Chapter 2/fr: Difference between revisions
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L'appel du World Tree porte plus loin que quiconque ne l'aurait imaginé. Au-delà du sanctuaire de Veledor, les druides gardiens Vedr et Varg attendent les aventuriers pour démêler la mana chaotique laissée par l'équilibre brisé des dimensions. Le voyage mène du sanctuaire à la patrie embrasée des Harvans, Kindlebrook, puis descend le long de la Root of Death gelée et jusque dans les profondeurs cachées de Nyrholt, où quelque chose de précieux a été volé. Ce chapitre poursuit l'histoire du Chapitre 1 avec de nouvelles régions, de nouveaux alliés, deux nouvelles chaînes de donjons, trois instances et un nouveau palier d'équipement. | L'appel du World Tree porte plus loin que quiconque ne l'aurait imaginé. Au-delà du sanctuaire de Veledor, les druides gardiens Vedr et Varg attendent les aventuriers pour démêler la mana chaotique laissée par l'équilibre brisé des dimensions. Le voyage mène du sanctuaire à la patrie embrasée des Harvans, Kindlebrook, puis descend le long de la Root of Death gelée et jusque dans les profondeurs cachées de Nyrholt, où quelque chose de précieux a été volé. Ce chapitre poursuit l'histoire du Chapitre 1 avec de nouvelles régions, de nouveaux alliés, deux nouvelles chaînes de donjons, trois instances et un nouveau palier d'équipement. | ||
==Prérequis== | |||
* Niveau 225+ | |||
* | * [[Chapter_1|Chapitre 1]] terminé | ||
* [[Chapter_1| | * 5x {{#item:512}} (apportez-les pour les villageois de Ragsroot !) | ||
* 5x {{#item:512}} ( | * Point de départ : Laphine Shasha <br> {{#navi:ygg_edge|156|179}} <br> | ||
* | |||
[[File:Ch2Shasha.png]] | [[File:Ch2Shasha.png]] | ||
==Quête principale== | |||
=== Call of the Guardian === | === Call of the Guardian === | ||
# Le World Tree appelle à nouveau ! Parlez à Laphine Shasha à {{#navi:ygg_edge|156|179}}, elle vous enverra au Sanctuary Veledor. Désormais, vous pourrez vous y rendre à tout moment via la petite branche à {{#navi:ygg_edge|152|177}}. | |||
# | |||
#; [[File:Ch2Shasha.png|220px]] | #; [[File:Ch2Shasha.png|220px]] | ||
# | # À Veledor, parlez au druide Vedr à {{#navi:veledor|268|212}}. Lui et son jumeau Varg gardent la source du World Tree. | ||
#; [[File:Ch2Vedr.png|220px]] | #; [[File:Ch2Vedr.png|220px]] | ||
# | # Parlez à Varg à {{#navi:veledor|270|210}}. Formez un groupe : le chef de groupe crée l'instance Crossroads of Tangled Mana et Varg vous guide à l'intérieur (voir Instances ci-dessous). Suivez Vedr et Varg à travers la source, démêlez les quatre nœuds de Tangled Mana et vainquez Sollith. À la fin, vous rencontrerez El, né de la mana démêlée. | ||
#; [[File:Ch2Varg.png|220px]] | #; [[File:Ch2Varg.png|220px]] | ||
# | # De retour à Veledor, parlez à Laphine Shasha à {{#navi:veledor|270|207}}. | ||
#; [[File:Ch2Shasha2.png|220px]] | #; [[File:Ch2Shasha2.png|220px]] | ||
# | # Vous recevrez 3x {{#item:1002700}}. | ||
# | # Retrouvez-la ensuite à {{#navi:ygg_fruit|79|121}}. | ||
#; [[File:CH2Shasha3.png|220px]] | #; [[File:CH2Shasha3.png|220px]] | ||
=== Meeting El === | === Meeting El === | ||
# | # Parlez à Guardian El à {{#navi:veledor|134|323}} : désormais, El sert directement comme émissaire de la volonté du World Tree. | ||
#; [[File:Ch2TreeEnter.png|220px]] [[File:Ch2El.png|220px]] | #; [[File:Ch2TreeEnter.png|220px]] [[File:Ch2El.png|220px]] | ||
# | # Parlez à Newt à côté d'El à {{#navi:veledor|131|322}}. Il y a des nouvelles de la terre brûlante : les Harvans ont besoin d'aide. | ||
#; [[File:Ch2Newt.png|220px]] | #; [[File:Ch2Newt.png|220px]] | ||
# | # Rendez-vous à {{#navi:mu_fild01|110|166}} dans la Volund Valley : Chez viendra vous chercher et vous conduira au carrefour. | ||
#; [[File:Ch2Chez.png|220px]] | #; [[File:Ch2Chez.png|220px]] | ||
=== Between Cold and Heat === | === Between Cold and Heat === | ||
# | # Parlez à Yupilus à {{#navi:ch1_sf01|195|216}} et à Beryl à {{#navi:ch1_sf01|197|212}}. | ||
#; [[File:Ch2Yupilus.png|220px]] | #; [[File:Ch2Yupilus.png|220px]] | ||
# Beryl | # Beryl vous téléporte de retour à Volund Valley : voyagez vers l'est à travers {{#navi:mu_fild02|1|1}} (Volund Plains) et {{#navi:mu_fild03|1|1}} (Volund Forest) jusqu'à atteindre Kindlebrook, le village des Harvans. | ||
#; [[File:Ch2BerylIn.png|220px]] | #; [[File:Ch2BerylIn.png|220px]] | ||
# | # Retrouvez Beryl à {{#navi:kindlbrk|101|103}} et parlez à Bromin à {{#navi:kindlbrk|102|96}}. | ||
#; [[File:Ch2BerylKind.png|220px]] [[File:Ch2Bromin.png|220px]] | #; [[File:Ch2BerylKind.png|220px]] [[File:Ch2Bromin.png|220px]] | ||
# | # Vous recevrez 2x {{#item:1002700}}. | ||
# | # Faites connaissance avec les villageois : | ||
# Farmer Harvan {{#navi:kindlbrk|128|171}} | # Farmer Harvan {{#navi:kindlbrk|128|171}} | ||
#; [[File:Ch2FarmerH.png|220px]] | #; [[File:Ch2FarmerH.png|220px]] | ||
| Line 62: | Line 53: | ||
# White Ash {{#navi:kindlbrk|173|120}}. | # White Ash {{#navi:kindlbrk|173|120}}. | ||
#; [[File:Ch2WhiteAsh.png|220px]] | #; [[File:Ch2WhiteAsh.png|220px]] | ||
# | # Retournez voir Beryl à {{#navi:kindlbrk|101|103}}, puis prenez son bateau à {{#navi:kindlbrk|262|110}} vers The Root of Death. Vous recevrez 2x {{#item:1002700}}. | ||
#; [[File:Ch2BerylKind.png|220px]] [[File:Ch2BerylBoot.png|220px]] | #; [[File:Ch2BerylKind.png|220px]] [[File:Ch2BerylBoot.png|220px]] | ||
# | # Parlez à Harvan Sailor pour monter dans le bateau. | ||
#; [[File:Ch2HarvBoot.png|220px]] | #; [[File:Ch2HarvBoot.png|220px]] | ||
# | # Entrez dans le portail. | ||
# | # Parlez à Chez {{#navi:deadroot|103|124}} et à Dew {{#navi:deadroot|278|73}} | ||
#; [[File:ChezLava.png|220px]] [[File:ChezIce.png|220px]] | #; [[File:ChezLava.png|220px]] [[File:ChezIce.png|220px]] | ||
#; [[File:DewLava.png|220px]] [[File:DewIce.png|220px]] | #; [[File:DewLava.png|220px]] [[File:DewIce.png|220px]] | ||
# | # Retournez ensuite à l'intérieur de Kindlebrook : Tamarin {{#navi:kin_in01|34|251}} et Strange Hal à côté d'elle. | ||
#; [[File:Ch2Tamarin.png|220px]] [[File:Ch2StrangeHal.png|220px]] | #; [[File:Ch2Tamarin.png|220px]] [[File:Ch2StrangeHal.png|220px]] | ||
# | # Vous recevrez 2x {{#item:1002700}}. | ||
=== The Root of Death === | === The Root of Death === | ||
# | # Parlez à Gregor à {{#navi:deadroot|101|167}}. | ||
#; [[File:GregorLava.png|220px]] [[File:GregorLavaIn.png|220px]] | #; [[File:GregorLava.png|220px]] [[File:GregorLavaIn.png|220px]] | ||
# | # Ensuite, inspectez la racine gelée : trouvez les trois Survey Points sur The Root of Death à {{#navi:deadroot|154|172}}, {{#navi:deadroot|282|251}} et {{#navi:deadroot|334|288}}. | ||
#; [[File:Ch2Root1.png|220px]] [[File:Ch2Root2.png|220px]] [[File:Ch2Root3.png|220px]] | #; [[File:Ch2Root1.png|220px]] [[File:Ch2Root2.png|220px]] [[File:Ch2Root3.png|220px]] | ||
# | # Faites votre rapport à Maura à {{#navi:ch2safe3|30|114}}, puis traversez The Root of Death jusqu'à Shelter Jemis (portail à {{#navi:deadroot|349|351}}). | ||
#; [[File:Ch2Maura.png]] [[File:Ch2MauraIN.png|220px]] | #; [[File:Ch2Maura.png]] [[File:Ch2MauraIN.png|220px]] | ||
# | # À l'intérieur, parlez à Gregor {{#navi:ch2gms|20|34}}, examinez le "?" à {{#navi:ch2gms|18|41}} et reparlez à Gregor. | ||
#; [[File:Ch2GregIn.png|220px]] [[File:Ch2SpotIN.png|220px]] | #; [[File:Ch2GregIn.png|220px]] [[File:Ch2SpotIN.png|220px]] | ||
# | # Retrouvez Maura à {{#navi:ch2gms|76|85}}. | ||
#; [[File:Ch2MauraIN2.png|220px]] | #; [[File:Ch2MauraIN2.png|220px]] | ||
# | # Parlez à Frozen Harvan à {{#navi:deadroot|348|347}}. | ||
#; [[File:Ch2Orion.png|220px]] | #; [[File:Ch2Orion.png|220px]] | ||
# Flame Trapped in Ice: | # Flame Trapped in Ice : Retournez à Kindlebrook et parlez à Prasium {{#navi:kindlbrk|252|118}}, vous recevrez 4x {{#item:1002700}}. | ||
#; [[File:Ch2Prasium.png|220px]] | #; [[File:Ch2Prasium.png|220px]] | ||
# | # Reparlez à Prasium à {{#navi:kindlbrk|106|215}}. | ||
#; [[File:Ch2Prasium2.png|220px]] | #; [[File:Ch2Prasium2.png|220px]] | ||
# | # Entrez ensuite dans le Cradle of Fire par la Primordial Flame. Suivez la chaîne de Samsin Harvan à {{#navi:ch2safe2|133|51}}. | ||
#; [[File:Ch2Sasmin.png|220px]] | #; [[File:Ch2Sasmin.png|220px]] | ||
# | # Parlez à Maura à côté de lui. | ||
#; [[File:Ch2SasminMaura.png|220px]] | #; [[File:Ch2SasminMaura.png|220px]] | ||
# Samsin Harvan | # Samsin Harvan vous demande de récolter 5x {{#item:1002683}} sur Fire Cotton dans Volund Forest. Rapportez-les pour 4x {{#item:1002700}} et terminez l'arc avec Nedim à {{#navi:ch2safe2|137|44}}. | ||
#; [[File:Ch2SasminNedim.png|220px]] | #; [[File:Ch2SasminNedim.png|220px]] | ||
# Shelter Jemis: | # Shelter Jemis : retournez voir Charles à {{#navi:ch2gms|21|35}} et progressez dans le refuge. | ||
#; [[File:Ch2CharINM.png|220px]] | #; [[File:Ch2CharINM.png|220px]] | ||
# | # Parlez à Orion. | ||
#; [[File:Ch2OriIN.png|220px]] | #; [[File:Ch2OriIN.png|220px]] | ||
# Cryo Capsule | # Cryo Capsule | ||
| Line 107: | Line 96: | ||
# Shelter Passage | # Shelter Passage | ||
#; [[File:Ch2ShelP.png|220px]] | #; [[File:Ch2ShelP.png|220px]] | ||
# | # Les dispositifs de préservation endommagés | ||
#; [[File:Ch2DamPre.png|220px]] [[File:Ch2DamPre2.png|220px]] | #; [[File:Ch2DamPre.png|220px]] [[File:Ch2DamPre2.png|220px]] | ||
# The Crystal | # The Crystal et Orion, vous recevrez 5x {{#item:1002700}} en chemin. | ||
#; [[File:Ch2CryShi.png|220px]] | #; [[File:Ch2CryShi.png|220px]] | ||
# | # Et la Glace. | ||
#; [[File:Ch2IceINS.png|220px]] | #; [[File:Ch2IceINS.png|220px]] | ||
# | # Concluez avec Nedim à {{#navi:kindlbrk|110|218}}, parlez-lui trois fois jusqu'à obtenir 5x {{#item:1002700}} et faites votre rapport à Laphine Shasha à {{#navi:ygg_fruit|79|121}}. | ||
#; [[File:Ch2NedimOut.png|220px]] [[File:Ch2LaphineA.png|220px]] | #; [[File:Ch2NedimOut.png|220px]] [[File:Ch2LaphineA.png|220px]] | ||
=== Sprout of a World's End === | === Sprout of a World's End === | ||
| Line 130: | Line 118: | ||
=== Residents of the Tattered Root === | === Residents of the Tattered Root === | ||
# Parlez à Devries à {{#navi:ch2safe4|201|111}}. | |||
# | |||
#; [[File:DevriesCH2.png|220px]] | #; [[File:DevriesCH2.png|220px]] | ||
# | # Parlez au Pony. | ||
#; [[File:CH2Pony.png|220px]] | #; [[File:CH2Pony.png|220px]] | ||
# | # Parlez à Violas {{#navi:ragsruth|110|113}}. | ||
#; [[File:Ch2Violas.png|220px]] | #; [[File:Ch2Violas.png|220px]] | ||
# | # Parlez à Gregor. | ||
#; [[File:Ch2VioGreg.png|220px]] | #; [[File:Ch2VioGreg.png|220px]] | ||
# | # Parlez de nouveau à Violas. Vous le trouverez à 2 endroits : | ||
#; [[File:Ch2Violas2.png|220px]] [[File:Ch2Violas3.png|220px]] | #; [[File:Ch2Violas2.png|220px]] [[File:Ch2Violas3.png|220px]] | ||
# | # Parlez à Sirina. | ||
#; [[File:Ch2Sirina.png|220px]] | #; [[File:Ch2Sirina.png|220px]] | ||
# | # Parlez à Orion. | ||
#; [[File:Ch2gori.png|220px]] | #; [[File:Ch2gori.png|220px]] | ||
# | # Parlez à Devries dans le village {{#navi:ragsruth|87|115}}. | ||
#; [[File:Ch2DevQ.png|220px]] | #; [[File:Ch2DevQ.png|220px]] | ||
# | # Parlez à Heria à {{#navi:ragsruth|124|47}}. | ||
#; [[File:Ch2HeriaEl.png|220px]] | #; [[File:Ch2HeriaEl.png|220px]] | ||
# | # Parlez à Elder Heria. Vous recevrez 4x {{#item:1002700}}. | ||
#; [[File:Ch2ElderHeria.png|220px]] | #; [[File:Ch2ElderHeria.png|220px]] | ||
# | # De retour à Ragsroot, parlez à Elder Heria. | ||
# | # Ensuite, allez voir Devries. | ||
#; [[File:Ch2DevInHe.png|220px]] | #; [[File:Ch2DevInHe.png|220px]] | ||
# | # Ensuite, allez voir Painu {{#navi:ragsruth|115|117}}. Vous avez besoin de 5x {{#item:512}} | ||
#; [[File:Ch2PainuIN.png|220px]] | #; [[File:Ch2PainuIN.png|220px]] | ||
# | # Vous devez apporter les Apples à Sirina {{#navi:ragsruth|92|83}}, Violas {{#navi:ragsruth|86|112}}, Gregor {{#navi:ragsruth|130|68}} et Artea {{#navi:ragsruth|114|46}}. | ||
#; [[File:Ch2SiriApple.png|220px]] [[File:Ch2ViolasApple.png|220px]] [[File:Ch2GregorApple.png|220px]] [[File:Ch2ArteaApple.png|220px]] | #; [[File:Ch2SiriApple.png|220px]] [[File:Ch2ViolasApple.png|220px]] [[File:Ch2GregorApple.png|220px]] [[File:Ch2ArteaApple.png|220px]] | ||
# Artea | # Artea ouvrira une instance pour vous. Des Mysterious Intruder apparaîtront, tuez-les tous. | ||
# | # Au sommet de la carte, vous trouverez un portail, entrez dedans. Tuez Snapdragon ; si vous avez du mal, attirez-le dans les portails. | ||
# | # Après avoir tué le MVP, retrouvez Roarin à {{#navi:rgs_dun01|218|155}}. | ||
#; [[File:Ch2DRoarinDUN.png|220px]] | #; [[File:Ch2DRoarinDUN.png|220px]] | ||
# | # Vous trouverez Jasminna à {{#navi:rgs_dun01|102|197}}. | ||
#; [[File:Ch2DJasminnaDUN.png|220px]] | #; [[File:Ch2DJasminnaDUN.png|220px]] | ||
# | # Pour rencontrer Devries, avancez dans la branche à {{#navi:rgs_dun01|267|85}}. Retournez à Brimir. | ||
#; [[File:Ch2DBranchDUN.png|220px]] | #; [[File:Ch2DBranchDUN.png|220px]] | ||
=== A Dormant Matter === | === A Dormant Matter === | ||
# | # Parlez à One à {{#navi:uknw_ruin|157|161}} puis à Zero ; ils ont besoin de 20x Shadow Jailer supplémentaires de Brimir pour ses recherches. | ||
#; [[File:GOneUKNW.png|220px]] [[File:GOneUKNWins.png|220px]] | #; [[File:GOneUKNW.png|220px]] [[File:GOneUKNWins.png|220px]] | ||
# | # Faites un rapport à One, puis parlez à Zero et Gregor. Vous serez récompensé avec 4x {{#item:1002700}}. | ||
# | # Retournez auprès de Guardian El à {{#navi:veledor|134|323}}. | ||
#; [[File:Ch2El.png|220px]] | #; [[File:Ch2El.png|220px]] | ||
=== Seed of Heat === | === Seed of Heat === | ||
Les Harvans et le refuge unissent leurs forces pour le Heat Exchange Project. À Kindlebrook, parlez à Bartum {{#navi:kindlbrk|191|148}}, Karillon {{#navi:kindlbrk|195|146}} et Einhar {{#navi:kindlbrk|194|149}}, puis à l'intérieur : Maura {{#navi:kin_in01|88|50}}, Einhar {{#navi:kin_in01|82|45}} et Gregor {{#navi:kin_in01|84|43}}. | |||
Orion | Orion à {{#navi:ch2gms|19|36}} a besoin de matériaux pour les pièces : chassez 10x Alpuring et 10x Icy Blast sur le Root of Death, déterrez les trois tas de Frozen Materials à {{#navi:deadroot|345|291}}, {{#navi:deadroot|289|360}} et {{#navi:deadroot|167|308}}, puis récoltez 5x {{#item:1002695}} et 5x {{#item:1002693}}. | ||
Suivez l'assemblage dans le refuge (Gregor, Orion, Charles, le Sprout Origin) - vous obtiendrez 1x {{#item:1002700}} et les pièces terminées. Livrez-les à Bartum à {{#navi:kin_in01|86|47}}, appuyez sur le Machine Button et regardez l'échangeur de chaleur prendre vie. | |||
Apportez la bonne nouvelle au Cradle of Fire - Samsin Harvan et le Baby Harvan à {{#navi:ch2safe2|138|41}} (4x {{#item:1002700}}) - puis retournez voir Gregor à {{#navi:kin_in01|84|43}} (2x {{#item:1002700}}). Ensuite, retournez voir El. | |||
=== Distorted Ragsroot === | === Distorted Ragsroot === | ||
El | El ressent du mana étranger à Ragsroot. Parlez à Devries à {{#navi:ch2safe4|217|234}}, puis trouvez les survivants dans le donjon Distorted Ragsroot : Impati {{#navi:rgs_dun1|131|147}}, Violas {{#navi:rgs_dun1|37|236}} (apportez 1x {{#item:512}}) et Elder Helia via {{#navi:rgs_dun1|219|265}}. Chacun d'eux vous téléporte vers des poches sûres sur Ragsroot où la chaîne continue. | ||
Enfin, parlez à Painu à {{#navi:ch2safe4|235|176}} - la Leaf est en danger ! | |||
Phantom of Artea | Phantom of Artea attend à {{#navi:ch2safe4|207|35}}. Formez un groupe - le chef crée l'instance Phantom of Nyrholt (voir Instances ci-dessous). Collectez le mana étranger et vainquez le Snapdragon Phantom. Atteindre la sortie termine la collecte - 3x {{#item:1002700}}. | ||
Faites un rapport à Devries à {{#navi:ch2safe4|23|175}} (3x {{#item:1002700}}) et apportez les fragments à Guardian El à {{#navi:veledor|134|323}}. Chapitre 2 terminé ! Vous serez récompensé avec 10x {{#item:1002700}}. | |||
|} | |} | ||
==Quêtes journalières== | |||
Toutes les quêtes journalières se débloquent après avoir terminé la quête principale et se réinitialisent selon un temps de recharge de 4 heures. | |||
{| class="wikitable" | {| class="wikitable" | ||
| Line 316: | Line 296: | ||
Les monnaies : {{#item:1002700}} (récompenses de quête et journalières) et {{#item:1001996}} (Chapter 1). | Les monnaies : {{#item:1002700}} (récompenses de quête et journalières) et {{#item:1001996}} (Chapter 1). | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! | !Disponibles : | ||
! | !Objet | ||
! | !Coût | ||
|- | |- | ||
|Traveler's Leaf | |Traveler's Leaf | ||
| Line 336: | Line 315: | ||
| rowspan="2" |Azure Flame Mana Equipment | | rowspan="2" |Azure Flame Mana Equipment | ||
|{{#item:450531}} {{#item:450532}} {{#item:480751}} {{#item:480752}} {{#item:470420}} {{#item:470421}} | |{{#item:450531}} {{#item:450532}} {{#item:480751}} {{#item:480752}} {{#item:470420}} {{#item:470421}} | ||
|125x {{#item:1002700}} <br> 4,000,000 zeny | |125x {{#item:1002700}} <br> 4,000,000 zeny chacun | ||
|- | |- | ||
|{{#item:460147}} {{#item:490930}} {{#item:490931}} {{#item:490932}} {{#item:490933}} | |{{#item:460147}} {{#item:490930}} {{#item:490931}} {{#item:490932}} {{#item:490933}} | ||
|200x {{#item:1002700}} <br> 6,000,000 zeny | |200x {{#item:1002700}} <br> 6,000,000 zeny chacun | ||
|- | |- | ||
| rowspan="2" |Hal Exchange | | rowspan="2" |Hal Exchange | ||
| Line 348: | Line 327: | ||
|200,000 / 400,000 / 700,000 zeny | |200,000 / 400,000 / 700,000 zeny | ||
|} | |} | ||
==Équipement et enchantements Blaze Mana== | |||
==Blaze Mana | L'ensemble Azure Flame Mana (acheté avec des Flame Coins) peut être amélioré et enchanté par Harvan Artisan Kadron à {{#navi:kin_in01|31|197}} après avoir terminé la quête principale. | ||
Boost de raffinage (reform) : en utilisant les Dreamweave Hals, vous pouvez augmenter le raffinage de n'importe quelle pièce d'ensemble d'un niveau à la fois - +9 à +10 (Bleu), +10 à +11 (Rouge), +11 à +12 (Jaune) - en payant des Zelunium, Shadowdecon et Kindle Hals. | |||
Amélioration d'Azure vers Blaze : les pièces d'armure à +11 ou plus peuvent être améliorées vers la version Blaze Mana plus puissante (perd 2 refine) pour 125x {{#item:1002700}} + 75x {{#item:1001996}} + 15x chaque Kindle Hal. Les accessoires s'améliorent à n'importe quel refine pour 250x {{#item:1002700}} + 150x {{#item:1001996}} + 25x chaque Kindle Hal. | Amélioration d'Azure vers Blaze : les pièces d'armure à +11 ou plus peuvent être améliorées vers la version Blaze Mana plus puissante (perd 2 refine) pour 125x {{#item:1002700}} + 75x {{#item:1001996}} + 15x chaque Kindle Hal. Les accessoires s'améliorent à n'importe quel refine pour 250x {{#item:1002700}} + 150x {{#item:1001996}} + 25x chaque Kindle Hal. | ||
Enchantements : tous les enchantements du Chapitre 2 sont parfaits (au choix), enchantés dans l'ordre emplacement 3, puis 2, puis 1 : | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! | !Emplacement | ||
! | !Coût par enchantement | ||
|- | |- | ||
|4 | |4 | ||
| Line 377: | Line 350: | ||
|20,000,000 zeny + 150x {{#item:1002700}} + 100x {{#item:1001996}} + 5x {{#item:1002753}} | |20,000,000 zeny + 150x {{#item:1002700}} + 100x {{#item:1001996}} + 5x {{#item:1002753}} | ||
|} | |} | ||
==Enchantements d'armure Azure Flame Mana et Blaze Mana== | ==Enchantements d'armure Azure Flame Mana et Blaze Mana== | ||
| Line 413: | Line 385: | ||
=== Enchantement parfait d'armure (Emplacement 2) === | === Enchantement parfait d'armure (Emplacement 2) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| | | Enchantement emplacement 2 | ||
| Description | | Description | ||
| | | Matériaux | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 436: | Line 407: | ||
| 20,000,000z | | 20,000,000z | ||
|} | |} | ||
< | <span id="Armor_Perfect_Enchant_(Slot_3)"></span> | ||
=== | === Enchantement parfait d'armure (Emplacement 3) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| | | Enchantement emplacement 3 | ||
| Description | | Description | ||
| | | Matériaux | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 480: | Line 448: | ||
| 17,500,000z | | 17,500,000z | ||
|} | |} | ||
< | <span id="Armor_Perfect_Enchant_(Slot_4)"></span> | ||
=== | === Enchantement parfait d'armure (Emplacement 4) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| | | Enchantement d'emplacement 3 | ||
| Description | | Description | ||
| | | Matériaux | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 524: | Line 489: | ||
| 15,000,000z | | 15,000,000z | ||
|} | |} | ||
==Enchantements de vêtement Azure Flame Mana et Blaze Mana== | |||
==Azure Flame Mana | |||
{| class="wikitable" style="width: 50%;text-align:center;" | {| class="wikitable" style="width: 50%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| rowspan="2" | | | rowspan="2" | Objets cibles | ||
| rowspan="2" | | | rowspan="2" | Ordre des emplacements | ||
| colspan="2" | | | colspan="2" | Exigences minimales | ||
| rowspan="2" | | | rowspan="2" | Options de ligne | ||
| rowspan="2" | | | rowspan="2" | Processus de réinitialisation | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| Grade | | Grade | ||
| | | Raffinage | ||
|- | |- | ||
| {{#item:480751}} | | {{#item:480751}} | ||
| rowspan="2" | 4→3→2 | | rowspan="2" | 4→3→2 | ||
| rowspan="2" | | | rowspan="2" | Aucun grade | ||
| rowspan="2" | 0 | | rowspan="2" | 0 | ||
| rowspan="2" | | | rowspan="2" | autorisé | ||
| rowspan="2" | | | rowspan="2" | Pas de réinitialisation | ||
|- | |- | ||
| {{#item:480752}} | | {{#item:480752}} | ||
| Line 550: | Line 513: | ||
|{{#item:480753}} | |{{#item:480753}} | ||
| rowspan="2" |4→3→2 | | rowspan="2" |4→3→2 | ||
| rowspan="2" | | | rowspan="2" |Aucun grade | ||
| rowspan="2" |0 | | rowspan="2" |0 | ||
| rowspan="2" | | | rowspan="2" |autorisé | ||
| rowspan="2" | | | rowspan="2" |Pas de réinitialisation | ||
|- | |- | ||
|{{#item:480754}} | |{{#item:480754}} | ||
|} | |} | ||
< | <span id="Garment_Perfect_Enchant_(Slot_2)"></span> | ||
=== Garment | === Enchantement parfait de Garment (emplacement 2) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| | | Enchantement d'emplacement 2 | ||
| Description | | Description | ||
| | | Matériaux | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 601: | Line 561: | ||
| 20,000,000z | | 20,000,000z | ||
|} | |} | ||
< | <span id="Garment_Perfect_Enchant_(Slot_3)"></span> | ||
=== Garment | === Enchantement parfait de Garment (emplacement 3) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| | | Enchantement d'emplacement 3 | ||
| Description | | Description | ||
| | | Matériaux | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 625: | Line 582: | ||
| 17,500,000z | | 17,500,000z | ||
|} | |} | ||
< | <span id="Garment_Perfect_Enchant_(Slot_4)"></span> | ||
=== | === Enchantement parfait de vêtement (Emplacement 4) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| | | Enchantement d'emplacement 4 | ||
| Description | | Description | ||
| | | Matériaux | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 654: | Line 608: | ||
| 15,000,000z | | 15,000,000z | ||
|} | |} | ||
==Enchantements de chaussures Azure Flame Mana et Blaze Mana== | |||
==Azure Flame Mana | |||
{| class="wikitable" style="width: 50%;text-align:center;" | {| class="wikitable" style="width: 50%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| rowspan="2" | | | rowspan="2" | Objets cibles | ||
| rowspan="2" | | | rowspan="2" | Ordre des emplacements | ||
| colspan="2" | | | colspan="2" | Prérequis minimum | ||
| rowspan="2" | | | rowspan="2" | Options de ligne | ||
| rowspan="2" | | | rowspan="2" | Processus de réinitialisation | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| Grade | | Grade | ||
| | | Raffinage | ||
|- | |- | ||
| {{#item:470420}} | | {{#item:470420}} | ||
| rowspan="2" | 4→3→2 | | rowspan="2" | 4→3→2 | ||
| rowspan="2" | | | rowspan="2" | Aucun grade | ||
| rowspan="2" | 0 | | rowspan="2" | 0 | ||
| rowspan="2" | | | rowspan="2" | autorisé | ||
| rowspan="2" | | | rowspan="2" | Aucune réinitialisation | ||
|- | |- | ||
| {{#item:470421}} | | {{#item:470421}} | ||
| Line 680: | Line 632: | ||
|{{#item:470422}} | |{{#item:470422}} | ||
| rowspan="2" |4→3→2 | | rowspan="2" |4→3→2 | ||
| rowspan="2" | | | rowspan="2" |Aucun grade | ||
| rowspan="2" |0 | | rowspan="2" |0 | ||
| rowspan="2" | | | rowspan="2" |autorisé | ||
| rowspan="2" | | | rowspan="2" |Aucune réinitialisation | ||
|- | |- | ||
|{{#item:470423}} | |{{#item:470423}} | ||
|} | |} | ||
< | <span id="Footgear_Perfect_Enchant_(Slot_2)"></span> | ||
=== | === Enchantement parfait de chaussures (Emplacement 2) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| | | Enchantement d'emplacement 2 | ||
| Description | | Description | ||
| | | Matériaux | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 731: | Line 680: | ||
| 20,000,000z | | 20,000,000z | ||
|} | |} | ||
< | <span id="Footgear_Perfect_Enchant_(Slot_3)"></span> | ||
=== | === Enchantement parfait de chaussures (Emplacement 3) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| | | Enchantement d'emplacement 3 | ||
| Description | | Description | ||
| | | Matériaux | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 765: | Line 711: | ||
| 17,500,000z | | 17,500,000z | ||
|} | |} | ||
< | <span id="Footgear_Perfect_Enchant_(Slot_4)"></span> | ||
=== | === Enchantement parfait de chaussures (Emplacement 4) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| | | Enchantement d'emplacement 3 | ||
| Description | | Description | ||
| | | Matériaux | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 789: | Line 732: | ||
| 15,000,000z | | 15,000,000z | ||
|} | |} | ||
==Enchantements d'accessoire Azure Flame Mana et Blaze Mana== | |||
==Azure Flame Mana | |||
{| class="wikitable" style="width: 50%;text-align:center;" | {| class="wikitable" style="width: 50%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| rowspan="2" | | | rowspan="2" | Objets cibles | ||
| rowspan="2" | | | rowspan="2" | Ordre des emplacements | ||
| colspan="2" | | | colspan="2" | Prérequis minimaux | ||
| rowspan="2" | | | rowspan="2" | Options de ligne | ||
| rowspan="2" | | | rowspan="2" | Processus de réinitialisation | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| Grade | | Grade | ||
| | | Raffinage | ||
|- | |- | ||
| {{#item:490930}} | | {{#item:490930}} | ||
| rowspan="4" | 4→3→2 | | rowspan="4" | 4→3→2 | ||
| rowspan="4" | | | rowspan="4" | Sans grade | ||
| rowspan="4" | 0 | | rowspan="4" | 0 | ||
| rowspan="4" | | | rowspan="4" | autorisé | ||
| rowspan="4" | | | rowspan="4" | Aucune réinitialisation | ||
|- | |- | ||
| {{#item:490931}} | | {{#item:490931}} | ||
| Line 819: | Line 760: | ||
|{{#item:490934}} | |{{#item:490934}} | ||
| rowspan="4" |4→3→2 | | rowspan="4" |4→3→2 | ||
| rowspan="4" | | | rowspan="4" |Sans grade | ||
| rowspan="4" |0 | | rowspan="4" |0 | ||
| rowspan="4" | | | rowspan="4" |autorisé | ||
| rowspan="4" | | | rowspan="4" |Aucune réinitialisation | ||
|- | |- | ||
|{{#item:490935}} | |{{#item:490935}} | ||
| Line 830: | Line 771: | ||
|{{#item:490937}} | |{{#item:490937}} | ||
|} | |} | ||
< | <span id="Accessory_Perfect_Enchant_(Slot_2)"></span> | ||
=== | === Enchantement parfait d'accessoire (Emplacement 2) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| | | Enchantement d'emplacement 2 | ||
| Description | | Description | ||
| | | Matériaux | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 854: | Line 792: | ||
| 20,000,000z | | 20,000,000z | ||
|} | |} | ||
< | <span id="Accessory_Perfect_Enchant_(Slot_3)"></span> | ||
=== | === Enchantement parfait d'accessoire (Emplacement 3) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| | | Enchantement d'emplacement 3 | ||
| Description | | Description | ||
| | | Matériaux | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 898: | Line 833: | ||
| 17,500,000z | | 17,500,000z | ||
|} | |} | ||
< | <span id="Accessory_Perfect_Enchant_(Slot_4)"></span> | ||
=== | === Enchantement parfait d'accessoire (Emplacement 4) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| | | Enchantement d'emplacement 3 | ||
| Description | | Description | ||
| | | Matériaux | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 942: | Line 874: | ||
| 15,000,000z | | 15,000,000z | ||
|} | |} | ||
< | <span id="Azure_Flame_Mana_and_Blaze_Mana_Shield_Enchants"></span> | ||
== Azure Flame Mana | == Enchantements de bouclier Azure Flame Mana et Blaze Mana == | ||
{| class="wikitable" style="width: 50%;text-align:center;" | {| class="wikitable" style="width: 50%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
! rowspan="2" | | ! rowspan="2" | Objets cibles | ||
! rowspan="2" | | ! rowspan="2" | Ordre des emplacements | ||
! colspan="2" | | ! colspan="2" | Prérequis minimaux | ||
! rowspan="2" | | ! rowspan="2" | Options de ligne | ||
! rowspan="2" | | ! rowspan="2" | Processus de réinitialisation | ||
|- | |- | ||
! Grade | ! Grade | ||
! | ! Raffinage | ||
|- | |- | ||
| {{#item:460147}} | | {{#item:460147}} | ||
| 3→2→1 | | 3→2→1 | ||
| | | Sans grade | ||
| 0 | | 0 | ||
| | | autorisé | ||
| | | Aucune réinitialisation | ||
|- | |- | ||
| {{#item:460148}} | | {{#item:460148}} | ||
| 3→2→1 | | 3→2→1 | ||
| | | Sans grade | ||
| 0 | | 0 | ||
| | | autorisé | ||
| | | Aucune réinitialisation | ||
|} | |} | ||
< | <span id="Shield_Perfect_Enchant_(Slot_2)"></span> | ||
=== | === Enchantement parfait de bouclier (Emplacement 2) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| | | Enchantement d'emplacement 2 | ||
| Description | | Description | ||
| | | Matériaux | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 998: | Line 924: | ||
| 20,000,000z | | 20,000,000z | ||
|} | |} | ||
< | <span id="Shield_Perfect_Enchant_(Slot_3)"></span> | ||
=== | === Enchantement parfait de bouclier (Emplacement 3) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| | | Enchantement d'emplacement 3 | ||
| Description | | Description | ||
| | | Matériaux | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 1,022: | Line 945: | ||
| 17,500,000z | | 17,500,000z | ||
|} | |} | ||
< | <span id="Shield_Perfect_Enchant_(Slot_4)"></span> | ||
=== | === Enchantement parfait de bouclier (Emplacement 4) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| | | Enchantement de l'emplacement 3 | ||
| Description | | Description | ||
| | | Matériaux | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 1,046: | Line 966: | ||
| 15,000,000z | | 15,000,000z | ||
|} | |} | ||
=Cartes= | |||
De nouvelles cartes de monstres, avec plusieurs combos d'ensemble entre elles. | |||
== Normal Monster Cards == | == Normal Monster Cards == | ||
Latest revision as of 11:06, 13 October 2026
Call of the Guardian
L'appel du World Tree porte plus loin que quiconque ne l'aurait imaginé. Au-delà du sanctuaire de Veledor, les druides gardiens Vedr et Varg attendent les aventuriers pour démêler la mana chaotique laissée par l'équilibre brisé des dimensions. Le voyage mène du sanctuaire à la patrie embrasée des Harvans, Kindlebrook, puis descend le long de la Root of Death gelée et jusque dans les profondeurs cachées de Nyrholt, où quelque chose de précieux a été volé. Ce chapitre poursuit l'histoire du Chapitre 1 avec de nouvelles régions, de nouveaux alliés, deux nouvelles chaînes de donjons, trois instances et un nouveau palier d'équipement.
Prérequis
- Niveau 225+
- Chapitre 1 terminé
- 5x
Apple (512) (apportez-les pour les villageois de Ragsroot !) - Point de départ : Laphine Shasha
(ygg_edge 156, 179)
Quête principale
Call of the Guardian
- Le World Tree appelle à nouveau ! Parlez à Laphine Shasha à (ygg_edge 156, 179), elle vous enverra au Sanctuary Veledor. Désormais, vous pourrez vous y rendre à tout moment via la petite branche à (ygg_edge 152, 177).
- À Veledor, parlez au druide Vedr à (veledor 268, 212). Lui et son jumeau Varg gardent la source du World Tree.
- Parlez à Varg à (veledor 270, 210). Formez un groupe : le chef de groupe crée l'instance Crossroads of Tangled Mana et Varg vous guide à l'intérieur (voir Instances ci-dessous). Suivez Vedr et Varg à travers la source, démêlez les quatre nœuds de Tangled Mana et vainquez Sollith. À la fin, vous rencontrerez El, né de la mana démêlée.
- De retour à Veledor, parlez à Laphine Shasha à (veledor 270, 207).
- Vous recevrez 3x
Flame Coin (1002700). - Retrouvez-la ensuite à (ygg_fruit 79, 121).
Meeting El
- Parlez à Guardian El à (veledor 134, 323) : désormais, El sert directement comme émissaire de la volonté du World Tree.
- Parlez à Newt à côté d'El à (veledor 131, 322). Il y a des nouvelles de la terre brûlante : les Harvans ont besoin d'aide.
- Rendez-vous à (mu_fild01 110, 166) dans la Volund Valley : Chez viendra vous chercher et vous conduira au carrefour.
Between Cold and Heat
- Parlez à Yupilus à (ch1_sf01 195, 216) et à Beryl à (ch1_sf01 197, 212).
- Beryl vous téléporte de retour à Volund Valley : voyagez vers l'est à travers (mu_fild02 1, 1) (Volund Plains) et (mu_fild03 1, 1) (Volund Forest) jusqu'à atteindre Kindlebrook, le village des Harvans.
- Retrouvez Beryl à (kindlbrk 101, 103) et parlez à Bromin à (kindlbrk 102, 96).
- Vous recevrez 2x
Flame Coin (1002700). - Faites connaissance avec les villageois :
- Farmer Harvan (kindlbrk 128, 171)
- Miner Harvan (kindlbrk 123, 204)
- Fisherman Harvan (kindlbrk 156, 100)
- Weapon Artisan Harvan (kindlbrk 191, 187)
- White Ash (kindlbrk 173, 120).
- Retournez voir Beryl à (kindlbrk 101, 103), puis prenez son bateau à (kindlbrk 262, 110) vers The Root of Death. Vous recevrez 2x
Flame Coin (1002700).
- Parlez à Harvan Sailor pour monter dans le bateau.
- Entrez dans le portail.
- Parlez à Chez (deadroot 103, 124) et à Dew (deadroot 278, 73)
- Retournez ensuite à l'intérieur de Kindlebrook : Tamarin (kin_in01 34, 251) et Strange Hal à côté d'elle.
- Vous recevrez 2x
Flame Coin (1002700).
The Root of Death
- Parlez à Gregor à (deadroot 101, 167).
- Ensuite, inspectez la racine gelée : trouvez les trois Survey Points sur The Root of Death à (deadroot 154, 172), (deadroot 282, 251) et (deadroot 334, 288).
- Faites votre rapport à Maura à (ch2safe3 30, 114), puis traversez The Root of Death jusqu'à Shelter Jemis (portail à (deadroot 349, 351)).
- À l'intérieur, parlez à Gregor (ch2gms 20, 34), examinez le "?" à (ch2gms 18, 41) et reparlez à Gregor.
- Retrouvez Maura à (ch2gms 76, 85).
- Parlez à Frozen Harvan à (deadroot 348, 347).
- Flame Trapped in Ice : Retournez à Kindlebrook et parlez à Prasium (kindlbrk 252, 118), vous recevrez 4x
Flame Coin (1002700).
- Reparlez à Prasium à (kindlbrk 106, 215).
- Entrez ensuite dans le Cradle of Fire par la Primordial Flame. Suivez la chaîne de Samsin Harvan à (ch2safe2 133, 51).
- Parlez à Maura à côté de lui.
- Samsin Harvan vous demande de récolter 5x
Fluffy Ember (1002683) sur Fire Cotton dans Volund Forest. Rapportez-les pour 4x
Flame Coin (1002700) et terminez l'arc avec Nedim à (ch2safe2 137, 44).
- Shelter Jemis : retournez voir Charles à (ch2gms 21, 35) et progressez dans le refuge.
- Parlez à Orion.
- Cryo Capsule
- Shelter Passage
- Les dispositifs de préservation endommagés
- The Crystal et Orion, vous recevrez 5x
Flame Coin (1002700) en chemin.
- Et la Glace.
- Concluez avec Nedim à (kindlbrk 110, 218), parlez-lui trois fois jusqu'à obtenir 5x
Flame Coin (1002700) et faites votre rapport à Laphine Shasha à (ygg_fruit 79, 121).
Sprout of a World's End
- Demandez conseil à El à (veledor 134, 323).
- Ensuite, trouvez Gregor à (uknw_ruin 273, 237) dans Brimir - il vous emmène dans le champ de neige parallèle.
- Parlez à One à (ch1_sf02 160, 160). Elle vous demande de chasser 20x Shadow Jailer dans Brimir (uknw_ruin / uknw_ruin2).
- Elle vous récompensera avec 3x
Flame Coin (1002700). - Plantez la plume à l'endroit où les racines du World Tree subsistent : (uknw_ruin2 266, 243). Vous serez transporté à Ragsroot.
Residents of the Tattered Root
- Parlez à Devries à (ch2safe4 201, 111).
- Parlez au Pony.
- Parlez à Violas (ragsruth 110, 113).
- Parlez à Gregor.
- Parlez de nouveau à Violas. Vous le trouverez à 2 endroits :
- Parlez à Sirina.
- Parlez à Orion.
- Parlez à Devries dans le village (ragsruth 87, 115).
- Parlez à Heria à (ragsruth 124, 47).
- Parlez à Elder Heria. Vous recevrez 4x
Flame Coin (1002700).
- De retour à Ragsroot, parlez à Elder Heria.
- Ensuite, allez voir Devries.
- Ensuite, allez voir Painu (ragsruth 115, 117). Vous avez besoin de 5x
Apple (512)
- Vous devez apporter les Apples à Sirina (ragsruth 92, 83), Violas (ragsruth 86, 112), Gregor (ragsruth 130, 68) et Artea (ragsruth 114, 46).
- Artea ouvrira une instance pour vous. Des Mysterious Intruder apparaîtront, tuez-les tous.
- Au sommet de la carte, vous trouverez un portail, entrez dedans. Tuez Snapdragon ; si vous avez du mal, attirez-le dans les portails.
- Après avoir tué le MVP, retrouvez Roarin à (rgs_dun01 218, 155).
- Vous trouverez Jasminna à (rgs_dun01 102, 197).
- Pour rencontrer Devries, avancez dans la branche à (rgs_dun01 267, 85). Retournez à Brimir.
A Dormant Matter
- Parlez à One à (uknw_ruin 157, 161) puis à Zero ; ils ont besoin de 20x Shadow Jailer supplémentaires de Brimir pour ses recherches.
- Faites un rapport à One, puis parlez à Zero et Gregor. Vous serez récompensé avec 4x
Flame Coin (1002700). - Retournez auprès de Guardian El à (veledor 134, 323).
Seed of Heat
Les Harvans et le refuge unissent leurs forces pour le Heat Exchange Project. À Kindlebrook, parlez à Bartum (kindlbrk 191, 148), Karillon (kindlbrk 195, 146) et Einhar (kindlbrk 194, 149), puis à l'intérieur : Maura (kin_in01 88, 50), Einhar (kin_in01 82, 45) et Gregor (kin_in01 84, 43).
Orion à (ch2gms 19, 36) a besoin de matériaux pour les pièces : chassez 10x Alpuring et 10x Icy Blast sur le Root of Death, déterrez les trois tas de Frozen Materials à (deadroot 345, 291), (deadroot 289, 360) et (deadroot 167, 308), puis récoltez 5x
Ice Jelly (1002695) et 5x
Frost Shard (1002693).
Suivez l'assemblage dans le refuge (Gregor, Orion, Charles, le Sprout Origin) - vous obtiendrez 1x
Flame Coin (1002700) et les pièces terminées. Livrez-les à Bartum à (kin_in01 86, 47), appuyez sur le Machine Button et regardez l'échangeur de chaleur prendre vie.
Apportez la bonne nouvelle au Cradle of Fire - Samsin Harvan et le Baby Harvan à (ch2safe2 138, 41) (4x
Flame Coin (1002700)) - puis retournez voir Gregor à (kin_in01 84, 43) (2x
Flame Coin (1002700)). Ensuite, retournez voir El.
Distorted Ragsroot
El ressent du mana étranger à Ragsroot. Parlez à Devries à (ch2safe4 217, 234), puis trouvez les survivants dans le donjon Distorted Ragsroot : Impati (rgs_dun1 131, 147), Violas (rgs_dun1 37, 236) (apportez 1x
Apple (512)) et Elder Helia via (rgs_dun1 219, 265). Chacun d'eux vous téléporte vers des poches sûres sur Ragsroot où la chaîne continue.
Enfin, parlez à Painu à (ch2safe4 235, 176) - la Leaf est en danger !
Phantom of Artea attend à (ch2safe4 207, 35). Formez un groupe - le chef crée l'instance Phantom of Nyrholt (voir Instances ci-dessous). Collectez le mana étranger et vainquez le Snapdragon Phantom. Atteindre la sortie termine la collecte - 3x
Flame Coin (1002700).
Faites un rapport à Devries à (ch2safe4 23, 175) (3x
Flame Coin (1002700)) et apportez les fragments à Guardian El à (veledor 134, 323). Chapitre 2 terminé ! Vous serez récompensé avec 10x
Flame Coin (1002700).
|}
Quêtes journalières
Toutes les quêtes journalières se débloquent après avoir terminé la quête principale et se réinitialisent selon un temps de recharge de 4 heures.
| Journalière | NPC | Tâche | Récompense |
|---|---|---|---|
| Kindlebrook Noodle Soup | Tamarin (kin_in01 34, 251) (courte chaîne d'introduction avec les Harvans au marché pour commencer) |
Chassez 10x (22674) dans les Volund Plains et apportez 5x |
6x |
| Hotter! Even Hotter! | Chassez 10x (22685) dans les Volund Plains et apportez 5x |
6x | |
| Hot Pup! Even Hotter Pup! | Chassez 10x (22687) dans les Volund Plains/Forest et apportez 5x |
6x | |
| Dream of Perpetual Motion | Nedim (kindlbrk 110, 218) |
Chassez 15x de chaque (22691), (22692), (22693) dans la Primordial Flame |
3x |
| Retrieve 10 Hal Puffs | Lutem (kindlbrk 103, 137) (débloquée via Bartum à (kin_in01 86, 47)) |
Récupérez 10x |
6x |
| Jemis' Parts Delivery | Karillon (kin_in01 87, 36), puis Orion (ch2gms 19, 36) |
Chassez 10x (22699) + 10x (22700), récupérez 5x |
6x |
| Heat Preservation Equipment Research | Samra (kin_in01 89, 36) |
Chassez 10x (22688) dans la Volund Forest et apportez 3x |
6x |
| Even a Handful of Mana | Devries (ch2safe4 217, 234) |
Récoltez 10x |
6x |
| I Understand, So Calm Down | Gregor (ch2safe4 215, 234) |
Vainquez 100 monstres dans Distorted Ragsroot | 6x |
| Phantom of Nyrholt | Phantom of Artea (ch2safe4 207, 35) |
Terminez l'instance et vainquez le Snapdragon Phantom | 3x |
Champs/Monstres
Voici une liste des nouvelles cartes et des nouveaux monstres. Chaque élimination sur ces cartes peut également faire tomber
Etel Dust (1000322),
Shadowdecon (25729) et
Zelunium (25731) (drops de carte).
| Carte | Monstre | ||||
| Volund Plains mu_fild02 File:Volund Plains (mu fild02).png |
(22674) |
(22685) |
(22687) |
||
| Volund Forest mu_fild03 File:Volund Forest (mu fild03).png |
(22688) |
(22687) |
(22689) |
Boss (22686) |
|
| Primordial Flame 1F mu_dun01 File:Primordial Flame 1F (mu dun01).png |
(22690) |
(22691) |
(22692) |
(22693) |
|
| Primordial Flame 2F mu_dun02 File:Primordial Flame 2F (mu dun02).png |
(22693) |
(22694) |
(22695) |
Boss (22697) |
|
(22696) |
|||||
| Root of Death deadroot File:Root of Death (deadroot).png |
(22699) |
(22700) |
(22701) |
Boss (22698) |
|
| Distorted Ragsroot rgs_dun1 File:Distorted Ragsroot (rgs dun1).png |
(22702) |
(22703) |
(22704) |
Boss (22705) | |
Les boss de champ (Urochs, Flame Anima, Frost Morbang, Feeos) apparaissent une fois toutes les 2 heures.
Instances
Crossroads of Tangled Mana - instance scénarisée pendant la quête principale. Varg à (veledor 270, 210) la crée pour le chef de groupe. Suivez les druides, dénouez quatre nœuds de Tangled Mana (chacun invoque Wandering Mana) et battez Sollith pour rencontrer El.
Nyrholt - instance scénarisée durant l'arc Ragsroot. Artea à (ragsruth 124, 47) libère la barrière pour le chef de groupe. Franchissez quatre portes de Mysterious Intruders et affrontez le Snapdragon.
Phantom of Nyrholt - l'instance répétable du Chapter 2 (cooldown journalier). Phantom of Artea à (ch2safe4 207, 35) : le chef de groupe obtient un menu Create/Enter, les membres choisissent Enter. Mêmes quatre vagues de portes, mais le Snapdragon Phantom est un adversaire différent : il ne subit presque aucun dégât tant que vous ne l'attirez pas dans les cercles magiques d'Artea - frappez-le fort pendant la fenêtre de groggy !
Récompenses : 3x
Flame Coin (1002700) par complétion et 10 % de chance d'obtenir
Snapdragon's Phantom Crystal (106441), qui s'ouvre en un lot de Frontier Magic Dust, Rune Ores et Illusion Fragments.
File:Ch2PhantomArtea.png
PNJ d'échange
Le Flame Coin Exchanger à (kin_in01 27, 197) gère les boutiques du Chapter 2. Avant de terminer la quête principale, seul le Traveler's Leaf est disponible ; une fois terminée, toutes les catégories s'ouvrent.
Les monnaies :
Flame Coin (1002700) (récompenses de quête et journalières) et
Mana Ring (1001996) (Chapter 1).
| Disponibles : | Objet | Coût |
|---|---|---|
| Traveler's Leaf | 1x 5,000 zeny | |
| Coin Exchange | 1x 50,000 zeny | |
| 1x 30,000 zeny | ||
| Azure Flame Mana Equipment | 125x 4,000,000 zeny chacun | |
| 200x 6,000,000 zeny chacun | ||
| Hal Exchange | 100 / 150 / 250x + 1.5M / 3M / 7M zeny | |
| 200,000 / 400,000 / 700,000 zeny |
Équipement et enchantements Blaze Mana
L'ensemble Azure Flame Mana (acheté avec des Flame Coins) peut être amélioré et enchanté par Harvan Artisan Kadron à (kin_in01 31, 197) après avoir terminé la quête principale.
Boost de raffinage (reform) : en utilisant les Dreamweave Hals, vous pouvez augmenter le raffinage de n'importe quelle pièce d'ensemble d'un niveau à la fois - +9 à +10 (Bleu), +10 à +11 (Rouge), +11 à +12 (Jaune) - en payant des Zelunium, Shadowdecon et Kindle Hals.
Amélioration d'Azure vers Blaze : les pièces d'armure à +11 ou plus peuvent être améliorées vers la version Blaze Mana plus puissante (perd 2 refine) pour 125x
Flame Coin (1002700) + 75x
Mana Ring (1001996) + 15x chaque Kindle Hal. Les accessoires s'améliorent à n'importe quel refine pour 250x
Flame Coin (1002700) + 150x
Mana Ring (1001996) + 25x chaque Kindle Hal.
Enchantements : tous les enchantements du Chapitre 2 sont parfaits (au choix), enchantés dans l'ordre emplacement 3, puis 2, puis 1 :
| Emplacement | Coût par enchantement |
|---|---|
| 4 | 15,000,000 zeny + 50x |
| 3 | 17,500,000 zeny + 100x |
| 2 | 20,000,000 zeny + 150x |
Enchantements d'armure Azure Flame Mana et Blaze Mana
| Objets cibles | Ordre des emplacements | Prérequis minimum | Options de ligne | Processus de réinitialisation | |
| Grade | Refine | ||||
| 4→3→2 | Sans grade | 0 | autorisées | Aucune réinitialisation | |
| 4→3→2 | Sans grade | 0 | autorisées | Aucune réinitialisation | |
Enchantement parfait d'armure (Emplacement 2)
| Enchantement emplacement 2 | Description | Matériaux | Zeny |
| After Cast Delay -2% _______________________ Refine +7 or higher (additional): After Cast Delay -2% _______________________ Refine +9 or higher (additional): After Cast Delay -2% _______________________ Grade D or higher (additional): After Cast Delay -2% _______________________ Grade C or higher (additional): After Cast Delay -2% _______________________ Grade B or higher (additional): After Cast Delay -1% _______________________ Grade A or higher (additional): After Cast Delay -1% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| ATK +3% P.ATK +3 _______________________ Refine +7 or higher (additional): ATK +3% _______________________ Refine +9 or higher (additional): ATK +4% _______________________ Grade D or higher (additional): ATK +2% _______________________ Grade C or higher (additional): ATK +3% _______________________ Grade B or higher (additional): ATK +3% _______________________ Grade A or higher (additional): ATK +2% ATK +30 _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| MATK +3% S.MATK +3 _______________________ Refine +7 or higher (additional): MATK +3% _______________________ Refine +9 or higher (additional): MATK +4% _______________________ Grade D or higher (additional): MATK +2% _______________________ Grade C or higher (additional): MATK +3% _______________________ Grade B or higher (additional): MATK +3% _______________________ Grade A or higher (additional): MATK +2% MATK +30 _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z |
Enchantement parfait d'armure (Emplacement 3)
| Enchantement emplacement 3 | Description | Matériaux | Zeny |
| ATK +5% ATK +50 P.ATK +2 _______________________ Refine +7 or higher (additional): Melee Physical Damage +5% _______________________ Refine +9 or higher (additional): Melee Physical Damage +5% _______________________ Grade D or higher (additional): Melee Physical Damage +5% _______________________ Grade C or higher (additional): Melee Physical Damage +5% _______________________ Grade B or higher (additional): Melee Physical Damage +5% _______________________ Grade A or higher (additional): Melee Physical Damage +5% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| ATK +5% ATK +50 P.ATK +2 _______________________ Refine +7 or higher (additional): Ranged Physical Damage +5% _______________________ Refine +9 or higher (additional): Ranged Physical Damage +5% _______________________ Grade D or higher (additional): Ranged Physical Damage +5% _______________________ Grade C or higher (additional): Ranged Physical Damage +5% _______________________ Grade B or higher (additional): Ranged Physical Damage +5% _______________________ Grade A or higher (additional): Ranged Physical Damage +5% Blaze Mana (Marksman) _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| MATK +5% MATK +50 S.MATK +2 _______________________ Refine +7 or higher (additional): Water, Wind and Earth magic damage +10% _______________________ Refine +9 or higher (additional): Fire, Poison and Shadow magic damage +10% Neutral magic damage +10% _______________________ Grade D or higher (additional): Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Grade C or higher (additional): Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Grade B or higher (additional): Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Grade A or higher (additional): Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% Blaze Mana (Grand Sage) _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| MATK +5% S.MATK +2 MATK +50 _______________________ Refine +7 or higher (additional): Fire, Neutral and Holy magic damage +10% _______________________ Refine +9 or higher (additional): Wind, Shadow and Ghost magic damage +10% Undead magic damage +10% _______________________ Grade D or higher (additional): Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Grade C or higher (additional): Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Grade B or higher (additional): Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Grade A or higher (additional): Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% Blaze Mana (Grand Mage) _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| ATK +35 Critical +7 P.ATK +2 _______________________ Refine +7 or higher (additional): Critical Damage +5% _______________________ Refine +9 or higher (additional): Melee Physical Damage +10% Ranged Physical Damage +10% _______________________ Grade D or higher (additional): Critical Damage +5% _______________________ Grade C or higher (additional): Critical Damage +5% _______________________ Grade B or higher (additional): Critical Damage +5% _______________________ Grade A or higher (additional): Critical Damage +5% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| ATK +5% ATK +50 P.ATK +2 _______________________ Refine +7 or higher (additional): Non-critical Physical Damage +5% _______________________ Refine +9 or higher (additional): Melee Physical Damage +10% Ranged Physical Damage +10% _______________________ Grade D or higher (additional): Non-critical Physical Damage +5% _______________________ Grade C or higher (additional): Non-critical Physical Damage +5% _______________________ Grade B or higher (additional): Non-critical Physical Damage +5% _______________________ Grade A or higher (additional): Non-critical Physical Damage +5% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z |
Enchantement parfait d'armure (Emplacement 4)
| Enchantement d'emplacement 3 | Description | Matériaux | Zeny |
| ATK +50 _______________________ Refine +7 or higher (additional): Melee Physical Damage +5% _______________________ Refine +9 or higher (additional): Melee Physical Damage +7% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| ATK +50 _______________________ Refine +7 or higher (additional): Ranged Physical Damage +5% _______________________ Refine +9 or higher (additional): Ranged Physical Damage +7% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| MATK +50 _______________________ Refine +7 or higher (additional): Earth, Water and Wind magic damage +12% _______________________ Refine +9 or higher (additional): Neutral, Fire and Poison magic damage +12% Shadow magic damage +12% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| MATK +50 _______________________ Refine +7 or higher (additional): Fire, Neutral and Holy magic damage +12% _______________________ Refine +9 or higher (additional): Wind, Shadow and Ghost magic damage +12% Undead magic damage +12% Blaze Mana (Mage) _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| ATK +35 Critical +5 _______________________ Refine +7 or higher (additional): Critical Damage +5% _______________________ Refine +9 or higher (additional): Critical Damage +5% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| ATK +50 _______________________ Refine +7 or higher (additional): Non-critical Physical Damage +5% _______________________ Refine +9 or higher (additional): Non-critical Physical Damage +5% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z |
Enchantements de vêtement Azure Flame Mana et Blaze Mana
| Objets cibles | Ordre des emplacements | Exigences minimales | Options de ligne | Processus de réinitialisation | |
| Grade | Raffinage | ||||
| 4→3→2 | Aucun grade | 0 | autorisé | Pas de réinitialisation | |
| 4→3→2 | Aucun grade | 0 | autorisé | Pas de réinitialisation | |
Enchantement parfait de Garment (emplacement 2)
| Enchantement d'emplacement 2 | Description | Matériaux | Zeny |
| P.ATK +5 Melee Physical Damage +5% _______________________ Refine +7 or higher (additional): Melee Physical Damage +3% _______________________ Refine +9 or higher (additional): Melee Physical Damage +3% _______________________ Grade D or higher (additional): Melee Physical Damage +4% Perfect Hit +5 _______________________ Grade C or higher (additional): Melee Physical Damage +5% Perfect Hit +5 _______________________ Grade B or higher (additional): Melee Physical Damage +5% Perfect Hit +3 _______________________ Grade A or higher (additional): Melee Physical Damage +5% Perfect Hit +2 _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| P.ATK +5 Ranged Physical Damage +5% _______________________ Refine +7 or higher (additional): Ranged Physical Damage +3% _______________________ Refine +9 or higher (additional): Ranged Physical Damage +3% _______________________ Grade D or higher (additional): Ranged Physical Damage +4% Perfect Hit +5 _______________________ Grade C or higher (additional): Ranged Physical Damage +5% Perfect Hit +5 _______________________ Grade B or higher (additional): Ranged Physical Damage +5% Perfect Hit +3 _______________________ Grade A or higher (additional): Ranged Physical Damage +5% Perfect Hit +2 _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| S.MATK +5 Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Refine +7 or higher (additional): Water, Wind and Earth magic damage +6% Fire, Poison and Shadow magic damage +6% Neutral magic damage +6% _______________________ Refine +9 or higher (additional): Water, Wind and Earth magic damage +6% Fire, Poison and Shadow magic damage +6% Neutral magic damage +6% _______________________ Grade D or higher (additional): Max SP +2% Water, Wind and Earth magic damage +4% Fire, Poison and Shadow magic damage +4% Neutral magic damage +4% _______________________ Grade C or higher (additional): Max SP +2% Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Grade B or higher (additional): Max SP +2% Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Grade A or higher (additional): Max SP +2% Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| S.MATK +5 Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Refine +7 or higher (additional): Fire, Neutral and Holy magic damage +6% Wind, Shadow and Ghost magic damage +6% Undead magic damage +6% _______________________ Refine +9 or higher (additional): Fire, Neutral and Holy magic damage +6% Wind, Shadow and Ghost magic damage +6% Undead magic damage +6% _______________________ Grade D or higher (additional): Max SP +2% Fire, Neutral and Holy magic damage +4% Wind, Shadow and Ghost magic damage +4% Undead magic damage +4% _______________________ Grade C or higher (additional): Max SP +2% Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Grade B or higher (additional): Max SP +2% Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Grade A or higher (additional): Max SP +2% Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| CRate +5 Critical Damage +5% _______________________ Refine +7 or higher (additional): Critical Damage +3% _______________________ Refine +9 or higher (additional): Critical Damage +3% _______________________ Grade D or higher (additional): Critical Damage +4% Critical +2 _______________________ Grade C or higher (additional): Critical Damage +5% Critical +3 _______________________ Grade B or higher (additional): Critical Damage +5% Critical +3 _______________________ Grade A or higher (additional): Critical Damage +5% Critical +2 _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| Non-critical Physical Damage +3% Melee Physical Damage +5% Ranged Physical Damage +5% _______________________ Refine +7 or higher (additional): Non-critical Physical Damage +5% _______________________ Refine +9 or higher (additional): Non-critical Physical Damage +3% _______________________ Grade D or higher (additional): Non-critical Physical Damage +4% Perfect Hit +3 _______________________ Grade C or higher (additional): Non-critical Physical Damage +5% Perfect Hit +5 _______________________ Grade B or higher (additional): Non-critical Physical Damage +5% Perfect Hit +2 _______________________ Grade A or higher (additional): Non-critical Physical Damage +5% Perfect Hit +5 _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z |
Enchantement parfait de Garment (emplacement 3)
| Enchantement d'emplacement 3 | Description | Matériaux | Zeny |
| ASPD +10% _______________________ Refine +7 or higher (additional): ASPD +7% _______________________ Refine +9 or higher (additional): ASPD +8% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| Variable Cast Time -10% _______________________ Refine +7 or higher (additional): Variable Cast Time -7% _______________________ Refine +9 or higher (additional): Variable Cast Time -8% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z |
Enchantement parfait de vêtement (Emplacement 4)
| Enchantement d'emplacement 4 | Description | Matériaux | Zeny |
| DEF +100 RES +15 _______________________ Refine +7 or higher (additional): DEF +50 RES +10 _______________________ Refine +9 or higher (additional): DEF +50 RES +10 _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| MDEF +20 M.RES +10 _______________________ Refine +7 or higher (additional): MDEF +10 M.RES +7 _______________________ Refine +9 or higher (additional): MDEF +10 M.RES +8 _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| Max HP +3% Max SP +3% _______________________ Refine +7 or higher (additional): Max HP +2% Max SP +2% _______________________ Refine +9 or higher (additional): Max HP +1% Max SP +1% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z |
Enchantements de chaussures Azure Flame Mana et Blaze Mana
| Objets cibles | Ordre des emplacements | Prérequis minimum | Options de ligne | Processus de réinitialisation | |
| Grade | Raffinage | ||||
| 4→3→2 | Aucun grade | 0 | autorisé | Aucune réinitialisation | |
| 4→3→2 | Aucun grade | 0 | autorisé | Aucune réinitialisation | |
Enchantement parfait de chaussures (Emplacement 2)
| Enchantement d'emplacement 2 | Description | Matériaux | Zeny |
| ATK +2% P.ATK +3 _______________________ Grade D or higher (additional): Melee Physical Damage +5% _______________________ Grade C or higher (additional): P.ATK +2 Melee Physical Damage +5% _______________________ Grade B or higher (additional): P.ATK +3 Melee Physical Damage +5% _______________________ Grade A or higher (additional): P.ATK +5 Melee Physical Damage +5% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| ATK +2% P.ATK +3 _______________________ Grade D or higher (additional): Ranged Physical Damage +5% _______________________ Grade C or higher (additional): P.ATK +2 Ranged Physical Damage +5% _______________________ Grade B or higher (additional): P.ATK +3 Ranged Physical Damage +5% _______________________ Grade A or higher (additional): P.ATK +5 Ranged Physical Damage +5% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| MATK +2% S.MATK +3 _______________________ Grade D or higher (additional): Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Grade C or higher (additional): S.MATK +2 Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Grade B or higher (additional): S.MATK +3 Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Grade A or higher (additional): S.MATK +5 Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| MATK +2% S.MATK +3 _______________________ Grade D or higher (additional): Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Grade C or higher (additional): S.MATK +2 Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Grade B or higher (additional): S.MATK +3 Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Grade A or higher (additional): S.MATK +5 Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| Critical +5 P.ATK +3 _______________________ Grade D or higher (additional): Critical Damage +5% _______________________ Grade C or higher (additional): Critical Damage +5% CRate +2 _______________________ Grade B or higher (additional): Critical Damage +5% CRate +3 _______________________ Grade A or higher (additional): Critical Damage +5% CRate +5 _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| Hit +25 P.ATK +3 _______________________ Grade D or higher (additional): Non-critical Physical Damage +5% _______________________ Grade C or higher (additional): Non-critical Physical Damage +5% Melee Physical Damage +3% Ranged Physical Damage +3% _______________________ Grade B or higher (additional): Non-critical Physical Damage +5% Melee Physical Damage +3% Ranged Physical Damage +3% _______________________ Grade A or higher (additional): Non-critical Physical Damage +5% Melee Physical Damage +4% Ranged Physical Damage +4% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z |
Enchantement parfait de chaussures (Emplacement 3)
| Enchantement d'emplacement 3 | Description | Matériaux | Zeny |
| ATK +15 ATK +1% P.ATK +1 _______________________ Refine +7 or higher (additional): ATK +15 ATK +1% _______________________ Refine +9 or higher (additional): ATK +20 ATK +3% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| MATK +15 MATK +1% S.MATK +1 _______________________ Refine +7 or higher (additional): MATK +15 MATK +1% _______________________ Refine +9 or higher (additional): MATK +20 MATK +3% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| Max HP +3% _______________________ Refine +7 or higher (additional): Max HP +2% _______________________ Refine +9 or higher (additional): Max HP +1% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| Max SP +3% _______________________ Refine +7 or higher (additional): Max SP +2% _______________________ Refine +9 or higher (additional): Max SP +1% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z |
Enchantement parfait de chaussures (Emplacement 4)
| Enchantement d'emplacement 3 | Description | Matériaux | Zeny |
| Physical damage to All sizes +5% _______________________ Refine +7 or higher (additional): Physical damage to All sizes +5% _______________________ Refine +9 or higher (additional): Physical damage to All sizes +5% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| Magic damage to All sizes +5% _______________________ Refine +7 or higher (additional): Magic damage to All sizes +5% _______________________ Refine +9 or higher (additional): Magic damage to All sizes +5% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z |
Enchantements d'accessoire Azure Flame Mana et Blaze Mana
| Objets cibles | Ordre des emplacements | Prérequis minimaux | Options de ligne | Processus de réinitialisation | |
| Grade | Raffinage | ||||
| 4→3→2 | Sans grade | 0 | autorisé | Aucune réinitialisation | |
| 4→3→2 | Sans grade | 0 | autorisé | Aucune réinitialisation | |
Enchantement parfait d'accessoire (Emplacement 2)
| Enchantement d'emplacement 2 | Description | Matériaux | Zeny |
| P.ATK +5 Physical damage to All elements property +7% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| S.MATK +5 Magic damage to All elements property +7% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z |
Enchantement parfait d'accessoire (Emplacement 3)
| Enchantement d'emplacement 3 | Description | Matériaux | Zeny |
| ATK +35 Melee Physical Damage +12% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| ATK +35 Ranged Physical Damage +12% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| MATK +35 Water, Wind and Earth magic damage +12% Fire, Poison and Shadow magic damage +12% Neutral magic damage +12% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| MATK +35 Fire, Neutral and Holy magic damage +12% Wind, Shadow and Ghost magic damage +12% Undead magic damage +12% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| Critical +15 Critical Damage +12% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| ATK +35 Non-critical Physical Damage +12% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z |
Enchantement parfait d'accessoire (Emplacement 4)
| Enchantement d'emplacement 3 | Description | Matériaux | Zeny |
| ATK +25 Melee Physical Damage +10% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| ATK +25 Ranged Physical Damage +10% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| MATK +25 Water, Wind and Earth magic damage +10% Fire, Poison and Shadow magic damage +10% Neutral magic damage +10% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| MATK +25 Fire, Neutral and Holy magic damage +10% Wind, Shadow and Ghost magic damage +10% Undead magic damage +10% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| Critical +10 Critical Damage +10% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| ATK +25 Non-critical Physical Damage +10% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z |
Enchantements de bouclier Azure Flame Mana et Blaze Mana
| Objets cibles | Ordre des emplacements | Prérequis minimaux | Options de ligne | Processus de réinitialisation | |
|---|---|---|---|---|---|
| Grade | Raffinage | ||||
| 3→2→1 | Sans grade | 0 | autorisé | Aucune réinitialisation | |
| 3→2→1 | Sans grade | 0 | autorisé | Aucune réinitialisation | |
Enchantement parfait de bouclier (Emplacement 2)
| Enchantement d'emplacement 2 | Description | Matériaux | Zeny |
| DEF +100 RES +50 _______________________ Refine +7 or higher (additional): Physical damage from All elements property -5% Magic damage from All elements property -5% _______________________ Refine +9 or higher (additional): Physical damage from All sizes -5% _______________________ Grade D or higher (additional): Variable Cast Time -5% _______________________ Grade C or higher (additional): Variable Cast Time -5% _______________________ Grade B or higher (additional): Max HP +5% Max SP +3% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| P.ATK +1 S.MATK +1 _______________________ Refine +7 or higher (additional): Magic damage to All elements property +3% Physical damage to All elements property +3% _______________________ Refine +9 or higher (additional): Magic damage to All sizes +3% Physical damage to All sizes +3% _______________________ Refine +11 or higher (additional): Magic damage to all races (except players) +3% Physical damage to all races (except players) +3% _______________________ Grade D or higher (additional): Magic damage to Normal monsters +2% Physical damage to Normal monsters +2% Magic damage to Boss monsters +2% Physical damage to Boss monsters +2% _______________________ Grade C or higher (additional): Magic damage to Normal monsters +1% Physical damage to Normal monsters +1% Magic damage to Boss monsters +1% Physical damage to Boss monsters +1% _______________________ Grade B or higher (additional): P.ATK +2 S.MATK +2 _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z |
Enchantement parfait de bouclier (Emplacement 3)
| Enchantement d'emplacement 3 | Description | Matériaux | Zeny |
| RES +25 _______________________ Refine +7 or higher (additional): RES +15 _______________________ Refine +9 or higher (additional): RES +15 _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| M.RES +15 _______________________ Refine +7 or higher (additional): M.RES +10 _______________________ Refine +9 or higher (additional): M.RES +10 _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z |
Enchantement parfait de bouclier (Emplacement 4)
| Enchantement de l'emplacement 3 | Description | Matériaux | Zeny |
| DEF +100 MDEF +20 _______________________ Refine +7 or higher (additional): DEF +50 MDEF +10 _______________________ Refine +9 or higher (additional): DEF +30 MDEF +5 _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| ATK +3% MATK +3% _______________________ Refine +7 or higher (additional): ATK +20 MATK +20 _______________________ Refine +9 or higher (additional): ATK +15 MATK +15 _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z |
Cartes
De nouvelles cartes de monstres, avec plusieurs combos d'ensemble entre elles.
Normal Monster Cards
| Normal Monster Cards | |||
| Normal Monster Card | Card Effect | ||
|---|---|---|---|
| S.MATK +5 Magic damage to Poison property +7% _______________________ Refine >= 10: Magic damage to Poison property +8% _______________________ [Set Bonus] <ITEM>[Dragon Clam Card]<INFO>300761</INFO></ITEM> <ITEM>[Engkanto Card]<INFO>4583</INFO></ITEM> Magic damage to Poison property +18% 이름없는카드 _______________________ Type: Card Compound on: Head Top Weight: 1 | |||
| Resistance to Neutral property +20% Melee Physical Damage +20% _______________________ For each 3 Refine Levels: Non-critical Physical Damage +5% _______________________ [Set Bonus] <ITEM>[Fire Claw Card]<INFO>300773</INFO></ITEM> <ITEM>[Flame Bull Card]<INFO>300762</INFO></ITEM> Non-critical Physical Damage +8% 이름없는카드 _______________________ Type: Card Compound on: Garment Weight: 1 | |||
| P.ATK +7 Physical damage to Poison property +12% _______________________ Refine >= 10: Physical damage to Poison property +8% _______________________ [Set Bonus] <ITEM>[Logidogi Card]<INFO>300764</INFO></ITEM> <ITEM>[Engkanto Card]<INFO>4583</INFO></ITEM> Physical damage to Poison property +15% 이름없는카드 _______________________ Type: Card Compound on: Head Top Weight: 1 | |||
| MATK +5% Variable Cast Time -5% _______________________ [Set Bonus] <ITEM>[Fire Cotton Card]<INFO>300765</INFO></ITEM> <ITEM>[Alpuring Card]<INFO>300776</INFO></ITEM> S.MATK +3 Variable Cast Time -10% After Cast Delay -4% 이름없는카드 _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |||
| Hit +15 Critical Damage +7% _______________________ [Set Bonus] <ITEM>[Namunse Card]<INFO>300766</INFO></ITEM> <ITEM>[Namuni Card]<INFO>300767</INFO></ITEM> Non-critical Physical Damage +10% 이름없는카드 _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |||
| Hit +15 Ranged Physical Damage +8% _______________________ [Set Bonus] <ITEM>[Namunse Card]<INFO>300766</INFO></ITEM> <ITEM>[Namuni Card]<INFO>300767</INFO></ITEM> Non-critical Physical Damage +10% 이름없는카드 _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |||
| Physical damage to Fire property +10% Physical damage to Formless monsters +10% _______________________ Weapon Level = 5: Physical damage to Fire property +10% Physical damage to Formless monsters +10% _______________________ [Set Bonus] <ITEM>[Dudulson Card]<INFO>300768</INFO></ITEM> <ITEM>[Tuktakson Card]<INFO>300770</INFO></ITEM> Physical damage to Fire property +10% Physical damage to Formless monsters +10% Physical damage to Medium enemies +10% Physical damage to Large enemies +10% With a level 5 two-handed weapon: Two-handed Sword, Spear, Staff or Axe, Katar, Bow, Huuma Shuriken, Revolver, Rifle, Gatling Gun, Shotgun or Grenade Launcher: Physical damage to Fire property +25% Physical damage to Formless monsters +25% Physical damage to Medium enemies +25% Physical damage to Large enemies +25% P.ATK +7 _______________________ [Set Bonus] <ITEM>[Dudulson Card]<INFO>300768</INFO></ITEM> <ITEM>[Morbang Card]<INFO>300772</INFO></ITEM> Physical damage to Fire property +5% Physical damage to Formless monsters +5% Max HP +3% 이름없는카드 _______________________ Type: Card Compound on: Right Hand Weight: 1 | |||
| Magic damage to Fire property +10% Magic damage to Formless monsters +10% _______________________ Weapon Level = 5: Magic damage to Fire property +10% Magic damage to Formless monsters +10% _______________________ [Set Bonus] <ITEM>[Garakson Card]<INFO>300769</INFO></ITEM> <ITEM>[Paruson Card]<INFO>300771</INFO></ITEM> Magic damage to Fire property +10% Magic damage to Formless monsters +10% Magic damage to Medium enemies +10% Magic damage to Large enemies +10% With a level 5 two-handed weapon: Two-handed Sword, Spear, Staff or Axe, Katar, Bow, Huuma Shuriken, Revolver, Rifle, Gatling Gun, Shotgun or Grenade Launcher: Magic damage to Fire property +25% Magic damage to Formless monsters +25% Magic damage to Medium enemies +25% Magic damage to Large enemies +25% S.MATK +7 _______________________ [Set Bonus] <ITEM>[Garakson Card]<INFO>300769</INFO></ITEM> <ITEM>[Morbang Card]<INFO>300772</INFO></ITEM> Magic damage to Fire property +5% Magic damage to Formless monsters +5% Max HP +3% 이름없는카드 _______________________ Type: Card Compound on: Right Hand Weight: 1 | |||
| Physical damage to Medium enemies +10% Physical damage to Large enemies +10% _______________________ Weapon Level = 5: Physical damage to Medium enemies +10% Physical damage to Large enemies +10% _______________________ [Set Bonus] <ITEM>[Dudulson Card]<INFO>300768</INFO></ITEM> <ITEM>[Tuktakson Card]<INFO>300770</INFO></ITEM> Physical damage to Fire property +10% Physical damage to Formless monsters +10% Physical damage to Medium enemies +10% Physical damage to Large enemies +10% With a level 5 two-handed weapon: Two-handed Sword, Spear, Staff or Axe, Katar, Bow, Huuma Shuriken, Revolver, Rifle, Gatling Gun, Shotgun or Grenade Launcher: Physical damage to Fire property +25% Physical damage to Formless monsters +25% Physical damage to Medium enemies +25% Physical damage to Large enemies +25% P.ATK +7 _______________________ [Set Bonus] <ITEM>[Tuktakson Card]<INFO>300770</INFO></ITEM> <ITEM>[Morbang Card]<INFO>300772</INFO></ITEM> Physical damage to Medium enemies +5% Physical damage to Large enemies +5% Max HP +3% 이름없는카드 _______________________ Type: Card Compound on: Right Hand Weight: 1 | |||
| Magic damage to Medium enemies +10% Magic damage to Large enemies +10% _______________________ Weapon Level = 5: Magic damage to Medium enemies +10% Magic damage to Large enemies +10% _______________________ [Set Bonus] <ITEM>[Garakson Card]<INFO>300769</INFO></ITEM> <ITEM>[Paruson Card]<INFO>300771</INFO></ITEM> Magic damage to Fire property +10% Magic damage to Formless monsters +10% Magic damage to Medium enemies +10% Magic damage to Large enemies +10% With a level 5 two-handed weapon: Two-handed Sword, Spear, Staff or Axe, Katar, Bow, Huuma Shuriken, Revolver, Rifle, Gatling Gun, Shotgun or Grenade Launcher: Magic damage to Fire property +25% Magic damage to Formless monsters +25% Magic damage to Medium enemies +25% Magic damage to Large enemies +25% S.MATK +7 _______________________ [Set Bonus] <ITEM>[Paruson Card]<INFO>300771</INFO></ITEM> <ITEM>[Morbang Card]<INFO>300772</INFO></ITEM> Magic damage to Medium enemies +5% Magic damage to Large enemies +5% Max HP +3% 이름없는카드 _______________________ Type: Card Compound on: Right Hand Weight: 1 | |||
| Max HP -4% Resistance to Fire property +15% Physical damage from Formless monsters -15% Physical damage from Medium enemies -15% Physical damage from Large enemies -15% _______________________ [Set Bonus] <ITEM>[Dudulson Card]<INFO>300768</INFO></ITEM> <ITEM>[Morbang Card]<INFO>300772</INFO></ITEM> Physical damage to Fire property +5% Physical damage to Formless monsters +5% Max HP +3% _______________________ [Set Bonus] <ITEM>[Garakson Card]<INFO>300769</INFO></ITEM> <ITEM>[Morbang Card]<INFO>300772</INFO></ITEM> Magic damage to Fire property +5% Magic damage to Formless monsters +5% Max HP +3% _______________________ [Set Bonus] <ITEM>[Tuktakson Card]<INFO>300770</INFO></ITEM> <ITEM>[Morbang Card]<INFO>300772</INFO></ITEM> Physical damage to Medium enemies +5% Physical damage to Large enemies +5% Max HP +3% _______________________ [Set Bonus] <ITEM>[Paruson Card]<INFO>300771</INFO></ITEM> <ITEM>[Morbang Card]<INFO>300772</INFO></ITEM> Magic damage to Medium enemies +5% Magic damage to Large enemies +5% Max HP +3% 이름없는카드 _______________________ Type: Card Compound on: Left Hand Weight: 1 | |||
| Max HP +3% Max SP +3% _______________________ For each 2 Refine Levels: Melee Physical Damage +3% Ranged Physical Damage +3% _______________________ Refine >= 12: Melee Physical Damage +10% Ranged Physical Damage +10% _______________________ [Set Bonus] <ITEM>[Fire Claw Card]<INFO>300773</INFO></ITEM> <ITEM>[Flame Bull Card]<INFO>300762</INFO></ITEM> Non-critical Physical Damage +8% _______________________ [Set Bonus] <ITEM>[Fire Claw Card]<INFO>300773</INFO></ITEM> <ITEM>[Folnir Myrk Card]<INFO>300780</INFO></ITEM> Non-critical Physical Damage +8% 이름없는카드 _______________________ Type: Card Compound on: Armor Weight: 1 | |||
| MATK +5% Variable Cast Time -5% After Cast Delay -4% _______________________ [Set Bonus] <ITEM>[Fire Cotton Card]<INFO>300765</INFO></ITEM> <ITEM>[Alpuring Card]<INFO>300776</INFO></ITEM> S.MATK +3 Variable Cast Time -10% After Cast Delay -4% 이름없는카드 _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |||
| P.ATK +7 Physical damage to Undead property +12% _______________________ Refine >= 10: Physical damage to Undead property +8% 이름없는카드 _______________________ Type: Card Compound on: Head Top Weight: 1 | |||
| Hit +15 Melee Physical Damage +8% _______________________ [Set Bonus] <ITEM>[Ice Needle Card]<INFO>300778</INFO></ITEM> <ITEM>[Folnir Nilf Card]<INFO>300779</INFO></ITEM> Non-critical Physical Damage +10% 이름없는카드 _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |||
| Resistance to Neutral property +15% Ranged Physical Damage +20% _______________________ For each 3 Refine Levels: Non-critical Physical Damage +5% _______________________ [Set Bonus] <ITEM>[Fire Claw Card]<INFO>300773</INFO></ITEM> <ITEM>[Folnir Myrk Card]<INFO>300780</INFO></ITEM> Non-critical Physical Damage +8% 이름없는카드 _______________________ Type: Card Compound on: Garment Weight: 1 | |||
| S.MATK +5 Magic damage to Undead property +7% _______________________ Refine >= 10: Magic damage to Undead property +8% 이름없는카드 _______________________ Type: Card Compound on: Head Top Weight: 1 | |||
MVP Monster Cards
| MVP Monster Cards | |||
| MVP Monster Card | Card Effect | ||
|---|---|---|---|
| Hit +45 Non-critical Physical Damage +25% _______________________ CON >= 100: Non-critical Physical Damage +30% _______________________ DEX >= 120: Perfect Hit +20 이름없는카드 _______________________ Type: Card Compound on: Garment Weight: 1 | |||
| S.MATK +15 ASPD +3 12% chance to autocast Crimson Arrow Level 5 on melee attack 4% chance to autocast Conflagration Level 5 on melee attack 이름없는카드 _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |||
| Ranged Physical Damage +25% Max HP -20% _______________________ DEX >= 70: Negates size penalty _______________________ Base Level >= 230: Ranged Physical Damage +45% VIT -20 이름없는카드 _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |||
| Melee Physical Damage +20% Ranged Physical Damage +20% Max SP -5% Critical Damage -25% 이름없는카드 _______________________ Type: Card Compound on: Shoes Weight: 1 | |||
| Physical damage to Boss monsters +40% Max SP -35% _______________________ Refine >= 12: P.ATK +15 _______________________ Base Level >= 200: CON +10 POW +10 _______________________ POW >= 90: ATK +15% 이름없는카드 _______________________ Type: Card Compound on: Armor Weight: 1 |
|||

