Drop Rates: Difference between revisions

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# capped at 90%, minimum 0.01%
# capped at 90%, minimum 0.01%


=== Worked example ===
=== Worked example: rare item (0.05% base) ===


A weapon with an official 0.05% drop rate:
A weapon with an official 0.05% drop rate:
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That's roughly a 1-in-21 chance instead of the official 1-in-2000.
That's roughly a 1-in-21 chance instead of the official 1-in-2000.
=== Worked example: common item (5% base) ===
The same player hunting an item with an official 5% drop rate:
* Server rate (25x, logarithmic): 26.5%. The effective multiplier is only about 5.3x - common items get far less of the 25x than rare ones.
* Low Rate Drop Boost (+50% headline): 32.7%. The curve compresses it even harder here - the realized gain is only about +23%.
* Same buffs as above (total bonus 360%): 32.7% x 3.6 = 117.6%, which slams into the 90% cap - final chance 90%.
So for common items, buffs quickly stop mattering: anything that would land above 90% is simply 90%.


=== Common myths ===
=== Common myths ===
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* Party members' gear/buffs don't help your roll - drop bonuses come from the player whose kill credit applies to the drop.
* Party members' gear/buffs don't help your roll - drop bonuses come from the player whose kill credit applies to the drop.
* Your level doesn't matter for drops - there is no bonus or penalty for being too high or too low.
* Your level doesn't matter for drops - there is no bonus or penalty for being too high or too low.
== Checking rates in game ==
<code>@mobinfo <monster name or ID></code> (short: <code>@mi</code>) lists a monster's drops with their rates. What the numbers mean depends on your display mode, which you set with <code>@mobinfomode</code>:
{| class="wikitable"
! Command !! What @mobinfo shows
|-
| <code>@mobinfomode base</code> || Server rates - after the server multiplier and the card caps, before any personal modifiers. The same for everyone. This is the default.
|-
| <code>@mobinfomode personal</code> || Your effective rates - includes your Low Rate Drop Boost, drop gear, active drop buffs, Happy Hour (if you are standing on a boosted map), any KS penalty and the 90% cap.
|-
| <code>@mobinfomode default</code> || Back to the server default (base).
|}
Notes:
* <code>@mobinfomode</code> without an argument simply toggles between base and personal.
* The setting is saved per character and survives logout.
* Personal mode is a live preview of the formula on this page: change gear, lose a buff or leave the Happy Hour map and the numbers change with you.
* <code>@mobinforate</code> is the same command under another name.


[[Category:Game Mechanics]]
[[Category:Game Mechanics]]