Arch Mage: Difference between revisions

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Revision as of 16:08, 17 August 2021

Mage

Skill
9.png Increase SP Recovery
Max Level: 10
Skill Form: Passive
Description: Restores SP every 10 sec
while idle.
MaxSP affects how much SP
restoration is increased by this skill.

[Lv 1]: Restores (5+0.2% of MaxSP) SP
[Lv 2]: Restores (10+0.4% of MaxSP) SP
[Lv 3]: Restores (15+0.6% of MaxSP) SP
[Lv 4]: Restores (20+0.8% of MaxSP) SP
[Lv 5]: Restores (25+1.0% of MaxSP) SP
[Lv 6]: Restores (30+1.2% of MaxSP) SP
[Lv 7]: Restores (35+1.4% of MaxSP) SP
[Lv 8]: Restores (40+1.6% of MaxSP) SP
[Lv 9]: Restores (45+1.8% of MaxSP) SP
[Lv 10]: Restores (50+2.0% of MaxSP) SP
10.png Sight
Max Level: 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Uses 10 SP to summon a fire
ball that for 10 seconds will detect hidden
characters in 7x7 AoE around the caster.
11.png Napalm Beat
Max Level: 10
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv10)0.1s Fixed / 0.4s Variable
After Cast Delay: (Lv10)0.5s
Cool Down: None
Description: Uses telekinesis power to
attack a target and 3x3 cells around it
with
Ghost elemental magic. The damage
portion is divided among the targets.

[Lv 1]: 80% MATK
[Lv 2]: 90% MATK
[Lv 3]: 100% MATK
[Lv 4]: 110% MATK
[Lv 5]: 120% MATK
[Lv 6]: 130% MATK
[Lv 7]: 140% MATK
[Lv 8]: 150% MATK
[Lv 9]: 160% MATK
[Lv 10]: 170% MATK
12.png Safety Wall
Max Level: 10
Requirement: Napalm Beat 7, Soul Strike 5
Requirement: Napalm Beat 7, Soul Strike 5
Requirement: Aspersio 4, Sanctuary 3
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: (Lv10)0.08s Fixed / 0.32s Variable
After Cast Delay: (Lv10)None
Cool Down: None
Description: Creates a magic barrier on
a targeted spot that will block certain
number of physical melee attacks and damage.
The barrier will disappear after a
period of time.
Consumes 1
Blue Gemstone.
[Lv 1]: Barrier: 300, Blocks 2 Hits
[Lv 2]: Barrier: 600, Blocks 3 Hits
[Lv 3]: Barrier: 900, Blocks 4 Hits
[Lv 4]: Barrier: 1200, Blocks 5 Hits
[Lv 5]: Barrier: 1500, Blocks 6 Hits
[Lv 6]: Barrier: 1800, Blocks 7 Hits
[Lv 7]: Barrier: 2100, Blocks 8 Hits
[Lv 8]: Barrier: 2400, Blocks 9 Hits
[Lv 9]: Barrier: 2700, Blocks 10 Hits
[Lv 10]: Barrier: 3000, Blocks 11 Hits
13.png Soul Strike
Max Level: 10
Requirement: Napalm Beat 4
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv10)0.1s Fixed / 0.4s Variable
After Cast Delay: (Lv10)1.4s
Cool Down: None
Description: Summons holy spirit to
inflict 100%
MATK Ghost elemental
magical damage per Hit on a target.
This skill inflicts additional damage
against
Undead monster.
[Lv 1]: 1 Hit, Undead +5%,
18 SP Consumption

[Lv 2]: 1 Hit, Undead +10%,
14 SP Consumption

[Lv 3]: 2 Hits, Undead +15%,
24 SP Consumption

[Lv 4]: 2 Hits, Undead +20%,
20 SP Consumption

[Lv 5]: 3 Hits, Undead +25%,
30 SP Consumption

[Lv 6]: 3 Hits, Undead +30%,
26 SP Consumption

[Lv 7]: 4 Hits, Undead +35%,
36 SP Consumption

[Lv 8]: 4 Hits, Undead +40%,
32 SP Consumption

[Lv 9]: 5 Hits, Undead +45%,
42 SP Consumption

[Lv 10]: 5 Hits, Undead +50%,
38 SP Consumption
14.png Cold Bolt
Max Level: 10
Skill Form: Active
Type: Magical
Target: Enemy
Cast Time: (Lv10)1.2s Fixed / 3.2s Variable
After Cast Delay: 0.3s
Cool Down: None
Description: Summons bolts of frigid ice
to strike at an enemy which inflicts 100%
MATKWater elemental magic damage per Hit.
[Lv 1]: 1 Hit, 12 SP Consumption
[Lv 2]: 2 Hits, 14 SP Consumption
[Lv 3]: 3 Hits, 16 SP Consumption
[Lv 4]: 4 Hits, 18 SP Consumption
[Lv 5]: 5 Hits, 20 SP Consumption
[Lv 6]: 6 Hits, 22 SP Consumption
[Lv 7]: 7 Hits, 24 SP Consumption
[Lv 8]: 8 Hits, 26 SP Consumption
[Lv 9]: 9 Hits, 28 SP Consumption
[Lv 10]: 10 Hits, 30 SP Consumption
15.png Frost Diver
Max Level: 10
Requirement: Cold Bolt 5
Skill Form: Active
Type: Magical, Debuff
Target: 1 Character
Cast Time: (Lv10)0.16s Fixed / 0.64s Variable
After Cast Delay: (Lv10)0.5s
Cool Down: None
Description: Inflicts Water magic
damage on a target, which has a chance to
inflict
Freezing status. The Freezing
chance and duration are affected by target's
Level, MDEF and LUK stats.
[Lv 1]: 110% MATK, Frozen Chance: 38%
[Lv 2]: 120% MATK, Frozen Chance: 41%
[Lv 3]: 130% MATK, Frozen Chance: 44%
[Lv 4]: 140% MATK, Frozen Chance: 47%
[Lv 5]: 150% MATK, Frozen Chance: 50%
[Lv 6]: 160% MATK, Frozen Chance: 53%
[Lv 7]: 170% MATK, Frozen Chance: 56%
[Lv 8]: 180% MATK, Frozen Chance: 59%
[Lv 9]: 190% MATK, Frozen Chance: 62%
[Lv 10]: 200% MATK, Frozen Chance: 65%
16.png Stone Curse
Max Level: 10
Skill Form: Active
Type: Debuff
Target: 1 Character
Description: Inflicts Stone Curse to a
target. Consumes 1
Red Gemstone.
Cast Time:
(Lv10)0.2s Fixed / 0.8s Variable
After Cast Delay: None
Cool Down: None
From level 6, Red Gemstone is consumed
only when the skill is successfull.
Stone Curse chance and duration are
affected by target's
Level, MDEF
and
LUK stats.
[Lv 1]: Stone Curse chance: 24%
[Lv 2]: Stone Curse chance: 28%
[Lv 3]: Stone Curse chance: 32%
[Lv 4]: Stone Curse chance: 36%
[Lv 5]: Stone Curse chance: 40%
[Lv 6]: Stone Curse chance: 44%
[Lv 7]: Stone Curse chance: 48%
[Lv 8]: Stone Curse chance: 52%
[Lv 9]: Stone Curse chance: 56%
[Lv 10]: Stone Curse chance: 60%
17.png Fire Ball
Max Level: 10
Requirement: Fire Bolt 4
Skill Form: Active
Type: Magical, AoE
Target: 1 Character
Cast Time: (Lv10)0.2s Fixed / 0.8s Variable
After Cast Delay: 0.7s
Cool Down: None
Description: Summons a fire ball to
damage a target and all enemies within
5x5 cells area with
Fire elemental
magical damage. Inner area (3x3) and
outer area (5x5) receive different
damage.

[Lv 1]: Inner: 160% MATK, Outer: 120% MATK
[Lv 2]: Inner: 180% MATK, Outer: 135% MATK
[Lv 3]: Inner: 200% MATK, Outer: 150% MATK
[Lv 4]: Inner: 220% MATK, Outer: 165% MATK
[Lv 5]: Inner: 240% MATK, Outer: 180% MATK
[Lv 6]: Inner: 260% MATK, Outer: 195% MATK
[Lv 7]: Inner: 280% MATK, Outer: 210% MATK
[Lv 8]: Inner: 300% MATK, Outer: 225% MATK
[Lv 9]: Inner: 320% MATK, Outer: 240% MATK
[Lv 10]: Inner: 340% MATK, Outer: 255% MATK
18.png Fire Wall
Max Level: 10
Requirement: Sight 1, Fire Ball 5
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: (Lv10)0.14s Fixed / 0.56s Variable
After Cast Delay: None
Cool Down: None
Description: Uses 40 SP to create a fire
barrier that inflicts 50%
MATK Fire
elemental magic damage on upcoming enemies
and knock them 2 cells backward.

[Lv 1]: Each Wall: 3 Hits, lasts 5 seconds
[Lv 2]: Each Wall: 4 Hits, lasts 6 seconds
[Lv 3]: Each Wall: 5 Hits, lasts 7 seconds
[Lv 4]: Each Wall: 6 Hits, lasts 8 seconds
[Lv 5]: Each Wall: 7 Hits, lasts 9 seconds
[Lv 6]: Each Wall: 8 Hits, lasts 10 seconds
[Lv 7]: Each Wall: 9 Hits, lasts 11 seconds
[Lv 8]: Each Wall: 10 Hits, lasts 12 seconds
[Lv 9]: Each Wall: 11 Hits, lasts 13 seconds
[Lv 10]: Each Wall: 12 Hits, lasts 14 seconds
19.png Fire Bolt
Max Level: 10
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv10)1.2s Fixed / 3.2s Variable
After Cast Delay: 0.3s
Cool Down: None
Description: Attacks a target with arrow
made of fire inflicting 100%
MATK Fire
elemental magic damage per Hit.

[Lv 1]: 1 Hit, SP Consumption: 12
[Lv 2]: 2 Hits, SP Consumption: 14
[Lv 3]: 3 Hits, SP Consumption: 16
[Lv 4]: 4 Hits, SP Consumption: 18
[Lv 5]: 5 Hits, SP Consumption: 20
[Lv 6]: 6 Hits, SP Consumption: 22
[Lv 7]: 7 Hits, SP Consumption: 24
[Lv 8]: 8 Hits, SP Consumption: 26
[Lv 9]: 9 Hits, SP Consumption: 28
[Lv 10]: 10 Hits, SP Consumption: 30
20.png Lightning Bolt
Max Level: 10
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv10)1.2s Fixed / 3.2s Variable
After Cast Delay: 0.3s
Cool Down: None
Description: Drops lightning on target
inflicting 100%
MATK Wind elemental
magic damage per Hit.

[Lv 1]: 1 Hit, SP Consumption: 12
[Lv 2]: 2 Hits, SP Consumption: 14
[Lv 3]: 3 Hits, SP Consumption: 16
[Lv 4]: 4 Hits, SP Consumption: 18
[Lv 5]: 5 Hits, SP Consumption: 20
[Lv 6]: 6 Hits, SP Consumption: 22
[Lv 7]: 7 Hits, SP Consumption: 24
[Lv 8]: 8 Hits, SP Consumption: 26
[Lv 9]: 9 Hits, SP Consumption: 28
[Lv 10]: 10 Hits, SP Consumption: 30
21.png Thunder Storm
Max Level: 10
Requirement: Lightning Bolt 4
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: (Lv10)1.5s Fixed / 4.5s Variable
After Cast Delay: 2s
Cool Down: None
Description: Drops lightning bolt on
specific location, inflicting 100%
MATK Wind
elemental magic per Hit in a 5x5 cell area.

[Lv 1]: 1 Hit, SP Consumption: 29
[Lv 2]: 2 Hits, SP Consumption: 34
[Lv 3]: 3 Hits, SP Consumption: 39
[Lv 4]: 4 Hits, SP Consumption: 44
[Lv 5]: 5 Hits, SP Consumption: 49
[Lv 6]: 6 Hits, SP Consumption: 54
[Lv 7]: 7 Hits, SP Consumption: 59
[Lv 8]: 8 Hits, SP Consumption: 64
[Lv 9]: 9 Hits, SP Consumption: 69
[Lv 10]: 10 Hits, SP Consumption: 74

Wizard

Warlock

Arch Mage

As Warlock base level 200 an job level 70 you can change to 4th class Arch Mage.

Skill
5214.png Deadly Projection
Max Level: 5
Requirement: Mystery Illusion 3
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1.5s Fixed / 3s Variable
After Cast Delay: 0.5s
Cool Down: 2s
Description: Corrupts the target's somatic cells.
It negates the target's magic immunity for
the skills duration and inflicts
Undead
elemental magic damage. The damage
further increases based on the
caster's
Base Level and SPL.
[Lv 1]: MATK 2800%, Duration: 4 seconds
[Lv 2]: MATK 5600%, Duration: 5 seconds
[Lv 3]: MATK 8400%, Duration: 6 seconds
[Lv 4]: MATK 11200%, Duration: 7 seconds
[Lv 5]: MATK 14000%, Duration: 8 seconds
5215.png Destructive Hurricane
Max Level: 5
Requirement: Tornado Storm 3
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Cast Time: 1.5s Fixed / 4s Variable
After Cast Delay: 0.5s
Cool Down: 2.5s
Dispellable: No
Description: Creates a strong wind around you
inflicting
Wind elemental magic damage to
targets within range.
Damage additionally increases according
to the caster's
Base Level and SPL.
If you
Climax status active,
the effect will change according to
the
Climax skill level:
Level 1 Climax: Adds an additional hit which
inflicts 12500%
Wind elemental magic damage.
Level 2 Climax:
Adds an 2 cell knock-back effect.
Level 3 Climax: Increases damage
of
Destructive Hurricane by 150%.
Level 4 Climax: Destructive Hurricane
will not inflict damage, but increases
MATK
by 100 and
Wind elemental magic damage
by 30% for 900 seconds.
Level 5 Climax: Increases AoE to
19x19 cells and decreases the damage of
Destructive Hurricane by 20%.
[Lv 1]: MATK 3450%, AoE: 7x7 cells
[Lv 2]: MATK 6300%, AoE: 7x7 cells
[Lv 3]: MATK 9150%, AoE: 9x9 cells
[Lv 4]: MATK 12000%, AoE: 9x9 cells
[Lv 5]: MATK 14850%, AoE: 11x11 cells
5218.png Violent Quake
Max Level: 5
Requirement: Strantum Tremor 3
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: 1.5s Fixed / 4s Variable
After Cast Delay: 1s
Cool Down: 6s
Description: Causes an earthquake at the
targeted area and rocks are rising randomly
during the skill duration inflicting
Earth
elemental magic damage to targets
within 7x7 cells.
Damage additionally increases according
to the caster's
Base Level and SPL.
If you
Climax status active,
the effect will change according to
the
Climax skill level:
Level 1 Climax: Decreases skill damage,
but let twice as many rocks rise.
Level 2 Climax: Increases the rocks
attack range to 9x9 cells.
Level 3 Climax: Increases damage
of
Violant Quake by 200%.
Level 4 Climax: Violant Quake
will not inflict damage, but all targets
within range will receive increased
Earth
elemental damage by 100% for 30 seconds.
Level 5 Climax: Fixes AoE to 7x7 cells.
[Lv 1]: MATK 1400%, Number of Rocks: 4,
AoE: 7x7 cells

[Lv 2]: MATK 2600%, Number of Rocks: 8,
AoE: 7x7 cells

[Lv 3]: MATK 3800%, Number of Rocks: 12,
AoE: 9x9 cells

[Lv 4]: MATK 5000%, Number of Rocks: 16,
AoE: 9x9 cells

[Lv 5]: MATK 6200%, Number of Rocks: 20,
AoE: 9x9 cells
5217.png Mystery Illusion
Max Level: 5
Requirement: Hell Inferno 3, Soul Vulcan Strike 3
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: 1.5s Fixed / 4s Variable
After Cast Delay: 0.75s
Cool Down: 4s
AP Recovery: 5
Description: Casts unknown magic at the
specified target area. Inflicts
Shadow elemental
magic damage to targets within range during
the skills duration. The damage further
increases based on the caster's
Base Level and SPL.
[Lv 1]: MATK 950%, AoE: 9x9 cells
[Lv 2]: MATK 1900%, AoE: 9x9 cells
[Lv 3]: MATK 2850%, AoE: 11x11 cells
[Lv 4]: MATK 3800%, AoE: 11x11 cells
[Lv 5]: MATK 4750%, AoE: 13x13 cells
5216.png Rain of Crystal
Max Level: 5
Requirement: Frost Misty 3
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Cast Time: 1.5s Fixed / 3s Variable
After Cast Delay: 0.75s
Cool Down: 5s
Description: Makes rain made of ice picks
fall around you and inflicting
Water elemental
magic damage to targets within range.
Damage additionally increases according
to the caster's
Base Level and SPL.
[Lv 1]: MATK 940%, AoE: 9x9 cells
[Lv 2]: MATK 1700%, AoE: 9x9 cells
[Lv 3]: MATK 2460%, AoE: 11x11 cells
[Lv 4]: MATK 3220%, AoE: 11x11 cells
[Lv 5]: MATK 3980%, AoE: 13x13 cells
5220.png Soul Vulcan Strike
Max Level: 5
Requirement: Soul Expansion 5,
Two-Handed Staff Mastery 3

Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1s Fixed / 3s Variable
After Cast Delay: 0.5s
Cool Down: 0.7s
Description: A powerful soul strike is fired
at one target and nearby targets dealing
Ghost elemental magic damage. The damage
further increases based on the caster's
Base Level and SPL.
[Lv 1]: MATK 300%, Hits: 3, AoE: 3x3 cells
[Lv 2]: MATK 600%, Hits: 4, AoE: 5x5 cells
[Lv 3]: MATK 900%, Hits: 5, AoE: 7x7 cells
[Lv 4]: MATK 1200%, Hits: 6, AoE: 9x9 cells
[Lv 5]: MATK 1500%, Hits: 7, AoE: 11x11 cells
5225.png Crystal Impact
Max Level: 5
Requirement: Rain of Crystal 3
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Cast Time: 1.5s Fixed / 4s Variable
After Cast Delay: 0.5s
Cool Down: 2s
Dispellable: No
Description: Creates the powerful water wave
from the ground under the caster feet to inflict
Water elemental magical damage to all targets
within the skill range. Targets attacked by
the water wave will taken additional
Water
elemental magical damage after a while.
Damage additionally increases according
to the caster's
Base Level and SPL.
If you
Climax status active,
the effect will change according to
the
Climax skill level:
Level 1 Climax: Decreases damage taken
from
Water elemental attacks by 30%,
increases DEF by 300, MDEF by 100 and
Water
elemental magic damage by 30% for 900
seconds for all allies in the skills range.
Level 2 Climax: The water wave causes
1 additional hit.
Level 3 Climax: Increases damage
of the water wave by 50%.
Level 4 Climax: Decreases the damage
of the water wave, but the additional damage
is increased by 150%.
Level 5 Climax: The water wave damage is
expanded to 15x15 cells and a 5x5 cells
range is added to the additional damage.

[Lv 1]: MATK 1550%/Hit, AoE: 7x7 cells
[Lv 2]: MATK 2850%/Hit, AoE: 9x9 cells
[Lv 3]: MATK 4150%/Hit, AoE: 11x11 cells
[Lv 4]: MATK 5450%/Hit, AoE: 11x11 cells
[Lv 5]: MATK 6750%/Hit, AoE: 13x13 cells
5230.png Astral Strike
Max Level: 10
Requirement: Comet 5, Mystery Illusion 3,
Deadly Projection 3

Skill Form: Active(AP)
Type: Magical
Target: Ground
Cast Time: 2s Fixed / 4s Variable
After Cast Delay: 1s
Cool Down: 6s
AP Cost: 25
Description: Drops a powerful meteorite on the
ground to inflict
Neutral elemental
magic damage over time for 6 seconds.
The skill inflicts more damage increases
against
Undead and Dragon
race monsters.
Damage additionally increases according
to the caster's
Base Level and SPL.
[Lv 1]: MATK 2100%/2500%(Undead, Dragon),
Additional hits: MATK 650%, AoE: 5x5 cells

[Lv 2]: MATK 3900%/4600%(Undead, Dragon),
Additional hits: MATK 1300%, AoE: 5x5 cells

[Lv 3]: MATK 5700%/6700%(Undead, Dragon),
Additional hits: MATK 1950%, AoE: 5x5 cells

[Lv 4]: MATK 7500%/8800%(Undead, Dragon),
Additional hits: MATK 2600%, AoE: 7x7 cells

[Lv 5]: MATK 9300%/10900%(Undead, Dragon),
Additional hits: MATK 3250%, AoE: 7x7 cells

[Lv 6]: MATK 11100%/13000%(Undead, Dragon),
Additional hits: MATK 3900%, AoE: 7x7 cells

[Lv 7]: MATK 12900%/15100%(Undead, Dragon),
Additional hits: MATK 4550%, AoE: 9x9 cells

[Lv 8]: MATK 14700%/17200%(Undead, Dragon),
Additional hits: MATK 5200%, AoE: 9x9 cells

[Lv 9]: MATK 16500%/19300%(Undead, Dragon),
Additional hits: MATK 5850%, AoE: 9x9 cells

[Lv 10]: MATK 18300%/21400%(Undead, Dragon),
Additional hits: MATK 6500%, AoE: 11x11 cells
5222.png All Bloom
Max Level: 5
Requirement: Floral Flare Road 3
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: 1.5s Fixed / 4s Variable
After Cast Delay: 1s
Cool Down: 6s
Description: A flower garden is created in the
targeted area and the fiery flower buds explode
randomly for the skill duration inflicting
Fire elemental magic damage to targets
within 7x7 cells.
Damage additionally increases according
to the caster's
Base Level and SPL.
If you
Climax status active,
the effect will change according to
the
Climax skill level:
Level 1 Climax: Decreases the spawn interval
of the flower buds by half.
Level 2 Climax: Twice as many flowers explode.
Level 3 Climax: Increases damage
of
All Bloom by 300%.
Level 4 Climax: All Bloom
will not inflict damage, but all targets
within range will receive increased
Fire
elemental damage by 100% for 30 seconds.
Level 5 Climax: Upon all flower buds exploded,
inflict 85000%
Fire elemantal magic damage to
all targets within flower garden.

[Lv 1]: MATK 1400%, Buds: 4, AoE: 7x7 cells
[Lv 2]: MATK 2600%, Buds: 8, AoE: 7x7 cells
[Lv 3]: MATK 3800%, Buds: 12, AoE: 9x9 cells
[Lv 4]: MATK 5000%, Buds: 16, AoE: 9x9 cells
[Lv 5]: MATK 6200%, Buds: 20, AoE: 9x9 cells
5229.png Floral Flare Road
Max Level: 5
Requirement: Crimson Rock 3
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: 1.5s Fixed / 3s Variable
After Cast Delay: 0.75s
Cool Down: 5s
Description: Creates burning petals in
the direction the caster is facing, inflicting
Fire elemental magic damage to targets.
which enter the targeted area during
the skill duration.
Damage additionally increases according
to the caster's
Base Level and SPL.
[Lv 1]: MATK 790%, AoE: 3x3 cells
[Lv 2]: MATK 1530%, AoE: 5x5 cells
[Lv 3]: MATK 2270%, AoE: 7x7 cells
[Lv 4]: MATK 3010%, AoE: 9x9 cells
[Lv 5]: MATK 3750%, AoE: 11x11 cells
5227.png Tornado Storm
Max Level: 5
Requirement: Chain Lightning 3
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: 1.5s Fixed / 3s Variable
After Cast Delay: 0.75s
Cool Down: 5s
Description: Creates a tornado accompanied by
a powerful lightning on the targeted area and
inflicts
Wind elemental magic damage to
all targets withing the skills range.
Damage additionally increases according
to the caster's
Base Level and SPL.
[Lv 1]: MATK 860%, AoE: 5x5 cells
[Lv 2]: MATK 1620%, AoE: 5x5 cells
[Lv 3]: MATK 2380%, AoE: 7x7 cells
[Lv 4]: MATK 3140%, AoE: 7x7 cells
[Lv 5]: MATK 3900%, AoE: 9x9 cells
5228.png Two-Handed Staff Mastery
Max Level: 10
Skill Form: Passive
Description: Increases S.Matk and Magic Damage
when equipped with a
Two-Handed Staff.
[Lv 1]: S.Matk+2, Magic Damage +1%
[Lv 2]: S.Matk+4, Magic Damage +2%
[Lv 3]: S.Matk+6, Magic Damage +3%
[Lv 4]: S.Matk+8, Magic Damage +4%
[Lv 5]: S.Matk+10, Magic Damage +5%
[Lv 6]: S.Matk+12, Magic Damage +6%
[Lv 7]: S.Matk+14, Magic Damage +7%
[Lv 8]: S.Matk+16, Magic Damage +8%
[Lv 9]: S.Matk+18, Magic Damage +9%
[Lv 10]: S.Matk+20, Magic Damage +10%
5235.png Crimson Arrow
Max Level: 5
Requirement: Floral Flare Road 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1.5s Fixed / 4s Variable
After Cast Delay: 0.5s
Cool Down: (Lv5) 0.3s
AP Recovery: 2
Description: Shoots a fire arrow in a
straight line to the target inflicting
Fire
elemental magic damage to the targets in
a straight line. The damage further increases
based on the caster's
Base Level and SPL.
[Lv 1]: MATK 400% Explosion damage : 750% Matk / AoE: 5x5 cells
[Lv 2]: MATK 800% Explosion damage : 1500% Matk / AoE: 5x5 cells
[Lv 3]: MATK 1200% Explosion damage : 2250% Matk / AoE: 5x5 cells
[Lv 4]: MATK 1600% Explosion damage : 3000% Matk / AoE: 7x7 cells
[Lv 5]: MATK 2000% Explosion damage : 3750% Matk / AoE: 7x7 cells
5221.png Strantum Tremor
Max Level: 5
Requirement: Sienna Execrate 3
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: 1.5s Fixed / 3s Variable
After Cast Delay: 0.75s
Cool Down: 4s
Description: Shakes the ground to inflict
Earth elemental magical damage
to targets within skill range.
Damage additionally increases according
to the caster's
Base Level and SPL.
[Lv 1]: MATK 830%, AoE: 5x5 cells
[Lv 2]: MATK 1560%, AoE: 5x5 cells
[Lv 3]: MATK 2290%, AoE: 7x7 cells
[Lv 4]: MATK 3020%, AoE: 7x7 cells
[Lv 5]: MATK 3750%, AoE: 9x9 cells
5237.png Frozen Slash
Max Level: 5
Requirement: Rain of Crystal 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1.5s Fixed / 4s Variable
After Cast Delay: 0.5s
Cool Down: 0.45s
AP Recovery: 2
Description: Use sharp ice to inflict
Water elemental damage to
targets within the caster's range.
The damage further increases based on the
caster's
Base Level and SPL.
While Climax buff is active, the skill will deal more damage.
[Lv 1]: MATK 1400%/1900% Matk (Climax) / AoE: 9x9 cells
[Lv 2]: MATK 2350%/3200% Matk (Climax) / AoE: 9x9 cells
[Lv 3]: MATK 3300%/4500% Matk (Climax) / AoE: 11x11 cells
[Lv 4]: MATK 4250%/5800% Matk (Climax) / AoE: 11x11 cells
[Lv 5]: MATK 5200%/7100% Matk (Climax) / AoE: 13x13 cells
5232.png Climax
Max Level: 5
Requirement: Tetra Vortex 5,
Two-Handed Staff Mastery 3

Skill Form: Active(AP)
Type: Magical
Target: Caster
Cast Time: 2.5s Fixed / 2s Variable
After Cast Delay: 0.5s
Cool Down: 60s
AP Cost: 125
Dispellable: No
Description: Grants a special effects to certain
skills for 300 seconds. The effects depends on
Climax skill level.
[Lv 1]: Grants Climax Level 1
[Lv 2]: Grants Climax Level 2
[Lv 3]: Grants Climax Level 3
[Lv 4]: Grants Climax Level 4
[Lv 5]: Grants Climax Level 5
5233.png Rock Down
Max Level: 5
Requirement: Strantum Tremor 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1.5s Fixed / 4s Variable
After Cast Delay: 1s
Cool Down: (Lv5) 0.3s
AP Recovery: 2
Description: Drops a large rock on the target
and inflicts
Earth elemental magic damage
to the target and nearby targets within 3x3 cells
around the target. The damage further increases
based on the caster's
Base Level and SPL.
While Climax buff is active, the skill will deal more damage.
[Lv 1]: MATK 1550% / 1850% (Climax) / AoE: 5x5 cells
[Lv 2]: MATK 3100% / 3700% (Climax) / AoE: 5x5 cells
[Lv 3]: MATK 4650% / 5550% (Climax) / AoE: 5x5 cells
[Lv 4]: MATK 6200% / 7400% (Climax) / AoE: 7x7 cells
[Lv 5]: MATK 7750% / 9250% (Climax) / AoE: 7x7 cells
5234.png Storm Cannon
Max Level: 5
Requirement: Tornado Storm 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1.5s Fixed / 4s Variable
After Cast Delay: 0.5s
Cool Down: (Lv5) 0.3s
AP Recovery: 2
Description: Shoots a vortex of wind in a
straight line to the target inflicting
Wind
elemental magic damage to the targets in
a straight line. The damage further increases
based on the caster's
Base Level and SPL.
While Climax buff is active, the skill will deal more damage.
[Lv 1]: MATK 1550% / 1850% (Climax)
[Lv 2]: MATK 3100% / 3700% (Climax)
[Lv 3]: MATK 4650% / 5550% (Climax)
[Lv 4]: MATK 6200% / 7400% (Climax)
[Lv 5]: MATK 7750% / 9250% (Climax)