The Complete Elemental Master Guide by Goldie: Difference between revisions
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'''<big>Elemental Master</big>''' (<small>'' | '''<big>Elemental Master</big>''' (<small>''abbreviated''</small> <small>as</small> '''<big>EM</big>''') is the 4th class of the [[The_Complete_Elemental_Master_Guide_by_Goldie#Sage|Sage]], [[The_Complete_Elemental_Master_Guide_by_Goldie#Professor|Professor]], and [[The_Complete_Elemental_Master_Guide_by_Goldie#Sorcerer|Sorcerer]] lineup. It's a versatile class that can be played as DPS, tank, support, or whichever your preference is. It is arguably one of the strongest magical classes at the moment. | ||
Unlike [[Arch Mage]], Elemental Master has a lot of utility skills (i.e. Land Protector, Dispell, Blinding Mist, Insignias, Defensive Stances of Spirits, etc.) in its arsenal, making it possible for the class to leave behind defensive gears, and run full DPS while surviving most of the monsters' and bosses' skills and attacks. | Unlike [[Arch Mage]], Elemental Master has a lot of utility skills (i.e. Land Protector, Dispell, Blinding Mist, Insignias, Defensive Stances of Spirits, etc.) in its arsenal, making it possible for the class to leave behind defensive gears, and run full DPS while surviving most of the monsters' and bosses' skills and attacks. | ||
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|style="text-align: center; background:#ffcccc"| Offensive | |style="text-align: center; background:#ffcccc"| Offensive | ||
|- | |- | ||
| {{#skill:91}} | | {{#skill:91}} | ||
|| | || | ||
* Skip this one, but if you plan on focusing mainly on <span style="color:purple;">Poison</span> builds then put 5 skill points since this will be needed as a prerequisite skill for the Sorcerer's '''{{#skill:2450}}''' skill. | * Skip this one, but if you plan on focusing mainly on <span style="color:purple;">Poison</span> builds then put 5 skill points since this will be needed as a prerequisite skill for the Sorcerer's '''{{#skill:2450}}''' skill. | ||
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* Mostly used in PvP or WoE scenes. Not much use in PvM. | * Mostly used in PvP or WoE scenes. Not much use in PvM. | ||
* When used, it'll consume 1 {{#item:1025}}and reduce their FLEE rate by a flat amount of 50 pts. of whoever is trapped in it. | * When used, it'll consume 1 {{#item:1025}}and reduce their FLEE rate by a flat amount of 50 pts. of whoever is trapped in it. | ||
** Cobwebs are dropped by | ** Cobwebs are dropped by {{#linkmob:1100}} and they can be found at '''Mjolnir 10''' {{#navi:mjolnir_10}}. | ||
* It's got some uses though for some of the server's events like the recently ended [[Autumn Event]]. It works perfectly on the Sentinels, though just keep in mind it gets destroyed when it gets struck by any <span style="color:red;">Fire</span> property attacks. | * It's got some uses though for some of the server's events like the recently ended [[Autumn Event]]. It works perfectly on the Sentinels, though just keep in mind it gets destroyed when it gets struck by any <span style="color:red;">Fire</span> property attacks. | ||
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* This is your main damaging skill as a Sorcerer with an 11x11 AoE at max level. Effective for leveling your character upon transitioning to 3rd job. | * This is your main damaging skill as a Sorcerer with an 11x11 AoE at max level. Effective for leveling your character upon transitioning to 3rd job. | ||
* At max level, this skill lingers on the ground for up to 3 seconds and does seven (7) ticks; when equipped with staves and book-type weapons, Psychic Wave will hit twice which makes it a total of fourteen (14) ticks with every recurring two (2) ticks bundled into one. [[Abyss Chaser|Abyss Chasers]] can't abuse this effect since their job tree can't equip staves nor books. | * At max level, this skill lingers on the ground for up to 3 seconds and does seven (7) ticks; when equipped with staves and book-type weapons, Psychic Wave will hit twice which makes it a total of fourteen (14) ticks with every recurring two (2) ticks bundled into one. [[Abyss Chaser|Abyss Chasers]] can't abuse this effect since their job tree can't equip staves nor books. | ||
* It has a 5 seconds cooldown so cast this skill whenever it's available. However, there are equipment such as the {{#icon:26118}}{{#linkitem:26118|Shadow Staff}} or its enhanced version {{#icon:550012}}{{#linkitem:550012|Patent Shadow Staff}}, and {{#icon:25419}}{{#linkitem:25419|Professor Stone (Low)}} + {{#icon:25420}}{{#linkitem:25420|Sorcerer Stone (Garment)}} that reduce its cooldown by 3 seconds in total, which are useful in leveling. Moreover, a {{#icon:540056}}{{#linkitem:540056|Dim Glacier Book}}with the enchant {{#icon:311225}}{{#linkitem:311225|Glacier Flower Spell (Psychic Wave)}}reduces PW's CD by 1.5 seconds, a half a second more than the Shadow staves. In line with this, more than one (1) PW can be casted and recasting it will not replace the previous one which makes it possible to leave out two (2) instances of Psychic Wave on the ground. | * It has a 5 seconds cooldown so cast this skill whenever it's available. However, there are equipment such as the {{#icon:26118}}{{#linkitem:26118|Shadow Staff}} or its enhanced version {{#icon:550012}}{{#linkitem:550012|Patent Shadow Staff}}, and {{#icon:25419}}{{#linkitem:25419|Professor Stone (Low)}} + {{#icon:25420}}{{#linkitem:25420|Sorcerer Stone (Garment)}} that reduce its cooldown by 3 seconds in total, which are useful in leveling. Moreover, a {{#icon:540056}}{{#linkitem:540056|Dim Glacier Book}}with the enchant {{#icon:311225}} {{#linkitem:311225|Glacier Flower Spell (Psychic Wave)}}reduces PW's CD by 1.5 seconds, a half a second more than the Shadow staves. In line with this, more than one (1) PW can be casted and recasting it will not replace the previous one which makes it possible to leave out two (2) instances of Psychic Wave on the ground. | ||
* {{#icon:25417}}{{#linkitem:25417|Professor Stone (Top)}} + {{#icon:25420}}{{#linkitem:25420|Sorcerer Stone (Garment)}}, and {{#icon:1000673}}{{#linkitem:1000673|Sorcerer Stone (Mid)}} are some of the easily available resources that would boost Psychic Wave's damage. | * {{#icon:25417}}{{#linkitem:25417|Professor Stone (Top)}} + {{#icon:25420}}{{#linkitem:25420|Sorcerer Stone (Garment)}}, and {{#icon:1000673}}{{#linkitem:1000673|Sorcerer Stone (Mid)}} are some of the easily available resources that would boost Psychic Wave's damage. | ||
* Psychic Wave ('''PW''') by default is <span style="color:gray;">Neutral</span> property but it can also be endowed to the four (4) basic elements <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span> (plus eventually with <span style="color:purple;">Poison</span>) depending on the active modes and levels of the summoned Elementals. | * Psychic Wave ('''PW''') by default is <span style="color:gray;">Neutral</span> property but it can also be endowed to the four (4) basic elements <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span> (plus eventually with <span style="color:purple;">Poison</span>) depending on the active modes and levels of the summoned Elementals. | ||
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* Allot 5 skill points to this skill. | * Allot 5 skill points to this skill. | ||
* You have no choice but to maximize this skill as it'll be needed for the costume enchant stone {{#icon:1000673}}{{#linkitem:1000673|Sorcerer Stone (Mid)}}. For every level of Diamond Dust, it gives you +2% '''Variable Cast Time''' ('''VCT''') reduction. This will be needed for you to reach instant cast thru VCT%. | * You have no choice but to maximize this skill as it'll be needed for the costume enchant stone {{#icon:1000673}}{{#linkitem:1000673|Sorcerer Stone (Mid)}}. For every level of Diamond Dust, it gives you +2% '''Variable Cast Time''' ('''VCT''') reduction. This will be needed for you to reach instant cast thru VCT%. | ||
* Diamond Dust ('''DD''') will be one (1) of your main AoE skill in your skill rotation for leveling up. Like PW, it has a 5 seconds cooldown but this can be reduced with the right equipment such as the {{#icon:24297}}{{#linkitem:24297|Sorcerer Shadow Weapon}}. A +10 Sorcerer Shadow Weapon will reduce the cooldown of this skill by 4 seconds, making it possible to reduce your skill rotation down to two (2) skills in a sequence similar to this: | * Diamond Dust ('''DD''') will be one (1) of your main AoE skill in your skill rotation for leveling up. Like PW, it has a 5 seconds cooldown but this can be reduced with the right equipment such as the {{#icon:24297}} {{#linkitem:24297|Sorcerer Shadow Weapon}}. A +10 Sorcerer Shadow Weapon will reduce the cooldown of this skill by 4 seconds, making it possible to reduce your skill rotation down to two (2) skills in a sequence similar to this: | ||
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* It is also possible to completely eliminate the 5 seconds cooldown of Diamond Dust with the item {{#icon:540014}}{{#linkitem:540014|Poenitentia Codex}}. When the codex is refined to +11 and above, it will reduce both Diamond Dust and Earth Grave cooldown by an additional 2 seconds. {{#icon:24297}}{{#linkitem:24297|Sorcerer Shadow Weapon}} wouldn't necessarily need to be refined at +10 when you use both equipment then. | * It is also possible to completely eliminate the 5 seconds cooldown of Diamond Dust with the item {{#icon:540014}} {{#linkitem:540014|Poenitentia Codex}}. When the codex is refined to +11 and above, it will reduce both Diamond Dust and Earth Grave cooldown by an additional 2 seconds. The {{#icon:24297}} {{#linkitem:24297|Sorcerer Shadow Weapon}} wouldn't necessarily need to be refined at +10 when you use both equipment then. | ||
* It also gives out an annoying debuff commonly complained about in the PvP/WoE scenes. At Level 5, Diamond Dust has a 30% base chance to apply the <span style="color:#49AFFC;">crystallization</span> debuff, which has 20 seconds base duration. The chance of application is further increased by ('''JobLv ÷ 5''')'''%''' when a '''Lvl. 2''' '''{{#skill:2458}}''' in '''Lvl. 1 {{#skill:2456}}''' ('''Passive Mode''') is active. <span style="color:blue;">Aqua</span> also increases Diamond Dust's damage by ('''JobLv x 5''')%. | * It also gives out an annoying debuff commonly complained about in the PvP/WoE scenes. At Level 5, Diamond Dust has a 30% base chance to apply the <span style="color:#49AFFC;">crystallization</span> debuff, which has 20 seconds base duration. The chance of application is further increased by ('''JobLv ÷ 5''')'''%''' when a '''Lvl. 2''' '''{{#skill:2458}}''' in '''Lvl. 1 {{#skill:2456}}''' ('''Passive Mode''') is active. <span style="color:blue;">Aqua</span> also increases Diamond Dust's damage by ('''JobLv x 5''')%. | ||
** This debuff only affects normal monsters and players, and useless against boss monsters and MVPs. | ** This debuff only affects normal monsters and players, and useless against boss monsters and MVPs. | ||
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* Allot 5 skill points to this skill. | * Allot 5 skill points to this skill. | ||
* You have no choice but to maximize this skill as it'll be needed for the costume enchant stone {{#icon:1000674}}{{#linkitem:1000674|Sorcerer Stone (Low)}}. For every level of Earth Grave, it gives you +2% All property magical damage. | * You have no choice but to maximize this skill as it'll be needed for the costume enchant stone {{#icon:1000674}}{{#linkitem:1000674|Sorcerer Stone (Low)}}. For every level of Earth Grave, it gives you +2% All property magical damage. | ||
* If you prefer to use Earth Grave ('''EG''') instead of Diamond Dust, there are equipment available that could reduce its cooldown from 5 seconds down to 1 second. A +10 {{#icon:24310}}{{#linkitem:24310|Sorcerer Shadow Shield}} exists for that purpose. It's also possible to completely remove its cooldown to 0 just like DD when a +7 Sorcerer Shadow Shield is paired with a +11 {{#icon:540014}}{{#linkitem:540014|Poenitentia Codex}} or a +9 {{#icon:540056}}{{#linkitem:540056|Dim Glacier Book}} with the enchant {{#icon:311228}}{{#linkitem:311228|Glacier Flower Spell (Earth Grave)}}. | * If you prefer to use Earth Grave ('''EG''') instead of Diamond Dust, there are equipment available that could reduce its cooldown from 5 seconds down to 1 second. A +10 {{#icon:24310}} {{#linkitem:24310|Sorcerer Shadow Shield}} exists for that purpose. It's also possible to completely remove its cooldown to 0 just like DD when a +7 Sorcerer Shadow Shield is paired with a +11 {{#icon:540014}} {{#linkitem:540014|Poenitentia Codex}} or a +9 {{#icon:540056}} {{#linkitem:540056|Dim Glacier Book}} with the enchant {{#icon:311228}} {{#linkitem:311228|Glacier Flower Spell (Earth Grave)}}. | ||
* EG's damage is increased depending on the level of '''{{#skill:283}}''', and the caster's own '''INT''' and base level. | * EG's damage is increased depending on the level of '''{{#skill:283}}''', and the caster's own '''INT''' and base level. | ||
* Has a chance to apply the bleeding status effect and reveals enemies under the cloaking or hiding state. | * Has a chance to apply the bleeding status effect and reveals enemies under the cloaking or hiding state. | ||
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* Just put enough skill points to this one as a prerequisite skill for '''{{#skill:2457}}''' and <span style="color:red;">'''{{#skill:2465}}'''</span>. | * Just put enough skill points to this one as a prerequisite skill for '''{{#skill:2457}}''' and <span style="color:red;">'''{{#skill:2465}}'''</span>. | ||
* At lower levels, Warmer gets lower cooldown, so I suggest not to really max out this skill. You use this skill more for its utility than the HP% heal it gives. | * At lower levels, Warmer gets lower cooldown, so I suggest not to really max out this skill. You use this skill more for its utility than the HP% heal it gives. | ||
** Items that reduce Warmer's CD include the costume enchant stone combo of {{#icon:25418}}{{#linkitem:25418|Professor Stone (Mid)}}+ {{#icon:25420}}{{#linkitem:25420|Sorcerer Stone (Garment)}}, and {{#icon:450128}}{{#linkitem:450128|Automatic Armor Type B}}with 2x {{#icon:310149}}{{#linkitem:310149|Automatic Orbs (Warm Wave)}}. The stones reduce Warmer's CD by 15 seconds while the armor enchants reduce it by 14 seconds. A Level 1 Warmer has a CD of 35 seconds but when paired with these items, Warmer's CD can be as low as 6 seconds. | ** Items that reduce Warmer's CD include the costume enchant stone combo of {{#icon:25418}}{{#linkitem:25418|Professor Stone (Mid)}}+ {{#icon:25420}}{{#linkitem:25420|Sorcerer Stone (Garment)}}, and {{#icon:450128}}{{#linkitem:450128|Automatic Armor Type B}}with 2x {{#icon:310149}} {{#linkitem:310149|Automatic Orbs (Warm Wave)}}. The stones reduce Warmer's CD by 15 seconds while the armor enchants reduce it by 14 seconds. A Level 1 Warmer has a CD of 35 seconds but when paired with these items, Warmer's CD can be as low as 6 seconds. | ||
* Warmer lingers on the ground for 35~60 seconds (scales with level), but not more than one (1) Warmer can be placed at a time from the same caster. Recasting Warmer will replace the previous one. | * Warmer lingers on the ground for 35~60 seconds (scales with level), but not more than one (1) Warmer can be placed at a time from the same caster. Recasting Warmer will replace the previous one. | ||
* Much like the majority of your utility skills, Warmer benefits any units inside its 7x7 AoE including monsters and MVPs. An MVP with over a billion HP could recover 30m~50m HP every 3 seconds when standing on its AoE so be extra careful where you place your Warmer! | * Much like the majority of your utility skills, Warmer benefits any units inside its 7x7 AoE including monsters and MVPs. An MVP with over a billion HP could recover 30m~50m HP every 3 seconds when standing on its AoE so be extra careful where you place your Warmer! | ||
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*When autocasting this skill using the Dimensions combo, not only will the 15 AP requirement be ignored but you will recover 5 AP instead as the system will recognize the skills (i.e. '''{{#skill:5369}}''' or '''{{#skill:5373}}''') that triggered it and assume their mana/FCT/VCT requirements and AP recovery in place of Elemental Buster's. | *When autocasting this skill using the Dimensions combo, not only will the 15 AP requirement be ignored but you will recover 5 AP instead as the system will recognize the skills (i.e. '''{{#skill:5369}}''' or '''{{#skill:5373}}''') that triggered it and assume their mana/FCT/VCT requirements and AP recovery in place of Elemental Buster's. | ||
*Unbeknownst to many, EB also acts as a crowd control skill. Any units targeted by this skill, with the exception of MVPs, <u>gets stunned during the entire duration of its skill animation</u>. In a way you could say it is a crowd control damaging skill in that manner. So even if you get surrounded by large mobs, casting or autocasting EB alone will let you survive. | *Unbeknownst to many, EB also acts as a crowd control skill. Any units targeted by this skill, with the exception of MVPs, <u>gets stunned during the entire duration of its skill animation</u>. In a way you could say it is a crowd control damaging skill in that manner. So even if you get surrounded by large mobs, casting or autocasting EB alone will let you survive. | ||
*It has the damage, it has the AoE, it has a CC effect, could change its elemental property anytime, and easily spammable. What more would you want from this skill honestly. This skill alongside the Dimensions combo is what makes Elemental Master one of the strongest magical DPS class. | *It has the damage, it has the AoE, it has a CC effect, could change its elemental property anytime, and easily spammable. What more would you want from this skill honestly. This skill alongside the Dimensions combo and Elemental Spirits is what makes Elemental Master one of the strongest magical DPS class. | ||
|style="text-align: center;" | 10 | |style="text-align: center;" | 10 | ||
|style="text-align: center; background:#ffcccc"| Offensive | |style="text-align: center; background:#ffcccc"| Offensive | ||
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** Its base MAtk% and SPL ratio got significantly increased. Psychic Stream's original base MAtk% of 18,500% was increased to 21,000% while the factor weight of SPL was buffed from <code>'''(7 x SPL)'''</code> to <code>'''(12 x SPL)'''</code>. | ** Its base MAtk% and SPL ratio got significantly increased. Psychic Stream's original base MAtk% of 18,500% was increased to 21,000% while the factor weight of SPL was buffed from <code>'''(7 x SPL)'''</code> to <code>'''(12 x SPL)'''</code>. | ||
* If you only use this skill as a gap closer, you will still have to fully level up Psychic Stream since it gets reduced cooldown the higher the levels. At Level 5, Psychic Stream has 2 seconds CD as compared to Level 1's 12 seconds CD. That being said, either learn this skill always at Level 5 or don't get Psychic Stream at all. | * If you only use this skill as a gap closer, you will still have to fully level up Psychic Stream since it gets reduced cooldown the higher the levels. At Level 5, Psychic Stream has 2 seconds CD as compared to Level 1's 12 seconds CD. That being said, either learn this skill always at Level 5 or don't get Psychic Stream at all. | ||
* There are items that reduce Psychic Stream's CD such as the combo of {{#icon:400536}} {{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540096}}{{#linkitem:540096|Time Gap Elemental Spellbook}}. When both items are '''Grade A''', they reduce its CD by 0.7 second which is not much but still something. Newer items like the combo of {{#icon:401217}}{{#linkitem:401217|Sky Rune Crown (Elemental Master)}}and {{#icon:540125}}{{#linkitem:540125|Sky Elemental Book}}reduce this skill's CD by 1 second, while giving you the ability to autocast your own EM skill '''{{#skill:5373}}''' every time you cast Psychic Stream, and also reducing '''{{#skill:5369}}'''<nowiki/>'s CD by 0.3 second when both items are '''Grade A''' and the '''sum of their total refine is 12 or more'''. | * There are items that reduce Psychic Stream's CD such as the combo of {{#icon:400536}} {{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540096}}{{#linkitem:540096|Time Gap Elemental Spellbook}}. When both items are '''Grade A''', they reduce its CD by 0.7 second which is not much but still something. Newer items like the combo of {{#icon:401217}} {{#linkitem:401217|Sky Rune Crown (Elemental Master)}}and {{#icon:540125}}{{#linkitem:540125|Sky Elemental Book}}reduce this skill's CD by 1 second, while giving you the ability to autocast your own EM skill '''{{#skill:5373}}''' every time you cast Psychic Stream, and also reducing '''{{#skill:5369}}'''<nowiki/>'s CD by 0.3 second when both items are '''Grade A''' and the '''sum of their total refine is 12 or more'''. | ||
* I honestly don't know why Gravity gave the class even more mobility, but I guess this is them playing favorites. Unlike our cousins the Arch Mages, we now have more mobility which makes farming easier and faster. It's not as good as a Taekwon's '''{{#skill:426}}''' skill or a Knight's '''{{#skill:1001}}''' skill since it has a bit of cooldown and a nine (9) cells range, but in places like [[Varmundt%27s_Biosphere_Depth|Depth Biosphere]] or [[Varmundt%27s_Biosphere_Depth_2|Depth Abyss 2]] where teleportation is disabled, this skill is very useful. | * I honestly don't know why Gravity gave the class even more mobility, but I guess this is them playing favorites. Unlike our cousins the Arch Mages, we now have more mobility which makes farming easier and faster. It's not as good as a Taekwon's '''{{#skill:426}}''' skill or a Knight's '''{{#skill:1001}}''' skill since it has a bit of cooldown and a nine (9) cells range, but in places like [[Varmundt%27s_Biosphere_Depth|Depth Biosphere]] or [[Varmundt%27s_Biosphere_Depth_2|Depth Abyss 2]] where teleportation is disabled, this skill is very useful. | ||
* '''Note''': This skill doesn't work when you're under the '''{{#skill:157}}''' state, so be careful not to cast or recast this skill often. | * '''Note''': This skill doesn't work when you're under the '''{{#skill:157}}''' state, so be careful not to cast or recast this skill often. | ||
|style="text-align: center;" | 0 / 5 | |style="text-align: center;" | 0 / 5 | ||
|style="text-align: center; background:#ffcccc"| Offensive | |style="text-align: center; background:#ffcccc"| Offensive | ||
|- | |||
| [[File:Elemental Integration.png|28px]] Elemental Integration <br> <small>(''not yet implemented'')</small> | |||
|| | |||
* Not yet officially released. | |||
* Concentrates a range of elemental power into your hands which activates as a special elemental magic during normal physical attacks for a certain period of time to deal elemental magic damage to enemies within range. Moreover, the elemental magic activated is determined by the level of the casted Elemental Integration, and if there is a High Elemental Spirit currently summoned, the elemental magic damage corresponding to that attribute will be increased. | |||
* According to the skill level, [[File:Elemental Integration.png|25px]] '''Elemental Integration''' will activate the following elemental magic: | |||
#'''<span style="color:#ED3F13;">Burning Flame</span>''': Inflicts <span style="color:red;">Fire</span> magic damage to nearby targets. | |||
#'''<span style="color:#07C4D9;">Frozen Hail</span>''': Inflicts <span style="color:blue;">Water</span> magic damage to nearby targets. | |||
#'''<span style="color:#44C769;">Storm Rise</span>''': Inflicts <span style="color:green;">Wind</span> magic damage to nearby targets. | |||
#'''<span style="color:#A35946;">Terra Burst</span>''': Inflicts <span style="color:brown;">Earth</span> magical damage to nearby targets. | |||
#'''<span style="color:#7E139E;">Venom Bombard</span>''': Inflicts <span style="color:purple;">Poison</span> magic damage to surrounding targets. | |||
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|style="text-align: center; background:#ffffcc"| Active | |||
|} | |} | ||
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* Boosts Agni's ATK by 20%. | * Boosts Agni's ATK by 20%. | ||
* Doubles Agni's natural recovery. | * Doubles Agni's natural recovery. | ||
<small>Requires 1 {{#item:6360}}to cast.</small> | <small>Requires 1 {{#item:6360}} to cast.</small> | ||
|style="background-color:#B2D1FF;" |'''Level 1''': | |style="background-color:#B2D1FF;" |'''Level 1''': | ||
* Boosts Aqua's ATK by 20%. | * Boosts Aqua's ATK by 20%. | ||
* Doubles Aqua's natural recovery. | * Doubles Aqua's natural recovery. | ||
<small>Requires 1 {{#item:6361}}to cast.</small> | <small>Requires 1 {{#item:6361}} to cast.</small> | ||
|style="background-color:#D6EFD6;" |'''Level 1''': | |style="background-color:#D6EFD6;" |'''Level 1''': | ||
* Boosts Ventus's ATK by 20%. | * Boosts Ventus's ATK by 20%. | ||
* Doubles Ventus's natural recovery. | * Doubles Ventus's natural recovery. | ||
<small>Requires 1 {{#item:6362}}to cast.</small> | <small>Requires 1 {{#item:6362}} to cast.</small> | ||
|style="background-color:#E7E0C8;" |'''Level 1''': | |style="background-color:#E7E0C8;" |'''Level 1''': | ||
* Boosts Tera's ATK by 20%. | * Boosts Tera's ATK by 20%. | ||
* Doubles Tera's natural recovery. | * Doubles Tera's natural recovery. | ||
<small>Requires 1 {{#item:6363}}to cast.</small> | <small>Requires 1 {{#item:6363}} to cast.</small> | ||
|- | |- | ||
| style="background-color:#F79A9A;" |'''Level 2''': | | style="background-color:#F79A9A;" |'''Level 2''': | ||
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* +10% ATK. | * +10% ATK. | ||
* Endows weapon with the Fire property. | * Endows weapon with the Fire property. | ||
<small>Requires 2 {{#item:6360}}to cast.</small> | <small>Requires 2 {{#item:6360}} to cast.</small> | ||
|style="background-color:#B2D1FF;" |'''Level 2''': | |style="background-color:#B2D1FF;" |'''Level 2''': | ||
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* +10% ATK. | * +10% ATK. | ||
* Endows weapon with the Water property. | * Endows weapon with the Water property. | ||
<small>Requires 2 {{#item:6361}}to cast.</small> | <small>Requires 2 {{#item:6361}} to cast.</small> | ||
|style="background-color:#D6EFD6;" |'''Level 2''': | |style="background-color:#D6EFD6;" |'''Level 2''': | ||
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* +10% ATK. | * +10% ATK. | ||
* Endows weapon with the Wind property. | * Endows weapon with the Wind property. | ||
<small>Requires 2 {{#item:6362}}to cast.</small> | <small>Requires 2 {{#item:6362}} to cast.</small> | ||
|style="background-color:#E7E0C8;" |'''Level 2''': | |style="background-color:#E7E0C8;" |'''Level 2''': | ||
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* +10% ATK. | * +10% ATK. | ||
* Endows weapon with the Earth property. | * Endows weapon with the Earth property. | ||
<small>Requires 2 {{#item:6363}}to cast.</small> | <small>Requires 2 {{#item:6363}} to cast.</small> | ||
|- | |- | ||
|style="background-color:#F79A9A;" |'''Level 3''': | |style="background-color:#F79A9A;" |'''Level 3''': | ||
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* +50 MAtk. | * +50 MAtk. | ||
* +25% Fire property magical damage. | * +25% Fire property magical damage. | ||
<small>Requires 3 {{#item:6360}}to cast.</small> | <small>Requires 3 {{#item:6360}} to cast.</small> | ||
|style="background-color:#B2D1FF;" |'''Level 3:''' | |style="background-color:#B2D1FF;" |'''Level 3:''' | ||
* -30% VCT on Water property magical skills. | * -30% VCT on Water property magical skills. | ||
* +25% Water property magical damage. | * +25% Water property magical damage. | ||
<small>Requires 3 {{#item:6361}}to cast.</small> | <small>Requires 3 {{#item:6361}} to cast.</small> | ||
|style="background-color:#D6EFD6;" |'''Level 3''': | |style="background-color:#D6EFD6;" |'''Level 3''': | ||
* +50% ACD on Wind property skills. | * +50% ACD on Wind property skills. | ||
* +25% Wind property magical damage. | * +25% Wind property magical damage. | ||
<small>Requires 3 {{#item:6362}}to cast.</small> | <small>Requires 3 {{#item:6362}} to cast.</small> | ||
|style="background-color:#E7E0C8;" |'''Level 3''': | |style="background-color:#E7E0C8;" |'''Level 3''': | ||
* +50 MaxSP & +50 MDef. | * +50 MaxSP & +50 MDef. | ||
* +25% Earth property magical damage. | * +25% Earth property magical damage. | ||
<small>Requires 3 {{#item:6363}}to cast.</small> | <small>Requires 3 {{#item:6363}} to cast.</small> | ||
|} | |} | ||
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===x1 Experience Rate=== | ===x1 Experience Rate=== | ||
The benefit of creating a x1 EM character is the '''+50% drop rate buff''' that you will get once you've reached '''Base Level 250''' and it is capped at this level. Going for Base Level 251 and above will no longer give you any additional drop rate buff. As you climb higher starting from Level 1, you will already get the drop rate buff but at a much lower percentage. The drop rate buff you get from x1 only affects raw loots but not cards though so keep that in mind. Some players will settle for Level 250 and stop, but there are those who would level up 'til 260, 265, and 275 so they can equip items that has level restrictions or so that they can enter and farm dungeons that have level requirements like [[Zero Cell Sector|Zero Cell Sector.]] Important reminder to never ever change your rates on your x1 EM character; doing so will permanently remove the drop rate buff you have going on with that character and you will have to start anew. | The benefit of creating a x1 EM character is the '''[[Drop_Rates#Low_Rate_Drop_Boost|+50% drop rate buff]]''' that you will get once you've reached '''Base Level 250''' and it is capped at this level. Going for Base Level 251 and above will no longer give you any additional drop rate buff. As you climb higher starting from Level 1, you will already get the drop rate buff but at a much lower percentage. The drop rate buff you get from x1 only affects raw loots but not cards though so keep that in mind. Some players will settle for Level 250 and stop, but there are those who would level up 'til 260, 265, and 275 so they can equip items that has level restrictions or so that they can enter and farm dungeons that have level requirements like [[Zero Cell Sector|Zero Cell Sector.]] Important reminder to never ever change your rates on your x1 EM character; doing so will permanently remove the drop rate buff you have going on with that character and you will have to start anew. | ||
In all honesty, the experience of leveling a x1 character is really fun, and brings in the authentic RO grinding experience closer to officials—still far from it but closer as compared to x50 experience rate. I say this because unlike in officials, all the consumables and comforts in life that will help you level up faster are basically free and farmable. We are even allowed to dual client, wherein the other client can be reserved for your '''{{#skill:307}}''' performer buff slave so you can get '''+60% EXP points when killing monsters'''; triple client is also feasible if you want another buff slave like Cardinal that can give you '''{{#skill:5278}}''', '''{{#skill:5281}}''', and '''{{#skill:5271}}''' to help your character level up faster. We have the means to buy +50% EXP {{#item:12263}} from the Eden Machine {{#navi:moc_para01|49|31}} at the cost of 20 {{#item:25223}}; we can even condense these Battle Manuals into +100% {{#item:14533}} by talking to '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''. If you are hardcore and have lots of {{#item:50000}}, you can buy +200% EXP {{#item:12411}} from '''NPC''' '''Muh Coin Shop''' {{#navi:main_office|90|59}} in the '''Main Office''' ('''@go 15''') for 150 Muh Coins each. The server also have [[Beginners Guide#Eden Boards|Eden Board]] and [[Board Quests|Daily turn-in quests]] that greatly assist players in gaining large amounts of EXP points. Use all these benefits to create your x1 character to make the experience unforgettable and fun. It will be very rewarding in the end and you'll get to enjoy that +50% drop rate buff! | In all honesty, the experience of leveling a x1 character is really fun, and brings in the authentic RO grinding experience closer to officials—still far from it but closer as compared to x50 experience rate. I say this because unlike in officials, all the consumables and comforts in life that will help you level up faster are basically free and farmable. We are even allowed to dual client, wherein the other client can be reserved for your '''{{#skill:307}}''' performer buff slave so you can get '''+60% EXP points when killing monsters'''; triple client is also feasible if you want another buff slave like Cardinal that can give you '''{{#skill:5278}}''', '''{{#skill:5281}}''', and '''{{#skill:5271}}''' to help your character level up faster. We have the means to buy +50% EXP {{#item:12263}} from the Eden Machine {{#navi:moc_para01|49|31}} at the cost of 20 {{#item:25223}}; we can even condense these Battle Manuals into +100% {{#item:14533}} by talking to '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''. If you are hardcore and have lots of {{#item:50000}}, you can buy +200% EXP {{#item:12411}} from '''NPC''' '''Muh Coin Shop''' {{#navi:main_office|90|59}} in the '''Main Office''' ('''@go 15''') for 150 Muh Coins each. The server also have [[Beginners Guide#Eden Boards|Eden Board]] and [[Board Quests|Daily turn-in quests]] that greatly assist players in gaining large amounts of EXP points. Use all these benefits to create your x1 character to make the experience unforgettable and fun. It will be very rewarding in the end and you'll get to enjoy that +50% drop rate buff! | ||
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* Even refines gives additional +1% EXP gain and +1% increase drop rate; at +14 this garment will give a total of '''7% EXP gain and increase drop rate'''. | * Even refines gives additional +1% EXP gain and +1% increase drop rate; at +14 this garment will give a total of '''7% EXP gain and increase drop rate'''. | ||
* Any of the Amistr Bag variants works just fine but, in my opinion, '''Teleport Amistr Bag''' is your best choice among all of them. It lets you use the Acolyte skill '''{{#skill:26}}''', which is smoother and more fluid to spam than an {{#item:12887}} since the former scales with your ASPD; on the other hand, '''Infinite Fly Wing''' has a noticeable delay that is irreducible by ASPD because it is considered a consumable and not a skill. You will need a decent amount of ACD% though since your Teleport skill will also go into global cooldown/delay once you cast your other skills. | * Any of the Amistr Bag variants works just fine but, in my opinion, '''Teleport Amistr Bag''' is your best choice among all of them. It lets you use the Acolyte skill '''{{#skill:26}}''', which is smoother and more fluid to spam than an {{#item:12887}} since the former scales with your ASPD; on the other hand, '''Infinite Fly Wing''' has a noticeable delay that is irreducible by ASPD because it is considered a consumable and not a skill. You will need a decent amount of ACD% though since your Teleport skill will also go into global cooldown/delay once you cast your other skills. | ||
*Use of | *Use any of the garment cards that will boost your <span style="color:red;">Fire</span> magical damage since '''{{#skill:17}}''' will be your main skill leveling up. | ||
|- style=height:37.2em | |- style=height:37.2em | ||
|'''Shoe''' | |'''Shoe''' | ||
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***'''4th slot''': {{#item:310100}} ''or'' {{#item:310110}} | ***'''4th slot''': {{#item:310100}} ''or'' {{#item:310110}} | ||
*** Usual combination are 1x {{#icon:310143}}{{#linkitem:310143|Shadow Spell}} and 2x {{#icon:310100}} {{#linkitem:310100|Magic Powers}}for all-out damage; if needing a bit of utility with some ACD%, 2x {{#icon:310100}} {{#linkitem:310100|Magic Powers}}and 1x {{#icon:310110}}{{#linkitem:310110|After Cast Delay}} will be used. For more info about the enchanting process, check this [[Automatic_Enchantment_(17.2)|page]]. | *** Usual combination are 1x {{#icon:310143}}{{#linkitem:310143|Shadow Spell}} and 2x {{#icon:310100}} {{#linkitem:310100|Magic Powers}}for all-out damage; if needing a bit of utility with some ACD%, 2x {{#icon:310100}} {{#linkitem:310100|Magic Powers}}and 1x {{#icon:310110}}{{#linkitem:310110|After Cast Delay}} will be used. For more info about the enchanting process, check this [[Automatic_Enchantment_(17.2)|page]]. | ||
***A combination of 2x {{#icon:310143}}{{#linkitem:310143|Shadow Spells}}and 1x {{#icon:310100}} {{#linkitem:310100|Magic Power}}is also possible but it won't be as strong as 1x Shadow Spell and 2x Magic Powers due to [[Choi%27s_Guide_To_Magic#Damage_Calculations_and_Diminishing_Returns|diminishing returns]] because as a Sorcerer you will mostly focus only on 1 or 2 elements at most (either <span style="color:blue;">Water</span>/<span style="color:brown;">Earth</span> or <span style="color:gray;">Neutral</span>). 2x Shadow Spells and 1x Magic Power only starts to shine when you transition to EM when you cast more than 2 elements, but by the time you reach this stage {{#icon:450178}}{{#linkitem:450178|Grey Wolf Robe}} is already functional and miles stronger. | ***A combination of 2x {{#icon:310143}}{{#linkitem:310143|Shadow Spells}}and 1x {{#icon:310100}} {{#linkitem:310100|Magic Power}}is also possible but it won't be as strong as 1x Shadow Spell and 2x Magic Powers due to [[Choi%27s_Guide_To_Magic#Damage_Calculations_and_Diminishing_Returns|diminishing returns]] because as a Sorcerer you will mostly focus only on 1 or 2 elements at most (either <span style="color:blue;">Water</span>/<span style="color:brown;">Earth</span>, or <span style="color:gray;">Neutral</span>, or both). 2x Shadow Spells and 1x Magic Power only starts to shine when you transition to EM when you cast more than 2 elements, but by the time you reach this stage {{#icon:450178}}{{#linkitem:450178|Grey Wolf Robe}} is already functional and miles stronger. | ||
**Can be refined straight to +11 using {{#item:100252}}, also bought from '''NPC Cube Lane''' for 30m zeny each or by using [[Armor Weapon Tickets]] instead. Automatic Armor has to be refined to at least +4 in order for the refinement cube to work. | **Can be refined straight to +11 using {{#item:100252}}, also bought from '''NPC Cube Lane''' for 30m zeny each or by using [[Armor Weapon Tickets]] instead. Automatic Armor has to be refined to at least +4 in order for the refinement cube to work. | ||
**Can also be dropped from {{#item:102558}}, {{#item:102560}}, and {{#item:102561}}, already pre-refined to +7~+9 ''or'' +9~+11, depending on which antiquities you open. | **Can also be dropped from {{#item:102558}}, {{#item:102560}}, and {{#item:102561}}, already pre-refined to +7~+9 ''or'' +9~+11, depending on which antiquities you open. | ||
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|} | |} | ||
</center> | </center> | ||
|- style=height: | |- style=height:69em | ||
|'''Weapon''' | |'''Weapon''' | ||
| align="center" | +11 {{#item:26118}} <br> or <br>+11 {{#item:550012}} <br> or <br> +10 to +12 {{#item:550030}} | | align="center" | +11 {{#item:26118}} <br> or <br>+11 {{#item:550012}} <br> or <br> +10 to +12 {{#item:550030}} | ||
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**{{#item:300124}} & {{#item:300442}} | **{{#item:300124}} & {{#item:300442}} | ||
**Collectively known as the '''17'''.'''2 Card set''', '''Blue Pitaya Card''' will remain a staple and will work as a set with {{#icon:300081}}{{#linkitem:300081|Research Assistant Bot Card}}and {{#icon:300104}}{{#linkitem:300104|Bookworm Card}} to give you tons of '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skill modifiers for these two (2) skills will be your main skills to level up as a Sorcerer. | **Collectively known as the '''17'''.'''2 Card set''', '''Blue Pitaya Card''' will remain a staple and will work as a set with {{#icon:300081}}{{#linkitem:300081|Research Assistant Bot Card}}and {{#icon:300104}}{{#linkitem:300104|Bookworm Card}} to give you tons of '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skill modifiers for these two (2) skills will be your main skills to level up as a Sorcerer. | ||
**If you're tenacious enough to ditch the 17.2 Card set in favor of EXP racial cards on your shoe slot, you can replace {{#icon:300124}}{{#linkitem:300124|Blue Pitaya Card Card}}with either {{#icon:27384}}{{#linkitem:27384|Mutating White Knight (MWK) Card}}or {{#icon:300442}}{{#linkitem:300442|Deadsera Card}}, and run 2x MWK, 2x Deadsera, or a mix of both; though truthfully, 2x MWK will most likely be stronger than 2x Deadsera or 1x MWK & 1x Deadsera. | |||
*In my opinion, it's better to use the Shadow Staves for leveling because they both reduce PW's CD by 1 second. Combine them with {{#item:25419}} + {{#item:25420}} to reduce PW's CD by another 2 seconds and at that point PW is pretty spammy. However, ITSoD is still a viable option and could be used if you don't want to over invest on the Shadow Staves. | *In my opinion, it's better to use the Shadow Staves for leveling because they both reduce PW's CD by 1 second. Combine them with {{#item:25419}} + {{#item:25420}} to reduce PW's CD by another 2 seconds and at that point PW is pretty spammy. However, ITSoD is still a viable option and could be used if you don't want to over invest on the Shadow Staves. | ||
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|} | |} | ||
</center> | </center> | ||
|- style=height: | |- style=height:78em | ||
|'''Garment''' | |'''Garment''' | ||
| align="center" | +10 to +14 {{#item:20802}} <br> or <br> +9 to +11 {{#item:20966}} <br> or <br> +9 {{#item:480014}} <br> or <br> +9 to +11 {{#item:20934}} <br> or <br> +9 {{#item:480019}} <br> or <br> +11 to+ 12 {{#item:480125}} | | align="center" | +10 to +14 {{#item:20802}} <br> or <br> +9 to +11 {{#item:20966}} <br> or <br> +9 {{#item:480014}} <br> or <br> +9 to +11 {{#item:20934}} <br> or <br> +9 {{#item:480019}} <br> or <br> +11 to+ 12 {{#item:480125}} | ||
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*'''Temporal Int Manteau''' is obtained from [[Fall_of_Glastheim#Normal_Mode|Fall of Glast Heim (Normal Mode)]], dropped by the MVP {{#linkmob:20386}}. | *'''Temporal Int Manteau''' is obtained from [[Fall_of_Glastheim#Normal_Mode|Fall of Glast Heim (Normal Mode)]], dropped by the MVP {{#linkmob:20386}}. | ||
**Can be enchanted using {{#item:9551}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each. For more info about the list of possible enchants, check this [[Temporal_Manteaus|page]]. | **Can be enchanted using {{#item:9551}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each. For more info about the list of possible enchants, check this [[Temporal_Manteaus|page]]. | ||
**As early as Level 100, this manteau can already be worn and actually provides the <u>2nd most damage boost to your skills as a Sorcerer</u> until you can wear {{#icon:480125}} {{#linkitem:480125|Convertible Magical Wing}} at Level 150. Only downside is that it doesn't provide any VCT% outside of its enchants which may be infuriating for some. | **As early as Level 100, this manteau can already be worn and actually provides the <u>2nd most damage boost to your skills as a Sorcerer</u> until you can wear {{#icon:480125}} {{#linkitem:480125|Convertible Magical Wing}} at Level 150. Only downside is that it doesn't provide any VCT% outside of its enchants which may be infuriating for some. It also shares a combo with {{#icon:22009}}{{#linkitem:22009|Temporal INT Boots}}for more raw power. | ||
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | **Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | ||
**Can also be dropped from {{#item:102550}}, already pre-refined to +7~+11. | **Can also be dropped from {{#item:102550}}, already pre-refined to +7~+11. | ||
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*'''Illusion Engine Wing Type B''' is purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} each. You can farm Cor Cores at '''Rudus Flr'''. '''2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors. | *'''Illusion Engine Wing Type B''' is purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} each. You can farm Cor Cores at '''Rudus Flr'''. '''2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors. | ||
** Enchanted with {{#item:29538}}, {{#item:29538}}, and {{#item:29542}}. For more info about the enchanting process, check this [[Illusion_Armors_(17.1)|page]]. | ** Enchanted with {{#item:29538}}, {{#item:29538}}, and {{#item:29542}}. For more info about the enchanting process, check this [[Illusion_Armors_(17.1)|page]]. | ||
** | ** In terms of damage, Illusion Wing, even with its combo with {{#icon:22197}}{{#linkitem:22197|Illusion Leg Type B}}, didn't perform stronger than {{#icon:20966}} {{#linkitem:20966|Temporal Int Manteau}}; the biggest advantage of Illusion Wing is it can provide more VCT% (about 23%) for instant cast and some resistances which Temporal Int Manteau lacks. | ||
**Can be refined straight to +9 using an {{#item:100251}} for 5m zeny each, bought from '''NPC Cube Lane''' {{#navi:ba_in01|85|376}} at [[Automatic Equipment (17.2)#Refinement Cubes|Varmundt's Garden]] ('''@go 47'''). Illusion Armor Type B has to be refined to at least +4 in order for the refinement cube to work. | **Can be refined straight to +9 using an {{#item:100251}} for 5m zeny each, bought from '''NPC Cube Lane''' {{#navi:ba_in01|85|376}} at [[Automatic Equipment (17.2)#Refinement Cubes|Varmundt's Garden]] ('''@go 47'''). Illusion Armor Type B has to be refined to at least +4 in order for the refinement cube to work. | ||
**Can also be dropped from {{#item:102556}}, already pre-refined to +9~+11. | **Can also be dropped from {{#item:102556}}, already pre-refined to +9~+11. | ||
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**Can be enchanted using {{#item:100134}} for 10 Unknown Parts. For the list of possible enchants, check this [[Grace Set|page]]. | **Can be enchanted using {{#item:100134}} for 10 Unknown Parts. For the list of possible enchants, check this [[Grace Set|page]]. | ||
*'''Convertible Magical Wing''' needs to be [[Convertible_Wings|crafted]]. | *'''Convertible Magical Wing''' needs to be [[Convertible_Wings|crafted]]. | ||
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | **Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | ||
** This garment will combo with {{#icon:450406}} {{#linkitem:450406|Convertible Magical Armor}}to give you lots of bonuses including 5% ACD, increased damage against all property enemies, and all property magical damage modifier. Your <u>strongest garment choice for 3rd Jobs</u> and it is something which you can use until 4th Jobs so the hassle of crafting it will be worth it. For this reason, I prefer to craft this one instead of {{#item:480021}}. | ** This garment will combo with {{#icon:450406}} {{#linkitem:450406|Convertible Magical Armor}}to give you lots of bonuses including 5% ACD, increased damage against all property enemies, and all property magical damage modifier. Your <u>strongest garment choice for 3rd Jobs</u> and it is something which you can use until 4th Jobs so the hassle of crafting it will be worth it. For this reason, I prefer to craft this one instead of {{#item:480021}}. | ||
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|} | |} | ||
Your leveling routine for Levels 100-200 is very much identical with x50 Experience Rate. You can always follow the pointers and guidance I have shared in the earlier sections regarding [[The Complete Elemental Master Guide by Goldie#Leveling as a Sorcerer|Leveling as a Sorcerer]]. They are still applicable for leveling up your Sorcerer on a x1 Experience Rate. The dungeons you will frequent for each level stages are also provided [[The Complete Elemental Master Guide by Goldie#Dungeons|here]]. The gears you will use and their level requirements are also provided in the table above. I have compiled all of them into a table for convenience and accessibility. I've also mentioned which enchants to go for, where you can farm them, or if they need to be crafted first. Upon a successful job change to Sorcerer and once you are '''Level 100''', you can finally start accepting [[Board Quests|Dailies]] by talking to '''NPC Roxanne''' ('''Daily Hunts''') {{#navi:moc_para01|50|23}} inside Eden ('''@go eden'''). Daily Hunt turn-in quests are also available at the '''Main Office''' {{#navi:main_office|123|36}} ('''@go main'''), but it is more convenient to turn-in your quests directly to Roxanne inside Eden since you can also turn-in your Eden Board quests if there are any. | Your leveling routine for Levels 100-200 is very much identical with x50 Experience Rate. You can always follow the pointers and guidance I have shared in the earlier sections regarding [[The Complete Elemental Master Guide by Goldie#Leveling as a Sorcerer|Leveling as a Sorcerer]]. They are still applicable for leveling up your Sorcerer on a x1 Experience Rate. The dungeons you will frequent for each level stages are also provided [[The Complete Elemental Master Guide by Goldie#Dungeons|here]]. The gears you will use and their level requirements are also provided in the table above. I have compiled all of them into a table for convenience and accessibility. I've also mentioned which enchants to go for, where you can farm them, or if they need to be crafted first. Upon a successful job change to Sorcerer and once you are '''Level 100''', you can finally start accepting [[Board Quests|Dailies]] by talking to '''NPC Roxanne''' ('''Daily Hunts''') {{#navi:moc_para01|50|23}} inside Eden ('''@go eden'''). Daily Hunt turn-in quests are also available at the '''Main Office''' {{#navi:main_office|123|36}} ('''@go main'''), but it is more convenient to turn-in your quests directly to Roxanne inside Eden since you can also turn-in your Eden Board quests if there are any. For transparency's sake and before the breakdown of gears for leveling, the [[Noblesse_set_(16.1)|Noblesse Set]] and [[Grace Set]] are so far only sufficient as placeholders and they are available for quick budget options; however don't expect them to be stronger than either Temporal, Illusion, Automatic, or Convertible sets. This is partly because you will not be using the whole set for Noblesse and Grace since the right accessories {{#icon:490015}} {{#linkitem:490015|Noblesse Magic Ring}} and {{#icon:490020}} {{#linkitem:490020|Grace Magic Ring}}<u>will always be supplanted by your EXP gear</u> {{#icon:490374}}{{#linkitem:490374|Sea Otter Mini Fan-LT}}; thus you will miss out on their shared bonuses as a set together. | ||
In order to make your leveling grind as a Sorcerer bearable, I highly suggest you use Sorcerer exclusive items that will either reduce the CD of your skills like '''{{#skill:2449}}''' and''' {{#skill:2447}}''', cards and equipment that will boost the damage output of your x1 character so you can level up faster. We all want to ease the suffering of leveling up as a Sorcerer and you can only do that if you follow the set of gears I have listed. Think of it this way: sacrificing some of your EXP gears in favor of Sorcerer progression gears won't slow you down, it will slow you down even more the moment you can't kill the mobs fast enough, so better to run the right gears on your Sorcerer. That being said, I encourage you to use the shadow staves {{#item:26118}} + {{#item:550012}}, the costume enchant stones {{#item:25419}} + {{#item:25420}}, and the shadow gears {{#item:24297}} or {{#item:24310}}. The sooner you get to equip a {{#icon:22008}}{{#linkitem:22008|Temporal DEX Boots}}or {{#icon:22001}}{{#linkitem:22001|Temporal INT Boots}}with {{#icon:4876}}{{#linkitem:4876|Runaway Magic}}at Level 99, an {{#icon:22197}}{{#linkitem:22197|Illusion Leg Type B}}with {{#icon:29548}}{{#linkitem:29548|Modification Orb (Spell Buster)}} at Level 130, or even an {{#icon:470023}}{{#linkitem:470023|Automatic Leg Type B}}with the enchant {{#icon:310122}}{{#linkitem:310122|Automatic Orb (Spell Buster)}} at Level 160, the stronger your hunting capabilities become due to Sorcerer skills benefitting so, so much from INT. For estimation, it took me at least an hour or two (2) rounds of farming '''Rudus Floor 2''' to collect {{#item:25723}} and {{#item:25669}} that were exchanged to '''NPC Sentinel''' {{#navi:sp_cor|108|130}} at '''Cor''' ('''@go cor''') to randomly get the modules needed to enchant the [[Illusion_Armors_(17.1)|Illusion equipment]]. As for the [[Automatic_Equipment_(17.2)|Automatic equipment]], I farmed enough {{#item:1000103}} while also farming for {{#item:25223}} at '''Second Power Plant'''. I then exchanged the Varmeal Tickets for random automatic modules to '''NPC Yecheong''' {{#navi:ba_in01|87|380}} at '''Varmundt's Mansion''' ('''@go 47'''). In order to get guaranteed epic modules of your choice such as {{#item:1000168}}, you may trade 17,500 Varmeal Tickets to the same NPC for a total of 50 {{#item:1000104}}; exchange 100 {{#item:50009}} to [[Board_Quests#Instance_Coin_Shop|NPC Doil]] {{#navi:main_office|124|48}} in the '''1st Floor of Main Office''' ('''@go 15''') for 50 Soapstones, or just buy the epic modules straight from market vendors if available. | In order to make your leveling grind as a Sorcerer bearable, I highly suggest you use Sorcerer exclusive items that will either reduce the CD of your skills like '''{{#skill:2449}}''' and''' {{#skill:2447}}''', cards and equipment that will boost the damage output of your x1 character so you can level up faster. We all want to ease the suffering of leveling up as a Sorcerer and you can only do that if you follow the set of gears I have listed. Think of it this way: sacrificing some of your EXP gears in favor of Sorcerer progression gears won't slow you down, it will slow you down even more the moment you can't kill the mobs fast enough, so better to run the right gears on your Sorcerer. That being said, I encourage you to use the shadow staves {{#item:26118}} + {{#item:550012}}, the costume enchant stones {{#item:25419}} + {{#item:25420}}, and the shadow gears {{#item:24297}} or {{#item:24310}}. The sooner you get to equip a {{#icon:22008}}{{#linkitem:22008|Temporal DEX Boots}}or {{#icon:22001}}{{#linkitem:22001|Temporal INT Boots}}with {{#icon:4876}}{{#linkitem:4876|Runaway Magic}}at Level 99, an {{#icon:22197}}{{#linkitem:22197|Illusion Leg Type B}}with {{#icon:29548}}{{#linkitem:29548|Modification Orb (Spell Buster)}} at Level 130, or even an {{#icon:470023}}{{#linkitem:470023|Automatic Leg Type B}}with the enchant {{#icon:310122}}{{#linkitem:310122|Automatic Orb (Spell Buster)}} at Level 160, the stronger your hunting capabilities become due to Sorcerer skills benefitting so, so much from INT. For estimation, it took me at least an hour or two (2) rounds of farming '''Rudus Floor 2''' to collect {{#item:25723}} and {{#item:25669}} that were exchanged to '''NPC Sentinel''' {{#navi:sp_cor|108|130}} at '''Cor''' ('''@go cor''') to randomly get the modules needed to enchant the [[Illusion_Armors_(17.1)|Illusion equipment]]. As for the [[Automatic_Equipment_(17.2)|Automatic equipment]], I farmed enough {{#item:1000103}} while also farming for {{#item:25223}} at '''Second Power Plant'''. I then exchanged the Varmeal Tickets for random automatic modules to '''NPC Yecheong''' {{#navi:ba_in01|87|380}} at '''Varmundt's Mansion''' ('''@go 47'''). In order to get guaranteed epic modules of your choice such as {{#item:1000168}}, you may trade 17,500 Varmeal Tickets to the same NPC for a total of 50 {{#item:1000104}}; exchange 100 {{#item:50009}} to [[Board_Quests#Instance_Coin_Shop|NPC Doil]] {{#navi:main_office|124|48}} in the '''1st Floor of Main Office''' ('''@go 15''') for 50 Soapstones, or just buy the epic modules straight from market vendors if available. | ||
Your main partner Elemental to use as a Sorcerer is either Lil' Ms. <span style="color:blue;">Aqua</span> or baby <span style="color:green;">Ventus</span>. If you don't mind consuming a {{#item:12710}}, I suggest you summon Adolescent <span style="color:blue;">Aqua</span>, place her on '''Level''' '''1''' '''{{#skill:2456}}''' ('''Passive Mode'''), and she will endow the property of your '''{{#skill:2449}}''' skill to the <span style="color:blue;">Water</span> property as well as boosting the damage output of '''{{#skill:2447}}'''. By endowing your PW to <span style="color:blue;">Water</span>, both your main damaging skills PW and DD will benefit simultaneously from cards like {{#item:300124}}. Collectively known as the '''17'''.'''2 Card set''', {{#icon:300124}}{{#linkitem:300124|Blue Pitaya Card}} will remain a staple and will work as a set with {{#icon:300081}}{{#linkitem:300081|Research Assistant Bot Card}}and {{#icon:300104}}{{#linkitem:300104|Bookworm Card}} to give you tons of '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skill modifiers for these two (2) skills will be your main skills to level up as a Sorcerer. Running full <span style="color:blue;">Water</span> setup brings back a lot of memories during the 3rd Job era when Sorcerer who has always been most proficient at summoning powerful Elementals of <span style="color:blue;">Water</span> and <span style="color:#00BFFF;">Ice</span> has been famously known to specialize as a <span style="color:#00BFFF;">Frost Mage</span>. However, if you prefer survivability over offense, you can summon Child <span style="color:green;">Ventus</span> instead and place her on '''Level''' '''2''' '''{{#skill:2456}}''' ('''Defensive Mode''') for her free {{#item:12710}} + '''50% FLEE Rate'''. There will be places where <span style="color:green;">Ventus</span> is more ideal to use than <span style="color:blue;">Aqua</span> just like in [[Illusion of Frozen]]. You don't want to endow your PW to <span style="color:blue;">Water</span> here and leaving it on <span style="color:gray;">Neutral</span> or endowing it to <span style="color:green;">Wind</span> are smarter | Your main partner Elemental to use as a Sorcerer is either Lil' Ms. <span style="color:blue;">Aqua</span> or baby <span style="color:green;">Ventus</span>. If you don't mind consuming a {{#item:12710}}, I suggest you summon Adolescent <span style="color:blue;">Aqua</span>, place her on '''Level''' '''1''' '''{{#skill:2456}}''' ('''Passive Mode'''), and she will endow the property of your '''{{#skill:2449}}''' skill to the <span style="color:blue;">Water</span> property as well as boosting the damage output of '''{{#skill:2447}}'''. By endowing your PW to <span style="color:blue;">Water</span>, both your main damaging skills PW and DD will benefit simultaneously from cards like {{#item:300124}}. Collectively known as the '''17'''.'''2 Card set''', {{#icon:300124}}{{#linkitem:300124|Blue Pitaya Card}} will remain a staple and will work as a set with {{#icon:300081}}{{#linkitem:300081|Research Assistant Bot Card}}and {{#icon:300104}}{{#linkitem:300104|Bookworm Card}} to give you tons of '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skill modifiers for these two (2) skills will be your main skills to level up as a Sorcerer. Running full <span style="color:blue;">Water</span> setup brings back a lot of memories during the 3rd Job era when Sorcerer who has always been most proficient at summoning powerful Elementals of <span style="color:blue;">Water</span> and <span style="color:#00BFFF;">Ice</span> has been famously known to specialize as a <span style="color:#00BFFF;">Frost Mage</span>. However, if you prefer survivability over offense, you can summon Child <span style="color:green;">Ventus</span> instead and place her on '''Level''' '''2''' '''{{#skill:2456}}''' ('''Defensive Mode''') for her free {{#item:12710}} + '''50% FLEE Rate'''. There will be places where <span style="color:green;">Ventus</span> is more ideal to use than <span style="color:blue;">Aqua</span> just like in [[Illusion of Frozen]]. You don't want to endow your PW to <span style="color:blue;">Water</span> here and leaving it on <span style="color:gray;">Neutral</span> or endowing it to <span style="color:green;">Wind</span> are smarter decisions. | ||
====Leveling as an Elemental Master (200-275)==== | ====Leveling as an Elemental Master (200-275)==== | ||
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|} | |} | ||
</center> | </center> | ||
|- style=height: | |- style=height:98.8em | ||
|'''Weapon''' | |'''Weapon''' | ||
| align="center" | +11 {{#item:550012}}<br> or <br>+10 to +12 {{#item:550030}} <br> or <br> +9 {{#item:540049}} <br> or <br> +12 to +15 [A] {{#item:540056}} <br> or <br> +12 [A] {{#item:540079}} <br> or <br> +12 [A] {{#item:540080}} <br>or <br> +12 to +15 [A] {{#item:540114}} | | align="center" | +11 {{#item:550012}}<br> or <br>+10 to +12 {{#item:550030}} <br> or <br> +9 {{#item:540049}} <br> or <br> +12 to +15 [A] {{#item:540056}} <br> or <br> +12 [A] {{#item:540079}} <br> or <br> +12 [A] {{#item:540080}} <br>or <br> +12 to +15 [A] {{#item:540114}} | ||
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|} | |} | ||
</center> | </center> | ||
|- style=height: | |- style=height:34.5em | ||
|'''Shield''' | |'''Shield''' | ||
| align="center" | +0 to +10 {{#item:2195}} <br> or <br> +9 to +10 {{#item:460018}} <br> or <br> +12 [A] {{#item:460020}} <br> or <br> +12 [C] {{#item:460040}} | | align="center" | +0 to +10 {{#item:2195}} <br> or <br> +9 to +10 {{#item:460018}} <br> or <br> +12 [A] {{#item:460020}} <br> or <br> +12 [C] {{#item:460040}} | ||
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|} | |} | ||
</center> | </center> | ||
|- style=height: | |- style=height:60.7em | ||
|'''Shoe''' | |'''Shoe''' | ||
| align="center" | +11 {{#item:470023}} <br> or <br> +10 to +11 {{#item:470088}} <br> or <br> +12 [A] {{#item:470204}} <br> or <br> +12 to 15 [A] {{#item:470337}} | | align="center" | +11 {{#item:470023}} <br> or <br> +10 to +11 {{#item:470088}} <br> or <br> +12 [A] {{#item:470204}} <br> or <br> +12 to 15 [A] {{#item:470337}} | ||
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| | | | ||
*'''Automatic Leg Type B''' is [[Automatic Equipment (17.2)#Automatic Equipment|reformed]] from a +9 {{#item:22197}}. '''NPC Yeonchong''' {{#navi:ba_in01|85|383}} is located inside the '''Restaurant Building of Varmundt's Mansion''' ('''@go 47''') and he will reform the boots for you but will require 900 pcs. {{#item:1000103}}. | *'''Automatic Leg Type B''' is [[Automatic Equipment (17.2)#Automatic Equipment|reformed]] from a +9 {{#item:22197}}. '''NPC Yeonchong''' {{#navi:ba_in01|85|383}} is located inside the '''Restaurant Building of Varmundt's Mansion''' ('''@go 47''') and he will reform the boots for you but will require 900 pcs. {{#item:1000103}}. | ||
**'''Illusion Leg Type B''' can be purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} each, and can be refined straight to +9 using an {{#item:100251}} for 5m zeny each, bought from '''NPC Cube Lane''' {{#navi:ba_in01|85|376}} at [[Automatic Equipment (17.2)#Refinement Cubes|Varmundt's Garden]] ('''@go 47'''). Illusion Leg has to be refined to at least +4 in order for the refinement cube to work. | **'''Illusion Leg Type B''' can be purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} each, and can be refined straight to +9 using an {{#item:100251}} for 5m zeny each, bought from '''NPC Cube Lane''' {{#navi:ba_in01|85|376}} at [[Automatic Equipment (17.2)#Refinement Cubes|Varmundt's Garden]] ('''@go 47'''). Illusion Leg has to be refined to at least +4 in order for the refinement cube to work; it can also be dropped from {{#item:102556}}, already pre-refined to +9~+11. | ||
**Can be enchanted with the following set of enchants: | **Can be enchanted with the following set of enchants: | ||
***'''2nd slot''':{{#item:310122}} | ***'''2nd slot''':{{#item:310122}} | ||
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For more information regarding the listed '''Shadow Gears''', check this [[Shadow_Gear|page]]. For '''Shadow Gear enchanting''', you can refer to this [[Shadow_Enchanting|page]] or [[Choi%27s_Guide_To_Magic#Shadow_Gear|Choi's Guide to Magic]]. | For more information regarding the listed '''Shadow Gears''', check this [[Shadow_Gear|page]]. For '''Shadow Gear enchanting''', you can refer to this [[Shadow_Enchanting|page]] or [[Choi%27s_Guide_To_Magic#Shadow_Gear|Choi's Guide to Magic]]. | ||
The so-called Blue Shadow Gears such as {{#item:24770}}, {{#item:24683}}, {{#item:24665}}, and {{#item:24668}}can be worn without any level requirements. As soon as you create your x1 character, you can already wear them. For the shadow armor and shadow shoe slots, I went with the combo of {{#item:24764}} + {{#item:24763}} just because I really like the permanent '''{{#skill:8}}''' effect; however if you lack enough VCT% and FCT to instant cast your skills, it's advisable to wear the combination of {{#item:24747}} and {{#item:24748}} instead. You can wear these choices up until you reach Level 99, then once you job change to Sorcerer I suggest you switch <u>either</u> your EXP Shadow Weapon or EXP Shadow Shield to a +10 {{#item:24297}} or +10 {{#item:24310}}. You don't have to choose both, just pick one of the Sorcerer Shadow Gears. Personally, I picked Sorcerer Shadow Weapon to reduce '''{{#skill:2447}}'''<nowiki/>'s CD by 4 seconds then revolved around my skill rotation between '''{{#skill:2449}}''' and DD. If you prefer '''{{#skill:2446}}''' over DD then choose Sorcerer Shadow Shield instead, although you will miss out on the bonus skill modifiers for DD from the '''17'''.'''2''' '''Card set'''; and you will need at least 1 second FCT for EG while DD is all VCT and no FCT requirement. By doing these, I am left with 1 Sorcerer Shadow Gear and 1 EXP Shadow Gear. | The so-called Blue Shadow Gears such as {{#item:24770}}, {{#item:24683}}, {{#item:24665}}, and {{#item:24668}} can be worn without any level requirements. As soon as you create your x1 character, you can already wear them. For the shadow armor and shadow shoe slots, I went with the combo of {{#item:24764}} + {{#item:24763}} just because I really like the permanent '''{{#skill:8}}''' effect; however if you lack enough VCT% and FCT to instant cast your skills, it's advisable to wear the combination of {{#item:24747}} and {{#item:24748}} instead. You can wear these choices up until you reach Level 99, then once you job change to Sorcerer I suggest you switch <u>either</u> your EXP Shadow Weapon or EXP Shadow Shield to a +10 {{#item:24297}} or +10 {{#item:24310}}. You don't have to choose both, just pick one of the Sorcerer Shadow Gears. Personally, I picked Sorcerer Shadow Weapon to reduce '''{{#skill:2447}}'''<nowiki/>'s CD by 4 seconds then revolved around my skill rotation between '''{{#skill:2449}}''' and DD. If you prefer '''{{#skill:2446}}''' over DD then choose Sorcerer Shadow Shield instead, although you will miss out on the bonus skill modifiers for DD from the '''17'''.'''2''' '''Card set'''; and you will need at least 1 second FCT for EG while DD is all VCT and no FCT requirement. By doing these, I am left with 1 Sorcerer Shadow Gear and 1 EXP Shadow Gear. | ||
As soon as you transition to Elemental Master, you can switch back to your EXP Shadow Gears again. If you are having a hard time killing monsters, you may switch your Experience, Spell Caster, and Lord Bearer's Shadow Gears to '''Trait''' '''Shadow Gears''' and '''Trait'''-'''Enhanced Shadow Gears''' comprising of {{#item:24753}}, {{#item:24754}}, {{#item:24883}}, and {{#item:24884}} or the [[Shadow Gear#Special Master Shadow Gear|Skill Master Shadow Gear]] if you already have them in your possession. What I did with mine was I used EXP Shadow Gears, Full Tempest, and Lord Bearer's for all hunting dungeons that are not [[Varmundt's Biosphere Depth 2]]. For farming Depth 2, I have a condition if I want to use EXP Shadow Gears and that is I should always upkeep the '''{{#skill:2434}}''' from my Troubadour so that I can OHKO the mobs in Depth 2. Without this specific buff, I can't kill efficiently with EXP Shadow Gears and thus I started using my Skill Master Shadow Gears; yes, in case you're wondering, "Shouldn't you always have your performer slave for the '''{{#skill:307}}''' buff anyway?", well in my case sometimes I don't like logging in a second account because it makes my turtle net sluggish and so I just log-in only 1 character; however if you have God-like connection, then by all means log-in 2 characters, equip your EXP Shadow Gears, and buff yourself with Humming Bird and Mr. Kim. | As soon as you transition to Elemental Master, you can switch back to your EXP Shadow Gears again. If you are having a hard time killing monsters, you may switch your Experience, Spell Caster, and Lord Bearer's Shadow Gears to '''Trait''' '''Shadow Gears''' and '''Trait'''-'''Enhanced Shadow Gears''' comprising of {{#item:24753}}, {{#item:24754}}, {{#item:24883}}, and {{#item:24884}} or the [[Shadow Gear#Special Master Shadow Gear|Skill Master Shadow Gear]] if you already have them in your possession. What I did with mine was I used EXP Shadow Gears, Full Tempest, and Lord Bearer's for all hunting dungeons that are not [[Varmundt's Biosphere Depth 2]]. For farming Depth 2, I have a condition if I want to use EXP Shadow Gears and that is I should always upkeep the '''{{#skill:2434}}''' from my Troubadour so that I can OHKO the mobs in Depth 2. Without this specific buff, I can't kill efficiently with EXP Shadow Gears and thus I started using my Skill Master Shadow Gears; yes, in case you're wondering, "Shouldn't you always have your performer slave for the '''{{#skill:307}}''' buff anyway?", well in my case sometimes I don't like logging in a second account because it makes my turtle net sluggish and so I just log-in only 1 character; however if you have God-like connection, then by all means log-in 2 characters, equip your EXP Shadow Gears, and buff yourself with Humming Bird and Mr. Kim. | ||
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* Turn-in quests (both Daily Hunts and Board Quests) are available at Eden. | * Turn-in quests (both Daily Hunts and Board Quests) are available at Eden. | ||
* If this is your first time to enter Einbech Dungeon Floor 3, you will need to walk your way towards the main entrance {{#navi:ein_dun02|20|250}} first, and after which you will gain access to the '''NPC Warper'''. | |||
* Kill all the mobs here with your <span style="color:blue;">Water</span>-endowed '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skills. | * Kill all the mobs here with your <span style="color:blue;">Water</span>-endowed '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skills. | ||
* {{#linkmob:20592}} is <span style="color:#F0DF5D;">Ghost 4</span> element and <span style="color:gray;">Neutral</span> '''{{#skill:2449}}''' will miss so endow your PW to <span style="color:blue;">Water</span>. | * {{#linkmob:20592}} is <span style="color:#F0DF5D;">Ghost 4</span> element and <span style="color:gray;">Neutral</span> '''{{#skill:2449}}''' will miss so endow your PW to <span style="color:blue;">Water</span>. | ||
* You may also use the {{#icon:4239}}{{#linkitem:4239|Iron Fist Card}}here for added EXP bonus, though you will lose the synergy of the '''17'''.'''2''' '''Card set''' and you may dislike its side effect of you increasing the physical attack damage you receive from Formless monsters. Seven (7) of the monsters here are Formless race including {{#linkmob:20592}}, {{#linkmob:20593}}, {{#linkmob:20594}}, {{#linkmob:20595}}, {{#linkmob:20596}}, {{#linkmob:20597}}, and {{#linkmob:20600}}. | * You may also use the {{#icon:4239}}{{#linkitem:4239|Iron Fist Card}}here for added EXP bonus, though you will lose the synergy of the '''17'''.'''2''' '''Card set''' and you may dislike its side effect of you increasing the physical attack damage you receive from Formless monsters. Seven (7) of the monsters here are Formless race including {{#linkmob:20592}}, {{#linkmob:20593}}, {{#linkmob:20594}}, {{#linkmob:20595}}, {{#linkmob:20596}}, {{#linkmob:20597}}, and {{#linkmob:20600}}. | ||
|- | |- | ||
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* Turn-in quests (both Daily Hunts and Board Quests) are available at Eden. | * Turn-in quests (both Daily Hunts and Board Quests) are available at Eden. | ||
* If this is your first time to enter Abyss Lake Floor 4, you will need to walk your way towards the main entrance {{#navi:abyss_03|94|108}} first, and after which you will gain access to the '''NPC Warper'''. | |||
* Kill all the mobs here with your <span style="color:red;">Fire</span>/<span style="color:blue;">Water</span>-endowed '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skills. | * Kill all the mobs here with your <span style="color:red;">Fire</span>/<span style="color:blue;">Water</span>-endowed '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skills. | ||
* The moment you job change to Elemental Master, you may now start rotating and use your 4th job skills. Not sure how to properly rotate your skills? Don't worry, I got you! I've written it all down for you [[The Complete Elemental Master Guide by Goldie#Skill Rotation|here]]~ | * The moment you job change to Elemental Master, you may now start rotating and use your 4th job skills. Not sure how to properly rotate your skills? Don't worry, I got you! I've written it all down for you [[The Complete Elemental Master Guide by Goldie#Skill Rotation|here]]~ | ||
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| | | | ||
* Turn-in quests (only Daily Hunts) are available at Eden or at the entrance of Depth Abyss (use command '''@lw'''). | * Turn-in quests (only Daily Hunts) are available at Eden or at the entrance of Depth Abyss (use command '''@lw'''). | ||
* '''Note''': Besides a minimum level requirement of 250, you will need 2,000 Depth 1 reputation points before you can enter Depth 2. | |||
* '''Tip''': There is a portal in the middle of the dungeon and when you've completed your Kill Count quests and you're near the portal, sometimes it's a lot faster to interact with it instead of using the command '''@lw'''. | |||
* Leave your '''{{#skill:307}}''' performer slave inside the Depth Abyss entrance for easier rebuffing. | * Leave your '''{{#skill:307}}''' performer slave inside the Depth Abyss entrance for easier rebuffing. | ||
* Summon the malignant <span style="color:purple;">Serpens</span> for this dungeon. | * Summon the malignant <span style="color:purple;">Serpens</span> for this dungeon. | ||
* My go-to every time I would make a x1 EM character. As an EM, we have the innate advantage of having access to the <span style="color:purple;">Poison</span> element. Mobs here are made up of <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span> properties with the exception of the {{#linkmob:22259}} which is a <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 0.5px black; font-size: 0.9rem;">Shadow</span> element. So long as you're properly geared, '''{{#skill:5371}}''' will clear all corners fast and our <span style="color:purple;">Poison</span>-endowed https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''Elemental Buster'''</span> will OHKO all the mobs here including the '''Depth Morroc Incarnation''' (if you enchant your Dimensions books with {{#icon:311864}} {{#linkitem:311864|Varmundt's Crystal (Flame) Lv3}} and {{#icon:311934}} {{#linkitem:311934|Biosphere Gem (Vibra-rupt)}} enchants) even if you wear drop rate shoes like {{#icon:22069}} {{#linkitem:22069|Lian Shoes}}, and not all classes can do this. | * My go-to every time I would make a x1 EM character. As an EM, we have the innate advantage of having access to the <span style="color:purple;">Poison</span> element. Mobs here are made up of <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span> properties with the exception of the {{#linkmob:22259}} which is a <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 0.5px black; font-size: 0.9rem;">Shadow</span> element. So long as you're properly geared, '''{{#skill:5371}}''' will clear all corners fast and our <span style="color:purple;">Poison</span>-endowed https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''Elemental Buster'''</span> will OHKO all the mobs here including the '''Depth Morroc Incarnation''' (if you enchant your Dimensions books with {{#icon:311864}} {{#linkitem:311864|Varmundt's Crystal (Flame) Lv3}} and {{#icon:311934}} {{#linkitem:311934|Biosphere Gem (Vibra-rupt)}} enchants) even if you wear drop rate shoes like {{#icon:22069}} {{#linkitem:22069|Lian Shoes}}, and not all classes can do this. | ||
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*A remainder from your early leveling gears as a Sorcerer. | *A remainder from your early leveling gears as a Sorcerer. | ||
|} | |} | ||
In this stage of gear progression, you are in the beginning stages of gearing. With the gears you have, they are good enough to get you through as you start to do the Episodic Quests starting from [[17.2 Sage Legacy|Episode 17.2]]. To start Episode 17.2, you first need to clear [[17.1 Illusion|Episode 17.1]], and if you don't care for the lore of the game you can skip 17.1 and buy its skip ticket. You can purchase {{#item:1000285}}from '''NPC''' '''Temporal Tina''' {{#navi:main_office|94|59}} in the Main Office ('''@go main''') for 2,000,000 zeny. | In this stage of gear progression, you are in the beginning stages of gearing. With the gears you have, they are good enough to get you through as you start to do the Episodic Quests starting from [[17.2 Sage Legacy|Episode 17.2]]. To start Episode 17.2, you first need to clear [[17.1 Illusion|Episode 17.1]], and if you don't care for the lore of the game you can skip 17.1 and buy its skip ticket. You can purchase {{#item:1000285}} from '''NPC''' '''Temporal Tina''' {{#navi:main_office|94|59}} in the Main Office ('''@go main''') for 2,000,000 zeny. | ||
With the Advanced Paradise Eden gears you obtained during the leveling phase, you can still use them to farm {{#item:25669}}and {{#item:25723}} from mobs in '''Rudus Flr. 2''' {{#navi:sp_rudus2|185|258}}. If you don't like farming for them, you also have the option to buy them from vendors since they aren't too costly to begin with anyway. After getting the required materials to buy your Grace set, you can use {{#item:100130}}to upgrade them to +9. Afterwards, you can start doing the [[Thanatos_Tower|Thanatos Tower]] quest so you can start farming for zeny in Flr. 12 to get you ready for the next upgrade in your gears. For more information regarding areas where you can farm zeny, you can check [[Choi%27s_Prerenewbie_Guide_to_Renewal#Zeny_Farming|Choi's Prerenewal Guide to Renewal (Zeny Farming)]] or [[The Road to a Billion Zeny - Newbie Leveling/Farming Guide]]. | With the Advanced Paradise Eden gears you obtained during the leveling phase, you can still use them to farm {{#item:25669}} and {{#item:25723}} from mobs in '''Rudus Flr. 2''' {{#navi:sp_rudus2|185|258}}. If you don't like farming for them, you also have the option to buy them from vendors since they aren't too costly to begin with anyway. After getting the required materials to buy your Grace set, you can use {{#item:100130}} to upgrade them to +9. Afterwards, you can start doing the [[Thanatos_Tower|Thanatos Tower]] quest so you can start farming for zeny in Flr. 12 to get you ready for the next upgrade in your gears. For more information regarding areas where you can farm zeny, you can check [[Choi%27s_Prerenewbie_Guide_to_Renewal#Zeny_Farming|Choi's Prerenewal Guide to Renewal (Zeny Farming)]] or [[The Road to a Billion Zeny - Newbie Leveling/Farming Guide]]. | ||
When refining {{#item:19428}}, {{#item:550030}}, and {{#item:460018}} and to all succeeding '''Level 1 Armors''' and '''Level 4 Weapons''', I suggest you use [[Armor_Weapon_Tickets|refinement tickets]] such as {{#icon:6993}}{{#linkitem:6993|Safe to +10 Weapon Certificate}}and {{#icon:6994}}{{#linkitem:6994|Safe to +10 Armor Certificate}}as these will safely refine your equipment according to the level of the refinement ticket you have. Exchange the tickets to '''NPC''' '''Refine Master''' {{#navi:prontera|189|175}} at Prontera ('''@go''' '''0'''). You'll need to have your weapon and armor equipped before he refines them for you. For more info, refer to these pages: [[Quick_Newbie_Guide#Refine_Tickets|Quick Newbie Guide]] and [[Choi%27s_Prerenewbie_Guide_to_Renewal#Refining_Gear|Choi's Prerenewal Guide to Renewal (Refining)]]. | When refining {{#item:19428}}, {{#item:550030}}, and {{#item:460018}} and to all succeeding '''Level 1 Armors''' and '''Level 4 Weapons''', I suggest you use [[Armor_Weapon_Tickets|refinement tickets]] such as {{#icon:6993}}{{#linkitem:6993|Safe to +10 Weapon Certificate}}and {{#icon:6994}}{{#linkitem:6994|Safe to +10 Armor Certificate}}as these will safely refine your equipment according to the level of the refinement ticket you have. Exchange the tickets to '''NPC''' '''Refine Master''' {{#navi:prontera|189|175}} at Prontera ('''@go''' '''0'''). You'll need to have your weapon and armor equipped before he refines them for you. For more info, refer to these pages: [[Quick_Newbie_Guide#Refine_Tickets|Quick Newbie Guide]] and [[Choi%27s_Prerenewbie_Guide_to_Renewal#Refining_Gear|Choi's Prerenewal Guide to Renewal (Refining)]]. | ||
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*'''Meyer Lugenburg Card''' will combo with {{#item:300424}} in the garment slot to give 5% more All property magical damage. | *'''Meyer Lugenburg Card''' will combo with {{#item:300424}} in the garment slot to give 5% more All property magical damage. | ||
*Keep wearing '''Bathory Card''' if you're still farming in Thanatos Tower Flr. 12 for <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 0.5px black; font-size: 0.9rem;">Shadow</span> immunity. | *Keep wearing '''Bathory Card''' if you're still farming in Thanatos Tower Flr. 12 for <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 0.5px black; font-size: 0.9rem;">Shadow</span> immunity. | ||
|- style=height: | |- style=height:20.5em | ||
|'''Weapon''' | |'''Weapon''' | ||
| align="center" | +9 {{#item:540049}} <br> or <br> + 11 {{#item:550030}} | | align="center" | +9 {{#item:540049}} <br> or <br> + 11 {{#item:550030}} | ||
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*Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | *Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | ||
*'''Friedrich S'''. '''Heine Card''' will combo with {{#item:300308}} in the Armor slot to give 5% more All property magical damage. | *'''Friedrich S'''. '''Heine Card''' will combo with {{#item:300308}} in the Armor slot to give 5% more All property magical damage. | ||
|- style=height: | |- style=height:38.3em | ||
|'''Shoe''' | |'''Shoe''' | ||
| align="center" | +11 {{#item:470023}} <br> or <br> +10 to +11 {{#item:470088}} | | align="center" | +11 {{#item:470023}} <br> or <br> +10 to +11 {{#item:470088}} | ||
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| | | | ||
*'''Automatic Leg Type B''' is [[Automatic Equipment (17.2)#Automatic Equipment|reformed]] from a +9 {{#item:22197}}. '''NPC Yeonchong''' {{#navi:ba_in01|85|383}} is located inside the '''Restaurant Building of Varmundt's Mansion''' ('''@go 47''') and he will reform the boots for you but will require 900 pcs. {{#item:1000103}}. | *'''Automatic Leg Type B''' is [[Automatic Equipment (17.2)#Automatic Equipment|reformed]] from a +9 {{#item:22197}}. '''NPC Yeonchong''' {{#navi:ba_in01|85|383}} is located inside the '''Restaurant Building of Varmundt's Mansion''' ('''@go 47''') and he will reform the boots for you but will require 900 pcs. {{#item:1000103}}. | ||
**'''Illusion Leg Type B''' can be purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} each, and can be refined straight to +9 using an {{#item:100251}} for 5m zeny each, bought from '''NPC Cube Lane''' {{#navi:ba_in01|85|376}} at [[Automatic Equipment (17.2)#Refinement Cubes|Varmundt's Garden]] ('''@go 47'''). Illusion Leg has to be refined to at least +4 in order for the refinement cube to work. | **'''Illusion Leg Type B''' can be purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} each, and can be refined straight to +9 using an {{#item:100251}} for 5m zeny each, bought from '''NPC Cube Lane''' {{#navi:ba_in01|85|376}} at [[Automatic Equipment (17.2)#Refinement Cubes|Varmundt's Garden]] ('''@go 47'''). Illusion Leg has to be refined to at least +4 in order for the refinement cube to work; it can also be dropped from {{#item:102556}}, already pre-refined to +9~+11. | ||
**Can be enchanted with the following set of enchants: | **Can be enchanted with the following set of enchants: | ||
***'''2nd slot''':{{#item:310122}} | ***'''2nd slot''':{{#item:310122}} | ||
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*When in need of more VCT% and ACD%, '''Tulip Card''' will pair with '''Lobelia Card''' to give you 15% VCT and 7% ACD—though keep in mind you will lose damage by replacing either '''Lava Toad Card''' or '''Cave Calmaring Card'''. | *When in need of more VCT% and ACD%, '''Tulip Card''' will pair with '''Lobelia Card''' to give you 15% VCT and 7% ACD—though keep in mind you will lose damage by replacing either '''Lava Toad Card''' or '''Cave Calmaring Card'''. | ||
|} | |} | ||
At this stage, you ought to purchase the {{#item:450178}}after doing [[18 Direction of Prayer|Episode 18]] or if you are impatient you may use and buy the {{#item:1000288}}for 9,000,000 zeny from '''NPC''' '''Temporal Tina''' {{#navi:main_office|94|59}} even if you haven't cleared the questline once. By finishing the Episode 18 quests step-by-step, you are given a generous amount of {{#item: 1000405}}for you to get one. To farm more of these fragments, you can go to [[Oz_Labyrinth#Floor_2|Oz Dungeon Flr. 2]] so you can determinedly enchant your Robe with {{#icon:310532}}{{#linkitem:3101532|Wolf Orb (Shadow Spell)}}, {{#icon:310515}}{{#linkitem:3101515|Wolf Orb (After Cast Delay)}}, and {{#icon:310507}} {{#linkitem:310507|Wolf Orb (Mage) Lv.2}}. ACD is preferably chosen over {{#icon:310510}} {{#linkitem:310510|Wolf Orb (Mage) Lv.3}}since EM is a rotation-heavy class and having more '''ACD''' would help you cycle your skills fluidly (about '''60% ACD''' is needed in total if you want to optimize it). However if you value damage over comfortable rotation then you may freely choose '''Wolf Orb (Mage) Lv. 3''' instead. Additional pieces of information on how to enchant the robe are provided [[Gray Wolf Equipment#Gray Wolf Armor Enchantments|here]]. | At this stage, you ought to purchase the {{#item:450178}} after doing [[18 Direction of Prayer|Episode 18]] or if you are impatient you may use and buy the {{#item:1000288}} for 9,000,000 zeny from '''NPC''' '''Temporal Tina''' {{#navi:main_office|94|59}} even if you haven't cleared the questline once. By finishing the Episode 18 quests step-by-step, you are given a generous amount of {{#item: 1000405}}for you to get one. To farm more of these fragments, you can go to [[Oz_Labyrinth#Floor_2|Oz Dungeon Flr. 2]] so you can determinedly enchant your Robe with {{#icon:310532}}{{#linkitem:3101532|Wolf Orb (Shadow Spell)}}, {{#icon:310515}}{{#linkitem:3101515|Wolf Orb (After Cast Delay)}}, and {{#icon:310507}} {{#linkitem:310507|Wolf Orb (Mage) Lv.2}}. ACD is preferably chosen over {{#icon:310510}} {{#linkitem:310510|Wolf Orb (Mage) Lv.3}}since EM is a rotation-heavy class and having more '''ACD''' would help you cycle your skills fluidly (about '''60% ACD''' is needed in total if you want to optimize it). However if you value damage over comfortable rotation then you may freely choose '''Wolf Orb (Mage) Lv. 3''' instead. Additional pieces of information on how to enchant the robe are provided [[Gray Wolf Equipment#Gray Wolf Armor Enchantments|here]]. | ||
The boots {{#item:470023}} is obtained from Episode 17.2 and will be enchanted with {{#icon:310122}} {{#linkitem:310122|Automatic Orb (Spell Buster)}}, {{#icon:310126}} {{#linkitem:310126|Automatic Orb (Lucky Strike)}}, and {{#icon:310111}} {{#linkitem:310111|Automatic Modification Orb (Fixed Casting)}}. You would need Automatic modules for it so you can enchant the boots. For more details on [[Automatic_Equipment_(17.2)|how to obtain the boots]] and [[Automatic_Enchantment_(17.2)|how to enchant them]], check the given links. When module supplies for Automatic Leg are scarce, another option you have for your boots is the {{#item:470088}} from Episode 18. This boots like your Gray Wolf Robe can be determinedly enchanted at the cost of more Amethyst Fragments. The enchants you would need to get would be {{#icon:310610}} {{#linkitem:310111|Wolf Orb (Spell Buster)}}, {{#icon:310602}}{{#linkitem:3101602|Wolf Orb (Fixed Casting) Lv.3}}, and {{#icon:310599}}{{#linkitem:3101599|Wolf Orb (Robust) Lv.3}}. More info on how to enchant the boots [[Gray Wolf Equipment#Gray Wolf Footgear|here]]. | The boots {{#item:470023}} is obtained from Episode 17.2 and will be enchanted with {{#icon:310122}} {{#linkitem:310122|Automatic Orb (Spell Buster)}}, {{#icon:310126}} {{#linkitem:310126|Automatic Orb (Lucky Strike)}}, and {{#icon:310111}} {{#linkitem:310111|Automatic Modification Orb (Fixed Casting)}}. You would need Automatic modules for it so you can enchant the boots. For more details on [[Automatic_Equipment_(17.2)|how to obtain the boots]] and [[Automatic_Enchantment_(17.2)|how to enchant them]], check the given links. When module supplies for Automatic Leg are scarce, another option you have for your boots is the {{#item:470088}} from Episode 18. This boots like your Gray Wolf Robe can be determinedly enchanted at the cost of more Amethyst Fragments. The enchants you would need to get would be {{#icon:310610}} {{#linkitem:310111|Wolf Orb (Spell Buster)}}, {{#icon:310602}}{{#linkitem:3101602|Wolf Orb (Fixed Casting) Lv.3}}, and {{#icon:310599}}{{#linkitem:3101599|Wolf Orb (Robust) Lv.3}}. More info on how to enchant the boots [[Gray Wolf Equipment#Gray Wolf Footgear|here]]. | ||
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**If you have enough budget and resources to re-enchant, try aiming for {{#item:310256}}. | **If you have enough budget and resources to re-enchant, try aiming for {{#item:310256}}. | ||
|} | |} | ||
You are now approaching Mid Game and there are core gears you can make as early as now as it's easy to make one and cheap to get. The books {{#item:540079}} and {{#item:540080}}can be purchased from vendors for an affordable price or if there's a lack of supply you can ask any Depth 2 farmers to <s>donate</s> sell you one. You can start [[Grade_Enhancing|grading]] and [[Refinement|refining]] these books. When refining, make sure to use {{#item:102668}} starting from +9. Don't start grading 'til the books are +11 for a higher chance of success. | You are now approaching Mid Game and there are core gears you can make as early as now as it's easy to make one and cheap to get. The books {{#item:540079}} and {{#item:540080}} can be purchased from vendors for an affordable price or if there's a lack of supply you can ask any Depth 2 farmers to <s>donate</s> sell you one. You can start [[Grade_Enhancing|grading]] and [[Refinement|refining]] these books. When refining, make sure to use {{#item:102668}} starting from +9. Don't start grading 'til the books are +11 for a higher chance of success. | ||
One other core gear you need to [[Equipment_Crafting#Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat|craft]] is the {{#item:470204}}. MoC gets stronger as you grade it, but at this stage of the progression you must grade it to at least Grade C so you get 1 second FCT redux. With more FCT redux, you can ditch {{#item:25067}} and use the {{#item:1001420}} instead for more damage improvement. | One other core gear you need to [[Equipment_Crafting#Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat|craft]] is the {{#item:470204}}. MoC gets stronger as you grade it, but at this stage of the progression you must grade it to at least Grade C so you get 1 second FCT redux. With more FCT redux, you can ditch {{#item:25067}} and use the {{#item:1001420}} instead for more damage improvement. | ||
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Mid Game is the start where you can finally farm comfortably and considerably well on popular farming maps. You should also be finished with Episode 19 or 20 by this point and you ought to get better gears now such as {{#item:460040}}. While this shield takes less priority than your other gears, it is fairly cheap to get and enchant. It only costs 100 {{#item:1001217}} to buy one. The same with the enchanting process, it is also affordable. To know more about the enchanting costs, check this [[20_The_Immortal#Glacier_Shield|page]]. | Mid Game is the start where you can finally farm comfortably and considerably well on popular farming maps. You should also be finished with Episode 19 or 20 by this point and you ought to get better gears now such as {{#item:460040}}. While this shield takes less priority than your other gears, it is fairly cheap to get and enchant. It only costs 100 {{#item:1001217}} to buy one. The same with the enchanting process, it is also affordable. To know more about the enchanting costs, check this [[20_The_Immortal#Glacier_Shield|page]]. | ||
Technically, it's not supposed to be your first exposure to Varmundt and its Biospheres since you can access it as early as you gain access to Episode 17.2 but at the current state of your gears at the time you can't farm in those areas just yet. But now that you do, you can now start upgrading your accessories to {{#item:490307}} and {{#item:490304}}. You would need to [[Varmundt's Biosphere#Varmundt Rune Equipment / Rings|reform]] two (2) copies of {{#item:490301}}first. They give good increase in damage so farm for them as soon as you are able to. For more info on their enchants, check this [[Varmundt%27s_Biosphere#Varmundt_Ring_Enchants|page]]. As stated on the table, you need not to aim for the {{#icon:311943}} {{#linkitem:311943|Brilliant Biosphere Gem (Boss Type)}}and {{#icon:311942}} {{#linkitem:311942|Brilliant Biosphere Gem (Normal Type)}}as it's purely RNG to get them so for now you can just settle for the different racial enchants and focus more on upgrading the 3rd and 4th slot enchants. Now if you're looking for an upgrade for your Convertible Magical Wing, you can start making your own {{#item:480233}} as you farm for your two Varmundt rings as well. Death Rune Manteau needs [[Varmundt%27s_Biosphere#Varmundt_Equipment_Reform|reforming]] too just like the rings. The manteau starts to perform slightly better than Convertible Wing at +10~+11 Grade C. For more info on how to enchant your Varmundt Rings and Death Rune Manteau, refer to this [[Varmundt%27s_Biosphere#Rune_Armor_Enchants|page]]. | Technically, it's not supposed to be your first exposure to Varmundt and its Biospheres since you can access it as early as you gain access to Episode 17.2 but at the current state of your gears at the time you can't farm in those areas just yet. But now that you do, you can now start upgrading your accessories to {{#item:490307}} and {{#item:490304}}. You would need to [[Varmundt's Biosphere#Varmundt Rune Equipment / Rings|reform]] two (2) copies of {{#item:490301}} first. They give good increase in damage so farm for them as soon as you are able to. For more info on their enchants, check this [[Varmundt%27s_Biosphere#Varmundt_Ring_Enchants|page]]. As stated on the table, you need not to aim for the {{#icon:311943}} {{#linkitem:311943|Brilliant Biosphere Gem (Boss Type)}}and {{#icon:311942}} {{#linkitem:311942|Brilliant Biosphere Gem (Normal Type)}}as it's purely RNG to get them so for now you can just settle for the different racial enchants and focus more on upgrading the 3rd and 4th slot enchants. Now if you're looking for an upgrade for your Convertible Magical Wing, you can start making your own {{#item:480233}} as you farm for your two Varmundt rings as well. Death Rune Manteau needs [[Varmundt%27s_Biosphere#Varmundt_Equipment_Reform|reforming]] too just like the rings. The manteau starts to perform slightly better than Convertible Wing at +10~+11 Grade C. For more info on how to enchant your Varmundt Rings and Death Rune Manteau, refer to this [[Varmundt%27s_Biosphere#Rune_Armor_Enchants|page]]. | ||
<sup><span style="font-size: 0.55rem;">★</sup>Provided you have completed the Dimensions combo consisting of {{#item:400536}} and {{#item:540079}} or {{#item:540080}}, you can now fully refine and grade these items. '''At''' '''Grade A''', these equipment will unlock your true potential and will allow you to autocast your ultimate skill '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' which will make farming much easier for you. | <sup><span style="font-size: 0.55rem;">★</sup>Provided you have completed the Dimensions combo consisting of {{#item:400536}} and {{#item:540079}} or {{#item:540080}}, you can now fully refine and grade these items. '''At''' '''Grade A''', these equipment will unlock your true potential and will allow you to autocast your ultimate skill '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' which will make farming much easier for you. | ||
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*Drooping Gunslinger only gives 5% increase drop rate but it is easier to make and a much cheaper option when you can't craft nor buy Spirit of Chung E yet. | *Drooping Gunslinger only gives 5% increase drop rate but it is easier to make and a much cheaper option when you can't craft nor buy Spirit of Chung E yet. | ||
*Both headgears can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | *Both headgears can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | ||
*For farming low to mid game dungeons, Spirit of Chung E or Drooping Gunslinger can be used instead of {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} and {{#icon:400724}}{{#linkitem:400724|Yorscalp Crown of Judgement}} when you have enough damage to OHKO the monsters. | *For farming low to mid game dungeons, Spirit of Chung E or Drooping Gunslinger can be used instead of {{#icon:400536}} {{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} and {{#icon:400724}} {{#linkitem:400724|Yorscalp Crown of Judgement}} when you have enough damage to OHKO the monsters. | ||
**Just be aware that when you use this headgear in place of your Time Dimension Rune Crown (TDRC) you will lose the ability to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>'''. Due to this, you will stick to your 4th job skills though without the autocasted Elemental Buster. | **Just be aware that when you use this headgear in place of your Time Dimension Rune Crown (TDRC) you will lose the ability to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>'''. Due to this, you will stick to your 4th job skills though without the autocasted Elemental Buster. | ||
*Wearing complete drop gears (total of 35%~37% increase drop rate) ''would still require'' you to wear an {{#icon:300377}}{{#linkitem:300377|(MVP) Ultra Limacina Card}}, summon https://static.divine-pride.net/images/skill/2459.png <span style="color:green;">Ventus</span> in her '''Passive Mode''' state, or switch your {{#icon:1001420}}{{#linkitem:1001420|Elemental Master Stone (Garment)}} + {{#icon:1000921}}{{#linkitem:1000921|Spell Stone (Dual)}} for a {{#icon:25170}}{{#linkitem:25170|Minor Casting Stone (Garment)}} + {{#icon:1000521}}{{#linkitem:1000521|Minor Casting Stone (Dual)}} and wear {{#icon:24747}}{{#linkitem:24747|Spell Caster Shadow Armor}} + {{#icon:24748}}{{#linkitem:24748|Spell Caster Shadow Shoes}} (both refined at +10) since you'll be left with only 0.5 second FCT reduction provided by {{#icon:1000672}}{{#linkitem:1000672|Sorcerer Stone (Top)}}. | *Wearing complete drop gears (total of 35%~37% increase drop rate) ''would still require'' you to wear an {{#icon:300377}}{{#linkitem:300377|(MVP) Ultra Limacina Card}}, summon https://static.divine-pride.net/images/skill/2459.png <span style="color:green;">Ventus</span> in her '''Passive Mode''' state, or switch your {{#icon:1001420}}{{#linkitem:1001420|Elemental Master Stone (Garment)}} + {{#icon:1000921}}{{#linkitem:1000921|Spell Stone (Dual)}} for a {{#icon:25170}}{{#linkitem:25170|Minor Casting Stone (Garment)}} + {{#icon:1000521}}{{#linkitem:1000521|Minor Casting Stone (Dual)}} and wear {{#icon:24747}}{{#linkitem:24747|Spell Caster Shadow Armor}} + {{#icon:24748}}{{#linkitem:24748|Spell Caster Shadow Shoes}} (both refined at +10) since you'll be left with only 0.5 second FCT reduction provided by {{#icon:1000672}}{{#linkitem:1000672|Sorcerer Stone (Top)}}. | ||
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| <center>{{#item:12412}}</center> | | <center>{{#item:12412}}</center> | ||
| | | | ||
*HE Bubble Gum gives you +200% increase item drop rate for 15 minutes—the most that any bubble gums can give. This consumable should always be used when your biggest goal is to farm MVP cards and you want to <u>increase its base drop rate from 0.04% to 0.12%</u> (up to 0.13% if you include at least +25% drop rate from equipment). | *HE Bubble Gum gives you +200% increase item drop rate for 15 minutes—the most that any bubble gums can give. This consumable should always be used when your biggest goal is to farm MVP cards and you want to <u>increase its base drop rate from 0.04% to 0.12%</u> (up to 0.13% if you include at least +25% [[The_Complete_Elemental_Master_Guide_by_Goldie#Drop_Rate_Gears|drop rate from equipment]]). | ||
*Some players pop HE BBGs just to get higher yields of {{#icon:12103}} {{#linkitem:12103|Bloody Branches}}, {{#icon:25731}} {{#linkitem:25731|Zeluniums}}, and {{#icon:25729}} {{#linkitem:25729|Shadowdecons}}in their farming sessions. Depending on the fluctuating price of Muh Coins and availability of resources, you may follow this method if it fits you. | *Some players pop HE BBGs just to get higher yields of {{#icon:12103}} {{#linkitem:12103|Bloody Branches}}, {{#icon:25731}} {{#linkitem:25731|Zeluniums}}, and {{#icon:25729}} {{#linkitem:25729|Shadowdecons}}in their farming sessions. Depending on the fluctuating price of Muh Coins and availability of resources, you may follow this method if it fits you. | ||
*Can only be bought with {{#item:50000}} from '''NPC''' '''Muh Coin Shop''' {{#navi:main_office|90|59}} in the '''Main Office''' ('''@go 15''') for 200 Muh Coins each. Occasionally, can also be bought from vendors in the market, retrieved from in-game events, or given by Muh staffs via the item {{#item:41015}} every time there are long unforeseen server crashes. | *Can only be bought with {{#item:50000}} from '''NPC''' '''Muh Coin Shop''' {{#navi:main_office|90|59}} in the '''Main Office''' ('''@go 15''') for 200 Muh Coins each. Occasionally, can also be bought from vendors in the market, retrieved from in-game events, or given by Muh staffs via the item {{#item:41015}} every time there are long unforeseen server crashes. | ||
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[[Chapter 1]] brings us an upgrade from the current Furious set to the new combo consisting of {{#icon:400982}} {{#linkitem:400982|Frontier Rune Crown (Elemental Master)}} + {{#icon:540110}} {{#linkitem:540110|Frontier Elemental Book}} as part of the [[Frontier_Rune_Crown|Frontier Rune Crown and Weapon series]] which are obtained from the [[Zero Cell Sector]]. Post-Frontier Gears/Chapter 1 updates, I am happy to share that Spell Fist has advanced from being a meme build to being a viable and almost competitive build to play. Now what makes this combo different from the Furious set is that it will let you autocast the Arch Mage skill '''{{#skill:5220}}''' at a 60% chance every time you cast your Magician skill '''{{#skill:13}}'''. What's more, Soul Vulcan Strike will be autocasted <u>coming from any sources of casted Soul Strike</u> including ones from procs such as our own '''{{#skill:279}}''', {{#icon:18666}}{{#linkitem:18666|Foreign CD In Mouth}}, and {{#icon:420003}}{{#linkitem:420003|CD in Mouth}}. This eliminates the problem of not being able to equip {{#icon:470338}}{{#linkitem:470338|Dimension World Magic Shoes}}to boost your 4th job skills unlike Furious set where you would always need to equip the {{#icon:470265}} {{#linkitem:470265|Furious Boots}}or otherwise the autocast shenanigans won't happen. With the Chapter 1 update also comes new set of cards, and one of them that stands out the most is the {{#icon:300666}}{{#linkitem:300666|(MVP) Bulgasari Card}}which lets you autocast another Arch Mage skill called '''{{#skill:5233}}''' and the Abyss Chaser skill '''{{#skill:6515}}''' at a 10% and 7% chance, respectively. You are not just autocasting 1st/2nd/3rd job skills anymore, but 4th job skills which all scale with your SPL and have higher base MAtk%. | [[Chapter 1]] brings us an upgrade from the current Furious set to the new combo consisting of {{#icon:400982}} {{#linkitem:400982|Frontier Rune Crown (Elemental Master)}} + {{#icon:540110}} {{#linkitem:540110|Frontier Elemental Book}} as part of the [[Frontier_Rune_Crown|Frontier Rune Crown and Weapon series]] which are obtained from the [[Zero Cell Sector]]. Post-Frontier Gears/Chapter 1 updates, I am happy to share that Spell Fist has advanced from being a meme build to being a viable and almost competitive build to play. Now what makes this combo different from the Furious set is that it will let you autocast the Arch Mage skill '''{{#skill:5220}}''' at a 60% chance every time you cast your Magician skill '''{{#skill:13}}'''. What's more, Soul Vulcan Strike will be autocasted <u>coming from any sources of casted Soul Strike</u> including ones from procs such as our own '''{{#skill:279}}''', {{#icon:18666}}{{#linkitem:18666|Foreign CD In Mouth}}, and {{#icon:420003}}{{#linkitem:420003|CD in Mouth}}. This eliminates the problem of not being able to equip {{#icon:470338}}{{#linkitem:470338|Dimension World Magic Shoes}}to boost your 4th job skills unlike Furious set where you would always need to equip the {{#icon:470265}} {{#linkitem:470265|Furious Boots}}or otherwise the autocast shenanigans won't happen. With the Chapter 1 update also comes new set of cards, and one of them that stands out the most is the {{#icon:300666}}{{#linkitem:300666|(MVP) Bulgasari Card}}which lets you autocast another Arch Mage skill called '''{{#skill:5233}}''' and the Abyss Chaser skill '''{{#skill:6515}}''' at a 10% and 7% chance, respectively. You are not just autocasting 1st/2nd/3rd job skills anymore, but 4th job skills which all scale with your SPL and have higher base MAtk%. | ||
The only downside I could see with this build is it will need more CD reduction for our gap closer skill '''{{#skill:6517}}'''. Having an 11x11 AoE with SVS is good but having the need to get closer to each individual monster is not. I hope Gravity would consider decreasing the innate CD of Psychic Stream to make this build more viable for field farming. Now, while Spell Fist build has improved a lot, I still see don't see it being stronger than our autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' build, and it shouldn't really replace it and we should just appreciate them separately on their own. Spell Fist build will cater to a niche few which is not bad, and Elemental Buster build for the majority of the player base which is understandable. Again, play whatever build you love the most. That way, you will have more fun in the game when you play something that you genuinely love doing. More planned upgrades for Spell Fist will arrive with | The only downside I could see with this build is it will need more CD reduction for our gap closer skill '''{{#skill:6517}}'''. Having an 11x11 AoE with SVS is good but having the need to get closer to each individual monster is not. I hope Gravity would consider decreasing the innate CD of Psychic Stream to make this build more viable for field farming. Now, while Spell Fist build has improved a lot, I still see don't see it being stronger than our autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' build, and it shouldn't really replace it and we should just appreciate them separately on their own. Spell Fist build will cater to a niche few which is not bad, and Elemental Buster build for the majority of the player base which is understandable. Again, play whatever build you love the most. That way, you will have more fun in the game when you play something that you genuinely love doing. More planned upgrades for Spell Fist will arrive with [[Chapter 2]] once we get the {{#item:300774}}, which will allow us to autocast our own '''{{#skill:5372}}''' skill and another Arch Mage skill '''{{#skill:5235}}''' at a 4% and 12% chance, respectively. This card goes to your right accessory and is considered the cousin of Bulgasari card. Furthermore, a brand new skill called [[File:Elemental Integration.png|28px]] '''Elemental Integration''' will be released soon and it is anticipated to be a complementary skill to Spell Fist. To know more about the new skill, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#Future|below]]. | ||
==== Stats ==== | ==== Stats ==== | ||
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The Dragon set consisting of {{#item:15393}}, {{#item:20946}}, and {{#item:22208}} have built-in resistances against Dragon races plus they can be enchanted with more resistance values. For more info on the enchanting costs, refer to this [[Abyss_Lake_Equipment|page]]. The Sinful accessories {{#item:490048}} and {{#item:490049}}combos with the Dragon set and can be enchanted with more '''MaxHP'''% for additional tankiness. These can be obtained from [[Memories_of_Thanatos#Sinful_Accessories|Thanatos Tower]]. More info on how to enchant the accessories [[Sinful_Enchantment|here]]. | The Dragon set consisting of {{#item:15393}}, {{#item:20946}}, and {{#item:22208}} have built-in resistances against Dragon races plus they can be enchanted with more resistance values. For more info on the enchanting costs, refer to this [[Abyss_Lake_Equipment|page]]. The Sinful accessories {{#item:490048}} and {{#item:490049}}combos with the Dragon set and can be enchanted with more '''MaxHP'''% for additional tankiness. These can be obtained from [[Memories_of_Thanatos#Sinful_Accessories|Thanatos Tower]]. More info on how to enchant the accessories [[Sinful_Enchantment|here]]. | ||
For more added Dragon resistance, you will need to get a {{#item:460005}}from [[Geffen Night Arena]] or a {{#item:28942}}, {{#item:28945}}, and {{#item:28946}}. To enchant the '''Magic Absorber''' shield, you can check more info [[Geffen Night Arena Equipment#Enchantments|here]]. Meanwhile, the [[Cursed Knight Shield]] and its enchant material {{#item:23545}} are dropped by '''Strange Knights''' in the '''Forgotten Lands''' {{#navi:um_dun01}}, but you'll have to do the '''Secret Cow Quest''' first before getting access to this map so ask around and your fellow players for the discreet details. While enchanting the Cursed Knight's Shield, there is a 9.9% it will get transformed into a '''Bloody Knight's Shield''' and a 0.1% chance to get transformed into a '''Purified Knight's Shield'''; PKS is the most preferred choice among the three Knight's shields because it gets an additional 3rd enchant, slightly better bonus stats, and compulsory Dragon race resistances in its 1st to 2nd line of enchants. The choice whether to pick Magic Absorber or the Knight's Shields will depend on your needs, preference, time, and budget. Magic Absorber's enchant material is time-gated behind an instance, while those for the Knight's Shields can be easily bought or farmed; Magic Absorber also possesses 5% VCT when it's refined to +9, while the Knight's Shields give ASPD and ACD% (their VCT% is only available thru their enchants). | For more added Dragon resistance, you will need to get a {{#item:460005}} from [[Geffen Night Arena]] or a {{#item:28942}}, {{#item:28945}}, and {{#item:28946}}. To enchant the '''Magic Absorber''' shield, you can check more info [[Geffen Night Arena Equipment#Enchantments|here]]. Meanwhile, the [[Cursed Knight Shield]] and its enchant material {{#item:23545}} are dropped by '''Strange Knights''' in the '''Forgotten Lands''' {{#navi:um_dun01}}, but you'll have to do the '''Secret Cow Quest''' first before getting access to this map so ask around and your fellow players for the discreet details. While enchanting the Cursed Knight's Shield, there is a 9.9% it will get transformed into a '''Bloody Knight's Shield''' and a 0.1% chance to get transformed into a '''Purified Knight's Shield'''; PKS is the most preferred choice among the three Knight's shields because it gets an additional 3rd enchant, slightly better bonus stats, and compulsory Dragon race resistances in its 1st to 2nd line of enchants. The choice whether to pick Magic Absorber or the Knight's Shields will depend on your needs, preference, time, and budget. Magic Absorber's enchant material is time-gated behind an instance, while those for the Knight's Shields can be easily bought or farmed; Magic Absorber also possesses 5% VCT when it's refined to +9, while the Knight's Shields give ASPD and ACD% (their VCT% is only available thru their enchants). | ||
Whether you want to use {{#item:19483}} or {{#item:18980}} is up to your budget. The Circlet offers more defensive stats thanks to its {{#item:29680}} enchant while the Bio 5 headgear is much more affordable and budget-friendly. Like the shields, Temporal Circlet's enchant materials {{#item:25865}} and {{#item:25866}} are time-gated behind [[Old_Glast_Heim_Challenge_Mode|Old Glast Heim: Challenge Mode]] (though when supplies are plenty in the market, you can buy them from vendors), while the Bio 5 headgear's {{#item:23016}} can be farmed inside [[Bio_5:_The_Bed_of_Honor_(Nightmare_Biolab)|The Bed of Honor (Nightmare Biolab)]] by killing the monsters. | Whether you want to use {{#item:19483}} or {{#item:18980}} is up to your budget. The Circlet offers more defensive stats thanks to its {{#item:29680}} enchant while the Bio 5 headgear is much more affordable and budget-friendly. Like the shields, Temporal Circlet's enchant materials {{#item:25865}} and {{#item:25866}} are time-gated behind [[Old_Glast_Heim_Challenge_Mode|Old Glast Heim: Challenge Mode]] (though when supplies are plenty in the market, you can buy them from vendors), while the Bio 5 headgear's {{#item:23016}} can be farmed inside [[Bio_5:_The_Bed_of_Honor_(Nightmare_Biolab)|The Bed of Honor (Nightmare Biolab)]] by killing the monsters. | ||
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* In both DPS test, conditions were followed similarly for fair comparison and contrast. Noteworthy conditions observed include setting the damage variance to default to reflect realistic DPS gauge test, exclusion of Jitterbug combo, Lunaphoma buffs, and class buffs which may inequitably influence results, and consumption of The One Potion and ASPD potions to assist with reaching 193 Max ASPD. | * In both DPS test, conditions were followed similarly for fair comparison and contrast. Noteworthy conditions observed include setting the damage variance to default to reflect realistic DPS gauge test, exclusion of Jitterbug combo, Lunaphoma buffs, and class buffs which may inequitably influence results, and consumption of The One Potion and ASPD potions to assist with reaching 193 Max ASPD. | ||
* '''Time Dimensions combo''' consisting of {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}}or {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}} only needed 60% ACD, while 72% ACD was used for {{#icon:540114}}{{#linkitem:540114|Elemental Spirits}}' set-up. | * '''Time Dimensions combo''' consisting of {{#icon:400536}} {{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}}or {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}} only needed 60% ACD, while 72% ACD was used for {{#icon:540114}}{{#linkitem:540114|Elemental Spirits}}' set-up. | ||
* Both builds are close in damage numbers, with Elemental Spirits being higher by ≈8B. The enchants on the Time Dimension Book were {{#item:312800}} and {{#item:311934}}, while Elemental Spirits had MAtk + 9% and <span style="color:brown;">Earth</span> elemental magic skill damage +25%. The gap and range could be higher if perfect enchants (e.g. MAtk + 10% & MAtk + 20% Against <span style="color:gray;">Neutral</span> Element) were used for Elemental Spirits, but with the current state of retrieving enchants on Encroached weapons this will be harder to apply. | * Both builds are close in damage numbers, with Elemental Spirits being higher by ≈8B. The enchants on the Time Dimension Book were {{#item:312800}} and {{#item:311934}}, while Elemental Spirits had MAtk + 9% and <span style="color:brown;">Earth</span> elemental magic skill damage +25%. The gap and range could be higher if perfect enchants (e.g. MAtk + 10% & MAtk + 20% Against <span style="color:gray;">Neutral</span> Element) were used for Elemental Spirits, but with the current state of retrieving enchants on Encroached weapons this will be harder to apply. | ||
* 60% Elemental Buster skill modifier (Time Dimensions) vs. 25% Elemental Buster skill modifier (Elemental Spirits). | * 60% Elemental Buster skill modifier (Time Dimensions) vs. 25% Elemental Buster skill modifier (Elemental Spirits). | ||
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== Future == | == Future == | ||
Most of the important updates from kRO have already been implemented to our server. These include the latest skill rebalancing, [[Frontier Rune Crown|Frontier]]/[[Another Dimension Weapon|Another Dimensions]] equipment, [[Chapter 1]], and [[Zero Cell Sector]] contents. There are plans from kRO to give all the available classes '''new skills''' as well as increasing the <u>Base Level cap</u> and <u>Job Level cap</u> to '''285'''/'''65''', but this is not yet live in kRO and will arrive during the 3rd Quarter (Q3) of the year. Another pending update that is yet to come for to our server is | Most of the important updates from kRO have already been implemented to our server. These include the latest skill rebalancing, [[Frontier Rune Crown|Frontier]]/[[Another Dimension Weapon|Another Dimensions]] equipment, [[Chapter 1]], and [[Zero Cell Sector]] contents. There are plans from kRO to give all the available classes '''new skills''' as well as increasing the <u>Base Level cap</u> and <u>Job Level cap</u> to '''285'''/'''65''', but this is not yet live in kRO and will arrive during the 3rd Quarter (Q3) of the year. Another pending update that is yet to come for to our server is [[Chapter_2|Chapter 2: Fragments of the End]] and the '''Interdimensional Biospheres''' which will introduce new biospheres, set of cards, and equipment that will complement builds for each class. So far, only '''Ground and Lava Interdimensional Biospheres''' have been released and more will come with future updates. On the other hand, something to look forward to for Chapter 2 would be the {{#item:300774}} for '''{{#skill:2445}}''' build. | ||
The kRO developers have recently released new pieces of information regarding the new skills that are anticipated to come out sometime during the 3rd Quarter of the year. Among these, Elemental Master will get a new skill that will complement the Spell Fist Build. The new skill is called [[File:Elemental Integration.png|28px]] '''Elemental Integration''' and it works by concentrating a range of elemental power into your hands which activates as a special elemental magic during normal physical attacks for a certain period of time to deal elemental magic damage to enemies within range. Moreover, the elemental magic activated is determined by the level of the casted Elemental Integration, and if there is a High Elemental Spirit currently summoned, the elemental magic damage corresponding to that attribute will be increased. | |||
According to the skill level, [[File:Elemental Integration.png|28px]] '''Elemental Integration''' will activate the following elemental magic: | |||
#'''<span style="color:#ED3F13;">Burning Flame</span>''': Inflicts <span style="color:red;">Fire</span> magic damage to nearby targets. | |||
#'''<span style="color:#07C4D9;">Frozen Hail</span>''': Inflicts <span style="color:blue;">Water</span> magic damage to nearby targets. | |||
#'''<span style="color:#44C769;">Storm Rise</span>''': Inflicts <span style="color:green;">Wind</span> magic damage to nearby targets. | |||
#'''<span style="color:#A35946;">Terra Burst</span>''': Inflicts <span style="color:brown;">Earth</span> magical damage to nearby targets. | |||
#'''<span style="color:#7E139E;">Venom Bombard</span>''': Inflicts <span style="color:purple;">Poison</span> magic damage to surrounding targets. | |||
[[File:Elemental Integration.png|28px]] '''Elemental Integration''' consumes AP and seems to act as a self-buff much like '''{{#skill:2445}}'''; there is still a lack of cohesive details and we don't know for sure if it will override Spell Fist since Spell Fist in itself also concentrates the power of your elemental bolt skills to your basic attacks. However, it is also possible that Elemental Integration will just serve as your 4th Job equivalent of '''{{#skill:279}}''' wherein it will give you the ability to autocast the aforementioned elemental magical skills at a certain chance every time you inflict basic attacks. What's good with this new skill is it will solve the issue with the Spell Fist build lacking any reliable form of AoE magical damage outside of the '''Frontier combo''''s autocast '''{{#skill:5220}}''' skill and {{#icon:300666}}{{#linkitem:300666|(MVP) Bulgasari Card}}'s autocast '''{{#skill:6515}}''' and '''{{#skill:5233}}''' skills. Whether the AoE will be wide, centered around you, or around the monster is something we still can't determine until the developers release more details since no showcase was shown during their initial posts. This makes me and any Spell Fist enthusiasts overjoyed, knowing that the Battle Mage playstyle will be given some serious love and is not totally forgotten. Let's just hope it will be as good as the Caster build! In case you are curious about the new skills, you may check out this YouTube [https://www.youtube.com/live/EnE5S8wLJwI?si=4dkebvj_d7-XYhRN&t=544 link] for the whole livestream or this [https://ro.gnjoy.com/news/devnote/View.asp?category=1&seq=4200579&curpage=1 link] for the developer's notes. | |||
Meanwhile in my to do list, I plan to add new sections for: | Meanwhile in my to do list, I plan to add new sections for: | ||