User:HavaH: Difference between revisions
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Last Updated - 5 April, 2026 <br /> | Last Updated - 5 April, 2026 <br /> | ||
Reach out to HavaHSniper on Discord to | Reach out to HavaHSniper on Discord to discuss or suggest updates to this guide | ||
== Introduction == | == Introduction == | ||
This guide aims to provide a low investment solution | This guide aims to provide a low-investment solution for luring / tanking in Poring Village Unreal (PVU). <br /> | ||
Once you are able to lure / tank the porings in PVU, the instance | Once you are able to lure / tank the porings in PVU, the instance mainly comes down to having enough DPS to clear the poring mobs quickly. | ||
'''What is Poring Village Unreal?''' | '''What is Poring Village Unreal?''' | ||
# Poring Village Unreal (PVU) | # Poring Village Unreal (PVU) is a custom endgame version of the Poring Village instance. Completing the Unreal version rewards 2x {{#item:50209}} | ||
# The mechanics of the instance | # The mechanics of the instance are mostly the same as the normal version, except the porings are heavily buffed in terms of HP, Damage Reduction, and Attack. | ||
== How it works == | == How it works == | ||
# All | # All porings in PVU use normal physical attacks or physical skills (such as Fire Attack, Poison Attack, Water Attack, etc.) | ||
# All | # All porings have very high damage, movement speed, and attack speed, and are non-aggressive | ||
# | # Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc. | ||
# The goal | # The goal is to reach 100 perfect dodge (PD) so that all normal physical attacks can be evaded. | ||
# Damage from physical skills cannot be evaded by perfect dodge, so we | # Damage from physical skills cannot be evaded by perfect dodge, so we use a combination of Formless resist, Small resist, DEF, and RES to reduce that damage. | ||
# Biolo is | # Biolo is generally the best lurer for PVU because it can use Illusion Doping to gain aggro from monsters in a large AOE, but this gear build can be used by any class | ||
==== Gear Build ==== | ==== Gear Build ==== | ||
| Line 86: | Line 86: | ||
with Luk enchants | with Luk enchants | ||
|{{#item:27111}} | |{{#item:27111}} | ||
|Small resists from | |Small resists from set with {{#item:27110}} | ||
|- | |- | ||
|Shadow Armor | |Shadow Armor | ||
| Line 117: | Line 117: | ||
==== Consumables (Buffs) ==== | ==== Consumables (Buffs) ==== | ||
Note: Heal over time potions such as {{#item:22816}} and {{#item:22818}} stack with each other. This improves survivability and reduces healing consumables | Note: Heal-over-time potions such as {{#item:22816}} and {{#item:22818}} stack with each other. This improves survivability and reduces the need for healing consumables, especially if you don't have a Devo IG or Cardi in the party. | ||
* {{#item:12883}} - +10 Luk to reach 100 PD | * {{#item:12883}} - +10 Luk to reach 100 PD | ||
* {{#item: 23204}} - | * {{#item: 23204}} - Reduces incoming damage | ||
* {{#item:14534}} - if you don't have a Devo IG or Cardi in party | * {{#item:14534}} - Use if you don't have a Devo IG or Cardi in the party | ||
* {{#item:14535}} - if you don't have a Devo IG or Cardi in party | * {{#item:14535}} - Use if you don't have a Devo IG or Cardi in the party | ||
* {{#item:12832}} - if you don't have a Devo IG or Cardi in party | * {{#item:12832}} - Use if you don't have a Devo IG or Cardi in the party | ||
* {{#item:50122}} - | * {{#item:50122}} - Requires cooking; only use if you have no other way to reach 100 PD (ideally not needed) | ||
==== Consumables (Healing) ==== | ==== Consumables (Healing) ==== | ||
| Line 135: | Line 135: | ||
== Play Style == | == Play Style == | ||
As lurer here are the key priorities / things to keep in mind | As a lurer, here are the key priorities / things to keep in mind | ||
* As lurer, make sure run | * As the lurer, make sure to run ahead of party members to gain aggro from monsters. | ||
* The size of mob you can pull depends on your party composition. Here is a quick rule of thumb | * The size of the mob you can pull depends on your party composition. Here is a quick rule of thumb: | ||
** Solo ( | ** Solo (no IG Devo or Cardi) - 10 to 11 porings at a time | ||
** IG Devo (with Rebound Shield) and no Cardi - ~20 porings at a time | ** IG Devo (with Rebound Shield) and no Cardi - ~20 porings at a time | ||
** IG Devo + Cardi - ~25-30+ porings at a time (you are | ** IG Devo + Cardi - ~25-30+ porings at a time (you are almost immortal at this point) | ||
* | * Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc. | ||
** | ** This also means the DPS must wait for monsters to aggro onto the lurer before starting DPS | ||
* | * Porings move very fast and are looters. | ||
** If there are | ** If there are nearby un-aggro porings while DPS is attacking lured mobs, there is a chance they may wander into the DPS AOE and aggro onto DPS. The easiest way to avoid this is to move away from un-aggro monsters before starting DPS. | ||
** All party members must have @autoloot 100. | ** All party members must have @autoloot 100. Otherwise, when a poring dies and drops loot, nearby un-aggro porings may move into DPS AOE to loot items and accidentally aggro onto DPS. | ||
* All | * All porings are Small and Formless. DPS can optimize for this to maximize damage. | ||
* The small porings are Fire, Water and Wind. | * The small porings are Fire, Water, and Wind. Using Poison element increases damage against all small porings. | ||
== Changelog == | == Changelog == | ||
Revision as of 08:46, 5 April 2026
Last Updated - 5 April, 2026
Reach out to HavaHSniper on Discord to discuss or suggest updates to this guide
Introduction
This guide aims to provide a low-investment solution for luring / tanking in Poring Village Unreal (PVU).
Once you are able to lure / tank the porings in PVU, the instance mainly comes down to having enough DPS to clear the poring mobs quickly.
What is Poring Village Unreal?
- Poring Village Unreal (PVU) is a custom endgame version of the Poring Village instance. Completing the Unreal version rewards 2x
Special Instance Coin (50209) - The mechanics of the instance are mostly the same as the normal version, except the porings are heavily buffed in terms of HP, Damage Reduction, and Attack.
How it works
- All porings in PVU use normal physical attacks or physical skills (such as Fire Attack, Poison Attack, Water Attack, etc.)
- All porings have very high damage, movement speed, and attack speed, and are non-aggressive
- Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.
- The goal is to reach 100 perfect dodge (PD) so that all normal physical attacks can be evaded.
- Damage from physical skills cannot be evaded by perfect dodge, so we use a combination of Formless resist, Small resist, DEF, and RES to reduce that damage.
- Biolo is generally the best lurer for PVU because it can use Illusion Doping to gain aggro from monsters in a large AOE, but this gear build can be used by any class
Gear Build
| Equip Slot | Equipment | Cards | Notes |
|---|---|---|---|
| Upper Headgear | +11 with 2x |
14 PD from 2x 10 PD from the Illusion Morrigane Set | |
| Mid Headgear | Any Luk enchant-able gear like with Luk enchants |
Increase Luk | |
| Low Headgear | Any Young Leaf of World Tree like with Luk enchants |
None | Increase Luk |
| Armor | +11 with Luk enchants |
Formless resist from Small resist from | |
| Weapon | None | 20 PD | |
| Shield | +12 |
30% Small resist from | |
| Garment | +11 with 2x |
14 PD from 2x 15% Formless resist from | |
| Shoes | +11 with 2x |
14 PD from 2x 7 PD from | |
| Accessory 1 | with Luk enchants |
5 PD from | |
| Accessory 2 | with Luk enchants |
Small resists from set with | |
| Shadow Armor | +9 |
None | 7% all size resist |
| Shadow weapon | +9 |
None | 3% all size resist |
| Shadow shield | +9 |
None | 3% all size resist |
| Shadow accessory | +9 |
None | 3% all size resist |
| Pet | Hunter Fly | None | 2 PD |
Consumables (Buffs)
Note: Heal-over-time potions such as
True Mysterious Life Potion (22816) and
True Medium Life Potion (22818) stack with each other. This improves survivability and reduces the need for healing consumables, especially if you don't have a Devo IG or Cardi in the party.
Almighty (12883) - +10 Luk to reach 100 PD
Brilliant Protection Scroll (23204) - Reduces incoming damage
Small Life Potion (14534) - Use if you don't have a Devo IG or Cardi in the party
Medium Life Potion (14535) - Use if you don't have a Devo IG or Cardi in the party
Mysterious Life Potion (12832) - Use if you don't have a Devo IG or Cardi in the party
Giant Petite Tail Noodle (50122) - Requires cooking; only use if you have no other way to reach 100 PD (ideally not needed)
Consumables (Healing)
Concentrated Golden Syrup Potion (1100005) - spammable
Yggdrasil Berry (607) - warning: 4 seconds cooldown
Yggdrasil Seed (608) - warning: 2 seconds cooldown
Hearty Rice Cake (12196) - spammable, no cooldown
Consumables (Other)
Alcohol (970) - for
Illusion Doping
Play Style
As a lurer, here are the key priorities / things to keep in mind
- As the lurer, make sure to run ahead of party members to gain aggro from monsters.
- The size of the mob you can pull depends on your party composition. Here is a quick rule of thumb:
- Solo (no IG Devo or Cardi) - 10 to 11 porings at a time
- IG Devo (with Rebound Shield) and no Cardi - ~20 porings at a time
- IG Devo + Cardi - ~25-30+ porings at a time (you are almost immortal at this point)
- Porings usually do not change target from the lurer (very sticky), unless their aggro is reset by effects such as Stun, Blind, Extreme Vacuum, etc.
- This also means the DPS must wait for monsters to aggro onto the lurer before starting DPS
- Porings move very fast and are looters.
- If there are nearby un-aggro porings while DPS is attacking lured mobs, there is a chance they may wander into the DPS AOE and aggro onto DPS. The easiest way to avoid this is to move away from un-aggro monsters before starting DPS.
- All party members must have @autoloot 100. Otherwise, when a poring dies and drops loot, nearby un-aggro porings may move into DPS AOE to loot items and accidentally aggro onto DPS.
- All porings are Small and Formless. DPS can optimize for this to maximize damage.
- The small porings are Fire, Water, and Wind. Using Poison element increases damage against all small porings.
Changelog
- Added guide