Chapter 2: Difference between revisions
| (23 intermediate revisions by 2 users not shown) | |||
| Line 13: | Line 13: | ||
==Main Quest== | ==Main Quest== | ||
=== Call of the Guardian === | === Call of the Guardian === | ||
{| | # The World Tree calls again! Talk to Laphine Shasha at {{#navi:ygg_edge|156|179}}, she will send you to the Sanctuary Veledor. From now on you can travel there anytime through the small branch at {{#navi:ygg_edge|152|177}}. | ||
| | #; [[File:Ch2Shasha.png|220px]] | ||
# In Veledor, talk to the druid Vedr at {{#navi:veledor|268|212}}. He and his twin Varg guard the spring of the World Tree. | |||
#; [[File:Ch2Vedr.png|220px]] | |||
# Talk to Varg at {{#navi:veledor|270|210}}. Form a party - the party leader creates the instance Crossroads of Tangled Mana and Varg guides you inside (see Instances below). Follow Vedr and Varg through the spring, unravel the four knots of Tangled Mana and defeat Sollith. At the end you will meet El, born from the unraveled mana. | |||
#; [[File:Ch2Varg.png|220px]] | |||
# Back in Veledor, talk to Laphine Shasha at {{#navi:veledor|270|207}}. | |||
#; [[File:Ch2Shasha2.png|220px]] | |||
# You will get rewarded with 3x {{#item:1002700}}. | |||
# Then meet her again at {{#navi:ygg_fruit|79|121}}. | |||
#; [[File:CH2Shasha3.png|220px]] | |||
=== Meeting El === | === Meeting El === | ||
# Talk to Guardian El at {{#navi:veledor|134|323}} - from now on El serves directly as the emissary of the World Tree's will. | |||
#; [[File:Ch2TreeEnter.png|220px]] [[File:Ch2El.png|220px]] | |||
# Talk to Newt next to El at {{#navi:veledor|131|322}}. There are news from the burning land - the Harvans need help. | |||
[[File: | #; [[File:Ch2Newt.png|220px]] | ||
# Head to {{#navi:mu_fild01|110|166}} in Volund Valley - Chez will pick you up and bring you to the crossroads. | |||
| | #; [[File:Ch2Chez.png|220px]] | ||
| | |||
| | |||
=== Between Cold and Heat === | === Between Cold and Heat === | ||
# Talk to Yupilus at {{#navi:ch1_sf01|195|216}} and Beryl at {{#navi:ch1_sf01|197|212}}. | |||
#; [[File:Ch2Yupilus.png|220px]] | |||
# Beryl warps you back to Volund Valley - travel east through {{#navi:mu_fild02|1|1}} (Volund Plains) and {{#navi:mu_fild03|1|1}} (Volund Forest) until you reach Kindlebrook, the village of the Harvans. | |||
#; [[File:Ch2BerylIn.png|220px]] | |||
| | # Meet Beryl again at {{#navi:kindlbrk|101|103}} and talk to Bromin at {{#navi:kindlbrk|102|96}}. | ||
#; [[File:Ch2BerylKind.png|220px]] [[File:Ch2Bromin.png|220px]] | |||
# You will get rewarded with 2x {{#item:1002700}}. | |||
# Get to know the villagers: | |||
# Farmer Harvan {{#navi:kindlbrk|128|171}} | |||
#; [[File:Ch2FarmerH.png|220px]] | |||
| | # Miner Harvan {{#navi:kindlbrk|123|204}} | ||
#; [[File:Ch2MinerH.png|220px]] | |||
# Fisherman Harvan {{#navi:kindlbrk|156|100}} | |||
| | #; [[File:Ch2FishermH.png|220px]] | ||
# Weapon Artisan Harvan {{#navi:kindlbrk|191|187}} | |||
#; [[File:Ch2WeaponAH.png|220px]] | |||
# White Ash {{#navi:kindlbrk|173|120}}. | |||
#; [[File:Ch2WhiteAsh.png|220px]] | |||
# Report back to Beryl at {{#navi:kindlbrk|101|103}}, then take her boat at {{#navi:kindlbrk|262|110}} to the Root of Death. You will get rewarded with 2x {{#item:1002700}}. | |||
#; [[File:Ch2BerylKind.png|220px]] [[File:Ch2BerylBoot.png|220px]] | |||
# Talk to Harvan Sailor to enter the boat. | |||
#; [[File:Ch2HarvBoot.png|220px]] | |||
# Enter the Portal. | |||
# Talk to Chez {{#navi:deadroot|103|124}} and Dew {{#navi:deadroot|278|73}} | |||
#; [[File:ChezLava.png|220px]] [[File:ChezIce.png|220px]] | |||
#; [[File:DewLava.png|220px]] [[File:DewIce.png|220px]] | |||
# Then return to the Kindlebrook interior: Tamarin {{#navi:kin_in01|34|251}} and the Strange Hal next to her. | |||
#; [[File:Ch2Tamarin.png|220px]] [[File:Ch2StrangeHal.png|220px]] | |||
# You will get rewarded with 2x {{#item:1002700}}. | |||
=== The Root of Death === | === The Root of Death === | ||
# Talk to Gregor at {{#navi:deadroot|101|167}}. | |||
#; [[File:GregorLava.png|220px]] [[File:GregorLavaIn.png|220px]] | |||
# Then survey the frozen root: find the three Survey Points on the Root of Death at {{#navi:deadroot|154|172}}, {{#navi:deadroot|282|251}} and {{#navi:deadroot|334|288}}. | |||
#; [[File:Ch2Root1.png|220px]] [[File:Ch2Root2.png|220px]] [[File:Ch2Root3.png|220px]] | |||
| | # Report to Maura at {{#navi:ch2safe3|30|114}}, then cross the Root of Death to Shelter Jemis (portal at {{#navi:deadroot|349|351}}). | ||
#; [[File:Ch2Maura.png]] [[File:Ch2MauraIN.png|220px]] | |||
[[File:Ch2Orion.png|220px]] | # Inside, talk to Gregor {{#navi:ch2gms|20|34}}, investigate the "?" at {{#navi:ch2gms|18|41}} and talk again to Gregor. | ||
#; [[File:Ch2GregIn.png|220px]] [[File:Ch2SpotIN.png|220px]] | |||
# Meet Maura at {{#navi:ch2gms|76|85}}. | |||
#; [[File:Ch2MauraIN2.png|220px]] | |||
# Talk to Frozen Harvan at {{#navi:deadroot|348|347}}. | |||
| | #; [[File:Ch2Orion.png|220px]] | ||
# Flame Trapped in Ice: Go back in Kindlebrook and talk to Prasium {{#navi:kindlbrk|252|118}}, you will get 4x {{#item:1002700}}. | |||
#; [[File:Ch2Prasium.png|220px]] | |||
| | # Talk again to Prasium at {{#navi:kindlbrk|106|215}}. | ||
#; [[File:Ch2Prasium2.png|220px]] | |||
# Then enter the Cradle of Fire through the Primordial Flame. Follow Samsin Harvan's chain at {{#navi:ch2safe2|133|51}}. | |||
| | #; [[File:Ch2Sasmin.png|220px]] | ||
# Talk to Maura next to him. | |||
| | #; [[File:Ch2SasminMaura.png|220px]] | ||
# Samsin Harvan asks you to collect 5x {{#item:1002683}} from Fire Cotton in Volund Forest. Bring them back for 4x {{#item:1002700}} and finish the arc with Nedim at {{#navi:ch2safe2|137|44}}. | |||
#; [[File:Ch2SasminNedim.png|220px]] | |||
# Shelter Jemis: return to Charles at {{#navi:ch2gms|21|35}} and work through the shelter. | |||
#; [[File:Ch2CharINM.png|220px]] | |||
# Talk to Orion. | |||
#; [[File:Ch2OriIN.png|220px]] | |||
# Cryo Capsule | |||
#; [[File:Ch2CryK.png|220px]] | |||
# Shelter Passage | |||
#; [[File:Ch2ShelP.png|220px]] | |||
# The damaged preservation devices | |||
#; [[File:Ch2DamPre.png|220px]] [[File:Ch2DamPre2.png|220px]] | |||
# The Crystal and Orion, you will get rewarded with 5x {{#item:1002700}} along the way. | |||
#; [[File:Ch2CryShi.png|220px]] | |||
# And the Ice. | |||
#; [[File:Ch2IceINS.png|220px]] | |||
# Wrap up with Nedim at {{#navi:kindlbrk|110|218}} talk to him three times till you get 5x {{#item:1002700}}) and report to Laphine Shasha at {{#navi:ygg_fruit|79|121}}. | |||
#; [[File:Ch2NedimOut.png|220px]] [[File:Ch2LaphineA.png|220px]] | |||
=== Sprout of a World's End === | === Sprout of a World's End === | ||
# Seek El's advice at {{#navi:veledor|134|323}}. | |||
#; [[File:Ch2El.png|220px]] | |||
# Then find Gregor at {{#navi:uknw_ruin|273|237}} in Brimir - he takes you to the parallel snowfield. | |||
| | #; [[File:GregorUKNW.png|220px]] [[File:gregUKNWINS.png|220px]] | ||
| | # Talk to One at {{#navi:ch1_sf02|160|160}}. She asks you to hunt 20x Shadow Jailer in Brimir (uknw_ruin / uknw_ruin2). | ||
#; [[File:GOneUKNW.png|220px]] [[File:GOneUKNWins.png|220px]] | |||
# She will reward you with 3x {{#item:1002700}}. | |||
# Plant the feather at the spot where the World Tree's roots remain: {{#navi:uknw_ruin2|266|243}}. You will be carried to Ragsroot. | |||
#; [[File:PLantF.png|220px]] | |||
| | |||
=== Residents of the Tattered Root === | === Residents of the Tattered Root === | ||
# Talk to Devries at {{#navi:ch2safe4|201|111}}. | |||
#; [[File:DevriesCH2.png|220px]] | |||
| | # Talk to the Pony. | ||
| | #; [[File:CH2Pony.png|220px]] | ||
# Talk to Violas {{#navi:ragsruth|110|113}}. | |||
#; [[File:Ch2Violas.png|220px]] | |||
| | # Talk to Gregor. | ||
#; [[File:Ch2VioGreg.png|220px]] | |||
# Talk to Violas again. You will find him at 2 spots: | |||
#; [[File:Ch2Violas2.png|220px]] [[File:Ch2Violas3.png|220px]] | |||
# Talk to Sirina. | |||
#; [[File:Ch2Sirina.png|220px]] | |||
# Talk to Orion. | |||
#; [[File:Ch2gori.png|220px]] | |||
# Talk to Devries around the village {{#navi:ragsruth|87|115}}. | |||
#; [[File:Ch2DevQ.png|220px]] | |||
# Talk to Heria at {{#navi:ragsruth|124|47}}. | |||
#; [[File:Ch2HeriaEl.png|220px]] | |||
# Talk to Elder Heria. | |||
#; [[File:Ch2ElderHeria.png|220px]] | |||
Below the village lies the hidden space Nyrholt, where the Leaf is kept - and the epicenter of the earthquakes. Form a party and release the barrier: the leader creates the instance Nyrholt (see Instances below). Fight through the four gates and face the Snapdragon. Artea completes the investigation inside - 4x {{#item:1002700}}.<br> | |||
[[File:Ch2Artea.png|220px]] | [[File:Ch2Artea.png|220px]] | ||
Back on Ragsroot, talk to Roarin {{#navi:ch2safe4|170|173}}, Jasminna {{#navi:ch2safe4|100|235}} and Devries {{#navi:ch2safe4|217|234}} (3x {{#item:1002700}} total), then travel back to Brimir via the Branch at {{#navi:rgs_dun1|273|80}}. | |||
=== A Dormant Matter === | === A Dormant Matter === | ||
Talk to One at {{#navi:ch1_sf02|160|160}} - she needs another 20x Shadow Jailer from Brimir for her research. | |||
Report to One, then talk to Zero at {{#navi:ch1_sf02|162|165}}. You will get rewarded with 4x {{#item:1002700}}. Return to Guardian El at {{#navi:veledor|134|323}}. | |||
=== Seed of Heat === | === Seed of Heat === | ||
The Harvans and the shelter join forces for the Heat Exchange Project. In Kindlebrook talk to Bartum {{#navi:kindlbrk|191|148}}, Karillon {{#navi:kindlbrk|195|146}} and Einhar {{#navi:kindlbrk|194|149}}, then inside: Maura {{#navi:kin_in01|88|50}}, Einhar {{#navi:kin_in01|82|45}} and Gregor {{#navi:kin_in01|84|43}}. | |||
Orion at {{#navi:ch2gms|19|36}} needs parts material: hunt 10x Alpuring and 10x Icy Blast on the Root of Death, dig the three Frozen Materials piles at {{#navi:deadroot|345|291}}, {{#navi:deadroot|289|360}} and {{#navi:deadroot|167|308}}, then collect 5x {{#item:1002695}} and 5x {{#item:1002693}}. | |||
Follow the assembly in the shelter (Gregor, Orion, Charles, the Sprout Origin) - you will get 1x {{#item:1002700}} and the finished parts. Deliver them to Bartum at {{#navi:kin_in01|86|47}}, press the Machine Button and watch the heat exchanger come to life. | |||
Bring the warm news to the Cradle of Fire - Samsin Harvan and the Baby Harvan at {{#navi:ch2safe2|138|41}} (4x {{#item:1002700}}) - and back to Gregor at {{#navi:kin_in01|84|43}} (2x {{#item:1002700}}). Then return to El. | |||
=== Distorted Ragsroot === | === Distorted Ragsroot === | ||
El senses foreign mana in Ragsroot. Talk to Devries at {{#navi:ch2safe4|217|234}}, then find the survivors inside the Distorted Ragsroot dungeon: Impati {{#navi:rgs_dun1|131|147}}, Violas {{#navi:rgs_dun1|37|236}} (bring 1x {{#item:512}}) and Elder Helia via {{#navi:rgs_dun1|219|265}}. Each of them warps you to safety pockets on Ragsroot where the chain continues. | |||
Finally talk to Painu at {{#navi:ch2safe4|235|176}} - the Leaf is in danger! | |||
Phantom of Artea waits at {{#navi:ch2safe4|207|35}}. Form a party - the leader creates the instance Phantom of Nyrholt (see Instances below). Collect the foreign mana and defeat the Snapdragon Phantom. Reaching the exit completes the collection - 3x {{#item:1002700}}. | |||
Report to Devries at {{#navi:ch2safe4|23|175}} (3x {{#item:1002700}}) and bring the fragments to Guardian El at {{#navi:veledor|134|323}}. Chapter 2 complete! You will get rewarded with 10x {{#item:1002700}}. | |||
|} | |} | ||
| Line 861: | Line 852: | ||
== Azure Flame Mana and Blaze Mana Shield Enchants == | == Azure Flame Mana and Blaze Mana Shield Enchants == | ||
== | {| class="wikitable" style="width: 50%;text-align:center;" | ||
|- style="background: #B2C6D7;" | |||
! rowspan="2" | Target Items | |||
! rowspan="2" | Slot Order | |||
! colspan="2" | Minimum Requirements | |||
! rowspan="2" | Line Options | |||
! rowspan="2" | Reset Process | |||
|- | |||
! Grade | |||
! Refine | |||
|- | |||
| {{#item:460147}} | |||
| 3→2→1 | |||
| No Grade | |||
| 0 | |||
| allowed | |||
| No Reset | |||
|- | |||
| {{#item:460148}} | |||
| 3→2→1 | |||
| No Grade | |||
| 0 | |||
| allowed | |||
| No Reset | |||
|} | |||
=== Shield Perfect Enchant (Slot 2) === | |||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | |||
|- style="background: #B2C6D7;" | |||
| Slot 2 Enchant | |||
| Description | |||
| Materials | |||
| Zeny | |||
|- | |||
| {{#item:314983}} | |||
| {{#itemdesc:314983}} | |||
| 150x {{#item:1002700}} <br> 100x {{#item:1001996}} <br> 5x {{#item:1002753}} | |||
| 20,000,000z | |||
|- | |||
| {{#item:314984}} | |||
| {{#itemdesc:314984}} | |||
| 150x {{#item:1002700}} <br> 100x {{#item:1001996}} <br> 5x {{#item:1002753}} | |||
| 20,000,000z | |||
|} | |||
=== Shield Perfect Enchant (Slot 3) === | |||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | |||
|- style="background: #B2C6D7;" | |||
| Slot 3 Enchant | |||
| Description | |||
| Materials | |||
| Zeny | |||
|- | |||
| {{#item:314981}} | |||
| {{#itemdesc:314981}} | |||
| 100x {{#item:1002700}} <br> 75x {{#item:1001996}} <br> 5x {{#item:1002752}} | |||
| 17,500,000z | |||
|- | |||
| {{#item:314982}} | |||
| {{#itemdesc:314982}} | |||
| 100x {{#item:1002700}} <br> 75x {{#item:1001996}} <br> 5x {{#item:1002752}} | |||
| 17,500,000z | |||
|} | |||
=== Shield Perfect Enchant (Slot 4) === | |||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 85%;text-align:center;" | |||
|- style="background: #B2C6D7;" | |||
| Slot 3 Enchant | |||
| Description | |||
| Materials | |||
| Zeny | |||
|- | |||
| {{#item:314979}} | |||
| {{#itemdesc:314979}} | |||
| 50x {{#item:1002700}} <br> 50x {{#item:1001996}} <br> 5x {{#item:1002751}} | |||
| 15,000,000z | |||
|- | |||
| {{#item:314980}} | |||
| {{#itemdesc:314980}} | |||
| 50x {{#item:1002700}} <br> 50x {{#item:1001996}} <br> 5x {{#item:1002751}} | |||
| 15,000,000z | |||
|} | |||
=Cards= | |||
New monsters cards with several set combos among them. | |||
</translate> | </translate> | ||
== Normal Monster Cards == | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | |||
|- style="background-color:#B2C6D7;" | |||
| colspan="4" colspawn="4" |Normal Monster Cards | |||
|- | |||
! Normal Monster Card !! Card Effect | |||
|- | |||
| {{#item:300761}} || {{#itemdesc:300761}} | |||
|- | |||
| {{#item:300762}} || {{#itemdesc:300762}} | |||
|- | |||
| {{#item:300764}} || {{#itemdesc:300764}} | |||
|- | |||
| {{#item:300765}} || {{#itemdesc:300765}} | |||
|- | |||
| {{#item:300766}} || {{#itemdesc:300766}} | |||
|- | |||
| {{#item:300767}} || {{#itemdesc:300767}} | |||
|- | |||
| {{#item:300768}} || {{#itemdesc:300768}} | |||
|- | |||
| {{#item:300769}} || {{#itemdesc:300769}} | |||
|- | |||
| {{#item:300770}} || {{#itemdesc:300770}} | |||
|- | |||
| {{#item:300771}} || {{#itemdesc:300771}} | |||
|- | |||
| {{#item:300772}} || {{#itemdesc:300772}} | |||
|- | |||
| {{#item:300773}} || {{#itemdesc:300773}} | |||
|- | |||
| {{#item:300776}} || {{#itemdesc:300776}} | |||
|- | |||
| {{#item:300777}} || {{#itemdesc:300777}} | |||
|- | |||
| {{#item:300779}} || {{#itemdesc:300779}} | |||
|- | |||
| {{#item:300780}} || {{#itemdesc:300780}} | |||
|- | |||
| {{#item:300781}} || {{#itemdesc:300781}} | |||
|} | |||
== MVP Monster Cards == | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | |||
|- style="background-color:#B2C6D7;" | |||
| colspan="4" colspawn="4" |MVP Monster Cards | |||
|- | |||
! MVP Monster Card !! Card Effect | |||
|- | |||
| {{#item:300763}} || {{#itemdesc:300763}} | |||
|- | |||
| {{#item:300774}} || {{#itemdesc:300774}} | |||
|- | |||
| {{#item:300775}} || {{#itemdesc:300775}} | |||
|- | |||
| {{#item:300782}} || {{#itemdesc:300782}} | |||
|- | |||
| {{#item:300783}} || {{#itemdesc:300783}} | |||
Latest revision as of 16:11, 6 October 2026
Call of the Guardian
The World Tree's call reaches further than anyone expected. Beyond the sanctuary of Veledor, the guardian druids Vedr and Varg await adventurers to untangle the chaotic mana left behind by the shattered balance of dimensions. The journey leads from the sanctuary into the burning homeland of the Harvans, Kindlebrook, down the frozen Root of Death and into the hidden depths of Nyrholt, where something precious has been stolen. This chapter continues the story of Chapter 1 with new regions, new allies, two new dungeon chains, three instances and a new equipment tier.
Requirements
- Level 225+
- Chapter 1 completed
- 5x
Apple (512) (bring them along for the Ragsroot villagers!) - Starting Point: Laphine Shasha
(ygg_edge 156, 179)
Main Quest
Call of the Guardian
- The World Tree calls again! Talk to Laphine Shasha at (ygg_edge 156, 179), she will send you to the Sanctuary Veledor. From now on you can travel there anytime through the small branch at (ygg_edge 152, 177).
- In Veledor, talk to the druid Vedr at (veledor 268, 212). He and his twin Varg guard the spring of the World Tree.
- Talk to Varg at (veledor 270, 210). Form a party - the party leader creates the instance Crossroads of Tangled Mana and Varg guides you inside (see Instances below). Follow Vedr and Varg through the spring, unravel the four knots of Tangled Mana and defeat Sollith. At the end you will meet El, born from the unraveled mana.
- Back in Veledor, talk to Laphine Shasha at (veledor 270, 207).
- You will get rewarded with 3x
Flame Coin (1002700). - Then meet her again at (ygg_fruit 79, 121).
Meeting El
- Talk to Guardian El at (veledor 134, 323) - from now on El serves directly as the emissary of the World Tree's will.
- Talk to Newt next to El at (veledor 131, 322). There are news from the burning land - the Harvans need help.
- Head to (mu_fild01 110, 166) in Volund Valley - Chez will pick you up and bring you to the crossroads.
Between Cold and Heat
- Talk to Yupilus at (ch1_sf01 195, 216) and Beryl at (ch1_sf01 197, 212).
- Beryl warps you back to Volund Valley - travel east through (mu_fild02 1, 1) (Volund Plains) and (mu_fild03 1, 1) (Volund Forest) until you reach Kindlebrook, the village of the Harvans.
- Meet Beryl again at (kindlbrk 101, 103) and talk to Bromin at (kindlbrk 102, 96).
- You will get rewarded with 2x
Flame Coin (1002700). - Get to know the villagers:
- Farmer Harvan (kindlbrk 128, 171)
- Miner Harvan (kindlbrk 123, 204)
- Fisherman Harvan (kindlbrk 156, 100)
- Weapon Artisan Harvan (kindlbrk 191, 187)
- White Ash (kindlbrk 173, 120).
- Report back to Beryl at (kindlbrk 101, 103), then take her boat at (kindlbrk 262, 110) to the Root of Death. You will get rewarded with 2x
Flame Coin (1002700).
- Talk to Harvan Sailor to enter the boat.
- Enter the Portal.
- Talk to Chez (deadroot 103, 124) and Dew (deadroot 278, 73)
- Then return to the Kindlebrook interior: Tamarin (kin_in01 34, 251) and the Strange Hal next to her.
- You will get rewarded with 2x
Flame Coin (1002700).
The Root of Death
- Talk to Gregor at (deadroot 101, 167).
- Then survey the frozen root: find the three Survey Points on the Root of Death at (deadroot 154, 172), (deadroot 282, 251) and (deadroot 334, 288).
- Report to Maura at (ch2safe3 30, 114), then cross the Root of Death to Shelter Jemis (portal at (deadroot 349, 351)).
- Inside, talk to Gregor (ch2gms 20, 34), investigate the "?" at (ch2gms 18, 41) and talk again to Gregor.
- Meet Maura at (ch2gms 76, 85).
- Talk to Frozen Harvan at (deadroot 348, 347).
- Flame Trapped in Ice: Go back in Kindlebrook and talk to Prasium (kindlbrk 252, 118), you will get 4x
Flame Coin (1002700).
- Talk again to Prasium at (kindlbrk 106, 215).
- Then enter the Cradle of Fire through the Primordial Flame. Follow Samsin Harvan's chain at (ch2safe2 133, 51).
- Talk to Maura next to him.
- Samsin Harvan asks you to collect 5x
Fluffy Ember (1002683) from Fire Cotton in Volund Forest. Bring them back for 4x
Flame Coin (1002700) and finish the arc with Nedim at (ch2safe2 137, 44).
- Shelter Jemis: return to Charles at (ch2gms 21, 35) and work through the shelter.
- Talk to Orion.
- Cryo Capsule
- Shelter Passage
- The damaged preservation devices
- The Crystal and Orion, you will get rewarded with 5x
Flame Coin (1002700) along the way.
- And the Ice.
- Wrap up with Nedim at (kindlbrk 110, 218) talk to him three times till you get 5x
Flame Coin (1002700)) and report to Laphine Shasha at (ygg_fruit 79, 121).
Sprout of a World's End
- Seek El's advice at (veledor 134, 323).
- Then find Gregor at (uknw_ruin 273, 237) in Brimir - he takes you to the parallel snowfield.
- Talk to One at (ch1_sf02 160, 160). She asks you to hunt 20x Shadow Jailer in Brimir (uknw_ruin / uknw_ruin2).
- She will reward you with 3x
Flame Coin (1002700). - Plant the feather at the spot where the World Tree's roots remain: (uknw_ruin2 266, 243). You will be carried to Ragsroot.
Residents of the Tattered Root
- Talk to Devries at (ch2safe4 201, 111).
- Talk to the Pony.
- Talk to Violas (ragsruth 110, 113).
- Talk to Gregor.
- Talk to Violas again. You will find him at 2 spots:
- Talk to Sirina.
- Talk to Orion.
- Talk to Devries around the village (ragsruth 87, 115).
- Talk to Heria at (ragsruth 124, 47).
- Talk to Elder Heria.
Below the village lies the hidden space Nyrholt, where the Leaf is kept - and the epicenter of the earthquakes. Form a party and release the barrier: the leader creates the instance Nyrholt (see Instances below). Fight through the four gates and face the Snapdragon. Artea completes the investigation inside - 4x
Flame Coin (1002700).
File:Ch2Artea.png
Back on Ragsroot, talk to Roarin (ch2safe4 170, 173), Jasminna (ch2safe4 100, 235) and Devries (ch2safe4 217, 234) (3x
Flame Coin (1002700) total), then travel back to Brimir via the Branch at (rgs_dun1 273, 80).
A Dormant Matter
Talk to One at (ch1_sf02 160, 160) - she needs another 20x Shadow Jailer from Brimir for her research.
Report to One, then talk to Zero at (ch1_sf02 162, 165). You will get rewarded with 4x
Flame Coin (1002700). Return to Guardian El at (veledor 134, 323).
Seed of Heat
The Harvans and the shelter join forces for the Heat Exchange Project. In Kindlebrook talk to Bartum (kindlbrk 191, 148), Karillon (kindlbrk 195, 146) and Einhar (kindlbrk 194, 149), then inside: Maura (kin_in01 88, 50), Einhar (kin_in01 82, 45) and Gregor (kin_in01 84, 43).
Orion at (ch2gms 19, 36) needs parts material: hunt 10x Alpuring and 10x Icy Blast on the Root of Death, dig the three Frozen Materials piles at (deadroot 345, 291), (deadroot 289, 360) and (deadroot 167, 308), then collect 5x
Ice Jelly (1002695) and 5x
Frost Shard (1002693).
Follow the assembly in the shelter (Gregor, Orion, Charles, the Sprout Origin) - you will get 1x
Flame Coin (1002700) and the finished parts. Deliver them to Bartum at (kin_in01 86, 47), press the Machine Button and watch the heat exchanger come to life.
Bring the warm news to the Cradle of Fire - Samsin Harvan and the Baby Harvan at (ch2safe2 138, 41) (4x
Flame Coin (1002700)) - and back to Gregor at (kin_in01 84, 43) (2x
Flame Coin (1002700)). Then return to El.
Distorted Ragsroot
El senses foreign mana in Ragsroot. Talk to Devries at (ch2safe4 217, 234), then find the survivors inside the Distorted Ragsroot dungeon: Impati (rgs_dun1 131, 147), Violas (rgs_dun1 37, 236) (bring 1x
Apple (512)) and Elder Helia via (rgs_dun1 219, 265). Each of them warps you to safety pockets on Ragsroot where the chain continues.
Finally talk to Painu at (ch2safe4 235, 176) - the Leaf is in danger!
Phantom of Artea waits at (ch2safe4 207, 35). Form a party - the leader creates the instance Phantom of Nyrholt (see Instances below). Collect the foreign mana and defeat the Snapdragon Phantom. Reaching the exit completes the collection - 3x
Flame Coin (1002700).
Report to Devries at (ch2safe4 23, 175) (3x
Flame Coin (1002700)) and bring the fragments to Guardian El at (veledor 134, 323). Chapter 2 complete! You will get rewarded with 10x
Flame Coin (1002700).
|}
Daily Quests
All dailies unlock after completing the main quest and reset on a 4 hour standby timer.
| Daily | NPC | Task | Reward |
|---|---|---|---|
| Kindlebrook Noodle Soup | Tamarin (kin_in01 34, 251) (short intro chain with the Harvans at the market first) |
Hunt 10x (22674) in Volund Plains and bring 5x |
6x |
| Hotter! Even Hotter! | Hunt 10x (22685) in Volund Plains and bring 5x |
6x | |
| Hot Pup! Even Hotter Pup! | Hunt 10x (22687) in Volund Plains/Forest and bring 5x |
6x | |
| Dream of Perpetual Motion | Nedim (kindlbrk 110, 218) |
Hunt 15x each (22691), (22692), (22693) in the Primordial Flame |
3x |
| Retrieve 10 Hal Puffs | Lutem (kindlbrk 103, 137) (unlocked via Bartum at (kin_in01 86, 47)) |
Collect 10x |
6x |
| Jemis' Parts Delivery | Karillon (kin_in01 87, 36), then Orion (ch2gms 19, 36) |
Hunt 10x (22699) + 10x (22700), collect 5x |
6x |
| Heat Preservation Equipment Research | Samra (kin_in01 89, 36) |
Hunt 10x (22688) in Volund Forest and bring 3x |
6x |
| Even a Handful of Mana | Devries (ch2safe4 217, 234) |
Gather 10x |
6x |
| I Understand, So Calm Down | Gregor (ch2safe4 215, 234) |
Defeat 100 monsters in Distorted Ragsroot | 6x |
| Phantom of Nyrholt | Phantom of Artea (ch2safe4 207, 35) |
Clear the instance and defeat the Snapdragon Phantom | 3x |
Fields/Monsters
Here's a list of the new maps and monsters. Every kill on these maps can additionally drop
Etel Dust (1000322),
Shadowdecon (25729) and
Zelunium (25731) (map drops).
| Map | Monster | ||||
| Volund Plains mu_fild02 File:Volund Plains (mu fild02).png |
(22674) |
(22685) |
(22687) |
||
| Volund Forest mu_fild03 File:Volund Forest (mu fild03).png |
(22688) |
(22687) |
(22689) |
Boss (22686) |
|
| Primordial Flame 1F mu_dun01 File:Primordial Flame 1F (mu dun01).png |
(22690) |
(22691) |
(22692) |
(22693) |
|
| Primordial Flame 2F mu_dun02 File:Primordial Flame 2F (mu dun02).png |
(22693) |
(22694) |
(22695) |
Boss (22697) |
|
(22696) |
|||||
| Root of Death deadroot File:Root of Death (deadroot).png |
(22699) |
(22700) |
(22701) |
Boss (22698) |
|
| Distorted Ragsroot rgs_dun1 File:Distorted Ragsroot (rgs dun1).png |
(22702) |
(22703) |
(22704) |
Boss (22705) | |
The field bosses (Urochs, Flame Anima, Frost Morbang, Feeos) spawn once every 2 hours.
Instances
Crossroads of Tangled Mana - story instance during the main quest. Varg at (veledor 270, 210) creates it for the party leader. Follow the druids, unravel four knots of Tangled Mana (each spawns Wandering Mana) and defeat Sollith to meet El.
Nyrholt - story instance during the Ragsroot arc. Artea at (ragsruth 124, 47) releases the barrier for the party leader. Fight through four gates of Mysterious Intruders and face the Snapdragon.
Phantom of Nyrholt - the repeatable instance of Chapter 2 (daily cooldown). Phantom of Artea at (ch2safe4 207, 35): the party leader gets a Create/Enter menu, members choose Enter. Same four gate waves, but the Snapdragon Phantom is a different beast: it takes almost no damage until you lure it into Artea's magic circles - hit it hard during the groggy window!
Rewards: 3x
Flame Coin (1002700) per clear and a 10% chance for
Snapdragon's Phantom Crystal (106441), which opens into a bundle of Frontier Magic Dust, Rune Ores and Illusion Fragments.
File:Ch2PhantomArtea.png
Exchange NPC
The Flame Coin Exchanger at (kin_in01 27, 197) runs the Chapter 2 shops. Before finishing the main quest only the Traveler's Leaf is available; after completion all categories open up.
The currencies:
Flame Coin (1002700) (quest and daily rewards) and
Mana Ring (1001996) (Chapter 1).
| Available: | Item | Cost |
|---|---|---|
| Traveler's Leaf | 1x 5,000 zeny | |
| Coin Exchange | 1x 50,000 zeny | |
| 1x 30,000 zeny | ||
| Azure Flame Mana Equipment | 125x 4,000,000 zeny each | |
| 200x 6,000,000 zeny each | ||
| Hal Exchange | 100 / 150 / 250x + 1.5M / 3M / 7M zeny | |
| 200,000 / 400,000 / 700,000 zeny |
Blaze Mana Equipment & Enchants
The Azure Flame Mana set (bought with Flame Coins) can be upgraded and enchanted by Harvan Artisan Kadron at (kin_in01 31, 197) after completing the main quest.
Refine boost (reform): using the Dreamweave Hals you can push the refine of any set piece one level at a time - +9 to +10 (Blue), +10 to +11 (Red), +11 to +12 (Yellow) - paying Zelunium, Shadowdecon and Kindle Hals.
Azure to Blaze upgrade: armor pieces at +11 or higher can be upgraded to the stronger Blaze Mana version (loses 2 refine) for 125x
Flame Coin (1002700) + 75x
Mana Ring (1001996) + 15x each Kindle Hal. Accessories upgrade at any refine for 250x
Flame Coin (1002700) + 150x
Mana Ring (1001996) + 25x each Kindle Hal.
Enchants: all Chapter 2 enchants are perfect (choosable), enchanted in the order slot 3, then 2, then 1:
| Slot | Cost per enchant |
|---|---|
| 4 | 15,000,000 zeny + 50x |
| 3 | 17,500,000 zeny + 100x |
| 2 | 20,000,000 zeny + 150x |
Azure Flame Mana and Blaze Mana Armor Enchants
| Target Items | Slot Order | Minimum Requirements | Line Options | Reset Process | |
| Grade | Refine | ||||
| 4→3→2 | No Grade | 0 | allowed | No Reset | |
| 4→3→2 | No Grade | 0 | allowed | No Reset | |
Armor Perfect Enchant (Slot 2)
| Slot 2 Enchant | Description | Materials | Zeny |
| After Cast Delay -2% _______________________ Refine +7 or higher (additional): After Cast Delay -2% _______________________ Refine +9 or higher (additional): After Cast Delay -2% _______________________ Grade D or higher (additional): After Cast Delay -2% _______________________ Grade C or higher (additional): After Cast Delay -2% _______________________ Grade B or higher (additional): After Cast Delay -1% _______________________ Grade A or higher (additional): After Cast Delay -1% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| ATK +3% P.ATK +3 _______________________ Refine +7 or higher (additional): ATK +3% _______________________ Refine +9 or higher (additional): ATK +4% _______________________ Grade D or higher (additional): ATK +2% _______________________ Grade C or higher (additional): ATK +3% _______________________ Grade B or higher (additional): ATK +3% _______________________ Grade A or higher (additional): ATK +2% ATK +30 _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| MATK +3% S.MATK +3 _______________________ Refine +7 or higher (additional): MATK +3% _______________________ Refine +9 or higher (additional): MATK +4% _______________________ Grade D or higher (additional): MATK +2% _______________________ Grade C or higher (additional): MATK +3% _______________________ Grade B or higher (additional): MATK +3% _______________________ Grade A or higher (additional): MATK +2% MATK +30 _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z |
Armor Perfect Enchant (Slot 3)
| Slot 3 Enchant | Description | Materials | Zeny |
| ATK +5% ATK +50 P.ATK +2 _______________________ Refine +7 or higher (additional): Melee Physical Damage +5% _______________________ Refine +9 or higher (additional): Melee Physical Damage +5% _______________________ Grade D or higher (additional): Melee Physical Damage +5% _______________________ Grade C or higher (additional): Melee Physical Damage +5% _______________________ Grade B or higher (additional): Melee Physical Damage +5% _______________________ Grade A or higher (additional): Melee Physical Damage +5% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| ATK +5% ATK +50 P.ATK +2 _______________________ Refine +7 or higher (additional): Ranged Physical Damage +5% _______________________ Refine +9 or higher (additional): Ranged Physical Damage +5% _______________________ Grade D or higher (additional): Ranged Physical Damage +5% _______________________ Grade C or higher (additional): Ranged Physical Damage +5% _______________________ Grade B or higher (additional): Ranged Physical Damage +5% _______________________ Grade A or higher (additional): Ranged Physical Damage +5% Blaze Mana (Marksman) _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| MATK +5% MATK +50 S.MATK +2 _______________________ Refine +7 or higher (additional): Water, Wind and Earth magic damage +10% _______________________ Refine +9 or higher (additional): Fire, Poison and Shadow magic damage +10% Neutral magic damage +10% _______________________ Grade D or higher (additional): Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Grade C or higher (additional): Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Grade B or higher (additional): Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Grade A or higher (additional): Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% Blaze Mana (Grand Sage) _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| MATK +5% S.MATK +2 MATK +50 _______________________ Refine +7 or higher (additional): Fire, Neutral and Holy magic damage +10% _______________________ Refine +9 or higher (additional): Wind, Shadow and Ghost magic damage +10% Undead magic damage +10% _______________________ Grade D or higher (additional): Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Grade C or higher (additional): Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Grade B or higher (additional): Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Grade A or higher (additional): Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% Blaze Mana (Grand Mage) _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| ATK +35 Critical +7 P.ATK +2 _______________________ Refine +7 or higher (additional): Critical Damage +5% _______________________ Refine +9 or higher (additional): Melee Physical Damage +10% Ranged Physical Damage +10% _______________________ Grade D or higher (additional): Critical Damage +5% _______________________ Grade C or higher (additional): Critical Damage +5% _______________________ Grade B or higher (additional): Critical Damage +5% _______________________ Grade A or higher (additional): Critical Damage +5% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| ATK +5% ATK +50 P.ATK +2 _______________________ Refine +7 or higher (additional): Non-critical Physical Damage +5% _______________________ Refine +9 or higher (additional): Melee Physical Damage +10% Ranged Physical Damage +10% _______________________ Grade D or higher (additional): Non-critical Physical Damage +5% _______________________ Grade C or higher (additional): Non-critical Physical Damage +5% _______________________ Grade B or higher (additional): Non-critical Physical Damage +5% _______________________ Grade A or higher (additional): Non-critical Physical Damage +5% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z |
Armor Perfect Enchant (Slot 4)
| Slot 3 Enchant | Description | Materials | Zeny |
| ATK +50 _______________________ Refine +7 or higher (additional): Melee Physical Damage +5% _______________________ Refine +9 or higher (additional): Melee Physical Damage +7% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| ATK +50 _______________________ Refine +7 or higher (additional): Ranged Physical Damage +5% _______________________ Refine +9 or higher (additional): Ranged Physical Damage +7% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| MATK +50 _______________________ Refine +7 or higher (additional): Earth, Water and Wind magic damage +12% _______________________ Refine +9 or higher (additional): Neutral, Fire and Poison magic damage +12% Shadow magic damage +12% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| MATK +50 _______________________ Refine +7 or higher (additional): Fire, Neutral and Holy magic damage +12% _______________________ Refine +9 or higher (additional): Wind, Shadow and Ghost magic damage +12% Undead magic damage +12% Blaze Mana (Mage) _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| ATK +35 Critical +5 _______________________ Refine +7 or higher (additional): Critical Damage +5% _______________________ Refine +9 or higher (additional): Critical Damage +5% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| ATK +50 _______________________ Refine +7 or higher (additional): Non-critical Physical Damage +5% _______________________ Refine +9 or higher (additional): Non-critical Physical Damage +5% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z |
Azure Flame Mana and Blaze Mana Garment Enchants
| Target Items | Slot Order | Minimum Requirements | Line Options | Reset Process | |
| Grade | Refine | ||||
| 4→3→2 | No Grade | 0 | allowed | No Reset | |
| 4→3→2 | No Grade | 0 | allowed | No Reset | |
Garment Perfect Enchant (Slot 2)
| Slot 2 Enchant | Description | Materials | Zeny |
| P.ATK +5 Melee Physical Damage +5% _______________________ Refine +7 or higher (additional): Melee Physical Damage +3% _______________________ Refine +9 or higher (additional): Melee Physical Damage +3% _______________________ Grade D or higher (additional): Melee Physical Damage +4% Perfect Hit +5 _______________________ Grade C or higher (additional): Melee Physical Damage +5% Perfect Hit +5 _______________________ Grade B or higher (additional): Melee Physical Damage +5% Perfect Hit +3 _______________________ Grade A or higher (additional): Melee Physical Damage +5% Perfect Hit +2 _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| P.ATK +5 Ranged Physical Damage +5% _______________________ Refine +7 or higher (additional): Ranged Physical Damage +3% _______________________ Refine +9 or higher (additional): Ranged Physical Damage +3% _______________________ Grade D or higher (additional): Ranged Physical Damage +4% Perfect Hit +5 _______________________ Grade C or higher (additional): Ranged Physical Damage +5% Perfect Hit +5 _______________________ Grade B or higher (additional): Ranged Physical Damage +5% Perfect Hit +3 _______________________ Grade A or higher (additional): Ranged Physical Damage +5% Perfect Hit +2 _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| S.MATK +5 Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Refine +7 or higher (additional): Water, Wind and Earth magic damage +6% Fire, Poison and Shadow magic damage +6% Neutral magic damage +6% _______________________ Refine +9 or higher (additional): Water, Wind and Earth magic damage +6% Fire, Poison and Shadow magic damage +6% Neutral magic damage +6% _______________________ Grade D or higher (additional): Max SP +2% Water, Wind and Earth magic damage +4% Fire, Poison and Shadow magic damage +4% Neutral magic damage +4% _______________________ Grade C or higher (additional): Max SP +2% Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Grade B or higher (additional): Max SP +2% Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Grade A or higher (additional): Max SP +2% Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| S.MATK +5 Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Refine +7 or higher (additional): Fire, Neutral and Holy magic damage +6% Wind, Shadow and Ghost magic damage +6% Undead magic damage +6% _______________________ Refine +9 or higher (additional): Fire, Neutral and Holy magic damage +6% Wind, Shadow and Ghost magic damage +6% Undead magic damage +6% _______________________ Grade D or higher (additional): Max SP +2% Fire, Neutral and Holy magic damage +4% Wind, Shadow and Ghost magic damage +4% Undead magic damage +4% _______________________ Grade C or higher (additional): Max SP +2% Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Grade B or higher (additional): Max SP +2% Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Grade A or higher (additional): Max SP +2% Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| CRate +5 Critical Damage +5% _______________________ Refine +7 or higher (additional): Critical Damage +3% _______________________ Refine +9 or higher (additional): Critical Damage +3% _______________________ Grade D or higher (additional): Critical Damage +4% Critical +2 _______________________ Grade C or higher (additional): Critical Damage +5% Critical +3 _______________________ Grade B or higher (additional): Critical Damage +5% Critical +3 _______________________ Grade A or higher (additional): Critical Damage +5% Critical +2 _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| Non-critical Physical Damage +3% Melee Physical Damage +5% Ranged Physical Damage +5% _______________________ Refine +7 or higher (additional): Non-critical Physical Damage +5% _______________________ Refine +9 or higher (additional): Non-critical Physical Damage +3% _______________________ Grade D or higher (additional): Non-critical Physical Damage +4% Perfect Hit +3 _______________________ Grade C or higher (additional): Non-critical Physical Damage +5% Perfect Hit +5 _______________________ Grade B or higher (additional): Non-critical Physical Damage +5% Perfect Hit +2 _______________________ Grade A or higher (additional): Non-critical Physical Damage +5% Perfect Hit +5 _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z |
Garment Perfect Enchant (Slot 3)
| Slot 3 Enchant | Description | Materials | Zeny |
| ASPD +10% _______________________ Refine +7 or higher (additional): ASPD +7% _______________________ Refine +9 or higher (additional): ASPD +8% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| Variable Cast Time -10% _______________________ Refine +7 or higher (additional): Variable Cast Time -7% _______________________ Refine +9 or higher (additional): Variable Cast Time -8% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z |
Garment Perfect Enchant (Slot 4)
| Slot 4 Enchant | Description | Materials | Zeny |
| DEF +100 RES +15 _______________________ Refine +7 or higher (additional): DEF +50 RES +10 _______________________ Refine +9 or higher (additional): DEF +50 RES +10 _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| MDEF +20 M.RES +10 _______________________ Refine +7 or higher (additional): MDEF +10 M.RES +7 _______________________ Refine +9 or higher (additional): MDEF +10 M.RES +8 _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| Max HP +3% Max SP +3% _______________________ Refine +7 or higher (additional): Max HP +2% Max SP +2% _______________________ Refine +9 or higher (additional): Max HP +1% Max SP +1% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z |
Azure Flame Mana and Blaze Mana Footgear Enchants
| Target Items | Slot Order | Minimum Requirements | Line Options | Reset Process | |
| Grade | Refine | ||||
| 4→3→2 | No Grade | 0 | allowed | No Reset | |
| 4→3→2 | No Grade | 0 | allowed | No Reset | |
Footgear Perfect Enchant (Slot 2)
| Slot 2 Enchant | Description | Materials | Zeny |
| ATK +2% P.ATK +3 _______________________ Grade D or higher (additional): Melee Physical Damage +5% _______________________ Grade C or higher (additional): P.ATK +2 Melee Physical Damage +5% _______________________ Grade B or higher (additional): P.ATK +3 Melee Physical Damage +5% _______________________ Grade A or higher (additional): P.ATK +5 Melee Physical Damage +5% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| ATK +2% P.ATK +3 _______________________ Grade D or higher (additional): Ranged Physical Damage +5% _______________________ Grade C or higher (additional): P.ATK +2 Ranged Physical Damage +5% _______________________ Grade B or higher (additional): P.ATK +3 Ranged Physical Damage +5% _______________________ Grade A or higher (additional): P.ATK +5 Ranged Physical Damage +5% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| MATK +2% S.MATK +3 _______________________ Grade D or higher (additional): Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Grade C or higher (additional): S.MATK +2 Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Grade B or higher (additional): S.MATK +3 Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Grade A or higher (additional): S.MATK +5 Water, Wind and Earth magic damage +5% Fire, Poison and Shadow magic damage +5% Neutral magic damage +5% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| MATK +2% S.MATK +3 _______________________ Grade D or higher (additional): Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Grade C or higher (additional): S.MATK +2 Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Grade B or higher (additional): S.MATK +3 Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Grade A or higher (additional): S.MATK +5 Fire, Neutral and Holy magic damage +5% Wind, Shadow and Ghost magic damage +5% Undead magic damage +5% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| Critical +5 P.ATK +3 _______________________ Grade D or higher (additional): Critical Damage +5% _______________________ Grade C or higher (additional): Critical Damage +5% CRate +2 _______________________ Grade B or higher (additional): Critical Damage +5% CRate +3 _______________________ Grade A or higher (additional): Critical Damage +5% CRate +5 _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| Hit +25 P.ATK +3 _______________________ Grade D or higher (additional): Non-critical Physical Damage +5% _______________________ Grade C or higher (additional): Non-critical Physical Damage +5% Melee Physical Damage +3% Ranged Physical Damage +3% _______________________ Grade B or higher (additional): Non-critical Physical Damage +5% Melee Physical Damage +3% Ranged Physical Damage +3% _______________________ Grade A or higher (additional): Non-critical Physical Damage +5% Melee Physical Damage +4% Ranged Physical Damage +4% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z |
Footgear Perfect Enchant (Slot 3)
| Slot 3 Enchant | Description | Materials | Zeny |
| ATK +15 ATK +1% P.ATK +1 _______________________ Refine +7 or higher (additional): ATK +15 ATK +1% _______________________ Refine +9 or higher (additional): ATK +20 ATK +3% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| MATK +15 MATK +1% S.MATK +1 _______________________ Refine +7 or higher (additional): MATK +15 MATK +1% _______________________ Refine +9 or higher (additional): MATK +20 MATK +3% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| Max HP +3% _______________________ Refine +7 or higher (additional): Max HP +2% _______________________ Refine +9 or higher (additional): Max HP +1% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| Max SP +3% _______________________ Refine +7 or higher (additional): Max SP +2% _______________________ Refine +9 or higher (additional): Max SP +1% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z |
Footgear Perfect Enchant (Slot 4)
| Slot 3 Enchant | Description | Materials | Zeny |
| Physical damage to All sizes +5% _______________________ Refine +7 or higher (additional): Physical damage to All sizes +5% _______________________ Refine +9 or higher (additional): Physical damage to All sizes +5% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| Magic damage to All sizes +5% _______________________ Refine +7 or higher (additional): Magic damage to All sizes +5% _______________________ Refine +9 or higher (additional): Magic damage to All sizes +5% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z |
Azure Flame Mana and Blaze Mana Accessory Enchants
| Target Items | Slot Order | Minimum Requirements | Line Options | Reset Process | |
| Grade | Refine | ||||
| 4→3→2 | No Grade | 0 | allowed | No Reset | |
| 4→3→2 | No Grade | 0 | allowed | No Reset | |
Accessory Perfect Enchant (Slot 2)
| Slot 2 Enchant | Description | Materials | Zeny |
| P.ATK +5 Physical damage to All elements property +7% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| S.MATK +5 Magic damage to All elements property +7% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z |
Accessory Perfect Enchant (Slot 3)
| Slot 3 Enchant | Description | Materials | Zeny |
| ATK +35 Melee Physical Damage +12% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| ATK +35 Ranged Physical Damage +12% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| MATK +35 Water, Wind and Earth magic damage +12% Fire, Poison and Shadow magic damage +12% Neutral magic damage +12% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| MATK +35 Fire, Neutral and Holy magic damage +12% Wind, Shadow and Ghost magic damage +12% Undead magic damage +12% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| Critical +15 Critical Damage +12% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| ATK +35 Non-critical Physical Damage +12% _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z |
Accessory Perfect Enchant (Slot 4)
| Slot 3 Enchant | Description | Materials | Zeny |
| ATK +25 Melee Physical Damage +10% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| ATK +25 Ranged Physical Damage +10% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| MATK +25 Water, Wind and Earth magic damage +10% Fire, Poison and Shadow magic damage +10% Neutral magic damage +10% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| MATK +25 Fire, Neutral and Holy magic damage +10% Wind, Shadow and Ghost magic damage +10% Undead magic damage +10% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| Critical +10 Critical Damage +10% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| ATK +25 Non-critical Physical Damage +10% _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z |
Azure Flame Mana and Blaze Mana Shield Enchants
| Target Items | Slot Order | Minimum Requirements | Line Options | Reset Process | |
|---|---|---|---|---|---|
| Grade | Refine | ||||
| 3→2→1 | No Grade | 0 | allowed | No Reset | |
| 3→2→1 | No Grade | 0 | allowed | No Reset | |
Shield Perfect Enchant (Slot 2)
| Slot 2 Enchant | Description | Materials | Zeny |
| DEF +100 RES +50 _______________________ Refine +7 or higher (additional): Physical damage from All elements property -5% Magic damage from All elements property -5% _______________________ Refine +9 or higher (additional): Physical damage from All sizes -5% _______________________ Grade D or higher (additional): Variable Cast Time -5% _______________________ Grade C or higher (additional): Variable Cast Time -5% _______________________ Grade B or higher (additional): Max HP +5% Max SP +3% _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z | |
| P.ATK +1 S.MATK +1 _______________________ Refine +7 or higher (additional): Magic damage to All elements property +3% Physical damage to All elements property +3% _______________________ Refine +9 or higher (additional): Magic damage to All sizes +3% Physical damage to All sizes +3% _______________________ Refine +11 or higher (additional): Magic damage to all races (except players) +3% Physical damage to all races (except players) +3% _______________________ Grade D or higher (additional): Magic damage to Normal monsters +2% Physical damage to Normal monsters +2% Magic damage to Boss monsters +2% Physical damage to Boss monsters +2% _______________________ Grade C or higher (additional): Magic damage to Normal monsters +1% Physical damage to Normal monsters +1% Magic damage to Boss monsters +1% Physical damage to Boss monsters +1% _______________________ Grade B or higher (additional): P.ATK +2 S.MATK +2 _______________________ Type: Enchant Position: Unknown |
150x 100x 5x |
20,000,000z |
Shield Perfect Enchant (Slot 3)
| Slot 3 Enchant | Description | Materials | Zeny |
| RES +25 _______________________ Refine +7 or higher (additional): RES +15 _______________________ Refine +9 or higher (additional): RES +15 _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z | |
| M.RES +15 _______________________ Refine +7 or higher (additional): M.RES +10 _______________________ Refine +9 or higher (additional): M.RES +10 _______________________ Type: Enchant Position: Unknown |
100x 75x 5x |
17,500,000z |
Shield Perfect Enchant (Slot 4)
| Slot 3 Enchant | Description | Materials | Zeny |
| DEF +100 MDEF +20 _______________________ Refine +7 or higher (additional): DEF +50 MDEF +10 _______________________ Refine +9 or higher (additional): DEF +30 MDEF +5 _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z | |
| ATK +3% MATK +3% _______________________ Refine +7 or higher (additional): ATK +20 MATK +20 _______________________ Refine +9 or higher (additional): ATK +15 MATK +15 _______________________ Type: Enchant Position: Unknown |
50x 50x 5x |
15,000,000z |
Cards
New monsters cards with several set combos among them.
Normal Monster Cards
| Normal Monster Cards | |||
| Normal Monster Card | Card Effect | ||
|---|---|---|---|
| S.MATK +5 Magic damage to Poison property +7% _______________________ Refine >= 10: Magic damage to Poison property +8% _______________________ [Set Bonus] <ITEM>[Dragon Clam Card]<INFO>300761</INFO></ITEM> <ITEM>[Engkanto Card]<INFO>4583</INFO></ITEM> Magic damage to Poison property +18% 이름없는카드 _______________________ Type: Card Compound on: Head Top Weight: 1 | |||
| Resistance to Neutral property +20% Melee Physical Damage +20% _______________________ For each 3 Refine Levels: Non-critical Physical Damage +5% _______________________ [Set Bonus] <ITEM>[Fire Claw Card]<INFO>300773</INFO></ITEM> <ITEM>[Flame Bull Card]<INFO>300762</INFO></ITEM> Non-critical Physical Damage +8% 이름없는카드 _______________________ Type: Card Compound on: Garment Weight: 1 | |||
| P.ATK +7 Physical damage to Poison property +12% _______________________ Refine >= 10: Physical damage to Poison property +8% _______________________ [Set Bonus] <ITEM>[Logidogi Card]<INFO>300764</INFO></ITEM> <ITEM>[Engkanto Card]<INFO>4583</INFO></ITEM> Physical damage to Poison property +15% 이름없는카드 _______________________ Type: Card Compound on: Head Top Weight: 1 | |||
| MATK +5% Variable Cast Time -5% _______________________ [Set Bonus] <ITEM>[Fire Cotton Card]<INFO>300765</INFO></ITEM> <ITEM>[Alpuring Card]<INFO>300776</INFO></ITEM> S.MATK +3 Variable Cast Time -10% After Cast Delay -4% 이름없는카드 _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |||
| Hit +15 Critical Damage +7% _______________________ [Set Bonus] <ITEM>[Namunse Card]<INFO>300766</INFO></ITEM> <ITEM>[Namuni Card]<INFO>300767</INFO></ITEM> Non-critical Physical Damage +10% 이름없는카드 _______________________ Type: Card Compound on: Left Accessory Weight: 1 | |||
| Hit +15 Ranged Physical Damage +8% _______________________ [Set Bonus] <ITEM>[Namunse Card]<INFO>300766</INFO></ITEM> <ITEM>[Namuni Card]<INFO>300767</INFO></ITEM> Non-critical Physical Damage +10% 이름없는카드 _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |||
| Physical damage to Fire property +10% Physical damage to Formless monsters +10% _______________________ Weapon Level = 5: Physical damage to Fire property +10% Physical damage to Formless monsters +10% _______________________ [Set Bonus] <ITEM>[Dudulson Card]<INFO>300768</INFO></ITEM> <ITEM>[Tuktakson Card]<INFO>300770</INFO></ITEM> Physical damage to Fire property +10% Physical damage to Formless monsters +10% Physical damage to Medium enemies +10% Physical damage to Large enemies +10% With a level 5 two-handed weapon: Two-handed Sword, Spear, Staff or Axe, Katar, Bow, Huuma Shuriken, Revolver, Rifle, Gatling Gun, Shotgun or Grenade Launcher: Physical damage to Fire property +25% Physical damage to Formless monsters +25% Physical damage to Medium enemies +25% Physical damage to Large enemies +25% P.ATK +7 _______________________ [Set Bonus] <ITEM>[Dudulson Card]<INFO>300768</INFO></ITEM> <ITEM>[Morbang Card]<INFO>300772</INFO></ITEM> Physical damage to Fire property +5% Physical damage to Formless monsters +5% Max HP +3% 이름없는카드 _______________________ Type: Card Compound on: Right Hand Weight: 1 | |||
| Magic damage to Fire property +10% Magic damage to Formless monsters +10% _______________________ Weapon Level = 5: Magic damage to Fire property +10% Magic damage to Formless monsters +10% _______________________ [Set Bonus] <ITEM>[Garakson Card]<INFO>300769</INFO></ITEM> <ITEM>[Paruson Card]<INFO>300771</INFO></ITEM> Magic damage to Fire property +10% Magic damage to Formless monsters +10% Magic damage to Medium enemies +10% Magic damage to Large enemies +10% With a level 5 two-handed weapon: Two-handed Sword, Spear, Staff or Axe, Katar, Bow, Huuma Shuriken, Revolver, Rifle, Gatling Gun, Shotgun or Grenade Launcher: Magic damage to Fire property +25% Magic damage to Formless monsters +25% Magic damage to Medium enemies +25% Magic damage to Large enemies +25% S.MATK +7 _______________________ [Set Bonus] <ITEM>[Garakson Card]<INFO>300769</INFO></ITEM> <ITEM>[Morbang Card]<INFO>300772</INFO></ITEM> Magic damage to Fire property +5% Magic damage to Formless monsters +5% Max HP +3% 이름없는카드 _______________________ Type: Card Compound on: Right Hand Weight: 1 | |||
| Physical damage to Medium enemies +10% Physical damage to Large enemies +10% _______________________ Weapon Level = 5: Physical damage to Medium enemies +10% Physical damage to Large enemies +10% _______________________ [Set Bonus] <ITEM>[Dudulson Card]<INFO>300768</INFO></ITEM> <ITEM>[Tuktakson Card]<INFO>300770</INFO></ITEM> Physical damage to Fire property +10% Physical damage to Formless monsters +10% Physical damage to Medium enemies +10% Physical damage to Large enemies +10% With a level 5 two-handed weapon: Two-handed Sword, Spear, Staff or Axe, Katar, Bow, Huuma Shuriken, Revolver, Rifle, Gatling Gun, Shotgun or Grenade Launcher: Physical damage to Fire property +25% Physical damage to Formless monsters +25% Physical damage to Medium enemies +25% Physical damage to Large enemies +25% P.ATK +7 _______________________ [Set Bonus] <ITEM>[Tuktakson Card]<INFO>300770</INFO></ITEM> <ITEM>[Morbang Card]<INFO>300772</INFO></ITEM> Physical damage to Medium enemies +5% Physical damage to Large enemies +5% Max HP +3% 이름없는카드 _______________________ Type: Card Compound on: Right Hand Weight: 1 | |||
| Magic damage to Medium enemies +10% Magic damage to Large enemies +10% _______________________ Weapon Level = 5: Magic damage to Medium enemies +10% Magic damage to Large enemies +10% _______________________ [Set Bonus] <ITEM>[Garakson Card]<INFO>300769</INFO></ITEM> <ITEM>[Paruson Card]<INFO>300771</INFO></ITEM> Magic damage to Fire property +10% Magic damage to Formless monsters +10% Magic damage to Medium enemies +10% Magic damage to Large enemies +10% With a level 5 two-handed weapon: Two-handed Sword, Spear, Staff or Axe, Katar, Bow, Huuma Shuriken, Revolver, Rifle, Gatling Gun, Shotgun or Grenade Launcher: Magic damage to Fire property +25% Magic damage to Formless monsters +25% Magic damage to Medium enemies +25% Magic damage to Large enemies +25% S.MATK +7 _______________________ [Set Bonus] <ITEM>[Paruson Card]<INFO>300771</INFO></ITEM> <ITEM>[Morbang Card]<INFO>300772</INFO></ITEM> Magic damage to Medium enemies +5% Magic damage to Large enemies +5% Max HP +3% 이름없는카드 _______________________ Type: Card Compound on: Right Hand Weight: 1 | |||
| Max HP -4% Resistance to Fire property +15% Physical damage from Formless monsters -15% Physical damage from Medium enemies -15% Physical damage from Large enemies -15% _______________________ [Set Bonus] <ITEM>[Dudulson Card]<INFO>300768</INFO></ITEM> <ITEM>[Morbang Card]<INFO>300772</INFO></ITEM> Physical damage to Fire property +5% Physical damage to Formless monsters +5% Max HP +3% _______________________ [Set Bonus] <ITEM>[Garakson Card]<INFO>300769</INFO></ITEM> <ITEM>[Morbang Card]<INFO>300772</INFO></ITEM> Magic damage to Fire property +5% Magic damage to Formless monsters +5% Max HP +3% _______________________ [Set Bonus] <ITEM>[Tuktakson Card]<INFO>300770</INFO></ITEM> <ITEM>[Morbang Card]<INFO>300772</INFO></ITEM> Physical damage to Medium enemies +5% Physical damage to Large enemies +5% Max HP +3% _______________________ [Set Bonus] <ITEM>[Paruson Card]<INFO>300771</INFO></ITEM> <ITEM>[Morbang Card]<INFO>300772</INFO></ITEM> Magic damage to Medium enemies +5% Magic damage to Large enemies +5% Max HP +3% 이름없는카드 _______________________ Type: Card Compound on: Left Hand Weight: 1 | |||
| Max HP +3% Max SP +3% _______________________ For each 2 Refine Levels: Melee Physical Damage +3% Ranged Physical Damage +3% _______________________ Refine >= 12: Melee Physical Damage +10% Ranged Physical Damage +10% _______________________ [Set Bonus] <ITEM>[Fire Claw Card]<INFO>300773</INFO></ITEM> <ITEM>[Flame Bull Card]<INFO>300762</INFO></ITEM> Non-critical Physical Damage +8% _______________________ [Set Bonus] <ITEM>[Fire Claw Card]<INFO>300773</INFO></ITEM> <ITEM>[Folnir Myrk Card]<INFO>300780</INFO></ITEM> Non-critical Physical Damage +8% 이름없는카드 _______________________ Type: Card Compound on: Armor Weight: 1 | |||
| MATK +5% Variable Cast Time -5% After Cast Delay -4% _______________________ [Set Bonus] <ITEM>[Fire Cotton Card]<INFO>300765</INFO></ITEM> <ITEM>[Alpuring Card]<INFO>300776</INFO></ITEM> S.MATK +3 Variable Cast Time -10% After Cast Delay -4% 이름없는카드 _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |||
| P.ATK +7 Physical damage to Undead property +12% _______________________ Refine >= 10: Physical damage to Undead property +8% 이름없는카드 _______________________ Type: Card Compound on: Head Top Weight: 1 | |||
| Hit +15 Melee Physical Damage +8% _______________________ [Set Bonus] <ITEM>[Ice Needle Card]<INFO>300778</INFO></ITEM> <ITEM>[Folnir Nilf Card]<INFO>300779</INFO></ITEM> Non-critical Physical Damage +10% 이름없는카드 _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |||
| Resistance to Neutral property +15% Ranged Physical Damage +20% _______________________ For each 3 Refine Levels: Non-critical Physical Damage +5% _______________________ [Set Bonus] <ITEM>[Fire Claw Card]<INFO>300773</INFO></ITEM> <ITEM>[Folnir Myrk Card]<INFO>300780</INFO></ITEM> Non-critical Physical Damage +8% 이름없는카드 _______________________ Type: Card Compound on: Garment Weight: 1 | |||
| S.MATK +5 Magic damage to Undead property +7% _______________________ Refine >= 10: Magic damage to Undead property +8% 이름없는카드 _______________________ Type: Card Compound on: Head Top Weight: 1 | |||
MVP Monster Cards
| MVP Monster Cards | |||
| MVP Monster Card | Card Effect | ||
|---|---|---|---|
| Hit +45 Non-critical Physical Damage +25% _______________________ CON >= 100: Non-critical Physical Damage +30% _______________________ DEX >= 120: Perfect Hit +20 이름없는카드 _______________________ Type: Card Compound on: Garment Weight: 1 | |||
| S.MATK +15 ASPD +3 12% chance to autocast Crimson Arrow Level 5 on melee attack 4% chance to autocast Conflagration Level 5 on melee attack 이름없는카드 _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |||
| Ranged Physical Damage +25% Max HP -20% _______________________ DEX >= 70: Negates size penalty _______________________ Base Level >= 230: Ranged Physical Damage +45% VIT -20 이름없는카드 _______________________ Type: Card Compound on: Right Accessory Weight: 1 | |||
| Melee Physical Damage +20% Ranged Physical Damage +20% Max SP -5% Critical Damage -25% 이름없는카드 _______________________ Type: Card Compound on: Shoes Weight: 1 | |||
| Physical damage to Boss monsters +40% Max SP -35% _______________________ Refine >= 12: P.ATK +15 _______________________ Base Level >= 200: CON +10 POW +10 _______________________ POW >= 90: ATK +15% 이름없는카드 _______________________ Type: Card Compound on: Armor Weight: 1 |
|||

