Recreated Dark Whisper: Difference between revisions

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{{Chapter 1 Navigation}}
[[Category:Instances]]
[[Category:Instances]]
Talk to wizard professor at {{#navi:hem_dun01|201|248}} to open the instance Recreated Dark Whisper. <br> [[File:HemMage.png]]
'''Recreated Dark Whisper''' is a post-story daily Chapter 1 party instance in which the party fights {{#linkmob:22497}} while managing linked crystals. It uses <code>1@ch1b</code> and is separate from the narrative Dark Whisper encounter (<code>ch1_dw</code>) and the Ominous Dark Whisper story instance (<code>1@ch1a</code>). Correct crystal timing is essential: the red Himmelmez's Vessel can restore the boss's HP, while the Blue Crystal opens the party's damage window.
==Minimun Level Required for Party Leader==
 
To open various Level of the instance your char need to be a specific Level: <br>
[[File:HemMage.png|right|frame|Mage Professor]]
Level 2 > Char LVL 260 <br>
 
Level 3 > Char LVL 265  <br>
== Overview ==
Level 4 > Char LVL 270  <br>
{| class="wikitable"
Level 5 > Char LVL 275
! Information
! Details
|-
| Entry NPC
| Mage Professor at {{#navi:hem_dun01|201|248}}
|-
| Prerequisite
| Complete the entire [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Chapter 1 Main Quest]]
|-
| Instance map
| <code>1@ch1b</code>
|-
| Main objective
| Defeat {{#linkmob:22497}}
|-
| Cooldown
| Daily reset
|-
| Party format
| The party leader creates the instance and selects its difficulty
|}
 
== Access ==
# Complete the entire [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Chapter 1 Main Quest]], including Bring Down the Air Fortress.
# Create a party and speak to the '''Mage Professor''' at {{#navi:hem_dun01|201|248}}.
# The party leader selects the available difficulty and creates the instance.
# Enter together and keep every party member inside, online and alive.
 
== Difficulty levels ==
The selected level determines the strength of the encounter. For Levels 2-5, the party leader must meet the following minimum Base Level.
 
{| class="wikitable"
! Difficulty
! Minimum Base Level of Party Leader
|-
| Level 1
| Base difficulty
|-
| Level 2
| 260
|-
| Level 3
| 265
|-
| Level 4
| 270
|-
| Level 5
| 275
|}
 
From Level 3 onward, {{#linkmob:22498}} appears along the Blue Crystal Portal staircase. It can stun the boss when defeated, but the Blue Crystal route is the recommended stun method.
 
== Party and failure rules ==
* All party members must remain alive and inside the instance.
* A '''10-second failure countdown''' begins when a member dies, leaves the instance or is no longer present.
* If the countdown reaches zero, the attempt fails and the encounter must be restarted.
* From Level 3 onward, only '''one player''' may enter the upper-floor staircase at a time. A second player entering it resets the attempt.
* The upper-floor player must return to the main arena and be present for the final blow on the boss, or that player will not receive the reward.
 
== Walkthrough ==
=== Levels 1-2 ===
# Engage {{#linkmob:22497}} and watch the main arena for the randomly spawning Red Crystal and Blue Crystal.
# Destroy the Blue Crystal to stun Immortal Monarch and Himmelmez's Vessel, opening an amplified-damage window.
# Destroy the stunned Himmelmez's Vessel to prevent its HP regeneration, then focus Immortal Monarch while the stun remains.
# Repeat the crystal sequence whenever it returns, and complete the reward dialogue before leaving.
 
=== Levels 3-5 ===
# Before starting, choose one player as the '''crystal runner'''. Everyone else remains in the main arena.
# Wait for the Blue Crystal Portal to appear in the arena. Only the runner enters it, then follows the spiral staircase to the Blue Crystal.
# Ignore {{#linkmob:22498}} on the staircase. Defeating it can stun the boss, but this is not the recommended method.
# Destroy the Blue Crystal and return to the main arena. Then destroy the stunned Himmelmez's Vessel before focusing the stunned boss.
# Repeat the portal, blue-crystal, red-vessel, and boss sequence as needed.
# When the boss is close to death, wait until the runner has returned to the main arena before dealing the final blow.
# Complete the reward dialogue before leaving the instance.
 
== Crystal mechanics ==
=== Himmelmez's Vessel (red) ===
{| class="wikitable"
! Target and location
! Function
! Priority
|-
| '''Himmelmez's Vessel''' (red)<br>{{#mob:22499}}<br>Main arena
| It can restore the boss's HP. The Blue Crystal stuns it and opens its vulnerability window.
| On every level, destroy it during the stun window before focusing Immortal Monarch.
|}
 
=== Levels 1-2 ===
{| class="wikitable"
! Target and location
! Function
! Priority
|-
| '''Blue Crystal''' (blue)<br>{{#mob:1914}}<br>Main arena
| It spawns randomly. Destroying it stuns Immortal Monarch and Himmelmez's Vessel, amplifying damage to both for a short time.
| Destroy it first.
|}
 
=== Levels 3-5 ===
{| class="wikitable"
! Target and location
! Function
! Priority
|-
| '''Blue Crystal Portal'''<br>Main arena to upper-floor staircase
| It spawns randomly and leads the runner to the Blue Crystal. The normal Blue Crystal no longer appears in the main arena.
| Send one runner through the portal.
|-
| '''Blue Crystal''' (blue)<br>{{#mob:1914}}<br>End of the staircase
| Destroying it returns the runner to the boss room and creates the amplified-damage window.
| Destroy it, then eliminate the stunned red vessel before attacking the boss.
|}
 
== Immortal Monarch ==
<div style="float:right; width:360px; max-width:100%; margin:0 0 1em 1.5em; text-align:center;">
{{#mob:22497}}
</div>
 
The boss of the instance is {{#linkmob:22497}}. This page refers specifically to the Chapter 1 instance version.
 
=== Attacks and hazards ===
* '''Lockon Laser (Level 1 onward):''' deals 30,000 fixed damage. Move as soon as the target marker appears above your character.
* '''Ground Drive (Level 2 onward):''' an Earth attack with limited safe locations.
* '''Rain of Meteor (Level 2 onward):''' a Fire attack with limited safe locations.
* '''Jupitel Thunder''' and '''Ignition Break:''' expect both ranged magic pressure and close-range burst damage.
* The boss may switch targets and chase a different party member. Keep it positioned where the main group can immediately attack the Himmelmez's Vessel.
* Floor and area attacks can overlap with the crystal window. Survival takes priority because a single death starts the party failure countdown.
 
<div style="clear:both;"></div>
 
== Rewards ==
Every listed reward has a '''100% rate'''.


== Rules for instance ==
{| class="wikitable"
Strict party management:
! Difficulty
! Reward Box
! Guaranteed Contents
|-
| Level 1
| —
| {{#item:1001972|Root Gold Coin}} ×10
|-
| Level 2
| {{#item:104006}}
| {{#item:104002|Blue Fragment Box}} ×1<br>{{#item:1001996|Mana Ring}} ×10<br>{{#item:1001972|Root Gold Coin}} ×20
|-
| Level 3
| {{#item:104007}}
| {{#item:104002|Blue Fragment Box}} ×1<br>{{#item:104003|Sunset Fragment Box}} ×1<br>{{#item:1001996|Mana Ring}} ×20<br>{{#item:1001972|Root Gold Coin}} ×40
|-
| Level 4
| {{#item:104008}}
| {{#item:104002|Blue Fragment Box}} ×1<br>{{#item:104003|Sunset Fragment Box}} ×1<br>{{#item:104004|Turquoise Fragment Box}} ×1<br>{{#item:1001996|Mana Ring}} ×30<br>{{#item:1001972|Root Gold Coin}} ×60
|-
| Level 5
| {{#item:104009}}
| {{#item:104002|Blue Fragment Box}} ×1<br>{{#item:104003|Sunset Fragment Box}} ×1<br>{{#item:104004|Turquoise Fragment Box}} ×1<br>{{#item:104005|Jet Black Fragment Box}} ×1<br>{{#item:1001996|Mana Ring}} ×50<br>{{#item:1001972|Root Gold Coin}} ×100
|}


* All members must stay alive and in the instance
To remain eligible for the reward:
* 10-second countdown starts if someone dies/leaves
* Stay alive and inside the instance until completion.
* If countdown reaches 0, the attempt fails and instance restarts
* If you were the crystal runner, return to the main arena before the boss dies.
* Finish the completion dialogue before leaving.


== Mechanics ==
== Strategy tips ==
* Assign the runner before the Level 3-5 fight. High mobility, survivability and quick single-target damage make this role safer.
* Keep every other party member in the main arena; never follow the runner upstairs.
* Save burst damage and short-duration buffs for the Himmelmez's Vessel's vulnerability window.
* Do not spend long cooldowns on the highly resistant red vessel before the blue crystal is destroyed.
* Use the limited safe locations for Ground Drive and Rain of Meteor when they appear. A party with {{#skill:288}} can use it as an optional countermeasure for these ground effects.
* When the boss is nearly defeated, announce it and confirm that the runner is back before finishing the fight.
* On higher difficulties, prioritize avoiding telegraphed attacks over greed. Any death can cost the entire attempt.
* If the boss appears to heal while the Himmelmez's Vessel was destroyed correctly, record the timing and report it; the old healing behavior was corrected in MuhRO Patch Notes #203.


* Life vessels (red crystals) appear one the map. You must kill them to stun boss and deal more damage. To destroy red crystal you must enter the stairs and destroy a blue crystal upstairs. It will make red crystal vulnerable to attacks.
== Related Guides ==
* If Life Vessels is not destroyed in time it will regen boss HP
* [[Chapter 1 - Instances]] — classification and access overview for all Chapter 1 story and repeatable instance content.
* Only one player can enter the stairs or the instance will be reset
* [[Chapter 1 - Main Quest#Bring_Down_the_Air_Fortress|Bring Down the Air Fortress]] — final Main Quest prerequisite.
* The person that went to the stairs must get back to main area and witness final blow to boss or else they will not receive the reward
* [[Chapter 1]] — Chapter 1 progression hub.
* [https://wiki.muhro.eu/Sakura%27s_Rawr_%28Dragonic_Breath%29_guide_towards_the_Journey%27s_End#MVP_Fighting_Tips Sakura's Rawr (Dragonic Breath) guide] — player-authored guide by Sakura; its MVP Fighting Tips and Immortal Monarch Skills sections informed the adapted encounter mechanics on this page.

Latest revision as of 12:11, 11 August 2026

Recreated Dark Whisper is a post-story daily Chapter 1 party instance in which the party fights Immortal Monarch (22497) while managing linked crystals. It uses 1@ch1b and is separate from the narrative Dark Whisper encounter (ch1_dw) and the Ominous Dark Whisper story instance (1@ch1a). Correct crystal timing is essential: the red Himmelmez's Vessel can restore the boss's HP, while the Blue Crystal opens the party's damage window.

Mage Professor

Overview

Information Details
Entry NPC Mage Professor at (hem_dun01 201, 248)
Prerequisite Complete the entire Chapter 1 Main Quest
Instance map 1@ch1b
Main objective Defeat Immortal Monarch (22497)
Cooldown Daily reset
Party format The party leader creates the instance and selects its difficulty

Access

  1. Complete the entire Chapter 1 Main Quest, including Bring Down the Air Fortress.
  2. Create a party and speak to the Mage Professor at (hem_dun01 201, 248).
  3. The party leader selects the available difficulty and creates the instance.
  4. Enter together and keep every party member inside, online and alive.

Difficulty levels

The selected level determines the strength of the encounter. For Levels 2-5, the party leader must meet the following minimum Base Level.

Difficulty Minimum Base Level of Party Leader
Level 1 Base difficulty
Level 2 260
Level 3 265
Level 4 270
Level 5 275

From Level 3 onward, Amdarais (22498) appears along the Blue Crystal Portal staircase. It can stun the boss when defeated, but the Blue Crystal route is the recommended stun method.

Party and failure rules

  • All party members must remain alive and inside the instance.
  • A 10-second failure countdown begins when a member dies, leaves the instance or is no longer present.
  • If the countdown reaches zero, the attempt fails and the encounter must be restarted.
  • From Level 3 onward, only one player may enter the upper-floor staircase at a time. A second player entering it resets the attempt.
  • The upper-floor player must return to the main arena and be present for the final blow on the boss, or that player will not receive the reward.

Walkthrough

Levels 1-2

  1. Engage Immortal Monarch (22497) and watch the main arena for the randomly spawning Red Crystal and Blue Crystal.
  2. Destroy the Blue Crystal to stun Immortal Monarch and Himmelmez's Vessel, opening an amplified-damage window.
  3. Destroy the stunned Himmelmez's Vessel to prevent its HP regeneration, then focus Immortal Monarch while the stun remains.
  4. Repeat the crystal sequence whenever it returns, and complete the reward dialogue before leaving.

Levels 3-5

  1. Before starting, choose one player as the crystal runner. Everyone else remains in the main arena.
  2. Wait for the Blue Crystal Portal to appear in the arena. Only the runner enters it, then follows the spiral staircase to the Blue Crystal.
  3. Ignore Amdarais (22498) on the staircase. Defeating it can stun the boss, but this is not the recommended method.
  4. Destroy the Blue Crystal and return to the main arena. Then destroy the stunned Himmelmez's Vessel before focusing the stunned boss.
  5. Repeat the portal, blue-crystal, red-vessel, and boss sequence as needed.
  6. When the boss is close to death, wait until the runner has returned to the main arena before dealing the final blow.
  7. Complete the reward dialogue before leaving the instance.

Crystal mechanics

Himmelmez's Vessel (red)

Target and location Function Priority
Himmelmez's Vessel (red)
22499.png
Himmelmez's Vessel (22499)

Main arena
It can restore the boss's HP. The Blue Crystal stuns it and opens its vulnerability window. On every level, destroy it during the stun window before focusing Immortal Monarch.

Levels 1-2

Target and location Function Priority
Blue Crystal (blue)
1914.png
Blue Crystal (1914)

Main arena
It spawns randomly. Destroying it stuns Immortal Monarch and Himmelmez's Vessel, amplifying damage to both for a short time. Destroy it first.

Levels 3-5

Target and location Function Priority
Blue Crystal Portal
Main arena to upper-floor staircase
It spawns randomly and leads the runner to the Blue Crystal. The normal Blue Crystal no longer appears in the main arena. Send one runner through the portal.
Blue Crystal (blue)
1914.png
Blue Crystal (1914)

End of the staircase
Destroying it returns the runner to the boss room and creates the amplified-damage window. Destroy it, then eliminate the stunned red vessel before attacking the boss.

Immortal Monarch

22497.png
Immortal Monarch (22497)

The boss of the instance is Immortal Monarch (22497) . This page refers specifically to the Chapter 1 instance version.

Attacks and hazards

  • Lockon Laser (Level 1 onward): deals 30,000 fixed damage. Move as soon as the target marker appears above your character.
  • Ground Drive (Level 2 onward): an Earth attack with limited safe locations.
  • Rain of Meteor (Level 2 onward): a Fire attack with limited safe locations.
  • Jupitel Thunder and Ignition Break: expect both ranged magic pressure and close-range burst damage.
  • The boss may switch targets and chase a different party member. Keep it positioned where the main group can immediately attack the Himmelmez's Vessel.
  • Floor and area attacks can overlap with the crystal window. Survival takes priority because a single death starts the party failure countdown.

Rewards

Every listed reward has a 100% rate.

Difficulty Reward Box Guaranteed Contents
Level 1 1001972.png Root Gold Coin (1001972) ×10
Level 2 104006.png Immortal Magic Box (104006) 104002.png Blue Fragment Box (104002) ×1
1001996.png Mana Ring (1001996) ×10
1001972.png Root Gold Coin (1001972) ×20
Level 3 104007.png Superior Immortal Magic Box (104007) 104002.png Blue Fragment Box (104002) ×1
104003.png Sunset Fragment Box (104003) ×1
1001996.png Mana Ring (1001996) ×20
1001972.png Root Gold Coin (1001972) ×40
Level 4 104008.png Supreme Immortal Magic Box (104008) 104002.png Blue Fragment Box (104002) ×1
104003.png Sunset Fragment Box (104003) ×1
104004.png Turquoise Fragment Box (104004) ×1
1001996.png Mana Ring (1001996) ×30
1001972.png Root Gold Coin (1001972) ×60
Level 5 104009.png Extra Superior Immortal Magic Box (104009) 104002.png Blue Fragment Box (104002) ×1
104003.png Sunset Fragment Box (104003) ×1
104004.png Turquoise Fragment Box (104004) ×1
104005.png Jet Black Fragment Box (104005) ×1
1001996.png Mana Ring (1001996) ×50
1001972.png Root Gold Coin (1001972) ×100

To remain eligible for the reward:

  • Stay alive and inside the instance until completion.
  • If you were the crystal runner, return to the main arena before the boss dies.
  • Finish the completion dialogue before leaving.

Strategy tips

  • Assign the runner before the Level 3-5 fight. High mobility, survivability and quick single-target damage make this role safer.
  • Keep every other party member in the main arena; never follow the runner upstairs.
  • Save burst damage and short-duration buffs for the Himmelmez's Vessel's vulnerability window.
  • Do not spend long cooldowns on the highly resistant red vessel before the blue crystal is destroyed.
  • Use the limited safe locations for Ground Drive and Rain of Meteor when they appear. A party with 288.png Land Protector can use it as an optional countermeasure for these ground effects.
  • When the boss is nearly defeated, announce it and confirm that the runner is back before finishing the fight.
  • On higher difficulties, prioritize avoiding telegraphed attacks over greed. Any death can cost the entire attempt.
  • If the boss appears to heal while the Himmelmez's Vessel was destroyed correctly, record the timing and report it; the old healing behavior was corrected in MuhRO Patch Notes #203.

Related Guides