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== How it works == | == How it works == | ||
# All porings in PVU use normal physical attacks or physical skills (such as Fire Attack, Poison Attack, Water Attack, etc.) | # All porings in PVU use normal physical attacks or physical skills (such as Fire Attack, Poison Attack, Water Attack, etc.) | ||
# All porings have very high damage, movement speed, and attack speed, | # All porings have very high damage, movement speed, and attack speed, are non-aggressive and are looters. | ||
# The instance limits maximum resistance from a single source to a maximum of 90%. | |||
# Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc. | # Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc. | ||
# The goal is to reach 100 perfect dodge (PD) so that all normal physical attacks can be evaded. | # The goal is to reach 100 perfect dodge (PD) so that all normal physical attacks can be evaded. | ||
# Damage from physical skills cannot be evaded by perfect dodge, so we use a combination of Formless resist, Small resist, DEF, and RES to reduce that damage. | # Damage from physical skills cannot be evaded by perfect dodge, so we use a combination of Formless resist (45%), Small resist (66%), DEF (~1000+), and RES (~500+) to reduce that damage. | ||
# Biolo is generally the best lurer for PVU because it can use | # The instance debuffs you with {{#skill:751}}, so we need 105 PD to achieve 100 PD after stats down inside the instance. | ||
# Biolo is generally the best lurer for PVU because it can use {{#skill:5003}} to gain aggro from monsters in a large AOE, but this gear build can be used by any class | |||
==== Gear Build ==== | ==== Gear Build ==== | ||
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with Luk enchants | with Luk enchants | ||
| {{#item:27110}} | | {{#item:27110}} | ||
| Formless resist from {{#icon:15388}} | | 15% Formless resist from {{#icon:15388}} | ||
Small resist from {{# | 20% Small resist from {{#item:27110}} set | ||
|- | |- | ||
| Weapon | | Weapon | ||
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| Shield | | Shield | ||
| +12 {{#item:460040}} | | +12 {{#item:460040}} | ||
with {{#item:312094}}, {{#item:312092}}, {{#item:312090}} | |||
| {{#item:300379}} | | {{#item:300379}} | ||
| 30% Small resist from {{# | | 30% Small resist from {{#item:312094}} and {{#item:300379}} | ||
|- | |- | ||
|Garment | |Garment | ||
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| {{#item:27017}} | | {{#item:27017}} | ||
| 14 PD from 2x {{#icon:4998}} | | 14 PD from 2x {{#icon:4998}} | ||
15% Formless resist from {{# | 15% Formless resist from {{#item:27017}} | ||
|- | |- | ||
|Shoes | |Shoes | ||
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|{{#item:4642}} | |{{#item:4642}} | ||
| 14 PD from 2x {{#icon:4998}} | | 14 PD from 2x {{#icon:4998}} | ||
7 PD from {{# | 7 PD from {{#item:4642}} | ||
|- | |- | ||
|Accessory 1 | |Accessory 1 | ||
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with Luk enchants | with Luk enchants | ||
|{{#item:4051}} | |{{#item:4051}} | ||
|5 PD from {{# | |5 PD from {{#item:4051}} | ||
|- | |- | ||
|Accessory 2 | |Accessory 2 | ||
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==== Consumables (Buffs) ==== | ==== Consumables (Buffs) ==== | ||
Note: Heal-over-time potions such as {{#item: | Note: Heal-over-time potions such as {{#item:14534}}, {{#item:14535}} and {{#item:12832}} stack with each other. This improves survivability and reduces the need for healing consumables, especially if you don't have a Devo IG or Cardi in the party. | ||
* {{#item:12883}} - +10 Luk to reach 100 PD | * {{#item:12883}} - +10 Luk to reach 100 PD | ||
* {{#item: 23204}} - Reduces incoming damage | * {{#item: 23204}} - Reduces incoming damage | ||
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As a lurer, here are the key priorities / things to keep in mind | As a lurer, here are the key priorities / things to keep in mind | ||
* Homunculus skills {{#skill:8040}}, {{#skill:8021}} can be used to reduce the incoming damage (though not mandatory). | |||
* As the lurer, make sure to run ahead of party members to gain aggro from monsters. | * As the lurer, make sure to run ahead of party members to gain aggro from monsters. | ||
* The size of the mob you can pull depends on your party composition. Here is a quick rule of thumb: | * The size of the mob you can pull depends on your party composition. Here is a quick rule of thumb: | ||
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