Orpheus's FS Cardinal Guide / Content: Difference between revisions

Orpheus (talk | contribs)
No edit summary
Orpheus (talk | contribs)
 
(9 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[Category:Cardinal]]
[[Category:Cardinal]]
== '''Welcome!''' ==
== '''Welcome!''' ==
<big>Hello everyone, and welcome to my Full Support Cardinal Guide!  -  '''Last edited:''' August 6, 2026
<big>Hello everyone, and welcome to my Full Support Cardinal Guide!  -  '''Last edited:''' August 8, 2026


Whether you're creating your very first support character or looking to optimize your performance in endgame content, this guide aims to help you get the most out of the Cardinal class.
Whether you're creating your very first support character or looking to optimize your performance in endgame content, this guide aims to help you get the most out of the Cardinal class.
Line 10: Line 10:
The Cardinal is one of the most impactful classes in Ragnarok Online. While it doesn't deal massive amounts of damage, it enables everyone else in the party to perform at their best. A skilled Cardinal keeps the party alive, maintains essential buffs, removes dangerous debuffs, resurrects fallen allies, and can often be the deciding factor between a successful run and a party wipe.
The Cardinal is one of the most impactful classes in Ragnarok Online. While it doesn't deal massive amounts of damage, it enables everyone else in the party to perform at their best. A skilled Cardinal keeps the party alive, maintains essential buffs, removes dangerous debuffs, resurrects fallen allies, and can often be the deciding factor between a successful run and a party wipe.
Supporting isn't just about healing it's about awareness, timing, and decision-making. Knowing when to refresh buffs, when to save your resources, where to position yourself, and how to react under pressure are what separate an average support from an exceptional one!
Supporting isn't just about healing it's about awareness, timing, and decision-making. Knowing when to refresh buffs, when to save your resources, where to position yourself, and how to react under pressure are what separate an average support from an exceptional one!
'''Note: Full Support does not necessarily mean being the Lurer/Pathfinder. While a Full Support Cardinal can perform these roles when needed, your primary responsibility is supporting the party through buffs, healing, resurrection, and utility. Whether you take on the Lurer/Pathfinder role depends on the party composition and the situation.'''


I hope this guide helps both new and experienced players understand the class better and become the kind of support every party is happy to have. Happy reading, and enjoy your journey as a Cardinal!</big>
I hope this guide helps both new and experienced players understand the class better and become the kind of support every party is happy to have. Happy reading, and enjoy your journey as a Cardinal!</big>
Line 59: Line 61:
After Cast Delay is one of the most valuable stats for a Full Support Cardinal.
After Cast Delay is one of the most valuable stats for a Full Support Cardinal.
Many of your strongest support skills have little or no cooldown, but are instead limited by their After Cast Delay. Reducing ACD allows you to cast heals, buffs, and utility skills much more frequently.
Many of your strongest support skills have little or no cooldown, but are instead limited by their After Cast Delay. Reducing ACD allows you to cast heals, buffs, and utility skills much more frequently.
Reducing ACD lets you cast it much more rapidly. If your goal is to maximize support efficiency, you should aim for approximately '''96% After Cast Delay Reduction''', which allows skills like '''{{#skill:78}}''' to be spammed nearly as fast as the game's mechanics allow: '''7.14 per second'''. Once your Cast Times are optimized and your ASPD is high enough, investing in ACD is what truly makes the class feel incredibly fast and responsive.
Reducing ACD lets you cast it much more rapidly. If your goal is to maximize support efficiency, you should aim for approximately '''96% After Cast Delay Reduction''' (If you have very high ping you might need between 96%-98%), which allows skills like '''{{#skill:78}}''' to be spammed nearly as fast as the game's mechanics allow: '''7.14 per second'''. Once your Cast Times are optimized and your ASPD is high enough, investing in ACD is what truly makes the class feel incredibly fast and responsive.


'''Note: While After Cast Delay Reduction (ACD) is one of the most impactful stats for a Full Support Cardinal, it is also typically the most difficult to obtain in large amounts. Because of this, I recommend focusing on Variable Cast Time (VCT), Fixed Cast Time (FCT), and Attack Speed (ASPD) first. Once you've reached your desired thresholds for those three, you can begin optimizing your gear for ACD. Building your character in this order will make progression much smoother and prevent you from sacrificing essential stats too early.
'''Note: While After Cast Delay Reduction (ACD) is one of the most impactful stats for a Full Support Cardinal, it is also typically the most difficult to obtain in large amounts. Because of this, I recommend focusing on Variable Cast Time (VCT), Fixed Cast Time (FCT), and Attack Speed (ASPD) first. Once you've reached your desired thresholds for those three, you can begin optimizing your gear for ACD. Building your character in this order will make progression much smoother and prevent you from sacrificing essential stats too early.
Line 301: Line 303:
! Slot !! Item !! Notes
! Slot !! Item !! Notes
|-
|-
| Upper || +10 to +12 {{#item:18972}} <br> +11 {{#item:400465}}|| Old Mitra can be acquired at: [[Bio_5:_The_Bed_of_Honor_(Nightmare_Biolab)#Bio_5_Headgears| Bio 5]]. Enchanted with {{#item:29101}} or higher, {{#item:4724}} or {{#item:4744}} <br> Thanatos headgear can be crafted through [[Drooping_Thanatos's_Dolor-LT|item reform]]. Sacrifices a more tankier status for higher ACD Reduction. Enchanted with {{#item:29103}} <br> For cards you can either keep {{#item:4582}} from the early game, upgraded it to {{#item:300174}} or {{#item:300528}} as well as use {{#item:300456}} for further ACD Reduction or {{#item:4366}} for VCT Reduction
| Upper || +10 to +12 {{#item:18972}} <br> +10 to +12 {{#item:19480}} <br> +11 {{#item:400465}}|| Old Mitra can be acquired at: [[Bio_5:_The_Bed_of_Honor_(Nightmare_Biolab)#Bio_5_Headgears| Bio 5]]. Enchanted with {{#item:29101}} or higher, {{#item:4724}} or {{#item:4744}} <br> Temporal Circlet can be acquired at [https://wiki.muhro.eu/Old_Glast_Heim_Challenge_Mode| OGHC] Enchanted with {{#item:29101}} or higher, {{#item:29680}} or {{#item:29677}} and {{#item:4743}}<br> Thanatos headgear can be crafted through [[Drooping_Thanatos's_Dolor-LT|item reform]]. Sacrifices a more tankier status for higher ACD Reduction. Enchanted with {{#item:29103}} <br> For cards you can either keep {{#item:4582}} from the early game, upgraded it to {{#item:300174}} or {{#item:300528}} as well as use {{#item:300456}} for further ACD Reduction or {{#item:4366}} for VCT Reduction
|-
|-
| Middle || {{#item:400002}} <br> {{#item:410092}} || Victory Wing Ears can be enchanted [[Victorious Wing Ears|Here]] <br> both using either {{#item:27351}} from the early game or upgrading it to {{#item:300174}}, Another powerful choice for further ACD Reduction is {{#item:27396}} as well.
| Middle || {{#item:400002}} <br> {{#item:410092}} || Victory Wing Ears can be enchanted [[Victorious Wing Ears|Here]] <br> both using either {{#item:27351}} from the early game or upgrading it to {{#item:300174}}, Another powerful choice for further ACD Reduction is {{#item:27396}} as well.
Line 309: Line 311:
| Armor || +10 to +12 {{#item:15399}}|| Vit Soutane can be obtained from: [[Odin#Odin's_Past_Dungeon|Odin's Past.]] Enchanted with {{#item:310078}}, {{#item:4900}} or {{#item:4747}}, {{#item:4900}} or {{#item:4747}} <br> For cards if your armor is +10 / +11 use {{#item:27114}}, if you have a +12 armor use {{#item:300376}}
| Armor || +10 to +12 {{#item:15399}}|| Vit Soutane can be obtained from: [[Odin#Odin's_Past_Dungeon|Odin's Past.]] Enchanted with {{#item:310078}}, {{#item:4900}} or {{#item:4747}}, {{#item:4900}} or {{#item:4747}} <br> For cards if your armor is +10 / +11 use {{#item:27114}}, if you have a +12 armor use {{#item:300376}}
|-
|-
| Weapon || +11 {{#item:16099}} || You can get the Rubber Hammer at: [[Einbech#Equipment|Einbech]]. As well as enchant it! [[Einbech#Einbech_Enchants| Einbech Enchants.]] <br> the best enchant would be 10% VCT and Heal effectiveness 7% ~ 25%. <br> For cards 2x {{#item:31021}}, if you can't afford it yet you can still keep the 2x {{#item:27308}} from the early game, however it's highly suggested that you do upgrade it when possible.
| Weapon || +11 {{#item:16099}} || You can get the Rubber Hammer at: [[Einbech#Equipment|Einbech]]. As well as enchant it! [[Einbech#Einbech_Enchants| Einbech Enchants.]] <br> the best enchant would be 10% VCT and Heal effectiveness 7% ~ 25%. (While there is a chance to get 20% VCT, from my tests it's EXTREMELY RARE and shouldn't be a must) <br> For cards 2x {{#item:31021}}, if you can't afford it yet you can still keep the 2x {{#item:27308}} from the early game, however it's highly suggested that you do upgrade it when possible. <br>(If you are still struggling with a little bit of VCT {{#item:300096}} is also an option for the midgame)
|-
|-
| Shield || +11 or +12 {{#item:460018}} <br> +10 [D] {{#item:460040}} || For the Illusion Silver Guard you can enchant it with 2x {{#item: 29010}}. if you still haven't done it already. <br> For glacier its up to you what enchant to get at Slot 2 and 3. {{#item: 312094}} for Slot 1. <br> For cards if your shield is +10 / +11 use {{#item:300465}} if you have a +12 shield, you have the possibility to use {{#item:300379}} as well, check both cards and choose which one suits your playstyle better.
| Shield || +11 or +12 {{#item:460018}} <br> +10 [D] {{#item:460040}} || For the Illusion Silver Guard you can enchant it with 2x {{#item: 29010}}. if you still haven't done it already. <br> For glacier its up to you what enchant to get at Slot 2 and 3. {{#item: 312094}} for Slot 1. <br> For cards if your shield is +10 / +11 use {{#item:300465}} if you have a +12 shield, you have the possibility to use {{#item:300379}} as well, check both cards and choose which one suits your playstyle better.
|-
|-
| Garment || +10 {{#item:20749}} || You can check how to get the FWM [[Fallen_Warrior_Manteau| Here]]. The {{#item:20749}} needs to be the slotted version for better efficiency. <br> For cards you can use {{#item:27292}}
| Garment || +10 {{#item:20749}} <br> +9 to +11 {{#item:480159}} || You can check how to get the FWM [[Fallen_Warrior_Manteau| Here]]. The {{#item:20749}} needs to be the slotted version for better efficiency. <br> Snow Flower Manteau can be obtained through [https://wiki.muhro.eu/Issgard_Equipment#Snow_Flower_Equipment| Episode 19] enchanted with Slot 1: {{#item:311110}}, Slot 2: {{#item:311107}} or {{#item:311106}} Slot 3: {{#item:311096}} or {{#item:311098}} or {{#item:311099}} <br>For cards you can use {{#item:27292}}
|-  
|-  
| Shoe || +11 {{#item:470094}} <br> 9 to +11 {{#item:470116}}|| You can check how to get the Hero Boots [[Bioresearch_Laboratory#Great_Hero_/_Hero's-LT_Boots_Reform| Here]] Enchant with {{#item:310912}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> Snow Flower Shoes can be obtained through[[Issgard_Equipment#Snow_Flower_Footgears| Episode 19]]. Enchanted with {{#item:1000736}}. Your choice for Slot 4. Slot 2 can be ignored. <br> for cards you can use both {{#item:300095}}/{{#item:300091}} '''(depending on which one is cheaper on the market)'''
| Shoe || +11 {{#item:470094}} <br> 9 to +11 {{#item:470116}}|| You can check how to get the Hero Boots [[Bioresearch_Laboratory#Great_Hero_/_Hero's-LT_Boots_Reform| Here]] Enchant with {{#item:310912}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> Snow Flower Shoes can be obtained through [https://wiki.muhro.eu/Issgard_Equipment#Snow_Flower_Equipment| Episode 19]. Enchanted with {{#item:1000736}}. Your choice for Slot 4. Slot 2 can be ignored. <br> for cards you can use both {{#item:300095}}/{{#item:300091}} '''(depending on which one is cheaper on the market)'''
|-a
|-a
| Accessory (Right) ||{{#item:32248}}/{{#item:32249}}|| You can choose any depending on your needs, The Pendant R for a higher ASPD or The pendant B for a Higher VCT through gear. <br> for cards {{#item:300077}} or {{#item:300076}}
| Accessory (Right) ||{{#item:32248}}/{{#item:32249}}|| You can choose any depending on your needs, The Pendant R for a higher ASPD or The pendant B for a Higher VCT through gear. <br> for cards {{#item:300077}}, {{#item:300076}} or combo {{#item:300652}} / {{#item:300649}}
|-
|-
| Accessory (Left) || {{#item:490163}} <br> {{#item:32251}}|| You can check how to get the Hero's Badge [[Hero's_Badge| Here]]. To be paired with {{#item:470094}}. as well as enchanted with: {{#item:310918}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}}. Safety Epaulet B paired with both {{#item:32248}} or {{#item:32249}} <br> for cards {{#item:300077}} or {{#item:300076}}
| Accessory (Left) || {{#item:490163}} <br> {{#item:32251}}|| You can check how to get the Hero's Badge [[Hero's_Badge| Here]]. To be paired with {{#item:470094}}. as well as enchanted with: {{#item:310918}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}}. Safety Epaulet B paired with both {{#item:32248}} or {{#item:32249}} <br> for cards {{#item:300077}}, {{#item:300076}} or combo {{#item:300652}} / {{#item:300649}}
|}
|}


Shadow Gear & Costume Enchant Stones: At this stage, the Advanced Paradise Shadow Set is still perfectly viable and can comfortably carry you through most midgame content. However, you should begin working towards your costume enchants. A great setup is {{#item:1000857}}, {{#item:1000858}}, and {{#item:1000859}}, paired with either a {{#item:25067}} with an {{#item:1000520}} or {{#item:1001172}}, or the {{#item:25170}} + {{#item:1000521}} combo. These enchants provide excellent utility and will serve as a solid foundation.
Shadow Gear & Costume Enchant Stones: At this stage, the Advanced Paradise Shadow Set is still perfectly viable and can comfortably carry you through most midgame content. However, you should begin working towards your costume enchants. A great setup is {{#item:1000857}}, {{#item:1000858}}, and {{#item:1000859}}, paired with {{#item:25067}} with an {{#item:1000520}}, {{#item:1001172}} or {{#item:1000675}}, the {{#item:25170}} + {{#item:1000521}} combo. or the {{#item:25306}} + {{#item:1000522}} combo. These enchants provide excellent utility and will serve as a solid foundation.


For pet you can use {{#item:9120}} however these are an extra as the other equipment share a higher importance at this point. '''(remember that you will be changing it in the end game)'''
For pet you can use {{#item:9120}} however these are an extra as the other equipment share a higher importance at this point. '''(remember that you will be changing it in the end game)'''


<big>'''
<big>'''
==== End Game ====
==== End Game ====
'''</big>
'''</big>
Line 370: Line 373:
*{{#item:4480}} Top / Mid (Decreases After Cast Delay by 15%, If refine level +15 decreases After Cast Delay by additional 5%)
*{{#item:4480}} Top / Mid (Decreases After Cast Delay by 15%, If refine level +15 decreases After Cast Delay by additional 5%)
*{{#item:4403}} Top / Mid (Decreases After Cast Delay by 30%)
*{{#item:4403}} Top / Mid (Decreases After Cast Delay by 30%)
*{{#item:300560}} Top / Mid (Reduces After Cast Delay by 25%, increases SP consumption of skills by 10%.
if refine rate is 10 or higher, reduces variable casting time by 15%.)
*{{#item:4143}} Top / Mid (Immunity to Stun)
*{{#item:4143}} Top / Mid (Immunity to Stun)
*{{#item:4493}} Armor (MaxHP +50%, Def and MDEF -50%, If refine level +15 MaxHP +25%)
*{{#item:4493}} Armor (MaxHP +50%, Def and MDEF -50%, If refine level +15 MaxHP +25%)
Line 375: Line 380:
*{{#item:4636}} Shield (Immunity to Frozen)
*{{#item:4636}} Shield (Immunity to Frozen)
*{{#item:4128}} Shield (Nullifies magical and supportive spells that target the user)
*{{#item:4128}} Shield (Nullifies magical and supportive spells that target the user)
*{{#item:27298}} Shield (Reduces damage taken from boss monsters by 50%, if refine = 10 or higher)
*{{#item:27150}} Shoes (MaxHP +1000, MaxSP +200, If refine level +12 MaxHP +15%, MaxSP +15%)
*{{#item:27150}} Shoes (MaxHP +1000, MaxSP +200, If refine level +12 MaxHP +15%, MaxSP +15%)
*{{#item:300667}} Shoes (MaxHP +25%, MaxSP -25%)
*{{#item:300667}} Shoes (MaxHP +25%, MaxSP -25%)
*{{#item:4675}} Garment (When equipped by ArchBishop/Cardinal MaxHP +10%, Base Level atleast 175 = All basic stats +10, If refine level 10 or higher = All basic stats +10)
*{{#item:4675}} Garment (When equipped by ArchBishop/Cardinal MaxHP +10%, Base Level atleast 175 = All basic stats +10, If refine level 10 or higher = All basic stats +10)
*{{#item:4580}} Garment (Reduces damage taken from Water, Earth, Fire, Wind, Shadow, and Undead property attacks by 50%. Increases damage taken from Holy and Ghost property attacks by 100%.)
*{{#item:4145}} Accessory (Reduces the variable casting time of skills by 30%)


Note: After testing both {{#item:27150}} and {{#item:300667}}, I found that the performance difference between the two is surprisingly small. Although Glutto offers a higher percentage HP bonus, the large amount of flat HP provided by Venom Chimera closes the gap considerably in practice. Because of this, I generally recommend Venom Chimera Card, as it delivers very similar results while typically being much more affordable than Glutto, making it the better value for most players.
Note: After testing both {{#item:27150}} and {{#item:300667}}, I found that the performance difference between the two is surprisingly small. Although Glutto offers a higher percentage HP bonus, the large amount of flat HP provided by Venom Chimera closes the gap considerably in practice. Because of this, I generally recommend Venom Chimera Card, as it delivers very similar results while typically being much more affordable than Glutto, making it the better value for most players.
Line 398: Line 406:
*{{#skill:2042}} / Cast Increase Agility on the caster and any party members within its range, lasts 240 sec (aoe 15x15, AGI +12, ASPD +10%)
*{{#skill:2042}} / Cast Increase Agility on the caster and any party members within its range, lasts 240 sec (aoe 15x15, AGI +12, ASPD +10%)
*{{#skill:2045}} / Provides you and your party with protective barriers that absorb incoming damage. (Has 30% maxHP of the target, blocks 16 Hits)
*{{#skill:2045}} / Provides you and your party with protective barriers that absorb incoming damage. (Has 30% maxHP of the target, blocks 16 Hits)
*{{#skill:2047}} / Removes harmful status and increases maxHP% on all party members (MaxHP +10%, Removes Freezing, Stone Curse, Frozen, Crystallization, Blind and Burning) (this skill goes away quickly so make sure to keep a sharp eye)
*{{#skill:2047}} / Removes harmful status and increases maxHP% on all party members (MaxHP +10%, Removes Freezing, Stone Curse, Frozen, Crystallization, Blind and Burning) (this effect only lasts 60 seconds so keep a sharp eye to refresh)
*{{#skill:2048}} / Removes harmful status and increases critical damage on all party members (Critical Damage +20%, Removes Silence, Sleep, Deep Sleep, Stun and Mandragora Howling) (this skill goes away quickly so make sure to keep a sharp eye)
*{{#skill:2048}} / Removes harmful status and increases critical damage on all party members (Critical Damage +20%, Removes Silence, Sleep, Deep Sleep, Stun and Mandragora Howling) (this effect only lasts 60 seconds so keep a sharp eye to refresh)
*{{#skill:2052}} / Removes all buffs, debuffs and curse of party members and monsters
*{{#skill:2052}} / Removes all buffs, debuffs and curse of party members and monsters
*{{#skill:5280}} /  Your primary ability to recover HP of targeted party members including yourserlf on an aoe (7x7 Cells, Recovery Amplification +40%) (also recovers 1 AP)
*{{#skill:5280}} /  Your primary ability to recover HP of targeted party members including yourserlf on an aoe (7x7 Cells, Recovery Amplification +40%) (also recovers 1 AP)
Line 407: Line 415:
*{{#skill:5275}} / Increases the critical damage rate (C. Rate) of the targeted party member, lasts 240 sec (C.Rate +10)
*{{#skill:5275}} / Increases the critical damage rate (C. Rate) of the targeted party member, lasts 240 sec (C.Rate +10)
*{{#skill:5272}} / Grants the Ability to ignore physical resistance (Res) to the targeted party member, lasts 240 sec (ignore 25% res) (all ignore res effect are capped at a maximum of 50% accumulative)
*{{#skill:5272}} / Grants the Ability to ignore physical resistance (Res) to the targeted party member, lasts 240 sec (ignore 25% res) (all ignore res effect are capped at a maximum of 50% accumulative)
*{{#skill:5271}} / Grants the Ability to ignore magical resistance (MRes) to the targeted party member, lasts 240 sec (ignore 25% res) (all ignore mres effect are capped at a maximum of 50% accumulative)
*{{#skill:5271}} / Grants the Ability to ignore magical resistance (MRes) to the targeted party member, lasts 240 sec (ignore 25% mres) (all ignore mres effect are capped at a maximum of 50% accumulative)
*{{#skill:5282}} / gives POW, CRT and CON to the target, lasts 240 sec (POW/CRT/CON +10, Recovers 2 AP every cast)
*{{#skill:5282}} / gives POW, CRT and CON to the target, lasts 240 sec (POW/CRT/CON +10, Recovers 2 AP every cast)
*{{#skill:5281}} / gives SPL, WIS and STA to the target, lasts 240 sec (SPL/WIS/STA +10, Recovers 2 AP every cast)
*{{#skill:5281}} / gives SPL, WIS and STA to the target, lasts 240 sec (SPL/WIS/STA +10, Recovers 2 AP every cast)
Line 425: Line 433:
*{{#skill:2515}} / reduces target's fixed casting time, lasts 180 sec (Fixed Casting Time -50%)
*{{#skill:2515}} / reduces target's fixed casting time, lasts 180 sec (Fixed Casting Time -50%)
*{{#skill:2053}} / Allows party members to ignore a portion of an enemy's physical and magical defense, lasts 270 sec (ignore 25% Defense, Situational because most people already have 100% penetration, Do not cast this skill on Thana users as it will mess their dmg)
*{{#skill:2053}} / Allows party members to ignore a portion of an enemy's physical and magical defense, lasts 270 sec (ignore 25% Defense, Situational because most people already have 100% penetration, Do not cast this skill on Thana users as it will mess their dmg)
'''Important: Be careful when using @hideplayer. It causes your AoE buffs to stop affecting other players. Make sure to disable it whenever you need to apply or refresh party-wide buffs.'''


==== Skill Tree ====
==== Skill Tree ====
Line 469: Line 479:
As the party's primary support, your job is to keep everyone alive while ensuring buffs are maintained throughout the run. This means survivability and status immunity are far more important than squeezing out a few extra stats.
As the party's primary support, your job is to keep everyone alive while ensuring buffs are maintained throughout the run. This means survivability and status immunity are far more important than squeezing out a few extra stats.


==== Status Immunities ====
==== Immunities ====
For a comfortable run, I highly recommend becoming immune to the following status effects:
For a comfortable run, I highly recommend becoming immune to the following status effects:


Line 478: Line 488:
* Stone Curse / +9 {{#item:24352}}
* Stone Curse / +9 {{#item:24352}}
* Silence / +9 {{#item:24354}}
* Silence / +9 {{#item:24354}}
* Knockback / {{#item:24681}} and {{#item:24682}}


Confusion immunity is optional as you can easily remove it with {{#item:506}}, but it's a nice quality-of-life improvement since the status can be quite annoying. <br>
Confusion immunity is optional as you can easily remove it with {{#item:506}}, but it's a nice quality-of-life improvement since the status can be quite annoying. <br>
'''Important: To receive the status immunity effects from the recommended Shadow Gear, you'll also need to equip a +9 {{#item:24090}}. Without it, the immunity effects will not activate.''' <br>
'''Important: To receive the status immunity effects from the recommended Shadow Gear, you'll also need to equip a +9 {{#item:24090}}. Without it, the immunity effects will not activate.''' <br>
Note: {{#item:24352}} is only recommended for floors featuring [https://www.divine-pride.net/database/monster/1159/phreeoni Phreeoni], as it provides Stone Curse Immunity for that encounter. Since its usefulness is very situational, I recommend keeping it as a swap piece and equipping it only when you know you'll be fighting a Phreeoni floor.
Note: {{#item:24352}} is only recommended for floors featuring [https://www.divine-pride.net/database/monster/1159/phreeoni Phreeoni], as it provides Stone Curse Immunity for that encounter. Since its usefulness is very situational, I recommend keeping it as a swap piece and equipping it only when you know you'll be fighting a Phreeoni floor.<br>
Note: {{#item:24681}} and {{#item:24682}} are extremely useful on floors with [https://www.divine-pride.net/database/monster/1606/garm-baby Baby Garm] and is highly recommended, I'd consider it a must-have if you want to make those floors significantly easier.


==== Status Requirements ====
==== Status Requirements ====
Line 498: Line 510:
* {{#item:29154}}
* {{#item:29154}}
*{{#item:310658}}
*{{#item:310658}}
* {{#skill:2515}}


ACD & ASPD
ACD & ASPD
Line 516: Line 529:


Tip: I highly recommend having your DPS players bring {{#item:12813}} whenever possible. As it can remove Crystallization from the Cardinal, allowing you to continue supporting the party instead of being locked out of your skills during critical moments. <br>
Tip: I highly recommend having your DPS players bring {{#item:12813}} whenever possible. As it can remove Crystallization from the Cardinal, allowing you to continue supporting the party instead of being locked out of your skills during critical moments. <br>
Adjust the quantities as you please.
Adjust the quantities as you please. <br>
Note: In Tower of Trials (ToT), movement speed is fixed, so there is no need to use {{#item:12710}} for movement speed.


==== General Gameplay ====
==== General Gameplay ====
Line 558: Line 572:
'''Tank:'''
'''Tank:'''
* {{#skill:361}}
* {{#skill:361}}
* {{#skill:5281}}
* {{#skill:2515}} (if needed)
* {{#skill:2515}} (if needed)
* {{#skill:5269}} whenever appropriate
* {{#skill:5269}} whenever appropriate


As you may have noticed, I prefer keeping Melee and Ranged party members close together in my Party UI. This is because both roles buff rotation end with Benedictum, making it much easier to maintain a consistent and efficient skill rotation without wasting time searching for targets.
'''Situational / all'''
* {{#skill:2515}} (An Important buff for Mandragora Floors as it helps with [https://irowiki.org/wiki/Mandragora_Howling Mandragora's Howling])
 
As you may have noticed, I prefer keeping Melee and Ranged party members close together in my Party UI. This is because both roles buff rotation end with Benedictum, making it much easier to maintain a consistent and efficient skill rotation without wasting time searching for targets.<br>
Tip: If your support duties are under control and you have some extra time, consider using Sacrament on the AM (Arch Mage). This can be especially helpful for {{#skill:5232}}, as it has a 4-second Fixed Cast Time


==== Special Floors ====
==== Special Floors ====
Line 595: Line 614:
* [https://www.divine-pride.net/database/monster/1418/evil-snake-lord Evil Snake Lord]
* [https://www.divine-pride.net/database/monster/1418/evil-snake-lord Evil Snake Lord]


Important: When using Clearance on MVPs, you can use '''@hideplayer''' to make targeting the MVP easier without accidentally selecting party members. Keep in mind that Clearance is classified as a '''buff''' skill, so you need to '''Shift-click''' the MVP '''(Binding @hideplayer to Alt + M can make it significantly easier to acess)''' <br>
Note: I am still gaining experience with the exact mechanics behind Clearance usage on certain MVPs. As I learn more about the visual cues, timings, and tips that can make these encounters easier, I will continue updating this section with any useful information I find. (If you have any further Mvps that i need to include / tips feel free to reach out at the discord)
Note: I am still gaining experience with the exact mechanics behind Clearance usage on certain MVPs. As I learn more about the visual cues, timings, and tips that can make these encounters easier, I will continue updating this section with any useful information I find. (If you have any further Mvps that i need to include / tips feel free to reach out at the discord)


Line 600: Line 620:
The Endgame Gear, Demon God (Hard), PVU (Poring Village Unreal), And RDW sections are still under development. More updates will be added to the guide as I gain more experience, receive additional feedback and most importantly.. have time to write it all :D
The Endgame Gear, Demon God (Hard), PVU (Poring Village Unreal), And RDW sections are still under development. More updates will be added to the guide as I gain more experience, receive additional feedback and most importantly.. have time to write it all :D


==== Special Thanks ====
== '''Special Thanks''' ==
A huge thanks to Icecold, IceFeather, Chandra, Fuka, Biel and Heppu for helping review this guide, pointing out mistakes, providing recommendations, and sharing valuable insights. Your feedback helped improve the quality and accuracy of this guide, and I really appreciate the time and effort.
A huge thanks to Icecold, IceFeather, Chandra, Fuka, Biel, Heppu, Aour and Hurt Locker for helping review this guide, pointing out mistakes, providing recommendations, and sharing valuable insights. Your feedback helped improve the quality and accuracy of this guide, and I really appreciate the time and effort.