Chapter 2/de: Difference between revisions
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#; [[File:CH2Shasha3.png|220px]] | #; [[File:CH2Shasha3.png|220px]] | ||
=== Meeting El === | === Meeting El === | ||
# | # Sprich mit Guardian El bei {{#navi:veledor|134|323}} – von nun an dient El direkt als Abgesandter des Willens des World Tree. | ||
#; [[File:Ch2TreeEnter.png|220px]] [[File:Ch2El.png|220px]] | #; [[File:Ch2TreeEnter.png|220px]] [[File:Ch2El.png|220px]] | ||
# | # Sprich mit Newt neben El bei {{#navi:veledor|131|322}}. Es gibt Neuigkeiten aus dem brennenden Land – die Harvans brauchen Hilfe. | ||
#; [[File:Ch2Newt.png|220px]] | #; [[File:Ch2Newt.png|220px]] | ||
# | # Mach dich auf zu {{#navi:mu_fild01|110|166}} im Volund Valley – Chez holt dich ab und bringt dich zur Kreuzung. | ||
#; [[File:Ch2Chez.png|220px]] | #; [[File:Ch2Chez.png|220px]] | ||
=== Between Cold and Heat === | === Between Cold and Heat === | ||
# | # Sprich mit Yupilus bei {{#navi:ch1_sf01|195|216}} und Beryl bei {{#navi:ch1_sf01|197|212}}. | ||
#; [[File:Ch2Yupilus.png|220px]] | #; [[File:Ch2Yupilus.png|220px]] | ||
# Beryl | # Beryl teleportiert dich zurück ins Volund Valley – reise nach Osten durch {{#navi:mu_fild02|1|1}} (Volund Plains) und {{#navi:mu_fild03|1|1}} (Volund Forest), bis du Kindlebrook erreichst, das Dorf der Harvans. | ||
#; [[File:Ch2BerylIn.png|220px]] | #; [[File:Ch2BerylIn.png|220px]] | ||
# | # Triff Beryl erneut bei {{#navi:kindlbrk|101|103}} und sprich mit Bromin bei {{#navi:kindlbrk|102|96}}. | ||
#; [[File:Ch2BerylKind.png|220px]] [[File:Ch2Bromin.png|220px]] | #; [[File:Ch2BerylKind.png|220px]] [[File:Ch2Bromin.png|220px]] | ||
# | # Du wirst mit 2x {{#item:1002700}} belohnt. | ||
# | # Lerne die Dorfbewohner kennen: | ||
# Farmer Harvan {{#navi:kindlbrk|128|171}} | # Farmer Harvan {{#navi:kindlbrk|128|171}} | ||
#; [[File:Ch2FarmerH.png|220px]] | #; [[File:Ch2FarmerH.png|220px]] | ||
| Line 56: | Line 53: | ||
# White Ash {{#navi:kindlbrk|173|120}}. | # White Ash {{#navi:kindlbrk|173|120}}. | ||
#; [[File:Ch2WhiteAsh.png|220px]] | #; [[File:Ch2WhiteAsh.png|220px]] | ||
# | # Melde dich bei Beryl bei {{#navi:kindlbrk|101|103}} zurück und nimm dann ihr Boot bei {{#navi:kindlbrk|262|110}} zum Root of Death. Du wirst mit 2x {{#item:1002700}} belohnt. | ||
#; [[File:Ch2BerylKind.png|220px]] [[File:Ch2BerylBoot.png|220px]] | #; [[File:Ch2BerylKind.png|220px]] [[File:Ch2BerylBoot.png|220px]] | ||
# | # Sprich mit Harvan Sailor, um das Boot zu betreten. | ||
#; [[File:Ch2HarvBoot.png|220px]] | #; [[File:Ch2HarvBoot.png|220px]] | ||
# | # Betritt das Portal. | ||
# | # Sprich mit Chez {{#navi:deadroot|103|124}} und Dew {{#navi:deadroot|278|73}} | ||
#; [[File:ChezLava.png|220px]] [[File:ChezIce.png|220px]] | #; [[File:ChezLava.png|220px]] [[File:ChezIce.png|220px]] | ||
#; [[File:DewLava.png|220px]] [[File:DewIce.png|220px]] | #; [[File:DewLava.png|220px]] [[File:DewIce.png|220px]] | ||
# | # Kehre dann ins Innere von Kindlebrook zurück: Tamarin {{#navi:kin_in01|34|251}} und der Strange Hal neben ihr. | ||
#; [[File:Ch2Tamarin.png|220px]] [[File:Ch2StrangeHal.png|220px]] | #; [[File:Ch2Tamarin.png|220px]] [[File:Ch2StrangeHal.png|220px]] | ||
# | # Du wirst mit 2x {{#item:1002700}} belohnt. | ||
=== The Root of Death === | === The Root of Death === | ||
| Line 109: | Line 105: | ||
#; [[File:Ch2NedimOut.png|220px]] [[File:Ch2LaphineA.png|220px]] | #; [[File:Ch2NedimOut.png|220px]] [[File:Ch2LaphineA.png|220px]] | ||
=== Sprout of a World's End === | === Sprout of a World's End === | ||
# | # Suche Els Rat bei {{#navi:veledor|134|323}}. | ||
#; [[File:Ch2El.png|220px]] | #; [[File:Ch2El.png|220px]] | ||
# | # Dann finde Gregor bei {{#navi:uknw_ruin|273|237}} in Brimir – er bringt dich zum parallelen Schneefeld. | ||
#; [[File:GregorUKNW.png|220px]] [[File:gregUKNWINS.png|220px]] | #; [[File:GregorUKNW.png|220px]] [[File:gregUKNWINS.png|220px]] | ||
# | # Sprich mit One bei {{#navi:ch1_sf02|160|160}}. Sie bittet dich, 20x Shadow Jailer in Brimir (uknw_ruin / uknw_ruin2) zu jagen. | ||
#; [[File:GOneUKNW.png|220px]] [[File:GOneUKNWins.png|220px]] | #; [[File:GOneUKNW.png|220px]] [[File:GOneUKNWins.png|220px]] | ||
# | # Sie wird dich mit 3x {{#item:1002700}} belohnen. | ||
# | # Pflanze die Feder an der Stelle, an der die Wurzeln des World Tree verblieben sind: {{#navi:uknw_ruin2|266|243}}. Du wirst nach Ragsroot gebracht. | ||
#; [[File:PLantF.png|220px]] | #; [[File:PLantF.png|220px]] | ||
=== Residents of the Tattered Root === | === Residents of the Tattered Root === | ||
# Sprich mit Devries bei {{#navi:ch2safe4|201|111}}. | |||
# | |||
#; [[File:DevriesCH2.png|220px]] | #; [[File:DevriesCH2.png|220px]] | ||
# | # Sprich mit dem Pony. | ||
#; [[File:CH2Pony.png|220px]] | #; [[File:CH2Pony.png|220px]] | ||
# | # Sprich mit Violas {{#navi:ragsruth|110|113}}. | ||
#; [[File:Ch2Violas.png|220px]] | #; [[File:Ch2Violas.png|220px]] | ||
# | # Sprich mit Gregor. | ||
#; [[File:Ch2VioGreg.png|220px]] | #; [[File:Ch2VioGreg.png|220px]] | ||
# | # Sprich erneut mit Violas. Du findest ihn an 2 Stellen: | ||
#; [[File:Ch2Violas2.png|220px]] [[File:Ch2Violas3.png|220px]] | #; [[File:Ch2Violas2.png|220px]] [[File:Ch2Violas3.png|220px]] | ||
# | # Sprich mit Sirina. | ||
#; [[File:Ch2Sirina.png|220px]] | #; [[File:Ch2Sirina.png|220px]] | ||
# | # Sprich mit Orion. | ||
#; [[File:Ch2gori.png|220px]] | #; [[File:Ch2gori.png|220px]] | ||
# | # Sprich mit Devries rund um das Dorf bei {{#navi:ragsruth|87|115}}. | ||
#; [[File:Ch2DevQ.png|220px]] | #; [[File:Ch2DevQ.png|220px]] | ||
# | # Sprich mit Heria bei {{#navi:ragsruth|124|47}}. | ||
#; [[File:Ch2HeriaEl.png|220px]] | #; [[File:Ch2HeriaEl.png|220px]] | ||
# | # Sprich mit Elder Heria. Du erhältst 4x {{#item:1002700}}. | ||
#; [[File:Ch2ElderHeria.png|220px]] | #; [[File:Ch2ElderHeria.png|220px]] | ||
# | # Zurück in Ragsroot, sprich mit Elder Heria. | ||
# | # Dann zu Devries. | ||
#; [[File:Ch2DevInHe.png|220px]] | #; [[File:Ch2DevInHe.png|220px]] | ||
# | # Dann zu Painu {{#navi:ragsruth|115|117}}. Du benötigst 5x {{#item:512}} | ||
#; [[File:Ch2PainuIN.png|220px]] | #; [[File:Ch2PainuIN.png|220px]] | ||
# | # Du musst die Apples zu Sirina {{#navi:ragsruth|92|83}}, Violas {{#navi:ragsruth|86|112}}, Gregor {{#navi:ragsruth|130|68}} und Artea {{#navi:ragsruth|114|46}} bringen. | ||
#; [[File:Ch2SiriApple.png|220px]] [[File:Ch2ViolasApple.png|220px]] [[File:Ch2GregorApple.png|220px]] [[File:Ch2ArteaApple.png|220px]] | #; [[File:Ch2SiriApple.png|220px]] [[File:Ch2ViolasApple.png|220px]] [[File:Ch2GregorApple.png|220px]] [[File:Ch2ArteaApple.png|220px]] | ||
# Artea | # Artea wird eine Instanz für dich öffnen. Einige Mysterious Intruder werden erscheinen; töte sie alle. | ||
# | # Am oberen Rand der Karte findest du ein Portal, betritt es. Töte Snapdragon; wenn du Probleme hast, locke ihn in die Portale. | ||
# | # Nachdem du den MVP getötet hast, triff Roarin bei {{#navi:rgs_dun01|218|155}}. | ||
#; [[File:Ch2DRoarinDUN.png|220px]] | #; [[File:Ch2DRoarinDUN.png|220px]] | ||
# | # Du findest Jasminna bei {{#navi:rgs_dun01|102|197}}. | ||
#; [[File:Ch2DJasminnaDUN.png|220px]] | #; [[File:Ch2DJasminnaDUN.png|220px]] | ||
# | # Um Devries zu treffen, geh in den Zweig bei {{#navi:rgs_dun01|267|85}} hinein. Kehre nach Brimir zurück. | ||
#; [[File:Ch2DBranchDUN.png|220px]] | #; [[File:Ch2DBranchDUN.png|220px]] | ||
=== A Dormant Matter === | === A Dormant Matter === | ||
| Line 183: | Line 173: | ||
|} | |} | ||
==Tägliche Quests== | |||
Alle täglichen Quests werden freigeschaltet, nachdem du die Hauptquest abgeschlossen hast, und setzen sich nach einem 4-Stunden-Standby-Timer zurück. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! | !Täglich | ||
!NPC | !NPC | ||
! | !Aufgabe | ||
! | !Belohnung | ||
|- | |- | ||
|Kindlebrook Noodle Soup | |Kindlebrook Noodle Soup | ||
| rowspan="3" |Tamarin <br> {{#navi:kin_in01|34|251}} <br> ( | | rowspan="3" |Tamarin <br> {{#navi:kin_in01|34|251}} <br> (zuerst eine kurze Intro-Kette mit den Harvans am Markt) | ||
| | |Jage 10x {{#mob:22674}} in Volund Plains und bringe 5x {{#item:1002678}} | ||
|6x {{#item:1002700}} | |6x {{#item:1002700}} | ||
|- | |- | ||
|Hotter! Even Hotter! | |Hotter! Even Hotter! | ||
| | |Jage 10x {{#mob:22685}} in Volund Plains und bringe 5x {{#item:1002679}} | ||
|6x {{#item:1002700}} | |6x {{#item:1002700}} | ||
|- | |- | ||
|Hot Pup! Even Hotter Pup! | |Hot Pup! Even Hotter Pup! | ||
| | |Jage 10x {{#mob:22687}} in Volund Plains/Forest und bringe 5x {{#item:1002681}} | ||
|6x {{#item:1002700}} | |6x {{#item:1002700}} | ||
|- | |- | ||
|Dream of Perpetual Motion | |Dream of Perpetual Motion | ||
|Nedim <br> {{#navi:kindlbrk|110|218}} | |Nedim <br> {{#navi:kindlbrk|110|218}} | ||
| | |Jage 15x jeweils {{#mob:22691}}, {{#mob:22692}}, {{#mob:22693}} im Primordial Flame | ||
|3x {{#item:1002700}} | |3x {{#item:1002700}} | ||
|- | |- | ||
|Retrieve 10 Hal Puffs | |Retrieve 10 Hal Puffs | ||
|Lutem <br> {{#navi:kindlbrk|103|137}} <br> ( | |Lutem <br> {{#navi:kindlbrk|103|137}} <br> (freigeschaltet über Bartum bei {{#navi:kin_in01|86|47}}) | ||
| | |Sammle 10x {{#item:1002705}} von den Handmonstern in Primordial Flame 1F | ||
|6x {{#item:1002700}} | |6x {{#item:1002700}} | ||
|- | |- | ||
|Jemis' Parts Delivery | |Jemis' Parts Delivery | ||
|Karillon <br> {{#navi:kin_in01|87|36}}, | |Karillon <br> {{#navi:kin_in01|87|36}}, dann Orion {{#navi:ch2gms|19|36}} | ||
| | |Jage 10x {{#mob:22699}} + 10x {{#mob:22700}}, sammle 5x {{#item:1002695}} + 5x {{#item:1002693}}, grabe den markierten Haufen Frozen Materials auf der Root of Death aus, bring die Teile zurück zu Karillon | ||
|6x {{#item:1002700}} | |6x {{#item:1002700}} | ||
|- | |- | ||
|Heat Preservation Equipment Research | |Heat Preservation Equipment Research | ||
|Samra <br> {{#navi:kin_in01|89|36}} | |Samra <br> {{#navi:kin_in01|89|36}} | ||
| | |Jage 10x {{#mob:22688}} in Volund Forest und bringe 3x {{#item:1002683}} | ||
|6x {{#item:1002700}} | |6x {{#item:1002700}} | ||
|- | |- | ||
|Even a Handful of Mana | |Even a Handful of Mana | ||
|Devries <br> {{#navi:ch2safe4|217|234}} | |Devries <br> {{#navi:ch2safe4|217|234}} | ||
| | |Sammle 10x {{#item:1002702}} von den Grasbündeln in Distorted Ragsroot | ||
|6x {{#item:1002700}} | |6x {{#item:1002700}} | ||
|- | |- | ||
|I Understand, So Calm Down | |I Understand, So Calm Down | ||
|Gregor <br> {{#navi:ch2safe4|215|234}} | |Gregor <br> {{#navi:ch2safe4|215|234}} | ||
| | |Besiege 100 Monster in Distorted Ragsroot | ||
|6x {{#item:1002700}} | |6x {{#item:1002700}} | ||
|- | |- | ||
|Phantom of Nyrholt | |Phantom of Nyrholt | ||
|Phantom of Artea <br> {{#navi:ch2safe4|207|35}} | |Phantom of Artea <br> {{#navi:ch2safe4|207|35}} | ||
| | |Schließe die Instanz ab und besiege den Snapdragon Phantom | ||
|3x {{#item:1002700}} + | |3x {{#item:1002700}} + Boss-Drops | ||
|} | |} | ||
==Felder/Monster== | |||
Hier ist eine Liste der neuen Karten und Monster. Jeder Kill auf diesen Karten kann zusätzlich {{#item:1000322}}, {{#item:25729}} und {{#item:25731}} droppen (Karten-Drops). | |||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;width: 100%" | {| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;width: 100%" | ||
| Line 349: | Line 333: | ||
Refine-Boost (Reform): Mit den Dreamweave Hals kannst du das Refine jedes Set-Teils jeweils um eine Stufe anheben - +9 auf +10 (Blau), +10 auf +11 (Rot), +11 auf +12 (Gelb) - und zahlst dafür Zelunium, Shadowdecon und Kindle Hals. | Refine-Boost (Reform): Mit den Dreamweave Hals kannst du das Refine jedes Set-Teils jeweils um eine Stufe anheben - +9 auf +10 (Blau), +10 auf +11 (Rot), +11 auf +12 (Gelb) - und zahlst dafür Zelunium, Shadowdecon und Kindle Hals. | ||
Azure zu Blaze Upgrade: Rüstungsteile bei +11 oder höher können für 125x {{#item:1002700}} + 75x {{#item:1001996}} + 15x jeweils Kindle Hal auf die stärkere Blaze Mana Version aufgewertet werden (verliert 2 Refine). Accessoires lassen sich bei jedem Refine für 250x {{#item:1002700}} + 150x {{#item:1001996}} + 25x jeweils Kindle Hal aufwerten. | |||
Azure | |||
Verzauberungen: Alle Chapter 2 Verzauberungen sind perfekt (auswählbar), verzaubert in der Reihenfolge Slot 3, dann 2, dann 1: | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
!Slot | !Slot | ||
! | !Kosten pro Verzauberung | ||
|- | |- | ||
|4 | |4 | ||
| Line 369: | Line 350: | ||
|20,000,000 zeny + 150x {{#item:1002700}} + 100x {{#item:1001996}} + 5x {{#item:1002753}} | |20,000,000 zeny + 150x {{#item:1002700}} + 100x {{#item:1001996}} + 5x {{#item:1002753}} | ||
|} | |} | ||
==Azure Flame Mana und Blaze Mana Rüstungsverzauberungen== | |||
==Azure Flame Mana | |||
{| class="wikitable" style="width: 50%;text-align:center;" | {| class="wikitable" style="width: 50%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| rowspan="2" | | | rowspan="2" | Zielgegenstände | ||
| rowspan="2" | Slot | | rowspan="2" | Slot-Reihenfolge | ||
| colspan="2" | | | colspan="2" | Mindestanforderungen | ||
| rowspan="2" | | | rowspan="2" | Linienoptionen | ||
| rowspan="2" | Reset | | rowspan="2" | Reset-Prozess | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| | | Grad | ||
| Refine | | Refine | ||
|- | |- | ||
| {{#item:450531}} | | {{#item:450531}} | ||
| rowspan="2" | 4→3→2 | | rowspan="2" | 4→3→2 | ||
| rowspan="2" | | | rowspan="2" | Kein Grad | ||
| rowspan="2" | 0 | | rowspan="2" | 0 | ||
| rowspan="2" | | | rowspan="2" | erlaubt | ||
| rowspan="2" | | | rowspan="2" | Kein Reset | ||
|- | |- | ||
| {{#item:450532}} | | {{#item:450532}} | ||
| Line 395: | Line 374: | ||
|{{#item:450533}} | |{{#item:450533}} | ||
| rowspan="2" |4→3→2 | | rowspan="2" |4→3→2 | ||
| rowspan="2" | | | rowspan="2" |Kein Grad | ||
| rowspan="2" |0 | | rowspan="2" |0 | ||
| rowspan="2" | | | rowspan="2" |erlaubt | ||
| rowspan="2" | | | rowspan="2" |Kein Reset | ||
|- | |- | ||
|{{#item:450534}} | |{{#item:450534}} | ||
|} | |} | ||
<span id="Armor_Perfect_Enchant_(Slot_2)"></span> | <span id="Armor_Perfect_Enchant_(Slot_2)"></span> | ||
=== Perfekte Rüstungsverzauberung (Slot 2) === | === Perfekte Rüstungsverzauberung (Slot 2) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| Slot 2 | | Slot 2 Verzauberung | ||
| | | Beschreibung | ||
| | | Materialien | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 430: | Line 407: | ||
| 20,000,000z | | 20,000,000z | ||
|} | |} | ||
<span id="Armor_Perfect_Enchant_(Slot_3)"></span> | <span id="Armor_Perfect_Enchant_(Slot_3)"></span> | ||
| Line 610: | Line 586: | ||
=== Perfekte Umhang-Verzauberung (Slot 4) === | === Perfekte Umhang-Verzauberung (Slot 4) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| Slot 4 | | Slot 4 Verzauberung | ||
| | | Beschreibung | ||
| | | Materialien | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 633: | Line 608: | ||
| 15,000,000z | | 15,000,000z | ||
|} | |} | ||
==Azure Flame Mana und Blaze Mana Fußbekleidungs-Verzauberungen== | |||
==Azure Flame Mana | |||
{| class="wikitable" style="width: 50%;text-align:center;" | {| class="wikitable" style="width: 50%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| rowspan="2" | | | rowspan="2" | Zielgegenstände | ||
| rowspan="2" | Slot | | rowspan="2" | Slot-Reihenfolge | ||
| colspan="2" | | | colspan="2" | Mindestanforderungen | ||
| rowspan="2" | | | rowspan="2" | Linienoptionen | ||
| rowspan="2" | Reset | | rowspan="2" | Reset-Prozess | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| | | Grad | ||
| Refine | | Refine | ||
|- | |- | ||
| {{#item:470420}} | | {{#item:470420}} | ||
| rowspan="2" | 4→3→2 | | rowspan="2" | 4→3→2 | ||
| rowspan="2" | | | rowspan="2" | Kein Grad | ||
| rowspan="2" | 0 | | rowspan="2" | 0 | ||
| rowspan="2" | | | rowspan="2" | erlaubt | ||
| rowspan="2" | | | rowspan="2" | Kein Reset | ||
|- | |- | ||
| {{#item:470421}} | | {{#item:470421}} | ||
| Line 659: | Line 632: | ||
|{{#item:470422}} | |{{#item:470422}} | ||
| rowspan="2" |4→3→2 | | rowspan="2" |4→3→2 | ||
| rowspan="2" | | | rowspan="2" |Kein Grad | ||
| rowspan="2" |0 | | rowspan="2" |0 | ||
| rowspan="2" | | | rowspan="2" |erlaubt | ||
| rowspan="2" | | | rowspan="2" |Kein Reset | ||
|- | |- | ||
|{{#item:470423}} | |{{#item:470423}} | ||
|} | |} | ||
<span id="Footgear_Perfect_Enchant_(Slot_2)"></span> | <span id="Footgear_Perfect_Enchant_(Slot_2)"></span> | ||
=== Perfekte Fußbekleidungs-Verzauberung (Slot 2) === | === Perfekte Fußbekleidungs-Verzauberung (Slot 2) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| Slot 2 | | Slot 2 Verzauberung | ||
| | | Beschreibung | ||
| | | Materialien | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 709: | Line 680: | ||
| 20,000,000z | | 20,000,000z | ||
|} | |} | ||
< | <span id="Footgear_Perfect_Enchant_(Slot_3)"></span> | ||
=== | === Perfekte Verzauberung für Schuhwerk (Slot 3) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
| Line 743: | Line 712: | ||
|} | |} | ||
< | <span id="Footgear_Perfect_Enchant_(Slot_4)"></span> | ||
=== | === Perfekte Verzauberung für Schuhwerk (Slot 4) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
| Line 765: | Line 733: | ||
|} | |} | ||
==Accessoire-Verzauberungen für Azure Flame Mana und Blaze Mana== | |||
{| class="wikitable" style="width: 50%;text-align:center;" | {| class="wikitable" style="width: 50%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| rowspan="2" | | | rowspan="2" | Zielgegenstände | ||
| rowspan="2" | Slot | | rowspan="2" | Slot-Reihenfolge | ||
| colspan="2" | | | colspan="2" | Mindestanforderungen | ||
| rowspan="2" | | | rowspan="2" | Zeilenoptionen | ||
| rowspan="2" | Reset | | rowspan="2" | Reset-Vorgang | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| | | Grad | ||
| | | Verfeinerung | ||
|- | |- | ||
| {{#item:490930}} | | {{#item:490930}} | ||
| rowspan="4" | 4→3→2 | | rowspan="4" | 4→3→2 | ||
| rowspan="4" | | | rowspan="4" | Kein Grad | ||
| rowspan="4" | 0 | | rowspan="4" | 0 | ||
| rowspan="4" | | | rowspan="4" | erlaubt | ||
| rowspan="4" | | | rowspan="4" | Kein Reset | ||
|- | |- | ||
| {{#item:490931}} | | {{#item:490931}} | ||
| Line 793: | Line 760: | ||
|{{#item:490934}} | |{{#item:490934}} | ||
| rowspan="4" |4→3→2 | | rowspan="4" |4→3→2 | ||
| rowspan="4" | | | rowspan="4" |Kein Grad | ||
| rowspan="4" |0 | | rowspan="4" |0 | ||
| rowspan="4" | | | rowspan="4" |erlaubt | ||
| rowspan="4" | | | rowspan="4" |Kein Reset | ||
|- | |- | ||
|{{#item:490935}} | |{{#item:490935}} | ||
| Line 804: | Line 771: | ||
|{{#item:490937}} | |{{#item:490937}} | ||
|} | |} | ||
< | <span id="Accessory_Perfect_Enchant_(Slot_2)"></span> | ||
=== | === Perfekte Verzauberung für Accessoires (Slot 2) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| Slot 2 | | Slot-2-Verzauberung | ||
| | | Beschreibung | ||
| | | Materialien | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 828: | Line 792: | ||
| 20,000,000z | | 20,000,000z | ||
|} | |} | ||
< | <span id="Accessory_Perfect_Enchant_(Slot_3)"></span> | ||
=== | === Perfekte Verzauberung für Accessoires (Slot 3) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| Slot 3 | | Slot 3 Verzauberung | ||
| | | Beschreibung | ||
| | | Materialien | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 872: | Line 833: | ||
| 17,500,000z | | 17,500,000z | ||
|} | |} | ||
< | <span id="Accessory_Perfect_Enchant_(Slot_4)"></span> | ||
=== | === Perfekte Verzauberung für Accessoires (Slot 4) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| Slot 3 | | Slot-3-Verzauberung | ||
| | | Beschreibung | ||
| | | Materialien | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 916: | Line 874: | ||
| 15,000,000z | | 15,000,000z | ||
|} | |} | ||
< | <span id="Azure_Flame_Mana_and_Blaze_Mana_Shield_Enchants"></span> | ||
== Azure Flame Mana | == Schild-Verzauberungen für Azure Flame Mana und Blaze Mana == | ||
{| class="wikitable" style="width: 50%;text-align:center;" | {| class="wikitable" style="width: 50%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
! rowspan="2" | | ! rowspan="2" | Zielgegenstände | ||
! rowspan="2" | Slot | ! rowspan="2" | Slot-Reihenfolge | ||
! colspan="2" | | ! colspan="2" | Mindestanforderungen | ||
! rowspan="2" | | ! rowspan="2" | Zeilenoptionen | ||
! rowspan="2" | Reset | ! rowspan="2" | Reset-Vorgang | ||
|- | |- | ||
! | ! Grad | ||
! | ! Verfeinerung | ||
|- | |- | ||
| {{#item:460147}} | | {{#item:460147}} | ||
| 3→2→1 | | 3→2→1 | ||
| | | Kein Grad | ||
| 0 | | 0 | ||
| | | erlaubt | ||
| | | Kein Reset | ||
|- | |- | ||
| {{#item:460148}} | | {{#item:460148}} | ||
| 3→2→1 | | 3→2→1 | ||
| | | Kein Grad | ||
| 0 | | 0 | ||
| | | erlaubt | ||
| | | Kein Reset | ||
|} | |} | ||
< | <span id="Shield_Perfect_Enchant_(Slot_2)"></span> | ||
=== | === Perfekte Verzauberung für Schilde (Slot 2) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| Slot 2 | | Slot-2-Verzauberung | ||
| | | Beschreibung | ||
| | | Materialien | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 972: | Line 924: | ||
| 20,000,000z | | 20,000,000z | ||
|} | |} | ||
< | <span id="Shield_Perfect_Enchant_(Slot_3)"></span> | ||
=== | === Perfekte Verzauberung für Schilde (Slot 3) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| Slot 3 | | Slot-3-Verzauberung | ||
| | | Beschreibung | ||
| | | Materialien | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 996: | Line 945: | ||
| 17,500,000z | | 17,500,000z | ||
|} | |} | ||
< | <span id="Shield_Perfect_Enchant_(Slot_4)"></span> | ||
=== | === Perfekte Verzauberung für Schilde (Slot 4) === | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |- style="background: #B2C6D7;" | ||
| Slot 3 | | Verzauberung Slot 3 | ||
| | | Beschreibung | ||
| | | Materialien | ||
| Zeny | | Zeny | ||
|- | |- | ||
| Line 1,020: | Line 966: | ||
| 15,000,000z | | 15,000,000z | ||
|} | |} | ||
=Karten= | |||
Neue Monsterkarten mit mehreren Set-Kombinationen untereinander. | |||
== Normal Monster Cards == | == Normal Monster Cards == | ||
Latest revision as of 11:05, 13 October 2026
Call of the Guardian
Der Ruf des World Tree reicht weiter, als irgendjemand erwartet hätte. Jenseits des Heiligtums von Veledor erwarten die Wächterdruiden Vedr und Varg Abenteurer, um das chaotische Mana zu entwirren, das durch das zerbrochene Gleichgewicht der Dimensionen zurückgeblieben ist. Die Reise führt vom Heiligtum in die brennende Heimat der Harvans, Kindlebrook, hinab zur gefrorenen Root of Death und in die verborgenen Tiefen von Nyrholt, wo etwas Kostbares gestohlen wurde. Dieses Kapitel setzt die Geschichte von Kapitel 1 mit neuen Regionen, neuen Verbündeten, zwei neuen Dungeon-Ketten, drei Instanzen und einer neuen Ausrüstungsstufe fort.
Voraussetzungen
- Level 225+
- Kapitel 1 abgeschlossen
- 5x
Apple (512) (nimm sie für die Ragsroot-Dorfbewohner mit!) - Startpunkt: Laphine Shasha
(ygg_edge 156, 179)
Hauptquest
Call of the Guardian
- Der World Tree ruft erneut! Sprich bei (ygg_edge 156, 179) mit Laphine Shasha, sie schickt dich zum Sanctuary Veledor. Von nun an kannst du jederzeit durch den kleinen Zweig bei (ygg_edge 152, 177) dorthin reisen.
- Sprich in Veledor bei (veledor 268, 212) mit dem Druiden Vedr. Er und sein Zwillingsbruder Varg bewachen die Quelle des World Tree.
- Sprich bei (veledor 270, 210) mit Varg. Bilde eine Gruppe – der Gruppenleiter erstellt die Instanz Crossroads of Tangled Mana und Varg führt euch hinein (siehe Instanzen unten). Folge Vedr und Varg durch die Quelle, entwirre die vier Knoten des Tangled Mana und besiege Sollith. Am Ende triffst du El, geboren aus dem entwirrten Mana.
- Sprich zurück in Veledor bei (veledor 270, 207) mit Laphine Shasha.
- Du wirst mit 3x
Flame Coin (1002700) belohnt. - Triff sie dann erneut bei (ygg_fruit 79, 121).
Meeting El
- Sprich mit Guardian El bei (veledor 134, 323) – von nun an dient El direkt als Abgesandter des Willens des World Tree.
- Sprich mit Newt neben El bei (veledor 131, 322). Es gibt Neuigkeiten aus dem brennenden Land – die Harvans brauchen Hilfe.
- Mach dich auf zu (mu_fild01 110, 166) im Volund Valley – Chez holt dich ab und bringt dich zur Kreuzung.
Between Cold and Heat
- Sprich mit Yupilus bei (ch1_sf01 195, 216) und Beryl bei (ch1_sf01 197, 212).
- Beryl teleportiert dich zurück ins Volund Valley – reise nach Osten durch (mu_fild02 1, 1) (Volund Plains) und (mu_fild03 1, 1) (Volund Forest), bis du Kindlebrook erreichst, das Dorf der Harvans.
- Triff Beryl erneut bei (kindlbrk 101, 103) und sprich mit Bromin bei (kindlbrk 102, 96).
- Du wirst mit 2x
Flame Coin (1002700) belohnt. - Lerne die Dorfbewohner kennen:
- Farmer Harvan (kindlbrk 128, 171)
- Miner Harvan (kindlbrk 123, 204)
- Fisherman Harvan (kindlbrk 156, 100)
- Weapon Artisan Harvan (kindlbrk 191, 187)
- White Ash (kindlbrk 173, 120).
- Melde dich bei Beryl bei (kindlbrk 101, 103) zurück und nimm dann ihr Boot bei (kindlbrk 262, 110) zum Root of Death. Du wirst mit 2x
Flame Coin (1002700) belohnt.
- Sprich mit Harvan Sailor, um das Boot zu betreten.
- Betritt das Portal.
- Sprich mit Chez (deadroot 103, 124) und Dew (deadroot 278, 73)
- Kehre dann ins Innere von Kindlebrook zurück: Tamarin (kin_in01 34, 251) und der Strange Hal neben ihr.
- Du wirst mit 2x
Flame Coin (1002700) belohnt.
The Root of Death
- Sprich mit Gregor bei (deadroot 101, 167).
- Dann untersuche die gefrorene Wurzel: Finde die drei Survey Points auf der Root of Death bei (deadroot 154, 172), (deadroot 282, 251) und (deadroot 334, 288).
- Melde dich bei Maura bei (ch2safe3 30, 114), überquere dann die Root of Death zum Shelter Jemis (Portal bei (deadroot 349, 351)).
- Sprich drinnen mit Gregor (ch2gms 20, 34), untersuche das "?" bei (ch2gms 18, 41) und sprich erneut mit Gregor.
- Triff Maura bei (ch2gms 76, 85).
- Sprich mit Frozen Harvan bei (deadroot 348, 347).
- Flame Trapped in Ice: Geh zurück nach Kindlebrook und sprich mit Prasium (kindlbrk 252, 118), du erhältst 4x
Flame Coin (1002700).
- Sprich erneut mit Prasium bei (kindlbrk 106, 215).
- Betrete dann die Cradle of Fire durch die Primordial Flame. Folge Samsin Harvans Kette bei (ch2safe2 133, 51).
- Sprich mit Maura neben ihm.
- Samsin Harvan bittet dich, 5x
Fluffy Ember (1002683) von Fire Cotton im Volund Forest zu sammeln. Bring sie zurück für 4x
Flame Coin (1002700) und schließe den Handlungsbogen mit Nedim bei (ch2safe2 137, 44) ab.
- Shelter Jemis: Kehre zu Charles bei (ch2gms 21, 35) zurück und arbeite dich durch den Shelter.
- Sprich mit Orion.
- Cryo Capsule
- Shelter Passage
- Die beschädigten Konservierungsvorrichtungen
- Der Kristall und Orion, du wirst unterwegs mit 5x
Flame Coin (1002700) belohnt.
- Und das Eis.
- Schließe mit Nedim bei (kindlbrk 110, 218) ab, sprich dreimal mit ihm, bis du 5x
Flame Coin (1002700)) erhältst und melde dich bei Laphine Shasha bei (ygg_fruit 79, 121).
Sprout of a World's End
- Suche Els Rat bei (veledor 134, 323).
- Dann finde Gregor bei (uknw_ruin 273, 237) in Brimir – er bringt dich zum parallelen Schneefeld.
- Sprich mit One bei (ch1_sf02 160, 160). Sie bittet dich, 20x Shadow Jailer in Brimir (uknw_ruin / uknw_ruin2) zu jagen.
- Sie wird dich mit 3x
Flame Coin (1002700) belohnen. - Pflanze die Feder an der Stelle, an der die Wurzeln des World Tree verblieben sind: (uknw_ruin2 266, 243). Du wirst nach Ragsroot gebracht.
Residents of the Tattered Root
- Sprich mit Devries bei (ch2safe4 201, 111).
- Sprich mit dem Pony.
- Sprich mit Violas (ragsruth 110, 113).
- Sprich mit Gregor.
- Sprich erneut mit Violas. Du findest ihn an 2 Stellen:
- Sprich mit Sirina.
- Sprich mit Orion.
- Sprich mit Devries rund um das Dorf bei (ragsruth 87, 115).
- Sprich mit Heria bei (ragsruth 124, 47).
- Sprich mit Elder Heria. Du erhältst 4x
Flame Coin (1002700).
- Zurück in Ragsroot, sprich mit Elder Heria.
- Dann zu Devries.
- Dann zu Painu (ragsruth 115, 117). Du benötigst 5x
Apple (512)
- Du musst die Apples zu Sirina (ragsruth 92, 83), Violas (ragsruth 86, 112), Gregor (ragsruth 130, 68) und Artea (ragsruth 114, 46) bringen.
- Artea wird eine Instanz für dich öffnen. Einige Mysterious Intruder werden erscheinen; töte sie alle.
- Am oberen Rand der Karte findest du ein Portal, betritt es. Töte Snapdragon; wenn du Probleme hast, locke ihn in die Portale.
- Nachdem du den MVP getötet hast, triff Roarin bei (rgs_dun01 218, 155).
- Du findest Jasminna bei (rgs_dun01 102, 197).
- Um Devries zu treffen, geh in den Zweig bei (rgs_dun01 267, 85) hinein. Kehre nach Brimir zurück.
A Dormant Matter
- Sprich mit One bei (uknw_ruin 157, 161) und dann mit Zero; sie brauchen weitere 20x Shadow Jailer aus Brimir für ihre Forschung.
- Melde dich bei One, sprich dann mit Zero und Gregor. Du erhältst 4x
Flame Coin (1002700) als Belohnung. - Kehre zu Guardian El bei (veledor 134, 323) zurück.
Seed of Heat
Die Harvans und der Unterschlupf schließen sich für das Heat Exchange Project zusammen. Sprich in Kindlebrook mit Bartum (kindlbrk 191, 148), Karillon (kindlbrk 195, 146) und Einhar (kindlbrk 194, 149), dann drinnen: Maura (kin_in01 88, 50), Einhar (kin_in01 82, 45) und Gregor (kin_in01 84, 43).
Orion bei (ch2gms 19, 36) braucht Material für Teile: Jage 10x Alpuring und 10x Icy Blast auf der Root of Death, grabe die drei Frozen Materials-Haufen bei (deadroot 345, 291), (deadroot 289, 360) und (deadroot 167, 308) aus, dann sammle 5x
Ice Jelly (1002695) und 5x
Frost Shard (1002693).
Verfolge die Montage im Unterschlupf (Gregor, Orion, Charles, dem Sprout Origin) - du erhältst 1x
Flame Coin (1002700) und die fertigen Teile. Liefere sie bei Bartum (kin_in01 86, 47) ab, drücke den Machine Button und sieh zu, wie der Wärmetauscher zum Leben erwacht.
Bringe die warmen Neuigkeiten zur Cradle of Fire - Samsin Harvan und dem Baby Harvan bei (ch2safe2 138, 41) (4x
Flame Coin (1002700)) - und zurück zu Gregor bei (kin_in01 84, 43) (2x
Flame Coin (1002700)). Dann kehre zu El zurück.
Distorted Ragsroot
El spürt fremdes Mana in Ragsroot. Sprich mit Devries bei (ch2safe4 217, 234), dann finde die Überlebenden im Dungeon Distorted Ragsroot: Impati (rgs_dun1 131, 147), Violas (rgs_dun1 37, 236) (bringe 1x
Apple (512)) und Elder Helia über (rgs_dun1 219, 265). Jeder von ihnen teleportiert dich zu sicheren Bereichen auf Ragsroot, wo die Kette weitergeht.
Sprich schließlich mit Painu bei (ch2safe4 235, 176) - das Leaf ist in Gefahr!
Phantom of Artea wartet bei (ch2safe4 207, 35). Bilde eine Gruppe - der Anführer erstellt die Instanz Phantom of Nyrholt (siehe Instanzen unten). Sammle das fremde Mana und besiege das Snapdragon Phantom. Wenn du den Ausgang erreichst, ist die Sammlung abgeschlossen - 3x
Flame Coin (1002700).
Melde dich bei Devries bei (ch2safe4 23, 175) (3x
Flame Coin (1002700)) und bringe die Fragmente zu Guardian El bei (veledor 134, 323). Kapitel 2 abgeschlossen! Du wirst mit 10x
Flame Coin (1002700) belohnt.
|}
Tägliche Quests
Alle täglichen Quests werden freigeschaltet, nachdem du die Hauptquest abgeschlossen hast, und setzen sich nach einem 4-Stunden-Standby-Timer zurück.
| Täglich | NPC | Aufgabe | Belohnung |
|---|---|---|---|
| Kindlebrook Noodle Soup | Tamarin (kin_in01 34, 251) (zuerst eine kurze Intro-Kette mit den Harvans am Markt) |
Jage 10x (22674) in Volund Plains und bringe 5x |
6x |
| Hotter! Even Hotter! | Jage 10x (22685) in Volund Plains und bringe 5x |
6x | |
| Hot Pup! Even Hotter Pup! | Jage 10x (22687) in Volund Plains/Forest und bringe 5x |
6x | |
| Dream of Perpetual Motion | Nedim (kindlbrk 110, 218) |
Jage 15x jeweils (22691), (22692), (22693) im Primordial Flame |
3x |
| Retrieve 10 Hal Puffs | Lutem (kindlbrk 103, 137) (freigeschaltet über Bartum bei (kin_in01 86, 47)) |
Sammle 10x |
6x |
| Jemis' Parts Delivery | Karillon (kin_in01 87, 36), dann Orion (ch2gms 19, 36) |
Jage 10x (22699) + 10x (22700), sammle 5x |
6x |
| Heat Preservation Equipment Research | Samra (kin_in01 89, 36) |
Jage 10x (22688) in Volund Forest und bringe 3x |
6x |
| Even a Handful of Mana | Devries (ch2safe4 217, 234) |
Sammle 10x |
6x |
| I Understand, So Calm Down | Gregor (ch2safe4 215, 234) |
Besiege 100 Monster in Distorted Ragsroot | 6x |
| Phantom of Nyrholt | Phantom of Artea (ch2safe4 207, 35) |
Schließe die Instanz ab und besiege den Snapdragon Phantom | 3x |
Felder/Monster
Hier ist eine Liste der neuen Karten und Monster. Jeder Kill auf diesen Karten kann zusätzlich
Etel Dust (1000322),
Shadowdecon (25729) und
Zelunium (25731) droppen (Karten-Drops).
| Karte | Monster | ||||
| Volund Plains mu_fild02 File:Volund Plains (mu fild02).png |
(22674) |
(22685) |
(22687) |
||
| Volund Forest mu_fild03 File:Volund Forest (mu fild03).png |
(22688) |
(22687) |
(22689) |
Boss (22686) |
|
| Primordial Flame 1F mu_dun01 File:Primordial Flame 1F (mu dun01).png |
(22690) |
(22691) |
(22692) |
(22693) |
|
| Primordial Flame 2F mu_dun02 File:Primordial Flame 2F (mu dun02).png |
(22693) |
(22694) |
(22695) |
Boss (22697) |
|
(22696) |
|||||
| Root of Death deadroot File:Root of Death (deadroot).png |
(22699) |
(22700) |
(22701) |
Boss (22698) |
|
| Distorted Ragsroot rgs_dun1 File:Distorted Ragsroot (rgs dun1).png |
(22702) |
(22703) |
(22704) |
Boss (22705) | |
Die Feldbosse (Urochs, Flame Anima, Frost Morbang, Feeos) spawnen alle 2 Stunden.
Instanzen
Crossroads of Tangled Mana - Story-Instanz während der Hauptquest. Varg bei (veledor 270, 210) erstellt sie für den Party-Leader. Folge den Druiden, löse vier Knoten von Tangled Mana (jeder beschwört Wandering Mana) und besiege Sollith, um El zu treffen.
Nyrholt - Story-Instanz während des Ragsroot-Arcs. Artea bei (ragsruth 124, 47) öffnet die Barriere für den Party-Leader. Kämpfe dich durch vier Tore von Mysterious Intruders und stelle dich dem Snapdragon.
Phantom of Nyrholt - die wiederholbare Instanz von Chapter 2 (täglicher Cooldown). Phantom of Artea bei (ch2safe4 207, 35): Der Party-Leader erhält ein Create/Enter-Menü, Mitglieder wählen Enter. Dieselben vier Torwellen, aber der Snapdragon Phantom ist ein anderes Kaliber: Er nimmt fast keinen Schaden, bis du ihn in Arteas Magiekreise lockst - schlag während des Groggy-Fensters kräftig zu!
Belohnungen: 3x
Flame Coin (1002700) pro Abschluss und eine 10%-Chance auf
Snapdragon's Phantom Crystal (106441), der sich zu einem Bündel aus Frontier Magic Dust, Rune Ores und Illusion Fragments öffnet.
File:Ch2PhantomArtea.png
Tausch-NPC
Der Flame Coin Exchanger bei (kin_in01 27, 197) betreibt die Läden von Chapter 2. Vor Abschluss der Hauptquest ist nur der Traveler's Leaf verfügbar; nach dem Abschluss werden alle Kategorien freigeschaltet.
Die Währungen:
Flame Coin (1002700) (Quest- und Tagesbelohnungen) und
Mana Ring (1001996) (Chapter 1).
| Verfügbar: | Gegenstand | Kosten |
|---|---|---|
| Traveler's Leaf | 1x 5,000 zeny | |
| Münztausch | 1x 50,000 zeny | |
| 1x 30,000 zeny | ||
| Azure Flame Mana-Ausrüstung | 125x 4,000,000 zeny pro Stück | |
| 200x 6,000,000 zeny pro Stück | ||
| Hal-Tausch | 100 / 150 / 250x + 1.5M / 3M / 7M zeny | |
| 200,000 / 400,000 / 700,000 zeny |
Blaze Mana-Ausrüstung & Verzauberungen
Das Azure Flame Mana-Set (gekauft mit Flame Coins) kann nach Abschluss der Hauptquest von Harvan Artisan Kadron bei (kin_in01 31, 197) aufgewertet und verzaubert werden.
Refine-Boost (Reform): Mit den Dreamweave Hals kannst du das Refine jedes Set-Teils jeweils um eine Stufe anheben - +9 auf +10 (Blau), +10 auf +11 (Rot), +11 auf +12 (Gelb) - und zahlst dafür Zelunium, Shadowdecon und Kindle Hals.
Azure zu Blaze Upgrade: Rüstungsteile bei +11 oder höher können für 125x
Flame Coin (1002700) + 75x
Mana Ring (1001996) + 15x jeweils Kindle Hal auf die stärkere Blaze Mana Version aufgewertet werden (verliert 2 Refine). Accessoires lassen sich bei jedem Refine für 250x
Flame Coin (1002700) + 150x
Mana Ring (1001996) + 25x jeweils Kindle Hal aufwerten.
Verzauberungen: Alle Chapter 2 Verzauberungen sind perfekt (auswählbar), verzaubert in der Reihenfolge Slot 3, dann 2, dann 1:
| Slot | Kosten pro Verzauberung |
|---|---|
| 4 | 15,000,000 zeny + 50x |
| 3 | 17,500,000 zeny + 100x |
| 2 | 20,000,000 zeny + 150x |
Azure Flame Mana und Blaze Mana Rüstungsverzauberungen
| Zielgegenstände | Slot-Reihenfolge | Mindestanforderungen | Linienoptionen | Reset-Prozess | |
| Grad | Refine | ||||
| 4→3→2 | Kein Grad | 0 | erlaubt | Kein Reset | |
| 4→3→2 | Kein Grad | 0 | erlaubt | Kein Reset | |
Perfekte Rüstungsverzauberung (Slot 2)
| Slot 2 Verzauberung | Beschreibung | Materialien | Zeny |
| After Cast Delay -2% _______________________ Refine +7 or higher (additional): After Cast Delay -2% _______________________ Refine +9 or higher (additional): After Cast Delay -2% _______________________ Grade D or higher (additional): After Cast Delay -2% _______________________ Grade C or higher (additional): After Cast Delay -2% _______________________ Grade B or higher (additional): After Cast Delay -1% _______________________ Grade A or higher (additional): After Cast Delay -1% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| ATK +3% P.ATK +3 _______________________ Refine +7 or higher (additional): ATK +3% _______________________ Refine +9 or higher (additional): ATK +4% _______________________ Grade D or higher (additional): ATK +2% _______________________ Grade C or higher (additional): ATK +3% _______________________ Grade B or higher (additional): ATK +3% _______________________ Grade A or higher (additional): ATK +2% ATK +30 _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| MATK +3% S.MATK +3 _______________________ Refine +7 or higher (additional): MATK +3% _______________________ Refine +9 or higher (additional): MATK +4% _______________________ Grade D or higher (additional): MATK +2% _______________________ Grade C or higher (additional): MATK +3% _______________________ Grade B or higher (additional): MATK +3% _______________________ Grade A or higher (additional): MATK +2% MATK +30 _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z |
Perfekte Rüstungsverzauberung (Slot 3)
| Slot-3-Verzauberung | Beschreibung | Materialien | Zeny |
| ATK +5% ATK +50 P.ATK +2 _______________________ Refine +7 or higher (additional): Melee Physical Damage +5% _______________________ Refine +9 or higher (additional): Melee Physical Damage +5% _______________________ Grade D or higher (additional): Melee Physical Damage +5% _______________________ Grade C or higher (additional): Melee Physical Damage +5% _______________________ Grade B or higher (additional): Melee Physical Damage +5% _______________________ Grade A or higher (additional): Melee Physical Damage +5% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| ATK +5% ATK +50 P.ATK +2 _______________________ Refine +7 or higher (additional): Ranged Physical Damage +5% _______________________ Refine +9 or higher (additional): Ranged Physical Damage +5% _______________________ Grade D or higher (additional): Ranged Physical Damage +5% _______________________ Grade C or higher (additional): Ranged Physical Damage +5% _______________________ Grade B or higher (additional): Ranged Physical Damage +5% _______________________ Grade A or higher (additional): Ranged Physical Damage +5% Blaze Mana (Marksman) _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| MATK +5% MATK +50 S.MATK +2 _______________________ Refine +7 or higher (additional): Water, Wind and Earth magic damage +10% _______________________ Refine +9 or higher (additional): Fire, Poison and Shadow magic damage +10% Neutral magic damage +10% _______________________ Grade D or higher (additional): Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Grade C or higher (additional): Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Grade B or higher (additional): Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Grade A or higher (additional): Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% Blaze Mana (Grand Sage) _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| MATK +5% S.MATK +2 MATK +50 _______________________ Refine +7 or higher (additional): Fire, Neutral and Holy magic damage +10% _______________________ Refine +9 or higher (additional): Wind, Shadow and Ghost magic damage +10% Undead magic damage +10% _______________________ Grade D or higher (additional): Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Grade C or higher (additional): Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Grade B or higher (additional): Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Grade A or higher (additional): Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% Blaze Mana (Grand Mage) _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| ATK +35 Critical +7 P.ATK +2 _______________________ Refine +7 or higher (additional): Critical Damage +5% _______________________ Refine +9 or higher (additional): Melee Physical Damage +10% Ranged Physical Damage +10% _______________________ Grade D or higher (additional): Critical Damage +5% _______________________ Grade C or higher (additional): Critical Damage +5% _______________________ Grade B or higher (additional): Critical Damage +5% _______________________ Grade A or higher (additional): Critical Damage +5% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| ATK +5% ATK +50 P.ATK +2 _______________________ Refine +7 or higher (additional): Non-critical Physical Damage +5% _______________________ Refine +9 or higher (additional): Melee Physical Damage +10% Ranged Physical Damage +10% _______________________ Grade D or higher (additional): Non-critical Physical Damage +5% _______________________ Grade C or higher (additional): Non-critical Physical Damage +5% _______________________ Grade B or higher (additional): Non-critical Physical Damage +5% _______________________ Grade A or higher (additional): Non-critical Physical Damage +5% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z |
Perfekte Rüstungsverzauberung (Slot 4)
| Slot-3-Verzauberung | Beschreibung | Materialien | Zeny |
| ATK +50 _______________________ Refine +7 or higher (additional): Melee Physical Damage +5% _______________________ Refine +9 or higher (additional): Melee Physical Damage +7% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| ATK +50 _______________________ Refine +7 or higher (additional): Ranged Physical Damage +5% _______________________ Refine +9 or higher (additional): Ranged Physical Damage +7% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| MATK +50 _______________________ Refine +7 or higher (additional): Earth, Water and Wind magic damage +12% _______________________ Refine +9 or higher (additional): Neutral, Fire and Poison magic damage +12% Shadow magic damage +12% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| MATK +50 _______________________ Refine +7 or higher (additional): Fire, Neutral and Holy magic damage +12% _______________________ Refine +9 or higher (additional): Wind, Shadow and Ghost magic damage +12% Undead magic damage +12% Blaze Mana (Mage) _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| ATK +35 Critical +5 _______________________ Refine +7 or higher (additional): Critical Damage +5% _______________________ Refine +9 or higher (additional): Critical Damage +5% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| ATK +50 _______________________ Refine +7 or higher (additional): Non-critical Physical Damage +5% _______________________ Refine +9 or higher (additional): Non-critical Physical Damage +5% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z |
Verzauberungen für Azure Flame Mana- und Blaze Mana-Umhänge
| Ziel-Items | Slot-Reihenfolge | Mindestanforderungen | Linien-Optionen | Reset-Vorgang | |
| Grad | Verfeinerung | ||||
| 4→3→2 | Kein Grad | 0 | erlaubt | Kein Reset | |
| 4→3→2 | Kein Grad | 0 | erlaubt | Kein Reset | |
Perfekte Umhang-Verzauberung (Slot 2)
| Slot-2-Verzauberung | Beschreibung | Materialien | Zeny |
| P.ATK +5 Melee Physical Damage +5% _______________________ Refine +7 or higher (additional): Melee Physical Damage +3% _______________________ Refine +9 or higher (additional): Melee Physical Damage +3% _______________________ Grade D or higher (additional): Melee Physical Damage +4% Perfect Hit +5 _______________________ Grade C or higher (additional): Melee Physical Damage +5% Perfect Hit +5 _______________________ Grade B or higher (additional): Melee Physical Damage +5% Perfect Hit +3 _______________________ Grade A or higher (additional): Melee Physical Damage +5% Perfect Hit +2 _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| P.ATK +5 Ranged Physical Damage +5% _______________________ Refine +7 or higher (additional): Ranged Physical Damage +3% _______________________ Refine +9 or higher (additional): Ranged Physical Damage +3% _______________________ Grade D or higher (additional): Ranged Physical Damage +4% Perfect Hit +5 _______________________ Grade C or higher (additional): Ranged Physical Damage +5% Perfect Hit +5 _______________________ Grade B or higher (additional): Ranged Physical Damage +5% Perfect Hit +3 _______________________ Grade A or higher (additional): Ranged Physical Damage +5% Perfect Hit +2 _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| S.MATK +5 Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Refine +7 or higher (additional): Water, Wind and Earth magic damage +6% Fire, Poison and Shadow magic damage +6% Neutral magic damage +6% _______________________ Refine +9 or higher (additional): Water, Wind and Earth magic damage +6% Fire, Poison and Shadow magic damage +6% Neutral magic damage +6% _______________________ Grade D or higher (additional): Max SP +2% Water, Wind and Earth magic damage +4% Fire, Poison and Shadow magic damage +4% Neutral magic damage +4% _______________________ Grade C or higher (additional): Max SP +2% Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Grade B or higher (additional): Max SP +2% Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Grade A or higher (additional): Max SP +2% Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| S.MATK +5 Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Refine +7 or higher (additional): Fire, Neutral and Holy magic damage +6% Wind, Shadow and Ghost magic damage +6% Undead magic damage +6% _______________________ Refine +9 or higher (additional): Fire, Neutral and Holy magic damage +6% Wind, Shadow and Ghost magic damage +6% Undead magic damage +6% _______________________ Grade D or higher (additional): Max SP +2% Fire, Neutral and Holy magic damage +4% Wind, Shadow and Ghost magic damage +4% Undead magic damage +4% _______________________ Grade C or higher (additional): Max SP +2% Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Grade B or higher (additional): Max SP +2% Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Grade A or higher (additional): Max SP +2% Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| CRate +5 Critical Damage +5% _______________________ Refine +7 or higher (additional): Critical Damage +3% _______________________ Refine +9 or higher (additional): Critical Damage +3% _______________________ Grade D or higher (additional): Critical Damage +4% Critical +2 _______________________ Grade C or higher (additional): Critical Damage +5% Critical +3 _______________________ Grade B or higher (additional): Critical Damage +5% Critical +3 _______________________ Grade A or higher (additional): Critical Damage +5% Critical +2 _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| Non-critical Physical Damage +3% Melee Physical Damage +5% Ranged Physical Damage +5% _______________________ Refine +7 or higher (additional): Non-critical Physical Damage +5% _______________________ Refine +9 or higher (additional): Non-critical Physical Damage +3% _______________________ Grade D or higher (additional): Non-critical Physical Damage +4% Perfect Hit +3 _______________________ Grade C or higher (additional): Non-critical Physical Damage +5% Perfect Hit +5 _______________________ Grade B or higher (additional): Non-critical Physical Damage +5% Perfect Hit +2 _______________________ Grade A or higher (additional): Non-critical Physical Damage +5% Perfect Hit +5 _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z |
Perfekte Umhang-Verzauberung (Slot 3)
| Slot-3-Verzauberung | Beschreibung | Materialien | Zeny |
| ASPD +10% _______________________ Refine +7 or higher (additional): ASPD +7% _______________________ Refine +9 or higher (additional): ASPD +8% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| Variable Cast Time -10% _______________________ Refine +7 or higher (additional): Variable Cast Time -7% _______________________ Refine +9 or higher (additional): Variable Cast Time -8% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z |
Perfekte Umhang-Verzauberung (Slot 4)
| Slot 4 Verzauberung | Beschreibung | Materialien | Zeny |
| DEF +100 RES +15 _______________________ Refine +7 or higher (additional): DEF +50 RES +10 _______________________ Refine +9 or higher (additional): DEF +50 RES +10 _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| MDEF +20 M.RES +10 _______________________ Refine +7 or higher (additional): MDEF +10 M.RES +7 _______________________ Refine +9 or higher (additional): MDEF +10 M.RES +8 _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| Max HP +3% Max SP +3% _______________________ Refine +7 or higher (additional): Max HP +2% Max SP +2% _______________________ Refine +9 or higher (additional): Max HP +1% Max SP +1% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z |
Azure Flame Mana und Blaze Mana Fußbekleidungs-Verzauberungen
| Zielgegenstände | Slot-Reihenfolge | Mindestanforderungen | Linienoptionen | Reset-Prozess | |
| Grad | Refine | ||||
| 4→3→2 | Kein Grad | 0 | erlaubt | Kein Reset | |
| 4→3→2 | Kein Grad | 0 | erlaubt | Kein Reset | |
Perfekte Fußbekleidungs-Verzauberung (Slot 2)
| Slot 2 Verzauberung | Beschreibung | Materialien | Zeny |
| ATK +2% P.ATK +3 _______________________ Grade D or higher (additional): Melee Physical Damage +5% _______________________ Grade C or higher (additional): P.ATK +2 Melee Physical Damage +5% _______________________ Grade B or higher (additional): P.ATK +3 Melee Physical Damage +5% _______________________ Grade A or higher (additional): P.ATK +5 Melee Physical Damage +5% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| ATK +2% P.ATK +3 _______________________ Grade D or higher (additional): Ranged Physical Damage +5% _______________________ Grade C or higher (additional): P.ATK +2 Ranged Physical Damage +5% _______________________ Grade B or higher (additional): P.ATK +3 Ranged Physical Damage +5% _______________________ Grade A or higher (additional): P.ATK +5 Ranged Physical Damage +5% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| MATK +2% S.MATK +3 _______________________ Grade D or higher (additional): Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Grade C or higher (additional): S.MATK +2 Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Grade B or higher (additional): S.MATK +3 Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Grade A or higher (additional): S.MATK +5 Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| MATK +2% S.MATK +3 _______________________ Grade D or higher (additional): Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Grade C or higher (additional): S.MATK +2 Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Grade B or higher (additional): S.MATK +3 Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Grade A or higher (additional): S.MATK +5 Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| Critical +5 P.ATK +3 _______________________ Grade D or higher (additional): Critical Damage +5% _______________________ Grade C or higher (additional): Critical Damage +5% CRate +2 _______________________ Grade B or higher (additional): Critical Damage +5% CRate +3 _______________________ Grade A or higher (additional): Critical Damage +5% CRate +5 _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| Hit +25 P.ATK +3 _______________________ Grade D or higher (additional): Non-critical Physical Damage +5% _______________________ Grade C or higher (additional): Non-critical Physical Damage +5% Melee Physical Damage +3% Ranged Physical Damage +3% _______________________ Grade B or higher (additional): Non-critical Physical Damage +5% Melee Physical Damage +3% Ranged Physical Damage +3% _______________________ Grade A or higher (additional): Non-critical Physical Damage +5% Melee Physical Damage +4% Ranged Physical Damage +4% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z |
Perfekte Verzauberung für Schuhwerk (Slot 3)
| Slot-3-Verzauberung | Beschreibung | Materialien | Zeny |
| ATK +15 ATK +1% P.ATK +1 _______________________ Refine +7 or higher (additional): ATK +15 ATK +1% _______________________ Refine +9 or higher (additional): ATK +20 ATK +3% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| MATK +15 MATK +1% S.MATK +1 _______________________ Refine +7 or higher (additional): MATK +15 MATK +1% _______________________ Refine +9 or higher (additional): MATK +20 MATK +3% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| Max HP +3% _______________________ Refine +7 or higher (additional): Max HP +2% _______________________ Refine +9 or higher (additional): Max HP +1% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| Max SP +3% _______________________ Refine +7 or higher (additional): Max SP +2% _______________________ Refine +9 or higher (additional): Max SP +1% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z |
Perfekte Verzauberung für Schuhwerk (Slot 4)
| Slot-3-Verzauberung | Beschreibung | Materialien | Zeny |
| Physical damage to All sizes +5% _______________________ Refine +7 or higher (additional): Physical damage to All sizes +5% _______________________ Refine +9 or higher (additional): Physical damage to All sizes +5% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| Magic damage to All sizes +5% _______________________ Refine +7 or higher (additional): Magic damage to All sizes +5% _______________________ Refine +9 or higher (additional): Magic damage to All sizes +5% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z |
Accessoire-Verzauberungen für Azure Flame Mana und Blaze Mana
| Zielgegenstände | Slot-Reihenfolge | Mindestanforderungen | Zeilenoptionen | Reset-Vorgang | |
| Grad | Verfeinerung | ||||
| 4→3→2 | Kein Grad | 0 | erlaubt | Kein Reset | |
| 4→3→2 | Kein Grad | 0 | erlaubt | Kein Reset | |
Perfekte Verzauberung für Accessoires (Slot 2)
| Slot-2-Verzauberung | Beschreibung | Materialien | Zeny |
| P.ATK +5 Physical damage to All elements property +7% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| S.MATK +5 Magic damage to All elements property +7% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z |
Perfekte Verzauberung für Accessoires (Slot 3)
| Slot 3 Verzauberung | Beschreibung | Materialien | Zeny |
| ATK +35 Melee Physical Damage +12% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| ATK +35 Ranged Physical Damage +12% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| MATK +35 Water, Wind and Earth magic damage +12% Fire, Poison and Shadow magic damage +12% Neutral magic damage +12% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| MATK +35 Fire, Neutral and Holy magic damage +12% Wind, Shadow and Ghost magic damage +12% Undead magic damage +12% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| Critical +15 Critical Damage +12% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| ATK +35 Non-critical Physical Damage +12% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z |
Perfekte Verzauberung für Accessoires (Slot 4)
| Slot-3-Verzauberung | Beschreibung | Materialien | Zeny |
| ATK +25 Melee Physical Damage +10% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| ATK +25 Ranged Physical Damage +10% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| MATK +25 Water, Wind and Earth magic damage +10% Fire, Poison and Shadow magic damage +10% Neutral magic damage +10% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| MATK +25 Fire, Neutral and Holy magic damage +10% Wind, Shadow and Ghost magic damage +10% Undead magic damage +10% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| Critical +10 Critical Damage +10% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| ATK +25 Non-critical Physical Damage +10% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z |
Schild-Verzauberungen für Azure Flame Mana und Blaze Mana
| Zielgegenstände | Slot-Reihenfolge | Mindestanforderungen | Zeilenoptionen | Reset-Vorgang | |
|---|---|---|---|---|---|
| Grad | Verfeinerung | ||||
| 3→2→1 | Kein Grad | 0 | erlaubt | Kein Reset | |
| 3→2→1 | Kein Grad | 0 | erlaubt | Kein Reset | |
Perfekte Verzauberung für Schilde (Slot 2)
| Slot-2-Verzauberung | Beschreibung | Materialien | Zeny |
| DEF +100 RES +50 _______________________ Refine +7 or higher (additional): Physical damage from All elements property -5% Magic damage from All elements property -5% _______________________ Refine +9 or higher (additional): Physical damage from All sizes -5% _______________________ Grade D or higher (additional): Variable Cast Time -5% _______________________ Grade C or higher (additional): Variable Cast Time -5% _______________________ Grade B or higher (additional): Max HP +5% Max SP +3% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| P.ATK +1 S.MATK +1 _______________________ Refine +7 or higher (additional): Magic damage to All elements property +3% Physical damage to All elements property +3% _______________________ Refine +9 or higher (additional): Magic damage to All sizes +3% Physical damage to All sizes +3% _______________________ Refine +11 or higher (additional): Magic damage to all races (except players) +3% Physical damage to all races (except players) +3% _______________________ Grade D or higher (additional): Magic damage to Normal monsters +2% Physical damage to Normal monsters +2% Magic damage to Boss monsters +2% Physical damage to Boss monsters +2% _______________________ Grade C or higher (additional): Magic damage to Normal monsters +1% Physical damage to Normal monsters +1% Magic damage to Boss monsters +1% Physical damage to Boss monsters +1% _______________________ Grade B or higher (additional): P.ATK +2 S.MATK +2 _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z |
Perfekte Verzauberung für Schilde (Slot 3)
| Slot-3-Verzauberung | Beschreibung | Materialien | Zeny |
| RES +25 _______________________ Refine +7 or higher (additional): RES +15 _______________________ Refine +9 or higher (additional): RES +15 _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| M.RES +15 _______________________ Refine +7 or higher (additional): M.RES +10 _______________________ Refine +9 or higher (additional): M.RES +10 _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z |
Perfekte Verzauberung für Schilde (Slot 4)
| Verzauberung Slot 3 | Beschreibung | Materialien | Zeny |
| DEF +100 MDEF +20 _______________________ Refine +7 or higher (additional): DEF +50 MDEF +10 _______________________ Refine +9 or higher (additional): DEF +30 MDEF +5 _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| ATK +3% MATK +3% _______________________ Refine +7 or higher (additional): ATK +20 MATK +20 _______________________ Refine +9 or higher (additional): ATK +15 MATK +15 _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z |
Karten
Neue Monsterkarten mit mehreren Set-Kombinationen untereinander.
Normal Monster Cards
| Normal Monster Cards | |||
| Normal Monster Card | Card Effect | ||
|---|---|---|---|
| S.MATK +5 Magic damage to Poison property +7% _______________________ Refine >= 10: Magic damage to Poison property +8% _______________________ [Set Bonus] <ITEM>[Dragon Clam Card]<INFO>300761</INFO></ITEM> <ITEM>[Engkanto Card]<INFO>4583</INFO></ITEM> Magic damage to Poison property +18% 이름없는카드 _______________________ Type: Card Compound on: Head Top Weight: 1 | |||
| Resistance to Neutral property +20% Melee Physical Damage +20% _______________________ For each 3 Refine Levels: Non-critical Physical Damage +5% _______________________ [Set Bonus] <ITEM>[Fire Claw Card]<INFO>300773</INFO></ITEM> <ITEM>[Flame Bull Card]<INFO>300762</INFO></ITEM> Non-critical Physical Damage +8% 이름없는카드 _______________________ Type: Card Compound on: Garment Weight: 1 | |||
| P.ATK +7 Physical damage to Poison property +12% _______________________ Refine >= 10: Physical damage to Poison property +8% _______________________ [Set Bonus] <ITEM>[Logidogi Card]<INFO>300764</INFO></ITEM> <ITEM>[Engkanto Card]<INFO>4583</INFO></ITEM> Physical damage to Poison property +15% 이름없는카드 _______________________ Type: Card Compound on: Head Top Weight: 1 | |||
| MATK +5% Variable Cast Time -5% _______________________ [Set Bonus] <ITEM>[Fire Cotton Card]<INFO>300765</INFO></ITEM> <ITEM>[Alpuring Card]<INFO>300776</INFO></ITEM> S.MATK +3 Variable Cast Time -10% After Cast Delay -4% 이름없는카드 _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |||
| Hit +15 Critical Damage +7% _______________________ [Set Bonus] <ITEM>[Namunse Card]<INFO>300766</INFO></ITEM> <ITEM>[Namuni Card]<INFO>300767</INFO></ITEM> Non-critical Physical Damage +10% 이름없는카드 _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |||
| Hit +15 Ranged Physical Damage +8% _______________________ [Set Bonus] <ITEM>[Namunse Card]<INFO>300766</INFO></ITEM> <ITEM>[Namuni Card]<INFO>300767</INFO></ITEM> Non-critical Physical Damage +10% 이름없는카드 _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |||
| Physical damage to Fire property +10% Physical damage to Formless monsters +10% _______________________ Weapon Level = 5: Physical damage to Fire property +10% Physical damage to Formless monsters +10% _______________________ [Set Bonus] <ITEM>[Dudulson Card]<INFO>300768</INFO></ITEM> <ITEM>[Tuktakson Card]<INFO>300770</INFO></ITEM> Physical damage to Fire property +10% Physical damage to Formless monsters +10% Physical damage to Medium enemies +10% Physical damage to Large enemies +10% With a level 5 two-handed weapon: Two-handed Sword, Spear, Staff or Axe, Katar, Bow, Huuma Shuriken, Revolver, Rifle, Gatling Gun, Shotgun or Grenade Launcher: Physical damage to Fire property +25% Physical damage to Formless monsters +25% Physical damage to Medium enemies +25% Physical damage to Large enemies +25% P.ATK +7 _______________________ [Set Bonus] <ITEM>[Dudulson Card]<INFO>300768</INFO></ITEM> <ITEM>[Morbang Card]<INFO>300772</INFO></ITEM> Physical damage to Fire property +5% Physical damage to Formless monsters +5% Max HP +3% 이름없는카드 _______________________ Type: Card Compound on: Right Hand Weight: 1 | |||
| Magic damage to Fire property +10% Magic damage to Formless monsters +10% _______________________ Weapon Level = 5: Magic damage to Fire property +10% Magic damage to Formless monsters +10% _______________________ [Set Bonus] <ITEM>[Garakson Card]<INFO>300769</INFO></ITEM> <ITEM>[Paruson Card]<INFO>300771</INFO></ITEM> Magic damage to Fire property +10% Magic damage to Formless monsters +10% Magic damage to Medium enemies +10% Magic damage to Large enemies +10% With a level 5 two-handed weapon: Two-handed Sword, Spear, Staff or Axe, Katar, Bow, Huuma Shuriken, Revolver, Rifle, Gatling Gun, Shotgun or Grenade Launcher: Magic damage to Fire property +25% Magic damage to Formless monsters +25% Magic damage to Medium enemies +25% Magic damage to Large enemies +25% S.MATK +7 _______________________ [Set Bonus] <ITEM>[Garakson Card]<INFO>300769</INFO></ITEM> <ITEM>[Morbang Card]<INFO>300772</INFO></ITEM> Magic damage to Fire property +5% Magic damage to Formless monsters +5% Max HP +3% 이름없는카드 _______________________ Type: Card Compound on: Right Hand Weight: 1 | |||
| Physical damage to Medium enemies +10% Physical damage to Large enemies +10% _______________________ Weapon Level = 5: Physical damage to Medium enemies +10% Physical damage to Large enemies +10% _______________________ [Set Bonus] <ITEM>[Dudulson Card]<INFO>300768</INFO></ITEM> <ITEM>[Tuktakson Card]<INFO>300770</INFO></ITEM> Physical damage to Fire property +10% Physical damage to Formless monsters +10% Physical damage to Medium enemies +10% Physical damage to Large enemies +10% With a level 5 two-handed weapon: Two-handed Sword, Spear, Staff or Axe, Katar, Bow, Huuma Shuriken, Revolver, Rifle, Gatling Gun, Shotgun or Grenade Launcher: Physical damage to Fire property +25% Physical damage to Formless monsters +25% Physical damage to Medium enemies +25% Physical damage to Large enemies +25% P.ATK +7 _______________________ [Set Bonus] <ITEM>[Tuktakson Card]<INFO>300770</INFO></ITEM> <ITEM>[Morbang Card]<INFO>300772</INFO></ITEM> Physical damage to Medium enemies +5% Physical damage to Large enemies +5% Max HP +3% 이름없는카드 _______________________ Type: Card Compound on: Right Hand Weight: 1 | |||
| Magic damage to Medium enemies +10% Magic damage to Large enemies +10% _______________________ Weapon Level = 5: Magic damage to Medium enemies +10% Magic damage to Large enemies +10% _______________________ [Set Bonus] <ITEM>[Garakson Card]<INFO>300769</INFO></ITEM> <ITEM>[Paruson Card]<INFO>300771</INFO></ITEM> Magic damage to Fire property +10% Magic damage to Formless monsters +10% Magic damage to Medium enemies +10% Magic damage to Large enemies +10% With a level 5 two-handed weapon: Two-handed Sword, Spear, Staff or Axe, Katar, Bow, Huuma Shuriken, Revolver, Rifle, Gatling Gun, Shotgun or Grenade Launcher: Magic damage to Fire property +25% Magic damage to Formless monsters +25% Magic damage to Medium enemies +25% Magic damage to Large enemies +25% S.MATK +7 _______________________ [Set Bonus] <ITEM>[Paruson Card]<INFO>300771</INFO></ITEM> <ITEM>[Morbang Card]<INFO>300772</INFO></ITEM> Magic damage to Medium enemies +5% Magic damage to Large enemies +5% Max HP +3% 이름없는카드 _______________________ Type: Card Compound on: Right Hand Weight: 1 | |||
| Max HP -4% Resistance to Fire property +15% Physical damage from Formless monsters -15% Physical damage from Medium enemies -15% Physical damage from Large enemies -15% _______________________ [Set Bonus] <ITEM>[Dudulson Card]<INFO>300768</INFO></ITEM> <ITEM>[Morbang Card]<INFO>300772</INFO></ITEM> Physical damage to Fire property +5% Physical damage to Formless monsters +5% Max HP +3% _______________________ [Set Bonus] <ITEM>[Garakson Card]<INFO>300769</INFO></ITEM> <ITEM>[Morbang Card]<INFO>300772</INFO></ITEM> Magic damage to Fire property +5% Magic damage to Formless monsters +5% Max HP +3% _______________________ [Set Bonus] <ITEM>[Tuktakson Card]<INFO>300770</INFO></ITEM> <ITEM>[Morbang Card]<INFO>300772</INFO></ITEM> Physical damage to Medium enemies +5% Physical damage to Large enemies +5% Max HP +3% _______________________ [Set Bonus] <ITEM>[Paruson Card]<INFO>300771</INFO></ITEM> <ITEM>[Morbang Card]<INFO>300772</INFO></ITEM> Magic damage to Medium enemies +5% Magic damage to Large enemies +5% Max HP +3% 이름없는카드 _______________________ Type: Card Compound on: Left Hand Weight: 1 | |||
| Max HP +3% Max SP +3% _______________________ For each 2 Refine Levels: Melee Physical Damage +3% Ranged Physical Damage +3% _______________________ Refine >= 12: Melee Physical Damage +10% Ranged Physical Damage +10% _______________________ [Set Bonus] <ITEM>[Fire Claw Card]<INFO>300773</INFO></ITEM> <ITEM>[Flame Bull Card]<INFO>300762</INFO></ITEM> Non-critical Physical Damage +8% _______________________ [Set Bonus] <ITEM>[Fire Claw Card]<INFO>300773</INFO></ITEM> <ITEM>[Folnir Myrk Card]<INFO>300780</INFO></ITEM> Non-critical Physical Damage +8% 이름없는카드 _______________________ Type: Card Compound on: Armor Weight: 1 | |||
| MATK +5% Variable Cast Time -5% After Cast Delay -4% _______________________ [Set Bonus] <ITEM>[Fire Cotton Card]<INFO>300765</INFO></ITEM> <ITEM>[Alpuring Card]<INFO>300776</INFO></ITEM> S.MATK +3 Variable Cast Time -10% After Cast Delay -4% 이름없는카드 _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |||
| P.ATK +7 Physical damage to Undead property +12% _______________________ Refine >= 10: Physical damage to Undead property +8% 이름없는카드 _______________________ Type: Card Compound on: Head Top Weight: 1 | |||
| Hit +15 Melee Physical Damage +8% _______________________ [Set Bonus] <ITEM>[Ice Needle Card]<INFO>300778</INFO></ITEM> <ITEM>[Folnir Nilf Card]<INFO>300779</INFO></ITEM> Non-critical Physical Damage +10% 이름없는카드 _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |||
| Resistance to Neutral property +15% Ranged Physical Damage +20% _______________________ For each 3 Refine Levels: Non-critical Physical Damage +5% _______________________ [Set Bonus] <ITEM>[Fire Claw Card]<INFO>300773</INFO></ITEM> <ITEM>[Folnir Myrk Card]<INFO>300780</INFO></ITEM> Non-critical Physical Damage +8% 이름없는카드 _______________________ Type: Card Compound on: Garment Weight: 1 | |||
| S.MATK +5 Magic damage to Undead property +7% _______________________ Refine >= 10: Magic damage to Undead property +8% 이름없는카드 _______________________ Type: Card Compound on: Head Top Weight: 1 | |||
MVP Monster Cards
| MVP Monster Cards | |||
| MVP Monster Card | Card Effect | ||
|---|---|---|---|
| Hit +45 Non-critical Physical Damage +25% _______________________ CON >= 100: Non-critical Physical Damage +30% _______________________ DEX >= 120: Perfect Hit +20 이름없는카드 _______________________ Type: Card Compound on: Garment Weight: 1 | |||
| S.MATK +15 ASPD +3 12% chance to autocast Crimson Arrow Level 5 on melee attack 4% chance to autocast Conflagration Level 5 on melee attack 이름없는카드 _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |||
| Ranged Physical Damage +25% Max HP -20% _______________________ DEX >= 70: Negates size penalty _______________________ Base Level >= 230: Ranged Physical Damage +45% VIT -20 이름없는카드 _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |||
| Melee Physical Damage +20% Ranged Physical Damage +20% Max SP -5% Critical Damage -25% 이름없는카드 _______________________ Type: Card Compound on: Shoes Weight: 1 | |||
| Physical damage to Boss monsters +40% Max SP -35% _______________________ Refine >= 12: P.ATK +15 _______________________ Base Level >= 200: CON +10 POW +10 _______________________ POW >= 90: ATK +15% 이름없는카드 _______________________ Type: Card Compound on: Armor Weight: 1 |
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