Inquisitor: Difference between revisions
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==Sura== | ==Sura== | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | |||
|- style="background-color:#FFEFD5;" | |||
| colspan="3" | Skills | |||
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| {{#skillDesc:2326}} | |||
| {{#skillDesc:2327}} | |||
| {{#skillDesc:2328}} | |||
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| {{#skillDesc:2329}} | |||
| {{#skillDesc:2330}} | |||
| {{#skillDesc:2331}} | |||
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| {{#skillDesc:2333}} | |||
| {{#skillDesc:2334}} | |||
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| {{#skillDesc:2336}} | |||
| {{#skillDesc:2337}} | |||
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| {{#skillDesc:2342}} | |||
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| {{#skillDesc:2346}} | |||
| {{#skillDesc:2347}} | |||
| {{#skillDesc:2348}} | |||
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| {{#skillDesc:2517}} | |||
| {{#skillDesc:2518}} | |||
| {{#skillDesc:5009}} | |||
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==Inquisitor== | ==Inquisitor== | ||
Revision as of 17:38, 19 August 2021
When do I change job?
- As Novice job level 10 you can change to Acolyte.
- As Acolyte job level 40-50 you can change to Monk.
- As Monk base level 99 and job level 50 you can do rebirth or change to 3rd class Sura.
- Note:
- Only Rebirth Chars can change to 4th Class!
- You will miss out rebirth skills and stats points!
- As rebirth Novice job level 10 you can change to Acolyte.
- As Acolyte with job level 40-50 you can change to 2nd class Champion.
- As Champion base level 99 and job level 70 you can change to 3rd class Sura.
- As Sura base level 200 an job level 70 you can change to 4th class Inquisitor.
Acolyte
Skills | ||
Divine Protection Max Level: 10 Requirement: Cure 1 Skill Form: Passive Description: Reduce incoming damage taken from Demon and Undead race enemies. This reduction is a flat amount applied after your other damage reduction effects. This reduction is increased by 1 for every 25 Base Levels. [Lv 1]: Base Reduction: 3 [Lv 2]: Base Reduction: 6 [Lv 3]: Base Reduction: 9 [Lv 4]: Base Reduction: 12 [Lv 5]: Base Reduction: 15 [Lv 6]: Base Reduction: 18 [Lv 7]: Base Reduction: 21 [Lv 8]: Base Reduction: 24 [Lv 9]: Base Reduction: 27 [Lv 10]: Base Reduction: 30 |
Demon Bane Max Level: 10 Requirement: Divine Protection 3 Skill Form: Passive Description: Increase your Mastery ATK against Demon and Undead race enemies. Mastery ATK is increased by 1 for every 20 Base Levels. [Lv 1]: Mastery ATK +3 [Lv 2]: Mastery ATK +6 [Lv 3]: Mastery ATK +9 [Lv 4]: Mastery ATK +12 [Lv 5]: Mastery ATK +15 [Lv 6]: Mastery ATK +18 [Lv 7]: Mastery ATK +21 [Lv 8]: Mastery ATK +24 [Lv 9]: Mastery ATK +27 [Lv 10]: Mastery ATK +30 |
Ruwach Max Level: 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Uses 10 SP to summon Holy Spirit that will detect hidden characters in 5x5 cells area around the caster for 10 sec. If target is enemy, this skill will inflict Holy elemental magic damage that equal to 145% MATK. |
Pneuma Max Level: 1 Requirement: Warp Portal 4 Skill Form: Active Type: Supportive Target: Ground Cast Time: None After Cast Delay: None Cool Down: None Description: Uses 10 SP to create barrier in 3x3 cells around targeted cell that for 10 sec will protect anyone inside it from long range physical attacks. |
Teleport Max Level: 2 Requirement: Ruwach 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: 0.2s Description: Teleports caster to other area. Can't be used in an area that protected by Land Protector. [Lv 1]: Random spot, SP Consumption: 10 [Lv 2]: Save point, SP Consumption: 9 |
Warp Portal Max Level: 4 Requirement: Teleport 2 Skill Form: Active Type: Supportive Target: Ground Cast Time: 1s Fixed / 0s Variable After Cast Delay: 1s Cool Down: None Description: Creates a Warp Portal that will teleport those who enter it to another area. Each Warp Portal can teleport up to 8 people. Can't be used in an area that protected by Land Protector. Consumes 1 Blue Gemstone. [Lv 1]: Back to caster's Save Point [Lv 2]: Enables 1 Memo point [Lv 3]: Enables 2 Memo points [Lv 4]: Enables 3 Memo points [Memo Point]: Specific map area memorized as a destination for a Warp Portal. Type /memo to set current location as a Memo Point. |
Heal Max Level: 10 Skill Form: Active Type: Recovery Property: Holy Target: Ally Cast Time: None After Cast Delay: 1s Cool Down: None Description: Restore the HP of target friendly character. Strength of the healing is increased based on your Base Level, INT, Healing Power, Weapon MATK, and Status MATK. The amount of HP restored is based on this formula: [ SkillLv x ((BaseLv + INT) / 5) x 3 ] This value is then multiplied by: [ 1 + (Healing Power / 100) ] Finally, your Weapon MATK, and Status MATK are then added to this value. |
Increase Agility Max Level: 10 Requirement: Heal 3 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 0.2s Fixed / 0.8s Variable After Cast Delay: 1s Cool Down: None Description: Increases targeted character's Movement and Attack Speed for the duration of skill. Drains 15 HP from the caster after each cast. When used on target that affected by Decrease Agility status, this skill will release target from that status then give target an Increase Agility status. [Lv 1]: AGI +3, ASPD +1%, Lasts 60 sec [Lv 2]: AGI +4, ASPD +2%, Lasts 80 sec [Lv 3]: AGI +5, ASPD +3%, Lasts 100 sec [Lv 4]: AGI +6, ASPD +4%, Lasts 120 sec [Lv 5]: AGI +7, ASPD +5%, Lasts 140 sec [Lv 6]: AGI +8, ASPD +6%, Lasts 160 sec [Lv 7]: AGI +9, ASPD +7%, Lasts 180 sec [Lv 8]: AGI +10, ASPD +8%, Lasts 200 sec [Lv 9]: AGI +11, ASPD +9%, Lasts 220 sec [Lv 10]: AGI +12, ASPD +10%, Lasts 240 sec |
Decrease Agility Max Level: 10 Requirement: Increase Agility 1 Skill Form: Active Type: Debuff Target: 1 Character Cast Time: 0.25s Fixed / 0.75s Variable After Cast Delay: 1s Cool Down: None Description: Reduces target's Movement Speed and AGI stat for the skill's duration. [Lv 1]: AGI -3, 53% chance, Lasts 20 sec [Lv 2]: AGI -4, 56% chance, Lasts 25 sec [Lv 3]: AGI -5, 59% chance, Lasts 30 sec [Lv 4]: AGI -6, 62% chance, Lasts 35 sec [Lv 5]: AGI -7, 65% chance, Lasts 40 sec [Lv 6]: AGI -8, 68% chance, Lasts 45 sec [Lv 7]: AGI -9, 71% chance, Lasts 50 sec [Lv 8]: AGI -10, 74% chance, Lasts 55 sec [Lv 9]: AGI -11, 77% chance, Lasts 60 sec [Lv 10]: AGI -12, 80% chance, Lasts 65 sec |
Aqua Benedicta Max Level: 1 Skill Form: Active Type: Crafting Target: Caster Cast Time: 0.20s Fixed / 0.80s Variable After Cast Delay: 0.5s Cool Down: None Description: Creates Holy Water with 1 Empty Bottle while standing in water. |
Signum Crucis Max Level: 10 Requirement: Demon Bane 3 Skill Form: Active Type: Debuff Target: Enemies around the caster Cast Time: 0.15s Fixed / 0.35s Variable After Cast Delay: 2s Cool Down: None Description: Reduces physical defense of Undead elemental and Demon monsters in the caster's vicinity. [Lv 1]: DEF -14%, 27% chance [Lv 2]: DEF -18%, 31% chance [Lv 3]: DEF -22%, 35% chance [Lv 4]: DEF -26%, 39% chance [Lv 5]: DEF -30%, 43% chance [Lv 6]: DEF -34%, 47% chance [Lv 7]: DEF -38%, 51% chance [Lv 8]: DEF -42%, 55% chance [Lv 9]: DEF -46%, 59% chance [Lv 10]: DEF -50%, 63% chance |
Angelus Max Level: 10 Requirement: Divine Protection 3 Skill Form: Active Type: Supportive Target: Caster and Party Members Cast Time: 0.15s Fixed / 0.35s Variable After Cast Delay: 3.5s Cool Down: None Description: Increases MaxHP and physical defense from VIT of all party members including caster, for the skill's duration. [Lv 1]: DEF +5%, HP +50, Lasts 30 sec [Lv 2]: DEF +10%, HP +100, Lasts 60 sec [Lv 3]: DEF +15%, HP +150, Lasts 90 sec [Lv 4]: DEF +20%, HP +200, Lasts 120 sec [Lv 5]: DEF +25%, HP +250, Lasts 150 sec [Lv 6]: DEF +30%, HP +300, Lasts 180 sec [Lv 7]: DEF +35%, HP +350, Lasts 210 sec [Lv 8]: DEF +40%, HP +400, Lasts 240 sec [Lv 9]: DEF +45%, HP +450, Lasts 270 sec [Lv 10]: DEF +50%, HP +500, Lasts 300 sec |
Blessing Max Level: 10 Requirement: Divine Protection 5 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Temporarily increases STR, INT, DEX and HIT rate of the specified character. Can also be used to cure a target from Curse and Stone Curse status. When used on Undead and Demon monsters, Blessing will reduce their STR, INT and DEX by 50%. [Lv 1]: STR,INT,DEX +1, HIT +2, 60 sec [Lv 2]: STR,INT,DEX +2, HIT +4, 80 sec [Lv 3]: STR,INT,DEX +3, HIT +6, 100 sec [Lv 4]: STR,INT,DEX +4, HIT +8, 120 sec [Lv 5]: STR,INT,DEX +5, HIT +10, 140 sec [Lv 6]: STR,INT,DEX +6, HIT +12, 160 sec [Lv 7]: STR,INT,DEX +7, HIT +14, 180 sec [Lv 8]: STR,INT,DEX +8, HIT +16, 200 sec [Lv 9]: STR,INT,DEX +9, HIT +18, 220 sec [Lv 10]: STR,INT,DEX +10, HIT +20, 240 sec |
Cure Max Level: 1 Requirement: Heal 2 Requirement: Faith 5 Requirement: Heal 2 Skill Form: Active Type: Supportive Target: Ally Cast Time: None After Cast Delay: 1s Cool Down: None Description: Cure target friendly character from the Silence, Blind, Confusion, and Bitescar status effects. (Bitescar is caused by the Silvervine Root Twist skill). |
Monk
Skills | ||
Iron Hand Max Level: 10 Requirement: Demon Bane 10, Divine Protection 10 Skill Form: Passive Description: Increases Mastery ATK with Bare Hands and Knuckle class weapons. [Lv 1]: Mastery ATK +3 [Lv 2]: Mastery ATK +6 [Lv 3]: Mastery ATK +9 [Lv 4]: Mastery ATK +12 [Lv 5]: Mastery ATK +15 [Lv 6]: Mastery ATK +18 [Lv 7]: Mastery ATK +21 [Lv 8]: Mastery ATK +24 [Lv 9]: Mastery ATK +27 [Lv 10]: Mastery ATK +30 |
Spirit Recovery Max Level: 5 Requirement: Blade Stop 2 Skill Form: Passive Description: Restores additional HP and SP every 10 sec while sitting. If caster's carried weight is over 50% of the maximum capacity, this extra HP and SP is recovered every 20 sec. [Lv 1]: Recovers (4 +0.2% MaxHP) HP and (2 +0.2% MaxSP) SP [Lv 2]: Recovers (8 +0.4% MaxHP) HP and (4 +0.4% MaxSP) SP [Lv 3]: Recovers (12 +0.6% MaxHP) HP and (6 +0.6% MaxSP) SP [Lv 4]: Recovers (16 +0.8% MaxHP) HP and (8 +0.8% MaxSP) SP [Lv 5]: Recovers (20 +1.0% MaxHP) HP and (10 +1.0% MaxSP) SP |
Call Spirits Max Level: 5 Requirement: Iron Hand 2 Skill Form: Active Type: Supportive Target: Caster Cast Time: 0.5s Fixed / 0.5s Variable After Cast Delay: None Cool Down: None Description: Summons a Spirit Sphere, which can be used to amplify different skill abilities. Each Spirit Sphere adds 3 Mastery ATK. [Lv 1]: Maximum Spirit Spheres: 1 [Lv 2]: Maximum Spirit Spheres: 2 [Lv 3]: Maximum Spirit Spheres: 3 [Lv 4]: Maximum Spirit Spheres: 4 [Lv 5]: Maximum Spirit Spheres: 5 |
Absorp Spirits Max Level: 1 Requirement: Call Spirits 5 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 0.5s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Absorbs certain amount of SP from a Spirit Sphere, which can be stolen from other Monks during PvP and WoE. When used on monsters, this skill has a 20% chance to give the caster an amount of SP that is determined by the level of the targeted monster. Ineffective against Boss monsters and WoE Guardians. |
Triple Attack Max Level: 10 Requirement: Dodge 5 Skill Form: Passive Description: Enables a 30% chance of automatically delivering a triple attack in battle. This skill can be followed up with Chain Combo within 0.3 seconds. [Lv 1]: ATK 120% [Lv 2]: ATK 140% [Lv 3]: ATK 160% [Lv 4]: ATK 180% [Lv 5]: ATK 200% [Lv 6]: ATK 220% [Lv 7]: ATK 240% [Lv 8]: ATK 260% [Lv 9]: ATK 280% [Lv 10]: ATK 300% |
Body Relocation Max Level: 1 Requirement: Spirit Recovery 2, Asura Strike 3, Steel Body 3 Skill Form: Active Type: Supportive Target: Ground Cast Time: None After Cast Delay: None Cool Down: None Description: Instantly teleport to a targeted spot if there are no obstacles between the caster and destination. Consumes 1 Spirit Sphere when not in Explosion Spirits status. Body Relocation can't used for 2 seconds after Asura Strike. |
Dodge Max Level: 10 Requirement: Iron Hand 5, Call Spirits 5 Skill Form: Passive Description: Increases FLEE rate according to the skill level. [Lv 1]: FLEE +1 [Lv 2]: FLEE +3 [Lv 3]: FLEE +4 [Lv 4]: FLEE +6 [Lv 5]: FLEE +7 [Lv 6]: FLEE +9 [Lv 7]: FLEE +10 [Lv 8]: FLEE +12 [Lv 9]: FLEE +13 [Lv 10]: FLEE +15 |
Investigate Max Level: 5 Requirement: Call Spirits 5 Skill Form: Active Type: Special Physical Target: 1 Character Cast Time: (Lv10)0.5s Fixed / 0.5s Variable After Cast Delay: 0.5s Cool Down: None Description: Attacks an enemy with a massive psychic impact that will inflict more damage when the enemy has high Defense. When used on a target while in Blade Stop status, increases the damage on that target by 50%. Consumes 1 Spirit Sphere. [Lv 1]: ATK 100%, SP Consumption: 10 [Lv 2]: ATK 200%, SP Consumption: 14 [Lv 3]: ATK 300%, SP Consumption: 17 [Lv 4]: ATK 400%, SP Consumption: 19 [Lv 5]: ATK 500%, SP Consumption: 20 |
Finger Offensive Max Level: 5 Requirement: Investigate 3 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0.5s Fixed / 0.5s Variable After Cast Delay: 0.5s Cool Down: None Description: Attacks a distant enemy by firing a Spirit Sphere. When used on a target while in Blade Stop status, increases the damage on that target by 50%. Consumes 1 Spirit Sphere. [Lv 1]: ATK 800% [Lv 2]: ATK 1000% [Lv 3]: ATK 1200% [Lv 4]: ATK 1400% [Lv 5]: ATK 1600% |
Steel Body Max Level: 5 Requirement: Combo Finish 3 Skill Form: Active Type: Supportive Target: Caster Cast Time: 2.5s Fixed / 2.5s Variable After Cast Delay: None Cool Down: None Description: The caster receives90% damage reduction while decreasing Movement and Attack Speed. While this skill is active other skills cannot be used. Consumes 5 Spirit Spheres. [Lv 1]: Lasts 30 seconds [Lv 2]: Lasts 60 seconds [Lv 3]: Lasts 90 seconds [Lv 4]: Lasts 120 seconds [Lv 5]: Lasts 150 seconds |
Blade Stop Max Level: 5 Requirement: Dodge 5 Skill Form: Active Type: Supportive Target: Enemies around the caster Cast Time: None After Cast Delay: 0.5s Cool Down: None Description: Immobilizes both the caster and an enemy for 10 seconds at most, Boss monsters for 2 seconds. Increasing this skill allows the use of other skills during the Blade Stop status. Consumes 1 Spirit Sphere. [Lv 1]: No Skill enabled [Lv 2]: Finger Offensive enabled [Lv 3]: Investigate enabled [Lv 4]: Chain Combo enabled [Lv 5]: Asura Strike enabled Caster must be in Explosion Spirits status and have at least 1 Spirit Sphere to use Asura Strike. |
Explosion Spirits Max Level: 5 Requirement: Absorp Spirits 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Temporarily increases caster's Critical rate for 180 seconds. During the Explosion Spirits status, SP regen is reduced by 50%. Consumes 5 Spirit Spheres. [Lv 1]: Critical +10 [Lv 2]: Critical +12.5 [Lv 3]: Critical +15 [Lv 4]: Critical +17.5 [Lv 5]: Critical +20 |
Asura Strike Max Level: 5 Requirement: Explosion Spirits 3, Finger Offensive 3 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: (Lv5)1s Fixed / 1s Variable After Cast Delay: (lv5)1s Cool Down: None Description: Only usable during Explosion Spirits status. Inflicts devastating damage by consuming the caster's remaining SP. After using Asura Strike, the Explosion Spirits status is automatically canceled and will not able to restore SP for 3 seconds. Damage additionally increases when used with at least 6 Spirit Spheres by 100%. Consumes 5 Spirit Spheres, except after a combo if at least 1 Spirit Sphere remains. |
Chain Combo Max Level: 5 Requirement: Triple Attack 5 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Only usable during Triple Attack delay. Spins a target while attacking the enemy with a combo hit of 4 hits. When equipped with a Knuckle class weapons, you'll deal double skill damage and number of hits is increased to 6 as well as reduces the SP Consumption. This skill can be followed up with Combo Finish within 0.3 seconds. [Lv 1]: ATK 300%, SP Consumption: 5 [Lv 2]: ATK 350%, SP Consumption: 6 [Lv 3]: ATK 400%, SP Consumption: 7 [Lv 4]: ATK 450%, SP Consumption: 8 [Lv 5]: ATK 500%, SP Consumption: 9 |
Combo Finish Max Level: 5 Requirement: Chain Combo 3 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Only usable during Chain Combo delay. This skill can be followed up within 0.3 seconds with the Asura Strike skill if the caster is in Explosion Spirits status and has summoned at least 1 Spirit Sphere. Consumes 1 Spirit Sphere. [Lv 1]: ATK 600%, SP Consumption: 3 [Lv 2]: ATK 750%, SP Consumption: 4 [Lv 3]: ATK 900%, SP Consumption: 5 [Lv 4]: ATK 1050%, SP Consumption: 6 [Lv 5]: ATK 1200%, SP Consumption: 7 |
Champion
Skills | |
Palm Strike Max Level: 5 Requirement: Iron Hand 7, Call Spirits 5 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: 0.3s Cool Down: None Description: Strikes an enemy using the palms, pushing back the enemy and causing damage, which is determined by the skill's level, after 1 second delay. This skill can only be used during the Explosion Spirits status. Damage additionally increases according to the caster's STR and Base Level. [Lv 1]: ATK 300% [Lv 2]: ATK 400% [Lv 3]: ATK 500% [Lv 4]: ATK 600% [Lv 5]: ATK 700% |
Chain Crush Combo Max Level: 10 Requirement: Iron Hand 5, Call Spirits 5, Tiger Fist 2 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: A combo skill that can be cast after using Combo Finish. Tiger Fist cannot be used after this skill, although it can be followed up with Asura Strike. Damage additionally increases according to the caster's Base Level. Consumes 1 Spirit Spheres. [Lv 1]: ATK 200% [Lv 2]: ATK 400% [Lv 3]: ATK 600% [Lv 4]: ATK 800% [Lv 5]: ATK 1000% [Lv 6]: ATK 1200% [Lv 7]: ATK 1400% [Lv 8]: ATK 1600% [Lv 9]: ATK 1800% [Lv 10]: ATK 2000% |
Dangerous Soul Collect (Zen) Max Level: 1 Requirement: Explosion Spirits 5 Skill Form: Active Type: Supportive Target: Caster Cast Time: 1s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Summons 5 Spirit Spheres at once. The Fixed Casting Time of this skill is 1 second. |
Tiger Fist Max Level: 5 Requirement: Iron Hand 5, Triple Attack 5, Combo Finish 3 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: A combo skill that can be cast after using Chain Combo. An enemy hit by this skill is immobilized for a short period of time. Damage additionally increases according to the caster's Base Level. Consumes 1 Spirit Sphere. [Lv 1]: ATK 650%, Immobilize Chance: 20% [Lv 2]: ATK 800%, Immobilize Chance: 30% [Lv 3]: ATK 950%, Immobilize Chance: 40% [Lv 4]: ATK 1100%, Immobilize Chance: 50% [Lv 5]: ATK 1250%, Immobilize Chance: 60% |
Sura
Skills | ||
Dragon Combo Max Level: 10 Requirement: Triple Attack 5 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Rapidly hits a single target with two blows with a chance to Stun the target. The skill Fallen Empire can be used in combination with this skill. [Lv 1]: ATK 180% Damage, Stun Chance 2% [Lv 2]: ATK 260% Damage, Stun Chance 3% [Lv 3]: ATK 340% Damage, Stun Chance 4% [Lv 4]: ATK 420% Damage, Stun Chance 5% [Lv 5]: ATK 500% Damage, Stun Chance 6% [Lv 6]: ATK 580% Damage, Stun Chance 7% [Lv 7]: ATK 660% Damage, Stun Chance 8% [Lv 8]: ATK 740% Damage, Stun Chance 9% [Lv 9]: ATK 820% Damage, Stun Chance 10% [Lv 10]: ATK 900% Damage, Stun Chance 11% |
Sky Net Blow Max Level: 5 Requirement: Dragon Combo 3 Skill Form: Active Type: Physical Melee Target: Caster Cast Time: None After Cast Delay: 0.5s Cool Down: None Description: A spinning blow that kicks up a storm, damaging all nearby enemies. Damage additionally increases according to the caster's Base Level and AGI. [Lv 1]: ATK 200% [Lv 2]: ATK 400% [Lv 3]: ATK 600% [Lv 4]: ATK 800% [Lv 5]: ATK 1000% |
Earth Shaker Max Level: 5 Requirement: Dragon Combo 3 Skill Form: Active Type: Physical Melee Target: Enemies around the caster Cast Time: None After Cast Delay: None Cool Down: 3s Description: Sends a shockwave through the ground damaging all targets in area of effect, enemies in Hiding/Cloaking status will be revealed and receive additional damage. Targets, except Guardians, hit by this skill receive additional damage from Rampage Blaster for 5 seconds. Damage is affected by the caster's STR. [Lv 1]: 3x3 AoE, 300% Damage [Lv 2]: 5x5 AoE, 600% Damage [Lv 3]: 7x7 AoE, 900% Damage [Lv 4]: 9x9 AoE, 1200% Damage [Lv 5]: 11x11 AoE, 1500% Damage |
Fallen Empire Max Level: 10 Requirement: Dragon Combo 3 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Do an upward blow using your shoulders and fists to deal damage to a single target. Can only be used after Dragon Combo. After Fallen Empire, Tiger Cannon and Gates of Hell can be used. Damage additionally increases according to the caster's Base Level and STR. Consumes 2 Spirit Spheres, at Level 6 and above only 1 Spirit Sphere will be consumed. [Lv 1]: ATK 350% [Lv 2]: ATK 600% [Lv 3]: ATK 850% [Lv 4]: ATK 1100% [Lv 5]: ATK 1350% [Lv 6]: ATK 1600% [Lv 7]: ATK 1850% [Lv 8]: ATK 2100% [Lv 9]: ATK 2350% [Lv 10]: ATK 2600% |
Tiger Cannon Max Level: 10 Requirement: Fallen Empire 3 Skill Form: Active Type: Special Physical Target: Enemies around the caster Cast Time: (Lv10)0s Fixed / 2s Variable After Cast Delay: 1s Cool Down: 3s Description: Inflicts special melee physical damage to a target and nearby enemies based on percentage of your MaxHP and MaxSP. Can only be used in Explosion Spirits state and inflicts additional damage when used after Fallen Empire. Consumes 2 Spirit Spheres. [Lv 1]: AoE: 5x5 cells, 12% MaxHP/6% MaxSP [Lv 2]: AoE: 5x5 cells, 14% MaxHP/7% MaxSP [Lv 3]: AoE: 5x5 cells, 16% MaxHP/8% MaxSP [Lv 4]: AoE: 5x5 cells, 18% MaxHP/9% MaxSP [Lv 5]: AoE: 5x5 cells, 20% MaxHP/10% MaxSP [Lv 6]: AoE: 7x7 cells, 22% MaxHP/11% MaxSP [Lv 7]: AoE: 7x7 cells, 24% MaxHP/12% MaxSP [Lv 8]: AoE: 7x7 cells, 26% MaxHP/13% MaxSP [Lv 9]: AoE: 7x7 cells, 28% MaxHP/14% MaxSP [Lv 10]: AoE: 7x7 cells, 30% MaxHP/15% MaxSP |
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Rampage Blaster Max Level: 5 Requirement: Earth Shaker 2 Skill Form: Active Type: Physical Melee Target: Enemies around the caster Cast Time: None After Cast Delay: 1s Cool Down: 10s Description: Inflicts long range physical damage to all enemies in an 7x7 area. Can only be used in Explosion Spirits status. Damage additionally increases according to the caster's Base Level and the skill's level. Consumes 3 Spirit Spheres. [Lv 1]: ATK 350%, 550% (with Earth Shaker) [Lv 2]: ATK 700%, 1100% (with Earth Shaker) [Lv 3]: ATK 1050%, 1650% (with Earth Shaker) [Lv 4]: ATK 1400%, 2200% (with Earth Shaker) [Lv 5]: ATK 1750%, 2750% (with Earth Shaker) |
Crescent Elbow Max Level: 5 Requirement: Windmill 1 Skill Form: Active Type: Physical Melee Target: Caster Cast Time: None After Cast Delay: 1s Cool Down: 5s Description: Has a chance to counter an attack, deals damage and knocks back the enemy while taking part of the damage yourself. The higher the HP of the target, the more damage it deals.Consumes 2 Spirit Spheres. Does not work on Boss monsters. [Lv 1]: 55% Chance, lasts 3 seconds [Lv 2]: 60% Chance, lasts 4 seconds [Lv 3]: 65% Chance, lasts 5 seconds [Lv 4]: 70% Chance, lasts 6 seconds [Lv 5]: 75% Chance, lasts 7 seconds |
Cursed Circle Max Level: 5 Requirement: Blade Stop 2 Skill Form: Active Type: Debuff Target: Enemies around the caster Cast Time: None After Cast Delay: 1s Cool Down: 10s Dispellable: Dispell, Clearance, Banishing Description: Every enemy in the area will be unable to move and attack, as well as receive the Silence status for the duration of the skill. If the caster uses any other skill, Cursed Circle will be cancelled. Consumes 1 Spirit Sphere. [Lv 1]: 3x3 AoE, Duration 3 sec. [Lv 2]: 3x3 AoE, Duration 4 sec. [Lv 3]: 5x5 AoE, Duration 5 sec. [Lv 4]: 5x5 AoE, Duration 6 sec. [Lv 5]: 7x7 AoE, Duration 7 sec. |
Lightning Walk Max Level: 5 Requirement: Windmill 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: 1s Cool Down: 5s Description: When targeted with a ranged or magic attack (single target), there is a chance that you will immediately jump to the attacker. This skill drains your SP regularly while active and consumes your HP to cast. Cancels when the skill activates. [Lv 1]: 45% Chance, lasts 5 seconds [Lv 2]: 50% Chance, lasts 6 seconds [Lv 3]: 55% Chance, lasts 7 seconds [Lv 4]: 60% Chance, lasts 8 seconds [Lv 5]: 65% Chance, lasts 9 seconds |
Knuckle Arrow Max Level: 10 Requirement: Lightning Walk 1 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: None After Cast Delay: 1s Cool Down: None Description: Instantly brings you and the target next to each other, damaging the target while knocking the target back. Deals additional damage if the target hits a wall or an obstacle during the knockback. Damage additionally increases according to the caster's Base Level and is increased against Boss monsters which can't be knocked back. Consumes 1 Spirit Spheres, at Level 6 and above no Spirit Sphere will be consumed. [Lv 1]: 600% Damage, Knockback +150%, Boss Damage 700% [Lv 2]: 700% Damage, Knockback +300%, Boss Damage 900% [Lv 3]: 800% Damage, Knockback +450%, Boss Damage 1100% [Lv 4]: 900% Damage, Knockback +600%, Boss Damage 1300% [Lv 5]: 1000% Damage, Knockback +750%, Boss Damage 1500% [Lv 6]: 1100% Damage, Knockback +900%, Boss Damage 1700% [Lv 7]: 1200% Damage, Knockback +1050%, Boss Damage 1900% [Lv 8]: 1300% Damage, Knockback +1200%, Boss Damage 2100% [Lv 9]: 1400% Damage, Knockback +1350%, Boss Damage 2300% [Lv 10]: 1500% Damage, Knockback +1500%, Boss Damage 2500% |
Windmill Max Level: 1 Requirement: Cursed Circle 1 Skill Form: Active Type: Debuff Target: Enemies around the caster Cast Time: 0s Fixed / 1s Variable After Cast Delay: 0.5s Cool Down: 3s Description: A low to the ground round kick that damages targets in a 5x5 area around you and forces them to sit. Monsters in the area will be Stunned. Does not work on Mini-Boss or Boss monsters. |
Rising Dragon Max Level: 10 Requirement: Power Implantation 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: 1s Cool Down: 30s Description: Temporarily increase your mind and spiritual power. You will be able to gather more Spirit Spheres, increase your MaxHP and MaxSP in percentage equal to the skill level and Attack Speed. You will remain in Explosion Spirits state while this skill is active. Dangerous Soul Collect will grant the increased amount of Spirit Spheres while Rising Dragon is active [Lv 1]: Max Spirit Spheres: 6, Duration: 120 seconds [Lv 2]: Max Spirit Spheres: 7, Duration: 140 seconds [Lv 3]: Max Spirit Spheres: 8, Duration: 160 seconds [Lv 4]: Max Spirit Spheres: 9, Duration: 180 seconds [Lv 5]: Max Spirit Spheres: 10, Duration: 200 seconds [Lv 6]: Max Spirit Spheres: 11, Duration: 220 seconds [Lv 7]: Max Spirit Spheres: 12, Duration: 240 seconds [Lv 8]: Max Spirit Spheres: 13, Duration: 260 seconds [Lv 9]: Max Spirit Spheres: 14, Duration: 280 seconds [Lv 10]: Max Spirit Spheres: 15, Duration: 300 seconds |
Power Absorb Max Level: 1 Requirement: Absorp Spirits 1, Power Implantation 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: 1s Cool Down: 5s Description: Absorb Spirit Spheres on all targets in a 5x5 area, recovering your SP. | |
Power Implantation Max Level: 1 Requirement: Call Spirits 5 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 0.5s Fixed / 1.5s Variable After Cast Delay: None Cool Down: None Description: Transfers all of your Spirit Spheres to the selected target. |
Gate of Hell Max Level: 10 Requirement: Rampage Blaster 1, Tiger Cannon 5 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0s Fixed / 2.8s Variable After Cast Delay: (Lv10)1s Cool Down: None Description: Strikes the target with countless blows. The lower your HP, the more damage it deals. Can be used after Fallen Empire, which also increases the damage. Consumes 2 Spirit Spheres. | |
Gate of Hell Max Level: 10 Requirement: Rampage Blaster 1, Tiger Cannon 5 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0s Fixed / 2.8s Variable After Cast Delay: (Lv10)1s Cool Down: None Description: Strikes the target with countless blows. The lower your HP, the more damage it deals. Can be used after Fallen Empire, which also increases the damage. Consumes 2 Spirit Spheres. |
Gentle Touch-Silence Max Level: 5 Requirement: Sura Basic Skill Skill Form: Active Type: Debuff Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: (Lv5)3s Description: Using the knowledge of pressure point techniques, you put the target on Silence status while dealing damage. The caster's DEX will greatly increase the damage. [Lv 1]: Range 2 cells, 100% Damage [Lv 2]: Range 2 cells, 200% Damage [Lv 3]: Range 2 cells, 300% Damage [Lv 4]: Range 2 cells, 400% Damage [Lv 5]: Range 2 cells, 500% Damage |
Gentle Touch-Cure Max Level: 5 Requirement: Gentle Touch-Silence 1 Skill Form: Active Type: Recovery Target: 1 Character Cast Time: None After Cast Delay: 1s Cool Down: (Lv5)3s Description: Using the knowledge of pressure point techniques, you cure a target's Abnormal Status and recovers the target's HP. The higher the skill level the higher the chance of success. Cures Stone Curse, Freezing, Stun, Poison, Blind, Silence, Hallucination, Burning, Freezing and Guillotine Cross Poison. You can recover yourself from Stone Curse, Freezing and Stun. Consumes 1 Spirit Sphere. |
Gentle Touch-Energy Gain Max Level: 5 Requirement: Gentle Touch-Cure 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: (Lv5)3s Fixed / 0s Variable After Cast Delay: 1s Cool Down: 1s Description: Use the knowledge of pressure point techniques, to improve your fighting spirit which allows you gain Spirit Spheres when you deal or receive physical damage. Increases Combo Finish, Chain Crush Combo and Tiger Fist damage while this skill is active. [Lv 1]: Consume 1% HP, 15% Chance [Lv 2]: Consume 2% HP, 20% Chance [Lv 3]: Consume 3% HP, 25% Chance [Lv 4]: Consume 4% HP, 30% Chance [Lv 5]: Consume 5% HP, 35% Chance |
Gentle Touch-Change Max Level: 5 Requirement: Gentle Touch-Energy Gain 3 Skill Form: Active Type: Supportive Target: Caster Cast Time: 1s Fixed / 0s Variable After Cast Delay: 1s Cool Down: 1s Description: Using the knowledge of pressure point techniques, increasing your Attack Power and Attack Speed. Increases the damage inflicted with Rampage Blaster and Knuckle Arrow while this skill is active. This skill cannot be used in combination with Gentle Touch-Revitalize. Consumes 1 Spirit Sphere and some HP. [Lv 1]: Consume 1% HP, ATK +8, ATK +1% [Lv 2]: Consume 2% HP, ATK +16, ATK +2% [Lv 3]: Consume 3% HP, ATK +24, ATK +3% [Lv 4]: Consume 4% HP, ATK +32, ATK +4% [Lv 5]: Consume 5% HP, ATK +40, ATK +5% |
Gentle Touch-Revitalize Max Level: 5 Requirement: Gentle Touch-Energy Gain 3 Skill Form: Active Type: Supportive Target: Caster Cast Time: 1s Fixed / 1s Variable After Cast Delay: 1s Cool Down: 1s Description: Using the knowledge of pressure point techniques, MaxHP and Defense will be increased while also improving your natural HP Recovery per skill level. Increases Tiger Cannon and Gate of Hell damage while this skill is active. This skill cannot be used in combination with Gentle Touch-Change. Consumes 1 Spirit Sphere. [Lv 1]: MaxHP +2%, DEF +20, HP Recovery Rate +80% [Lv 2]: MaxHP +4%, DEF +40, HP Recovery Rate +110% [Lv 3]: MaxHP +6%, DEF +60, HP Recovery Rate +140% [Lv 4]: MaxHP +8%, DEF +80, HP Recovery Rate +170% [Lv 5]: MaxHP +10%, DEF +100, HP Recovery Rate +200% |
Howling of Lion Max Level: 5 Requirement: Power Absorb 1, Ride in Lightning 3 Skill Form: Active Type: Physical Ranged Target: Enemies around the caster Cast Time: 0.5s Fixed / 1s Variable After Cast Delay: None Cool Down: 10s Description: Creates a Lion's Howl that damages all targets in an area around you. If the targets were under the effect of a Maestro or Wanderer's song, that effect is cancelled. Damage additionally increases according to the caster's Base Level. Consumes 3 Spirit Spheres. [Lv 1]: AoE: 5x5 cells, ATK 500% [Lv 2]: AoE: 5x5 cells, ATK 1000% [Lv 3]: AoE: 7x7 cells, ATK 1500% [Lv 4]: AoE: 7x7 cells, ATK 2000% [Lv 5]: AoE: 9x9 cells, ATK 2500% |
Ride in Lightning Max Level: 5 Requirement: Finger Offensive 3 Skill Form: Active Type: Physical Ranged Target: Ground Cast Time: (Lv5)0s Fixed / 1s Variable After Cast Delay: None Cool Down: 0.5s Description: Fires your Spirit Spheres to create an explosion that inflicts ranged physical damage to all targets in the area. Inflicts additional damage when equipped with Knuckle class weapons. Consumes 2 Spirit Spheres. [Lv 1]: ATK 40%, Knuckle: 90%, AoE: 3x3 cells, Hit: 1 [Lv 2]: ATK 80%, Knuckle: 180%, AoE: 3x3 cells, Hits: 2 [Lv 3]: ATK 120%, Knuckle: 270%, AoE: 5x5 cells, Hits: 3 [Lv 4]: ATK 160%, Knuckle: 360%, AoE: 5x5 cells, Hits: 4 [Lv 5]: ATK 200%, Knuckle: 450%, AoE: 7x7 cells, Hits: 5 |
Flash Combo Max Level: 5 Requirement: Dragon Combo 3, Fallen Empire 3 Tiger Cannon 5, Sky Net Blow 1 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: 1s Cool Down: 3s Description: Activate 3 consecutive combo attacks: Dragon Combo, Fallen Empire, Tiger Cannon in extremely fast succession. Each skill activates at caster's max learned skill level. Other skills and items can't be used until the combo attacks has been completed. [Lv 1]: 5 Spirit Spheres, ATK +40 for 4 seconds [Lv 2]: 5 Spirit Spheres, ATK +60 for 4 seconds [Lv 3]: 4 Spirit Spheres, ATK +80 for 4 seconds [Lv 4]: 4 Spirit Spheres, ATK +100 for 4 seconds [Lv 5]: 3 Spirit Spheres, ATK +120 for 4 seconds |
Inquisitor
Skills
Skill | Description | Level |
Powerful Faith | ||
Max level: 5 Prerequisite skills: Will of Faith level 1 Group: Active Type: Assist Target: Self |
Strengthens the user's faith to increases the user's attack power.
Can't be use with Firm Faith and Sincere Faith. |
[Level 1]: Atk + 10/P.Atk + 7/duration: 120 seconds. [Level 2]: Atk + 15/P.Atk + 9/duration: 150 seconds. [Level 3]: Atk + 20/P.Atk + 11/duration: 180 seconds. [Level 4]: Atk + 25/P.Atk + 13/duration: 210 seconds. [Level 5]: Atk + 30/P.Atk + 15/duration: 240 seconds. |
Firm Faith | ||
Max level: 5 Prerequisite skills: Will of Faith level 1 Group: Active Type: Assist Target: Self |
Strengthens the user's faith to increases the user's MaxHP and Res.
Can't be use with Powerful Faith and Sincere Faith. |
[Level 1]: MaxHP + 2%/Res + 8/duration: 120 seconds. [Level 2]: MaxHP + 4%/Res + 16/duration: 150 seconds. [Level 3]: MaxHP + 6%/Res + 24/duration: 180 seconds. [Level 4]: MaxHP + 8%/Res + 32/duration: 210 seconds. [Level 5]: MaxHP + 10%/Res + 40/duration: 240 seconds. |
Will of Faith | ||
Max level: 10 Group: Passive |
Strengthens the user's faith of destruction.
When equipping knuckle, increases physical damage against demon and undead race monsters and reduces damage taken from demon and undead race monsters. |
[Level 1]: Increases physical damage against demon and undead race monsters by 3%/reduces damage taken from demon and undead race monsters by 1%. [Level 2]: Increases physical damage against demon and undead race monsters by 4%/reduces damage taken from demon and undead race monsters by 2%. [Level 3]: Increases physical damage against demon and undead race monsters by 5%/reduces damage taken from demon and undead race monsters by 3%. [Level 4]: Increases physical damage against demon and undead race monsters by 6%/reduces damage taken from demon and undead race monsters by 4%. [Level 5]: Increases physical damage against demon and undead race monsters by 7%/reduces damage taken from demon and undead race monsters by 5%. [Level 6]: Increases physical damage against demon and undead race monsters by 8%/reduces damage taken from demon and undead race monsters by 6%. [Level 7]: Increases physical damage against demon and undead race monsters by 9%/reduces damage taken from demon and undead race monsters by 7%. [Level 8]: Increases physical damage against demon and undead race monsters by 10%/reduces damage taken from demon and undead race monsters by 8%. [Level 9]: Increases physical damage against demon and undead race monsters by 11%/reduces damage taken from demon and undead race monsters by 9%. [Level 10]: Increases physical damage against demon and undead race monsters by 12%/reduces damage taken from demon and undead race monsters by 10%. |
Oleum Sanctum | ||
Max level: 5 Prerequisite skills: Aqua Benedicta level 1, Will of Faith level 3 Group: Active Type: Melee physical Target: Single target |
Uses 1 Holy Water to baptizes the nearby enemies, deals long ranged physical damage, gives the debuff that the targets will taken more damage from long ranged physical damage for the skill duration.
Deals additional damage depends on user's base level and POW. |
[Level 1]: 400% Atk/area of effect: 3x3 cells/duration: 3 seconds. [Level 2]: 800% Atk/area of effect: 3x3 cells/duration: 4 seconds. [Level 3]: 1200% Atk/area of effect: 5x5 cells/duration: 5 seconds. [Level 4]: 1600% Atk/area of effect: 5x5 cells/duration: 6 seconds. [Level 5]: 2000% Atk/area of effect: 7x7 cells/duration: 7 seconds. |
Sincere Faith | ||
Max level: 5 Prerequisite skills: Will of Faith level 1 Group: Active Type: Assist Target: Self |
Strengthens the user's faith to increases the user's attack speed and Perfect Hit.
Can't be use with Powerful Faith and Firm Faith. |
[Level 1]: ASPD + 1/Perfect Hit + 4/duration: 120 seconds. [Level 2]: ASPD + 1/Perfect Hit + 8/duration: 150 seconds. [Level 3]: ASPD + 2/Perfect Hit + 12/duration: 180 seconds. [Level 4]: ASPD + 2/Perfect Hit + 16/duration: 210 seconds. [Level 5]: ASPD + 3/Perfect Hit + 20/duration: 240 seconds. |
Massive Flame Blaster | ||
Max level: 10 Prerequisite skills: Oleum Sanctum level 3, Explosion Blaster level 3, Will of Faith level 5 Group: Active (AP) Type: Long ranged physical Target: All targets within range Consumes AP: 150 |
Creates the powerful explosion to deals long ranged physical damage to surrounding enemies around the user.
This skill deals additional damage against demon and brute race monsters. Deals additional damage depends on user's base level and POW. When using, adds the ability that removes spirit sphere consumption of Lightning Ride and Rampage Blast for 300 seconds. |
[Level 1]: 800% Atk/damage against demon and brute: 1100% Atk. [Level 2]: 1600% Atk/damage against demon and brute: 2200% Atk. [Level 3]: 2400% Atk/damage against demon and brute: 3300% Atk. [Level 4]: 3200% Atk/damage against demon and brute: 4400% Atk. [Level 5]: 4000% Atk/damage against demon and brute: 5500% Atk. [Level 6]: 4800% Atk/damage against demon and brute: 6600% Atk. [Level 7]: 5600% Atk/damage against demon and brute: 7700% Atk. [Level 8]: 6400% Atk/damage against demon and brute: 8800% Atk. [Level 9]: 7200% Atk/damage against demon and brute: 9900% Atk. [Level 10]: 8000% Atk/damage against demon and brute: 11000% Atk. |
Explosion Blaster | ||
Max level: 5 Prerequisite skills: Oleum Sanctum level 1 Group: Active Type: Long ranged physical Target: Single target Recovers AP: 5 |
Blows the powerful bomb to deals long ranged physical damage to the target and surrounding enemies around the target.
Deals additional damage to the target who is inflicted by Oleum Sanctum. Deals additional damage depends on user's base level and POW. |
[Level 1]: 450% Atk/area of effect: 5x5 cells. [Level 2]: 900% Atk/area of effect: 5x5 cells. [Level 3]: 1350% Atk/area of effect: 7x7 cells. [Level 4]: 1800% Atk/area of effect: 7x7 cells. [Level 5]: 2250% Atk/area of effect: 9x9 cells. |
First Brand | ||
Max level: 5 Prerequisite skills: Will of Faith level 2 Group: Active Type: Melee physical Target: Single target |
Deals melee physical damage to the target and surrounding enemies around the target and inflicts brand to the target.
Deals additional damage depends on user's base level and POW. |
[Level 1]: 450% Atk/brand duration: 1 second/area of effect: 3x3 cells. [Level 2]: 900% Atk/brand duration: 2 seconds/area of effect: 3x3 cells. [Level 3]: 1350% Atk/brand duration: 3 seconds/area of effect: 5x5 cells. [Level 4]: 1800% Atk/brand duration: 4 seconds/area of effect: 5x5 cells. [Level 5]: 2250% Atk/brand duration: 5 seconds/area of effect: 7x7 cells. |
First Faith Power | ||
Max level: 5 Prerequisite skills: Will of Faith level 3, First Brand level 1 Group: Active Type: Assist Target: Self |
Accepts the true faith and enter the battle.
When First Faith Power is active, adds the ability that removes spirit sphere consumption of Fallen Empire. |
[Level 1]: Duration: 60 seconds. [Level 2]: Duration: 120 seconds. [Level 3]: Duration: 180 seconds. [Level 4]: Duration: 240 seconds. [Level 5]: Duration: 300 seconds. |
Judge | ||
Max level: 5 Prerequisite skills: First Faith Power level 1 Group: Active (AP) Type: Assist Target: All targets within range Consumes AP: 100 |
Can only be used when First Faith Power is active.
Performs the judgement on evil deeds by becoming the divine judgement agent. When Judge is active, adds the ability that removes spirit sphere consumption of Fallen Empire and Flash Combo. |
[Level 1]: Duration: 60 seconds. [Level 2]: Duration: 120 seconds. [Level 3]: Duration: 180 seconds. [Level 4]: Duration: 240 seconds. [Level 5]: Duration: 300 seconds. |
Second Flame | ||
Max level: 5 Prerequisite skills: Third Exorcism Flame level 1 Group: Active Type: Melee physical Target: Single target Recovers AP: 3 |
Can only be used when Third Exorcism Flame is active.
Deals melee physical damage to the target marked with brand or judgement brand and surrounding enemies around the target. The target with brand will be marked by judgement brand and its duration is refreshed. Deals additional damage depends on user's base level and POW. |
[Level 1]: 550% Atk/expanded brand duration: 5 seconds/area of effect: 3x3 cells. [Level 2]: 1100% Atk/expanded brand duration: 5 seconds/area of effect: 3x3 cells. [Level 3]: 1650% Atk/expanded brand duration: 5 seconds/area of effect: 5x5 cells. [Level 4]: 2200% Atk/expanded brand duration: 5 seconds/area of effect: 5x5 cells. [Level 5]: 2750% Atk/expanded brand duration: 5 seconds/area of effect: 7x7 cells. |
Second Faith | ||
Max level: 5 Prerequisite skills: First Faith Power level 1 Group: Active Type: Melee physical Target: Single target Recovers AP: 1 |
Can only be used when either First Faith Power, Judge or Third Exorcism Flame is active.
Deals melee physical damage to the target marked with brand or judgement brand and surrounding enemies around the target. The target with brand will be marked by judgement brand and its duration is refreshed. Deals additional damage depends on user's base level and POW. |
[Level 1]: 500% Atk/expanded brand duration: 5 seconds/area of effect: 3x3 cells. [Level 2]: 1000% Atk/expanded brand duration: 5 seconds/area of effect: 3x3 cells. [Level 3]: 1500% Atk/expanded brand duration: 5 seconds/area of effect: 5x5 cells. [Level 4]: 2000% Atk/expanded brand duration: 5 seconds/area of effect: 5x5 cells. [Level 5]: 2500% Atk/expanded brand duration: 5 seconds/area of effect: 7x7 cells. |
Second Judgement | ||
Max level: 5 Prerequisite skills: Judge level 1 Group: Active Type: Melee physical Target: Single target Recovers AP: 2 |
Can only be used when either Judge or Third Exorcism Flame is active.
Deals melee physical damage to the target marked with brand or judgement brand and surrounding enemies around the target. The target with brand will be marked by judgement brand and its duration is refreshed. Deals additional damage depends on user's base level and POW. |
[Level 1]: 500% Atk/expanded brand duration: 5 seconds/area of effect: 3x3 cells. [Level 2]: 1000% Atk/expanded brand duration: 5 seconds/area of effect: 3x3 cells. [Level 3]: 1500% Atk/expanded brand duration: 5 seconds/area of effect: 5x5 cells. [Level 4]: 2000% Atk/expanded brand duration: 5 seconds/area of effect: 5x5 cells. [Level 5]: 2500% Atk/expanded brand duration: 5 seconds/area of effect: 7x7 cells. |
Third Punish | ||
Max level: 5 Prerequisite skills: Second Faith level 2 Group: Active Type: Melee physical Target: Single target |
Can only be used when either First Faith Power, Judge or Third Exorcism Flame is active.
Deals melee physical damage to the target marked with judgement brand and surrounding enemies around the target, removes judgement brand from the targets. Automatically cast Zen when using the skill. Deals additional damage depends on user's base level and POW. |
[Level 1]: 550% Atk/area of effect: 3x3 cells. [Level 2]: 1100% Atk/area of effect: 3x3 cells. [Level 3]: 1650% Atk/area of effect: 5x5 cells. [Level 4]: 2200% Atk/area of effect: 5x5 cells. [Level 5]: 2750% Atk/area of effect: 7x7 cells. |
Third Flame Bomb | ||
Max level: 5 Prerequisite skills: Second Flame level 2 Group: Active Type: Melee physical Target: Single target |
Can only be used when Third Exorcism Flame is active.
Deals melee physical damage to the target marked with judgement brand and surrounding enemies around the target, removes judgement brand from the targets. Increases number of hit up to 3 times depends on the remaining spirit sphere. Deals additional damage depends on user's base level and POW. |
[Level 1]: 650% Atk/area of effect: 3x3 cells. [Level 2]: 1300% Atk/area of effect: 3x3 cells. [Level 3]: 1950% Atk/area of effect: 5x5 cells. [Level 4]: 2600% Atk/area of effect: 5x5 cells. [Level 5]: 3250% Atk/area of effect: 7x7 cells. |
Third Consecration | ||
Max level: 5 Prerequisite skills: Second Judgement level 2 Group: Active Type: Melee physical Target: Single target |
Can only be used when either Judge or Third Exorcism Flame is active.
Deals melee physical damage to the target marked with judgement brand and surrounding enemies around the target, removes judgement brand from the targets. Deals additional damage depends on user's base level and POW. The power of purification also recovers the user's HP and SP, the amount of recovery depends on the skill level and the user's base level. |
[Level 1]: 650% Atk/area of effect: 3x3 cells. [Level 2]: 1300% Atk/area of effect: 3x3 cells. [Level 3]: 1950% Atk/area of effect: 5x5 cells. [Level 4]: 2600% Atk/area of effect: 5x5 cells. [Level 5]: 3250% Atk/area of effect: 7x7 cells. |
Third Exorcism Flame | ||
Max level: 5 Prerequisite skills: Judge level 1 Group: Active (AP) Type: Assist Target: All targets within range Consumes AP: 150 |
Can only be used when Judge is active.
Becomes the flame of annihilation to purifies the evil. When Third Exorcism Flame is active, adds the ability that removes spirit sphere consumption of Fallen Empire, Flash Combo and Tiger Cannon. |
[Level 1]: Duration: 30 seconds. [Level 2]: Duration: 60 seconds. [Level 3]: Duration: 90 seconds. [Level 4]: Duration: 120 seconds. [Level 5]: Duration: 150 seconds. |