User:HavaH: Difference between revisions

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|-
|-
|Mid Headgear
|Mid Headgear
|{{#item:400002}} or {{#item:410233}}
|{{#item:400002}}  
or {{#item:410233}}
with HP enchants
with HP enchants
|{{#item:300174}}
|{{#item:300174}}
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|-
|-
|Low Headgear
|Low Headgear
|{{#item:420210}} or {{#item:420021}}
|{{#item:420210}}  
or {{#item:420021}}
with HP enchants
with HP enchants
|None
|None
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|10% medium resist from armor
|10% medium resist from armor
20% medium resist from card combo
20% medium resist from card combo
|-
|Weapon
|{{#item:530015}}
with +MaxHP enchants
|{{#item:4608}}
{{#item:4919}}
|5% medium resist from card combo
Increase HP
|-
|Shield
|{{#item:460040}}
{{#item:312094}
|{{#item:4609}}
|5% all size resist from shield enchant
25% medium resist from card
|-
|Garment
|+9{{#item:450266}}
{{#item:312072}}
|{{#item:4334}}
or {{#item:4646}}
or {{#item:4174}}
|10% all size resist from enchant
|+
|+


|}
|}
__FORCETOC__
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Revision as of 11:02, 11 March 2026

A low investment guide to surviving Zerocell

Introduction

This guide aims to provide a viable path for people without super endgame gears to participate in Zerocell under certain party compositions

What is not possible

This guide will not enable you to solo-farm Zerocell

What is possible

This guide will enable you play as lurer and survive in Happy Hour parties

This guide will enable you farm Zerocell as 2/3 people parties - by performing the role of lurer + devo

How it works

The aim is to reach as high % medium resist as possible - as all the monsters in zerocell are medium size.

With a high enough % medium resist, you will be nearly unkillable allowing you to Lure effectively.

This is currently possible using 2 classes - Imperial Guard and Meister. Personally, I feel Imperial Guard is more effectively since you can keep other DPS alive via Devo (but Meister could be made to work as well)

Here is the build for both classes (this build aims to minimize cost. Optimizations on this build is definitely possible)

Imperial Guard - 96% Medium Resist
Equip Slot Equipment Cards Notes
Upper Headgear +0-10https://muhro.eu/flux/data/zrenderer_cache/item/icon/5900.png Divine Guard Hat [1] (5900) 300174.png Melted Poring Card (300174) 5% all size resist
Mid Headgear 400002.png Victory Wing Ears [1] (400002)

or 410233.png Gambler's Seal [1] (410233) with HP enchants

300174.png Melted Poring Card (300174) Increase HP
Low Headgear 420210.png Ace of Hearts in Mouth (Melee Physical) (420210)

or 420021.png Young Leaf of World Tree (Vitality) (420021) with HP enchants

None Increase HP
Armor +11https://muhro.eu/flux/data/zrenderer_cache/item/icon/15388.png King Schmidt's Suit [1] (15388)

with Vit enchants

27112.png Anger Ice Titan Card (27112) 10% medium resist from armor

20% medium resist from card combo

Weapon 530015.png Illusion Gelerdria [2] (530015)

with +MaxHP enchants

4608.png White Knight Card (4608)

4919.png Demon's Essence VIT 3 (4919)

5% medium resist from card combo

Increase HP

Shield 460040.png Glacier Guard [1] (460040)

{{#item:312094}

4609.png Khalitzburg Knight Card (4609) 5% all size resist from shield enchant

25% medium resist from card

Garment
9https://muhro.eu/flux/data/zrenderer_cache/item/icon/450266.png Glacier Manteau [1] (450266) 312072.png Glacier Flower Meow Power (Above All) (312072)
4334.png Noxious Card (4334)

or 4646.png Infinite Chimera Card (4646) or 4174.png Deviling Card (4174)

10% all size resist from enchant