Orpheus's FS Cardinal Guide / Content: Difference between revisions
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[[Category:Cardinal]] | |||
== '''Welcome!''' == | == '''Welcome!''' == | ||
<big>Hello everyone, and welcome to my Full Support Cardinal Guide! - '''Last edited:''' August | <big>Hello everyone, and welcome to my Full Support Cardinal Guide! - '''Last edited:''' August 8, 2026 | ||
Whether you're creating your very first support character or looking to optimize your performance in endgame content, this guide aims to help you get the most out of the Cardinal class. | Whether you're creating your very first support character or looking to optimize your performance in endgame content, this guide aims to help you get the most out of the Cardinal class. | ||
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The Cardinal is one of the most impactful classes in Ragnarok Online. While it doesn't deal massive amounts of damage, it enables everyone else in the party to perform at their best. A skilled Cardinal keeps the party alive, maintains essential buffs, removes dangerous debuffs, resurrects fallen allies, and can often be the deciding factor between a successful run and a party wipe. | The Cardinal is one of the most impactful classes in Ragnarok Online. While it doesn't deal massive amounts of damage, it enables everyone else in the party to perform at their best. A skilled Cardinal keeps the party alive, maintains essential buffs, removes dangerous debuffs, resurrects fallen allies, and can often be the deciding factor between a successful run and a party wipe. | ||
Supporting isn't just about healing it's about awareness, timing, and decision-making. Knowing when to refresh buffs, when to save your resources, where to position yourself, and how to react under pressure are what separate an average support from an exceptional one! | Supporting isn't just about healing it's about awareness, timing, and decision-making. Knowing when to refresh buffs, when to save your resources, where to position yourself, and how to react under pressure are what separate an average support from an exceptional one! | ||
'''Note: Full Support does not necessarily mean being the Lurer/Pathfinder. While a Full Support Cardinal can perform these roles when needed, your primary responsibility is supporting the party through buffs, healing, resurrection, and utility. Whether you take on the Lurer/Pathfinder role depends on the party composition and the situation.''' | |||
I hope this guide helps both new and experienced players understand the class better and become the kind of support every party is happy to have. Happy reading, and enjoy your journey as a Cardinal!</big> | I hope this guide helps both new and experienced players understand the class better and become the kind of support every party is happy to have. Happy reading, and enjoy your journey as a Cardinal!</big> | ||
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After Cast Delay is one of the most valuable stats for a Full Support Cardinal. | After Cast Delay is one of the most valuable stats for a Full Support Cardinal. | ||
Many of your strongest support skills have little or no cooldown, but are instead limited by their After Cast Delay. Reducing ACD allows you to cast heals, buffs, and utility skills much more frequently. | Many of your strongest support skills have little or no cooldown, but are instead limited by their After Cast Delay. Reducing ACD allows you to cast heals, buffs, and utility skills much more frequently. | ||
Reducing ACD lets you cast it much more rapidly. If your goal is to maximize support efficiency, you should aim for approximately '''96% After Cast Delay Reduction''', which allows skills like '''{{#skill:78}}''' to be spammed nearly as fast as the game's mechanics allow: '''7.14 per second'''. Once your Cast Times are optimized and your ASPD is high enough, investing in ACD is what truly makes the class feel incredibly fast and responsive. | Reducing ACD lets you cast it much more rapidly. If your goal is to maximize support efficiency, you should aim for approximately '''96% After Cast Delay Reduction''' (If you have very high ping you might need between 96%-98%), which allows skills like '''{{#skill:78}}''' to be spammed nearly as fast as the game's mechanics allow: '''7.14 per second'''. Once your Cast Times are optimized and your ASPD is high enough, investing in ACD is what truly makes the class feel incredibly fast and responsive. | ||
'''Note: While After Cast Delay Reduction (ACD) is one of the most impactful stats for a Full Support Cardinal, it is also typically the most difficult to obtain in large amounts. Because of this, I recommend focusing on Variable Cast Time (VCT), Fixed Cast Time (FCT), and Attack Speed (ASPD) first. Once you've reached your desired thresholds for those three, you can begin optimizing your gear for ACD. Building your character in this order will make progression much smoother and prevent you from sacrificing essential stats too early. | '''Note: While After Cast Delay Reduction (ACD) is one of the most impactful stats for a Full Support Cardinal, it is also typically the most difficult to obtain in large amounts. Because of this, I recommend focusing on Variable Cast Time (VCT), Fixed Cast Time (FCT), and Attack Speed (ASPD) first. Once you've reached your desired thresholds for those three, you can begin optimizing your gear for ACD. Building your character in this order will make progression much smoother and prevent you from sacrificing essential stats too early. | ||
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'''(Some endgame content, such as Demon God (Hard) <small>''(No wiki page for it yet)''</small> and [https://wiki.muhro.eu/Tower_of_Trials Tower of Trials], bypass LUK-based status resistance. For these, you'll need status immunity cards or Immunity Shadow Gear. I'll cover the recommended setups for these instances later in the guide.)''' | '''(Some endgame content, such as Demon God (Hard) <small>''(No wiki page for it yet)''</small> and [https://wiki.muhro.eu/Tower_of_Trials Tower of Trials], bypass LUK-based status resistance. For these, you'll need status immunity cards or Immunity Shadow Gear. I'll cover the recommended setups for these instances later in the guide.)''' | ||
== Hard Defense / Soft Defense == | == '''Hard Defense / Soft Defense''' == | ||
<big>'''Hard Def / Hard MDef'''</big> | <big>'''Hard Def / Hard MDef'''</big> | ||
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RES is an additional layer of defense that reduces incoming physical damage by a percentage before your DEF is applied. <br> The more RES you have, the less physical damage you'll take. Think of it as an extra defensive multiplier that works alongside your normal DEF. <br> (Damage after RES = Damage × [(2000 + RES) ÷ (2000 + RES × 5)]) | RES is an additional layer of defense that reduces incoming physical damage by a percentage before your DEF is applied. <br> The more RES you have, the less physical damage you'll take. Think of it as an extra defensive multiplier that works alongside your normal DEF. <br> (Damage after RES = Damage × [(2000 + RES) ÷ (2000 + RES × 5)]) | ||
'''Note:''' Similar to '''Hard DEF''', '''RES''' has diminishing returns. The more RES you stack, the less effective each additional point becomes. | |||
<big>'''WIS (Wisdom)'''</big> | <big>'''WIS (Wisdom)'''</big> | ||
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MRES works exactly like RES, but for magic damage. <br> It reduces incoming magical damage by a percentage before your MDEF is applied, making it one of the best ways to survive powerful magical attacks. <br>(Damage after MRES = Damage × [(2000 + MRES) ÷ (2000 + MRES × 5)]) | MRES works exactly like RES, but for magic damage. <br> It reduces incoming magical damage by a percentage before your MDEF is applied, making it one of the best ways to survive powerful magical attacks. <br>(Damage after MRES = Damage × [(2000 + MRES) ÷ (2000 + MRES × 5)]) | ||
'''Note:''' Similar to '''Hard MDEF''', M'''RES''' has diminishing returns. The more MRES you stack, the less effective each additional point becomes. | |||
<big>'''CON (Concentration)'''</big> | <big>'''CON (Concentration)'''</big> | ||
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! Slot !! Item !! Notes | ! Slot !! Item !! Notes | ||
|- | |- | ||
| Upper || +10 to +12 {{#item:18972}} <br> +11 {{#item:400465}}|| Old Mitra can be acquired at: [[Bio_5:_The_Bed_of_Honor_(Nightmare_Biolab)#Bio_5_Headgears| Bio 5]]. Enchanted with {{#item:29101}} or higher, {{#item:4724}} or {{#item:4744}} <br> Thanatos headgear can be crafted through [[Drooping_Thanatos's_Dolor-LT|item reform]]. Sacrifices a more tankier status for higher ACD Reduction. Enchanted with {{#item:29103}} <br> For cards you can either keep {{#item:4582}} from the early game, upgraded it to {{#item:300174}} or {{#item:300528}} as well as use {{#item:300456}} for further ACD Reduction or {{#item:4366}} for VCT Reduction | | Upper || +10 to +12 {{#item:18972}} <br> +10 to +12 {{#item:19480}} <br> +11 {{#item:400465}}|| Old Mitra can be acquired at: [[Bio_5:_The_Bed_of_Honor_(Nightmare_Biolab)#Bio_5_Headgears| Bio 5]]. Enchanted with {{#item:29101}} or higher, {{#item:4724}} or {{#item:4744}} <br> Temporal Circlet can be acquired at [https://wiki.muhro.eu/Old_Glast_Heim_Challenge_Mode| OGHC] Enchanted with {{#item:29101}} or higher, {{#item:29680}} or {{#item:29677}} and {{#item:4743}}<br> Thanatos headgear can be crafted through [[Drooping_Thanatos's_Dolor-LT|item reform]]. Sacrifices a more tankier status for higher ACD Reduction. Enchanted with {{#item:29103}} <br> For cards you can either keep {{#item:4582}} from the early game, upgraded it to {{#item:300174}} or {{#item:300528}} as well as use {{#item:300456}} for further ACD Reduction or {{#item:4366}} for VCT Reduction | ||
|- | |- | ||
| Middle || {{#item:400002}} <br> {{#item:410092}} || Victory Wing Ears can be enchanted [[Victorious Wing Ears|Here]] <br> both using either {{#item:27351}} from the early game or upgrading it to {{#item:300174}} | | Middle || {{#item:400002}} <br> {{#item:410092}} || Victory Wing Ears can be enchanted [[Victorious Wing Ears|Here]] <br> both using either {{#item:27351}} from the early game or upgrading it to {{#item:300174}}, Another powerful choice for further ACD Reduction is {{#item:27396}} as well. | ||
|- | |- | ||
| Lower || {{#item:19439}}|| Vicious Mind Aura can be obtained at: [[Bioresearch_Laboratory#Vicious_Mind_Aura|Bioresearch Laboratory]]. The {{#item:19439}} combos with the {{#item:20749}}. | | Lower || {{#item:19439}}|| Vicious Mind Aura can be obtained at: [[Bioresearch_Laboratory#Vicious_Mind_Aura|Bioresearch Laboratory]]. The {{#item:19439}} combos with the {{#item:20749}}. | ||
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| Armor || +10 to +12 {{#item:15399}}|| Vit Soutane can be obtained from: [[Odin#Odin's_Past_Dungeon|Odin's Past.]] Enchanted with {{#item:310078}}, {{#item:4900}} or {{#item:4747}}, {{#item:4900}} or {{#item:4747}} <br> For cards if your armor is +10 / +11 use {{#item:27114}}, if you have a +12 armor use {{#item:300376}} | | Armor || +10 to +12 {{#item:15399}}|| Vit Soutane can be obtained from: [[Odin#Odin's_Past_Dungeon|Odin's Past.]] Enchanted with {{#item:310078}}, {{#item:4900}} or {{#item:4747}}, {{#item:4900}} or {{#item:4747}} <br> For cards if your armor is +10 / +11 use {{#item:27114}}, if you have a +12 armor use {{#item:300376}} | ||
|- | |- | ||
| Weapon || +11 {{#item:16099}} || You can get the Rubber Hammer at: [[Einbech#Equipment|Einbech]]. As well as enchant it! [[Einbech#Einbech_Enchants| Einbech Enchants.]] <br> the best enchant would be 10% VCT and Heal effectiveness 7% ~ 25%. <br> For cards 2x {{#item:31021}}, if you can't afford it yet you can still keep the 2x {{#item:27308}} from the early game, however it's highly suggested that you do upgrade it when possible. | | Weapon || +11 {{#item:16099}} || You can get the Rubber Hammer at: [[Einbech#Equipment|Einbech]]. As well as enchant it! [[Einbech#Einbech_Enchants| Einbech Enchants.]] <br> the best enchant would be 10% VCT and Heal effectiveness 7% ~ 25%. (While there is a chance to get 20% VCT, from my tests it's EXTREMELY RARE and shouldn't be a must) <br> For cards 2x {{#item:31021}}, if you can't afford it yet you can still keep the 2x {{#item:27308}} from the early game, however it's highly suggested that you do upgrade it when possible. <br>(If you are still struggling with a little bit of VCT {{#item:300096}} is also an option for the midgame) | ||
|- | |- | ||
| Shield || +11 or +12 {{#item:460018}} <br> +10 [D] {{#item:460040}} || For the Illusion Silver Guard you can enchant it with 2x {{#item: 29010}}. if you still haven't done it already. <br> For glacier its up to you what enchant to get at Slot 2 and 3. {{#item: 312094}} for Slot 1. <br> For cards if your shield is +10 / +11 use {{#item:300465}} if you have a +12 shield, you have the possibility to use {{#item:300379}} as well, check both cards and choose which one suits your playstyle better. | | Shield || +11 or +12 {{#item:460018}} <br> +10 [D] {{#item:460040}} || For the Illusion Silver Guard you can enchant it with 2x {{#item: 29010}}. if you still haven't done it already. <br> For glacier its up to you what enchant to get at Slot 2 and 3. {{#item: 312094}} for Slot 1. <br> For cards if your shield is +10 / +11 use {{#item:300465}} if you have a +12 shield, you have the possibility to use {{#item:300379}} as well, check both cards and choose which one suits your playstyle better. | ||
|- | |- | ||
| Garment || +10 {{#item:20749}} || You can check how to get the FWM [[Fallen_Warrior_Manteau| Here]]. The {{#item:20749}} needs to be the slotted version for better efficiency. <br> For cards you can use {{#item:27292}} | | Garment || +10 {{#item:20749}} <br> +9 to +11 {{#item:480159}} || You can check how to get the FWM [[Fallen_Warrior_Manteau| Here]]. The {{#item:20749}} needs to be the slotted version for better efficiency. <br> Snow Flower Manteau can be obtained through [https://wiki.muhro.eu/Issgard_Equipment#Snow_Flower_Equipment| Episode 19] enchanted with Slot 1: {{#item:311110}}, Slot 2: {{#item:311107}} or {{#item:311106}} Slot 3: {{#item:311096}} or {{#item:311098}} or {{#item:311099}} <br>For cards you can use {{#item:27292}} | ||
|- | |- | ||
| Shoe || +11 {{#item:470094}} <br> 9 to +11 {{#item:470116}}|| You can check how to get the Hero Boots [[Bioresearch_Laboratory#Great_Hero_/_Hero's-LT_Boots_Reform| Here]] Enchant with {{#item:310912}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> Snow Flower Shoes can be obtained through[ | | Shoe || +11 {{#item:470094}} <br> 9 to +11 {{#item:470116}}|| You can check how to get the Hero Boots [[Bioresearch_Laboratory#Great_Hero_/_Hero's-LT_Boots_Reform| Here]] Enchant with {{#item:310912}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> Snow Flower Shoes can be obtained through [https://wiki.muhro.eu/Issgard_Equipment#Snow_Flower_Equipment| Episode 19]. Enchanted with {{#item:1000736}}. Your choice for Slot 4. Slot 2 can be ignored. <br> for cards you can use both {{#item:300095}}/{{#item:300091}} '''(depending on which one is cheaper on the market)''' | ||
|-a | |-a | ||
| Accessory (Right) ||{{#item:32248}}/{{#item:32249}}|| You can choose any depending on your needs, The Pendant R for a higher ASPD or The pendant B for a Higher VCT through gear. <br> for cards {{#item:300077}} or {{#item: | | Accessory (Right) ||{{#item:32248}}/{{#item:32249}}|| You can choose any depending on your needs, The Pendant R for a higher ASPD or The pendant B for a Higher VCT through gear. <br> for cards {{#item:300077}}, {{#item:300076}} or combo {{#item:300652}} / {{#item:300649}} | ||
|- | |- | ||
| Accessory (Left) || {{#item:490163}} <br> {{#item:32251}}|| You can check how to get the Hero's Badge [[Hero's_Badge| Here]]. To be paired with {{#item:470094}}. as well as enchanted with: {{#item:310918}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}}. Safety Epaulet B paired with both {{#item:32248}} or {{#item:32249}} <br> for cards {{#item:300077}} or {{#item: | | Accessory (Left) || {{#item:490163}} <br> {{#item:32251}}|| You can check how to get the Hero's Badge [[Hero's_Badge| Here]]. To be paired with {{#item:470094}}. as well as enchanted with: {{#item:310918}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}}. Safety Epaulet B paired with both {{#item:32248}} or {{#item:32249}} <br> for cards {{#item:300077}}, {{#item:300076}} or combo {{#item:300652}} / {{#item:300649}} | ||
|} | |} | ||
Shadow Gear & Costume Enchant Stones: At this stage, the Advanced Paradise Shadow Set is still perfectly viable and can comfortably carry you through most midgame content. However, you should begin working towards your costume enchants. A great setup is {{#item:1000857}}, {{#item:1000858}}, and {{#item:1000859}}, paired with | Shadow Gear & Costume Enchant Stones: At this stage, the Advanced Paradise Shadow Set is still perfectly viable and can comfortably carry you through most midgame content. However, you should begin working towards your costume enchants. A great setup is {{#item:1000857}}, {{#item:1000858}}, and {{#item:1000859}}, paired with {{#item:25067}} with an {{#item:1000520}}, {{#item:1001172}} or {{#item:1000675}}, the {{#item:25170}} + {{#item:1000521}} combo. or the {{#item:25306}} + {{#item:1000522}} combo. These enchants provide excellent utility and will serve as a solid foundation. | ||
For pet you can use {{#item:9120}} however these are an extra as the other equipment share a higher importance at this point. '''(remember that you will be changing it in the end game)''' | For pet you can use {{#item:9120}} however these are an extra as the other equipment share a higher importance at this point. '''(remember that you will be changing it in the end game)''' | ||
<big>''' | <big>''' | ||
==== End Game ==== | ==== End Game ==== | ||
'''</big> | '''</big> | ||
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At this point, your build should have all of its core milestones completed. I highly recommend transitioning to 100% Variable Cast Time through gear at this stage, as it frees up a significant number of stat points that can be invested into AGI for higher ASPD. Endgame equipment provides enough VCT Reduction that this becomes both practical and, in my opinion, the optimal approach. Your remaining goals should be to maintain enough Fixed Cast Time Reduction, reach comfortable ASPD, and heavily invest into After Cast Delay Reduction (ACD) to make your gameplay as smooth and responsive as possible. The equipment featured in this section represents what I consider to be an optimized endgame setup for a Full Support Cardinal. While some pieces are Best-in-Slot, remember that there are often multiple viable alternatives depending on your budget, your party's needs, and the content you're tackling. | At this point, your build should have all of its core milestones completed. I highly recommend transitioning to 100% Variable Cast Time through gear at this stage, as it frees up a significant number of stat points that can be invested into AGI for higher ASPD. Endgame equipment provides enough VCT Reduction that this becomes both practical and, in my opinion, the optimal approach. Your remaining goals should be to maintain enough Fixed Cast Time Reduction, reach comfortable ASPD, and heavily invest into After Cast Delay Reduction (ACD) to make your gameplay as smooth and responsive as possible. The equipment featured in this section represents what I consider to be an optimized endgame setup for a Full Support Cardinal. While some pieces are Best-in-Slot, remember that there are often multiple viable alternatives depending on your budget, your party's needs, and the content you're tackling. | ||
'''Note: This section does not include MVP Cards. Since they are a significant investment and can drastically change a build, I'll be covering them separately later in this guide | '''Note: This section does not include MVP Cards. Since they are a significant investment and can drastically change a build, I'll be covering them separately later in this guide explaining what each card does.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ End Game | |+ End Game (WIP) | ||
|- | |- | ||
! Slot !! Item !! Notes | ! Slot !! Item !! Notes | ||
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| Accessory (Left) || || | | Accessory (Left) || || | ||
|} | |} | ||
<big>''' | |||
==== Mvp Cards ==== | |||
'''</big> | |||
MVP Cards can significantly enhance a Full Support Cardinal, but they're also some of the most expensive and specialized upgrades in the game. In this section, I'll recommend the MVP Cards that I believe provide the most value, explaining what each one does. Whether you're looking for more survivability, utility, or overall cast speed, these recommendations should help you decide which cards are worth investing in. | |||
*{{#item:4132}} Top / Mid (Nullifies Gemstone requirement of certain skills, increase SP Consumption by 25%) | |||
*{{#item:4480}} Top / Mid (Decreases After Cast Delay by 15%, If refine level +15 decreases After Cast Delay by additional 5%) | |||
*{{#item:4403}} Top / Mid (Decreases After Cast Delay by 30%) | |||
*{{#item:300560}} Top / Mid (Reduces After Cast Delay by 25%, increases SP consumption of skills by 10%. | |||
if refine rate is 10 or higher, reduces variable casting time by 15%.) | |||
*{{#item:4143}} Top / Mid (Immunity to Stun) | |||
*{{#item:4493}} Armor (MaxHP +50%, Def and MDEF -50%, If refine level +15 MaxHP +25%) | |||
*{{#item:4302}} Armor (MaxHP +100%, Def and MDEF -50%) | |||
*{{#item:4636}} Shield (Immunity to Frozen) | |||
*{{#item:4128}} Shield (Nullifies magical and supportive spells that target the user) | |||
*{{#item:27298}} Shield (Reduces damage taken from boss monsters by 50%, if refine = 10 or higher) | |||
*{{#item:27150}} Shoes (MaxHP +1000, MaxSP +200, If refine level +12 MaxHP +15%, MaxSP +15%) | |||
*{{#item:300667}} Shoes (MaxHP +25%, MaxSP -25%) | |||
*{{#item:4675}} Garment (When equipped by ArchBishop/Cardinal MaxHP +10%, Base Level atleast 175 = All basic stats +10, If refine level 10 or higher = All basic stats +10) | |||
*{{#item:4580}} Garment (Reduces damage taken from Water, Earth, Fire, Wind, Shadow, and Undead property attacks by 50%. Increases damage taken from Holy and Ghost property attacks by 100%.) | |||
*{{#item:4145}} Accessory (Reduces the variable casting time of skills by 30%) | |||
Note: After testing both {{#item:27150}} and {{#item:300667}}, I found that the performance difference between the two is surprisingly small. Although Glutto offers a higher percentage HP bonus, the large amount of flat HP provided by Venom Chimera closes the gap considerably in practice. Because of this, I generally recommend Venom Chimera Card, as it delivers very similar results while typically being much more affordable than Glutto, making it the better value for most players. | |||
== '''Skills''' == | == '''Skills''' == | ||
In this section, I'll cover every important skill for a Full Support Cardinal, explaining what each one does | In this section, I'll cover every important skill for a Full Support Cardinal, explaining what each one does, and its strengths. While some skills are used in nearly every situation, others shine only in specific encounters, so understanding when to use them is just as important as knowing what they do. | ||
==== Important ==== | |||
*{{#skill:26}} / Your bread-and-butter mobility skill. Whether you're searching for monsters, repositioning for {{#skill:5073}}, or escaping dangerous situations, Teleport is something you'll use constantly. | |||
*{{#skill:33}} / Provides additional DEF to your party and some Flat HP, increasing their overall survivability. lasts 300 sec (+50% Def, +500 Flat HP) | |||
*{{#skill:54}} / One of the defining skills of every support class. Reviving fallen party members quickly can often be the difference between recovering a run and wiping. (Consumes 1 {{#item:717}} and revives the target with 80% HP) | |||
*{{#skill:361}} / Increases Target's Soft Def and received Healing amount, lasts 100 sec (+250 Soft Def, +10% Received Healing) | |||
*{{#skill:78}} / One of the strongest offensive support skills in the game. It causes the target's next instance of damage to deal double damage, making it incredibly valuable against MVPs. | |||
*{{#skill:66}} / Increases ATK and MATK of yourself and nearby party members, lasts 120 sec (+25 Flat ATK/MATK) | |||
*{{#skill:1014}} / Sacrifices yourself to resurrect every nearby party member restoring 50% of their max HP. (leaves you with 1 HP) (beware that this skill has a high SP cost) | |||
*{{#skill:2050}} / Recover percentage of HP to self and all party members on screen every 5 seconds, lasts 180 seconds (8% of max HP) | |||
*{{#skill:5011}} / Increases your Heal power but increases SP cost (Heal Power x2.5, SP Cost 300%, also removes Status Effects from the target and can be checked [https://www.divine-pride.net/database/skill/5011/offertorium Here]) | |||
*{{#skill:5072}} / Similar to Lex, Doubles the damage of the next incoming attack on enemies in an aoe area (5x5 Cells, Consumes 1 {{#item:717}}) | |||
*{{#skill:2041}} / Cast Blessing on the caster and any party members within its range, lasts 240 sec (aoe 15x15 Cells, STR/INT/DEX +10, Hit +20) (it also removes Curse) | |||
*{{#skill:2042}} / Cast Increase Agility on the caster and any party members within its range, lasts 240 sec (aoe 15x15, AGI +12, ASPD +10%) | |||
*{{#skill:2045}} / Provides you and your party with protective barriers that absorb incoming damage. (Has 30% maxHP of the target, blocks 16 Hits) | |||
*{{#skill:2047}} / Removes harmful status and increases maxHP% on all party members (MaxHP +10%, Removes Freezing, Stone Curse, Frozen, Crystallization, Blind and Burning) (this effect only lasts 60 seconds so keep a sharp eye to refresh) | |||
*{{#skill:2048}} / Removes harmful status and increases critical damage on all party members (Critical Damage +20%, Removes Silence, Sleep, Deep Sleep, Stun and Mandragora Howling) (this effect only lasts 60 seconds so keep a sharp eye to refresh) | |||
*{{#skill:2052}} / Removes all buffs, debuffs and curse of party members and monsters | |||
*{{#skill:5280}} / Your primary ability to recover HP of targeted party members including yourserlf on an aoe (7x7 Cells, Recovery Amplification +40%) (also recovers 1 AP) | |||
*{{#skill:5269}} / Applies a healing-over-time effect to targeted party members that scales with maxHP and recovers in an aoe area, lasts 120 sec | |||
*{{#skill:5268}} / Fully restores the target's HP (There is a cooldown of 10 seconds on max level) | |||
*{{#skill:5278}} / Recovers HP/SP and increases P.ATK and S.MATK of the caster and nearby targets, lasts 300 seconds and costs 140 ap on max level (Recovers 100% HP/SP, P.ATK/M.ATK +50) (The best way to recover AP is to spam either {{#skill:5282}} or {{#skill:5281}}) | |||
*{{#skill:5275}} / Increases the critical damage rate (C. Rate) of the targeted party member, lasts 240 sec (C.Rate +10) | |||
*{{#skill:5272}} / Grants the Ability to ignore physical resistance (Res) to the targeted party member, lasts 240 sec (ignore 25% res) (all ignore res effect are capped at a maximum of 50% accumulative) | |||
*{{#skill:5271}} / Grants the Ability to ignore magical resistance (MRes) to the targeted party member, lasts 240 sec (ignore 25% mres) (all ignore mres effect are capped at a maximum of 50% accumulative) | |||
*{{#skill:5282}} / gives POW, CRT and CON to the target, lasts 240 sec (POW/CRT/CON +10, Recovers 2 AP every cast) | |||
*{{#skill:5281}} / gives SPL, WIS and STA to the target, lasts 240 sec (SPL/WIS/STA +10, Recovers 2 AP every cast) | |||
==== Situational ==== | |||
*{{#skill:24}} / Summon a holy spirit that will detect hidden characters in an aoe area, lasts 10 sec each (5x5 cells) | |||
*{{#skill:27}} / Creates a warp portal that will teleport those who enter it to another area (Can teleport up to 8 people, cannot be used on LP, Consumes 1 {{#item:717}}) (you can use /memo to save a destination as well as doing [https://wiki.muhro.eu/Extended_Memo_Slots this quest] to increas max memo slots | |||
*{{#skill:25}} / Create a barrier in 3x3 cells around the targeted cell that for 10 seconds will protect anyone inside it from long range physical attacks (it can protect monsters as well so be careful) | |||
*{{#skill:12}} / Creates a magic barrier on a targeted spot that will block certain numbers of physical melee attacks and damage (Has 3000 durability, Blocks 11 Hits, Consumes 1 {{#item:717}}) | |||
*{{#skill:75}} / Adds LUK to the caster and party members for the duration of the skill, lasts 30 seconds (It can be used to get 100 Critical rate for some classes and can be used to increase the % of creating consumables with biolo) | |||
*{{#skill:67}} / Reduces the VCT of yourself and nearby party members for 60 seconds (VCT -15%, This skill is situational as most 4th class will already have 100% VCT, however if you still need VCT this skill can help alot) | |||
*{{#skill:68}} / Endows the targeted player's weapon with the Holy element for the skill duration, lasts 20 minutes (Consumes 1 {{#item:523}} | |||
*{{#skill:2043}} / The 3rd class variant of the {{#skill:5280}} (15x15 aoe, only worth using it if you are Third class still) | |||
*{{#skill:2051}} / The 3rd class variont of the {{#skill:5268}} (Only worth using it if you are Third class still) | |||
*{{#skill:2044}} / Summons the Tree of Life that rises any KO'ed characters within 5x5 cell range of the tree, while increasing MaxHP and recovering HP and SP every 3 seconds (MaxHP +25%, Recovers 5% HP and 4% SP, Consumes 1 {{#item:12333}} and 1 {{#item:523}}) | |||
*{{#skill:5073}} / Recalls all party members in the same map to caster's position (This Skill cannot be used on maps where teleport skill is disabled, cant be used on LP and Safety wall, Requires the Cardinal to be party leader for it to work) | |||
*{{#skill:2515}} / reduces target's fixed casting time, lasts 180 sec (Fixed Casting Time -50%) | |||
*{{#skill:2053}} / Allows party members to ignore a portion of an enemy's physical and magical defense, lasts 270 sec (ignore 25% Defense, Situational because most people already have 100% penetration, Do not cast this skill on Thana users as it will mess their dmg) | |||
'''Important: Be careful when using @hideplayer. It causes your AoE buffs to stop affecting other players. Make sure to disable it whenever you need to apply or refresh party-wide buffs.''' | |||
==== Skill Tree ==== | |||
[[File:Screenshot 2026-08-06 142908.png|400px]][[File:Screenshot 2026-08-06 143002.png|400px]][[File:Screenshot 2026-08-06 143015.png|400px]][[File:Screenshot 2026-08-06 143033.png|400px]] | |||
==== Skill Bar Example ==== | |||
[[File:Screenshot 2026-08-06 143321.png|400px]] | |||
== '''Rune Tablet Recommendations''' == | |||
Rune Tablets are an important part of optimizing your Full Support Cardinal, providing additional bonuses that can greatly improve your performance. Unlike equipment, Rune Tablets allow you to fine-tune your build according to your personal needs. Depending on your current setup, you may prioritize survivability, or improving your skill rotation through better cast speed. In this section, I'll cover the Rune Tablets that I personally recommend. Keep in mind that there is no single "perfect" Rune Tablet setup. Your choices should be adjusted depending on your current gear, stats, and the content you are preparing for. '''(If you are curious about what are Rune Tablets you can check [https://wiki.muhro.eu/Rune_Tablet_System Here])'''<br> | |||
[[File:image111.png|400px]] [[File:image222.png|400px]] [[File:image333.png|400px]] [[File:Screenshot 2026-08-06 132856.png|400px]] | |||
== '''Consumables & Utility''' == | |||
*{{#item:6316}} Revives youself. | |||
*{{#item:23177}} Can open the storage at some maps / instances without the need to be close to a kafra. | |||
*{{#item:23648}} Can open the storage at some maps / instances without the need to be close to a kafra. (lasts for 30 days) | |||
*{{#item:12622}} Summons a creature to ride on. | |||
*{{#item:14535}} Recovers 7% of MaxHp every 4 seconds. | |||
*{{#item:23203}} Recovers 5% of MaxSP every 5 seconds. | |||
*{{#item:23204}} Def +500, MDef +200. | |||
*{{#item:12883}} All basic stats +10. | |||
*{{#item:14766}} Flee +30, ASPD +1, Decreases SP Consumption by 5%, Decreases Fixed Casting Time by 30%. | |||
*{{#item:23475}} MaxHP and MaxSP +5%, Casting cannot be interupted. | |||
*{{#item:12796}} Increases Attack Speed by 5%, Decreases Variable by 5%, Decreases MaxHP and MaxSP by 10%. | |||
*{{#item:12684}} Increase Movement speed and Gives you +10 AGI. | |||
*{{#item:14600}} MaxSP +10%, Decreases SP Consumption by 10%. | |||
*{{#item:50035}} A sum of all the above ^. | |||
*{{#item:11592}} MaxHP+ 20%. | |||
*{{#item:14540}} Enchants your armor with the Holy element for 30 min. | |||
*{{#item:14587}} Repairs a broken weapon. | |||
*{{#item:12710}} Increase the movement speed to it maximum cap. | |||
*{{#item:1100005}} Recovers 2750HP. (It also scales with your MaxHP so it can heal much more) | |||
*{{#item:1100004}} Recovers 360HP. (It also scales with your MaxSP so it can recover much more) | |||
*{{#item:607}} Restores HP and SP by 100%, has a cooldown of 4 seconds. | |||
*{{#item:506}} Removes the harmful effects: Poison, Silence, Blind, Confuse, Hallucination. | |||
*{{#item:645}} Increase Attack Speed by 10%. | |||
*{{#item:717}} Is used on the following skills: {{#skill:54}}, {{#skill:5072}}, {{#skill:27}} and {{#skill:12}} | |||
*{{#item:12333}} Restores 15% SP on use, Increase Healing skills by 15% and Increase SP Regen by 30% for 60 seconds. (is also used on {{#skill:2044}}) | |||
*{{#item:523}} Is used on the following skills: {{#skill:2044}} and {{#skill:68}} | |||
'''Note: Be sure to check the duration / cost of each consumable, and choose the one that best fits your playstyle, and the content you'll be running.''' | |||
== '''Tower of Trials Solo Cardinal''' == | |||
As the party's primary support, your job is to keep everyone alive while ensuring buffs are maintained throughout the run. This means survivability and status immunity are far more important than squeezing out a few extra stats. | |||
==== Immunities ==== | |||
For a comfortable run, I highly recommend becoming immune to the following status effects: | |||
* Frozen / {{#item:4105}} or {{#item:4636}} | |||
* Confusion / {{#item:4087}} | |||
* Stun / +9 {{#item:24358}} or {{#item:4143}} | |||
* Sleep / +9 {{#item:24353}} or {{#item:9054}} at Cordial/Loyal | |||
* Stone Curse / +9 {{#item:24352}} | |||
* Silence / +9 {{#item:24354}} | |||
* Knockback / {{#item:24681}} and {{#item:24682}} | |||
Confusion immunity is optional as you can easily remove it with {{#item:506}}, but it's a nice quality-of-life improvement since the status can be quite annoying. <br> | |||
'''Important: To receive the status immunity effects from the recommended Shadow Gear, you'll also need to equip a +9 {{#item:24090}}. Without it, the immunity effects will not activate.''' <br> | |||
Note: {{#item:24352}} is only recommended for floors featuring [https://www.divine-pride.net/database/monster/1159/phreeoni Phreeoni], as it provides Stone Curse Immunity for that encounter. Since its usefulness is very situational, I recommend keeping it as a swap piece and equipping it only when you know you'll be fighting a Phreeoni floor.<br> | |||
Note: {{#item:24681}} and {{#item:24682}} are extremely useful on floors with [https://www.divine-pride.net/database/monster/1606/garm-baby Baby Garm] and is highly recommended, I'd consider it a must-have if you want to make those floors significantly easier. | |||
==== Status Requirements ==== | |||
Before entering Tower of Trials, you should make sure your build has comfortable values for: | |||
* 100% Variable Cast Time Reduction | |||
* At least 2 seconds of Fixed Cast Time Reduction | |||
* Good Attack Speed | |||
* As much After Cast Delay Reduction as possible | |||
For most situations, 100% VCT and 2 seconds of FCT are sufficient for your standard support rotation. However, I highly recommend having around 3 seconds of FCT available through gear swaps whenever possible. This makes floors featuring [https://irowiki.org/wiki/Mandragora_Howling Mandragora's Howling] much less frustrating. <br> | |||
A great source of FCT is: | |||
* +11 {{#item:400189}} Enchanted with {{#item:29073}} | |||
* +10 {{#item:24749}} | |||
* +10 {{#item:24750}} | |||
* {{#item:29154}} | |||
*{{#item:310658}} | |||
* {{#skill:2515}} | |||
ACD & ASPD | |||
While they are not as important as VCT and FCT, having around 96% ACD and 193 ASPD makes a noticeable difference in how smooth the class feels, especially when frequently casting Lex Aeterna. <br> | |||
However, depending on your status immunity setup, reaching high amounts of ACD can be difficult, as some Shadow Gear choices may limit your available ACD sources. In these cases, obtaining a {{#item:4480}} or {{#item:4403}} becomes one of the most effective ways to reach higher ACD values without sacrificing your necessary immunities. | |||
==== Recommended Consumables ==== | |||
I recommend bringing: | |||
* {{#item:1100005}} | |||
* {{#item:1100004}} | |||
* {{#item:717}} (unless using {{#item:4132}}) | |||
* {{#item:506}} | |||
* {{#item:607}} | |||
* {{#item:50035}} (or its individual components) | |||
* {{#item:14540}} (For [https://www.divine-pride.net/database/monster/1655/errende-ebecee Errend]) | |||
* {{#item:523}} | |||
Tip: I highly recommend having your DPS players bring {{#item:12813}} whenever possible. As it can remove Crystallization from the Cardinal, allowing you to continue supporting the party instead of being locked out of your skills during critical moments. <br> | |||
Adjust the quantities as you please. <br> | |||
Note: In Tower of Trials (ToT), movement speed is fixed, so there is no need to use {{#item:12710}} for movement speed. | |||
==== General Gameplay ==== | |||
Your primary responsibilities are very straight forward: | |||
* Keep party buffs active. | |||
* Remove status ailments immediately with {{#skill:2047}} and {{#skill:2048}} | |||
* Farm AP with either {{#skill:5282}} or {{#skill:5281}} | |||
* Resurrect fallen teammates as quickly as possible with {{#skill:54}}, and in case of a possible party wipe {{#skill:1014}} as it revives everyone on your screen. | |||
* Use Lex Aeterna and Vituperatum whenever your support duties are under control. | |||
Remember that your first priority is always keeping the party alive. Damage buffs should only come after everyone's buffs and survivability have been taken care of. Using the Party Window instead of clicking characters directly can make healing and resurrection much more consistent, especially during chaotic fights. | |||
==== Party UI Example ==== | |||
[[File:imagem_2026-08-06_164740362.png|400px]] | |||
==== Positioning ==== | |||
[[File:image11111.png|400px]] <br> | |||
- <br> | |||
[[File:image22122.png|400px]]<br> | |||
- <br> | |||
[[File:Screenshot 2026-08-106 170412.png|400px]] <br> | |||
Note: The first position is specifically recommended for floors with [https://www.divine-pride.net/database/monster/1699/ancient-mimic Mimic] or [https://www.divine-pride.net/database/monster/1020/mandragora Mandragora]. Outside of those floors, this positioning is generally unnecessary and you should follow the other positioning guidelines depending on the situation. <br> | |||
''Important: These positions are only meant to serve as general references and examples. They are not strict rules that must always be followed. Be ready to adapt your positioning based on the situation, party composition, mechanics, and what is happening during the fight. Being in a different position does not automatically mean you are playing incorrectly.'' | |||
==== Single Target Buffs ==== | |||
Apply depending on the player's role. | |||
'''Melee / Ranged DPS:''' | |||
* {{#skill:5272}} | |||
* {{#skill:5275}} | |||
* {{#skill:5282}} | |||
'''Magic DPS:''' | |||
* {{#skill:5271}} | |||
* {{#skill:5281}} | |||
'''Tank:''' | |||
* {{#skill:361}} | |||
* {{#skill:5281}} | |||
* {{#skill:2515}} (if needed) | |||
* {{#skill:5269}} whenever appropriate | |||
'''Situational / all''' | |||
* {{#skill:2515}} (An Important buff for Mandragora Floors as it helps with [https://irowiki.org/wiki/Mandragora_Howling Mandragora's Howling]) | |||
As you may have noticed, I prefer keeping Melee and Ranged party members close together in my Party UI. This is because both roles buff rotation end with Benedictum, making it much easier to maintain a consistent and efficient skill rotation without wasting time searching for targets.<br> | |||
Tip: If your support duties are under control and you have some extra time, consider using Sacrament on the AM (Arch Mage). This can be especially helpful for {{#skill:5232}}, as it has a 4-second Fixed Cast Time | |||
==== Special Floors ==== | |||
At the start of each floor a new trial is chosen at random. | |||
{| class="wikitable" | |||
|- style="background-color: #E1C7C1; text-align: center;" | |||
| Trial || Effect | |||
|- | |||
| Normality || No additional effect | |||
|- | |||
| Life || Portal to the next floor is open. Monsters are stronger | |||
|- | |||
| Death || Portal to the next floor is open. Monsters are stronger. On Death, you will be unable to use skills until you reach the next floor. (or leave the instance) | |||
|- | |||
| Close Combat || Monsters have 50% reduced hp, and only take damage from '''melee''' attacks | |||
|- | |||
| Distant Onslaught || Monsters have 50% reduced hp, 20% increased damage, and only take damage from '''ranged''' attacks | |||
|- | |||
| Spell Casting || Monsters have 50% reduced hp, 20% increased damage, and only take damage from '''magic''' attacks | |||
|- | |||
| Armageddon || Giant Meteors will fall in a random location. Every Player standing on it will die! Be wary while advancing fowards sometimes you can't see the red AoE. | |||
|} | |||
==== Mvp's & Clearance ==== | |||
Some MVPs require you to use Clearance during the fight due to specific mechanics or buffs they receive. Knowing when to use Clearance is important, as using it at the wrong time can remove useful effects or waste valuable casting time. <br> | |||
Some MVPs that require Clearance are: | |||
* [https://www.divine-pride.net/database/monster/1785/atroce Atroce] | |||
* [https://www.divine-pride.net/database/monster/1874/beelzebub Beelzebub] | |||
* [https://www.divine-pride.net/database/monster/1190/orc-lord Orc Lord] | |||
* [https://www.divine-pride.net/database/monster/1147/maya Maya] | |||
* [https://www.divine-pride.net/database/monster/1418/evil-snake-lord Evil Snake Lord] | |||
Important: When using Clearance on MVPs, you can use '''@hideplayer''' to make targeting the MVP easier without accidentally selecting party members. Keep in mind that Clearance is classified as a '''buff''' skill, so you need to '''Shift-click''' the MVP '''(Binding @hideplayer to Alt + M can make it significantly easier to acess)''' <br> | |||
Note: I am still gaining experience with the exact mechanics behind Clearance usage on certain MVPs. As I learn more about the visual cues, timings, and tips that can make these encounters easier, I will continue updating this section with any useful information I find. (If you have any further Mvps that i need to include / tips feel free to reach out at the discord) | |||
== '''Work in Progress''' == | |||
The Endgame Gear, Demon God (Hard), PVU (Poring Village Unreal), And RDW sections are still under development. More updates will be added to the guide as I gain more experience, receive additional feedback and most importantly.. have time to write it all :D | |||
== '''Special Thanks''' == | |||
A huge thanks to Icecold, IceFeather, Chandra, Fuka, Biel, Heppu, Aour and Hurt Locker for helping review this guide, pointing out mistakes, providing recommendations, and sharing valuable insights. Your feedback helped improve the quality and accuracy of this guide, and I really appreciate the time and effort. | |||