Cheverlotte's Guide to becoming a daring Dragon Knight: Difference between revisions

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# Change into Rune Knight.
# Change into Rune Knight.
# Kill any mob or re-login for your actual level to be registered by the server.
# Kill any mob or re-login for your actual level to be registered by the server.
# Once you're level 100, proceed to Paradise Equipment and get {{#item:600021}}from Labraham
# Once you're level 100, proceed to Paradise Equipment and get {{#item:600021}}from Labraham.  Advanced Paradise Armor set is available from Louis in exchange for 15 Elastic Bands and 3 Blue Hair, or bought at 10 Eden Coin per armor piece.
# Talk to the Pirate NPC named Roxanne at the rightmost side of Eden and select Take All.
# Talk to the Pirate NPC named Roxanne at the rightmost side of Eden and select Take All.
# Go to the Eden Vending Machine above Roxanne, and with the {{#item:25223}}we got from Eden Quests, prioritize getting {{#item:23204}}{{#item:23203}}{{#item:14534}}. This will give us a big boost in survivability. You may also want to get {{#item:12883}}{{#item:14766}}{{#item:23475}}if you have spare {{#item:25223}}.
# Go to the Eden Vending Machine above Roxanne, and with the {{#item:25223}}we got from Eden Quests, prioritize getting {{#item:23204}}{{#item:23203}}{{#item:14534}}. This will give us a big boost in survivability. You may also want to get {{#item:12883}}{{#item:14766}}{{#item:23475}}if you have spare {{#item:25223}}.
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# Congratulations! You are now a Dragon Knight.
# Congratulations! You are now a Dragon Knight.


= Runes =
= Consumables =
Runes are consumables that buff your character. It is highly recommended to farm for them, especially the staples, as they essentially double the damage that you can do.
This will cover the consumables you may want to use all throughout the whole game.
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="3" |Runes
! colspan="4" |Runes


|-
|-
! Rune !! Effect !! Staple?
! Rune !! Effect !! Staple?
!Notes
|-
|-
|{{#item:12731}}
|{{#item:12731}}
|STR +30, 30% to increase Auto Attack Damage by 150% and Base Damage of Skill by 250% (125% for PVP) for 15 minutes
|STR +30, 30% to increase Auto Attack Damage by 150% and Base Damage of Skill by 250% (125% for PVP) for 15 minutes
|YES
|YES
|This rune is essential to {{#skill:5213}} build as it gives a chance to QUADRUPLE the damage the skill deals.
For the rest of the builds, this rune is not as necessary, but +30 STR is a decent boost.
|-
|-
|{{#item:12729}}
|{{#item:12729}}
|Increase Weapon ATK and Scaling ASPD for 15 minutes
|Increase Weapon ATK and Scaling ASPD for 15 minutes
|YES
|MANDATORY
|This rune allows you to attack faster and deal a bit more damage. Having more ASPD allows you to attack faster and deal more DPS, and the {{#item:12729}}is one of the most potent ASPD consumables and is exclusive to Rune Knight, which makes it a solid rune to go for.
|-
|-
|{{#item:12726}}
|{{#item:12726}}
|Significantly increases the damage of your next auto attack, has a chance to destroy your weapon by 20%
|Significantly increases the damage of your next auto attack, has a chance to destroy your weapon by 20%
|PVP
|PVP
|This rune is made for PVP, which allows you one-shot players with relative ease.
For PVE though, like other 3rd job skills, are outclassed by 4th job skills, and as such unneeded.
|-
|-
|{{#item:12732}}
|{{#item:12732}}
|7x7 AOE skill around you. Can crit.
|7x7 AOE skill around you. Can crit.
|NO
|PVP
|If {{#item:12726}}somehow wasn't enough, this runestone allows for a follow-up play.
This rune is irrelevant for PVE though.
|-
|-
|{{#item:12725}}
|{{#item:12725}}
|Remove and become immune to the following debuffs: <br> Stun, Sleep, Curse, Stone Curse, Poison, Blind, Silence, Bleeding, Confusion, Frozen, Deep Sleep, Burning, Freezing, <br> Guillotine Cross Poisons, Marsh of Abyss, and Mandragora Howling. For 60 seconds
|Remove and become immune to the following debuffs: <br> Stun, Sleep, Curse, Stone Curse, Poison, Blind, Silence, Bleeding, Confusion, Frozen, Deep Sleep, Burning, Freezing, <br> Guillotine Cross Poisons, Marsh of Abyss, and Mandragora Howling. For 60 seconds
|Situational
|Situational
|Allows you to cleanse and become immune to the status effects listed. Very useful in PVP, and certain PVE content.
|-
|-
|{{#item:12733}}
|{{#item:12733}}
|Consume 20% MaxHP. 30% of destroying weapons (Players) or decrease 25% ATK (Monsters) for 10 seconds [Bosses Unaffected] Increase DEF and MDEF for 15 minutes
|Consume 20% MaxHP. 30% of destroying weapons (Players) or decrease 25% ATK (Monsters) for 10 seconds [Bosses Unaffected] Increase DEF and MDEF for 15 minutes
|YES
|YES
|Makes you a bit tankier; it's one of the more optional staples but if you have the resources to spare, it is a solid rune to get.
|-
|-
|{{#item:12727}}
|{{#item:12727}}
|Randomly summon 2~4 shields. Shields share your DEF and MDEF and have 1000 HP. Shield will be destroyed if taking more than 1000HP damage, but any excess damage will be ignored. Lasts 15 minutes
|Randomly summon 2~4 shields. Shields share your DEF and MDEF and have 1000 HP.  
Shield will be destroyed if taking more than 1000HP damage, but any excess damage will be ignored. Lasts 15 minutes
|Situational
|Situational
|This allows you to shrug off huge devastating attacks such as Betelguese's Tetra Vortex and other MVPs' signature attacks.  The long cooldown however makes it less viable for longer fights.
|-
|-
|{{#item:12728}}
|{{#item:12728}}
|Increase INCOMING healing effects by 50% Decrease reflected melee damage by 50% for 15 mins
|Increase INCOMING healing effects by 50% Decrease reflected melee damage by 50% for 15 mins
|Situational
|YES
|Allows healing on you, including consumables such as {{#item:1100005}}to become stronger. Use this if you are reliant on {{#item:1100005}}for your sustain.
|-
|-
|{{#item:12730}}
|{{#item:12730}}
|Recover 60 SP every 10 seconds for 15 minutes
|Recover 60 SP every 10 seconds for 15 minutes
|NO
|NO
|Flat 60 SP every 10 seconds is useless. Avoid getting this if you want to conserve resources.
|-
|-
|{{#item:22540}}
|{{#item:22540}}
| +30% vs All Size, +30% melee and ranged damage, +30% critical damage, +30% MaxHP and MaxSP
| +30% vs All Size, +30% melee and ranged damage, +30% critical damage, +30% MaxHP and MaxSP
|YESYESYES
|MANDATORY
|Your bread and butter rune. Highly boosts your damage (more than 50%) and make you tankier. While this is expensive to make, this is the Dragon Knight's signature rune and what makes the job an absolute menace in both PVE and PVP.
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="5" |
! colspan="5" |
== Where to Farm ==
== Where to Farm Rune Materials ==
''Staple Runes are written in '''BOLD and ITALICIZED'''''
''Staple Runes are written in '''BOLD and ITALICIZED'''''
!
!
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[ALL STAGES] (Beach Dungeon > Beach Dungeon 1)
[ALL STAGES] (Beach Dungeon > Beach Dungeon 1)
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="4" |Other Consumable Items


= Critical Hit Build ({{#skill:5208}} + {{#skill:5201}} + {{#skill:5213}}) =
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="4" |
== '''Early Game Gears''' ==
|-
|-
! Position !! Gear !! Enchant
! Item !! Effect
!Notes
!Notes
!Source
|-
|-
| Upper || {{#item:400139}} ||
|{{#item:14534}}
|
|Recover 5% MaxHP per 5 seconds
|Stacks with {{#item:12832}}and {{#item:14535}}. Allows you to have greatly increased survivability with its high regen.
| rowspan="17" |Eden Vending Machine
|-
|-
|
|{{#item:23203}}
| +11 {{#item:400053}}
|Recover 5% MaxSP per 5 seconds
|{{#item:4995}}AND/OR {{#item:29007}}
|This is usually enough to solve your SP issues, even in the early game. It scales well with INT but it is optional.
|Must be comboed with {{#item:480054}}and Accessory Set
Requires at least +7 to effectively replace Advanced Paradise Cap
|-
|-
| Middle || {{#item:410094}} ||
|{{#item:23204}}
|Can be bought from other players for relatively cheap
| +500 DEF and +200 MDEF
|One of, if not, the most broken consumable in the game. This allows you survive areas you are not meant to be in and shrug off attacks. While it does not make you immortal, it makes surviving much easier because of its absurd defense boosts.
|-
|-
| Lower || {{#item:420076}} ||
|{{#item:12883}}
|Can be bought from other players for relatively cheap
| +10 All stats; ATK and MATK +30
| +10 in all stats is a huge help, especially if the build you are utilizing has cast times such as {{#skill:6001}}. It is a good boost especially in the early game
|-
|-
| rowspan="3" | Armor || {{#item:450185}} ||
|{{#item:14766}}
|
|ATK and MATK +30, +1%; HIT and FLEE 30; ASPD +1; -5% SP Consumption -30% Fixed Cast Time (highest % applied)
|A small boost, mainly used for its ASPD and reduced SP consumption. The Fixed Cast Time is good early, but falls off later in the game
|-
|-
| +9 {{#item:450087}}
|{{#item:23475}}
|
| +5% MaxHP and MaxSP; +5% Critical Damage, Ranged, Magical Damage. Uninterruptable Casting
|
|A small boost to health and damage, but its main effect is the uninterruptable cast. It allows you to cast skills without getting interrupted by enemy attacks.
|-
|-
| +11 {{#item:450182}}
|{{#item:12796}}
|{{#item:4995}}AND/OR {{#item:29007}}
|ATK and MATK +30; +5% ASPD, -5% Variable Cast Time; -10%; Chance to cast {{#skill:45}} Lv3 when attacking
|Must be comboed with {{#item:470066}}
|A small booster, though mainly used for its {{#skill:45}} proc, which increases your AGI and DEX by 5% for 100 sec
Requires at least +9 to effectively replace Grace SET
|-
|-
| rowspan="3" | Weapon || {{#item:600021}}||
|{{#item:12684}}
|
|Increase ASPD
|This mainly scales with AGI, if you have little to no AGI, then the ASPD increase might not be present.
|-
|-
| +11 {{#item:600011}}
|{{#item:14601}}
|
|ATK and MATK +20; HIT and FLEE +30
|Requires at least +9 to effectively replace Paradise RK. (Non-crit) Wind Cutter
|Mainly for Flee in the late game
Requires at least +11 to effectively replace Paradise RK (Crit)
|-
|-
| +9 {{#item:600027}}
|{{#item:14600}}
|{{#item:311352}}
| +10% MaxSP; -10% SP Consumption
{{#item:311350}}
|Allows you to use more skills thanks to its SP reduction
 
{{#item:311348}}
 
{{#item:311342}}
|First main priority upgrade. Best bought from other players.
Best weapon to get prior to getting your Dim Glacier weapon.
|-
|-
| rowspan="3" | Garment || {{#item:480105}} ||
|{{#item:50035}}
|All of the above consumable's effects
|
|
|-
|-
| +9 {{#item:480018}}
|{{#item:14535}}
|
|Recover 7% MaxHP per 4 seconds
|
|Stacks with {{#item:12832}}and {{#item:14534}}. Allows you to have greatly increased survivability with its high regen.
|-
|-
| +11 {{#item:480054}}
|{{#item:12832}}
|{{#item:4995}}AND/OR {{#item:29007}}
|Recover 4% MaxHP per 3 seconds
|Must be comboed with {{#item:400053}}and Accessory Set
|Stacks with and {{#item:14534}}. Allows you to have greatly increased survivability with its high regen.
Requires at least +9 Refine to effectively replace Grace SET
|-
|-
| rowspan="3" | Footwear || {{#item:470069}} ||
|{{#item:12264}}
|
| +100% Item Drop Rate
|Essentially doubles your item drop and caps at 90% item drop chance. This is an essential consumable that makes progression faster
|-
|{{#item:12263}}
| +50% EXP gained
|Speeds up your leveling. Also applies when turning in quests.
|-
|-
| +9 {{#item:470020}}
|{{#item:22758}}
|
|Gives{{#item:22752}}and {{#item:22753}}which grants
|
+30% ranged attack modifier
|Transforms your character into a Gazeti or Kobold Archer respectively, and get +30% ranged attack. Used for ranged skills such as {{#skill:6001}} and  {{#skill:6502}}. This is one of the best consumables in the game.
|-
|-
| +11 {{#item:470066}}
|{{#item:11592}}
|{{#item:4995}}AND/OR {{#item:29007}}
| +20% MaxHP
|Must be comboed with  {{#item:450182}}
|Increases your MaxHP and turns your character into a Bloody Murderer for the duration of the item. Used if need more survivability in the field.
Requires at least +9 Refine to effectively replace Grace SET
|-
|-
| rowspan="3" | Right Accessory || {{#item:490127}} ||
|{{#item:12211}}
|
|Open Kafra Storage upon use
|Allows you to open Kafra storage anytime, anywhere. This will allow you to farm on the same map for a longer time compared to going back and forth.
|Eden Vending Machine
Cash Shop (Infinite Variant)
|-
|-
|{{#item:490019}}
|{{#item:102985}}
|
|FLEE +50; ASPD +1; Movement Speed Increased to match {{#skill:29}}
|
|Premium Cash shop item mainly for ASPD, also used for its niche +50 FLEE to help dodge mobs attacks in the late game.
|Cash Shop
|-
|-
|{{#item:490069}}
|{{#item:102803}}
|
| +5 All Traits; P. ATK +10; S. MATK +10
|Completed +9 Illusion Morrigane+Sprint is preferred to replace Grace SET
|Premium cash shop item and the only consumable so far to increase your traits stat, which is stronger than regular stat.
|Cash Shop
|-
|-
| rowspan="2" | Left Accessory || {{#item:490126}} ||
|{{#item:12710}}
|
|Movement Speed increased to highest possible.
|Allows you to move the fastest possible in game. Questing and farming becomes a lot smoother with it.
|Cash Shop
|-
|-
|{{#item:490070}}
|{{#item:14536}}
|
| +30 CRIT
|
|Increases your CRIT by a whopping 30, very useful for reaching the crit needed to be able to crit a mob.
|}
|Cash Shop / PVP Slot Machine
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="4" |
== '''Middle-game/Late-game Transition Gears''' ==
|-
|-
! Position !! Gear !! Enchant
|{{#item:657}}
!Notes
|Increase attack speed
|Your main ASPD booster. Berserk Potion is pretty cheap and gives decent attack speed.
|Tool Dealer
Cash Shop (Infinite Variant)
|-
|{{#item:601}}
|Teleport to a random cell
|Teleporting around the map is a staple in Ragnarok Online. It makes farming and navigating easier, also helps from going out of trouble.
|Tool Dealer
Cash Shop (Infinite Variant)
|-
|-
| rowspan="2" | Upper || {{#item:19474}} ||{{#item:29085}}
|{{#item:12438}}
{{#item:29689}}
|Teleport to a random cell (everyone in the party) [Party Leader only]
 
|Allows you to teleport your other party members with you. Useful for certain group content, particularly leveling.
{{#item:4703}}
|Cash Shop (Infinite Variant)
|Can be kept up to late-game provided the Acute enchant is at least {{#item:29088}},  
otherwise stick with {{#item:400109}}
|-
|-
| {{#item:400109}}
|{{#item:12414}}
|
|Level 5 {{#skill:29}}; +10% ASPD
|You can get the MVP materials from {{#item:50001}}via Daily Hunts/Instances and {{#item:25731}}from EP18 Dungeons onwards. This is the best GENERIC headgear for critical jobs.
|Mainly used for its ASPD boost, stacks with other ASPD consumables
|Brasilis
https://irowiki.org/wiki/Guarana_Quest
|-
|-
| Middle || {{#item:410094}}||
|{{#item:607}}
|Can be bought from other players for relatively cheap
|Recover 100% HP and SP; 4 sec CD
| rowspan="2" |Your instant recovery consumable, use it if regular potions are not enough or in a pinch. Be careful of its hard cooldown
|[[Bioresearch Laboratory]]Lasagna Dungeon F3
|-
|-
| Lower || {{#item:420076}}||
|{{#item:608}}
|Can be bought from other players for relatively cheap
|Recover 50% HP and SP; 2 sec CD
|[[Bioresearch Laboratory]]Lasagna Dungeon F3
|-
|-
| rowspan="3" | Armor || {{#item:450177}} ||{{#item:310542}}
|{{#item:610}}
{{#item:310509}}
|Cast Level 1 {{#skill:54}} on incapacitated target.
 
|Allows you to resurrect other players if you don't have other supports with you.
{{#item:310506}}
|Tool Dealer
|You can start farming {{#item:1000405}}at Labyrinth of Oz 2F once you complete your Early Game Gear, even earlier if you have complete rune buffs. Requires doing and completing EP18.
|-
|-
| {{#item:450206}}
|{{#item:1100004}}
|{{#item:1000783}}
|Recover 360 SP (scales with INT)
{{#item:1000720}}
| rowspan="2" |Your main recovery consumables for sustain, can be purchased from players.
 
| rowspan="12" |Genetic Crafting
{{#item:1000718}}OR {{#item:1000717}}
[[Creations from special jobclasses]]
|Only get if you want to buy from other players. While potentially cheaper and marginally better than {{#item:450177}}), the volatility of the player market and getting it how it is intended can make it a bigger or as much of a grind as {{#item:450177}}.
Mandy NPC (30 min and 60 min variants)
|-
|-
| {{#item:450169}}
|{{#item:1100005}}
|{{#item:310676}}
|Recover 2750 HP (scales with VIT)
{{#item:310735}}
|-
 
|{{#item:12437}}
{{#item:4704}}or ANY
| +10% ASPD
|Constellation Tower Gear.
|Optional luxury consumable to increase attack speed.
The armor itself, and/or the materials used are best bought from other players, as Constellation Tower is a party-based instance.
Getting this is fully enchanted, graded and refined is required if you wish to farm Biosphere Depth F1 on your own.
|-
|-
| rowspan="3" | Weapon || {{#skill:5208}}
|{{#item:100232}}
{{#item:600030}}
| +15% Melee and Ranged modifier
|{{#item:311453}}
|Optional luxury consumable to boost damage. 15% Melee/Ranged is pretty strong for a consumable and can make farming faster.
{{#item:311273}}
 
{{#item:311273}}
| rowspan="2" |Only replace  {{#item:600027}} with this once you have it at least at Grade B and +12 and fully enchanted
|-
|-
| {{#skill:5201}}
|{{#item:12424}}
{{#item:600030}}
| +5% MaxHP
|{{#item:311453}}
| rowspan="2" |Optional luxury consumable for Minmaxing, mainly for {{#skill:6001}} HP and SP scaling.
{{#item:311272}}
 
{{#item:311272}}
|-
|-
| {{#skill:5213}}
|{{#item:12427}}
{{#item:600031}}
| +8% MaxSP
|{{#item:311388}}
{{#item:4844}}
|Only get if you're ready to commit to {{#skill:5213}} as it is a single-target skill and farming normal mobs with it is quite inefficient
|-
|-
| rowspan="2" | Garment || {{#item:480174}} ||
|{{#item:12429}}
|You can get the MVP materials from {{#item:50001}}via Daily Hunts/Instances and {{#item:25731}}from EP18 Dungeons onwards.Best GENERIC garment for critical jobs. While not the best in terms of damage, it can make crit management easier and can be used among all crit jobs, both ranged and melee. It can also be used up until endgame
| +20 STR
| rowspan="6" |Increases respective stats by +20. Stacks with +10 Stats of {{#item:12883}}. Optional luxury consumables for minmaxing, particularly for {{#skill:6001}}'s casting time and general damage and attack speed
|-
|{{#item:12430}}
| +20 INT
|-
|-
| {{#item:480230}}
|{{#item:12431}}
|{{#item:311881}}OR ANY
| +20 VIT
{{#item:310922}}OR {{#item:310932}}
 
{{#item:4704}}OR ANY
|Best in slot manteau in terms of damage once you got your CRI stat managed. {{#item:310922}}is highly preferred but {{#item:310932}}provided the CRT stats you have are balanced
|-
|-
| rowspan="2" |Footwear
|{{#item:12432}}
|{{#item:470087}}
| +20 DEX
|{{#item:310612}}
{{#item:310608}}
 
{{#item:310599}}
|2nd Slot, {{#item:310612}},  is highly optional as it is not worth the effort for inconsistent procs. Get if you want to have placeholder boots until you get {{#item:470173}}
|-
|-
| {{#item:470173}}
|{{#item:12433}}
|{{#item:311881}} OR ANY
| +20 AGI
{{#item:310922}}OR {{#item:310932}}
 
{{#item:4704}}OR ANY
|Best in slot boots in terms of damage once you got your CRI stat managed. {{#item:310922}}is highly preferred but {{#item:310932}}provided the CRT stats you have are balanced
|-
|-
| rowspan="2" |Right Accessory
|{{#item:12434}}
|{{#item:490054}}OR
| +20 LUK
{{#item:490066}}
|}
 
= Critical Hit Build ({{#skill:5208}} + {{#skill:5201}} + {{#skill:5213}} + {{#skill:6502}}) =
OR ANY 10% ATK THANATOS RING
{| class="wikitable mw-collapsible mw-collapsed"
|{{#item:310199}} above OR {{#item:310214}}above
! colspan="4" |
{{#item:310234}} above OR {{#item:310219}}above
== '''Early Game Gears''' ==
|Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards. Only use as a placeholder as {{#item:490106}}is much better for crit management
|-
|-
| {{#item:490106}}||{{#item:310632}}
! Position !! Gear !! Enchant
{{#item:310632}}
!Notes
 
{{#item:310490}}
|Can easily solve your CRI problems in the midgame. Feel free to transition into {{#item:490303}}once you have settled with your CRI.
|-
|-
| rowspan="2" |Left Accessory
| Upper || {{#item:400139}} ||
|{{#item:490055}}OR
|
{{#item:490067}}OR
 
OR ANY 10% ATK THANATOS RING
|{{#item:310199}} above
{{#item:310234}} above
|Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards. Only use as a placeholder as {{#item:490107}}is much better for crit management
|-
|-
| {{#item:490107}}||{{#item:310632}}
|
{{#item:310632}}
| +11 {{#item:400053}}
 
|{{#item:4995}}AND/OR {{#item:29007}}
{{#item:310490}}
|Must be comboed with  {{#item:480054}}and Accessory Set
|Can easily solve your CRI problems in the midgame. Feel free to transition into {{#item:490306}}once you have settled with your CRI.
Requires at least +7 to effectively replace Advanced Paradise Cap
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="4" |
== '''Late-game/End-game Gears''' ==
|-
|-
! Position !! Gear !! Enchant
| Middle || {{#item:410094}} ||
!Notes
|Can be bought from other players for relatively cheap
|-
|-
| rowspan="4" |Upper
| Lower || {{#item:420076}} ||
|{{#item:19474}}
|Can be bought from other players for relatively cheap
|{{#item:29088}}- {{#item:29090}}
{{#item:29689}}
 
{{#item:4703}}
|Got the Acute enchant to at least {{#item:29088}}? Congratulations! You have currently the best in slot Upper HG for your job.
Stick with {{#item:400109}}if you don't want to leave it to RNG.
|-
|-
| +12 [A] {{#item:400109}} ||
| rowspan="3" | Armor || {{#item:450185}} ||
|The best generic critical headgear out there. If you have it lying around, this is a good choice.
|
|-
|-
| +12 [A] {{#item:400374}}
| +9 {{#item:450087}}
|{{#item:312021}}
|
{{#item:29083}}
|
| - While it is the best headgear in terms of damage for {{#skill:5213}} when combo-ed with {{#item:470211}}(matches up with {{#item:19474}}at {{#item:29090}}) Only get this if you are wholly committed to  {{#skill:5213}}. Otherwise feel free to skip
- {{#item:400529}}with {{#item:312753}}and {{#item:312712}}matches with {{#item:400374}}and {{#item:470211}}. While is still technically the best by a very small margin (<1%). It is best to build a fully enchanted {{#item:400529}}instead and swap between {{#item:600054}}for {{#skill:5208}} and {{#item:600031}} and {{#skill:5213}}
|-
|-
|{{#item:400529}}
| +11 {{#item:450182}}
|{{#item:312753}}onwards
|{{#item:4995}}AND/OR {{#item:29007}}
{{#item:312712}}
|Must be comboed with {{#item:470066}}
{{#item:4704}}OR {{#item:4754}}OR ANY
Requires at least +9 to effectively replace Grace SET
| - Combos with {{#item:600054}}for {{#skill:5208}} Cooldown Reduction + {{#skill:2006}} autocast.
- Can also be used as a standalone headgear for {{#skill:5213}}  and {{#skill:5201}} builds thanks to its enchantments.
|-
|-
| Middle || {{#item:410233}}||
| rowspan="3" | Weapon || {{#item:600021}}||
|
|
|-
|-
| Lower || {{#item:420210}}||
| +11 {{#item:600011}}
|
|
|Requires at least +9 to effectively replace Paradise RK. (Non-crit) Wind Cutter
Requires at least +11 to effectively replace Paradise RK (Crit)
|-
|-
| rowspan="2" | Armor || +12 [A] {{#item:450274}} ||{{#item:312334}}
| +9 {{#item:600027}}
{{#item:312324}}
|{{#item:311352}}
{{#item:311350}}


{{#item:312319}}
{{#item:311348}}
|Though it is best in terms of damage, the -15 CRI penalty can hurt and makes crit management trickier. Feel free to choose this if you can handle the penalty, or happen to have one this around.
|-
| +12 [A] {{#item:450281}}
|{{#item:312394}}
{{#item:312384}}


{{#item:312379}}
{{#item:311342}}
|Best in terms of comfort. Makes crit management easier in exchange of losing a wee bit of damage
|First main priority upgrade. Best bought from other players.
Best weapon to get prior to getting your Dim Glacier weapon.
|-
|-
| rowspan="3" |Weapon
| rowspan="3" | Garment || {{#item:480105}} ||
| {{#skill:5208}}
|
+12 [A] {{#item:600054}}
|ANY BIOSPHERE GEM
ANY VARMUNDT CRYSTAL
 
 
| - Combos with {{#item:400529}}. Best in slot for {{#skill:5208}} due to the Cooldown Reduction from 0.7s to 0.5s alongside the bonus of auto-casting {{#skill:2006}} per {{#skill:5208}} cast.
- Adjust the Biosphere Gem and Varmundt Crystal based on your needs.
|-
|-
| {{#skill:5201}}
| +9 {{#item:480018}}
+12 [A] {{#item:600030}}
|
|{{#item:311453}}
{{#item:311272}}
 
{{#item:311272}}
|
|
|-
|-
| {{#skill:5213}}
| +11 {{#item:480054}}
+12 [A] {{#item:600031}}
|{{#item:4995}}AND/OR {{#item:29007}}
|{{#item:311388}}
|Must be comboed with {{#item:400053}}and Accessory Set
{{#item:4844}}
Requires at least +9 Refine to effectively replace Grace SET
|The main weapon for {{#skill:5213}}. Get it to maximize {{#skill:5213}} damage for MVPing / Instance Bosses
|-
|-
| rowspan="2" |Garment
| rowspan="3" | Footwear || {{#item:470069}} ||
| +12 [A]  {{#item:480174}}
|
|
|Best GENERIC garment for critical jobs. While not the best in terms of damage, it can make crit management easier and can be used among all crit jobs, both ranged and melee. It can also be used up until endgame
|-
|-
| +12 [A]  {{#item:480230}}||{{#item:311881}}OR ANY
| +9 {{#item:470020}}
{{#item:310922}}OR {{#item:310932}}
|
 
|
{{#item:4704}}OR ANY
|-
|Best in slot manteau in terms of damage once you got your CRI stat managed. {{#item:310922}}is highly preferred but {{#item:310932}}provided the CRT stats you have are balanced
| +11 {{#item:470066}}
|{{#item:4995}}AND/OR {{#item:29007}}
|Must be comboed with  {{#item:450182}}
Requires at least +9 Refine to effectively replace Grace SET
|-
|-
| rowspan="2" |Footwear
| rowspan="3" | Right Accessory || {{#item:490127}} ||
| +12 [A] {{#item:470173}}
|
|{{#item:311881}}OR ANY
{{#item:310922}}OR {{#item:310932}}
 
{{#item:4704}}OR ANY
|Best in slot boots in terms of damage once you got your CRI stat managed. {{#item:310922}}is highly preferred but {{#item:310932}}provided the CRT stats you have are balanced
|-
|-
| +12 [A]  {{#item:470211}}
|{{#item:490019}}
|{{#item:312450}}
|
{{#item:311388}}
|
| - Comboes with {{#item:400374}}. You CANNOT use this boots alone as {{#item:312450}} requires {{#item:312021}} from the headgear. Get if you're committed to  {{#skill:5213}}. Otherwise use {{#item:470173}}
- While is still technically the best by a very small margin (<1%) when comboed with {{#item:400374}}. It is best to use {{#item:470173}}and build a fully enchanted {{#item:400529}}instead and swap between {{#item:600054}}for {{#skill:5208}} and {{#item:600031}} for {{#skill:5213}}
|-
|-
| Right Accessory || {{#item:490303}}||{{#item:311943}}OR ANY
|{{#item:490069}}
{{#item:311953}}OR {{#item:311963}}
|
 
|Completed +9 Illusion Morrigane+Sprint is preferred to replace Grace SET
{{#item:311978}}
|-
| rowspan="2" |Feel free to use any 2nd Slot Racial based on your needs. {{#item:311943}}is best but is definitely the most expensive part to min-max.
| rowspan="2" | Left Accessory || {{#item:490126}} ||
{{#item:311953}}is highly preferred, but {{#item:311963}} provided there is at least one {{#item:311953}}to balance the damage-crit ratio.
|
|-
|-
|Left Accessory
|{{#item:490070}}
| {{#item:490306}}
|
|{{#item:311943}}OR ANY
|
{{#item:311953}}OR {{#item:311963}}
 
{{#item:311978}}
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="4" |
! colspan="4" |
== '''Shadow Gear / Costume Stones''' ==
== '''Middle-game/Late-game Transition Gears''' ==
|-
|-
! Position !! Gear !! Enchant
! Position !! Gear !! Enchant
!Notes
!Notes
|-
|-
| Upper || {{#item:1000222}} ||
| rowspan="2" | Upper || {{#item:19474}} ||{{#item:29085}}
|Combos with {{#item:1000221}} to giv +5% ATK and 15% Critical Damagee
{{#item:29689}}
 
{{#item:4703}}
|Can be kept up to late-game provided the Acute enchant is at least {{#item:29088}},
otherwise stick with {{#item:400109}}
|-
|-
| Middle || {{#item:1000611}}
| {{#item:400109}}
|
|
|Gives +5% Melee and Ranged damage with Lv. 10  {{#skill:2010}}
|You can get the MVP materials from {{#item:50001}}via Daily Hunts/Instances and {{#item:25731}}from EP18 Dungeons onwards. This is the best GENERIC headgear for critical jobs.
|-
|-
| Lower || {{#item:1000976}}
| Middle || {{#item:410094}}||
|
|Can be bought from other players for relatively cheap
|Combos with {{#item:1000221}}to give +15% racial.
|-
|-
|Garment
| Lower || {{#item:420076}}||
|{{#item:1000221}}
|Can be bought from other players for relatively cheap
|
| +15% Critical Damage; Required to combo {{#item:1000222}}and {{#item:1000976}}
|-
|-
|Dual
| rowspan="3" | Armor || {{#item:450177}} ||{{#item:310542}}
|{{#item:1000855}}
{{#item:310509}}
|
 
| +10 CRI; +10% Critical Damage
{{#item:310506}}
|You can start farming {{#item:1000405}}at Labyrinth of Oz 2F once you complete your Early Game Gear, even earlier if you have complete rune buffs. Requires doing and completing EP18.
|-
|-
| Armor || +10 {{#item:24679}}|| rowspan="6" |Melee +5% or ANY
| {{#item:450206}}
C. Rate 5 (Priority)
|{{#item:1000783}}
|Increases damage dealt. Combos with {{#item:24680}}to further increase damage and be immune to knockback if both pieces are at least +9.
{{#item:1000720}}
Interchangeable with {{#item:24663}}
 
{{#item:1000718}}OR {{#item:1000717}}
|Only get if you want to buy from other players. While potentially cheaper and marginally better than {{#item:450177}}), the volatility of the player market and getting it how it is intended can make it a bigger or as much of a grind as {{#item:450177}}.
|-
|-
|Weapon
| {{#item:450169}}
| +10 {{#item:24386}}
|{{#item:310676}}
|Mainly used to nullify damage penalty from Size, as 2H Sword deals 25% less against Small and Medium enemies
{{#item:310735}}
 
{{#item:4704}}or ANY
|Constellation Tower Gear.
The armor itself, and/or the materials used are best bought from other players, as Constellation Tower is a party-based instance.
Getting this is fully enchanted, graded and refined is required if you wish to farm Biosphere Depth F1 on your own.
|-
|-
|Shield
| rowspan="3" | Weapon || {{#skill:5208}}
| +10 {{#item:24767}}
{{#item:600030}}
|Increases your attack speed and the damage you deal with crit.
|{{#item:311453}}
|-
{{#item:311273}}
|Footwear
 
| +10 {{#item:24680}}
{{#item:311273}}
|Interchangeable with {{#item:24664}}
| rowspan="2" |Only replace  {{#item:600027}} with this once you have it at least at Grade B and +12 and fully enchanted
|-
|-
| Right Accessory || +10 {{#item:24661}}
| {{#skill:5201}}
|Allows you to ignore the enemy's defense stats. Combos with {{#item:24662}}to allow you to fully ignore enemy defense if both are at least +9
{{#item:600030}}
|{{#item:311453}}
{{#item:311272}}


Interchangeable with {{#item:24681}}
{{#item:311272}}
|-
|-
|Left Accessory
| {{#skill:5213}}
| +10 {{#item:24662}}
{{#item:600031}}
|Interchangeable with {{#item:24682}}
|{{#item:311388}}
|}
{{#item:4844}}
{| class="wikitable mw-collapsible mw-collapsed"
|Only get if you're ready to commit to {{#skill:5213}} as it is a single-target skill and farming normal mobs with it is quite inefficient
! colspan="3" |
== '''Stats / Traits''' ==
|-
|-
! colspan="3" |Note: 120 is the usually the threshold for highest stat allocation efficiency, going above 120 is usually a loss barring some exceptions.
| rowspan="2" | Garment || {{#item:480174}} ||
|You can get the MVP materials from {{#item:50001}}via Daily Hunts/Instances and {{#item:25731}}from EP18 Dungeons onwards.Best GENERIC garment for critical jobs. While not the best in terms of damage, it can make crit management easier and can be used among all crit jobs, both ranged and melee. It can also be used up until endgame
|-
|-
! Stats !! Allocation !! Notes
| {{#item:480230}}
|-
|{{#item:311881}}OR ANY
| STR || 120+ ||Your main damage scaling for stats. Also increases your weight capacity allowing you to carry more items
{{#item:310922}}OR {{#item:310932}}
 
{{#item:4704}}OR ANY
|Best in slot manteau in terms of damage once you got your CRI stat managed. {{#item:310922}}is highly preferred but {{#item:310932}}provided the CRT stats you have are balanced
|-
|-
| AGI || 95-110
| rowspan="2" |Footwear
|Allows you to attack faster, which means you can output more skills for damage
|{{#item:470087}}
|{{#item:310612}}
{{#item:310608}}
 
{{#item:310599}}
|2nd Slot, {{#item:310612}},  is highly optional as it is not worth the effort for inconsistent procs. Get if you want to have placeholder boots until you get {{#item:470173}}
|-
|-
| VIT || 100-120
| {{#item:470173}}
|Makes you less squishy. Having VIT at 100 renders you immune to certain status ailments (e.g. Stun) hence the 100 minimum.
|{{#item:311881}} OR ANY
{{#item:310922}}OR {{#item:310932}}
 
{{#item:4704}}OR ANY
|Best in slot boots in terms of damage once you got your CRI stat managed. {{#item:310922}}is highly preferred but {{#item:310932}}provided the CRT stats you have are balanced
|-
|-
|INT
| rowspan="2" |Right Accessory
|70-100 / Leftover points
|{{#item:490054}}OR
|Allows you to cast more skills before replenishing it.
{{#item:490066}}
 
OR ANY 10% ATK THANATOS RING
|{{#item:310199}} above OR {{#item:310214}}above
{{#item:310234}} above OR {{#item:310219}}above
|Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards. Only use as a placeholder as {{#item:490106}}is much better for crit management
|-
|-
|DEX
| {{#item:490106}}||{{#item:310632}}
|1
{{#item:310632}}
|Your build is centered around dealing crits, and crits DO NOT MISS, hence DEX can be left untouched. If you are still in the early game though, feel free to allocate some DEX as critical chance is not abundant early in the game.
 
{{#item:310490}}
|Can easily solve your CRI problems in the midgame. Feel free to transition into {{#item:490303}}once you have settled with your CRI.
|-
|-
| LUK || 120-125||Increases your chance to deal critical hit damage. Decreases your chance to get hit by Curse status. Only allocate 125 LUK if and only if you run {{#item:300261}}
| rowspan="2" |Left Accessory
|{{#item:490055}}OR
{{#item:490067}}OR
 
OR ANY 10% ATK THANATOS RING
|{{#item:310199}} above
{{#item:310234}} above
|Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards. Only use as a placeholder as {{#item:490107}}is much better for crit management
|-
|-
!Trait
| {{#item:490107}}||{{#item:310632}}
! Allocation
{{#item:310632}}
 
{{#item:310490}}
|Can easily solve your CRI problems in the midgame. Feel free to transition into {{#item:490306}}once you have settled with your CRI.
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="4" |
== '''Late-game/End-game Gears''' ==
|-
! Position !! Gear !! Enchant
!Notes
!Notes
|-
|-
|POW
| rowspan="4" |Upper
| 100
|{{#item:19474}}
|Your main damage scaling for Traits. Max this one first especially if you are leveling.  
|{{#item:29088}}- {{#item:29090}}
{{#item:29689}}
 
{{#item:4703}}
|Got the Acute enchant to at least {{#item:29088}}? Congratulations! You have currently the best in slot Upper HG for your job.  
Stick with {{#item:400109}}if you don't want to leave it to RNG.
|-
|-
| STA || Leftover
| +12 [A] {{#item:400109}} ||
|Physical Damage Resist. Put leftover points if you want more tankiness vs. Physical
|The best generic critical headgear out there. If you have it lying around, this is a good choice.
|-
|-
|WIS
| +12 [A] {{#item:400374}}
| Leftover
|{{#item:312021}}
|Magical Damage Resist. Put leftover points if you want more tankiness vs. Magical.
{{#item:29083}}
| - While it is the best headgear in terms of damage for {{#skill:5213}} when combo-ed with {{#item:470211}}(matches up with {{#item:19474}}at {{#item:29090}}) Only get this if you are wholly committed to  {{#skill:5213}}. Otherwise feel free to skip
- {{#item:400529}}with {{#item:312753}}and {{#item:312712}}matches with {{#item:400374}}and {{#item:470211}}. While is still technically the best by a very small margin (<1%). It is best to build a fully enchanted {{#item:400529}}instead and swap between {{#item:600054}}for {{#skill:5208}} and {{#item:600031}} and {{#skill:5213}}
|-
|-
|SPL
|{{#item:400529}}
|0
|{{#item:312753}}onwards
|You don't deal magic damage sadly
{{#item:312712}}
{{#item:4704}}OR {{#item:4754}}OR ANY
| - Combos with {{#item:600054}}for {{#skill:5208}} Cooldown Reduction + {{#skill:2006}} autocast.
- Can also be used as a standalone headgear for {{#skill:5213}}  and {{#skill:5201}} builds thanks to its enchantments.
|-
|-
|CON
| Middle || {{#item:410233}}||
|35 / Leftover
|
|Mostly used for increasing P. ATK. Allocate your points here if you wish to deal more damage once you maxed out POW/CRT
|-
|-
|CRT
| Lower || {{#item:420210}}||
|100
|
|Your secondary scaling for Traits. Increases your chance to deal critical hit damage, as well as increases your base critical damage modifier (C.Rate) (Ex: Base crit damage is 200%. Having 30 C.Rate makes it 230%)
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="3" |
== '''Skill Tree''' ==
|-
|-
! colspan="3" |Note: Skills outlined with a RED box is a core skill that can be used on all stages of the game. While BLUE box is your skill used while leveling during that job.
| rowspan="2" | Armor || +12 [A] {{#item:450274}} ||{{#item:312334}}
{{#item:312324}}
 
{{#item:312319}}
|Though it is best in terms of damage, the -15 CRI penalty can hurt and makes crit management trickier. Feel free to choose this if you can handle the penalty, or happen to have one this around.
|-
|-
! colspan="3" |Swordman[[File:Skillcrit1.png|center|frameless|1054x1054px]]
| +12 [A] {{#item:450281}}
|{{#item:312394}}
{{#item:312384}}
 
{{#item:312379}}
|Best in terms of comfort. Makes crit management easier in exchange of losing a wee bit of damage
|-
|-
! colspan="3" |Notes
| rowspan="3" |Weapon
| {{#skill:5208}}
+12 [A] {{#item:600054}}
|ANY BIOSPHERE GEM
ANY VARMUNDT CRYSTAL
 
 
| - Combos with {{#item:400529}}. Best in slot for {{#skill:5208}} due to the Cooldown Reduction from 0.7s to 0.5s alongside the bonus of auto-casting {{#skill:2006}} per {{#skill:5208}} cast.
- Adjust the Biosphere Gem and Varmundt Crystal based on your needs.
|-
|-
| colspan="3" | - {{#skill:7}} gives you an additional 20% Fire property damage for 10 seconds. It's used especially against bosses where that 20% can make a difference for DPS.
| {{#skill:5201}}
|-
+12 [A] {{#item:600030}}
! colspan="3" |Lord Knight[[File:Skillcrit2.png|center|frameless|1054x1054px]]
|{{#item:311453}}
{{#item:311272}}
 
{{#item:311272}}
|
|-
|-
! colspan="3" |Notes
| {{#skill:5213}}
+12 [A] {{#item:600031}}
|{{#item:311388}}
{{#item:4844}}
|The main weapon for {{#skill:5213}}. Get it to maximize {{#skill:5213}} damage for MVPing / Instance Bosses
|-
|-
| colspan="3" |
| rowspan="2" |Garment
| +12 [A]  {{#item:480174}}
|
|Best GENERIC garment for critical jobs. While not the best in terms of damage, it can make crit management easier and can be used among all crit jobs, both ranged and melee. It can also be used up until endgame
|-
|-
! colspan="3" |Rune Knight[[File:Skillcrit3.png|center|frameless|1039x1039px]]
| +12 [A]  {{#item:480230}}||{{#item:311881}}OR ANY
{{#item:310922}}OR {{#item:310932}}
 
{{#item:4704}}OR ANY
|Best in slot manteau in terms of damage once you got your CRI stat managed. {{#item:310922}}is highly preferred but {{#item:310932}}provided the CRT stats you have are balanced
|-
|-
! colspan="3" |Notes
| rowspan="2" |Footwear
|-
| +12 [A] {{#item:470173}}
| colspan="3" |
|{{#item:311881}}OR ANY
{{#item:310922}}OR {{#item:310932}}
 
{{#item:4704}}OR ANY
|Best in slot boots in terms of damage once you got your CRI stat managed. {{#item:310922}}is highly preferred but {{#item:310932}}provided the CRT stats you have are balanced
|-
|-
! colspan="3" |Dragon Knight[[File:Skillcrit4.png|center|frameless|1041x1041px]]
| +12 [A]  {{#item:470211}}
|{{#item:312450}}
{{#item:311388}}
| - Comboes with {{#item:400374}}. You CANNOT use this boots alone as {{#item:312450}} requires {{#item:312021}} from the headgear. Get if you're committed to  {{#skill:5213}}. Otherwise use {{#item:470173}}
- While is still technically the best by a very small margin (<1%) when comboed with {{#item:400374}}. It is best to use {{#item:470173}}and build a fully enchanted {{#item:400529}}instead and swap between {{#item:600054}}for {{#skill:5208}} and {{#item:600031}} for {{#skill:5213}}
|-
|-
! colspan="3" |Notes
| Right Accessory || {{#item:490303}}||{{#item:311943}}OR ANY
{{#item:311953}}OR {{#item:311963}}
 
{{#item:311978}}
| rowspan="2" |Feel free to use any 2nd Slot Racial based on your needs. {{#item:311943}}is best but is definitely the most expensive part to min-max.
{{#item:311953}}is highly preferred, but {{#item:311963}} provided there is at least one {{#item:311953}}to balance the damage-crit ratio.
|-
|-
| colspan="3" |
|Left Accessory
| {{#item:490306}}
|{{#item:311943}}OR ANY
{{#item:311953}}OR {{#item:311963}}
 
{{#item:311978}}
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="3" |
! colspan="4" |
== '''CARDS''' ==
== '''Shadow Gear / Costume Stones''' ==
|-
|-
! Position !! Gear  
! Position !! Gear !! Enchant
!Notes
!Notes
|-
|-
| Upper || {{#item:300150}}
| Upper || {{#item:1000610}}||
|Main combo component for {{#item:300144}}
| +10% Critical damage with Lv. 5 {{#skill:2007}}
Combos with {{#item:1001604}}to give 15% Size Modifer with Lv. 10  {{#skill:5207}}
|-
|-
| Middle || {{#item:1000611}}
|
|
|{{#item:300015}}
|Gives +5% Melee and Ranged damage with Lv. 10  {{#skill:2010}}Combos with {{#item:1001604}}to give +10% {{#skill:5208}} damage
|Budget offensive headgear card
|-
|-
| Lower || {{#item:1000612}}
|
|
|{{#item:300360}}
|Combos with {{#item:1001604}}to give +3 C. Rate and +15% {{#skill:5213}} Damage
|Combo with {{#item:300362}}
Best non-MVP HG card for Critical DK
|-
| Middle || {{#item:4524}}
|Combo with {{#item:300150}}
|-
|-
|Garment
|{{#item:1001604}}
|
|
|{{#item:300015}}
| Per 2 Levels of {{#skill:5208}} : +1% Racial Mod
|Budget offensive headgear card
|-
|-
|Dual
|{{#item:1000855}}
|
|
|{{#item:300360}}
| +10 CRI; +10% Critical Damage
|Best non-MVP HG card for Critical DK
|-
|-
| rowspan="2" | Armor || {{#item:4393}}  
| Armor || +10 {{#item:24679}}|| rowspan="6" |Melee +5% or ANY
|Combo with {{#item:300271}}
C. Rate 5 (Priority)
|Increases damage dealt. Combos with {{#item:24680}}to further increase damage and be immune to knockback if both pieces are at least +9.
Interchangeable with {{#item:24663}}
|-
|-
|{{#item:300362}}
|Weapon
| +4% Melee per 3 refine and +1 P. ATK
| +10 {{#item:24386}}
Combo with {{#item:300360}}for +10% ATK
|Mainly used to nullify damage penalty from Size, as 2H Sword deals 25% less against Small and Medium enemies
|-
|Shield
| +10 {{#item:24767}}
|Increases your attack speed and the damage you deal with crit.
|-
|Footwear
| +10 {{#item:24680}}
|Interchangeable with {{#item:24664}}
|-
| Right Accessory || +10 {{#item:24661}}
|Allows you to ignore the enemy's defense stats. Combos with {{#item:24662}}to allow you to fully ignore enemy defense if both are at least +9
 
Interchangeable with {{#item:24681}}
|-
|-
| rowspan="2" |Weapon
|Left Accessory
| {{#item:27361}}
| +10 {{#item:24662}}
| +30% vs Medium and Large
|Interchangeable with {{#item:24682}}
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="3" |
== '''Stats / Traits''' ==
|-
|-
| {{#item:300263}}
! colspan="3" |Note: 120 is the usually the threshold for highest stat allocation efficiency, going above 120 is usually a loss barring some exceptions.
| +5% ATK; +10% Melee if on 2H Sword; +2% Melee per 3 refine; +3% Melee per 3 refine and if Base Level 200.
Performs as much and scales better than {{#item:27361}} if at +12 Refine above
|-
|-
| rowspan="2" |Garment
! Stats !! Allocation !! Notes
| {{#item:300261}}
|-
| +2 CRI per 10 Base LUK
| STR || 120+ ||Your main damage scaling for stats. Also increases your weight capacity allowing you to carry more items
+30% Crit Damage if Base LUK is at least 125
|-
|-
| AGI || 95-110
| {{#item:300271}}
|Allows you to attack faster, which means you can output more skills for damage
|Combo with {{#item:4393}}
|-
+10% Melee; +15% Melee per 40 base STR if combo and base level 200
| VIT || 100-120
|-
|Makes you less squishy. Having VIT at 100 renders you immune to certain status ailments (e.g. Stun) hence the 100 minimum.
| rowspan="2" |Footwear
|-
|{{#item:300144}}
|INT
|Your main card for shoes until you get {{#item:300380}}
|70-100 / Leftover points
+15% Critical Damage if combo with {{#item:300150}}  
|Allows you to cast more skills before replenishing it.
|-
|-
| {{#item:300380}}
|DEX
|<nowiki>+5 CRI</nowiki>
|1
 
|Your build is centered around dealing crits, and crits DO NOT MISS, hence DEX can be left untouched. If you are still in the early game though, feel free to allocate some DEX as critical chance is not abundant early in the game.
If below +12: -15 CRI; -10% Crit Damage
|-
 
| LUK || 120-125||Increases your chance to deal critical hit damage. Decreases your chance to get hit by Curse status. Only allocate 125 LUK if and only if you run {{#item:300261}}
If +12 or above: +15 CRI; +10% Crit Damage; C. Rate +5
|-
 
!Trait
Only use if footwear is +12 above, otherwise you lose on stats
! Allocation
|-
!Notes
| Right Accessory || {{#item:300278}}
|-
|POW
| 110
|Your main damage scaling for Traits. Max this one first especially if you are leveling.
|-
| STA || Leftover
|Physical Damage Resist. Put leftover points if you want more tankiness vs. Physical
|-
|WIS
| Leftover
|Magical Damage Resist. Put leftover points if you want more tankiness vs. Magical.
|-
|SPL
|0
|You don't deal magic damage sadly
|-
|CON
|35 / Leftover
|Mostly used for increasing P. ATK. Allocate your points here if you wish to deal more damage once you maxed out POW/CRT
|-
|CRT
|110
|Your secondary scaling for Traits. Increases your chance to deal critical hit damage, as well as increases your base critical damage modifier (C.Rate) (Ex: Base crit damage is 200%. Having 30 C.Rate makes it 230%)
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="3" |
== '''Skill Tree''' ==
|-
! colspan="3" |Note: Skills outlined with a RED box is a core skill that can be used on all stages of the game. While BLUE box is your skill used while leveling during that job.
|-
! colspan="3" |Swordman[[File:Skillcrit1.png|center|frameless|1054x1054px]]
|-
! colspan="3" |Notes
|-
| colspan="3" | - {{#skill:7}} gives you an additional 20% Fire property damage for 10 seconds. It's used especially against bosses where that 20% can make a difference for DPS.
|-
! colspan="3" |Lord Knight[[File:Skillcrit2.png|center|frameless|1054x1054px]]
|-
! colspan="3" |Notes
|-
| colspan="3" |
|-
! colspan="3" |Rune Knight[[File:Skillcrit3.png|center|frameless|1039x1039px]]
|-
! colspan="3" |Notes
|-
| colspan="3" |
|-
! colspan="3" |Dragon Knight[[File:Skillcrit4.png|center|frameless|1041x1041px]]
|-
! colspan="3" |Notes
|-
| colspan="3" |
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="4" |
== '''CARDS''' ==
|-
! Position !! Gear
!Effects
!Notes
|-
| Upper || {{#item:300150}}
| -5% MaxHP
+1% ATK per 3 Refine
|Main combo component for {{#item:300144}}
Use if you are still using {{#item:300144}}for your shoes.
|-
|
|{{#item:300360}}
| +10 ATK, +1 P. ATK
+3% Melee; +7% SP Consumption
If Refine +9: +2% Melee
|Combo with {{#item:300362}}
Best non-MVP HG card for Critical DK
|-
|
|{{#item:27396}}
| -5% After Cast Delay
|Non MVP and budget variant of {{#item:4403}}
You need at least 33-35% ACD to maximize the cast rate of {{#skill:5213}}.
Even two of this may not be enough to be able to maximize the cast without making further changes to gear, as such it is recommended to get {{#item:4480}} if you find ACD to be a problem to maximizing the skill.
|-
|
|{{#item:4480}}
| -15% After Cast Delay
If Refine +15: -5% After Cast Delay
|Budget variant of {{#icon:31488}}{{#item:4403}}
You will need this to be able to maximize the cast rate of  {{#skill:5213}}.
|-
|
|{{#icon:31488}}{{#item:4403}}
| -30% After Cast Delay
|While {{#item:4480}}is typically enough to maximize {{#skill:5213}}, you can get this card if you wish to weave in  {{#skill:5208}} in your rotation. This results in higher damage, albeit it is very ping dependent, and improper execution can end up in a slight DPS loss.
|-
|
|{{#icon:31488}}{{#item:4529}}
| +2% Class modifier
+1% Class; -1% MaxSP per 2 refine levels
| rowspan="2" |Only get if you wish to absolutely minmax damage. The damage gain is marginal, but it's technically better than other headgear cards.
|-
|
|{{#icon:31488}}{{#item:300377}}
| +5% ATK, +5% MATK
+2 P. ATK, +2 S. MATK per 3 refine
If +11 Refine: -0.5 Fixed Cast Time.
|-
| Middle || {{#item:4524}}
| +2 STR
If equipped by Swordsman classes:
+1 STR per 3 refine.
|Combo with {{#item:300150}}
Use alongside {{#item:300150}}and {{#item:300144}} if your shoes are not yet +12 for the {{#item:300380}}bonus
|-
|
|{{#item:300360}}
| +10 ATK, +1 P. ATK
+3% Melee; +7% SP Consumption
If Refine +9: +2% Melee
|Combo with {{#item:300362}}
Best non-MVP HG card for Critical DK
|-
| rowspan="3" | Armor || {{#item:4393}}
|Combo with {{#item:300271}}+1 INT per 18 Base STR
|Your go-to non MVP card combo for damage. This will be your main damage card; that is assuming you have your CRIT stat sorted out.
|-
|{{#item:300362}}
| +4% Melee per 3 refine and +1 P. ATK
Combo with {{#item:300360}}for +10% ATK
|The armor card you can use in tandem with {{#item:300261}} if you need more damage.
|-
|{{#item:27082}}
| +5 CRIT; +10% Crit Damage
If Refine +10: +10 CRIT
|The armor card you can use in tandem with {{#item:300261}} if you need more CRIT.
|-
|
|{{#icon:31488}}{{#item:300007}}
| +40% vs Formless and Plant
+40% vs Fire and Water
| rowspan="3" |Your go-to MVP card for Armor. Get one based on what content you are facing.
|-
|
|{{#icon:31488}}{{#item:27126}}
| +40% vs Brute and Insect
+40% vs Wind and Earth
|-
|
|{{#icon:31488}}{{#item:4408}}
| +40% vs Angel and Demon
+40% vs Holy and Shadow
|-
| rowspan="2" |Weapon
| {{#item:27361}}
| +30% vs Medium and Large
|Your main card for Size Modifier as most relevant mobs you'll encounter are Medium and Large sized. When in doubt, slot in 2 of these if you don't want to think much on card choices for weapons
|-
| {{#item:300263}}
| +5% ATK; +10% Melee if on 2H Sword; +2% Melee per 3 refine; +3% Melee per 3 refine and if Base Level 200.
|Pretty strong early-mid game option for weapon card. As you progress your gear however, you may end up with unbalanced damage modifiers, where slotting in  {{#item:27361}}and/or {{#item:4140}}becomes the better choice.
|-
|
|{{#item:4140}}
| +25% vs. Boss
|Use this if you're going up against Boss Protocol Monsters. This is especially relevant in the following zones:
Garden of Time; Forgotten Time Zone; Varmundt Biosphere Depth 1 and Depth 2; MVPs/Instances
|-
|
|{{#icon:31488}}{{#item:4399}}
|Pierces 100% of DEF on Boss, Normal, Player protocol targets when performing a physical attack. Increases the weapon attack in proportion to the targets VIT and DEF.
-30 DEF; -30 FLEE
|Allows you to replace {{#item:24661}}combo with something else.
While this allows you to be more flexible on your Shadow Gear, this more or less makes it a  slight DPS loss due to a loss of a weapon card slot that is more potent in terms of damage modifiers.
|-
| rowspan="3" |Garment
| {{#item:300261}}
| +2 CRI per 10 Base LUK
+30% Crit Damage if Base LUK is at least 125
|Get this if you still need to add CRIT. CRIT is hard to come by in the early game, and getting this card (particularly from other players) will help you in critting.
|-
| {{#item:300271}}
|Combo with {{#item:4393}}
+10% Melee; +15% Melee per 40 base STR if combo and base level 200
|Your go-to non MVP card combo for damage. This will be your main damage card; that is assuming you have your CRIT stat sorted out.
|-
|{{#item:300422}}
| +10% Damage Taken from Normal Mobs
+5% Melee
For each 2 refine levels: +4% Melee
|Your non-MVP damage card for garment if you have access to {{#icon:31488}} MVP Armor Cards; particularly the racial ones such as {{#icon:31488}} {{#item:300007}} ,{{#icon:31488}} {{#item:27126}}, etc.
Be careful of its drawback of taking more damage into account.
|-
|
|{{#icon:31488}}{{#item:4679}}
| +2 ASPD
+15% Racial Modifer
Base Level ≥ 175 = +10 ALL STATS
Refine +10 = +10 ALL STATS
|A solid MVP card choice that mainly increase your stats. A decent substitute to {{#item:300474}}if you wish to utilize other card combos  outside of {{#item:300271}}.
|-
|
|{{#icon:31488}}{{#item:300474}}
| +30% Melee
Every 20 Base LUK: Crit -5
For each 3 refine levels: +5% Melee
If Armor Level 2: +10% Boss modifier
|The strongest MVP Card you can get for the build. Adds a lot much needed Melee modifier. The penalty and can be hefty though, as such it is highly recommended to get your LUK to 89 once you have this card; this is also so you can utilize {{#item:300467}}without its drawbacks.
|-
| rowspan="2" |Footwear
|{{#item:300144}}
| +15% Critical Damage if combo with {{#item:300150}}
|Your main card for shoes until you get {{#item:300380}}
|-
| {{#item:300380}}
|<nowiki>+5 CRI</nowiki>
 
If below +12: -15 CRI; -10% Crit Damage
 
If +12 or above: +15 CRI; +10% Crit Damage; C. Rate +5
|Your go-to card for shoes.
Helps with crit and damage to some extent.
Only use if footwear is +12 above, otherwise you lose on stats
|-
| rowspan="3" |Right Accessory
|{{#item:300467}}
| +15% Melee ; -15 Crit if  ≥ 90 LUK
|Strongest non-MVP card for Melee. Get your LUK to 89 if you wish to use this.
Only use if you have enough CRIT to supplement.
Cannot be used in tandem with {{#item:300261}}due to the penalty.
|-
|{{#item:300223}}
| +6% Melee
|Combos with {{#item:300220}}. This will be the go-to card if you don't wish to utilize {{#item:300467}}because of its penalties.
|-
| {{#item:300278}}
| +15% Critical Damage
|An alternative to your other card choices. You can use this if you have trouble getting the other cards as this is relatively cheaper and easier to get.
|-
| rowspan="3" |Left Accessory
|{{#item:300220}}
| +6% Melee
+8% Melee if combo with {{#item:300223}}
|Your go-to Left Accessory card. Can be used in tandem with {{#item:300223}}for additional stats.
|-
| {{#item:300278}}
| +15% Critical Damage
| +15% Critical Damage
|An alternative to your other card choices. You can use this if you have trouble getting the other cards as this is relatively cheaper and easier to get.
|-
|-
|Left Accessory
|{{#icon:31488}}{{#item:300471}}
| {{#item:300278}}
| -20% MaxHP
| +15% Critical Damage
+25% vs. Demon and Brute
+25% vs. Shadow and Water element
|A strong MVP card that allows you to deal more damage vs. Demon and Brute and Shadow and Water element monsters, particularly very relevant when going to Varmundt Depth 1 and Depth 2, note that you are squishier because of the MaxHP penalty.
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
Line 924: Line 1,249:
|If you prefer HP sustain
|If you prefer HP sustain
|-
|-
|{{#mob:1115}}
|{{#mob:1219}}
|If you prefer CRI (+8) and C. Rate (+3)
|For the +5% Boss Modifier.
Especially useful endgame when you are primarily fighting Boss Protocol.
|-
|-
| {{#mob:20420}}  
| {{#mob:1059}}
|If you prefer Critical Damage (+7%) and some CRI (+3)
|For the Size Penalty Nullification and +7% Normal Modifier.
|-
Allows you to skip {{#item:24386}} and use an alternative Shadow Gear for your needs.
|{{#mob:1087}}
|If you prefer ATK (+7%) and some Critical Damage (+3%)
|}
|}


Line 1,245: Line 1,569:
Much preferred to be obtained through the player market, or partying up with other people in Depth 1 for its materials
Much preferred to be obtained through the player market, or partying up with other people in Depth 1 for its materials
|-
|-
|{{#item:450171}}
| +12 [A] {{#item:450171}}
|{{#item:310682}}
|{{#item:310682}}
{{#item:310732}}OR {{#item:310744}}
{{#item:310732}}OR {{#item:310744}}
Line 1,413: Line 1,737:
|-
|-
| Right Accessory || {{#item:490133}}OR
| Right Accessory || {{#item:490133}}OR
{{#item:490132}}||{{#item:313028}}
{{#item:490132}}
|{{#item:313028}}
{{#item:310701}}
{{#item:310701}}


{{#item:310701}}
{{#item:310701}}
|If you prefer the best damage output for {{#skill:6001}}, get {{#item:490133}}, if you happen to have a {{#item:490132}} you may also use that. The damage difference is relatively marginal (1%).
|If you prefer the best damage output for {{#skill:6001}}, get {{#item:490133}}, if you happen to have a {{#item:490132}} you may also use that.
The damage difference is relatively marginal (1%).
|-
|-
|Left Accessory
|Left Accessory
Line 1,694: Line 2,020:
| +100% MaxHP ; -50% Def and MDEF.
| +100% MaxHP ; -50% Def and MDEF.
|The BiS armor card for {{#skill:6001}}. Gives you a lot of HP (and damage thanks to HP Scaling).  
|The BiS armor card for {{#skill:6001}}. Gives you a lot of HP (and damage thanks to HP Scaling).  
You can mitigate the penalty of halved DEF and MDEF by using{{#item:23204}}
You can mitigate the penalty of halved DEF and MDEF by using {{#item:23204}}
|-
|-
| rowspan="3" |Weapon
| rowspan="3" |Weapon
Line 1,779: Line 2,105:
You may want prioritize this last for if ever you have no more upgrade options.
You may want prioritize this last for if ever you have no more upgrade options.
|-
|-
| Right Accessory || {{#item:300077}}
| rowspan="2" | Right Accessory || {{#item:300077}}
| +2 Dex and +1 Vit; +10%MHP
| +2 Dex and +1 Vit; +10%MHP
|Grants additional stats for instant cast and MaxHP. A solid choice especially for accessory cards.
|Grants additional stats for instant cast and MaxHP. A solid choice especially for accessory cards.
|-
|-
|
|{{#item:300468}}
|{{#item:300468}}
| +15% Ranged Damage; -15 Crit if  ≥ 90 LUK
| +15% Ranged Damage; -15 Crit if  ≥ 90 LUK