Choi's SVS Arch Mage Guide: Difference between revisions

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Also, I wanted to say thank you to everyone who has helped me, as I learned and continue to learn AM!
Also, I wanted to say thank you to everyone who has helped me, as I learned and continue to learn AM!
<big><span style="color:#871b1b">Last updated: March 31st, 2026</span></big><br>


== Notes ==
== Notes ==
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For now, just assume that your VCT will come in time and go full int and dex for your stats.  
For now, just assume that your VCT will come in time and go full int and dex for your stats.  


At Level 150, you can start using {{#item:470021}}, which can be obtained after completing the [[17.1_Illusion| 17.1 Questline]] from the [[Grace_Set| Sentinel NPC]]. The boots are the easiest way to obtain some Fixed Cast Reduction, providing .5s at Refine Level 7.<br>
At Level 150, you can start using {{#item:470021}}, which can be obtained after completing the [[17.1_Illusion| 17.1 Questline]] from the [[Grace_Set| Sentinel NPC]]. The boots are the easiest way to obtain some Fixed Cast Reduction, providing .5s at Refine Level 7. You can get the {{#item:100130}} to upgrade your grace gear.<br>
At Level 170, you will have access to the [[Illusion_of_Labyrinth_Equipment| Illusion of Labyrinth and its related equipment]]. The Illusion Morpheus Set will provide a good boost in damage, and a +9 {{#item:19428}} will give you Skill Cast Interruption Protection. <br>
At Level 170, you will have access to the [[Illusion_of_Labyrinth_Equipment| Illusion of Labyrinth and its related equipment]]. The Illusion Morpheus Set will provide a good boost in damage, and a +9 {{#item:19428}} will give you Skill Cast Interruption Protection. For all Illusion dungeon gear (except accessories), you can get refinement boxes like {{#item:100423}} from the monsters in the dungeons. <br>
Lastly, the Advanced Paradise Equipment does not provide a Middle or Lower Headgear, so getting middle and lower headgears will provide an easy upgrade.  
Lastly, the Advanced Paradise Equipment does not provide a Middle or Lower Headgear, so getting middle and lower headgears will provide an easy upgrade.  


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{{#item:490052}} and {{#item:490053}} will still be useful to have while working on Phase 5 due to its race modifiers against dragon which will be very strong against Betelgeuse and Jabberwocky.
{{#item:490052}} and {{#item:490053}} will still be useful to have while working on Phase 5 due to its race modifiers against dragon which will be very strong against Betelgeuse and Jabberwocky.
<big><span style="color:#871b1b">Gaebolg and Yorscalp Gear</span></big><br>
[[21_Age_of_Heroes#Equipment|Gaebolg and Yorscalp Gear]] are both powerful gears that will provide an increase in damage from Phase 4 (especially Yorscalp). However, due to the high cost of resources, high reputation costs, and the difficult mvps/instances needed to create and enchant these gears, I do not currently recommend them as an intermediate step between Phases 4 and 5. Instead, I recommend that you go directly to Phase 5.


=== Phase Five ===
=== Phase Five ===
AKA the final phase. Phase Five revolves around the gear you get from Constellation Tower, Alice Twisted Madness, Biosphere Depths and Depths 2, and Hall of Life. Of these, Hall of Life is the most difficult.
Phase Five revolves around the gear you get from Constellation Tower, Alice Twisted Madness, and Biosphere Depths and Depths 2.
The Enchants on the Stellar Spell Seal provide a large boost in VCT reduction that you may need after losing the Convertible Magical Wing and Wolf Robe, so I would prioritize this if you are having trouble with VCT.  
The Enchants on the Stellar Spell Seal provide a large boost in VCT reduction that you may need after losing the Convertible Magical Wing and Wolf Robe, so I would prioritize this if you are having trouble with VCT.  


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The Items from Alice Twisted Madness can provide S.Matk and Magic Damage with Element or provide a lot of VCT Reduction. You should get enchants according to the amount of VCT reduction you need for your build.  
The Items from Alice Twisted Madness can provide S.Matk and Magic Damage with Element or provide a lot of VCT Reduction. You should get enchants according to the amount of VCT reduction you need for your build.  
I recommend sticking with Dim/Vesper over TDRC/Time Gap, as the investment might not be worthwhile since Yorscalp/Wepawet will be better for two handed builds. However, if you think you need the upgrade ahead of Phase Six, go for it!
{{#item:400724}} is much stronger than {{#item:400111}} with the proc on {{#item:313427}}. Otherwise, {{#item:400111}} is stronger.
Dependent on market prices of material and parties, you may be able to skip {{#item:480233}} and work on {{#item:480351}} and {{#item:490485}}. 


{| class="wikitable"
{| class="wikitable"
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! Type !! Item !! Notes
! Type !! Item !! Notes
|-
|-
| Upper || +11 to +12  [A]{{#item:400111}} <br> +12  [A]{{#item:400535}} || <br> TD: {{#item:4714}},  {{#item:312700}} or {{#item:312718}} or {{#item:312709}}, {{#item:312759}}
| Upper || +11 to +12  [A]{{#item:400111}} <br> +12  [A]{{#item:400535}} <br> +12 [A]{{#item:400724}} || <br> TD: {{#item:4714}},  {{#item:312700}} or {{#item:312718}} or {{#item:312709}}, {{#item:312759}} <br> Yorscalp: {{#item:4714}}, {{#item:313413}} or {{#item:313417}} or {{#item:313421}}, {{#item:313427}}
|-
|-
| Middle || {{#item:410233}} ||
| Middle || {{#item:410233}} ||
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| Armor || +12 [A]{{#item:450173}} <br> +11 to +12 [A]{{#item:450284}} || Nebula: {{#item:310688}},{{#item:310738}} or {{#item:310744}}, {{#item:4714}} <br> Depth: {{#item:312374}}, {{#item:312364}}, {{#item:312359}}
| Armor || +12 [A]{{#item:450173}} <br> +11 to +12 [A]{{#item:450284}} || Nebula: {{#item:310688}},{{#item:310738}} or {{#item:310744}}, {{#item:4714}} <br> Depth: {{#item:312374}}, {{#item:312364}}, {{#item:312359}}
|-
|-
| Weapon || +12 [A] {{#item:550089}} <br> +12 [A] {{#item:640054}} || Dim: {{#item:311458}}{{#item:311294}}{{#item:311294}} <br> TG: For the TG Weapon, use the enchant you prefer.  
| Weapon || +12 [A] {{#item:550089}} <br> +12 [A] {{#item:640054}} || Dim: {{#item:311458}}{{#item:311294}}{{#item:311294}} <br> Time Gap: For the Time Gap Weapon, use the enchant you prefer.  
|-
|-
| Shield || +9 to +12 [A] {{#item:460020}} <br> +10 to +12  [C] {{#item:460040}} ||  MB: {{#item:310856}}, {{#item:310860}}, or {{#item:310872}}. <br> Glacier: Your choice on the enchants for the Glacier Guard. <br> With the Time Gap Weapons, you will not be able to use a shield.
| Shield || +9 to +12 [A] {{#item:460020}} <br> +10 to +12  [C] {{#item:460040}} ||  MB: {{#item:310856}}, {{#item:310860}}, or {{#item:310872}}. <br> Glacier: Your choice on the enchants for the Glacier Guard. <br> With the Time Gap Weapons, you will not be able to use a shield.
|-
|-
| Garment || +11 to +12 [A] {{#item:480351}} || {{#item:312518}}, {{#item:312558}}, {{#item:313018}}
| Garment || +11 [A] {{#item:480233}} || {{#item:310925}}{{#item:4714}} Second Slot Enchant is your choice.
|-
|-
| Shoe || +12 [A] {{#item:470204}} ||
| Shoe || +12 [A] {{#item:470204}} ||
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| Accessory (Right) || {{#item:490136}} || SSS: {{#item:310711}}{{#item:310711}}{{#item:313038}}  
| Accessory (Right) || {{#item:490136}} || SSS: {{#item:310711}}{{#item:310711}}{{#item:313038}}  
|-
|-
| Accessory (Left) || {{#item:490485}} || {{#item:312981}}, {{#item:312996}}
| Accessory (Left) || {{#item:490307}} || {{#item:311958}}{{#item:311998}} Second Slot Enchant is your choice. Best is {{#item:311943}} but it's a .05% chance.
|}
|}


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# {{#item:410233}} and {{#item:420213}}
# {{#item:410233}} and {{#item:420213}}
# {{#item:490136}} with the {{#item:313038}} enchant
# {{#item:490136}} with the {{#item:313038}} enchant
=== Phase Six ===
AKA the final phase. Phase Six involves the toughest gear to get from Hall of Life and Chapter 1.
The choice between {{#item:640067}} vs. {{#item:550089}} will depend on you. The {{#item:640067}} has significantly stronger dps. However, {{#item:550089}} allows better survivability since it allows the use of a shield, and it provides other stats you may need such as ACD, ASPD, etc. As such, I kept it there for one handed enjoyers.
{{#item:400724}} is much stronger than {{#item:400111}} with the proc on {{#item:313427}}. Otherwise, {{#item:400111}} is stronger.
For the enchants on {{#item:400724}}, the level 4 enchants are very difficult to get, so most players settle for the level 3 enchant. Don't let me stop you though!
Shout out to Aewu for helping me with this section!
{| class="wikitable"
|+ Phase 6 Gear
|-
! Type !! Item !! Notes
|-
| Upper || +11 to +12  [A]{{#item:400111}} <br> +12 [A]{{#item:400724}} || <br> Yorscalp: {{#item:4714}}, {{#item:313412}} or {{#item:313415}} or {{#item:313420}}, {{#item:313427}}
|-
| Middle || {{#item:410233}} ||
|-
| Lower || {{#item:420213}} ||
|-
| Armor || +12 [A]{{#item:450173}} || {{#item:310688}},{{#item:310738}} or {{#item:310744}}, {{#item:4714}}
|-
| Weapon || +12 [A]{{#item:550089}} <br> +12 [A]{{#item:640067}} || Dim: {{#item:311458}}{{#item:311294}}{{#item:311294}} <br> Wepawet: Most useful will be Magic Damage of Ghost, MATK%, or VCT (as necessary for your build).
|-
| Shield || +9 to +12 [A] {{#item:460020}} <br> +10 to +12  [C] {{#item:460040}} <br>||  MB: {{#item:310856}}, {{#item:310860}}, or {{#item:310872}}. <br> Glacier: Your choice on the enchants for the Glacier Guard. <br> With Wepawet, you can't use shield.
|-
| Garment || +11 to +12 [A] {{#item:480351}} || {{#item:312518}}, {{#item:312558}}, {{#item:313018}}
|-
| Shoe || +12 [A] {{#item:470338}} || {{#item:313926}}, Your choice for Slot 3 and 4
|-
| Accessory (Right) || {{#item:490136}} || SSS: {{#item:310711}}{{#item:310711}}{{#item:313038}}
|-
| Accessory (Left) || {{#item:490485}} || {{#item:312981}}, {{#item:312996}}
|}
In terms of Priority I would recommend:
# {{#item:480351}} and {{#item:490485}}
# {{#item:480351}} and {{#item:490485}}
# {{#item:400724}}, {{#item:640067}}, and {{#item:470338}}
After completing Phase 6 for gear, you can work on Special Master Shadow Gear if you decide to go that route for shadow gear.


== Misc ==
== Misc ==
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* Earring: {{#item:24665}}
* Earring: {{#item:24665}}
* Pendant: {{#item:24668}}
* Pendant: {{#item:24668}}
For Special Master Shadow Gear:
* Armor: {{#item:24997}}/{{#item:24993}}
* Weapon: {{#item:24792}}
* Shield: {{#item:24793}}
* Shoes: {{#item:24998}}/{{#item:24994}}
* Earring: {{#item:24999}}/{{#item:24995}}
* Pendant: {{#item:1270000}}/{{#item:24996}}


=== Costume Stones and Pets ===
=== Costume Stones and Pets ===
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| Middle || {{#item:4598}} or {{#item:4169}} || Depends on how much VCT you need
| Middle || {{#item:4598}} or {{#item:4169}} || Depends on how much VCT you need
|-
|-
| Armor || {{#item:4392}}, {{#item:300376}}, or {{#item:300308}} || {{#item:4392}} Pairs with {{#item:300269}}
| Armor || {{#item:4392}}, {{#item:300665}}, {{#item:300529}}, {{#item:300376}}, or {{#item:300308}} || {{#item:300529}} Pairs with {{#item:300521}}.{{#item:4392}} Pairs with {{#item:300269}}, {{#item:300665}} pairs with {{#item: 300662}} and {{#item:300660}}
|-
|-
| Weapon || {{#item:27384}} or {{#item:300455}} || {{#item:300455}} Pairs with {{#item:300458}}
| Weapon || {{#item:27384}}, {{#item: 300662}} and {{#item:300660}}, {{#item:300520}} and {{#item:300507}}, or {{#item:300455}} || {{#item:300455}} Pairs with {{#item:300458}}. {{#item:300520}} and {{#item:300507}} should be used with two handed staffs.
|-
|-
| Shield || {{#item:27385}} or {{#item:300379}} || {{#item:300379}} should be used on a +12 shield
| Shield || {{#item:27385}} or {{#item:300379}} || {{#item:300379}} should be used on a +12 shield
|-
|-
| Garment || {{#item:300269}}, {{#item:300375}}, {{#item:300424}}, or {{#item:300372}} ||
| Garment || {{#item:300269}}, {{#item:300521}}, {{#item:300375}}, {{#item:300424}}, or {{#item:300372}} ||  
|-
|-
| Shoe || {{#item:4658}} or {{#item:300458}} || {{#item:300455}} Pairs with {{#item:300458}}
| Shoe || {{#item:4658}} or {{#item:300458}} || {{#item:300455}} Pairs with {{#item:300458}}
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== Crimson Arrow Build ==  
== Crimson Arrow Build ==  


{{#skill:5235}} Build is a very powerful build that provides both great damage and supportive abilities, and it thrives in party settings with multiple DPS. This build is especially useful for difficult bosses like {{#linkmob:20994}} and {{#linkmob:22174}}. With Comet and All Bloom, you can increase the overall output of your party's damage by a significant amount, especially if they are using fire element. Generally, most concepts from the SVS build will carry over in this build. However, here are some additional details to help you with the build:  
{{#skill:5235}} Build is a very powerful build that provides both great damage and supportive abilities, and it thrives in party settings with multiple DPS. This build is especially useful for difficult bosses like {{#linkmob:20994}} and {{#linkmob:22174}}. With Comet and All Bloom, you can increase the overall output of your party's damage by a significant amount, especially if they are using fire element. However, I don't recommend this build for general farming due to Crimson Arrow's small AOE and its reliance on {{#item:640049}} limiting the use of shields. Generally, most concepts from the SVS build will carry over in this build. However, here are some additional details to help you with the build:  


While the SVS build relies heavily on its ground skills for DPS, the Crimson Arrow build does not. As such, the Crimson Arrow build does not incur a DPS loss from the damage loss on Climax 4 All Bloom and benefits from the Fire bonus.   
While the SVS build relies heavily on its ground skills for DPS, the Crimson Arrow build does not. As such, the Crimson Arrow build does not incur a DPS loss from the damage loss on Climax 4 All Bloom and benefits from the Fire bonus.   
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Crimson Arrow is a pretty expensive build because it has a lot of requirements to maximize dps. {{#skill:5235}} has a 1.5s FCT, .3s cooldown, and a .5s aftercast delay. To maximize your casts per second, your goal should be to get 1.5s fixed cast reduction, 100% VCT reduction, and at least 40% ACD reduction and 185 ASPD. Additionally, you can opt to get 100% VCT through stats. [[Choi's_Guide_To_Magic#Stats_and_Traits|More information on VCT, ACD, and ASPD requirements can be found in the Guide to Magic]].  
Crimson Arrow is a pretty expensive build because it has a lot of requirements to maximize dps. {{#skill:5235}} has a 1.5s FCT, .3s cooldown, and a .5s aftercast delay. To maximize your casts per second, your goal should be to get 1.5s fixed cast reduction, 100% VCT reduction, and at least 40% ACD reduction and 185 ASPD. Additionally, you can opt to get 100% VCT through stats. [[Choi's_Guide_To_Magic#Stats_and_Traits|More information on VCT, ACD, and ASPD requirements can be found in the Guide to Magic]].  


{| class="wikitable"
{| class="wikitable"
|+ Crimson Arrow End Game Gear
|+ Crimson Arrow Phase Five Gear
|-
|-
! Type !! Item !! Notes
! Type !! Item !! Notes
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| Weapon || +12 [A] {{#item:640049}} || For Rigel: {{#item:312800}}, {{#item:311934}}. For Betel: {{#item:312800}}, {{#item:311928}}
| Weapon || +12 [A] {{#item:640049}} || For Rigel: {{#item:312800}}, {{#item:311934}}. For Betel: {{#item:312800}}, {{#item:311928}}
|-
|-
| Garment || +11 to +12 [A] {{#item:480351}} <br> +11 [A] {{#item:480233}} <br> +11 [A] {{#item:480284}} || Fully Enchanted Circulation of Life will be the best. <br> DRM: {{#item:310925}}{{#item:4714}} Second Slot Enchant is your choice. <br> Dim: {{#item:312157}}, {{#item:312156}},  
| Garment || +11 [A] {{#item:480233}} <br> +11 [A] {{#item:480284}} || DRM: {{#item:310925}}{{#item:4714}} Second Slot Enchant is your choice. <br> Dim: {{#item:312157}}, {{#item:312156}},  
|-
|-
| Shoe || +12 [A] {{#item:470204}} ||
| Shoe || +12 [A] {{#item:470204}} ||
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| Accessory (Right) || {{#item:490136}} || SSS: {{#item:310711}}{{#item:310711}}{{#item:313038}}  
| Accessory (Right) || {{#item:490136}} || SSS: {{#item:310711}}{{#item:310711}}{{#item:313038}}  
|-
|-
| Accessory (Left) || {{#item:490485}} <br> {{#item:490307}} || {{#item:312981}}, {{#item:312996}}. Signet of Circulation will be the best. <br> {{#item:311958}}, {{#item:311998}}. For Rigel: {{#item:311934}}. For Betel: {{#item:311929}}
| Accessory (Left) || {{#item:490307}} || <br> {{#item:311958}}, {{#item:311998}}. For Rigel: {{#item:311934}}. For Betel: {{#item:311929}}
|}
<br>
The Gear in Phase Five is assuming that you are using this build for Rigel and Betel. The Gear in Phase Six is the final end game gear.
 
Overall, {{#item:640064}} is the stronger DPS build and focuses on Climax 3. {{#item:400724}} will provide more dps with the {{#item:313427}} proc. Otherwise, {{#item:400981}} is stronger.<br>
{{#item:400535}}/{{#item:640049}} is the stronger Crimson Arrow focused build and focuses on Climax 4.<br>
 
<br>
{| class="wikitable"
|+ Crimson Arrow Phase Six Gear
|-
! Type !! Item !! Notes
|-
| Upper || +12 [A]{{#item:400535}} <br> +12[A]{{#item:400981}} <br> +12[A]{{#item:400724}} || TDRC: {{#item:4714}}, {{#item:312718}} or {{#item:312700}}, {{#item:312759}} <br> Frontier: {{#item:4714}}, {{#item:312718}} or {{#item:312700}}, {{#item:312759}} <br> Yorscalp: {{#item:4714}}, {{#item:313412}} or {{#item:313415}} or {{#item:313420}}, {{#item:313427}}
|-
| Middle || {{#item:410233}} || VCT or ACD Reduction Enchants.  
|-
| Lower || {{#item:420213}} ||
|-
| Armor || +12 [A]{{#item:450173}} || {{#item:310688}},{{#item:310738}} or {{#item:310744}}, {{#item:4714}}
|-
| Weapon || +12 [A]{{#item:640049}} <br> +12 [A]{{#item:640064}} || Time Dim: Use the Enchant you prefer <br> FAC: Most useful will be Magic Damage of fire or earth, MATK%, or VCT (as necessary for your build).
|-
| Garment || +11 to +12 [A] {{#item:480351}} || {{#item:312518}}, {{#item:312558}}, {{#item:313018}}
|-
| Shoe || +12 [A] {{#item:470337}} || {{#item:313920}}, Your choice for Slot 3 and 4
|-
| Accessory (Right) || {{#item:490136}} || SSS: {{#item:310711}}{{#item:310711}}{{#item:313038}}
|-
| Accessory (Left) || {{#item:490485}} || {{#item:312981}}, {{#item:312996}}
|}
|}


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| Middle || {{#item:27396}} or {{#item:4169}} ||  
| Middle || {{#item:27396}} or {{#item:4169}} ||  
|-
|-
| Armor || {{#item:300376}}, or {{#item:300308}} ||
| Armor || {{#item:300376}}, {{#item:300529}}, {{#item:300665}} || {{#item:300529}} Pairs with {{#item:300521}}. {{#item:300665}} pairs with {{#item: 300662}} and {{#item:300660}}
|-
|-
| Weapon || {{#item:27384}} or {{#item:300455}} || {{#item:300455}} Pairs with {{#item:300458}}
| Weapon || {{#item: 300662}} and {{#item:300660}}, {{#item:300520}} and {{#item:300507}}, or {{#item:300455}} || {{#item:300455}} Pairs with {{#item:300458}}
|-
|-
| Garment || {{#item:300424}} or {{#item:4657}} ||
| Garment || {{#item:300521}}, {{#item:300424}} or {{#item:4657}} ||
|-
|-
| Shoe || {{#item:4658}}, {{#item:300458}}, or {{#item:300179}} || {{#item:300455}} Pairs with {{#item:300458}}
| Shoe || {{#item:4658}}, {{#item:300458}}, or {{#item:300179}} || {{#item:300455}} Pairs with {{#item:300458}}
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| Accessory (Left) || {{#item:300216}} ||  
| Accessory (Left) || {{#item:300216}} ||  
|}
|}
<big>
'''Costume Stones'''</big><br>
Some additional useful Costume Stones for CA AM are: {{#item:1002405}}, {{#item:1002408}}, {{#item:1002409}}, and {{#item:1002410}}