A low investment guide to surviving Zero Cell: Difference between revisions

HavaH (talk | contribs)
Created page with "Last Updated - 11 March, 2026 <br /> Reach out to HavaHSniper on Discord to talk about / suggest updates to this guide == Introduction == This guide aims to provide a viable path for people without super endgame gears to participate in Zerocell under certain party compositions '''What is not possible''' This guide '''will not enable''' you to solo-farm Zerocell '''What is possible''' This guide will enable you play as lurer, survive and contribute to Happy Hour part..."
 
Vorpal (talk | contribs)
Updated the tactics in the Play Style section, and a few other minor updates
 
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'''What is possible'''
'''What is possible'''


This guide will enable you play as lurer, survive and contribute to Happy Hour parties
This guide will enable you play as lurer, survive and contribute to parties.


This guide will enable you farm Zerocell as 2/3 people parties - by performing the role of lurer + devo
This guide will enable you farm Zerocell as 2/3 people parties - by performing the role of lurer + devo
Note - Zerocell Levels 3/4 now has party-loot. So all party members get drops (as long as they are within 2 screen distance)
'''Patch Update'''
After [https://forum.muhro.eu/d/4877-patch-notes-216-13-march-2026 patch], it looks like Zerocell floors 1&2 might be primarily suited for soloing
and Zerocell floors 3&4 better suit lurers due to party loot.


'''Disclaimer:'''
'''Disclaimer:'''
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|Shield
|Shield
|{{#item:460040}}
|{{#item:460040}}
{{#item:312094}
{{#item:312094}}
|{{#item:4609}}
|{{#item:4609}}
|5% all size resist from shield enchant  
|5% all size resist from shield enchant  
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|}
|}


==== Consumables ====
==== Consumables (30/60 mins Buffs) ====
 
TIP: Try using 1 hour version of the consumable where available, so that it aligns with the 1 hour Map entry buff (and you don't have to remember to re-buff mid way)
Note: Heal over time potions such as {{#item:22816}} and {{#item:22818}} stack with each other. This significantly improves survivability and reduces healing consumables needed.
* {{#item:11592}}
* {{#item:11592}}
* {{#item:12710}}
* {{#item:12710}}
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* {{#item:50036}}
* {{#item:50036}}
* {{#item:50106}}
* {{#item:50106}}
* {{#item:1100005}}
* {{#item:50116}} - needs cooking
* {{#item:607}}
* {{#item:50122}} - needs cooking; might be useful to get {{#skill:2318}} to 100% magic immunity
* {{#skill:479}}
 
TIP: Try using 1 hour version of the consumable where available, so that it aligns with the 1 hour Map entry buff (and you don't have to remember to re-buff mid way)
==== Consumables (Healing) ====
 
* {{#item:1100005}} - spammable
* {{#item:607}} - warning: 4 seconds cooldown
* {{#item:608}} - warning: 2 seconds cooldown
* {{#item:12196}} - spammable, no cooldown


== Play Style ==
== Play Style ==
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# As lurer, make sure run in front / ahead of party members to get aggro of the monsters. With 96% resist you are nearly immortal.
# As lurer, make sure run in front / ahead of party members to get aggro of the monsters. With 96% resist you are nearly immortal.
# If you are playing duo party - make sure the DPS is always Devo-ed Dispell removes Devo. So when facing mobs, I typically just turbo spam devo on the DPS
# If you are playing duo party - make sure the DPS is always devo-ed (note: Dispell removes Devo).
# If you are playing larger parties - be careful how many people you have devo-ed This build doesn't have as much of a max HP as other Devo focussed builds. You might not be able to have more than 2 party members in your Devo  
# If you are playing larger parties - be careful how many people you have devo-ed. This build doesn't have as much of a max HP as other Devo focused builds. You might not be able to have more than 2 party members in your Devo.
# {{#skill:5257}} significantly reduces the incoming damage. Make sure to keep it up when available (since it can get dispell-ed). Additionally, since devo depends on the reductions of the person being devo-ed, suggest other party members reach atleast 40-45% reduction (using Alice Card etc.)
# Defensive buffs you'll generally want to keep up at all times: {{#skill:5255}}, {{#skill:2313}}, {{#skill:2315}} (level 2 only), {{#skill:2325}}, {{#skill:2318}}, {{#skill:249}}.
# Keep other buffs up such as {{#skill:2313}}, {{#skill:2315}}, {{#skill:2318}}, {{#skill:2325}}, {{#skill:5256}}
#* If you're devo-ing as well: {{#skill:5257}}. It cuts half off the damage received through devo. This 50% reduction applies on top of all reductions of the player you have devo-ed.
#* If you're devo-ing: note that {{#skill:249}} also blocks damage received through devo, effectively applying itself to the devo target.
#* Optionally: {{#skill:5262}}.
#* Optionally: {{#skill:2322}} in Vita, unless you have a Holy enchant on your {{#item:15388}} - for better protection against holy skill attacks from Arch Bishops there.
# You will get dispelled. Dispel is dangerous as it removes most of your defensive buffs. Keep an eye on your buff icons and promptly reapply them after dispels. Start with {{#skill:249}} as it has no cooldown. At such moments your {{#skill:2325}} is always on cooldown, and {{#skill:2318}} is often on cooldown too.
# You will get accessories stripped. This is dangerous as it breaks the {{#item:27112}} and {{#item:27111}} combo, lowering your damage reduction from 96% to 76%, which effectively increases incoming damage 6x (24% starts getting through compared to 4% normally).
# If you're devo-ing, keep {{#skill:5256}} up and re-buff once it's off cooldown. If you're mostly luring, use a tactic that better fits your play style:
#* Pre-buff before luring and reapply once off cooldown.
#* Don't pre-buff. Cast it if you get hitlocked by mobs or get your accessories stripped.
#* Pre-buff but lure less while it's on cooldown; lure aggressively once it's off cooldown.
# Once you die, get back to the party as soon as possible and ask your biolo to reapply {{#skill:479}}. Switch your chat to party mode and bind a message like <code>FCP please</code> to your Alt+# hotkeys.
# You might get gears broken. Bind a message like <code>brb need repair</code> in case you need to travel to your savepoint and back for repairs. Bind <code>@load</code> and <code>@lastwarp</code> for fast warps.
# You will get trapped in Electric Shocker. Use {{#skill:2309}} to remove it.
# You will get stopped by Extreme Vacuum. Use {{#skill:2323}} to remove it.
# Mind your AP as you need it for {{#skill:5256}}. To generate AP:
#* Aggro mobs with {{#skill:5265}} while luring. {{#skill:5265}} no longer requires switching to the Attack Stance and is now the most convenient way to regen AP if there're mobs around.
#* Spam {{#skill:5267}} if there're no mobs around and you're short on AP.
# Since devo depends on the reductions of players being devo-ed, suggest other party members use at least reach at least {{#item:4253}} and other reduction gears if possible.
# {{#skill:252}} can be used to trigger {{#item:470073}} which could be a valid alternative to {{#item:470303}}
# {{#skill:5013}} is useful in situations when you're luring a large mob and can no longer handle it but your party is too far away. Casting {{#skill:5013}} gives your 5 seconds to prepare your next move and allows your party to catch up while keeping you alive.
# {{#skill:256}} can be cast on allies to increase their resistance against demon monsters by 25%. Not a priority since there is only 1 demon monster per map.
# {{#skill:2322}} can be cast on allies to protect them from Arch Bishop's skills as well.
# If you mostly use {{#item:1100005}} for healing, you can bind one of the hotkey slots to Space, and set Space as a turbo key (<code>Key1=SPACE</code> in its config). Thus hold Space = emergency heal.


P.S. I have not played lurer with Meister, but I'd imagine most of the above remains the same; minus the devo; with other class specific buffs
P.S. I have not played lurer with Meister, but I'd imagine most of the above remains the same; minus the devo; with other class specific buffs
== Changelog ==
# Added Partyloot information after [https://forum.muhro.eu/d/4877-patch-notes-216-13-march-2026 patch]
# Added more consumables and skills to IG gameplay
== Thanks ==
# Thanks Vorpal for your feedback on consumables and IG skills


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[[Category:General Guides]]
[[Category:General Guides]]