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=== Weapons === | === WEAPONS === | ||
==== Weapons ==== | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | {| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | ||
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{{#item:311931}} | {{#item:311931}} | ||
|| A very strong weapon that comboes with | || A very strong weapon that comboes with | ||
{{#item:400530}} | {{#item:400530}}. | ||
|- | |||
| +15[A] {{#item:530072}} || Get as much as possible Non-Critical Damage % | |||
or | |||
~50% Non-Critical Damage and some Melee Damage | |||
|| A very strong weapon that comboes with | |||
{{#item:400976}}. | |||
This is the new best in slot Weapon for Melee Imperial Guards. | |||
Try to reform a usable one at first, at least 35% Non-Critical Damage. | |||
Then slowly search for a better one to +15. | |||
|- | |- | ||
|} | |} | ||
=== Weapon Cards === | ==== Weapon Cards ==== | ||
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | {| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | ||
| Line 1,015: | Line 1,030: | ||
! Cards !! Notes !! Monster | ! Cards !! Notes !! Monster | ||
|- | |- | ||
| {{#item:300532}} || The best catch all Card for Maps filled with <span style="color:magenta;">Boss Class</span> Monsters with any Size. || {{#mob:22372}} | | {{#item:300532}} | ||
{{#itemDesc:300532}} | |||
|| The best catch all Card for Maps filled with <span style="color:magenta;">Boss Class</span> Monsters with any Size. || {{#mob:22372}} | |||
|- | |- | ||
| {{#item:4399}} || This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots. | | {{#item:4399}} | ||
{{#itemDesc:4399}} | |||
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots. | |||
Which means we can wear <span style="color:magenta;">Maximum Mammoth</span> Shadow Set and prevent <span style="color:magenta;">Knockback</span> effects. | Which means we can wear <span style="color:magenta;">Maximum Mammoth</span> Shadow Set and prevent <span style="color:magenta;">Knockback</span> effects. | ||
| Line 1,057: | Line 1,076: | ||
|| {{#mob:1708}} | || {{#mob:1708}} | ||
|- | |- | ||
| {{#item:27361}} || Overall good card for the majority of maps. | | {{#item:27361}} | ||
{{#itemDesc:27361}} | |||
|| Overall good card for the majority of maps. | |||
Relevant small size mobs are still rare. | Relevant small size mobs are still rare. | ||
|| {{#mob:20420}} | || {{#mob:20420}} | ||
|- | |- | ||
| {{#item:300240}} || The best damage card vs Large Size monsters. || {{#mob:20935}} | | {{#item:300240}} | ||
{{#itemDesc:300240}} | |||
|| The best damage card vs Large Size monsters. || {{#mob:20935}} | |||
|- | |- | ||
| {{#item:300241}} || The best damage card vs Medium Size monsters. || {{#mob:20937}} | | {{#item:300241}} | ||
{{#itemDesc:300241}} | |||
|| The best damage card vs Medium Size monsters. || {{#mob:20937}} | |||
|- | |- | ||
| {{#item:300659}} || General cheap catch all Card for Maps with <span style="color:magenta;">Boss Class</span> Monsters | | {{#item:300659}} | ||
{{#itemDesc:300659}} | |||
|| General cheap catch all Card for Maps with <span style="color:magenta;">Boss Class</span> Monsters | |||
and also Small/Mediam/Large | and also Small/Mediam/Large | ||
|| {{#mob:22476}} | || {{#mob:22476}} | ||
|- | |- | ||
| {{#item:300661}} || Best catch all Card for Maps with <span style="color:magenta;">Normal Class</span> Monsters | | {{#item:300661}} | ||
{{#itemDesc:300661}} | |||
|| Best catch all Card for Maps with <span style="color:magenta;">Normal Class</span> Monsters | |||
and also Small/Mediam/Large | and also Small/Mediam/Large | ||
|| {{#mob:22480}} | || {{#mob:22480}} | ||
|} | |} | ||
=== Armors === | === SHIELDS === | ||
==== Shields Configurations ==== | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | |||
|- style="background-color:#87CEEB;" | |||
| colspan="4" colspawn="4" |Imperial Guard Ultimate Arsenal of Armors | |||
|- | |||
! Shield !! Enchants !! Cards || Where to use | |||
|- | |||
| +12[C] {{#item:460040}} || {{#item:312094}}, | |||
any of the other enchants. | |||
|| {{#item:4253}} || Zerocell Nox/Ark Map. | |||
Highest General Defense and ASPD. | |||
|- | |||
| +12[C] {{#item:460040}} || {{#item:312094}}, | |||
any of the other enchants. | |||
|| {{#item:4128}} || Zerocell Nox/Ark Map. | |||
Good General Defense, Best Damage | |||
and ASPD. | |||
|- | |||
| +12[C] {{#item:460040}} || {{#item:312095}}, | |||
any of the other enchants. | |||
|| {{#item:300465}} || Highest Damage and HP. | |||
Carefull about the Luk loss. | |||
Check Prestige Stats. | |||
|- | |||
| +12[A] {{#item:460020}} || {{#item:310853}} to max ACD | |||
or | |||
{{#item:310875}} to max Tankiness | |||
|| Same Cards as Glacier || Same as Glacier configuration. | |||
This Shield is just for 5-10% more ACD. | |||
|- | |||
| +12 {{#item:2115}} || None || {{#item:4253}} || Tower of Trials: | |||
Generally good to survive more | |||
elemental damage if not having | |||
GTB Card. | |||
|- | |||
| +12 {{#item:2115}} || None || {{#item:4128}} || Zerocell Lux/Vita Map: | |||
Needed to reach 100% Fire Resistance. | |||
Tower of Trials: | |||
Generally good in ToT. | |||
|- | |||
| +12 {{#item:28913}} || None || {{#item:4253}} || Zerocell Nox/Ark Map. | |||
Highest Specialized CC Defense. | |||
Nice ASPD. | |||
|- | |||
| +12 {{#item:28946}} || - || - || - | |||
|- | |||
|} | |||
=== ARMORS === | |||
==== Armors ==== | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | {| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | ||
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|} | |} | ||
=== Armor Cards === | ==== Armor Cards ==== | ||
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | {| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | ||
| Line 1,105: | Line 1,196: | ||
! Cards !! Notes !! Monster | ! Cards !! Notes !! Monster | ||
|- | |- | ||
| {{#item:300533}} || The best catch all Card for vs all type of monster. | | {{#item:4302}} | ||
{{#itemDesc:4302}} | |||
|| This Card will allow you to farm in the hardest maps, | |||
where being able to tank high damage is essential. | |||
Also makes {{#skill:5256}} a lot stronger. | |||
Since the latest updates this is my new default card to use everywhere. | |||
|| {{#mob:1583}} | |||
|- | |||
| {{#item:300533}} | |||
{{#itemDesc:300533}} | |||
|| The best catch all Card for vs all type of monster. | |||
Huge damage boost vs both <span style="color:magenta;">Boss Class</span> Monsters and <span style="color:magenta;">Normal Class</span> Monsters. | Huge damage boost vs both <span style="color:magenta;">Boss Class</span> Monsters and <span style="color:magenta;">Normal Class</span> Monsters. | ||
|| {{#mob:22373}} | || {{#mob:22373}} | ||
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|} | |} | ||
=== Shoes === | === GARMENTS === | ||
==== Garments ==== | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | |||
|- style="background-color:#87CEEB;" | |||
| colspan="4" colspawn="4" |Imperial Guard Ultimate Arsenal of Garments | |||
|- | |||
! Garment !! Enchants !! Notes | |||
|- | |||
| +15[A] {{#item:480349}} || {{#item:313012}} | |||
{{#item:312538}} | |||
{{#item:312513}} | |||
|| The most important enchant is {{#item:313012}}, | |||
followed by {{#item:312538}}. | |||
Get the Life of Spring maxed as soon as you can, | |||
then slowly progress to maxing the other ones. | |||
|- | |||
|} | |||
==== Garment Cards ==== | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | |||
|- style="background-color:#87CEEB;" | |||
| colspan="4" colspawn="4" |Imperial Guard Ultimate Garment Cards | |||
|- | |||
! Cards !! Notes !! Monster | |||
|- | |||
| {{#item:4174}} | |||
{{#itemDesc:4174}} | |||
|| A very old card that is still useful after 20+ years. | |||
Do not underestimate the power of this card, it will allows you to survive the most difficult maps. | |||
Must be used in the right conditions and with the right support from | |||
{{#skill:2318}} and/or {{#item:4128}}. | |||
At the moment this and the very next one are my go to cards. | |||
|| {{#mob:21345}} | |||
|- | |||
| {{#item:4580}} | |||
{{#itemDesc:4580}} | |||
|| Almost the opposite of {{#item:4174}}. | |||
Allows you to reach 100% specific elemental resistance and is key to survive and farm certain maps. | |||
The basic effect is especially useful vs Matk dealers Monsters. | |||
Like the Deviling, this too have to be used in the right conditions and with the right support from | |||
{{#skill:2318}} and/or {{#item:4128}}. | |||
The Holy weakness is also nullified by {{#skill:2322}}. | |||
|| {{#mob:2255}} | |||
|- | |||
| {{#item:300474}} | |||
{{#itemDesc:300474}} | |||
|| The best Garment card for overall Melee Damage vs all type of monster. We also don't suffer the Critical drawback. | |||
Very nice bonus damage boost vs <span style="color:magenta;">Boss Class</span> Monsters. | |||
|| {{#mob:21980}} | |||
|- | |||
| {{#item:300644}} | |||
{{#itemDesc:300644}} | |||
|| An hybrid card that gives both Damage and Neutral Resistance. | |||
It's useful over Rgan Chief when you need that little more defense to survive, but you still want to do as much damage as possible. | |||
|| {{#mob:22454}} | |||
|- | |||
|} | |||
=== SHOES === | |||
==== Shoes ==== | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | {| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | ||
| Line 1,134: | Line 1,310: | ||
|} | |} | ||
=== Shoes Cards === | ==== Shoes Cards ==== | ||
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | {| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | ||
| Line 1,142: | Line 1,318: | ||
! Cards !! Notes !! Monster | ! Cards !! Notes !! Monster | ||
|- | |- | ||
| {{#item:300667}} || The best HP% card for your Shoes slot | | {{#item:300667}} | ||
{{#itemDesc:300667}} | |||
|| The best HP% card for your Shoes slot | |||
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise. | I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise. | ||
| Line 1,149: | Line 1,327: | ||
Generally i suggest to <span style="color:green;">never go lower than 300.000 HP</span>. | Generally i suggest to <span style="color:green;">never go lower than 300.000 HP</span>. | ||
The <span style="color:green;">best setup</span> is from <span style="color:green;"> | The <span style="color:green;">best setup</span> is from <span style="color:green;">400.000</span> HP to <span style="color:green;">650.000</span> HP. | ||
|| {{#mob:22495}} | || {{#mob:22495}} | ||
|- | |- | ||
| {{#item:27150}} || The second best HP% card for your Shoes slot. | | {{#item:27150}} | ||
{{#itemDesc:27150}} | |||
|| {{# | || The second best HP% card for your Shoes slot. || {{#mob:3633}} | ||
|- | |||
|} | |||
== The 1x Leveling Challenge Guide == | |||
=== Useful EXP Gears, Shadow Gears, Cards and Skills === | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | |||
|- style="background-color:#87CEEB;" | |||
| colspan="4" colspawn="4" |Useful EXP Gears for Imperial Guard | |||
|- | |||
! Slot !! Gear !! Bonus and Notes | |||
|- | |||
| Upper Headgear || +0-12 {{#item:19157}} | |||
or | |||
+10-12 {{#item:19136}} | |||
|| Sometimes is very hard to use this equipment slot for EXP gears. | |||
The Upper Headgears usually gives a lot of damage or enable gears combos. | |||
You can use this only if you have really high damage. | |||
Get this only as last item and you may also just skip this entirely. | |||
|- | |||
| Middle Headgear || {{#item:19117}} | |||
or | |||
{{#item:19118}} | |||
|| Best Middle Headgear for EXP. | |||
The main reason is the FCT reduction when comboed with: | |||
+12 {{#item:22101}} | |||
|- | |||
| Lower Headgear || One of the following: | |||
{{#item:19143}} | |||
{{#item:19146}} | |||
{{#item:19147}} | |||
{{#item:19148}} | |||
{{#item:19149}} | |||
{{#item:19150}} | |||
{{#item:19151}} | |||
{{#item:19152}} | |||
{{#item:19153}} | |||
{{#item:19154}} | |||
|| Best Lower Headgear for EXP. | |||
Can be enchanted with specific Race EXP bonuses: | |||
{{#item:310994}} | |||
{{#item:310995}} | |||
{{#item:310996}} | |||
{{#item:310997}} | |||
{{#item:310998}} | |||
{{#item:310999}} | |||
{{#item:311000}} | |||
{{#item:311001}} | |||
{{#item:311002}} | |||
{{#item:311003}} | |||
|- | |||
| Armor || +0-12 {{#item:15186}} || You can leave this at +0, | |||
but many cards need an upgrade bonus to work properly. | |||
|- | |||
| Shield || One of the following: | |||
+0-12 {{#item:2174}} | |||
+0-12 {{#item:2158}} | |||
+0-12 {{#item:2159}} | |||
+0-12 {{#item:2163}} | |||
+0-12 {{#item:2164}} | |||
+0-12 {{#item:2165}} | |||
+0-12 {{#item:2167}} | |||
+0-12 {{#item:2194}} | |||
+0-12 {{#item:2195}} | |||
|| You can leave this at +0, | |||
but many cards need an upgrade bonus to work properly. | |||
Usually just +10 to use {{#item:300465}} max potential. | |||
|- | |||
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12. | |||
Can also go all in for +14. | |||
|- | |||
|- | |||
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get. | |||
Leave at +0 if you don't need the FCT bonus it gives by comboing with: | |||
{{#item:19117}} | |||
or | |||
{{#item:19118}} | |||
|- | |||
|- | |||
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for: | |||
"<span style="color:green;">Experience gained from all race monsters +X%</span>" | |||
on the 3rd enchant. | |||
|- | |||
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for: | |||
"<span style="color:green;">Experience gained from all race monsters +X%</span>" | |||
on the 3rd enchant. | |||
|- | |||
|- style="background-color:#87CEEB;" | |||
| colspan="4" colspawn="4" |Useful EXP Shadow Gears and Stone for Imperial Guard | |||
|- | |||
! Slot !! Shadow Gear !! Bonus and Notes | |||
|- | |||
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage. | |||
|- | |||
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage. | |||
|- | |||
| Shadow Stones Set || {{#item:25171}} | |||
{{#item:25141}} | |||
{{#item:25015}} | |||
{{#item:1002404}} | |||
|| A very good EXP enchant. | |||
But take this as one of your last items if you need the ""<span style="color:green;">Hit Physical Stone Set</span>" for damage. | |||
You can still use {{#item:1002395}} as dual stone while using the EXP set. | |||
|- | |||
|- style="background-color:#87CEEB;" | |||
| colspan="4" colspawn="4" |Useful EXP Cards | |||
|- | |||
! Slot !! Cards !! Bonus and Notes | |||
|- | |||
| Shoes || {{#item:4245}} | |||
{{#item:4249}} | |||
{{#item:4235}} | |||
{{#item:4267}} | |||
{{#item:4151}} | |||
{{#item:4164}} | |||
{{#item:4239}} | |||
{{#item:4204}} | |||
{{#item:4221}} | |||
{{#item:4275}} | |||
|| A big 10% EXP bonus with the downside of receiving 20% more damage. | |||
A very solid card choice, if you can slot those cards i suggest to always use those. | |||
|- | |||
|- style="background-color:#87CEEB;" | |||
| colspan="4" colspawn="4" |Useful EXP Skills | |||
|- | |||
! Skill !! Required Alt Char !! Bonus and Notes | |||
|- | |||
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer) | |||
or better use a Troubadour or a Trouvere alone. | |||
By using the skill {{#skill:5352}} | |||
you can use ensemble songs even with only one Performer. | |||
|| This is a insane 60% EXP bonus. | |||
Seems to be a different EXP mod separated from the Equip EXP bonuses. | |||
If you can use an alt charancter don't skip this bonus. | |||
|- | |||
|} | |||
=== Equips for 1x Challenge === | |||
==== Must Have Weapons and Optional Weapons ==== | |||
Before looking at the Weapon options i will share the progression i used for leveling my Imperial Guard: | |||
* from level <span style="color:magenta;">100</span> to <span style="color:magenta;">150</span> → {{#item:530018}} | |||
* from level <span style="color:magenta;">150</span> to <span style="color:magenta;">170</span> → +12 {{#item:32013}} | |||
* from level <span style="color:magenta;">170</span> to <span style="color:magenta;">205</span> → +12 {{#item:32025}} with {{#item:29601}} and {{#item:4820}} | |||
* from level <span style="color:magenta;">205</span> to <span style="color:magenta;">230</span> → +12[A] {{#item:530057}} with {{#item:313129}} and {{#item:313117}} | |||
* from level <span style="color:magenta;">230</span> to <span style="color:magenta;">250</span> → +12[A] {{#item:530034}} with {{#item:311453}} and double {{#item:311276}} | |||
* from level <span style="color:magenta;">250</span> to <span style="color:magenta;">275</span> → +15[A] {{#item:530054}} with {{#item:311864}} and {{#item:311931}} | |||
This was my progression choice, but you don't have to do the same. | |||
I suggest to choose one weapon from level <span style="color:magenta;">205-215</span> to <span style="color:magenta;">230</span> besides the basic +9-11 {{#item:530025}} from this list: | |||
* +12[A] {{#item:530057}} | |||
* +12[A] {{#item:530045}} | |||
* +12[A] {{#item:530014}} with +11-12 {{#item:400201}} | |||
After level <span style="color:magenta;">200</span> there are basically 3 path you can follow: | |||
* Option one is reaching level <span style="color:magenta;">205</span> with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level <span style="color:magenta;">230</span>. Then change to +12[A] {{#item:530034}}. | |||
* Option two is reaching level <span style="color:magenta;">215</span> with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level <span style="color:magenta;">230</span>. Then change to +12[A] {{#item:530034}}. | |||
* Option three is reaching level <span style="color:magenta;">210</span> with a Royal Guard weapon, then use +12[A] {{#item:530014}} with +11-12 {{#item:400201}} up to level <span style="color:magenta;">230</span>. Then change to +12[A] {{#item:530034}}. | |||
* Option four is reaching level <span style="color:magenta;">215</span> with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level <span style="color:magenta;">230</span>. Then change to +12[A] {{#item:530034}}. | |||
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A. | |||
{{#icon:2720}} <span style="color:green;">Imporant to note</span>: | |||
choosing +12[A] {{#item:530057}} or +12[A] {{#item:530045}} do not mean you are forced to get +12[A] {{#item:530034}} at <span style="color:magenta;">230</span>. | |||
You can keep going with Furious or Holy Light till level <span style="color:magenta;">250</span>, both weapons can carry you there. | |||
{{#icon:2720}} <span style="color:green;">Other important note</span>: | |||
leveling a 1x Character is much different than leveling a standard server rate Character. Because you have to kill thousands of monsters and <span style="color:green;">having a good Weapon matters a lot</span>. | |||
How much you want to invest is up to you. The more you invest in a Weapon the more EXP gears you can wear and still be able to defeat monsters at a reasonable pace. | |||
But you can choose to follow the cheapest progression possible and still reach level <span style="color:magenta;">275</span>, you will be just slower. | |||
The cheaper progression possible is: {{#item:530018}} → +9-11 {{#item:530025}} → +12[A] {{#item:530054}}. | |||
But <span style="color:darkorange;">i do not really recommend</span> this progression. | |||
At least try to swap to +12[A] {{#item:530034}} fully enchanted at level <span style="color:magenta;">230</span> before the Time Dimensional Spear at <span style="color:magenta;">250</span>. but <span style="color:darkorange;">i stll do not recommend</span> this way too. | |||
Follow the +12[A] {{#item:530057}}, the +12[A] {{#item:530045}} or the +12[A] {{#item:530014}} with +11-12 {{#item:400201}} progression and you will have a fun experience. | |||
{{#icon:2720}} <span style="color:green;">Last Very Important Note</span>: | |||
if you pick Furious or Holy Light weapon you <span style="color:darkorange;">DO NOT</span> have to forge all the respective Headgears and Boots Set. | |||
The Weapons alone are perfectly fine for leveling. | |||
But the +12[A] {{#item:530014}} <span style="color:green;">HAVE TO</span> be paired with +11-12 {{#item:400201}} to give some {{#skill:5266}} damage. | |||
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;" | |||
|- style="background-color:#87CEEB;" | |||
| colspan="4" colspawn="4" |Weapons for the 1x Chanllenge leveling progression | |||
|- | |||
! Weapon !! Enchantment and Cards !! Notes | |||
|- | |||
| {{#item:530018}} || None || Your <span style="color:green;">Must Have</span> Weapon from level <span style="color:magenta;">100</span> to <span style="color:magenta;">170</span>. | |||
|- | |||
| +12 {{#item:32013}} || None || Extremely <span style="color:darkorange;">Optional</span> Weapon to cover the <span style="color:magenta;">150-170</span> level range. | |||
Cost a ton of Zeny because is used to forge the EXP/Drop Headgear. | |||
Since i dropped one from Mecha Spider i used this Weapon, | |||
but i cant't really recommend. | |||
Have a super niche use if you need that little extra damage | |||
to oneshot monsters while wearing full EXP gears. | |||
|- | |||
| +11-12 {{#item:630006}} || Have many different options, | |||
most notably +15% damage vs <span style="color:green;">Normal Class</span> monsters. | |||
|| A reasonable <span style="color:darkorange;">Optional</span> Weapon from level <span style="color:magenta;">120+</span>. | |||
Easy to farm and to refine using an alternate high level character. | |||
The enchants are pretty strong, | |||
like +15% damage vs <span style="color:green;">Normal Class</span> monsters. | |||
The drawback: is a <span style="color:darkorange;">Two-Handed Spear</span>. | |||
|- | |||
| +11-12 {{#item:32025}} || {{#item:29601}} | |||
{{#item:4820}} or Any | |||
|| Best <span style="color:green;">Must Have</span> Weapon from level <span style="color:magenta;">170</span> to <span style="color:magenta;">205-215</span>. | |||
|- | |||
| +12[A] {{#item:530057}} || {{#item:313129}} | |||
{{#item:313117}} | |||
or any Race/Element you like. | |||
|| A very nice <span style="color:darkorange;">Optional</span> Weapon from level <span style="color:magenta;">205</span> to <span style="color:magenta;">230</span>. | |||
Keep in mind what i said before about this weapon. | |||
You have the option to choose this or the Holy Light one. | |||
I very recommend to pick one, don't stick to the basic Glacier. | |||
|- | |||
| +12[A] {{#item:530014}} || Aim for Melee% enchants || A very nice <span style="color:darkorange;">Optional</span> Weapon from level <span style="color:magenta;">210</span> to <span style="color:magenta;">230</span>. | |||
Keep in mind what i said before about this weapon. | |||
You can choose this, the Holy Light or the Furious one. | |||
I very recommend to pick one, don't stick to the basic Glacier. | |||
Needs +11-12 {{#item:400201}} | |||
to properly work for {{#skill:5266}}. | |||
|- | |||
| +9-11 {{#item:530025}} || {{#item:311276}} | |||
{{#item:311352}} | |||
{{#item:311350}} | |||
{{#item:311342}} | |||
|| Best value/damage weapon if you wanna use a cheap build. | |||
<span style="color:green;">Must Have</span> if you skip Furious or Holy Light weapons. | |||
Level range <span style="color:magenta;">215-230</span>. | |||
|- | |||
| +12[A] {{#item:530045}} || {{#item:311388}} | |||
{{#item:311399}} | |||
|| A very nice <span style="color:darkorange;">Optional</span> Weapon from level <span style="color:magenta;">215</span> to <span style="color:magenta;">230</span>. | |||
Keep in mind what i said before about this weapon. | |||
You have the option to choose this or the Furious one. | |||
I very recommend to pick one, don't stick to the basic Glacier. | |||
|- | |||
| +12[A] {{#item:530034}} || {{#item:311453}} | |||
{{#item:311276}} | |||
{{#item:311276}} | |||
|| Cheapest and strongest <span style="color:green;">Must Have</span> Weapon from level <span style="color:magenta;">230</span> to <span style="color:magenta;">250</span>. | |||
But only if is fully enchanted. | |||
|- | |||
| +12-15[A] {{#item:530054}} || {{#item:311864}} | |||
{{#item:311931}} | |||
or any Race/Element you like. | |||
|| Best in slot weapon for the Melee Imperial Guard. | |||
<span style="color:green;">Must Have</span>. | |||
|- | |- | ||
|} | |} | ||
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* Added Endgame Weapon Tables | * Added Endgame Weapon Tables | ||
* Added Endgame Armors Tables | * Added Endgame Armors Tables | ||
* Added EXP items for the 1x EXP Challenge | |||
* Added Weapon section for the 1x EXP Challenge | |||
* 18/03/2025 - Updated Endgame Gears | |||
edits