Sin Weapons and Enchants (17.2): Difference between revisions
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Latest revision as of 06:22, 15 March 2024
Sin Weapons
To start enchanting those items, you must first complete the Gaining access to Varmundt's Mansion quest.
All the NPCs relating to Sin Weapons can be found in the restaurant building of Varmundt's Mansion, at (ba_in01 79, 379).
| Name | Description | Droped by: |
|---|---|---|
| One-handed sword used by guards in Varmundt's Mansion. It was terribly transformed by the magic interference device installed by the Illusionians. _______________________ Indestructible in battle _______________________ For each 2 Refine Levels: Increases Melee Physical Damage by 3%. _______________________ For each 3 Refine Levels: CRI +2 _______________________ Refine Level +7: Increases Attack Speed by 20%. _______________________ Refine Level +9: Increases Physical Damage against Small and Large sized enemies by 25%. _______________________ Refine Level +11: Enables the use of Bowling Bash with the same Level of Sword Mastery learned. _______________________ Type: Sword _______________________ Class Restrictions: Novice classes _______________________ Type: 1hSword Position: Right Hand Physical Attack: 250 Weapon Level: 4 Refinable Weight: 300 Required Level: 150 |
Heart Hunter Skirmisher (ba_2whs01 156, 34) | |
| Scientific instrument that was kept in the Varmundt's Mansion. It was terribly transformed by the magic interference device installed by the Illusionians. _______________________ Increases damage of Cart Tornado by 10%. _______________________ For each 3 Refine Levels: ATK +12 _______________________ Refine Level +7: Increases damage of Cart Tornado by additional 15%. _______________________ Refine Level +9: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Cart Tornado by additional 25%. _______________________ Type: Sword _______________________ Class Restrictions: Genetic _______________________ Type: 1hSword Position: Right Hand Physical Attack: 210 Weapon Level: 4 Refinable Weight: 180 Required Level: 150 |
Bookworm (ba_lib 159, 11) | |
| It was a dagger that was easy to see everywhere. It was terribly transformed by the magic interference device installed by the Illusionians. _______________________ MATK +170 Increases damage of Flaming Petals and Freezing Spear by 10%. _______________________ For each 3 Refine Levels: MATK +6 _______________________ Refine Level +7: Increases damage of Flaming Petals and Freezing Spear by additional 10%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Flaming Petals and Freezing Spear by additional 10%. _______________________ Class Restrictions: Ninja classes _______________________ Type: Dagger Position: Right Hand Physical Attack: 160 Magic Attack: 170 Weapon Level: 4 Refinable Weight: 80 Required Level: 150 |
Broken Warehouse Manager and Sewage Waterfall (ba_2whs02 337, 331) and (ba_pw02 276, 19) | |
| It was a work tool used for various experiments, but it was terribly transformed by the magic interference device installed by the Illusionians. _______________________ Increases damage of Fatal Menace by 10%. _______________________ For each 3 Refine Levels: ATK +12 _______________________ Refine Level +7: Increases damage of Fatal Menace by additional 10%. _______________________ Refine Level +9: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of Fatal Menace by additional 15%. _______________________ Class Restrictions: Shadow Chaser _______________________ Type: Dagger Position: Right Hand Physical Attack: 180 Weapon Level: 4 Refinable Weight: 90 Required Level: 150 |
Pitayas (ba_lost 162, 37) | |
| Automatic robots break down, smash and fall apart. It was terribly transformed by the magic interference device installed by the Illusionians. _______________________ Indestructible in battle _______________________ Increases damage of Power Swing by 10%. _______________________ For each 3 Refine Levels: ATK +12 _______________________ Refine Level +7: Increases damage of Power Swing by additional 15%. _______________________ Refine Level +9: Decreases Axe Tornado skill cooldown by 1 second. _______________________ Refine Level +11: Increases damage of Power Swing by additional 25%. _______________________ Class Restrictions: Mechanic _______________________ Type: 1hAxe Position: Right Hand Physical Attack: 250 Weapon Level: 4 Refinable Weight: 300 Required Level: 150 |
Blue Pitaya (ba_lost 162, 37) | |
| A nicely decorated spear from the Varmundt's Mansion. It was terribly transformed by the magic interference device installed by the Illusionians. _______________________ MATK +200 Increases damage of Genesis Ray by 10%. _______________________ For each 3 Refine Levels: MATK +12 _______________________ Refine Level +7: Increases damage of Genesis Ray by additional 10%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Genesis Ray by additional 15%. _______________________ Class Restrictions: Royal Guard _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 190 Magic Attack: 200 Weapon Level: 4 Refinable Weight: 200 Required Level: 150 |
Violet Pitaya (ba_lost 162, 37) | |
| A technical book that was kept in the Varmundt's Mansion. It was terribly transformed by the magic interference device installed by the Illusionians. _______________________ Indestructible in battle _______________________ Increases damage of New Moon Kick by 10%. _______________________ For each 3 Refine Levels: ATK +12 _______________________ Refine Level +7: Increases damage of New Moon Kick by additional 15%. _______________________ Refine Level +9: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Full Moon Kick by 25%. _______________________ Class Restrictions: Star Emperor _______________________ Type: Book Position: Right Hand Physical Attack: 210 Weapon Level: 4 Refinable Weight: 50 Required Level: 150 |
Broken Security Beta and Magic Poison Plaga (ba_2whs02 337, 331) and (ba_pw03 17, 115) | |
| A recording book that was kept in the Varmundt's Mansion. It was terribly transformed by the magic interference device installed by the Illusionians. _______________________ MATK +220 Physical and magical attacks have a chance to recover 300SP per second for 5 seconds. Decreases damage taken from Normal class by 15%. _______________________ For each 3 Refine Levels: MATK +6 Decreases Variable Casting Time by 3%. _______________________ Refine Level +7: Increases damage of Fire Bolt and Lightning Bolt by 25%. _______________________ Refine Level +9: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Fire Bolt and Lightning Bolt by additional 30%. _______________________ Class Restrictions: Sorcerer _______________________ Type: Book Position: Right Hand Physical Attack: 160 Magic Attack: 220 Weapon Level: 4 Refinable Weight: 70 Required Level: 150 |
Broken Security Beta and Powerful Horsepower (ba_2whs02 337, 331) and (ba_pw03 17, 115) | |
| A small rod used to set fire to and from a Barmund house. It was terribly transformed by the magic interference device installed by the Illusionians. _______________________ Indestructible in battle _______________________ MATK +200 Increases damage of Espa by 10%. _______________________ For each 3 Refine Levels: MATK +12 _______________________ Refine Level +7: Increases damage of Espa by 15%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Eswhoo by 25%. _______________________ Class Restrictions: Soul Reaper _______________________ Type: Staff Position: Right Hand Physical Attack: 130 Magic Attack: 200 Weapon Level: 4 Refinable Weight: 80 Required Level: 150 |
Sewage Venenum (ba_pw02 276, 19) | |
| It was a common weed that grew in the mansion botanical garden, but was terribly transformed by the magic interference device installed by the Illusionians. _______________________ Indestructible in battle _______________________ MATK +330 Magical attacks have a chance to recover 300SP per second for 5 seconds. Decreases damage taken from Normal class by 15%. _______________________ For each 3 Refine Levels: MATK +6 Decreases Variable Casting Time by 3%. _______________________ Refine Level +7: Increases damage of Silvervine Stem Spear and Catnip Meteor by 15%. _______________________ Refine Level +9: Decreases Catnip Meteor skill cooldown by 1.5 seconds. _______________________ Refine Level +11: Increases damage of Silvervine Stem Spear and Catnip Meteor by additional 15%. _______________________ Class Restrictions: Summoner (Doram) _______________________ Type: Staff Position: Right Hand Physical Attack: 280 Magic Attack: 330 Weapon Level: 4 Refinable Weight: 150 Required Level: 150 |
Roaming Spellbook and Magical Dolor (ba_lib 159, 11) and (ba_pw01 14, 116) | |
| It was an ordinary glove used for various tasks, but was terribly transformed by the magic interference device installed by the Illusionians. _______________________ Increases damage of Lightning Ride by 15%. _______________________ For each 3 Refine Levels: ATK +12 _______________________ Refine Level +7: Increases damage of Howling of Lion by 15%. _______________________ Refine Level +9: Decreases Howling of Lion skll cooldown by 2 seconds. _______________________ Refine Level +11: Increases damage of Lightning Ride and Howling of Lion by additional 15%. _______________________ Class Restrictions: Sura _______________________ Type: Knuckle Position: Right Hand Physical Attack: 200 Weapon Level: 4 Refinable Weight: 80 Required Level: 150 |
Broken Beta (ba_pw01 14, 116), (ba_maison 68, 130) and (ba_lib 159, 11) | |
| An instrument that filled the Varmundt's Mansion with a beautiful melody. It was terribly transformed by the magic interference device installed by the Illusionians. _______________________ MATK +210 Increases damage of Metallic Sound and Reverberation by 10%. _______________________ For each 3 Refine Levels: MATK +8 _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Metallic Sound and Reverberation by additional 15%. _______________________ Refine Level +11: Decreases Metallic Sound skill cooldown by 2 seconds. Decreases SP Consumption of Reverberation by 20%. _______________________ Class Restrictions: Minstrel _______________________ Type: Musical Position: Right Hand Physical Attack: 150 Magic Attack: 210 Weapon Level: 4 Refinable Weight: 70 Required Level: 150 |
Sharp Horsepower (ba_pw03 17, 115) | |
| The tool was made for the purpose of illuminating the light in case of emergency. It was terribly transformed by the magic interference device installed by the Illusionians. _______________________ MATK +210 Increases damage of Metallic Sound and Reverberation by 10%. _______________________ For each 3 Refine Levels: MATK +8 _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Metallic Sound and Reverberation by additional 15%. _______________________ Refine Level +11: Decreases Metallic Sound skill cooldown by 2 seconds. Decreases SP Consumption of Reverberation by 20%. _______________________ Class Restrictions: Wanderer _______________________ Type: Whip Position: Right Hand Physical Attack: 150 Magic Attack: 210 Weapon Level: 4 Refinable Weight: 70 Required Level: 150 |
Broken Beta (ba_pw01 14, 116), (ba_maison 68, 130) and (ba_lib 159, 11) | |
| Automatic robots break down, smash and fall apart. It was terribly transformed by the magic interference device installed by the Illusionians. _______________________ Indestructible in battle _______________________ MATK +210 _______________________ Increases damage of Duple Light by 15%. _______________________ For each 3 Refine Levels: MATK +12 _______________________ Refine Level +7: Increases damage of Duple Light by additional 20%. _______________________ Refine Level +9: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Duple Light by additional 35%. Decreases Fixed Casting Time of Duple Light by 0.5 seconds. _______________________ Class Restrictions: Archbishop _______________________ Type: Mace Position: Right Hand Physical Attack: 180 Magic Attack: 210 Weapon Level: 4 Refinable Weight: 150 Required Level: 150 |
Magic Poison Sanare (ba_pw03 17, 115) | |
| A massive sword that decorated the corners of the Varmundt's Mansion. It was terribly transformed by the magic interference device installed by the Illusionians. _______________________ Indestructible in battle _______________________ Increases damage of Wind Cutter by 10%. _______________________ For each 3 Refine Levels: ATK +12 _______________________ Refine Level +7: Increases damage of Wind Cutter by additional 10%. _______________________ Refine Level +9: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of Wind Cutter by additional 15%. _______________________ Class Restrictions: Rune Knight _______________________ Type: 2hSword Position: Right Hand Physical Attack: 280 Weapon Level: 4 Refinable Weight: 300 Required Level: 150 |
Heart Hunter Skirmisher (ba_2whs01 156, 34) | |
| Automatic robots break down, smash and fall apart. It was terribly transformed by the magic interference device installed by the Illusionians. _______________________ Increases damage of Rolling Cutter by 10%. _______________________ For each 3 Refine Levels: ATK +12 _______________________ Refine Level +7: Increases damage of Cross Ripper Slasher by 15%. _______________________ Refine Level +9: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Rolling Cutter and Cross Ripper Slasher by additional 15%. _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Katar Position: Right Hand Physical Attack: 220 Weapon Level: 4 Refinable Weight: 180 Required Level: 150 |
Heart Hunter Skirmisher and Sewage Cramp (ba_pw02 276, 19) | |
| Scientific instrument that was kept in the Varmundt's Mansion. It was terribly transformed by the magic interference device installed by the Illusionians. _______________________ Increases damage of Hundred Spear by 10%. _______________________ For each 3 Refine Levels: ATK +12 _______________________ Refine Level +7: Increases damage of Hundred Spear by additional 15%. _______________________ Refine Level +9: Decreases Hundred Spear skill cooldown by 1.5 seconds. _______________________ Refine Level +11: Increases damage of Hundred Spear by additional 20%. _______________________ Class Restrictions: Rune Knight _______________________ Type: 2hSpear Position: Right Hand Physical Attack: 250 Weapon Level: 4 Refinable Weight: 330 Required Level: 150 |
Red Pitaya (ba_lost 162, 37) | |
| Scientific instrument that was kept in the Varmundt's Mansion. It was terribly transformed by the magic interference device installed by the Illusionians. _______________________ Indestructible in battle _______________________ MATK +320 _______________________ Increases Magical Damage with Neutral and Water element by 15%. _______________________ For each 3 Refine Levels: MATK +6 Decreases Variable Casting Time by 3%. _______________________ Refine Level +7: Increases damage of Comet and Jack Frost by 10%. _______________________ Refine Level +9: Decreases Comet skill cooldown by 10 seconds. Decreases Jack Frost skill cooldown by 1.5 seconds. _______________________ Refine Level +11: Increases damage of Comet and Jack Frost by additional 20%. _______________________ Class Restrictions: Warlock _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 180 Magic Attack: 320 Weapon Level: 4 Refinable Weight: 200 Required Level: 150 |
Unleashed Magic and Magic Poison Sanare (ba_pw01 14, 116) and (ba_pw03 17, 115) | |
| A large chunk of metal from somewhere in the Varmundt's Mansion. It was terribly transformed by the magic interference device installed by the Illusionians. _______________________ Indestructible in battle _______________________ Increases damage of Swirling Petal by 15%. _______________________ For each 3 Refine Levels: ATK +6 Decreases Variable Casting Time by 2%. _______________________ Refine Level +7: Increases damage of Cross Slash by 15%. _______________________ Refine Level +9: Decreases Swirling Petal skill cooldown by 2 seconds. Decreases Cross Slash skill cooldown by 1 second. _______________________ Refine Level +11: Increases damage of Swirling Petal and Cross Slash by additional 20%. _______________________ Element: Wind _______________________ Class Restrictions: Ninja classes _______________________ Type: Huuma Position: Right Hand Physical Attack: 320 Weapon Level: 4 Refinable Weight: 180 Required Level: 150 |
Sewage Waterfall (ba_pw02 276, 19) | |
| A bow used by mercenaries once guarding the Mansion. It was terribly transformed by the magic interference device installed by the Illusionians. _______________________ Increases damage of Arrow Storm by 10%. _______________________ For each 3 Refine Levels: ATK +12 _______________________ Refine Level +7: Increases damage of Arrow Storm by additional 10%. _______________________ Refine Level +9: Decreases Arrow Storm skill cooldown by 1 second. _______________________ Refine Level +11: Increases damage of Arrow Storm by additional 15%. _______________________ Class Restrictions: Ranger _______________________ Type: Bow Position: Right Hand Physical Attack: 220 Weapon Level: 4 Refinable Weight: 140 Required Level: 150 |
Cleaning Robot Omega (ba_2whs01 156, 34) | |
| A portable bow that was once used for self-defense. It was terribly transformed by the magic interference device installed by the Illusionians. _______________________ Increases damage of Triangle Shot by 10%. _______________________ For each 3 Refine Levels: ATK +12 _______________________ Refine Level +7: Increases damage of Triangle Shot by additional 15%. _______________________ Refine Level +9: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of Triangle Shot by additional 20%. _______________________ Class Restrictions: Shadow Chaser _______________________ Type: Bow Position: Right Hand Physical Attack: 220 Weapon Level: 4 Refinable Weight: 120 Required Level: 150 |
Broken Warehouse Manager (ba_2whs02 337, 331) | |
| Prototype of automatic shooting bow with new technology. It was terribly transformed by the magic interference device installed by the Illusionians. _______________________ Increases damage of Severe Rainstorm by 10%. _______________________ For each 3 Refine Levels: ATK +12 _______________________ Refine Level +7: Increases damage of Severe Rainstorm by additional 15%. _______________________ Refine Level +9: Decreases Severe Rainstorm skill cooldown by 2.5 seconds. _______________________ Refine Level +11: Increases damage of Severe Rainstorm by additional 20%. _______________________ Class Restrictions: Minstrel and Wanderer _______________________ Type: Bow Position: Right Hand Physical Attack: 190 Weapon Level: 4 Refinable Weight: 100 Required Level: 150 |
Sharp Horsepower (ba_pw03 17, 115) | |
| A rifle used by mercenaries who guarded the Varmundt's Mansion. It was terribly transformed by the magic interference device installed by the Illusionians. _______________________ Increases damage of Hammer of God by 10%. _______________________ For each 3 Refine Levels: ATK +6 Increases Attack Speed by 10%. _______________________ Refine Level +7: Increases damage of Hammer of God by additional 15%. _______________________ Refine Level +9: Decreases Hammer of God skill cooldown by 3 seconds. _______________________ Refine Level +11: Decreases Hammer of God skill cooldown by additional 4 seconds. When Crimson Marker has been used Increases Damage of Hammer of God by additional 25% for 10 seconds. _______________________ Class Restrictions: Gunslinger classes _______________________ Type: Rifle Position: Right Hand Physical Attack: 260 Weapon Level: 4 Refinable Weight: 130 Required Level: 150 |
Elite Bellare (ba_pw01 14, 116) | |
| A shotgun used by mercenaries who guarded the Varmundt's Mansion. It was terribly transformed by the magic interference device installed by the Illusionians. _______________________ Increases damage of Slug Shot by 10%. _______________________ For each 3 Refine Levels: ATK +6 Increases Attack Speed by 10%. _______________________ Refine Level +7: Increases damage of Slug Shot by additional 15%. Increases damage of Shattering Storm by 10%. _______________________ Refine Level +9: Decreases Slug Shot skill cooldown by 2 seconds. Decreases Shattering Storm skill cooldown by 1 second. _______________________ Refine Level +11: Increases damage of Slug Shot by additional 25%. When Slug Shot has been used Increases Damage of Shattering Storm by additional 25% for 10 seconds. _______________________ Class Restrictions: Gunslinger classes _______________________ Type: Shotgun Position: Right Hand Physical Attack: 310 Weapon Level: 4 Refinable Weight: 160 Required Level: 150 |
Elite Bellare (ba_pw01 14, 116) | |
| A gatling gun used by mercenaries who guarded the Varmundt's Mansion. It was terribly transformed by the magic interference device installed by the Illusionians. _______________________ Increases damage of Fire Rain by 10%. _______________________ For each 3 Refine Levels: ATK +6 Increases Attack Speed by 10%. _______________________ Refine Level +7: Increases damage of Fire Rain by additional 15%. Increases damage of Round Trip by 10%. _______________________ Refine Level +9: Decreases Fire Rain skill cooldown by 2 seconds. _______________________ Refine Level +11: Increases damage of Fire Rain by additional 25%. When Fire Rain has been used Increases Damage of Round Trip by additional 15% for 10 seconds. _______________________ Class Restrictions: Gunslinger classes _______________________ Type: Gatling Position: Right Hand Physical Attack: 230 Weapon Level: 4 Refinable Weight: 200 Required Level: 150 |
Pitaya (ba_lost 162, 37) | |
| A grenade launcher used by mercenaries who guarded the Varmundt's Mansion. It was terribly transformed by the magic interference device installed by the Illusionians. _______________________ Increases damage of Howling Mine by 10%. _______________________ For each 3 Refine Levels: ATK +6 Increases Attack Speed by 10%. _______________________ Refine Level +7: Increases damage of Howling Mine by additional 10%. Increases damage of Dragon Tail by 10%. _______________________ Refine Level +9: Decreases Howling Mine and Dragon Tail skill cooldown by 1 second. _______________________ Refine Level +11: Increases damage of Howling Mine by additional 25%. When Crimson Marker has been used Increases Damage of Dragon Tail by additional 25% for 10 seconds. _______________________ Class Restrictions: Gunslinger classes _______________________ Type: Grenade Position: Right Hand Physical Attack: 330 Weapon Level: 4 Refinable Weight: 240 Required Level: 150 |
Boiled Water Piranha (ba_bath 159, 26) |
Sin Weapons Enchanting
Sin Weapons can receive random enchants, through Improvement Devices. They can be obtained by exchanging 45
Varmeal Ticket (1000103) or at the price of 1,500,000 zeny, with Yecheng (ba_in01 87, 380).
You are able to choose between a Physical or Magical type of Improvement Device. Once you've chosen a category, you will get an enchant tier at random:
- Normal Improvement Device
- Advanced Improvement Device
- Premium Improvement Device
Using an Improvement Device will open up an enchanting window that will list every Sin Weapon on your inventory. Confirming the enchant will consume the item and imbue the weapon with 1 to 3 random enchants from different lists, based on their enchanting slot.
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| 1st Enchant | 2nd Enchant |
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| 1st Enchant | 2nd Enchant | 3rd Enchant |
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Magical based Improvement Devices
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| 1st Enchant | 2nd Enchant |
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| 1st Enchant | 2nd Enchant | 3rd Enchant |
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