A low investment guide to surviving Zero Cell: Difference between revisions

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Note - Zerocell Levels 3/4 now has party-loot. So all party members get drops (as long as they are within 2 screen distance)
Note - Zerocell Levels 3/4 now has party-loot. So all party members get drops (as long as they are within 2 screen distance)
'''Patch Update'''
After [https://forum.muhro.eu/d/4877-patch-notes-216-13-march-2026 patch], it looks like Zerocell floors 1&2 might be primarily suited for soloing
and Zerocell floors 3&4 better suit lurers due to party loot.


'''Disclaimer:'''
'''Disclaimer:'''
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# {{#skill:249}} blocks 30% attacks and applies to devo-ed targets
# {{#skill:249}} blocks 30% attacks and applies to devo-ed targets
# {{#skill:252}} can be used to trigger {{#item:470073}} which could be a valid alternative to {{#item:470303}}
# {{#skill:252}} can be used to trigger {{#item:470073}} which could be a valid alternative to {{#item:470303}}
# {{#skill:256}} can be case on allies to increase then resistance against demon monsters by 25% (not a priority since there is only 1 demon monster per map)
# {{#skill:256}} can be cast on allies to increase their resistance against demon monsters by 25% (not a priority since there is only 1 demon monster per map)


P.S. I have not played lurer with Meister, but I'd imagine most of the above remains the same; minus the devo; with other class specific buffs
P.S. I have not played lurer with Meister, but I'd imagine most of the above remains the same; minus the devo; with other class specific buffs
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