A low investment guide to surviving Zero Cell: Difference between revisions
Created page with "Last Updated - 11 March, 2026 <br /> Reach out to HavaHSniper on Discord to talk about / suggest updates to this guide == Introduction == This guide aims to provide a viable path for people without super endgame gears to participate in Zerocell under certain party compositions '''What is not possible''' This guide '''will not enable''' you to solo-farm Zerocell '''What is possible''' This guide will enable you play as lurer, survive and contribute to Happy Hour part..." |
Updated the tactics in the Play Style section, and a few other minor updates |
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'''What is possible''' | '''What is possible''' | ||
This guide will enable you play as lurer, survive and contribute to | This guide will enable you play as lurer, survive and contribute to parties. | ||
This guide will enable you farm Zerocell as 2/3 people parties - by performing the role of lurer + devo | This guide will enable you farm Zerocell as 2/3 people parties - by performing the role of lurer + devo | ||
Note - Zerocell Levels 3/4 now has party-loot. So all party members get drops (as long as they are within 2 screen distance) | |||
'''Patch Update''' | |||
After [https://forum.muhro.eu/d/4877-patch-notes-216-13-march-2026 patch], it looks like Zerocell floors 1&2 might be primarily suited for soloing | |||
and Zerocell floors 3&4 better suit lurers due to party loot. | |||
'''Disclaimer:''' | '''Disclaimer:''' | ||
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|Shield | |Shield | ||
|{{#item:460040}} | |{{#item:460040}} | ||
{{#item:312094} | {{#item:312094}} | ||
|{{#item:4609}} | |{{#item:4609}} | ||
|5% all size resist from shield enchant | |5% all size resist from shield enchant | ||
| Line 153: | Line 159: | ||
|} | |} | ||
==== Consumables ==== | ==== Consumables (30/60 mins Buffs) ==== | ||
TIP: Try using 1 hour version of the consumable where available, so that it aligns with the 1 hour Map entry buff (and you don't have to remember to re-buff mid way) | |||
Note: Heal over time potions such as {{#item:22816}} and {{#item:22818}} stack with each other. This significantly improves survivability and reduces healing consumables needed. | |||
* {{#item:11592}} | * {{#item:11592}} | ||
* {{#item:12710}} | * {{#item:12710}} | ||
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* {{#item:50036}} | * {{#item:50036}} | ||
* {{#item:50106}} | * {{#item:50106}} | ||
* {{#item:1100005}} | * {{#item:50116}} - needs cooking | ||
* {{#item:607}} | * {{#item:50122}} - needs cooking; might be useful to get {{#skill:2318}} to 100% magic immunity | ||
* {{# | |||
==== Consumables (Healing) ==== | |||
* {{#item:1100005}} - spammable | |||
* {{#item:607}} - warning: 4 seconds cooldown | |||
* {{#item:608}} - warning: 2 seconds cooldown | |||
* {{#item:12196}} - spammable, no cooldown | |||
== Play Style == | == Play Style == | ||
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# As lurer, make sure run in front / ahead of party members to get aggro of the monsters. With 96% resist you are nearly immortal. | # As lurer, make sure run in front / ahead of party members to get aggro of the monsters. With 96% resist you are nearly immortal. | ||
# If you are playing duo party - make sure the DPS is always | # If you are playing duo party - make sure the DPS is always devo-ed (note: Dispell removes Devo). | ||
# If you are playing larger parties - be careful how many people you have devo-ed This build doesn't have as much of a max HP as other Devo | # If you are playing larger parties - be careful how many people you have devo-ed. This build doesn't have as much of a max HP as other Devo focused builds. You might not be able to have more than 2 party members in your Devo. | ||
# {{#skill:5257}} | # Defensive buffs you'll generally want to keep up at all times: {{#skill:5255}}, {{#skill:2313}}, {{#skill:2315}} (level 2 only), {{#skill:2325}}, {{#skill:2318}}, {{#skill:249}}. | ||
# | #* If you're devo-ing as well: {{#skill:5257}}. It cuts half off the damage received through devo. This 50% reduction applies on top of all reductions of the player you have devo-ed. | ||
#* If you're devo-ing: note that {{#skill:249}} also blocks damage received through devo, effectively applying itself to the devo target. | |||
#* Optionally: {{#skill:5262}}. | |||
#* Optionally: {{#skill:2322}} in Vita, unless you have a Holy enchant on your {{#item:15388}} - for better protection against holy skill attacks from Arch Bishops there. | |||
# You will get dispelled. Dispel is dangerous as it removes most of your defensive buffs. Keep an eye on your buff icons and promptly reapply them after dispels. Start with {{#skill:249}} as it has no cooldown. At such moments your {{#skill:2325}} is always on cooldown, and {{#skill:2318}} is often on cooldown too. | |||
# You will get accessories stripped. This is dangerous as it breaks the {{#item:27112}} and {{#item:27111}} combo, lowering your damage reduction from 96% to 76%, which effectively increases incoming damage 6x (24% starts getting through compared to 4% normally). | |||
# If you're devo-ing, keep {{#skill:5256}} up and re-buff once it's off cooldown. If you're mostly luring, use a tactic that better fits your play style: | |||
#* Pre-buff before luring and reapply once off cooldown. | |||
#* Don't pre-buff. Cast it if you get hitlocked by mobs or get your accessories stripped. | |||
#* Pre-buff but lure less while it's on cooldown; lure aggressively once it's off cooldown. | |||
# Once you die, get back to the party as soon as possible and ask your biolo to reapply {{#skill:479}}. Switch your chat to party mode and bind a message like <code>FCP please</code> to your Alt+# hotkeys. | |||
# You might get gears broken. Bind a message like <code>brb need repair</code> in case you need to travel to your savepoint and back for repairs. Bind <code>@load</code> and <code>@lastwarp</code> for fast warps. | |||
# You will get trapped in Electric Shocker. Use {{#skill:2309}} to remove it. | |||
# You will get stopped by Extreme Vacuum. Use {{#skill:2323}} to remove it. | |||
# Mind your AP as you need it for {{#skill:5256}}. To generate AP: | |||
#* Aggro mobs with {{#skill:5265}} while luring. {{#skill:5265}} no longer requires switching to the Attack Stance and is now the most convenient way to regen AP if there're mobs around. | |||
#* Spam {{#skill:5267}} if there're no mobs around and you're short on AP. | |||
# Since devo depends on the reductions of players being devo-ed, suggest other party members use at least reach at least {{#item:4253}} and other reduction gears if possible. | |||
# {{#skill:252}} can be used to trigger {{#item:470073}} which could be a valid alternative to {{#item:470303}} | |||
# {{#skill:5013}} is useful in situations when you're luring a large mob and can no longer handle it but your party is too far away. Casting {{#skill:5013}} gives your 5 seconds to prepare your next move and allows your party to catch up while keeping you alive. | |||
# {{#skill:256}} can be cast on allies to increase their resistance against demon monsters by 25%. Not a priority since there is only 1 demon monster per map. | |||
# {{#skill:2322}} can be cast on allies to protect them from Arch Bishop's skills as well. | |||
# If you mostly use {{#item:1100005}} for healing, you can bind one of the hotkey slots to Space, and set Space as a turbo key (<code>Key1=SPACE</code> in its config). Thus hold Space = emergency heal. | |||
P.S. I have not played lurer with Meister, but I'd imagine most of the above remains the same; minus the devo; with other class specific buffs | P.S. I have not played lurer with Meister, but I'd imagine most of the above remains the same; minus the devo; with other class specific buffs | ||
== Changelog == | |||
# Added Partyloot information after [https://forum.muhro.eu/d/4877-patch-notes-216-13-march-2026 patch] | |||
# Added more consumables and skills to IG gameplay | |||
== Thanks == | |||
# Thanks Vorpal for your feedback on consumables and IG skills | |||
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[[Category:General Guides]] | [[Category:General Guides]] | ||