The Complete Elemental Master Guide by Goldie: Difference between revisions
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|style="text-align: center; background:#ffcccc"| Offensive | |style="text-align: center; background:#ffcccc"| Offensive | ||
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| | | https://static.divine-pride.net/images/skill/6615.png Elemental Integration <br> <small>(''not yet implemented'')</small> | ||
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* Not yet officially released. | * Not yet officially released. | ||
* Concentrates a range of elemental power into your hands which activates as a special elemental magic during normal physical attacks for a certain period of time to deal elemental magic damage to enemies within range. Moreover, the elemental magic activated is determined by the level of the casted Elemental Integration, and if there is a High Elemental Spirit currently summoned, the elemental magic damage corresponding to that attribute will be increased. | * Concentrates a range of elemental power into your hands which activates as a special elemental magic during normal physical attacks for a certain period of time to deal elemental magic damage to enemies within range. Moreover, the elemental magic activated is determined by the level of the casted Elemental Integration, and if there is a High Elemental Spirit currently summoned, the elemental magic damage corresponding to that attribute will be increased. | ||
* According to the skill level, | * According to the skill level, https://static.divine-pride.net/images/skill/6615.png '''Elemental Integration''' will activate the following elemental magic: | ||
#'''<span style="color:#ED3F13;">Burning Flame</span>''': Inflicts <span style="color:red;">Fire</span> magic damage to nearby targets. | #'''<span style="color:#ED3F13;">Burning Flame</span>''': Inflicts <span style="color:red;">Fire</span> magic damage to nearby targets. | ||
#'''<span style="color:#07C4D9;">Frozen Hail</span>''': Inflicts <span style="color:blue;">Water</span> magic damage to nearby targets. | #'''<span style="color:#07C4D9;">Frozen Hail</span>''': Inflicts <span style="color:blue;">Water</span> magic damage to nearby targets. | ||
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'''Passive Mode''' for the most part is used to buff an EM's offensive capabilities outside of its own summons. Meaning this is usually a direct buff to the summoner and not to the spirits themselves. Also starting from Sorcerer to Elemental Master, all of your spirits' Passive mode caters mostly to '''{{#skill:2449}}''' and '''{{#skill:2445}}''' builds and thus finds very little use when focusing on 4th job skills of EM. The only instance I could think of that it still complements 4th job skills is <span style="color:purple;">Serpens</span> on Passive mode. <span style="color:purple;">Serpens</span> will increase your 3rd job skill '''{{#skill:2450}}''' by 1500% which if you're focusing on a <span style="color:purple;">Poison</span>-centric build will be beneficial for you. Or when you're still incorporating Psychic Wave into your skill rotation cycle since its elemental property can be endowed according to the element of your currently summoned Elemental or High Elemental. To not be confused, Passive Mode is not the same as the '''High Elemental's''' '''passive effects'''; unlike Passive Mode which requires a separate activation mechanic via '''Lvl'''. '''1''' '''{{#skill:2456}}''', the passive effects of your High Elementals are like active buffs that they bestow upon you for as long as they are alive and present. | '''Passive Mode''' for the most part is used to buff an EM's offensive capabilities outside of its own summons. Meaning this is usually a direct buff to the summoner and not to the spirits themselves. Also starting from Sorcerer to Elemental Master, all of your spirits' Passive mode caters mostly to '''{{#skill:2449}}''' and '''{{#skill:2445}}''' builds and thus finds very little use when focusing on 4th job skills of EM. The only instance I could think of that it still complements 4th job skills is <span style="color:purple;">Serpens</span> on Passive mode. <span style="color:purple;">Serpens</span> will increase your 3rd job skill '''{{#skill:2450}}''' by 1500% which if you're focusing on a <span style="color:purple;">Poison</span>-centric build will be beneficial for you. Or when you're still incorporating Psychic Wave into your skill rotation cycle since its elemental property can be endowed according to the element of your currently summoned Elemental or High Elemental. To not be confused, Passive Mode is not the same as the '''High Elemental's''' '''passive effects'''; unlike Passive Mode which requires a separate activation mechanic via '''Lvl'''. '''1''' '''{{#skill:2456}}''', the passive effects of your High Elementals are like active buffs that they bestow upon you for as long as they are alive and present. | ||
On the other hand, '''Defensive Mode''' unlike Passive Mode is used to buff an EM's defensive capabilities. Spirits would endow an EM's armor property to their corresponding element. If for example you have <span style="color:#BD0F1E;">Ardor</span> summoned and you placed him in Defensive | On the other hand, '''Defensive Mode''' unlike Passive Mode is used to buff an EM's defensive capabilities. Spirits would endow an EM's armor property to their corresponding element. If for example you have <span style="color:#BD0F1E;">Ardor</span> summoned and you placed him in Defensive Mode, he will change your armor property to <span style="color:red;">Fire</span> and you'll get decreased damaged against <span style="color:red;">Fire</span> property attacks but reduced resistance for the opposing element which is <span style="color:blue;">Water</span>. Elemental property changes brought about by Defensive Mode takes the highest priority over consumables and cards such as {{#icon:4119}}{{#linkitem:4119|Bathory Card}}, {{#icon:14539}} {{#linkitem:14539|Shadow Armor Scroll}}, and {{#icon:14540}} {{#linkitem:14540|Holy Armor Scroll}} that also change your armor's elemental property. Another good example is '''Lvl'''. '''1''' '''{{#skill:2459}}''' in its Child form placed in Defensive Mode; in this mode, <span style="color:green;">Ventus</span> doesn't endow your armor to <span style="color:green;">Wind</span> but she does however give you free {{#icon:12710}} {{#linkitem:12710|Guyak Pudding}} effect and +'''50% FLEE''' '''Rate''' for as long as she is active. | ||
Meanwhile, '''Offensive Mode''' is the state where your spirits will go on an aggro or attack state. They'll randomly attack, select and cast skills they know in their skill pool at a certain chance. For most people this mode looks and sounds useless which to a degree is true since why would you want your spirits to gain aggro and get attacked when they're already too frail to begin with. But you should know that there are ways to make them tankier than even your own, and spirits gaining aggro from mobs and MVPs lets you farm efficiently or stay alive as long as possible. Think of them as your own version of the Biolo's Homunculus. Personally, this is the mode that I activate every time I would farm endgame dungeons and instances such as [[Varmundt's Biosphere Depth 2|Depth 2]], [[Chapter 1#Fields/Monsters|Encroached Geffenia]], [[Zero Cell Sector]], and [[Constellation Tower]], even more so now that we have the 90% damage reduction buff for our High Elementals. | Meanwhile, '''Offensive Mode''' is the state where your spirits will go on an aggro or attack state. They'll randomly attack, select and cast skills they know in their skill pool at a certain chance. For most people this mode looks and sounds useless which to a degree is true since why would you want your spirits to gain aggro and get attacked when they're already too frail to begin with. But you should know that there are ways to make them tankier than even your own, and spirits gaining aggro from mobs and MVPs lets you farm efficiently or stay alive as long as possible. Think of them as your own version of the Biolo's Homunculus. Personally, this is the mode that I activate every time I would farm endgame dungeons and instances such as [[Varmundt's Biosphere Depth 2|Depth 2]], [[Chapter 1#Fields/Monsters|Encroached Geffenia]], [[Zero Cell Sector]], and [[Constellation Tower]], even more so now that we have the 90% damage reduction buff for our High Elementals. | ||
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* [[Forgotten Time]] | * [[Forgotten Time]] | ||
* [[Varmundt's Biosphere Depth 2]] | * [[Varmundt's Biosphere Depth 2]] | ||
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| [[File:High Elemental Ardor.v2.png|center|235x235px]] <br>'''<center><span style="color:#bd0f1e;">ARDOR</span></center>''' | | [[File:High Elemental Ardor.v2.png|center|235x235px]] <br>'''<center><span style="color:#bd0f1e;">ARDOR</span></center>''' | ||
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* <span style="color:#bd0f1e;">Ardor</span> has still retained its strengths and utilities and don't ever think he is no longer a powerful spirit to use. I would say he just got outranked by both <span style="color:#966606;">Terremotus</span> and <span style="color:#0685CF;">Diluvio</span> due to the distribution of skill and elemental modifiers, but he did not necessarily lost his viability. | * <span style="color:#bd0f1e;">Ardor</span> has still retained its strengths and utilities and don't ever think he is no longer a powerful spirit to use. I would say he just got outranked by both <span style="color:#966606;">Terremotus</span> and <span style="color:#0685CF;">Diluvio</span> due to the distribution of skill and elemental modifiers, but he did not necessarily lost his viability. | ||
* There will be places where <span style="color:#bd0f1e;">Ardor</span> is still the most preferred High Elemental to summon. Places like '''Varmundt's Biosphere''' ('''Grass''', '''Death''', & '''Venom''') and '''Ruined Valkyrie Realm''' where <span style="color:red;">Fire</span> will hit the hardest or has far greater coverage, you will for sure need the assistance of our beloved <span style="color:#bd0f1e;">Ardor</span>. | * There will be places where <span style="color:#bd0f1e;">Ardor</span> is still the most preferred High Elemental to summon. Places like '''Varmundt's Biosphere''' ('''Grass''', '''Death''', & '''Venom''') and '''Ruined Valkyrie Realm''' where <span style="color:red;">Fire</span> will hit the hardest or has far greater coverage, you will for sure need the assistance of our beloved <span style="color:#bd0f1e;">Ardor</span>. | ||
* When playing '''{{#skill:2445}}''' build, <span style="color:#bd0f1e;">Ardor</span> will also be the most ideal spirit to summon <u>in a party setting</u> while <span style="color:limegreen;">Procella</span> herself will remain the best choice for solo setups. This is because in a party setting you will most likely than not have a debuffer Arch Mage class that will reduce a group of monster's <span style="color:red;">Fire</span> element resistance by 100% via their skill '''Level 4''' '''{{#skill:5232}}''' + '''{{#skill:5222}}''' ('''Climax Bloom'''). | |||
** The Climax Bloom debuff will substantially boost your <span style="color:red;">Fire</span>-infused melee magical attacks, <span style="color:#bd0f1e;">Ardor</span>'s own '''{{#skill:19}}''' autocasts during https://static.divine-pride.net/images/skill/2456.png '''Passive Mode''', '''{{#skill:6515}}''' + '''{{#skill:5235}}''' + '''{{#skill:5372}}''' autocasts coming from items like {{#icon:300666}}{{#linkitem:300666|(MVP) Bulgasari Card}}+ {{#icon:300774}}{{#linkitem:300774|(MVP) Flame Anima Card}}, and eventually https://static.divine-pride.net/images/skill/6615.png '''Elemental Integration''''s '''<span style="color:#ED3F13;">Burning Flame</span>''' elemental magic, which will singlehandedly turn <span style="color:#bd0f1e;">Ardor</span> as the mightiest High Elemental to stand by you in a party scenario. | |||
* <span style="color:#bd0f1e;">Ardor</span>'s ability to endow your armor to the <span style="color:red;">Fire</span> element by activating '''Defensive Mode''' with the skill '''Level 2''' '''{{#skill:2456}}''' makes him the best spirit to use for '''The Immortal''' and '''Recreated Dark Whisper''' instances. You will survive '''{{#skill:83}}s''' and resist the '''{{#skill:91}}''' skill of {{#linkmob:21981}} and {{#linkmob:22497}}; likewise, if you use <span style="color:#bd0f1e;">Ardor</span> for '''Mjolnir Underground Cave''', you will survive the {{#linkmob:21952}} that cast hard hitting <span style="color:red;">Fire</span> magical spells and some random '''{{#skill:2006}}''' here and there. | * <span style="color:#bd0f1e;">Ardor</span>'s ability to endow your armor to the <span style="color:red;">Fire</span> element by activating '''Defensive Mode''' with the skill '''Level 2''' '''{{#skill:2456}}''' makes him the best spirit to use for '''The Immortal''' and '''Recreated Dark Whisper''' instances. You will survive '''{{#skill:83}}s''' and resist the '''{{#skill:91}}''' skill of {{#linkmob:21981}} and {{#linkmob:22497}}; likewise, if you use <span style="color:#bd0f1e;">Ardor</span> for '''Mjolnir Underground Cave''', you will survive the {{#linkmob:21952}} that cast hard hitting <span style="color:red;">Fire</span> magical spells and some random '''{{#skill:2006}}''' here and there. | ||
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* The elegant <span style="color:limegreen;">Procella</span> has finally found her sunny day and gets her well-deserved flowers because with the Chapter 1 patch that introduced the {{#item:400982}} + {{#item:540110}}combo as part of the [[Frontier Rune Crown|Frontier Rune Crown and Weapon series]], she is hands down the best spirit to use for '''{{#skill:2445}}''' build. The Frontier combo lets you autocast the Arch Mage skill '''{{#skill:5220}}''' at a 60% chance every time you cast your Magician skill '''{{#skill:13}}'''. Soul Vulcan Strike will be autocasted <u>coming from any sources of casted Soul Strike</u> including ones from procs such as our own '''{{#skill:279}}''' and {{#item:18666}}. | * The elegant <span style="color:limegreen;">Procella</span> has finally found her sunny day and gets her well-deserved flowers because with the Chapter 1 patch that introduced the {{#item:400982}} + {{#item:540110}}combo as part of the [[Frontier Rune Crown|Frontier Rune Crown and Weapon series]], she is hands down the best spirit to use for '''{{#skill:2445}}''' build. The Frontier combo lets you autocast the Arch Mage skill '''{{#skill:5220}}''' at a 60% chance every time you cast your Magician skill '''{{#skill:13}}'''. Soul Vulcan Strike will be autocasted <u>coming from any sources of casted Soul Strike</u> including ones from procs such as our own '''{{#skill:279}}''' and {{#item:18666}}. | ||
* Now what makes <span style="color:limegreen;">Procella</span> the overall best spirit to use for Spell Fist build is because when you use the {{#item:4576}}you will get 100% <span style="color:green;">Wind</span>/<span style="color:#F0DF5D;">Ghost</span> magical property modifier which will boost our <span style="color:green;">Wind</span>-infused melee magical attacks, '''{{#skill:20}}''', Soul Strike, and SVS at the same time! | * Now what makes <span style="color:limegreen;">Procella</span> the overall best spirit to use for Spell Fist build is because when you use the {{#item:4576}} you will get 100% <span style="color:green;">Wind</span>/<span style="color:#F0DF5D;">Ghost</span> magical property modifier which will boost our <span style="color:green;">Wind</span>-infused melee magical attacks, '''{{#skill:20}}''', Soul Strike, and SVS at the same time! For these reasons, <span style="color:limegreen;">Procella</span> will be your best pick to use in solo setups. | ||
* I've played the revamped build for Spell Fist and trust me when I say it has gotten a lot stronger now, and is no longer a meme build. The {{#item:300666}} lets you autocast another Arch Mage skill called '''{{#skill:5233}}''' and the Abyss Chaser skill '''{{#skill:6515}}''' at a 10% and 7% chance, respectively. What's more, this omits the need to wear {{#item:470265}} in place of {{#item:470204}} or {{#item:470337}}, which gives you a lot of SPL bonuses. More things will be discussed in Spell Fist's own [[The_Complete_Elemental_Master_Guide_by_Goldie#Spell_Fist|build section]], and for now let us rejoice and be happy for our glamorous <span style="color:limegreen;">Procella</span>. | * I've played the revamped build for Spell Fist and trust me when I say it has gotten a lot stronger now, and is no longer a meme build. The {{#item:300666}} lets you autocast another Arch Mage skill called '''{{#skill:5233}}''' and the Abyss Chaser skill '''{{#skill:6515}}''' at a 10% and 7% chance, respectively. What's more, this omits the need to wear {{#item:470265}} in place of {{#item:470204}} or {{#item:470337}}, which gives you a lot of SPL bonuses. More things will be discussed in Spell Fist's own [[The_Complete_Elemental_Master_Guide_by_Goldie#Spell_Fist|build section]], and for now let us rejoice and be happy for our glamorous <span style="color:limegreen;">Procella</span>. | ||
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* In the first skill rotation, while Lightning Land is dealing damage and on cooldown for 2 seconds, we can alternate between Terra Drive and Diamond Storm to autocast four (4) undisrupted https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''Elemental Busters'''</span> to burst down MVPs and monsters to smithereens. Once LL is off-CD, we will cast it again then go back to spamming Elemental Buster. This specific skill rotation does the least DPS as compared to the next three rotations but finds the most comfort among the three since it will only require about 50% ACD and have fewer skills to manage. | * In the first skill rotation, while Lightning Land is dealing damage and on cooldown for 2 seconds, we can alternate between Terra Drive and Diamond Storm to autocast four (4) undisrupted https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''Elemental Busters'''</span> to burst down MVPs and monsters to smithereens. Once LL is off-CD, we will cast it again then go back to spamming Elemental Buster. This specific skill rotation does the least DPS as compared to the next three rotations but finds the most comfort among the three since it will only require about 50% ACD and have fewer skills to manage. | ||
* Meanwhile, the next three rotations will <s>probably strain your fingers</s> depend on your party composition and the situation; for example, when an Arch Mage is present to debuff the MVP with their https://static.divine-pride.net/images/skill/5232.png + https://static.divine-pride.net/images/skill/5222.png '''Climax Bloom''' and https://static.divine-pride.net/images/skill/5232.png + https://static.divine-pride.net/images/skill/5221.png '''Climax Earth''', and then you even add your own '''{{#skill:2468}}''', the second one (with Conflagration) will do the second most DPS. Whereas, the third one (with Venom Swamp) will be situational and is for when mobs are either resistant or immune to your Conflag or <span style="color:red;">Fire</span> skills in general. These two rotations will need a bit more ACD (≈60% more or less) and higher ASPD to smoothly cycle all your skills. | * Meanwhile, the next three rotations will <s>probably strain your fingers</s> depend on your party composition and the situation; for example, when an Arch Mage is present to debuff the MVP with their https://static.divine-pride.net/images/skill/5232.png + https://static.divine-pride.net/images/skill/5222.png '''Climax Bloom''' and https://static.divine-pride.net/images/skill/5232.png + https://static.divine-pride.net/images/skill/5221.png '''Climax Earth''', and then you even add your own '''{{#skill:2468}}''', the second one (with Conflagration) will do the second most DPS. Whereas, the third one (with Venom Swamp) will be situational and is for when mobs are either resistant or immune to your Conflag or <span style="color:red;">Fire</span> skills in general. If you play in a party and a Shadow Cross class and a dedicated EM support class are both present, they can also improve your Venom Swamp's damage with their '''{{#skill:2021}}''' skill debuff and https://static.divine-pride.net/images/skill/2450.png '''Cloud Poison''' debuff which reduce the monsters' <span style="color:purple;>Poison</span> property resistance by 75%, additively. These two rotations will need a bit more ACD (≈60% more or less) and higher ASPD to smoothly cycle all your skills. | ||
* The fourth and last skill rotation is the overall best one to give out the highest value in damage numbers or total DPS as you will be able to cast all three of your DoT skills before you spam your autocasted Elemental Busters. In this particular rotation, you will have an adequate amount of time before your three DoT skills stop lingering and go off-CD but this also means you will need ''A LOT'' of ACD for this rotation to work. I have experimented on a couple of set-ups and what worked best for me is by having '''full''' '''193 ASPD''' and an ACD ranging from '''65% to 72%'''—65% is already baseline clunky and anything below 65% would be a lot clunkier and more problematic. Moreover, it is also ideal and optimal to designate the keys for your DoT skills (LL, Conflag, and VS) to be on [[Patcher#Turbo Setup|smart-cast mode]] as this will allow you to rapidly spam all of them in a fast sequential manner; this is crucial because you would want to cast all three of them <u>within a short time-frame</u> so that by the time you get back to recasting them again there won't be any delays or gaps. Remember, though your DoT skills have a two (2) seconds cooldown for each one of them, they exist and linger for up to three (3) seconds. | * The fourth and last skill rotation is the overall best one to give out the highest value in damage numbers or total DPS as you will be able to cast all three of your DoT skills before you spam your autocasted Elemental Busters. In this particular rotation, you will have an adequate amount of time before your three DoT skills stop lingering and go off-CD but this also means you will need ''A LOT'' of ACD for this rotation to work. I have experimented on a couple of set-ups and what worked best for me is by having '''full''' '''193 ASPD''' and an ACD ranging from '''65% to 72%'''—65% is already baseline clunky and anything below 65% would be a lot clunkier and more problematic. Moreover, it is also ideal and optimal to designate the keys for your DoT skills (LL, Conflag, and VS) to be on [[Patcher#Turbo Setup|smart-cast mode]] as this will allow you to rapidly spam all of them in a fast sequential manner; this is crucial because you would want to cast all three of them <u>within a short time-frame</u> so that by the time you get back to recasting them again there won't be any delays or gaps. Remember, though your DoT skills have a two (2) seconds cooldown for each one of them, they exist and linger for up to three (3) seconds. | ||
* One last reminder I would like to share is that don't let people tell you otherwise not to run 72% ACD or else it's impractical. We have different set of rotations and different need of ACD for very different situations. When farming maps and dungeons where walking will be inevitable, that alone will already save time and before you know it your skills will be off-CD already. You will also not rotate all your skills and only some of them, but here since in this section we are talking about DPS we will treat it differently. DPS will mean achieving the highest possible value over time, which is different from bursting and farming. 72% ACD is possible to get with the gears and buffs we have, and so long as there's discipline for passion, fight for it! | * One last reminder I would like to share is that don't let people tell you otherwise not to run 72% ACD or else it's impractical. We have different set of rotations and different need of ACD for very different situations. When farming maps and dungeons where walking will be inevitable, that alone will already save time and before you know it your skills will be off-CD already. You will also not rotate all your skills and only some of them, but here since in this section we are talking about DPS we will treat it differently. DPS will mean achieving the highest possible value over time, which is different from bursting and farming. 72% ACD is possible to get with the gears and buffs we have, and so long as there's discipline for passion, fight for it! | ||
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====Part II – Absolute Endgame==== | ====Part II – Absolute Endgame==== | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: | {| class="wikitable mw-collapsible mw-collapsed" style="width:87%;" | ||
!Type | !Type | ||
!Item | !Item | ||
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*Enchanted with {{#item:310688}}, {{#item:310738}}, and {{#item:4714}}. | *Enchanted with {{#item:310688}}, {{#item:310738}}, and {{#item:4714}}. | ||
**For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]]. | **For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]]. | ||
|- style=height:29. | |- style=height:29.2em | ||
|'''Weapon''' | |'''Weapon''' | ||
| align="center" | +15 [A] {{#item:540114}} | | align="center" | +15 [A] {{#item:540114}} | ||
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**For normal field farming sessions where you don't need as much ACD, Glacier Shield will still be a suitable choice. | **For normal field farming sessions where you don't need as much ACD, Glacier Shield will still be a suitable choice. | ||
*In terms of damage output, the MAtk% + 10% of either {{#icon:4636}}{{#linkitem:4636|Bijou Card}} or {{#icon:300275}}{{#linkitem:300275|Horror of Thanatos Card}} (shield should be +15) is stronger than the +5% Medium/Large Size modifiers that {{#icon:27385}}{{#linkitem:27385|Mutating Khalitzburg Card}}gives when it combos with Mutating White Knight Card. | *In terms of damage output, the MAtk% + 10% of either {{#icon:4636}}{{#linkitem:4636|Bijou Card}} or {{#icon:300275}}{{#linkitem:300275|Horror of Thanatos Card}} (shield should be +15) is stronger than the +5% Medium/Large Size modifiers that {{#icon:27385}}{{#linkitem:27385|Mutating Khalitzburg Card}}gives when it combos with Mutating White Knight Card. | ||
|- style=height: | |- style=height:49.3em | ||
|'''Garment''' | |'''Garment''' | ||
| align="center" | +15 [A] {{#item:480351}} | | align="center" | +15 [A] {{#item:480351}} | ||
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**When the Warlock and Sorcerer mobs inflict you with their https://static.divine-pride.net/images/skill/5214.png '''Deadly Curse''' debuff, I advise you to pause and go slow to let the status effect subside first so you won't recklessly die from the monsters' magical skills. | **When the Warlock and Sorcerer mobs inflict you with their https://static.divine-pride.net/images/skill/5214.png '''Deadly Curse''' debuff, I advise you to pause and go slow to let the status effect subside first so you won't recklessly die from the monsters' magical skills. | ||
**{{#icon:27167}}{{#linkitem:27167|Faceworm Larva Card}}and {{#icon:4629}}{{#linkitem:4629|Arc Elder Card}} could be substituted for Deviling Card. These two (2) elemental cards give +15% <span style="color:gray;">Neutral</span> property resistance while boosting your <span style="color:brown;">Earth</span>/<span style="color:blue;">Water</span> magical damage by 45% (when garment is +15). I use Faceworm Larva Card instead of Deviling Card, specifically for '''Zero Cell''' ('''Lux'''/'''Vita''') since mobs here don't hit as much as Nox/Ark's Geneticists. | **{{#icon:27167}}{{#linkitem:27167|Faceworm Larva Card}}and {{#icon:4629}}{{#linkitem:4629|Arc Elder Card}} could be substituted for Deviling Card. These two (2) elemental cards give +15% <span style="color:gray;">Neutral</span> property resistance while boosting your <span style="color:brown;">Earth</span>/<span style="color:blue;">Water</span> magical damage by 45% (when garment is +15). I use Faceworm Larva Card instead of Deviling Card, specifically for '''Zero Cell''' ('''Lux'''/'''Vita''') since mobs here don't hit as much as Nox/Ark's Geneticists. | ||
* The dual combo of '''Golden Thief Bug''' ('''GTB''') '''Card''' and '''Deviling Card''' is also a strong choice when farming the renewed [[Chapter 1#Fields/Monsters|Encroached Geffenia]]. Since the changes on their stats on 22 May 2026 with [https://dis.muhro.eu/t/patch-notes-227-22-may-2026/4751 Patch Notes#227], mobs here now hit faster and harder. When you don't have a GTB Card you want to make your farming experience here a little bit more bearable, I encourage you to use a {{#icon:14539}} {{#linkitem:14539|Shadow Armor Scroll}}so you can be immune to the monsters' https://static.divine-pride.net/images/skill/653.png '''Dark Soul Strike'''. | * The dual combo of '''Golden Thief Bug''' ('''GTB''') '''Card''' and '''Deviling Card''' is also a strong choice when farming the renewed [[Chapter 1#Fields/Monsters|Encroached Geffenia]]. Since the changes on their stats on 22 May 2026 with [https://dis.muhro.eu/t/patch-notes-227-22-may-2026/4751 Patch Notes#227], mobs here now hit faster and harder. When you don't have a GTB Card and you want to make your farming experience here a little bit more bearable, I encourage you to use a {{#icon:14539}} {{#linkitem:14539|Shadow Armor Scroll}}so you can be immune to the monsters' https://static.divine-pride.net/images/skill/653.png '''Dark Soul Strike'''. | ||
**Refrain from placing any of your active '''High Elementals''' on '''Level 2 {{#skill:2456}}''' ('''Defensive Mode''') since their Defensive Mode will always take priority over Shadow Armor Scroll, regardless of order (i.e. Casting Defensive Mode first and popping Shadow Armor Scroll last). | **Refrain from placing any of your active '''High Elementals''' on '''Level 2 {{#skill:2456}}''' ('''Defensive Mode''') since their Defensive Mode will always take priority over Shadow Armor Scroll, regardless of order (i.e. Casting Defensive Mode first and popping Shadow Armor Scroll last). | ||
|- style=height:37.5em | |- style=height:37.5em | ||
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*Its healing effect stacks with {{#icon:50035}}{{#linkitem:50035|The One Potion}} and {{#icon:14535}}{{#linkitem:14535|Medium Life Potion}}. | *Its healing effect stacks with {{#icon:50035}}{{#linkitem:50035|The One Potion}} and {{#icon:14535}}{{#linkitem:14535|Medium Life Potion}}. | ||
*Since our class lacks any form of sustain for HP, we will rely heavily on these healing consumables. | *Since our class lacks any form of sustain for HP, we will rely heavily on these healing consumables. | ||
*Farmed and bought with {{#item:25223}}, convert {{#item:50000}} to Muh Point to buy from Cash Shop, | *Farmed and bought with {{#item:25223}}, convert {{#item:50000}} to Muh Point to buy from Cash Shop, redeem {{#item:50003}} to buy from Cash Shop, or buy its 1 hr. version for 1 million zeny each from the '''NPC''' '''Head Pharmacist''' {{#navi:paramk|102|30}} at [[Eden Market#Potions|Eden Market]] ('''@go 40'''). | ||
*30 mins. version of this item bought with Eden Coins can be converted to 1 hr. version by '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''. | *30 mins. version of this item bought with Eden Coins can be converted to 1 hr. version by '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''. | ||
| <center>✔️</center> | | <center>✔️</center> | ||
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*Its healing effect stacks with {{#icon:50035}}{{#linkitem:50035|The One Potion}} and {{#icon:12832}}{{#linkitem:12832|Mysterious Life Potion}}. | *Its healing effect stacks with {{#icon:50035}}{{#linkitem:50035|The One Potion}} and {{#icon:12832}}{{#linkitem:12832|Mysterious Life Potion}}. | ||
*Since our class lacks any form of sustain for HP, we will rely heavily on these healing consumables. | *Since our class lacks any form of sustain for HP, we will rely heavily on these healing consumables. | ||
*Farmed and bought with {{#item:25223}}, convert {{#item:50000}} to Muh Point to buy from Cash Shop, | *Farmed and bought with {{#item:25223}}, convert {{#item:50000}} to Muh Point to buy from Cash Shop, redeem {{#item:50003}} to buy from Cash Shop, or buy its 1 hr. version for 1 million zeny each from the '''NPC''' '''Head Pharmacist''' {{#navi:paramk|102|30}} at [[Eden Market#Potions|Eden Market]] ('''@go 40'''). | ||
*30 mins. version of this item bought with Eden Coins can be converted to 1 hr. version by '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''. | *30 mins. version of this item bought with Eden Coins can be converted to 1 hr. version by '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''. | ||
| <center>✔️</center> | | <center>✔️</center> | ||
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| | | | ||
*This scroll endows your armor to <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 1px black; font-size: 0.9rem;">Shadow 1</span> property. This card eliminates the need to equip a {{#item:4119}} when farming areas like [[Thanatos_Tower_Revamp|Thanatos Tower Floor 12]], [[Chapter 1#Fields/Monsters|Ruined Valkyrie Realm]], and [[Chapter 1#Fields/Monsters|Encroached Geffenia]]. By changing your armor's elemental property to <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 1px black; font-size: 0.9rem;">Shadow 1</span>, you will be immune to <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 1px black; font-size: 0.9rem;">Shadow</span> elemental attacks such as https://static.divine-pride.net/images/skill/653.png '''Dark Soul Strike''' and https://static.divine-pride.net/images/skill/653.png '''Dark Jupitel Thunder'''. | *This scroll endows your armor to <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 1px black; font-size: 0.9rem;">Shadow 1</span> property. This card eliminates the need to equip a {{#item:4119}} when farming areas like [[Thanatos_Tower_Revamp|Thanatos Tower Floor 12]], [[Chapter 1#Fields/Monsters|Ruined Valkyrie Realm]], and [[Chapter 1#Fields/Monsters|Encroached Geffenia]]. By changing your armor's elemental property to <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 1px black; font-size: 0.9rem;">Shadow 1</span>, you will be immune to <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 1px black; font-size: 0.9rem;">Shadow</span> elemental attacks such as https://static.divine-pride.net/images/skill/653.png '''Dark Soul Strike''' and https://static.divine-pride.net/images/skill/653.png '''Dark Jupitel Thunder'''. | ||
*As an example, if you farm '''Encroached Geffenia''' and you | *As an example, if you farm '''Encroached Geffenia''' and you lack a {{#item:4128}}, this armor scroll will add another layer of immunity without compromising anything on your side. | ||
*Refrain from placing any of your active '''High Elementals''' on '''Level 2 {{#skill:2456}}''' ('''Defensive Mode''') since their Defensive Mode | *Refrain from placing any of your active '''High Elementals''' on '''Level 2 {{#skill:2456}}''' ('''Defensive Mode''') since their Defensive Mode will always take priority over Shadow Armor Scroll, regardless of order (i.e. Casting Defensive Mode first and popping Shadow Armor Scroll last). Instead, place them in either '''Waiting Mode''', '''Passive Mode''', or '''Offensive Mode'''. | ||
*Farmed and bought with {{#item:25223}}, convert {{#item:50000}} to Muh Point to buy from Cash Shop, or redeem {{#item:50003}} to buy from Cash Shop. | *Farmed and bought with {{#item:25223}}, convert {{#item:50000}} to Muh Point to buy from Cash Shop, or redeem {{#item:50003}} to buy from Cash Shop. | ||
*30 mins. version of this item bought with Eden Coins can be converted to 1 hr. version by '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''. | *30 mins. version of this item bought with Eden Coins can be converted to 1 hr. version by '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''. | ||
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[[Chapter 1]] brings us an upgrade from the current Furious set to the new combo consisting of {{#icon:400982}} {{#linkitem:400982|Frontier Rune Crown (Elemental Master)}} + {{#icon:540110}} {{#linkitem:540110|Frontier Elemental Book}} as part of the [[Frontier_Rune_Crown|Frontier Rune Crown and Weapon series]] which are obtained from the [[Zero Cell Sector]]. Post-Frontier Gears/Chapter 1 updates, I am happy to share that Spell Fist has advanced from being a meme build to being a viable and almost competitive build to play. Now what makes this combo different from the Furious set is that it will let you autocast the Arch Mage skill '''{{#skill:5220}}''' at a 60% chance every time you cast your Magician skill '''{{#skill:13}}'''. What's more, Soul Vulcan Strike will be autocasted <u>coming from any sources of casted Soul Strike</u> including ones from procs such as our own '''{{#skill:279}}''', {{#icon:18666}}{{#linkitem:18666|Foreign CD In Mouth}}, and {{#icon:420003}}{{#linkitem:420003|CD in Mouth}}. This eliminates the problem of not being able to equip {{#icon:470338}}{{#linkitem:470338|Dimension World Magic Shoes}}to boost your 4th job skills unlike Furious set where you would always need to equip the {{#icon:470265}} {{#linkitem:470265|Furious Boots}}or otherwise the autocast shenanigans won't happen. With the Chapter 1 update also comes new set of cards, and one of them that stands out the most is the {{#icon:300666}}{{#linkitem:300666|(MVP) Bulgasari Card}}which lets you autocast another Arch Mage skill called '''{{#skill:5233}}''' and the Abyss Chaser skill '''{{#skill:6515}}''' at a 10% and 7% chance, respectively. You are not just autocasting 1st/2nd/3rd job skills anymore, but 4th job skills which all scale with your SPL and have higher base MAtk%. | [[Chapter 1]] brings us an upgrade from the current Furious set to the new combo consisting of {{#icon:400982}} {{#linkitem:400982|Frontier Rune Crown (Elemental Master)}} + {{#icon:540110}} {{#linkitem:540110|Frontier Elemental Book}} as part of the [[Frontier_Rune_Crown|Frontier Rune Crown and Weapon series]] which are obtained from the [[Zero Cell Sector]]. Post-Frontier Gears/Chapter 1 updates, I am happy to share that Spell Fist has advanced from being a meme build to being a viable and almost competitive build to play. Now what makes this combo different from the Furious set is that it will let you autocast the Arch Mage skill '''{{#skill:5220}}''' at a 60% chance every time you cast your Magician skill '''{{#skill:13}}'''. What's more, Soul Vulcan Strike will be autocasted <u>coming from any sources of casted Soul Strike</u> including ones from procs such as our own '''{{#skill:279}}''', {{#icon:18666}}{{#linkitem:18666|Foreign CD In Mouth}}, and {{#icon:420003}}{{#linkitem:420003|CD in Mouth}}. This eliminates the problem of not being able to equip {{#icon:470338}}{{#linkitem:470338|Dimension World Magic Shoes}}to boost your 4th job skills unlike Furious set where you would always need to equip the {{#icon:470265}} {{#linkitem:470265|Furious Boots}}or otherwise the autocast shenanigans won't happen. With the Chapter 1 update also comes new set of cards, and one of them that stands out the most is the {{#icon:300666}}{{#linkitem:300666|(MVP) Bulgasari Card}}which lets you autocast another Arch Mage skill called '''{{#skill:5233}}''' and the Abyss Chaser skill '''{{#skill:6515}}''' at a 10% and 7% chance, respectively. You are not just autocasting 1st/2nd/3rd job skills anymore, but 4th job skills which all scale with your SPL and have higher base MAtk%. | ||
The only downside I could see with this build is it will need more CD reduction for our gap closer skill '''{{#skill:6517}}'''. Having an 11x11 AoE with SVS is good but having the need to get closer to each individual monster is not. I hope Gravity would consider decreasing the innate CD of Psychic Stream to make this build more viable for field farming. Now, while Spell Fist build has improved a lot, I still see don't see it being stronger than our autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' build, and it shouldn't really replace it and we should just appreciate them separately on their own. Spell Fist build will cater to a niche few which is not bad, and Elemental Buster build for the majority of the player base which is understandable. Again, play whatever build you love the most. That way, you will have more fun in the game when you play something that you genuinely love doing. More planned upgrades for Spell Fist will arrive with [[Chapter 2]] once we get the {{#item:300774}}, which will allow us to autocast our own '''{{#skill:5372}}''' skill and another Arch Mage skill '''{{#skill:5235}}''' at a 4% and 12% chance, respectively. This card goes to your right accessory and is considered the cousin of Bulgasari card. Furthermore, a brand new skill called | The only downside I could see with this build is it will need more CD reduction for our gap closer skill '''{{#skill:6517}}'''. Having an 11x11 AoE with SVS is good but having the need to get closer to each individual monster is not. I hope Gravity would consider decreasing the innate CD of Psychic Stream to make this build more viable for field farming. Now, while Spell Fist build has improved a lot, I still see don't see it being stronger than our autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' build, and it shouldn't really replace it and we should just appreciate them separately on their own. Spell Fist build will cater to a niche few which is not bad, and Elemental Buster build for the majority of the player base which is understandable. Again, play whatever build you love the most. That way, you will have more fun in the game when you play something that you genuinely love doing. More planned upgrades for Spell Fist will arrive with [[Chapter 2]] once we get the {{#item:300774}}, which will allow us to autocast our own '''{{#skill:5372}}''' skill and another Arch Mage skill '''{{#skill:5235}}''' at a 4% and 12% chance, respectively. This card goes to your right accessory and is considered the cousin of Bulgasari card. Furthermore, a brand new skill called https://static.divine-pride.net/images/skill/6615.png '''Elemental Integration''' will be released soon and it is anticipated to be a complementary skill to Spell Fist. To know more about the new skill, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#Future|below]]. | ||
==== Stats ==== | ==== Stats ==== | ||
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== Frequently Asked Questions (FAQs) == | == Frequently Asked Questions (FAQs) == | ||
This section of the guide will be reserved for confusing questions that needs clarification and answering. Here, I'll be providing damage tests, comparison and contrasts of equipment to give objective, reliable, and honest answers. If you think there are questions left unanswered that need to be included, you may reach out to me and as such this section will always be edited as needed. | This section of the guide will be reserved for confusing questions that needs clarification and answering. Here, I'll be providing damage tests, comparison and contrasts of equipment to give objective, reliable, and honest answers. If you think there are questions left unanswered that need to be included, you may reach out to me and as such this section will always be edited as needed. One that is already in works is the, "'''What Enchants to Aim For Dimensional World Shoes'''", and I will add it as soon as I am able to. | ||
===Time Dimensions vs. Elemental Spirits === | ===Time Dimensions vs. Elemental Spirits === | ||
====Which is Stronger Against a Specific Race and Element==== | ====Which is Stronger Against a Specific Race and Element==== | ||
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* Additionally, the choice whether to use Time Dimensions or Elemental Spirits will also depend on your playstyle and preference. Time Dimensions distributes more skill and elemental modifiers for your lingering skills such as '''{{#skill:5372}}''' and''' {{#skill:5371}}'''. If your manner of playing is more about covering grounds by laying out puddles on the floor, then Time Dimensions might be the gear for you. Furthermore, if you don't want to rely on {{#icon:313427}} {{#linkitem:313427|Warrant of Bailiff}}'s procs all the time before you can OHKO monsters, then you might want to stick to Time Dimensions since this set of gear doesn't rely on procs and your damage is always at 100%. | * Additionally, the choice whether to use Time Dimensions or Elemental Spirits will also depend on your playstyle and preference. Time Dimensions distributes more skill and elemental modifiers for your lingering skills such as '''{{#skill:5372}}''' and''' {{#skill:5371}}'''. If your manner of playing is more about covering grounds by laying out puddles on the floor, then Time Dimensions might be the gear for you. Furthermore, if you don't want to rely on {{#icon:313427}} {{#linkitem:313427|Warrant of Bailiff}}'s procs all the time before you can OHKO monsters, then you might want to stick to Time Dimensions since this set of gear doesn't rely on procs and your damage is always at 100%. | ||
** For me personally, I still use my Time Dimensions gears for [[Varmundt's Biosphere Depth 2]], specifically. As an Elemental Master that has access to the <span style="color:purple;>Poison</span> element and with high burst damage, I would wear my drop rate shoes in Depth 2 and still manage to OHKO the mobs with my <span style="color:purple;>Poison</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''', including the <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 1px black; font-size: 0.9rem;">Shadow</span> element {{#linkmob:22259}} (huge thanks to my book's {{#icon:311864}} {{#linkitem:311864|Varmundt's Crystal (Flame) Lv3}} and {{#icon:311934}} {{#linkitem:311934|Biosphere Gem (Vibra-rupt)}} enchants). Also, farming Depth 2 is fast-paced and in the manner of my playstyle I find more efficiency when I also cast my lingering skills as well since I get to cover more grounds and mobs here will die in their 1st to 2nd tick even with {{#icon:22069}} {{#linkitem:22069|Lian Shoes}}. | ** For me personally, I still use my Time Dimensions gears for [[Varmundt's Biosphere Depth 2]], specifically. As an Elemental Master that has access to the <span style="color:purple;>Poison</span> element and with high burst damage, I would wear my drop rate shoes in Depth 2 and still manage to OHKO the mobs with my <span style="color:purple;>Poison</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''', including the <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 1px black; font-size: 0.9rem;">Shadow</span> element {{#linkmob:22259}} (huge thanks to my book's {{#icon:311864}} {{#linkitem:311864|Varmundt's Crystal (Flame) Lv3}} and {{#icon:311934}} {{#linkitem:311934|Biosphere Gem (Vibra-rupt)}} enchants). Also, farming Depth 2 is fast-paced and in the manner of my playstyle I find more efficiency when I also cast my lingering skills as well since I get to cover more grounds and mobs here will die in their 1st to 2nd tick even with {{#icon:22069}} {{#linkitem:22069|Lian Shoes}}. | ||
=== Spell Fist – <span style="font-size: 0.98rem">Furious Set vs. Frontier Combo </span> === | |||
==== How Big is the Jump from Furious Set to Frontier Combo ==== | |||
To view the images much more clearly, right click and open them in a separate tab and it should take you to the File's original size wherein you can freely zoom in and out. | |||
<div style="display: flex;"> | |||
<div style="flex: 1;"> | |||
{| class="wikitable" style="margin: 0 auto;" | |||
|- style="text-align:center;background-color: #A9E5FE;" | |||
| colspan="3" | <span style="font-size: 0.95rem; font-family: trebuchet ms;">'''Furious Set'''</span> | |||
|- | |||
| colspan="3" | [[File:Spell Fist - Furious Set.png|center|500px]] | |||
|- style="text-align:center;background-color: #A9E5FE;" | |||
| colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Damage per Second (DPS)'''</span> | |||
|- style="text-align:center;" | |||
| colspan="3" | <span style="font-size: 0.9rem; font-family: trebuchet ms;">Total DPS: <u>43B+</u></span> | |||
|- style="text-align:center;background-color: #A9E5FE;" | |||
| colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Conditions Observed'''</span> | |||
|- style="text-align:center;" | |||
| colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> Element/Racial Advantage Against Neutral/Formless.<br>Jitterbug combo was not used.<br> Main Spirit is <span style="color:#0685CF;">Diluvio</span> and <span style="color:blue;">Water</span>/<span style="color:brown;">Earth</span> Element-Centric. <br> The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Deluge were used.<br> No External Buffs (e.g. Competentia or Religio) from other classes were used.<br>Maximum 193 ASPD.</span> | |||
|} | |||
</div> | |||
<div style="flex: 1;"> | |||
{| class="wikitable" style="margin: 0 auto;" | |||
|- style="text-align:center;background-color: #D9F8B9;" | |||
| colspan="3" | <span style="font-size: 0.95rem; font-family: trebuchet ms;">'''Frontier Combo'''</span> | |||
|- | |||
| colspan="3" | [[File:Spell Fist - Frontier Combo .png|center|500px]] | |||
|- style="text-align:center;background-color: #D9F8B9;" | |||
| colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Damage per Second (DPS)'''</span> | |||
|- style="text-align:center;" | |||
| colspan="3" | <span style="font-size: 0.9rem; font-family: trebuchet ms;">Total DPS: <u>127B+</u></span> | |||
|- style="text-align:center;background-color: #D9F8B9;" | |||
| colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Conditions Observed'''</span> | |||
|- style="text-align:center;" | |||
| colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> Element/Racial Advantage Against Neutral/Formless.<br> Jitterbug combo was not used.<br> Main Spirit is <span style="color:limegreen;">Procella</span> and <span style="color:green;">Wind</span>/<span style="color:#F0DF5D;">Ghost</span> Element-Centric. <br> The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Violent Gale were used.<br> No External Buffs (e.g. Competentia or Religio) from other classes were used.<br>Maximum 193 ASPD.</span> | |||
|} | |||
</div> | |||
</div> | |||
* In both DPS test, conditions were followed similarly for fair comparison and contrast. Noteworthy conditions observed include setting the damage variance to default to reflect realistic DPS gauge test, exclusion of Jitterbug combo, Lunaphoma buffs, and class buffs which may inequitably influence results, and consumption of The One Potion and ASPD potions to assist with reaching 193 Max ASPD. | |||
* '''Furious Set''' is comprised of {{#icon:400662}} {{#linkitem:400662|Frontier Crown (Elemental Master)}}, {{#icon:540091}} {{#linkitem:540091|Furious Grimoire}}, and {{#icon:470265}} {{#linkitem:470265|Furious Boots}}. On the other hand, the Frontier Combo is consisted of {{#icon:400982}} {{#linkitem:400982|Frontier Rune Crown (Elemental Master)}} and {{#icon:540110}} {{#linkitem:540110|Frontier Elemental Book}}. Both builds made use of the {{#icon:300666}}{{#linkitem:300666|(MVP) Bulgasari Card}}, as well as the Hall of Life "HoL" set. | |||
* The garment card used for the Furious Set was the {{#item:27362}} to maximize our <span style="color:Blue;">Water</span>-infused melee magical attacks, as well as '''{{#skill:14}}''', '''{{#skill:5369}}''', '''{{#skill:5373}}''', and '''{{#skill:5233}}''' autocasts' damage. Conversely, the garment card used for the Frontier Combo was the {{#item:4576}} to boost the damage output of our <span style="color:green;">Wind</span>-infused melee magical attacks, '''{{#skill:20}}''', '''{{#skill:13}}''', and '''{{#skill:5220}}''' autocasts. | |||
* Total DPS for the Furious Set is 43B that sometimes fluctuate to 45B, depending on the autocast chances. Meanwhile, the Frontier Combo went as high as 127B which also fluctuates to 137B, depending on the success chance of autocast skills. The jump in damage from Furious Set to Frontier Combo is ≈84B to ≈92B. This noticeable difference is attributed to the fact that Frontier Combo is less restrictive with gear choices such that the combo can wear either {{#item:470204}} or {{#item:470337}} to gain lots of SPL bonuses which our 4th skills benefit from, as well as higher chances of procing SVS coming from multiple sources such as '''{{#skill:279}}''' and {{#item:18666}}. On the other hand, Furious Set's autocasts were limited such that only '''Level 4''' '''{{#skill:5369}}''' and '''{{#skill:5373}}''' are proced and not the highest learned level of those skills. The chance of autocasting Diamond Storm and Terra Drive only sits at 7% each as compared to Frontier Combo's 60% chance to autocast SVS each time Soul Strike is casted. And though the Furious equipment can be enchanted with Race/Element-focused enchants such as {{#item:313121}} and {{#item:313111}}, the Frontier Combo offers far better stats on its equipment and its {{#icon:400982}} {{#linkitem:400982|Frontier Rune Crown (Elemental Master)}}can even be perfectly enchanted with {{#item:312766}} while {{#icon:400662}} {{#linkitem:400662|Frontier Crown (Elemental Master)}} can never go beyond {{#item:29073}}. | |||
* The clear winner between the two is the Frontier Combo as backed up by the reasonings I've previously mentioned here and in the earlier sections of the guide. Frontier Combo turned the unconventional and once forgotten '''{{#skill:2445}}''' build into a competitive and viable build with plenty of rooms for improvement. Remember, we ought to get upgrades for Spell Fist in the forthcoming updates that are yet to arrive to the server, namely {{#icon:300774}}{{#linkitem:300774|(MVP) Flame Anima Card}} from [[Chapter 2]] and the brand new skill called https://static.divine-pride.net/images/skill/6615.png '''Elemental Integration''' that is yet to arrive on the main kRO. With the developers adding newer items catered to auto attack builds, this makes me believe that they are slowly but surely making the builds revitalized with Spell Fist and even Abyss Chaser's own unique gimmicky build on the forefront. | |||
=== What Enchants to Aim for Encroached Book === | === What Enchants to Aim for Encroached Book === | ||
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Most of the important updates from kRO have already been implemented to our server. These include the latest skill rebalancing, [[Frontier Rune Crown|Frontier]]/[[Another Dimension Weapon|Another Dimensions]] equipment, [[Chapter 1]], and [[Zero Cell Sector]] contents. There are plans from kRO to give all the available classes '''new skills''' as well as increasing the <u>Base Level cap</u> and <u>Job Level cap</u> to '''285'''/'''65''', but this is not yet live in kRO and will arrive during the 3rd Quarter (Q3) of the year. Another pending update that is yet to come for to our server is [[Chapter_2|Chapter 2: Fragments of the End]] and the '''Interdimensional Biospheres''' which will introduce new biospheres, set of cards, and equipment that will complement builds for each class. So far, only '''Ground and Lava Interdimensional Biospheres''' have been released and more will come with future updates. On the other hand, something to look forward to for Chapter 2 would be the {{#item:300774}} for '''{{#skill:2445}}''' build. | Most of the important updates from kRO have already been implemented to our server. These include the latest skill rebalancing, [[Frontier Rune Crown|Frontier]]/[[Another Dimension Weapon|Another Dimensions]] equipment, [[Chapter 1]], and [[Zero Cell Sector]] contents. There are plans from kRO to give all the available classes '''new skills''' as well as increasing the <u>Base Level cap</u> and <u>Job Level cap</u> to '''285'''/'''65''', but this is not yet live in kRO and will arrive during the 3rd Quarter (Q3) of the year. Another pending update that is yet to come for to our server is [[Chapter_2|Chapter 2: Fragments of the End]] and the '''Interdimensional Biospheres''' which will introduce new biospheres, set of cards, and equipment that will complement builds for each class. So far, only '''Ground and Lava Interdimensional Biospheres''' have been released and more will come with future updates. On the other hand, something to look forward to for Chapter 2 would be the {{#item:300774}} for '''{{#skill:2445}}''' build. | ||
The kRO developers have recently released new pieces of information regarding the new skills that are anticipated to come out sometime during the 3rd Quarter of the year. Among these, Elemental Master will get a new skill that will complement the Spell Fist Build. The new skill is called | The kRO developers have recently released new pieces of information regarding the new skills that are anticipated to come out sometime during the 3rd Quarter of the year. Among these, Elemental Master will get a new skill that will complement the Spell Fist Build. The new skill is called https://static.divine-pride.net/images/skill/6615.png '''Elemental Integration''' and it works by concentrating a range of elemental power into your hands which activates as a special elemental magic during normal physical attacks for a certain period of time to deal elemental magic damage to enemies within range. Moreover, the elemental magic activated is determined by the level of the casted Elemental Integration, and if there is a High Elemental Spirit currently summoned, the elemental magic damage corresponding to that attribute will be increased. | ||
According to the skill level, | According to the skill level, https://static.divine-pride.net/images/skill/6615.png '''Elemental Integration''' will activate the following elemental magic: | ||
#'''<span style="color:#ED3F13;">Burning Flame</span>''': Inflicts <span style="color:red;">Fire</span> magic damage to nearby targets. | #'''<span style="color:#ED3F13;">Burning Flame</span>''': Inflicts <span style="color:red;">Fire</span> magic damage to nearby targets. | ||
#'''<span style="color:#07C4D9;">Frozen Hail</span>''': Inflicts <span style="color:blue;">Water</span> magic damage to nearby targets. | #'''<span style="color:#07C4D9;">Frozen Hail</span>''': Inflicts <span style="color:blue;">Water</span> magic damage to nearby targets. | ||
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#'''<span style="color:#7E139E;">Venom Bombard</span>''': Inflicts <span style="color:purple;">Poison</span> magic damage to surrounding targets. | #'''<span style="color:#7E139E;">Venom Bombard</span>''': Inflicts <span style="color:purple;">Poison</span> magic damage to surrounding targets. | ||
https://static.divine-pride.net/images/skill/6615.png '''Elemental Integration''' consumes AP and seems to act as a self-buff much like '''{{#skill:2445}}'''; there is still a lack of cohesive details and we don't know for sure if it will override Spell Fist since Spell Fist in itself also concentrates the power of your elemental bolt skills to your basic attacks. However, it is also possible that Elemental Integration will just serve as your 4th Job equivalent of '''{{#skill:279}}''' wherein it will give you the ability to autocast the aforementioned elemental magical skills at a certain chance every time you inflict basic attacks. What's good with this new skill is it will solve the issue with the Spell Fist build lacking any reliable form of AoE magical damage outside of the '''Frontier combo''''s autocast '''{{#skill:5220}}''' skill and {{#icon:300666}}{{#linkitem:300666|(MVP) Bulgasari Card}}'s autocast '''{{#skill:6515}}''' and '''{{#skill:5233}}''' skills. Whether the AoE will be wide, centered around you, or around the monster is something we still can't determine until the developers release more details since no showcase was shown during their initial posts. This makes me and any Spell Fist enthusiasts overjoyed, knowing that the Battle Mage playstyle will be given some serious love and is not totally forgotten. Let's just hope it will be as good as the Caster build! In case you are curious about the new skills, you may check out this YouTube [https://www.youtube.com/live/EnE5S8wLJwI?si=4dkebvj_d7-XYhRN&t=544 link] for the whole livestream or this [https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4200579&curpage=1 link] for the developer's notes. | |||
Meanwhile in my to do list, I plan to add new sections for: | Meanwhile in my to do list, I plan to add new sections for: | ||
*<s>Class-Specific x1 Rate Leveling Guide and Tips From Novice to Mage to Sage/Professor to Sorcerer until Elemental Master</s> (Finished) | *<s>Class-Specific x1 Rate Leveling Guide and Tips From Novice to Mage to Sage/Professor to Sorcerer until Elemental Master</s> (Finished) | ||
*What Enchants to Aim For Dimensional World Shoes under FAQs | *What Enchants to Aim For Dimensional World Shoes under FAQs | ||
*How Big is the Jump from Furious to Frontier for Spell Fist under FAQs | *<s>How Big is the Jump from Furious to Frontier for Spell Fist under FAQs</s> (Finished) | ||
*Add the missing Rune Tablets | *Add the missing Rune Tablets | ||
*Revise and update the Recommended Skill Trees for Elemental Spirits and Spell Fist | *Revise and update the Recommended Skill Trees for Elemental Spirits and Spell Fist | ||
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* As of 7 May 2026: | * As of 7 May 2026: | ||
** Added a new subsection called [[The_Complete_Elemental_Master_Guide_by_Goldie#x1_Experience_Rate|x1 Experience Rate]] under [[The_Complete_Elemental_Master_Guide_by_Goldie#Leveling|Leveling]] section. | ** Added a new subsection called [[The_Complete_Elemental_Master_Guide_by_Goldie#x1_Experience_Rate|x1 Experience Rate]] under [[The_Complete_Elemental_Master_Guide_by_Goldie#Leveling|Leveling]] section. | ||
* As of 18 August 2026: | |||
** Added [[The_Complete_Elemental_Master_Guide_by_Goldie#How_Big_is_the_Jump_from_Furious_Set_to_Frontier_Combo|test results]] featuring Spell Fist, Furious Set, and Frontier Combo under [[The_Complete_Elemental_Master_Guide_by_Goldie#Frequently_Asked_Questions_(FAQs)|Frequently Asked Questions (FAQs) section]]. | |||
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