OS / OSAD Weapon Enchanting: Difference between revisions
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<noinclude>[[Category:Enchantment]]</noinclude> | <noinclude>[[Category:Enchantment]]</noinclude> | ||
=== OS Weapons Enchant === | === OS / OSAD Weapons Enchant === | ||
OS Weapons can receive random enchants, through '''Weapon Modifiers'''. They can be obtained by exchanging 5 {{#item:25723|Cor Cores}} or at the price of '''1,000,000 zeny''', with the Rebellion {{#navi:sp_cor|108|130}}. | OS and OSAD Weapons can receive random enchants, through '''Weapon Modifiers'''. They can be obtained by exchanging 5 {{#item:25723|Cor Cores}} or at the price of '''1,000,000 zeny''', with the Rebellion {{#navi:sp_cor|108|130}}. | ||
You are able to choose between a '''Physical''' or '''Magical''' type of Weapon Modifications. Once you've chosen a category, you will get an enchant tier at random: | You are able to choose between a '''Physical''' or '''Magical''' type of Weapon Modifications. Once you've chosen a category, you will get an enchant tier at random: | ||
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==== Physical based Weapon Modifiers ==== | ==== Physical based Weapon Modifiers ==== | ||
<br> | <br> | ||
{| class="wikitable mw-collapsible" style="width:100%;margin:auto;" | {| class="wikitable mw-collapsible mw-collapsed" style="width:100%;margin:auto;" | ||
! colspan="2" style="background-color:#F0FFFF;" | {{#item:23776|Normal Weapon Modifier (physical)}} | ! colspan="2" style="background-color:#F0FFFF;" | {{#item:23776|Normal Weapon Modifier (physical)}} | ||
|- | |- | ||
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{| class="wikitable mw-collapsible" style="width:100%;margin:auto;" | {| class="wikitable mw-collapsible mw-collapsed" style="width:100%;margin:auto;" | ||
! colspan="2" style="background-color:#F0FFFF;" | {{#item:23777|Advanced Weapon Modifier (physical)}} | ! colspan="2" style="background-color:#F0FFFF;" | {{#item:23777|Advanced Weapon Modifier (physical)}} | ||
|- | |- | ||
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{| class="wikitable mw-collapsible" style="width:100%;margin:auto;" | {| class="wikitable mw-collapsible mw-collapsed" style="width:100%;margin:auto;" | ||
! colspan="2" style="background-color:#F0FFFF;" | {{#item:23778}} | ! colspan="2" style="background-color:#F0FFFF;" | {{#item:23778}} | ||
|- | |- | ||
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==== Magical based Weapon Modifiers ==== | ==== Magical based Weapon Modifiers ==== | ||
<br> | <br> | ||
{| class="wikitable mw-collapsible" style="width:100%;margin:auto;" | {| class="wikitable mw-collapsible mw-collapsed" style="width:100%;margin:auto;" | ||
! colspan="2" style="background-color:#F0FFFF;" | {{#item:23779|Normal Weapon Modifier (magical)}} | ! colspan="2" style="background-color:#F0FFFF;" | {{#item:23779|Normal Weapon Modifier (magical)}} | ||
|- | |- | ||
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{| class="wikitable mw-collapsible" style="width:100%;margin:auto;" | {| class="wikitable mw-collapsible mw-collapsed" style="width:100%;margin:auto;" | ||
! colspan="2" style="background-color:#F0FFFF;" | {{#item:23780|Advanced Weapon Modifier (magical)}} | ! colspan="2" style="background-color:#F0FFFF;" | {{#item:23780|Advanced Weapon Modifier (magical)}} | ||
|- | |- | ||
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{| class="wikitable mw-collapsible" style="width:100%;margin:auto;" | {| class="wikitable mw-collapsible mw-collapsed" style="width:100%;margin:auto;" | ||
! colspan="2" style="background-color:#F0FFFF;" | {{#item:23781|Special Weapon Modifier (magical)}} | ! colspan="2" style="background-color:#F0FFFF;" | {{#item:23781|Special Weapon Modifier (magical)}} | ||
|- | |- | ||
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|} | |} | ||
<br | === OSAD Weapons Enchant === | ||
OSAD Weapons can be enchanted additionally with more enchants at the Item Enchanter Azzam The Lucky {{#navi:grademk|47|184}} | |||
{| class="wikitable" | |||
|- style="background-color:#F0FFFF;text-align:center;" | |||
|Item | |||
|Slot Order | |||
|Reset Process | |||
|- | |||
| Example: | |||
{{#item:600028}} | |||
|3>2 | |||
|500,000z | |||
|} | |||
{| class="wikitable" | |||
|- style="background-color:#F0FFFF;text-align:center;" | |||
| colspan="2" |Perfect Enchants - Slot 2 | |||
|- style="background-color:#F0FFFF;text-align:center;" | |||
|Enchant | |||
| Enchantment Materials | |||
|- | |||
|{{#item:4832}} | |||
|20x {{#item:25669}}, 5x {{#item:25723}}, 100,000z | |||
|- | |||
|{{#item:311384}} | |||
|20x {{#item:25669}}, 5x {{#item:25723}}, 100,000z | |||
|- | |||
|{{#item:311389}} | |||
|20x {{#item:25669}}, 5x {{#item:25723}}, 100,000z | |||
|} | |||
{| class="wikitable" | |||
|- style="background-color:#F0FFFF;text-align:center;" | |||
| colspan="2" |Perfect Enchants - Slot 3 | |||
|-style="background-color:#F0FFFF;text-align:center;" | |||
|Enchant | |||
| Enchantment Materials | |||
|- | |||
|{{#item:4818}} | |||
|20x {{#item:25669}}, 100,000z | |||
|- | |||
|{{#item:4869}} | |||
|20x {{#item:25669}}, 100,000z | |||
|- | |||
|{{#item:311395}} | |||
|20x {{#item:25669}}, 100,000z | |||
|- | |||
|{{#item:311400}} | |||
|20x {{#item:25669}}, 100,000z | |||
|} | |||
Upgrade Enchants - Slot 2 <br> | |||
Example: <br> | |||
{{#item:311384}} --> {{#item:311385}} costs: 40x {{#item:25669}}, 10x {{#item:25723}} and 200,000z <br> | |||
{{#item:311385}} --> {{#item:311386}} costs: 60x {{#item:25669}}, 15x {{#item:25723}} and 300,000z <br> | |||
{{#item:311386}} --> {{#item:311387}} costs: 80x {{#item:25669}}, 20x {{#item:25723}} and 400,000z <br> | |||
{{#item:311387}} --> {{#item:311388}} costs: 100x {{#item:25669}}, 25x {{#item:25723}} and 500,000z | |||
<br> | |||
Upgrade Enchants - Slot 3 <br> | |||
Example: <br> | |||
{{#item:311400}} --> {{#item:311401}} costs: 40x {{#item:25669}} and 200,000z <br> | |||
{{#item:311401}} --> {{#item:311402}} costs: 60x {{#item:25669}} and 300,000z <br> | |||
{{#item:311402}} --> {{#item:311403}} costs: 80x {{#item:25669}} and 400,000z <br> | |||
{{#item:311403}} --> {{#item:311404}} costs: 100x {{#item:25669}} and 500,000z | |||
<br> | |||
{| class="wikitable" | |||
|- style="background-color:#F0FFFF;text-align:center;" | |||
| colspan="2"| Enchants and their description | |||
|- | |||
|Enchant | |||
|Description | |||
|- | |||
|{{#item:311384}} | |||
|{{#itemDesc:311384}} | |||
|- | |||
|{{#item:311385}} | |||
|{{#itemDesc:311385}} | |||
|- | |||
|{{#item:311386}} | |||
|{{#itemDesc:311386}} | |||
|- | |||
|{{#item:311387}} | |||
|{{#itemDesc:311387}} | |||
|- | |||
|{{#item:311388}} | |||
|{{#itemDesc:311388}} | |||
|- | |||
|{{#item:311389}} | |||
|{{#itemDesc:311389}} | |||
|- | |||
|{{#item:311390}} | |||
|{{#itemDesc:311390}} | |||
|- | |||
|{{#item:311391}} | |||
|{{#itemDesc:311391}} | |||
|- | |||
|{{#item:311392}} | |||
|{{#itemDesc:311392}} | |||
|- | |||
|{{#item:311393}} | |||
|{{#itemDesc:311393}} | |||
|- | |||
|{{#item:4832}} | |||
|{{#itemDesc:4832}} | |||
|- | |||
|{{#item:4833}} | |||
|{{#itemDesc:4833}} | |||
|- | |||
|{{#item:4834}} | |||
|{{#itemDesc:4834}} | |||
|- | |||
|{{#item:4835}} | |||
|{{#itemDesc:4835}} | |||
|- | |||
|{{#item:4836}} | |||
|{{#itemDesc:4836}} | |||
|- | |||
|{{#item:311400}} | |||
|{{#itemDesc:311400}} | |||
|- | |||
|{{#item:311401}} | |||
|{{#itemDesc:311401}} | |||
|- | |||
|{{#item:311402}} | |||
|{{#itemDesc:311402}} | |||
|- | |||
|{{#item:311403}} | |||
|{{#itemDesc:311403}} | |||
|- | |||
|{{#item:311404}} | |||
|{{#itemDesc:311404}} | |||
|- | |||
|{{#item:311395}} | |||
|{{#itemDesc:311395}} | |||
|- | |||
|{{#item:311396}} | |||
|{{#itemDesc:311396}} | |||
|- | |||
|{{#item:311397}} | |||
|{{#itemDesc:311397}} | |||
|- | |||
|{{#item:311398}} | |||
|{{#itemDesc:311398}} | |||
|- | |||
|{{#item:311399}} | |||
|{{#itemDesc:311399}} | |||
|- | |||
|{{#item:4869}} | |||
|{{#itemDesc:4869}} | |||
|- | |||
|{{#item:4872}} | |||
|{{#itemDesc:4872}} | |||
|- | |||
|{{#item:4873}} | |||
|{{#itemDesc:4873}} | |||
|- | |||
|{{#item:4881}} | |||
|{{#itemDesc:4881}} | |||
|- | |||
|{{#item:311394}} | |||
|{{#itemDesc:311394}} | |||
|- | |||
|{{#item:4818}} | |||
|{{#itemDesc:4818}} | |||
|- | |||
|{{#item:4817}} | |||
|{{#itemDesc:4817}} | |||
|- | |||
|{{#item:4816}} | |||
|{{#itemDesc:4816}} | |||
|- | |||
|{{#item:4843}} | |||
|{{#itemDesc:4843}} | |||
|- | |||
|{{#item:4844}} | |||
|{{#itemDesc:4844}} | |||
|} |
Latest revision as of 10:12, 24 September 2024
OS / OSAD Weapons Enchant
OS and OSAD Weapons can receive random enchants, through Weapon Modifiers. They can be obtained by exchanging 5 Cor Core (25723) or at the price of 1,000,000 zeny, with the Rebellion (sp_cor 108, 130).
You are able to choose between a Physical or Magical type of Weapon Modifications. Once you've chosen a category, you will get an enchant tier at random:
- Normal Weapon Modifier
- Advanced Weapon Modifier
- Special Weapon Modifier
Using a Weapon Modifier will open up an enchanting window that will list every OS Weapon on your inventory. Confirming the enchant will consume the item and imbue the weapon with 2 random enchants from different lists, based on their enchanting slot.
Physical based Weapon Modifiers
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1st Enchant | 2nd Enchant |
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1st Enchant | 2nd Enchant |
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1st Enchant | 2nd Enchant |
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Magical based Weapon Modifiers
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---|---|
1st Enchant | 2nd Enchant |
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1st Enchant | 2nd Enchant |
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---|---|
1st Enchant | 2nd Enchant |
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OSAD Weapons Enchant
OSAD Weapons can be enchanted additionally with more enchants at the Item Enchanter Azzam The Lucky (grademk 47, 184)
Item | Slot Order | Reset Process |
Example:
|
3>2 | 500,000z |
Perfect Enchants - Slot 2 | |
Enchant | Enchantment Materials |
![]() |
20x ![]() ![]() |
![]() |
20x ![]() ![]() |
![]() |
20x ![]() ![]() |
Perfect Enchants - Slot 3 | |
Enchant | Enchantment Materials |
![]() |
20x ![]() |
![]() |
20x ![]() |
![]() |
20x ![]() |
![]() |
20x ![]() |
Upgrade Enchants - Slot 2
Example:
Expert Fighter Lv. 1 (311384) -->
Expert Fighter Lv. 2 (311385) costs: 40x
Unknown Parts (25669) , 10x
Cor Core (25723) and 200,000z
Expert Fighter Lv. 2 (311385) -->
Expert Fighter Lv. 3 (311386) costs: 60x
Unknown Parts (25669) , 15x
Cor Core (25723) and 300,000z
Expert Fighter Lv. 3 (311386) -->
Expert Fighter Lv. 4 (311387) costs: 80x
Unknown Parts (25669) , 20x
Cor Core (25723) and 400,000z
Expert Fighter Lv. 4 (311387) -->
Expert Fighter Lv. 5 (311388) costs: 100x
Unknown Parts (25669) , 25x
Cor Core (25723) and 500,000z
Upgrade Enchants - Slot 3
Example:
Caster Lv. 1 (311400) -->
Caster Lv. 2 (311401) costs: 40x
Unknown Parts (25669) and 200,000z
Caster Lv. 2 (311401) -->
Caster Lv. 3 (311402) costs: 60x
Unknown Parts (25669) and 300,000z
Caster Lv. 3 (311402) -->
Caster Lv. 4 (311403) costs: 80x
Unknown Parts (25669) and 400,000z
Caster Lv. 4 (311403) -->
Caster Lv. 5 (311404) costs: 100x
Unknown Parts (25669) and 500,000z
Enchants and their description | |
Enchant | Description |
![]() |
Increases Melee Physical Damage by 2%. _______________________ Type: Enchant Position: Unknown |
![]() |
Increases Melee Physical Damage by 4%. _______________________ Type: Enchant Position: Unknown |
![]() |
Increases Melee Physical Damage by 6%. _______________________ Type: Enchant Position: Unknown |
![]() |
Increases Melee Physical Damage by 8%. _______________________ Type: Enchant Position: Unknown |
![]() |
Increases Melee Physical Damage by 10%. _______________________ Type: Enchant Position: Unknown |
![]() |
Increases Magical Damage with every element by 2%. _______________________ Type: Enchant Position: Unknown |
![]() |
Increases Magical Damage with every element by 4%. _______________________ Type: Enchant Position: Unknown |
![]() |
Increases Magical Damage with every element by 6%. _______________________ Type: Enchant Position: Unknown |
![]() |
Increases Magical Damage with every element by 8%. _______________________ Type: Enchant Position: Unknown |
![]() |
Increases Magical Damage with every element by 10%. _______________________ Type: Enchant Position: Unknown |
![]() |
Increases Ranged Physical Damage by 2%. _______________________ Type: Enchant Position: Unknown |
![]() |
Increases Ranged Physical Damage by 4%. _______________________ Type: Enchant Position: Unknown |
![]() |
Increases Ranged Physical Damage by 6%. _______________________ Type: Enchant Position: Unknown |
![]() |
Increases Ranged Physical Damage by 8%. _______________________ Type: Enchant Position: Unknown |
![]() |
Increases Ranged Physical Damage by 10%. _______________________ Type: Enchant Position: Unknown |
![]() |
Decreases Variable Casting Time by 2%. _______________________ Type: Enchant Position: Unknown |
![]() |
Decreases Variable Casting Time by 4%. _______________________ Type: Enchant Position: Unknown |
![]() |
Decreases Variable Casting Time by 6%. _______________________ Type: Enchant Position: Unknown |
![]() |
Decreases Variable Casting Time by 8%. _______________________ Type: Enchant Position: Unknown |
![]() |
Decreases Variable Casting Time by 10%. _______________________ Type: Enchant Position: Unknown |
![]() |
HIT +5 Perfect HIT +3% _______________________ Type: Enchant Position: Unknown |
![]() |
HIT +10 Perfect HIT +6% _______________________ Type: Enchant Position: Unknown |
![]() |
HIT +15 Perfect HIT +9% _______________________ Type: Enchant Position: Unknown |
![]() |
HIT +20 Perfect HIT +12% _______________________ Type: Enchant Position: Unknown |
![]() |
HIT +25 Perfect HIT +15% _______________________ Type: Enchant Position: Unknown |
![]() |
Decreases After Attack Delay by 4%. _______________________ Type: Enchant Position: Unknown |
![]() |
Decreases After Attack Delay by 6%. _______________________ Type: Enchant Position: Unknown |
![]() |
Decreases After Attack Delay by 8%. _______________________ Type: Enchant Position: Unknown |
![]() |
Decreases After Attack Delay by 10%. _______________________ Type: Enchant Position: Unknown |
![]() |
Increases Attack Speed by 10%. ASPD +1 _______________________ Type: Enchant Position: Unknown |
![]() |
CRI +6 HIT +2 _______________________ Type: Enchant Position: Unknown |
![]() |
CRI +9 HIT +3 _______________________ Type: Enchant Position: Unknown |
![]() |
CRI +12 HIT +4 _______________________ Type: Enchant Position: Unknown |
![]() |
CRI +14 HIT +5 _______________________ Type: Enchant Position: Unknown |
![]() |
CRI +15 HIT +6 _______________________ Type: Enchant Position: Unknown |