HavaH

Joined 28 December 2025
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== HavaH's Math Guide to MuhRO ==
Last Updated - 5 April, 2026 <br />
Reach out to HavaHSniper on Discord to discuss or suggest updates to this guide


==== When is it worth using a {{#item:12412}} ====
== Introduction ==
'''<u>Assumptions</u>'''
This guide aims to provide a low-investment solution for luring / tanking in Poring Village Unreal (PVU). <br />
Once you are able to lure / tank the porings in PVU, the instance mainly comes down to having enough DPS to clear the poring mobs quickly.


* Assuming the cost of {{#item:12412}} is 20M zeny [ from 200 x {{#item:50000}}]
'''What is Poring Village Unreal?'''
# Poring Village Unreal (PVU) is a custom endgame version of the Poring Village instance. Completing the Unreal version rewards 2x {{#item:50209}}
# The mechanics of the instance are mostly the same as the normal version, except the porings are heavily buffed in terms of HP, Damage Reduction, and Attack.


'''<u>Result</u>'''
== How it works ==
# All porings in PVU use normal physical attacks or physical skills (such as Fire Attack, Poison Attack, Water Attack, etc.)
# All porings have very high damage, movement speed, and attack speed, are non-aggressive and are looters.
# The instance limits maximum resistance from a single source to a maximum of 90%.
# Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.
# The goal is to reach 100 perfect dodge (PD) so that all normal physical attacks can be evaded.
# Damage from physical skills cannot be evaded by perfect dodge, so we use a combination of Formless resist (45%), Small resist (66%), DEF (~1000+), and RES (~500+) to reduce that damage.
# The instance debuffs you with {{#skill:751}}, so we need 105 PD to achieve 100 PD after stats down inside the instance.
# Biolo is generally the best lurer for PVU because it can use {{#skill:5003}} to gain aggro from monsters in a large AOE, but this gear build can be used by any class


It's worth using  {{#item:12412}}, if you earn > 40M zeny / 30 mins (without any droprate boost) in 30 mins from drops (which can benefit from HE Bubble Gum - drop rate < 33.3%))
==== Gear Build ====
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable"
|+<u>Explanation</u>
|+Biolo - 100 PD, 80%+ Resist
|Let z = zeny earned in 30 mins (without any droprate boost) from items which can benefit from HE Bubble Gum - drop rate < 33.3%)
!Equip Slot
Zeny earned using {{#item:12210}} = 2*z
!Equipment
Zeny earned using {{#item:12412}} = 3*z - 40M (spent on buying the HE BBG)
!Cards
!Notes
|-
|Upper Headgear
| +11 {{#item:400053}}
with 2x {{#item:4998}}
|{{#item:4925}}
|14 PD from 2x {{#icon:4998}}
10 PD from the Illusion Morrigane Set
|-
|Mid Headgear
|Any Luk enchant-able gear like {{#item:19241}}
with Luk enchants
|{{#item:4925}}
|Increase Luk
|-
| Low Headgear
| Any Young Leaf of World Tree like {{#item:420017}}
with Luk enchants
| None
| Increase Luk
|-
|Armor
| +11 {{#item:15388}}
with Luk enchants
| {{#item:27110}}
| 15% Formless resist from {{#icon:15388}}
20% Small resist from {{#item:27110}} set
|-
| Weapon
| {{#item:1223}}
| None
| 20 PD
|-
| Shield
| +12 {{#item:460040}}
with {{#item:312094}}, {{#item:312092}}, {{#item:312090}}
| {{#item:300379}}
| 30% Small resist from {{#item:312094}} and {{#item:300379}}
|-
|Garment
| +11 {{#item:480054}}
with 2x {{#item:4998}}
| {{#item:27017}}
| 14 PD from 2x {{#icon:4998}}
15% Formless resist from {{#item:27017}}
|-
|Shoes
| +11 {{#item:22192}}
with 2x {{#item:4998}}
|{{#item:4642}}
| 14 PD from 2x {{#icon:4998}}
7 PD from {{#item:4642}}
|-
|Accessory 1
|{{#item:490069}}
with Luk enchants
|{{#item:4051}}
|5 PD from {{#item:4051}}
|-
|Accessory 2
|{{#item:490070}}
with Luk enchants
|{{#item:27111}}
|Small resists from set with {{#item:27110}}
|-
|Shadow Armor
| +9 {{#item:24426}}
| None
| 7% all size resist
|-
|Shadow weapon
| +9 {{#item:24386}}
| None
| 3% all size resist
|-
|Shadow shield
| +9 {{#item:24733}}
| None
| 3% all size resist
|-
|Shadow accessory
| +9 {{#item:24151}}
|None
| 3% all size resist
|-
| Pet
| {{#linkitem:9008|Hunter Fly}}
| None
| 2 PD
|+


To make {{#item:12412}} worth it -  
|}
 
==== Consumables (Buffs) ====
Note: Heal-over-time potions such as {{#item:14534}}, {{#item:14535}} and {{#item:12832}} stack with each other. This improves survivability and reduces the need for healing consumables, especially if you don't have a Devo IG or Cardi in the party.
* {{#item:12883}} - +10 Luk to reach 100 PD
* {{#item: 23204}} - Reduces incoming damage
* {{#item:14534}} - Use if you don't have a Devo IG or Cardi in the party
* {{#item:14535}} - Use if you don't have a Devo IG or Cardi in the party
* {{#item:12832}} - Use if you don't have a Devo IG or Cardi in the party
* {{#item:50122}} - Requires cooking; only use if you have no other way to reach 100 PD (ideally not needed)
 
==== Consumables (Healing) ====
* {{#item:1100005}} - spammable
* {{#item:607}} - warning: 4 seconds cooldown
* {{#item:608}} - warning: 2 seconds cooldown
* {{#item:12196}} - spammable, no cooldown
 
==== Consumables (Other) ====
* {{#item:970}} - for {{#skill:5003}}
 
== Play Style ==
As a lurer, here are the key priorities / things to keep in mind
 
* Homunculus skills {{#skill:8040}}, {{#skill:8021}} can be used to reduce the incoming damage (though not mandatory).
* As the lurer, make sure to run ahead of party members to gain aggro from monsters.
* The size of the mob you can pull depends on your party composition. Here is a quick rule of thumb:
** Solo (no IG Devo or Cardi) - 10 to 11 porings at a time
** IG Devo (with Rebound Shield) and no Cardi - ~20 porings at a time
** IG Devo + Cardi - ~25-30+ porings at a time (you are almost immortal at this point)
* Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.
** This also means the DPS must wait for monsters to aggro onto the lurer before starting DPS
* Porings move very fast and are looters.
** If there are nearby un-aggro porings while DPS is attacking lured mobs, there is a chance they may wander into the DPS AOE and aggro onto DPS. The easiest way to avoid this is to move away from un-aggro monsters before starting DPS.
** All party members must have @autoloot 100. Otherwise, when a poring dies and drops loot, nearby un-aggro porings may move into DPS AOE to loot items and accidentally aggro onto DPS.
* All porings are Small and Formless. DPS can optimize for this to maximize damage.
* The small porings are Fire, Water, and Wind. Using Poison element increases damage against all small porings.
 
== Changelog ==
# Added guide


3z - 40M > 2*z
z > 40M
|}
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