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| [[Category:General Guides]] | | [[A low investment guide to surviving Zero Cell|A low investment guide to surviving Zero Cell - MuhRO]] |
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| Last Updated - 11 March, 2026 <br />
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| Reach out to HavaHSniper on Discord to talk about / suggest updates to this guide
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| == Introduction ==
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| This guide aims to provide a viable path for people without super endgame gears to participate in Zerocell under certain party compositions
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| '''What is not possible'''
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| This guide '''will not enable''' you to solo-farm Zerocell
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| '''What is possible'''
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| This guide will enable you play as lurer, survive and contribute to Happy Hour parties
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| This guide will enable you farm Zerocell as 2/3 people parties - by performing the role of lurer + devo
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| '''Disclaimer:'''
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| Personally I have not played much of IG or Meister other than as Zerocell lurer.
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| If you are looking for more information about the class itself (skills, levelling etc.), suggest first looking at some of the other amazing guides in [[User Guides]]
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| For more information on the Map, Monsters in Zerocell (such as access quest etc..), please take a look at [[Chapter 1]]
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| == How it works ==
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| The aim is to reach as high % medium resist as possible - as all the monsters in Zerocell are medium size.
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| With a high enough % medium resist, you will be nearly unkillable allowing you to Lure effectively.
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| This is currently possible using 2 classes - Imperial Guard and Meister. Personally, I feel Imperial Guard is more effectively since you can keep other DPS alive via Devo (but Meister could be made to work as well)
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| Here is the build for both classes (this build aims to minimize cost. Optimizations on this build is definitely possible)
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| ==== Gear Build ====
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| {| class="wikitable"
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| |+Imperial Guard - 96% Medium Resist
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| !Equip Slot
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| !Equipment
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| !Cards
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| !Notes
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| |-
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| |Upper Headgear
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| | +0-10 {{#item:5900}}
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| |{{#item:300174}}
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| |5% all size resist
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| |-
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| |Mid Headgear
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| |{{#item:400002}}
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| or {{#item:410233}}
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| with HP enchants
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| |{{#item:300174}}
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| |Increase HP
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| |-
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| |Low Headgear
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| |{{#item:420269}}
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| or {{#item:420021}}
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| with HP enchants
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| |None
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| |Increase HP
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| |-
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| |Armor
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| | +11 {{#item:15388}}
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| with Vit enchants
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| | {{#item:27112}}
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| |10% medium resist from armor
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| 20% medium resist from card combo
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| |-
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| |Weapon
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| |{{#item:530015}}
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| with +MaxHP enchants
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| |{{#item:4608}}
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| {{#item:4919}}
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| |5% medium resist from card combo
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| Increase HP
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| |-
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| |Shield
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| |{{#item:460040}}
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| {{#item:312094}
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| |{{#item:4609}}
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| |5% all size resist from shield enchant
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| 25% medium resist from card
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| |-
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| |Garment
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| | +9 {{#item:450266}}
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| {{#item:312072}}
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| |{{#item:4334}}
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| or {{#item:4646}}
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| or {{#item:4174}}
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| |10% all size resist from enchant
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| |-
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| |Shoes
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| | +0-10[B] {{#item:470303}}
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| {{#item:313090}}
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| |{{#item:4381}}
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| | 1 sec FCT reduction (Optional, but recommended)
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| Increase HP
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| |-
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| |Accessory 1
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| |{{#item:32248}}
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| or any accessory that gives HP
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| |{{#item:300076}}
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| |Increase HP
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| |-
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| |Accessory 2
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| |{{#item:32250}}
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| or any accessory that gives HP
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| |{{#item:27111}}
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| |Set with {{#item:27112}}
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| |-
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| |Shadow Armor
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| | +9 {{#item:24426}}
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| | None
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| | 7% all size resist
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| |-
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| |Shadow weapon
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| | +9 {{#item:24386}}
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| | None
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| | 3% all size resist
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| |-
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| |Shadow shield
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| | +9 {{#item:24733}}
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| | None
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| | 3% all size resist
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| |-
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| |Shadow accessory
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| | +9 {{#item:24151}}
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| |None
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| | 3% all size resist
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| |+
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| |}
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| {| class="wikitable"
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| |+Meister - 96% Medium Resist (Same as above except)
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| !Equip Slot
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| !Equipment
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| !Cards
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| !Notes
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| |-
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| |Upper Headgear
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| | +11 {{#item:19366}}
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| with 2x {{#item:29010}}
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| or any headgear with {{#item:29105}}
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| |{{#item:300174}}
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| | We lose 5% all size here compared to IG Build
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| |-
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| |Armor
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| | +9 {{#item:15344}}
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| | {{#item:27112}}
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| |We gain 5% all size here compared to IG Build
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| |+
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| |}
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| ==== Consumables ====
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| * {{#item:11592}}
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| * {{#item:12710}}
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| * {{#item:22816}}
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| * {{#item:22818}}
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| * {{#item:50036}}
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| * {{#item:50106}}
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| * {{#item:1100005}}
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| * {{#item:607}}
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| * {{#skill:479}}
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| TIP: Try using 1 hour version of the consumable where available, so that it aligns with the 1 hour Map entry buff (and you don't have to remember to re-buff mid way)
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| == Play Style ==
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| As Imperial Guard here are the key priorities / things to keep in mind
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| # As lurer, make sure run in front / ahead of party members to get aggro of the monsters. With 96% resist you are nearly immortal.
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| # If you are playing duo party - make sure the DPS is always Devo-ed Dispell removes Devo. So when facing mobs, I typically just turbo spam devo on the DPS
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| # If you are playing larger parties - be careful how many people you have devo-ed This build doesn't have as much of a max HP as other Devo focussed builds. You might not be able to have more than 2 party members in your Devo
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| # {{#skill:5257}} significantly reduces the incoming damage. Make sure to keep it up when available (since it can get dispell-ed). Additionally, since devo depends on the reductions of the person being devo-ed, suggest other party members reach atleast 40-45% reduction (using Alice Card etc.)
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| # Keep other buffs up such as {{#skill:2313}}, {{#skill:2315}}, {{#skill:2318}}, {{#skill:2325}}, {{#skill:5256}}
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| P.S. I have not played lurer with Meister, but I'd imagine most of the above remains the same; minus the devo; with other class specific buffs
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| __FORCETOC__
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