A low investment guide to surviving Zero Cell: Difference between revisions

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(Created page with "Last Updated - 11 March, 2026 <br /> Reach out to HavaHSniper on Discord to talk about / suggest updates to this guide == Introduction == This guide aims to provide a viable path for people without super endgame gears to participate in Zerocell under certain party compositions '''What is not possible''' This guide '''will not enable''' you to solo-farm Zerocell '''What is possible''' This guide will enable you play as lurer, survive and contribute to Happy Hour part...")
 
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'''What is possible'''
'''What is possible'''


This guide will enable you play as lurer, survive and contribute to Happy Hour parties
This guide will enable you play as lurer, survive and contribute to parties.


This guide will enable you farm Zerocell as 2/3 people parties - by performing the role of lurer + devo
This guide will enable you farm Zerocell as 2/3 people parties - by performing the role of lurer + devo
Note - Zerocell Levels 3/4 now has party-loot. So all party members get drops (as long as they are within 2 screen distance)
'''Patch Update'''
After [https://forum.muhro.eu/d/4877-patch-notes-216-13-march-2026 patch], it looks like Zerocell floors 1&2 might be primarily suited for soloing
and Zerocell floors 3&4 better suit lurers due to party loot.


'''Disclaimer:'''
'''Disclaimer:'''
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|Shield
|Shield
|{{#item:460040}}
|{{#item:460040}}
{{#item:312094}
{{#item:312094}}
|{{#item:4609}}
|{{#item:4609}}
|5% all size resist from shield enchant  
|5% all size resist from shield enchant  
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|}
|}


==== Consumables ====
==== Consumables (30/60 mins Buffs) ====
 
TIP: Try using 1 hour version of the consumable where available, so that it aligns with the 1 hour Map entry buff (and you don't have to remember to re-buff mid way)
Note: Heal over time potions such as {{#item:22816}} and {{#item:22818}} stack with each other. This significantly improves survivability and reduces healing consumables needed.
* {{#item:11592}}
* {{#item:11592}}
* {{#item:12710}}
* {{#item:12710}}
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* {{#item:50036}}
* {{#item:50036}}
* {{#item:50106}}
* {{#item:50106}}
* {{#skill:479}}
==== Consumables (Healing) ====
* {{#item:1100005}}
* {{#item:1100005}}
* {{#item:607}}
* {{#item:607}}
* {{#skill:479}}
* {{#item:608}}
TIP: Try using 1 hour version of the consumable where available, so that it aligns with the 1 hour Map entry buff (and you don't have to remember to re-buff mid way)
* {{#item:12196}}


== Play Style ==
== Play Style ==
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# As lurer, make sure run in front / ahead of party members to get aggro of the monsters. With 96% resist you are nearly immortal.
# As lurer, make sure run in front / ahead of party members to get aggro of the monsters. With 96% resist you are nearly immortal.
# If you are playing duo party - make sure the DPS is always Devo-ed Dispell removes Devo. So when facing mobs, I typically just turbo spam devo on the DPS
# If you are playing duo party - make sure the DPS is always Devo-ed (note: Dispell removes Devo).
# If you are playing larger parties - be careful how many people you have devo-ed This build doesn't have as much of a max HP as other Devo focussed builds. You might not be able to have more than 2 party members in your Devo  
# If you are playing larger parties - be careful how many people you have devo-ed This build doesn't have as much of a max HP as other Devo focussed builds. You might not be able to have more than 2 party members in your Devo  
# {{#skill:5257}} significantly reduces the incoming damage. Make sure to keep it up when available (since it can get dispell-ed). Additionally, since devo depends on the reductions of the person being devo-ed, suggest other party members reach atleast 40-45% reduction (using Alice Card etc.)
# {{#skill:5257}} significantly reduces the incoming damage. Make sure to keep it up when available (since it can get dispell-ed). Additionally, since devo depends on the reductions of the person being devo-ed, suggest other party members reach atleast 40-45% reduction (using Alice Card etc.)
# Keep other buffs up such as {{#skill:2313}}, {{#skill:2315}}, {{#skill:2318}}, {{#skill:2325}}, {{#skill:5256}}
# Keep other buffs up such as {{#skill:2313}}, {{#skill:2315}}, {{#skill:2318}}, {{#skill:2325}}, {{#skill:5256}} whenever available
# Use skills such as {{#skill:5266}} to recover AP to help keep {{#skill:5256}} up whenever off cooldown
# {{#skill:249}} blocks 30% attacks and applies to devo-ed targets
# {{#skill:252}} can be used to trigger {{#item:470073}} which could be a valid alternative to {{#item:470303}}
# {{#skill:256}} can be cast on allies to increase their resistance against demon monsters by 25% (not a priority since there is only 1 demon monster per map)


P.S. I have not played lurer with Meister, but I'd imagine most of the above remains the same; minus the devo; with other class specific buffs
P.S. I have not played lurer with Meister, but I'd imagine most of the above remains the same; minus the devo; with other class specific buffs
== Changelog ==
# Added Partyloot information after [https://forum.muhro.eu/d/4877-patch-notes-216-13-march-2026 patch]
# Added more consumables and skills to IG gameplay
== Thanks ==
# Thanks Vorpal for your feedback on consumables and IG skills


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[[Category:General Guides]]
[[Category:General Guides]]
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