mind Aura | |||
(19439) | |||
|[[Bioresearch Laboratory|Bioresearch Laboratory - Instance]] | |||
|Unknown energy surrounds the body. | |||
_______________________ | |||
When equipped with Fallen Warrior Manteau[1]: | |||
_______________________ | |||
For each 30 base STR: | |||
ATK +5 | |||
_______________________ | |||
For each 30 base AGI: | |||
Increases Attack Speed by 3%. | |||
_______________________ | |||
For each 30 base VIT: | |||
Decreases After Cast Delay by 4%. | |||
_______________________ | |||
For each 30 base INT: | |||
MATK +5 | |||
Decreases Variable Casting Time by 8%. | |||
_______________________ | |||
For each 30 base DEX: | |||
Increases Ranged Physical Damage by 1%. | |||
_______________________ | |||
For each 30 base LUK: | |||
Increases Critical Damage by 3%. | |||
_______________________ | |||
Type: Headgear | |||
Defense: 5 | |||
Position: Low | |||
Weight: 10 | |||
Armor Level: 1 | |||
_______________________ | |||
Requirement: | |||
Base Level 170 | |||
| colspan="3" |Fallen Warrior Manteau can be combinated with the Vicious Mind Aura | |||
|- | |||
!<nowiki>{{#item:4582}}</nowiki> | |||
Bungisngis Card | |||
(4582) | |||
|Monster drop | |||
|For each 2 Refine Levels: | |||
MaxHP +1% | |||
_______________________ | |||
Type: Card | |||
Compound on: Headgear | |||
Weight: 1 | |||
| colspan="3" | | |||
* '''HP hero:''' When refined, this card becomes a champion of health, granting you a significant '''Max HP boost'''. Remember, more HP means you can soak up more damage and protect your party like a true hero! | |||
* '''Combo power:''' When paired with the '''Rigid Sky Deleter Card''', the Bungisngis Card's HP boost gets even bigger! Think of it like unleashing a secret ability for ultimate tankiness. | |||
* '''Easy to find:''' Compared to some rare cards, the Bungisngis Card is more readily available, making it easier for you to start building your tanking power. | |||
|- | |||
!<nowiki>{{#item:27351}}</nowiki> | |||
Rigid Sky Deleter Card | |||
(27351) | |||
|Monster drop | |||
|MaxHP +5% | |||
_______________________ | |||
When equipped with Bungisngis Card: | |||
MaxHP +5% | |||
_______________________ | |||
Type: Card | |||
Compound on: Headgear | |||
Weight: 1 | |||
| colspan="3" | | |||
* '''Immediate HP boost:''' Unlike some cards that need refinement, this one grants you a '''noticeable HP increase''' straight away! More HP means you can take more hits and protect your party while they unleash their skills. | |||
* '''Budget-friendly option:''' It's a more affordable choice compared to cards that require expensive refining for their full potential, allowing you to save your Zeny for other gear upgrades. | |||
|- | |||
!<nowiki>{{#item:4241}}</nowiki> | |||
Arch Angeling Card | |||
(4241) | |||
|Monster drop | |||
Mystical Card Album | |||
|MaxHP +300 | |||
_______________________ | |||
Base LUK at least 77: | |||
Increases HP and SP Recovery Rate by 100%. | |||
_______________________ | |||
Type: Card | |||
Compound on: Headgear | |||
Weight: 1 | |||
| colspan="3" |For SP regeneration | |||
|- | |||
!Elemental Resistance Cards: | |||
<nowiki>{{#item:4195}}</nowiki> | |||
Leaf Cat Card (Water) (4195) | |||
<nowiki>{{#item:4087}}</nowiki> | |||
Giearth Card (Earth) (4087) | |||
<nowiki>{{#item:4188}}</nowiki> | |||
Leib Olmai Card (Fire) (4188) | |||
<nowiki>{{#item:4271}}</nowiki> | |||
Giant Hornet Card (Wind) (4271) | |||
<nowiki>{{#item:4311}}</nowiki> | |||
Permeter Card (Undead/Shadow) (4311) | |||
|Monster drop | |||
| | |||
: [Fire, Water, Wind] | |||
:: Elemental resistance +10% | |||
: [Earth, Undead, Shadow] | |||
:: Elemental resistance +15% | |||
| colspan="3" |Elective (situational) | |||
On the off chance that you know in progress what you may be failing, particularly what elements that compose the biggest risk. | |||
|} | |||
{| class="wikitable" | |||
|+ | |||
! colspan="4" |Armor | |||
|- | |||
!Item | |||
!Source | |||
!Description | |||
!Comments | |||
|- | |||
!<nowiki>{{#item:15348}}</nowiki> | |||
Illusion Goibne's Armor [1] | |||
(15348) | |||
|Illusion of Luanda | |||
|A suit of armor that was accidentally enchanted by Goibne the blacksmith when he spilled the mystic ale of life all over it. | |||
_______________________ | |||
MaxHP +10% | |||
_______________________ | |||
Refine Level +7: | |||
DEF +50 | |||
_______________________ | |||
Refine Level +9: | |||
DEF +100 | |||
_______________________ | |||
Type: Armor | |||
Defense: 158 | |||
Weight: 350 | |||
Armor Level: 1 | |||
_______________________ | |||
Requirement: | |||
Base Level 130 | |||
All Jobs except Novice | |||
|It packs a '''huge punch of DEF (defense)''', making you a '''shield against physical attacks'''. But that's not all! It also boosts your '''Max HP''', letting you withstand even more punishment. | |||
* '''Simple and effective:''' No need for complicated mechanics or special effects. This armor goes straight to the point, making you super tough! | |||
* '''Affordable upgrade:''' Compared to some fancy gear, it's easier to obtain and refine, making it a great bang for your Zeny! | |||
* '''Part of a powerful set:''' This armor is just one piece of the amazing '''4-piece Illusion Goibne's Set'''. By collecting the full set, you unlock an even bigger '''Max HP boost''', turning you into an unstoppable defender! | |||
'''Pro Tip:''' Refine your armor to '''+11''' for its full potential. Add '''Stamina Nive Lv 2''' enchants for extra HP and even more tankiness. | |||
|- | |||
!<nowiki>{{#item:450127}}</nowiki> | |||
Automatic Armor A-type [1] (450127) | |||
<nowiki>{{#item:450128}}</nowiki> | |||
Automatic Armor B-type [1] (450128) | |||
|17.2 Sage Legacy | |||
| | |||
: '''A-type:''' ATK +125 | |||
: '''B-type:''' MATK +125 | |||
: For each 2 Refine Levels: | |||
:: '''A-type:''' ATK +10 | |||
:: '''B-type:''' MATK +10 | |||
:: [Refine >= 7] | |||
:: '''A-type:''' Attack speed +15% | |||
:: '''B-type:''' VCT −15% | |||
: [ + Automatic Engine Wing A-type ] | |||
: '''A-type:''' ATK +50 | |||
: '''B-type:''' Attack speed +10% | |||
: [ + Automatic Engine Wing B-type ] | |||
: '''A-type:''' ACD −10% | |||
: '''B-type:''' MATK +50 | |||
: '''Defense''': 135 | |||
: '''Weight''': 100 | |||
: '''Required Level''': 160 | |||
| | |||
* '''Ultimate <nowiki>{{#skill:5039}}</nowiki> Tuna Party:''' With special enchants, this armor lets you cast <nowiki>{{#skill:5039}}</nowiki> Tuna Party almost instantly! Imagine shielding your allies non-stop, keeping them safe and sound. | |||
* '''More frequent protection:''' Compared to other armors, you can cast your shield more often, minimizing those dangerous moments when your party is exposed. | |||
* '''Choice is yours:''' This armor offers a different tanking style. Instead of massive shields, you provide constant protection through frequent casts. Choose what suits your playstyle! | |||
* '''Flexibility bonus:''' The A-type armor even boosts your attack speed and potentially speeds up your skill casts, making you an even more efficient teammate. | |||
'''Pro Tip:''' Refine your armor to '''+11''' for maximum cooldown reduction potential. Add two '''Power of Sea''' enchants on modules to achieve the ultimate <nowiki>{{#skill:5039}}</nowiki> Tuna Party speedup. | |||
|- | |||
!<nowiki>{{#item:15399}}</nowiki> | |||
VIT Soutane [1] | |||
(15399) | |||
|Odin's Past Dungeon | |||
|The blessing of increasing the vitality of the robes worn by priests who worshiped agility in Odin's power. | |||
_______________________ | |||
MaxHP +15% | |||
MaxSP +5% | |||
Increases Attack Speed by 7%. | |||
Decreases Variable Casting Time by 7%. | |||
_______________________ | |||
For each 2 Refine Levels: | |||
MaxHP +2% | |||
_______________________ | |||
For each 3 Refine Levels: | |||
VIT +5 | |||
_______________________ | |||
For each 4 Refine Levels: | |||
Increases Physical Damage against Angel and Demon race by 10%. | |||
_______________________ | |||
When equipped with Clergy's Boots and Clergy's Manteau: | |||
VIT +8, DEF +50, MDEF +20 | |||
Decreases damage taken from Angel and Demon race momnsters by 20%. | |||
_______________________ | |||
Total Refine Level of entire set at least +27: | |||
ATK +4% | |||
MATK +4% | |||
Decreases After Cast Delay by 20%. | |||
Decreases Fixed Casting Time by 20%. | |||
_______________________ | |||
Type: Armor | |||
Defense: 100 | |||
Weight: 80 | |||
Armor Level: 1 | |||
_______________________ | |||
Requirement: | |||
Base Level 170 | |||
|It packs a '''huge boost to your Max HP and VIT''', making you incredibly tough against both physical and magical attacks. | |||
* '''The HP Hero:''' Want to be the tank with the thickest health bar? This armor gives you the most Max HP out of any single piece, making you a true damage sponge. | |||
* '''Simple and effective:''' No need for fancy mechanics or confusing enchants. This armor focuses on one thing: making you super resistant! | |||
* '''Affordable upgrade:''' Compared to some top-tier gear, it's easier to refine and enchant, allowing you to save your Zeny for other essentials. | |||
* '''Things to remember:''' | |||
** While powerful in terms of HP, it offers less defense and other helpful stats compared to some other armors. Think of it as a pure HP powerhouse. | |||
** It might not be part of the best set bonus, but it's still fantastic for maximizing your individual tankiness. | |||
** You can refine it to '''+9 or higher''' depending on your budget and desired HP boost. Consider adding '''VIT+8''' enchants and '''Vit Blessing''' for even more tankiness. | |||
|- | |||
!<nowiki>{{#item:15393}}</nowiki> | |||
Gold Dragon Plate [1] | |||
(15393) | |||
|Abyss Lake Lvl 4 Dungeon | |||
|You can feel the life force of the dragon just by wearing this armor that has been accumulated for a long time. | |||
_______________________ | |||
VIT +12 | |||
MaxHP +20% | |||
MaxSP +5%. | |||
_______________________ | |||
For each 2 Refine Levels: | |||
Increases Attack Speed by 3%. | |||
Decreases Variable Casting Time by 3%. | |||
_______________________ | |||
For each 3 Refine Levels: | |||
Increases Damage against Dragon race by 7%. | |||
_______________________ | |||
Refine Level +11: | |||
Increases Damage against Medium and Large size by 6%. | |||
Decreases Fixed Casting Time by 0.2 seconds. | |||
_______________________ | |||
When equipped with Dragon Scale Boots and Dragon Scale Hood: | |||
DEF +80, MDEF +15 | |||
MaxHP +10% | |||
_______________________ | |||
For each 30 base VIT: | |||
Decreases damage taken from Medium and Large size by 1%. | |||
_______________________ | |||
Recieving physical or magical damage has a chance to activate Dragon's Health: | |||
Decreases damage taken from all size enemies by 7% for 10 seconds. | |||
_______________________ | |||
If base VIT at least 120: | |||
Increases the chance to activate Dragon's Health and decreases damage taken from all size enemies by additional 5% to the Dragon's Health effect. | |||
_______________________ | |||
Total Refine Level of entire set at least +33: | |||
Increases Attack Speed by 20%. | |||
Decreases After Cast Delay by 25%. | |||
_______________________ | |||
Type: Armor | |||
Defense: 110 | |||
Weight: 120 | |||
Armor Level: 1 | |||
_______________________ | |||
Requirement: | |||
Base Level 170 | |||
|This armor gives you a solid '''HP base and defense''' while giving you some '''edge in your attacks and skill casts'''. But its true power lies in '''enchantments'''! | |||
* '''Customizable defense:''' Unlike other armors focused on pure HP or DEF, this one lets you add '''specific resistances''' to counter enemies you know you'll face. Imagine negating fire attacks from a dragon boss or reducing damage from certain monster races! | |||
* '''Balanced approach:''' It offers a good mix of stats, making you both tough and efficient in your tanking duties. | |||
* '''Budget-friendly:''' You can refine it to an affordable level depending on your needs, making it easier to customize on a budget. | |||
'''Things to remember:''' | |||
* While versatile, it might not be the absolute best in terms of pure HP or overall defense compared to other top-tier armors. | |||
* Its set bonus is decent, but other sets might offer more raw power depending on your playstyle. | |||
* This armor shines when you '''strategically choose enchants''' based on specific enemies you plan to encounter. | |||
|- | |||
!<nowiki>{{#item:27114}}</nowiki> | |||
Ominous Solider Card | |||
(27114) | |||
|Monster drop | |||
|MaxHP +10% | |||
DEF +50 | |||
_______________________ | |||
For each 3 Refine Levels: | |||
MaxHP +1% | |||
_______________________ | |||
Base Level at least 160: | |||
VIT +3 | |||
DEF +50 | |||
_______________________ | |||
Type: Card | |||
Compound on: Armor | |||
Weight: 1 | |||
|For Max HP and DEF | |||
|- | |||
!<nowiki>{{#item:300254}}</nowiki> | |||
Amitera Card | |||
(300254) | |||
|Monster drop | |||
|MaxHP +10% | |||
_______________________ | |||
Base Level at least 200: | |||
MaxHP +10% | |||
_______________________ | |||
Type: Card | |||
Compound on: Armor | |||
Weight: 1 | |||
|For Max HP | |||
|- | |||
!<nowiki>{{#item:27112}}</nowiki> | |||
Anger Ice Titan Card | |||
(27112) | |||
|Monster drop | |||
|DEF +5 | |||
_______________________ | |||
For each Refine Level: | |||
DEF +5 | |||
_______________________ | |||
When equipped with Anger Snowier Card: | |||
Decreases damage taken from Medium size by 20% . | |||
_______________________ | |||
Type: Card | |||
Compound on: Armor | |||
Weight: 1 | |||
|This awesome card helps you achieve with its unique '''combo effect'''. Here's the cool part: almost all the monsters you'll face early on are just average size, making this card super effective! | |||
* '''Crowd Control:''' This card reduces damage specifically from '''medium-sized''' enemies, which are the majority you'll fight. | |||
* '''Stacking Power:''' Pair it with other cards like the '''Khalitzburg Knight Card''' that also offer size resistance. The more you stack these effects, the less damage you take, making you incredibly tough! | |||
* '''Early Game Hero:''' This card shines especially in places like '''Bio 5''', where facing large groups of medium-sized monsters is common. | |||
'''Remember:''' While powerful against groups, this card might not be the best against bosses or large enemies. Think of it as your go-to tool for crowd control! | |||
|- | |||
!Elemental Armor Cards: | |||
<nowiki>{{#item:4099}}</nowiki> | |||
Pasana Card (Fire) (4099) | |||
<nowiki>{{#item:4523}}</nowiki> | |||
Pot Dofle Card (Water) (4523) | |||
<nowiki>{{#item:4098}}</nowiki> | |||
Dokebi Card (Wind) (4098) | |||
<nowiki>{{#item:4101}}</nowiki> | |||
Sandman Card (Earth) (4101) | |||
<nowiki>{{#item:4114}}</nowiki> | |||
Argiope Card (Poison) (4114) | |||
<nowiki>{{#item:4054}}</nowiki> | |||
Angeling Card (Holy) (4054) | |||
<nowiki>{{#item:4119}}</nowiki> | |||
Bathory Card (Shadow) (4119) | |||
<nowiki>{{#item:4074}}</nowiki> | |||
Ghostring Card (Ghost) (4047) | |||
<nowiki>{{#item:4141}}</nowiki> | |||
Evil Druid Card (Undead) (4141) | |||
|Monster drop | |||
| | |||
: Enchant the armor with the Elemental property. | |||
: ''(Some cards also have other effects)'' | |||
|Elective (situational) | |||
On the off chance that you know in progress what you may be failing, particularly what elements that compose the biggest risk. | |||
|- | |||
!<nowiki>{{#item:27103}}</nowiki> | |||
Living Dead Card | |||
(27103) | |||
|Monster drop | |||
|ATK +20 | |||
_______________________ | |||
Weapon and Armor becomes indestructible. | |||
_______________________ | |||
When equipped with Vampire's Minion: | |||
For each 3 Refine Levels: | |||
ATK +1% | |||
_______________________ | |||
Type: Card | |||
Compound on: Armor | |||
Weight: 1 | |||
|Elective (situational) | |||
On the off chance that foes can break your Armor (or your Weapon, in spite of the fact that we do not care as well almost), you may not get Full Chemical Protection from your party. | |||
|- | |||
!<nowiki>{{#item:4105}}</nowiki> | |||
Marc Card | |||
(4105) | |||
|Monster drop | |||
|Prevents Frozen status. | |||
Decreases damage taken from Water elemental attacks by 5%. | |||
_______________________ | |||
Type: Card | |||
Compound on: Armor | |||
Weight: 1 | |||
|It grants you '''immunity to Freeze''' and even reduces '''water damage'''. | |||
* '''Ice Age Alert:''' If you find yourself facing enemies who love spamming freeze attacks, this card becomes your best friend. Think of it as an anti-freeze shield, keeping you unfazed in the most chilling battles. | |||
* '''Independent Doram:''' Sometimes, support teammates might be busy, unable to immediately help you thaw out. This card empowers you to handle freeze situations on your own, making you a more self-sufficient tank. | |||
* '''Double Defense:''' Not only does it prevent freeze, but it also reduces water damage! It's like wearing a double layer of defense against icy attacks. | |||
'''Remember:''' While the Marc Card is great for specific situations, it might not be your go-to option against all enemies. Other cards might offer broader protection. | |||
|- | |||
!<nowiki>{{#item:4031}}</nowiki> | |||
Pecopeco Card | |||
(4031) | |||
|Monster drop | |||
|MaxHP +10% | |||
_______________________ | |||
Type: Card | |||
Compound on: Armor | |||
Weight: 1 | |||
|'''Budget alternative''' | |||
For Max HP | |||
|} | |||
{| class="wikitable" | |||
|+ | |||
! colspan="4" |Weapons | |||
|- | |||
!Item | |||
!Source | |||
!Description | |||
!Comments | |||
|- | |||
!<nowiki>{{#item:550006}}</nowiki> | |||
Safety Foxtail [2] | |||
(550006) | |||
|Einbech Lvl 3 Dungeon | |||
|It's as strong as steel, probably because of the mysterious stones that grew in the Einbech mine. | |||
_______________________ | |||
MATK +350 | |||
ATK +7% | |||
MATK +7% | |||
Increases damage of Catnip Meteor and Picky Peck by 15%. | |||
_______________________ | |||
Indestructible in battle | |||
_______________________ | |||
Refine Level +7: | |||
Increases Attack Speed by 10%. | |||
Decreases Variable Casting Time by 10%. | |||
_______________________ | |||
Refine Level +9: | |||
Increases damage of Catnip Meteor and Picky Peck by additional 20%. | |||
Physical and magical attacks have a chance to increase Physical and Magical Damage against all size enemies by 10% for 10 seconds | |||
_______________________ | |||
Refine Level +11: | |||
Decreases After Cast Delay by 20%. | |||
_______________________ | |||
Type: One-Handed Staff | |||
Attack: 300 | |||
Weight: 150 | |||
Weapon Level: 4 | |||
_______________________ | |||
Requirement: | |||
Base Level 170 | |||
Summoner (Doram) | |||
|For ACD | |||
needs to be +11 | |||
|- | |||
!<nowiki>{{#item:1696}}</nowiki> | |||
Exquisite Foxtail Model [2] | |||
(1696) | |||
|Monster drop | |||
|A very accurate model of foxtail. | |||
_______________________ | |||
Increases Ranged Physical Damage by 8%, MaxHP +5%. | |||
For every 2 Refine Level: DEX +3, MaxSP +15. | |||
_______________________ | |||
Refine Level +7: | |||
Increases base weapon's ATK and MATK by 40%. | |||
For every Refine Level higher than +7 or higher: Increases base weapon's ATK and MATK by 20%. | |||
(Limited to +10 Refine Level) | |||
_______________________ | |||
Indestructible in battle | |||
_______________________ | |||
Type: One-Handed Staff | |||
Attack: 240 | |||
Weight: 30 | |||
Weapon Level: 3 | |||
_______________________ | |||
Requirement: | |||
Base Level 140 | |||
Summoner (Doram) | |||
| | |||
* '''Defense with Damage:''' Unlike most staves, it gives you a '''boost to your Max HP''', making you a little tougher while you dish out damage. Think of it as a shield you can swing! | |||
* '''Double the Fun:''' It has '''two equipment slots''', giving you flexibility to personalize your playstyle. Want more HP? Add HP enchants. Feeling offensive? Boost your attack! | |||
* '''Easy to Refine:''' No need to break the bank! You can refine it to any level that fits your budget, making it a great starting point. | |||
'''Remember:''' While the Exquisite Foxtail Model offers some defense, it focuses more on damage than pure tanking weapons. | |||
|- | |||
!<nowiki>{{#item:1694}}</nowiki> | |||
Foxtail Model [3] | |||
(1694) | |||
|Monster drop | |||
|A model of foxtail made from plastic. | |||
_______________________ | |||
Increases Ranged Physical Damage by 8%. | |||
MaxHP +100. | |||
For every 3 Refine Level: DEX +2, MaxSP +10. | |||
_______________________ | |||
Indestructible in battle | |||
_______________________ | |||
Type: One-Handed Staff | |||
Attack: 150 | |||
Weight: 30 | |||
Weapon Level: 2 | |||
_______________________ | |||
Requirement: | |||
Base Level 60 | |||
Summoner (Doram) | |||
|3 slots | |||
|- | |||
!<nowiki>{{#item:4608}}</nowiki> | |||
White Knight Card | |||
(4608) | |||
|Monster drop | |||
Old Glast Heim | |||
|ATK +15 | |||
_______________________ | |||
Increases Physical Damage against Medium and Large size by 20%. | |||
_______________________ | |||
When equipped with Khalitzburg Knight Card: | |||
Increases Physical Damage against Medium and Large size by 15%. | |||
Decreases damage taken from Medium and Large size by 5%. | |||
_______________________ | |||
Type: Card | |||
Compound on: Weapon | |||
Weight: 1 | |||
|Imagine taking '''5% less damage''' from almost every monster you encounter. That's what this awesome card helps you achieve! Here's the trick: it works best when paired with another special card called the '''Khalitzburg Knight Card''' already equipped on your shield. | |||
* '''Double Defense Boost:''' Combine it with the Khalitzburg Knight Card on your shield, and you unlock a '''hidden bonus - 5% damage reduction''' against most monsters in the game! Think of it as a double layer of protection, making you incredibly tough. | |||
* '''Easy to Find:''' Compared to some rare cards, the White Knight Card is more readily available, making it easier to start building your defensive power. | |||
* '''Straightforward Benefit:''' No complicated mechanics or confusing effects here. This card simply helps you take less damage, allowing you to focus on protecting your party. | |||
'''Remember:''' While powerful in combination, the White Knight Card alone doesn't offer the full defense boost. But don't worry, the Khalitzburg Knight Card is also beginner-friendly! | |||
'''Pro Tip:''' Equip both the White Knight Card and the Khalitzburg Knight Card for ultimate defense against those big baddies! | |||
|- | |||
!<nowiki>{{#item:4072}}</nowiki> | |||
Golem Card | |||
(4072) | |||
|Monster drop | |||
|ATK +5 | |||
_______________________ | |||
Makes a weapon indestructible in battle. | |||
Weapon can still be destroyed during upgrade attempts. | |||
_______________________ | |||
Type: Card | |||
Compound on: Weapon | |||
Weight: 1 | |||
| | |||
* '''Peace of Mind:''' Don't want to sweat about a broken weapon messing with your defense? This card prevents it, ensuring you always get the full benefit of your weapon's stats and any defensive cards attached. | |||
* '''Defensive Focus:''' If you prioritize pure tankiness and minimizing any potential risks, this card can be a solid choice for added security. | |||
'''But here's what to consider:''' | |||
* '''Summoner's Weapon Flexibility:''' Remember, most Summoner skills don't rely on your weapon itself. So, a broken weapon doesn't directly impact your ability to tank or use key skills. | |||
* '''Opportunity Cost:''' Other cards might offer more impactful benefits like increased HP, damage reduction, or elemental resistances. Weigh the pros and cons based on your playstyle and needs. | |||
|- | |||
!<nowiki>{{#item:31021}}</nowiki> | |||
Dancing Marionette Card | |||
(31021) | |||
|Monster drop | |||
|ATK -3% | |||
Increases Attack Speed by 10%. | |||
_______________________ | |||
Type: Card | |||
Compound on: Weapon | |||
Weight: 1 | |||
| | |||
* '''Tuna Turbo:''' Forget waiting – spam those <nowiki>{{#skill:5039}}</nowiki> Tuna Party shields like a champion! This card boosts your '''attack speed''', making you cast shields almost instantly, keeping your party safer than ever. | |||
* '''Focus on Protection:''' As a support tank, your main job is keeping others safe. This card lets you do that even more effectively, without needing high attack stats. Think of it as trading punches for shields! | |||
* '''Personal Playstyle:''' This card might not be for everyone, but if you like the fast-paced, shield-slinging support style, it's a fun and effective option. | |||
'''Remember:''' While the Dancing Marionette Card offers speed, it does sacrifice some attack power. | |||
|} | |||
{| class="wikitable" | |||
|+ | |||
! colspan="4" |Shields | |||
|- | |||
!Item | |||
!Source | |||
!Description | |||
!Comments | |||
|- | |||
!<nowiki>{{#item:460020}}</nowiki> | |||
Mad Bunny-LT [1] | |||
(460020) | |||
|Alice Twisted Madness | |||
|A stuffed toy that Piamette conveniently uses for attack and defense? Apparently it's moving... | |||
_______________________ | |||
ATK +5%, MATK +5%. | |||
ASPD +3 | |||
_______________________ | |||
For each 2 Refine Levels: | |||
ATK +2%, MATK +2%. | |||
_______________________ | |||
Refine Level +7: | |||
Increases Attack Speed by 5%. | |||
Decreases Variable Casting Time by 5%. | |||
_______________________ | |||
Refine Level +9: | |||
Increases Melee and Ranged Physical Damage by 7%. | |||
Increases Magical Damage with every element by 7%. | |||
_______________________ | |||
Refine Level +12: | |||
Skill casting cannot be interrupted. | |||
CRI +15 | |||
_______________________ | |||
[Grade Bonus] | |||
[Grade D]: Decreases damage taken from enemies of every element by 10%. | |||
[Grade C]: POW +2, SPL +2. | |||
[Grade B]: S.MATK +2, P.ATK +2 | |||
[Grade A]: Decreases After Cast Delay by 5%. | |||
_______________________ | |||
Type: Shield | |||
Defense: 0 | |||
Weight: 10 | |||
Armor Level: 2 | |||
_______________________ | |||
Requirement: | |||
Base Level 160 | |||
|With 5% ACD enchant or defensive enchant | |||
|- | |||
!<nowiki>{{#item:28900}}</nowiki> | |||
Royal Guard Shield [1] | |||
(28900) | |||
|16.1 Banquet for Heroes | |||
|Prontera kingdom's royal guard shield. | |||
_______________________ | |||
Enables the use of Level 1 Shield Spell. | |||
_______________________ | |||
Random chance to auto-cast Level 3 Asumptio on wearer when receiving physical damage. | |||
Increasing Refine Level will Increases the chance of activating this effect. | |||
_______________________ | |||
For each Refine Level: | |||
DEF +10 | |||
MDEF +1 | |||
_______________________ | |||
Type: Shield | |||
Defense: 30 | |||
Weight: 300 | |||
Armor Level: 1 | |||
_______________________ | |||
Requirement: | |||
Base Level 100 | |||
|Optional, swap for lvl 1 shield spell (hp regeneration) | |||
|- | |||
!<nowiki>{{#item:460018}}</nowiki> | |||
Illusion Silver Guard [1] | |||
(460018) | |||
|Illusion of Luanda | |||
|A shield with a thin layer of silver and iron mixed from an normal guard. | |||
_______________________ | |||
Decreases Variable Casting Time by 7%. | |||
_______________________ | |||
For each 2 Refine Levels: | |||
Decreases After Cast Delay by 1%. | |||
(Up to Refine Level 12) | |||
_______________________ | |||
Type: Shield | |||
Defense: 60 | |||
Weight: 30 | |||
_______________________ | |||
Requirement: | |||
Base Level 120 | |||
| | |||
* '''Max HP Boost:''' This shield boasts the '''highest Max HP''' among its peers, making you incredibly tough and able to withstand more punishment. Think of it as a thicker health bar for ultimate protection! | |||
* '''Stamina Nive Power:''' Like many Illusion items, it comes with slots for '''Stamina Nive Lv 2''' enchants. These beauties let you cast your skills more often, including your crucial '''Tuna Party''' shield. | |||
* '''Simple and Effective:''' No need for complicated mechanics or confusing effects. This shield focuses on what truly matters: keeping you and your team in the fight. | |||
'''Things to remember:''' | |||
* While powerful in terms of HP and stamina efficiency, it might offer less '''Attack Critical Delay (ACD) reduction''' compared to some other shields. Choose what suits your needs: '''pure tankiness''' or '''a mix of defense and offensive support'''. | |||
* This shield shines especially for '''supporting Doram's''' playstyle, but it's still a solid option for any tank that values high HP and frequent skill casts. | |||
'''Pro Tip:''' Refine your Illusion Silver Guard to '''+11''' for maximum Max HP and don't forget those '''Stamina Nive Lv 2''' enchants. | |||
|- | |||
!<nowiki>{{#item:4609}}</nowiki> | |||
Khalitzburg Knight Card | |||
(4609) | |||
|Monster drop | |||
Old Glast Heim | |||
|DEF +20 | |||
_______________________ | |||
Decreases Damage taken from Medium and Large size by 25%. | |||
_______________________ | |||
When equipped with White Knight Card: | |||
Decreases Damage taken from Medium and Large size by 5%. | |||
Increases Physical Damage against Medium and Large size by 15%. | |||
_______________________ | |||
Type: Card | |||
Compound on: Shield | |||
Weight: 1 | |||
| | |||
* '''Instant Defense Boost:''' Equip it to your shield, and '''bam!''' You're tougher against almost everything you fight. | |||
* '''Monster Masher:''' Remember, most enemies you'll face are medium or large, so this card's damage reduction applies in almost every battle. No more worrying about specific monster types! | |||
* '''Combo Power:''' Pair it with the '''White Knight Card''' for that extra 5% damage reduction, unlocking the '''ultimate 30% protection'''. | |||
|- | |||
!<nowiki>{{#item:27385}}</nowiki> | |||
Mutating Khalitzburg Card | |||
(27385) | |||
|Monster drop | |||
Old Glast Heim Challenge Mode | |||
|MDEF +10 | |||
Decreases Physical and Magical Damage from Medium and Large size by 25%. | |||
_______________________ | |||
When equipped with Mutating White Knight Card: | |||
Decreases Physical and Magical Damage from Large size by 5%. | |||
Increases Magical Damage against Medium and Large size by additional 5%. | |||
_______________________ | |||
Type: Card | |||
Compound on: Shield | |||
Weight: 1 | |||
|Remember the standard Khalitzburg Knight Card? This one takes it a step further, trading physical defense for '''powerful magic defense (+10 MDEF)'''. Think of it as a magical shield for when fireballs and spells start flying! | |||
* '''Magic Mayhem:''' Facing off against mages and magical monsters? This card provides '''targeted protection''' against their attacks, making you significantly tougher in those specific situations. | |||
* '''Advanced Investment:''' This card is more expensive than the basic Khalitzburg Knight Card and requires the rarer '''Mutated White Knight Card''' for the full size resistance bonus. Consider if it fits your budget and playstyle. | |||
* '''Strategic Choice:''' This card excels in specific encounters, not as an all-around solution. Consider it a powerful tool for your magic-defense arsenal. | |||
'''Remember:''' While strong against magic, it offers less physical defense than the standard Khalitzburg Knight Card. Choose the card that best suits the threats you face most often. | |||
|- | |||
!<nowiki>{{#item:4253}}</nowiki> | |||
Alice Card | |||
(4253) | |||
|Monster drop | |||
|Decreases damage taken from Boss class by 40%. | |||
Increases damage taken from Normal class by 40%. | |||
_______________________ | |||
Type: Card | |||
Compound on: Shield | |||
Weight: 1 | |||
| | |||
* '''End-Game Power:''' At higher levels, many areas feature primarily boss-type enemies. This card shines there, helping you tank those encounters more effectively. | |||
* '''Strategic Choice:''' Remember, resistance types stack additively. This card is most valuable when combined with other defensive strategies against bosses, not as a general solution. | |||
'''But there are things to consider:''' | |||
* '''Rarity:''' This card is harder to find compared to others, so weigh its benefit against its availability. | |||
* '''Niche Use:''' While powerful against bosses, it might not be as useful in everyday situations with various enemy types. Consider it a specialized tool for your tanking arsenal. | |||
* '''Mixing It Up:''' Remember, stacking the same type of resistance (like size or race) is usually more effective than mixing different types. Choose wisely based on the enemy you're facing. | |||
|- | |||
!<nowiki>{{#item:4207}}</nowiki> | |||
Mysteltainn Card | |||
(4207) | |||
|Monster drop | |||
|DEF +1 | |||
_______________________ | |||
Decreases damage taken from Small size by 25%. | |||
_______________________ | |||
Type: Card | |||
Compound on: Shield | |||
Weight: 1 | |||
|For tanking small size monsters. | |||
|- | |||
!<nowiki>{{#item:4413}}</nowiki> | |||
Hodremlin Card | |||
(4413) | |||
|Monster drop | |||
|Decreases damage taken from Small, Medium and Large size by 15%. | |||
Random chance to increase Perfect Dodge by 30 for 10 seconds when receiving physical or magical attack. | |||
_______________________ | |||
Type: Card | |||
Compound on: Shield | |||
Weight: 1 | |||
|Taking '''reduced damage from almost all monsters''', big or small! That's what this card helps you achieve with its '''balanced size resistance'''. Think of it as an all-terrain shield, offering protection in various situations. | |||
* '''Size Doesn't Matter:''' Unlike the Khalitzburg Knight Card, this card protects you against '''both medium and small monsters''', making it useful against a wider range of enemies. No need to switch cards depending on the foe! | |||
* '''Bonus Dodge:''' The chance to trigger '''Perfect Dodge +30''' when attacked can be a lifesaver, especially when facing hordes of enemies. | |||
* '''Flexible Choice:''' This card offers a good balance between size resistance and the bonus dodge, making it a solid choice for those who don't want to specialize in specific enemy types. | |||
'''But here's what to keep in mind:''' | |||
* '''Less Reduction:''' It offers slightly '''less damage reduction''' compared to the Khalitzburg Knight Card combo against medium and large monsters. Consider if the wider size coverage and dodge chance outweigh the lower reduction for your playstyle. | |||
* '''Not the Ultimate:''' While versatile, it might not be the absolute best option against specific enemy types where other cards offer more targeted protection. | |||
|- | |||
!<nowiki>{{#item:4045}}</nowiki> | |||
Horn Card | |||
(4045) | |||
|Monster drop | |||
|Decreases damage taken from Ranged Physical Damage by 35%. | |||
_______________________ | |||
Type: Card | |||
Compound on: Shield | |||
Weight: 1 | |||
|If ranged damage is the threat. | |||
|- | |||
!Racial Damage Reduction Cards: | |||
<nowiki>{{#item:4314}}</nowiki> | |||
Penomena Card (Formless) (4314) | |||
<nowiki>{{#item:4340}}</nowiki> | |||
Teddy Bear Card (Undead) (4340) | |||
<nowiki>{{#item:4066}}</nowiki> | |||
Orc Warrior Card (Brute) (4066) | |||
<nowiki>{{#item:4515}}</nowiki> | |||
Alnoldi Card (Plant) (4515) | |||
<nowiki>{{#item:4074}}</nowiki> | |||
Bigfoot Card (Insect) (4074) | |||
<nowiki>{{#item:4083}}</nowiki> | |||
Rafflesia Card (Fish) (4083) | |||
<nowiki>{{#item:4136}}</nowiki> | |||
Khalitzburg Card (Demon) (4136) | |||
<nowiki>{{#item:4058}}</nowiki> | |||
Thara Frog Card (Demi-human) (4058) | |||
<nowiki>{{#item:4138}}</nowiki> | |||
Anubis Card (Angel) (4138) | |||
<nowiki>{{#item:4120}}</nowiki> | |||
Sky Petite Card (Dragon) (4120) | |||
|Monster drop | |||
| | |||
: Damage from ''corresponding'' race −30% | |||
: ''(Do not reduce damage from players)'' | |||
|If you know in advance what you will be tanking. | |||
|- | |||
!Elemental Damage Reduction Cards: | |||
<nowiki>{{#item:4442}}</nowiki> | |||
Tatacho Card (Neutral) (4442) | |||
<nowiki>{{#item:4443}}</nowiki> | |||
Aqua Elemental Card (Water) (4443) | |||
<nowiki>{{#item:4444}}</nowiki> | |||
Draco Card (Earth) (4444) | |||
<nowiki>{{#item:27029}}</nowiki> | |||
Fire Golem Card (Fire) (27029) | |||
<nowiki>{{#item:4445}}</nowiki> | |||
Luciola Vespa Card (Wind) (4445) | |||
<nowiki>{{#item:4447}}</nowiki> | |||
Centipede Card (Poison) (4447) | |||
<nowiki>{{#item:4448}}</nowiki> | |||
Cornus Card (Holy) (4448) | |||
<nowiki>{{#item:4449}}</nowiki> | |||
Dark Shadow Card (Shadow) (4449) | |||
|Monster drop | |||
|Damage from ''corresponding'' element enemies −20% | |||
|If you know in advance what you will be tanking. | |||
|- | |||
!<nowiki>{{#item:300235}}</nowiki> | |||
Mushy Ant Egg Card | |||
(300235) | |||
|Monster drop | |||
|MaxSP +10% | |||
_______________________ | |||
For each Refine Level: | |||
MaxHP +1% | |||
_______________________ | |||
Type: Card | |||
Compound on: Shield | |||
Weight: 1 | |||
|for max HP | |||
|} | |||
{| class="wikitable" | |||
|+ | |||
! colspan="4" |Garments | |||
|- | |||
!Item | |||
!Source | |||
!Description | |||
!Comments | |||
|- | |||
!<nowiki>{{#item:20923}</nowiki> | |||
Illusion Goibne's Spaulders [1] | |||
(20923) | |||
|Illusion of Luanda | |||
|The first armor made by Goibne. He loved the shoulder straps very much. | |||
_______________________ | |||
VIT +1 | |||
MDEF +2 | |||
_______________________ | |||
Refine Level +7: | |||
Increases Physical Damage against Water, Wind, Earth and Fire elemental enemies by 5%. | |||
_______________________ | |||
Refine Level +9: | |||
Increases Physical Damage against Water, Wind, Earth and Fire elemental enemies by additional 5%. | |||
_______________________ | |||
Type: Garment | |||
Defense: 47 | |||
Weight: 100 | |||
Armor Level: 1 | |||
_______________________ | |||
Requirement: | |||
Base Level 130 | |||
All Jobs except Novice | |||
| | |||
* '''Stamina Nive Power:''' These spaulders have slots for '''Stamina Nive Lv 2''' enchants, the ultimate fuel for your skill casts. | |||
* '''Max HP Boost:''' With proper enchants, the Illusion Goibne's Spaulders offer '''top-tier Max HP''', making you a sturdy protector at the same time. | |||
* '''Set Bonus Synergy:''' Pair these spaulders with other Illusion Goibne pieces for an even bigger '''set bonus''', further enhancing your stamina efficiency and defense. | |||
'''Things to remember:''' | |||
* While powerful for skill casts, this armor might not offer the '''highest base defense''' compared to some other options. Consider what suits you best: '''frequent skill use''' or '''pure defensive stats'''. | |||
* This armor shines especially for the '''Illusion Goibne's Set bonus''', so make sure you have other pieces to unlock its full potential. | |||
'''Pro Tip:''' Refine your Illusion Goibne's Spaulders to '''+11''' and don't forget those '''Stamina Nive Lv 2''' enchants. | |||
|- | |||
!<nowiki>{{#item:480020}}</nowiki> | |||
Automatic Engine Wing A-type [1] | |||
(480020) | |||
<nowiki>{{#item:480021}}</nowiki> | |||
Automatic Engine Wing B-type [1] | |||
(480021) | |||
|17.2 Sage Legacy | |||
| | |||
: Max HP +1500 | |||
: For each 2 Refine Levels: | |||
:: Max HP +100 | |||
:: [Refine >= 7] | |||
:: '''A-type:''' Attack speed +7% | |||
:: '''B-type:''' VCT −7% | |||
: [ + Automatic Leg A-type ] | |||
: '''A-type:''' Critical damage +15% | |||
: '''B-type:''' Ranged physical damage +7% | |||
: [ + Automatic Leg B-type ] | |||
: '''A-type:''' VCT −15% | |||
: '''B-type:''' All elements magical damage +15% | |||
: '''Defense''': 70 | |||
: '''Weight''': 90 | |||
: '''Required Level''': 160 | |||
| | |||
* '''Double Protection:''' Equip it with two '''Defense or Magic Defense enchants''' (depending on your needs), boosting your core defenses to '''top-tier levels'''. Think of it as a double layer of armor, making you incredibly tough. | |||
* '''All-Around Defense:''' The special '''"Above All" module''' provides a '''balanced damage reduction''', helping you stand strong against any foe, regardless of their type. No need to switch gear based on the enemy! | |||
* '''Combo Power:''' Pair it with the '''Automatic Armor A-Type''' for an additional '''Attack Critical Delay (ACD) reduction''' bonus, making you even harder to hit. | |||
'''Things to remember:''' | |||
* While powerful, this wing relies on enchants to reach its full potential. Make sure you have the resources to invest in good ones. | |||
* It offers a balanced approach, but if you face specific enemy types often, other wings might offer more targeted protection. Choose what suits your needs best. | |||
'''Pro Tip:''' Refine your Automatic Engine Wing to '''+11''' and choose enchants that match the threats you face most frequently. | |||
|- | |||
!<nowiki>{{#item:20947}}</nowiki> | |||
Clergy's Manteau [1] | |||
(20947) | |||
|Odin's Past Dungeon | |||
|Cloak worn by the priests who worshiped Odin. The enchanted blessing of the cloak gently wraps the whole body. | |||
_______________________ | |||
MaxSP +5% | |||
MDEF +10 | |||
Decreases Variable Casting Time by 10%. | |||
_______________________ | |||
For each 2 Refine Levels: | |||
Increases Magical Damage against Angel and Demon race by 1%. | |||
_______________________ | |||
For each 3 Refine Levels: | |||
Decreases damage taken from Angel and Demon race by 1%. | |||
_______________________ | |||
Refine Level +7: | |||
Decreases Variable Casting Time by additional 10%. | |||
_______________________ | |||
Type: Garment | |||
Defense: 40 | |||
Weight: 45 | |||
Armor Level: 1 | |||
_______________________ | |||
Requirement: | |||
Base Level 170 | |||
| | |||
* '''Set Bonus Synergy:''' When combined with the '''Vit Soutane,''' the Clergy's Manteau unlocks a special '''set bonus''', boosting your '''Max HP''' significantly. | |||
* '''Solid Choice for Early Levels:''' This armor is easily obtainable and refines well at lower levels, making it a '''good starting point''' for your tanking journey. | |||
'''Things to remember:''' | |||
* This armor alone doesn't offer the '''highest base defense''' compared to other options. It shines mainly for its set bonus and early-game accessibility. | |||
* Consider your long-term goals: if you prioritize pure tankiness, other armor pieces might be more effective in the endgame. | |||
'''Pro Tip:''' Combine the Clergy's Manteau with the Vit Soutane and refine them both to maximize the set bonus. | |||
|- | |||
!<nowiki>{{#item:20946}}</nowiki> | |||
Dragon Scale Hood [1] | |||
(20946) | |||
|Abyss Lake Lvl 4 Dungeon | |||
|Hood made of various parts of a powerful dragon. You can feel the pressure of the dragon just by wearing it. | |||
_______________________ | |||
DEF +20 | |||
MDEF +2 | |||
Increases recovery rate received from skills and items by 15%. | |||
_______________________ | |||
Refine Level +7: | |||
Decreases damage taken from Dragon race by 2%. | |||
_______________________ | |||
Refine Level +9: | |||
Recieving physical or magical damage has a chance to recover 2000 HP per second for 3 seconds. | |||
_______________________ | |||
Refine Level +11: | |||
Decreases damage taken from Dragon race by additional 3%. | |||
_______________________ | |||
Type: Garment | |||
Defense: 23 | |||
Weight: 50 | |||
Armor Level: 1 | |||
_______________________ | |||
Requirement: | |||
Base Level 170 | |||
| | |||
* '''Dragonic Synergy:''' Pair it with the '''Gold Dragon Plate''' for a fearsome '''set bonus''', boosting your '''defense''' and making you even harder to crack. | |||
* '''Affordable Protection:''' This hood is '''relatively easy to obtain''' and refine, making it a good starting point for building your dragon knight look. | |||
* '''Customizable Defense:''' Tailor your enchants to the threats you face! Choose '''Max HP boosts''' for general tankiness, '''elemental resistances''' for specific challenges, or even '''racial resistances''' for targeted protection. Adapt like a true dragon! | |||
'''Things to remember:''' | |||
* This hood alone doesn't offer the '''highest base defense''' compared to other options. Its true power lies in the set bonus and the flexibility of its enchants. | |||
* Consider your long-term goals: if you prioritize pure tankiness, other gear might be more effective in the endgame. | |||
'''Pro Tip:''' Combine the Dragon Scale Hood with the Gold Dragon Plate and choose enchants that match the dungeons or bosses you encounter most often. | |||
|- | |||
!<nowiki>{{#item:20965}}</nowiki> | |||
Temporal Vit Manteau [1] | |||
(20965) | |||
|[[Fall of Glastheim|Fall of Glastheim Instance - Normal Mode]] | |||
|It must have been made a long time ago, but it is a mysterious cloak that has never been worn or worn out. Has the ability to strengthen your stamina. | |||
_______________________ | |||
For each 2 Refine Levels: | |||
ATK +10 | |||
MaxHP +400 | |||
_______________________ | |||
For each 4 Refine Levels: | |||
MaxHP +3% | |||
_______________________ | |||
Refine Level +7: | |||
ATK +7% | |||
_______________________ | |||
Refine Level +9: | |||
Ignores 20% physical and magic defense of Animal and Demon race monsters. | |||
_______________________ | |||
Refine Level +11: | |||
Ignores additional 10% physical and magic defense of Animal and Demon race monsters. | |||
_______________________ | |||
When equipped with Temporal VIT Boots [1]: | |||
Decreases After Cast Delay by 5%. | |||
Refine Level of Temporal VIT Boots [1] is +10 or higher: | |||
Ignores 30% physical and magic defense of Animal and Demon race monsters. | |||
_______________________ | |||
Type: Garment | |||
Defense: 38 | |||
Weight: 40 | |||
Armor Level: 1 | |||
_______________________ | |||
Requirement: | |||
Base Level 100 | |||
|With 15% ACD enchant | |||
For max HP and ACD | |||
|- | |||
!<nowiki>{{#item:20749}}</nowiki> | |||
Fallen Warrior Manteau [1] | |||
(20749) | |||
|[[Bio 5: The Bed of Honor (Nightmare Biolabs)|Bio 5: The Bed of Honor Dungeon]] | |||
|Manteau of legendary hero whose died in battle. | |||
_______________________ | |||
For each 2 Refine Levels: | |||
MaxHP +1% | |||
MaxSP +1% | |||
_______________________ | |||
Base STR at least 90: | |||
ATK +10 | |||
_______________________ | |||
For each Refine Level: | |||
ATK +2 | |||
_______________________ | |||
Base INT at least 90: | |||
MATK +20 | |||
_______________________ | |||
For each Refine Level: | |||
MATK +3 | |||
_______________________ | |||
Base VIT at least 90: | |||
Decreases damage taken from Neutral elemental attacks by 3%. | |||
_______________________ | |||
Refine Level +8: | |||
Decreases damage taken from Neutral elemental attacks by 3%. | |||
_______________________ | |||
Refine Level +10: | |||
Decreases damage taken from Neutral elemental attacks by 4%. | |||
_______________________ | |||
Base AGI at least 90: | |||
Decreases After Attack Delay by 3%. | |||
_______________________ | |||
For each 2 Refine Levels: | |||
Decreases After Attack Delay by 1%. | |||
_______________________ | |||
Refine Level +10: | |||
ASPD +1 | |||
_______________________ | |||
Base DEX at least 90: | |||
Increases Ranged Physical Damage by 3%. | |||
_______________________ | |||
For each 2 Refine Levels: | |||
Increases Ranged Physical Damage by 1%. | |||
_______________________ | |||
Base LUK at least 90: | |||
Increases Critical Damage by 5%. | |||
_______________________ | |||
For each Refine Level: | |||
Increases Critical Damage by 1%. | |||
_______________________ | |||
Type: Garment | |||
Defense: 30 | |||
Weight: 60 | |||
Armor Level: 1 | |||
_______________________ | |||
Requirement: | |||
Base Level 170 | |||
|Fallen Warrior Manteau can be combinated with the Vicious Mind Aura | |||
|- | |||
!<nowiki>{{#item:20856}}</nowiki> | |||
YSF01 Manteau [1] | |||
(20856) | |||
|[[Werner's Laboratory|Werner's Laboratory Instance]] | |||
|The manteau used by Werner Institute's experiment, YSF01. There are powerful magic swirling inside seemed cut off from the world. | |||
If used abusely, its magic power will consume its wearer. | |||
_______________________ | |||
Refine Level +8: | |||
ATK +20 | |||
_______________________ | |||
Refine Level +11: | |||
Decreases After Cast Delay by 3%. | |||
_______________________ | |||
Refine Level +13: | |||
Decreases After Cast Delay by 4%. | |||
_______________________ | |||
Base VIT at least 125: | |||
Decreases After Cast Delay by 10%. | |||
_______________________ | |||
Type: Garment | |||
Defense: 32 | |||
Weight: 75 | |||
Armor Level: 1 | |||
_______________________ | |||
Requirement: | |||
Base Level 170 | |||
| | |||
* '''Attack Critical Delay (ACD) Reduction:''' At +9 refine, the YSF01 Manteau reduces your ACD by a '''whopping 17%'''. Think of it as speeding up your reactions, letting you cast shields and abilities quicker to protect your allies. | |||
* '''Standalone Power:''' Unlike other YSF01 pieces, this mantle works well on its own, without needing the full set for its benefits. Perfect for tanks who prefer flexibility! | |||
* '''Early Advantage:''' This armor is obtainable and refines well at lower levels, making it a good choice to kickstart your tanking journey with swiftness. | |||
'''Things to remember:''' | |||
* While it boosts speed, this armor doesn't offer the '''highest base defense''' compared to some other options. Choose what suits you best: '''faster reactions''' or '''pure tankiness'''. | |||
* This might not be the best fit for '''endgame content''' where pure defense becomes more crucial. | |||
'''Pro Tip:''' Refine your YSF01 Manteau to '''+9''' to unlock its full ACD reduction potential. | |||
|- | |||
!<nowiki>{{#item:4133}}</nowiki> | |||
Raydric Card | |||
(4133) | |||
|Monster drop | |||
|Decreases damage taken from Neutral elemental attacks by 20%. | |||
_______________________ | |||
Type: Card | |||
Compound on: Garment | |||
Weight: 1 | |||
| | |||
* '''Neutralizes the Norm:''' Did you know most monsters rely on '''Neutral-element damage''' in their normal attacks and many skills? This card acts like a magic shield, '''reducing''' that damage and making you significantly tougher. | |||
* '''Simple and Effective:''' No need to worry about complicated mechanics or remembering specific resistances. This card offers '''straightforward protection''' against a wide range of threats. | |||
* '''Beginner-Friendly:''' It's relatively easy to find and doesn't require expensive upgrades, making it a '''solid choice''' as you start your tanking journey. | |||
'''Remember:''' While powerful, the Raydric Card might not be the best against enemies who use specific elements like Fire or Ice. Consider other options if you face those types of foes more often. | |||
|- | |||
!<nowiki>{{#item:4174}}</nowiki> | |||
Deviling Card | |||
(4174) | |||
|Monster drop | |||
|Decreases damage taken from Neutral elemental attacks by 50%. | |||
Increases damage taken from other elemental attacks by 50%. | |||
_______________________ | |||
Type: Card | |||
Compound on: Garment | |||
Weight: 1 | |||
|One of the best bang for buck resist cards | |||
|- | |||
!Elemental Resistance Cards: | |||
<nowiki>{{#item:4095}}</nowiki> | |||
Marse Card (Water) (4095) | |||
<nowiki>{{#item:4081}}</nowiki> | |||
Hode Card (Earth) (4081) | |||
<nowiki>{{#item:4109}}</nowiki> | |||
Jakk Card (Fire) (4109) | |||
<nowiki>{{#item:4056}}</nowiki> | |||
Dustiness Card (Wind) (4056) | |||
<nowiki>{{#item:4108}}</nowiki> | |||
Myst Card (Poison) (4108) | |||
<nowiki>{{#item:4116}}</nowiki> | |||
Isis Card (Shadow) (4116) | |||
<nowiki>{{#item:4113}}</nowiki> | |||
Marionette Card (Ghost) (4113) | |||
<nowiki>{{#item:4071}}</nowiki> | |||
Orc Zombie Card (Undead) (4071) | |||
|Monster drop | |||
|''Corresponding'' element resistance +30% | |||
|If you know in advance what you will be tanking. | |||
|- | |||
!<nowiki>{{#item:27292}}</nowiki> | |||
Ancient Stalactic Golem Card | |||
(27292) | |||
|Monster drop | |||
|For each 10 base VIT: | |||
MaxHP +150 | |||
Increases Attack Speed by 1%. | |||
_______________________ | |||
Base VIT at least 120: | |||
Decreases After Cast Delay by additional 3%. | |||
_______________________ | |||
Type: Card | |||
Compound on: Garment | |||
Weight: 1 | |||
| | |||
* '''Attack Critical Delay (ACD) Reduction:''' This card provides some ACD reduction, helping you '''react quicker''' and toss those tunas before enemies land their attacks. Think of it as a slight boost to your shield-slinging reflexes. | |||
* '''Attack Speed Boost:''' It also offers a small '''Attack Speed increase''', allowing you to '''throw out more tunas''' in a shorter time. Perfect for those intense moments where your party needs constant protection. | |||
* '''Niche Strategy:''' This card shines for players who focus heavily on using the '''Tunas skill'''. If you prefer other defensive strategies, other options might be more suitable. | |||
'''Things to remember:''' | |||
* This card's benefits are '''targeted towards Tuna spam'''. | |||
* The ACD reduction and ASPD boost are '''relatively small''', so consider if they fit your playstyle and resource availability. | |||
|- | |||
!<nowiki>{{#item:4646}}</nowiki> | |||
Infinite Chimera Card | |||
(4646) | |||
|Monster drop | |||
|MaxHP +8% | |||
MaxSP +4% | |||
_______________________ | |||
When equipped with Shoes compounded with one of the following cards: | |||
Infinite Toad Card, Infinite Vagabond Wolf Card, Infinite Eclipse Card or Infinite Vocal Card: | |||
ATK +10% | |||
MATK +10% | |||
_______________________ | |||
Type: Card | |||
Compound on: Garment | |||
Weight: 1 | |||
|For max HP | |||
|- | |||
!<nowiki>{{#item:4589}}</nowiki> | |||
Jejeling Card | |||
(4589) | |||
|Monster drop | |||
|For each 10 base VIT: | |||
MaxHP +200 | |||
_______________________ | |||
Type: Card | |||
Compound on: Garment | |||
Weight: 1 | |||
|For max HP | |||
|- | |||
!<nowiki>{{#item:4572}}</nowiki> | |||
Randel Card | |||
(4572) | |||
|Monster drop | |||
|FLEE +10 | |||
_______________________ | |||
Enables the use of Level 3 Auto Guard. | |||
_______________________ | |||
Type: Card | |||
Compound on: Garment | |||
Weight: 1 | |||
|Optional | |||
Swap for lvl 3 auto guard | |||
|} | |||
{| class="wikitable" | |||
|+ | |||
! colspan="4" |Shoes | |||
|- | |||
!Item | |||
!Source | |||
!Description | |||
!Comments | |||
|- | |||
!<nowiki>{{#item:22192}}</nowiki> | |||
Illusion Goibne's Greaves [1] | |||
(22192) | |||
|Illusion of Luanda | |||
|Shoe that Goibne made for a bet against his rival Dulb. | |||
_______________________ | |||
MaxHP +5%, MaxSP +5%. | |||
_______________________ | |||
Refine Level +7: | |||
Decreases Variable Casting Time by 5%. | |||
_______________________ | |||
Refine Level +9: | |||
Increases Ranged Physical Damage by 10%. | |||
_______________________ | |||
Type: Shoes | |||
Defense: 42 | |||
Weight: 120 | |||
Armor Level: 1 | |||
_______________________ | |||
Requirement: | |||
Base Level 130 | |||
All Jobs except Novice | |||
| | |||
* '''Stamina Nive Power:''' These leg protectors have slots for '''Stamina Nive Lv 2''' enchants, the ultimate fuel for your dodges and skill casts. | |||
* '''Max HP Boost:''' Don't worry, mobility doesn't mean sacrificing toughness! With proper enchants, the Illusion Goibne's Greaves offer '''top-tier Max HP''', making you a sturdy protector at the same time. | |||
* '''Set Bonus Synergy:''' Pair these greaves with other Illusion Goibne pieces for an even bigger '''set bonus''', further enhancing your stamina efficiency and defense. | |||
'''Things to remember:''' | |||
* While powerful for mobility and skill casts, these greaves might not offer the '''highest base defense''' compared to some other options. Consider what suits you best: '''agility and efficiency''' or '''pure defensive stats'''. | |||
* This armor shines especially for the '''Illusion Goibne's Set bonus''', so make sure you have other pieces to unlock its full potential. | |||
'''Pro Tip:''' Refine your Illusion Goibne's Greaves to '''+11''' and don't forget those '''Stamina Nive Lv 2''' enchants. | |||
|- | |||
!<nowiki>{{#item:470022}}</nowiki> | |||
Automatic Leg A-type [1] | |||
(470022) | |||
<nowiki>{{#item:470023}}</nowiki> | |||
Automatic Leg B-type [1] | |||
(470023) | |||
|17.2 Sage Legacy | |||
| | |||
: Max SP +250 | |||
: For each 2 Refine Levels: | |||
:: Max SP +20 | |||
:: [Refine >= 7] | |||
:: '''A-type:''' Ranged physical damage +7% | |||
:: '''B-type:''' All elements magical damage +7% | |||
: [ + Automatic Armor A-type ] | |||
: '''A-type:''' ATK +7% | |||
: '''B-type:''' Max SP +7% | |||
: [ + Automatic Armor B-type ] | |||
: '''A-type:''' Attack speed +7% | |||
: '''B-type:''' MATK +7% | |||
: '''Defense''': 70 | |||
: '''Weight''': 50 | |||
: '''Required Level''': 160 | |||
| | |||
* '''Ultimate Casting Speed:''' With the '''Fixed Casting (FCT) enchant''', the Automatic Leg reduces your casting time by a significant amount, potentially even allowing '''instant casts''' of <nowiki>{{#skill:5038}}</nowiki> Tuna Belly. Think of it as a magic switch, letting you unleash shields faster than ever before. | |||
* '''Balanced Protection:''' Don't worry, speed doesn't mean sacrificing everything! This leg offers decent '''defense stats''' along with the FCT slot, making you a well-rounded protector. | |||
* '''Flexible Choice:''' Unlike some FCT options, the Automatic Leg doesn't require specific set bonuses, '''giving you freedom''' to mix and match your gear. Find the perfect combo that fits your playstyle! | |||
'''Things to remember:''' | |||
* While powerful for Tuna Bellies, this leg might not be the '''absolute best''' in terms of pure defense compared to some other options. Consider what suits you best: '''instant shields''' or '''maximum tankiness'''. | |||
* Achieving 1.0s casting time for instant <nowiki>{{#skill:5038}}</nowiki> Tuna Belly requires specific enchants and potentially other gear choices. Research and experimentation are key! | |||
'''Pro Tip:''' Refine your Automatic Leg to '''+11''' and use the '''Fixed Casting (FCT) enchant'''. Consider '''Robust''' for defense or '''Vital/Unlimited Vital''' for added HP depending on your needs. | |||
|- | |||
!<nowiki>{{#item:22209}}</nowiki> | |||
Clergy's Boots [1] | |||
(22209) | |||
|Odin's Past Dungeon | |||
|Boots worn by the priests who worshiped Odin, which makes your movements lighter. | |||
_______________________ | |||
MaxHP +5% | |||
DEF +30 | |||
Increases Attack Speed by 10%. | |||
_______________________ | |||
For each 2 Refine Levels: | |||
Increases Physical Damage against Angel and Demon race by 1%. | |||
_______________________ | |||
For each 3 Refine Levels: | |||
Decreases damage taken from Angel and Demon race by 1%. | |||
_______________________ | |||
Refine Level +7: | |||
Increases Attack Speed (Decreases After Attack Delay by additional 10%). | |||
_______________________ | |||
Type: Shoes | |||
Defense: 35 | |||
Weight: 40 | |||
Armor Level: 1 | |||
_______________________ | |||
Requirement: | |||
Base Level 170 | |||
| | |||
* '''Set Bonus Power:''' Pair them with the '''Vit Soutane''' for a special '''set bonus''', boosting your '''Max HP''' significantly. | |||
* '''Early Game Friend:''' These boots are easily obtainable and refine well at lower levels, making them a good starting point for your tanking journey. | |||
'''Remember:''' | |||
* These boots alone don't offer the '''highest base defense''' compared to other options. Their true power lies in the set bonus and early-game accessibility. | |||
* Consider your long-term goals: if you prioritize pure tankiness, other boots might be more effective in the endgame. | |||
'''Pro Tip:''' Combine the Clergy Boots with the Vit Soutane and refine them both to maximize the set bonus. | |||
|- | |||
!<nowiki>{{#item:22208}}</nowiki> | |||
Dragon Scale Boots [1] | |||
(22208) | |||
|Abyss Lake Lvl 4 Dungeon | |||
|Boots made of many parts of powerful dragons. You can feel the pressure of the dragon just by wearing it. | |||
_______________________ | |||
MaxSP +500 | |||
Increases Attack Speed by 7%. | |||
Decreases Variable Casting Time by 7%. | |||
_______________________ | |||
Refine Level +7: | |||
Decreases damage taken from Dragon race by 2%. | |||
_______________________ | |||
Refine Level +9: | |||
Recieving physical or magical damage has a chance to recover 500 SP per second for 3 seconds. | |||
_______________________ | |||
Refine Level +11: | |||
Decreases damage taken from Dragon race by additional 3%. | |||
_______________________ | |||
Type: Shoes | |||
Defense: 25 | |||
Weight: 60 | |||
Armor Level: 1 | |||
_______________________ | |||
Requirement: | |||
Base Level 170 | |||
| | |||
* '''Dragonic Might:''' Pair them with the '''Gold Dragon Plate''' for a fearsome '''set bonus''', boosting your '''defense''' and making you even harder to crack. | |||
* '''Affordable Protection:''' These boots are '''relatively easy to obtain''' and refine, making them a good starting point for building your dragon knight look. | |||
* '''Customizable Defense:''' Tailor your enchants to the threats you face! Choose '''Max HP boosts''' for general tankiness, '''increased defense''', or even '''racial resistances''' for targeted protection. Adapt like a true dragon! | |||
'''Things to remember:''' | |||
* These boots alone don't offer the '''highest base defense''' compared to other options. Their true power lies in the set bonus and the flexibility of their enchants. | |||
* Consider your long-term goals: if you prioritize pure tankiness, other boots might be more effective in the endgame. | |||
'''Pro Tip:''' Combine the Dragon Scale Boots with the Gold Dragon Plate and choose enchants that match the dungeons or bosses you encounter most often. | |||
|- | |||
!<nowiki>{{#item:22207}}</nowiki> | |||
Temporal VIT Boots [1] | |||
(22007) | |||
|Old Glast Heim | |||
|These boots are obviously old but they show no signs of wear and tear. | |||
_______________________ | |||
MaxHP +300 | |||
MaxSP +30 | |||
_______________________ | |||
For each 3 Refine Levels: | |||
MaxHP +300 | |||
MaxSP +10 | |||
_______________________ | |||
Base VIT at least 120: | |||
MaxHP +8% | |||
_______________________ | |||
Type: Shoes | |||
Defense: 25 | |||
Weight: 60 | |||
Armor Level: 1 | |||
Can be enchanted by: | |||
Hugin's Magicianglast_01,212,273,0,100,0,0 | |||
_______________________ | |||
Requirement: | |||
Base Level 99 | |||
All Classes | |||
|For max HP | |||
|- | |||
!17.2 Cards: | |||
<nowiki>{{#item:300081}}</nowiki> | |||
Assistant Bot Card (300081) | |||
<nowiki>{{#item:300083}}</nowiki> | |||
Dry Rafflesia Card (300083) | |||
<nowiki>{{#item:300085}}</nowiki> | |||
Special Alnoldi Card (300085) | |||
<nowiki>{{#item:300087}}</nowiki> | |||
Broken Gardener Beta Card (300087) | |||
<nowiki>{{#item:300089}}</nowiki> | |||
Verporta Card (300089) | |||
<nowiki>{{#item:300091}}</nowiki> | |||
Papila Card (300091) | |||
<nowiki>{{#item:300093}}</nowiki> | |||
Papila Ruba Card | |||
(300093) | |||
<nowiki>{{#item:300095}}</nowiki> | |||
Papila Cae Card | |||
(300095) | |||
<nowiki>{{#item:300097}}</nowiki> | |||
Aries Card | |||
(300097) | |||
|Monster drop | |||
| | |||
: ''Certain stat (STR/AGI/INT/DEX/LUK)'' +2 | |||
: Max HP +10% | |||
: Max SP +10% | |||
: ''Bonus damage for certain skills'' | |||
|For max HP, and a neat +2 to a stat of your choice | |||
|- | |||
!<nowiki>{{#item:4160}}</nowiki> | |||
Antique Firelock Card | |||
(4160) | |||
|Monster drop | |||
|STR +2 | |||
_______________________ | |||
Refine Level +9: | |||
MaxHP +10% | |||
MaxSP +10% | |||
_______________________ | |||
Type: Card | |||
Compound on: Shoes | |||
Weight: 1 | |||
|For max HP | |||
|- | |||
!<nowiki>{{#item:4381}}</nowiki> | |||
Green Ferus Card | |||
(4381) | |||
|Monster drop | |||
|VIT +1 | |||
MaxHP +10% | |||
_______________________ | |||
When equipped with Cruiser Card, Anolian Card, Alligator Card and Dragon Tail Card: | |||
DEX +5 | |||
Increases damage of Arrow Vulcan by 5%. | |||
Increases damage of Musical Strike by 10%. | |||
Increases damage of Throw Arrow by 10%. | |||
When equipped by Bard or Dancer classes: | |||
Random chance to auto-cast Level 2 Tarot Card of Fate when dealing melee physical attack. | |||
_______________________ | |||
Type: Card | |||
Compound on: Shoes | |||
Weight: 1 | |||
|For max HP and VIT | |||
|} | |||
{| class="wikitable" | |||
|+ | |||
! colspan="4" |Accessories | |||
|- | |||
!Item | |||
!Source | |||
!Description | |||
!Comments | |||
|- | |||
!<nowiki>{{#item:28381}}</nowiki> | |||
Cute Grass Necklace [1] | |||
(28381) | |||
|Monster drop | |||
|A necklace made of wild flower clovers. | |||
_______________________ | |||
Increases Healing skills effectiveness by 5%. | |||
_______________________ | |||
Decreases <nowiki>{{#skill:5039}}</nowiki> Tuna Party skill cooldown by 7 seconds. | |||
_______________________ | |||
Type: Accessory | |||
Weight: 1 | |||
Armor Level: 1 | |||
_______________________ | |||
Requirement: | |||
Base Level 100 | |||
Summoner (Doram) | |||
| | |||
* '''Ultimate Tuna Boost:''' Wearing two Cute Grass Necklaces can '''completely remove the cooldown''' of your level 1 <nowiki>{{#skill:5039}}</nowiki> Tuna Party skill! That's right, instant shields whenever your allies need them most. | |||
* '''Level Up Your Tuna:''' Not just for beginners, it also '''significantly reduces the cooldown''' of your higher level <nowiki>{{#skill:5039}}</nowiki> Tuna Party skills. With the right setup, you can have your level 5 <nowiki>{{#skill:5039}}</nowiki> Tuna Party ready almost instantly! | |||
* '''Combo Power:''' Pair it with other gear like the '''Automatic Module (Power of Sea)''' to unlock even more cooldown reduction, making you the '''ultimate tuna-tossing protector'''. | |||
'''Things to remember:''' | |||
* While powerful for <nowiki>{{#skill:5039}}</nowiki> Tuna Party, this necklace might not be the best choice if you focus on other defensive tactics. | |||
* It shines the most when paired with specific equipment, so make sure you have the right setup to maximize its potential. | |||
'''Pro Tip:''' Combine two Cute Grass Necklaces with Automatic Module (Power of Sea) and refine the armor for maximum effect. | |||
|- | |||
!<nowiki>{{#item:28423}}</nowiki> | |||
Fresh Tuna Talisman [1] | |||
(28423) | |||
|Doram Equipment Exchange | |||
|A charm that resembles a tuna. It looks fresh! | |||
_______________________ | |||
DEF +1 | |||
_______________________ | |||
Decreases <nowiki>{{#skill:5039}}</nowiki> Tuna Party skill cooldown by 5 seconds. | |||
_______________________ | |||
Random chance to auto-cast Level 1 <nowiki>{{#skill:5039}}</nowiki> Tuna Party (or learned Level) when wearer receiving melee physical attacks. | |||
_______________________ | |||
Type: Accessory | |||
Weight: 10 | |||
Armor Level: 1 | |||
_______________________ | |||
Requirement: | |||
Base Level 100 | |||
Summoner (Doram) | |||
| | |||
* '''Bonus Auto-Shields:''' This talisman has a chance to '''automatically cast <nowiki>{{#skill:5039}}</nowiki> Tuna Party on you''' whenever you take damage. Think of it as a magical backup, constantly adding extra layers of protection. | |||
* '''No Cooldown Worries:''' Even if your main <nowiki>{{#skill:5039}}</nowiki> Tuna Party skill is busy, the auto-shields from this amulet can still activate, giving you '''uninterrupted defense'''. | |||
* '''Strategic Choice:''' While not the biggest cooldown reduction, this amulet offers a different style of defense, especially valuable for Doram Tanks who like to '''maximize protection'''. Pair it with other gear for a truly layered defense! | |||
'''Things to remember:''' | |||
* This amulet's auto-shields work best when you '''actively engage enemies''', taking some damage to trigger them. They won't refresh existing <nowiki>{{#skill:5039}}</nowiki> Tuna Party shields. | |||
* While powerful for strategic defense, it might not offer the '''pure cooldown reduction''' of other options. | |||
* It shines in specific builds, so research and experiment to find your perfect defensive style. | |||
'''Pro Tip:''' Combine the Fresh Tuna Talisman with other defensive gear and consider pairing it with one Cute Grass Necklace for a balanced approach. | |||
|- | |||
!17.2 Cards: | |||
<nowiki>{{#item:300076}}</nowiki> | |||
Broken Beta Guards Card (300076) | |||
<nowiki>{{#item:300077}}</nowiki> | |||
Broken Omega Cleaner Card (300077) | |||
<nowiki>{{#item:300101}}</nowiki> | |||
Broken Cleaner Card (300101) | |||
<nowiki>{{#item:300102}}</nowiki> | |||
Bath Administrator Card (300102) | |||
<nowiki>{{#item:300104}}</nowiki> | |||
Bookworm Card (300104) | |||
<nowiki>{{#item:300108}}</nowiki> | |||
Sewage Venenum Card (300108) | |||
<nowiki>{{#item:300109}}</nowiki> | |||
Sewage Cramp Card (300109) | |||
<nowiki>{{#item:300110}}</nowiki> | |||
Sewage Waterfall Card (300110) | |||
<nowiki>{{#item:300111}}</nowiki> | |||
Elite Bellare Card (300111) | |||
<nowiki>{{#item:300112}}</nowiki> | |||
Spell Addicted Dolor Card (300112) | |||
<nowiki>{{#item:300113}}</nowiki> | |||
Released Spell Card (300113) | |||
<nowiki>{{#item:300115}}</nowiki> | |||
Spell Addicted Sanare Card (300115) | |||
<nowiki>{{#item:300116}}</nowiki> | |||
Powerful Spell Card (300116) | |||
<nowiki>{{#item:300117}}</nowiki> | |||
Sharp Magic Card (300117) | |||
<nowiki>{{#item:300118}}</nowiki> | |||
Boiling Water Phen Card (300118) | |||
<nowiki>{{#item:300119}}</nowiki> | |||
Boiling Water Sword Fish Card (300119) | |||
<nowiki>{{#item:300125}}</nowiki> | |||
Green Pitaya Card (300125) | |||
|Monster drop | |||
| | |||
: ''Certain stat (STR/AGI/VIT/INT/DEX/LUK)'' +2 | |||
: ''Certain stat (STR/AGI/VIT/INT/DEX)'' +1 | |||
: Max HP +10% | |||
: ''Bonus damage for certain skills'' | |||
|For max HP and stats | |||
|- | |||
!<nowiki>{{#item:27111}}</nowiki> | |||
Anger Snowier Card | |||
(27111) | |||
|Monster drop | |||
|Increases recovery amount gained from Red Raffle Sap, Yellow Raffle Sap and White Raffle Sap by 50%. | |||
_______________________ | |||
Type: Card | |||
Compound on: Accessory | |||
Weight: 1 | |||
|'''Medium Monster Mastery:''' Combine the Anger Snowier Card with the '''Furious Ice Titan Card''' to unlock a special bonus that '''reduces damage''' you take from medium-sized enemies. | |||
* This card's benefit is specific to '''medium-sized monsters''' and requires the '''Furious Ice Titan Card''' to work. Make sure you have both for its full potential. | |||
* It might not be the best choice for '''general tanking''' or against other enemy sizes. Consider if this targeted approach suits your needs. | |||
|- | |||
!<nowiki>{{#item:27343}}</nowiki> | |||
Acolyte of Chaos Card | |||
(27343) | |||
|Monster drop | |||
|Decreases After Cast Delay by 4%. | |||
_______________________ | |||
Type: Card | |||
Compound on: Accessory (Left) | |||
Weight: 1 | |||
|For more ACD reduction | |||
|- | |||
!<nowiki>{{#item:4093}}</nowiki> | |||
Obeaune Card | |||
(4093) | |||
|Monster drop | |||
|Enables the use of Level 1 Cure. | |||
_______________________ | |||
Type: Card | |||
Compound on: Accessory | |||
Weight: 1 | |||
|In case your party needs it | |||
|- | |||
!<nowiki>{{#item:27120}}</nowiki> | |||
Iara Card | |||
(27120) | |||
|Monster drop | |||
|Enables the use of Level 1 Status Recovery. | |||
_______________________ | |||
When equipped with Obeaune Card: | |||
MaxSP +50 | |||
_______________________ | |||
Type: Card | |||
Compound on: Accessory | |||
Weight: 1 | |||
|In case your party needs it | |||
|} | |||
= Mix and Match Your Power: A Guide to Shadow Gear for Savvy Doram Tanks! = | |||
Doram Tanks, ready to unleash your shadow power? Shadow Gear offers incredible potential, but navigating its complexity can be daunting. Worry not! This guide breaks down the key effects of each shadow set, empowering you to '''mix and match''' for a gear setup that reflects your unique tanking style. | |||
'''Remember:''' While sets offer bonuses, don't feel confined! Experiment and create your dream Shadow Gear combo! | |||
{| class="wikitable" | |||
|+ | |||
! colspan="4" |Shadow Gears | |||
|- | |||
!Item | |||
!Slot | |||
!Description | |||
!Notes | |||
|- | |||
!<nowiki>{{#item:24746}}</nowiki> | |||
Separate Reload Shadow Shield | |||
(24746) | |||
|Shield | |||
|A small shield worn on the arm for additional defense. | |||
_______________________ | |||
For each Refine Levels: | |||
Decreases After Cast Delay by 1%. | |||
_______________________ | |||
For each 2 Refine Levels: | |||
Increases Attack Speed by 3%. | |||
_______________________ | |||
Refine Level +9: | |||
ATK +3% | |||
MATK +3% | |||
_______________________ | |||
Type: Shadow Shield | |||
|For ACD reduction | |||
|- | |||
!<nowiki>{{#item:24439}}</nowiki> | |||
Hasty Shadow Weapon | |||
(24439) | |||
|Weapon | |||
|A pair of gloves that can draw the wearer's potential ability. | |||
_______________________ | |||
ATK +1% | |||
MATK +1% | |||
_______________________ | |||
For each 2 Refine Levels: | |||
ATK +1% | |||
MATK +1% | |||
_______________________ | |||
Refine Level +7: | |||
DEF +15 | |||
FLEE +15 | |||
_______________________ | |||
Refine Level +10: | |||
Increases Movement Speed. | |||
_______________________ | |||
Type: Shadow Weapon | |||
| rowspan="2" | | |||
* '''Permanent Speed Boost:''' At +10 refine, the Haste Set grants a '''permanent increase to your movement speed'''. Think of it as a magic upgrade that makes you a nimble defender, always ready to react and protect your allies. | |||
* '''Convenience is Key:''' No more worrying about forgetting buffs or wasting time with mounts. The Haste Set's '''always-on speed boost''' lets you focus on what matters most: shielding your party with lightning-fast reflexes. | |||
'''Things to remember:''' | |||
* While powerful for movement, this set might not offer the '''highest base defense''' compared to some other options. Consider what suits you best: '''agility and speed''' or '''pure tankiness'''. | |||
* Remember, '''refining your Haste Set to +10''' unlocks its full potential! | |||
|- | |||
!<nowiki>{{#item:24732}}</nowiki> | |||
Hasty Shadow Shield | |||
(24732) | |||
|Shield | |||
|A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. | |||
_______________________ | |||
ATK +1%, MATK +1%. | |||
_______________________ | |||
For each 2 Refine Levels: | |||
ATK +1%, MATK +1%. | |||
_______________________ | |||
Refine Level +7: | |||
DEF +15, FLEE +15. | |||
_______________________ | |||
Refine Level +10: | |||
Increases Movement Speed. | |||
_______________________ | |||
Type: Shadow Shield | |||
|- | |||
!<nowiki>{{#item:24679}}</nowiki> | |||
Maximum Mammoth Shadow Armor (24679) | |||
|Armor | |||
|A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. | |||
_______________________ | |||
ATK +3% | |||
_______________________ | |||
For each 2 Refine Levels: | |||
Increases melee and ranged physical damage by 1%. | |||
_______________________ | |||
Refine Level +10: | |||
MaxHP +3% | |||
_______________________ | |||
When equipped with Maximum Mammoth Shadow Shoes: | |||
ATK +2% | |||
Total Refine Level of entire set at least +18: | |||
Prevents knock-back effect. | |||
If total Refine Level of entire set at least +20: | |||
Increases Physical Damage against enemies of every element by 12%. | |||
_______________________ | |||
Type: Shadow Armor | |||
| rowspan="4" |For prevent knockback | |||
|- | |||
!<nowiki>{{#item:24680}}</nowiki> | |||
Maximum Mammoth Shadow Shoes (24680) | |||
|Shoes | |||
|A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. | |||
_______________________ | |||
ATK +3% | |||
_______________________ | |||
For each 2 Refine Levels: | |||
Increases melee and ranged physical damage by 1%. | |||
_______________________ | |||
Refine Level +10: | |||
MaxHP +3% | |||
_______________________ | |||
Type: Shadow Shoes | |||
|- | |||
!<nowiki>{{#item:24681}}</nowiki> | |||
Maximum Mammoth Shadow Earring (24681) | |||
|Earring | |||
|A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. | |||
_______________________ | |||
ATK +3% | |||
_______________________ | |||
For each 2 Refine Levels: | |||
Increases melee and ranged physical damage by 1%. | |||
_______________________ | |||
Refine Level +10: | |||
MaxHP +3% | |||
_______________________ | |||
When equipped with Maximum Mammoth Shadow Pendant: | |||
ATK +2% | |||
Total Refine Level of entire set at least +18: | |||
Prevents knock-back effect. | |||
If total Refine Level of entire set at least +20: | |||
Increases Physical Damage against enemies of every element by 12%. | |||
_______________________ | |||
Type: Shadow Earring | |||
|- | |||
!<nowiki>{{#item:24682}}</nowiki> | |||
Maximum Mammoth Shadow Pendant (24682) | |||
|Pendant | |||
|A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. | |||
_______________________ | |||
ATK +3% | |||
_______________________ | |||
For each 2 Refine Levels: | |||
Increases melee and ranged physical damage by 1%. | |||
_______________________ | |||
Refine Level +10: | |||
MaxHP +3% | |||
_______________________ | |||
Type: Shadow Pendant | |||
|- | |||
!<nowiki>{{#item:24767}}</nowiki> | |||
Mega Blitz Shadow Shield | |||
(24767) | |||
|Shield | |||
|A small shield worn on the arm for additional defense. | |||
_______________________ | |||
CRI +5 | |||
_______________________ | |||
For each 3 Refine Levels: | |||
CRI +2 | |||
C.Rate +1 | |||
_______________________ | |||
Refine Level +7: | |||
ASPD +1 | |||
CRI +3 | |||
_______________________ | |||
Refine Level +9: | |||
Increases Attack Speed by 8%. | |||
Increases Critical Damage by 5%. | |||
_______________________ | |||
Refine Level +10: | |||
C.Rate +3 | |||
Increases Critical Damage by 3%. | |||
_______________________ | |||
Type: Shadow Shield | |||
| rowspan="2" | | |||
* '''Speed Rush:''' With a '''flat +1''', you can reach the '''maximum attack speed''' faster than ever before. | |||
* '''Spamming Bliss:''' Forget relying on other skills! With Blitz Set's speed, you can '''continuously cast <nowiki>{{#skill:5038}}</nowiki> Tuna Belly''', creating an impenetrable barrier for your party and practically achieving immortality through sheer shield power. | |||
'''Things to remember:''' | |||
* This set is all about '''going fast and attacking often'''. If you prefer a more defensive playstyle, other options might suit you better. | |||
* Reaching max attack speed can be tricky, so research and experiment to find your optimal setup. | |||
|- | |||
!<nowiki>{{#item:24768}}</nowiki> | |||
Mega Blitz Shadow Weapon | |||
(24768) | |||
|Weapon | |||
|A pair of gloves that can draw the wearer's potential ability. | |||
_______________________ | |||
Increases Attack Speed by 5%. | |||
_______________________ | |||
For each 2 Refine Levels: | |||
Decreases After Cast Delay by 1%. | |||
_______________________ | |||
Refine Level +7: | |||
ASPD +1 | |||
Increases Attack Speed by 3%. | |||
_______________________ | |||
Refine Level +9: | |||
Decreases After Cast Delay by 2%. | |||
_______________________ | |||
Refine Level +10: | |||
P.ATK +2 | |||
S.MATK +2 | |||
_______________________ | |||
Type: Shadow Weapon | |||
|} | |||
{| class="wikitable" | |||
|+ | |||
! colspan="3" |Costume Enchant | |||
|- | |||
!Costume Stone | |||
!Position | |||
!Note | |||
|- | |||
!<nowiki>{{#item:25068}}</nowiki> | |||
ASPD Stone | |||
(25068) | |||
|Top | |||
|ASPD+1 (4807) | |||
ItemID: 4807 | |||
_______________________ | |||
ASPD +1 | |||
|- | |||
!<nowiki>{{#item:6640}}</nowiki> | |||
Health Stone | |||
(6640) | |||
|Top | |||
|VIT+1 (4740) | |||
ItemID: 4740 | |||
_______________________ | |||
VIT +1 | |||
|- | |||
!<nowiki>{{#item:25069}}</nowiki> | |||
Reload Stone | |||
(25069) | |||
|Top | |||
|After Cast Delay1 Top (29053) | |||
ItemID: 29053 | |||
_______________________ | |||
Decreases After Cast Delay by 1%. | |||
_______________________ | |||
When equipped with After Cast Delay1 Mid and After Cast Delay1 Low: | |||
Decreases After Cast Delay by 2%. | |||
|- | |||
!<nowiki>{{#item:25006}}</nowiki> | |||
VIT Convert Stone | |||
(25006) | |||
|Mid | |||
|VIT+3 AGI-3 (29020) | |||
ItemID: 29020 | |||
_______________________ | |||
VIT +3 | |||
AGI -3 | |||
|- | |||
!<nowiki>{{#item:25070}}</nowiki> | |||
Reload Stone | |||
(25070) | |||
|Mid | |||
|After Cast Delay1 Mid (29054) | |||
ItemID: 29054 | |||
_______________________ | |||
Decreases After Cast Delay by 1%. | |||
|- | |||
!<nowiki>{{#item:25071}}</nowiki> | |||
Reload Stone | |||
(25071) | |||
|Low | |||
|After Cast Delay1 Low (29055) | |||
ItemID: 29055 | |||
_______________________ | |||
Decreases After Cast Delay by 1%. | |||
|- | |||
!<nowiki>{{#item:25066}}</nowiki> | |||
Recovery Stone | |||
(25066) | |||
|Low | |||
|Recovery (29052) | |||
ItemID: 29052 | |||
_______________________ | |||
Enables the use of Level 1 Recovery. | |||
|- | |||
!<nowiki>{{#item:25008}}</nowiki> | |||
VIT Convert Stone | |||
(25008) | |||
|Low | |||
|VIT+3 LUK-3 (29021) | |||
ItemID: 29021 | |||
_______________________ | |||
VIT +3 | |||
LUK -3 | |||
_______________________ | |||
When equipped with VIT+3 AGI-3: | |||
AGI +3 | |||
LUK +3 | |||
|- | |||
!<nowiki>{{#item:25067}}</nowiki> | |||
Cast Stone | |||
(25067) | |||
|Garment | |||
|Decreases Fixed Cast (29056) | |||
ItemID: 29056 | |||
_______________________ | |||
Decreases Fixed Casting Time by 0.5 seconds. | |||
|- | |||
!<nowiki>{{#item:25170}}</nowiki> | |||
Minor Cast Stone | |||
(25170) | |||
|Garment | |||
|Minor Reduces Fixed Cast (29154) | |||
ItemID: 29154 | |||
_______________________ | |||
Decreases Fixed Casting Time by 0.3 seconds. | |||
|} | |||
= Find Your Furry (or Feathery) Friend: Choosing the Perfect Doram Tank Pet! = | |||
New Doram Tanks, ever wonder which fuzzy companion might best suit your shield-slinging adventures? While pets don't have a huge impact on your tanking prowess, they can still be valuable partners adding personality and flair to your journey. Let's explore some popular choices | |||
{| class="wikitable" | |||
|+ | |||
!Pet | |||
!Taming | |||
!Description | |||
!Accessory | |||
|- | |||
|<nowiki>{{#illust:1096}}</nowiki> | |||
Angeling (1096) | |||
|Evolved Mastering | |||
1 Halo (2282) | |||
50 White Herb (509) | |||
20 Yellow Potion (503) | |||
200 Jellopy (909) | |||
|ItemID: 9088 | |||
_______________________ | |||
An egg in which an Angeling cute pet rests. | |||
Can be hatched by using a Pet Incubator. | |||
_______________________ | |||
When intimacy is Awkward: | |||
MaxHP +1% | |||
Increases recovery amount gained from Healing skills and Restorative items by 2%. | |||
_______________________ | |||
When intimacy is Neutral: | |||
MaxHP +1% | |||
Increases recovery amount gained from Healing skills and Restorative items by 4%. | |||
_______________________ | |||
When intimacy is Cordial: | |||
MaxHP +2% | |||
Increases recovery amount gained from Healing skills and Restorative items by 6%. | |||
_______________________ | |||
When intimacy is Loyal: | |||
MaxHP +2% | |||
Increases recovery amount gained from Healing skills and Restorative items by 8%. | |||
_______________________ | |||
Type: Monster Egg | |||
Diet: Pet Food | |||
|No accessory | |||
|- | |||
|<nowiki>{{#illust:1737}}</nowiki> | |||
Aliza (1737) | |||
|Evolved Alice | |||
200 Green Herb (511) | |||
30 Elunium (985) | |||
500 Alice's Apron (7047) | |||
1 Alice Card (4253) | |||
|ItemID: 9120 | |||
_______________________ | |||
An egg in which a Aliza pet rests. | |||
Can be hatched by using a Pet Incubator. | |||
_______________________ | |||
When intimacy is Awkward: | |||
MDEF +4 | |||
_______________________ | |||
When intimacy is Neutral: | |||
MDEF +5 | |||
Increases Healing skills effectiveness by 2%. | |||
_______________________ | |||
When intimacy is Cordial: | |||
MDEF +6 | |||
Increases Healing skills effectiveness by 4%. | |||
_______________________ | |||
When intimacy is Loyal: | |||
MDEF +7 | |||
Increases Healing skills effectiveness by 6%. | |||
_______________________ | |||
Type: Monster Egg | |||
Diet: Pet Food | |||
|No accessory | |||
|- | |||
|<nowiki>{{#illust:1505}}</nowiki> | |||
Loli Ruri (1505) | |||
|Very Red Juice (12360) | |||
|ItemID: 9042 | |||
_______________________ | |||
An egg in which a Loli Ruri cute pet rests | |||
. | |||
Can be hatched by using a Pet Incubator. | |||
_______________________ | |||
When intimacy is Cordial: | |||
MaxHP +3% | |||
Random chance to auto-cast Level 1 Heal on master when receiving physical damage. | |||
_______________________ | |||
When intimacy is Loyal: | |||
MaxHP +5% | |||
Random chance to auto-cast Level 2 Heal on master when receiving physical damage. | |||
_______________________ | |||
Type: Monster Egg | |||
Diet: Pumpkin Pie | |||
|Fashionable Glasses (10024) | |||
ItemID: 10024 | |||
_______________________ | |||
Red and blue fashionable glasses that aren't suited for everyone. | |||
_______________________ | |||
Type: Cute Pet Accessory | |||
Pet: Loli Ruri | |||
Obtainable from: | |||
Old Blue Box (603) and Old Purple Box (617) | |||
|- | |||
|<nowiki>{{#illust:1143}}</nowiki> | |||
Marionette (1143) | |||
|Delicious Shaved Ice (12361) | |||
|ItemID: 9043 | |||
_______________________ | |||
An egg in which a Marionette cute pet rests. | |||
Can be hatched by using a Pet Incubator. | |||
_______________________ | |||
When intimacy is Cordial: | |||
when wearer receive physical attacks, adds a chance for 3 second to increase neutral resistance by 20% and recover 100 HP. | |||
_______________________ | |||
When intimacy is Loyal: | |||
when wearer receive physical attacks, adds a chance for 5 second to increase neutral resistance by 20% and recover 100 HP. | |||
_______________________ | |||
Type: Monster Egg | |||
Diet: Small Snow Flower | |||
|Star Hairband (10025) | |||
ItemID: 10025 | |||
_______________________ | |||
A headgear that a little girl would like, star shaped. | |||
_______________________ | |||
Type: Cute Pet Accessory | |||
Pet: Marionette | |||
Obtainable from: | |||
Old Blue Box (603) and Old Purple Box (617) | |||
|} | |||
= Doram Tanking 101: Be the Party's Bulwark! = | |||
Hey, new Doram Tanks, ready to shield your allies and become the heart of the party? This guide will walk you through the basics of Doram tanking, helping you become a wall your teammates can rely on! | |||
'''Your Battle Position:''' | |||
Think of yourself as the '''centerpiece of the party''', right in the middle of the action. From here, you can keep an eye on everyone and react quickly. | |||
'''Protecting the Vulnerable:''' | |||
Your primary focus is shielding '''party members without shields or magic classes''', who are typically weaker. Be their guardian angel! | |||
'''Shielding Savvy:''' | |||
* '''Proactive Protection:''' Cast shields '''before combat starts''' to give everyone a head start. | |||
* '''Shield Refresh:''' Top up shields if you see teammates taking damage. Remember, '''prevention is better than cure!''' | |||
* '''Tank Support:''' When the '''main tank''' is struggling, prioritize shielding them to keep the party safe. | |||
* '''Strategic Shielding:''' For other allies, only shield them if they're facing '''multiple enemies''' and are in danger. Prioritize keeping the whole party alive, not just individuals. | |||
'''Skillful Survival:''' | |||
* <nowiki>{{#skill:5038}}</nowiki> '''Tuna Belly:''' Your bread and butter shield! Use it generously to protect your comrades. | |||
* '''Ygg Seed:''' A secondary option for HP and SP recovery when <nowiki>{{#skill:5038}}</nowiki> Tuna Belly is on cooldown. | |||
* '''Arclouse Dash:''' Your escape card! Use it to dodge '''undispellable debuffs''' that slow you down. | |||
* '''Shrimp Buffs:''' Keep "Bunch of Shrimp" and "Tasty Shrimp Party" active for added defense and buffs. | |||
* <nowiki>{{#skill:5022}}</nowiki> '''Stoop:''' When facing many enemies, activate <nowiki>{{#skill:5022}}</nowiki> "Stoop" to '''reduce damage''' and make your shields even more effective. | |||
* '''Lope:''' If swarmed, use "Lope" to run away. When possible, find cover near walls or corners to avoid knockbacks. | |||
* '''Personal Buffs:''' "Purring" and "Grooming" can cleanse certain debuffs on yourself, but their cooldown is too long for frequent party support. | |||
'''Remember:''' | |||
* Practice makes perfect! Experiment and find what works best for you. | |||
* Communication is key! Let your party know your strategies and rely on their support. | |||
* Have fun! Being a Doram Tank is a rewarding role, so enjoy protecting your allies and being the hero of the team! | |||
This guide provides a starting point, but remember, the journey of a Doram Tank is ongoing. As you gain experience, you'll develop your own strategies and become an even more formidable protector! |
Latest revision as of 17:29, 9 February 2024
The Feline Force: Unveiling the Doram Summoner
Unique to the agile Doram race, the Summoner class taps into the power of nature, forging bonds with various creatures to fight alongside them. This versatile class offers three distinct paths for specialization, each catering to different playstyles:
Unleashing Primal Fury: The Animal/Life Tree Path, marked by fiery orange hues, focuses on raw physical might. Summoners on this path command fearsome beasts to tear through enemies, harnessing the untamed power of the wild.
Harnessing Elemental Might: The Vegetable/Land Tree Path, bathed in emerald green, channels natural magic. Summoners here conjure potent spells and call upon mystical flora to inflict magical devastation upon their foes.
Guarding Like the Tides: The Seafood/Sea Tree Path, adorned in calming blue tones, prioritizes defense and support. Summoners on this path become stalwart protectors, commanding aquatic companions to bolster allies and shield them from harm.
While each path leads to a defined role, flexibility exists within the first tiers of other trees. This allows for some degree of hybrid building catering to individual preferences. However, unlocking any specialization requires mastering the purple "foundation" skills. These essential abilities, though initially mandatory for any path, offer valuable benefits and deserve maxing out regardless of specialization.
Guardians of the Pack: Unveiling the Doram Tank
Calling all aspiring protectors! The Doram Summoner, with its versatile skillset and loyal companions, offers a unique path to tanking with two distinct styles: the full tank and the support tank. This guide is going to cover both paths to offer exciting ways to shield your allies and conquer challenging content.
Strengths:
- Unsurpassed HP: Dorams boast the highest base HP in the game, making them natural tanks.
- Budget-Friendly: Gear demands are less intense compared to DPS builds.
- Party Hero: Crucial for tackling late-game dungeons, ensuring your allies' safety. Not only that their skills can`t be dispelled, but they're spammable on numerous characters and synergistic with devo and other support skills. Spirit Handler buffs are AoE!
- Straightforward Gameplay: Master the basics and excel with clear tactics.
- Self-Sustaining: Forget frequent potions! They can self-heal with {{#skill:5038}} Tuna Belly and can incidentally tank mobs by self-spamming and Stoop.
- No level prerequisites: not at all like devo
Challenges:
- Damage Deficit: Embrace the "damage not found" message. Solo play? Not happening.
- Late-Game Investment: While cheaper than DPS, viability requires effort.
- Not Beginner-Friendly: Mastering tanking takes time and experience.
- SP Hungry
Doram Tank Stat Guide: Building Your Impenetrable Wall
Stat | Notes |
---|---|
Strength | Every 1 point;
|
Agility |
Every 1 point;
Every 5 points;
|
Vitality |
Every 1 point;
Every 2 points;
Every 5 points;
|
Intelligence |
Every 1 point;
|
Dexterity |
Every 1 point;
Every 5 points;
|
Luck | Every 1 point;
Every 3 points;
Every 5 points;
Every 10 points;
|
Doram tanks pride themselves on unwavering defense, protecting their allies from harm. This guide explores the optimal stat allocation for maximizing your tankiness and effectiveness.
Max HP is King: Prioritize VIT above all else. Both your signature {{#skill:5039}} Tuna Party shield and self-healing {{#skill:5038}} Tuna Belly scale directly with your Max HP, making VIT your lifeline. Remember, being the bulwark means absorbing damage, not dishing it out.
Defense Beyond HP: Once your HP pool is robust, focus on Resistance stats. These mitigate specific status effects that could hinder your tanking ability.
- AGI (100+): Boosts FLEE for dodging some attacks and ASPD for faster skill casting (especially crucial for the spammable {{#skill:5039}} Tuna Party). Gain immunity to Sleep and bleeding at 100, with additional Burning resistance.
- INT (100+): Enhances your SP pool and regeneration, ensuring smooth skill usage. Achieve immunity to Silence and blindness at 100 with fear resistance.
- DEX (50–100): While useful for reducing variable cast time (VCT) and slightly increasing ASPD, most tanking skills have zero VCT, making DEX less crucial. Consider this stat for skills like Lope but avoid overinvesting.
- LUK (100): A well-rounded stat offering Perfect Dodge and FLEE for general damage mitigation. Unlock immunity to curse and Confusion at 100, with additional burning and fear resistance.
Remember: Immunity thresholds may not be guaranteed against higher-level enemies due to penalties.
Doram Summoners boast a straightforward skill tree with three distinct branches: land, life, and sea. While Tank dorams primarily focus on the sea branch, understanding its key skills is crucial for maximizing your defensive potential.
The Big Three:
- {{#skill:5039}} Tuna Party: Your signature shield, absorbing damage for yourself and nearby allies. Invest points here for increased duration and potency.
- {{#skill:5038}} Tuna Belly: Self-replenishing HP recovery, vital for sustaining yourself in the thick of battle. Consider additional points for faster activation and cooldown reduction.
- {{#skill:5022}} Stoop: Temporarily reduce your size, gaining increased defense and evasion. Invest heavily for longer duration.
Skill | Properties | Description | Explanation / Remarks |
---|---|---|---|
{{#skill:5038}} Tuna Belly |
|
Absorb delicious tuna to restore a portion of the targets Max HP.
|
{{#skill:5038}} Tuna Belly may seem like a basic heal, but for Doram Tanks, it's a game-changer. Let's delve into its mechanics and how to unleash its full potential.
Healing Powerhouse: This single-target heal shines when used on targets with high Max HP, making it perfect for tanks like yourself, Devotion Royal Guards, and Tiger Cannon Suras. Unlike Acolyte heals, {{#skill:5038}} Tuna Belly bypasses limitations like Undead status or Madogear/Berserk, ensuring your allies stay in the fight. Gearing for Efficiency: While powerful, {{#skill:5038}} Tuna Belly's initial limitations lie in its cast time and After After Cast Delay (ACD). To overcome these:
Strategic Healing: Choose the right {{#skill:5038}} Tuna Belly level based on the situation:
Self-Sustaining Tank: Forget relying solely on external heals. {{#skill:5038}} Tuna Belly empowers you as a full-tank:
Animation Delay Quirks: {{#skill:5038}} Tuna Belly has an animation delay unaffected by ACD reduction and ASPD. You'll observe this as occasional longer delays between casts. Luckily:
|
{{#skill:5039}} Tuna Party |
|
The spirit of the delicious tuna protects the target for 30 seconds.
This skill will block physical and magical damage until the buff durability runs out. The durability of the buff depends on the targets Max HP.
|
An Unmatched Shield:
{{#skill:5039}} Tuna Party, accessible at level 5, is a cornerstone skill for Doram Tanks. At max level, it grants a shield equal to 100% of your Max HP for 30 seconds, effectively doubling your health! Unlike typical priest shields, this powerhouse boasts several unique features:
Tactical Deployment: The catch? A hefty 30-second cooldown at level 5. Fear not, intrepid tank! You can overcome this hurdle with clever gear choices:
Tailoring Your Strategy: While max-level {{#skill:5039}} Tuna Party is impressive, consider:
A Hidden Advantage: This skill surprisingly has no casting animation on you, but on the target! This allows for rapid spamming with enough After Cast Delay (ACD) reduction. Turbo users can even shield the entire party in an instant! Mind the target's animation lock, though, as continuous spamming can hinder their movement and skill usage. |
{{#skill:5022}} Stoop |
|
Buff yourself for 6 seconds, reducing incoming damage by 90%.
|
{{#skill:5022}} Stoop, a temporary defensive stance, stands out among your skills. Like Monk's Steel Body, it slashes incoming damage by 90%, offering a formidable shield. However, unlike its counterpart, {{#skill:5022}} Stoop lasts only 6 seconds, roots you in place, and allows normal attacks and skills.
Navigating the Limitations: The key challenge with {{#skill:5022}} Stoop lies in its immobility. Movement, including forced knockbacks, instantly cancels it. To avoid wasting this crucial ability:
Unlocking Its Potential: Beyond timing, remember:
A Deeper Dive:
|
{{#skill:5023}} Lope |
|
Leap high and far into the air, letting you jump over obstacles.
|
Lope, despite its limitations, remains a crucial tool in your Doram Tank arsenal. Let's explore its strategic use to maximize its effectiveness.
Tactical Repositioning: Your primary strength lies in anchoring the front line. But positioning shifts require agility. Lope enables you to:
Key Considerations:
Unlocking Lope's Potential:
|
{{#skill:5035}} Arclouse Dash |
|
Absorb the spirit of the Arclouse to become very agile. Increases your Movement speed and AGI.
|
While residing in the Life branch, Arclouse Dash deserves a serious look from Doram Tanks. Not only does it grant a decent +40 AGI for increased FLEE and spammable skill potential, but it also holds a hidden gem for tanks: a reliable Movement Speed buff.
Your Position, Your Strength: As a tank, positioning is your battlefield ballet. Leading the charge and anchoring the frontline demands swiftness. But Summoners lack inherent mobility options, relying solely on Lope's cooldown-bound dash. Here's where Arclouse Dash shines. Unwavering Speed: This buff shines in its resilience:
Keeping Up with the Pack: Maintain the buff constantly (except with Guyak Pudding) and watch yourself effortlessly match other tanks' stride. Couple it with Halter Lead for maximum swiftness and become a truly mobile bulwark. Stacking Strategies: Remember, the buff works like Increase Agility in terms of stacking:
|
{{#skill:5049}} Grooming |
|
Heal yourself by licking your fur. Increases you Flee for a short time.
Cures a variety of statuses;
|
While not a core component of every Doram's arsenal, "Grooming" offers valuable utility in specific situations. Let's explore its strengths and limitations to determine its potential usefulness.
Curative Capabilities: Grooming primarily shines as a status effect cleanser. Unlike most healing skills, it bypasses certain limitations, allowing its use even on silenced or frozen allies (excluding "Frozen"). This makes it effective for countering:
Fleeting FLEE Boost: Grooming grants a temporary +100 FLEE buff, potentially helpful in dodging attacks. Unfortunately, the effectiveness of FLEE diminishes rapidly against large mobs due to the "mob penalty" reducing its impact. This relegates the buff to niche situations where dodging a few key attacks can make a difference. Considerations and Usage:
|
{{#skill:5050}} Purring |
|
Heals everyone with a pleasant sound.
Applies the effects of Grooming to your entire party.
|
Suggested Level: 5
Usually somewhat more valuable than Grooming. It has more or less the same impact, but works on the whole party, and has slightly longer length but too longer CD. It is more valuable since you'll really utilize the expertise whereas your partners are beneath status impacts but not you. But the long CD is making it very difficult to utilize. Besides, it's decent to be beyond any doubt merely have typically in your unit. |
Doram Tank Gear Guide: Prioritizing Your Defenses
Before diving into specific equipment recommendations, let's establish the key stats we're aiming for as a Doram Tank:
1. Maximizing HP:
- High VIT and Bonus Max HP%: Maximize your core HP pool as it directly buffs both {{#skill:5039}} Tuna Party and self-cast {{#skill:5038}} Tuna Belly. Remember, Dorams boast the highest base HP in the game!
- Every bit counts: Prioritize gear with HP or HP% bonuses whenever possible.
2. Building Robust Defenses:
- Damage reduction: aim for a solid blend of DEF and MDEF for all-around protection. Every 400 DEF/100 MDEF translates roughly to 100% more effective HP against physical and magical attacks.
- Resistance: Class, size, racial, elemental resistances further enhance your tankiness against specific threats. These effects stack multiplicatively, making them highly valuable.
- Full tank vs. Support tank: As a full tank, prioritize all defenses equally. Support tanks can prioritize HP and general damage reduction while considering resistance depending on team needs.
3. Optimizing {{#skill:5039}} Tuna Party:
- Cooldown reduction: Aim for at least 14.0s reduction for spamming level 1 {{#skill:5039}} Tuna Party or 18.0s for level 2 (support tanks). Full tanks can benefit from 12 to 20.0s, depending on playstyle.
- Fixed Cast Time (FCT) reduction: Essential for support tanks who spam {{#skill:5038}} Tuna Belly. Aim for a 1.0s reduction, while full tanks should strive for at least 0.5s.
4. Enabling Efficient Self-Healing:
- After Cast Delay (ACD) reduction: Crucial for reliable self-healing with level 2 {{#skill:5038}} Tuna Belly. Support tanks require at least 56% reduction to reach 86% with Bard buffs. Full tanks can benefit highly from high ACD reduction but may prioritize other stats depending on their playstyle.
- Attack Speed: Helpful for faster skill casts but harder to acquire on tank gear. Consider Wanderer's Swing Dance buff or Awakening Potions to supplement.
Gear Progression:
While this guide focuses on late-game builds, early options exist:
- Doram Elegant/Luxury sets: Great starting point for budget-conscious tanking.
- Unrefined/unenchanted Illusion Goibne's set: Provides a solid foundation for gradual upgrades.
Headgears | |||||
---|---|---|---|---|---|
Item | Source | Description | Comments | ||
{{#item:18536}}
Heart Wings Hairband [1] (18536) |
Equipment Crafting | A girlish hairband with wings and lace.
_______________________ Decreases After Cast Delay by 5%. _______________________ Increases SP Consumption by 10%. _______________________ For each 3 Refine Levels: Decreases After Cast Delay by 3%. Increases SP Consumption by 3%. _______________________ Type: Headgear Defense: 0 Position: Top Weight: 30 Armor Level: 1 _______________________ Requirement: Base Level 50 _______________________ Can be crafted at: Jewyrockrdg2,318,314,0,100,0,0 |
For ACD, ideally +9 or +12 | ||
{{#item:400465}}
Drooping Thanatos's Dolor-LT [1] (400465) |
Thanatos Tower Dungeon and Instance | MaxHP + 10%, MaxSP + 7%.
_______________________ For each 3 Refine Levels: Increases Damage against monsters of Holy and Shadow elemental targets by 10%. Increases Damage against monsters of Dragon and Angel race enemies by 10%. _______________________ Refine Level +7: ATK + 5%, MATK + 5%. _______________________ Refine Level +9: Decreases Variable Casting Time by 15%. _______________________ Refine Level +11: Decreases After Cast Delay by 15%. _______________________ [Bonus by Grade] [Grade D]: All Traits +2. [Grade C]: RES + 50, MRES + 50. [Grade B]: Damage against enemies of every size +10% [Grade A]: Decreases Damage taken from Angel race by 5%. _______________________ Type: Headgear Defense: 30 Position: Top Weight: 10 Armor Level: 2 _______________________ Requirement: Base Level 210 |
For ACD and max hp, needs to be +11 | ||
{{#item:19366}}
Illusion Goibne's Helm [1] (19366) |
Illusion of Luanda | One of Goibne's few armors which made weapons the most. The gods rated Gebne's armor better than weapons.
_______________________ VIT +3, MDEF +3 _______________________ Refine Level +7: VIT +5 _______________________ Refine Level +9: Decreases After Cast Delay by 12%. _______________________ When equipped with Illusion Goibne's Armor, Illusion Goibne's Spaulder and Illusion Goibne's Greaves: VIT +5, MaxHP +15%, MaxSP +5% DEF +5, MDEF +15, _______________________ Decreases damage taken from Water, Wind, Earth and Fire elemental attacks by 10%. _______________________ Refine Level of Illusion Goibne's Armor, Illusion Goibne's Spaulder and Illusion Goibne's Greaves each is +7 or higher: MaxHP +10% _______________________ Total Refine Level of entire set at least +36: Decreases Fixed Casting Time by 0.7 seconds. _______________________ Total Refine Level of entire set at least +40: Decreases After Cast Delay by 20%. _______________________ Type: Headgear Defense: 25 Position: Top Weight: 100 Armor Level: 1 _______________________ Requirement: Base Level 130 All Jobs except Novice |
Packed with VIT, it boosts your Max HP, making you like a walking fortress. Plus, when you refine it to +11, it grants amazing After Cast Delay (ACD) reduction, letting you use your cool abilities like {{#skill:5038}} Tuna Belly lightning fast.
Here's why this helmet is awesome for newbie tanks:
Pro Tip: Consider enchanting it with Stamina Nive Lv 2 for even more HP and tankiness. | ||
{{#item:19492}}
Temporal Circlet (Summoner) [1] (19492) |
Old Glast Heim Challenge Mode | A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin.
_______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Catnip Meteor and Picky Peck by 20%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. Increases Magical Damage with Neutral element by 7%. _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 0 Armor Level: 1 _______________________ Requirement: Base Level 170 Summoner (Doram) |
The Temporal Circlet might seem like a DPS headgear at first glance, but there's a hidden perk for Doram Tanks! While expensive, it offers access to a unique enchant: Adamantine Lv 5.
Now, why is this important? As a dedicated Doram Tank, you don't have dedicated Bio 5 headgear options. The Temporal Circlet becomes the lone gateway to obtaining Adamantine, an enchant that significantly boosts your DEF and MDEF for ultimate defense. However, let's be honest: this helmet costs a pretty penny. It's definitely a "luxury pick" for tanks who are already well-equipped and want to push their defenses to the absolute limit. But let's imagine you're rolling in Zeny and aiming for the ultimate tanking crown:
Remember, while powerful, the Temporal Circlet is a late-game investment. If you're just starting out as a Doram Tank, there are more budget-friendly options that offer great value for your Zeny. However, if you're a seasoned tank seeking the ultimate upgrade, the Temporal Circlet, perfectly enchanted, can be your crown jewel of defense! | ||
{{#item:18878}}
Palace Guard Cap [1] (18878) |
Equipment Crafting | A hat worn by an elite group of guards who will fight fearlessly even in a hail of bullets.
_______________________ Decreases damage taken from Neutral elemental attacks by 5%. _______________________ Decreases damage taken from Ranged Physical Damage by 5%. _______________________ For each Refine Level equal or above +6: Decreases damage taken from Ranged Physical Damage by 1%. Decreases damage taken from Neutral elemental attacks by 1%. _______________________ Indestructible in battle _______________________ Type: Headgear Defense: 15 Position: Top Weight: 100 Armor Level: 1 _______________________ Requirement: Base Level 50 _______________________ Can be crafted at: Trainer Adricprt_sewb3,28,40,0,100,0,0 |
This awesome helmet is perfect for Doram Tanks on a budget. It might not have the bells and whistles of fancier gear, but it gets the job done! It comes equipped with some solid damage reduction, helping you take less of a beating while holding the enemy's attention.
Here's why the Palace Guard Cap is great for new tanks:
Pro Tip: Refine it to a level you can comfortably afford. Every bit of extra defense helps! | ||
{{#item:19181}}
New Wave Sunglasses [1] (19181) |
Equipment Crafting | A sunglasses that gives futuristic feel.
_______________________ Decreases After Cast Delay by 5%. _______________________ Type: Headgear Defense: 0 Position: Mid Weight: 10 Armor Level: 1 Refineable: No _______________________ Requirement: Base Level 30 |
For ACD reduction | ||
{{#item:400002}}
Victory Wing Ears [1] (400002) |
Amicitia | Ears ornament known only given to a winner. Wear it to show off your splendor.
_______________________ ATK +5 MATK +5 _______________________ Decreases After Cast Delay by 4%. _______________________ This item can receive additional enchantment from Muzaszir. _______________________ Type: Headgear Defense: 0 Position: Mid Weight: 10 Armor Level: 1 Refineable: No |
This stylish earring isn't just for show. It offers After Cast Delay (ACD) reduction, helping you cast your awesome skills, like {{#skill:5038}} Tuna Belly, faster. This means quicker heals, buffs, and protection for your party! On top of that, with the right enchants, you can boost your Max HP for extra tankiness, make your heals more effective, or even increase your Attack Speed for faster skill casts.
| ||
Deep Blue Sunglasses [1]
(410080) |
Equipment Crafting | Sunglasses specially coated in dark blue. Excellent for UV protection.
_______________________ Decreases Variable Casting Time by 5%. _______________________ Additional abilities can be activated by using the Lens Craft Stone. Lens Craft Stone can be obtained from [Muszaszir]muh_market,168,207,0,100,0,0, by using Nyanvine Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Heagear Defense: 0 Position: Mid Weight: 10 |
With (5%/5%) HP enchants | ||
{{#item:19241}}
Magical Booster [1] (19241) |
Amicitia | A tool that amplifies your ability to control your brain waves. It is possible to attach the amplification chip to give the ability.
_______________________ Type: Headgear Defense: 10 Position: Mid Weight: 30 Armor Level: 1 Refineable: No |
Think of it as the slightly more wallet-friendly cousin of the Victory Wing Ears [1]. While it might not have quite as much After Cast Delay (ACD) reduction, it packs a serious punch in other areas!
| ||
{{#item:19095}}
Happy Balloon (19095) |
Slot machine | Colorful balloons with poring image on it's surface. Kids love to hold these when on festival?
_______________________ Increases experience gained from defeating monsters by 5%. Increases item drop rate by 10%. _______________________ Type: Headgear Defense: 0 Position: Low Weight: 1 Armor Level: 1 Refineable: No |
Increases item drop rate | ||
{{#item:19154}}
Arch Angeling Balloon (19154) |
Sky Fortress Instance | An Arch Angeling balloon that floating over your head. Somehow you feel really lucky just by wearing this.
_______________________ Increases experience gained from defeating monsters by 5%. _______________________ Increases item drop rate by 5%. _______________________ Enables the use of Level 1 Resurrection. _______________________ Type: Headgear Defense: 0 Position: Low Weight: 1 Armor Level: 1 Refineable: No |
Max HP enchants and resurrection for utility | ||
{{#item:18505}}
Umbala Spirit (18505) |
Cash shop | An accessory which is traditionally used in piercings by the Umbala tribespeople.
_______________________ MaxHP +1% _______________________ Random chance a defeated monster will drop Meat. _______________________ Increases recovery amount gained from Meat by 25%. _______________________ Type: Headgear Defense: 1 Position: Low Weight: 0 Armor Level: 1 Refineable: No _______________________ Available at: Cash Shop: Headgear Box |
For max HP | ||
{{#item:19439}}
Vicious Mind Aura (19439) |
Bioresearch Laboratory - Instance | Unknown energy surrounds the body.
_______________________ When equipped with Fallen Warrior Manteau[1]: _______________________ For each 30 base STR: ATK +5 _______________________ For each 30 base AGI: Increases Attack Speed by 3%. _______________________ For each 30 base VIT: Decreases After Cast Delay by 4%. _______________________ For each 30 base INT: MATK +5 Decreases Variable Casting Time by 8%. _______________________ For each 30 base DEX: Increases Ranged Physical Damage by 1%. _______________________ For each 30 base LUK: Increases Critical Damage by 3%. _______________________ Type: Headgear Defense: 5 Position: Low Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 |
Fallen Warrior Manteau can be combinated with the Vicious Mind Aura | ||
{{#item:4582}}
Bungisngis Card (4582) |
Monster drop | For each 2 Refine Levels:
MaxHP +1% _______________________ Type: Card Compound on: Headgear Weight: 1 |
| ||
{{#item:27351}}
Rigid Sky Deleter Card (27351) |
Monster drop | MaxHP +5%
_______________________ When equipped with Bungisngis Card: MaxHP +5% _______________________ Type: Card Compound on: Headgear Weight: 1 |
| ||
{{#item:4241}}
Arch Angeling Card (4241) |
Monster drop
Mystical Card Album |
MaxHP +300
_______________________ Base LUK at least 77: Increases HP and SP Recovery Rate by 100%. _______________________ Type: Card Compound on: Headgear Weight: 1 |
For SP regeneration | ||
Elemental Resistance Cards:
{{#item:4195}} Leaf Cat Card (Water) (4195) {{#item:4087}} Giearth Card (Earth) (4087) {{#item:4188}} Leib Olmai Card (Fire) (4188) {{#item:4271}} Giant Hornet Card (Wind) (4271) {{#item:4311}} Permeter Card (Undead/Shadow) (4311) |
Monster drop |
|
Elective (situational)
On the off chance that you know in progress what you may be failing, particularly what elements that compose the biggest risk. |
Armor | |||
---|---|---|---|
Item | Source | Description | Comments |
{{#item:15348}}
Illusion Goibne's Armor [1] (15348) |
Illusion of Luanda | A suit of armor that was accidentally enchanted by Goibne the blacksmith when he spilled the mystic ale of life all over it.
_______________________ MaxHP +10% _______________________ Refine Level +7: DEF +50 _______________________ Refine Level +9: DEF +100 _______________________ Type: Armor Defense: 158 Weight: 350 Armor Level: 1 _______________________ Requirement: Base Level 130 All Jobs except Novice |
It packs a huge punch of DEF (defense), making you a shield against physical attacks. But that's not all! It also boosts your Max HP, letting you withstand even more punishment.
Pro Tip: Refine your armor to +11 for its full potential. Add Stamina Nive Lv 2 enchants for extra HP and even more tankiness. |
{{#item:450127}}
Automatic Armor A-type [1] (450127) {{#item:450128}} Automatic Armor B-type [1] (450128) |
17.2 Sage Legacy |
|
Pro Tip: Refine your armor to +11 for maximum cooldown reduction potential. Add two Power of Sea enchants on modules to achieve the ultimate {{#skill:5039}} Tuna Party speedup. |
{{#item:15399}}
VIT Soutane [1] (15399) |
Odin's Past Dungeon | The blessing of increasing the vitality of the robes worn by priests who worshiped agility in Odin's power.
_______________________ MaxHP +15% MaxSP +5% Increases Attack Speed by 7%. Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: MaxHP +2% _______________________ For each 3 Refine Levels: VIT +5 _______________________ For each 4 Refine Levels: Increases Physical Damage against Angel and Demon race by 10%. _______________________ When equipped with Clergy's Boots and Clergy's Manteau: VIT +8, DEF +50, MDEF +20 Decreases damage taken from Angel and Demon race momnsters by 20%. _______________________ Total Refine Level of entire set at least +27: ATK +4% MATK +4% Decreases After Cast Delay by 20%. Decreases Fixed Casting Time by 20%. _______________________ Type: Armor Defense: 100 Weight: 80 Armor Level: 1 _______________________ Requirement: Base Level 170 |
It packs a huge boost to your Max HP and VIT, making you incredibly tough against both physical and magical attacks.
|
{{#item:15393}}
Gold Dragon Plate [1] (15393) |
Abyss Lake Lvl 4 Dungeon | You can feel the life force of the dragon just by wearing this armor that has been accumulated for a long time.
_______________________ VIT +12 MaxHP +20% MaxSP +5%. _______________________ For each 2 Refine Levels: Increases Attack Speed by 3%. Decreases Variable Casting Time by 3%. _______________________ For each 3 Refine Levels: Increases Damage against Dragon race by 7%. _______________________ Refine Level +11: Increases Damage against Medium and Large size by 6%. Decreases Fixed Casting Time by 0.2 seconds. _______________________ When equipped with Dragon Scale Boots and Dragon Scale Hood: DEF +80, MDEF +15 MaxHP +10% _______________________ For each 30 base VIT: Decreases damage taken from Medium and Large size by 1%. _______________________ Recieving physical or magical damage has a chance to activate Dragon's Health: Decreases damage taken from all size enemies by 7% for 10 seconds. _______________________ If base VIT at least 120: Increases the chance to activate Dragon's Health and decreases damage taken from all size enemies by additional 5% to the Dragon's Health effect. _______________________ Total Refine Level of entire set at least +33: Increases Attack Speed by 20%. Decreases After Cast Delay by 25%. _______________________ Type: Armor Defense: 110 Weight: 120 Armor Level: 1 _______________________ Requirement: Base Level 170 |
This armor gives you a solid HP base and defense while giving you some edge in your attacks and skill casts. But its true power lies in enchantments!
Things to remember:
|
{{#item:27114}}
Ominous Solider Card (27114) |
Monster drop | MaxHP +10%
DEF +50 _______________________ For each 3 Refine Levels: MaxHP +1% _______________________ Base Level at least 160: VIT +3 DEF +50 _______________________ Type: Card Compound on: Armor Weight: 1 |
For Max HP and DEF |
{{#item:300254}}
Amitera Card (300254) |
Monster drop | MaxHP +10%
_______________________ Base Level at least 200: MaxHP +10% _______________________ Type: Card Compound on: Armor Weight: 1 |
For Max HP |
{{#item:27112}}
Anger Ice Titan Card (27112) |
Monster drop | DEF +5
_______________________ For each Refine Level: DEF +5 _______________________ When equipped with Anger Snowier Card: Decreases damage taken from Medium size by 20% . _______________________ Type: Card Compound on: Armor Weight: 1 |
This awesome card helps you achieve with its unique combo effect. Here's the cool part: almost all the monsters you'll face early on are just average size, making this card super effective!
Remember: While powerful against groups, this card might not be the best against bosses or large enemies. Think of it as your go-to tool for crowd control! |
Elemental Armor Cards:
{{#item:4099}} Pasana Card (Fire) (4099) {{#item:4523}} Pot Dofle Card (Water) (4523) {{#item:4098}} Dokebi Card (Wind) (4098) {{#item:4101}} Sandman Card (Earth) (4101) {{#item:4114}} Argiope Card (Poison) (4114) {{#item:4054}} Angeling Card (Holy) (4054) {{#item:4119}} Bathory Card (Shadow) (4119) {{#item:4074}} Ghostring Card (Ghost) (4047) {{#item:4141}} Evil Druid Card (Undead) (4141) |
Monster drop |
|
Elective (situational)
On the off chance that you know in progress what you may be failing, particularly what elements that compose the biggest risk. |
{{#item:27103}}
Living Dead Card (27103) |
Monster drop | ATK +20
_______________________ Weapon and Armor becomes indestructible. _______________________ When equipped with Vampire's Minion: For each 3 Refine Levels: ATK +1% _______________________ Type: Card Compound on: Armor Weight: 1 |
Elective (situational)
On the off chance that foes can break your Armor (or your Weapon, in spite of the fact that we do not care as well almost), you may not get Full Chemical Protection from your party. |
{{#item:4105}}
Marc Card (4105) |
Monster drop | Prevents Frozen status.
Decreases damage taken from Water elemental attacks by 5%. _______________________ Type: Card Compound on: Armor Weight: 1 |
It grants you immunity to Freeze and even reduces water damage.
Remember: While the Marc Card is great for specific situations, it might not be your go-to option against all enemies. Other cards might offer broader protection. |
{{#item:4031}}
Pecopeco Card (4031) |
Monster drop | MaxHP +10%
_______________________ Type: Card Compound on: Armor Weight: 1 |
Budget alternative
For Max HP |
Weapons | |||
---|---|---|---|
Item | Source | Description | Comments |
{{#item:550006}}
Safety Foxtail [2] (550006) |
Einbech Lvl 3 Dungeon | It's as strong as steel, probably because of the mysterious stones that grew in the Einbech mine.
_______________________ MATK +350 ATK +7% MATK +7% Increases damage of Catnip Meteor and Picky Peck by 15%. _______________________ Indestructible in battle _______________________ Refine Level +7: Increases Attack Speed by 10%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Catnip Meteor and Picky Peck by additional 20%. Physical and magical attacks have a chance to increase Physical and Magical Damage against all size enemies by 10% for 10 seconds _______________________ Refine Level +11: Decreases After Cast Delay by 20%. _______________________ Type: One-Handed Staff Attack: 300 Weight: 150 Weapon Level: 4 _______________________ Requirement: Base Level 170 Summoner (Doram) |
For ACD
needs to be +11 |
{{#item:1696}}
Exquisite Foxtail Model [2] (1696) |
Monster drop | A very accurate model of foxtail.
_______________________ Increases Ranged Physical Damage by 8%, MaxHP +5%. For every 2 Refine Level: DEX +3, MaxSP +15. _______________________ Refine Level +7: Increases base weapon's ATK and MATK by 40%. For every Refine Level higher than +7 or higher: Increases base weapon's ATK and MATK by 20%. (Limited to +10 Refine Level) _______________________ Indestructible in battle _______________________ Type: One-Handed Staff Attack: 240 Weight: 30 Weapon Level: 3 _______________________ Requirement: Base Level 140 Summoner (Doram) |
Remember: While the Exquisite Foxtail Model offers some defense, it focuses more on damage than pure tanking weapons. |
{{#item:1694}}
Foxtail Model [3] (1694) |
Monster drop | A model of foxtail made from plastic.
_______________________ Increases Ranged Physical Damage by 8%. MaxHP +100. For every 3 Refine Level: DEX +2, MaxSP +10. _______________________ Indestructible in battle _______________________ Type: One-Handed Staff Attack: 150 Weight: 30 Weapon Level: 2 _______________________ Requirement: Base Level 60 Summoner (Doram) |
3 slots |
{{#item:4608}}
White Knight Card (4608) |
Monster drop
Old Glast Heim |
ATK +15
_______________________ Increases Physical Damage against Medium and Large size by 20%. _______________________ When equipped with Khalitzburg Knight Card: Increases Physical Damage against Medium and Large size by 15%. Decreases damage taken from Medium and Large size by 5%. _______________________ Type: Card Compound on: Weapon Weight: 1 |
Imagine taking 5% less damage from almost every monster you encounter. That's what this awesome card helps you achieve! Here's the trick: it works best when paired with another special card called the Khalitzburg Knight Card already equipped on your shield.
Remember: While powerful in combination, the White Knight Card alone doesn't offer the full defense boost. But don't worry, the Khalitzburg Knight Card is also beginner-friendly! Pro Tip: Equip both the White Knight Card and the Khalitzburg Knight Card for ultimate defense against those big baddies! |
{{#item:4072}}
Golem Card (4072) |
Monster drop | ATK +5
_______________________ Makes a weapon indestructible in battle. Weapon can still be destroyed during upgrade attempts. _______________________ Type: Card Compound on: Weapon Weight: 1 |
But here's what to consider:
|
{{#item:31021}}
Dancing Marionette Card (31021) |
Monster drop | ATK -3%
Increases Attack Speed by 10%. _______________________ Type: Card Compound on: Weapon Weight: 1 |
Remember: While the Dancing Marionette Card offers speed, it does sacrifice some attack power. |
Shields | |||
---|---|---|---|
Item | Source | Description | Comments |
{{#item:460020}}
Mad Bunny-LT [1] (460020) |
Alice Twisted Madness | A stuffed toy that Piamette conveniently uses for attack and defense? Apparently it's moving...
_______________________ ATK +5%, MATK +5%. ASPD +3 _______________________ For each 2 Refine Levels: ATK +2%, MATK +2%. _______________________ Refine Level +7: Increases Attack Speed by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +12: Skill casting cannot be interrupted. CRI +15 _______________________ [Grade Bonus] [Grade D]: Decreases damage taken from enemies of every element by 10%. [Grade C]: POW +2, SPL +2. [Grade B]: S.MATK +2, P.ATK +2 [Grade A]: Decreases After Cast Delay by 5%. _______________________ Type: Shield Defense: 0 Weight: 10 Armor Level: 2 _______________________ Requirement: Base Level 160 |
With 5% ACD enchant or defensive enchant |
{{#item:28900}}
Royal Guard Shield [1] (28900) |
16.1 Banquet for Heroes | Prontera kingdom's royal guard shield.
_______________________ Enables the use of Level 1 Shield Spell. _______________________ Random chance to auto-cast Level 3 Asumptio on wearer when receiving physical damage. Increasing Refine Level will Increases the chance of activating this effect. _______________________ For each Refine Level: DEF +10 MDEF +1 _______________________ Type: Shield Defense: 30 Weight: 300 Armor Level: 1 _______________________ Requirement: Base Level 100 |
Optional, swap for lvl 1 shield spell (hp regeneration) |
{{#item:460018}}
Illusion Silver Guard [1] (460018) |
Illusion of Luanda | A shield with a thin layer of silver and iron mixed from an normal guard.
_______________________ Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 1%. (Up to Refine Level 12) _______________________ Type: Shield Defense: 60 Weight: 30 _______________________ Requirement: Base Level 120 |
Things to remember:
Pro Tip: Refine your Illusion Silver Guard to +11 for maximum Max HP and don't forget those Stamina Nive Lv 2 enchants. |
{{#item:4609}}
Khalitzburg Knight Card (4609) |
Monster drop
Old Glast Heim |
DEF +20
_______________________ Decreases Damage taken from Medium and Large size by 25%. _______________________ When equipped with White Knight Card: Decreases Damage taken from Medium and Large size by 5%. Increases Physical Damage against Medium and Large size by 15%. _______________________ Type: Card Compound on: Shield Weight: 1 |
|
{{#item:27385}}
Mutating Khalitzburg Card (27385) |
Monster drop
Old Glast Heim Challenge Mode |
MDEF +10
Decreases Physical and Magical Damage from Medium and Large size by 25%. _______________________ When equipped with Mutating White Knight Card: Decreases Physical and Magical Damage from Large size by 5%. Increases Magical Damage against Medium and Large size by additional 5%. _______________________ Type: Card Compound on: Shield Weight: 1 |
Remember the standard Khalitzburg Knight Card? This one takes it a step further, trading physical defense for powerful magic defense (+10 MDEF). Think of it as a magical shield for when fireballs and spells start flying!
Remember: While strong against magic, it offers less physical defense than the standard Khalitzburg Knight Card. Choose the card that best suits the threats you face most often. |
{{#item:4253}}
Alice Card (4253) |
Monster drop | Decreases damage taken from Boss class by 40%.
Increases damage taken from Normal class by 40%. _______________________ Type: Card Compound on: Shield Weight: 1 |
But there are things to consider:
|
{{#item:4207}}
Mysteltainn Card (4207) |
Monster drop | DEF +1
_______________________ Decreases damage taken from Small size by 25%. _______________________ Type: Card Compound on: Shield Weight: 1 |
For tanking small size monsters. |
{{#item:4413}}
Hodremlin Card (4413) |
Monster drop | Decreases damage taken from Small, Medium and Large size by 15%.
Random chance to increase Perfect Dodge by 30 for 10 seconds when receiving physical or magical attack. _______________________ Type: Card Compound on: Shield Weight: 1 |
Taking reduced damage from almost all monsters, big or small! That's what this card helps you achieve with its balanced size resistance. Think of it as an all-terrain shield, offering protection in various situations.
But here's what to keep in mind:
|
{{#item:4045}}
Horn Card (4045) |
Monster drop | Decreases damage taken from Ranged Physical Damage by 35%.
_______________________ Type: Card Compound on: Shield Weight: 1 |
If ranged damage is the threat. |
Racial Damage Reduction Cards:
{{#item:4314}} Penomena Card (Formless) (4314) {{#item:4340}} Teddy Bear Card (Undead) (4340) {{#item:4066}} Orc Warrior Card (Brute) (4066) {{#item:4515}} Alnoldi Card (Plant) (4515) {{#item:4074}} Bigfoot Card (Insect) (4074) {{#item:4083}} Rafflesia Card (Fish) (4083) {{#item:4136}} Khalitzburg Card (Demon) (4136) {{#item:4058}} Thara Frog Card (Demi-human) (4058) {{#item:4138}} Anubis Card (Angel) (4138) {{#item:4120}} Sky Petite Card (Dragon) (4120) |
Monster drop |
|
If you know in advance what you will be tanking. |
Elemental Damage Reduction Cards:
{{#item:4442}} Tatacho Card (Neutral) (4442) {{#item:4443}} Aqua Elemental Card (Water) (4443) {{#item:4444}} Draco Card (Earth) (4444) {{#item:27029}} Fire Golem Card (Fire) (27029) {{#item:4445}} Luciola Vespa Card (Wind) (4445) {{#item:4447}} Centipede Card (Poison) (4447) {{#item:4448}} Cornus Card (Holy) (4448) {{#item:4449}} Dark Shadow Card (Shadow) (4449) |
Monster drop | Damage from corresponding element enemies −20% | If you know in advance what you will be tanking. |
{{#item:300235}}
Mushy Ant Egg Card (300235) |
Monster drop | MaxSP +10%
_______________________ For each Refine Level: MaxHP +1% _______________________ Type: Card Compound on: Shield Weight: 1 |
for max HP |
Garments | |||
---|---|---|---|
Item | Source | Description | Comments |
{{#item:20923}
Illusion Goibne's Spaulders [1] (20923) |
Illusion of Luanda | The first armor made by Goibne. He loved the shoulder straps very much.
_______________________ VIT +1 MDEF +2 _______________________ Refine Level +7: Increases Physical Damage against Water, Wind, Earth and Fire elemental enemies by 5%. _______________________ Refine Level +9: Increases Physical Damage against Water, Wind, Earth and Fire elemental enemies by additional 5%. _______________________ Type: Garment Defense: 47 Weight: 100 Armor Level: 1 _______________________ Requirement: Base Level 130 All Jobs except Novice |
Things to remember:
Pro Tip: Refine your Illusion Goibne's Spaulders to +11 and don't forget those Stamina Nive Lv 2 enchants. |
{{#item:480020}}
Automatic Engine Wing A-type [1] (480020) {{#item:480021}} Automatic Engine Wing B-type [1] (480021) |
17.2 Sage Legacy |
|
Things to remember:
Pro Tip: Refine your Automatic Engine Wing to +11 and choose enchants that match the threats you face most frequently. |
{{#item:20947}}
Clergy's Manteau [1] (20947) |
Odin's Past Dungeon | Cloak worn by the priests who worshiped Odin. The enchanted blessing of the cloak gently wraps the whole body.
_______________________ MaxSP +5% MDEF +10 Decreases Variable Casting Time by 10%. _______________________ For each 2 Refine Levels: Increases Magical Damage against Angel and Demon race by 1%. _______________________ For each 3 Refine Levels: Decreases damage taken from Angel and Demon race by 1%. _______________________ Refine Level +7: Decreases Variable Casting Time by additional 10%. _______________________ Type: Garment Defense: 40 Weight: 45 Armor Level: 1 _______________________ Requirement: Base Level 170 |
Things to remember:
Pro Tip: Combine the Clergy's Manteau with the Vit Soutane and refine them both to maximize the set bonus. |
{{#item:20946}}
Dragon Scale Hood [1] (20946) |
Abyss Lake Lvl 4 Dungeon | Hood made of various parts of a powerful dragon. You can feel the pressure of the dragon just by wearing it.
_______________________ DEF +20 MDEF +2 Increases recovery rate received from skills and items by 15%. _______________________ Refine Level +7: Decreases damage taken from Dragon race by 2%. _______________________ Refine Level +9: Recieving physical or magical damage has a chance to recover 2000 HP per second for 3 seconds. _______________________ Refine Level +11: Decreases damage taken from Dragon race by additional 3%. _______________________ Type: Garment Defense: 23 Weight: 50 Armor Level: 1 _______________________ Requirement: Base Level 170 |
Things to remember:
Pro Tip: Combine the Dragon Scale Hood with the Gold Dragon Plate and choose enchants that match the dungeons or bosses you encounter most often. |
{{#item:20965}}
Temporal Vit Manteau [1] (20965) |
Fall of Glastheim Instance - Normal Mode | It must have been made a long time ago, but it is a mysterious cloak that has never been worn or worn out. Has the ability to strengthen your stamina.
_______________________ For each 2 Refine Levels: ATK +10 MaxHP +400 _______________________ For each 4 Refine Levels: MaxHP +3% _______________________ Refine Level +7: ATK +7% _______________________ Refine Level +9: Ignores 20% physical and magic defense of Animal and Demon race monsters. _______________________ Refine Level +11: Ignores additional 10% physical and magic defense of Animal and Demon race monsters. _______________________ When equipped with Temporal VIT Boots [1]: Decreases After Cast Delay by 5%. Refine Level of Temporal VIT Boots [1] is +10 or higher: Ignores 30% physical and magic defense of Animal and Demon race monsters. _______________________ Type: Garment Defense: 38 Weight: 40 Armor Level: 1 _______________________ Requirement: Base Level 100 |
With 15% ACD enchant
For max HP and ACD |
{{#item:20749}}
Fallen Warrior Manteau [1] (20749) |
Bio 5: The Bed of Honor Dungeon | Manteau of legendary hero whose died in battle.
_______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% _______________________ Base STR at least 90: ATK +10 _______________________ For each Refine Level: ATK +2 _______________________ Base INT at least 90: MATK +20 _______________________ For each Refine Level: MATK +3 _______________________ Base VIT at least 90: Decreases damage taken from Neutral elemental attacks by 3%. _______________________ Refine Level +8: Decreases damage taken from Neutral elemental attacks by 3%. _______________________ Refine Level +10: Decreases damage taken from Neutral elemental attacks by 4%. _______________________ Base AGI at least 90: Decreases After Attack Delay by 3%. _______________________ For each 2 Refine Levels: Decreases After Attack Delay by 1%. _______________________ Refine Level +10: ASPD +1 _______________________ Base DEX at least 90: Increases Ranged Physical Damage by 3%. _______________________ For each 2 Refine Levels: Increases Ranged Physical Damage by 1%. _______________________ Base LUK at least 90: Increases Critical Damage by 5%. _______________________ For each Refine Level: Increases Critical Damage by 1%. _______________________ Type: Garment Defense: 30 Weight: 60 Armor Level: 1 _______________________ Requirement: Base Level 170 |
Fallen Warrior Manteau can be combinated with the Vicious Mind Aura |
{{#item:20856}}
YSF01 Manteau [1] (20856) |
Werner's Laboratory Instance | The manteau used by Werner Institute's experiment, YSF01. There are powerful magic swirling inside seemed cut off from the world.
If used abusely, its magic power will consume its wearer. _______________________ Refine Level +8: ATK +20 _______________________ Refine Level +11: Decreases After Cast Delay by 3%. _______________________ Refine Level +13: Decreases After Cast Delay by 4%. _______________________ Base VIT at least 125: Decreases After Cast Delay by 10%. _______________________ Type: Garment Defense: 32 Weight: 75 Armor Level: 1 _______________________ Requirement: Base Level 170 |
Things to remember:
Pro Tip: Refine your YSF01 Manteau to +9 to unlock its full ACD reduction potential. |
{{#item:4133}}
Raydric Card (4133) |
Monster drop | Decreases damage taken from Neutral elemental attacks by 20%.
_______________________ Type: Card Compound on: Garment Weight: 1 |
Remember: While powerful, the Raydric Card might not be the best against enemies who use specific elements like Fire or Ice. Consider other options if you face those types of foes more often. |
{{#item:4174}}
Deviling Card (4174) |
Monster drop | Decreases damage taken from Neutral elemental attacks by 50%.
Increases damage taken from other elemental attacks by 50%. _______________________ Type: Card Compound on: Garment Weight: 1 |
One of the best bang for buck resist cards |
Elemental Resistance Cards:
{{#item:4095}} Marse Card (Water) (4095) {{#item:4081}} Hode Card (Earth) (4081) {{#item:4109}} Jakk Card (Fire) (4109) {{#item:4056}} Dustiness Card (Wind) (4056) {{#item:4108}} Myst Card (Poison) (4108) {{#item:4116}} Isis Card (Shadow) (4116) {{#item:4113}} Marionette Card (Ghost) (4113) {{#item:4071}} Orc Zombie Card (Undead) (4071) |
Monster drop | Corresponding element resistance +30% | If you know in advance what you will be tanking. |
{{#item:27292}}
Ancient Stalactic Golem Card (27292) |
Monster drop | For each 10 base VIT:
MaxHP +150 Increases Attack Speed by 1%. _______________________ Base VIT at least 120: Decreases After Cast Delay by additional 3%. _______________________ Type: Card Compound on: Garment Weight: 1 |
Things to remember:
|
{{#item:4646}}
Infinite Chimera Card (4646) |
Monster drop | MaxHP +8%
MaxSP +4% _______________________ When equipped with Shoes compounded with one of the following cards: Infinite Toad Card, Infinite Vagabond Wolf Card, Infinite Eclipse Card or Infinite Vocal Card: ATK +10% MATK +10% _______________________ Type: Card Compound on: Garment Weight: 1 |
For max HP |
{{#item:4589}}
Jejeling Card (4589) |
Monster drop | For each 10 base VIT:
MaxHP +200 _______________________ Type: Card Compound on: Garment Weight: 1 |
For max HP |
{{#item:4572}}
Randel Card (4572) |
Monster drop | FLEE +10
_______________________ Enables the use of Level 3 Auto Guard. _______________________ Type: Card Compound on: Garment Weight: 1 |
Optional
Swap for lvl 3 auto guard |
Shoes | |||
---|---|---|---|
Item | Source | Description | Comments |
{{#item:22192}}
Illusion Goibne's Greaves [1] (22192) |
Illusion of Luanda | Shoe that Goibne made for a bet against his rival Dulb.
_______________________ MaxHP +5%, MaxSP +5%. _______________________ Refine Level +7: Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 10%. _______________________ Type: Shoes Defense: 42 Weight: 120 Armor Level: 1 _______________________ Requirement: Base Level 130 All Jobs except Novice |
Things to remember:
Pro Tip: Refine your Illusion Goibne's Greaves to +11 and don't forget those Stamina Nive Lv 2 enchants. |
{{#item:470022}}
Automatic Leg A-type [1] (470022) {{#item:470023}} Automatic Leg B-type [1] (470023) |
17.2 Sage Legacy |
|
Things to remember:
Pro Tip: Refine your Automatic Leg to +11 and use the Fixed Casting (FCT) enchant. Consider Robust for defense or Vital/Unlimited Vital for added HP depending on your needs. |
{{#item:22209}}
Clergy's Boots [1] (22209) |
Odin's Past Dungeon | Boots worn by the priests who worshiped Odin, which makes your movements lighter.
_______________________ MaxHP +5% DEF +30 Increases Attack Speed by 10%. _______________________ For each 2 Refine Levels: Increases Physical Damage against Angel and Demon race by 1%. _______________________ For each 3 Refine Levels: Decreases damage taken from Angel and Demon race by 1%. _______________________ Refine Level +7: Increases Attack Speed (Decreases After Attack Delay by additional 10%). _______________________ Type: Shoes Defense: 35 Weight: 40 Armor Level: 1 _______________________ Requirement: Base Level 170 |
Remember:
Pro Tip: Combine the Clergy Boots with the Vit Soutane and refine them both to maximize the set bonus. |
{{#item:22208}}
Dragon Scale Boots [1] (22208) |
Abyss Lake Lvl 4 Dungeon | Boots made of many parts of powerful dragons. You can feel the pressure of the dragon just by wearing it.
_______________________ MaxSP +500 Increases Attack Speed by 7%. Decreases Variable Casting Time by 7%. _______________________ Refine Level +7: Decreases damage taken from Dragon race by 2%. _______________________ Refine Level +9: Recieving physical or magical damage has a chance to recover 500 SP per second for 3 seconds. _______________________ Refine Level +11: Decreases damage taken from Dragon race by additional 3%. _______________________ Type: Shoes Defense: 25 Weight: 60 Armor Level: 1 _______________________ Requirement: Base Level 170 |
Things to remember:
Pro Tip: Combine the Dragon Scale Boots with the Gold Dragon Plate and choose enchants that match the dungeons or bosses you encounter most often. |
{{#item:22207}}
Temporal VIT Boots [1] (22007) |
Old Glast Heim | These boots are obviously old but they show no signs of wear and tear.
_______________________ MaxHP +300 MaxSP +30 _______________________ For each 3 Refine Levels: MaxHP +300 MaxSP +10 _______________________ Base VIT at least 120: MaxHP +8% _______________________ Type: Shoes Defense: 25 Weight: 60 Armor Level: 1 Can be enchanted by: Hugin's Magicianglast_01,212,273,0,100,0,0 _______________________ Requirement: Base Level 99 All Classes |
For max HP |
17.2 Cards:
{{#item:300081}} Assistant Bot Card (300081) {{#item:300083}} Dry Rafflesia Card (300083) {{#item:300085}} Special Alnoldi Card (300085) {{#item:300087}} Broken Gardener Beta Card (300087) {{#item:300089}} Verporta Card (300089) {{#item:300091}} Papila Card (300091) {{#item:300093}} Papila Ruba Card (300093) {{#item:300095}} Papila Cae Card (300095) {{#item:300097}} Aries Card (300097) |
Monster drop |
|
For max HP, and a neat +2 to a stat of your choice |
{{#item:4160}}
Antique Firelock Card (4160) |
Monster drop | STR +2
_______________________ Refine Level +9: MaxHP +10% MaxSP +10% _______________________ Type: Card Compound on: Shoes Weight: 1 |
For max HP |
{{#item:4381}}
Green Ferus Card (4381) |
Monster drop | VIT +1
MaxHP +10% _______________________ When equipped with Cruiser Card, Anolian Card, Alligator Card and Dragon Tail Card: DEX +5 Increases damage of Arrow Vulcan by 5%. Increases damage of Musical Strike by 10%. Increases damage of Throw Arrow by 10%. When equipped by Bard or Dancer classes: Random chance to auto-cast Level 2 Tarot Card of Fate when dealing melee physical attack. _______________________ Type: Card Compound on: Shoes Weight: 1 |
For max HP and VIT |
Accessories | |||
---|---|---|---|
Item | Source | Description | Comments |
{{#item:28381}}
Cute Grass Necklace [1] (28381) |
Monster drop | A necklace made of wild flower clovers.
_______________________ Increases Healing skills effectiveness by 5%. _______________________ Decreases {{#skill:5039}} Tuna Party skill cooldown by 7 seconds. _______________________ Type: Accessory Weight: 1 Armor Level: 1 _______________________ Requirement: Base Level 100 Summoner (Doram) |
Things to remember:
Pro Tip: Combine two Cute Grass Necklaces with Automatic Module (Power of Sea) and refine the armor for maximum effect. |
{{#item:28423}}
Fresh Tuna Talisman [1] (28423) |
Doram Equipment Exchange | A charm that resembles a tuna. It looks fresh!
_______________________ DEF +1 _______________________ Decreases {{#skill:5039}} Tuna Party skill cooldown by 5 seconds. _______________________ Random chance to auto-cast Level 1 {{#skill:5039}} Tuna Party (or learned Level) when wearer receiving melee physical attacks. _______________________ Type: Accessory Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 100 Summoner (Doram) |
Things to remember:
Pro Tip: Combine the Fresh Tuna Talisman with other defensive gear and consider pairing it with one Cute Grass Necklace for a balanced approach. |
17.2 Cards:
{{#item:300076}} Broken Beta Guards Card (300076) {{#item:300077}} Broken Omega Cleaner Card (300077) {{#item:300101}} Broken Cleaner Card (300101) {{#item:300102}} Bath Administrator Card (300102) {{#item:300104}} Bookworm Card (300104) {{#item:300108}} Sewage Venenum Card (300108) {{#item:300109}} Sewage Cramp Card (300109) {{#item:300110}} Sewage Waterfall Card (300110) {{#item:300111}} Elite Bellare Card (300111) {{#item:300112}} Spell Addicted Dolor Card (300112) {{#item:300113}} Released Spell Card (300113) {{#item:300115}} Spell Addicted Sanare Card (300115) {{#item:300116}} Powerful Spell Card (300116) {{#item:300117}} Sharp Magic Card (300117) {{#item:300118}} Boiling Water Phen Card (300118) {{#item:300119}} Boiling Water Sword Fish Card (300119) {{#item:300125}} Green Pitaya Card (300125) |
Monster drop |
|
For max HP and stats |
{{#item:27111}}
Anger Snowier Card (27111) |
Monster drop | Increases recovery amount gained from Red Raffle Sap, Yellow Raffle Sap and White Raffle Sap by 50%.
_______________________ Type: Card Compound on: Accessory Weight: 1 |
Medium Monster Mastery: Combine the Anger Snowier Card with the Furious Ice Titan Card to unlock a special bonus that reduces damage you take from medium-sized enemies.
|
{{#item:27343}}
Acolyte of Chaos Card (27343) |
Monster drop | Decreases After Cast Delay by 4%.
_______________________ Type: Card Compound on: Accessory (Left) Weight: 1 |
For more ACD reduction |
{{#item:4093}}
Obeaune Card (4093) |
Monster drop | Enables the use of Level 1 Cure.
_______________________ Type: Card Compound on: Accessory Weight: 1 |
In case your party needs it |
{{#item:27120}}
Iara Card (27120) |
Monster drop | Enables the use of Level 1 Status Recovery.
_______________________ When equipped with Obeaune Card: MaxSP +50 _______________________ Type: Card Compound on: Accessory Weight: 1 |
In case your party needs it |
Mix and Match Your Power: A Guide to Shadow Gear for Savvy Doram Tanks!
Doram Tanks, ready to unleash your shadow power? Shadow Gear offers incredible potential, but navigating its complexity can be daunting. Worry not! This guide breaks down the key effects of each shadow set, empowering you to mix and match for a gear setup that reflects your unique tanking style.
Remember: While sets offer bonuses, don't feel confined! Experiment and create your dream Shadow Gear combo!
Shadow Gears | |||
---|---|---|---|
Item | Slot | Description | Notes |
{{#item:24746}}
Separate Reload Shadow Shield (24746) |
Shield | A small shield worn on the arm for additional defense.
_______________________ For each Refine Levels: Decreases After Cast Delay by 1%. _______________________ For each 2 Refine Levels: Increases Attack Speed by 3%. _______________________ Refine Level +9: ATK +3% MATK +3% _______________________ Type: Shadow Shield |
For ACD reduction |
{{#item:24439}}
Hasty Shadow Weapon (24439) |
Weapon | A pair of gloves that can draw the wearer's potential ability.
_______________________ ATK +1% MATK +1% _______________________ For each 2 Refine Levels: ATK +1% MATK +1% _______________________ Refine Level +7: DEF +15 FLEE +15 _______________________ Refine Level +10: Increases Movement Speed. _______________________ Type: Shadow Weapon |
Things to remember:
|
{{#item:24732}}
Hasty Shadow Shield (24732) |
Shield | A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________ ATK +1%, MATK +1%. _______________________ For each 2 Refine Levels: ATK +1%, MATK +1%. _______________________ Refine Level +7: DEF +15, FLEE +15. _______________________ Refine Level +10: Increases Movement Speed. _______________________ Type: Shadow Shield | |
{{#item:24679}}
Maximum Mammoth Shadow Armor (24679) |
Armor | A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________ ATK +3% _______________________ For each 2 Refine Levels: Increases melee and ranged physical damage by 1%. _______________________ Refine Level +10: MaxHP +3% _______________________ When equipped with Maximum Mammoth Shadow Shoes: ATK +2% Total Refine Level of entire set at least +18: Prevents knock-back effect. If total Refine Level of entire set at least +20: Increases Physical Damage against enemies of every element by 12%. _______________________ Type: Shadow Armor |
For prevent knockback |
{{#item:24680}}
Maximum Mammoth Shadow Shoes (24680) |
Shoes | A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.
_______________________ ATK +3% _______________________ For each 2 Refine Levels: Increases melee and ranged physical damage by 1%. _______________________ Refine Level +10: MaxHP +3% _______________________ Type: Shadow Shoes | |
{{#item:24681}}
Maximum Mammoth Shadow Earring (24681) |
Earring | A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________ ATK +3% _______________________ For each 2 Refine Levels: Increases melee and ranged physical damage by 1%. _______________________ Refine Level +10: MaxHP +3% _______________________ When equipped with Maximum Mammoth Shadow Pendant: ATK +2% Total Refine Level of entire set at least +18: Prevents knock-back effect. If total Refine Level of entire set at least +20: Increases Physical Damage against enemies of every element by 12%. _______________________ Type: Shadow Earring | |
{{#item:24682}}
Maximum Mammoth Shadow Pendant (24682) |
Pendant | A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________ ATK +3% _______________________ For each 2 Refine Levels: Increases melee and ranged physical damage by 1%. _______________________ Refine Level +10: MaxHP +3% _______________________ Type: Shadow Pendant | |
{{#item:24767}}
Mega Blitz Shadow Shield (24767) |
Shield | A small shield worn on the arm for additional defense.
_______________________ CRI +5 _______________________ For each 3 Refine Levels: CRI +2 C.Rate +1 _______________________ Refine Level +7: ASPD +1 CRI +3 _______________________ Refine Level +9: Increases Attack Speed by 8%. Increases Critical Damage by 5%. _______________________ Refine Level +10: C.Rate +3 Increases Critical Damage by 3%. _______________________ Type: Shadow Shield |
Things to remember:
|
{{#item:24768}}
Mega Blitz Shadow Weapon (24768) |
Weapon | A pair of gloves that can draw the wearer's potential ability.
_______________________ Increases Attack Speed by 5%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 1%. _______________________ Refine Level +7: ASPD +1 Increases Attack Speed by 3%. _______________________ Refine Level +9: Decreases After Cast Delay by 2%. _______________________ Refine Level +10: P.ATK +2 S.MATK +2 _______________________ Type: Shadow Weapon |
Costume Enchant | ||
---|---|---|
Costume Stone | Position | Note |
{{#item:25068}}
ASPD Stone (25068) |
Top | ASPD+1 (4807)
ItemID: 4807 _______________________ ASPD +1 |
{{#item:6640}}
Health Stone (6640) |
Top | VIT+1 (4740)
ItemID: 4740 _______________________ VIT +1 |
{{#item:25069}}
Reload Stone (25069) |
Top | After Cast Delay1 Top (29053)
ItemID: 29053 _______________________ Decreases After Cast Delay by 1%. _______________________ When equipped with After Cast Delay1 Mid and After Cast Delay1 Low: Decreases After Cast Delay by 2%. |
{{#item:25006}}
VIT Convert Stone (25006) |
Mid | VIT+3 AGI-3 (29020)
ItemID: 29020 _______________________ VIT +3 AGI -3 |
{{#item:25070}}
Reload Stone (25070) |
Mid | After Cast Delay1 Mid (29054)
ItemID: 29054 _______________________ Decreases After Cast Delay by 1%. |
{{#item:25071}}
Reload Stone (25071) |
Low | After Cast Delay1 Low (29055)
ItemID: 29055 _______________________ Decreases After Cast Delay by 1%. |
{{#item:25066}}
Recovery Stone (25066) |
Low | Recovery (29052)
ItemID: 29052 _______________________ Enables the use of Level 1 Recovery. |
{{#item:25008}}
VIT Convert Stone (25008) |
Low | VIT+3 LUK-3 (29021)
ItemID: 29021 _______________________ VIT +3 LUK -3 _______________________ When equipped with VIT+3 AGI-3: AGI +3 LUK +3 |
{{#item:25067}}
Cast Stone (25067) |
Garment | Decreases Fixed Cast (29056)
ItemID: 29056 _______________________ Decreases Fixed Casting Time by 0.5 seconds. |
{{#item:25170}}
Minor Cast Stone (25170) |
Garment | Minor Reduces Fixed Cast (29154)
ItemID: 29154 _______________________ Decreases Fixed Casting Time by 0.3 seconds. |
Find Your Furry (or Feathery) Friend: Choosing the Perfect Doram Tank Pet!
New Doram Tanks, ever wonder which fuzzy companion might best suit your shield-slinging adventures? While pets don't have a huge impact on your tanking prowess, they can still be valuable partners adding personality and flair to your journey. Let's explore some popular choices
Pet | Taming | Description | Accessory |
---|---|---|---|
{{#illust:1096}}
Angeling (1096) |
Evolved Mastering
1 Halo (2282) 50 White Herb (509) 20 Yellow Potion (503) 200 Jellopy (909) |
ItemID: 9088
_______________________ An egg in which an Angeling cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MaxHP +1% Increases recovery amount gained from Healing skills and Restorative items by 2%. _______________________ When intimacy is Neutral: MaxHP +1% Increases recovery amount gained from Healing skills and Restorative items by 4%. _______________________ When intimacy is Cordial: MaxHP +2% Increases recovery amount gained from Healing skills and Restorative items by 6%. _______________________ When intimacy is Loyal: MaxHP +2% Increases recovery amount gained from Healing skills and Restorative items by 8%. _______________________ Type: Monster Egg Diet: Pet Food |
No accessory |
{{#illust:1737}}
Aliza (1737) |
Evolved Alice
200 Green Herb (511) 30 Elunium (985) 500 Alice's Apron (7047) 1 Alice Card (4253) |
ItemID: 9120
_______________________ An egg in which a Aliza pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Awkward: MDEF +4 _______________________ When intimacy is Neutral: MDEF +5 Increases Healing skills effectiveness by 2%. _______________________ When intimacy is Cordial: MDEF +6 Increases Healing skills effectiveness by 4%. _______________________ When intimacy is Loyal: MDEF +7 Increases Healing skills effectiveness by 6%. _______________________ Type: Monster Egg Diet: Pet Food |
No accessory |
{{#illust:1505}}
Loli Ruri (1505) |
Very Red Juice (12360) | ItemID: 9042
_______________________ An egg in which a Loli Ruri cute pet rests . Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: MaxHP +3% Random chance to auto-cast Level 1 Heal on master when receiving physical damage. _______________________ When intimacy is Loyal: MaxHP +5% Random chance to auto-cast Level 2 Heal on master when receiving physical damage. _______________________ Type: Monster Egg Diet: Pumpkin Pie |
Fashionable Glasses (10024)
ItemID: 10024 _______________________ Red and blue fashionable glasses that aren't suited for everyone. _______________________ Type: Cute Pet Accessory Pet: Loli Ruri Obtainable from: Old Blue Box (603) and Old Purple Box (617) |
{{#illust:1143}}
Marionette (1143) |
Delicious Shaved Ice (12361) | ItemID: 9043
_______________________ An egg in which a Marionette cute pet rests. Can be hatched by using a Pet Incubator. _______________________ When intimacy is Cordial: when wearer receive physical attacks, adds a chance for 3 second to increase neutral resistance by 20% and recover 100 HP. _______________________ When intimacy is Loyal: when wearer receive physical attacks, adds a chance for 5 second to increase neutral resistance by 20% and recover 100 HP. _______________________ Type: Monster Egg Diet: Small Snow Flower |
Star Hairband (10025)
ItemID: 10025 _______________________ A headgear that a little girl would like, star shaped. _______________________ Type: Cute Pet Accessory Pet: Marionette Obtainable from: Old Blue Box (603) and Old Purple Box (617) |
Doram Tanking 101: Be the Party's Bulwark!
Hey, new Doram Tanks, ready to shield your allies and become the heart of the party? This guide will walk you through the basics of Doram tanking, helping you become a wall your teammates can rely on!
Your Battle Position:
Think of yourself as the centerpiece of the party, right in the middle of the action. From here, you can keep an eye on everyone and react quickly.
Protecting the Vulnerable:
Your primary focus is shielding party members without shields or magic classes, who are typically weaker. Be their guardian angel!
Shielding Savvy:
- Proactive Protection: Cast shields before combat starts to give everyone a head start.
- Shield Refresh: Top up shields if you see teammates taking damage. Remember, prevention is better than cure!
- Tank Support: When the main tank is struggling, prioritize shielding them to keep the party safe.
- Strategic Shielding: For other allies, only shield them if they're facing multiple enemies and are in danger. Prioritize keeping the whole party alive, not just individuals.
Skillful Survival:
- {{#skill:5038}} Tuna Belly: Your bread and butter shield! Use it generously to protect your comrades.
- Ygg Seed: A secondary option for HP and SP recovery when {{#skill:5038}} Tuna Belly is on cooldown.
- Arclouse Dash: Your escape card! Use it to dodge undispellable debuffs that slow you down.
- Shrimp Buffs: Keep "Bunch of Shrimp" and "Tasty Shrimp Party" active for added defense and buffs.
- {{#skill:5022}} Stoop: When facing many enemies, activate {{#skill:5022}} "Stoop" to reduce damage and make your shields even more effective.
- Lope: If swarmed, use "Lope" to run away. When possible, find cover near walls or corners to avoid knockbacks.
- Personal Buffs: "Purring" and "Grooming" can cleanse certain debuffs on yourself, but their cooldown is too long for frequent party support.
Remember:
- Practice makes perfect! Experiment and find what works best for you.
- Communication is key! Let your party know your strategies and rely on their support.
- Have fun! Being a Doram Tank is a rewarding role, so enjoy protecting your allies and being the hero of the team!
This guide provides a starting point, but remember, the journey of a Doram Tank is ongoing. As you gain experience, you'll develop your own strategies and become an even more formidable protector!