Wind Hawk: Difference between revisions
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Revision as of 16:12, 18 August 2021
When do I change job?
- As Novice job level 10 you can change to Archer.
- As Archer job level 40-50 you can change to Hunter.
- As Hunter base level 99 and job level 50 you can do rebirth or change to 3rd class Ranger.
- Note:
- Only Rebirth Chars can change to 4th Class!
- You will miss out rebirth skills and stats points!
- As rebirth Novice job level 10 you can change to Archer.
- As Archer with job level 40-50 you can change to 2nd class Sniper.
- As Sniper base level 99 and job level 70 you can change to 3rd class Ranger.
- As Ranger base level 200 an job level 70 you can change to 4th class Wind Hawk.
Archer
Skill | ||
Owl's Eye Max Level: 10 Skill Form: Passive Description: Increases DEX. [Lv 1]: DEX +1 [Lv 2]: DEX +2 [Lv 3]: DEX +3 [Lv 4]: DEX +4 [Lv 5]: DEX +5 [Lv 6]: DEX +6 [Lv 7]: DEX +7 [Lv 8]: DEX +8 [Lv 9]: DEX +9 [Lv 10]: DEX +10 |
Vulture's Eye Max Level: 10 Requirement: Owl's Eye 3 Skill Form: Passive Description: Increases Attack Range and HIT rate with Bow class weapons. [Lv 1]: Range +1, HIT rate +1% [Lv 2]: Range +2, HIT rate +2% [Lv 3]: Range +3, HIT rate +3% [Lv 4]: Range +4, HIT rate +4% [Lv 5]: Range +5, HIT rate +5% [Lv 6]: Range +6, HIT rate +6% [Lv 7]: Range +7, HIT rate +7% [Lv 8]: Range +8, HIT rate +8% [Lv 9]: Range +9, HIT rate +9% [Lv 10]: Range +10, HIT rate +10% |
Improve Concentration Max Level: 10 Requirement: Vulture's Eye 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Boosts AGI and DEX temporarily as well as detects nearby hidden characters in 3x3 AoE. [Lv 1]: DEX/AGI +3%, Duration: 60 seconds [Lv 2]: DEX/AGI +4%, Duration: 80 seconds [Lv 3]: DEX/AGI +5%, Duration: 100 seconds [Lv 4]: DEX/AGI +6%, Duration: 120 seconds [Lv 5]: DEX/AGI +7%, Duration: 140 seconds [Lv 6]: DEX/AGI +8%, Duration: 160 seconds [Lv 7]: DEX/AGI +9%, Duration: 180 seconds [Lv 8]: DEX/AGI +10%, Duration: 200 seconds [Lv 9]: DEX/AGI +11%, Duration: 220 seconds [Lv 10]: DEX/AGI +12%, Duration: 240 seconds |
Double Strafe Max Level: 10 Requirement: Vulture's Eye 10 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: None After Cast Delay: 0.1s Cool Down: None Description: Fires an arrow that will inflict double damage on target. The base range of this skill is 9 cells. [Lv 1]: 100% ATK x 2 [Lv 2]: 110% ATK x 2 [Lv 3]: 120% ATK x 2 [Lv 4]: 130% ATK x 2 [Lv 5]: 140% ATK x 2 [Lv 6]: 150% ATK x 2 [Lv 7]: 160% ATK x 2 [Lv 8]: 170% ATK x 2 [Lv 9]: 180% ATK x 2 [Lv 10]: 190% ATK x 2 |
Arrow Shower Max Level: 10 Requirement: Double Strafe 5 Skill Form: Active Type: Physical Ranged Target: Ground Cast Time: None After Cast Delay: 0.5s Cool Down: None Description: Fires an arrow at targeted cell damaging all enemies on 3x3 AoE. Enemies that receive damage will be knocked 2 cells backward. The base range of this skill is 9 cells. [Lv 1]: 160% ATK [Lv 2]: 170% ATK [Lv 3]: 180% ATK [Lv 4]: 190% ATK [Lv 5]: 200% ATK [Lv 6]: 210% ATK [Lv 7]: 220% ATK [Lv 8]: 230% ATK [Lv 9]: 240% ATK [Lv 10]: 250% ATK |
Hunter
Skill | ||
Skid Trap Max Level: 5 Skill Form: Active Type: Trap (Hidden) Target: Ground Cast Time: None After Cast Delay: None Cool Down: None Description: Sets a trap with a 3x3 range which will make an enemy slide in the direction that the caster was facing at the moment the trap was set. Consumes 1 Trap. [Lv 1]: 6 cell sliding range, 300 seconds [Lv 2]: 7 cell sliding range, 240 seconds [Lv 3]: 8 cell sliding range, 180 seconds [Lv 4]: 9 cell sliding range, 120 seconds [Lv 5]: 10 cell sliding range, 60 seconds |
Land Mine Max Level: 5 Skill Form: Active Type: Trap (Hidden) Target: Ground Cast Time: 0.3s Fixed / 0.5s Variable After Cast Delay: 1s Cool Down: None Description: Sets a trap with a 3x3 range which will explode once an enemy steps on it. Damage increases according to skill level, caster's Base Level, DEX and INT. A trap that has not been stepped on is released after the duration expires and returns the Trap. Consumes 1 Trap. [Lv 1]: Lasts 200 seconds [Lv 2]: Lasts 160 seconds [Lv 3]: Lasts 120 seconds [Lv 4]: Lasts 80 seconds [Lv 5]: Lasts 40 seconds |
Anklesnare Max Level: 5 Requirement: Skid Trap 1 Skill Form: Active Type: Trap (Hidden) Target: Ground Cast Time: None After Cast Delay: None Cool Down: None Description: Sets a trap with a 3x3 range which will bind an enemy to the ground for the skill's duration, which is affected by the AGI of the target. A trap that has not been stepped on is released after the duration expires and returns the Trap. Consumes 1 Trap. [Lv 1]: Lasts 250 seconds [Lv 2]: Lasts 200 seconds [Lv 3]: Lasts 150 seconds [Lv 4]: Lasts 100 seconds [Lv 5]: Lasts 50 seconds |
Shockwave Trap Max Level: 5 Requirement: Anklesnare 1 Skill Form: Active Type: Trap (Hidden) Target: Ground Cast Time: None After Cast Delay: None Cool Down: None Description: Sets a trap with a 3x3 range which will drain SP away from enemies. A trap that has not been stepped on is released after the duration expires and returns the Traps. Consumes 2 Traps. [Lv 1]: 20% MaxSP drain, lasts 200 sec [Lv 2]: 35% MaxSP drain, lasts 160 sec [Lv 3]: 50% MaxSP drain, lasts 120 sec [Lv 4]: 65% MaxSP drain, lasts 80 sec [Lv 5]: 80% MaxSP drain, lasts 40 sec |
Sandman Max Level: 5 Requirement: Flasher 1 Skill Form: Active Type: Trap (Hidden) Target: Ground Cast Time: None After Cast Delay: None Cool Down: None Description: Sets a trap with a 3x3 range that will cause the enemy that steps on it, as well as enemies within the trap's range, to cause Sleep status. A trap that has not been stepped on is released after the duration expires and returns the Trap. Consumes 1 Trap. [Lv 1]: Sleep Rate: 50%, lasts 150 sec [Lv 2]: Sleep Rate: 60%, lasts 120 sec [Lv 3]: Sleep Rate: 70%, lasts 90 sec [Lv 4]: Sleep Rate: 80%, lasts 60 sec [Lv 5]: Sleep Rate: 90%, lasts 30 sec |
Flasher Max Level: 5 Requirement: Skid Trap 1 Skill Form: Active Type: Trap (Hidden) Target: Ground Cast Time: None After Cast Delay: None Cool Down: None Description: Sets a trap with a 3x3 range which will emit intense light, which may cause the target with the Blind status. A trap that has not been stepped on is released after the duration expires and returns the Traps. Consumes 2 Traps. [Lv 1]: Lasts 150 seconds [Lv 2]: Lasts 120 seconds [Lv 3]: Lasts 90 seconds [Lv 4]: Lasts 60 seconds [Lv 5]: Lasts 30 seconds |
Freezing Trap Max Level: 5 Requirement: Flasher 1 Skill Form: Active Type: Trap (Hidden) Target: Ground Cast Time: None After Cast Delay: None Cool Down: None Description: Sets a trap with a 3x3 range which will freeze an enemy once it has been triggered. A trap that has not been stepped on is released after the duration expires and returns the Traps. Consumes 2 Traps. [Lv 1]: Lasts 150 seconds [Lv 2]: Lasts 120 seconds [Lv 3]: Lasts 90 seconds [Lv 4]: Lasts 60 seconds [Lv 5]: Lasts 30 seconds |
Blast Mine Max Level: 5 Requirement: Sandman 1, Land Mine 1, Freezing Trap 1 Skill Form: Active Type: Trap (Visible) Target: Ground Cast Time: 0.3s Fixed / 0.5s Variable After Cast Delay: 1s Cool Down: None Description: Sets a trap with a 3x3 range that will automatically explode after a specific time period determined by the level of the skill. Consumes 2 Traps. [Lv 1]: Lasts 25 seconds [Lv 2]: Lasts 20 seconds [Lv 3]: Lasts 15 seconds [Lv 4]: Lasts 10 seconds [Lv 5]: Lasts 5 seconds |
Claymore Trap Max Level: 5 Requirement: Blast Mine 1, Shockwave Trap 1 Skill Form: Active Type: Trap (Visible) Target: Ground Cast Time: 0.3s Fixed / 0.5s Variable After Cast Delay: 1s Cool Down: None Description: Sets a trap which will inflict splashed damage in an 5x5 area. Claymore Traps can be attacked to explode instantly. Consumes 2 Traps. [Lv 1]: Lasts 20 seconds [Lv 2]: Lasts 40 seconds [Lv 3]: Lasts 60 seconds [Lv 4]: Lasts 80 seconds [Lv 5]: Lasts 100 seconds |
Remove Trap Max Level: 1 Requirement: Land Mine 1 Requirement: Double Strafe 5 Skill Form: Active Type: Supportive Target: Ground Cast Time: None After Cast Delay: None Cool Down: None Description: Removes a trap that has been set on the ground, as well as regain that Trap. |
Talkie Box Max Level: 1 Requirement: Remove Trap 1, Shockwave Trap 1 Skill Form: Active Type: Trap (Hidden) Target: Ground Cast Time: None After Cast Delay: None Cool Down: None Description: Sets a trap with a 3x3 range which will last for 600 seconds and will display a prepared message for the person who triggers it. Consumes 1 Trap. |
Beastbane Max Level: 10 Skill Form: Passive Description: Increases Mastery ATK against Brute and Insect race monsters. [Lv 1]: Mastery ATK +4 [Lv 2]: Mastery ATK +8 [Lv 3]: Mastery ATK +12 [Lv 4]: Mastery ATK +16 [Lv 5]: Mastery ATK +20 [Lv 6]: Mastery ATK +24 [Lv 7]: Mastery ATK +28 [Lv 8]: Mastery ATK +32 [Lv 9]: Mastery ATK +36 [Lv 10]: Mastery ATK +40 |
Falconry Mastery Max Level: 1 Requirement: Beastbane 1 Skill Form: Passive Description: Enables renting of a Falcon from the Hunter Guild. |
Steel Crow Max Level: 10 Requirement: Blitz Beat 5 Skill Form: Passive Description: Increases the damage inflicted by Falcon. [Lv 1]: Damage +6 [Lv 2]: Damage +12 [Lv 3]: Damage +18 [Lv 4]: Damage +24 [Lv 5]: Damage +30 [Lv 6]: Damage +36 [Lv 7]: Damage +42 [Lv 8]: Damage +48 [Lv 9]: Damage +54 [Lv 10]: Damage +60 |
Blitz Beat Max Level: 5 Requirement: Falconry Mastery 1 Skill Form: Active Type: Special Physical Target: 1 Character Cast Time: 0.2s Fixed / 0.8s Variable After Cast Delay: 1s Cool Down: None Description: Commands Falcon to attack a targeted and surrounding enemies in an 3x3 area. The Falcon's damage is increased by the owner's AGI and DEX. The skill level also increases the chance of automatic attacks from the Falcon when attacking an enemy with a Bow class weapon, which will be increased based on your LUK. The Falcon's Attack Range is 3 cells plus the level of Vulture's Eye skill. [Lv 1]: Hits: 1, SP Consumption: 10 [Lv 2]: Hits: 2, SP Consumption: 13 [Lv 3]: Hits: 3, SP Consumption: 16 [Lv 4]: Hits: 4, SP Consumption: 19 [Lv 5]: Hits: 5, SP Consumption: 22 |
Detect Max Level: 4 Requirement: Improve Concentration 1, Falconry Mastery 1 Skill Form: Active Type: Supportive Target: Ground Cast Time: None After Cast Delay: None Cool Down: None Description: Commands a Falcon to detect hidden characters from a distance. [Lv 1]: Range: 2 cells [Lv 2]: Range: 4 cells [Lv 3]: Range: 6 cells [Lv 4]: Range: 8 cells |
Spring Trap Max Level: 5 Requirement: Remove Trap 1, Falconry Mastery Skill Form: Active Type: Supportive Target: Ground Cast Time: None After Cast Delay: None Cool Down: None Description: Commands Falcon to remove a set Trap from a distance. [Lv 1]: Range: 2 cells [Lv 2]: Range: 4 cells [Lv 3]: Range: 6 cells [Lv 4]: Range: 8 cells |
Sniper
Skill | ||
True Sight Max Level: 10 Requirement: Owl's Eye 10, Vulture's Eye 10, Improve Concentration 10, Falconry Mastery 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Adds +5 to all Stats, as well as increases HIT, Weapon damage and Critical rate. [Lv 1]: HIT +3%, Damage +2%, Critical +1 [Lv 2]: HIT +6%, Damage +4%, Critical +2 [Lv 3]: HIT +9%, Damage +6%, Critical +3 [Lv 4]: HIT +12%, Damage +8%, Critical +4 [Lv 5]: HIT +15%, Damage +10%, Critical +5 [Lv 6]: HIT +18%, Damage +12%, Critical +6 [Lv 7]: HIT +21%, Damage +14%, Critical +7 [Lv 8]: HIT +24%, Damage +16%, Critical +8 [Lv 9]: HIT +27%, Damage +18%, Critical +9 [Lv 10]: HIT +30%, Damage +20%, Critical +10 |
Falcon Assault Max Level: 5 Requirement: Vulture's Eye 5, Falconry Mastery 1, Blitz Beat 5, Steel Crow 3 Skill Form: Active Type: Special Physical Ranged Target: 1 Character Cast Time: 0.5s Fixed / 0.5s Variable After Cast Delay: 3s Cool Down: None Description: Commands Falcon to attack an enemy with an mighty strike. Damage increases according to skill level and caster's Base Level. |
Sharp Shooting Max Level: 5 Requirement: Double Strafe 5, Improve Concentration 10 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0.5s Fixed / 0.5s Variable After Cast Delay: 0.5s Cool Down: None Range: 11 cells Description: Shoots an arrow with incredible might directly towards a targeted enemy, inflicting ranged physical damage to it and surrounding enemies within 5x5 cells. Has a high chance to inflict half of the total Critical Damage and 50% of the caster's Critical chance will be added. [Lv 1]: ATK 600% [Lv 2]: ATK 900% [Lv 3]: ATK 1200% [Lv 4]: ATK 1500% [Lv 5]: ATK 1800% |
Wind Walk Max Level: 10 Requirement: Improve Concentration 9 Skill Form: Active Type: Supportive Target: Caster and Party Members Cast Time: (Lv10)1.4s Fixed / 4.2s Variable After Cast Delay: 2s Cool Down: None Description: Increases Movement Speed and FLEE rate of yourself and party members. However, Movement Speed will not increased if a similar effect, such as Increase Agility, has already been cast. Skills which decrease Movement Speed, such as Quagmire, cancel the Movement Speed increase from Wind Walk. |
Ranger
Wind Hawk
Skill | Description | Level |
Advanced Trap | ||
Max level:5
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Increases the effects of Wind Hawk traps.
Increases effectiveness of Deep Blind Trap, Swift Trap, Solid Trap and Flame Trap. |
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Wind Sign | ||
Max level:5
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Marks the target with the sign of wind for the skill duration.
Has a chance to gain AP when dealing long ranged physical damage on marked target. The mark still appear even the marked target uses Hiding, Cloaking or Cloaking Exceed. |
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Nature Friendly | ||
Max level:5
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Marks the target with the sign of wind for the skill duration.
Has a chance to gain AP when dealing long ranged physical damage on marked target. The mark still appear even the marked target uses Hiding, Cloaking or Cloaking Exceed. |
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Hawk Rush | ||
Max level:5
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Orders the hawk to deals long ranged physical damage to the target.
Learning this skill grants the user to auto-cast Hawk Rush on normal long ranged physical damage with 1% chance per 3 CON. Deals additional damage depends on user's base level and CON. Has a chance to trigger critical, critical chance is the user's Cri. The effectiveness of critical modifier is applied by half. The skill only be triggered when equipping bow. |
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Hawk Mastery | ||
Max level:1
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Trains the hawk to follow the order.
The hawk can be trained along with warg, the chance to trigger Warg Strike is reduced to 1/3 when hawk and warg are summoned together. Requires [Hawk Flute] to calls the hawk. |
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Calamity Gale | ||
Max level:1
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Endows the user's body with the rage of windblast.
The user gains No Limits level 5 buff, increases Crescive Bolt damage by 20%, Gale Storm has a chance to trigger critical, increases Crescive Bolt and Gale Storm damage against brute and fish race monsters by 50%. Can't be used with No Limits. |
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Hawk Boomerang | ||
Max level:5
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Orders the hawk to deals long ranged physical damage to the target, has a chance to trigger critical. The critical chance is the user's Cri.
Deals 50% more damage against brute and fish race monsters. Deals additional damage depends on user's base level and trait stats. The effectiveness of critical modifier is applied by half. The skill only be used when equipping bow. |
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Gale Storm | ||
Max level:10
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Fires 5 shots of long ranged physical damage to the target and surrounding enemies around the target.
Recovers AP if the skill hits 3 targets or more. Deals additional damage depends on user's base level and CON. Consumes 5 equipped arrows. |
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Deep Blind Trap | ||
Max level:5
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Places the trap that deals shadow property melee physical damage over time for the trap duration.
Targets hit by this trap have a chance to receive pitch-darkness status. Trap damage interval is reduced and trap duration is increased depends on skill level. Consumes 2 Special Alloy Trap. Deals additional damage depends on user's base level and CON. |
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Solid Trap | ||
Max level:5
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Places the trap that deals earth property melee physical damage over time for the trap duration.
Targets hit by this trap have a chance to receive concretion status. Trap damage interval is reduced and trap duration is increased depends on skill level. Consumes 2 Special Alloy Trap. Deals additional damage depends on user's base level and CON. |
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Swift Trap | ||
Max level:5
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Places the trap that deals wind property melee physical damage over time for the trap duration.
Targets hit by this trap have a chance to receive torrent status. Trap damage interval is reduced and trap duration is increased depends on skill level. Consumes 2 Special Alloy Trap. Deals additional damage depends on user's base level and CON. |
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Crescive Bolt | ||
Max level:10
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Fires 1 shot of long ranged physical damage to the single target.
Increases damage and SP consumption of the next cast of this skill each time the user uses this skill while stand still (stacks up to 3 times). The stack is reset if the user move out from standing cell or changing position with skill. The stack is reset after 10 seconds of latest cast. Deals additional damage depends on user's base level and CON. Consumes 1 equipped arrow. Has a chance to trigger critical, critical chance is the user's Cri. The effectiveness of critical modifier is applied by half. |
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Flame Trap | ||
Max level:5
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Places the trap that deals fire property melee physical damage over time for the trap duration.
Targets hit by this trap have a chance to receive blaze status. Trap damage interval is reduced and trap duration is increased depends on skill level. Consumes 2 Special Alloy Trap. Deals additional damage depends on user's base level and CON. |
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