Time Dimension Rune Crown: Difference between revisions
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|{{#item:1001552}} | |{{#item:1001552}} | ||
|10x {{#item:1001550}} 10,000 z | |10x {{#item:1001550}}10,000 z | ||
|- | |- | ||
|{{#item:1001553}} | |{{#item:1001553}} | ||
|10x {{#item:1001551}} 10,000 z | |10x {{#item:1001551}}10,000 z | ||
|- | |- | ||
|{{#item:1001554}} | |{{#item:1001554}} | ||
|10x {{#item:1001552}} <br> 10x {{#item:1001553}} <br> 20,000 z | |10x {{#item:1001552}} <br>10x {{#item:1001553}} <br>20,000 z | ||
|- | |- | ||
|{{#item:1001555}} | |{{#item:1001555}} | ||
|5x {{#item:1001554}} <br> 5x {{#item:6607}} <br> 30,000 z | |5x {{#item:1001554}} <br>5x {{#item:6607}} <br>30,000 z | ||
|- | |- | ||
|{{#item:1001556}} | |{{#item:1001556}} | ||
|5x {{#item:1001555}} <br> 5x {{#item:6608}} <br> 5x {{#item:6755}} <br> 3x {{#item:25866}} <br> 50,000 z | |5x {{#item:1001555}} <br>5x {{#item:6608}} <br>5x {{#item:6755}} <br>3x {{#item:25866}} <br>50,000 z | ||
|} <br> | |} <br> | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
Revision as of 15:50, 26 April 2026
Time Dimensions Rune Crowns
Time Dimensions Rune Crowns are crafted using 50x
Abyss Magic Jewel (1001552), 50x
Time Dimension Magic Jewel (1001553) and 75x
Temporal Gemstone (25865) at NPC Crafter (ba_chess 22, 16).
Requires 500 Depth 2 Reputation
Some necessary items can be crafted at Abyss Researcher (ba_chess 22, 16).
| Item | Recipe |
| 10x | |
| 10x | |
| 10x 10x 20,000 z | |
| 5x 5x 30,000 z | |
| 5x 5x 5x 3x 50,000 z |
| Item | Description |
| A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: ATK +2% _______________________ For each 4 Refine Levels: Increases damage of Hack and Slasher and Dragonic Breath by 5%. _______________________ Refine Level +7: Increases Melee and Ranged Physical Damage by 10%. _______________________ Refine Level +9: P.ATK +5 _______________________ Refine Level +10: Increases Physical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: Critical +10 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Melee and Ranged Physical Damage by 10%. _______________________ [Grade A]: Increases Physical Damage against enemies of all sizes by 15%. _______________________ Class Restrictions: Dragon Knight _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 | |
| A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: ATK +2% MATK +2% _______________________ For each 4 Refine Levels: Increases damage of Cross Rain and Overslash by 5%. _______________________ Refine Level +7: Increases Melee Physical Damage by 10%. Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: P.ATK +5 S.MATK +5 _______________________ Refine Level +10: Increases Physical and Magical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: Decreases After Skill Delay by 10%. Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk +3 S.Matk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Melee Physical Damage by 10%. Increases Magical Damage with every element by 10%. _______________________ [Grade A]: Increases Physical and Magical Damage against enemies of all sizes by 15%. _______________________ Class Restrictions: Imperial Guard _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 | |
| A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: ATK +2% _______________________ For each 4 Refine Levels: Increases damage of Mighty Smash and Triple Laser by 5%. _______________________ Refine Level +7: Increases Melee and Ranged Physical Damage by 10%. _______________________ Refine Level +9: P.ATK +5 _______________________ Refine Level +10: Increases Physical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: ATK +50 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Melee and Ranged Physical Damage by 10%. _______________________ [Grade A]: Increases Physical Damage against enemies of all sizes by 15%. _______________________ Class Restrictions: Meister _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 | |
| A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: ATK +2% _______________________ For each 4 Refine Levels: Increases damage of Mayhemic Thorns and Explosive Powder by 5%. _______________________ Refine Level +7: Increases Melee and Ranged Physical Damage by 10%. _______________________ Refine Level +9: P.ATK +5 _______________________ Refine Level +10: Increases Physical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: Critical +10 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Melee and Ranged Physical Damage by 10%. _______________________ [Grade A]: Increases Physical Damage against enemies of all sizes by 15%. _______________________ Class Restrictions: Biolo _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 | |
| A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: ATK +2% _______________________ For each 4 Refine Levels: Increases damage of Savage Impact and Eternal Slash by 5%. _______________________ Refine Level +7: Increases Melee Physical Damage by 10%. _______________________ Refine Level +9: P.ATK +5 _______________________ Refine Level +10: Increases Physical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: Critical +15 _______________________ [Bonus by Grade] [Grade D]: P.Atk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: Increases Physical Damage against enemies of all sizes by 15%. _______________________ Class Restrictions: Shadow Cross _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 | |
| A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: ATK +2% _______________________ For each 4 Refine Levels: Increases damage of Deft Stab and Frenzy Shot by 5%. _______________________ Refine Level +7: Increases Melee and Ranged Physical Damage by 10%. _______________________ Refine Level +9: P.ATK +5 _______________________ Refine Level +10: Increases Physical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: Critical +10 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Melee and Ranged Physical Damage by 10%. _______________________ [Grade A]: Increases Physical Damage against enemies of all sizes by 15%. _______________________ Class Restrictions: Abyss Chaser _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 | |
| A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: MATK +2% _______________________ For each 4 Refine Levels: Increases damage of Frozen Slash, Storm Cannon and Crimson Arrow and Rock Down by 5%. _______________________ Refine Level +7: Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: S.MATK +5 _______________________ Refine Level +10: Increases Magical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: MATK +50 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: S.Matk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Magical Damage with every element by 10%. _______________________ [Grade A]: Increases Magical Damage against enemies of all sizes by 15%. _______________________ Class Restrictions: Arch Mage _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 | |
| A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: MATK +2% _______________________ For each 4 Refine Levels: Increases damage of Conflagration, Diamond Storm and Lightning Land and Terra Drive by 5%. _______________________ Refine Level +7: Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: S.MATK +5 _______________________ Refine Level +10: Increases Magical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: MATK +50 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: S.Matk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Magical Damage with every element by 10%. _______________________ [Grade A]: Increases Magical Damage against enemies of all sizes by 15%. _______________________ Class Restrictions: Elemental Master _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 | |
| A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: ATK +2% MATK +2% _______________________ For each 4 Refine Levels: Increases damage of Arbitrium and Petitio by 5%. _______________________ Refine Level +7: Increases Melee Physical Damage by 10%. Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: P.ATK +5 S.MATK +5 _______________________ Refine Level +10: Increases Physical and Magical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: Critical +10 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk +3 S.Matk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ Increases Magical Damage with every element by 10%. _______________________ [Grade A]: Increases Physical and Magical Damage against enemies of all sizes by 15%. _______________________ Class Restrictions: Cardinal _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 | |
| A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: ATK +2% _______________________ For each 4 Refine Levels: Increases damage of Third Flame Bomb and Explosion Blaster by 5%. _______________________ Refine Level +7: Increases Melee and Ranged Physical Damage by 10%. _______________________ Refine Level +9: P.ATK +5 _______________________ Refine Level +10: Increases Physical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: MaxHP +3% Critical +10 _______________________ [Bonus by Grade] [Grade D]: P.Atk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Melee and Ranged Physical Damage by 10%. _______________________ [Grade A]: Increases Physical Damage against enemies of all sizes by 15%. _______________________ Class Restrictions: Inquisitor _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 | |
| A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: ATK +2% _______________________ For each 4 Refine Levels: Increases damage of Crescive Bolt and Hawk Rush by 5%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10%. _______________________ Refine Level +9: P.ATK +5 _______________________ Refine Level +10: Increases Physical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: Critical +10 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Ranged Physical Damage by 10%. _______________________ [Grade A]: Increases Physical Damage against enemies of all sizes by 15%. _______________________ Class Restrictions: Windhawk _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 | |
| A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: ATK +2% MATK +2% _______________________ For each 4 Refine Levels: Increases damage of Rose Blossom and Metallic Fury by 5%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10%. Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: P.ATK +5 S.MATK +5 _______________________ Refine Level +10: Increases Physical and Magical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: MaxHP +3% Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk +3 S.Matk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Ranged Physical Damage by 10% Increases Magical Damage with every element by 10%. _______________________ [Grade A]: Increases Physical and Magical Damage against enemies of all sizes by 15%. _______________________ Class Restrictions: Troubadour, Trouvere _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 | |
| A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: ATK +2% MATK +2% _______________________ For each 4 Refine Levels: Increases damage of Shadow Slash, Red Flame Cannon and Thundering Cannon by 5%. _______________________ Refine Level +7: Increases Melee Physical Damage by 10%. Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: P.ATK +5 S.MATK +5 _______________________ Refine Level +10: Increases Physical and Magical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: For each Level of Empty Shadow: Increases Physical Damage against enemies of on all elemental monsters by 3%. For each Level of Moonlight Fantasy: Increases Magical Damage against enemies of on all elemental monsters by 3%. _______________________ [Bonus by Grade] [Grade D]: P.Atk +3 S.Matk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Melee Physical Damage by 10% Increases Magical Damage with every element by 10%. _______________________ [Grade A]: Increases Physical and Magical Damage against enemies of all sizes by 15%. _______________________ Class Restrictions: Shinkiro, Shiranui _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 | |
| A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: ATK +2% _______________________ For each 4 Refine Levels: Increases damage of Spiral Shooting and Wild Fire by 5%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10%. _______________________ Refine Level +9: P.ATK +5 _______________________ Refine Level +10: Increases Physical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: Critical +10 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Ranged Physical Damage by 10%. _______________________ [Grade A]: Increases Physical Damage against enemies of all sizes by 15%. _______________________ Class Restrictions: Night Watch _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 | |
| A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: ATK +2% _______________________ For each 4 Refine Levels: Increases damage of Sunset Blast and Dawn Break by 5%. _______________________ Refine Level +7: Increases Melee Physical Damage by 10%. _______________________ Refine Level +9: P.ATK +5 _______________________ Refine Level +10: Increases Physical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: Critical +10 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: Increases Physical Damage against enemies of all sizes by 15%. _______________________ Class Restrictions: Sky Emperor _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 | |
| A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: MATK +2% _______________________ For each 4 Refine Levels: Increases damage of Talisman of Blue Dragon, Talisman of White Dragon, Talisman of Red Phoenix and Talisman of Black Tortoise by 5%. _______________________ Refine Level +7: Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: S.MATK +5 _______________________ Refine Level +10: Increases Magical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: MATK +50 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: S.Matk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Magical Damage with every element by 10%. _______________________ [Grade A]: Increases Magical Damage against enemies of all sizes by 15%. _______________________ Class Restrictions: Soul Ascetic _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 | |
| A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: ATK +2% MATK +2% _______________________ For each 4 Refine Levels: Increases damage of Mega Sonic Blow, Meteor Storm Buster and Hell's Drive by 5%. _______________________ Refine Level +7: Increases Melee Physical Damage by 10%. Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: P.ATK +5 S.MATK +5 _______________________ Refine Level +10: Increases Physical and Magical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: Critical +10 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk +3 S.Matk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Melee Physical Damage by 10% Increases Magical Damage with every element by 10%. _______________________ [Grade A]: Increases Physical and Magical Damage against enemies of all sizes by 15%. _______________________ Class Restrictions: Hyper Novice _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 | |
| A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: ATK +2% MATK +2% _______________________ For each 4 Refine Levels: Increases damage of Hogogong Strike and Hyunrok Breeze by 5%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10%. Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: P.ATK +5 S.MATK +5 _______________________ Refine Level +10: Increases Physical and Magical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: Critical +10 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk +3 S.Matk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Ranged Physical Damage by 10% Increases Magical Damage with every element by 10%. _______________________ [Grade A]: Increases Physical and Magical Damage against enemies of all sizes by 15%. _______________________ Class Restrictions: Spirit Handler _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 | |
| For each 2 Refine Levels: Max HP +120 Max SP +30 For each 3 Refine Levels: ATK +2% For each 4 Refine Levels: Frenzy Fang damage +5% Quill Spear damage +5% _______________________ Refine >= 7: Melee Physical Damage +10% Ranged Physical Damage +10% _______________________ Refine >= 9: P.ATK +5 _______________________ Refine >= 10: Physical damage to All races +15% Physical damage to Human players -15% Physical damage to Doram players -15% _______________________ Refine >= 11: Critical +10 Fixed Cast Time -0.5s _______________________ Grade >= D: P.ATK +3 _______________________ Grade >= C: Max HP +3% Max SP +3% _______________________ Grade >= B: Melee Physical Damage +10% Ranged Physical Damage +10% _______________________ Grade >= A: Physical damage to All sizes +15% _______________________ Set Bonus with Dimensions Nature Dagger: Tempest Flap damage +45% Ranged Physical Damage +15% Upper Headgear grade >= A and Right hand grade >= A: Quill Spear damage +(Upper Headgear refine + Right hand refine)% Quill Spear cooldown -0.2s _______________________ Set Bonus with Dimensions Nature Axe: Savage Lunge damage +60% Upper Headgear grade >= A and Right hand grade >= A: Savage Lunge damage +(Upper Headgear refine + Right hand refine)% Frenzy Fang cooldown -0.2s _______________________ Class Restrictions: Alitea _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
Enchants
Normal Enchants
Enchanter NPC will enchant your Crown / Weapon at (ba_chess 22, 16).
Requires 1500/750 Depth 2 Reputation respectively.
Enchants can be reset for 15x
Shadowdecon (25729), 15x
Zelunium (25731) and 30x
Etel Dust (1000322).
Perfect Enchants Slot 2
| Slot 2 Enchant | Materials |
|---|---|
| 125x | |
| 125x | |
| 125x | |
| 125x | |
| 125x | |
| 125x | |
| 125x | |
| 125x | |
| 125x | |
| 125x |
Perfect Upgrade Enchants Slot 2
| Slot 2 Enchant | Materials | ||
|---|---|---|---|
| → | |||
| → | |||
| → | |||
| → | |||
Random Upgrade Enchants Slot 2
| Slot 2 Enchant | Enchantment Process | |||
|---|---|---|---|---|
| Chance | Materials | |||
| → | 80% | |||
| → | 65% | |||
| → | 50% | |||
| → | 35% | |||
| → | 25% | |||
| → | 20% | |||
| → | 10% | |||
| → | 7% | |||
| → | 5% | |||
- Item will not be destroyed upon failure
- If you fail at Level 2 or higher the enchant level will downgrade by 1.
- Failing to upgrade at Level 1 will keep the enchant at level 1.
- Materials are consumed on every attempt to upgrade