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===<span style="color: #FF8C00;">Bio 5: The Bed of Honor (Nightmare Biolabs) Dungeon</span>=== | ===<span style="color: #FF8C00;">Bio 5: The Bed of Honor (Nightmare Biolabs) Dungeon</span>=== | ||
'''You can use the Warper > Nightmare Dungeons > | '''You can use the Warper > Nightmare Dungeons > Bio Labs to reach this dungeon.''' | ||
Alternatively, you can walk to the main entrance in the slums of Lighthalzen, situated northeast in the city. You'll need to bypass the guard by either constantly talking to him until he falls asleep, or complete the Friendship Quest. | Alternatively, you can walk to the main entrance in the slums of Lighthalzen, situated northeast in the city. You'll need to bypass the guard by either constantly talking to him until he falls asleep, or complete the Friendship Quest. |
Latest revision as of 18:01, 15 October 2023
Bio 5: The Bed of Honor (Nightmare Biolabs) Dungeon
You can use the Warper > Nightmare Dungeons > Bio Labs to reach this dungeon.
Alternatively, you can walk to the main entrance in the slums of Lighthalzen, situated northeast in the city. You'll need to bypass the guard by either constantly talking to him until he falls asleep, or complete the Friendship Quest.
Ohno Tohiro is the NPC responsible for dungeon information and access. He is located at (lighthalzen 321, 218) (few cells north east of where the Warper drops you). He has three options:
- Ask him about the Bed of Honor: Gives background and story information about the dungeon.
- Return to the Bed of Honor: Enter the dungeon by paying 100,000z and appear at (lhz_dun_n 98, 201) (western side of the dungeon). Note that there is no confirmation. As soon as you select this option, your money will be taken and you will be warped.
- Say 'That's too much zeny': Be granted an option of paying
Research Chart (7347) to enter instead.
Lunar is another NPC who can grant access to the dungeon. She is located at (lighthalzen 320, 204) few cells south east of where the Warper drops you. She has three options as well:
- Go where the monsters roam: Pay 150,000z + 20
Fragment of Vicious Mind (22687) to enter the dungeon. She will make you appear at (lhz_dun_n 162, 254). This room is often plagued with monsters however, if you can muster it, you will be able to use the Questionable Device in the top right corner of the room by walking up to it where it will restore you to full HP once and avoid the higher cost of the 2nd method. You are unable to interact with the enchanter, old headgear creator and soul exchange NPCs however and will have to make your way through the often congested area of the dungeon.
- Enter the Sanctuary: Pay 2,000,000z + 30
Fragment of Vicious Mind (22687) to enter the Sanctuary, a location in a separate map that contain copies of all four NPCs used to enchant and create Old Headgears, trade same type souls for one soul of choice and access to Storages.
- What kind of place is it?: Gives background and story information about the sanctuary location.
Mechanics
- All forms of Teleport are disabled while inside.
- Everything excluding Maggots which spawn from Corpse is Boss Protocol. Walking near corpses will breed maggots. The maggots have no drops and serve merely as a nuisance!
- The following skills are disabled: Fiber Lock, Ice Wall, Intimidate, Fatal Menace, Dimension Door, Saturday Night Fever, Manhole, Bloody Lust, Sound of Destruction, however Vacuum Extreme is fair game and useful on Corpse before Maggots spawning!
- There is no experience death penalty inside the dungeon nor will your pets lose intimacy upon your failures.
- Questionable Devices grant you bonuses against monsters inside and are trigger by walking up to the various ones throughout the dungeon. Some flavor text appears as a confirmation of a buff given to you, and each device can be triggered once per hour.
Normal Monsters
Monster | Level | Race/Element | HP |
![]() Eremes Guille (3208) |
179 | Demon/Poison 4 | 2,380,000 |
![]() Magaleta Sorin (3209) |
177 | Human/Holy 4 | 2,448,000 |
![]() Katrinn Cheiron (3210) |
177 | Human/Ghost 4 | 2,040,000 |
![]() Shecil Damon (3211) |
179 | Human/Wind 4 | 2,142,000 |
![]() Harword Alteisen (3212) |
177 | Human/Water 4 | 2,720,000 |
![]() Seyren Windsor (3213) |
179 | Demon/Fire 4 | 2,448,000 |
![]() Randel Lawrence (3226) |
178 | Human/Holy 4 | 2,550,000 |
![]() Flamel Emule (3227) |
176 | Human/Fire 4 | 2,312,000 |
![]() Celia Alde (3228) |
176 | Human/Ghost 4 | 2,295,000 |
![]() Chen Liu (3229) |
178 | Demon/Water 4 | 2,261,000 |
![]() Gertie Wie (3230) |
178 | Demon/Poison 4 | 2,040,000 |
![]() Alphoccio Basil (3231) |
176 | Human/Wind 4 | 2,040,000 |
![]() Trentini (3232) |
176 | Human/Wind 4 | 2,040,000 |
True Monsters
After 110 monsters of one kind are killed, a true monster spawns matching the 110 killed.
Example: You kill 110 Margaretas, it spawns a true Margareta. Announcement: "Unknown Voice: Feel my true power."
If the true monster is killed, there will be another announcement: "Unknown Voice: You murdered my minion!"
True monster have a low drop chance of following items:
Goral Crown [1] (400078) ,
Bull Crown [1] (400098) ,
Twins Crown [1] (400121) ,
Goat Crown [1] (400120) ,
Lion Crown [1] (400119) ,
Saint Crown [1] (400118) ,
Libra Crown [1] (400117) ,
Celestial Luxurious Crown [1] (400116) ,
Taurus Diadem [1] (400099) ,
Spinel Diadem [1] (400095) ,
Jade Crown [1] (400094) ,
Trial Diadem [1] (400079) .
Monster | Level | Race/Element | HP |
![]() Guillotine Cross Eremes (3214) |
189 | Demon/Poison 4 | 7,140,000 |
![]() Arch Bishop Magaleta (3215) |
187 | Human/Holy 4 | 7,344,000 |
![]() Warlock Katrinn (3216) |
187 | Human/Ghost 4 | 6,120,000 |
![]() Ranger Shecil (3217) |
189 | Human/Wind 4 | 6,426,000 |
![]() Mechanic Harword (3218) |
187 | Human/Earth 4 | 8,160,000 |
![]() Rune Knight Seyren (3219) |
189 | Demon/Fire 4 | 7,344,000 |
![]() Royal Guard Randel (3233) |
188 | Human/Holy 4 | 6,936,000 |
![]() Genetic Flamel (3234) |
186 | Human/Fire 4 | 6,885,000 |
![]() Sorcerer Celia (3235) |
188 | Human/Ghost 4 | 6,885,000 |
![]() Sura Chen (3236) |
188 | Demon/Water 4 | 6,783,000 |
![]() Shadow Chaser Gertie (3237) |
188 | Demon/Poison 4 | 6,120,000 |
![]() Minstrel Alphoccio (3238) |
186 | Human/Wind 4 | 6,120,000 |
![]() Wanderer Trentini (3239) |
186 | Human/Wind 4 | 6,120,000 |
MVPs
An MVP spawns when you have killed the same true monster 4 times.
Example: You have killed 4 times true monster margarita, then the MVP Margareta spawns. Announcement: "Unknown Voice: Feel my vengeance!" If killed: "Unknown Voice: See you soon."
MVP's have a low drop chance of following items:
Goral Crown [1] (400078) ,
Bull Crown [1] (400098) ,
Twins Crown [1] (400121) ,
Goat Crown [1] (400120) ,
Lion Crown [1] (400119) ,
Saint Crown [1] (400118) ,
Libra Crown [1] (400117) ,
Celestial Luxurious Crown [1] (400116) ,
Taurus Diadem [1] (400099) ,
Spinel Diadem [1] (400095) ,
Jade Crown [1] (400094) ,
Trial Diadem [1] (400079) and
Fallen Warrior Manteau (20748)
Monster | Level | Race/Element | HP |
![]() Guillotine Cross Eremes (3220) |
189 | Demon/Poison 4 | 21,420,000 |
![]() Arch Bishop Magaleta (3221) |
187 | Human/Holy 4 | 22,032,000 |
![]() Ranger Shecil (3222) |
189 | Human/Wind 4 | 19,278,000 |
![]() Mechanic Harword (3223) |
187 | Human/Water 4 | 24,480,000 |
![]() Warlock Katrinn (3224) |
187 | Human/Ghost 4 | 18,360,000 |
![]() Rune Knight Seyren (3225) |
189 | Demon/Fire 4 | 22,032,000 |
![]() Royal Guard Randel (3240) |
188 | Human/Holy 4 | 22,950,000 |
![]() Genetic Flamel (3241) |
186 | Human/Fire 4 | 20,808,000 |
![]() Sorcerer Celia (3242) |
188 | Human/Ghost 4 | 20,655,000 |
![]() Sura Chen (3243) |
188 | Human/Water 4 | 20,349,000 |
![]() Shadow Chaser Gertie (3244) |
188 | Human/Poison 4 | 18,360,000 |
![]() Minstrel Alphoccio (3245) |
186 | Human/Wind 4 | 18,360,000 |
![]() Wanderer Trentini (3246) |
186 | Human/Wind 4 | 18,360,000 |
Particles
Energy Particles
![](/images/b/bd/Bullytomb.png)
These particles can be exchanged to obtain Energy Fragments from Bully. They are dropped from any Bio Lab monsters and they are divided into 5 different types depending on the floor you're in.
|
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(Commonly done to passively earn Energy Fragment (6820) compared to exchanging High Tier Weapons obtained from killing Bio Lab 3 monsters and using the Sanctuary via Lunar NPC details found at the top of the guide.
Fragments
Energy Fragments
Energy Fragment (6820) are used to obtain Old Headgears. They can also be converted into
Fragment of Vicious Mind (22687) or
Grudge Fragment (23016) .
![](/images/d/d0/Veterantomb.png)
These below methods are not often used due to the relative ease of obtaining Will of Warrior, Blood Thirst and Ghost Chill from Wolfchev's Laboratory or Bio Labs Level 4:
You can also exchange them for the following items by speaking with the Veteran Adventurer:
200xEnergy Fragment (6820) > 1x
Will of Warrior (6469) 200x
Energy Fragment (6820) > 1x
Blood Thirst (6470) 300x
Energy Fragment (6820) > 1x
Ghost Chill (6471)
You can obtain Energy Fragments by exchanging Energy Particles however, the most popular method of earning Energy Fragments for your Costume Headgear into Old Headgear creation is speaking with Victimized Soul's Energy NPC in the Sanctuary via Lunar (above). This NPC will take applicable Bio 3 and Bio 4 weapons and give you 1 - 3 Energy Fragments at random per weapon. The Doram Kafra NPC inside has access to Primary, Secondary and Guild Storage so you may obtain your hard earned Energy Fragments~
Fragment of Vicious Mind
Fragment of Vicious Mind (22687) can be used to reset the enchant of the Old Headgears. It can also be consumed to warp you directly inside the Tomb of the Fallen, ignoring the costs of either Ohno or Lunar. (also works as Fly Wing if used inside the dungeon).
Bully can give you 1 Sentimental Fragment at the cost of 50 Energy Fragments. Useful in the end stages of your creating your headgear!
Grudge Fragments
Grudge Fragment (23016) are required to enchant Old Headgears.
Bully will give you 1 Grudge Fragment at the cost of 666 Energy Fragments. Definitely not worth it due to the retaliative ease of obtaining a Grudge Fragment via monsters inside Bed of Honor versus farming weapons for Energy Fragments .
Weapon Exchange
List of weapons that can be exchanged for 1~3 Energy Fragment by speaking to Victimized Soul's Mind (lhz_dun_n 142, 265)
Weapon Type | Weapon | Obtained from |
---|---|---|
One Handed Swords | ![]() |
Pom Spider |
![]() |
Seyren Windsor | |
Two-Handed Sword | ![]() |
Drake |
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Queen Scaraba | |
Spear | ![]() |
Randel Lawrence, Biolab Gear Exchange |
![]() |
Uni-horn Scaraba | |
![]() |
Biolab Gear Exchange | |
Dagger | ![]() |
Paladin Randall (MVP), Wandering Purple Dragon |
![]() |
Gertie (MVP), Biolab Gear Exchange | |
![]() |
Gertie, Horn Scaraba | |
![]() |
Eddga | |
![]() |
Gertie (MVP), Biolab Gear Exchange | |
![]() |
Phreeoni | |
Axe | ![]() |
Flamel (MVP), Biolab Gear Exchange |
![]() |
Howard Alt-Eisen | |
![]() |
Flamel (MVP), Biolab Gear Exchange | |
Mace | ![]() |
Biolab Gear Exchange |
![]() |
Orc Lord | |
![]() |
Flamel Emure, Rake Horn Scaraba | |
![]() |
Mistress | |
Bow | ![]() |
Cecil Damon, Biolab Gear Exchange |
![]() |
Gertie, Biolab Gear Exchange | |
![]() |
Celia Alde, Biolab Gear Exchange | |
![]() |
Cecil Damon | |
![]() |
Queen Scaraba, Alphoccio (MVP), Trentini (MVP) | |
Katar | ![]() |
Eremes Guile, Biolab Gear Exchange |
![]() |
Eremes Guile | |
![]() |
Osiris, Champion Chen (MVP) | |
![]() |
Biolab Gear Exchange | |
Staff | ![]() |
Margaretha Sorin |
![]() |
Maya | |
![]() |
Dark Lord | |
![]() |
Margaretha Sorin, Biolab Gear Exchange | |
![]() |
Kathryne Keyron | |
![]() |
Celia Alde, Pom Spider | |
Book | ![]() |
Biolab Gear Exchange |
![]() |
Alphoccio | |
Instrument | ![]() |
Antler Scaraba, Alphoccio |
![]() |
Dolomedes, Trentini | |
Knuckles | ![]() |
Chen Lio, Angra Mantis |
Note: Many of the items also come from High Weapon Box, but are not listed in the table above.
Fallen Warrior Manteau
Fallen Warrior Manteau drop in the Bio 5: The Bed of Honor Dungeon from the MVPs.
There are two versions of Fallen Warrior Manteau:
Fallen Warrior Manteau (20748) has no card slot and no bonuses to MaxHP and MaxSP. These drop from Tomb of the Fallen MVPs at a 75% chance.
Fallen Warrior Manteau [1] (20749) has a card slot and provides additional MaxHP and MaxSP bonuses. These must be upgraded from the above version.
To upgrade a Fallen Warrior Manteau (20748) to its slotted version, you need to speak with Sorrowful Soul's Energy (near (lhz_dun_n 136, 265)).
There is a 30% chance of success and, in case of failure, everything will be lost:
- 1
Fallen Warrior Manteau (20748)
- 20
Ghost Chill (6471)
- 100
Energy Fragment (6820)
You can also opt for a safe upgrade option that has no chance of failure:
- 1
Fallen Warrior Manteau (20748)
- 100
Ghost Chill (6471)
- 500
Energy Fragment (6820)
Note: Any refines on the item will be lost in either process.
Combination
Fallen Warrior Manteau can be cominated with the Vicious Mind Aura.
Item | Description | + | Item | Description |
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ItemID: 20748 _______________________ Manteau of legendary hero whose died in battle. _______________________ Base STR at least 90: ATK +10 _______________________ For each Refine Level: ATK +2 _______________________ Base INT at least 90: MATK +20 _______________________ For each Refine Level: MATK +3 _______________________ Base VIT at least 90: Decreases damage taken from Neutral elemental attacks by 3%. _______________________ Refine Level +8: Decreases damage taken from Neutral elemental attacks by 3%. _______________________ Refine Level +10: Decreases damage taken from Neutral elemental attacks by 4%. _______________________ Base AGI at least 90: Decreases After Attack Delay by 3%. _______________________ For each 2 Refine Levels: Decreases After Attack Delay by 1%. _______________________ Refine Level +10: ASPD +1 _______________________ Base DEX at least 90: Increases Ranged Physical Damage by 3%. _______________________ For each 2 Refine Levels: Increases Ranged Physical Damage by 1%. _______________________ Base LUK at least 90: Increases Critical Damage by 5%. _______________________ For each Refine Level: Increases Critical Damage by 1%. _______________________ Type: Garment Defense: 20 Weight: 60 Armor Level: 1 _______________________ Requirement: Base Level 120 |
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ItemID: 19439 _______________________ Unknown energy surrounds the body. _______________________ When equipped with Fallen Warrior Manteau[1]: _______________________ For each 30 base STR: ATK +5 _______________________ For each 30 base AGI: Increases Attack Speed by 3%. _______________________ For each 30 base VIT: Decreases After Cast Delay by 4%. _______________________ For each 30 base INT: MATK +5 Decreases Variable Casting Time by 8%. _______________________ For each 30 base DEX: Increases Ranged Physical Damage by 1%. _______________________ For each 30 base LUK: Increases Critical Damage by 3%. _______________________ Type: Headgear Defense: 5 Position: Low Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 |
Vicious Mind Aura is part of the Bioresearch Laboratory - Instance.
Zodiac sign Headgears
True monster and MVP's have a low drop chance of following items:
The available headgears are: |
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ItemID: 400078 _______________________ A crown made with bent horns and white mane made for specific subjects, and decorated with red gems. _______________________ For each 2 Refine Levels: ATK +20 _______________________ Refine Level +7: Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 15%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by 10%. _______________________ When equipped with Volar: Increases Critical Damage by 10%. For each Refine Level of Volar: Increases damage of Ignition Break by 12%. _______________________ When equipped with Vernan: Decreases After Cast Delay by 10%. For each Refine Level of Vernan: Increases damage of Sonic Wave by 10%. _______________________ When equipped with Argen Blanco: Decreases Hundred Spear skill cooldown by 0.5 seconds. For each Refine Level of Argen Blanco: Increases damage of Hundred Spear by 10%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 Rune Knight |
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ItemID: 400098 _______________________ A crown designed for specific subjects. Green gemstones and tough-looking horns add a sense of dignity to the wearer. _______________________ For each 2 Refine Levels: ATK +20 _______________________ Refine Level +7: Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 15%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by 10%. _______________________ When equipped with Golden Wrench: Increases Physical Damage against all sizes by 10%. For each Refine Level of Golden Wrench: Increases damage of Power Swing by 10%. _______________________ When equipped with Engine Pilebunker: Increases Ranged Physical Damage by 15%. For each Refine Level of Engine Pilebunker: Increases damage of Arms Cannon by 10%. _______________________ When equipped with Maxi Spanner: Increases Physical Damage against all sizes by 10%. For each Refine Level of Maxi Spanner: Increases damage of Axe Tornado by 10%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 Mechanic |
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ItemID: 400121 _______________________ A crown designed for specific subjects. The crown is decorated with twin faces on both sides of the head. _______________________ For each 2 Refine Levels: ATK +20 _______________________ Refine Level +7: Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 15%. _______________________ Refine Level +11: Increases damage against all sizes by 10%. _______________________ When equipped with Judgement Slasher and Repent Slasher: Increases Critical Damage by 20%. For each 2 Refine Levels of the total Refine Level of Judgement Slasher and Repent Slasher: Increases melee and Ranged Physical Damage by 5%. _______________________ When equipped with Agudo Filo: Increases damage of Cross Impact by 20%. For each Refine Level of Agudo Filo: Increases Melee Physical Damage by 5%. _______________________ When equipped with Ripper Cross: Increases Ranged Physical Damage by 20%. For each Refine Level of Ripper Cross: Increases damage of Cross Ripper Slasher by 10%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 Guillotine Cross |
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ItemID: 400120 _______________________ A crown designed for specific subjects. A crown hanging over the ears in the shape of a goat's horn. It has a stubborn personality and persistence that survives even in a barren environment. _______________________ For each 2 Refine Levels: ATK +20 MATK +20 _______________________ Refine Level +7: Increases Attack Speed by 10%. _______________________ Refine Level +9: ATK +15% MATK +15% _______________________ Refine Level +11: Increases damage against all sizes by 10%. _______________________ When equipped with Jack The Knife: Decreases After Cast Delay by 10%. For each Refine Level of Jack The Knife: Increases damage of Fatal Menace by 10%. _______________________ When equipped with Platinum Dagger: Increases Magical Damage with every element by 10%. For each Refine Level of Platinum Dagger: Increases Magical Damage with every element by additional 5%. _______________________ When equipped with Rapid Fire: Increases Ranged Physical Damage by 10%. For each Refine Level of Rapid Fire: Increases damage of Triangle Shot by 10%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 Shadow Chaser |
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ItemID: 400119 _______________________ A crown designed for specific subjects. The crown designed with oversized jewels in a jagged design gives an intense feeling. _______________________ For each 2 Refine Levels: ATK +20 _______________________ Refine Level +7: Increases Attack Speed by 10%. _______________________ Refine Level +9: MaxHP +10% _______________________ Refine Level +11: Increases Physical Damage against all sizes by 10%. _______________________ When equipped with Raging Dragon Fist: Increases Physical Damage against all sizes by 10%. For each Refine Level of Raging Dragon Fist: Increases damage of Chain Crush Combo by 10%. _______________________ When equipped with Fighting God's Bandage: Increases Ranged Physical Damage by 10%. For each Refine Level of Fighting God's Bandage: Increases damage of Knuckle Arrow by 10%. _______________________ When equipped with Bright Pendulum: Increases Ranged Physical Damage by 10%. For each Refine Level of Bright Pendulum: Increases damage of Finger Offensive by 10%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 Sura |
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ItemID: 400118 _______________________ A crown designed for specific subjects. A helmet designed to wrap around your head. It is said that a priest used it in the past. _______________________ For each 2 Refine Levels: ATK +20 MATK +20 _______________________ Refine Level +7: Increases Attack Speed by 10%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: ATK +15% MATK +15% _______________________ Refine Level +11: Increases Magical Damage with every element by 10%. Increases Physical Damage against all sizes by 10%. _______________________ When equipped with Adorare Staff: Increases Magical Damage with Holy element by 10%. For each Refine Level of Adorare Staff: Increases damage of Adoramus by 5%. _______________________ When equipped with Poenitentia: Increases Magical Damage with Holy element by 10%. For each Refine Level of Poenitentia: Increases damage of Judex by 10%. _______________________ When equipped with Lucis Flail: Increases Physical Damage against all sized enmies by 10%. For each Refine Level of Lucis Flail: Increases damage of Duple Light by 10%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 Archbishop |
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ItemID: 400117 _______________________ A crown designed for specific subjects. A golden crown that makes the wearer stand out. It is decorated with blue jewels resembling Venus. _______________________ For each 2 Refine Levels: ATK +20 MATK +20 _______________________ Refine Level +7: Increases Attack Speed by 10%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 15%. Increases Magical Damage with Neutral element by 10%. _______________________ Refine Level +11: Increases Magical Damage with every element by 10%. Increases Physical Damage against all sizes by additional 10%. _______________________ When equipped with Black Circle or Heart Whip: Increases Magical Damage with Neutral element by 10%. For each Refine Level of Black Circle or Heart Whip: Increases damage of Metallic Sound by 5%. _______________________ When equipped with Antique Cello or Scarlet Ribbon: Increases Ranged Physical Damage by 10%. For each Refine Level of Antique Cello or Scarlet Ribbon: Increases damage of Severe Rainstorm by 10%. _______________________ When equipped with Wind Gale: Increases Ranged Physical Damage by 10%. For each Refine Level of Wind Gale: Increases damage of Severe Rainstorm by 10%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 Minstrel, Wanderer |
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ItemID: 400116 _______________________ A crown designed for specific subjects. The blue jewel shines like a pupil and seems to see through the enemy. _______________________ For each 2 Refine Levels: ATK +20 _______________________ Refine Level +7: Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 15%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by 10%. _______________________ When equipped with Sharp Star Bow: Increases Critical Damage by 20%. For each Refine Level of Sharp Star Bow: Increases damage of Sharp Shooting by 10%. _______________________ When equipped with Aiming Bow: Increases Ranged Physical Damage by 10%. For each Refine Level of Aiming Bow: Increases damage of Aimed Bolt by 10%. _______________________ When equipped with Falken Shooter: Decreases Arrow Storm skill cooldown by 1.8 seconds. For each Refine Level of Falken Shooter: Increases damage of Arrow Storm by 10%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 Ranger |
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ItemID: 400099 _______________________ A crown designed for specific subjects. It is made of bull horns, but the rounded design is rather cute. _______________________ For each 2 Refine Levels: ATK +20 _______________________ Refine Level +7: Increases Attack Speed by 10%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 15%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by 10%. _______________________ When equipped with Coolant Injection: Increases Ranged Physical Damage by 10%. For each Refine Level of Coolant Injection: Increases damage of Cart Cannon by 10%. _______________________ When equipped with Gene Rod: Increases Physical Damage against all sizes by 10%. For each Refine Level of Gene Rod: Increases damage of Crazy Weed by 10%. _______________________ When equipped with Estal: Increases Physical Damage against all sizes by 10%. For each Refine Level of Estal: Increases damage of Spore Explosion by 10%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 Genetic |
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ItemID: 400095 _______________________ A crown designed for specific subjects. It is decorated with a blue spinel symbolizing hope. _______________________ For each 2 Refine Levels: MATK +2% Increases SP Recovery Rate by 6%. _______________________ Refine Level +7: All Basic Stats +3 _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Magical Damage with Neutral, Earth and Water element by 20%. _______________________ When equipped with Boltijin: MATK +2% For each Refine Level of Boltijin: Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 3%. _______________________ When equipped with Psychic Spear Rod: Increases Magical Damage with Neutral and Wind element by 3%. For each Refine Level of Psychic Spear Rod: Increases damage of Varetyr Spear by 3%. _______________________ When equipped with Dust Grave: Increases Magical Damage with Water and Earth element by 3%. For each Refine Level of Dust Grave: Increases damage of iamond Dust by 3%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 Sorcerer |
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ItemID: 400094 _______________________ A crown designed for specific subjects. The jadeite crown has a pink lace. It is said that it plays a role in increasing the power. _______________________ For each 2 Refine Levels: MATK +2% Increases SP Recovery Rate by 6%. _______________________ Refine Level +7: All Basic Stats +3 _______________________ Refine Level +9: MATK +4% _______________________ Refine Level +11: Increases Magical Damage with Neutral, Fire and Ghost element by 20%. _______________________ When equipped with Scarlet Rose Stick: Decreases Crimson Rock skill cooldown by 1 second. For each Refine Level of Scarlet Rose Stick: Increases damage of Crimson Rock by 3%. _______________________ When equipped with Staff of Miracle: Increases Magical Damage with Ghost element by 3%. For each Refine Level of Staff of Miracle: Increases damage of Soul Expansion by 3%. _______________________ When equipped with Gravitation Staff: Increases Magical Damage with Neutral element by 3%. For each Refine Level of Gravitation Staff: Increases damage of Gravitation Field and Comet by 3%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 Warlock |
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ItemID: 400079 _______________________ A crown in the shape of a unique curved tube made for specific subjects. Decorated with blue gemstones. _______________________ For each 2 Refine Levels: ATK +20 MATK +20 _______________________ Refine Level +7: Increases Attack Speed by 10%. _______________________ Refine Level +9: ATK +15% Increases Magical Damage with Holy element by 15%. _______________________ Refine Level +11: Increases damage against all sizes by 10%. Decreases Fixed Casting Time by 0.2 seconds. _______________________ When equipped with Farthezan: Decreases Variable Casting Time by 10%. For each Refine Level of Farthezan: Increases damage of Pressure and Genesis Ray by 10%. _______________________ When equipped with Harve: Decreases Shield Press skill cooldown by 1 second. For each Refine Level of Harve: Increases damage of Shield Press by 10%. _______________________ When equipped with Fortridge: Decreases Cannon Spear skill cooldown by 0.5 seconds. For each Refine Level of Fortridge: Increases damage of Cannon Spear by 12%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 Royal Guard |
Bio 5 Headgears
![](/images/thumb/8/89/Bio5enchant.png/300px-Bio5enchant.png)
Old Headgears are crafted (by the Sorrowful's Soul Energy) and enchanted (by the Wandering Energy) inside
the Bed of Honor or in the Sanctuary.
The available headgears are: |
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ItemID: 18971 _______________________ An old, abandoned rune circlet that emanates a mysterious aura. _______________________ All Basic Stats +1 MDEF +5 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Ignition Break by 20%. Increases damage of Hundred Spear by 15%. _______________________ For each 5 Refine Levels: ASPD +1 _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 Rune Knight |
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ItemID: 18972 _______________________ An old, abandoned mitra that emanates a mysterious aura. _______________________ All Basic Stats +1 MDEF +5 _______________________ For each Refine Level: ATK +4 MATK +2 Increases Healing skills effectiveness by 2%. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Judex by 20%. Increases damage of Magnus Exorcismus by 10%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 Archbishop |
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ItemID: 18973 _______________________ An old, abandoned driver band that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Power Swing and Axe Tornado by 20%. _______________________ For each 5 Refine Levels: ASPD +1 _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 Mechanic |
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ItemID: 18974 _______________________ An old, abandoned driver band that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Arms Cannon by 15%. _______________________ For each 4 Refine Levels: Increases damage of Self-Destruction by 10%. _______________________ For each 5 Refine Levels: ASPD +1 _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 Mechanic |
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ItemID: 18975 _______________________ An old, abandoned shadow handicraft that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: ATK +4 MATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Triangle Shot by 25%. _______________________ Refine Level +6: Decreases Masquerade Enervation and Masquerade Unlucky skill cooldown by 1 second. _______________________ Refine Level +8: Decreases Masquerade Laziness and Masquerade Weakness skill cooldown by 1 second. _______________________ Refine Level +10: Decreases Masquerade Ignorance and Masquerade Gloomy skill cooldown by 1 second. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 Shadow Chaser |
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ItemID: 18976 _______________________ An old, abandoned minstrel song hat that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Arrow Vulcan by 20%. Increases damage of Severe Rainstorm by 15%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 Minstrel |
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ItemID: 18977 _______________________ An old, abandoned midas whisper that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases Ranged Physical Damage by 1%. Increases damage of Cart Cannon by 15%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 Genetic |
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ItemID: 18978 _______________________ An old, abandoned magic stone hat that emanates a mysterious aura. _______________________ All Basic Stats +1 MDEF +5 _______________________ Increases SP Recovery Rate by 20%. Decreases Crimson Rock skill cooldown by 1 second. _______________________ For each Refine Level: MATK +1% Decreases Crimson Rock skill cooldown by additional 0.1 second. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Soul Expansion by 15%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 Warlock |
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ItemID: 18979 _______________________ An old, abandoned blazing soul that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: ATK +4 CRI +2 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Rampage Blaster by 15%. Increases damage of Lightning Ride by 20%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 Sura |
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ItemID: 18980 _______________________ An old, abandoned wind whisper that emanates a mysterious aura. _______________________ All Basic Stats +1 MDEF +5 _______________________ For each Refine Level: MATK +1% ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Poison Buster by 15%. Increases damage of Varetyr Spear by 20%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 Sorcerer |
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ItemID: 18981 _______________________ An old, abandoned dying swan that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Arrow Vulcan by 20%. Increases damage of Severe Rainstorm by 15%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 Wanderer |
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ItemID: 18982 _______________________ An old, abandoned bone circlet that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: Increases Critical Damage by 1%. Increases Attack Speed by 1%. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Cross Impact by 15%. Increases damage of Cross Ripper Slasher by 20%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 Guillotine Cross |
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ItemID: 18983 _______________________ An old, abandoned crown of guardian that emanates a mysterious aura. _______________________ All Basic Stats +1 MDEF +5 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Cannon Spear by 20%. Increases damage of Overbrand by 15%. _______________________ For each 5 Refine Levels: ASPD +1 _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 Royal Guard |
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ItemID: 18984 _______________________ An old, abandoned camouflage bunny hood that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Cluster Bomb by 15%. Increases damage of Warg Strike by 10%. _______________________ For each 3 Refine Levels: Perfect Dodge +1 _______________________ Type: Headgear Defense: 10 Position: Top Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 Ranger |
Crafting these headgears requires a number of ingredients. First, you need to acquire souls of the corresponding first job class that matches your desired headgear's class. These all drop at a 5% chance from the normal mobs (separate chance for each party member). MVPs will drop 3 of their corresponding at a 100% chance, and reward an extra soul to the MVP. Please note that the souls are ACCOUNT BOUND.
Swordman Soul (6814) - Dropped by Seyren Windsor and Randel Lawrence.
Merchant Soul (6815) - Dropped by Howard Alt-Eisen and Flamel Emule.
Thief Soul (6816) - Dropped by Eremes Guile and Gertie Wie.
Magician Soul (6817) - Dropped by Kathryne Cheiron and Celia Alde.
Archer Soul (6818) - Dropped by Cecil Damon, Alphoccio Basil and Trentini.
Acolyte Soul (6819) - Dropped by Margaretha Sorin and Chen Liu.
You also need to acquire the corresponding costume headgear. These are dropped by the normal mobs of the Bed of Honor.
There are two options available when creating the old headgear.
The default option (30% chance of success) requires the following ingredients:
Example: 1xCostume Camouflage Rabbit Hood (19974) 1x
Archer Soul (6818) 20x
Energy Fragment (6820)
The safe option requires the following:
Example: 1xCostume Camouflage Rabbit Hood (19974) 5x
Archer Soul (6818) 100x
Energy Fragment (6820)
Bio 5 Enchantment
Enchant Requirements
Speak to Wanderind Mind (lhz_dun_n 134, 265) to start the enchanting process. It requires 10 Grudge Fragment each for the 3rd and 4th enchant. Those will always be Stat enchants. Once you've enchanted it twice, you can enchant the 2nd slot and it will be either a Stat enchant or the powerful enchants listed below. If you get the powerful enchant, it will start at Level 1. The below table lists the required amount in order to obtain that level. If you fail the upgrade of the powerful enchant, it will downgrade one level (minimum Level 1).
Resetting Enchantments
The Wanderind Mind (lhz_dun_n 134, 265) offers rerolling 1st/2nd enchant for fully enchanted headgears at an increased cost.
You also can reset both enchants at once.
Enchants
Enchant Slot (Stats) | Requirement |
3rd | 10 ![]() |
4th | |
Random Stat Enchants (3rd & 4th Slot) | |
Str 1 ~ 5 | Agi 1 ~ 5 |
Vit 1 ~ 5 | Int 1 ~ 5 |
Dex 1 ~ 5 | Luk 1 ~ 5 |
2nd Slot | ||
Level | Grudge Fragment Required | Chance |
1 | 10 | |
2 | 20 | 80% |
3 | 40 | 70% |
4 | 50 | 50% |
5 | 70 | 20% |
6 | 100 | 20% |
7 | 150 | 20% |
8 | 250 | 20% |
9 | 500 | 20% |
10 | 1.000 | 20% |
Final enchant of Bio 5 headgear.
You can choose the desired enchant and can upgrade the enchant without fail up to level 5.
- Cost for choosing the desired enchant : 5,000,000 zeny + 200
Grudge Fragment (23016) .
- Cost for upgrading the enchant from level 1 to level 2 : 3,500,000 zeny + 100
Grudge Fragment (23016) .
- Cost for upgrading the enchant from level 2 to level 3 : 5,000,000 zeny + 200
Grudge Fragment (23016) .
- Cost for upgrading the enchant from level 3 to level 4 : 8,000,000 zeny + 250
Grudge Fragment (23016) .
- Cost for upgrading the enchant from level 4 to level 5 : 14,000,000 zeny + 350
Grudge Fragment (23016) .
Type | Levels | ||||
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Level 1
Melee physical damage +4% Perfect hit + 1 |
Level 2
Melee physical damage +8% Perfect hit + 2 |
Level 3
Melee physical damage +12% Perfect hit + 3 |
Level 4
Melee physical damage +16% Perfect hit + 4 |
Level 5
Melee physical damage +20% Perfect hit + 5 |
Level 6
Melee physical damage +24% Perfect hit + 6 |
Level 7
Melee physical damage +28% Perfect hit + 7 |
Level 8
Melee physical damage +32% Perfect hit + 8 |
Level 9
Melee physical damage +36% Perfect hit + 9 |
Level 10
Melee physical damage +44% Perfect hit + 10 | |
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Level 1
Atk + 4% Hit + 10 |
Level 2
Atk + 8% Hit + 20 |
Level 3
Atk + 12% Hit + 30 |
Level 4
Atk + 16% Hit + 40 |
Level 5
Atk + 20% Hit + 50 |
Level 6
Atk + 24% Hit + 60 |
Level 7
Atk + 28% Hit + 70 |
Level 8
Atk + 32% Hit + 80 |
Level 9
Atk + 36% Hit + 90 |
Level 10
Atk + 40% Hit + 100 | |
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Level 1
Matk + 4% FCT -0.1s |
Level 2
Matk + 8% FCT -0.2s |
Level 3
Matk + 12% FCT -0.3s |
Level 4
Matk + 16% FCT -0.4s |
Level 5
Matk + 20% FCT -0.5s |
Level 6
Matk + 24% FCT -0.6s |
Level 7
Matk + 28% FCT -0.7s |
Level 8
Matk + 32% FCT -0.8s |
Level 9
Matk + 36% FCT -0.9s |
Level 10
Matk + 44% FCT -1.0s | |
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Level 1
Crit + 3 Critical damage + 20% |
Level 2
Crit + 6 Critical damage + 35% |
Level 3
Crit + 9 Critical damage + 50% |
Level 4
Crit + 12 Critical damage + 65% |
Level 5
Crit + 15 Critical damage + 80% |
Level 6
Crit + 18 Critical damage + 95% |
Level 7
Crit + 21 Critical damage + 110% |
Level 8
Crit + 24 Critical damage + 125% |
Level 9
Crit + 27 Critical damage + 140% |
Level 10
Crit + 30 Critical damage + 170% | |
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Level 1
Aspd + 1% Long range damage + 4% |
Level 2
Aspd + 2% Long range damage + 8% |
Level 3
Aspd + 3% Long range damage + 12% |
Level 4
Aspd + 4% Long range damage + 16% |
Level 5
Aspd + 5% Long range damage + 20% |
Level 6
Aspd + 6% Long range damage + 24% |
Level 7
Aspd + 7% Long range damage + 28% |
Level 8
Aspd + 8% Long range damage + 32% |
Level 9
Aspd + 8% Long range damage + 32% |
Level 10
Aspd + 10% Long range damage + 44% | |
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Level 1
Max HP + 5% Def + 140 Mdef + 20 |
Level 2
Max HP + 10% Def + 180 Mdef + 40 |
Level 3
Max HP + 15% Def + 220 Mdef + 60 |
Level 4
Max HP + 20% Def + 260 Mdef + 80 |
Level 5
Max HP + 25% Def + 300 Mdef + 100 |
Level 6
Max HP + 30% Def + 340 Mdef + 120 |
Level 7
Max HP + 35% Def + 380 Mdef + 140 |
Level 8
Max HP + 40% Def + 420 Mdef + 160 |
Level 9
Max HP + 45% Def + 460 Mdef + 180 |
Level 10
Max HP + 55% Def + 500 Mdef + 200 | |
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Level 1
Max SP + 3% Recovery skill power + 5% |
Level 2
Max SP + 6% Recovery skill power + 10% |
Level 3
Max SP + 9% Recovery skill power + 15% |
Level 4
Max SP + 12% Recovery skill power + 20% |
Level 5
Max SP + 15% Recovery skill power + 25% |
Level 6
Max SP + 18% Recovery skill power + 30% |
Level 7
Max SP + 21% Recovery skill power + 35% |
Level 8
Max SP + 24% Recovery skill power + 40% |
Level 9
Max SP + 27% Recovery skill power + 45% |
Level 10
Max SP + 30% Recovery skill power + 55% |