The Complete Elemental Master Guide by Goldie: Difference between revisions
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** Their ultimate skill''' https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' acts as their 4th job equivalent of Psychic Wave as it can be endowed to either <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, <span style="color:brown;">Earth</span>, or <span style="color:purple;">Poison</span>—basically assuming the elemental property of their currently summoned '''High Elemental Spirits'''; but unbeknownst to many it also acts as a CC skill! Both normal and boss monsters with the exception of MVPs hit by this skill are rendered immobile and stunned during the entire duration of the skill animation. We'll go more in-depth about Elemental Buster and its secret shenanigans once we go into the [[The_Complete_Elemental_Master_Guide_by_Goldie#Elemental_Master|Elemental Master section]], so please bear with me! <s>*''cough''* '''Autocast Elemental Buster''' ''*cough*''</s> | ** Their ultimate skill''' https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' acts as their 4th job equivalent of Psychic Wave as it can be endowed to either <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, <span style="color:brown;">Earth</span>, or <span style="color:purple;">Poison</span>—basically assuming the elemental property of their currently summoned '''High Elemental Spirits'''; but unbeknownst to many it also acts as a CC skill! Both normal and boss monsters with the exception of MVPs hit by this skill are rendered immobile and stunned during the entire duration of the skill animation. We'll go more in-depth about Elemental Buster and its secret shenanigans once we go into the [[The_Complete_Elemental_Master_Guide_by_Goldie#Elemental_Master|Elemental Master section]], so please bear with me! <s>*''cough''* '''Autocast Elemental Buster''' ''*cough*''</s> | ||
* The class does not shy away when effortlessly '''one'''-'''hit knocking out''' ('''OHKO''') monsters due to its immanent high burst damage. | * The class does not shy away when effortlessly '''one'''-'''hit knocking out''' ('''OHKO''') monsters due to its immanent high burst damage. | ||
** This gives the class the liberty to leave behind some damage gears in favor of [[Increase item drop gears#Equipment that increases drop rate|drop rate gears]] such as {{#icon:19095}}{{#linkitem:19095|Happy Balloon}}, {{#icon:19118}}{{#linkitem:19118|Poring Sunglasses+}}, and {{#icon:22069}}{{#linkitem:22069|Lian Shoes}} to name a few in order to get better yields when farming. There will come a point in the game wherein you will have too much damage that sacrificing some of it won't hurt so you can be ahead of everybody else in terms of farming rates. | ** This gives the class the liberty to leave behind some damage gears in favor of [[Increase item drop gears#Equipment that increases drop rate|drop rate gears]] such as {{#icon:19095}} {{#linkitem:19095|Happy Balloon}}, {{#icon:19118}} {{#linkitem:19118|Poring Sunglasses+}}, and {{#icon:22069}} {{#linkitem:22069|Lian Shoes}} to name a few in order to get better yields when farming. There will come a point in the game wherein you will have too much damage that sacrificing some of it won't hurt so you can be ahead of everybody else in terms of farming rates. | ||
** Just as seen in this [https://www.youtube.com/watch?v=bceNkypFuN0 showcase video], EMs can farm the most endgame dungeon [[Varmundt's Biosphere Depth 2]] with 24% drop gears and still OHKO the mobs inside. Not all classes can do this and EM is ''the greatest'' magical class to ever do it alongside [[Inquisitor|Inquisitors]] (in the physical department) so make the most out of this advantage. | ** Just as seen in this [https://www.youtube.com/watch?v=bceNkypFuN0 showcase video], EMs can farm the most endgame dungeon [[Varmundt's Biosphere Depth 2]] with 24% drop gears and still OHKO the mobs inside. Not all classes can do this and EM is ''the greatest'' magical class to ever do it alongside [[Inquisitor|Inquisitors]] (in the physical department) so make the most out of this advantage. | ||
* They have at least two (2) forms of mobility with the skills '''Level 1''' '''{{#skill:2459}}''' on '''Level 2 {{#skill:2456}}''' ('''Defensive Mode''') and '''{{#skill:6517}}'''. | * They have at least two (2) forms of mobility with the skills '''Level 1''' '''{{#skill:2459}}''' on '''Level 2 {{#skill:2456}}''' ('''Defensive Mode''') and '''{{#skill:6517}}'''. | ||
** You may argue that {{#icon:12710}}{{#linkitem:12710|Guyak Pudding}} is basically free and only costs 10 {{#icon:50000}}{{#linkitem:50000|Muh Coin}}, but having free guyak whenever you need it is a big add-on, especially for those tight on budget. And besides, not only does it boost movement speed but it also gives you +'''50% FLEE Rate''', which greatly improves an EM's survivability. | ** You may argue that {{#icon:12710}} {{#linkitem:12710|Guyak Pudding}} is basically free and only costs 10 {{#icon:50000}} {{#linkitem:50000|Muh Coin}}, but having free guyak whenever you need it is a big add-on, especially for those tight on budget. And besides, not only does it boost movement speed but it also gives you +'''50% FLEE Rate''', which greatly improves an EM's survivability. | ||
** EM is already a class gifted with lots of ground magical skills, above average range and AoE, and yet they were still given another mobility skill with Psychic Stream. This skill with a nine (9) cells range lets you blink/dash towards a monster or a mob of monsters making farming faster and efficient. As an example, you use Psychic Stream on a mob then proceed to autocast your Elemental Buster from the Dimension Set to kill the horde of mobs around you, while aiming Diamond Storm to another pack of mobs to maximize your range and space around you. | ** EM is already a class gifted with lots of ground magical skills, above average range and AoE, and yet they were still given another mobility skill with Psychic Stream. This skill with a nine (9) cells range lets you blink/dash towards a monster or a mob of monsters making farming faster and efficient. As an example, you use Psychic Stream on a mob then proceed to autocast your Elemental Buster from the Dimension Set to kill the horde of mobs around you, while aiming Diamond Storm to another pack of mobs to maximize your range and space around you. | ||
** Endgame dungeons such as Biosphere Depth 2, [[Chapter 1#Fields/Monsters|Ruined Valkyrie Realm]], and [[Chapter 1#Fields/Monsters|Encroached Geffenia]] do not allow the usage of the teleportation item {{#icon:601}}{{#linkitem:601|Fly Wing}}and thus restricts skills such as the [[Soul Ascetic]] (SA) skill '''{{#skill:426}}'''—but not Psychic Stream. This gives the class a sharper edge than SA in terms of mobility in these dungeons, because even with their 11x11 to 15x15 AoEs SAs will still need to walk to get closer to each pack of mobs to be in range of their self-centered AoE skills '''{{#skill:5427}}''' + '''{{#skill:5429}}''', while EMs have farther reach, can pliantly maneuver their ground skills to any directions, have crowd control effects, and can swiftly zoom in/out with Psychic Stream. | ** Endgame dungeons such as Biosphere Depth 2, [[Chapter 1#Fields/Monsters|Ruined Valkyrie Realm]], and [[Chapter 1#Fields/Monsters|Encroached Geffenia]] do not allow the usage of the teleportation item {{#icon:601}}{{#linkitem:601|Fly Wing}}and thus restricts skills such as the [[Soul Ascetic]] (SA) skill '''{{#skill:426}}'''—but not Psychic Stream. This gives the class a sharper edge than SA in terms of mobility in these dungeons, because even with their 11x11 to 15x15 AoEs SAs will still need to walk to get closer to each pack of mobs to be in range of their self-centered AoE skills '''{{#skill:5427}}''' + '''{{#skill:5429}}''', while EMs have farther reach, can pliantly maneuver their ground skills to any directions, have crowd control effects, and can swiftly zoom in/out with Psychic Stream. | ||
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| {{#skill:10}} | | {{#skill:10}} | ||
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* Allot 1 skill point to this skill. It will reveal monsters under the Cloaking or Hiding state. Monsters in [[Varmundt%27s_Biosphere_Depth_2|Depth Abyss 2]] such as the | * Allot 1 skill point to this skill. It will reveal monsters under the Cloaking or Hiding state. Monsters in [[Varmundt%27s_Biosphere_Depth_2|Depth Abyss 2]] such as the {{#linkmob:22255}} and {{#linkmob:22257}} will be unveiled by this spell. | ||
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|style="text-align: center; background:#ccffcc"| Supportive | |style="text-align: center; background:#ccffcc"| Supportive | ||
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* Just enough points as a prerequisite skill for the Sage's '''{{#skill:283}}''' skill. | * Just enough points as a prerequisite skill for the Sage's '''{{#skill:283}}''' skill. | ||
* Requires 1 {{#item:716}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny. 500 pcs. of Red Gemstones can be packaged into a {{#item:100194}}by talking to the '''NPC Gemstone Bagger''', situated in the west side of '''Geffen''' {{#navi:geffen_in|74|175}} ('''@go 2''') or right outside of the dungeon '''Prontera Culvert''' {{#navi:prt_fild05|294|226}} for lighter accessibility. | * Requires 1 {{#item:716}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny. 500 pcs. of Red Gemstones can be packaged into a {{#item:100194}} by talking to the '''NPC Gemstone Bagger''', situated in the west side of '''Geffen''' {{#navi:geffen_in|74|175}} ('''@go 2''') or right outside of the dungeon '''Prontera Culvert''' {{#navi:prt_fild05|294|226}} for lighter accessibility. | ||
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|style="text-align: center; background:#ccffcc"| Supportive | |style="text-align: center; background:#ccffcc"| Supportive | ||
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* For early leveling, you can max it out then just take away some skill points afterwards as it will be only used for that purpose. Reset your skill points by talking to the '''NPC''' '''Build Manager Lotus''' {{#navi:main_office|122|169}} when you're done leveling with this skill, and put them on other important skills. It'll only cost 5,000 zeny to reset skill trees, so don't be afraid if you allocated points on a leveling skill such as Fire Ball. | * For early leveling, you can max it out then just take away some skill points afterwards as it will be only used for that purpose. Reset your skill points by talking to the '''NPC''' '''Build Manager Lotus''' {{#navi:main_office|122|169}} when you're done leveling with this skill, and put them on other important skills. It'll only cost 5,000 zeny to reset skill trees, so don't be afraid if you allocated points on a leveling skill such as Fire Ball. | ||
* The item {{#item:27026}} gives 100% Fire Ball skill modifier and decreases its VCT by 50%. Having two (2) copies of this card affixed to both your right and left accessories will let you instant cast Fire Ball and significantly increase its damage output, which is extremely helpful in leveling your [[The_Complete_Elemental_Master_Guide_by_Goldie#x1_Experience_Rate|x1 EM character]]. | |||
|style="text-align: center;" | 0 / 10 | |style="text-align: center;" | 0 / 10 | ||
|style="text-align: center; background:#ffcccc"| Offensive | |style="text-align: center; background:#ffcccc"| Offensive | ||
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Besides their defensive skills, they also have supportive spells to amplify the damage output of their own elemental spells or their party members' in the form of '''{{#skill:285}}''', '''{{#skill:286}}''', and '''{{#skill:287}}'''. This is further enhanced by their endow skills '''{{#skill:280}}''', '''{{#skill:281}}''', '''{{#skill:282}}''', and '''{{#skill:283}}''' which makes them essential members in a party for physical classes particularly as they can flexibly change the elements of their weapons anytime and as needed. | Besides their defensive skills, they also have supportive spells to amplify the damage output of their own elemental spells or their party members' in the form of '''{{#skill:285}}''', '''{{#skill:286}}''', and '''{{#skill:287}}'''. This is further enhanced by their endow skills '''{{#skill:280}}''', '''{{#skill:281}}''', '''{{#skill:282}}''', and '''{{#skill:283}}''' which makes them essential members in a party for physical classes particularly as they can flexibly change the elements of their weapons anytime and as needed. | ||
Additionally, Sages have the ability to craft '''Elemental Converters''' ({{#icon:12114}}{{#linkitem:12114|Fire Elemental Converter}}, {{#icon:12115}}{{#linkitem:12115|Water Elemental Converter}}, {{#icon:12117}}{{#linkitem:12117|Wind Elemental Converter}}, and {{#icon:12116}}{{#linkitem:12116|Earth Elemental Converter}}) with their skill '''{{#skill:1007}}''' so long as you have the right materials with you. Your physical player friends would probably be interested to request you to craft some of these for them or you could craft them to sell to players cheaper than NPC price of course. | Additionally, Sages have the ability to craft '''Elemental Converters''' ({{#icon:12114}} {{#linkitem:12114|Fire Elemental Converter}}, {{#icon:12115}} {{#linkitem:12115|Water Elemental Converter}}, {{#icon:12117}} {{#linkitem:12117|Wind Elemental Converter}}, and {{#icon:12116}} {{#linkitem:12116|Earth Elemental Converter}}) with their skill '''{{#skill:1007}}''' so long as you have the right materials with you. Your physical player friends would probably be interested to request you to craft some of these for them or you could craft them to sell to players cheaper than NPC price of course. | ||
Their skill kit will always prove useful in the later stages of the game so take your time to learn and understand the skills of the Sage branch as I try my best to explain each and one of them elaboratively and precisely. You won't regret it! | Their skill kit will always prove useful in the later stages of the game so take your time to learn and understand the skills of the Sage branch as I try my best to explain each and one of them elaboratively and precisely. You won't regret it! | ||
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* Any entity inside its AoE will benefit from Volcano's effects. | * Any entity inside its AoE will benefit from Volcano's effects. | ||
** As an example, Betelgeuse standing underneath Volcano will amplify his '''{{#skill:83}}s''' just as your '''{{#skill:5372}}''' or <span style="color:red;">Fire</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' would be boosted in the same manner, so careful placement of your set-ups is always necessary. | ** As an example, Betelgeuse standing underneath Volcano will amplify his '''{{#skill:83}}s''' just as your '''{{#skill:5372}}''' or <span style="color:red;">Fire</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' would be boosted in the same manner, so careful placement of your set-ups is always necessary. | ||
* Requires 1 {{#item:717}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny. 500 pcs. of Blue Gemstones can be packaged into a {{#item:100192}}by talking to the '''NPC Gemstone Bagger''', situated in the west side of '''Geffen''' {{#navi:geffen_in|74|175}} ('''@go 2''') or right outside of the dungeon '''Prontera Culvert''' {{#navi:prt_fild05|294|226}} for lighter accessibility. | * Requires 1 {{#item:717}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny. 500 pcs. of Blue Gemstones can be packaged into a {{#item:100192}} by talking to the '''NPC Gemstone Bagger''', situated in the west side of '''Geffen''' {{#navi:geffen_in|74|175}} ('''@go 2''') or right outside of the dungeon '''Prontera Culvert''' {{#navi:prt_fild05|294|226}} for lighter accessibility. | ||
* Recasting this skill won't consume another Blue Gemstone or until the current elemental floor buff expires. | * Recasting this skill won't consume another Blue Gemstone or until the current elemental floor buff expires. | ||
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Volcano. | * Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Volcano. | ||
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* Any entity inside its AoE will benefit from Deluge's effects. | * Any entity inside its AoE will benefit from Deluge's effects. | ||
** As an example, Encroached Tan standing underneath Deluge will amplify his '''{{#skill:2204}}''' just as your '''{{#skill:5369}}''' or <span style="color:blue;">Water</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' would be boosted in the same manner, so careful placement of your set-ups is always necessary. Oh and he would also get +15% MaxHP and I'm pretty sure you wouldn't want that. | ** As an example, Encroached Tan standing underneath Deluge will amplify his '''{{#skill:2204}}''' just as your '''{{#skill:5369}}''' or <span style="color:blue;">Water</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' would be boosted in the same manner, so careful placement of your set-ups is always necessary. Oh and he would also get +15% MaxHP and I'm pretty sure you wouldn't want that. | ||
* Requires 1 {{#item:717}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny. 500 pcs. of Blue Gemstones can be packaged into a {{#item:100192}}by talking to the '''NPC Gemstone Bagger''', situated in the west side of '''Geffen''' {{#navi:geffen_in|74|175}} ('''@go 2''') or right outside of the dungeon '''Prontera Culvert''' {{#navi:prt_fild05|294|226}} for lighter accessibility. | * Requires 1 {{#item:717}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny. 500 pcs. of Blue Gemstones can be packaged into a {{#item:100192}} by talking to the '''NPC Gemstone Bagger''', situated in the west side of '''Geffen''' {{#navi:geffen_in|74|175}} ('''@go 2''') or right outside of the dungeon '''Prontera Culvert''' {{#navi:prt_fild05|294|226}} for lighter accessibility. | ||
* Recasting this skill won't consume another Blue Gemstone or until the current elemental floor buff expires. | * Recasting this skill won't consume another Blue Gemstone or until the current elemental floor buff expires. | ||
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Deluge. | * Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Deluge. | ||
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* Any entity inside its AoE will benefit from Violent Gale's effects. | * Any entity inside its AoE will benefit from Violent Gale's effects. | ||
** As an example, Schulang standing underneath Violent Gale will amplify his '''{{#skill:85}}''' just as your '''{{#skill:5370}}''' or <span style="color:green;">Wind</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' would be boosted in the same manner, so careful placement of your set-ups is always necessary. | ** As an example, Schulang standing underneath Violent Gale will amplify his '''{{#skill:85}}''' just as your '''{{#skill:5370}}''' or <span style="color:green;">Wind</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' would be boosted in the same manner, so careful placement of your set-ups is always necessary. | ||
* Requires 1 {{#item:717}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny. 500 pcs. of Blue Gemstones can be packaged into a {{#item:100192}}by talking to the '''NPC Gemstone Bagger''', situated in the west side of '''Geffen''' {{#navi:geffen_in|74|175}} ('''@go 2''') or right outside of the dungeon '''Prontera Culvert''' {{#navi:prt_fild05|294|226}} for lighter accessibility. | * Requires 1 {{#item:717}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny. 500 pcs. of Blue Gemstones can be packaged into a {{#item:100192}} by talking to the '''NPC Gemstone Bagger''', situated in the west side of '''Geffen''' {{#navi:geffen_in|74|175}} ('''@go 2''') or right outside of the dungeon '''Prontera Culvert''' {{#navi:prt_fild05|294|226}} for lighter accessibility. | ||
* Recasting this skill won't consume another Blue Gemstone or until the current elemental floor buff expires. | * Recasting this skill won't consume another Blue Gemstone or until the current elemental floor buff expires. | ||
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Violent Gale. | * Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Violent Gale. | ||
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* Land Protector (LP) will form a 7x7~11x11 (scales with level) protective area on the ground that will nullify all ground magical skills. | * Land Protector (LP) will form a 7x7~11x11 (scales with level) protective area on the ground that will nullify all ground magical skills. | ||
* LP will get its own section as there's more to LP than just a protective area. For more info, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#Land_Protector|below]]. | * LP will get its own section as there's more to LP than just a protective area. For more info, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#Land_Protector|below]]. | ||
* Requires 1 {{#item:717}} and 1 {{#item:715}}to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny and 4,500 zeny, respectively. Both Blue and Yellow Gemstones can be packaged into a {{#item:100192}}and {{#item:100193}} by talking to the'''NPC Gemstone Bagger''', situated in the west side of '''Geffen''' {{#navi:geffen_in|74|175}} ('''@go 2''') or right outside of the dungeon '''Prontera Culvert''' {{#navi:prt_fild05|294|226}} for lighter accessibility. | * Requires 1 {{#item:717}} and 1 {{#item:715}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny and 4,500 zeny, respectively. Both Blue and Yellow Gemstones can be packaged into a {{#item:100192}} and {{#item:100193}} by talking to the '''NPC Gemstone Bagger''', situated in the west side of '''Geffen''' {{#navi:geffen_in|74|175}} ('''@go 2''') or right outside of the dungeon '''Prontera Culvert''' {{#navi:prt_fild05|294|226}} for lighter accessibility. | ||
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace LP. When casting LP by accident and you want to completely remove it, you can cast any of the three elemental floor buffs. | * Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace LP. When casting LP by accident and you want to completely remove it, you can cast any of the three elemental floor buffs. | ||
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* No reason to leave it Lvl. 1. Always get the maximum level of this skill. | * No reason to leave it Lvl. 1. Always get the maximum level of this skill. | ||
* Removes most buffs ''and'' debuffs from enemies and allies alike. Be careful when you're using this skill as it can also remove debuffs your party has applied on the enemies such as the Warlock's '''{{#skill:2213}}''''s<nowiki/> Magic Intoxication or the Rogue's '''{{#skill:214}}''', so it's always advisable to coordinate with them before using this skill. For a list of buffs and debuffs that Dispell removes, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#Dispell|below]]. | * Removes most buffs ''and'' debuffs from enemies and allies alike. Be careful when you're using this skill as it can also remove debuffs your party has applied on the enemies such as the Warlock's '''{{#skill:2213}}''''s<nowiki/> Magic Intoxication or the Rogue's '''{{#skill:214}}''', so it's always advisable to coordinate with them before using this skill. For a list of buffs and debuffs that Dispell removes, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#Dispell|below]]. | ||
* Dispell can't be self-casted and you will need the assistance of another Sage player to cast Dispell unto you to cancel any active debuffs you want removed. | |||
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|style="text-align: center; background:#ccffcc"| Supportive | |style="text-align: center; background:#ccffcc"| Supportive | ||
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* Skip this one. No place as a prerequisite skill either. | * Skip this one. No place as a prerequisite skill either. | ||
* ''But'' if you want to have fun and play around with this skill's randomness, then go ahead and use it I guess. You have a chance to use it to tame monsters and turn them into pets starting at Lvl. 6. | * ''But'' if you want to have fun and play around with this skill's randomness, then go ahead and use it I guess. You have a chance to use it to tame monsters and turn them into pets starting at Lvl. 6. | ||
* Requires 2 {{#item:715}}to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 4,500 zeny. 500 pcs. of Yellow Gemstones can be packaged into a {{#item:100193}} by talking to the '''NPC Gemstone Bagger''' {{#navi:geffen_in|74|175}} situated in '''Geffen''' ('''@go 2''') or right outside of the dungeon '''Prontera Culvert''' {{#navi:prt_fild05|294|226}} for lighter accessibility. | * Requires 2 {{#item:715}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 4,500 zeny. 500 pcs. of Yellow Gemstones can be packaged into a {{#item:100193}} by talking to the '''NPC Gemstone Bagger''' {{#navi:geffen_in|74|175}} situated in '''Geffen''' ('''@go 2''') or right outside of the dungeon '''Prontera Culvert''' {{#navi:prt_fild05|294|226}} for lighter accessibility. | ||
** When using buff, cards, or gears that nullify gemstone requirement such as the Performer ensemble skill '''{{#skill:312}}''', {{#item:4132}}/{{#item:4484}}, and the pair of {{#item:24675}} and {{#item:24676}}, gemstone requirement won't get completely nullified; however, Abracadabra will only consume 1 {{#icon:715}}{{#linkitem:715|Yellow Gemstone}} instead of the usual 2. | ** When using buff, cards, or gears that nullify gemstone requirement such as the Performer ensemble skill '''{{#skill:312}}''', {{#item:4132}}/{{#item:4484}}, and the pair of {{#item:24675}} and {{#item:24676}}, gemstone requirement won't get completely nullified; however, Abracadabra will only consume 1 {{#icon:715}}{{#linkitem:715|Yellow Gemstone}} instead of the usual 2. | ||
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|style="text-align: center; background:#ffcccc"| Offensive | |style="text-align: center; background:#ffcccc"| Offensive | ||
|- | |- | ||
| {{#skill:91}} | | {{#skill:91}} | ||
|| | || | ||
* Skip this one, but if you plan on focusing mainly on <span style="color:purple;">Poison</span> builds then put 5 skill points since this will be needed as a prerequisite skill for the Sorcerer's '''{{#skill:2450}}''' skill. | * Skip this one, but if you plan on focusing mainly on <span style="color:purple;">Poison</span> builds then put 5 skill points since this will be needed as a prerequisite skill for the Sorcerer's '''{{#skill:2450}}''' skill. | ||
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* This is your main damaging skill as a Sorcerer with an 11x11 AoE at max level. Effective for leveling your character upon transitioning to 3rd job. | * This is your main damaging skill as a Sorcerer with an 11x11 AoE at max level. Effective for leveling your character upon transitioning to 3rd job. | ||
* At max level, this skill lingers on the ground for up to 3 seconds and does seven (7) ticks; when equipped with staves and book-type weapons, Psychic Wave will hit twice which makes it a total of fourteen (14) ticks with every recurring two (2) ticks bundled into one. [[Abyss Chaser|Abyss Chasers]] can't abuse this effect since their job tree can't equip staves nor books. | * At max level, this skill lingers on the ground for up to 3 seconds and does seven (7) ticks; when equipped with staves and book-type weapons, Psychic Wave will hit twice which makes it a total of fourteen (14) ticks with every recurring two (2) ticks bundled into one. [[Abyss Chaser|Abyss Chasers]] can't abuse this effect since their job tree can't equip staves nor books. | ||
* It has a 5 seconds cooldown so cast this skill whenever it's available. However, there are equipment such as the {{#icon:26118}}{{#linkitem:26118|Shadow Staff}} or its enhanced version {{#icon:550012}}{{#linkitem:550012|Patent Shadow Staff}}, and {{#icon:25419}}{{#linkitem:25419|Professor Stone (Low)}} + {{#icon:25420}}{{#linkitem:25420|Sorcerer Stone (Garment)}} that reduce its cooldown by 3 seconds in total, which are useful in leveling. Moreover, a {{#icon:540056}}{{#linkitem:540056|Dim Glacier Book}}with the enchant {{#icon:311225}}{{#linkitem:311225|Glacier Flower Spell (Psychic Wave)}}reduces PW's CD by 1.5 seconds, a half a second more than the Shadow staves. In line with this, more than one (1) PW can be casted and recasting it will not replace the previous one which makes it possible to leave out two (2) instances of Psychic Wave on the ground. | * It has a 5 seconds cooldown so cast this skill whenever it's available. However, there are equipment such as the {{#icon:26118}}{{#linkitem:26118|Shadow Staff}} or its enhanced version {{#icon:550012}}{{#linkitem:550012|Patent Shadow Staff}}, and {{#icon:25419}}{{#linkitem:25419|Professor Stone (Low)}} + {{#icon:25420}}{{#linkitem:25420|Sorcerer Stone (Garment)}} that reduce its cooldown by 3 seconds in total, which are useful in leveling. Moreover, a {{#icon:540056}}{{#linkitem:540056|Dim Glacier Book}}with the enchant {{#icon:311225}} {{#linkitem:311225|Glacier Flower Spell (Psychic Wave)}}reduces PW's CD by 1.5 seconds, a half a second more than the Shadow staves. In line with this, more than one (1) PW can be casted and recasting it will not replace the previous one which makes it possible to leave out two (2) instances of Psychic Wave on the ground. | ||
* {{#icon:25417}}{{#linkitem:25417|Professor Stone (Top)}} + {{#icon:25420}}{{#linkitem:25420|Sorcerer Stone (Garment)}}, and {{#icon:1000673}}{{#linkitem:1000673|Sorcerer Stone (Mid)}} are some of the easily available resources that would boost Psychic Wave's damage. | * {{#icon:25417}}{{#linkitem:25417|Professor Stone (Top)}} + {{#icon:25420}}{{#linkitem:25420|Sorcerer Stone (Garment)}}, and {{#icon:1000673}}{{#linkitem:1000673|Sorcerer Stone (Mid)}} are some of the easily available resources that would boost Psychic Wave's damage. | ||
* Psychic Wave ('''PW''') by default is <span style="color:gray;">Neutral</span> property but it can also be endowed to the four (4) basic elements <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span> (plus eventually with <span style="color:purple;">Poison</span>) depending on the active modes and levels of the summoned Elementals. | * Psychic Wave ('''PW''') by default is <span style="color:gray;">Neutral</span> property but it can also be endowed to the four (4) basic elements <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span> (plus eventually with <span style="color:purple;">Poison</span>) depending on the active modes and levels of the summoned Elementals. | ||
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* Allot 5 skill points to this skill. | * Allot 5 skill points to this skill. | ||
* You have no choice but to maximize this skill as it'll be needed for the costume enchant stone {{#icon:1000673}}{{#linkitem:1000673|Sorcerer Stone (Mid)}}. For every level of Diamond Dust, it gives you +2% '''Variable Cast Time''' ('''VCT''') reduction. This will be needed for you to reach instant cast thru VCT%. | * You have no choice but to maximize this skill as it'll be needed for the costume enchant stone {{#icon:1000673}}{{#linkitem:1000673|Sorcerer Stone (Mid)}}. For every level of Diamond Dust, it gives you +2% '''Variable Cast Time''' ('''VCT''') reduction. This will be needed for you to reach instant cast thru VCT%. | ||
* Diamond Dust ('''DD''') will be one (1) of your main AoE skill in your skill rotation for leveling up. Like PW, it has a 5 seconds cooldown but this can be reduced with the right equipment such as the {{#icon:24297}}{{#linkitem:24297|Sorcerer Shadow Weapon}}. A +10 Sorcerer Shadow Weapon will reduce the cooldown of this skill by 4 seconds, making it possible to reduce your skill rotation down to two (2) skills in a sequence similar to this: | * Diamond Dust ('''DD''') will be one (1) of your main AoE skill in your skill rotation for leveling up. Like PW, it has a 5 seconds cooldown but this can be reduced with the right equipment such as the {{#icon:24297}} {{#linkitem:24297|Sorcerer Shadow Weapon}}. A +10 Sorcerer Shadow Weapon will reduce the cooldown of this skill by 4 seconds, making it possible to reduce your skill rotation down to two (2) skills in a sequence similar to this: | ||
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* It is also possible to completely eliminate the 5 seconds cooldown of Diamond Dust with the item {{#icon:540014}}{{#linkitem:540014|Poenitentia Codex}}. When the codex is refined to +11 and above, it will reduce both Diamond Dust and Earth Grave cooldown by an additional 2 seconds. {{#icon:24297}}{{#linkitem:24297|Sorcerer Shadow Weapon}} wouldn't necessarily need to be refined at +10 when you use both equipment then. | * It is also possible to completely eliminate the 5 seconds cooldown of Diamond Dust with the item {{#icon:540014}} {{#linkitem:540014|Poenitentia Codex}}. When the codex is refined to +11 and above, it will reduce both Diamond Dust and Earth Grave cooldown by an additional 2 seconds. The {{#icon:24297}} {{#linkitem:24297|Sorcerer Shadow Weapon}} wouldn't necessarily need to be refined at +10 when you use both equipment then. | ||
* It also gives out an annoying debuff commonly complained about in the PvP/WoE scenes. At Level 5, Diamond Dust has a 30% base chance to apply the <span style="color:#49AFFC;">crystallization</span> debuff, which has 20 seconds base duration. The chance of application is further increased by ('''JobLv ÷ 5''')'''%''' when a '''Lvl. 2''' '''{{#skill:2458}}''' in '''Lvl. 1 {{#skill:2456}}''' ('''Passive Mode''') is active. <span style="color:blue;">Aqua</span> also increases Diamond Dust's damage by ('''JobLv x 5''')%. | * It also gives out an annoying debuff commonly complained about in the PvP/WoE scenes. At Level 5, Diamond Dust has a 30% base chance to apply the <span style="color:#49AFFC;">crystallization</span> debuff, which has 20 seconds base duration. The chance of application is further increased by ('''JobLv ÷ 5''')'''%''' when a '''Lvl. 2''' '''{{#skill:2458}}''' in '''Lvl. 1 {{#skill:2456}}''' ('''Passive Mode''') is active. <span style="color:blue;">Aqua</span> also increases Diamond Dust's damage by ('''JobLv x 5''')%. | ||
** This debuff only affects normal monsters and players, and useless against boss monsters and MVPs. | ** This debuff only affects normal monsters and players, and useless against boss monsters and MVPs. | ||
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* Allot 5 skill points to this skill. | * Allot 5 skill points to this skill. | ||
* You have no choice but to maximize this skill as it'll be needed for the costume enchant stone {{#icon:1000674}}{{#linkitem:1000674|Sorcerer Stone (Low)}}. For every level of Earth Grave, it gives you +2% All property magical damage. | * You have no choice but to maximize this skill as it'll be needed for the costume enchant stone {{#icon:1000674}}{{#linkitem:1000674|Sorcerer Stone (Low)}}. For every level of Earth Grave, it gives you +2% All property magical damage. | ||
* If you prefer to use Earth Grave ('''EG''') instead of Diamond Dust, there are equipment available that could reduce its cooldown from 5 seconds down to 1 second. A +10 {{#icon:24310}}{{#linkitem:24310|Sorcerer Shadow Shield}} exists for that purpose. It's also possible to completely remove its cooldown to 0 just like DD when a +7 Sorcerer Shadow Shield is paired with a +11 {{#icon:540014}}{{#linkitem:540014|Poenitentia Codex}} or a +9 {{#icon:540056}}{{#linkitem:540056|Dim Glacier Book}} with the enchant {{#icon:311228}}{{#linkitem:311228|Glacier Flower Spell (Earth Grave)}}. | * If you prefer to use Earth Grave ('''EG''') instead of Diamond Dust, there are equipment available that could reduce its cooldown from 5 seconds down to 1 second. A +10 {{#icon:24310}} {{#linkitem:24310|Sorcerer Shadow Shield}} exists for that purpose. It's also possible to completely remove its cooldown to 0 just like DD when a +7 Sorcerer Shadow Shield is paired with a +11 {{#icon:540014}} {{#linkitem:540014|Poenitentia Codex}} or a +9 {{#icon:540056}} {{#linkitem:540056|Dim Glacier Book}} with the enchant {{#icon:311228}} {{#linkitem:311228|Glacier Flower Spell (Earth Grave)}}. | ||
* EG's damage is increased depending on the level of '''{{#skill:283}}''', and the caster's own '''INT''' and base level. | * EG's damage is increased depending on the level of '''{{#skill:283}}''', and the caster's own '''INT''' and base level. | ||
* Has a chance to apply the bleeding status effect and reveals enemies under the cloaking or hiding state. | * Has a chance to apply the bleeding status effect and reveals enemies under the cloaking or hiding state. | ||
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* Just put enough skill points to this one as a prerequisite skill for '''{{#skill:2457}}''' and <span style="color:red;">'''{{#skill:2465}}'''</span>. | * Just put enough skill points to this one as a prerequisite skill for '''{{#skill:2457}}''' and <span style="color:red;">'''{{#skill:2465}}'''</span>. | ||
* At lower levels, Warmer gets lower cooldown, so I suggest not to really max out this skill. You use this skill more for its utility than the HP% heal it gives. | * At lower levels, Warmer gets lower cooldown, so I suggest not to really max out this skill. You use this skill more for its utility than the HP% heal it gives. | ||
** Items that reduce Warmer's CD include the costume enchant stone combo of {{#icon:25418}}{{#linkitem:25418|Professor Stone (Mid)}}+ {{#icon:25420}}{{#linkitem:25420|Sorcerer Stone (Garment)}}, and {{#icon:450128}}{{#linkitem:450128|Automatic Armor Type B}}with 2x {{#icon:310149}}{{#linkitem:310149|Automatic Orbs (Warm Wave)}}. The stones reduce Warmer's CD by 15 seconds while the armor enchants reduce it by 14 seconds. A Level 1 Warmer has a CD of 35 seconds but when paired with these items, Warmer's CD can be as low as 6 seconds. | ** Items that reduce Warmer's CD include the costume enchant stone combo of {{#icon:25418}}{{#linkitem:25418|Professor Stone (Mid)}}+ {{#icon:25420}}{{#linkitem:25420|Sorcerer Stone (Garment)}}, and {{#icon:450128}}{{#linkitem:450128|Automatic Armor Type B}}with 2x {{#icon:310149}} {{#linkitem:310149|Automatic Orbs (Warm Wave)}}. The stones reduce Warmer's CD by 15 seconds while the armor enchants reduce it by 14 seconds. A Level 1 Warmer has a CD of 35 seconds but when paired with these items, Warmer's CD can be as low as 6 seconds. | ||
* Warmer lingers on the ground for 35~60 seconds (scales with level), but not more than one (1) Warmer can be placed at a time from the same caster. Recasting Warmer will replace the previous one. | * Warmer lingers on the ground for 35~60 seconds (scales with level), but not more than one (1) Warmer can be placed at a time from the same caster. Recasting Warmer will replace the previous one. | ||
* Much like the majority of your utility skills, Warmer benefits any units inside its 7x7 AoE including monsters and MVPs. An MVP with over a billion HP could recover 30m~50m HP every 3 seconds when standing on its AoE so be extra careful where you place your Warmer! | * Much like the majority of your utility skills, Warmer benefits any units inside its 7x7 AoE including monsters and MVPs. An MVP with over a billion HP could recover 30m~50m HP every 3 seconds when standing on its AoE so be extra careful where you place your Warmer! | ||
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** 2% of MaxHP and MaxSP is recovered each second. | ** 2% of MaxHP and MaxSP is recovered each second. | ||
** Damage from the next attack is amplified by 150%. | ** Damage from the next attack is amplified by 150%. | ||
* Requires 1 {{#item:715}}to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 4,500 zeny. 500 pcs. of Yellow Gemstones can be packaged into a {{#item:100193}} by talking to the '''NPC Gemstone Bagger''', situated in the west side of '''Geffen''' {{#navi:geffen_in|74|175}} ('''@go 2''') or right outside of the dungeon '''Prontera Culvert''' {{#navi:prt_fild05|294|226}} for lighter accessibility. | * Requires 1 {{#item:715}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 4,500 zeny. 500 pcs. of Yellow Gemstones can be packaged into a {{#item:100193}} by talking to the '''NPC Gemstone Bagger''', situated in the west side of '''Geffen''' {{#navi:geffen_in|74|175}} ('''@go 2''') or right outside of the dungeon '''Prontera Culvert''' {{#navi:prt_fild05|294|226}} for lighter accessibility. | ||
|style="text-align: center;" | 0 / 5 | |style="text-align: center;" | 0 / 5 | ||
|style="text-align: center; background:#ffffcc"| Active | |style="text-align: center; background:#ffffcc"| Active | ||
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|style="text-align: center;" | 3 | |style="text-align: center;" | 3 | ||
|style="text-align: center; background:#ffffcc"| Active | |style="text-align: center; background:#ffffcc"| Active | ||
|- | |||
| {{#skill:5014}} | |||
|| | |||
* Ignore this skill and never put any points here. | |||
* A skill that gives more drawbacks than benefits and also a skill that is shared by all 3rd Job classes that passed through transcendence. | |||
|style="text-align: center;" | 0 | |||
|style="text-align: center; background:#ccffcc"| Supportive | |||
|} | |} | ||
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|| | || | ||
* A must have in any EM builds so always max this one out. No exceptions. | * A must have in any EM builds so always max this one out. No exceptions. | ||
* Diamond Storm ('''DS''') is one of the core skills in an EM's build. When using the Dimensions combo consisting of {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}} and when both items are '''Grade A''', it will give you the ability to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' every time you cast Diamond Storm. Crazy. I know, right? | * Diamond Storm ('''DS''') is one of the core skills in an EM's build. When using the Dimensions combo consisting of {{#icon:400536}} {{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}} and when both items are '''Grade A''', it will give you the ability to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' every time you cast Diamond Storm. Crazy. I know, right? | ||
* This allows EM to casually spam their ultimate skill Elemental Buster with zero restrictions anytime they desire to do so. DS has a 1 second cooldown so for every second, they can freely do just that. Exciting! | * This allows EM to casually spam their ultimate skill Elemental Buster with zero restrictions anytime they desire to do so. DS has a 1 second cooldown so for every second, they can freely do just that. Exciting! | ||
* With the arrival of [[Chapter 1]]'s new content called [[Zero Cell Sector]], this introduced the new book {{#icon:540114}}{{#linkitem:540114|Elemental Spirits}}as part of the [[Another Dimension Weapon|Another Dimension Weapon series]]. This weapon is basically the fusion of the {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}}+ {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}}into a singular book. Now, instead of swapping out between these two books, you can just use '''Elemental Spirits''' and alternate between '''{{#skill:5373}}''' and DS to autocast Elemental Buster! | * With the arrival of [[Chapter 1]]'s new content called [[Zero Cell Sector]], this introduced the new book {{#icon:540114}}{{#linkitem:540114|Elemental Spirits}}as part of the [[Another Dimension Weapon|Another Dimension Weapon series]]. This weapon is basically the fusion of the {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}}+ {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}}into a singular book. Now, instead of swapping out between these two books, you can just use '''Elemental Spirits''' and alternate between '''{{#skill:5373}}''' and DS to autocast Elemental Buster! | ||
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| {{#skill:5373}} | | {{#skill:5373}} | ||
|| | || | ||
* A must have in any EM builds so always max this one out especially if you plan on using the | * A must have in any EM builds so always max this one out especially if you plan on using the Dimensions book called {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}} or the Another Dimensions book known as {{#icon:540114}}{{#linkitem:540114|Elemental Spirits}}. | ||
* Terra Drive ('''TD''') is one of the core skills in an EM's build. When using the Dimensions combo consisting of {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}} and when both items are '''Grade A''', it will give you the ability to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' every time you cast Terra Drive. Crazier stupid? Yusss, we know! You're not alone~ | * Terra Drive ('''TD''') is one of the core skills in an EM's build. When using the Dimensions combo consisting of {{#icon:400536}} {{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}} and when both items are '''Grade A''', it will give you the ability to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' every time you cast Terra Drive. Crazier stupid? Yusss, we know! You're not alone~ | ||
* This allows EM to casually spam their ultimate skill Elemental Buster with zero restrictions anytime they desire to do so. Like DS, TD has a 1 second cooldown so for every second, they can freely do just that. But wait there's moreee~ | * This allows EM to casually spam their ultimate skill Elemental Buster with zero restrictions anytime they desire to do so. Like DS, TD has a 1 second cooldown so for every second, they can freely do just that. But wait there's moreee~ | ||
** If you've gotten this far I know what you're probably thinking. Does that mean we could use both {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}} & {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}} to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' every half a second? The answer is a big Yes! You can freely switch between books and cast DS and TD alternately. Though you may need to be fast on your fingers as this requires a bit of micromanaging so good luck~ | ** If you've gotten this far I know what you're probably thinking. Does that mean we could use both {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}} & {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}} to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' every half a second? The answer is a big Yes! You can freely switch between books and cast DS and TD alternately. Though you may need to be fast on your fingers as this requires a bit of micromanaging so good luck~ | ||
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*When autocasting this skill using the Dimensions combo, not only will the 15 AP requirement be ignored but you will recover 5 AP instead as the system will recognize the skills (i.e. '''{{#skill:5369}}''' or '''{{#skill:5373}}''') that triggered it and assume their mana/FCT/VCT requirements and AP recovery in place of Elemental Buster's. | *When autocasting this skill using the Dimensions combo, not only will the 15 AP requirement be ignored but you will recover 5 AP instead as the system will recognize the skills (i.e. '''{{#skill:5369}}''' or '''{{#skill:5373}}''') that triggered it and assume their mana/FCT/VCT requirements and AP recovery in place of Elemental Buster's. | ||
*Unbeknownst to many, EB also acts as a crowd control skill. Any units targeted by this skill, with the exception of MVPs, <u>gets stunned during the entire duration of its skill animation</u>. In a way you could say it is a crowd control damaging skill in that manner. So even if you get surrounded by large mobs, casting or autocasting EB alone will let you survive. | *Unbeknownst to many, EB also acts as a crowd control skill. Any units targeted by this skill, with the exception of MVPs, <u>gets stunned during the entire duration of its skill animation</u>. In a way you could say it is a crowd control damaging skill in that manner. So even if you get surrounded by large mobs, casting or autocasting EB alone will let you survive. | ||
*It has the damage, it has the AoE, it has a CC effect, could change its elemental property anytime, and easily spammable. What more would you want from this skill honestly. This skill alongside the Dimensions combo is what makes Elemental Master one of the strongest magical DPS class. | *It has the damage, it has the AoE, it has a CC effect, could change its elemental property anytime, and easily spammable. What more would you want from this skill honestly. This skill alongside the Dimensions combo and Elemental Spirits is what makes Elemental Master one of the strongest magical DPS class. | ||
|style="text-align: center;" | 10 | |style="text-align: center;" | 10 | ||
|style="text-align: center; background:#ffcccc"| Offensive | |style="text-align: center; background:#ffcccc"| Offensive | ||
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* When hitting mobs immune to <span style="color:gray;">Neutral</span> property such as <span style="color:#F0DF5D;">Ghost 4</span> mobs, the damage won't be dealt but the blink/dash will still connect. | * When hitting mobs immune to <span style="color:gray;">Neutral</span> property such as <span style="color:#F0DF5D;">Ghost 4</span> mobs, the damage won't be dealt but the blink/dash will still connect. | ||
* Psychic Stream is more practically used for field farming, and less practical to use in instances. | * Psychic Stream is more practically used for field farming, and less practical to use in instances. | ||
* Since the updates on 20 March 2026 | * Since the updates on 20 March 2026 with [https://forum.muhro.eu/d/4924-patch-notes-217-20-march-2026 Patch Notes#217] and 17 April 2026 with [https://forum.muhro.eu/d/5051-patch-notes-221-17-april-2026 Patch Notes#221]: | ||
** Psychic Stream's CD got reduced by 0.5 second in all levels. Now at Level 5, this skill's original CD of 2.5 seconds got reduced to 2 seconds. | ** Psychic Stream's CD got reduced by 0.5 second in all levels. Now at Level 5, this skill's original CD of 2.5 seconds got reduced to 2 seconds. | ||
** Its base MAtk% and SPL ratio got significantly increased. Psychic Stream's original base MAtk% of 18,500% was increased to 21,000% while the factor weight of SPL was buffed from <code>'''(7 x SPL)'''</code> to <code>'''(12 x SPL)'''</code>. | ** Its base MAtk% and SPL ratio got significantly increased. Psychic Stream's original base MAtk% of 18,500% was increased to 21,000% while the factor weight of SPL was buffed from <code>'''(7 x SPL)'''</code> to <code>'''(12 x SPL)'''</code>. | ||
* If you only use this skill as a gap closer, you will still have to fully level up Psychic Stream since it gets reduced cooldown the higher the levels. At Level 5, Psychic Stream has 2 seconds CD as compared to Level 1's 12 seconds CD. That being said, either learn this skill always at Level 5 or don't get Psychic Stream at all. | * If you only use this skill as a gap closer, you will still have to fully level up Psychic Stream since it gets reduced cooldown the higher the levels. At Level 5, Psychic Stream has 2 seconds CD as compared to Level 1's 12 seconds CD. That being said, either learn this skill always at Level 5 or don't get Psychic Stream at all. | ||
* There are items that reduce Psychic Stream's CD such as the combo of {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540096}}{{#linkitem:540096|Time Gap Elemental Spellbook}}. When both items are '''Grade A''', they reduce its CD by 0.7 second which is not much but still something. Newer items like the combo of {{#icon:401217}}{{#linkitem:401217|Sky Rune Crown (Elemental Master)}}and | * There are items that reduce Psychic Stream's CD such as the combo of {{#icon:400536}} {{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540096}}{{#linkitem:540096|Time Gap Elemental Spellbook}}. When both items are '''Grade A''', they reduce its CD by 0.7 second which is not much but still something. Newer items like the combo of {{#icon:401217}}{{#linkitem:401217|Sky Rune Crown (Elemental Master)}}and {{#icon:540125}}{{#linkitem:540125|Sky Elemental Book}}reduce this skill's CD by 1 second, while giving you the ability to autocast your own EM skill '''{{#skill:5373}}''' every time you cast Psychic Stream, and also reducing '''{{#skill:5369}}'''<nowiki/>'s CD by 0.3 second when both items are '''Grade A''' and the '''sum of their total refine is 12 or more'''. | ||
* I honestly don't know why Gravity gave the class even more mobility, but I guess this is them playing favorites. Unlike our cousins the Arch Mages, we now have more mobility which makes farming easier and faster. It's not as good as a Taekwon's '''{{#skill:426}}''' skill or a Knight's '''{{#skill:1001}}''' skill since it has a bit of cooldown and a nine (9) cells range, but in places like [[Varmundt%27s_Biosphere_Depth|Depth Biosphere]] or [[Varmundt%27s_Biosphere_Depth_2|Depth Abyss 2]] where teleportation is disabled, this skill is very useful. | * I honestly don't know why Gravity gave the class even more mobility, but I guess this is them playing favorites. Unlike our cousins the Arch Mages, we now have more mobility which makes farming easier and faster. It's not as good as a Taekwon's '''{{#skill:426}}''' skill or a Knight's '''{{#skill:1001}}''' skill since it has a bit of cooldown and a nine (9) cells range, but in places like [[Varmundt%27s_Biosphere_Depth|Depth Biosphere]] or [[Varmundt%27s_Biosphere_Depth_2|Depth Abyss 2]] where teleportation is disabled, this skill is very useful. | ||
* '''Note''': This skill doesn't work when you're under the '''{{#skill:157}}''' state, so be careful not to cast or recast this skill often. | * '''Note''': This skill doesn't work when you're under the '''{{#skill:157}}''' state, so be careful not to cast or recast this skill often. | ||
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On the other hand, '''Defensive Mode''' unlike Passive Mode is used to buff an EM's defensive capabilities. Spirits would endow an EM's armor property to their corresponding element. If for example you have <span style="color:#BD0F1E;">Ardor</span> summoned and you placed him in Defensive mode, he will change your armor property to <span style="color:red;">Fire</span> and you'll get decreased damaged against <span style="color:red;">Fire</span> property attacks but reduced resistance for the opposing element which is <span style="color:blue;">Water</span>. Another good example is '''Lvl'''. '''1''' '''{{#skill:2459}}''' in its Child form placed in Defensive Mode; in this mode, <span style="color:green;">Ventus</span> doesn't endow your armor to <span style="color:green;">Wind</span> but she does however give you free {{#icon:12710}}{{#linkitem:12710|Guyak Pudding}} effect and +'''50% FLEE''' '''Rate''' for as long as she is active. | On the other hand, '''Defensive Mode''' unlike Passive Mode is used to buff an EM's defensive capabilities. Spirits would endow an EM's armor property to their corresponding element. If for example you have <span style="color:#BD0F1E;">Ardor</span> summoned and you placed him in Defensive mode, he will change your armor property to <span style="color:red;">Fire</span> and you'll get decreased damaged against <span style="color:red;">Fire</span> property attacks but reduced resistance for the opposing element which is <span style="color:blue;">Water</span>. Another good example is '''Lvl'''. '''1''' '''{{#skill:2459}}''' in its Child form placed in Defensive Mode; in this mode, <span style="color:green;">Ventus</span> doesn't endow your armor to <span style="color:green;">Wind</span> but she does however give you free {{#icon:12710}}{{#linkitem:12710|Guyak Pudding}} effect and +'''50% FLEE''' '''Rate''' for as long as she is active. | ||
Meanwhile, '''Offensive Mode''' is the state where your spirits will go on an aggro or attack state. They'll randomly attack, select and cast skills they know in their skill pool at a certain chance. For most people this mode looks and sounds useless which to a degree is true since why would you want your spirits to gain aggro and get attacked when they're already too frail to begin with. But you should know that there are ways to make them tankier than even your own, and spirits gaining aggro from mobs lets you farm efficiently or stay alive as long as possible. Think of them as your own version of the Biolo's Homunculus. | Meanwhile, '''Offensive Mode''' is the state where your spirits will go on an aggro or attack state. They'll randomly attack, select and cast skills they know in their skill pool at a certain chance. For most people this mode looks and sounds useless which to a degree is true since why would you want your spirits to gain aggro and get attacked when they're already too frail to begin with. But you should know that there are ways to make them tankier than even your own, and spirits gaining aggro from mobs and MVPs lets you farm efficiently or stay alive as long as possible. Think of them as your own version of the Biolo's Homunculus. Personally, this is the mode that I activate every time I would farm endgame dungeons and instances such as [[Varmundt's Biosphere Depth 2|Depth 2]], [[Chapter 1#Fields/Monsters|Encroached Geffenia]], [[Zero Cell Sector]], and [[Constellation Tower]], even more so now that we have the 90% damage reduction buff for our High Elementals. | ||
The next mode that maybe most of you aren't still aware of is the '''Waiting Mode'''. Now, Waiting mode isn't under any specific Level of '''{{#skill:2456}}''', but it's a state where your spirits can freely enter anytime. The moment you summon your spirits, they are by default in Waiting mode, and once you've placed them into any of the three (3) modes, they exit this state. To place them back into this state once again, you'll need to recast the same level of Elemental Control according to the same mode your spirits are in. If <span style="color:#BD0F1E;">Ardor</span> is in Passive Mode, recast '''Lvl'''. '''1''' '''{{#skill:2456}}''' one more time and he'll be in Waiting mode again. During this state, your spirits don't give anything or do anything for you ''but'' they regain 2% HP/SP every 3 seconds which serves as their own healing consumable in a way acting like their own source of {{#icon:14534}}{{#linkitem:14534|Small Life Potion}}. This helps them stay longer in battles, so put them in Waiting mode as you deem fit and necessary. When either you or your Spirits ran out of SP, you are given a few seconds before your Spirits disappear permanently so make it a habit to replenish your SP and maintain a healthy mana pool at all times. | The next mode that maybe most of you aren't still aware of is the '''Waiting Mode'''. Now, Waiting mode isn't under any specific Level of '''{{#skill:2456}}''', but it's a state where your spirits can freely enter anytime. The moment you summon your spirits, they are by default in Waiting mode, and once you've placed them into any of the three (3) modes, they exit this state. To place them back into this state once again, you'll need to recast the same level of Elemental Control according to the same mode your spirits are in. If <span style="color:#BD0F1E;">Ardor</span> is in Passive Mode, recast '''Lvl'''. '''1''' '''{{#skill:2456}}''' one more time and he'll be in Waiting mode again. During this state, your spirits don't give anything or do anything for you ''but'' they regain 2% HP/SP every 3 seconds which serves as their own healing consumable in a way acting like their own source of {{#icon:14534}}{{#linkitem:14534|Small Life Potion}}. This helps them stay longer in battles, so put them in Waiting mode as you deem fit and necessary. In all active modes except for Waiting Mode, Spirits will be unable to recover HP/SP passively and they will drain a portion of the summoner's SP every 10 seconds. When either you or your Spirits ran out of SP, you are given a few seconds before your Spirits disappear permanently so make it a habit to replenish your SP and maintain a healthy mana pool at all times. | ||
Lastly, we have '''Lvl'''. '''4''' '''{{#skill:2456}}''', which isn't even a mode or give anything good to either you or your spirits like reeaallyy. Don't ever use this skill as you'll only regret it. What it does is it kills your active spirits. I mean why? Just why would you want that? It's always easier to just cast another summoning skill if you want to switch Elementals or High Elementals, but purposedly killing them is really such a questionable move by Gravity. Remove this in your hotkey or better yet don't ever bother getting it, it's a waste of skill point and a waste of space. | Lastly, we have '''Lvl'''. '''4''' '''{{#skill:2456}}''', which isn't even a mode or give anything good to either you or your spirits like reeaallyy. Don't ever use this skill as you'll only regret it. What it does is it kills your active spirits. I mean why? Just why would you want that? It's always easier to just cast another summoning skill if you want to switch Elementals or High Elementals, but purposedly killing them is really such a questionable move by Gravity. Remove this in your hotkey or better yet don't ever bother getting it, it's a waste of skill point and a waste of space. | ||
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Some spirits excel and perform better than the others in certain maps or areas. Here, I'll layout which High Elementals and Elementals work best for different contents and explain as to why they're ideal to use on those. This is based on my experience and my recommendations, and if you prefer to use other spirits you may still do so. | Some spirits excel and perform better than the others in certain maps or areas. Here, I'll layout which High Elementals and Elementals work best for different contents and explain as to why they're ideal to use on those. This is based on my experience and my recommendations, and if you prefer to use other spirits you may still do so. | ||
Also from here on out, starting with the High Elementals, I will be grouping and separating sections according to the weapon and headgear you will be using. For example, the '''Time Dimensions combo''' consisting of {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}}or {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}}will have a section of their own that is separate from when your main weapon is already the '''Another Dimensions''' {{#icon:540114}}{{#linkitem:540114|Elemental Spirits}}which you will likely transition to eventually. | Also from here on out, starting with the High Elementals, I will be grouping and separating sections according to the weapon and headgear you will be using. For example, the '''Time Dimensions combo''' consisting of {{#icon:400536}} {{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}}or {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}}will have a section of their own that is separate from when your main weapon is already the '''Another Dimensions''' {{#icon:540114}}{{#linkitem:540114|Elemental Spirits}}which you will likely transition to eventually. | ||
==== Time Dimensions {{#icon:400536}} <span style="font-size: 0.85rem">+</span> {{#icon:540079}}{{#icon:540080}} ==== | ==== <span style="font-size: 0.95rem">Time Dimensions</span> {{#icon:400536}} <span style="font-size: 0.85rem">+</span> {{#icon:540079}}{{#icon:540080}} ==== | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | ||
! Spirits !! Notes !! Content | ! Spirits !! Notes !! Content | ||
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*<span style="color:#bd0f1e;">Ardor</span> is easily the best High Elemental to dish out the highest and most consistent DPS as he can fully capitalize on '''{{#skill:285}}''' (+20% <span style="color:red;">Fire</span> Damage and +30 MAtk) and '''Level 3''' <span style="color:red;">'''{{#skill:2465}}'''</span> (+25% <span style="color:red;">Fire</span> property magical damage and +50 MAtk). | *<span style="color:#bd0f1e;">Ardor</span> is easily the best High Elemental to dish out the highest and most consistent DPS as he can fully capitalize on '''{{#skill:285}}''' (+20% <span style="color:red;">Fire</span> Damage and +30 MAtk) and '''Level 3''' <span style="color:red;">'''{{#skill:2465}}'''</span> (+25% <span style="color:red;">Fire</span> property magical damage and +50 MAtk). | ||
|| | || | ||
<small> | |||
* [[Niflheim|Niflheim 2]] | * [[Niflheim|Niflheim 2]] | ||
* [[Mjolnir Underground Cave]] | * [[Mjolnir Underground Cave]] | ||
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* [[Chapter 1#Fields/Monsters|Ruined Valkyrie Realm]] | * [[Chapter 1#Fields/Monsters|Ruined Valkyrie Realm]] | ||
* [[Chapter 1#Fields/Monsters|Encroached Geffenia]] | * [[Chapter 1#Fields/Monsters|Encroached Geffenia]] | ||
* [[Central Laboratory]] | |||
* [[Villa of Deception]] | |||
* [[Lake of Fire]] | * [[Lake of Fire]] | ||
* [[Alice Twisted Madness]] | * [[Alice Twisted Madness]] | ||
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* [[Hall of Life]] | * [[Hall of Life]] | ||
* [[Tower of Trials]] | * [[Tower of Trials]] | ||
</small> | |||
|- style="height:19.5em" | |- style="height:19.5em" | ||
| [[File:High Elemental Serpens.v2.png|center|200x200px|]] <br>'''<center><span style="color:purple;">SERPENS</span></center>''' | | [[File:High Elemental Serpens.v2.png|center|200x200px|]] <br>'''<center><span style="color:purple;">SERPENS</span></center>''' | ||
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* [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]] | * [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]] | ||
* [[Varmundt%27s_Biosphere#Biosphere_Fire|Varmundt's Biosphere (Fire & Soul)]] | * [[Varmundt%27s_Biosphere#Biosphere_Fire|Varmundt's Biosphere (Fire & Soul)]] | ||
* [[Zero_Cell_Sector#Zero_Cell_Sector_-_Nox|Zero Cell Sector]] | |||
* [[Mysterious Ghost Ship]] | * [[Mysterious Ghost Ship]] | ||
* [[Final Battle]] | * [[Final Battle]] | ||
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|| | || | ||
* [[Varmundt%27s_Biosphere#Biosphere_Temple|Varmundt's Biosphere (Temple)]] | * [[Varmundt%27s_Biosphere#Biosphere_Temple|Varmundt's Biosphere (Temple)]] | ||
* [[Zero_Cell_Sector#Zero_Cell_Sector_-_Nox|Zero Cell Sector (Nox & Ark)]] | |||
* [[Thanatos_Tower_Revamp#Monsters|Thanatos Tower Flr. 11]] | * [[Thanatos_Tower_Revamp#Monsters|Thanatos Tower Flr. 11]] | ||
|- style="height:19.5em" | |- style="height:19.5em" | ||
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** [[Old Glast Heim Challenge Mode]] | ** [[Old Glast Heim Challenge Mode]] | ||
* Casual Farming | * Casual Farming | ||
|- style="height: | |- style="height:21.5em" | ||
| [[File:Adolescent Aqua.v2.png|center|200x200px]] <br>'''<center><span style="color:blue;">AQUA</span></center>''' | | [[File:Adolescent Aqua.v2.png|center|200x200px]] <br>'''<center><span style="color:blue;">AQUA</span></center>''' | ||
|| | || | ||
*Lil' Ms. <span style="color:blue;">Aqua</span> is sometimes used in PvP scenarios like WoE and Battlegrounds (BG) where she's sought after because of her ability to increase '''{{#skill:2447}}''''s crystallization's chance of effect by ('''JobLv ÷ 5''')'''%'''. | *Lil' Ms. <span style="color:blue;">Aqua</span> is sometimes used in PvP scenarios like WoE and Battlegrounds (BG) where she's sought after because of her ability to increase '''{{#skill:2447}}''''s crystallization's chance of effect by ('''JobLv ÷ 5''')'''%'''. | ||
*Everybody knows how annoying the <span style="color:#49AFFC;">crystallization</span> debuff can be when it's applied. You will be rendered susceptible to a couple of attacks, increasing the damage you take by 50% from <span style="color:green;">Wind</span> property magical attacks and several weapon types such as Maces, Axes, and Two-Handed Axes; not to mention you cannot move, attack, and use most of your skills and items. Truly, <span style="color:blue;">Aqua</span> may look cute and innocent on the outside but she is as deadly as a viper! | *Everybody knows how annoying the <span style="color:#49AFFC;">crystallization</span> debuff can be when it's applied. You will be rendered susceptible to a couple of attacks, increasing the damage you take by 50% from <span style="color:green;">Wind</span> property magical attacks and several weapon types such as Maces, Axes, and Two-Handed Axes; not to mention you cannot move, attack, and use most of your skills and items. Truly, <span style="color:blue;">Aqua</span> may look cute and innocent on the outside but she is as deadly as a viper! | ||
* <span style="color:blue;">Aqua</span> is also the best Elemental to use for the x1 EXP rate leveling fever, most especially during the Sorcerer stage. When placed on '''Level 1''' '''{{#skill:2456}}''' ('''Passive Mode'''), she will grant you the ability to endow your '''{{#skill:2449}}''' to the <span style="color:blue;">Water</span> element as well as boosting the damage output of '''{{#skill:2447}}''' by ('''JobLv × 5''')'''%'''. These two (2) <span style="color:blue;">Water</span> skills complement well with each other as they will simultaneously benefit from damage modifiers provided by pieces of equipment like {{#icon:19483}} {{#linkitem:19483|Temporal Circlet (Sorcerer)}}, and the '''17'''.'''2 Card set''' consisting of {{#item:300124}}, {{#item:300081}}, and {{#item:300104}}. | |||
|| | || | ||
*[[The_Complete_Elemental_Master_Guide_by_Goldie#Leveling_as_a_Sorcerer_(100-200)|x1 Experience Rate Leveling]] | |||
*[[WoE_SE|WoE]] | *[[WoE_SE|WoE]] | ||
*[[Battlegrounds|Battlegrounds (BG)]] | *[[Battlegrounds|Battlegrounds (BG)]] | ||
|} | |} | ||
==== Elemental Spirits {{#icon:540114}} ==== | ==== <span style="font-size: 0.95rem">Elemental Spirits</span> {{#icon:540114}} <span style="font-size: 0.79rem">feat. Frontier Combo</span> {{#icon:400982}} + {{#icon:540110}} ==== | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | ||
! Spirits !! Notes !! Content | ! Spirits !! Notes !! Content | ||
|- style="height: | |- style="height:36em" | ||
| [[File:High Elemental Terremotus.v3.png|center|200x200px|]] <br>'''<center><span style="color:#966606;">TERREMOTUS</span></center>''' | | [[File:High Elemental Terremotus.v3.png|center|200x200px|]] <br>'''<center><span style="color:#966606;">TERREMOTUS</span></center>''' | ||
|| | || | ||
* Surprise, surprise, the once neglected <span style="color:brown;">Earth</span> element is now your primary element and it's about time for our stalwart <span style="color:#966606;">Terremotus</span> to get his fair share of the spotlight! With {{#icon:540114}}{{#linkitem:540114|Elemental Spirits}} now as your main weapon for endgame, most of your modifiers will be funneled towards <span style="color:brown;">Earth</span> and <span style="color:blue;">Water</span> elements. This is even further backed up when you pair {{#icon:300594}}{{#linkitem:300594|Ilse El Heine Card}} with {{#icon:400724}}{{#linkitem:400724|Yorscalp Crown of Judgment}}. This combo will give you '''75%''' '''{{#skill:5373}}''' and '''{{#skill:5370}}''' modifiers when both your Yorscalp Crown and Elemental Spirits are refined to +15, and then on top of that you can capitalize on the 100% <span style="color:brown;">Earth</span>/<span style="color:blue;">Water</span> element magical property bonuses from {{#item:27362}}. | * Surprise, surprise, the once neglected <span style="color:brown;">Earth</span> element is now your primary element and it's about time for our stalwart <span style="color:#966606;">Terremotus</span> to get his fair share of the spotlight! With {{#icon:540114}}{{#linkitem:540114|Elemental Spirits}} now as your main weapon for endgame, most of your modifiers will be funneled towards <span style="color:brown;">Earth</span> and <span style="color:blue;">Water</span> elements. This is even further backed up when you pair {{#icon:300594}}{{#linkitem:300594|Ilse El Heine Card}} with {{#icon:400724}} {{#linkitem:400724|Yorscalp Crown of Judgment}}. This combo will give you '''75%''' '''{{#skill:5373}}''' and '''{{#skill:5370}}''' modifiers when both your Yorscalp Crown and Elemental Spirits are refined to +15, and then on top of that you can capitalize on the 100% <span style="color:brown;">Earth</span>/<span style="color:blue;">Water</span> element magical property bonuses from {{#item:27362}}. | ||
* Due to the insane amounts of skill modifiers that you will reap off of the Episode 21 card Ilse El Heine and Yorscalp Crown combo, this gives <span style="color:#966606;">Terremotus</span> a sharper edge than Diluvio even though both of them will benefit from other sources of damage modifiers. | * Due to the insane amounts of skill modifiers that you will reap off of the Episode 21 card Ilse El Heine and Yorscalp Crown combo, this gives <span style="color:#966606;">Terremotus</span> a sharper edge than Diluvio even though both of them will benefit from other sources of damage modifiers. | ||
* In a party composition where you will benefit from all kinds of buffs, <span style="color:brown;">Earth</span> proves to be the strongest element to choose from. The Arch Mage class will act as a dedicated debuffer via their skill '''Level 4''' '''{{#skill:5232}}''' + '''{{#skill:5218}}''' ('''Climax Earth''') to reduce the affected enemies' <span style="color:brown;">Earth</span> resistance by 100%. <span style="color:blue;">Water</span> element doesn't get such debuffs from the Arch Mage, but <span style="color:red;">Fire</span> will get some via '''Level 4''' '''{{#skill:5232}}''' + '''{{#skill:5222}}''' ('''Climax Bloom'''), which will reduce the opponents' <span style="color:red;">Fire</span> element resistance by 100%. Combine all these debuffs with your own elemental insignias and you will for sure shine the brightest among all the magical classes in your party. | * In a party composition where you will benefit from all kinds of buffs, <span style="color:brown;">Earth</span> proves to be the strongest element to choose from. The Arch Mage class will act as a dedicated debuffer via their skill '''Level 4''' '''{{#skill:5232}}''' + '''{{#skill:5218}}''' ('''Climax Earth''') to reduce the affected enemies' <span style="color:brown;">Earth</span> resistance by 100%. <span style="color:blue;">Water</span> element doesn't get such debuffs from the Arch Mage, but <span style="color:red;">Fire</span> will get some via '''Level 4''' '''{{#skill:5232}}''' + '''{{#skill:5222}}''' ('''Climax Bloom'''), which will reduce the opponents' <span style="color:red;">Fire</span> element resistance by 100%. Combine all these debuffs with your own elemental insignias and you will for sure shine the brightest among all the magical classes in your party. | ||
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* One of the best areas where <span style="color:#966606;">Terremotus</span> is ideally used is in the endgame dungeon '''Zero Cell Sector''' ('''Nox''' & '''Ark'''). Granted the monsters '''M'''.'''GN-6059''', '''M'''.'''GN-0001''' and their partner homunculus are <span style="color:red;">Fire</span> and <span style="color:brown;">Earth</span> element and thus resists and are immune against <span style="color:brown;">Earth</span>—respectively, <span style="color:brown;">Earth</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' will hit all the mobs here. Nox Floor mobs are also generally less tanky than Ark Floor's and they will die instantly with your Double Busters when you're endgame geared. | * One of the best areas where <span style="color:#966606;">Terremotus</span> is ideally used is in the endgame dungeon '''Zero Cell Sector''' ('''Nox''' & '''Ark'''). Granted the monsters '''M'''.'''GN-6059''', '''M'''.'''GN-0001''' and their partner homunculus are <span style="color:red;">Fire</span> and <span style="color:brown;">Earth</span> element and thus resists and are immune against <span style="color:brown;">Earth</span>—respectively, <span style="color:brown;">Earth</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' will hit all the mobs here. Nox Floor mobs are also generally less tanky than Ark Floor's and they will die instantly with your Double Busters when you're endgame geared. | ||
|| | || | ||
<small> | |||
* [[Niflheim|Niflheim 2]] | * [[Niflheim|Niflheim 2]] | ||
* [[Mjolnir Underground Cave]] | * [[Mjolnir Underground Cave]] | ||
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* [[Chapter 1#Fields/Monsters|Encroached Geffenia]] | * [[Chapter 1#Fields/Monsters|Encroached Geffenia]] | ||
* [[Zero_Cell_Sector#Zero_Cell_Sector_-_Nox|Zero Cell Sector (Nox & Ark)]] | * [[Zero_Cell_Sector#Zero_Cell_Sector_-_Nox|Zero Cell Sector (Nox & Ark)]] | ||
* [[Central Laboratory]] | |||
* [[Villa of Deception]] | |||
* [[Lake of Fire]] | * [[Lake of Fire]] | ||
* [[Alice Twisted Madness]] | * [[Alice Twisted Madness]] | ||
| Line 2,005: | Line 2,025: | ||
* [[Hall of Life]] | * [[Hall of Life]] | ||
* [[Tower of Trials]] | * [[Tower of Trials]] | ||
</small> | |||
|- style="height:26.7em" | |- style="height:26.7em" | ||
| [[File:High Elemental Diluvio.v2.png|center|200x200px|]]<br>'''<center><span style="color:#0685CF;">DILUVIO</span></center>''' | | [[File:High Elemental Diluvio.v2.png|center|200x200px|]]<br>'''<center><span style="color:#0685CF;">DILUVIO</span></center>''' | ||
|| | || | ||
* <span style="color:#0685CF;">Diluvio</span> also gets a glow up alongside <span style="color:#966606;">Terremotus</span> because she also benefits from {{#icon:540114}}{{#linkitem:540114|Elemental Spirits}}'s autocast shenanigan. Every time you cast '''{{#skill:5369}}''', you will autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''', and when you use the card {{#item:27362}} you will get 100% <span style="color:brown;">Earth</span>/<span style="color:blue;">Water</span> element magical property bonuses. As had been previously mentioned, the two primary reasons why Diluvio ranked 2nd and below Terremotus is because Diamond Storm won't get any skill modifiers from {{#icon:300594}}{{#linkitem:300594|Ilse El Heine Card}}+ {{#icon:400724}}{{#linkitem:400724|Yorscalp Crown of Judgment}}, and <span style="color:blue;">Water</span> won't get any less 100% resistance from Arch Mage's debuffs. However, Arch Mage can give you '''30%''' <span style="color:blue;">Water</span> property elemental modifier with their skill '''Level 1''' '''{{#skill:5232}}''' + '''{{#skill:5225}}''', but with the enormous amount of elemental modifier you will have and due to the so-called diminishing returns, the added bonuses won't be as impactful as compared to when elemental resistance is reduced by 100%. | * <span style="color:#0685CF;">Diluvio</span> also gets a glow up alongside <span style="color:#966606;">Terremotus</span> because she also benefits from {{#icon:540114}}{{#linkitem:540114|Elemental Spirits}}'s autocast shenanigan. Every time you cast '''{{#skill:5369}}''', you will autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''', and when you use the card {{#item:27362}} you will get 100% <span style="color:brown;">Earth</span>/<span style="color:blue;">Water</span> element magical property bonuses. As had been previously mentioned, the two primary reasons why Diluvio ranked 2nd and below Terremotus is because Diamond Storm won't get any skill modifiers from {{#icon:300594}}{{#linkitem:300594|Ilse El Heine Card}}+ {{#icon:400724}} {{#linkitem:400724|Yorscalp Crown of Judgment}}, and <span style="color:blue;">Water</span> won't get any less 100% resistance from Arch Mage's debuffs. However, Arch Mage can give you '''30%''' <span style="color:blue;">Water</span> property elemental modifier with their skill '''Level 1''' '''{{#skill:5232}}''' + '''{{#skill:5225}}''', but with the enormous amount of elemental modifier you will have and due to the so-called diminishing returns, the added bonuses won't be as impactful as compared to when elemental resistance is reduced by 100%. | ||
* <span style="color:blue;">Water</span> gets access to one of your elemental floor buffs via '''{{#skill:286}}''', and this skill boosts any <span style="color:blue;">Water</span> property elemental attacks by 20% including your Diamond Storm and <span style="color:blue;">Water</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>'''. The damage boost you get from Deluge will make it on par with <span style="color:brown;">Earth</span>'s Ilse El Heine and Yorscalp Crown combo. One of the key reasons why both <span style="color:brown;">Earth</span> and <span style="color:blue;">Water</span> builds are comparable to one another for solo-play, but differ greatly once placed in a party scenario. | * <span style="color:blue;">Water</span> gets access to one of your elemental floor buffs via '''{{#skill:286}}''', and this skill boosts any <span style="color:blue;">Water</span> property elemental attacks by 20% including your Diamond Storm and <span style="color:blue;">Water</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>'''. The damage boost you get from Deluge will make it on par with <span style="color:brown;">Earth</span>'s Ilse El Heine and Yorscalp Crown combo. One of the key reasons why both <span style="color:brown;">Earth</span> and <span style="color:blue;">Water</span> builds are comparable to one another for solo-play, but differ greatly once placed in a party scenario. | ||
* <span style="color:#0685CF;">Diluvio</span> will retain all of its utility including endowing your armor to the <span style="color:blue;">Water</span> property to give you 100% resistance against <span style="color:blue;">Water</span>-based attacks via '''Level 2''' '''{{#skill:2456}}''' ('''Defensive Mode'''). This will make you survive Encroached Tan's '''{{#skill:2204}}''' and Ghost Ship Captain's '''{{#skill:86}}'''. Even with no access to {{#item:4128}}, you can easily cheese your way and make instance farming effortless. | * <span style="color:#0685CF;">Diluvio</span> will retain all of its utility including endowing your armor to the <span style="color:blue;">Water</span> property to give you 100% resistance against <span style="color:blue;">Water</span>-based attacks via '''Level 2''' '''{{#skill:2456}}''' ('''Defensive Mode'''). This will make you survive Encroached Tan's '''{{#skill:2204}}''' and Ghost Ship Captain's '''{{#skill:86}}'''. Even with no access to {{#item:4128}}, you can easily cheese your way and make instance farming effortless. | ||
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* <span style="color:#bd0f1e;">Ardor</span> has still retained its strengths and utilities and don't ever think he is no longer a powerful spirit to use. I would say he just got outranked by both <span style="color:#966606;">Terremotus</span> and <span style="color:#0685CF;">Diluvio</span> due to the distribution of skill and elemental modifiers, but he did not necessarily lost his viability. | * <span style="color:#bd0f1e;">Ardor</span> has still retained its strengths and utilities and don't ever think he is no longer a powerful spirit to use. I would say he just got outranked by both <span style="color:#966606;">Terremotus</span> and <span style="color:#0685CF;">Diluvio</span> due to the distribution of skill and elemental modifiers, but he did not necessarily lost his viability. | ||
* There will be places where <span style="color:#bd0f1e;">Ardor</span> is still the most preferred High Elemental to summon. Places like '''Varmundt's Biosphere''' ('''Grass''', '''Death''', & '''Venom''') and '''Ruined Valkyrie Realm''' where <span style="color:red;">Fire</span> will hit the hardest or has far greater coverage, you will for sure need the assistance of our beloved <span style="color:#bd0f1e;">Ardor</span>. | * There will be places where <span style="color:#bd0f1e;">Ardor</span> is still the most preferred High Elemental to summon. Places like '''Varmundt's Biosphere''' ('''Grass''', '''Death''', & '''Venom''') and '''Ruined Valkyrie Realm''' where <span style="color:red;">Fire</span> will hit the hardest or has far greater coverage, you will for sure need the assistance of our beloved <span style="color:#bd0f1e;">Ardor</span>. | ||
* <span style="color:#bd0f1e;">Ardor</span>'s ability to endow your armor to the <span style="color:red;">Fire</span> element by activating '''Defensive Mode''' with the skill '''Level 2''' '''{{#skill:2456}}''' makes him the best spirit to use for '''The Immortal''' and '''Recreated Dark | * <span style="color:#bd0f1e;">Ardor</span>'s ability to endow your armor to the <span style="color:red;">Fire</span> element by activating '''Defensive Mode''' with the skill '''Level 2''' '''{{#skill:2456}}''' makes him the best spirit to use for '''The Immortal''' and '''Recreated Dark Whisper''' instances. You will survive '''{{#skill:83}}s''' and resist the '''{{#skill:91}}''' skill of {{#linkmob:21981}} and {{#linkmob:22497}}; likewise, if you use <span style="color:#bd0f1e;">Ardor</span> for '''Mjolnir Underground Cave''', you will survive the {{#linkmob:21952}} that cast hard hitting <span style="color:red;">Fire</span> magical spells and some random '''{{#skill:2006}}''' here and there. | ||
|| | || | ||
* [[Mjolnir Underground Cave]] | * [[Mjolnir Underground Cave]] | ||
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** [[Old Glast Heim Challenge Mode]] | ** [[Old Glast Heim Challenge Mode]] | ||
* Casual Farming | * Casual Farming | ||
|- style="height: | |- style="height:21.5em" | ||
| [[File:Adolescent Aqua.v2.png|center|200x200px]] <br>'''<center><span style="color:blue;">AQUA</span></center>''' | | [[File:Adolescent Aqua.v2.png|center|200x200px]] <br>'''<center><span style="color:blue;">AQUA</span></center>''' | ||
|| | || | ||
*Lil' Ms. <span style="color:blue;">Aqua</span> is sometimes used in PvP scenarios like WoE and Battlegrounds (BG) where she's sought after because of her ability to increase '''{{#skill:2447}}''''s crystallization's chance of effect by ('''JobLv ÷ 5''')'''%'''. | *Lil' Ms. <span style="color:blue;">Aqua</span> is sometimes used in PvP scenarios like WoE and Battlegrounds (BG) where she's sought after because of her ability to increase '''{{#skill:2447}}''''s crystallization's chance of effect by ('''JobLv ÷ 5''')'''%'''. | ||
*Everybody knows how annoying the <span style="color:#49AFFC;">crystallization</span> debuff can be when it's applied. You will be rendered susceptible to a couple of attacks, increasing the damage you take by 50% from <span style="color:green;">Wind</span> property magical attacks and several weapon types such as Maces, Axes, and Two-Handed Axes; not to mention you cannot move, attack, and use most of your skills and items. Truly, <span style="color:blue;">Aqua</span> may look cute and innocent on the outside but she is as deadly as a viper! | *Everybody knows how annoying the <span style="color:#49AFFC;">crystallization</span> debuff can be when it's applied. You will be rendered susceptible to a couple of attacks, increasing the damage you take by 50% from <span style="color:green;">Wind</span> property magical attacks and several weapon types such as Maces, Axes, and Two-Handed Axes; not to mention you cannot move, attack, and use most of your skills and items. Truly, <span style="color:blue;">Aqua</span> may look cute and innocent on the outside but she is as deadly as a viper! | ||
* <span style="color:blue;">Aqua</span> is also the best Elemental to use for the x1 EXP rate leveling fever, most especially during the Sorcerer stage. When placed on '''Level 1''' '''{{#skill:2456}}''' ('''Passive Mode'''), she will grant you the ability to endow your '''{{#skill:2449}}''' to the <span style="color:blue;">Water</span> element as well as boosting the damage output of '''{{#skill:2447}}''' by ('''JobLv × 5''')'''%'''. These two (2) <span style="color:blue;">Water</span> skills complement well with each other as they will simultaneously benefit from damage modifiers provided by pieces of equipment like {{#icon:19483}} {{#linkitem:19483|Temporal Circlet (Sorcerer)}}, and the '''17'''.'''2 Card set''' consisting of {{#item:300124}}, {{#item:300081}}, and {{#item:300104}}. | |||
|| | || | ||
*[[The_Complete_Elemental_Master_Guide_by_Goldie#Leveling_as_a_Sorcerer_(100-200)|x1 Experience Rate Leveling]] | |||
*[[WoE_SE|WoE]] | *[[WoE_SE|WoE]] | ||
*[[Battlegrounds|Battlegrounds (BG)]] | *[[Battlegrounds|Battlegrounds (BG)]] | ||
| Line 2,204: | Line 2,227: | ||
* '''Old Wind Whisper''' enchanted with {{#item:29105}}, {{#item:4744}}, and {{#item:4744}}. | * '''Old Wind Whisper''' enchanted with {{#item:29105}}, {{#item:4744}}, and {{#item:4744}}. | ||
** Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | ** Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | ||
|- style=height: | |- style=height:26.5em | ||
| '''Middle''' | | '''Middle''' | ||
| align="center" | {{#item:18603}} | | align="center" | {{#item:400002}} <br> or <br> {{#item:19241}} <br> or <br> {{#item:18603}} | ||
| | | | ||
<small> | <small> | ||
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</small> | </small> | ||
| | | | ||
* | * '''Victory Wing Ears''' and '''Magical Booster''' are both obtained as two of the possible rewards from {{#item:41078}}, which is dropped by mobs inside [[Amicitia#Gear|Amicitia]]. Victory Wing Ears can be enchanted using {{#item:100009}}, while Magical Booster will be enchanted using {{#item:23308}}, both bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each. | ||
** Victory Wing Ears can be enchanted with: | |||
*** '''1st line''': MaxHP + 50~100 | |||
*** '''2nd line''': MaxHP + 1~2% | |||
** Magical Booster can be enchanted with the following combination and set of enchants: | |||
*** '''1st line''': Vit + 1 ''or'' MaxHP + 1~2% | |||
*** '''2nd line''': Vit + 1 | |||
* '''Black Devil's Mask''' will be [[Equipment_Crafting#Charlotte|crafted]]. '''Crafter NPC Charlotte''' {{#navi:m_crafting|42|51}} is located inside '''Equipment Workshop''' ('''@go 59'''). | |||
** Unslotted {{#item:18599}} can be slotted using {{#item:6396}}, bought from the Muh Shop for 4,500 Muh Points. | |||
|- style=height:9em | |- style=height:9em | ||
| '''Lower''' | | '''Lower''' | ||
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The difference between '''Illusion Goibne''' set and the '''Snow Flower''' equipment has something to do with the bonuses they give. Illusion Goibne gives out more '''MaxHP''' and '''DEF''', while Snow Flower equips give out more '''MDef'''. Whichever you deem more useful or necessary is up to you but as rule of thumb: '''always even out and balance your modifiers'''. This is something you'll be heeding to every time you build your character. | The difference between '''Illusion Goibne''' set and the '''Snow Flower''' equipment has something to do with the bonuses they give. Illusion Goibne gives out more '''MaxHP''' and '''DEF''', while Snow Flower equips give out more '''MDef'''. Whichever you deem more useful or necessary is up to you but as rule of thumb: '''always even out and balance your modifiers'''. This is something you'll be heeding to every time you build your character. | ||
To obtain the '''Illusion Goibne''' set, you'll need to farm at [[Illusion of Luanda]]. Whereas, {{#item:460018}}is farmed at [[Illusion of Twins]]. Turning in the main board quests will reward you some {{#item:50001}}and 15 {{#item:25271}} when completing any Illusion Dungeon board quests. I suggest you keep the Forgotten Heirlooms and bulk open them later for more chances of getting {{#item:6635}}. You will need the Illusion stones to enchant your Illusion Goibne set and Illusion Silver Guard; to do that, you'll need to talk to '''NPC''' '''Illusion Enchanter''' {{#navi:prontera|91|115}} at '''Prontera''' ('''@go 0'''). For more details about Illusion enchanting, refer to this [[Illusion_Enchantment|page]]. Another armor you can use is the {{#item:15399}}, and pairs well with the Snow Flower equips for a good balance of DEF and MDef if you don't want to build the Illusion Goibne set. To enchant the soutane, you can the follow link [[Odin#Enchant|here]]. When you choose VIT Soutane and the Snow Flower Garment/Boots over the Illusion Goibne Set, a headgear option available for you to use is the Bio 5 headgear {{#item:18980}}. This headgear and its enchants give an overall great boost in your Def and MDef. For more info on enchanting the Bio 5 headgear, check this [[Bio 5 Enchantment|page]]. | To obtain the '''Illusion Goibne''' set, you'll need to farm at [[Illusion of Luanda]]. Whereas, {{#item:460018}} is farmed at [[Illusion of Twins]]. Turning in the main board quests will reward you some {{#item:50001}} and 15 {{#item:25271}} when completing any Illusion Dungeon board quests. I suggest you keep the Forgotten Heirlooms and bulk open them later for more chances of getting {{#item:6635}}. You will need the Illusion stones to enchant your Illusion Goibne set and Illusion Silver Guard; to do that, you'll need to talk to '''NPC''' '''Illusion Enchanter''' {{#navi:prontera|91|115}} at '''Prontera''' ('''@go 0'''). For more details about Illusion enchanting, refer to this [[Illusion_Enchantment|page]]. Another armor you can use is the {{#item:15399}}, and pairs well with the Snow Flower equips for a good balance of DEF and MDef if you don't want to build the Illusion Goibne set. To enchant the soutane, you can the follow link [[Odin#Enchant|here]]. When you choose VIT Soutane and the Snow Flower Garment/Boots over the Illusion Goibne Set, a headgear option available for you to use is the Bio 5 headgear {{#item:18980}}. This headgear and its enchants give an overall great boost in your Def and MDef. For more info on enchanting the Bio 5 headgear, check this [[Bio 5 Enchantment|page]]. | ||
In order to get the {{#item:480159}}and {{#item:470115}}and enchant it, you will need to have access with [[19_Isgard_Land_of_Snow_Flowers|Episode 19]]. If up to this point you still haven't finished the Episodic quests, you can settle for Illusion Goibne in the meantime. After crafting {{#item:18603}}, you'll need to slot it using the item {{#item:6396}}. You can buy this item in the Muh Shop for 4,500 Muh Points. An option for your lower headgear is the {{#item:420021}}. It's dropped by the MVP in [[Fall of Glastheim]], and you can use any of its variation; you're only after its enchants which is easily enchantable with {{#item:1000874}}. For more info on how to enchant Young Leaf, check this [[King_Schmidts_%26_Young_Leaf#Young_Leaf_of_World_Tree|link]]. | In order to get the {{#item:480159}} and {{#item:470115}} and enchant it, you will need to have access with [[19_Isgard_Land_of_Snow_Flowers|Episode 19]]. If up to this point you still haven't finished the Episodic quests, you can settle for Illusion Goibne in the meantime. After crafting {{#item:18603}}, you'll need to slot it using the item {{#item:6396}}. You can buy this item in the Muh Shop for 4,500 Muh Points. Your two other options for middle headgear are the items {{#item:400002}} and {{#item:19241}}. They are obtained by opening {{#item:41078}} which is a drop by monsters inside [[Amicitia#Gear|Amicitia]]. An option for your lower headgear is the {{#item:420021}}. It's dropped by the MVP in [[Fall of Glastheim]], and you can use any of its variation; you're only after its enchants which is easily enchantable with {{#item:1000874}}. For more info on how to enchant Young Leaf, check this [[King_Schmidts_%26_Young_Leaf#Young_Leaf_of_World_Tree|link]]. | ||
The right and left accessories {{#item:32249}} and {{#item:32251}}can be purchased from '''NPC''' '''Field Manager Elmen''' at {{#navi:einbech|138|249}} right in front of '''Einbech Dungeon'''. To go here quickly, talk to the '''NPC Warper''', choose Dungeons, pick Einbech Dungeon then just go outside of the map. He will ask 75 {{#item:25814}}each in exchange for the accessories. | The right and left accessories {{#item:32249}} and {{#item:32251}} can be purchased from '''NPC''' '''Field Manager Elmen''' at {{#navi:einbech|138|249}} right in front of '''Einbech Dungeon'''. To go here quickly, talk to the '''NPC Warper''', choose Dungeons, pick Einbech Dungeon then just go outside of the map. He will ask 75 {{#item:25814}} each in exchange for the accessories. | ||
==== High End Tank Gears ==== | ==== High End Tank Gears ==== | ||
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Okay so now you already got the zeny to be high end and buy expensive tanking gears to make your Spirits survive longer? Well here are the BiS gears for that purpose! | Okay so now you already got the zeny to be high end and buy expensive tanking gears to make your Spirits survive longer? Well here are the BiS gears for that purpose! | ||
{{#item:19483}}can be obtained from Old Glast Heim: Challenge Mode. To know more details about the enchanting process and costs, click on the [[Old_Glast_Heim_Challenge_Mode#Gear|link]]. The {{#item:410233}} and {{#item:420269}}duo combo can be bought from [[Alice_Twisted_Madness#Gambler's_Seal|Alice Twisted Madness]] instance and can be enchanted with {{#item:102676}} and {{#item:102677}}, respectively. To buy the enchant catalysts, talk to '''NPC Muzaszir''' {{#navi:muh_market|169|209}} . He's located at the Muh Market ('''@go market'''). | {{#item:19483}} can be obtained from Old Glast Heim: Challenge Mode. To know more details about the enchanting process and costs, click on the [[Old_Glast_Heim_Challenge_Mode#Gear|link]]. The {{#item:410233}} and {{#item:420269}}duo combo can be bought from [[Alice_Twisted_Madness#Gambler's_Seal|Alice Twisted Madness]] instance and can be enchanted with {{#item:102676}} and {{#item:102677}}, respectively. To buy the enchant catalysts, talk to '''NPC Muzaszir''' {{#navi:muh_market|169|209}}. He's located at the Muh Market ('''@go market'''). | ||
The {{#item:450170}}and {{#item:490133}} can be obtained from the vending machine in front of the [[Constellation_Tower#Item_Exchange|Constellation Tower]] instance and can be enchanted by talking to the enchanter '''NPC Azzam the Lucky''' {{#navi:grademk|47|181}} ('''@go 50'''). | The {{#item:450170}} and {{#item:490133}} can be obtained from the vending machine in front of the [[Constellation_Tower#Item_Exchange|Constellation Tower]] instance and can be enchanted by talking to the enchanter '''NPC Azzam the Lucky''' {{#navi:grademk|47|181}} ('''@go 50'''). | ||
{{#item:480231}}and {{#item:470174}}will be two (2) of your gears that would give enormous amount of '''MaxHP'''%. These gears can be farmed in [[Varmundt%27s_Biosphere#Biosphere_Grass|Varmundt's Biosphere (Grass)]], and can be enchanted to the same NPC from earlier, Azzam the Lucky. {{#item:490163}}is easily available and can be bought from vendors. Talk to Azzam the Lucky to enchant it. | {{#item:480231}} and {{#item:470174}} will be two (2) of your gears that would give enormous amount of '''MaxHP'''%. These gears can be farmed in [[Varmundt%27s_Biosphere#Biosphere_Grass|Varmundt's Biosphere (Grass)]], and can be enchanted to the same NPC from earlier, Azzam the Lucky. {{#item:490163}} is easily available and can be bought from vendors. Talk to Azzam the Lucky to enchant it. | ||
==== Shadow Gears ==== | ==== Shadow Gears ==== | ||
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* '''Minor Casting Stone''' ('''Garment & Dual''') will combo with each other to help reduce casting time, so we can summon our Spirits faster. | * '''Minor Casting Stone''' ('''Garment & Dual''') will combo with each other to help reduce casting time, so we can summon our Spirits faster. | ||
|} | |} | ||
The costume enchant stone combo {{#item:25006}} + {{#item:25008}} grants a bit of VIT values for a moderate amount of +MaxHP% and remains optional and good if you can get a hands on them. {{#item:1000672}} and {{#item:25170}} + {{#item:1000521}}will supply the missing FCT reduction you will lose from some of your main gear equipment and would help with instant casting your summoning skills. For more info on where and how to get them, you can check this [[Costume_Enchants_(Fashion_Points)|page]]. | The costume enchant stone combo {{#item:25006}} + {{#item:25008}} grants a bit of VIT values for a moderate amount of +MaxHP% and remains optional and good if you can get a hands on them. {{#item:1000672}} and {{#item:25170}} + {{#item:1000521}} will supply the missing FCT reduction you will lose from some of your main gear equipment and would help with instant casting your summoning skills. For more info on where and how to get them, you can check this [[Costume_Enchants_(Fashion_Points)|page]]. | ||
==== Swapping to Tank Gears ==== | ==== Swapping to Tank Gears ==== | ||
| Line 2,541: | Line 2,572: | ||
* Boosts Agni's ATK by 20%. | * Boosts Agni's ATK by 20%. | ||
* Doubles Agni's natural recovery. | * Doubles Agni's natural recovery. | ||
<small>Requires 1 {{#item:6360}}to cast.</small> | <small>Requires 1 {{#item:6360}} to cast.</small> | ||
|style="background-color:#B2D1FF;" |'''Level 1''': | |style="background-color:#B2D1FF;" |'''Level 1''': | ||
* Boosts Aqua's ATK by 20%. | * Boosts Aqua's ATK by 20%. | ||
* Doubles Aqua's natural recovery. | * Doubles Aqua's natural recovery. | ||
<small>Requires 1 {{#item:6361}}to cast.</small> | <small>Requires 1 {{#item:6361}} to cast.</small> | ||
|style="background-color:#D6EFD6;" |'''Level 1''': | |style="background-color:#D6EFD6;" |'''Level 1''': | ||
* Boosts Ventus's ATK by 20%. | * Boosts Ventus's ATK by 20%. | ||
* Doubles Ventus's natural recovery. | * Doubles Ventus's natural recovery. | ||
<small>Requires 1 {{#item:6362}}to cast.</small> | <small>Requires 1 {{#item:6362}} to cast.</small> | ||
|style="background-color:#E7E0C8;" |'''Level 1''': | |style="background-color:#E7E0C8;" |'''Level 1''': | ||
* Boosts Tera's ATK by 20%. | * Boosts Tera's ATK by 20%. | ||
* Doubles Tera's natural recovery. | * Doubles Tera's natural recovery. | ||
<small>Requires 1 {{#item:6363}}to cast.</small> | <small>Requires 1 {{#item:6363}} to cast.</small> | ||
|- | |- | ||
| style="background-color:#F79A9A;" |'''Level 2''': | | style="background-color:#F79A9A;" |'''Level 2''': | ||
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* +10% ATK. | * +10% ATK. | ||
* Endows weapon with the Fire property. | * Endows weapon with the Fire property. | ||
<small>Requires 2 {{#item:6360}}to cast.</small> | <small>Requires 2 {{#item:6360}} to cast.</small> | ||
|style="background-color:#B2D1FF;" |'''Level 2''': | |style="background-color:#B2D1FF;" |'''Level 2''': | ||
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* +10% ATK. | * +10% ATK. | ||
* Endows weapon with the Water property. | * Endows weapon with the Water property. | ||
<small>Requires 2 {{#item:6361}}to cast.</small> | <small>Requires 2 {{#item:6361}} to cast.</small> | ||
|style="background-color:#D6EFD6;" |'''Level 2''': | |style="background-color:#D6EFD6;" |'''Level 2''': | ||
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* +10% ATK. | * +10% ATK. | ||
* Endows weapon with the Wind property. | * Endows weapon with the Wind property. | ||
<small>Requires 2 {{#item:6362}}to cast.</small> | <small>Requires 2 {{#item:6362}} to cast.</small> | ||
|style="background-color:#E7E0C8;" |'''Level 2''': | |style="background-color:#E7E0C8;" |'''Level 2''': | ||
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* +10% ATK. | * +10% ATK. | ||
* Endows weapon with the Earth property. | * Endows weapon with the Earth property. | ||
<small>Requires 2 {{#item:6363}}to cast.</small> | <small>Requires 2 {{#item:6363}} to cast.</small> | ||
|- | |- | ||
|style="background-color:#F79A9A;" |'''Level 3''': | |style="background-color:#F79A9A;" |'''Level 3''': | ||
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* +50 MAtk. | * +50 MAtk. | ||
* +25% Fire property magical damage. | * +25% Fire property magical damage. | ||
<small>Requires 3 {{#item:6360}}to cast.</small> | <small>Requires 3 {{#item:6360}} to cast.</small> | ||
|style="background-color:#B2D1FF;" |'''Level 3:''' | |style="background-color:#B2D1FF;" |'''Level 3:''' | ||
* -30% VCT on Water property magical skills. | * -30% VCT on Water property magical skills. | ||
* +25% Water property magical damage. | * +25% Water property magical damage. | ||
<small>Requires 3 {{#item:6361}}to cast.</small> | <small>Requires 3 {{#item:6361}} to cast.</small> | ||
|style="background-color:#D6EFD6;" |'''Level 3''': | |style="background-color:#D6EFD6;" |'''Level 3''': | ||
* +50% ACD on Wind property skills. | * +50% ACD on Wind property skills. | ||
* +25% Wind property magical damage. | * +25% Wind property magical damage. | ||
<small>Requires 3 {{#item:6362}}to cast.</small> | <small>Requires 3 {{#item:6362}} to cast.</small> | ||
|style="background-color:#E7E0C8;" |'''Level 3''': | |style="background-color:#E7E0C8;" |'''Level 3''': | ||
* +50 MaxSP & +50 MDef. | * +50 MaxSP & +50 MDef. | ||
* +25% Earth property magical damage. | * +25% Earth property magical damage. | ||
<small>Requires 3 {{#item:6363}}to cast.</small> | <small>Requires 3 {{#item:6363}} to cast.</small> | ||
|} | |} | ||
</center> | </center> | ||
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<center><span style="font-size: 1.05rem;font-family: trebuchet ms;">'''Legends'''</span></center> | <center><span style="font-size: 1.05rem;font-family: trebuchet ms;">'''Legends'''</span></center> | ||
<center><span style="color:lightgrey;">──────────────────────</span><span style="color:#F078CC; font-size: 0.95rem;">୨ৎ</span><span style="color:lightgrey;">──────────────────────</span></center> | <center><span style="color:lightgrey;">──────────────────────</span><span style="color:#F078CC; font-size: 0.95rem;">୨ৎ</span><span style="color:lightgrey;">──────────────────────</span></center> | ||
* '''DS combo''' refers to {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}} with '''{{#skill:5369}}''' as the catalyst skill to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>'''. | * '''DS combo''' refers to {{#icon:400536}} {{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540079}} {{#linkitem:540079|Dimensions Elemental Magic Book}} with '''{{#skill:5369}}''' as the catalyst skill to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>'''. | ||
* '''TD combo''' refers to {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}} with '''{{#skill:5373}}''' as the catalyst skill to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>'''. | * '''TD combo''' refers to {{#icon:400536}} {{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540080}} {{#linkitem:540080|Dimensions Elemental Spell Book}} with '''{{#skill:5373}}''' as the catalyst skill to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>'''. | ||
|} | |} | ||
</center> | </center> | ||
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* Already got your Dimensions combo? Great! Now you'll have lesser skills to include in your rotation. That's because the Dimensions combo {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}} lets you autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' every time you cast '''{{#skill:5369}}''' while {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}} lets you autocast Elemental Buster every time you cast '''{{#skill:5373}}''' so long as both combos are '''Grade A'''. | * Already got your Dimensions combo? Great! Now you'll have lesser skills to include in your rotation. That's because the Dimensions combo {{#icon:400536}} {{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540079}} {{#linkitem:540079|Dimensions Elemental Magic Book}} lets you autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' every time you cast '''{{#skill:5369}}''' while {{#icon:400536}} {{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540080}} {{#linkitem:540080|Dimensions Elemental Spell Book}} lets you autocast Elemental Buster every time you cast '''{{#skill:5373}}''' so long as both combos are '''Grade A'''. | ||
* The main idea behind this specific skill rotation is to autocast Elemental Buster whenever you can and that means whenever either Diamond Storm or Terra Drive is off-CD. Both DS and TD have 1 second cooldown and thus you can autocast your Elemental Buster every other second. | * The main idea behind this specific skill rotation is to autocast Elemental Buster whenever you can and that means whenever either Diamond Storm or Terra Drive is off-CD. Both DS and TD have 1 second cooldown and thus you can autocast your Elemental Buster every other second. | ||
* You will start with your 1st DoT skill like '''{{#skill:5372}}''' (DS combo) or '''{{#skill:5370}}''' (TD combo). Proceed that with either DS or TD to autocast Elemental Buster. Now while DS and TD is on CD, you have the option to cast another DoT of your choice. It's up to you if you want to cast either '''{{#skill:5371}}''' or '''{{#skill:5372}}''' and/or '''{{#skill:5371}}''' or '''{{#skill:5370}}''' next. If you have enough ACD, you could just use both skills before DS or TD goes off-CD. I recommend at least '''60% ACD''' for a fluid skill cycle. | * You will start with your 1st DoT skill like '''{{#skill:5372}}''' (DS combo) or '''{{#skill:5370}}''' (TD combo). Proceed that with either DS or TD to autocast Elemental Buster. Now while DS and TD is on CD, you have the option to cast another DoT of your choice. It's up to you if you want to cast either '''{{#skill:5371}}''' or '''{{#skill:5372}}''' and/or '''{{#skill:5371}}''' or '''{{#skill:5370}}''' next. If you have enough ACD, you could just use both skills before DS or TD goes off-CD. I recommend at least '''60% ACD''' for a fluid skill cycle. | ||
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* You must wondering why this part got so many skills all of a sudden but that's because this is the part where you ''will actually'' do real DPS. This is when you have all set-ups (i.e. insignias, and elemental floor buffs) considered. You don't really do DPS when farming; you '''burst''' them to smithereens. | * You must wondering why this part got so many skills all of a sudden but that's because this is the part where you ''will actually'' do real DPS. This is when you have all set-ups (i.e. insignias, and elemental floor buffs) considered. You don't really do DPS when farming; you '''burst''' them to smithereens. | ||
* When setting up your insignias and elemental floor buffs, it'll be up to you how you'll place them after knowing the basics of what we've discussed from the previous [[The_Complete_Elemental_Master_Guide_by_Goldie#What_are_Insignias_&_How_to_Use_Them|sections]]. The only key essential part that distinguished this particular rotation is because of the skill '''Lvl.''' '''3''' '''<span style="color:green;">{{#skill:2467}}</span>'''. When underneath a '''Lvl. 3 <span style="color:green;">Wind Insignia</span>''', you get +'''50%''' '''ACD''' '''reduction''' on all of your <span style="color:green;">Wind</span> skills such as '''{{#skill:5370}}''' and this gives you freedom to cast ''another'' one of your DoT skills such as '''{{#skill:5371}}''', and I'll have to stress VS specifically. I'll explain as to why. But yes, it's as if you casted another skill with like zero (0) delay or global delay thanks to that nifty +50% ACD redux. | * When setting up your insignias and elemental floor buffs, it'll be up to you how you'll place them after knowing the basics of what we've discussed from the previous [[The_Complete_Elemental_Master_Guide_by_Goldie#What_are_Insignias_&_How_to_Use_Them|sections]]. The only key essential part that distinguished this particular rotation is because of the skill '''Lvl.''' '''3''' '''<span style="color:green;">{{#skill:2467}}</span>'''. When underneath a '''Lvl. 3 <span style="color:green;">Wind Insignia</span>''', you get +'''50%''' '''ACD''' '''reduction''' on all of your <span style="color:green;">Wind</span> skills such as '''{{#skill:5370}}''' and this gives you freedom to cast ''another'' one of your DoT skills such as '''{{#skill:5371}}''', and I'll have to stress VS specifically. I'll explain as to why. But yes, it's as if you casted another skill with like zero (0) delay or global delay thanks to that nifty +50% ACD redux. | ||
* Now if you're wondering why VS specifically that's because for the DS combo, you would want '''{{#skill:5372}}''' to be on CD first so that by the time you go back to it after doing your sequenced skill rotation it's already off-CD AND it gets skill modifiers for the DS combo so it hits harder than LL. You want Conflag to be laying on the ground doing damage as you sequence your skills. Meanwhile for the TD Combo, Conflag doesn't get too many skill modifiers only from the {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} (only up to 15% assuming your crown is +15). And in this combo, VS gets more skill modifiers than Conflag so what you do is you cast your LL first, proceed to VS then TD with proced autocasted Elemental Buster then Conflag then back to TD with proced autocasted Elemental Buster and then go back to LL. '''Rinse and repeat'''. | * Now if you're wondering why VS specifically that's because for the DS combo, you would want '''{{#skill:5372}}''' to be on CD first so that by the time you go back to it after doing your sequenced skill rotation it's already off-CD AND it gets skill modifiers for the DS combo so it hits harder than LL. You want Conflag to be laying on the ground doing damage as you sequence your skills. Meanwhile for the TD Combo, Conflag doesn't get too many skill modifiers only from the {{#icon:400536}} {{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} (only up to 15% assuming your crown is +15). And in this combo, VS gets more skill modifiers than Conflag so what you do is you cast your LL first, proceed to VS then TD with proced autocasted Elemental Buster then Conflag then back to TD with proced autocasted Elemental Buster and then go back to LL. '''Rinse and repeat'''. | ||
==== Double Book ==== | ==== Double Book ==== | ||
<center><code>'''{{#skill:5369}}''' —> '''{{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}}''' —> '''{{#skill:5373}}''' —> '''{{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}}''' —> '''''repeat'''''</code></center> | <center><code>'''{{#skill:5369}}''' —> '''{{#icon:540080}} {{#linkitem:540080|Dimensions Elemental Spell Book}}''' —> '''{{#skill:5373}}''' —> '''{{#icon:540079}} {{#linkitem:540079|Dimensions Elemental Magic Book}}''' —> '''''repeat'''''</code></center> | ||
<center><code>'''{{#skill:5373}}''' —> '''{{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}}''' —> '''{{#skill:5369}}''' —> '''{{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}}''' —> '''''repeat'''''</code></center> | <center><code>'''{{#skill:5373}}''' —> '''{{#icon:540079}} {{#linkitem:540079|Dimensions Elemental Magic Book}}''' —> '''{{#skill:5369}}''' —> '''{{#icon:540080}} {{#linkitem:540080|Dimensions Elemental Spell Book}}''' —> '''''repeat'''''</code></center> | ||
* If you happen to have both books and you're good at micromanaging, then this skill rotation could be for you. The main idea here is you would want to abuse the book's combo with {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} which lets you autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' to your heart's content every time you cast '''{{#skill:5369}}''' or '''{{#skill:5373}}'''. Though instead of only focusing on one (1) book, you'll be using both. Whether you cast DS or TD first won't matter as you'll only rotate between these two (2) skills and no other skills anymore. | * If you happen to have both books and you're good at micromanaging, then this skill rotation could be for you. The main idea here is you would want to abuse the book's combo with {{#icon:400536}} {{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} which lets you autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' to your heart's content every time you cast '''{{#skill:5369}}''' or '''{{#skill:5373}}'''. Though instead of only focusing on one (1) book, you'll be using both. Whether you cast DS or TD first won't matter as you'll only rotate between these two (2) skills and no other skills anymore. | ||
* First, you would want to designate four (4) hotkeys for your skills and books each close in proximity similar to this one [[File:Hotkeys.png]] | * First, you would want to designate four (4) hotkeys for your skills and books each close in proximity similar to this one [[File:Hotkeys.png]] | ||
* As an example, let's say I reserved hotkeys '''1'''<big>–</big>'''2'''<big>–</big>'''Q'''<big>–</big>'''W''' for '''DS'''<big>–</big>'''TD'''<big>–</big>'''Magic Book'''<big>–</big>'''Spell Book''', respectively. I will press '''<u>Hotkey 1</u>''' first to cast DS then switch to Spell Book by pressing '''<u>Hotkey W</u>'''. After which, I will cast TD then press my '''<u>Hotkey Q</u>''' to equip my Magic Book and then press '''<u>Hotkey 1</u>''' to cast DS again. Keep repeating this 'til you fully master switching books. I myself am not good with micromanaging the Hotkeys that's why I don't use this skill rotation often despite owning the two (2) books. If you're fast with your fingers, then this skill rotation may just be for you. | * As an example, let's say I reserved hotkeys '''1'''<big>–</big>'''2'''<big>–</big>'''Q'''<big>–</big>'''W''' for '''DS'''<big>–</big>'''TD'''<big>–</big>'''Magic Book'''<big>–</big>'''Spell Book''', respectively. I will press '''<u>Hotkey 1</u>''' first to cast DS then switch to Spell Book by pressing '''<u>Hotkey W</u>'''. After which, I will cast TD then press my '''<u>Hotkey Q</u>''' to equip my Magic Book and then press '''<u>Hotkey 1</u>''' to cast DS again. Keep repeating this 'til you fully master switching books. I myself am not good with micromanaging the Hotkeys that's why I don't use this skill rotation often despite owning the two (2) books. If you're fast with your fingers, then this skill rotation may just be for you. | ||
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* If you desire to cover more grounds or you are attentive enough to know when your AoE "puddles" will be off-CD, this is the rotation for you. This one is almost identical with the first, but instead of alternating between '''{{#skill:5373}}''' and '''{{#skill:5369}}''', you will also cast your other lingering skills such as '''{{#skill:5370}}''', '''{{#skill:5372}}''', and '''{{#skill:5371}}'''. | * If you desire to cover more grounds or you are attentive enough to know when your AoE "puddles" will be off-CD, this is the rotation for you. This one is almost identical with the first, but instead of alternating between '''{{#skill:5373}}''' and '''{{#skill:5369}}''', you will also cast your other lingering skills such as '''{{#skill:5370}}''', '''{{#skill:5372}}''', and '''{{#skill:5371}}'''. | ||
* Whether you only want to cast LL among your choices of lingering skills due to the skill modifier bonuses that {{#icon:300594}}{{#linkitem:300594|Ilse El Heine Card}} give when you pair it with {{#icon:400724}}{{#linkitem:400724|Yorscalp Crown of Judgment}}, the door is always open for you to cycle Conflag or VS as well. This is particularly important when you want to farm in a map where monsters would resist <span style="color:green;">Wind</span> element or your two other main elements like <span style="color:brown;">Earth</span>/<span style="color:blue;">Water</span>. Don't hesitate to use your two other puddle skills for coverage when you encounter such a predicament. | * Whether you only want to cast LL among your choices of lingering skills due to the skill modifier bonuses that {{#icon:300594}}{{#linkitem:300594|Ilse El Heine Card}} give when you pair it with {{#icon:400724}} {{#linkitem:400724|Yorscalp Crown of Judgment}}, the door is always open for you to cycle Conflag or VS as well. This is particularly important when you want to farm in a map where monsters would resist <span style="color:green;">Wind</span> element or your two other main elements like <span style="color:brown;">Earth</span>/<span style="color:blue;">Water</span>. Don't hesitate to use your two other puddle skills for coverage when you encounter such a predicament. | ||
* For places like [[Zero Cell Sector#Zero Cell Sector - Lux|Zero Cell (Lux Floor)]], I would use this specific rotation and main <span style="color:blue;">Water</span> element. In this scenario, my <span style="color:blue;">Water</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' will not hit all the mobs (i.e. M.MC.M-5407) and these mobs that are immune or resist <span style="color:blue;">Water</span> will be handled by LL and VS since these two skills are super effective against them. | * For places like [[Zero Cell Sector#Zero Cell Sector - Lux|Zero Cell (Lux Floor)]], I would use this specific rotation and main <span style="color:blue;">Water</span> element. In this scenario, my <span style="color:blue;">Water</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' will not hit all the mobs (i.e. M.MC.M-5407) and these mobs that are immune or resist <span style="color:blue;">Water</span> will be handled by LL and VS since these two skills are super effective against them. | ||
* Recommended amount of ACD for the 1st to 3rd rotations is just 50%~55%. Ideal for the 4th rotation would be 60% ACD or more. | * Recommended amount of ACD for the 1st to 3rd rotations is just 50%~55%. Ideal for the 4th rotation would be 60% ACD or more. | ||
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* The first thing I need to remind you when leveling up is do not worry if you mistakenly put skill points to the wrong skills. We have '''NPC''' '''Build Manager Lotus''' {{#navi:main_office|122|169}} that could reset your skill tree anytime with a very affordable cost of 5,000 zeny. And while leveling up, you will want to allocate skill points to leveling skills such as '''{{#skill:17}}''' and '''{{#skill:18}}'''. These two skills is what you will use as a Mage, a Sage, as a High Magician, and as a Professor. These two skills will 2-3 hits mobs in the leveling dungeons, thanks to the Eden Gears we have available. To learn more about the Eden Gears, more info are provided [[Beginners_Guide#How_to_play_MuhRo|here]]. | * The first thing I need to remind you when leveling up is do not worry if you mistakenly put skill points to the wrong skills. We have '''NPC''' '''Build Manager Lotus''' {{#navi:main_office|122|169}} that could reset your skill tree anytime with a very affordable cost of 5,000 zeny. And while leveling up, you will want to allocate skill points to leveling skills such as '''{{#skill:17}}''' and '''{{#skill:18}}'''. These two skills is what you will use as a Mage, a Sage, as a High Magician, and as a Professor. These two skills will 2-3 hits mobs in the leveling dungeons, thanks to the Eden Gears we have available. To learn more about the Eden Gears, more info are provided [[Beginners_Guide#How_to_play_MuhRo|here]]. | ||
* Don't forget to take the Eden Board quests every time you level up on a certain level range and turn-in your quests for every completed Kill Count. | * Don't forget to take the Eden Board quests every time you level up on a certain level range and turn-in your quests for every completed Kill Count. | ||
* For every Eden Quests you complete and successfully turn-in, you will be rewarded with {{#icon:25223}}{{#linkitem:25223|Eden Coins}}and the amount you get will vary on the difficulty of the quests. Keep these coins for later use to buy {{#icon:23204}}{{#linkitem:23204|Brilliant Protection Scrolls}}and {{#icon:14534}}{{#linkitem:14534|Small Life Potions}}from the '''NPC Eden Machine''' {{#navi:moc_para01|50|31}} to improve your sustain and survivability once you reach 3rd job Sorcerer and you finally start leveling up in [[Illusion Dungeons]]. | * For every Eden Quests you complete and successfully turn-in, you will be rewarded with {{#icon:25223}} {{#linkitem:25223|Eden Coins}}and the amount you get will vary on the difficulty of the quests. Keep these coins for later use to buy {{#icon:23204}} {{#linkitem:23204|Brilliant Protection Scrolls}}and {{#icon:14534}}{{#linkitem:14534|Small Life Potions}}from the '''NPC Eden Machine''' {{#navi:moc_para01|50|31}} to improve your sustain and survivability once you reach 3rd job Sorcerer and you finally start leveling up in [[Illusion Dungeons]]. | ||
* Once you've transitioned to Sage, don't forget to go back to the Eden Office and get your 2nd job weapon from '''NPC Labraham''' {{#navi:moc_para01|108|83}}. Here, I suggest you pick {{#icon:540027}}{{#linkitem:540027|Paradise Sage Magic Book}} instead of {{#icon:540028}}{{#linkitem:540028|Paradise Sage Spellbook}} since the former gives you VCT% to help with your casting time. | * Once you've transitioned to Sage, don't forget to go back to the Eden Office and get your 2nd job weapon from '''NPC Labraham''' {{#navi:moc_para01|108|83}}. Here, I suggest you pick {{#icon:540027}}{{#linkitem:540027|Paradise Sage Magic Book}} instead of {{#icon:540028}}{{#linkitem:540028|Paradise Sage Spellbook}} since the former gives you VCT% to help with your casting time. | ||
* In Yvonne's guide, she didn't include Glast Heim Monastery for Level 80-99 but I'd suggest you level up here instead right after Orc Dungeon. This place is perfect for classes coming from the Mage branch as mobs here are weak against the <span style="color:red;">Fire</span> element. | * In Yvonne's guide, she didn't include Glast Heim Monastery for Level 80-99 but I'd suggest you level up here instead right after Orc Dungeon. This place is perfect for classes coming from the Mage branch as mobs here are weak against the <span style="color:red;">Fire</span> element. | ||
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* Now you're finally a Sorcerer, you now have more AoE skills but all of them are gated behind 5 seconds cooldown each. You have three (3) options: | * Now you're finally a Sorcerer, you now have more AoE skills but all of them are gated behind 5 seconds cooldown each. You have three (3) options: | ||
** If you're new to the class and you have barely to zero resources and you don't have any friends, take the hard route of leveling up with all your skills. It may be slow but at least you'll be able to practice how to properly rotate your skills. As a Sorcerer, you are always harder to die. Why? Well because you have your own lil' <span style="color:green;">Ventus</span> to accompany you. Make sure you have {{#item:992}} before attempting to summon our baby <span style="color:green;">Ventus</span>. You can purchase some Wind of Verdures from '''NPC''' '''Dus the Smith''' {{#navi:paramk|53|101}} at [[Eden Market#Refine Mats and more|Eden Market]] ('''@go 40''') for 10,000 zeny per piece. For suggested farming areas for elemental ores such as the Wind of Verdures, refer to this [[The_Complete_Elemental_Master_Guide_by_Goldie#Elemental_Catalysts,_Ores,_&_Stones|section]]. Summon the Child form of <span style="color:green;">Ventus</span> by using the skill '''Lvl. 1''' '''{{#skill:2459}}''', and place her on '''Defensive Mode''' by using the skill '''Lvl.''' '''2''' '''{{#skill:2456}}''', and voila! You now have your own source of free {{#item:12710}} + '''50% FLEE Rate'''. You will survive even the most treacherous dungeons for leveling up. Just make sure to replenish <span style="color:green;">Ventus</span>' SP using the skill '''{{#skill:2464}}''' every now and then since she will exit '''Defensive Mode''' if she rans out of Mana and you will lose your benefits. Putting some skill points to '''{{#skill:2463}}''' would also help with your Ventus' sustain. One spell you could incorporate is the CC skill '''{{#skill:2453}}'''. Root mobs with Extreme Vacuum then cast your AoE skills to them. You have at least five forms of defense in this manner—<span style="color:green;">Ventus</span>' Wind Step, Extreme Vacuum's root CC effect, '''{{#skill:2449}}''''s hit-locking effect, '''{{#skill:2447}}''''s crystallization, and '''{{#skill:2454}}''''s stuns; if you'll always have '''{{#skill:157}}''' activated and you finally start using {{#icon:23204}}{{#linkitem:23204|Brilliant Protection Scrolls}}and {{#icon:14534}}{{#linkitem:14534|Small Life Potions}}then I guess you can count that as eight forms of defense then. Keep leveling up 'til you reach Elemental Master. | ** If you're new to the class and you have barely to zero resources and you don't have any friends, take the hard route of leveling up with all your skills. It may be slow but at least you'll be able to practice how to properly rotate your skills. As a Sorcerer, you are always harder to die. Why? Well because you have your own lil' <span style="color:green;">Ventus</span> to accompany you. Make sure you have {{#item:992}} before attempting to summon our baby <span style="color:green;">Ventus</span>. You can purchase some Wind of Verdures from '''NPC''' '''Dus the Smith''' {{#navi:paramk|53|101}} at [[Eden Market#Refine Mats and more|Eden Market]] ('''@go 40''') for 10,000 zeny per piece. For suggested farming areas for elemental ores such as the Wind of Verdures, refer to this [[The_Complete_Elemental_Master_Guide_by_Goldie#Elemental_Catalysts,_Ores,_&_Stones|section]]. Summon the Child form of <span style="color:green;">Ventus</span> by using the skill '''Lvl. 1''' '''{{#skill:2459}}''', and place her on '''Defensive Mode''' by using the skill '''Lvl.''' '''2''' '''{{#skill:2456}}''', and voila! You now have your own source of free {{#item:12710}} + '''50% FLEE Rate'''. You will survive even the most treacherous dungeons for leveling up. Just make sure to replenish <span style="color:green;">Ventus</span>' SP using the skill '''{{#skill:2464}}''' every now and then since she will exit '''Defensive Mode''' if she rans out of Mana and you will lose your benefits. Putting some skill points to '''{{#skill:2463}}''' would also help with your Ventus' sustain. One spell you could incorporate is the CC skill '''{{#skill:2453}}'''. Root mobs with Extreme Vacuum then cast your AoE skills to them. You have at least five forms of defense in this manner—<span style="color:green;">Ventus</span>' Wind Step, Extreme Vacuum's root CC effect, '''{{#skill:2449}}''''s hit-locking effect, '''{{#skill:2447}}''''s crystallization, and '''{{#skill:2454}}''''s stuns; if you'll always have '''{{#skill:157}}''' activated and you finally start using {{#icon:23204}} {{#linkitem:23204|Brilliant Protection Scrolls}}and {{#icon:14534}}{{#linkitem:14534|Small Life Potions}}then I guess you can count that as eight forms of defense then. Keep leveling up 'til you reach Elemental Master. | ||
*** Worry about the proper skill points allocation for later and maximize your AoE skills first so you could farm. Priority of skills as you level up: | *** Worry about the proper skill points allocation for later and maximize your AoE skills first so you could farm. Priority of skills as you level up: | ||
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* Now secondly if this isn't your first character and you have some zeny to spare and you want to ease the suffering part of leveling as a Sorcerer, you could purchase leveling up gears such as the {{#item:26118}} or its enhanced version {{#item:550012}}. Buy whichever is available in the market, both will reduce '''{{#skill:2449}}''''s CD by 1 second at +11. To further reduce its CD, you can purchase the costume enchant stones {{#item:25419}} + {{#item:25420}}that reduce its cooldown by another 2 seconds. In total, you'll have 3 seconds CD reduction for PW and it'll be left with 2 seconds CD. It still has a bit of CD but PW is going to be your main skill leveling up and the frequent you get to use it the better. I still suggest following the priority of skills that I had recommended and the skills in your rotation will be reduced as you will primarily cast PW whenever it's off-CD. | * Now secondly if this isn't your first character and you have some zeny to spare and you want to ease the suffering part of leveling as a Sorcerer, you could purchase leveling up gears such as the {{#item:26118}} or its enhanced version {{#item:550012}}. Buy whichever is available in the market, both will reduce '''{{#skill:2449}}''''s CD by 1 second at +11. To further reduce its CD, you can purchase the costume enchant stones {{#item:25419}} + {{#item:25420}} that reduce its cooldown by another 2 seconds. In total, you'll have 3 seconds CD reduction for PW and it'll be left with 2 seconds CD. It still has a bit of CD but PW is going to be your main skill leveling up and the frequent you get to use it the better. I still suggest following the priority of skills that I had recommended and the skills in your rotation will be reduced as you will primarily cast PW whenever it's off-CD. | ||
** Two items you could use to pair with the Shadow Staves to condense your skill rotation down to two (2) skills instead of the usual four (4) is the '''Shadow Gear Weapon''' {{#item:24297}} and '''Shadow Gear Shield''' {{#item:24310}}. When Sorcerer Shadow Weapon and Sorcerer Shadow Shield are <u>refined to +10</u>, your '''{{#skill:2447}}''' and''' {{#skill:2446}}''' skill cooldowns will be reduced by 4 seconds—respectively—leaving behind only 1 second CD for each skill. You could purchase these two Shadow Gear equipment by exchanging 80 {{#item:50033}}, 5 {{#item:7451}}, and 15 {{#item:25729}} to '''NPC Clark''' {{#navi:main_office|87|163}} in the '''Main Office Basement''' ('''@go main'''). To refine them instantly to +9, you may use the item {{#item:23926}}, retrieved from '''NPC Rayja''' {{#navi:main_office|87|178}} by exchanging 150 pcs. {{#icon:50033}}{{#linkitem:50033|Shadows}}and {{#icon:25729}}{{#linkitem:25729|Shadowdecons}}. The choice whether to pick one of them or both is up to you, but in my opinion choosing Diamond Dust and reducing its CD to cycle together with '''{{#skill:2449}}''' is more optimal farming-wise. DD possesses a hard CC with <span style="color:#49AFFC;">crystallization</span> and you can just alternate PW and DD; cast PW whenever it's off-CD then spam DD while PW is on CD. As we've talked about in the [[The Complete Elemental Master Guide by Goldie#Skill Analysis 4|Sorcerer section of Skill Analysis]], you could condense your rotation to something similar like this: | ** Two items you could use to pair with the Shadow Staves to condense your skill rotation down to two (2) skills instead of the usual four (4) is the '''Shadow Gear Weapon''' {{#item:24297}} and '''Shadow Gear Shield''' {{#item:24310}}. When Sorcerer Shadow Weapon and Sorcerer Shadow Shield are <u>refined to +10</u>, your '''{{#skill:2447}}''' and''' {{#skill:2446}}''' skill cooldowns will be reduced by 4 seconds—respectively—leaving behind only 1 second CD for each skill. You could purchase these two Shadow Gear equipment by exchanging 80 {{#item:50033}}, 5 {{#item:7451}}, and 15 {{#item:25729}} to '''NPC Clark''' {{#navi:main_office|87|163}} in the '''Main Office Basement''' ('''@go main'''). To refine them instantly to +9, you may use the item {{#item:23926}}, retrieved from '''NPC Rayja''' {{#navi:main_office|87|178}} by exchanging 150 pcs. {{#icon:50033}} {{#linkitem:50033|Shadows}}and {{#icon:25729}} {{#linkitem:25729|Shadowdecons}}. The choice whether to pick one of them or both is up to you, but in my opinion choosing Diamond Dust and reducing its CD to cycle together with '''{{#skill:2449}}''' is more optimal farming-wise. DD possesses a hard CC with <span style="color:#49AFFC;">crystallization</span> and you can just alternate PW and DD; cast PW whenever it's off-CD then spam DD while PW is on CD. As we've talked about in the [[The Complete Elemental Master Guide by Goldie#Skill Analysis 4|Sorcerer section of Skill Analysis]], you could condense your rotation to something similar like this: | ||
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* Third and final option is to find a good soul to leech you all the way to Elemental Master. As an act of courtesy, at least provide an {{#item:17608}}[GFW] to the leecher and I'm pretty sure by this point you have collected enough {{#item:50000}}either from opening {{#item:50001}} or daily log-in rewards. You can purchase a GFW from the Muh Coin shop. You'll need to exchange 18 Muh Coins for 180 Muh Points. To do this, talk to the '''NPC''' '''Rich Cow''' {{#navi:main_office|87|59}} in the '''Main Office''' ('''@go 15'''). | * Third and final option is to find a good soul to leech you all the way to Elemental Master. As an act of courtesy, at least provide an {{#item:17608}} [GFW] to the leecher and I'm pretty sure by this point you have collected enough {{#item:50000}} either from opening {{#item:50001}} or daily log-in rewards. You can purchase a GFW from the Muh Coin shop. You'll need to exchange 18 Muh Coins for 180 Muh Points. To do this, talk to the '''NPC''' '''Rich Cow''' {{#navi:main_office|87|59}} in the '''Main Office''' ('''@go 15'''). | ||
==== Leveling as an Elemental Master ==== | ==== Leveling as an Elemental Master ==== | ||
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So before everything else, I'd like to list the top six things you will always need when leveling for x1 Experience Rate: | So before everything else, I'd like to list the top six things you will always need when leveling for x1 Experience Rate: | ||
# '''{{#skill:307}}''' buff from either a [[Troubadour]] or [[Trouvere]]. Thanks to their 4th Job skill called '''{{#skill:5352}}''', they can cast | # '''{{#skill:307}}''' buff from either a [[Troubadour]] or [[Trouvere]]. Thanks to their 4th Job skill called '''{{#skill:5352}}''', they can cast partner-exclusive Ensemble/Chorus skills such as '''Mr. Kim''' and '''{{#skill:2434}}''' even without a companion performer. I prefer Troubadour over Trouvere because the males can buff you with their '''{{#skill:321}}''' which is basically a free {{#item:4403}} that gives you 30% after cast delay (ACD) reduction. As Elemental Masters, we will need a lot of ACD to smoothly cycle our skills or spam '''{{#skill:17}}''' as a Mage. | ||
# {{#item:12411}} or {{#item:14533}} should always be used before you start your level grind. Do no waste all the free commodities that our server offers. | # {{#item:12411}} or {{#item:14533}} should always be used before you start your level grind. Do no waste all the free commodities that our server offers. | ||
# Never ever forget to use {{#item:12265}} before your farming sessions! You can get away with the EXP losses at the earlier stages from 1st to 3rd Jobs, but the moment you reach 4th Job, the EXP penalty you get by dying becomes unbearable. Don't let your efforts go to waste! | # Never ever forget to use {{#item:12265}} before your farming sessions! You can get away with the EXP losses at the earlier stages from 1st to 3rd Jobs, but the moment you reach 4th Job, the EXP penalty you get by dying becomes unbearable. Don't let your efforts go to waste! | ||
# Ideal to start your x1 character during the so-called [[Global Exp Event|'''EXP Event''']]. During EXP event, everybody gets a free +100% EXP buff that will work hand-in-hand with your battle manuals! Watch out and pay close attention as to when will be the next EXP event; every EXP event only lasts for a week, and after which it will have a one week cooldown before the next one starts, and so long as the entire server has amassed enough donation points to start the new one. | # Ideal to start your x1 character during the so-called [[Global Exp Event|'''EXP Event''']]. During EXP event, everybody gets a free +100% EXP buff that will work hand-in-hand with your battle manuals! Watch out and pay close attention as to when will be the next EXP event; every EXP event only lasts for a week, and after which it will have a one week cooldown before the next one starts, and so long as the entire server has amassed enough donation points to start the new one. | ||
# Gather '''EXP gears''' such as {{#item:24770}}, {{#item:24683}}, {{#item:2195}}, {{#item:490374}}, and {{#item:490375}} before starting your level grind. These gears will help you level up even faster and they are fairly cheap if you craft or farm them yourself too. | # Gather '''EXP gears''' such as {{#item:24770}}, {{#item:24683}}, {{#item:2195}}, {{#item:490374}}, and {{#item:490375}} before starting your level grind. These gears will help you level up even faster and they are fairly cheap if you craft or farm them yourself too. | ||
# Prepare your '''progression gears''' such as {{#item:550012}} | # Prepare your '''progression gears''' such as {{#item:26118}}, {{#item:550012}}, {{#item:15377}}, {{#item:20934}}, {{#item:450128}}, and {{#item:470023}}. These progression gears are the pieces of equipment that will help you level up at each stages of the game. If for x50 Experience Rate these gears are barely used, here you will the need to use them so you can level up faster and easier. | ||
====Leveling from Novice to Mage / Sage / Professor (1-99)==== | ====Leveling from Novice to Mage / Sage / Professor (1-99)==== | ||
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*Even refines on Spirit of Chung E gives additional +1% EXP gain and +1% increase drop rate; at +14 this headgear will give a total of '''7% EXP gain and increase drop rate'''. | *Even refines on Spirit of Chung E gives additional +1% EXP gain and +1% increase drop rate; at +14 this headgear will give a total of '''7% EXP gain and increase drop rate'''. | ||
*Drooping Gunslinger only gives 5% EXP gain and increase drop rate but it is easier to make and a much cheaper option when you can't craft nor buy Spirit of Chung E yet. | *Drooping Gunslinger only gives 5% EXP gain and increase drop rate but it is easier to make and a much cheaper option when you can't craft nor buy Spirit of Chung E yet. | ||
*Both headgears can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | |||
*'''Katrinn Card''' will help with instant casting. | *'''Katrinn Card''' will help with instant casting. | ||
|- style=height:19.8em | |- style=height:19.8em | ||
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| | | | ||
*'''Poring Sunglasses''' are obtained from [[Poring Village#Items|Poring Village]] Instance, dropped by the {{#linkmob:3810}}. | *'''Poring Sunglasses''' are obtained from [[Poring Village#Items|Poring Village]] Instance, dropped by the {{#linkmob:3810}}. | ||
**Both slotted and unslotted versions of Poring Sunglasses share a combo with {{#icon:22101}}{{#linkitem:22101|Angel Poring Boots}} by bestowing you 5% EXP gain and 5% increase drop rate. | **Both slotted and unslotted versions of Poring Sunglasses share a combo with {{#icon:22101}} {{#linkitem:22101|Angel Poring Boots}}by bestowing you 4%/5% EXP gain and 4%/5% increase drop rate. | ||
**Slotted version of Poring Sunglasses is used if you need the extra utility of ACD from {{#icon:27396}}{{#linkitem:27396|Isaac Wigner Card}}, {{#icon:4403}}{{#linkitem:4403|(MVP) Kiel Card}} / {{#icon:4480}}{{#linkitem:4480|Sealed Kiel Card}} or the extra VCT% that {{#icon:4169}}{{#linkitem:4169|Dark Illusion Card}} imparts so you can easily reach instant cast with your skills. | **Slotted version of Poring Sunglasses is used if you need the extra utility of ACD from {{#icon:27396}}{{#linkitem:27396|Isaac Wigner Card}}, {{#icon:4403}}{{#linkitem:4403|(MVP) Kiel Card}} / {{#icon:4480}}{{#linkitem:4480|Sealed Kiel Card}} or the extra VCT% that {{#icon:4169}}{{#linkitem:4169|Dark Illusion Card}} imparts so you can easily reach instant cast with your skills. | ||
*'''EXP Advisor''' needs to be [[Equipment Crafting#Roby - EXP Advisor, Vesper Headgear, Cyclop's Eye|crafted]]. '''NPC Roby''' {{#navi:m_crafting|55|120}} is located at '''Equipment Workshop''' ('''@go 59'''). Can be enchanted with {{#item:100710}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each | *'''EXP Advisor''' needs to be [[Equipment Crafting#Roby - EXP Advisor, Vesper Headgear, Cyclop's Eye|crafted]]. '''NPC Roby''' {{#navi:m_crafting|55|120}} is located at '''Equipment Workshop''' ('''@go 59'''). Can be enchanted with {{#item:100710}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each. | ||
**Enchanted with: | **Enchanted with: | ||
***'''1st line''': +7% EXP gain from all race monsters. | ***'''1st line''': +7% EXP gain from all race monsters. | ||
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*'''Happy Balloon''' is obtained from [[Slot Machine]] as one of the rewards from the {{#item:41006}}. | *'''Happy Balloon''' is obtained from [[Slot Machine]] as one of the rewards from the {{#item:41006}}. | ||
**The advantage of Happy Balloon is the 5% more increase in drop rate, but in terms of %EXP gain the Poring Family Balloons give higher value. | **The advantage of Happy Balloon is the 5% more increase in drop rate, but in terms of %EXP gain the Poring Family Balloons give higher value. | ||
*[[Poring Family Balloons]] such as {{#item:19146}} and {{#item:19143}} give the most amount of %EXP gain when enchanted with {{#icon:311004}}{{#linkitem:311004|Blessing of Rune Midgarts}}. With this enchant, Poring Balloons give a total of 10% EXP from all monsters. | *[[Poring Family Balloons]] such as {{#item:19146}} and {{#item:19143}} give the most amount of %EXP gain when enchanted with {{#icon:311004}} {{#linkitem:311004|Blessing of Rune Midgarts}}. With this enchant, Poring Balloons give a total of 10% EXP from all monsters. | ||
**Contained in the {{#item:23135}} which is obtained from the [[Wave Mode]] Instance. | **Contained in the {{#item:23135}} which is obtained from the [[Wave Mode]] Instance. | ||
**Can be enchanted using {{#item:1000874}} by talking to '''NPC Azzam the Lucky''' {{#navi:grademk|46|182}} at the '''Equipment Enhancement Room''' ('''@go 50'''). For more info, check this [[Poring_Family_Balloons#Enchantment|link]]. | **Can be enchanted using {{#item:1000874}} by talking to '''NPC Azzam the Lucky''' {{#navi:grademk|46|182}} at the '''Equipment Enhancement Room''' ('''@go 50'''). For more info, check this [[Poring_Family_Balloons#Enchantment|link]]. | ||
***'''3rd slot''': {{#item:311004}} | ***'''3rd slot''': {{#item:311004}} | ||
***'''4th slot''': {{#item:310989}} ''or'' {{#item:310985}} | ***'''4th slot''': {{#item:310989}} ''or'' {{#item:310985}} | ||
|- style=height: | |- style=height:10.5em | ||
|'''Armor''' | |'''Armor''' | ||
| align="center" | +0 to +10 {{#item:15186}} | | align="center" | +0 to +10 {{#item:15186}} | ||
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**'''1st line''': Indestructible in battle | **'''1st line''': Indestructible in battle | ||
**'''2nd line''': Any of the raw stats | **'''2nd line''': Any of the raw stats | ||
*Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | |||
|- style=height:23.5em | |- style=height:23.5em | ||
|'''Weapon''' | |'''Weapon''' | ||
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|} | |} | ||
</center> | </center> | ||
|- style=height: | |- style=height:18.5em | ||
|'''Shield''' | |'''Shield''' | ||
| align="center" | {{#item:2102}} <br> or <br> +0 to +10 {{#item:2195}} | | align="center" | {{#item:2102}} <br> or <br> +0 to +10 {{#item:2195}} | ||
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*Socketed '''Guard''' is dropped by {{#linkmob:1230}}. If you really need an early protective shield to socket in '''Mutating Khalitzburg Card''', you can wear this shield until EXP shields at Level 65. | *Socketed '''Guard''' is dropped by {{#linkmob:1230}}. If you really need an early protective shield to socket in '''Mutating Khalitzburg Card''', you can wear this shield until EXP shields at Level 65. | ||
*'''Lian Shield''' is obtained from [[Royal Hunting]] as one of the rewards from {{#item:9932}}. | *'''Lian Shield''' is obtained from [[Royal Hunting]] as one of the rewards from {{#item:9932}}. | ||
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | |||
**A variety of EXP shields are available to choose from such as {{#item:2158}} and {{#item:2174}}. Buy whichever is more affordable in the market. | **A variety of EXP shields are available to choose from such as {{#item:2158}} and {{#item:2174}}. Buy whichever is more affordable in the market. | ||
<center> | <center> | ||
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</small> | </small> | ||
| | | | ||
*Obtained from {{#item:23107}} as one of the possible rewards. | * Obtained from {{#item:23107}} as one of the possible rewards. | ||
*Even refines gives additional +1% EXP gain and +1% increase drop rate; at +14 this garment will give a total of '''7% EXP gain and increase drop rate'''. | * Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | ||
*Any of the Amistr Bag variants works just fine but, in my opinion, '''Teleport Amistr Bag''' is your best choice among all of them. It lets you use the Acolyte skill '''{{#skill:26}}''', which is smoother and more fluid to spam than an {{#item:12887}} since the former scales with your ASPD; on the other hand, '''Infinite Fly Wing''' has a noticeable delay that is irreducible by ASPD because it is considered a consumable and not a skill. You will need a decent amount of ACD% though since your Teleport skill will also go into global cooldown/delay once you cast your other skills. | * Even refines gives additional +1% EXP gain and +1% increase drop rate; at +14 this garment will give a total of '''7% EXP gain and increase drop rate'''. | ||
* Any of the Amistr Bag variants works just fine but, in my opinion, '''Teleport Amistr Bag''' is your best choice among all of them. It lets you use the Acolyte skill '''{{#skill:26}}''', which is smoother and more fluid to spam than an {{#item:12887}} since the former scales with your ASPD; on the other hand, '''Infinite Fly Wing''' has a noticeable delay that is irreducible by ASPD because it is considered a consumable and not a skill. You will need a decent amount of ACD% though since your Teleport skill will also go into global cooldown/delay once you cast your other skills. | |||
*Use of any the garment cards that will boost your <span style="color:red;">Fire</span> magical damage since '''{{#skill:17}}''' will be your main skill leveling up. | *Use of any the garment cards that will boost your <span style="color:red;">Fire</span> magical damage since '''{{#skill:17}}''' will be your main skill leveling up. | ||
|- style=height: | |- style=height:37.2em | ||
|'''Shoe''' | |'''Shoe''' | ||
| align="center" | +0 to + | | align="center" | +0 to +12 {{#item:22101}} <br> or <br> {{#item:470068}} | ||
| | | | ||
<small> | <small> | ||
*{{#item:300081}} | *{{#item:300081}} | ||
*{{#item:4275}} | |||
*{{#item:4221}} | |||
*{{#item:4658}} | *{{#item:4658}} | ||
*{{#item:300458}} | *{{#item:300458}} | ||
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</small> | </small> | ||
| | | | ||
* | * '''Angel Poring Boots''' is obtained from [[Poring Village]] instance, dropped by the {{#linkmob:3810}}. | ||
*Enchanted with {{#item:29149}}, {{#item:29150}}, or {{#item:29151}}. | ** Enchanted with {{#item:29149}}, {{#item:29150}}, or {{#item:29151}}. For more info about the enchants, check this [[Angel Poring Boots & Sunglasses|page]]. | ||
** Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | |||
** Shares a combo with both {{#icon:19118}} {{#linkitem:19118|Poring Sunglasses+}}and {{#icon:19117}} {{#linkitem:19117|Poring Sunglasses}}by bestowing you 4%/5% EXP gain and 4%/5% increase drop rate, respectively. | |||
* When {{#icon:410013}}{{#linkitem:410013|EXP Advisor}}is your preferred choice for middle headgear, '''Paradise Shoes''' will suffice and you don't need to wear Angel Poring Boots. The only disadvantage of Paradise Shoes is it doesn't have any card slots and this prevents you from using {{#icon:300081}}{{#linkitem:300081|Research Assistant Bot Card}} which significantly boosts your '''{{#skill:17}}''' skill. | |||
*'''Research Assistant Bot Card''' boosts the damage output of your '''{{#skill:17}}''' skill by 25%. You will keep using this card until Sorcerer, and it works as a set with {{#icon:300124}}{{#linkitem:300124|Blue Pitaya Card}}and {{#icon:300104}}{{#linkitem:300104|Bookworm Card}}to give you tons of '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skill modifiers. | *'''Research Assistant Bot Card''' boosts the damage output of your '''{{#skill:17}}''' skill by 25%. You will keep using this card until Sorcerer, and it works as a set with {{#icon:300124}}{{#linkitem:300124|Blue Pitaya Card}}and {{#icon:300104}}{{#linkitem:300104|Bookworm Card}}to give you tons of '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skill modifiers. | ||
*'''Skeleton General''' and '''Zombie Prisoner Cards''' are your EXP racial cards; the latter will cover at least [[The_Complete_Elemental_Master_Guide_by_Goldie#Dungeons|three (3) separate dungeons]] where the Undead race is abundant. | |||
*'''Nightmare Verit Card''' gives MAtk% and will boost your damage early on. | *'''Nightmare Verit Card''' gives MAtk% and will boost your damage early on. | ||
*'''Icewind Card''' gives 5% VCT to help you reach instant cast; the rest of its effects are negligible since they only take effect when your boots is a '''Level 2 Armor'''. | *'''Icewind Card''' gives 5% VCT to help you reach instant cast; the rest of its effects are negligible since they only take effect when your boots is a '''Level 2 Armor'''. | ||
*'''Volcaring Card''' is your cheapest option that will boost your <span style="color:red;">Fire</span> magical damage. | *'''Volcaring Card''' is your cheapest option that will boost your <span style="color:red;">Fire</span> magical damage. | ||
<center> | |||
{| class="wikitable" style="width: 25%;" | |||
|+ style="white-space:nowrap; border:1px solid gray; padding:1px; align="center" | '''Level Requirement''' | |||
| | |||
* '''Level 10''': Paradise Shoe | |||
|} | |||
</center> | |||
|- style=height:17.5em | |- style=height:17.5em | ||
|'''Accessory (Right)''' | |'''Accessory (Right)''' | ||
| Line 3,145: | Line 3,192: | ||
!Card | !Card | ||
!Enchants and Notes | !Enchants and Notes | ||
|- style=height: | |- style=height:62.5em | ||
|'''Upper''' | |'''Upper''' | ||
| align="center" | <center> | | align="center" | <center> | ||
+10 to +14 {{#item:19136}} <br> or <br> +0 to +12 {{#item:19157}} <br> or <br> +11 {{#item:19428}} <br> or <br> +12 [B] {{#item:400154}} <br> or <br> +10 to +12 {{#item:19483}} | +10 to +14 {{#item:19136}} <br> or <br> +0 to +12 {{#item:19157}} <br> or <br> +11 {{#item:400059}} <br> or <br> +10 to +11 {{#item:19428}} <br> or <br> +12 [B] {{#item:400154}} <br> or <br> +10 to +12 {{#item:19483}} | ||
</center> | </center> | ||
| | | | ||
| Line 3,164: | Line 3,211: | ||
**Even refines on Spirit of Chung E gives additional +1% EXP gain and +1% increase drop rate; at +14 this headgear will give a total of '''7% EXP gain and increase drop rate'''. | **Even refines on Spirit of Chung E gives additional +1% EXP gain and +1% increase drop rate; at +14 this headgear will give a total of '''7% EXP gain and increase drop rate'''. | ||
**Drooping Gunslinger only gives 5% EXP gain and increase drop rate but it is easier to make and a much cheaper option when you can't craft nor buy Spirit of Chung E yet. | **Drooping Gunslinger only gives 5% EXP gain and increase drop rate but it is easier to make and a much cheaper option when you can't craft nor buy Spirit of Chung E yet. | ||
** Both headgears can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | |||
*'''Scorpio Celestial Coronet''' is purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} and 50 {{#item:25669}} each. You can farm Unknown Parts and Cor Cores at '''Rudus Flr'''. '''2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors. | |||
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | |||
**A good headgear to pair with both {{#icon:26118}}{{#linkitem:26118|Shadow Staff}}and {{#icon:550012}}{{#linkitem:550012|Patent Shadow Staff}} in the early stages when you don't want to use the {{#icon:19428}} {{#linkitem:19428|Illusion Morpheus's Hood}}+ {{#icon:550030}}{{#linkitem:550030|ITSoD}}combo. The coronet gives a good amount of size modifiers, all property magical damage, VCT%, and 0.2s FCT reduction (when refined to +11). | |||
*'''Illusion Morpheus'''<nowiki/>''''s Hood''' is obtained from [[Illusion of Labyrinth#Unique Item Drops|Illusion of Labyrinth]]. | *'''Illusion Morpheus'''<nowiki/>''''s Hood''' is obtained from [[Illusion of Labyrinth#Unique Item Drops|Illusion of Labyrinth]]. | ||
**Can be refined using the {{#item:100423}}, dropped by monsters at Illusion of Labyrinth. | **Can be refined using the {{#item:100423}}, dropped by monsters at Illusion of Labyrinth. | ||
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*'''Temporal Circlet (Sorcerer)''' enchanted with {{#item:29075}}, {{#item:29076}}, or {{#item:29077}}, {{#item:29683}}, and {{#item:4713}}. | *'''Temporal Circlet (Sorcerer)''' enchanted with {{#item:29075}}, {{#item:29076}}, or {{#item:29077}}, {{#item:29683}}, and {{#item:4713}}. | ||
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | **Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | ||
**Gives a lot of '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skill modifiers. Your strongest headgear while you are still a Sorcerer. | **Gives a lot of '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skill modifiers. This circlet is a direct upgrade from {{#icon:400059}} {{#linkitem:400059|Scorpio Celestial Coronet}}and {{#icon:19428}} {{#linkitem:19428|Illusion Morpheus's Hood}}. Your strongest headgear while you are still a Sorcerer. | ||
<center> | <center> | ||
{| class="wikitable" style="width: | {| class="wikitable" style="width: 50%;" | ||
|+ style="white-space:nowrap; border:1px solid gray; padding:1px; align="center" | '''Level Requirements''' | |+ style="white-space:nowrap; border:1px solid gray; padding:1px; align="center" | '''Level Requirements''' | ||
| | | | ||
*'''Level 130''': Illusion Morpheus's Hood | *'''Level 130''': Scorpio Celestial Coronet & Illusion Morpheus's Hood | ||
*'''Level 150''': Survival Circlet-LT | *'''Level 150''': Survival Circlet-LT | ||
*'''Level 170''': Temporal Circlet (Sorcerer) | *'''Level 170''': Temporal Circlet (Sorcerer) | ||
| Line 3,195: | Line 3,246: | ||
| | | | ||
*'''Poring Sunglasses''' are obtained from [[Poring Village#Items|Poring Village]] Instance, dropped by the {{#linkmob:3810}}. | *'''Poring Sunglasses''' are obtained from [[Poring Village#Items|Poring Village]] Instance, dropped by the {{#linkmob:3810}}. | ||
**Both slotted and unslotted versions of Poring Sunglasses share a combo with {{#icon:22101}}{{#linkitem:22101|Angel Poring Boots}} by bestowing you 5% EXP gain and 5% increase drop rate. | **Both slotted and unslotted versions of Poring Sunglasses share a combo with {{#icon:22101}} {{#linkitem:22101|Angel Poring Boots}}by bestowing you 4%/5% EXP gain and 4%/5% increase drop rate. | ||
**Slotted version of Poring Sunglasses is used if you need the extra utility of ACD from {{#icon:27396}}{{#linkitem:27396|Isaac Wigner Card}}, {{#icon:4403}}{{#linkitem:4403|(MVP) Kiel Card}} / {{#icon:4480}}{{#linkitem:4480|Sealed Kiel Card}} or the extra VCT% that {{#icon:4169}}{{#linkitem:4169|Dark Illusion Card}} imparts so you can easily reach instant cast with your skills. | **Slotted version of Poring Sunglasses is used if you need the extra utility of ACD from {{#icon:27396}}{{#linkitem:27396|Isaac Wigner Card}}, {{#icon:4403}}{{#linkitem:4403|(MVP) Kiel Card}} / {{#icon:4480}}{{#linkitem:4480|Sealed Kiel Card}} or the extra VCT% that {{#icon:4169}}{{#linkitem:4169|Dark Illusion Card}} imparts so you can easily reach instant cast with your skills. | ||
*'''EXP Advisor''' needs to be [[Equipment Crafting#Roby - EXP Advisor, Vesper Headgear, Cyclop's Eye|crafted]]. '''NPC Roby''' {{#navi:m_crafting|55|120}} is located at '''Equipment Workshop''' ('''@go 59'''). Can be enchanted with {{#item:100710}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each | *'''EXP Advisor''' needs to be [[Equipment Crafting#Roby - EXP Advisor, Vesper Headgear, Cyclop's Eye|crafted]]. '''NPC Roby''' {{#navi:m_crafting|55|120}} is located at '''Equipment Workshop''' ('''@go 59'''). Can be enchanted with {{#item:100710}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each. | ||
**Enchanted with: | **Enchanted with: | ||
***'''1st line''': +7% EXP gain from all race monsters. | ***'''1st line''': +7% EXP gain from all race monsters. | ||
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*'''Happy Balloon''' is obtained from [[Slot Machine]] as one of the rewards from the {{#item:41006}}. | *'''Happy Balloon''' is obtained from [[Slot Machine]] as one of the rewards from the {{#item:41006}}. | ||
**The advantage of Happy Balloon is the 5% more increase in drop rate, but in terms of %EXP gain the Poring Family Balloons give higher value. | **The advantage of Happy Balloon is the 5% more increase in drop rate, but in terms of %EXP gain the Poring Family Balloons give higher value. | ||
*[[Poring Family Balloons]] such as {{#item:19146}} and {{#item:19143}} give the most amount of %EXP gain when enchanted with {{#icon:311004}}{{#linkitem:311004|Blessing of Rune Midgarts}}. With this enchant, Poring Balloons give a total of 10% EXP from all monsters. | *[[Poring Family Balloons]] such as {{#item:19146}} and {{#item:19143}} give the most amount of %EXP gain when enchanted with {{#icon:311004}} {{#linkitem:311004|Blessing of Rune Midgarts}}. With this enchant, Poring Balloons give a total of 10% EXP from all monsters. | ||
**Contained in the {{#item:23135}} which is obtained from the [[Wave Mode]] Instance. | **Contained in the {{#item:23135}} which is obtained from the [[Wave Mode]] Instance. | ||
**Can be enchanted using {{#item:1000874}} by talking to '''NPC Azzam the Lucky''' {{#navi:grademk|46|182}} at the '''Equipment Enhancement Room''' ('''@go 50'''). For more info, check this [[Poring_Family_Balloons#Enchantment|link]]. | **Can be enchanted using {{#item:1000874}} by talking to '''NPC Azzam the Lucky''' {{#navi:grademk|46|182}} at the '''Equipment Enhancement Room''' ('''@go 50'''). For more info, check this [[Poring_Family_Balloons#Enchantment|link]]. | ||
***'''3rd slot''': {{#item:311004}} | ***'''3rd slot''': {{#item:311004}} | ||
***'''4th slot''': {{#item:310989}} ''or'' {{#item:310985}} | ***'''4th slot''': {{#item:310989}} ''or'' {{#item:310985}} | ||
|- style=height: | |- style=height:120em | ||
|'''Armor''' | |'''Armor''' | ||
| align="center" | +0 to +10 {{#item:15186}} <br> or <br> +9 {{#item:450042}} <br> or <br> +9 {{#item:450112}} <br> or <br> +11 to +12 {{#item:450128}} <br> or <br> +11 to +12 {{#item:450178}} | | align="center" | +0 to +10 {{#item:15186}} <br> or <br> +9 {{#item:450042}} <br> or <br> +9 to +11 {{#item:15377}} <br> or <br> +11 to +12 {{#item:450406}} <br> or <br> +9 {{#item:450112}} <br> or <br> +11 to +12 {{#item:450128}} <br> or <br> +11 to +12 {{#item:450178}} | ||
| | | | ||
<small> | <small> | ||
| Line 3,227: | Line 3,278: | ||
***'''1st line''': Indestructible in battle | ***'''1st line''': Indestructible in battle | ||
***'''2nd line''': Any of the raw stats | ***'''2nd line''': Any of the raw stats | ||
*'''Noblesse Psychic Robe''' can be bought with 10 {{#item:6919}}at '''Prontera Central Palace''' from the '''NPC''' '''Quartermaster''' {{#navi:prt_cas|167|259}}. | **Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | ||
*'''Noblesse Psychic Robe''' can be bought with 10 {{#item:6919}} at '''Prontera Central Palace''' from the '''NPC''' '''Quartermaster''' {{#navi:prt_cas|167|259}}. | |||
**Refine the boots to +9 using the {{#item:100128}}, which costs 10 {{#item:6919}}. | **Refine the boots to +9 using the {{#item:100128}}, which costs 10 {{#item:6919}}. | ||
**You can farm Token of Honors at [[Daily Quests 16.1#Underground Prison|Prontera Underground Prison]] and [[16.1 Banquet for Heroes#Invaded Prontera|Invaded Prontera]] by killing monsters there or by doing Episode 16.1 Daily Quests. | **You can farm Token of Honors at [[Daily Quests 16.1#Underground Prison|Prontera Underground Prison]] and [[16.1 Banquet for Heroes#Invaded Prontera|Invaded Prontera]] by killing monsters there or by doing Episode 16.1 Daily Quests. | ||
**A close contender against {{#item:15146}} for Levels 100-129 until {{#icon:15377}}{{#linkitem:15377|Illusion Armor Type B}}at Level 130; I did not include Flattery Robe anymore due to how time-consuming [[Token_of_Honor#Item_Exchange|retrieving and enchanting]] it when Noblesse Psychic Robe will already suffice and gives 10% VCT. | |||
*'''Illusion Armor Type B''' is purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} each. You can farm Cor Cores at '''Rudus Flr'''. '''2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors. | |||
** Enchanted with {{#item:29535}}, {{#item:29535}}, and {{#item:29540}}. For more info about the enchanting process, check this [[Illusion_Armors_(17.1)|page]]. | |||
**Can be refined straight to +9 using an {{#item:100251}} for 5m zeny each, bought from '''NPC Cube Lane''' {{#navi:ba_in01|85|376}} at [[Automatic Equipment (17.2)#Refinement Cubes|Varmundt's Garden]] ('''@go 47'''). Illusion Armor has to be refined to at least +4 in order for the refinement cube to work. | |||
**Can also be dropped from {{#item:102556}}, already pre-refined to +9~+11. | |||
*'''Convertible Magical Armor''' needs to be [[Convertible_Armors|crafted]]. '''NPC Cool Mechanic''' {{#navi:m_crafting|56|39}} will craft it for you and she is situated inside the '''Equipment Workshop''' ('''@go 59'''). | |||
**This armor will combo with {{#icon:480125}} {{#linkitem:480125|Convertible Magical Wing}}to give you lots of bonuses including 5% ACD, increased damage against all property enemies, and all property magical damage modifier. For this very reason, I suggest you only equip this armor if you are also using Convertible Magical Wing; otherwise, just stick to {{#icon:15377}}{{#linkitem:15377|Illusion Armor}}/{{#icon:450112}}{{#linkitem:450112|Grace Psychic Robe}}until {{#icon:450128}}{{#linkitem:450128|Automatic Armor}}at Level 160. | |||
**Since crafting the armor requires a huge amount of time investment farming [[Charleston Crisis]] for you will need 300 pcs. of {{#item:6752}}, I advise you just exchange the components with {{#item:50009}} to [[Board_Quests#Instance_Coin_Shop|NPC Doil]] {{#navi:main_office|124|48}} in the '''1st Floor of Main Office''' ('''@go 15'''). I find this to be the most efficient way to retrieve the components; farm instances 15x/day on your x50 characters and hoard enough Instance Coins to be exchanged for Charleston Components. | |||
*'''Grace Psychic Robe''' can be bought with 20 {{#item:25669}}at '''Cor''' ('''@go cor''') from the '''NPC''' '''Sentinel''' {{#navi:sp_cor|117|130}}. | *'''Grace Psychic Robe''' can be bought with 20 {{#item:25669}}at '''Cor''' ('''@go cor''') from the '''NPC''' '''Sentinel''' {{#navi:sp_cor|117|130}}. | ||
**Refine the robe to +9 using the {{#item:100130}}, which costs 20 {{#item:25723}}. | **Refine the robe to +9 using the {{#item:100130}}, which costs 20 {{#item:25723}}. | ||
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**Can be enchanted using {{#item:100138}} for 10 Unknown Parts. For the list of possible enchants, check this [[Grace Set|page]]. | **Can be enchanted using {{#item:100138}} for 10 Unknown Parts. For the list of possible enchants, check this [[Grace Set|page]]. | ||
*'''Automatic Armor Type B''' is [[Automatic Equipment (17.2)#Automatic Equipment|reformed]] from a +9 {{#item:15377}}. '''NPC Yeonchong''' {{#navi:ba_in01|85|383}} is located inside the '''Restaurant Building of Varmundt's Mansion''' ('''@go 47''') and he will reform the armor for you but will require 900 pcs. {{#item:1000103}}. | *'''Automatic Armor Type B''' is [[Automatic Equipment (17.2)#Automatic Equipment|reformed]] from a +9 {{#item:15377}}. '''NPC Yeonchong''' {{#navi:ba_in01|85|383}} is located inside the '''Restaurant Building of Varmundt's Mansion''' ('''@go 47''') and he will reform the armor for you but will require 900 pcs. {{#item:1000103}}. | ||
**'''Illusion Armor Type B''' can be purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} each, and can be refined straight to +9 using an {{#item:100251}} for 5m zeny each, bought from '''NPC Cube Lane''' {{#navi:ba_in01|85|376}} at [[Automatic Equipment (17.2)#Refinement Cubes|Varmundt's Garden]] ('''@go 47'''). Illusion Armor Type B has to be refined to at least +4 in order for the refinement cube to work. | **'''Illusion Armor Type B''' can be purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} each, and can be refined straight to +9 using an {{#item:100251}} for 5m zeny each, bought from '''NPC Cube Lane''' {{#navi:ba_in01|85|376}} at [[Automatic Equipment (17.2)#Refinement Cubes|Varmundt's Garden]] ('''@go 47'''). Illusion Armor Type B has to be refined to at least +4 in order for the refinement cube to work; armor can also be dropped from {{#item:102556}}, already pre-refined to +9~+11. | ||
**Can be enchanted with the following combination and set of enchants: | **Can be enchanted with the following combination and set of enchants: | ||
***'''2nd slot''': {{#item:310143}} ''or'' {{#item:310100}} | ***'''2nd slot''': {{#item:310143}} ''or'' {{#item:310100}} | ||
***'''3rd slot''': {{#item:310100}} | ***'''3rd slot''': {{#item:310100}} ''or'' {{#item:310143}} | ||
***'''4th slot''': {{#item:310100}} ''or'' {{#item:310110}} | ***'''4th slot''': {{#item:310100}} ''or'' {{#item:310110}} | ||
*** Usual combination are 1x {{#icon:310143}}{{#linkitem:310143|Shadow Spell}} and 2x {{#icon:310100}}{{#linkitem:310100|Magic Powers}}for all-out damage; if needing a bit of utility with some ACD%, 2x {{#icon:310100}}{{#linkitem:310100|Magic Powers}}and 1x {{#icon:310110}}{{#linkitem:310110|After Cast Delay}} will be used. | *** Usual combination are 1x {{#icon:310143}}{{#linkitem:310143|Shadow Spell}} and 2x {{#icon:310100}} {{#linkitem:310100|Magic Powers}}for all-out damage; if needing a bit of utility with some ACD%, 2x {{#icon:310100}} {{#linkitem:310100|Magic Powers}}and 1x {{#icon:310110}}{{#linkitem:310110|After Cast Delay}} will be used. For more info about the enchanting process, check this [[Automatic_Enchantment_(17.2)|page]]. | ||
***A combination of 2x {{#icon:310143}}{{#linkitem:310143|Shadow Spells}}and 1x {{#icon:310100}} {{#linkitem:310100|Magic Power}}is also possible but it won't be as strong as 1x Shadow Spell and 2x Magic Powers due to [[Choi%27s_Guide_To_Magic#Damage_Calculations_and_Diminishing_Returns|diminishing returns]] because as a Sorcerer you will mostly focus only on 1 or 2 elements at most (either <span style="color:blue;">Water</span>/<span style="color:brown;">Earth</span>, or <span style="color:gray;">Neutral</span>, or both). 2x Shadow Spells and 1x Magic Power only starts to shine when you transition to EM when you cast more than 2 elements, but by the time you reach this stage {{#icon:450178}}{{#linkitem:450178|Grey Wolf Robe}} is already functional and miles stronger. | |||
**Can be refined straight to +11 using {{#item:100252}}, also bought from '''NPC Cube Lane''' for 30m zeny each or by using [[Armor Weapon Tickets]] instead. Automatic Armor has to be refined to at least +4 in order for the refinement cube to work. | **Can be refined straight to +11 using {{#item:100252}}, also bought from '''NPC Cube Lane''' for 30m zeny each or by using [[Armor Weapon Tickets]] instead. Automatic Armor has to be refined to at least +4 in order for the refinement cube to work. | ||
*'''Grey Wolf Robe''' enchanted with {{#item:310532}}, {{#item:310515}} ''or'' {{#item: 310510}}, and {{#item:310507}}. | **Can also be dropped from {{#item:102558}}, {{#item:102560}}, and {{#item:102561}}, already pre-refined to +7~+9 ''or'' +9~+11, depending on which antiquities you open. | ||
*'''Grey Wolf Robe''' enchanted with {{#item:310532}}, {{#item:310515}} ''or'' {{#item: 310510}}, and {{#item:310507}}. For more info regarding the enchanting process, check this [[18_Direction_of_Prayer#Gray_Wolf_Armor_Enchantments|page]]. | |||
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | **Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | ||
** This armor is a direct upgrade from {{#icon:450406}} {{#linkitem:450406|Convertible Magical Armor}} and {{#icon:450128}}{{#linkitem:450128|Automatic Armor Type B}}. Your strongest armor until you can wear {{#icon:450173}}{{#linkitem:450173|Nebula Robe of Spell}}for 4th Jobs. | |||
<center> | <center> | ||
{| class="wikitable" style="width: | {| class="wikitable" style="width: 50%;" | ||
|+ style="white-space:nowrap; border:1px solid gray; padding:1px; align="center" | '''Level Requirements''' | |+ style="white-space:nowrap; border:1px solid gray; padding:1px; align="center" | '''Level Requirements''' | ||
| | | | ||
*'''Level 100''': Noblesse Psychic Robe | *'''Level 100''': Noblesse Psychic Robe | ||
* '''Level 150''': Grace Psychic Robe | *'''Level 130''': Illusion Armor Type B | ||
* '''Level 150''': Convertible Magical Armor & Grace Psychic Robe | |||
* '''Level 160''': Automatic Armor Type B | * '''Level 160''': Automatic Armor Type B | ||
* '''Level 190''': Grey Wolf Robe | * '''Level 190''': Grey Wolf Robe | ||
|} | |} | ||
</center> | </center> | ||
|- style=height: | |- style=height:69em | ||
|'''Weapon''' | |'''Weapon''' | ||
| align="center" | +11 {{#item:26118}} <br> or <br>+11 {{#item:550012}} <br> or <br> +10 to +12 {{#item:550030}} | | align="center" | +11 {{#item:26118}} <br> or <br>+11 {{#item:550012}} <br> or <br> +10 to +12 {{#item:550030}} | ||
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** Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | ** Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | ||
*'''Illusion Thorny Staff of Darkness''' ('''ITSoD''') is obtained from [[Illusion of Twins#Illusion Gear|Illusion of Twins]]. Can be enchanted with {{#item:100004}}. | *'''Illusion Thorny Staff of Darkness''' ('''ITSoD''') is obtained from [[Illusion of Twins#Illusion Gear|Illusion of Twins]]. Can be enchanted with {{#item:100004}}. | ||
**ITSoD combos with {{#icon:19428}}{{#linkitem:19428|Illusion Morpheus's Hood}}to give various effects that scale with the sum of their total refine level, '''including 0'''.'''5s FCT reduction''' <u>when the entire set's sum is refined to +22</u>. | **ITSoD combos with {{#icon:19428}} {{#linkitem:19428|Illusion Morpheus's Hood}}to give various effects that scale with the sum of their total refine level, '''including 0'''.'''5s FCT reduction''' <u>when the entire set's sum is refined to +22</u>. | ||
**ITSoD on its own gives some ACD% and MDef pierce that is additive to your free Paradise Shadow Gears. When ITSoD is refined to +11, that is already equivalent to 15% ACD and 83% MDef pierce (with the Paradise Shadow Gears). | **ITSoD on its own gives some ACD% and MDef pierce that is additive to your free Paradise Shadow Gears. When ITSoD is refined to +11, that is already equivalent to 15% ACD and 83% MDef pierce (with the Paradise Shadow Gears). | ||
**Can be refined using the {{#item:100699}}, dropped by monsters at [[Illusion of Twins]]. | **Can be refined using the {{#item:100699}}, dropped by monsters at [[Illusion of Twins]]. | ||
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**{{#item:300124}} & {{#item:300442}} | **{{#item:300124}} & {{#item:300442}} | ||
**Collectively known as the '''17'''.'''2 Card set''', '''Blue Pitaya Card''' will remain a staple and will work as a set with {{#icon:300081}}{{#linkitem:300081|Research Assistant Bot Card}}and {{#icon:300104}}{{#linkitem:300104|Bookworm Card}} to give you tons of '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skill modifiers for these two (2) skills will be your main skills to level up as a Sorcerer. | **Collectively known as the '''17'''.'''2 Card set''', '''Blue Pitaya Card''' will remain a staple and will work as a set with {{#icon:300081}}{{#linkitem:300081|Research Assistant Bot Card}}and {{#icon:300104}}{{#linkitem:300104|Bookworm Card}} to give you tons of '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skill modifiers for these two (2) skills will be your main skills to level up as a Sorcerer. | ||
*In my opinion, it's better to use the Shadow Staves for leveling because they both reduce PW's CD by 1 second. Combine them with {{#item:25419}} + {{#item:25420}}to reduce PW's by another 2 seconds and at that point PW is pretty spammy. However, ITSoD is still a viable option and could be used if you don't want to over invest on the Shadow Staves. | **If you're tenacious enough to ditch the 17.2 Card set in favor of EXP racial cards on your shoe slot, you can replace {{#icon:300124}}{{#linkitem:300124|Blue Pitaya Card Card}}with either {{#icon:27384}}{{#linkitem:27384|Mutating White Knight (MWK) Card}}or {{#icon:300442}}{{#linkitem:300442|Deadsera Card}}, and run 2x MWK, 2x Deadsera, or a mix of both; though truthfully, 2x MWK will most likely be stronger than 2x Deadsera or 1x MWK & 1x Deadsera. | ||
*In my opinion, it's better to use the Shadow Staves for leveling because they both reduce PW's CD by 1 second. Combine them with {{#item:25419}} + {{#item:25420}} to reduce PW's CD by another 2 seconds and at that point PW is pretty spammy. However, ITSoD is still a viable option and could be used if you don't want to over invest on the Shadow Staves. | |||
<center> | <center> | ||
{| class="wikitable" style="width: 40%;" | {| class="wikitable" style="width: 40%;" | ||
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|} | |} | ||
</center> | </center> | ||
|- style=height: | |- style=height:22.5em | ||
|'''Shield''' | |'''Shield''' | ||
| align="center" | +0 to +10 {{#item:2195}} <br> or <br>+9 to +10 {{#item:460018}} | | align="center" | +0 to +10 {{#item:2195}} <br> or <br>+9 to +10 {{#item:460018}} | ||
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| | | | ||
*'''Lian Shield''' is obtained from [[Royal Hunting]] as one of the rewards from {{#item:9932}}. | *'''Lian Shield''' is obtained from [[Royal Hunting]] as one of the rewards from {{#item:9932}}. | ||
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | |||
**A variety of EXP shields are available to choose from such as {{#item:2158}} and {{#item:2174}}. Buy whichever is more affordable in the market. | **A variety of EXP shields are available to choose from such as {{#item:2158}} and {{#item:2174}}. Buy whichever is more affordable in the market. | ||
*'''Illusion Silver Guard''' can be refined using the {{#item:100699}}, dropped by monsters at [[Illusion of Twins]]. | *'''Illusion Silver Guard''' can be refined using the {{#item:100699}}, dropped by monsters at [[Illusion of Twins]]. | ||
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|} | |} | ||
</center> | </center> | ||
|- style=height: | |- style=height:78em | ||
|'''Garment''' | |'''Garment''' | ||
| align="center" | +10 to +14 {{#item:20802}} <br> or <br> +9 {{#item:480014}} <br> or <br> +9 {{#item:480019}} <br> or <br> +11 {{#item:480125}} | | align="center" | +10 to +14 {{#item:20802}} <br> or <br> +9 to +11 {{#item:20966}} <br> or <br> +9 {{#item:480014}} <br> or <br> +9 to +11 {{#item:20934}} <br> or <br> +9 {{#item:480019}} <br> or <br> +11 to+ 12 {{#item:480125}} | ||
| | | | ||
<small> | <small> | ||
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</small> | </small> | ||
| | | | ||
*'''Teleport Amistr Bag''' obtained from {{#item:23107}} as one of the possible rewards. | *'''Teleport Amistr Bag''' is obtained from {{#item:23107}} as one of the possible rewards. | ||
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | |||
**Even refines gives additional +1% EXP gain and +1% increase drop rate; at +14 this garment will give a total of '''7% EXP gain and increase drop rate'''. | **Even refines gives additional +1% EXP gain and +1% increase drop rate; at +14 this garment will give a total of '''7% EXP gain and increase drop rate'''. | ||
*'''Noblesse Magic Manteau''' can be bought with 10 {{#item:6919}}at '''Prontera Central Palace''' from the '''NPC''' '''Quartermaster''' {{#navi:prt_cas|167|259}}. | *'''Temporal Int Manteau''' is obtained from [[Fall_of_Glastheim#Normal_Mode|Fall of Glast Heim (Normal Mode)]], dropped by the MVP {{#linkmob:20386}}. | ||
**Can be enchanted using {{#item:9551}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each. For more info about the list of possible enchants, check this [[Temporal_Manteaus|page]]. | |||
**As early as Level 100, this manteau can already be worn and actually provides the <u>2nd most damage boost to your skills as a Sorcerer</u> until you can wear {{#icon:480125}} {{#linkitem:480125|Convertible Magical Wing}} at Level 150. Only downside is that it doesn't provide any VCT% outside of its enchants which may be infuriating for some. It also shares a combo with {{#icon:22009}}{{#linkitem:22009|Temporal INT Boots}}for more raw power. | |||
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | |||
**Can also be dropped from {{#item:102550}}, already pre-refined to +7~+11. | |||
*'''Noblesse Magic Manteau''' can be bought with 10 {{#item:6919}} at '''Prontera Central Palace''' from the '''NPC''' '''Quartermaster''' {{#navi:prt_cas|167|259}}. | |||
**Refine the boots to +9 using the {{#item:100128}}, which costs 10 {{#item:6919}}. | **Refine the boots to +9 using the {{#item:100128}}, which costs 10 {{#item:6919}}. | ||
**You can farm Token of Honors at [[Daily Quests 16.1#Underground Prison|Prontera Underground Prison]] and [[16.1 Banquet for Heroes#Invaded Prontera|Invaded Prontera]] by killing monsters there or by doing Episode 16.1 Daily Quests. | **You can farm Token of Honors at [[Daily Quests 16.1#Underground Prison|Prontera Underground Prison]] and [[16.1 Banquet for Heroes#Invaded Prontera|Invaded Prontera]] by killing monsters there or by doing Episode 16.1 Daily Quests. | ||
*'''Illusion Engine Wing Type B''' is purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} each. You can farm Cor Cores at '''Rudus Flr'''. '''2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors. | |||
** Enchanted with {{#item:29538}}, {{#item:29538}}, and {{#item:29542}}. For more info about the enchanting process, check this [[Illusion_Armors_(17.1)|page]]. | |||
** In terms of damage, Illusion Wing, even with its combo with {{#icon:22197}}{{#linkitem:22197|Illusion Leg Type B}}, didn't perform stronger than {{#icon:20966}} {{#linkitem:20966|Temporal Int Manteau}}; the biggest advantage of Illusion Wing is it can provide more VCT% (about 23%) for instant cast and some resistances which Temporal Int Manteau lacks. | |||
**Can be refined straight to +9 using an {{#item:100251}} for 5m zeny each, bought from '''NPC Cube Lane''' {{#navi:ba_in01|85|376}} at [[Automatic Equipment (17.2)#Refinement Cubes|Varmundt's Garden]] ('''@go 47'''). Illusion Armor Type B has to be refined to at least +4 in order for the refinement cube to work. | |||
**Can also be dropped from {{#item:102556}}, already pre-refined to +9~+11. | |||
*'''Grace Magic Manteau''' can be bought with 20 {{#item:25669}}at '''Cor''' ('''@go cor''') from the '''NPC''' '''Sentinel''' {{#navi:sp_cor|117|130}}. | *'''Grace Magic Manteau''' can be bought with 20 {{#item:25669}}at '''Cor''' ('''@go cor''') from the '''NPC''' '''Sentinel''' {{#navi:sp_cor|117|130}}. | ||
**Refine the robe to +9 using the {{#item:100130}}, which costs 20 {{#item:25723}}. | **Refine the robe to +9 using the {{#item:100130}}, which costs 20 {{#item:25723}}. | ||
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*'''Convertible Magical Wing''' needs to be [[Convertible_Wings|crafted]]. | *'''Convertible Magical Wing''' needs to be [[Convertible_Wings|crafted]]. | ||
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | **Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | ||
** This garment will combo with {{#icon:450406}} {{#linkitem:450406|Convertible Magical Armor}}to give you lots of bonuses including 5% ACD, increased damage against all property enemies, and all property magical damage modifier. Your <u>strongest garment choice for 3rd Jobs</u> and it is something which you can use until 4th Jobs so the hassle of crafting it will be worth it. For this reason, I prefer to craft this one instead of {{#item:480021}}. | |||
<center> | <center> | ||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|+ style="white-space:nowrap; border:1px solid gray; padding:1px; align="center" | '''Level Requirements''' | |+ style="white-space:nowrap; border:1px solid gray; padding:1px; align="center" | '''Level Requirements''' | ||
| | | | ||
*'''Level 100''': Noblesse Magic Manteau | *'''Level 100''': Temporal Int Manteau & Noblesse Magic Manteau | ||
* '''Level 150''': Grace Magic Manteau | *'''Level 130''': Illusion Engine Wing Type B | ||
* '''Level 150''': Convertible Magical Wing & Grace Magic Manteau | |||
|} | |} | ||
</center> | </center> | ||
|- style=height: | |- style=height:119em | ||
|'''Shoe''' | |'''Shoe''' | ||
| align="center" | +0 to + | | align="center" | +0 to +12 {{#item:22101}} <br> or <br> +10 {{#item:22009}} <br> or <br> +10 {{#item:22008}} <br> or <br> +9 {{#item:470017}} <br> or <br> +9 to +11 {{#item:22197}} <br> or <br> +9 {{#item:470021}} <br> or <br> +11 {{#item:470023}} | ||
| | | | ||
<small> | <small> | ||
*{{#item:300081}} | *{{#item:300081}} | ||
*{{#item:4275}} | |||
*{{#item:4239}} | |||
*{{#item:4221}} | |||
*{{#item:4267}} | |||
*{{#item:4658}} | *{{#item:4658}} | ||
*{{#item:300458}} | *{{#item:300458}} | ||
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| | | | ||
*'''Angel Poring Boots''' is obtained from [[Poring Village]] instance, dropped by the {{#linkmob:3810}}. | *'''Angel Poring Boots''' is obtained from [[Poring Village]] instance, dropped by the {{#linkmob:3810}}. | ||
*Enchanted with {{#item:29149}}, {{#item:29150}}, or {{#item:29151}}. | **Enchanted with {{#item:29149}}, {{#item:29150}}, or {{#item:29151}}. For more info about the enchants, check this [[Angel Poring Boots & Sunglasses|page]]. | ||
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | |||
*'''Temporal INT'''/'''DEX Boots''' are both obtained from [[Old_Glast_Heim#Temporal_Boots|Old Glast Heim]] instance. They will be enchanted with {{#item:4876}} and {{#item:4826}}. For more info about the enchanting process, check this [[Temporal_Boots_Enchanting|page]]. | *'''Temporal INT'''/'''DEX Boots''' are both obtained from [[Old_Glast_Heim#Temporal_Boots|Old Glast Heim]] instance. They will be enchanted with {{#item:4876}} and {{#item:4826}}. For more info about the enchanting process, check this [[Temporal_Boots_Enchanting|page]]. | ||
**'''Temporal INT''' is desired for its huge raw power, while '''Temporal DEX''' is sought after for its utility by reducing your FCT by 0.5 second (at Level 5, '''{{#skill:2449}}''' needs 0.6 second while '''{{#skill:2446}}''' needs 1 second; '''{{#skill:2447}}''' is all VCT and doesn't require FCT). Both boots can be worn as early as Level 99, and actually <u>gives the best damage boost to all your Sorcerer skills</u> once {{#icon:4876}}{{#linkitem:4876|Runaway Magic}} gets proced. | **'''Temporal INT''' is desired for its huge raw power, while '''Temporal DEX''' is sought after for its utility by reducing your FCT by 0.5 second (at Level 5, '''{{#skill:2449}}''' needs 0.6 second while '''{{#skill:2446}}''' needs 1 second; '''{{#skill:2447}}''' is all VCT and doesn't require FCT). Both boots can be worn as early as Level 99, and actually <u>gives the best damage boost to all your Sorcerer skills</u> once {{#icon:4876}}{{#linkitem:4876|Runaway Magic}}gets proced. | ||
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | **Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | ||
*'''Noblesse Magic Boots''' can be bought with 10 {{#item:6919}}at '''Prontera Central Palace''' from the '''NPC''' '''Quartermaster''' {{#navi:prt_cas|167|259}}. | **Can also be dropped from {{#item:102554}} and {{#item:102555}}, already pre-refined to +7~+9 ''or'' +9~+11, depending on which antiquities you open. | ||
*'''Noblesse Magic Boots''' can be bought with 10 {{#item:6919}} at '''Prontera Central Palace''' from the '''NPC''' '''Quartermaster''' {{#navi:prt_cas|167|259}}. | |||
**Refine the boots to +9 using the {{#item:100128}}, which costs 10 {{#item:6919}}. | **Refine the boots to +9 using the {{#item:100128}}, which costs 10 {{#item:6919}}. | ||
**You can farm Token of Honors at [[Daily Quests 16.1#Underground Prison|Prontera Underground Prison]] and [[16.1 Banquet for Heroes#Invaded Prontera|Invaded Prontera]] by killing monsters there or by doing Episode 16.1 Daily Quests. | **You can farm Token of Honors at [[Daily Quests 16.1#Underground Prison|Prontera Underground Prison]] and [[16.1 Banquet for Heroes#Invaded Prontera|Invaded Prontera]] by killing monsters there or by doing Episode 16.1 Daily Quests. | ||
*'''Illusion Leg Type B''' is purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} each. You can farm Cor Cores at '''Rudus Flr'''. '''2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors. | |||
** Enchanted with {{#item:29548}}, {{#item:29541}}, and {{#item:29531}}. For more info about the enchanting process, check this [[Illusion_Armors_(17.1)|page]]. | |||
**Can be refined straight to +9 using an {{#item:100251}} for 5m zeny each, bought from '''NPC Cube Lane''' {{#navi:ba_in01|85|376}} at [[Automatic Equipment (17.2)#Refinement Cubes|Varmundt's Garden]] ('''@go 47'''). Illusion Armor Type B has to be refined to at least +4 in order for the refinement cube to work. | |||
**Can also be dropped from {{#item:102556}}, already pre-refined to +9~+11. | |||
**Gives the <u>third best damage boost to all your Sorcerer skills</u> when {{#icon:29548}}{{#linkitem:29548|Modification Orb (Spell Buster)}}procs. If you prefer consistency over sporadic burst damage, Illusion Leg's Spell Buster enchant is easier to proc as compared to Temporal INT/DEX's {{#icon:4876}}{{#linkitem:4876|Runaway Magic}}which may take a few tries to get proced. | |||
*'''Grace Magic Boots''' can be bought with 20 {{#item:25669}}at '''Cor''' ('''@go cor''') from the '''NPC''' '''Sentinel''' {{#navi:sp_cor|117|130}}. | *'''Grace Magic Boots''' can be bought with 20 {{#item:25669}}at '''Cor''' ('''@go cor''') from the '''NPC''' '''Sentinel''' {{#navi:sp_cor|117|130}}. | ||
**Refine the boots to +9 using the {{#item:100130}}, which costs 20 {{#item:25723}}. | **Refine the boots to +9 using the {{#item:100130}}, which costs 20 {{#item:25723}}. | ||
**You can farm Unknown Parts and Cor Cores at '''Rudus Flr. 2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors. | **You can farm Unknown Parts and Cor Cores at '''Rudus Flr. 2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors. | ||
*'''Automatic Leg Type B''' is [[Automatic Equipment (17.2)#Automatic Equipment|reformed]] from a +9 {{#item:22197}}. '''NPC Yeonchong''' {{#navi:ba_in01|85|383}} is located inside the '''Restaurant Building of Varmundt's Mansion''' ('''@go 47''') and he will reform the boots for you but will require 900 pcs. {{#item:1000103}}. | *'''Automatic Leg Type B''' is [[Automatic Equipment (17.2)#Automatic Equipment|reformed]] from a +9 {{#item:22197}}. '''NPC Yeonchong''' {{#navi:ba_in01|85|383}} is located inside the '''Restaurant Building of Varmundt's Mansion''' ('''@go 47''') and he will reform the boots for you but will require 900 pcs. {{#item:1000103}}. | ||
**'''Illusion Leg Type B''' can be purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} each, and can be refined straight to +9 using an {{#item:100251}} for 5m zeny each, bought from '''NPC Cube Lane''' {{#navi:ba_in01|85|376}} at [[Automatic Equipment (17.2)#Refinement Cubes|Varmundt's Garden]] ('''@go 47'''). Illusion Leg has to be refined to at least +4 in order for the refinement cube to work. | **'''Illusion Leg Type B''' can be purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} each, and can be refined straight to +9 using an {{#item:100251}} for 5m zeny each, bought from '''NPC Cube Lane''' {{#navi:ba_in01|85|376}} at [[Automatic Equipment (17.2)#Refinement Cubes|Varmundt's Garden]] ('''@go 47'''). Illusion Leg has to be refined to at least +4 in order for the refinement cube to work; it can also be dropped from {{#item:102556}}, already pre-refined to +9~+11. | ||
**Can be enchanted with the following set of enchants: | **Can be enchanted with the following set of enchants: | ||
***'''2nd slot''':{{#item:310122}} | ***'''2nd slot''':{{#item:310122}} | ||
***'''3rd slot''': {{#item:310126}} | ***'''3rd slot''': {{#item:310126}} | ||
***'''4th slot''':{{#item:310111}} | ***'''4th slot''':{{#item:310111}} | ||
***2nd slot and 3rd slot enchants are interchangeable (i.e. {{#icon:310122}}{{#linkitem:310122}|Spell Buster}}can occupy 3rd slot the same way {{#icon:310126}}{{#linkitem:310126}|Lucky Strike}}can also occupy the 2nd slot.) | ***2nd slot and 3rd slot enchants are interchangeable (i.e. {{#icon:310122}}{{#linkitem:310122}|Spell Buster}}can occupy 3rd slot the same way {{#icon:310126}}{{#linkitem:310126}|Lucky Strike}}can also occupy the 2nd slot). For more info about the enchanting process, check this [[Automatic_Enchantment_(17.2)|page]]. | ||
**Automatic Leg gives the <u>second best damage boost to all your Sorcerer skills</u> when {{#icon:310122}}{{#linkitem:310122|Automatic Orb (Spell Buster)}}procs. | **Automatic Leg gives the <u>second best damage boost to all your Sorcerer skills</u> when {{#icon:310122}}{{#linkitem:310122|Automatic Orb (Spell Buster)}}procs. If you prefer consistency over sporadic burst damage, Automatic Leg's Spell Buster enchant is easier to proc as compared to Temporal INT/DEX's {{#icon:4876}}{{#linkitem:4876|Runaway Magic}}which may take a few tries to get proced. | ||
**Another advantage of Automatic Leg over Temporal Boots is it can be enchanted with {{#icon:310122}}{{#linkitem:310122|Automatic Orb (Lucky Strike)}}as well, which will get you through 'til 4th Jobs since INT won't be as impactful anymore on your 4th Job EM skills as compared to 3rd Job Sorcerer skills. {{#icon:310111}}{{#linkitem:310111|Automatic Modification Orb (Fixed Casting)}}will also come in handy because your 4th Job skills will require at least 1.5 seconds FCT reduction. | |||
**Can be refined straight to +11 using {{#item:100252}}, also bought from '''NPC Cube Lane''' for 30m zeny each or by using [[Armor Weapon Tickets]] instead. Automatic Leg has to be refined to at least +4 in order for the refinement cube to work. | **Can be refined straight to +11 using {{#item:100252}}, also bought from '''NPC Cube Lane''' for 30m zeny each or by using [[Armor Weapon Tickets]] instead. Automatic Leg has to be refined to at least +4 in order for the refinement cube to work. | ||
**Can also be dropped from {{#item:102558}}, {{#item:102560}}, and {{#item:102561}}, already pre-refined to +7~+9 ''or'' +9~+11, depending on which antiquities you open. | |||
*Collectively known as the '''17'''.'''2 Card set''', {{#icon:300081}}{{#linkitem:300081|Research Assistant Bot Card}}will work as a set with {{#icon:300124}}{{#linkitem:300124|Blue Pitaya Card}} and {{#icon:300104}}{{#linkitem:300104|Bookworm Card}} to give you tons of '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skill modifiers for these two (2) skills will be your main skills to level up as a Sorcerer. | *Collectively known as the '''17'''.'''2 Card set''', {{#icon:300081}}{{#linkitem:300081|Research Assistant Bot Card}}will work as a set with {{#icon:300124}}{{#linkitem:300124|Blue Pitaya Card}} and {{#icon:300104}}{{#linkitem:300104|Bookworm Card}} to give you tons of '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skill modifiers for these two (2) skills will be your main skills to level up as a Sorcerer. | ||
*'''Zombie Prisoner''', '''Iron Fist''', '''Skeleton General''', and '''Explosion Cards''' will be your most commonly used EXP racial cards for this stage. Only socket them in your shoe slot if you can kill fast enough even without the damage boost from your 17.2 Card set. | |||
<center> | <center> | ||
{| class="wikitable" style="width: 40%;" | {| class="wikitable" style="width: 40%;" | ||
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* '''Level 99''': Temporal INT/DEX Boots | * '''Level 99''': Temporal INT/DEX Boots | ||
* '''Level 100''': Noblesse Magic Boots | * '''Level 100''': Noblesse Magic Boots | ||
* '''Level 130''': Illusion Leg Type B | |||
* '''Level 150''': Grace Magic Boots | * '''Level 150''': Grace Magic Boots | ||
* '''Level 160''': Automatic Leg Type B | * '''Level 160''': Automatic Leg Type B | ||
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<small> | <small> | ||
*{{#item:300104}} | *{{#item:300104}} | ||
*{{#item:300652}} | |||
*{{#item:4486}} | *{{#item:4486}} | ||
*{{#item:4145}} | *{{#item:4145}} | ||
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| | | | ||
*Needs to be [[Sea Otter and Fur Seal Mini Fan|reformed]] from a {{#icon:28439}}{{#linkitem:28439|Seal Mini Fan}}. '''Item Reformer NPC Whoopi''' {{#navi:grademk|49|169}} is located at '''Equipment Enhancement Room''' ('''@go 50'''). | *Needs to be [[Sea Otter and Fur Seal Mini Fan|reformed]] from a {{#icon:28439}}{{#linkitem:28439|Seal Mini Fan}}. '''Item Reformer NPC Whoopi''' {{#navi:grademk|49|169}} is located at '''Equipment Enhancement Room''' ('''@go 50'''). | ||
*Can be enchanted using {{#item:102344}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each | *Can be enchanted using {{#item:102344}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each. | ||
*Enchanted with any of the following: | *Enchanted with any of the following: | ||
**'''1st line''': MAtk% + 1~5% or any enchants of your choice. | **'''1st line''': MAtk% + 1~5% or any enchants of your choice. | ||
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*{{#item:300364}} | *{{#item:300364}} | ||
*{{#item:300218}} | *{{#item:300218}} | ||
*{{#item:300649}} | |||
*{{#item:4486}} | *{{#item:4486}} | ||
*{{#item:4145}} | *{{#item:4145}} | ||
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| | | | ||
*Needs to be [[Sea Otter and Fur Seal Mini Fan|reformed]] from a {{#icon:28440}}{{#linkitem:28440|Seal Mini Fan}}. '''Item Reformer NPC Whoopi''' {{#navi:grademk|49|169}} is located at '''Equipment Enhancement Room''' ('''@go 50'''). | *Needs to be [[Sea Otter and Fur Seal Mini Fan|reformed]] from a {{#icon:28440}}{{#linkitem:28440|Seal Mini Fan}}. '''Item Reformer NPC Whoopi''' {{#navi:grademk|49|169}} is located at '''Equipment Enhancement Room''' ('''@go 50'''). | ||
*Can be enchanted using {{#item:102344}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each | *Can be enchanted using {{#item:102344}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each. | ||
*Enchanted with any of the following: | *Enchanted with any of the following: | ||
**'''1st line''': MAtk% + 1~5% or any enchants of your choice. | **'''1st line''': MAtk% + 1~5% or any enchants of your choice. | ||
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</center> | </center> | ||
|} | |} | ||
Your leveling routine for Levels 100-200 is very much identical with x50 Experience Rate. You can always follow the pointers and guidance I have shared in the earlier sections regarding [[The Complete Elemental Master Guide by Goldie#Leveling as a Sorcerer|Leveling as a Sorcerer]]. They are still applicable for leveling up your Sorcerer on a x1 Experience Rate. The dungeons you will frequent for each level stages are also provided [[The Complete Elemental Master Guide by Goldie#Dungeons|here]]. The gears you will use and their level requirements are also provided in the table above. I have compiled all of them into a table for convenience and accessibility. I've also mentioned which enchants to go for, where you can farm them, or if they need to be crafted first. Upon a successful job change to Sorcerer and once you are '''Level 100''', you can finally start accepting [[Board Quests|Dailies]] by talking to '''NPC Roxanne''' ('''Daily Hunts''') {{#navi:moc_para01|50|23}} inside Eden ('''@go eden'''). Daily Hunt turn-in quests are also available at the '''Main Office''' {{#navi:main_office|123|36}} ('''@go main'''), but it is more convenient to turn-in your quests directly to Roxanne inside Eden since you can also turn-in your Eden Board quests if there are any. | Your leveling routine for Levels 100-200 is very much identical with x50 Experience Rate. You can always follow the pointers and guidance I have shared in the earlier sections regarding [[The Complete Elemental Master Guide by Goldie#Leveling as a Sorcerer|Leveling as a Sorcerer]]. They are still applicable for leveling up your Sorcerer on a x1 Experience Rate. The dungeons you will frequent for each level stages are also provided [[The Complete Elemental Master Guide by Goldie#Dungeons|here]]. The gears you will use and their level requirements are also provided in the table above. I have compiled all of them into a table for convenience and accessibility. I've also mentioned which enchants to go for, where you can farm them, or if they need to be crafted first. Upon a successful job change to Sorcerer and once you are '''Level 100''', you can finally start accepting [[Board Quests|Dailies]] by talking to '''NPC Roxanne''' ('''Daily Hunts''') {{#navi:moc_para01|50|23}} inside Eden ('''@go eden'''). Daily Hunt turn-in quests are also available at the '''Main Office''' {{#navi:main_office|123|36}} ('''@go main'''), but it is more convenient to turn-in your quests directly to Roxanne inside Eden since you can also turn-in your Eden Board quests if there are any. For transparency's sake and before the breakdown of gears for leveling, the [[Noblesse_set_(16.1)|Noblesse Set]] and [[Grace Set]] are so far only sufficient as placeholders and they are available for quick budget options; however don't expect them to be stronger than either Temporal, Illusion, Automatic, or Convertible sets. This is partly because you will not be using the whole set for Noblesse and Grace since the right accessories {{#icon:490015}} {{#linkitem:490015|Noblesse Magic Ring}} and {{#icon:490020}} {{#linkitem:490020|Grace Magic Ring}}<u>will always be supplanted by your EXP gear</u> {{#icon:490374}}{{#linkitem:490374|Sea Otter Mini Fan-LT}}; thus you will miss out on their shared bonuses as a set together. | ||
In order to make your leveling grind as a Sorcerer bearable, I highly suggest you use Sorcerer exclusive items that will either reduce the CD of your skills like '''{{#skill:2449}}''' and''' {{#skill:2447}}''', cards and equipment that will boost the damage output of your x1 character so you can level up faster. We all want to ease the suffering of leveling up as a Sorcerer and you can only do that if you follow the set of gears I have listed. Think of it this way: sacrificing some of your EXP gears in favor of Sorcerer progression gears won't slow you down, it will slow you down even more the moment you can't kill the mobs fast enough, so better to run the right gears on your Sorcerer. That being said, I encourage you to use the shadow staves {{#item:26118}} + {{#item:550012}}, the costume enchant stones {{#item:25419}} + {{#item:25420}}, and the shadow gears {{#item:24297}} or {{#item:24310}}. The sooner you get to equip a {{#icon:22008}}{{#linkitem:22008|Temporal DEX Boots}}or {{#icon:22001}}{{#linkitem:22001|Temporal INT Boots}} with {{#icon:4876}}{{#linkitem:4876|Runaway Magic}} at Level 99 or even an {{#icon:470023}}{{#linkitem:470023|Automatic Leg Type B}}with the enchant {{#icon:310122}}{{#linkitem:310122|Automatic Orb (Spell Buster)}} at Level 160, the stronger your hunting capabilities become due to Sorcerer skills benefitting so much from INT. | In order to make your leveling grind as a Sorcerer bearable, I highly suggest you use Sorcerer exclusive items that will either reduce the CD of your skills like '''{{#skill:2449}}''' and''' {{#skill:2447}}''', cards and equipment that will boost the damage output of your x1 character so you can level up faster. We all want to ease the suffering of leveling up as a Sorcerer and you can only do that if you follow the set of gears I have listed. Think of it this way: sacrificing some of your EXP gears in favor of Sorcerer progression gears won't slow you down, it will slow you down even more the moment you can't kill the mobs fast enough, so better to run the right gears on your Sorcerer. That being said, I encourage you to use the shadow staves {{#item:26118}} + {{#item:550012}}, the costume enchant stones {{#item:25419}} + {{#item:25420}}, and the shadow gears {{#item:24297}} or {{#item:24310}}. The sooner you get to equip a {{#icon:22008}}{{#linkitem:22008|Temporal DEX Boots}}or {{#icon:22001}}{{#linkitem:22001|Temporal INT Boots}}with {{#icon:4876}}{{#linkitem:4876|Runaway Magic}}at Level 99, an {{#icon:22197}}{{#linkitem:22197|Illusion Leg Type B}}with {{#icon:29548}}{{#linkitem:29548|Modification Orb (Spell Buster)}} at Level 130, or even an {{#icon:470023}}{{#linkitem:470023|Automatic Leg Type B}}with the enchant {{#icon:310122}}{{#linkitem:310122|Automatic Orb (Spell Buster)}} at Level 160, the stronger your hunting capabilities become due to Sorcerer skills benefitting so, so much from INT. For estimation, it took me at least an hour or two (2) rounds of farming '''Rudus Floor 2''' to collect {{#item:25723}} and {{#item:25669}} that were exchanged to '''NPC Sentinel''' {{#navi:sp_cor|108|130}} at '''Cor''' ('''@go cor''') to randomly get the modules needed to enchant the [[Illusion_Armors_(17.1)|Illusion equipment]]. As for the [[Automatic_Equipment_(17.2)|Automatic equipment]], I farmed enough {{#item:1000103}} while also farming for {{#item:25223}} at '''Second Power Plant'''. I then exchanged the Varmeal Tickets for random automatic modules to '''NPC Yecheong''' {{#navi:ba_in01|87|380}} at '''Varmundt's Mansion''' ('''@go 47'''). In order to get guaranteed epic modules of your choice such as {{#item:1000168}}, you may trade 17,500 Varmeal Tickets to the same NPC for a total of 50 {{#item:1000104}}; exchange 100 {{#item:50009}} to [[Board_Quests#Instance_Coin_Shop|NPC Doil]] {{#navi:main_office|124|48}} in the '''1st Floor of Main Office''' ('''@go 15''') for 50 Soapstones, or just buy the epic modules straight from market vendors if available. | ||
Your main partner Elemental to use as a Sorcerer is either Lil' Ms. <span style="color:blue;">Aqua</span> or baby <span style="color:green;">Ventus</span>. If you don't mind consuming a {{#item:12710}}, I suggest you summon Adolescent <span style="color:blue;">Aqua</span>, place her on '''Level''' '''1''' '''{{#skill:2456}}''' ('''Passive Mode'''), and she will endow the property of your '''{{#skill:2449}}''' skill to the <span style="color:blue;">Water</span> property as well as boosting the damage output of '''{{#skill:2447}}'''. By endowing your PW to <span style="color:blue;">Water</span>, both your main damaging skills PW and DD will benefit simultaneously from cards like {{#item:300124}}. Collectively known as the '''17'''.'''2 Card set''', {{#icon:300124}}{{#linkitem:300124|Blue Pitaya Card}} will remain a staple and will work as a set with {{#icon:300081}}{{#linkitem:300081|Research Assistant Bot Card}}and {{#icon:300104}}{{#linkitem:300104|Bookworm Card}} to give you tons of '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skill modifiers for these two (2) skills will be your main skills to level up as a Sorcerer. Running full <span style="color:blue;">Water</span> setup brings back a lot of memories during the 3rd Job era when Sorcerer who has always been most proficient at summoning powerful Elementals of <span style="color:blue;">Water</span> and <span style="color:#00BFFF;">Ice</span> has been famously known to specialize as a <span style="color:#00BFFF;">Frost Mage</span>. However, if you prefer survivability over offense, you can summon Child <span style="color:green;">Ventus</span> instead and place her on '''Level''' '''2''' '''{{#skill:2456}}''' ('''Defensive Mode''') for her free {{#item:12710}} + '''50% FLEE Rate'''. There will be places where <span style="color:green;">Ventus</span> is more ideal to use than <span style="color:blue;">Aqua</span> just like in [[Illusion of Frozen]]. You don't want to endow your PW to <span style="color:blue;">Water</span> here and leaving it on <span style="color:gray;">Neutral</span> or endowing it to <span style="color:green;">Wind</span> are smarter | Your main partner Elemental to use as a Sorcerer is either Lil' Ms. <span style="color:blue;">Aqua</span> or baby <span style="color:green;">Ventus</span>. If you don't mind consuming a {{#item:12710}}, I suggest you summon Adolescent <span style="color:blue;">Aqua</span>, place her on '''Level''' '''1''' '''{{#skill:2456}}''' ('''Passive Mode'''), and she will endow the property of your '''{{#skill:2449}}''' skill to the <span style="color:blue;">Water</span> property as well as boosting the damage output of '''{{#skill:2447}}'''. By endowing your PW to <span style="color:blue;">Water</span>, both your main damaging skills PW and DD will benefit simultaneously from cards like {{#item:300124}}. Collectively known as the '''17'''.'''2 Card set''', {{#icon:300124}}{{#linkitem:300124|Blue Pitaya Card}} will remain a staple and will work as a set with {{#icon:300081}}{{#linkitem:300081|Research Assistant Bot Card}}and {{#icon:300104}}{{#linkitem:300104|Bookworm Card}} to give you tons of '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skill modifiers for these two (2) skills will be your main skills to level up as a Sorcerer. Running full <span style="color:blue;">Water</span> setup brings back a lot of memories during the 3rd Job era when Sorcerer who has always been most proficient at summoning powerful Elementals of <span style="color:blue;">Water</span> and <span style="color:#00BFFF;">Ice</span> has been famously known to specialize as a <span style="color:#00BFFF;">Frost Mage</span>. However, if you prefer survivability over offense, you can summon Child <span style="color:green;">Ventus</span> instead and place her on '''Level''' '''2''' '''{{#skill:2456}}''' ('''Defensive Mode''') for her free {{#item:12710}} + '''50% FLEE Rate'''. There will be places where <span style="color:green;">Ventus</span> is more ideal to use than <span style="color:blue;">Aqua</span> just like in [[Illusion of Frozen]]. You don't want to endow your PW to <span style="color:blue;">Water</span> here and leaving it on <span style="color:gray;">Neutral</span> or endowing it to <span style="color:green;">Wind</span> are smarter decisions. | ||
====Leveling as an Elemental Master (200-275)==== | ====Leveling as an Elemental Master (200-275)==== | ||
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!Card | !Card | ||
!Enchants and Notes | !Enchants and Notes | ||
|- style=height: | |- style=height:60.2em | ||
|'''Upper''' | |'''Upper''' | ||
| align="center" | <center> | | align="center" | <center> | ||
+10 to +14 {{#item:19136}} <br> or <br> +0 to +12 {{#item:19157}} <br> or <br> +11 {{#item:19428}} <br> or <br> +12 [B] {{#item:400154}} <br> or <br> +9 to +10 [C/A] {{#item:400111}} <br> or <br> +12 to +15 [A] {{#item:400536}} <br>or<br> +12 to +15 [A] {{#item:400724}} | +10 to +14 {{#item:19136}} <br> or <br> +0 to +12 {{#item:19157}} <br> or <br> +11 {{#item:400059}} <br> or <br> +10 to +11 {{#item:19428}} <br> or <br> +12 [B] {{#item:400154}} <br> or <br> +9 to +10 [C/A] {{#item:400111}} <br> or <br> +12 to +15 [A] {{#item:400536}} <br>or<br> +12 to +15 [A] {{#item:400724}} | ||
</center> | </center> | ||
| | | | ||
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**Even refines on Spirit of Chung E gives additional +1% EXP gain and +1% increase drop rate; at +14 this headgear will give a total of '''7% EXP gain and increase drop rate'''. | **Even refines on Spirit of Chung E gives additional +1% EXP gain and +1% increase drop rate; at +14 this headgear will give a total of '''7% EXP gain and increase drop rate'''. | ||
**Drooping Gunslinger only gives 5% EXP gain and increase drop rate but it is easier to make and a much cheaper option when you can't craft nor buy Spirit of Chung E yet. | **Drooping Gunslinger only gives 5% EXP gain and increase drop rate but it is easier to make and a much cheaper option when you can't craft nor buy Spirit of Chung E yet. | ||
**Both headgears can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | |||
*'''Scorpio Celestial Coronet''' is purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} and 50 {{#item:25669}} each. You can farm Unknown Parts and Cor Cores at '''Rudus Flr'''. '''2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors. | |||
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | |||
*'''Illusion Morpheus'''<nowiki/>''''s Hood''' is obtained from [[Illusion of Labyrinth#Unique Item Drops|Illusion of Labyrinth]]. | *'''Illusion Morpheus'''<nowiki/>''''s Hood''' is obtained from [[Illusion of Labyrinth#Unique Item Drops|Illusion of Labyrinth]]. | ||
**Can be refined using the {{#item:100423}}, dropped by monsters at Illusion of Labyrinth. | **Can be refined using the {{#item:100423}}, dropped by monsters at Illusion of Labyrinth. | ||
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|+ style="white-space:nowrap; border:1px solid gray; padding:1px; align="center" | '''Level Requirements''' | |+ style="white-space:nowrap; border:1px solid gray; padding:1px; align="center" | '''Level Requirements''' | ||
| | | | ||
*'''Level 130''': Illusion Morpheus's Hood | *'''Level 130''': Scorpio Celestial Coronet & Illusion Morpheus's Hood | ||
*'''Level 150''': Survival Circlet-LT | *'''Level 150''': Survival Circlet-LT | ||
*'''Level 240''': Vesper Headgear | *'''Level 240''': Vesper Headgear | ||
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*'''Poring Sunglasses''' are obtained from [[Poring Village#Items|Poring Village]] Instance, dropped by the {{#linkmob:3810}}. | *'''Poring Sunglasses''' are obtained from [[Poring Village#Items|Poring Village]] Instance, dropped by the {{#linkmob:3810}}. | ||
**Slotted version of Poring Sunglasses is used if you need the extra utility of ACD from {{#icon:27396}}{{#linkitem:27396|Isaac Wigner Card}}, {{#icon:4403}}{{#linkitem:4403|(MVP) Kiel Card}} / {{#icon:4480}}{{#linkitem:4480|Sealed Kiel Card}} or the extra VCT% that {{#icon:4169}}{{#linkitem:4169|Dark Illusion Card}} imparts so you can easily reach instant cast with your skills. | **Slotted version of Poring Sunglasses is used if you need the extra utility of ACD from {{#icon:27396}}{{#linkitem:27396|Isaac Wigner Card}}, {{#icon:4403}}{{#linkitem:4403|(MVP) Kiel Card}} / {{#icon:4480}}{{#linkitem:4480|Sealed Kiel Card}} or the extra VCT% that {{#icon:4169}}{{#linkitem:4169|Dark Illusion Card}} imparts so you can easily reach instant cast with your skills. | ||
*'''EXP Advisor''' needs to be [[Equipment Crafting#Roby - EXP Advisor, Vesper Headgear, Cyclop's Eye|crafted]]. '''NPC Roby''' {{#navi:m_crafting|55|120}} is located at '''Equipment Workshop''' ('''@go 59'''). Can be enchanted with {{#item:100710}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each | *'''EXP Advisor''' needs to be [[Equipment Crafting#Roby - EXP Advisor, Vesper Headgear, Cyclop's Eye|crafted]]. '''NPC Roby''' {{#navi:m_crafting|55|120}} is located at '''Equipment Workshop''' ('''@go 59'''). Can be enchanted with {{#item:100710}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each. | ||
**Enchanted with: | **Enchanted with: | ||
***'''1st line''': +7% EXP gain from all race monsters. | ***'''1st line''': +7% EXP gain from all race monsters. | ||
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*'''Happy Balloon''' is obtained from [[Slot Machine]] as one of the rewards from the {{#item:41006}}. | *'''Happy Balloon''' is obtained from [[Slot Machine]] as one of the rewards from the {{#item:41006}}. | ||
**The advantage of Happy Balloon is the 5% more increase in drop rate, but in terms of %EXP gain the Poring Family Balloons give higher value. | **The advantage of Happy Balloon is the 5% more increase in drop rate, but in terms of %EXP gain the Poring Family Balloons give higher value. | ||
*[[Poring Family Balloons]] such as {{#item:19146}} and {{#item:19143}} give the most amount of %EXP gain when enchanted with {{#icon:311004}}{{#linkitem:311004|Blessing of Rune Midgarts}}. With this enchant, Poring Balloons give a total of 10% EXP from all monsters. | *[[Poring Family Balloons]] such as {{#item:19146}} and {{#item:19143}} give the most amount of %EXP gain when enchanted with {{#icon:311004}} {{#linkitem:311004|Blessing of Rune Midgarts}}. With this enchant, Poring Balloons give a total of 10% EXP from all monsters. | ||
**Contained in the {{#item:23135}} which is obtained from the [[Wave Mode]] Instance. | **Contained in the {{#item:23135}} which is obtained from the [[Wave Mode]] Instance. | ||
**Can be enchanted using {{#item:1000874}} by talking to '''NPC Azzam the Lucky''' {{#navi:grademk|46|182}} at the '''Equipment Enhancement Room''' ('''@go 50'''). For more info, check this [[Poring_Family_Balloons#Enchantment|link]]. | **Can be enchanted using {{#item:1000874}} by talking to '''NPC Azzam the Lucky''' {{#navi:grademk|46|182}} at the '''Equipment Enhancement Room''' ('''@go 50'''). For more info, check this [[Poring_Family_Balloons#Enchantment|link]]. | ||
***'''3rd slot''': {{#item:311004}} | ***'''3rd slot''': {{#item:311004}} | ||
***'''4th slot''': {{#item:310989}} ''or'' {{#item:310985}} | ***'''4th slot''': {{#item:310989}} ''or'' {{#item:310985}} | ||
|- style=height: | |- style=height:27.8em | ||
|'''Armor''' | |'''Armor''' | ||
| align="center" | +0 to +10 {{#item:15186}} <br> or <br> +11 to +12 {{#item:450178}} <br> or <br> +12 to 15 [A] {{#item:450173}} | | align="center" | +0 to +10 {{#item:15186}} <br> or <br> +11 to +12 {{#item:450178}} <br> or <br> +12 to 15 [A] {{#item:450173}} | ||
| Line 3,530: | Line 3,628: | ||
***'''1st line''': Indestructible in battle | ***'''1st line''': Indestructible in battle | ||
***'''2nd line''': Any of the raw stats | ***'''2nd line''': Any of the raw stats | ||
*'''Grey Wolf Robe''' enchanted with {{#item:310532}}, {{#item:310515}} ''or'' {{#item: 310510}}, and {{#item:310507}}. | **Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | ||
*'''Grey Wolf Robe''' enchanted with {{#item:310532}}, {{#item:310515}} ''or'' {{#item: 310510}}, and {{#item:310507}}. For more info regarding the enchanting process, check this [[18_Direction_of_Prayer#Gray_Wolf_Armor_Enchantments|page]]. | |||
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | **Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | ||
*'''Nebula Robe of Spell''' enchanted with {{#item:310688}}, {{#item:310738}}, and {{#item:4714}}. | *'''Nebula Robe of Spell''' enchanted with {{#item:310688}}, {{#item:310738}}, and {{#item:4714}}. | ||
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** Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | ** Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | ||
*'''Illusion Thorny Staff of Darkness''' ('''ITSoD''') is obtained from [[Illusion of Twins#Illusion Gear|Illusion of Twins]]. Can be enchanted with {{#item:100004}}. | *'''Illusion Thorny Staff of Darkness''' ('''ITSoD''') is obtained from [[Illusion of Twins#Illusion Gear|Illusion of Twins]]. Can be enchanted with {{#item:100004}}. | ||
**ITSoD combos with {{#icon:19428}}{{#linkitem:19428|Illusion Morpheus's Hood}}to give various effects that scale with the sum of their total refine level, '''including 0'''.'''5s FCT reduction''' <u>when the entire set's sum is refined to +22</u>. | **ITSoD combos with {{#icon:19428}} {{#linkitem:19428|Illusion Morpheus's Hood}}to give various effects that scale with the sum of their total refine level, '''including 0'''.'''5s FCT reduction''' <u>when the entire set's sum is refined to +22</u>. | ||
**ITSoD on its own gives some ACD% and MDef pierce that is additive to your free Paradise Shadow Gears. When ITSoD is refined to +11, that is already equivalent to 15% ACD and 83% MDef pierce (with the Paradise Shadow Gears). | **ITSoD on its own gives some ACD% and MDef pierce that is additive to your free Paradise Shadow Gears. When ITSoD is refined to +11, that is already equivalent to 15% ACD and 83% MDef pierce (with the Paradise Shadow Gears). | ||
**Can be refined using the {{#item:100699}}, dropped by monsters at [[Illusion of Twins]]. | **Can be refined using the {{#item:100699}}, dropped by monsters at [[Illusion of Twins]]. | ||
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**{{#item:300660}} & {{#item:27384}} | **{{#item:300660}} & {{#item:27384}} | ||
**{{#item:300660}} & {{#item:300455}} | **{{#item:300660}} & {{#item:300455}} | ||
**Specifically for '''Elemental Spirits''', {{#item:300594}} will be equipped in place of '''Lunarina''' and '''Shadiest''' cards and is the preferred choice when your headgear is {{#icon:400724}}{{#linkitem:400724|Yorscalp Crown of Judgment}} to maximize the '''{{#skill:5373}}''' and '''{{#skill:5370}}''' skill modifiers from Yorscalp. | **Specifically for '''Elemental Spirits''', {{#item:300594}} will be equipped in place of '''Lunarina''' and '''Shadiest''' cards and is the preferred choice when your headgear is {{#icon:400724}} {{#linkitem:400724|Yorscalp Crown of Judgment}} to maximize the '''{{#skill:5373}}''' and '''{{#skill:5370}}''' skill modifiers from Yorscalp. | ||
*If '''Dimensions Elemental Spell Book''' is your main weapon, you may replace either Shadiest Card, Lunarina Card, Copo Card or Mutating White Knight Card with {{#icon:300594}}{{#linkitem:300594|Ilse El Heine Card}} for more skill modifiers for your '''{{#skill:5370}}''' and '''{{#skill:5373}}''' (+15% LL/TD mods when weapon is refined to +15). | *If '''Dimensions Elemental Spell Book''' is your main weapon, you may replace either Shadiest Card, Lunarina Card, Copo Card or Mutating White Knight Card with {{#icon:300594}}{{#linkitem:300594|Ilse El Heine Card}} for more skill modifiers for your '''{{#skill:5370}}''' and '''{{#skill:5373}}''' (+15% LL/TD mods when weapon is refined to +15). | ||
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|} | |} | ||
</center> | </center> | ||
|- style=height: | |- style=height:36em | ||
|'''Shield''' | |'''Shield''' | ||
| align="center" | +0 to +10 {{#item:2195}} <br> or <br> +9 to +10 {{#item:460018}} <br> or <br> +12 [A] {{#item:460020}} <br> or <br> +12 [C] {{#item:460040}} | | align="center" | +0 to +10 {{#item:2195}} <br> or <br> +9 to +10 {{#item:460018}} <br> or <br> +12 [A] {{#item:460020}} <br> or <br> +12 [C] {{#item:460040}} | ||
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| | | | ||
*'''Lian Shield''' is obtained from [[Royal Hunting]] as one of the rewards from {{#item:9932}}. | *'''Lian Shield''' is obtained from [[Royal Hunting]] as one of the rewards from {{#item:9932}}. | ||
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | |||
**A variety of EXP shields are available to choose from such as {{#item:2158}} and {{#item:2174}}. Buy whichever is more affordable in the market. | **A variety of EXP shields are available to choose from such as {{#item:2158}} and {{#item:2174}}. Buy whichever is more affordable in the market. | ||
*'''Illusion Silver Guard''' can be refined using the {{#item:100699}}, dropped by monsters at [[Illusion of Twins]]. | *'''Illusion Silver Guard''' can be refined using the {{#item:100699}}, dropped by monsters at [[Illusion of Twins]]. | ||
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|} | |} | ||
</center> | </center> | ||
|- style=height: | |- style=height:36.7em | ||
|'''Garment''' | |'''Garment''' | ||
| align="center" | +10 to +14 {{#item:20802}} <br> or <br> +11 {{#item:480125}} <br> or <br> +9 to +10 [C/A] {{#item:480233}} <br> or <br> +12 to +15 [A] {{#item:480351}} | | align="center" | +10 to +14 {{#item:20802}} <br> or <br> +11 to +12 {{#item:480125}} <br> or <br> +9 to +10 [C/A] {{#item:480233}} <br> or <br> +12 to +15 [A] {{#item:480351}} | ||
| | | | ||
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</small> | </small> | ||
| | | | ||
*'''Teleport Amistr Bag''' obtained from {{#item:23107}} as one of the possible rewards. | *'''Teleport Amistr Bag''' is obtained from {{#item:23107}} as one of the possible rewards. | ||
**Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | |||
**Even refines gives additional +1% EXP gain and +1% increase drop rate; at +14 this garment will give a total of '''7% EXP gain and increase drop rate'''. | **Even refines gives additional +1% EXP gain and +1% increase drop rate; at +14 this garment will give a total of '''7% EXP gain and increase drop rate'''. | ||
*'''Convertible Magical Wing''' needs to be [[Convertible_Wings|crafted]]. | *'''Convertible Magical Wing''' needs to be [[Convertible_Wings|crafted]]. | ||
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|} | |} | ||
</center> | </center> | ||
|- style=height: | |- style=height:62.2em | ||
|'''Shoe''' | |'''Shoe''' | ||
| align="center" | +11 {{#item:470023}} <br> or <br> +10 to +11 {{#item:470088}} <br> or <br> +12 [A] {{#item:470204}} <br> or <br> +12 to 15 [A] {{#item:470337}} | | align="center" | +11 {{#item:470023}} <br> or <br> +10 to +11 {{#item:470088}} <br> or <br> +12 [A] {{#item:470204}} <br> or <br> +12 to 15 [A] {{#item:470337}} | ||
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<small> | <small> | ||
*{{#item:300458}} | *{{#item:300458}} | ||
*{{#item:4204}} | |||
*{{#item:4249}} | |||
*{{#item:4245}} | |||
*{{#item:4235}} | |||
*{{#item:4658}} | *{{#item:4658}} | ||
*{{#item:300215}} | *{{#item:300215}} | ||
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**'''4th slot''': Any of the racial damage modifiers of your choice. | **'''4th slot''': Any of the racial damage modifiers of your choice. | ||
**For more info on how to enchant, check this [[Chapter_1#Dimension_Shoes_&_Enchants|page]]. | **For more info on how to enchant, check this [[Chapter_1#Dimension_Shoes_&_Enchants|page]]. | ||
*You may use your EXP racial cards as you deem fit and necessary. I personally wore '''Ancient Worm Card''' when I tried leveling in [[Niflheim#Level_2|Niflheim Floor 2]] for example. | |||
<center> | <center> | ||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
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*'''Sea Otter Mini Fan'''-'''LT''' needs to be [[Sea Otter and Fur Seal Mini Fan|reformed]] from a {{#icon:28439}}{{#linkitem:28439|Seal Mini Fan}}. '''Item Reformer NPC Whoopi''' {{#navi:grademk|49|169}} is located at '''Equipment Enhancement Room''' ('''@go 50'''). | *'''Sea Otter Mini Fan'''-'''LT''' needs to be [[Sea Otter and Fur Seal Mini Fan|reformed]] from a {{#icon:28439}}{{#linkitem:28439|Seal Mini Fan}}. '''Item Reformer NPC Whoopi''' {{#navi:grademk|49|169}} is located at '''Equipment Enhancement Room''' ('''@go 50'''). | ||
**Can be enchanted using {{#item:102344}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each | **Can be enchanted using {{#item:102344}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each. | ||
**Enchanted with any of the following: | **Enchanted with any of the following: | ||
***'''1st line''': MAtk% + 1~5% or any enchants of your choice. | ***'''1st line''': MAtk% + 1~5% or any enchants of your choice. | ||
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| | | | ||
*'''Fur Seal Mini Fan'''-'''LT''' needs to be [[Sea Otter and Fur Seal Mini Fan|reformed]] from a {{#icon:28440}}{{#linkitem:28440|Seal Mini Fan}}. '''Item Reformer NPC Whoopi''' {{#navi:grademk|49|169}} is located at '''Equipment Enhancement Room''' ('''@go 50'''). | *'''Fur Seal Mini Fan'''-'''LT''' needs to be [[Sea Otter and Fur Seal Mini Fan|reformed]] from a {{#icon:28440}}{{#linkitem:28440|Seal Mini Fan}}. '''Item Reformer NPC Whoopi''' {{#navi:grademk|49|169}} is located at '''Equipment Enhancement Room''' ('''@go 50'''). | ||
**Can be enchanted using {{#item:102344}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each | **Can be enchanted using {{#item:102344}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each. | ||
**Enchanted with any of the following: | **Enchanted with any of the following: | ||
***'''1st line''': MAtk% + 1~5% or any enchants of your choice. | ***'''1st line''': MAtk% + 1~5% or any enchants of your choice. | ||
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Your leveling routine for Levels 200-275 is very much identical with x50 Experience Rate. You can always follow the pointers and guidance I have shared in the earlier sections regarding [[The Complete Elemental Master Guide by Goldie#Skill Rotation|playstyle and proper skill rotations as an Elemental Master]]. The dungeons you will frequent for each level stages are also provided [[The Complete Elemental Master Guide by Goldie#Dungeons|here]]. The gears you will use and their level requirements are also provided in the table above. I have compiled all of them into a table for convenience and accessibility. I've also mentioned which enchants to go for, where you can farm them, or if they need to be crafted first. | Your leveling routine for Levels 200-275 is very much identical with x50 Experience Rate. You can always follow the pointers and guidance I have shared in the earlier sections regarding [[The Complete Elemental Master Guide by Goldie#Skill Rotation|playstyle and proper skill rotations as an Elemental Master]]. The dungeons you will frequent for each level stages are also provided [[The Complete Elemental Master Guide by Goldie#Dungeons|here]]. The gears you will use and their level requirements are also provided in the table above. I have compiled all of them into a table for convenience and accessibility. I've also mentioned which enchants to go for, where you can farm them, or if they need to be crafted first. | ||
Much like with x50 Experience Rate, you will grind levels and you will finally start using your 4th Job skills with much more forgiving CDs, higher base MAtk%, and lower global delays. And since now you will be focusing on 4th Job skills, you can stop using your Sorcerer exclusive items like {{#item:25419}} + {{#item:25420}}, {{#item:24297}}, and {{#item:24310}}and then replace them with {{#item:1002404}}, {{#item:25015}}, {{#item:25171}}, {{#item:25141}}, {{#item:24770}}, and {{#item:24683}} for more EXP points gained. If you feel like you can't kill fast enough or having a hard time clearing mobs, don't hesitate to replace your EXP gears with damage gears and modifiers so that you can hunt better. I've kept using the {{#item:490374}} and {{#item:490375}} accessories for every dungeons up 'til [[Unknown Blue Hole]]; once I can enter [[Varmundt's Biosphere Depth|Depth 1]] and [[Varmundt's Biosphere Depth 2|Depth 2]], I would need to switch my Mini Fans and the rest of my EXP gears (with the exception of middle and lower headgears) to [[Garden_of_Time#Clothing_/_Upgrade_Vending_Machine|Hall of Life "HoL" gears]] because I need the extra damage oomph to kill efficiently in these dungeons and since I also equip drop rate shoes like {{#icon:22069}}{{#linkitem:22069|Lian Shoes}}instead of {{#icon:470204}}{{#linkitem:470204}|Moan of Corruption}}or {{#icon:470337}}{{#linkitem:470337}|Dimension World Spell Shoes}}to get better yields in farming. Elemental Master in a field farming scenario is pretty straightforward with its playstyle wherein you will rotate skills, press 2 or 3 buttons, and then rinse and repeat. The only thing you will have to pay attention to I guess is which High Elementals is best used for each content and I've already specified that in the [[The Complete Elemental Master Guide by Goldie#Choosing Which Spirits to Use for Each Content|High Elemental section]]. Even for the [[The Complete Elemental Master Guide by Goldie#Dungeons|dungeons section]] below, I've already highlighted which High Elementals to use for each dungeons. That pretty much sums up the x1 Experience Rate, and now it's up to you whether you would stop at Level 250 or keep climbing up higher to Level 275. I hope and pray you have a good time leveling up your characters and I wish you all the best of luck! | Much like with x50 Experience Rate, you will grind levels and you will finally start using your 4th Job skills with much more forgiving CDs, higher base MAtk%, and lower global delays. And since now you will be focusing on 4th Job skills, you can stop using your Sorcerer exclusive items like {{#item:25419}} + {{#item:25420}}, {{#item:24297}}, and {{#item:24310}}and then replace them with {{#item:1002404}}, {{#item:25015}}, {{#item:25171}}, {{#item:25141}}, {{#item:24770}}, and {{#item:24683}} for more EXP points gained. If you feel like you can't kill fast enough or having a hard time clearing mobs, don't hesitate to replace your EXP gears with damage gears and modifiers so that you can hunt better. I've kept using the {{#item:490374}} and {{#item:490375}} accessories for every dungeons up 'til [[Unknown Blue Hole]]; once I can enter [[Varmundt's Biosphere Depth|Depth 1]] and [[Varmundt's Biosphere Depth 2|Depth 2]], I would need to switch my Mini Fans and the rest of my EXP gears (with the exception of middle and lower headgears) to [[Garden_of_Time#Clothing_/_Upgrade_Vending_Machine|Hall of Life "HoL" gears]] because I need the extra damage oomph to kill efficiently in these dungeons and since I also equip drop rate shoes like {{#icon:22069}} {{#linkitem:22069|Lian Shoes}}instead of {{#icon:470204}}{{#linkitem:470204}|Moan of Corruption}}or {{#icon:470337}}{{#linkitem:470337}|Dimension World Spell Shoes}}to get better yields in farming. | ||
Elemental Master in a field farming scenario is pretty straightforward with its playstyle wherein you will rotate skills, press 2 or 3 buttons, and then rinse and repeat. The only thing you will have to pay attention to I guess is which High Elementals is best used for each content and I've already specified that in the [[The Complete Elemental Master Guide by Goldie#Choosing Which Spirits to Use for Each Content|High Elemental section]]. Even for the [[The Complete Elemental Master Guide by Goldie#Dungeons|dungeons section]] below, I've already highlighted which High Elementals to use for each dungeons. That pretty much sums up the x1 Experience Rate, and now it's up to you whether you would stop at Level 250 or keep climbing up higher to Level 275. I hope and pray you have a good time leveling up your characters and I wish you all the best of luck! | |||
==== Shadow Gears ==== | ==== Shadow Gears ==== | ||
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!Item | !Item | ||
!Enchants and Notes | !Enchants and Notes | ||
|- style="height: | |- style="height:29em" | ||
|'''Shadow Armor''' | |'''Shadow Armor''' | ||
| align="center" | +10 {{#item:24764}} <br> or <br> +10 {{#item:24883}} <br> or <br> +10 {{#item:24981}} | | align="center" | +10 {{#item:24747}} <br> or <br> +10 {{#item:24764}} <br> or <br> +10 {{#item:24883}} <br> or <br> +10 {{#item:24981}} | ||
| | | | ||
* '''Lord Bearer's Shadow | * '''Spell Caster Shadow Armor''', '''Lord Bearer's Shadow Armor''', and '''Lightning Swamp Shadow Armor''' can be enchanted with {{#item:101177}} or {{#item:101264}}. | ||
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%. | ** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%. | ||
** '''2nd line''': SPL + 5. | ** '''2nd line''': SPL + 5. | ||
* '''Full Spell Shadow Armor''' enchanted with {{#item:312664}} and {{#item:4712}} ''or'' {{#item:4732}}. | * '''Full Spell Shadow Armor''' enchanted with {{#item:312664}} and {{#item:4712}} ''or'' {{#item:4732}}. | ||
* '''Lord Bearer's Shadow Armor''' will combo with {{#icon:24763}}{{#linkitem:24763|Lord Bearer's Shadow Shoes}} to give you a permanent '''{{#skill:8}}''' effect and some MaxHP% + 25%. | * '''Spell Caster Shadow Armor''' gives 10% VCT when refined to +10 and will combo with {{#icon:24748}}{{#linkitem:24748|Spell Caster Shadow Shoes}}to give you 0.3s FCT reduction. You can wear this shadow armor as early as a Novice and all throughout when you lack VCT% and FCT to instant cast your skills. | ||
* '''Lord Bearer's Shadow Armor''' will combo with {{#icon:24763}}{{#linkitem:24763|Lord Bearer's Shadow Shoes}}to give you a permanent '''{{#skill:8}}''' effect and some MaxHP% + 25%. | |||
** This is a personal favorite of mine when farming any dungeons that is not [[Varmundt's Biosphere Depth 2]] since it prevents me from getting flinched by physical attacks which makes leveling and farming more efficient. | ** This is a personal favorite of mine when farming any dungeons that is not [[Varmundt's Biosphere Depth 2]] since it prevents me from getting flinched by physical attacks which makes leveling and farming more efficient. | ||
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|} | |} | ||
</center> | </center> | ||
|- style="height: | |- style="height:29em" | ||
|'''Shadow Shoe''' | |'''Shadow Shoe''' | ||
| align="center" | +10 {{#item:24763}} <br> or <br> +10 {{#item:24884}} <br> or <br> +10 {{#item:24982}} | | align="center" | +10 {{#item:24748}} <br> or <br> +10 {{#item:24763}} <br> or <br> +10 {{#item:24884}} <br> or <br> +10 {{#item:24982}} | ||
| | | | ||
* '''Lord Bearer's Shadow Shoes''' and '''Lightning Swamp Shadow Shoes''' can be enchanted with {{#item:101177}} or {{#item:101264}}. | * '''Spell Caster Shadow Shoes''', '''Lord Bearer's Shadow Shoes''', and '''Lightning Swamp Shadow Shoes''' can be enchanted with {{#item:101177}} or {{#item:101264}}. | ||
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%. | ** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%. | ||
** '''2nd line''': SPL + 5. | ** '''2nd line''': SPL + 5. | ||
* '''Full Spell Shadow Shoes''' enchanted with {{#item:312664}} and {{#item:4712}}''or'' {{#item:4732}}. | * '''Full Spell Shadow Shoes''' enchanted with {{#item:312664}} and {{#item:4712}}''or'' {{#item:4732}}. | ||
* '''Spell Caster Shadow Shoes''' gives 10% VCT when refined to +10 and will combo with {{#icon:24748}}{{#linkitem:24748|Spell Caster Shadow Shoes}}to give you 0.3s FCT reduction. You can wear this shadow armor as early as a Novice and all throughout when you lack VCT% and FCT to instant cast your skills. | |||
* '''Lord Bearer's Shadow Shoes''' will combo with {{#icon:24764}}{{#linkitem:24764|Lord Bearer's Shadow Armor}} to give you a permanent '''{{#skill:8}}''' effect and some MaxHP% + 25%. | * '''Lord Bearer's Shadow Shoes''' will combo with {{#icon:24764}}{{#linkitem:24764|Lord Bearer's Shadow Armor}} to give you a permanent '''{{#skill:8}}''' effect and some MaxHP% + 25%. | ||
** This is a personal favorite of mine when farming any dungeons that is not [[Varmundt's Biosphere Depth 2]] since it prevents me from getting flinched by physical attacks which makes leveling and farming more efficient. | ** This is a personal favorite of mine when farming any dungeons that is not [[Varmundt's Biosphere Depth 2]] since it prevents me from getting flinched by physical attacks which makes leveling and farming more efficient. | ||
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For more information regarding the listed '''Shadow Gears''', check this [[Shadow_Gear|page]]. For '''Shadow Gear enchanting''', you can refer to this [[Shadow_Enchanting|page]] or [[Choi%27s_Guide_To_Magic#Shadow_Gear|Choi's Guide to Magic]]. | For more information regarding the listed '''Shadow Gears''', check this [[Shadow_Gear|page]]. For '''Shadow Gear enchanting''', you can refer to this [[Shadow_Enchanting|page]] or [[Choi%27s_Guide_To_Magic#Shadow_Gear|Choi's Guide to Magic]]. | ||
The so-called Blue Shadow Gears such as {{#item:24770}}, {{#item:24683}}, {{#item:24665}}, and {{#item:24668}}can be worn without any level requirements. As soon as you create your x1 character, you can already wear them. For the shadow armor and shadow shoe slots, I went with the combo of {{#item:24764}} + {{#item:24763}} just because I really like the permanent '''{{#skill:8}}''' effect. You can wear these choices up until you reach Level 99, then once you job change to Sorcerer I suggest you switch <u>either</u> your EXP Shadow Weapon or EXP Shadow Shield to a +10 {{#item:24297}} or +10 {{#item:24310}}. You don't have to choose both, just pick one of the Sorcerer Shadow Gears. Personally, I picked Sorcerer Shadow Weapon to reduce '''{{#skill:2447}}'''<nowiki/>'s CD by 4 seconds then revolved around my skill rotation between '''{{#skill:2449}}''' and DD. If you prefer '''{{#skill:2446}}''' over DD then choose Sorcerer Shadow Shield instead, although you will miss out on the bonus skill modifiers for DD from the '''17'''.'''2''' '''Card set'''; and you will need at least 1 second FCT for EG while DD is all VCT and no FCT requirement. By doing these, I am left with 1 Sorcerer Shadow Gear and 1 EXP Shadow Gear. | The so-called Blue Shadow Gears such as {{#item:24770}}, {{#item:24683}}, {{#item:24665}}, and {{#item:24668}}can be worn without any level requirements. As soon as you create your x1 character, you can already wear them. For the shadow armor and shadow shoe slots, I went with the combo of {{#item:24764}} + {{#item:24763}} just because I really like the permanent '''{{#skill:8}}''' effect; however if you lack enough VCT% and FCT to instant cast your skills, it's advisable to wear the combination of {{#item:24747}} and {{#item:24748}} instead. You can wear these choices up until you reach Level 99, then once you job change to Sorcerer I suggest you switch <u>either</u> your EXP Shadow Weapon or EXP Shadow Shield to a +10 {{#item:24297}} or +10 {{#item:24310}}. You don't have to choose both, just pick one of the Sorcerer Shadow Gears. Personally, I picked Sorcerer Shadow Weapon to reduce '''{{#skill:2447}}'''<nowiki/>'s CD by 4 seconds then revolved around my skill rotation between '''{{#skill:2449}}''' and DD. If you prefer '''{{#skill:2446}}''' over DD then choose Sorcerer Shadow Shield instead, although you will miss out on the bonus skill modifiers for DD from the '''17'''.'''2''' '''Card set'''; and you will need at least 1 second FCT for EG while DD is all VCT and no FCT requirement. By doing these, I am left with 1 Sorcerer Shadow Gear and 1 EXP Shadow Gear. | ||
As soon as you transition to Elemental Master, you can switch back to your EXP Shadow Gears again. If you are having a hard time killing monsters, you may switch your | As soon as you transition to Elemental Master, you can switch back to your EXP Shadow Gears again. If you are having a hard time killing monsters, you may switch your Experience, Spell Caster, and Lord Bearer's Shadow Gears to '''Trait''' '''Shadow Gears''' and '''Trait'''-'''Enhanced Shadow Gears''' comprising of {{#item:24753}}, {{#item:24754}}, {{#item:24883}}, and {{#item:24884}} or the [[Shadow Gear#Special Master Shadow Gear|Skill Master Shadow Gear]] if you already have them in your possession. What I did with mine was I used EXP Shadow Gears, Full Tempest, and Lord Bearer's for all hunting dungeons that are not [[Varmundt's Biosphere Depth 2]]. For farming Depth 2, I have a condition if I want to use EXP Shadow Gears and that is I should always upkeep the '''{{#skill:2434}}''' from my Troubadour so that I can OHKO the mobs in Depth 2. Without this specific buff, I can't kill efficiently with EXP Shadow Gears and thus I started using my Skill Master Shadow Gears; yes, in case you're wondering, "Shouldn't you always have your performer slave for the '''{{#skill:307}}''' buff anyway?", well in my case sometimes I don't like logging in a second account because it makes my turtle net sluggish and so I just log-in only 1 character; however if you have God-like connection, then by all means log-in 2 characters, equip your EXP Shadow Gears, and buff yourself with Humming Bird and Mr. Kim. | ||
==== Costume Enchant Stones ==== | ==== Costume Enchant Stones ==== | ||
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* '''Exp Stone''' ('''Mid''') will combo with '''EXP Stones''' ('''Top'''/'''Low''') and ('''Top'''/'''Low'''/'''Garment''') to gain 3% and 5% more EXP points gained by killing monsters, respectively. | * '''Exp Stone''' ('''Mid''') will combo with '''EXP Stones''' ('''Top'''/'''Low''') and ('''Top'''/'''Low'''/'''Garment''') to gain 3% and 5% more EXP points gained by killing monsters, respectively. | ||
* '''Sorcerer Stone''' ('''Mid''') is used for more PW damage and VCT% to help with instant casting. | * '''Sorcerer Stone''' ('''Mid''') is used for more PW damage and VCT% to help with instant casting. | ||
|- style="height: | |- style="height:14em" | ||
|'''Lower Costume''' | |'''Lower Costume''' | ||
| {{#icon:19604}} Any Lower Costume of your liking | | {{#icon:19604}} Any Lower Costume of your liking | ||
| Line 3,921: | Line 4,031: | ||
* {{#item:25015}} | * {{#item:25015}} | ||
* {{#item:25419}} | * {{#item:25419}} | ||
* {{#item:1000674}} | |||
</small> | </small> | ||
| | | | ||
* '''EXP Stone''' ('''Low''') will combo with '''EXP Stones''' ('''Top'''/'''Mid''') and ('''Top'''/'''Mid'''/'''Garment''') to gain 3% and 5% more EXP points gained by killing monsters, respectively. | * '''EXP Stone''' ('''Low''') will combo with '''EXP Stones''' ('''Top'''/'''Mid''') and ('''Top'''/'''Mid'''/'''Garment''') to gain 3% and 5% more EXP points gained by killing monsters, respectively. | ||
* '''Professor Stone''' ('''Low''') will combo with the Sorcerer Garment Stone to reduce PW's cooldown by 2 seconds. | * '''Professor Stone''' ('''Low''') will combo with the Sorcerer Garment Stone to reduce PW's cooldown by 2 seconds. | ||
|- style="height: | * '''Sorcerer Stone''' ('''Low''') on its own will give some All property magical damage and will combo with the Elemental Master Garment Stone for more damage against all elemental enemies. | ||
|- style="height:23.9em" | |||
|'''Garment Costume''' | |'''Garment Costume''' | ||
| {{#icon:20506}} Any Garment Costume of your liking | | {{#icon:20506}} Any Garment Costume of your liking | ||
| Line 3,933: | Line 4,045: | ||
* {{#item:25420}} | * {{#item:25420}} | ||
* {{#item:1001420}} | * {{#item:1001420}} | ||
* {{#item:1000921}} | |||
* {{#item:1000522}} | |||
* {{#item:1000675}} | * {{#item:1000675}} | ||
</small> | </small> | ||
| | | | ||
| Line 3,941: | Line 4,054: | ||
* '''Elemental Master Stone''' ('''Garment''') gives the most damage and combos with your '''Sorcerer Stones''' ('''Top'''/'''Mid'''/'''Low'''). | * '''Elemental Master Stone''' ('''Garment''') gives the most damage and combos with your '''Sorcerer Stones''' ('''Top'''/'''Mid'''/'''Low'''). | ||
* '''Spell Stone''' ('''Dual''') for damage. | * '''Spell Stone''' ('''Dual''') for damage. | ||
* '''VCT Stone''' ('''Dual''') for additional VCT% to help with instant cast. | |||
* '''Reload Stone''' ('''Dual''') for ACD% for a fluid skill rotation. | * '''Reload Stone''' ('''Dual''') for ACD% for a fluid skill rotation. | ||
|} | |} | ||
| Line 3,947: | Line 4,061: | ||
After you're done with 3rd Job leveling, you can immediately switch back to your much coveted EXP stones. If you feel like you are not killing fast enough or lacking with VCT or FCT then I suggest you use your costumes stones geared for that purpose such as {{#item:1001420}} and all three of the Sorcerer Stones. Personally, I only switched the lower and garment stones to EXP when I did mine and left the rest as is, but like I said you do you. | After you're done with 3rd Job leveling, you can immediately switch back to your much coveted EXP stones. If you feel like you are not killing fast enough or lacking with VCT or FCT then I suggest you use your costumes stones geared for that purpose such as {{#item:1001420}} and all three of the Sorcerer Stones. Personally, I only switched the lower and garment stones to EXP when I did mine and left the rest as is, but like I said you do you. | ||
==== | ==== Pet Suggestions ==== | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: | |||
! | {| class="wikitable mw-collapsible mw-collapsed" style="width:65%;" | ||
! | !Pet | ||
! | !Egg | ||
!Notes | |||
|- | |- | ||
|- style=height:3em | |||
| <center> {{#mob:3790}} </center> | |||
|- | | <center> {{#item:9109}} </center> | ||
| <center> | |||
| <center> | |||
| | | | ||
* | * At Loyal intimacy, it increases EXP gained from defeating monsters by 1%. | ||
|- style=height:3em | |||
|- | | <center> {{#mob:20391}} </center> | ||
| <center> {{#item:9134}} </center> | |||
| <center> | |||
| <center> | |||
| | | | ||
* | * At Loyal intimacy, it gives MAtk + 5%, S.MAtk + 2, and increased magical damage against Boss monsters by 5%. | ||
|- style=height:3em | |||
|- | | <center> {{#mob:21967}} </center> | ||
| <center> {{#item:9147}} </center> | |||
| <center> | |||
| <center> | |||
| | | | ||
* | * At Loyal intimacy, it gives MAtk + 3% and SPL + 2. | ||
|- style=height:4em | |||
|- | | <center> {{#mob:1768}} </center> | ||
| <center>{{#item:9122}} </center> | |||
| <center> | |||
| <center> | |||
| | | | ||
* | * At Loyal intimacy, it gives MAtk + 30, and increases <span style="color:#F0DF5D;">Ghost</span> and <span style="color:red;">Fire</span> property magical damage by 5%. | ||
* | |- style=height:3em | ||
| <center> {{#mob:3074}} </center> | |||
| <center> {{#item:9171}} </center> | |||
| | |||
* At Loyal intimacy, it gives MAtk + 6%, and increases <span style="color:gray;">Neutral</span> and <span style="color:rgb(216,216,216); text-shadow: 1px 1px 1px black; font-size: 0.9rem;">Holy</span> property magical damage by 7%. | |||
|- style=height:3em | |||
| <center> {{#mob:1301}} </center> | |||
| <center> {{#item:9089}} </center> | |||
| | |||
* At Loyal intimacy, it gives MAtk + 4%. | |||
|- style=height:8em | |||
| <center> {{#mob:1382}} </center> | |||
| <center> {{#item:9097}} </center> | |||
| | |||
* At Loyal intimacy, it gives MAtk + 2%, ATK + 2%, MaxHP + 2%, MaxSP + 2%, and adds a random chance to autocast '''Level 3 {{#skill:19}}''' when dealing melee physical attacks. | |||
|- style=height:4em | |||
| <center> {{#mob:1518}} </center> | |||
| <center> {{#item:9115}} </center> | |||
| | |||
* At Loyal intimacy, it gives MaxSP + 5% and decreases after cast delay (ACD) by 3%. | |||
|- style=height:4em | |||
| <center> {{#mob:1404}} </center> | |||
| <center> {{#item:9048}} </center> | |||
| rowspan=4 | | |||
* At Loyal intimacy, they decrease Variable Casting Time (VCT) by 5%. | |||
|- style=height:4em | |||
| <center> {{#mob:1735}} </center> | |||
| <center> {{#item:9119}} </center> | |||
|- style=height:4em | |||
| <center> {{#mob:1302}} </center> | |||
| <center> {{#item:9139}} </center> | |||
|- style=height:4em | |||
| <center> {{#mob:1303}} </center> | |||
| <center> {{#item:9192}} </center> | |||
|} | |||
For more info on how to '''tame''', '''raise''', and '''evolve''' pets, check this [[Pet_System|page]]. | |||
Among all the listed pets above, only {{#icon:9109}}{{#linkitem:9109|Sweet Drops}}gives additional EXP gain from defeating monsters. Sweet Drops is the evolved form of {{#icon:9002}}{{#linkitem:9002|Drops}}and it needs to reach max intimacy first before you can benefit from its bonuses. VCT% pets such as {{#icon:9048}}{{#linkitem:9048|Miyabi Ningyo}}and {{#icon:9119}}{{#linkitem:9119|Alicel}}are also available to pick from if you need to complete your instant cast; choose damage-focused pets like {{#icon:9134}}{{#linkitem:9134|White Knight}} and {{#icon:9147}} {{#linkitem:9147|Icewind}}if you need the extra oomph in your skills to kill efficiently. | |||
====Dungeons==== | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:91%;" | |||
! rowspan="2" | Levels | |||
! rowspan="2" | Dungeons | |||
! colspan="2" | Quests | |||
! rowspan="2" | Notes | |||
|- | |||
! Board | |||
! Daily | |||
|- | |- | ||
! | ! <center> 1-9 </center> | ||
| <center> | | <center> Hidden Dungeon Floor 1 </center> | ||
| <center> | | <center> ❌ </center> | ||
| <center> ❌ </center> | | <center> ❌ </center> | ||
| | | | ||
* | *No available turn-in quests. | ||
* | *The moment you warp to Hidden Dungeon, there should be some {{#linkmob:1002}} for you to kill; if not, you can enter and exit the portals until you can see mobs that you can kill like {{#linkmob:1174}} or {{#linkmob:1008}}. | ||
*Watch out for {{#linkmob:1013}} and {{#linkmob:1092}} because they may randomly appear on the spawning point and they may kill you. Immediately warp out when you spot them. | |||
|- | |- | ||
| <center> | ! rowspan="2" | <center> 10-39 </center> | ||
| <center> Payon Dungeon Floor 1 </center> | |||
| <center> ✔️ </center> | | <center> ✔️ </center> | ||
| <center> ❌ </center> | | <center> ❌ </center> | ||
| | | | ||
* Turn-in quests (only Board Quests) are available at Eden. | * Turn-in quests (only Board Quests) are available at Eden. | ||
* Type '''@go veins''' and walk towards south to enter Veins Field 7 {{#navi:ve_fild07|147|366}}. | * Using your '''{{#skill:17}}''', kill {{#linkmob:1015}} and {{#linkmob:1076}} for the Kill Count quest, and {{#linkmob:1005}} and {{#linkmob:1031}} for additional experience points. | ||
* You can command your Cardinal to '''/memo''' Veins Field 7 and it will be saved for their '''{{#skill:27}}''' skill so you won't have to walk every time. | * You may also use the {{#icon:4275}}{{#linkitem:4275|Zombie Prisoner Card}}here for added EXP bonus, though you may dislike its side effect of you increasing the physical attack damage you receive from Undead monsters. The '''Zombies''' and '''Skeletons''' are both Undead race. | ||
* | |- | ||
| <center> Anthell Dungeon Floor 1 </center> | |||
| <center> ❌ </center> | |||
| <center> ❌ </center> | |||
| | |||
* No available turn-in quests. | |||
* Kill the stationary {{#linkmob:1236}} as well as the {{#linkmob:1239}}, {{#linkmob:1237}}, {{#linkmob:1238}}, and {{#linkmob:1176}} with your '''{{#skill:17}}'''. | |||
* You may also use the {{#icon:4221}}{{#linkitem:4221|Skeleton General Card}}here for added EXP bonus, though you may dislike its side effect of you increasing the physical attack damage you receive from Insect monsters. All four (4) '''ant mobs''' are Insect race, except for the '''Ant Egg''' which is Formless. | |||
|- | |||
! <center> 40-79 </center> | |||
| <center> Orc Dungeon Floors 1 & 2 </center> | |||
| <center> ✔️ </center> | |||
| <center> ❌ </center> | |||
| | |||
* Turn-in quests (only Board Quests) are available at Eden. | |||
* Kill {{#linkmob:3898}}, {{#linkmob:1152}}, and {{#linkmob:1177}} with your '''{{#skill:17}}'''. | |||
* You may also use the {{#icon:4275}}{{#linkitem:4275|Zombie Prisoner Card}}here for added EXP bonus, though you may dislike its side effect of you increasing the physical attack damage you receive from Undead monsters. The '''Orc Zombies''' and '''Orc Skeletons''' are both Undead race. | |||
|- | |||
! <center> 80-89 </center> | |||
| <center> Glast Heim Monastery Floor 1 </center> | |||
| <center> ✔️ </center> | |||
| <center> ❌ </center> | |||
| | |||
* Turn-in quests (only Board Quests) are available at Eden. | |||
* Kill {{#linkmob:1192}} and {{#linkmob:1117}} with your '''{{#skill:17}}'''. | |||
* You may also use the {{#icon:4275}}{{#linkitem:4275|Zombie Prisoner Card}}here for added EXP bonus, though you may dislike its side effect of you increasing the physical attack damage you receive from Undead monsters. The '''Wraiths''' and '''Evil Druids''' are both Undead race. | |||
|- | |||
! rowspan="2" | <center> 90-99 </center> | |||
| <center> Glast Heim Monastery Floor 2 </center> | |||
| <center> ✔️ </center> | |||
| <center> ❌ </center> | |||
| | |||
* Turn-in quests (only Board Quests) are available at Eden. | |||
* You will need to kill 10 {{#linkmob:2283}} and 1 {{#linkmob:2861}} here before turning-in your quests. The '''Furious Dark Priest''' is enveloped with red color and yet it's still hard to track him due to the wide area of the map. | |||
|- | |||
| <center> Veins Field 7 <small>(right outside of the City Veins)</small> </center> | |||
| <center> ✔️ </center> | |||
| <center> ❌ </center> | |||
| | |||
* Turn-in quests (only Board Quests) are available at Eden. | |||
* Type '''@go veins''' and walk towards south to enter Veins Field 7 {{#navi:ve_fild07|147|366}}. | |||
* You can command your Cardinal to '''/memo''' Veins Field 7 and it will be saved for their '''{{#skill:27}}''' skill so you won't have to walk every time. | |||
* Using your '''{{#skill:17}}''', kill {{#linkmob:1784}} for the Kill Count quest, and {{#linkmob:1781}} and {{#linkmob:1780}} for additional experience points. | |||
|- | |- | ||
! <center> 100-129 </center> | ! <center> 100-129 </center> | ||
| Line 4,016: | Line 4,208: | ||
* Kill all the mobs here with your <span style="color:gray;">Neutral</span> '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skills. | * Kill all the mobs here with your <span style="color:gray;">Neutral</span> '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skills. | ||
* {{#linkmob:3762}} is <span style="color:blue;">Water 2</span> element and <span style="color:blue;">Water</span>-endowed '''{{#skill:2449}}''' will miss so stick to <span style="color:gray;">Neutral</span> PW. | * {{#linkmob:3762}} is <span style="color:blue;">Water 2</span> element and <span style="color:blue;">Water</span>-endowed '''{{#skill:2449}}''' will miss so stick to <span style="color:gray;">Neutral</span> PW. | ||
* You may also use the {{#icon:4275}}{{#linkitem:4275|Zombie Prisoner Card}}here for added EXP bonus, though you will lose the synergy of the '''17'''.'''2''' '''Card set''' and you may dislike its side effect of you increasing the physical attack damage you receive from Undead monsters. Five (5) of the monsters here are Undead race including {{#linkmob:3760}}, {{#linkmob:3761}}, and {{#linkmob:3763}}, {{#linkmob:3764}}, and {{#linkmob:3765}}. | |||
|- | |- | ||
! <center> 120-129 </center> | ! <center> 120-129 </center> | ||
| Line 4,026: | Line 4,219: | ||
* Kill all the mobs here with your <span style="color:gray;">Neutral</span>/<span style="color:green;">Wind</span>-endowed '''{{#skill:2449}}''', '''{{#skill:2454}}''', and '''{{#skill:2446}}''' skills. | * Kill all the mobs here with your <span style="color:gray;">Neutral</span>/<span style="color:green;">Wind</span>-endowed '''{{#skill:2449}}''', '''{{#skill:2454}}''', and '''{{#skill:2446}}''' skills. | ||
* All the mobs here are <span style="color:blue;">Water</span> element. Endow your '''{{#skill:2449}}''' to <span style="color:green;">Wind</span> or leave it at <span style="color:gray;">Neutral</span> element. | * All the mobs here are <span style="color:blue;">Water</span> element. Endow your '''{{#skill:2449}}''' to <span style="color:green;">Wind</span> or leave it at <span style="color:gray;">Neutral</span> element. | ||
* You may also use the {{#icon:4239}}{{#linkitem:4239|Iron Fist Card}}here for added EXP bonus, though you will lose the synergy of the '''17'''.'''2''' '''Card set''' and you may dislike its side effect of you increasing the physical attack damage you receive from Formless monsters. Three (3) of the monsters here are Formless race including {{#linkmob:3793}}, {{#linkmob:3794}}, and {{#linkmob:3795}}. | |||
|- | |- | ||
! <center> 130-149 </center> | ! <center> 130-149 </center> | ||
| Line 4,034: | Line 4,228: | ||
* Turn-in quests (only Daily Hunts) are available at Eden. | * Turn-in quests (only Daily Hunts) are available at Eden. | ||
* Kill all the mobs here with your <span style="color:gray;">Neutral</span>/<span style="color:blue;">Water</span>-endowed '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skills. | * Kill all the mobs here with your <span style="color:gray;">Neutral</span>/<span style="color:blue;">Water</span>-endowed '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skills. | ||
* You may also use the {{#icon:4275}}{{#linkitem:4275|Zombie Prisoner Card}}here for added EXP bonus, though you will lose the synergy of the '''17'''.'''2''' '''Card set''' and you may dislike its side effect of you increasing the physical attack damage you receive from Undead monsters. Three (3) of the monsters here are Undead race including {{#linkmob:3751}}, {{#linkmob:3752}}, and {{#linkmob:3753}}. | |||
|- | |- | ||
! <center> 150-159 </center> | ! <center> 150-159 </center> | ||
| Line 4,043: | Line 4,238: | ||
* Kill all the mobs here with your <span style="color:gray;">Neutral</span> '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skills. | * Kill all the mobs here with your <span style="color:gray;">Neutral</span> '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skills. | ||
* {{#linkmob:20259}} and {{#linkmob:20256}} are <span style="color:blue;">Water 1</span> and <span style="color:green;">Wind 1</span> element, respectively. <span style="color:blue;">Water</span>-endowed '''{{#skill:2449}}''' will deal reduced damage against them; stick to <span style="color:gray;">Neutral</span> PW to damage all the monsters evenly. | * {{#linkmob:20259}} and {{#linkmob:20256}} are <span style="color:blue;">Water 1</span> and <span style="color:green;">Wind 1</span> element, respectively. <span style="color:blue;">Water</span>-endowed '''{{#skill:2449}}''' will deal reduced damage against them; stick to <span style="color:gray;">Neutral</span> PW to damage all the monsters evenly. | ||
* You may also use the {{#icon:4239}}{{#linkitem:4239|Iron Fist Card}}here for added EXP bonus, though you will lose the synergy of the '''17'''.'''2''' '''Card set''' and you may dislike its side effect of you increasing the physical attack damage you receive from Formless monsters. All of the monsters here are Formless race except for {{#linkmob:20261}}. | |||
|- | |- | ||
! <center> 160-169 </center> | ! <center> 160-169 </center> | ||
| Line 4,050: | Line 4,246: | ||
| | | | ||
* Turn-in quests (only Daily Hunts) are available at Eden. | * Turn-in quests (only Daily Hunts) are available at Eden. | ||
* Kill all the mobs here with your <span style="color:gray;">Neutral</span>/<span style="color:blue;">Water</span>-endowed '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skills. | * Kill all the mobs here with your <span style="color:gray;">Neutral</span> or <span style="color:red;">Fire</span>/<span style="color:blue;">Water</span>-endowed '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skills. | ||
* You may also use the {{#icon:4221}}{{#linkitem:4221|Skeleton General Card}}here for added EXP bonus, though you will lose the synergy of the '''17'''.'''2''' '''Card set''' and you may dislike its side effect of you increasing the physical attack damage you receive from Insect monsters. Seven (7) of the monsters here are Insect race including {{#linkmob:21386}}, {{#linkmob:21387}}, {{#linkmob:21388}}, {{#linkmob:21389}}, {{#linkmob:21390}}, {{#linkmob:21394}}, and {{#linkmob:21395}}. | |||
|- | |- | ||
! <center> 170-179 </center> | ! <center> 170-179 </center> | ||
| Line 4,066: | Line 4,263: | ||
| | | | ||
* Turn-in quests (both Daily Hunts and Board Quests) are available at Eden. | * Turn-in quests (both Daily Hunts and Board Quests) are available at Eden. | ||
* If this is your first time to enter Einbech Dungeon Floor 3, you will need to walk your way towards the main entrance {{#navi:ein_dun02|20|250}} first, and after which you will gain access to the '''NPC Warper'''. | |||
* Kill all the mobs here with your <span style="color:blue;">Water</span>-endowed '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skills. | * Kill all the mobs here with your <span style="color:blue;">Water</span>-endowed '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skills. | ||
* {{#linkmob:20592}} is <span style="color:#F0DF5D;">Ghost 4</span> element and <span style="color:gray;">Neutral</span> '''{{#skill:2449}}''' will miss so endow your PW to <span style="color:blue;">Water</span>. | * {{#linkmob:20592}} is <span style="color:#F0DF5D;">Ghost 4</span> element and <span style="color:gray;">Neutral</span> '''{{#skill:2449}}''' will miss so endow your PW to <span style="color:blue;">Water</span>. | ||
* | * You may also use the {{#icon:4239}}{{#linkitem:4239|Iron Fist Card}}here for added EXP bonus, though you will lose the synergy of the '''17'''.'''2''' '''Card set''' and you may dislike its side effect of you increasing the physical attack damage you receive from Formless monsters. Seven (7) of the monsters here are Formless race including {{#linkmob:20592}}, {{#linkmob:20593}}, {{#linkmob:20594}}, {{#linkmob:20595}}, {{#linkmob:20596}}, {{#linkmob:20597}}, and {{#linkmob:20600}}. | ||
|- | |- | ||
! <center> 190-229 </center> | ! <center> 190-229 </center> | ||
| Line 4,076: | Line 4,274: | ||
| | | | ||
* Turn-in quests (both Daily Hunts and Board Quests) are available at Eden. | * Turn-in quests (both Daily Hunts and Board Quests) are available at Eden. | ||
* If this is your first time to enter Abyss Lake Floor 4, you will need to walk your way towards the main entrance {{#navi:abyss_03|94|108}} first, and after which you will gain access to the '''NPC Warper'''. | |||
* Kill all the mobs here with your <span style="color:red;">Fire</span>/<span style="color:blue;">Water</span>-endowed '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skills. | * Kill all the mobs here with your <span style="color:red;">Fire</span>/<span style="color:blue;">Water</span>-endowed '''{{#skill:2449}}''' and '''{{#skill:2447}}''' skills. | ||
* The moment you job change to Elemental Master, you may now start rotating and use your 4th job skills. Not sure how to properly rotate your skills? Don't worry, I got you! I've written it all down for you [[The Complete Elemental Master Guide by Goldie#Skill Rotation|here]]~ | * The moment you job change to Elemental Master, you may now start rotating and use your 4th job skills. Not sure how to properly rotate your skills? Don't worry, I got you! I've written it all down for you [[The Complete Elemental Master Guide by Goldie#Skill Rotation|here]]~ | ||
* Summon our buddy <span style="color:#BD0F1E;">Ardor</span>, and try to refrain from casting '''{{#skill:5371}}''' and don't summon <span style="color:purple;">Serpens</span> here since the mobs here are mostly <span style="color:#C95FB4;">Undead</span> and <span style="color:#F0DF5D;">Ghost</span>/<span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 0.5px black; font-size: 0.9rem;">Shadow</span> elements and they are immune and resists <span style="color:purple;">Poison</span>, respectively. | * Summon our buddy <span style="color:#BD0F1E;">Ardor</span>, and try to refrain from casting '''{{#skill:5371}}''' and don't summon <span style="color:purple;">Serpens</span> here since the mobs here are mostly <span style="color:#C95FB4;">Undead</span> and <span style="color:#F0DF5D;">Ghost</span>/<span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 0.5px black; font-size: 0.9rem;">Shadow</span> elements and they are immune and resists <span style="color:purple;">Poison</span>, respectively. | ||
* Some players stay at Abyss Lake Floor 4 until '''Level 240''' if they can't farm comfortably well in '''Amicitia Dungeon Floor 2'''. Abyss 4 will still be a good place to level up because of its Board and Daily quests, and you get to farm {{#item:25223}} at the same time too. | * Some players stay at Abyss Lake Floor 4 until '''Level 240''' if they can't farm comfortably well in '''Amicitia Dungeon Floor 2'''. Abyss 4 will still be a good place to level up because of its Board and Daily quests, and you get to farm {{#item:25223}} at the same time too. | ||
* You may also use the {{#icon:4267}}{{#linkitem:4267|Explosion Card}}here for added EXP bonus, though you will lose the synergy of the '''17'''.'''2''' '''Card set''' while you're still a Sorcerer and you may dislike its side effect of you increasing the physical attack damage you receive from Dragon monsters. Three (3) of the monsters here are Dragon race including {{#linkmob:20612}}, {{#linkmob:20614}}, and {{#linkmob:20615}}. | |||
|- | |- | ||
! <center> 230-239 </center> | ! <center> 230-239 </center> | ||
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* If it's your first time to go here, you will need to walk your way towards the main entrance. Type '''@go einbroch''', walk and teleport towards the south gate, then travel further south once you're at the outskirts of Einbroch, and then interact with '''NPC Lara''' {{#navi:ein_fild08|156|96}}; after which you will have access to '''Amicitia''' via the '''NPC Warper'''. You will still have to walk and teleport inside Floor 1 before you can enter Floor 2 though or you can command your Cardinal to '''/memo''' Amicitia Floor 2 and it will be saved for their '''{{#skill:27}}''' skill so you won't have to walk every time. | * If it's your first time to go here, you will need to walk your way towards the main entrance. Type '''@go einbroch''', walk and teleport towards the south gate, then travel further south once you're at the outskirts of Einbroch, and then interact with '''NPC Lara''' {{#navi:ein_fild08|156|96}}; after which you will have access to '''Amicitia''' via the '''NPC Warper'''. You will still have to walk and teleport inside Floor 1 before you can enter Floor 2 though or you can command your Cardinal to '''/memo''' Amicitia Floor 2 and it will be saved for their '''{{#skill:27}}''' skill so you won't have to walk every time. | ||
|- | |- | ||
! <center> 240-249 </center> | ! rowspan="2" | <center> 240-249 </center> | ||
| <center> [[Varmundt%27s_Biosphere#Biosphere_Grass|Varmundt's Biosphere (Grass)]] </center> | | <center> [[Varmundt%27s_Biosphere#Biosphere_Grass|Varmundt's Biosphere (Grass)]] </center> | ||
| <center> ❌ </center> | | <center> ❌ </center> | ||
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* Use <span style="color:red;">Fire</span> element here and let our best friend <span style="color:#BD0F1E;">Ardor</span> aid us in leveling. Three (3) of the mobs here are <span style="color:brown;">Earth</span> element, while the rest are <span style="color:rgb(216,216,216); text-shadow: 1px 1px 1px black; font-size: 0.9rem;">Holy</span> and <span style="color:green;">Wind</span>. <span style="color:purple;">Serpens</span> would have been perfect here too but the {{#linkmob:21548}} is <span style="color:rgb(216,216,216); text-shadow: 1px 1px 1px black; font-size: 0.9rem;">Holy 3</span> and would resist <span style="color:purple;">Poison</span>. | * Use <span style="color:red;">Fire</span> element here and let our best friend <span style="color:#BD0F1E;">Ardor</span> aid us in leveling. Three (3) of the mobs here are <span style="color:brown;">Earth</span> element, while the rest are <span style="color:rgb(216,216,216); text-shadow: 1px 1px 1px black; font-size: 0.9rem;">Holy</span> and <span style="color:green;">Wind</span>. <span style="color:purple;">Serpens</span> would have been perfect here too but the {{#linkmob:21548}} is <span style="color:rgb(216,216,216); text-shadow: 1px 1px 1px black; font-size: 0.9rem;">Holy 3</span> and would resist <span style="color:purple;">Poison</span>. | ||
* A good place to level up and grind for zeny at the same time. Raw zeny value are high, and map is full of aggressive mobs. Consider popping a {{#item:12264}} here. | * A good place to level up and grind for zeny at the same time. Raw zeny value are high, and map is full of aggressive mobs. Consider popping a {{#item:12264}} here. | ||
* You may also use the {{# | * You may also use the {{#icon:4204}}{{#linkitem:4204|Mini Demon Card}}here for added EXP bonus, though you may dislike its side effect of you increasing the physical attack damage you receive from Brute monsters. Three (3) of the monsters here are Brute race including '''Verdant Cornus''', {{#linkmob:21552}}, and {{#linkmob:21554}}. | ||
|- | |||
| <center> [[Niflheim#Level_2|Niflheim Floor 2]] </center> | |||
| <center> ❌ </center> | |||
| <center> ✔️ </center> | |||
| | |||
* Turn-in quests (only Daily Hunts) are available at Eden or at the entrance of Niflheim Dungeon (use command '''@lw'''). | |||
* If you want to level up and at the same time make profit by farming {{#item:12103}}, Niflheim Floor 2 is a great place to do just that. I find the experience points gained from monsters and the quests lower than Varmundt's Bioshpere (Grass) though. | |||
* Use either <span style="color:#BD0F1E;">Ardor</span> or <span style="color:purple;">Serpens</span> in this dungeon. Both <span style="color:red;">Fire</span> and <span style="color:purple;">Poison</span> elements have mobs such as {{#linkmob:20940}}, {{#linkmob:20936}}, and {{#linkmob:20942}} that resist them but your 4th Job skills should be strong enough to kill them fast. | |||
* You may also use the {{#icon:4249}}{{#linkitem:4249|Ancient Worm Card}}here for added EXP bonus, though you may dislike its side effect of you increasing the physical attack damage you receive from Demon monsters. All of the normal monsters here are Demon race, namely {{#linkmob:20941}}, {{#linkmob:20936}}, {{#linkmob:20940}}, and {{#linkmob:20942}}. | |||
|- | |- | ||
! rowspan="3" | <center> 250-275 </center> | ! rowspan="3" | <center> 250-275 </center> | ||
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* Always swarmed with Leveling parties every time there is an '''EXP event'''. The EXP points are even shared and every party member's combined efforts make Unknown Blue Hole one of the best leveling areas for Levels 250-275. | * Always swarmed with Leveling parties every time there is an '''EXP event'''. The EXP points are even shared and every party member's combined efforts make Unknown Blue Hole one of the best leveling areas for Levels 250-275. | ||
* If you cannot solo Depths 1 and 2, you can level up here with a party. Some parties bring in a dedicated '''{{#skill:307}}''' performer slave and they will notify everybody in the party once it's time to rebuff again. | * If you cannot solo Depths 1 and 2, you can level up here with a party. Some parties bring in a dedicated '''{{#skill:307}}''' performer slave and they will notify everybody in the party once it's time to rebuff again. | ||
* You may also use the {{# | * You may also use the {{#icon:4245}}{{#linkitem:4245|Am Mut Card}}here for added EXP bonus, though you may dislike its side effect of you increasing the physical attack damage you receive from Demi-Human monsters. Four (4) of the monsters here are Demi-Human race including {{#linkmob:22437}}, {{#linkmob:22442}}, {{#linkmob:22434}}, and {{#linkmob:22439}}. | ||
|- | |- | ||
| <center> [[Varmundt's Biosphere Depth]] </center> | | <center> [[Varmundt's Biosphere Depth]] </center> | ||
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* Turn-in quests (only Daily Hunts) are available at Eden or at the entrance at Varmundt's Biosphere A/B (use command '''@lw'''). | * Turn-in quests (only Daily Hunts) are available at Eden or at the entrance at Varmundt's Biosphere A/B (use command '''@lw'''). | ||
* Among the three dungeons, this is my least preferred dungeon to level up not because it's bad but I don't really like the fact that you'll have to warp, walk, and teleport until you enter the main entrance to Depth 1. | * Among the three dungeons, this is my least preferred dungeon to level up not because it's bad but I don't really like the fact that you'll have to warp, walk, and teleport until you enter the main entrance to Depth 1. | ||
* You may also use the {{#icon:4235}}{{#linkitem:4235|Christmas Cookie Card}}here for added EXP bonus, though you may dislike its side effect of you increasing the physical attack damage you receive from Angel monsters. Four (4) of the monsters here are Angel race including {{#linkmob:22146}}, {{#linkmob:22148}}, {{#linkmob:22149}}, and {{#linkmob:22154}}. | |||
|- | |- | ||
| <center> [[Varmundt's Biosphere Depth 2]] </center> | | <center> [[Varmundt's Biosphere Depth 2]] </center> | ||
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| | | | ||
* Turn-in quests (only Daily Hunts) are available at Eden or at the entrance of Depth Abyss (use command '''@lw'''). | * Turn-in quests (only Daily Hunts) are available at Eden or at the entrance of Depth Abyss (use command '''@lw'''). | ||
* '''Note''': Besides a minimum level requirement of 250, you will need 2,000 Depth 1 reputation points before you can enter Depth 2. | |||
* '''Tip''': There is a portal in the middle of the dungeon and when you've completed your Kill Count quests and you're near the portal, sometimes it's a lot faster to interact with it instead of using the command '''@lw'''. | |||
* Leave your '''{{#skill:307}}''' performer slave inside the Depth Abyss entrance for easier rebuffing. | * Leave your '''{{#skill:307}}''' performer slave inside the Depth Abyss entrance for easier rebuffing. | ||
* Summon the malignant <span style="color:purple;">Serpens</span> for this dungeon. | * Summon the malignant <span style="color:purple;">Serpens</span> for this dungeon. | ||
* My go-to every time I would make a x1 EM character. As an EM, we have the innate advantage of having access to the <span style="color:purple;">Poison</span> element. Mobs here are made up of <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span> properties with the exception of the {{#linkmob:22259}} which is a <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 0.5px black; font-size: 0.9rem;">Shadow</span> element. So long as you're properly geared, '''{{#skill:5371}}''' will clear all corners fast and our <span style="color:purple;">Poison</span>-endowed https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''Elemental Buster'''</span> will OHKO all the mobs here including the '''Depth Morroc Incarnation''' (if you enchant your Dimensions books with {{#icon:311864}}{{#linkitem:311864|Varmundt's Crystal (Flame) Lv3}} and {{#icon:311934}}{{#linkitem:311934|Biosphere Gem (Vibra-rupt)}} enchants) even if you wear drop rate shoes like {{#icon:22069}}{{#linkitem:22069|Lian Shoes}}, and not all classes can do this. | * My go-to every time I would make a x1 EM character. As an EM, we have the innate advantage of having access to the <span style="color:purple;">Poison</span> element. Mobs here are made up of <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span> properties with the exception of the {{#linkmob:22259}} which is a <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 0.5px black; font-size: 0.9rem;">Shadow</span> element. So long as you're properly geared, '''{{#skill:5371}}''' will clear all corners fast and our <span style="color:purple;">Poison</span>-endowed https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''Elemental Buster'''</span> will OHKO all the mobs here including the '''Depth Morroc Incarnation''' (if you enchant your Dimensions books with {{#icon:311864}} {{#linkitem:311864|Varmundt's Crystal (Flame) Lv3}} and {{#icon:311934}} {{#linkitem:311934|Biosphere Gem (Vibra-rupt)}} enchants) even if you wear drop rate shoes like {{#icon:22069}} {{#linkitem:22069|Lian Shoes}}, and not all classes can do this. | ||
* Besides grinding for levels here, you are killing two birds with one stone because you will also be farming for {{#item:41245}}, {{#item:1001555}}, and {{#item:1001556}}. You can sell the boxes to NPCs for a good amount of raw zeny; use the runes for yourself or sell to players at very high values. | * Besides grinding for levels here, you are killing two birds with one stone because you will also be farming for {{#item:41245}}, {{#item:1001555}}, and {{#item:1001556}}. You can sell the boxes to NPCs for a good amount of raw zeny; use the runes for yourself or sell to players at very high values. | ||
* Mobs and turn-in quests in Depth 2 also give out the highest experience points. | * Mobs and turn-in quests in Depth 2 also give out the highest experience points. | ||
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Generally, magical classes follow the same path of progression, and they only differ with their choice of weapon, and upper headgear. Choi has made a [[Choi%27s_Guide_To_Magic#Magic_Gear_Progression|thorough guide]] for all things about a magical user's progression towards endgame and it is honestly commendable. In this guide, we'll be focusing more on the Elemental Master's side of progression with core gears that an EM would need for leveling during the early stages of the game to its mid game and then finally endgame. '''This section will also be told for the perspective of people new to the game''' and if this happens to be your 2nd or 3rd time to play a magic-based character then you can freely switch some of the gear recommendations per stages or skip that stage entirely. Furthermore, the entire scope of this gear progression section will fundamentally cover the autocast https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''Elemental Buster'''</span> build and other unique builds of the class will have their own [[The Complete Elemental Master Guide by Goldie#Builds|separate sections]]. | Generally, magical classes follow the same path of progression, and they only differ with their choice of weapon, and upper headgear. Choi has made a [[Choi%27s_Guide_To_Magic#Magic_Gear_Progression|thorough guide]] for all things about a magical user's progression towards endgame and it is honestly commendable. In this guide, we'll be focusing more on the Elemental Master's side of progression with core gears that an EM would need for leveling during the early stages of the game to its mid game and then finally endgame. '''This section will also be told for the perspective of people new to the game''' and if this happens to be your 2nd or 3rd time to play a magic-based character then you can freely switch some of the gear recommendations per stages or skip that stage entirely. Furthermore, the entire scope of this gear progression section will fundamentally cover the autocast https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''Elemental Buster'''</span> build and other unique builds of the class will have their own [[The Complete Elemental Master Guide by Goldie#Builds|separate sections]]. | ||
The gears that will be listed under the '''early game''' section are those that will be used for early leveling. Early game gears will be divided into '''three''' ('''3''') '''subcategories''': '''Part I''', '''Part II''', and '''Part III'''. In '''Part I''', you begin your gear progression with the Advanced Paradise Set you used for leveling as a Sorcerer and you are expected to do the Episodic Quests. With the Grace set you had just gotten from Episode 17.1, you will be farming for raw zeny mostly in places like [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]], while doing the quests for Episode 17.2 and Episode 18 to get you ready for the next set of gears for Part II. Most of the gears here are obtained from Episode 17.2 and Episode 18, that's why the sooner you finish the episodic quests the closer you approach Part II of early game progression. '''Part II''' routine is almost similar to Part I where you will again farm for zeny to gear yourself up. Upon reaching '''Part III''' of gear progression, this is where you'll start to craft gears which you will continue to use 'til endgame such as {{#item:540079}}and {{#item:470204}}. You'll also be able to start farming popular dungeons such as [[Niflheim|Niflheim 2]] and [[Clock Tower Unknown Basement]]. | The gears that will be listed under the '''early game''' section are those that will be used for early leveling. Early game gears will be divided into '''three''' ('''3''') '''subcategories''': '''Part I''', '''Part II''', and '''Part III'''. In '''Part I''', you begin your gear progression with the Advanced Paradise Set you used for leveling as a Sorcerer and you are expected to do the Episodic Quests. With the Grace set you had just gotten from Episode 17.1, you will be farming for raw zeny mostly in places like [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]], while doing the quests for Episode 17.2 and Episode 18 to get you ready for the next set of gears for Part II. Most of the gears here are obtained from Episode 17.2 and Episode 18, that's why the sooner you finish the episodic quests the closer you approach Part II of early game progression. '''Part II''' routine is almost similar to Part I where you will again farm for zeny to gear yourself up. Upon reaching '''Part III''' of gear progression, this is where you'll start to craft gears which you will continue to use 'til endgame such as {{#item:540079}} and {{#item:470204}}. You'll also be able to start farming popular dungeons such as [[Niflheim|Niflheim 2]] and [[Clock Tower Unknown Basement]]. | ||
In the '''mid game''' section, these are the gears that you should have gotten as you gradually do the remaining episodic quests and farm for resources such as {{#item:25731}}, {{#item:25729}}and {{#item:1000322}}that you will need to build up your core gears for the endgame stage. Mid game gears will also serve as the base gears that will let you farm certain areas where those aforementioned resources are dropped such as [[Mjolnir Underground Cave]] and [[Varmundt%27s_Biosphere|Varmundt's Biosphere]]. Most of mid game's '''Part I''' will be spent finishing Episodic Quests 19-21 until Chapter 1 so you may get better gears. In '''Part II''' of mid game, this will mark the start of your introduction to the [[Garden_of_Time#Clothing_/_Upgrade_Vending_Machine|Hall of Life (HoL) gears]]. You will slowly-by-slowly farm for materials needed to craft your HoL gears. Brace yourselves because I am not exaggerating when I say this is one of the grindiest part of the game. | In the '''mid game''' section, these are the gears that you should have gotten as you gradually do the remaining episodic quests and farm for resources such as {{#item:25731}}, {{#item:25729}}and {{#item:1000322}}that you will need to build up your core gears for the endgame stage. Mid game gears will also serve as the base gears that will let you farm certain areas where those aforementioned resources are dropped such as [[Mjolnir Underground Cave]] and [[Varmundt%27s_Biosphere|Varmundt's Biosphere]]. Most of mid game's '''Part I''' will be spent finishing Episodic Quests 19-21 until Chapter 1 so you may get better gears. In '''Part II''' of mid game, this will mark the start of your introduction to the [[Garden_of_Time#Clothing_/_Upgrade_Vending_Machine|Hall of Life (HoL) gears]]. You will slowly-by-slowly farm for materials needed to craft your HoL gears. Brace yourselves because I am not exaggerating when I say this is one of the grindiest part of the game. | ||
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| | | | ||
*'''Illusion Thorny Staff of Darkness''' ('''ITSoD''') is obtained from [[Illusion of Twins#Illusion Gear|Illusion of Twins]]. Can be enchanted with {{#item:100004}}. | *'''Illusion Thorny Staff of Darkness''' ('''ITSoD''') is obtained from [[Illusion of Twins#Illusion Gear|Illusion of Twins]]. Can be enchanted with {{#item:100004}}. | ||
**ITSoD combos with {{#icon:19428}}{{#linkitem:19428|Illusion Morpheus's Hood}}to give various effects that scale with the sum of their total refine level, '''including 0'''.'''5s FCT reduction''' <u>when the entire set's sum is refined to +22</u>. | **ITSoD combos with {{#icon:19428}} {{#linkitem:19428|Illusion Morpheus's Hood}}to give various effects that scale with the sum of their total refine level, '''including 0'''.'''5s FCT reduction''' <u>when the entire set's sum is refined to +22</u>. | ||
**ITSoD on its own gives some ACD% and MDef pierce that is additive to your free Paradise Shadow Gears. When ITSoD is refined to +11, that is already equivalent to 15% ACD and 83% MDef pierce (with the Paradise Shadow Gears). | **ITSoD on its own gives some ACD% and MDef pierce that is additive to your free Paradise Shadow Gears. When ITSoD is refined to +11, that is already equivalent to 15% ACD and 83% MDef pierce (with the Paradise Shadow Gears). | ||
**Can be refined using the {{#item:100699}}, dropped by monsters at [[Illusion of Twins]]. | **Can be refined using the {{#item:100699}}, dropped by monsters at [[Illusion of Twins]]. | ||
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*Refine the boots to +9 using the {{#item:100130}}, which costs 20 {{#item:25723}}. | *Refine the boots to +9 using the {{#item:100130}}, which costs 20 {{#item:25723}}. | ||
*You can farm Unknown Parts and Cor Cores at '''Rudus Flr. 2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors. | *You can farm Unknown Parts and Cor Cores at '''Rudus Flr. 2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors. | ||
*A good source of FCT redux. You need a total of 1.5 seconds on your AoE skills. With this boots, {{#item:1000672}}, {{#item:25067}}, and/or the combo of {{#icon:19428}}{{#linkitem:19428|Illusion Morpheus's Hood}}+{{#icon:550030}}{{#linkitem:550030|Illusion Thorny Staff of Darkness}}(when the sum of their refine level is +22), you can get 1.5s to 2s FCT redux in total. | *A good source of FCT redux. You need a total of 1.5 seconds on your AoE skills. With this boots, {{#item:1000672}}, {{#item:25067}}, and/or the combo of {{#icon:19428}} {{#linkitem:19428|Illusion Morpheus's Hood}}+{{#icon:550030}}{{#linkitem:550030|Illusion Thorny Staff of Darkness}}(when the sum of their refine level is +22), you can get 1.5s to 2s FCT redux in total. | ||
*'''Nightmare Verit Card''' is much cheaper and gives more MAtk%. | *'''Nightmare Verit Card''' is much cheaper and gives more MAtk%. | ||
*'''Icewind Card''' is a bit more expensive but gives 5% VCT to help you reach instant cast. | *'''Icewind Card''' is a bit more expensive but gives 5% VCT to help you reach instant cast. | ||
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*'''Meyer Lugenburg Card''' will combo with {{#item:300424}} in the garment slot to give 5% more All property magical damage. | *'''Meyer Lugenburg Card''' will combo with {{#item:300424}} in the garment slot to give 5% more All property magical damage. | ||
*Keep wearing '''Bathory Card''' if you're still farming in Thanatos Tower Flr. 12 for <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 0.5px black; font-size: 0.9rem;">Shadow</span> immunity. | *Keep wearing '''Bathory Card''' if you're still farming in Thanatos Tower Flr. 12 for <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 0.5px black; font-size: 0.9rem;">Shadow</span> immunity. | ||
|- style=height: | |- style=height:20.5em | ||
|'''Weapon''' | |'''Weapon''' | ||
| align="center" | +9 {{#item:540049}} <br> or <br> + 11 {{#item:550030}} | | align="center" | +9 {{#item:540049}} <br> or <br> + 11 {{#item:550030}} | ||
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*'''Glacier Book''' enchanted with {{#item:311353}}, {{#item:311351}}, {{#item:311349}}, and {{#item:311349}}. | *'''Glacier Book''' enchanted with {{#item:311353}}, {{#item:311351}}, {{#item:311349}}, and {{#item:311349}}. | ||
**The enchants work best on a two-handed weapon, but you will lose shield slot. Stick with book. | **The enchants work best on a two-handed weapon, but you will lose shield slot. Stick with book. | ||
*'''ITSoD''' is still a great contender for this stage. It gives some ACD% and MDef pierce; and when the sum of its refine rate with {{#icon:19428}}{{#linkitem:19428|Illusion Morpheus's Hood}}is +22, it gives 0.5s FCT reduction. | *'''ITSoD''' is still a great contender for this stage. It gives some ACD% and MDef pierce; and when the sum of its refine rate with {{#icon:19428}} {{#linkitem:19428|Illusion Morpheus's Hood}}is +22, it gives 0.5s FCT reduction. | ||
**Can be refined using the {{#item:100699}}, dropped by monsters at [[Illusion of Twins]]. | **Can be refined using the {{#item:100699}}, dropped by monsters at [[Illusion of Twins]]. | ||
*Only ITSoD has card slots and can be carded with the following combo: | *Only ITSoD has card slots and can be carded with the following combo: | ||
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*Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | *Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | ||
*'''Friedrich S'''. '''Heine Card''' will combo with {{#item:300308}} in the Armor slot to give 5% more All property magical damage. | *'''Friedrich S'''. '''Heine Card''' will combo with {{#item:300308}} in the Armor slot to give 5% more All property magical damage. | ||
|- style=height: | |- style=height:38.3em | ||
|'''Shoe''' | |'''Shoe''' | ||
| align="center" | +11 {{#item:470023}} <br> or <br> +10 to +11 {{#item:470088}} | | align="center" | +11 {{#item:470023}} <br> or <br> +10 to +11 {{#item:470088}} | ||
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| | | | ||
*'''Automatic Leg Type B''' is [[Automatic Equipment (17.2)#Automatic Equipment|reformed]] from a +9 {{#item:22197}}. '''NPC Yeonchong''' {{#navi:ba_in01|85|383}} is located inside the '''Restaurant Building of Varmundt's Mansion''' ('''@go 47''') and he will reform the boots for you but will require 900 pcs. {{#item:1000103}}. | *'''Automatic Leg Type B''' is [[Automatic Equipment (17.2)#Automatic Equipment|reformed]] from a +9 {{#item:22197}}. '''NPC Yeonchong''' {{#navi:ba_in01|85|383}} is located inside the '''Restaurant Building of Varmundt's Mansion''' ('''@go 47''') and he will reform the boots for you but will require 900 pcs. {{#item:1000103}}. | ||
**'''Illusion Leg Type B''' can be purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} each, and can be refined straight to +9 using an {{#item:100251}} for 5m zeny each, bought from '''NPC Cube Lane''' {{#navi:ba_in01|85|376}} at [[Automatic Equipment (17.2)#Refinement Cubes|Varmundt's Garden]] ('''@go 47'''). Illusion Leg has to be refined to at least +4 in order for the refinement cube to work. | **'''Illusion Leg Type B''' can be purchased from '''NPC Elyumina''' {{#navi:sp_cor|111|128}} at '''Cor''' ('''@go cor''') for 50 {{#item:25723}} each, and can be refined straight to +9 using an {{#item:100251}} for 5m zeny each, bought from '''NPC Cube Lane''' {{#navi:ba_in01|85|376}} at [[Automatic Equipment (17.2)#Refinement Cubes|Varmundt's Garden]] ('''@go 47'''). Illusion Leg has to be refined to at least +4 in order for the refinement cube to work; it can also be dropped from {{#item:102556}}, already pre-refined to +9~+11. | ||
**Can be enchanted with the following set of enchants: | **Can be enchanted with the following set of enchants: | ||
***'''2nd slot''':{{#item:310122}} | ***'''2nd slot''':{{#item:310122}} | ||
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*When in need of more VCT% and ACD%, '''Tulip Card''' will pair with '''Lobelia Card''' to give you 15% VCT and 7% ACD—though keep in mind you will lose damage by replacing either '''Lava Toad Card''' or '''Cave Calmaring Card'''. | *When in need of more VCT% and ACD%, '''Tulip Card''' will pair with '''Lobelia Card''' to give you 15% VCT and 7% ACD—though keep in mind you will lose damage by replacing either '''Lava Toad Card''' or '''Cave Calmaring Card'''. | ||
|} | |} | ||
At this stage, you ought to purchase the {{#item:450178}}after doing [[18 Direction of Prayer|Episode 18]] or if you are impatient you may use and buy the {{#item:1000288}}for 9,000,000 zeny from '''NPC''' '''Temporal Tina''' {{#navi:main_office|94|59}} even if you haven't cleared the questline once. By finishing the Episode 18 quests step-by-step, you are given a generous amount of {{#item: 1000405}}for you to get one. To farm more of these fragments, you can go to [[Oz_Labyrinth#Floor_2|Oz Dungeon Flr. 2]] so you can determinedly enchant your Robe with {{#icon:310532}}{{#linkitem:3101532|Wolf Orb (Shadow Spell)}}, {{#icon:310515}}{{#linkitem:3101515|Wolf Orb (After Cast Delay)}}, and {{#icon:310507}}{{#linkitem:310507|Wolf Orb (Mage) Lv.2}}. ACD is preferably chosen over {{#icon:310510}}{{#linkitem:310510|Wolf Orb (Mage) Lv.3}}since EM is a rotation-heavy class and having more '''ACD''' would help you cycle your skills fluidly (about '''60% ACD''' is needed in total if you want to optimize it). However if you value damage over comfortable rotation then you may freely choose '''Wolf Orb (Mage) Lv. 3''' instead. Additional pieces of information on how to enchant the robe are provided [[Gray Wolf Equipment#Gray Wolf Armor Enchantments|here]]. | At this stage, you ought to purchase the {{#item:450178}}after doing [[18 Direction of Prayer|Episode 18]] or if you are impatient you may use and buy the {{#item:1000288}}for 9,000,000 zeny from '''NPC''' '''Temporal Tina''' {{#navi:main_office|94|59}} even if you haven't cleared the questline once. By finishing the Episode 18 quests step-by-step, you are given a generous amount of {{#item: 1000405}}for you to get one. To farm more of these fragments, you can go to [[Oz_Labyrinth#Floor_2|Oz Dungeon Flr. 2]] so you can determinedly enchant your Robe with {{#icon:310532}}{{#linkitem:3101532|Wolf Orb (Shadow Spell)}}, {{#icon:310515}}{{#linkitem:3101515|Wolf Orb (After Cast Delay)}}, and {{#icon:310507}} {{#linkitem:310507|Wolf Orb (Mage) Lv.2}}. ACD is preferably chosen over {{#icon:310510}} {{#linkitem:310510|Wolf Orb (Mage) Lv.3}}since EM is a rotation-heavy class and having more '''ACD''' would help you cycle your skills fluidly (about '''60% ACD''' is needed in total if you want to optimize it). However if you value damage over comfortable rotation then you may freely choose '''Wolf Orb (Mage) Lv. 3''' instead. Additional pieces of information on how to enchant the robe are provided [[Gray Wolf Equipment#Gray Wolf Armor Enchantments|here]]. | ||
The boots {{#item:470023}} is obtained from Episode 17.2 and will be enchanted with {{#icon:310122}}{{#linkitem:310122|Automatic Orb (Spell Buster)}}, {{#icon:310126}}{{#linkitem:310126|Automatic Orb (Lucky Strike)}}, and {{#icon:310111}}{{#linkitem:310111|Automatic Modification Orb (Fixed Casting)}}. You would need Automatic modules for it so you can enchant the boots. For more details on [[Automatic_Equipment_(17.2)|how to obtain the boots]] and [[Automatic_Enchantment_(17.2)|how to enchant them]], check the given links. When module supplies for Automatic Leg are scarce, another option you have for your boots is the {{#item:470088}} from Episode 18. This boots like your Gray Wolf Robe can be determinedly enchanted at the cost of more Amethyst Fragments. The enchants you would need to get would be {{#icon:310610}}{{#linkitem:310111|Wolf Orb (Spell Buster)}}, {{#icon:310602}}{{#linkitem:3101602|Wolf Orb (Fixed Casting) Lv.3}}, and {{#icon:310599}}{{#linkitem:3101599|Wolf Orb (Robust) Lv.3}}. More info on how to enchant the boots [[Gray Wolf Equipment#Gray Wolf Footgear|here]]. | The boots {{#item:470023}} is obtained from Episode 17.2 and will be enchanted with {{#icon:310122}} {{#linkitem:310122|Automatic Orb (Spell Buster)}}, {{#icon:310126}} {{#linkitem:310126|Automatic Orb (Lucky Strike)}}, and {{#icon:310111}} {{#linkitem:310111|Automatic Modification Orb (Fixed Casting)}}. You would need Automatic modules for it so you can enchant the boots. For more details on [[Automatic_Equipment_(17.2)|how to obtain the boots]] and [[Automatic_Enchantment_(17.2)|how to enchant them]], check the given links. When module supplies for Automatic Leg are scarce, another option you have for your boots is the {{#item:470088}} from Episode 18. This boots like your Gray Wolf Robe can be determinedly enchanted at the cost of more Amethyst Fragments. The enchants you would need to get would be {{#icon:310610}} {{#linkitem:310111|Wolf Orb (Spell Buster)}}, {{#icon:310602}}{{#linkitem:3101602|Wolf Orb (Fixed Casting) Lv.3}}, and {{#icon:310599}}{{#linkitem:3101599|Wolf Orb (Robust) Lv.3}}. More info on how to enchant the boots [[Gray Wolf Equipment#Gray Wolf Footgear|here]]. | ||
Another good improvement for your damage is the weapon {{#item:540049}}. The recommended enchants {{#icon:311353}}{{#linkitem:311353|Glacier Flower Spell (Magical-Element)}}, {{#icon:311351}}{{#linkitem:311351|Glacier Flower Spell (Magical-Size)}}, {{#icon:311349}}{{#linkitem:311349|Glacier Flower Spell (Magical-Race)}}, and {{#icon:311349}}{{#linkitem:311349|Glacier Flower Spell (Magical-Race)}}work best when enchanted on a {{#item:640033}}, but then you will lose {{#item:460018}}in your shield slot which helps you reach instant cast and fast casting is important for every magical class so I don't recommend enchanting on a Two-Hand Staff. Keep in mind you would need to clear [[19 Isgard Land of Snow Flowers|Episode 19]] first if you will be manually enchanting your book and when nobody is selling one in the market. To know more about the enchanting process, kindly check this [[Glacier And Dim Glacier Weapons For Dummies#What Are Glacier Weapons?|page]]. | Another good improvement for your damage is the weapon {{#item:540049}}. The recommended enchants {{#icon:311353}} {{#linkitem:311353|Glacier Flower Spell (Magical-Element)}}, {{#icon:311351}} {{#linkitem:311351|Glacier Flower Spell (Magical-Size)}}, {{#icon:311349}} {{#linkitem:311349|Glacier Flower Spell (Magical-Race)}}, and {{#icon:311349}} {{#linkitem:311349|Glacier Flower Spell (Magical-Race)}}work best when enchanted on a {{#item:640033}}, but then you will lose {{#item:460018}}in your shield slot which helps you reach instant cast and fast casting is important for every magical class so I don't recommend enchanting on a Two-Hand Staff. Keep in mind you would need to clear [[19 Isgard Land of Snow Flowers|Episode 19]] first if you will be manually enchanting your book and when nobody is selling one in the market. To know more about the enchanting process, kindly check this [[Glacier And Dim Glacier Weapons For Dummies#What Are Glacier Weapons?|page]]. | ||
Another piece of equipment you'll need to craft is the {{#item:480125}} which will help you get through most stages and you'll still be using this one 'til Mid Game so it's worth the hassle of crafting one. For more info on how to craft it, check this [[Convertible_Wings|page]]. The Sinful accessories {{#icon:490052}}{{#linkitem:490052|Sinful Sapphire Ring}}and {{#icon:490053}}{{#linkitem:490053|Sinful Sapphire Necklace}}, and the Brilliant Light accessories {{#icon:490064}}{{#linkitem:490064|Brilliant Light Sapphire Ring}}and {{#icon:490065}}{{#linkitem:490065|Brilliant Light Sapphire Necklace}}can be obtained from [[Memories_of_Thanatos#Sinful_Accessories|Thanatos Tower]], and they can be enchanted using {{#item:1000257}} and {{#item:1000263}}, respectively. As you farm for raw zeny in Thanatos Flrs. 11 & 12, you can exchange the fragments you loot there for Pieces of Sin/Good Will and use them for enchanting. The Sinful variants will be your all-around accessories for general contents while the Brilliant variants are strictly for Thanatos Tower and [[Niflheim#Level 2|Niflheim 2]] due to the abundance of Demon race monsters in these dungeons. | Another piece of equipment you'll need to craft is the {{#item:480125}} which will help you get through most stages and you'll still be using this one 'til Mid Game so it's worth the hassle of crafting one. For more info on how to craft it, check this [[Convertible_Wings|page]]. The Sinful accessories {{#icon:490052}} {{#linkitem:490052|Sinful Sapphire Ring}}and {{#icon:490053}} {{#linkitem:490053|Sinful Sapphire Necklace}}, and the Brilliant Light accessories {{#icon:490064}} {{#linkitem:490064|Brilliant Light Sapphire Ring}}and {{#icon:490065}} {{#linkitem:490065|Brilliant Light Sapphire Necklace}}can be obtained from [[Memories_of_Thanatos#Sinful_Accessories|Thanatos Tower]], and they can be enchanted using {{#item:1000257}} and {{#item:1000263}}, respectively. As you farm for raw zeny in Thanatos Flrs. 11 & 12, you can exchange the fragments you loot there for Pieces of Sin/Good Will and use them for enchanting. The Sinful variants will be your all-around accessories for general contents while the Brilliant variants are strictly for Thanatos Tower and [[Niflheim#Level 2|Niflheim 2]] due to the abundance of Demon race monsters in these dungeons. | ||
If you're looking to slightly improve your Shadow Gears, you have the option to buy or rent the '''Advanced Paradise Shadow Gears''' from '''NPC Lucy''' {{#navi:moc_para01|108|91}} ('''@go eden''') using the currency {{#item:25223}}. To farm Eden Coins, I suggest you start in [[Abyss_Lake|Abyss Lake 4]] and once you gain access to 17.2 Varmundt, you can transfer to Second Power Plant to farm Eden Coins much efficiently. The Advanced Paradise Shadow Gears consisting of {{#item:24705|Sorcerer Paradise Advanced Shadow Weapon}}, {{#item:24693|Paradise Advanced Shadow Shield}}, {{#item:24694|Paradise Advanced Shadow Armor}}, {{#item:24695|Paradise Advanced Shadow Shoes}}, {{#item:24696|Paradise Advanced Shadow Earring}}, and {{#item:24697|Paradise Advanced Shadow Pendant}} offer a slight increase in damage and 15% more ACD, but gives 5% less VCT than your free Paradise Shadow Gears. | If you're looking to slightly improve your Shadow Gears, you have the option to buy or rent the '''Advanced Paradise Shadow Gears''' from '''NPC Lucy''' {{#navi:moc_para01|108|91}} ('''@go eden''') using the currency {{#item:25223}}. To farm Eden Coins, I suggest you start in [[Abyss_Lake|Abyss Lake 4]] and once you gain access to 17.2 Varmundt, you can transfer to Second Power Plant to farm Eden Coins much efficiently. The Advanced Paradise Shadow Gears consisting of {{#item:24705|Sorcerer Paradise Advanced Shadow Weapon}}, {{#item:24693|Paradise Advanced Shadow Shield}}, {{#item:24694|Paradise Advanced Shadow Armor}}, {{#item:24695|Paradise Advanced Shadow Shoes}}, {{#item:24696|Paradise Advanced Shadow Earring}}, and {{#item:24697|Paradise Advanced Shadow Pendant}} offer a slight increase in damage and 15% more ACD, but gives 5% less VCT than your free Paradise Shadow Gears. | ||
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*You will need to [[Equipment_Crafting#EXP_Advisor,_Vesper_Headgear,_Cyclop's_Eye|craft]] '''Vesper Headgear'''. You don't need to fully grade and upgrade this headgear as this is only a placeholder. Minimal upgrades will be enough just to get you started and helps you improve your damage so you can start farming on better maps. | *You will need to [[Equipment_Crafting#EXP_Advisor,_Vesper_Headgear,_Cyclop's_Eye|craft]] '''Vesper Headgear'''. You don't need to fully grade and upgrade this headgear as this is only a placeholder. Minimal upgrades will be enough just to get you started and helps you improve your damage so you can start farming on better maps. | ||
**Technically can be refined using the {{#item:50052}}, but I highly suggest you save your resources for {{#icon:470204}}{{#linkitem:470204|Moan of Corruption}}, and manually refine Vesper Headgear via the [[Refinement#Armors|Speed Refine]] option we have available. | **Technically can be refined using the {{#item:50052}}, but I highly suggest you save your resources for {{#icon:470204}}{{#linkitem:470204|Moan of Corruption}}, and manually refine Vesper Headgear via the [[Refinement#Armors|Speed Refine]] option we have available. | ||
**Stick with Vesper Headgear if you are willing to wait for {{#icon:400724}}{{#linkitem:400724|Yorscalp Crown of Judgment}}. | **Stick with Vesper Headgear if you are willing to wait for {{#icon:400724}} {{#linkitem:400724|Yorscalp Crown of Judgment}}. | ||
*<sup><span style="font-size: 0.55rem;">★</sup></span>As early as now, you could actually shortcut your way and craft the '''Time Dimensions Rune Crown''' <u>provided that you have the materials for them</u> ''and'' <u>you know someone whom you could fully trust and have access already</u> to [[Varmundt's Biosphere Depth 2]] to craft the Rune Crown for you; otherwise, stick to Vesper Headgear for the meantime. | *<sup><span style="font-size: 0.55rem;">★</sup></span>As early as now, you could actually shortcut your way and craft the '''Time Dimensions Rune Crown''' <u>provided that you have the materials for them</u> ''and'' <u>you know someone whom you could fully trust and have access already</u> to [[Varmundt's Biosphere Depth 2]] to craft the Rune Crown for you; otherwise, stick to Vesper Headgear for the meantime. | ||
**Enchants for the Rune Crown will be for later; focus on getting the Rune Crown first. | **Enchants for the Rune Crown will be for later; focus on getting the Rune Crown first. | ||
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One other core gear you need to [[Equipment_Crafting#Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat|craft]] is the {{#item:470204}}. MoC gets stronger as you grade it, but at this stage of the progression you must grade it to at least Grade C so you get 1 second FCT redux. With more FCT redux, you can ditch {{#item:25067}} and use the {{#item:1001420}} instead for more damage improvement. | One other core gear you need to [[Equipment_Crafting#Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat|craft]] is the {{#item:470204}}. MoC gets stronger as you grade it, but at this stage of the progression you must grade it to at least Grade C so you get 1 second FCT redux. With more FCT redux, you can ditch {{#item:25067}} and use the {{#item:1001420}} instead for more damage improvement. | ||
Now, if up to this point you still haven't crafted yourself a Convertible Wing because you find it too hard to make, you may use {{#item:450267}} instead ''but'' you really have to be sure you have finished Episodes [[19 Isgard Land of Snow Flowers|19]]-[[20 The Immortal|20]] already since the NPC that enchants it for you is located in '''Ice Castle''' ('''@go 53'''); if not, find a good soul who has access to enchant it for you. The muffler will be enchanted with {{#icon:312073}}{{#linkitem:312073|Glacier Flower Meow Power (Powerful)}}, {{#icon:312070}}{{#linkitem:312070|Glacier Flower Meow Power (Caster)}}, and {{#icon:312057}}{{#linkitem:312057|Glacier Flower Meow Power (Magical Defense)}}. For more information regarding the enchanting process of the muffler, kindly check this [[20 The Immortal#Glacier Garments|page]]. The muffler won't perform as strong as the Convertible Wing but it is passable as a transitory garment until your next upgrade to {{#item:480233}} soon or you finally find the means and the motivation to craft the Convertible Wing. | Now, if up to this point you still haven't crafted yourself a Convertible Wing because you find it too hard to make, you may use {{#item:450267}} instead ''but'' you really have to be sure you have finished Episodes [[19 Isgard Land of Snow Flowers|19]]-[[20 The Immortal|20]] already since the NPC that enchants it for you is located in '''Ice Castle''' ('''@go 53'''); if not, find a good soul who has access to enchant it for you. The muffler will be enchanted with {{#icon:312073}} {{#linkitem:312073|Glacier Flower Meow Power (Powerful)}}, {{#icon:312070}} {{#linkitem:312070|Glacier Flower Meow Power (Caster)}}, and {{#icon:312057}} {{#linkitem:312057|Glacier Flower Meow Power (Magical Defense)}}. For more information regarding the enchanting process of the muffler, kindly check this [[20 The Immortal#Glacier Garments|page]]. The muffler won't perform as strong as the Convertible Wing but it is passable as a transitory garment until your next upgrade to {{#item:480233}} soon or you finally find the means and the motivation to craft the Convertible Wing. | ||
{{#item:400111}} is another piece of equipment you will need to craft. I don't recommend committing too much on this headgear as this will not be your endgame headgear but it is for other classes such as our cousins the Arch Mages. While this headgear only acts as a placeholder, it still imparts a strong increase in damage. Having on Grade D is okay to have but better if you can get Grade C. You can always resell it later don't worry. Additionally, it will also serve as your early game to mid game progression headgear (depending on your current state) to pair with {{#item:540114}} while you are working on your {{#item:400724}} eventually. | {{#item:400111}} is another piece of equipment you will need to craft. I don't recommend committing too much on this headgear as this will not be your endgame headgear but it is for other classes such as our cousins the Arch Mages. While this headgear only acts as a placeholder, it still imparts a strong increase in damage. Having on Grade D is okay to have but better if you can get Grade C. You can always resell it later don't worry. Additionally, it will also serve as your early game to mid game progression headgear (depending on your current state) to pair with {{#item:540114}} while you are working on your {{#item:400724}} eventually. | ||
<sup><span style="font-size: 0.55rem;">★</sup>When you know someone close or you know somebody in the community whom you could trust, you could ask them for a favor to craft the {{#item:400536}} as early as now for you. You will just need to provide them the materials consisting of 50 pcs. {{#item:1001552}}, 50 pcs. {{#item:1001553}}, and 75 pcs. {{#item:25865}} to craft you one. The magic jewels are drops from the [[Varmundt's Biosphere Depth 2]] dungeon, but it can be bought from vendors in the market. On the other hand, the temporal gemstone is obtained in [[Old_Glast_Heim_Challenge_Mode|Old Glast Heim: Challenge Mode]], but you will need higher progression of the instance before it starts dropping so it's highly advisable to just buy from vendors as well. Conversely, you may skip this step if your plan is to jump straight ahead to {{#icon:400724}}{{#linkitem:400724|Yorscalp Crown of Judgment}} + {{#icon:540114}}{{#linkitem:540114|Elemental Spirits}} for mid game progression and above, provided you have cleared both [[21_Age_of_Heroes|Episode 21]] and [[Chapter 1]]. If so, just settle for Glacier Book and Vesper Headgear until you can get ahold of Yorscalp and Elemental Spirits. See more details about this combo and how to obtain them in the succeeding sections. Be aware as well that Yorscalp will have a level requirement of '''250''' and Elemental Spirits with '''265'''. | <sup><span style="font-size: 0.55rem;">★</sup>When you know someone close or you know somebody in the community whom you could trust, you could ask them for a favor to craft the {{#item:400536}} as early as now for you. You will just need to provide them the materials consisting of 50 pcs. {{#item:1001552}}, 50 pcs. {{#item:1001553}}, and 75 pcs. {{#item:25865}} to craft you one. The magic jewels are drops from the [[Varmundt's Biosphere Depth 2]] dungeon, but it can be bought from vendors in the market. On the other hand, the temporal gemstone is obtained in [[Old_Glast_Heim_Challenge_Mode|Old Glast Heim: Challenge Mode]], but you will need higher progression of the instance before it starts dropping so it's highly advisable to just buy from vendors as well. Conversely, you may skip this step if your plan is to jump straight ahead to {{#icon:400724}} {{#linkitem:400724|Yorscalp Crown of Judgment}} + {{#icon:540114}}{{#linkitem:540114|Elemental Spirits}} for mid game progression and above, provided you have cleared both [[21_Age_of_Heroes|Episode 21]] and [[Chapter 1]]. If so, just settle for Glacier Book and Vesper Headgear until you can get ahold of Yorscalp and Elemental Spirits. See more details about this combo and how to obtain them in the succeeding sections. Be aware as well that Yorscalp will have a level requirement of '''250''' and Elemental Spirits with '''265'''. | ||
===Mid Game=== | ===Mid Game=== | ||
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**{{#item:300660}} & {{#item:27384}} | **{{#item:300660}} & {{#item:27384}} | ||
**{{#item:300660}} & {{#item:300455}} | **{{#item:300660}} & {{#item:300455}} | ||
**Specifically for '''Elemental Spirits''', {{#item:300594}} will be equipped in place of '''Lunarina''' and '''Shadiest''' and is the preferred choice when your headgear is already a +10 to +15 [A] {{#icon:400724}}{{#linkitem:400724|Yorscalp Crown of Judgment}}to maximize the '''{{#skill:5373}}''' and '''{{#skill:5370}}''' skill modifiers from Yorscalp. | **Specifically for '''Elemental Spirits''', {{#item:300594}} will be equipped in place of '''Lunarina''' and '''Shadiest''' and is the preferred choice when your headgear is already a +10 to +15 [A] {{#icon:400724}} {{#linkitem:400724|Yorscalp Crown of Judgment}}to maximize the '''{{#skill:5373}}''' and '''{{#skill:5370}}''' skill modifiers from Yorscalp. | ||
|- style=height:10em | |- style=height:10em | ||
|'''Shield''' | |'''Shield''' | ||
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Mid Game is the start where you can finally farm comfortably and considerably well on popular farming maps. You should also be finished with Episode 19 or 20 by this point and you ought to get better gears now such as {{#item:460040}}. While this shield takes less priority than your other gears, it is fairly cheap to get and enchant. It only costs 100 {{#item:1001217}} to buy one. The same with the enchanting process, it is also affordable. To know more about the enchanting costs, check this [[20_The_Immortal#Glacier_Shield|page]]. | Mid Game is the start where you can finally farm comfortably and considerably well on popular farming maps. You should also be finished with Episode 19 or 20 by this point and you ought to get better gears now such as {{#item:460040}}. While this shield takes less priority than your other gears, it is fairly cheap to get and enchant. It only costs 100 {{#item:1001217}} to buy one. The same with the enchanting process, it is also affordable. To know more about the enchanting costs, check this [[20_The_Immortal#Glacier_Shield|page]]. | ||
Technically, it's not supposed to be your first exposure to Varmundt and its Biospheres since you can access it as early as you gain access to Episode 17.2 but at the current state of your gears at the time you can't farm in those areas just yet. But now that you do, you can now start upgrading your accessories to {{#item:490307}} and {{#item:490304}}. You would need to [[Varmundt's Biosphere#Varmundt Rune Equipment / Rings|reform]] two (2) copies of {{#item:490301}}first. They give good increase in damage so farm for them as soon as you are able to. For more info on their enchants, check this [[Varmundt%27s_Biosphere#Varmundt_Ring_Enchants|page]]. As stated on the table, you need not to aim for the {{#icon:311943}}{{#linkitem:311943|Brilliant Biosphere Gem (Boss Type)}}and {{#icon:311942}}{{#linkitem:311942|Brilliant Biosphere Gem (Normal Type)}}as it's purely RNG to get them so for now you can just settle for the different racial enchants and focus more on upgrading the 3rd and 4th slot enchants. Now if you're looking for an upgrade for your Convertible Magical Wing, you can start making your own {{#item:480233}} as you farm for your two Varmundt rings as well. Death Rune Manteau needs [[Varmundt%27s_Biosphere#Varmundt_Equipment_Reform|reforming]] too just like the rings. The manteau starts to perform slightly better than Convertible Wing at +10~+11 Grade C. For more info on how to enchant your Varmundt Rings and Death Rune Manteau, refer to this [[Varmundt%27s_Biosphere#Rune_Armor_Enchants|page]]. | Technically, it's not supposed to be your first exposure to Varmundt and its Biospheres since you can access it as early as you gain access to Episode 17.2 but at the current state of your gears at the time you can't farm in those areas just yet. But now that you do, you can now start upgrading your accessories to {{#item:490307}} and {{#item:490304}}. You would need to [[Varmundt's Biosphere#Varmundt Rune Equipment / Rings|reform]] two (2) copies of {{#item:490301}}first. They give good increase in damage so farm for them as soon as you are able to. For more info on their enchants, check this [[Varmundt%27s_Biosphere#Varmundt_Ring_Enchants|page]]. As stated on the table, you need not to aim for the {{#icon:311943}} {{#linkitem:311943|Brilliant Biosphere Gem (Boss Type)}}and {{#icon:311942}} {{#linkitem:311942|Brilliant Biosphere Gem (Normal Type)}}as it's purely RNG to get them so for now you can just settle for the different racial enchants and focus more on upgrading the 3rd and 4th slot enchants. Now if you're looking for an upgrade for your Convertible Magical Wing, you can start making your own {{#item:480233}} as you farm for your two Varmundt rings as well. Death Rune Manteau needs [[Varmundt%27s_Biosphere#Varmundt_Equipment_Reform|reforming]] too just like the rings. The manteau starts to perform slightly better than Convertible Wing at +10~+11 Grade C. For more info on how to enchant your Varmundt Rings and Death Rune Manteau, refer to this [[Varmundt%27s_Biosphere#Rune_Armor_Enchants|page]]. | ||
<sup><span style="font-size: 0.55rem;">★</sup>Provided you have completed the Dimensions combo consisting of {{#item:400536}}and {{#item:540079}} or {{#item:540080}}, you can now fully refine and grade these items. '''At''' '''Grade A''', these equipment will unlock your true potential and will allow you to autocast your ultimate skill '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' which will make farming much easier for you. | <sup><span style="font-size: 0.55rem;">★</sup>Provided you have completed the Dimensions combo consisting of {{#item:400536}} and {{#item:540079}} or {{#item:540080}}, you can now fully refine and grade these items. '''At''' '''Grade A''', these equipment will unlock your true potential and will allow you to autocast your ultimate skill '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' which will make farming much easier for you. | ||
<br> | <br> | ||
<sup><span style="font-size: 0.5rem;"><big>◆</big></span></sup> {{#item:400724}} is obtained from [[21_Age_of_Heroes|Episode 21]] while {{#item:540114}} is procured from [[Chapter 1]] and both items are <u>account-bound and can't be traded with players</u>, so even if you have the complete materials with you, you really cannot ask players to craft them for you. There are no rush at all and if up to this point you still haven't cleared Episode 21 and Chapter 1, you may settle for the '''Time Dimensions combo'''. However if you've managed to fast tracked the episodic quests, then you can transition or switch to Yorscalp Crown + Elemental Spirits immediately as these two pieces of equipment will be your absolute endgame gears with the book alone allowing you to '''autocast double''' '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Busters</span>'''. For more information about '''Yorscalp Crown''', check this [[Yorscalp_Equipment/en|page]]. For more details about '''Elemental Spirits''', you may check this [[Another_Dimension_Weapon|page]]. | <sup><span style="font-size: 0.5rem;"><big>◆</big></span></sup> {{#item:400724}} is obtained from [[21_Age_of_Heroes|Episode 21]] while {{#item:540114}} is procured from [[Chapter 1]] and both items are <u>account-bound and can't be traded with players</u>, so even if you have the complete materials with you, you really cannot ask players to craft them for you. There are no rush at all and if up to this point you still haven't cleared Episode 21 and Chapter 1, you may settle for the '''Time Dimensions combo'''. However if you've managed to fast tracked the episodic quests, then you can transition or switch to Yorscalp Crown + Elemental Spirits immediately as these two pieces of equipment will be your absolute endgame gears with the book alone allowing you to '''autocast double''' '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Busters</span>'''. For more information about '''Yorscalp Crown''', check this [[Yorscalp_Equipment/en|page]]. For more details about '''Elemental Spirits''', you may check this [[Another_Dimension_Weapon|page]]. | ||
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**{{#item:300660}} & {{#item:27384}} | **{{#item:300660}} & {{#item:27384}} | ||
**{{#item:300660}} & {{#item:300455}} | **{{#item:300660}} & {{#item:300455}} | ||
**Specifically for '''Elemental Spirits''', {{#item:300594}} will be equipped in place of '''Lunarina''' and '''Shadiest''' and is the preferred choice when your headgear is already a +10 to +15 [A] {{#icon:400724}}{{#linkitem:400724|Yorscalp Crown of Judgment}}to maximize the '''{{#skill:5373}}''' and '''{{#skill:5370}}''' skill modifiers from Yorscalp. | **Specifically for '''Elemental Spirits''', {{#item:300594}} will be equipped in place of '''Lunarina''' and '''Shadiest''' and is the preferred choice when your headgear is already a +10 to +15 [A] {{#icon:400724}} {{#linkitem:400724|Yorscalp Crown of Judgment}}to maximize the '''{{#skill:5373}}''' and '''{{#skill:5370}}''' skill modifiers from Yorscalp. | ||
|- style=height:7.5em | |- style=height:7.5em | ||
|'''Shield''' | |'''Shield''' | ||
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The '''Manteau of Mystical Beast Autumn''' is still in its unreformed version, but you can already start refining and grading it and worry about enchanting it later. You will need to farm the [[Lake of Fire]] (LoF) instance to get the needed materials to buy one copy of this manteau, which is also the same case with your '''Signet of Circulation Autumn'''. Watch out for those frequent public invitations in the #LFG channel in-game for LoF; I advise you to party up with fellow players and clear the instance together to benefit from the server's '''party loot drop system''' for this instance. For more info about the Autumn Manteau, kindly check this [[Divine_Beast%27s_Cloak:_Autumn|page]]. Though with the Signet, you will have to either buy the mats or farm the [[Hall of Life]] instance on a weekly basis to get {{#item:1001457}} and {{#item:1001458}} so you can purchase yourself one signet. Since this instance will require you to be at least endgame geared, I would advise you to just purchase them directly from vendors or just clear the lower levels of the instance with a party. | The '''Manteau of Mystical Beast Autumn''' is still in its unreformed version, but you can already start refining and grading it and worry about enchanting it later. You will need to farm the [[Lake of Fire]] (LoF) instance to get the needed materials to buy one copy of this manteau, which is also the same case with your '''Signet of Circulation Autumn'''. Watch out for those frequent public invitations in the #LFG channel in-game for LoF; I advise you to party up with fellow players and clear the instance together to benefit from the server's '''party loot drop system''' for this instance. For more info about the Autumn Manteau, kindly check this [[Divine_Beast%27s_Cloak:_Autumn|page]]. Though with the Signet, you will have to either buy the mats or farm the [[Hall of Life]] instance on a weekly basis to get {{#item:1001457}} and {{#item:1001458}} so you can purchase yourself one signet. Since this instance will require you to be at least endgame geared, I would advise you to just purchase them directly from vendors or just clear the lower levels of the instance with a party. | ||
If you're looking to enchant your signet as early as now, you will need to farm '''Zones 1 & 2''' of the [[Forgotten Time]] dungeon and the '''big three (3) Glast Heim instances'''—[[Old Glast Heim]], [[Fall of Glastheim]], and [[Old Glast Heim Challenge Mode]]. The drops such as {{#item:6608}}, {{#item:6755}}, {{#item:25739}}, {{#item:25865}}, and {{#item:25866}} from these three instances will be used to exchange them to the '''NPC Vending Machine''' {{#navi:t_garden|132|117}} for items like {{#item:1001461}}, {{#item:1001464}}, {{#item:1001465}}, and {{#item:1001600}} which will be used for enchanting your signet and eventually your reformed {{#item:480351}}. For more info about the Signet and its enchanting process, you can check this [[Circulation_of_Life_Accessories|page]] and for its material costs you may check this [[Garden_of_Time#Various_Goods_Vending_Machine|one]]. | If you're looking to enchant your signet as early as now, you will need to farm '''Zones 1 & 2''' of the [[Forgotten Time]] dungeon and the '''big three (3) Glast Heim instances'''—[[Old Glast Heim]], [[Fall of Glastheim]], and [[Old Glast Heim Challenge Mode]]. The drops such as {{#item:6608}}, {{#item:6755}}, {{#item:25739}}, {{#item:25865}}, and {{#item:25866}} from these three instances will be used to exchange them to the '''NPC Vending Machine''' {{#navi:t_garden|132|117}} for items like {{#item:1001461}}, {{#item:1001464}}, {{#item:1001465}}, and {{#item:1001600}} which will be used for enchanting your signet and eventually your reformed {{#item:480351}}. For more info about the Signet and its enchanting process, you can check this [[Circulation_of_Life_Accessories|page]] and for its material costs you may check this [[Garden_of_Time#Various_Goods_Vending_Machine|one]]. Since the updates on 22 May 2026 and 1 June 2026 with [https://dis.muhro.eu/t/patch-notes-227-22-may-2026/4751 Patch Notes#227] and [https://dis.muhro.eu/t/patch-notes-229-01-june-2026/4775 Patch Notes #229], OGH loots like Coagulated Spells and Contaminated Magics can now be purchased from '''NPC Heimhunter''' {{#navi:paramk|119|102}} at [[Eden_Market#Bio,_Bioresearch,_OGH_Stuff|Eden Market]] ('''@go 40''') for a fixed price of 100,000 zeny each with unlimited stock and supplies; if you want to cross out OGH in your list of instances to farm, you now have the option to just buy them straight from the NPC. | ||
===Endgame=== | ===Endgame=== | ||
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**At this point you already get too much %All Property Magical damage and S.MAtk modifiers that they become negligible and make you reach [[Choi%27s_Guide_To_Magic#Damage_Calculations_and_Diminishing_Returns|diminishing returns]] if invested too much on. | **At this point you already get too much %All Property Magical damage and S.MAtk modifiers that they become negligible and make you reach [[Choi%27s_Guide_To_Magic#Damage_Calculations_and_Diminishing_Returns|diminishing returns]] if invested too much on. | ||
**If you want to fully commit to Time Dimensions Rune Crown, we now have the perfect option to upgrade to {{#item:312766}}. For more info, check this [[Chapter 1/en#Upgrade Enchant Slot 2|page]]. | **If you want to fully commit to Time Dimensions Rune Crown, we now have the perfect option to upgrade to {{#item:312766}}. For more info, check this [[Chapter 1/en#Upgrade Enchant Slot 2|page]]. | ||
|- style=height: | |- style=height:23.5em | ||
|'''Middle''' | |'''Middle''' | ||
| align="center" | {{#item:410233}} | | align="center" | {{#item:410233}} | ||
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** S.MAtk + 5 & S.MAtk + 5 | ** S.MAtk + 5 & S.MAtk + 5 | ||
** All property magical damage + 5% & All property magical damage + 5% | ** All property magical damage + 5% & All property magical damage + 5% | ||
** MAtk% is BiS for pure damage and is the preferred choice over S.MAtk and All property magical damage. Choose ACD% if you still haven't met the [[The_Complete_Elemental_Master_Guide_by_Goldie#DPS_2|minimum requirement of ACD]] to fluidly cycle your skills; pick VCT% if you still can't instant cast. | ** MAtk% is BiS for pure damage and is the preferred choice over S.MAtk and All property magical damage. Choose ACD% if you still haven't met the [[The_Complete_Elemental_Master_Guide_by_Goldie#DPS_2|minimum requirement of ACD]] to fluidly cycle your skills; pick VCT% if you still can't instant cast. | ||
** Stick to two (2) identical enchants instead of mixing and matching. Their cumulative values will bear more weight as compared to hybrid ones. | |||
|- style=height:14em | |- style=height:14em | ||
|'''Lower''' | |'''Lower''' | ||
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** All property magical damage + 5% & All property magical damage + 5% | ** All property magical damage + 5% & All property magical damage + 5% | ||
** MAtk% is BiS for pure damage and is the preferred choice over S.MAtk and All property magical damage. Choose ACD% if you still haven't met the [[The_Complete_Elemental_Master_Guide_by_Goldie#DPS_2|minimum requirement of ACD]] to fluidly cycle your skills; pick VCT% if you still can't instant cast. | ** MAtk% is BiS for pure damage and is the preferred choice over S.MAtk and All property magical damage. Choose ACD% if you still haven't met the [[The_Complete_Elemental_Master_Guide_by_Goldie#DPS_2|minimum requirement of ACD]] to fluidly cycle your skills; pick VCT% if you still can't instant cast. | ||
** Stick to two (2) identical enchants instead of mixing and matching. Their | ** Stick to two (2) identical enchants instead of mixing and matching. Their cumulative values will bear more weight as compared to hybrid ones. | ||
|- style=height:14em | |- style=height:14em | ||
|'''Lower''' | |'''Lower''' | ||
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**{{#item:300594}} & {{#item:300455}} | **{{#item:300594}} & {{#item:300455}} | ||
**{{#item:300594}} & {{#item:27384}} | **{{#item:300594}} & {{#item:27384}} | ||
**{{#item:300594}} should be a constant in your card combinations to maximize the '''{{#skill:5373}}''' and '''{{#skill:5370}}''' skill modifiers from {{#icon:400724}}{{#linkitem:400724|Yorscalp Crown of Judgment}}. | **{{#item:300594}} should be a constant in your card combinations to maximize the '''{{#skill:5373}}''' and '''{{#skill:5370}}''' skill modifiers from {{#icon:400724}} {{#linkitem:400724|Yorscalp Crown of Judgment}}. | ||
**'''Lunarina''' and '''Shadiest''' cards, based on my tests, give slightly lower damage than your '''Copo''' and '''Mutating White Knight''' cards. The two latter cards give more numeric values for size% modifier than the lackluster values that the former two impart. | **'''Lunarina''' and '''Shadiest''' cards, based on my tests, give slightly lower damage than your '''Copo''' and '''Mutating White Knight''' cards. The two latter cards give more numeric values for size% modifier than the lackluster values that the former two impart. | ||
**'''Philofontes''' and '''Secret Wing Lazy''' cards are also not great options since these two cards should always be paired with one another to reap their full effects. Even against Formless and Demi-Human races like [[Hall of Life#Boss|Rigel]] and [[Final Battle#MVP|Encroached Tan]], always stick with {{#icon:300594}}{{#linkitem:300594|Ilse El Heine Card}}. | **'''Philofontes''' and '''Secret Wing Lazy''' cards are also not great options since these two cards should always be paired with one another to reap their full effects. Even against Formless and Demi-Human races like [[Hall of Life#Boss|Rigel]] and [[Final Battle#MVP|Encroached Tan]], always stick with {{#icon:300594}}{{#linkitem:300594|Ilse El Heine Card}}. | ||
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The only brand new equipment that got added to this part is the overly expensive {{#item:470337}}. This boots is part of the [[Chapter 1]] content, and you will need to farm three new dungeons, namely [[Chapter 1#Fields/Monsters|Encroached Geffenia]], [[Chapter 1#Fields/Monsters|Ruined Valkyrie Realm]], and [[Zero Cell Sector]], and an instance called [[Recreated Dark Whisper]]. In '''Encroached Geffenia''', monsters here will drop {{#item:1001998}}, {{#item:1002013}}, {{#item:1002015}}, and {{#item:1002016}} while monsters at '''Ruined Valkyrie Realm''' will drop {{#item:1002012}}. These five items are needed to craft and enchant your Dimension World Shoes. What's good in these dungeons is that they benefit with the '''party loot drop system''' exclusive to the server. This means that each loot is rolled individually per member and all members will get what the other person is looting which is why partying up is highly advisable in these dungeons. More mobs killed and ground covered in a party mean more drops so enjoy! With the release of '''Zero Cell Sector''', you can farm this dungeon instead of Encroached Geffenia or Ruined Valkyrie Realm since all the materials you farm separately in these two are dropped by mobs inside Zero Cell. But take note, you have to be still properly geared when farming Zero Cell, especially if you are farming it solo. | The only brand new equipment that got added to this part is the overly expensive {{#item:470337}}. This boots is part of the [[Chapter 1]] content, and you will need to farm three new dungeons, namely [[Chapter 1#Fields/Monsters|Encroached Geffenia]], [[Chapter 1#Fields/Monsters|Ruined Valkyrie Realm]], and [[Zero Cell Sector]], and an instance called [[Recreated Dark Whisper]]. In '''Encroached Geffenia''', monsters here will drop {{#item:1001998}}, {{#item:1002013}}, {{#item:1002015}}, and {{#item:1002016}} while monsters at '''Ruined Valkyrie Realm''' will drop {{#item:1002012}}. These five items are needed to craft and enchant your Dimension World Shoes. What's good in these dungeons is that they benefit with the '''party loot drop system''' exclusive to the server. This means that each loot is rolled individually per member and all members will get what the other person is looting which is why partying up is highly advisable in these dungeons. More mobs killed and ground covered in a party mean more drops so enjoy! With the release of '''Zero Cell Sector''', you can farm this dungeon instead of Encroached Geffenia or Ruined Valkyrie Realm since all the materials you farm separately in these two are dropped by mobs inside Zero Cell. But take note, you have to be still properly geared when farming Zero Cell, especially if you are farming it solo. | ||
On the other hand, the '''Recreated Dark Whisper''', after a successful clear, will reward you with the {{#item:1001972}} and {{#item:1001996}}. This currency is used to exchange items to '''NPC Root Gold Exchanger''' {{#navi:ygg_fruit|168|124}} such as {{#item:1002007}}, {{#item:1002008}}, {{#item:1002009}}, and {{#item:1002010}} which will be all needed to upgrade your boots. The NPC will also let you exchange these Gold Coins to Mana Rings which can be used to get an hour buff that will let you enter and farm the | On the other hand, the '''Recreated Dark Whisper''', after a successful clear, will reward you with the {{#item:1001972}} and {{#item:1001996}}. This currency is used to exchange items to '''NPC Root Gold Exchanger''' {{#navi:ygg_fruit|168|124}} such as {{#item:1002007}}, {{#item:1002008}}, {{#item:1002009}}, and {{#item:1002010}} which will be all needed to upgrade your boots. The NPC will also let you exchange these Gold Coins to Mana Rings which can be used to get an hour buff that will let you enter and farm the three (3) aforementioned Chapter 1 dungeons. Root Gold Coins can always be exchanged interchangeably to Mana Rings and vice vera with additional costs to the same NPC. If you think and feel farming and completing our Hall of Life equipment is already grindy to the max, you will probably lose all hope and scratch the back of your head out of frustration because this piece of equipment is undeniably costly to craft and fully enchant. But my best advise for you is to take things slowly, do not rush everything, and just progress on your own pace. This content is meant to be completed within a year anyway, and not within a span of a month. Bask in the joy of being in endgame, and do not forget to rest from time to time so as to avoid burning out. | ||
=== Shadow Gears === | === Shadow Gears === | ||
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!Card | !Card | ||
!Notes | !Notes | ||
|- style="height: | |- style="height:36em" | ||
|'''Upper''' | |'''Upper''' | ||
| <center> +12 to +14 {{#item:19136}} <br> or <br> +0 to +12 {{#item:19157}} </center> | | <center> +12 to +14 {{#item:19136}} <br> or <br> +0 to +12 {{#item:19157}} </center> | ||
| Line 5,392: | Line 5,604: | ||
*Even refines on Spirit of Chung E gives additional +1% increase drop rate; at +14 this headgear will give a total of '''7% increase drop rate'''. | *Even refines on Spirit of Chung E gives additional +1% increase drop rate; at +14 this headgear will give a total of '''7% increase drop rate'''. | ||
*Drooping Gunslinger only gives 5% increase drop rate but it is easier to make and a much cheaper option when you can't craft nor buy Spirit of Chung E yet. | *Drooping Gunslinger only gives 5% increase drop rate but it is easier to make and a much cheaper option when you can't craft nor buy Spirit of Chung E yet. | ||
*Both headgears can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | |||
*For farming low to mid game dungeons, Spirit of Chung E or Drooping Gunslinger can be used instead of {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} and {{#icon:400724}}{{#linkitem:400724|Yorscalp Crown of Judgement}} when you have enough damage to OHKO the monsters. | *For farming low to mid game dungeons, Spirit of Chung E or Drooping Gunslinger can be used instead of {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} and {{#icon:400724}}{{#linkitem:400724|Yorscalp Crown of Judgement}} when you have enough damage to OHKO the monsters. | ||
**Just be aware that when you use this headgear in place of your Time Dimension Rune Crown (TDRC) you will lose the ability to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>'''. Due to this, you will stick to your 4th job skills though without the autocasted Elemental Buster. | **Just be aware that when you use this headgear in place of your Time Dimension Rune Crown (TDRC) you will lose the ability to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>'''. Due to this, you will stick to your 4th job skills though without the autocasted Elemental Buster. | ||
| Line 5,428: | Line 5,641: | ||
**'''1st line''': Indestructible in battle | **'''1st line''': Indestructible in battle | ||
**'''2nd line''': Any of the raw stats | **'''2nd line''': Any of the raw stats | ||
*Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | |||
*For farming low to mid game dungeons, Kafra Uniform can be used instead of {{#icon:450173}}{{#linkitem:450173|Nebula Robe of Spell}} when you have enough damage to OHKO the monsters. | *For farming low to mid game dungeons, Kafra Uniform can be used instead of {{#icon:450173}}{{#linkitem:450173|Nebula Robe of Spell}} when you have enough damage to OHKO the monsters. | ||
|- style=height:13em | |- style=height:13em | ||
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| | | | ||
*Obtained from {{#item:23107}} as one of the possible rewards. | *Obtained from {{#item:23107}} as one of the possible rewards. | ||
*Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | |||
*Even refines gives additional +1% increase drop rate; at +14 this garment will give a total of '''7% increase drop rate'''. | *Even refines gives additional +1% increase drop rate; at +14 this garment will give a total of '''7% increase drop rate'''. | ||
*Any of the Amistr Bag variants works just fine but, in my opinion, '''Teleport Amistr Bag''' is your best choice among all of them. It lets you use the Acolyte skill '''{{#skill:26}}''', which is smoother and more fluid to spam than an {{#item:12887}} since the former scales with your ASPD; on the other hand, '''Infinite Fly Wing''' has a noticeable delay that is irreducible by ASPD because it is considered a consumable and not a skill. You will need a decent amount of ACD% though since your Teleport skill will also go into global cooldown/delay once you cast your other skills. | *Any of the Amistr Bag variants works just fine but, in my opinion, '''Teleport Amistr Bag''' is your best choice among all of them. It lets you use the Acolyte skill '''{{#skill:26}}''', which is smoother and more fluid to spam than an {{#item:12887}} since the former scales with your ASPD; on the other hand, '''Infinite Fly Wing''' has a noticeable delay that is irreducible by ASPD because it is considered a consumable and not a skill. You will need a decent amount of ACD% though since your Teleport skill will also go into global cooldown/delay once you cast your other skills. | ||
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| | | | ||
*Obtained from [[Royal Hunting]] as one of the rewards from {{#item:9932}}. | *Obtained from [[Royal Hunting]] as one of the rewards from {{#item:9932}}. | ||
*Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40'''). | |||
*A variety of drop rate shoes are available to choose from such as {{#item:22049}} and {{#item:22051}}. I just used Lian Shoes as top example since this shoes, in my opinion, gives slightly more utility than its other counterparts due to its '''decrease damage taken from <span style="color:gray;">Neutral</span> elemental attacks by 5%''' (i.e. Basic attacks). | *A variety of drop rate shoes are available to choose from such as {{#item:22049}} and {{#item:22051}}. I just used Lian Shoes as top example since this shoes, in my opinion, gives slightly more utility than its other counterparts due to its '''decrease damage taken from <span style="color:gray;">Neutral</span> elemental attacks by 5%''' (i.e. Basic attacks). | ||
*Losing the FCT reduction that {{#icon:470204}}{{#linkitem:470204|Moan of Corruption}} provides will require you to get other sources of FCT from items like {{#icon:25067}}{{#linkitem:25067|Cast Stone (Garment)}}, {{#icon:25170}}{{#linkitem:25170|Minor Casting Stone (Garment)}} + {{#icon:1000521}}{{#linkitem:1000521|Minor Casting Stone (Dual)}} and {{#icon:24747}}{{#linkitem:24747|Spell Caster Shadow Armor}} + {{#icon:24748}}{{#linkitem:24748|Spell Caster Shadow Shoes}} (both refined at +10), or summon https://static.divine-pride.net/images/skill/2459.png <span style="color:green;">Ventus</span> in her '''Passive Mode''' state so you can instant cast all your skills which demand 1.5 seconds FCT in total. | *Losing the FCT reduction that {{#icon:470204}}{{#linkitem:470204|Moan of Corruption}} provides will require you to get other sources of FCT from items like {{#icon:25067}}{{#linkitem:25067|Cast Stone (Garment)}}, {{#icon:25170}}{{#linkitem:25170|Minor Casting Stone (Garment)}} + {{#icon:1000521}}{{#linkitem:1000521|Minor Casting Stone (Dual)}} and {{#icon:24747}}{{#linkitem:24747|Spell Caster Shadow Armor}} + {{#icon:24748}}{{#linkitem:24748|Spell Caster Shadow Shoes}} (both refined at +10), or summon https://static.divine-pride.net/images/skill/2459.png <span style="color:green;">Ventus</span> in her '''Passive Mode''' state so you can instant cast all your skills which demand 1.5 seconds FCT in total. | ||
| Line 6,245: | Line 6,460: | ||
| 40% | | 40% | ||
|- | |- | ||
! rowspan=" | ! rowspan="14" | Weapon | ||
| <small>{{#item:300096}}</small> | | <small>{{#item:300096}}</small> | ||
| style="background-color:#bdbfbb;" | | | style="background-color:#bdbfbb;" | | ||
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| <small> 40%<big>*</big> (VS) </small> | | <small> 40%<big>*</big> (VS) </small> | ||
| style="background-color:#bdbfbb;" colspan="2" | | | style="background-color:#bdbfbb;" colspan="2" | | ||
|- | |||
| <small>{{#item:300442}}</small> | |||
| 5% | |||
| style="background-color:#bdbfbb;" colspan="12" | | |||
|- | |- | ||
| <small>{{#item:27384}}</small> | | <small>{{#item:27384}}</small> | ||
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|+ style="white-space:nowrap; border:1px solid black; padding:4px; align="center" | Compiles the effects of the following consumables: | |+ style="white-space:nowrap; border:1px solid black; padding:4px; align="center" | Compiles the effects of the following consumables: | ||
| | | | ||
<center>{{#icon:14534}}{{#linkitem:14534|Small Life Potion}}, {{#icon:23203}}{{#linkitem:23203|Small Mana Potion}}, {{#icon:23204}}{{#linkitem:23204|Brilliant Protection Scroll}}, {{#icon:12883}}{{#linkitem:12883|Almighty}}, {{#icon:14766}}{{#linkitem:14766|Limited Power Booster}}, {{#icon:23475}}{{#linkitem:23475|Infinity Drink}}, {{#icon:12796}}{{#linkitem:12796|Red Booster}}, {{#icon:12684}}{{#linkitem:12684|Enhanced ASPD Potion}}, {{#icon:14601}}{{#linkitem:14601|Tyr's Blessing}}, & {{#icon:14600}}{{#linkitem:14600|Mental Potion}}</center> | <center>{{#icon:14534}}{{#linkitem:14534|Small Life Potion}}, {{#icon:23203}}{{#linkitem:23203|Small Mana Potion}}, {{#icon:23204}} {{#linkitem:23204|Brilliant Protection Scroll}}, {{#icon:12883}} {{#linkitem:12883|Almighty}}, {{#icon:14766}} {{#linkitem:14766|Limited Power Booster}}, {{#icon:23475}} {{#linkitem:23475|Infinity Drink}}, {{#icon:12796}} {{#linkitem:12796|Red Booster}}, {{#icon:12684}} {{#linkitem:12684|Enhanced ASPD Potion}}, {{#icon:14601}} {{#linkitem:14601|Tyr's Blessing}}, & {{#icon:14600}}{{#linkitem:14600|Mental Potion}}</center> | ||
|} | |} | ||
</center> | </center> | ||
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| <center>✔️</center> | | <center>✔️</center> | ||
| <center>✔️</center> | | <center>✔️</center> | ||
| <center>❌</center> | |||
|- | |||
| <center>{{#item:12412}}</center> | |||
| | |||
*HE Bubble Gum gives you +200% increase item drop rate for 15 minutes—the most that any bubble gums can give. This consumable should always be used when your biggest goal is to farm MVP cards and you want to <u>increase its base drop rate from 0.04% to 0.12%</u> (up to 0.13% if you include at least +25% [[The_Complete_Elemental_Master_Guide_by_Goldie#Drop_Rate_Gears|drop rate from equipment]]). | |||
*Some players pop HE BBGs just to get higher yields of {{#icon:12103}} {{#linkitem:12103|Bloody Branches}}, {{#icon:25731}} {{#linkitem:25731|Zeluniums}}, and {{#icon:25729}} {{#linkitem:25729|Shadowdecons}}in their farming sessions. Depending on the fluctuating price of Muh Coins and availability of resources, you may follow this method if it fits you. | |||
*Can only be bought with {{#item:50000}} from '''NPC''' '''Muh Coin Shop''' {{#navi:main_office|90|59}} in the '''Main Office''' ('''@go 15''') for 200 Muh Coins each. Occasionally, can also be bought from vendors in the market, retrieved from in-game events, or given by Muh staffs via the item {{#item:41015}} every time there are long unforeseen server crashes. | |||
| <center>❌</center> | |||
| <center>❌</center> | |||
| <center>✔️</center> | |||
| <center>❌</center> | |||
| <center>❌</center> | |||
|- | |||
| <center>{{#item:14533}}</center> | |||
| | |||
*Core Battle Manual (Bound Version) gives you +100% EXP gain for 30 minutes. This consumable should always be used when one of your biggest goal is to level up your [[The_Complete_Elemental_Master_Guide_by_Goldie#x1_Experience_Rate|x1]] or [[The_Complete_Elemental_Master_Guide_by_Goldie#x50_Experience_Rate|x50]] EM character. | |||
*{{#item:12263}} is the Bound 50% version, which is farmed and bought with {{#item:25223}}; {{#item:12208}} is the Cash Shop equivalent, which can be bought by converting {{#item:50000}} to Muh Point or by redeeming {{#item:50003}} to buy from Cash Shop. Both versions last for an hour and they can be combined into a Core Battle Manual by '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''. | |||
| <center>❌</center> | |||
| <center>✔️</center> | |||
| <center>✔️</center> | |||
| <center>✔️</center> | |||
| <center>❌</center> | |||
|- | |||
| <center>{{#item:12411}}</center> | |||
| | |||
*HE Battle Manual gives you +200% EXP gain for 30 minutes—the most that any battle manuals can give. This consumable should always be used when your biggest goal is to level up your [[The_Complete_Elemental_Master_Guide_by_Goldie#x1_Experience_Rate|x1 EM character]] and when you have the means to provide for yourself. | |||
*Can only be bought with {{#item:50000}} from '''NPC''' '''Muh Coin Shop''' {{#navi:main_office|90|59}} in the '''Main Office''' ('''@go 15''') for 150 Muh Coins each. Occasionally, can also be bought from vendors in the market, retrieved from in-game events, or given by Muh staffs via the item {{#item:41015}} every time there are long unforeseen server crashes. | |||
| <center>❌</center> | |||
| <center>❌</center> | |||
| <center>✔️</center> | |||
| <center>❌</center> | |||
| <center>❌</center> | | <center>❌</center> | ||
|- | |- | ||
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*Its healing effect stacks with {{#icon:50035}}{{#linkitem:50035|The One Potion}} and {{#icon:14535}}{{#linkitem:14535|Medium Life Potion}}. | *Its healing effect stacks with {{#icon:50035}}{{#linkitem:50035|The One Potion}} and {{#icon:14535}}{{#linkitem:14535|Medium Life Potion}}. | ||
*Since our class lacks any form of sustain for HP, we will rely heavily on these healing consumables. | *Since our class lacks any form of sustain for HP, we will rely heavily on these healing consumables. | ||
*Farmed and bought with {{#item:25223}}or buy its 1 hr. version for 1 million zeny each from the '''NPC''' '''Head Pharmacist''' {{#navi:paramk|102|30}} at [[Eden Market#Potions|Eden Market]] ('''@go 40'''). | *Farmed and bought with {{#item:25223}} or buy its 1 hr. version for 1 million zeny each from the '''NPC''' '''Head Pharmacist''' {{#navi:paramk|102|30}} at [[Eden Market#Potions|Eden Market]] ('''@go 40'''). | ||
*30 mins. version of this item bought with Eden Coins can be converted to 1 hr. version by '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''. | *30 mins. version of this item bought with Eden Coins can be converted to 1 hr. version by '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''. | ||
| <center>✔️</center> | | <center>✔️</center> | ||
| Line 6,657: | Line 6,907: | ||
*Its healing effect stacks with {{#icon:50035}}{{#linkitem:50035|The One Potion}} and {{#icon:12832}}{{#linkitem:12832|Mysterious Life Potion}}. | *Its healing effect stacks with {{#icon:50035}}{{#linkitem:50035|The One Potion}} and {{#icon:12832}}{{#linkitem:12832|Mysterious Life Potion}}. | ||
*Since our class lacks any form of sustain for HP, we will rely heavily on these healing consumables. | *Since our class lacks any form of sustain for HP, we will rely heavily on these healing consumables. | ||
*Farmed and bought with {{#item:25223}}or buy its 1 hr. version for 1 million zeny each from the '''NPC''' '''Head Pharmacist''' {{#navi:paramk|102|30}} at [[Eden Market#Potions|Eden Market]] ('''@go 40'''). | *Farmed and bought with {{#item:25223}} or buy its 1 hr. version for 1 million zeny each from the '''NPC''' '''Head Pharmacist''' {{#navi:paramk|102|30}} at [[Eden Market#Potions|Eden Market]] ('''@go 40'''). | ||
*30 mins. version of this item bought with Eden Coins can be converted to 1 hr. version by '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''. | *30 mins. version of this item bought with Eden Coins can be converted to 1 hr. version by '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''. | ||
| <center>✔️</center> | | <center>✔️</center> | ||
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| | | | ||
*Minor Brisket gives '''+20 VIT''' which is perfect for making you ''and'' your [[The Complete Elemental Master Guide by Goldie#How to keep Elementals and High Elementals Alive|Spirits tankier]]. | *Minor Brisket gives '''+20 VIT''' which is perfect for making you ''and'' your [[The Complete Elemental Master Guide by Goldie#How to keep Elementals and High Elementals Alive|Spirits tankier]]. | ||
*Needed most in endgame dungeons and instances such as [[Varmundt's Biosphere Depth]], [[ | *Needed most in endgame dungeons and instances such as [[Varmundt's Biosphere Depth 2]], [[Chapter 1#Fields/Monsters|Encroached Geffenia]], [[Zero Cell Sector]], [[Hall of Life]], and [[Tower of Trials]]. | ||
*Crafted from a Biolo with their Geneticist skill '''{{#skill:2495}}'''. For more information on how to craft, refer to this [[Creations_from_special_jobclasses#Mixed_Cooking_(Genetic)|page]]. | *Crafted from a Biolo with their Geneticist skill '''{{#skill:2495}}'''. For more information on how to craft, refer to this [[Creations_from_special_jobclasses#Mixed_Cooking_(Genetic)|page]]. | ||
*Can be converted to 30 mins. or 1 hr. versions by '''NPC Mandy''' {{#navi:main_office|69|59}} in the '''Main Office''' ('''@go 15'''). | *Can be converted to 30 mins. or 1 hr. versions by '''NPC Mandy''' {{#navi:main_office|69|59}} in the '''Main Office''' ('''@go 15'''). | ||
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| | | | ||
*Trans Candy Red gives MaxHP + 20% which is perfect for making you ''and'' your [[The Complete Elemental Master Guide by Goldie#How to keep Elementals and High Elementals Alive|Spirits tankier]]. | *Trans Candy Red gives MaxHP + 20% which is perfect for making you ''and'' your [[The Complete Elemental Master Guide by Goldie#How to keep Elementals and High Elementals Alive|Spirits tankier]]. | ||
*Needed most in endgame dungeons and instances such as [[Varmundt's Biosphere Depth]], [[ | *Needed most in endgame dungeons and instances such as [[Varmundt's Biosphere Depth 2]], [[Chapter 1#Fields/Monsters|Encroached Geffenia]], [[Zero Cell Sector]], [[Hall of Life]], and [[Tower of Trials]]. | ||
*Farmed and bought with {{#item:25223}}. | *Farmed and bought with {{#item:25223}}. | ||
*Dropped by Halloween-exclusive monsters during [[Halloween Event]]. | *Dropped by Halloween-exclusive monsters during [[Halloween Event]]. | ||
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|} | |} | ||
In order to convert {{#icon:50000}}{{#linkitem:50000|Muh Coins}}to Muh Points, you must first talk to the '''NPC Rich Cow''' {{#navi:main_office|87|59}}, situated in the '''Main Office''' ('''@go 15'''). The conversion ratio is 1:10, which only means 1 Muh Coin is equivalent to 10 Muh Points. Muh Coins are obtained by opening {{#icon:50001}}{{#linkitem:50001|Forgotten Heirlooms}}, which are acquired by completing [[Board_Quests|Daily Board Quests]], by joining [[Server Events]], or by buying them in the market from vendors. On the other hand, the only way to get {{#icon:50003}}{{#linkitem:50003|Muh Vouchers}} is thru [[Redeem_Donations#How_to_donate?|donation]] or by buying them directly from your fellow players. | In order to convert {{#icon:50000}} {{#linkitem:50000|Muh Coins}}to Muh Points, you must first talk to the '''NPC Rich Cow''' {{#navi:main_office|87|59}}, situated in the '''Main Office''' ('''@go 15'''). The conversion ratio is 1:10, which only means 1 Muh Coin is equivalent to 10 Muh Points. Muh Coins are obtained by opening {{#icon:50001}}{{#linkitem:50001|Forgotten Heirlooms}}, which are acquired by completing [[Board_Quests|Daily Board Quests]], by joining [[Server Events]], or by buying them in the market from vendors. On the other hand, the only way to get {{#icon:50003}} {{#linkitem:50003|Muh Vouchers}} is thru [[Redeem_Donations#How_to_donate?|donation]] or by buying them directly from your fellow players. | ||
For Eden consumables, you will need to travel inside '''Eden Group''' ('''@go eden''') and interact with the '''NPC''' '''Eden Machine''' {{#navi:moc_para01|50|31}}. Consumables inside the vending machine are good for 3~30 {{#icon:25223}}{{#linkitem:25223|Eden Coins}}each, depending on which item you would want to purchase. The best areas and maps to farm Eden Coins are either '''Abyss Lake 4''' {{#navi:abyss_041|169|160}} or [[17.2 Sage Legacy|Episode 17.2]]'s '''Second Power Plant''' {{#navi:ba_maison|88|271}}. To warp instantly to these two areas, you need to talk to the '''NPC Warper''' in any towns and choose '''Dungeons''' –> '''Abyss Lake 4''' or '''Varmundt Dungeons''' then '''Second Power Plant'''. You will need to travel first to Abyss Lake 4 before you can unlock it and have full access to Episode 17.2 before you can teleport to Second Power Plant—both via the NPC Warper. | For Eden consumables, you will need to travel inside '''Eden Group''' ('''@go eden''') and interact with the '''NPC''' '''Eden Machine''' {{#navi:moc_para01|50|31}}. Consumables inside the vending machine are good for 3~30 {{#icon:25223}} {{#linkitem:25223|Eden Coins}}each, depending on which item you would want to purchase. The best areas and maps to farm Eden Coins are either '''Abyss Lake 4''' {{#navi:abyss_041|169|160}} or [[17.2 Sage Legacy|Episode 17.2]]'s '''Second Power Plant''' {{#navi:ba_maison|88|271}}. To warp instantly to these two areas, you need to talk to the '''NPC Warper''' in any towns and choose '''Dungeons''' –> '''Abyss Lake 4''' or '''Varmundt Dungeons''' then '''Second Power Plant'''. You will need to travel first to Abyss Lake 4 before you can unlock it and have full access to Episode 17.2 before you can teleport to Second Power Plant—both via the NPC Warper. | ||
=== Pet Suggestions === | === Pet Suggestions === | ||
For more info on how to tame, raise, and evolve pets, check this [[Pet_System|page]]. | For more info on how to '''tame''', '''raise''', and '''evolve''' pets, check this [[Pet_System|page]]. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:65%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width:65%;" | ||
| Line 7,015: | Line 7,265: | ||
*Among the three (3) headgears, '''Yorscalp Crown of Judgement''' is currently the best to give out the strongest damage <u>per tick of PW</u> ''and'' <u>total DPS</u>. | *Among the three (3) headgears, '''Yorscalp Crown of Judgement''' is currently the best to give out the strongest damage <u>per tick of PW</u> ''and'' <u>total DPS</u>. | ||
*Prior to [[21 Age of Heroes|Episode 21]], Temporal Circlet gave out the strongest damage per tick of PW while total DPS was helmed by TDRC. | *Prior to [[21 Age of Heroes|Episode 21]], Temporal Circlet gave out the strongest damage per tick of PW while total DPS was helmed by TDRC. | ||
|- style=height: | |- style=height:23.5em | ||
|'''Middle''' | |'''Middle''' | ||
| align="center" | {{#item:410233}} | | align="center" | {{#item:410233}} | ||
| Line 7,034: | Line 7,284: | ||
** All property magical damage + 5% & All property magical damage + 5% | ** All property magical damage + 5% & All property magical damage + 5% | ||
** MAtk% is BiS for pure damage and is the preferred choice over S.MAtk and All property magical damage. Choose ACD% if you need to smoothly cycle your skills; pick VCT% if you still can't instant cast. | ** MAtk% is BiS for pure damage and is the preferred choice over S.MAtk and All property magical damage. Choose ACD% if you need to smoothly cycle your skills; pick VCT% if you still can't instant cast. | ||
** Stick to two (2) identical enchants instead of mixing and matching. Their cumulative values will bear more weight as compared to hybrid ones. | |||
|- style=height:14em | |- style=height:14em | ||
|'''Lower''' | |'''Lower''' | ||
| Line 7,306: | Line 7,557: | ||
Spell Fist build hasn't changed that much since its implementation during the 3rd job era. It's only gotten stronger like most skills that came with it and before it due to the 4th job traits. Spell Fist gameplay remains the same wherein you'll need to aim and cast your chosen elemental bolt skill first on a target then immediately apply Spell Fist. Though for the 4th jobs skill tree, it's gotten a blink skill in the form of '''{{#skill:6517}}''' which made farming as a Spell Fist EM much tolerable. All of our High Elementals on Passive Mode also complements Spell Fist. When in Passive Mode, your bolt skills corresponding to the summoned High Elementals receives increased base damage by adding a value of 400% to their base MAtk%. For example, if a '''Level 1''' '''{{#skill:19}}''' skill does 100% <span style="color:red;">Fire</span> property magical damage per hit/bolt, this would translate to 1000% at '''Level 10'''—effectively 5000% (100% + 400% x Skill Lv.10) with Passive Mode activated; on top of that, you will also have a chance to autocast the highest level learned of that bolt skill. And that's the extent of what's improved with Spell Fist so far; most of the 4th job skills complement the caster build of an EM. | Spell Fist build hasn't changed that much since its implementation during the 3rd job era. It's only gotten stronger like most skills that came with it and before it due to the 4th job traits. Spell Fist gameplay remains the same wherein you'll need to aim and cast your chosen elemental bolt skill first on a target then immediately apply Spell Fist. Though for the 4th jobs skill tree, it's gotten a blink skill in the form of '''{{#skill:6517}}''' which made farming as a Spell Fist EM much tolerable. All of our High Elementals on Passive Mode also complements Spell Fist. When in Passive Mode, your bolt skills corresponding to the summoned High Elementals receives increased base damage by adding a value of 400% to their base MAtk%. For example, if a '''Level 1''' '''{{#skill:19}}''' skill does 100% <span style="color:red;">Fire</span> property magical damage per hit/bolt, this would translate to 1000% at '''Level 10'''—effectively 5000% (100% + 400% x Skill Lv.10) with Passive Mode activated; on top of that, you will also have a chance to autocast the highest level learned of that bolt skill. And that's the extent of what's improved with Spell Fist so far; most of the 4th job skills complement the caster build of an EM. | ||
I've tried Spell Fist too and built the gears needed to "make it work" but it's still haunted by the curse of being in melee range and lack of wide AoE making it hard to use while farming. Its main source of damage will be coming from outdated 1st Job Mage skills with the likes of '''{{#skill:19}}''', '''{{#skill:14}}''', and '''{{#skill:20}}''' and even though these skills will get supplemented by your '''{{#skill:279}}''' and '''{{#skill:482}}''' skills it still won't be enough as the elemental bolts don't scale with your base level and their MAtk% is comparably lower than your 4th Job or even your 3rd Job skills. There are little to none existing equipment that give Spell Fist modifier too besides the {{#icon:18793}}{{#linkitem:118793|Sorc Night Cap}}, which gets outshined by {{#icon:400662}}{{#linkitem:400662|Furious Crown (Elemental Master)}} that lets you autocast the 4th Job skill '''{{#skill:5373}}''' when paired with {{#icon:540091}}{{#linkitem:540091|Furious Grimoire}}. It's also discouraging to use strong garment cards like {{#icon:27362}}{{#linkitem:27362|(MVP) Polluted Spider Queen Card}} because of its side effect of you receiving more damage against all properties. With all that being said, I advise you to play this build for fun and if and only if you really know what you're going into. It'll always going to have that charm as being a unique build to play. | I've tried Spell Fist too and built the gears needed to "make it work" but it's still haunted by the curse of being in melee range and lack of wide AoE making it hard to use while farming. Its main source of damage will be coming from outdated 1st Job Mage skills with the likes of '''{{#skill:19}}''', '''{{#skill:14}}''', and '''{{#skill:20}}''' and even though these skills will get supplemented by your '''{{#skill:279}}''' and '''{{#skill:482}}''' skills it still won't be enough as the elemental bolts don't scale with your base level and their MAtk% is comparably lower than your 4th Job or even your 3rd Job skills. There are little to none existing equipment that give Spell Fist modifier too besides the {{#icon:18793}} {{#linkitem:118793|Sorc Night Cap}}, which gets outshined by {{#icon:400662}} {{#linkitem:400662|Furious Crown (Elemental Master)}} that lets you autocast the 4th Job skill '''{{#skill:5373}}''' when paired with {{#icon:540091}} {{#linkitem:540091|Furious Grimoire}}. It's also discouraging to use strong garment cards like {{#icon:27362}}{{#linkitem:27362|(MVP) Polluted Spider Queen Card}} because of its side effect of you receiving more damage against all properties. With all that being said, I advise you to play this build for fun and if and only if you really know what you're going into. It'll always going to have that charm as being a unique build to play. | ||
==== Contemporary ==== | ==== Contemporary ==== | ||
[[Chapter 1]] brings us an upgrade from the current Furious set to the new combo consisting of {{#icon:400982}}{{#linkitem:400982|Frontier Rune Crown (Elemental Master)}} + {{#icon:540110}}{{#linkitem:540110|Frontier Elemental Book}} as part of the [[Frontier_Rune_Crown|Frontier Rune Crown and Weapon series]] which are obtained from the [[Zero Cell Sector]]. Post-Frontier Gears/Chapter 1 updates, I am happy to share that Spell Fist has advanced from being a meme build to being a viable and almost competitive build to play. Now what makes this combo different from the Furious set is that it will let you autocast the Arch Mage skill '''{{#skill:5220}}''' at a 60% chance every time you cast your Magician skill '''{{#skill:13}}'''. What's more, Soul Vulcan Strike will be autocasted <u>coming from any sources of casted Soul Strike</u> including ones from procs such as our own '''{{#skill:279}}''', {{#icon:18666}}{{#linkitem:18666|Foreign CD In Mouth}}, and {{#icon:420003}}{{#linkitem:420003|CD in Mouth}}. This eliminates the problem of not being able to equip {{#icon:470338}}{{#linkitem:470338|Dimension World Magic Shoes}}to boost your 4th job skills unlike Furious set where you would always need to equip the {{#icon:470265}}{{#linkitem:470265|Furious Boots}}or otherwise the autocast shenanigans won't happen. With the Chapter 1 update also comes new set of cards, and one of them that stands out the most is the {{#icon:300666}}{{#linkitem:300666|(MVP) Bulgasari Card}}which lets you autocast another Arch Mage skill called '''{{#skill:5233}}''' and the Abyss Chaser skill '''{{#skill:6515}}''' at a 10% and 7% chance, respectively. You are not just autocasting 1st/2nd/3rd job skills anymore, but 4th job skills which all scale with your SPL and have higher base MAtk%. | [[Chapter 1]] brings us an upgrade from the current Furious set to the new combo consisting of {{#icon:400982}} {{#linkitem:400982|Frontier Rune Crown (Elemental Master)}} + {{#icon:540110}} {{#linkitem:540110|Frontier Elemental Book}} as part of the [[Frontier_Rune_Crown|Frontier Rune Crown and Weapon series]] which are obtained from the [[Zero Cell Sector]]. Post-Frontier Gears/Chapter 1 updates, I am happy to share that Spell Fist has advanced from being a meme build to being a viable and almost competitive build to play. Now what makes this combo different from the Furious set is that it will let you autocast the Arch Mage skill '''{{#skill:5220}}''' at a 60% chance every time you cast your Magician skill '''{{#skill:13}}'''. What's more, Soul Vulcan Strike will be autocasted <u>coming from any sources of casted Soul Strike</u> including ones from procs such as our own '''{{#skill:279}}''', {{#icon:18666}}{{#linkitem:18666|Foreign CD In Mouth}}, and {{#icon:420003}}{{#linkitem:420003|CD in Mouth}}. This eliminates the problem of not being able to equip {{#icon:470338}}{{#linkitem:470338|Dimension World Magic Shoes}}to boost your 4th job skills unlike Furious set where you would always need to equip the {{#icon:470265}} {{#linkitem:470265|Furious Boots}}or otherwise the autocast shenanigans won't happen. With the Chapter 1 update also comes new set of cards, and one of them that stands out the most is the {{#icon:300666}}{{#linkitem:300666|(MVP) Bulgasari Card}}which lets you autocast another Arch Mage skill called '''{{#skill:5233}}''' and the Abyss Chaser skill '''{{#skill:6515}}''' at a 10% and 7% chance, respectively. You are not just autocasting 1st/2nd/3rd job skills anymore, but 4th job skills which all scale with your SPL and have higher base MAtk%. | ||
The only downside I could see with this build is it will need more CD reduction for our gap closer skill '''{{#skill:6517}}'''. Having an 11x11 AoE with SVS is good but having the need to get closer to each individual monster is not. I hope Gravity would consider decreasing the innate CD of Psychic Stream to make this build more viable for field farming. Now, while Spell Fist build has improved a lot, I still see don't see it being stronger than our autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' build, and it shouldn't really replace it and we should just appreciate them separately on their own. Spell Fist build will cater to a niche few which is not bad, and Elemental Buster build for the majority of the player base which is understandable. Again, play whatever build you love the most. That way, you will have more fun in the game when you play something that you genuinely love doing. More planned upgrades for Spell Fist will arrive with '''Chapter 2''' once we get the [https://www.divine-pride.net/database/item/300774/kROM <nowiki>[MVP] Flame Anima Card</nowiki>], which will allow us to autocast our own '''{{#skill:5372}}''' skill and another Arch Mage skill '''{{#skill:5235}}''' at a 4% and 12% chance, respectively. This card goes to your right accessory and is considered the cousin of Bulgasari card. | The only downside I could see with this build is it will need more CD reduction for our gap closer skill '''{{#skill:6517}}'''. Having an 11x11 AoE with SVS is good but having the need to get closer to each individual monster is not. I hope Gravity would consider decreasing the innate CD of Psychic Stream to make this build more viable for field farming. Now, while Spell Fist build has improved a lot, I still see don't see it being stronger than our autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' build, and it shouldn't really replace it and we should just appreciate them separately on their own. Spell Fist build will cater to a niche few which is not bad, and Elemental Buster build for the majority of the player base which is understandable. Again, play whatever build you love the most. That way, you will have more fun in the game when you play something that you genuinely love doing. More planned upgrades for Spell Fist will arrive with '''Chapter 2''' once we get the [https://www.divine-pride.net/database/item/300774/kROM <nowiki>[MVP] Flame Anima Card</nowiki>], which will allow us to autocast our own '''{{#skill:5372}}''' skill and another Arch Mage skill '''{{#skill:5235}}''' at a 4% and 12% chance, respectively. This card goes to your right accessory and is considered the cousin of Bulgasari card. | ||
| Line 7,419: | Line 7,670: | ||
!Enchants and Notes | !Enchants and Notes | ||
|- style="height:8em" | |- style="height:8em" | ||
| Upper | | '''Upper''' | ||
| align="center" | +12 to +14 [A] {{#item:400662}} | | align="center" | +12 to +14 [A] {{#item:400662}} | ||
| | | | ||
| Line 7,431: | Line 7,682: | ||
*Can be refined using the {{#item:102900}}, exchanged with '''NPC MC HAMMER''', found wandering about at [[Eden Market#Refine Hammers|Eden Market]] ('''@go 40'''). | *Can be refined using the {{#item:102900}}, exchanged with '''NPC MC HAMMER''', found wandering about at [[Eden Market#Refine Hammers|Eden Market]] ('''@go 40'''). | ||
*Enchanted with {{#item:29073}} and {{#item:313134}}. | *Enchanted with {{#item:29073}} and {{#item:313134}}. | ||
|- style=height: | |- style=height:18.5em | ||
|'''Middle''' | |'''Middle''' | ||
| align="center" | {{#item:410233}} | | align="center" | {{#item:410233}} | ||
| | | | ||
<small> | <small> | ||
*{{#item: | *{{#item:4556}} | ||
*{{#item:4583}} | *{{#item:4583}} | ||
</small> | </small> | ||
| Line 7,448: | Line 7,697: | ||
** All property magical damage + 5% & All property magical damage + 5% | ** All property magical damage + 5% & All property magical damage + 5% | ||
** MAtk% is BiS for pure damage and is the preferred choice over S.MAtk and All property magical damage. | ** MAtk% is BiS for pure damage and is the preferred choice over S.MAtk and All property magical damage. | ||
** Stick to two (2) identical enchants instead of mixing and matching. Their cumulative values will bear more weight as compared to hybrid ones. | |||
|- style=height:14em | |- style=height:14em | ||
|'''Lower''' | |'''Lower''' | ||
| Line 7,459: | Line 7,709: | ||
**Based on my current setup and tests, S.MAtk was ''slightly'' stronger than All property magical damage, and the difference is not really broad. Pick whichever pops up first. | **Based on my current setup and tests, S.MAtk was ''slightly'' stronger than All property magical damage, and the difference is not really broad. Pick whichever pops up first. | ||
|- style="height:9em" | |- style="height:9em" | ||
| Armor | | '''Armor''' | ||
| align="center" | +12 to +15 [A] {{#item:450173}} | | align="center" | +12 to +15 [A] {{#item:450173}} | ||
| | | | ||
| Line 7,471: | Line 7,721: | ||
* Enchanted with {{#item:310688}}, {{#item:310738}}, and {{#item:4714}}. | * Enchanted with {{#item:310688}}, {{#item:310738}}, and {{#item:4714}}. | ||
|- style="height:34.5em" | |- style="height:34.5em" | ||
| Weapon | | '''Weapon''' | ||
| align="center" | +12 to +14 [A]{{#item:540091}} | | align="center" | +12 to +14 [A]{{#item:540091}} | ||
| | | | ||
| Line 7,497: | Line 7,747: | ||
*The combo of {{#icon:300495}}{{#linkitem:300495|Philofontes Card}}and {{#icon:300497}}{{#linkitem:300497|Secret Wing Lazy Card}}is best in slot against Formless and Demi-Human races like [[Hall of Life#Boss|Rigel]] and [[Final Battle#MVP|Encroached Tan]] and if for some wildest reason you want to have fun with Spell Fist to bonk these two MVPs to death. | *The combo of {{#icon:300495}}{{#linkitem:300495|Philofontes Card}}and {{#icon:300497}}{{#linkitem:300497|Secret Wing Lazy Card}}is best in slot against Formless and Demi-Human races like [[Hall of Life#Boss|Rigel]] and [[Final Battle#MVP|Encroached Tan]] and if for some wildest reason you want to have fun with Spell Fist to bonk these two MVPs to death. | ||
|- style="height:17em" | |- style="height:17em" | ||
| Shield | | '''Shield''' | ||
| align="center" | +10 to +15 [C] {{#item:460040}} <br> or <br> +12 to +15 [A] {{#item:460020}} | | align="center" | +10 to +15 [C] {{#item:460040}} <br> or <br> +12 to +15 [A] {{#item:460020}} | ||
| | | | ||
| Line 7,512: | Line 7,762: | ||
| | | | ||
* '''Glacier Guard''' enchanted with {{#item:312095}}, {{#item:312093}} or {{#item:312092}}, and {{#item:312091}}. | * '''Glacier Guard''' enchanted with {{#item:312095}}, {{#item:312093}} or {{#item:312092}}, and {{#item:312091}}. | ||
* '''Mad Bunny-LT''' enchanted with {{#item:310856}} or {{#item:310863}}. | * '''Mad Bunny'''-'''LT''' enchanted with {{#item:310856}} or {{#item:310863}}. | ||
* In terms of damage output, the MAtk% + 10% of either {{#icon:4636}}{{#linkitem:4636|Bijou Card}} or {{#icon:300275}}{{#linkitem:300275|Horror of Thanatos Card}} (shield should be +15) is stronger than the +5% Medium/Large Size modifiers that {{#icon:27385}}{{#linkitem:27385|Mutating Khalitzburg Card}}gives when it combos with Mutating White Knight Card. | * In terms of damage output, the MAtk% + 10% of either {{#icon:4636}}{{#linkitem:4636|Bijou Card}} or {{#icon:300275}}{{#linkitem:300275|Horror of Thanatos Card}} (shield should be +15) is stronger than the +5% Medium/Large Size modifiers that {{#icon:27385}}{{#linkitem:27385|Mutating Khalitzburg Card}}gives when it combos with Mutating White Knight Card. | ||
|- style="height:20em" | |- style="height:20em" | ||
| Garment | | '''Garment''' | ||
| align="center" | +12 to +15 [A] {{#item:480351}} | | align="center" | +12 to +15 [A] {{#item:480351}} | ||
| | | | ||
| Line 7,532: | Line 7,782: | ||
** For more info about purchasing, reforming, and enchanting the garment, check this [[Divine_Beast%27s_Cloak:_Autumn|page]]. | ** For more info about purchasing, reforming, and enchanting the garment, check this [[Divine_Beast%27s_Cloak:_Autumn|page]]. | ||
|- style="height:16em" | |- style="height:16em" | ||
| Shoe | | '''Shoe''' | ||
| align="center" | +12 to +14 [A] {{#item:470265}} | | align="center" | +12 to +14 [A] {{#item:470265}} | ||
| | | | ||
| Line 7,547: | Line 7,797: | ||
* For a list of possible enchants, refer to [[Furious Equipment#Furious Weapons & Boots|this]]. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize. | * For a list of possible enchants, refer to [[Furious Equipment#Furious Weapons & Boots|this]]. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize. | ||
|- style="height:14em" | |- style="height:14em" | ||
| Accessory (Right) | | '''Accessory (Right)''' | ||
| align="center" | {{#item:490136}} | | align="center" | {{#item:490136}} | ||
| | | | ||
| Line 7,560: | Line 7,810: | ||
** For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]]. | ** For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]]. | ||
|- style="height:20em" | |- style="height:20em" | ||
| Accessory (Left) | | '''Accessory (Left)''' | ||
| align="center" | {{#item:490485}} | | align="center" | {{#item:490485}} | ||
| | | | ||
| Line 7,587: | Line 7,837: | ||
!Card | !Card | ||
!Enchants and Notes | !Enchants and Notes | ||
|- style="height: | |- style="height:22em" | ||
| Upper | | '''Upper''' | ||
| align="center" | +12 to +15 [A] {{#item:400982}} | | align="center" | +12 to +15 [A] {{#item:400982}} | ||
| | | | ||
| Line 7,599: | Line 7,849: | ||
*Needs to be [[Frontier Rune Crown|crafted]]. '''Crafter NPC Vitoli''' {{#navi:ygg_fruit|162|122}} is located at '''Ash Tree Village''' ('''@go 61'''). | *Needs to be [[Frontier Rune Crown|crafted]]. '''Crafter NPC Vitoli''' {{#navi:ygg_fruit|162|122}} is located at '''Ash Tree Village''' ('''@go 61'''). | ||
*Enchanted with {{#item:312766}}, {{#item:312709}}, and {{#item:4714}}. | *Enchanted with {{#item:312766}}, {{#item:312709}}, and {{#item:4714}}. | ||
*Currently, there are some classes that switch their headgears from Frontier to {{#icon:400724}}{{#linkitem:400724|Yorscalp Crown of Judgment}}. They do this to activate the "Frontier buff" from the Frontier headgear and weapon combo. By swapping to Yorscalp, you will retain the Frontier buff for as long as the '''{{#skill:2445}}''' buff remains active. After the Spell Fist buff goes away, you swap back again to Frontier Crown and rinse and repeat; however, I am not sure if this is intentional that's why I do not recommend this tactic. There's always that chance that it might not be intended and thus a bug, so for now just I advise you to stick with Frontier Crown. Let's just all wait for [GM] Muh to confirm this and fix it if it's really not intended. | *Currently, there are some classes that switch their headgears from Frontier to {{#icon:400724}} {{#linkitem:400724|Yorscalp Crown of Judgment}}. They do this to activate the "Frontier buff" from the Frontier headgear and weapon combo. By swapping to Yorscalp, you will retain the Frontier buff for as long as the '''{{#skill:2445}}''' buff remains active. After the Spell Fist buff goes away, you swap back again to Frontier Crown and rinse and repeat; however, I am not sure if this is intentional that's why I do not recommend this tactic. There's always that chance that it might not be intended and thus a bug, so for now just I advise you to stick with Frontier Crown. Let's just all wait for [GM] Muh to confirm this and fix it if it's really not intended. | ||
|- style= | *'''Note''': Since the update on 12 June 2026 with [https://dis.muhro.eu/t/patch-notes-231-12-june-2026/4835 Patch Notes #231], the Frontier/Yorscalp Crown switch is no longer feasible; doing so will now cancel out the Frontier buff. | ||
| Middle | |- style=height:17.2em | ||
| align="center" |{{#item:410233}} | |'''Middle''' | ||
| | | align="center" | {{#item:410233}} | ||
| | |||
<small> | <small> | ||
*{{#item:4556}} | *{{#item:4556}} | ||
| Line 7,609: | Line 7,860: | ||
</small> | </small> | ||
| | | | ||
* Can be enchanted using {{#item:100487}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each. | *Can be enchanted using {{#item:100487}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each. | ||
* Enchanted with any of the following: | *Enchanted with any of the following combination: | ||
** MAtk + 5% & MAtk + 5% | ** MAtk + 5% & MAtk + 5% | ||
** S.MAtk + 5 & S.MAtk + 5 | ** S.MAtk + 5 & S.MAtk + 5 | ||
** All property magical damage + 5% & All property magical damage + 5% | ** All property magical damage + 5% & All property magical damage + 5% | ||
** MAtk% is BiS for pure damage and is the preferred choice over S.MAtk and All property magical damage. | |||
** Stick to two (2) identical enchants instead of mixing and matching. Their cumulative values will bear more weight as compared to hybrid ones. | |||
|- style="height:11em" | |- style="height:11em" | ||
| Low | | '''Low''' | ||
| align="center" |{{#item:18666}} | | align="center" |{{#item:18666}} | ||
| <center><small> N/A </center> | | <center><small> N/A </center> | ||
| Line 7,622: | Line 7,875: | ||
* This lower headgear lets you autocast all three (3) of the elemental bolts and '''{{#skill:13}}''' skill by chance. Based on my findings and tests, Foreign CD in Mouth is much stronger than {{#icon:420003}}{{#linkitem:420003|CD in Mouth}}in terms of DPS maybe due to you also autocasting your elemental bolt skills which are supplemented by your own '''{{#skill:482}}''' skill and '''Level 1 {{#skill:2456}}''' ('''Passive Mode''') of your '''High Elementals'''. | * This lower headgear lets you autocast all three (3) of the elemental bolts and '''{{#skill:13}}''' skill by chance. Based on my findings and tests, Foreign CD in Mouth is much stronger than {{#icon:420003}}{{#linkitem:420003|CD in Mouth}}in terms of DPS maybe due to you also autocasting your elemental bolt skills which are supplemented by your own '''{{#skill:482}}''' skill and '''Level 1 {{#skill:2456}}''' ('''Passive Mode''') of your '''High Elementals'''. | ||
|- style="height:9em" | |- style="height:9em" | ||
| Armor | | '''Armor''' | ||
| align="center" | +12 to +15 [A] {{#item:450173}} | | align="center" | +12 to +15 [A] {{#item:450173}} | ||
| | | | ||
| Line 7,633: | Line 7,886: | ||
| | | | ||
* Enchanted with {{#item:310688}}, {{#item:310738}}, and {{#item:4714}}. | * Enchanted with {{#item:310688}}, {{#item:310738}}, and {{#item:4714}}. | ||
|- style="height: | |- style="height:40em" | ||
| Weapon | | '''Weapon''' | ||
| align="center" | +12 to +15 [A]{{#item:540110}} | | align="center" | +12 to +15 [A]{{#item:540110}} | ||
| | | | ||
| Line 7,655: | Line 7,908: | ||
**{{#item:300660}} & {{#item:300455}} | **{{#item:300660}} & {{#item:300455}} | ||
**{{#item:300495}} & {{#item:300497}} | **{{#item:300495}} & {{#item:300497}} | ||
*Can also be carded with {{#item: 300189}}, but you already have too much elemental bolt modifiers at this point which makes you reach [[Choi%27s_Guide_To_Magic#Damage_Calculations_and_Diminishing_Returns|diminishing returns]]. For more info on this, check Choi's in-depth explanation about it on his "Guide to Magic". | *Can also be carded with {{#item: 300189}}, but you already have too much elemental bolt modifiers at this point which makes you reach [[Choi%27s_Guide_To_Magic#Damage_Calculations_and_Diminishing_Returns|diminishing returns]]. For more info on this, check Choi's in-depth explanation about it on his "Guide to Magic". | ||
*The combo of {{#icon:300495}}{{#linkitem:300495|Philofontes Card}}and {{#icon:300497}}{{#linkitem:300497|Secret Wing Lazy Card}}is best in slot against Formless and Demi-Human races like [[Hall of Life#Boss|Rigel]] and [[Final Battle#MVP|Encroached Tan]]. Bonk these two MVPs to death which is no longer far from reality! | *The combo of {{#icon:300495}}{{#linkitem:300495|Philofontes Card}}and {{#icon:300497}}{{#linkitem:300497|Secret Wing Lazy Card}}is best in slot against Formless and Demi-Human races like [[Hall of Life#Boss|Rigel]] and [[Final Battle#MVP|Encroached Tan]]. Bonk these two MVPs to death which is no longer far from reality! | ||
*Per refine of the Frontier Book grants you 7% '''{{#skill:5220}}''' skill modifier for as long as the '''{{#skill:2445}}''' buff remains active; at +15, this book will bestow you a total of 105% SVS modifiers! | *Per refine of the Frontier Book grants you 7% '''{{#skill:5220}}''' skill modifier for as long as the '''{{#skill:2445}}''' buff remains active; at +15, this book will bestow you a total of 105% SVS modifiers! | ||
*'''Note''': Since the update on 12 June 2026 with [https://dis.muhro.eu/t/patch-notes-231-12-june-2026/4835 Patch Notes #231], the Frontier/Yorscalp Crown switch is no longer feasible; doing so will now cancel out the Frontier buff and slotting in a {{#icon:300592}}{{#linkitem:300592|Laura Valdaris Card}}to combo with Yorscalp Crown to gain lots of '''{{#skill:6515}}''' skill modifier is no longer a workable option. | |||
|- style="height:17em" | |- style="height:17em" | ||
| Shield | | '''Shield''' | ||
| align="center" | +10 to +15 [C] {{#item:460040}} <br> or <br> +12 to +15 [A] {{#item:460020}} | | align="center" | +10 to +15 [C] {{#item:460040}} <br> or <br> +12 to +15 [A] {{#item:460020}} | ||
| | | | ||
| Line 7,675: | Line 7,928: | ||
| | | | ||
* '''Glacier Guard''' enchanted with {{#item:312095}}, {{#item:312093}} or {{#item:312092}}, and {{#item:312091}}. | * '''Glacier Guard''' enchanted with {{#item:312095}}, {{#item:312093}} or {{#item:312092}}, and {{#item:312091}}. | ||
* '''Mad Bunny-LT''' enchanted with {{#item:310856}} or {{#item:310863}}. | * '''Mad Bunny'''-'''LT''' enchanted with {{#item:310856}} or {{#item:310863}}. | ||
* In terms of damage output, the MAtk% + 10% of either {{#icon:4636}}{{#linkitem:4636|Bijou Card}} or {{#icon:300275}}{{#linkitem:300275|Horror of Thanatos Card}} (shield should be +15) is stronger than the +5% Medium/Large Size modifiers that {{#icon:27385}}{{#linkitem:27385|Mutating Khalitzburg Card}}gives when it combos with Mutating White Knight Card. | * In terms of damage output, the MAtk% + 10% of either {{#icon:4636}}{{#linkitem:4636|Bijou Card}} or {{#icon:300275}}{{#linkitem:300275|Horror of Thanatos Card}} (shield should be +15) is stronger than the +5% Medium/Large Size modifiers that {{#icon:27385}}{{#linkitem:27385|Mutating Khalitzburg Card}}gives when it combos with Mutating White Knight Card. | ||
|- style="height:20em" | |- style="height:20em" | ||
| Garment | | '''Garment''' | ||
| align="center" | +12 to +15 [A] {{#item:480351}} | | align="center" | +12 to +15 [A] {{#item:480351}} | ||
| | | | ||
| Line 7,696: | Line 7,949: | ||
* Out of all the garment cards, '''Gioia Card''' will serve as your BiS card for maximum damage. When <span style="color:limegreen;">Procella</span> is your summoned High Elemental, Gioia Card will boost your <span style="color:green;">Wind</span>-infused melee magical attacks, '''{{#skill:20}}''', '''{{#skill:13}}''', and '''{{#skill:5220}}''' at the same time. | * Out of all the garment cards, '''Gioia Card''' will serve as your BiS card for maximum damage. When <span style="color:limegreen;">Procella</span> is your summoned High Elemental, Gioia Card will boost your <span style="color:green;">Wind</span>-infused melee magical attacks, '''{{#skill:20}}''', '''{{#skill:13}}''', and '''{{#skill:5220}}''' at the same time. | ||
|- style="height:26.2em" | |- style="height:26.2em" | ||
| Shoe | | '''Shoe''' | ||
| align="center" | +12 to +15 [A] {{#item:470338}} | | align="center" | +12 to +15 [A] {{#item:470338}} | ||
| | | | ||
| Line 7,713: | Line 7,966: | ||
**For more info on how to enchant, check this [[Chapter_1#Dimension_Shoes_&_Enchants|page]]. | **For more info on how to enchant, check this [[Chapter_1#Dimension_Shoes_&_Enchants|page]]. | ||
*If you already have {{#icon:470337}}{{#linkitem:470337|Dimension World Spell Shoes}}from your core builds, you could just stick with this one. '''Dimension World Magic Shoes''' is BiS for a Spell Fist Build, but since crafting and enchanting an entirely new boots could get expensive—cut yourself some slack and spare yourself the trouble of making one when their difference is not ''worlds'' apart. | *If you already have {{#icon:470337}}{{#linkitem:470337|Dimension World Spell Shoes}}from your core builds, you could just stick with this one. '''Dimension World Magic Shoes''' is BiS for a Spell Fist Build, but since crafting and enchanting an entirely new boots could get expensive—cut yourself some slack and spare yourself the trouble of making one when their difference is not ''worlds'' apart. | ||
*World Magic Shoes covers the three principal elements (<span style="color:green;">Wind</span>/<span style="color:#F0DF5D;">Ghost</span>/<span style="color:red;">Fire</span>) in this particular Spell Fist build. | *Dimension World Magic Shoes covers the three principal elements (<span style="color:green;">Wind</span>/<span style="color:#F0DF5D;">Ghost</span>/<span style="color:red;">Fire</span>) in this particular Spell Fist build. | ||
**<span style="color:green;">'''Wind'''</span>: Autocasted '''{{#skill:20}}''' <span style="color:green;">and Wind</span>-infused melee magical attacks. | **<span style="color:green;">'''Wind'''</span>: Autocasted '''{{#skill:20}}''' <span style="color:green;">and Wind</span>-infused melee magical attacks. | ||
**<span style="color:#F0DF5D;">'''Ghost'''</span>: Autocasted '''{{#skill:5220}}''' and '''{{#skill:13}}'''. | **<span style="color:#F0DF5D;">'''Ghost'''</span>: Autocasted '''{{#skill:5220}}''' and '''{{#skill:13}}'''. | ||
**<span style="color:red;">'''Fire'''</span>: Autocasted '''{{#skill:6515}}''',''' {{#skill:19}}''', and eventually '''{{#skill:5372}}''' and '''{{#skill:5235}}''' with the future Chapter 2 update (<small>soon<sup>TM</sup></small>). | **<span style="color:red;">'''Fire'''</span>: Autocasted '''{{#skill:6515}}''',''' {{#skill:19}}''', and eventually '''{{#skill:5372}}''' and '''{{#skill:5235}}''' with the future Chapter 2 update (<small>soon<sup>TM</sup></small>). | ||
|- style="height:14em" | |- style="height:14em" | ||
| Accessory (Right) | | '''Accessory (Right)''' | ||
| align="center" | {{#item:490136}} | | align="center" | {{#item:490136}} | ||
| | | | ||
| Line 7,731: | Line 7,984: | ||
** For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]]. | ** For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]]. | ||
|- style="height:20em" | |- style="height:20em" | ||
| Accessory (Left) | | '''Accessory (Left)''' | ||
| align="center" | {{#item:490485}} | | align="center" | {{#item:490485}} | ||
| | | | ||
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| colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Conditions Observed'''</span> | | colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Conditions Observed'''</span> | ||
|- style="text-align:center;" | |- style="text-align:center;" | ||
| colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> Element/Racial Advantage Against Neutral/Formless.<br>Jitterbug combo was not used.<br> Main Spirit is <span style="color:#bd0f1e;">Ardor</span> and <span style="color:red;">Fire</span> Element-Centric. <br> The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Volcano were used.<br> No External Buffs (e.g. Competentia) from other classes were used.<br>60% ACD and 193 ASPD.</span> | | colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> Element/Racial Advantage Against Neutral/Formless.<br>Jitterbug combo was not used.<br> Main Spirit is <span style="color:#bd0f1e;">Ardor</span> and <span style="color:red;">Fire</span> Element-Centric. <br> The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Volcano were used.<br> No External Buffs (e.g. Competentia or Religio) from other classes were used.<br>60% ACD and 193 ASPD.</span> | ||
|} | |} | ||
</div> | </div> | ||
| Line 8,357: | Line 8,610: | ||
| colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Conditions Observed'''</span> | | colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Conditions Observed'''</span> | ||
|- style="text-align:center;" | |- style="text-align:center;" | ||
| colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> Element/Racial Advantage Against Neutral/Formless.<br> Jitterbug combo was not used.<br> Main Spirit is <span style="color:#966606;">Terremotus</span> and <span style="color:brown;">Earth</span> Element-Centric. <br> The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Volcano were used.<br> No External Buffs (e.g. Competentia) from other classes were used.<br>72% ACD and 193 ASPD.</span> | | colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> Element/Racial Advantage Against Neutral/Formless.<br> Jitterbug combo was not used.<br> Main Spirit is <span style="color:#966606;">Terremotus</span> and <span style="color:brown;">Earth</span> Element-Centric. <br> The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Volcano were used.<br> No External Buffs (e.g. Competentia or Religio) from other classes were used.<br>72% ACD and 193 ASPD.</span> | ||
|} | |} | ||
</div> | </div> | ||
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* Both builds are close in damage numbers, with Elemental Spirits being higher by ≈8B. The enchants on the Time Dimension Book were {{#item:312800}} and {{#item:311934}}, while Elemental Spirits had MAtk + 9% and <span style="color:brown;">Earth</span> elemental magic skill damage +25%. The gap and range could be higher if perfect enchants (e.g. MAtk + 10% & MAtk + 20% Against <span style="color:gray;">Neutral</span> Element) were used for Elemental Spirits, but with the current state of retrieving enchants on Encroached weapons this will be harder to apply. | * Both builds are close in damage numbers, with Elemental Spirits being higher by ≈8B. The enchants on the Time Dimension Book were {{#item:312800}} and {{#item:311934}}, while Elemental Spirits had MAtk + 9% and <span style="color:brown;">Earth</span> elemental magic skill damage +25%. The gap and range could be higher if perfect enchants (e.g. MAtk + 10% & MAtk + 20% Against <span style="color:gray;">Neutral</span> Element) were used for Elemental Spirits, but with the current state of retrieving enchants on Encroached weapons this will be harder to apply. | ||
* 60% Elemental Buster skill modifier (Time Dimensions) vs. 25% Elemental Buster skill modifier (Elemental Spirits). | * 60% Elemental Buster skill modifier (Time Dimensions) vs. 25% Elemental Buster skill modifier (Elemental Spirits). | ||
* Absence of specific Racial/Neutral enchants and reduced Elemental Buster skill modifier on Elemental Spirits were compensated with '''every''' '''half a second''' '''spammability of https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''', {{#icon:313427}}{{#linkitem:313427|Warrant of Bailiff}}'s procs, '''up to''' '''180%''' '''{{#skill:5373}}''' skill modifiers, and two of our skills benefitting simultaneously from {{#item:27362}}. | * Absence of specific Racial/Neutral enchants and reduced Elemental Buster skill modifier on Elemental Spirits were compensated with '''every''' '''half a second''' '''spammability of https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''', {{#icon:313427}} {{#linkitem:313427|Warrant of Bailiff}}'s procs, '''up to''' '''180%''' '''{{#skill:5373}}''' skill modifiers, and two of our skills benefitting simultaneously from {{#item:27362}}. | ||
* Total MAtk% of all our skills for '''Time Dimensions''' aggregated 101,450%, while '''Elemental Spirits''' summed up to 147,100%. | * Total MAtk% of all our skills for '''Time Dimensions''' aggregated 101,450%, while '''Elemental Spirits''' summed up to 147,100%. | ||
** '''Time Dimensions''' with <span style="color:#BD0F1E;">Ardor</span> as the Main Spirit | ** '''Time Dimensions''' with <span style="color:#BD0F1E;">Ardor</span> as the Main Spirit | ||
| Line 8,394: | Line 8,647: | ||
| colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Conditions Observed'''</span> | | colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Conditions Observed'''</span> | ||
|- style="text-align:center;" | |- style="text-align:center;" | ||
| colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> No Element/Racial Advantage. Modifiers Mostly Catered Towards Size.<br> Jitterbug combo was not used.<br> Main Spirit is <span style="color:#bd0f1e;">Ardor</span> and <span style="color:red;">Fire</span> Element-Centric. <br> The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Volcano were used.<br> No External Buffs (e.g. Competentia) from other classes were used.<br>60% ACD and 193 ASPD.</span> | | colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> No Element/Racial Advantage. Modifiers Mostly Catered Towards Size.<br> Jitterbug combo was not used.<br> Main Spirit is <span style="color:#bd0f1e;">Ardor</span> and <span style="color:red;">Fire</span> Element-Centric. <br> The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Volcano were used.<br> No External Buffs (e.g. Competentia or Religio) from other classes were used.<br>60% ACD and 193 ASPD.</span> | ||
|} | |} | ||
</div> | </div> | ||
| Line 8,410: | Line 8,663: | ||
| colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Conditions Observed'''</span> | | colspan="3" | <span style="font-size: 0.85rem; font-family: trebuchet ms;">'''Conditions Observed'''</span> | ||
|- style="text-align:center;" | |- style="text-align:center;" | ||
| colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> No Element/Racial Advantage. Modifiers Mostly Catered Towards Size.<br> Jitterbug combo was not used.<br> Main Spirit is <span style="color:#966606;">Terremotus</span> and <span style="color:brown;">Earth</span> Element-Centric. <br> The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Volcano were used.<br> No External Buffs (e.g. Competentia) from other classes were used.<br>72% ACD and 193 ASPD.</span> | | colspan="3" | <span style="font-size: 0.8rem">Damage Variance was set to Default. <br> No Element/Racial Advantage. Modifiers Mostly Catered Towards Size.<br> Jitterbug combo was not used.<br> Main Spirit is <span style="color:#966606;">Terremotus</span> and <span style="color:brown;">Earth</span> Element-Centric. <br> The One Potion, Force Booster, Speed Booster, and Awakening Potion were used.<br> Warg Blood Cocktail and Petite Tail Noodle were used.<br> No Blue Herb Activator and Lunaphoma Buffs.<br>Level 3 Elemental Insignias and Volcano were used.<br> No External Buffs (e.g. Competentia or Religio) from other classes were used.<br>72% ACD and 193 ASPD.</span> | ||
|} | |} | ||
</div> | </div> | ||
| Line 8,419: | Line 8,672: | ||
* For this was a test against a non-specific element/race, the dummy's element/race were purposedly changed to <span style="color:rgb(216,216,216); text-shadow: 1px 1px 1px black; font-size: 0.9rem;">Holy</span>/Plant while the <span style="color:gray;">Neutral</span>/Formless enchants on gears were left untouched. Most of the damage modifiers from cards and gears were funneled to size modifiers instead. | * For this was a test against a non-specific element/race, the dummy's element/race were purposedly changed to <span style="color:rgb(216,216,216); text-shadow: 1px 1px 1px black; font-size: 0.9rem;">Holy</span>/Plant while the <span style="color:gray;">Neutral</span>/Formless enchants on gears were left untouched. Most of the damage modifiers from cards and gears were funneled to size modifiers instead. | ||
* Based from the results of the tests, once element/race advantage are taken out of the equation, '''Elemental Spirits''' + '''Yorscalp Crown''''s 136B won and dealt the most in terms of DPS—so much so that the difference in damage leaped by ≈37B coming from '''Time Dimension''''s 99B. | * Based from the results of the tests, once element/race advantage are taken out of the equation, '''Elemental Spirits''' + '''Yorscalp Crown''''s 136B won and dealt the most in terms of DPS—so much so that the difference in damage leaped by ≈37B coming from '''Time Dimension''''s 99B. | ||
* Elemental Spirits gets an advantage in this scenario due to {{#icon:400724}}{{#linkitem:400724|Yorscalp Crown of Judgment}}'s {{#icon:313427}}{{#linkitem:313427|Warrant of Bailiff}}'s procs which basically grants 20% Size/Race/Element/Protocol modifiers, so even though we cut out all of the element/race modifiers from our gears and cards alike we won back some of them. | * Elemental Spirits gets an advantage in this scenario due to {{#icon:400724}} {{#linkitem:400724|Yorscalp Crown of Judgment}}'s {{#icon:313427}} {{#linkitem:313427|Warrant of Bailiff}}'s procs which basically grants 20% Size/Race/Element/Protocol modifiers, so even though we cut out all of the element/race modifiers from our gears and cards alike we won back some of them. | ||
* The conclusion we can draw out from the tests is that when doing instances like [[Tower of Trials]] or farming maps where there are a lot of unequal variations of element/race among monsters, Elemental Spirits will be the clear winner. It is just a matter of procing and upkeeping Warrant of Bailiff, though for our class that won't be a problem because we are almost always guaranteed to have it activated due to the nature of our skills being multi-hit. | * The conclusion we can draw out from the tests is that when doing instances like [[Tower of Trials]] or farming maps where there are a lot of unequal variations of element/race among monsters, Elemental Spirits will be the clear winner. It is just a matter of procing and upkeeping Warrant of Bailiff, though for our class that won't be a problem because we are almost always guaranteed to have it activated due to the nature of our skills being multi-hit. | ||
| Line 8,426: | Line 8,679: | ||
* While Elemental Spirits for the most part is the better choice, Time Dimensions is still useable and not completely obsolete. | * While Elemental Spirits for the most part is the better choice, Time Dimensions is still useable and not completely obsolete. | ||
* Later on, you might decide to make a [[The_Complete_Elemental_Master_Guide_by_Goldie#x1_Experience_Rate|x1 EM character]] to gain the '''+50% Drop Rate buff''', and you will be needing leveling up gears to get you to max level. Time Dimensions is already functional by Level 250, while Elemental Spirits won't be 'til you reach Level 265. | * Later on, you might decide to make a [[The_Complete_Elemental_Master_Guide_by_Goldie#x1_Experience_Rate|x1 EM character]] to gain the '''+50% Drop Rate buff''', and you will be needing leveling up gears to get you to max level. Time Dimensions is already functional by Level 250, while Elemental Spirits won't be 'til you reach Level 265. | ||
* Additionally, the choice whether to use Time Dimensions or Elemental Spirits will also depend on your playstyle and preference. Time Dimensions distributes more skill and elemental modifiers for your lingering skills such as '''{{#skill:5372}}''' and''' {{#skill:5371}}'''. If your manner of playing is more about covering grounds by laying out puddles on the floor, then Time Dimensions might be the gear for you. Furthermore, if you don't want to rely on {{#icon:313427}}{{#linkitem:313427|Warrant of Bailiff}}'s procs all the time before you can OHKO monsters, then you might want to stick to Time Dimensions since this set of gear doesn't rely on procs and your damage is always at 100%. | * Additionally, the choice whether to use Time Dimensions or Elemental Spirits will also depend on your playstyle and preference. Time Dimensions distributes more skill and elemental modifiers for your lingering skills such as '''{{#skill:5372}}''' and''' {{#skill:5371}}'''. If your manner of playing is more about covering grounds by laying out puddles on the floor, then Time Dimensions might be the gear for you. Furthermore, if you don't want to rely on {{#icon:313427}} {{#linkitem:313427|Warrant of Bailiff}}'s procs all the time before you can OHKO monsters, then you might want to stick to Time Dimensions since this set of gear doesn't rely on procs and your damage is always at 100%. | ||
** For me personally, I still use my Time Dimensions gears for [[Varmundt's Biosphere Depth 2]], specifically. As an Elemental Master that has access to the <span style="color:purple;>Poison</span> element and with high burst damage, I would wear my drop rate shoes in Depth 2 and still manage to OHKO the mobs with my <span style="color:purple;>Poison</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''', including the <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 1px black; font-size: 0.9rem;">Shadow</span> element | ** For me personally, I still use my Time Dimensions gears for [[Varmundt's Biosphere Depth 2]], specifically. As an Elemental Master that has access to the <span style="color:purple;>Poison</span> element and with high burst damage, I would wear my drop rate shoes in Depth 2 and still manage to OHKO the mobs with my <span style="color:purple;>Poison</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''', including the <span style="color:rgb(44,45,45); text-shadow: 0.5px 0.5px 1px black; font-size: 0.9rem;">Shadow</span> element {{#linkmob:22259}} (huge thanks to my book's {{#icon:311864}} {{#linkitem:311864|Varmundt's Crystal (Flame) Lv3}} and {{#icon:311934}} {{#linkitem:311934|Biosphere Gem (Vibra-rupt)}} enchants). Also, farming Depth 2 is fast-paced and in the manner of my playstyle I find more efficiency when I also cast my lingering skills as well since I get to cover more grounds and mobs here will die in their 1st to 2nd tick even with {{#icon:22069}} {{#linkitem:22069|Lian Shoes}}. | ||
=== What Enchants to Aim for Encroached Book === | === What Enchants to Aim for Encroached Book === | ||
| Line 8,457: | Line 8,710: | ||
* It is ultimately better to focus on one (1) element instead of evenly distributing your elemental modifiers, most especially if you have more than one skill that can assume <span style="color:brown;">Earth</span> element. The more frequent you cast skills with the same element, the better your total damage will become. | * It is ultimately better to focus on one (1) element instead of evenly distributing your elemental modifiers, most especially if you have more than one skill that can assume <span style="color:brown;">Earth</span> element. The more frequent you cast skills with the same element, the better your total damage will become. | ||
* The all '''<span style="color:brown;">Earth</span> magical damage book''' is obviously the strongest <u>when only focusing on <span style="color:brown;">Earth</span> and nothing more</u>. This would be a good book to use if you just want to alternate between '''{{#skill:5373}}''' and '''{{#skill:5369}}''' to autocast <span style="color:brown;">Earth</span> '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''', but if you plan on cycling other skills into the fold then the '''book with MAtk% and <span style="color:brown;">Earth</span> magical damage''' would be a better choice instead. The '''MAtk% book''' is also not bad because it could also act as an all-rounder book that will be valued for its versatility; and since getting perfect enchants on Encroached weapons are unapologetically hard, settling on a general weapon would be reasonable. | * The all '''<span style="color:brown;">Earth</span> magical damage book''' is obviously the strongest <u>when only focusing on <span style="color:brown;">Earth</span> and nothing more</u>. This would be a good book to use if you just want to alternate between '''{{#skill:5373}}''' and '''{{#skill:5369}}''' to autocast <span style="color:brown;">Earth</span> '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''', but if you plan on cycling other skills into the fold then the '''book with MAtk% and <span style="color:brown;">Earth</span> magical damage''' would be a better choice instead. The '''MAtk% book''' is also not bad because it could also act as an all-rounder book that will be valued for its versatility; and since getting perfect enchants on Encroached weapons are unapologetically hard, settling on a general weapon would be reasonable. | ||
* One other enchant combination that you could consider when you get lucky with RNG would be the '''30%'''~'''35%''' '''<span style="color:brown;">Earth</span> magical damage''' (1st line) and '''4%'''~'''6% MAtk%''' (2nd/3rd lines) book. I would assume it will perform almost on par or at least in the middle of the '''9%''' '''MAtk%'''/'''25% <span style="color:brown;">Earth</span> book''' and '''53% <span style="color:brown;">Earth</span> book''' that I tested with. If there'll ever be differences, I would expect it to not be as huge and the main gist/takeaway from all these tests anyway is that the book <u>with both MAtk% and elemental magical damage</u> of your choice will always be the top pick. | |||
* In a DPS standpoint which I've already tested and performed but failed to keep a record, I'll just discuss it here. | * In a DPS standpoint which I've already tested and performed but failed to keep a record, I'll just discuss it here. | ||
**When maintaining your DPS and reaching the highest possible value, the '''MAtk% and <span style="color:brown;">Earth</span> book''' was more consistent. Damage doesn't fluctuate as much. | **When maintaining your DPS and reaching the highest possible value, the '''MAtk% and <span style="color:brown;">Earth</span> book''' was more consistent. Damage doesn't fluctuate as much. | ||