Einbech: Difference between revisions
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Einbech accessories require {{#item:25814|75 Dynite}} to exchange. | Einbech accessories require {{#item:25814|75 Dynite}} to exchange. | ||
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| | | style="width: 20; text-align: center;" |<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Item</span> | ||
| style="width: | | style="width: 40%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Description</span> | ||
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| | |{{#item:32248 |Safety Pendant R }} | ||
|Safety Pendant R | | {{#itemDesc:32248}} | ||
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| | |{{#item:32249 |Safety Pendant B }} | ||
|Safety Pendant B | | {{#itemDesc:32249}} | ||
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| | |{{#item:32250 |Safety Epaulet R }} | ||
|Safety Epaulet R | | {{#itemDesc:32250}} | ||
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| | |{{#item:32251 |Safety Epaulet B }} | ||
|Safety Epaulet B | | {{#itemDesc:32251}} | ||
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|[[File:9529.png|frameless|Magical Modification Permit|alt=|center]] | |[[File:9529.png|frameless|Magical Modification Permit|alt=|center]] | ||
|Magical Modification Permit | |{{#item:9529|Magical Modification Permit}} | ||
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|[[File:9514.png|frameless|alt=|center]] | |[[File:9514.png|frameless|alt=|center]] | ||
|Physical Modification Permit | |{{#item:9514|Physical Modification Permit}} | ||
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Revision as of 13:22, 22 June 2021
Einbech Lvl 3 Dungeon
Einbech Dungeon 3 is the third floor of the well-known Einbech Dungeon.
It's considered an end game dungeon, requiring anyone that wishes to enter to be at least level 180. Being in a party and having appropriate equipment is also recommended.
Besides being a good leveling place, it's possible to obtain new cards and the new obtainable Equipment.
Equipment
Elmen can exchange 50 Dynite to 1 random weapon.
Image | Name | Description |
Safety Knuckle [2] | Atk + 10%.
Increases Knuckle Arrow damage by 10%. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 15%) If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Knuckle Attack: 210 Weight: 180 Weapon Level: 4 Required Level: 170 Usable Jobs: Sura | |
Detecting Staff [2] | Matk + 330, can't be destroyed.
Matk + 10%. If refine rate is 7 or higher, Matk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases fire property magical damage by 15%, has a chance to gain bonus magical damage against all size enemies by 20% for 10 seconds when dealing magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Two-handed Staff Attack: 180 Weight: 200 Weapon Level: 4 Required Level: 170 Usable Jobs: Warlock | |
Grinder Huuma Shuriken [2] | Atk + 15%, can't be destroyed.
Increases Swirling Petal damage by 15%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 15%. If refine rate is 9 or higher, increases Swirling Petal damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Swirling Petal by 1 second, reduces delay after skill by 20%. Class: Huuma Shuriken Attack: 280 Weight: 180 Weapon Level: 4 Required Level: 170 Usable Jobs: Ninja classes | |
Rubber Hammer [2] | Matk + 180, can't be destroyed.
Matk + 7%. Increases heal effectiveness by 5%, increases Adoramus damage by 10%. If refine rate is 7 or higher, icnreases holy property magical damage by 7%, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Adoramus damage by additional 15%, has a chance to gain bonus magical damage against all size enemies by 15% for 5 seconds when dealing magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Mace Attack: 160 Weight: 190 Weapon Level: 4 Required Level: 170 Usable Jobs: Archbishop | |
Bolt Shooter [2] | Atk + 10%.
Increases Aimed Bolt damage by 10%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Bow Attack: 210 Weight: 170 Weapon Level: 4 Required Level: 170 Usable Jobs: Ranger | |
Claw Sword | Atk + 15%, Cri + 5.
If refine rate is 7 or higher, increases critical damage by 25%, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, has a chance to gain bonus physical damage against all size enemies by 20% for 5 seconds when dealing physical damage. If refine rate is 11 or higher, Cri + 7, reduces delay after skill by 20%. Class: Two-handed Sword Attack: 300 Weight: 350 Weapon Level: 4 Required Level: 170 Usable Jobs: Rune Knight | |
Welding Wand [2] | Matk + 200, can't be destroyed.
Increases neutral, water and fire property magical damage by 7%. If refine rate is 7 or higher, Matk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases neutral, water and fire property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Staff Attack: 160 Weight: 120 Weapon Level: 4 Required Level: 170 Usable Jobs: Mage classes, Soul Linker classes | |
Safety Whip[2] | Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%. Class: Whip Attack: 200 Weight: 140 Weapon Level: 4 Required Level: 170 Usable Jobs: Wanderer | |
Bolt Crusher [2] | Atk + 10%.
Increases Rolling Cutter damage by 10%. If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Rolling Cutter damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Katar Attack: 300 Weight: 200 Weapon Level: 4 Required Level: 170 Usable Jobs: Guillotine Cross | |
Saw Axe [2] | Atk + 10%, can't be destroyed.
Increases Arm Cannon damage by 10%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases long ranged physical damage by 10%, has a chance to gain bonus physical damage against all size enemies by 15% for 5 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Two-handed Axe Attack: 350 Weight: 500 Weapon Level: 4 Required Level: 170 Usable Jobs: Mechanic | |
Safety Manual [2] | Atk + 10%, Cri + 3.
If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases critical damage by 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Book Attack: 200 Weight: 70 Weapon Level: 4 Required Level: 170 Usable Jobs: Star Emperor | |
Metal Detector Mk47 [2] | Atk + 10%.
Increases Cross Impact damage by 10%. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Cross Impact damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Dagger Attack: 200 Weight: 100 Weapon Level: 4 Required Level: 170 Usable Jobs: Guillotine Cross | |
Jewel Detector Mk47 [2] | Matk + 180.
Matk + 10%. Increases fire and neutral property magical damage by 7%. If refine rate is 7 or higher, Matk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases fire and neutral property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Dagger Attack: 190 Weight: 100 Weapon Level: 4 Required Level: 170 Usable Jobs: Shadow Chaser | |
Blocking Spear [2] | Atk + 10%.
Increases Vanishing Point damage by 10%. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Vanishing Point damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Spear Attack: 210 Weight: 300 Weapon Level: 4 Required Level: 170 Usable Jobs: Royal Guard | |
Safety Lute [2] | Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%. Class: Musical Instrument Attack: 200 Weight: 140 Weapon Level: 4 Required Level: 170 Usable Jobs: Minstrel | |
Bolt Revolver [2] | Increases long ranged physical damage by 15%.
Increases Fire Dance damage by 15%. If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Fire Dance damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Pistol Attack: 200 Weight: 180 Weapon Level: 4 Required Level: 170 Usable Jobs: Rebellion | |
Safety Saber [2] | Atk + 10%.
Increases Cart Cannon damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Cart Cannon damage by additional 15%, increases long ranged physical damage by 7%. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Sword Attack: 200 Weight: 250 Weapon Level: 4 Required Level: 170 Usable Jobs: Genetic | |
Safety Foxtail [2] | Matk + 350, can't be destroyed.
Atk + 7%, Matk + 7%. Increases Catnip Meteor and Picky Peck damage by 15%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%. If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by additional 20%, has a chance to gain bonus physical and magical damage against all size enemies by 10% for 10 seconds when dealing physical or magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Staff Attack: 300 Weight: 150 Weapon Level: 4 Required Level: 170 Usable Jobs: Summoner (Doram) |
Enchant
Elmen can smelt Dynite from five types of ore which can be obtained from Einbroch mine 3F mobs.
Redium (25809) , Rindium (25810) , Odium (25811) , Purdium (25812) and Whidium (25813) is Dynite (25814) .
Elmen sell Einbech accessories and enchant permits by using Dynite to exchange.
Einbech accessories require Dynite (25814) to exchange.
Item | Description |
Safety Pendant R [1] (32248) | ItemID: 32248 _______________________ Medal awarded to those responsible for the safety of the Einbech mine. A very rare medal that has never been awarded. _______________________ All Basic Stats +5 Increases Attack Speed by 5%. _______________________ When equipped with Safety Epolet R: MaxHP +10% Increases Attack Speed by 15%. _______________________ When equipped with Safety Epolet B: MaxHP +10% Decreases Variable Casting Time by 15%. _______________________ When equipped with Safety Epolet R or Safety Epolet B and Einbech Weapons: Decreases Fixed Casting Time by 0.3 seconds. Decreases After Cast Delay by 7%. Decreases Physical Damage taken from all size enemies by 3%. _______________________ Type: Accessory Position: Right Defense: 10 Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 |
Safety Pendant B [1] (32249) | ItemID: 32249 _______________________ Medal awarded to those responsible for the safety of the Einbech mine. A very rare medal that has never been awarded. _______________________ All Basic Stats +5 Decreases Variable Casting Time by 5%. _______________________ When equipped with Safety Epolet B: MaxHP +10% Decreases Variable Casting Time by additional 15%. _______________________ When equipped with Safety Epolet R: MaxHP +10% Increases Attack Speed by 15%. _______________________ When equipped with Safety Epolet R or Safety Epolet B and Einbech Weapons: Decreases Fixed Casting Time by 0.3 seconds. Decreases After Cast Delay by 7%. Decreases Magical Damage taken from all size enemies by 3%. _______________________ Type: Accessory Position: Right Defense: 10 Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 |
Safety Epaulet R [1] (32250) | ItemID: 32250 _______________________ Epaulets awarded to those responsible for the safety of the Einbech mine. A very rare strap that has never been awarded. _______________________ ATK +5% _______________________ Type: Accessory Position: Left Defense: 10 Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 |
Safety Epaulet B [1] (32251) | ItemID: 32251 _______________________ Epaulets awarded to those responsible for the safety of the Einbech mine. A very rare strap that has never been awarded. _______________________ MATK +5% _______________________ Type: Accessory Position: Left Defense: 10 Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 170 |
Modification Permits require 30 Dynite to exchange.
Modification Permits are used for enchanting Einbech weapons.
Magical Modification Permit (9529) | |
Physical Modification Permit (9514) |
Three random options will be given upon enchanting. If you get unwanted options. You can re-enchant it as much as you want as long as you have Permit to process.
Magical Modification Permit | ||
1st enchant list | 2nd enchant list | 3rd enchant list |
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Physical Modification Permit | ||
1st enchant list | 2nd enchant list | 3rd enchant list |
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Monsters
Monster | Level | HP | Size/Race/Element |
Poisonous (20592) |
188 | 2,407,086 | Medium / Formless / Ghost 4 |
Toxious (20593) |
188 | 2,407,556 | Medium / Formless / Poison 4 |
Green Mineral (20594) |
190 | 2,435,702 | Large / Formless / Neutral 4 |
Red Mineral (20595) |
190 | 2,435,702 | Large / Formless / Neutral 4 |
White Mineral (20596) |
190 | 2,436,177 | Large / Formless / Neutral 4 |
Purple Mineral (20597) |
190 | 2,435,702 | Large / Formless / Neutral 4 |
Jewel (20600) |
192 | 100 | Large / Formless / Neutral 4 |
White Porcellio (20602) |
206 | 2,403,326 | Small / Insect / Earth 4 |
Abyssman (20603) |
190 | 2,428,277 | Large / Beast / Neutral 4 |
Jewelry Ant (20598) |
191 | 2,445,656 | Medium / Insect / Neutral 4 |
Jewgoliant (20601) (MVP) |
197 | 40,000,000 | Large / Insect / Neutral 4 |
Cards
Card | Description |
Poisonous Card (300001) | ItemID: 300001 _______________________ Increases Physical Damage against Poison elemental enemies by 25%. _______________________ When equipped with Anacondaq Card: Increases Physical Damage against Poison elemental enemies by additional 15%. _______________________ Type: Card Compound on: Weapon Weight: 1 |
Toxious Card (300002) | ItemID: 300002 _______________________ MaxHP +10% Decreases damage taken from Ranged Physical Damage by 5%. _______________________ When equipped with Noxious Card: MaxHP +5% Decreases damage taken from Ranged Physical Damage by additional 10%. _______________________ Type: Card Compound on: Armor Weight: 1 |
White Porcellio Card (300003) | ItemID: 300003 _______________________ ATK +20 _______________________ For each Refine Level: ATK +1 _______________________ When equipped with Porcellio Card: ATK +10 _______________________ Type: Card Compound on: Shoes Weight: 1 |
Neo Mineral Card (300004) | ItemID: 300004 _______________________ DEF +30 _______________________ For each Refine Level: DEF +3 _______________________ When equipped with Mineral Card: DEF +20 _______________________ Type: Card Compound on: Garment Weight: 1 |
Abyssman Card (300005) | ItemID: 300005 _______________________ MaxHP +10% Increases damage of Earth Grave by 10%. _______________________ When equipped with Pitman Card: Increases damage of Earth Grave by additional 10%. For each Refine Level: Increases damage of Earth Grave by additional 1%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
Jeweliant Card (300006) | ItemID: 300006 _______________________ Melee Physical Normal Attacks have a 7% chance to auto-cast Psychic Wave Level 1. _______________________ When equipped with Ungoliant Card: Increases Magical Damage with Neutral element by 30%. _______________________ Type: Card Compound on: Accessory (Left) Weight: 1 |
[MVP] Jewgoliant Card (300007) | ItemID: 300007 _______________________ Increases Physical Damage against Fire and Water elemental enemies by 40%. Increases Physical Damage against Formless and Plant race by 40%. _______________________ Type: Card Compound on: Armor Weight: 1 |