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Last Updated - 5 April, 2026 <br /> | |||
Reach out to HavaHSniper on Discord to discuss or suggest updates to this guide | |||
==== | == Introduction == | ||
This guide aims to provide a low-investment solution for luring / tanking in Poring Village Unreal (PVU). <br /> | |||
Once you are able to lure / tank the porings in PVU, the instance mainly comes down to having enough DPS to clear the poring mobs quickly. | |||
'''What is Poring Village Unreal?''' | |||
# Poring Village Unreal (PVU) is a custom endgame version of the Poring Village instance. Completing the Unreal version rewards 2x {{#item:50209}} | |||
# The mechanics of the instance are mostly the same as the normal version, except the porings are heavily buffed in terms of HP, Damage Reduction, and Attack. | |||
== How it works == | |||
# All porings in PVU use normal physical attacks or physical skills (such as Fire Attack, Poison Attack, Water Attack, etc.) | |||
# All porings have very high damage, movement speed, and attack speed, are non-aggressive and are looters. | |||
# The instance limits maximum resistance from a single source to a maximum of 90%. | |||
# Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc. | |||
# The goal is to reach 100 perfect dodge (PD) so that all normal physical attacks can be evaded. | |||
# Damage from physical skills cannot be evaded by perfect dodge, so we use a combination of Formless resist (45%), Small resist (66%), DEF (~1000+), and RES (~500+) to reduce that damage. | |||
# The instance debuffs you with {{#skill:751}}, so we need 105 PD to achieve 100 PD after stats down inside the instance. | |||
# Biolo is generally the best lurer for PVU because it can use {{#skill:5003}} to gain aggro from monsters in a large AOE, but this gear build can be used by any class | |||
==== Gear Build ==== | |||
{| class="wikitable" | |||
|+Biolo - 100 PD, 80%+ Resist | |||
!Equip Slot | |||
!Equipment | |||
!Cards | |||
!Notes | |||
|- | |||
|Upper Headgear | |||
| +11 {{#item:400053}} | |||
with 2x {{#item:4998}} | |||
|{{#item:4925}} | |||
|14 PD from 2x {{#icon:4998}} | |||
10 PD from the Illusion Morrigane Set | |||
|- | |||
|Mid Headgear | |||
|Any Luk enchant-able gear like {{#item:19241}} | |||
with Luk enchants | |||
|{{#item:4925}} | |||
|Increase Luk | |||
|- | |||
| Low Headgear | |||
| Any Young Leaf of World Tree like {{#item:420017}} | |||
with Luk enchants | |||
| None | |||
| Increase Luk | |||
|- | |||
|Armor | |||
| +11 {{#item:15388}} | |||
with Luk enchants | |||
| {{#item:27110}} | |||
| 15% Formless resist from {{#icon:15388}} | |||
20% Small resist from {{#item:27110}} set | |||
|- | |||
| Weapon | |||
| {{#item:1223}} | |||
| None | |||
| 20 PD | |||
|- | |||
| Shield | |||
| +12 {{#item:460040}} | |||
with {{#item:312094}}, {{#item:312092}}, {{#item:312090}} | |||
| {{#item:300379}} | |||
| 30% Small resist from {{#item:312094}} and {{#item:300379}} | |||
|- | |||
|Garment | |||
| +11 {{#item:480054}} | |||
with 2x {{#item:4998}} | |||
| {{#item:27017}} | |||
| 14 PD from 2x {{#icon:4998}} | |||
15% Formless resist from {{#item:27017}} | |||
|- | |||
|Shoes | |||
| +11 {{#item:22192}} | |||
with 2x {{#item:4998}} | |||
|{{#item:4642}} | |||
| 14 PD from 2x {{#icon:4998}} | |||
7 PD from {{#item:4642}} | |||
|- | |||
|Accessory 1 | |||
|{{#item:490069}} | |||
with Luk enchants | |||
|{{#item:4051}} | |||
|5 PD from {{#item:4051}} | |||
|- | |||
|Accessory 2 | |||
|{{#item:490070}} | |||
with Luk enchants | |||
|{{#item:27111}} | |||
|Small resists from set with {{#item:27110}} | |||
|- | |||
|Shadow Armor | |||
| +9 {{#item:24426}} | |||
| None | |||
| 7% all size resist | |||
|- | |||
|Shadow weapon | |||
| +9 {{#item:24386}} | |||
| None | |||
| 3% all size resist | |||
|- | |||
|Shadow shield | |||
| +9 {{#item:24733}} | |||
| None | |||
| 3% all size resist | |||
|- | |||
|Shadow accessory | |||
| +9 {{#item:24151}} | |||
|None | |||
| 3% all size resist | |||
|- | |||
| Pet | |||
| {{#linkitem:9008|Hunter Fly}} | |||
| None | |||
| 2 PD | |||
|+ | |||
|} | |||
==== Consumables (Buffs) ==== | |||
Note: Heal-over-time potions such as {{#item:14534}}, {{#item:14535}} and {{#item:12832}} stack with each other. This improves survivability and reduces the need for healing consumables, especially if you don't have a Devo IG or Cardi in the party. | |||
* {{#item:12883}} - +10 Luk to reach 100 PD | |||
* {{#item: 23204}} - Reduces incoming damage | |||
* {{#item:14534}} - Use if you don't have a Devo IG or Cardi in the party | |||
* {{#item:14535}} - Use if you don't have a Devo IG or Cardi in the party | |||
* {{#item:12832}} - Use if you don't have a Devo IG or Cardi in the party | |||
* {{#item:50122}} - Requires cooking; only use if you have no other way to reach 100 PD (ideally not needed) | |||
==== Consumables (Healing) ==== | |||
* {{#item:1100005}} - spammable | |||
* {{#item:607}} - warning: 4 seconds cooldown | |||
* {{#item:608}} - warning: 2 seconds cooldown | |||
* {{#item:12196}} - spammable, no cooldown | |||
==== Consumables (Other) ==== | |||
* {{#item:970}} - for {{#skill:5003}} | |||
== Play Style == | |||
As a lurer, here are the key priorities / things to keep in mind | |||
* Homunculus skills {{#skill:8040}}, {{#skill:8021}} can be used to reduce the incoming damage (though not mandatory). | |||
* As the lurer, make sure to run ahead of party members to gain aggro from monsters. | |||
* The size of the mob you can pull depends on your party composition. Here is a quick rule of thumb: | |||
** Solo (no IG Devo or Cardi) - 10 to 11 porings at a time | |||
** IG Devo (with Rebound Shield) and no Cardi - ~20 porings at a time | |||
** IG Devo + Cardi - ~25-30+ porings at a time (you are almost immortal at this point) | |||
* Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc. | |||
** This also means the DPS must wait for monsters to aggro onto the lurer before starting DPS | |||
* Porings move very fast and are looters. | |||
** If there are nearby un-aggro porings while DPS is attacking lured mobs, there is a chance they may wander into the DPS AOE and aggro onto DPS. The easiest way to avoid this is to move away from un-aggro monsters before starting DPS. | |||
** All party members must have @autoloot 100. Otherwise, when a poring dies and drops loot, nearby un-aggro porings may move into DPS AOE to loot items and accidentally aggro onto DPS. | |||
* All porings are Small and Formless. DPS can optimize for this to maximize damage. | |||
* The small porings are Fire, Water, and Wind. Using Poison element increases damage against all small porings. | |||
== Changelog == | |||
# Added guide | |||
__FORCETOC__ | |||
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