The Imperial Guard Immortal Warrior Guide: Difference between revisions

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[[Category:Imperial Guard]]
== Introduction ==
== Introduction ==


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|}
|}


==== Beginner Equip Build Demostration ====
==== Beginner Equip Build Demonstration ====


{| class="wikitable"
{| class="wikitable"
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[[File:BeginnerGardenGif2.gif]][[File:BeginnerGardenGif3.gif]]
[[File:BeginnerGardenGif2.gif]][[File:BeginnerGardenGif3.gif]]
=== Intermediate Equip Build Upgrades ===
Your main focus transitioning from <span style="color:green;">Beginner</span> to <span style="color:Magenta;">Intermediate</span> is forging and upgrading your Headgear and Weapon combo.
You will also add more Shadow Gears in this phase.
==== Intermediate Main Equips Upgrades ====
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;"
|- style="background-color:#87CEEB;"
| colspan="4" colspawn="4" |Imperial Guard Intermediate Main Equips Upgrades
|-
! Equip Slot !! Equipment !! Cards || Notes
|-
| Upper Headgear || +12 [A] {{#item:400530}} with:
{{#item:314249}} to {{#item:314253}}
{{#item:314245}}
+ Any Stats Enchant
|| Any P.Atk +7 card like:
{{#item:300636}}
or HP% card, like:
{{#item:300174}}
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.
But you can always ask other players to help you making one upon giving materials.
Then the enchant part is very expensive, but worth every Zeny.
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast
{{#skill:2317}} upon using {{#skill:5266}}
adding more DPS for free.
|-
| Weapon || +12 [A] {{#item:530054}} with:
{{#item:311864}} and {{#item:311931}}
or any other Race/Element combo you need
|| Here you have many options
based on the ma you are farming.
One of the general setup is:
{{#item:27361}}
and
{{#item:300455}}
with his combo card on shoes:
{{#item:300457}}
|| This weapon is the easier part of the combo to forge and upgrade.
Weapons are inside {{#item:41245}}
which are dropped by Depth2 monsters.
Usually are very cheap to but raw.
The you can easily upgrade those weapons by using
{{#item:102668}}.
To then enchant the Weapon you need a proper amount of Depth2 Reputation
or you can ask other players to help you enchanting upon giving materials.
Usually a +12 [Grade A] Weapon cost around 200m Zeny.
|-
| Accessory 1 || {{#item:490508}} enchanted with:
{{#item:313108}}
{{#item:313104}}
{{#item:313100}}
|| {{#item:300467}}
or
{{#item:300076}}
|| A little upgrade over Thanatos Accessory.
Good for general use.
|-
| Accessory 2 || {{#item:490507}} enchanted with:
{{#item:313108}}
{{#item:313104}}
{{#item:313100}}
|| {{#item:300367}}
or
{{#item:300076}}
|| A little upgrade over Thanatos Accessory.
Good for general use.
|-
| Middle Headgear || {{#item:410233}}
enchanted with:
Double HP% or Double Melee% or Double ACD%
or a mix of those.
|| Any P.Atk +7 card like:
{{#item:300636}}
or HP% card, like:
{{#item:300174}}
|| The very last Intermediate Upgrade.
|-
| Lower Headgear || {{#item:420210}}
enchanted with:
{{#item:4744}} and Melee Physical Damage +7%
|| No cards || The very last Intermediate Upgrade.
|}
==== Intermediate Shadow Equips Upgrades ====
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;"
|- style="background-color:#87CEEB;"
| colspan="4" colspawn="4" |Imperial Guard Intermediate Shadow Equips Upgrades
|-
! Equip Slot !! Equipment !! Notes
|-
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:
Makes you <span style="color:green;">immune</span> to <span style="color:Magenta;">Knockback Effects.</span>
|-
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:
Makes you <span style="color:green;">immune</span> to <span style="color:Magenta;">Knockback Effects.</span>
|-
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the <span style="color:darkorange;">Endgame</span>.
You have to enchant with: {{#item:312189}} and {{#item:4744}}.
|-
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the <span style="color:darkorange;">Endgame</span>.
You have to enchant with: {{#item:312189}} and {{#item:4744}}.
|}
==== Your First Pets ====
Pets are an important part of your damage boosting setup and utility setup.
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;"
|- style="background-color:#87CEEB;"
| colspan="4" colspawn="4" |Your Beloved Pets
|-
! Pet !! Effect !! Notes
|-
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.
Gives you one of the single strongest damage modifier:
Increases physical damage against Class: Boss
|-
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.
His effect +
{{#item:314665}}
and
{{#item:314661}}
Gives you a total pf 25 Perfect Hit.
|}
==== Your First Rune Tablet  ====
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.
{| class="wikitable mw-collapsible mw-expanded" style="width: 90%;text-align:center;"
|- style="background-color:#87CEEB;"
| colspan="4" colspawn="4" |Intermediate Rune Tablets
|-
! Tablet !! Runes !! Effect
|-
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite
{{#icon:1001282}} Rune Piece of Grey Wolf
|| <span style="color:magenta;">2 Set Effect:</span> Damage vs Boss Class +10%
|}
==== Intermediate Build Demonstration ====
{| class="wikitable"
|+ style="white-space:nowrap; border:1px solid; padding:3px; " | Intermediate Equips Upgrades
|
[[File:Intermediate Equips IG.png]]
|-
|}
[[File:X.gif]][[File:X.gif]][[File:X.gif]]
Please don't mind my +15 Upgrade on the Headgear and it's {{#item:314254}} enchant, unfortunately i haven't a +12 version to showcase.
The damage of couse is higher, just keep this as general reference.
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.
[[File:X.gif]][[File:X.gif]][[File:X.gif]]
[[File:Intermediate D1.gif]][[File:Intermediate Captain.gif]]


== Changelog [[File:Changelog Icon (1).png|link=]] ==
== Changelog [[File:Changelog Icon (1).png|link=]] ==
Line 579: Line 786:
* Added KEY SKILLS description
* Added KEY SKILLS description
* Added Beginner Build Guide
* Added Beginner Build Guide
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.
* Added Intermediate Build Demonstration

Latest revision as of 02:58, 18 February 2026

Introduction

STATS AND TRAITS

2720.png General Stats

General Stat Distribution
Stat Effects Average Amount
STR Increase Attack & Weight Limit 100-120
AGI Increase Attack Speed (Aspd) & Flee 30-50
VIT Increase Max HP & HP Healing Effectiveness of HP Healing Items 100-130
INT Increase Max SP, SP Healing Effectiveness of SP Healing Items & Reduce Cast Speed - Key stat for 2318.png Prestige 90-110
DEX Reduce Cast Speed, Increase Hit & Slight Increase Attack Speed 80-90
LUK Increase some Hit & Attack - Key stat for 2318.png Prestige 90-110

2720.png General Traits

General Trait Distribution
Trait Effects Average Amount
POW Increases Attack & some P.Attack 110
STA Increases RES 72
WIS Increases MRES 0
SPL Increases Magic Attack 0
CON Increases Hit, Flee & some P.Attack 110
CRT Increases Critical Damage 0

SKILLS

Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.

Swordman

Swordman Key Skills
Class Key Skills Notes

Swordman
4.png Increase HP Recovery
Max Level: 10
Skill Form: Passive
Description: Restore HP every 10 seconds
while you are idle.

[Lv 1]: Restores 5 + 0.2% of MaxHP
[Lv 2]: Restores 10 + 0.4% of MaxHP
[Lv 3]: Restores 15 + 0.6% of MaxHP
[Lv 4]: Restores 20 + 0.8% of MaxHP
[Lv 5]: Restores 25 + 1.0% of MaxHP
[Lv 6]: Restores 30 + 1.2% of MaxHP
[Lv 7]: Restores 35 + 1.4% of MaxHP
[Lv 8]: Restores 40 + 1.6% of MaxHP
[Lv 9]: Restores 45 + 1.8% of MaxHP
[Lv 10]: Restores 50 + 2.0% of MaxHP
Very strong Swordman passive skill.

It will also increase the effectiveness of potions.

Must be level 10.


Swordman
5.png Bash
Max Level: 10
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Description: Hit an enemy with a crushing force.
This skill has an increased
HIT rate.
If the
Fatal Blow skill is learned, Bash will have
a chance to
Stun the target at Level 6 and higher.
[Lv 1]: ATK 130%, HIT +5%
[Lv 2]: ATK 160%, HIT +10%
[Lv 3]: ATK 190%, HIT +15%
[Lv 4]: ATK 220%, HIT +20%
[Lv 5]: ATK 250%, HIT +25%
[Lv 6]: ATK 280%, HIT +30%
[Lv 7]: ATK 310%, HIT +35%
[Lv 8]: ATK 340%, HIT +40%
[Lv 9]: ATK 370%, HIT +45%
[Lv 10]: ATK 400%, HIT +50%
Just a basic Swordman leveling Skill.

It will also affect 2317.png Over Brand damage.

Must be level 10.


Swordman
6.png Provoke
Max Level: 10
Skill Form: Active
Type: Debuff
Target: Enemy
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Enrage target enemy, reducing their
DEF, while also increasing their Attack Power.
Can't be cast on Undead race or Boss enemies.

[Lv 1]: Attack Power +5%, Defense -10%
[Lv 2]: Attack Power +8%, Defense -15%
[Lv 3]: Attack Power +11%, Defense -20%
[Lv 4]: Attack Power +14%, Defense -25%
[Lv 5]: Attack Power +17%, Defense -30%
[Lv 6]: Attack Power +20%, Defense -35%
[Lv 7]: Attack Power +23%, Defense -40%
[Lv 8]: Attack Power +26%, Defense -45%
[Lv 9]: Attack Power +29%, Defense -50%
[Lv 10]: Attack Power +32%, Defense -55%
May be usefull to lure Normal Monsters.

Get it at level 9.


Swordman
7.png Magnum Break
Max Level: 10
Requirement: Bash 5
Skill Form: Active
Type: Physical Melee
Property: Fire
Target: Self
Cast Time: 0s Fixed
After Cast Delay: 0.50s
Cool Down: 2.00s
Recover: AP
AP Cost:

Description: Create an explosion around you
dealing
Fire property damage to enemies in
the 5x5 area around yourself, and knock them
backwards 2 cells. Enemies in the outer 5x5
cells around you will take less damage.
For 10 seconds after casting
Magnum Break
your physical attacks will deal an additional
20%
Fire property damage.
[Lv 1]: ATK 120% / 110% (Outer Area)
[Lv 2]: ATK 140% / 120% (Outer Area)
[Lv 3]: ATK 160% / 130% (Outer Area)
[Lv 4]: ATK 180% / 140% (Outer Area)
[Lv 5]: ATK 200% / 150% (Outer Area)
[Lv 6]: ATK 220% / 160% (Outer Area)
[Lv 7]: ATK 240% / 170% (Outer Area)
[Lv 8]: ATK 260% / 180% (Outer Area)
[Lv 9]: ATK 280% / 190% (Outer Area)
[Lv 10]: ATK 300% / 200% (Outer Area)
This Skill is one of the strongest overall damage increaser.

Gives you a 10s buff that will increase your damage a lot.

When needed use it before your main damage skill.

You will always use it, even as Imperial Guard.

Must be level 10.


Swordman
8.png Endure
Max Level: 10
Requirement: Provoke 5
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 10.00s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Prepare yourself to receive attacks
from enemies, allowing you to ignore the
staggering effect from normal attacks.
Also increases your
MDEF for the duration.
Endure status will be cancelled after receiving
7 normal attacks.
You can not ignore the stagger effect in WoE.

[Lv 1]: Lasts 10 seconds, MDEF +1
[Lv 2]: Lasts 13 seconds, MDEF +2
[Lv 3]: Lasts 16 seconds, MDEF +3
[Lv 4]: Lasts 19 seconds, MDEF +4
[Lv 5]: Lasts 22 seconds, MDEF +5
[Lv 6]: Lasts 25 seconds, MDEF +6
[Lv 7]: Lasts 28 seconds, MDEF +7
[Lv 8]: Lasts 31 seconds, MDEF +8
[Lv 9]: Lasts 34 seconds, MDEF +9
[Lv 10]: Lasts 37 seconds, MDEF +10
Very nice Skill to prevent flinching when you get hit by a Physical Skill.

Have some niche uses, but generally you won't use this Skill much.

Get it at level 10 for the 10 MDEF it gives upon use.

Crusader - Paladin

Crusader - Paladin Key Skills
Class Key Skills Notes

Crusader - Paladin
248.png Faith
Max Level: 10
Skill Form: Passive
Description: Increase your MaxHP and
resistance against Holy property attacks.

[Lv 1]: MaxHP +200, Holy Resistance: +5%
[Lv 2]: MaxHP +400, Holy Resistance: +10%
[Lv 3]: MaxHP +600, Holy Resistance: +15%
[Lv 4]: MaxHP +800, Holy Resistance: +20%
[Lv 5]: MaxHP +1000, Holy Resistance: +25%
[Lv 6]: MaxHP +1200, Holy Resistance: +30%
[Lv 7]: MaxHP +1400, Holy Resistance: +35%
[Lv 8]: MaxHP +1600, Holy Resistance: +40%
[Lv 9]: MaxHP +1800, Holy Resistance: +45%
[Lv 10]: MaxHP +2000, Holy Resistance: +50%
This is just a basic Passive skill that increase your HP.

Crusader - Paladin
249.png Auto Guard
Max Level: 10
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Activate the Auto Guard status,
enabling you to block any physical attacks
for 500 seconds.
Whenever this skill blocks an enemies attack,
you will be immobilized for a short time.
Casting this skill again will cancel the
Auto Guard status.
Requires
Shield.
[Lv 1]: Block Chance: 5%, Immobilize 0.3s
[Lv 2]: Block Chance: 10%, Immobilize 0.3s
[Lv 3]: Block Chance: 14%, Immobilize 0.3s
[Lv 4]: Block Chance: 18%, Immobilize 0.3s
[Lv 5]: Block Chance: 21%, Immobilize 0.3s
[Lv 6]: Block Chance: 24%, Immobilize 0.2s
[Lv 7]: Block Chance: 26%, Immobilize 0.2s
[Lv 8]: Block Chance: 28%, Immobilize 0.2s
[Lv 9]: Block Chance: 29%, Immobilize 0.2s
[Lv 10]: Block Chance: 30%, Immobilize 0.1s
One of the best tool in the Crusader's arsenal.

A straight 30% chance to avoid any physical attack by parrying it.

Is a bit odd to use because to reresh it you have to deactivate and reactivate it.

it's not a big issue because is just the skill design, but keep that in mind.


Crusader - Paladin
255.png Devotion
Max Level: 5
Requirement: Grand Cross 4, Reflect Shield 5
Skill Form: Active
Type: Supportive
Target: Party Member (Excluding Crusader)
Cast Time: 1.50s Fixed / 1.50s Variable
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Protect target party member by
linking yourself to them. You will receive all of
the damage of anyone you are linked to, and
they will receive 0 damage.
Anyone you have linked will gain the effects of
your
Autoguard, Defender, Reflect Shield, and
Endure statuses.
Devotion can only be cast on party members
within 30
Base Levels of you.
Devotion links will be broken if the target is
too far away from you, or if they die.
This skill can not be used on
Crusader classes.
[Lv 1]: Duration 30s, Max Links: 1, Range: 7
[Lv 2]: Duration 45s, Max Links: 2, Range: 8
[Lv 3]: Duration 60s, Max Links: 3, Range: 9
[Lv 4]: Duration 75s, Max Links: 4, Range: 10
[Lv 5]: Duration 90s, Max Links: 5, Range: 11
Devotion usually have it's dedicated Build,

but i suggest to get this skill anyway because is still very usefull.


Crusader - Paladin
257.png Defender
Max Level: 5
Requirement: Shield Boomerang 1
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 0s Fixed
After Cast Delay: 0.80s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Raise your shield to protect
yourself from ranged damage at the cost
of reducing your
ASPD and Movement Speed.
Casting this skill again will cancel the effect.
Requires
Shield.
[Lv 1]: Ranged Damage -20%, ASPD: 80%
[Lv 2]: Ranged Damage -35%, ASPD: 85%
[Lv 3]: Ranged Damage -50%, ASPD: 90%
[Lv 4]: Ranged Damage -65%, ASPD: 95%
[Lv 5]: Ranged Damage -80%, ASPD: 100%
Defender have it's niche uses, but i recommend taking this skill

because we have content in MuhRO where the walking speed is fixed

and so the only drawback of this skill gets mitigated.


Crusader - Paladin
55.png Spear Mastery
Max Level: 10
Skill Form: Passive
Description: Increase your Mastery ATK while
equipped with a
Spear class weapon.
While mounted on a
Peco Peco, Dragon, or
Gryphon, this skill adds an additional
+1
Mastery ATK per skill level.
[Lv 1]: Mastery ATK +4
[Lv 2]: Mastery ATK +8
[Lv 3]: Mastery ATK +12
[Lv 4]: Mastery ATK +16
[Lv 5]: Mastery ATK +20
[Lv 6]: Mastery ATK +24
[Lv 7]: Mastery ATK +28
[Lv 8]: Mastery ATK +32
[Lv 9]: Mastery ATK +36
[Lv 10]: Mastery ATK +40
Just a basic Passive skill. Is needed for the very next one.

Crusader - Paladin
258.png Spear Quicken
Max Level: 10
Requirement: Spear Mastery 10
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Temporarily increase your ASPD,
by 10%, as well as your
Critical Rate, and
FLEE for the skill duration.
This will also increase your
Scaling ASPD by 7.
Changing or removing your weapon will cancel
this effect instantly.
The
Quagmire and Decrease Agility skills will
also cancel this effect instantly.
Requires
Spear.
[Lv 1]: Critical +3, Flee +2, Duration 30s
[Lv 2]: Critical +6, Flee +4, Duration 60s
[Lv 3]: Critical +9, Flee +6, Duration 90s
[Lv 4]: Critical +12, Flee +8, Duration 120s
[Lv 5]: Critical +15, Flee +10, Duration 150s
[Lv 6]: Critical +18, Flee +12, Duration 180s
[Lv 7]: Critical +21, Flee +14, Duration 210s
[Lv 8]: Critical +24, Flee +16, Duration 240s
[Lv 9]: Critical +27, Flee +18, Duration 270s
[Lv 10]: Critical +30, Flee +20, Duration 300s
Very good ASPD and HIT Buff. Take it always to level 10.

Crusader - Paladin
63.png Riding
Max Level: 1
Requirement: Endure 1
Skill Form: Passive
Description: Enables you to rent a Peco Peco.
While mounted on a
Peco Peco, you will gain
the following effects:
[1]: Increased Movement Speed,
[2]: Increased Weight Limit by 1000,
[3]: Ignore Size Penalty with Spear weapons
against
Medium Size enemies,
[4]: Spear Mastery provides an additional
+1
Mastery ATK per skill level,
[5]: Reduces ASPD to 50%, which can be
regained with
Cavalier Mastery.
This Skill is necessary to access the mount.

1369.png
Grand Peco (1369)

1259.png
Gryphon (1259)

Mounted characters gain additional 25% walking speed and can carry 1000 more weight.

Mounted characters attack at half the normal speed, but this penalty can be offset by 64.png Cavalry Mastery.

While mounted, the size modifier of spear became 100% vs all sizes,

so you won't need 4137.png [MVP] Drake Card (4137) effects in your Equips.


Crusader - Paladin
64.png Cavalry Mastery
Max Level: 5
Requirement: Riding 1
Skill Form: Passive
Description: Regain ASPD that is lost while
mounted on a
Peco Peco.
At skill level 5 your
ASPD will return to normal.
[Lv 1]: 60% Attack speed
[Lv 2]: 70% Attack speed
[Lv 3]: 80% Attack speed
[Lv 4]: 90% Attack speed
[Lv 5]: 100% Attack speed
This skill in very important to proprly use the mount with any drawback.

Get it always to Max Level.


Crusader - Paladin
369.png Gospel
Max Level: 10
Requirement: Faith 8,
Divine Protection 3, Demon Bane 5

Skill Form: Active
Type: Supportive
Target: Self, Party Members
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Sing a hymn that will inspire your
party by providing random positive effects to
anyside the area of effect. Enemies that enter
the area will be inflicted with negative effects.
This skill will be cancelled if you are inflicted
with the
Silence status. Recasting Gospel will
also cancel the skill.
[ Positive Effects ]:
[1]: Restore 1~9999 HP randomly
[2]: Cures most abnormal status effects
[3]: Grants level 10 Blessing
[4]: Grants level 10 Increase Agility
[5]: Endow weapons with Holy property
[6]: Endow armors with Holy property
[7]: Increase MaxHP by 100%
[8]: Increase MaxSP by 100%
[9]: Increase all basic stats by 20
[10]: Increase Hard DEF by 25% for 10s
[11]: Increase Attack Power by 100%
[12]: Increase FLEE and HIT by 50
[13]: Grants immunity to status effects
This skill only use is Self 2052.png Clearance if you get 476.png Full Strip or get any bad Status.

Be aware it will remove all your Buffs too.

Royal Guard

Royal Guard Key Skills
Class Key Skills Notes

Royal Guard
2312.png Pinpoint Attack
Max Level: 5
Requirement: Banishing Point 5
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Cast Time: 0s Fixed
After Cast Delay: 1.00s
Cool Down: 5.00s
Recover: AP
AP Cost:

Description: Quickly move close to target enemy
and strike them in a vital point, with a chance
to cause various abnormal status effects.
Base damage is increased by 5% every 1
AGI.
Base damage of this skill is multiplied by
(BaseLevel / 120).
This skill always deals Critical Hits.
Requires
Spear.
[Lv 1]: ATK 100%, Cause Bleeding
[Lv 2]: ATK 200%, Break enemies Headgear
[Lv 3]: ATK 300%, Break enemies Shield
[Lv 4]: ATK 400%, Break enemies Armor
[Lv 5]: ATK 500%, Break enemies Weapon
This is the best "gap closer" skill we have access to.

It's long cooldown make it very impractical, but still can be usefull.

Get it at least at Level 1.


Royal Guard
2313.png Vanguard Force
Max Level: 5
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 1.00s Fixed
After Cast Delay: 1.00s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: No
Description: Bolster your defenses and gather
Rage Counters by chance when receiving
physical attacks.
Skill level affects the maximum amount of
Rage
Counters
you can have, as well as the MaxHP
and
DEF increasing bonuses.
Rage Counters can be consumed by the
Burst Attack skill.
Casting this skill again will the effects.
This skill continuously drains SP, if you run out
of SP the skill will be cancelled.

[Lv 1]: Counter Chance: 20%, Max Counter: 7,
MaxHP +3%, DEF +2%, SP Drain: 20 per 10s

[Lv 2]: Counter Chance: 32%, Max Counter: 9,
MaxHP +6%, DEF +4%, SP Drain: 16 per 10s

[Lv 3]: Counter Chance: 44%, Max Counter: 11,
MaxHP +9%, DEF +6%, SP Drain: 12 per 10s

[Lv 4]: Counter Chance: 56%, Max Counter: 13,
MaxHP +12%, DEF +8%, SP Drain: 8 per 10s

[Lv 5]: Counter Chance: 68%, Max Counter: 15,
MaxHP +15%, DEF +10%, SP Drain: 4 per 10s
Standard HP% increase Skill.

Always check if it goes away when you reach 0 SP and it downtick from there.

This skill do not wear off upon relog you character.

Get it to Max Level.


Royal Guard
2315.png Shield Spell
Max Level: 3
Requirement: Shield Press 3, Earth Drive 2
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 1.00s Variable
After Cast Delay: 1.00s
Cool Down: 2.00s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Use the magical power of your
shield in order to grant various bonuses for
90 seconds.
You can only have one effect at a time.
Requires
Shield.
[Lv 1]: Recovers 3% of MaxHP every 3 seconds
[Lv 2]: Recovers 3% of MaxSP every 5 seconds
[Lv 3]: Weapon ATK +150, MATK +150
A good Atk Boost Skill. Get it to Level 3 and only use that level.

Royal Guard
2318.png Prestige
Max Level: 5
Requirement: Trample 3
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 2.00s Fixed / 1.00s Variable
After Cast Delay: 0s
Cool Down: 60.00s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Increase your DEF and chance to
completely dodge magic attacks.
The chance to dodge magic attacks is based
on this formula:
(
INT + LUK) x SkillLv / 20 * BaseLv / 200
+ SkillLv
The
DEF bonus is based on this formula:
(SkillLv x 15) + (10 x
DefenderSkillLv)
Which is then multipled by (
BaseLv / 100).
[Lv 1]: Duration: 30 seconds
[Lv 2]: Duration: 45 seconds
[Lv 3]: Duration: 60 seconds
[Lv 4]: Duration: 75 seconds
[Lv 5]: Duration: 90 seconds
The first of the two Skills that will make you choose Imperal Guard as Prefession.

This is a "Built-in" 4128.png [MVP] Golden Thief Bug Card (4128) .

Well it's in some way much better!!

This is "Magic Dodge", which means 5214.png Deadly Projection do not affect this skill protection.

To be immune to Magic 100% of the time you will need at least:

INT+LUK = 277 at Base Level 275".


Royal Guard
2325.png Inspiration
Max Level: 5
Requirement: Shield Spell 3,
Genesis Ray 4, Piety 5

Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 1.00s Fixed / 2.00s Variable
After Cast Delay: 2.00s
Cool Down: (Lv5) 180.00s
Recover: AP
AP Cost:

Dispellable: No
Description: Accept the holy spirit into your body
granting you the
Inspiration status, greatly
increasing your
HIT, Basic Stats, Weapon ATK,
MATK, and MaxHP.
When you cast
Inspiration, it will remove various
negative status effects from yourself, and the
Inspiration status will continue to prevent them
for the skills duration.
Every 5 seconds this skill drains some
MaxHP
and
MaxSP, if your HP or SP reach 0, this skills
effects are cancelled.
You are protected from the following effects:
Poison, Blind, Stun, Silence, Confusion,
Stone Curse, Sleep, Bleeding, Curse, Burning,
Frozen, Freezing, Fear, Toxin, Paralyze,
Venom Bleed, Magic Mushroom, Death Hurt,
Pyrexia, Oblivion, Leech End, Deep Sleep,
Frenzy
and every Masquerade effect.
[Lv 1]: HIT +12, All Stats +6, MaxHP +4%,
Weapon ATK +40, MATK +40, Duration: 60s,
Consumes 3% HP/4% SP every 5 seconds

[Lv 2]: HIT +24, All Stats +12, MaxHP +8%,
Weapon ATK +80, MATK +80, Duration: 90s,
Consumes 2.5% HP/3.5% SP every 5 seconds

[Lv 3]: HIT +36, All Stats +18, MaxHP +12%,
Weapon ATK +120, MATK +120, Duration: 120s,
Consumes 2% HP/3% SP every 5 seconds

[Lv 4]: HIT +48, All Stats +24, MaxHP +16%,
Weapon ATK +160, MATK +160, Duration: 150s,
Consumes 1.5% HP/2.5% SP every 5 seconds

[Lv 5]: HIT +60, All Stats +30, MaxHP +20%,
Weapon ATK +200, MATK +200, Duration: 180s,
Consumes 1% HP/2% SP every 5 seconds
This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.

This Skills basically says "You are Immortal".

Nothing can hurt you, no altered status, no Magic damage when used together with 2318.png Prestige.

This skill let you operate in the most extreme environments, where other jobs falls, you stand.

This skill goes away when you reach 0 SP and it downtick from there.

Also constantly drain your HP and SP.

So keep 23203.png Small Mana Potion (23203) and 12460.png Small Life Potion (12460) always up

and be ready to use

1100004.png Concentrated Blue Syrup Potion (1100004) , 607.png Yggdrasil Berry (607) or 608.png Yggdrasil Seed (608)

after an offensive SP drain Skill.

Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.

Always get to Level 5.


Royal Guard
2317.png Over Brand
Max Level: 5
Requirement: Moon Slasher 3,
Pinpoint Attack 1

Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Self
Cast Time: 0.50s Fixed
After Cast Delay: 1.00s
Cool Down: 0.30s
Recover: AP
AP Cost:

Description: Draw a cross on the ground around
yourself, hitting all enemies in a 7x7 area
3 times with melee physical damage.
This skill does increased damage while the
Overbrand Ready status is active.
Base skill damage is increased by 50% for
every level of
Spear Quicken.
Base damage of this skill is multiplied by
(BaseLevel / 100).
Requires
Spear.
[Lv 1]: ATK 350%/hit, (Overbrand Ready 500%)
[Lv 2]: ATK 700%/hit, (Overbrand Ready 1000%)
[Lv 3]: ATK 1050%/hit, (Overbrand Ready 1500%)
[Lv 4]: ATK 1400%/hit, (Overbrand Ready 2000%)
[Lv 5]: ATK 1750%/hit, (Overbrand Ready 2500%)
Your main offensive Skill as Melee Royal Guard.

Have also future utility since is autocasted by

400530.png Time Dimensions Rune Crown (Imperial Guard) [1] (400530)

and

530054.png Dimensions Imperial Spear [2] (530054)

upon using 5266.png Overslash.


Royal Guard
2323.png Earth Drive
Max Level: 5
Requirement: Reflect Damage Reduction 3
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Self
Cast Time: 1.00s Variable
After Cast Delay: 1.00s
Cool Down: (Lv5) 2.50s
Recover: AP
AP Cost:

Description: Brandish your shield to deal melee
physical damage to all nearby enemies.
This skill will remove the
Hiding status from
any enemies in the area.
This skill also removes most ground effects
in the area it is cast.
Base damage is increased by 1% every 1
STR.
Base damage is increased by 1% every 1
VIT.
While the
Shield Power status is active,
Base skill damage is increased by:
(37 x SkillLv x
ShieldMasterySkillLv)%
(Shield Power is a fourth job effect)
Base damage of this skill is then multiplied by
(BaseLevel / 100).
This skill is not affected by
Mastery ATK.
Requires a
Shield.
[Lv 1]: ATK 380%, AoE: 3x3
[Lv 2]: ATK 760%, AoE: 3x3
[Lv 3]: ATK 1140%, AoE: 5x5
[Lv 4]: ATK 1520%, AoE: 5x5
[Lv 5]: ATK 1900%, AoE: 7x7
A very good skill to reveal hidden Enemies and remove anything on the ground.

Royal Guard
2322.png Piety
Max Level: 5
Requirement: Faith 3
Skill Form: Active
Type: Supportive
Target: Self, Party Member
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Endow yourself and nearby party
members armor with the Holy Property.
Consumes 2
Holy Water.
[Lv 1]: Duration: 60 seconds
[Lv 2]: Duration: 80 seconds
[Lv 3]: Duration: 100 seconds
[Lv 4]: Duration: 120 seconds
[Lv 5]: Duration: 140 seconds
Armor Endow SKills are very rare, this is one of those.

Very essential in high Endgame content.


Royal Guard
5013.png King's Grace
Max Level: 5
Requirement: Reflect Damage 5
Skill Form: Active
Type: Supportive
Target: Self, Party Members
Cast Time: 0s Fixed
After Cast Delay: 0.50s
Cool Down: (Lv5) 60.00s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Bestow royal blessings upon
yourself and your party members, which
recovers
MaxHP every second, and removes
various abnormal status effects for 5 seconds.
This skill will
immobilize yourself and all party
members that are affected. You also will not
be able to take any type of damage while
this skill is active.
Remove the following status effects:
Poison, Blind, Frozen,
Stone Curse, Stun, Sleep, Bleeding,
Curse, Chaos, Hallucination, Silence,
Burning, Crystalization, Freezing,
Sleep, Fear
and Mandragora Howling.
[Lv 1]: Recover 4% MaxHP every second
[Lv 2]: Recover 5% MaxHP every second
[Lv 3]: Recover 6% MaxHP every second
[Lv 4]: Recover 7% MaxHP every second
[Lv 5]: Recover 8% MaxHP every second
This is s super niche Skill. You can take this Skill if you like.

Imperial Guard

Imperial Guard Key Skills
Class Key Skills Notes

Imperial Guard
5259.png Spear & Sword Mastery
Max Level: 10
Skill Form: Passive
Description: Increases your HIT and the
base skill damage of
Overslash,
Shield Shooting, and Cross Rain.
These bonuses only apply when equipped with
a
One-Handed Sword, One-Handed Spear,
or
Two-Handed Spear class weapon.
[Lv 1]: HIT +3
[Lv 2]: HIT +6
[Lv 3]: HIT +9
[Lv 4]: HIT +12
[Lv 5]: HIT +15
[Lv 6]: HIT +18
[Lv 7]: HIT +21
[Lv 8]: HIT +24
[Lv 9]: HIT +27
[Lv 10]: HIT +30
Just a Passive prereq Skill that boost other skills effects.

Get it to Max Level.


Imperial Guard
5258.png Shield Mastery
Max Level: 10
Skill Form: Passive
Description: Increases your RES, and the
base skill damage of
Cross Rain.
These bonuses only apply while equipped with
a
Shield.
[Lv 1]: Res +3
[Lv 2]: Res +6
[Lv 3]: Res +9
[Lv 4]: Res +12
[Lv 5]: Res +15
[Lv 6]: Res +18
[Lv 7]: Res +21
[Lv 8]: Res +24
[Lv 9]: Res +27
[Lv 10]: Res +30
Just a Passive prereq Skill that boost other skills effects.

Get it to Max Level.


Imperial Guard
5260.png Attack Stance
Max Level: 5
Requirement: Spear & Sword Mastery 3
Skill Form: Active (Toggle)
Type: Supportive
Target: Self
Cast Time: 0.50s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: No
Description: Enter the attack stance, increasing
your
P.Atk, and S.Matk at the cost of DEF.
[Lv 1]: DEF -40, P.Atk +3, S.Matk+3
[Lv 2]: DEF -80, P.Atk +6, S.Matk+6
[Lv 3]: DEF -120, P.Atk +9, S.Matk+9
[Lv 4]: DEF -160, P.Atk +12, S.Matk+12
[Lv 5]: DEF -200, P.Atk +15, S.Matk+15
This Skill allow you to use your Offensive Physical Skills.

Imperial Guard
5255.png Guard Stance
Max Level: 5
Requirement: Shield Mastery 3
Skill Form: Active (Toggle)
Type: Supportive
Target: Self
Cast Time: 0.50s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Dispellable: No
Description: Increase your DEF at the cost
of reducing your
Weapon ATK.
Requires
Shield.
[Lv 1]: DEF +100, Weapon ATK -50
[Lv 2]: DEF +150, Weapon ATK -100
[Lv 3]: DEF +200, Weapon ATK -150
[Lv 4]: DEF +250, Weapon ATK -200
[Lv 5]: DEF +300, Weapon ATK -250
This Skill allow you to use your Defensive Skills.

Imperial Guard
5256.png Guardian Shield
Max Level: 5
Requirement: Guard Stance 2
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 1.00s Fixed / 2.00s Variable
After Cast Delay: 0.30s
Cool Down: 25.00s
Recover: AP
AP Cost: 35

Dispellable: Dispell, Clearance, Banishing
Description: Using the protective energy of your
shield, grant a massive physical damage
shield to yourself and party members in a
21x21 AoE around you for 40 seconds.
Guardian Shield can only be used in
Guard Stance.
The durability of a shield is determined by
30% of the caster's MaxHP, plus base level and STA.

[Lv 1]: Shield Durability percentage: 25%
[Lv 2]: Shield Durability Percentage: 50%
[Lv 3]: Shield Durability Percentage: 75%
[Lv 4]: Shield Durability Percentage: 100%
[Lv 5]: Shield Durability Percentage: 125%
A very good Defensive Skill, both for you and the whole party.

As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.

You have to "Stance Swap" to use it.

Rotate 5255.png Guard Stance → 5256.png Guardian Shield → 5260.png Attack Stance


Imperial Guard
5263.png Grand Judgement
Max Level: 10
Requirement: Overslash 5,
Spear & Sword Mastery 5

Skill Form: Active
Type: Physical Ranged
Property: Based on Weapon
Target: Enemy
Cast Time: 1.00s Fixed / 1.00s Variable
After Cast Delay: 0s
Cool Down: 0.50s
Recover: AP
AP Cost: 15

Dispellable: Yes
Description: Inflict your judgement upon target
enemy, dealing great damage to them.
Grand Judgement only be used in Attack Stance.
After casting this skill, you will gain the
Spear Scar status for 150 seconds.
Spear Scar increases the base damage of
Banishing Point, and Cannon Spear.
This skill deals increased damage against
Plant and Insect race enemies.
Base damage is increased by 10% every 1
POW.
Base damage of this skill is multiplied by
(BaseLevel / 100).
Base damage of this skill is then multiplied by:
(
SpearSwordMasteryLv + ShieldMasteryLv)%
Requires
Spear.
[Lv 1]: ATK 1750%, (Plant/Insect 2000%)
[Lv 2]: ATK 3250%, (Plant/Insect 3650%)
[Lv 3]: ATK 4750%, (Plant/Insect 5300%)
[Lv 4]: ATK 6250%, (Plant/Insect 6950%)
[Lv 5]: ATK 7750%, (Plant/Insect 8600%)
[Lv 6]: ATK 9250%, (Plant/Insect 10250%)
[Lv 7]: ATK 10750%, (Plant/Insect 11900%)
[Lv 8]: ATK 12250%, (Plant/Insect 13550%)
[Lv 9]: ATK 13750%, (Plant/Insect 15200%)
[Lv 10]: ATK 15250%, (Plant/Insect 16850%)
This Skill is just used to boost the damage of Imperial Cross.

Get it at least Level 1.

(The skill level do not affect the buff duration of efficiency)


Imperial Guard
5266.png Overslash
Max Level: 10
Requirement: Attack Stance 3
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Cast Time: 0.50s Fixed
After Cast Delay: 0.50s
Cool Down: 0.70s
Recover: 5 AP
AP Cost:

AP Recovery: 5
Description: Stab your weapon into target
enemy before tearing it away, dealing damage
to all enemies with a 7x7 AoE around them.
Overslash can only be used in Attack Stance.
This skill hits more times if more enemies
are hit by it.
1 Enemies: 3 Hits.
2-3 Enemies: 5 Hits.
4+ Enemies: 7 Hits.
Base damage is increased by 5% every 1
POW.
Base skill damage is increased by:
(
SpearSwordMasteryLv x 50 x OverslashLv)%
Base damage of this skill is multiplied by
(BaseLevel / 100).

[Lv 1]: ATK 220%/hit
[Lv 2]: ATK 440%/hit
[Lv 3]: ATK 660%/hit
[Lv 4]: ATK 880%/hit
[Lv 5]: ATK 1100%/hit
[Lv 6]: ATK 1320%/hit
[Lv 7]: ATK 1540%/hit
[Lv 8]: ATK 1760%/hit
[Lv 9]: ATK 1980%/hit
[Lv 10]: ATK 2200%/hit
This is your main and most powerfull DPS and Burst DMG skill.

It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).

Mainly used as burst DMG skill, it will out-damage 6504.png Imperial Cross if 4+ mobs are around.


Imperial Guard
6504.png Imperial Cross
Max Level: 5
Requirement: Over Slash 5
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: 0s Fixed
After Cast Delay: 0.70s
Cool Down: 0.40s
Recover: 2 AP
AP Cost:

AP Recovery: 2
Description: Usable only in attack stance.
Deals melee physical damage to a single target
3 times. Deals additional damage if the
Spear Scar effect is active.
Damage increases based on Spear & Sword
Mastery, caster's base level, and POW.

[Lv 1]: ATK 3000+(Spear&Sword Mastery Lv x25)%
Spear Scar:
ATK 3400+(Spear&Sword Mastery Lv x25)%

[Lv 2]: ATK 4350+(Spear&Sword Mastery Lv x25)%
Spear Scar:
ATK 5050+(Spear&Sword Mastery Lv x25)%

[Lv 3]: ATK 5700+(Spear&Sword Mastery Lv x25)%
Spear Scar:
ATK 6700+(Spear&Sword Mastery Lv x25)%

[Lv 4]: ATK 7050+(Spear&Sword Mastery Lv x25)%
Spear Scar:
ATK 8350+(Spear&Sword Mastery Lv x25)%

[Lv 5]: ATK 8400+(Spear&Sword Mastery Lv x25)%
Spear Scar:
ATK 10000+(Spear&Sword Mastery Lv x25)%
Your other main damage skill, generally weaker than 5266.png Overslash but will be your main active skill.

The Frontier Combo:

400976.png Frontier Rune Crown (Imperial Guard) [1] (400976) and 530072.png Frontier Imperial Spear [2] (530072)

allows you to autocast 5266.png Overslash every time you use 6504.png Imperial Cross.


Imperial Guard
5257.png Rebound Shield
Max Level: 5
Requirement: Guard Stance 4
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 1.00s Fixed / 2.00s Variable
After Cast Delay: 1.00s
Cool Down: 15.00s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Prepare yourself for heavy combat
reducing the damage taken through
Devotion
by a massive amount for 60 seconds.
Rebound Shield can only be used in
Guard Stance.
[Lv 1]: Damage Reduction: 10%
[Lv 2]: Damage Reduction: 20%
[Lv 3]: Damage Reduction: 30%
[Lv 4]: Damage Reduction: 40%
[Lv 5]: Damage Reduction: 50%
Option Skill if you plan to full Hybrid on Devotion.

Imperial Guard
5261.png Ultimate Sacrifice
Max Level: 5
Requirement: Rebound Shield 3,
Guardian Shield 3

Skill Form: Active
Type: Supportive
Target: Self
Cast Time: 2.00s Fixed / 2.00s Variable
After Cast Delay: 1.00s
Cool Down: (Lv5) 100.00s
Recover: AP
AP Cost:

Dispellable: Dispell, Clearance, Banishing
Description: Prepare to make the ultimate
sacrifice, reducing your
Current HP to 1,
and granting the
Ultimate Sacrifice status
to all nearby party members.
Ultimate Sacrifice status will immediately
resurrect the player with the status, with
100%
HP, and 100% SP, if they die.
Ultimate Sacrifice can only be used in
Guard Stance.
[Lv 1]: Cooldown: 40 seconds, 3x3 AoE
[Lv 2]: Cooldown: 60 seconds, 3x3 AoE
[Lv 3]: Cooldown: 80 seconds, 5x5 AoE
[Lv 4]: Cooldown: 100 seconds, 5x5 AoE
[Lv 5]: Cooldown: 120 seconds, 7x7 AoE
A very good utility Skill, especially in high Endgame content.

Imperial Guard
5265.png Shield Shooting
Max Level: 5
Requirement: Shield Mastery 5, Attack Stance 2
Skill Form: Active
Type: Physical Ranged
Property: Based on Weapon
Target: Enemy
Cast Time: 0.50s Fixed / 0.50s Variable
After Cast Delay: 0.50s
Cool Down: 0.70s
Recover: 5 AP
AP Cost:

AP Recovery: 5
Description: Throw your shield at an enemy
dealing damage to them, and nearby enemies.
Shield Shooting only be used in Attack Stance.
After casting this skill, you will gain the
Shield Power status for 10 seconds.
Shield Power increases the base damage of
Shield Chain, Shield Press, and Earth Drive.
Shield Power is dispellable by Dispel,
Clearance, and Banishing Buster.
Base damage is increased by 10% every 1
POW.
Base skill damage is increased by:
(
ShieldWeight)% + (ShieldRefine x 100)%
+ (
ShieldMasteryLv x 150 x ShieldShootingLv)%
Base damage of this skill is multiplied by
(BaseLevel / 100).
Requires
Shield.
[Lv 1]: ATK 4500%, 5x5 AoE
[Lv 2]: ATK 8000%, 5x5 AoE
[Lv 3]: ATK 11500%, 5x5 AoE
[Lv 4]: ATK 15000%, 7x7 AoE
[Lv 5]: ATK 18500%, 7x7 AoE
Option Skill if you plan to Hybrid on Non-critical Physical Damage" for Long Range.

Example of Full Skill Tree

Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.

Skill Tree

EQUIPS

In this section we will go over 3 stages of equips: Beginner, Midgame and Endgame. There will be a "True Endgame" separated section at the end.

The Beginner equips are the step after Eden Basic Gear. So it's your first real goal to achieve.

BUT WAIT !!

Before even checking the Beginner equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.

Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called "Non-critical Physical Damage" and is the same for both Melee and Long Range.

This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it's full % by Skills (not like Crit% that is just cut in half).

This is a huge Damage boost for us !!

But...for sure this will just be on Endgame items, right?......Right?

Well the good news is that you can farm a full Shadow Stones set (1002395.png ) just by using your Newbye Eden Gears !!

Here is a Quick Guide to get your Stone Set as soon as possible:

First you need to gather "Fashion Points". You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific Instance.

Talk to Warper → select Instances → select Wave Mode Forest/Sky → Talk to the Instance NPC and genrate Sky Mode and Enter.

Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour .

Treasure Bxoes have a chance to drop bulk 1002395.png Shadow Stones and you will collect all those Stones.

Then go to (main_office 62, 278) and talk to Designer Heidam to convert Bulk Stones into Fashion Points.

Then talk to the nearby Costume Enchant Shop to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:

This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.

This set is an MVP Card Level Damage Booster.

Lets now go back to the Gear Progression

Beginner Equip Build

Beginner Main Equips

Imperial Guard Beginner Main Equips
Equip Slot Equipment Cards Notes
Upper Head Gear +0-9 19475.png Temporal Circlet (Royal Guard) [1] (19475) enchanted with:

29706.png Tenacity Lv1 (29706) to 29710.png Tenacity Lv5 (29710)

29674.png Temporal Jewel (STR) Lv 3 (29674) or any other one

4743.png VIT+4 (4743) or any other one

Any P.Atk +7 card like:

300636.png Vulring Card (300636)

or HP% card, like:

300174.png Melted Poring Card (300174)

Enchant with 25867.png Temporal Fragment (25867) 4th and 3rd slot.

Then use determined enchant for 2nd slot.

The important one is 29706.png Tenacity Lv1 (29706) , don't mind the other slots too much.

Mid Head Gear 410094.png Sealed Chain [1] (410094) Any P.Atk +7 card like:

300636.png Vulring Card (300636)

or HP% card, like:

300174.png Melted Poring Card (300174)

Super cheap on the market or drop from nif_dun01 or nif_dun02
Low Head Gear 420076.png Bondage Necklace (420076) No Card Super cheap on the market or drop from nif_dun01 or nif_dun02
Armor +11/12 [C]-[A] 450350.png Gaebolg Armor [1] (450350) enchanted with:

313080.png Forest Magic Orb (Power Force) (313080)

313076.png Forest Magic Orb (Berserker) (313076)

313072.png Forest Magic Orb (Warrior) (313072)

300646.png Encroached Dimik Card (300646) Some enchants materials can be farmed at:

jor_dun01, jor_dun02, jor_ab01, jor_ab02

The basic armor can be found on market at +10/11 and drops for free from:

102947.png Antiquity of Ghost Ship (Ghost Ship Captain) (102947)

102948.png Antiquity of Giant Snake (Devouring Tan) (102948)

Refine have specific hammers:

102881.png +9 Gaebolg Equipment Refine Hammer (102881)

102882.png +10 Gaebolg Equipment Refine Hammer (102882)

102883.png +11 Gaebolg Equipment Refine Hammer (102883)

Enchants materials drops from the same boxes that contains Armors.

Endgame players farm everyday hundreds of those MVPS, so just buy from market.

Price is always cheap, don't get scammed !!

Weapon +9-11 530025.png Glacier Spear (530025) enchanted with:

311276.png Glacier Flower Spell (Overslash) (311276)

311350.png Glacier Flower Spell (Physical-Size) (311350)

311352.png Glacier Flower Spell (Physical-Element) (311352)

311342.png Glacier Flower Spell (ATK) (311342)

No Cards You can +9 yourself a clean one or get one +9-11 from players.

Drops refined from:

102563.png Antiquity Isgard (Juncea) (102563)

102565.png Antiquity Isgard (Aquila (First Class) (102565)

Shield +9-11 460040.png Glacier Guard [1] (460040) enchanted with;

312095.png Glacier Flower Meow Power (Intelligence) (312095)

312092.png Glacier Flower Meow Power (Physical Resistance) (312092)

312091.png Glacier Flower Meow Power (Attack) (312091)

300465.png Elite Rgan Guardian Card (300465) It drops already refined from:

102566.png Antiquity Isgard (Fallen Angel Slug) (102566)

102567.png Antiquity Isgard (Ultimate Lasgand) (102567)

102568.png Antiquity Isgard (Ultimate Lasgand (Hard)) (102568)

Some enchants materials can be farmed at:

jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps

Endgame players farm everyday hundreds of those MVPS, so just buy from market.

Price is always cheap, don't get scammed !!

Garment +11/12 [C]-[A] 480415.png Gaebolg Manteau [1] (480415) enchanted with:

313085.png Forest Magic Orb (Melee) (313085)

313083.png Forest Magic Orb (Speed) (313083)

313070.png Forest Magic Orb (Physical Defense) (313070)

300644.png Encroached Ex-Rover Card (300644) Some enchants materials can be farmed at:

jor_dun01, jor_dun02, jor_ab01, jor_ab02

The basic armor can be found on market at +10/11 and drops for free from:

102947.png Antiquity of Ghost Ship (Ghost Ship Captain) (102947)

102948.png Antiquity of Giant Snake (Devouring Tan) (102948)

Refine have specific hammers:

102881.png +9 Gaebolg Equipment Refine Hammer (102881)

102882.png +10 Gaebolg Equipment Refine Hammer (102882)

102883.png +11 Gaebolg Equipment Refine Hammer (102883)

Enchants materials drops from the same boxes that contains Armors.

Endgame players farm everyday hundreds of those MVPS, so just buy from market.

Price is always cheap, don't get scammed !!

Shoes +11/12 [C]-[A] 470260.png Gaebolg Boots [1] (470260) enchanted with:

313096.png Forest Magic Orb (Over Power) (313096)

313094.png Forest Magic Orb (Size Attack) (313094)

313090.png Forest Magic Orb (HP) (313090)

300111.png Elite Bellare Card (300111)

or any 10% HP Card

or

300561.png Medjed Card (300561)

or any Race Card

Some enchants materials can be farmed at:

jor_dun01, jor_dun02, jor_ab01, jor_ab02

The basic armor can be found on market at +10/11 and drops for free from:

102947.png Antiquity of Ghost Ship (Ghost Ship Captain) (102947)

102948.png Antiquity of Giant Snake (Devouring Tan) (102948)

Refine have specific hammers:

102881.png +9 Gaebolg Equipment Refine Hammer (102881)

102882.png +10 Gaebolg Equipment Refine Hammer (102882)

102883.png +11 Gaebolg Equipment Refine Hammer (102883)

Enchants materials drops from the same boxes that contains Armors.

Endgame players farm everyday hundreds of those MVPS, so just buy from market.

Price is always cheap, don't get scammed !!

Accessory 1 490056.png Brilliant Light Ruby Ring [1] (490056) enchanted with:

310232.png Solace Lv1 (310232) to 310236.png Solace Lv5 (310236)

310247.png Divine Evil Lv1 (310247) to 310251.png Divine Evil Lv5 (310251)

300076.png Broken Beta Guards Card (300076)

or

300467.png Angel Iceslug Card (300467)

Easy to farm in Thanatos Tower maps.

Do get crazy enchants, just stick with any good one.

Accessory 2 490057.png Brilliant Light Ruby Necklace [1] (490057) enchanted with:

310232.png Solace Lv1 (310232) to 310236.png Solace Lv5 (310236)

310247.png Divine Evil Lv1 (310247) to 310251.png Divine Evil Lv5 (310251)

300076.png Broken Beta Guards Card (300076)

or

300367.png Lower Rgan Card (300367)

Easy to farm in Thanatos Tower maps.

Do get crazy enchants, just stick with any good one.

Beginner Shadow Equips and Stones

Imperial Guard Beginner Shadow Equips and Stones
Equips Slot Equipment Notes
Shadow Weapon 24699.png Royal Guard Advanced Paradise Shadow Weapon (24699) Don't bother with Shadow Weapon at this time.

Focus on Full Penetration set.

Shadow Shield 24693.png Advanced Paradise Shadow Shield (24693) Don't bother with Shadow Shield at this time.

Focus on Full Penetration set.

Shadow Armor 24694.png Advanced Paradise Shadow Armor (24694)

or

+9-10 24663.png Full Penetration Shadow Armor (24663)

Full Penetration is an essential part of your Shadow Gears.

Will stay with you till the Endgame.

I suggest using Armor/Shoes set because the lastest Skill Shadow Gears

you will looking for are in the accessory slots.

Shadow Shoes 24695.png Advanced Paradise Shadow Shoes (24695)

or

+9-10 24664.png Full Penetration Shadow Shoes (24664)

-
Shadow Earring 24696.png Advanced Paradise Shadow Earring (24696)

or

+9-10 24681.png Maximum Mammoth Shadow Earring (24681)

Max Mammoth gears are not really a beginner set, but keep in mind you will need it.
Shadow Pendant 24697.png Advanced Paradise Shadow Pendant (24697)

or

+9-10 24682.png Maximum Mammoth Shadow Pendant (24682)

-
Costume Upper 1002396.png Hit Physical Stone (Top) (1002396) As said before, this Shadow Stones are a must to have !!

Buy from other players or farm like i explained above.

Costume Middle 1002397.png Hit Physical Stone (Mid) (1002397) -
Costume Lower 1002398.png Hit Physical Stone (Low) (1002398) -
Costume Garment 1002399.png Hit Physical Stone (Garment) (1002399)

and

1002395.png Hit Physical Stone (Dual) (1002395)

The 1002395.png Hit Physical Stone (Dual) (1002395) can be hard to get, but worth it !!

Beginner Equip Build Demonstration

Gaebolg [Grade A] Set

Intermediate Equip Build Upgrades

Your main focus transitioning from Beginner to Intermediate is forging and upgrading your Headgear and Weapon combo.

You will also add more Shadow Gears in this phase.

Intermediate Main Equips Upgrades

Imperial Guard Intermediate Main Equips Upgrades
Equip Slot Equipment Cards Notes
Upper Headgear +12 [A] 400530.png Time Dimensions Rune Crown (Imperial Guard) [1] (400530) with:

314249.png Fierce Attack Jewel 1Lv (314249) to 314253.png Fierce Attack Jewel 5Lv (314253)

314245.png Time Dimension Jewel (Power) 3Lv (314245)

+ Any Stats Enchant

Any P.Atk +7 card like:

300636.png Vulring Card (300636)

or HP% card, like:

300174.png Melted Poring Card (300174)

The hardest piece of equipment to get at this part of your Imperial Guard journey.

The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.

But you can always ask other players to help you making one upon giving materials.

Then the enchant part is very expensive, but worth every Zeny.


Aside from the raw power of the item, this headgear and weapon combo allows you to autocast

2317.png Over Brand upon using 5266.png Overslash

adding more DPS for free.

Weapon +12 [A] 530054.png Dimensions Imperial Spear [2] (530054) with:

311864.png Varmundt's Crystal (Flame) Lv3 (311864) and 311931.png Biosphere Gem (Exor-scissor) (311931)

or any other Race/Element combo you need

Here you have many options

based on the ma you are farming.

One of the general setup is:

27361.png Polluted Wander Man Card (27361)

and

300455.png Copo Card (300455)

with his combo card on shoes:

300457.png Grey Icewind Card (300457)

This weapon is the easier part of the combo to forge and upgrade.

Weapons are inside 41245.png Dimension Weapon Box (41245)

which are dropped by Depth2 monsters.

Usually are very cheap to but raw.

The you can easily upgrade those weapons by using

102668.png Dimensions Weapon Refinement Device (102668) .

To then enchant the Weapon you need a proper amount of Depth2 Reputation

or you can ask other players to help you enchanting upon giving materials.

Usually a +12 [Grade A] Weapon cost around 200m Zeny.

Accessory 1 490508.png Gaebolg Glove [1] (490508) enchanted with:

313108.png Forest Magic Orb (Physical Power) (313108)

313104.png Forest Magic Orb (Tenacity) (313104)

313100.png Forest Magic Orb (Fighting Spirit) (313100)

300467.png Angel Iceslug Card (300467)

or

300076.png Broken Beta Guards Card (300076)

A little upgrade over Thanatos Accessory.

Good for general use.

Accessory 2 490507.png Gaebolg Ring [1] (490507) enchanted with:

313108.png Forest Magic Orb (Physical Power) (313108)

313104.png Forest Magic Orb (Tenacity) (313104)

313100.png Forest Magic Orb (Fighting Spirit) (313100)

300367.png Lower Rgan Card (300367)

or

300076.png Broken Beta Guards Card (300076)

A little upgrade over Thanatos Accessory.

Good for general use.

Middle Headgear 410233.png Gambler's Seal [1] (410233)

enchanted with:

Double HP% or Double Melee% or Double ACD%

or a mix of those.

Any P.Atk +7 card like:

300636.png Vulring Card (300636)

or HP% card, like:

300174.png Melted Poring Card (300174)

The very last Intermediate Upgrade.
Lower Headgear 420210.png Ace of Hearts in Mouth (Melee Physical) (420210)

enchanted with:

4744.png VIT+5 (4744) and Melee Physical Damage +7%

No cards The very last Intermediate Upgrade.

Intermediate Shadow Equips Upgrades

Imperial Guard Intermediate Shadow Equips Upgrades
Equip Slot Equipment Notes
Shadow Earring +9-10 24681.png Maximum Mammoth Shadow Earring (24681) Provides a good damage boost and also give you an important Melee Utility:

Makes you immune to Knockback Effects.

Shadow Pendant +9-10 24682.png Maximum Mammoth Shadow Pendant (24682) Provides a good damage boost and also give you an important Melee Utility:

Makes you immune to Knockback Effects.

Shadow Weapon +9-10 24792.png Master Shadow Weapon (24792) A pretty nice Shadow Gears upgrade, more towards the Endgame.

You have to enchant with: 312189.png POW+3 (312189) and 4744.png VIT+5 (4744) .

Shadow Shield +9-10 24793.png Master Shadow Shield (24793) A pretty nice Shadow Gears upgrade, more towards the Endgame.

You have to enchant with: 312189.png POW+3 (312189) and 4744.png VIT+5 (4744) .

Your First Pets

Pets are an important part of your damage boosting setup and utility setup.

Your Beloved Pets
Pet Effect Notes
3145.png
Abysmal Knight (3145)
An egg that contains a Abysmal Knight Pet.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward or Shy, Atk + 2%.
_______________________
When intimacy is Neutral, Atk + 3%.
_______________________
When intimacy is Cordial, Atk + 4%, P.Atk + 1
Increases physical damage against boss monsters by 3%.
_______________________
When intimacy is Loyal, Atk + 5%, P.Atk + 2
Increases physical damage against boss monsters by 5%.
_______________________
Diet: Pet Food

_______________________
Type: PetEgg
Position: Unknown
Your primary Pet.

Gives you one of the single strongest damage modifier:

Increases physical damage against Class: Boss

1159.png
Phreeoni (1159)
An egg in which a Phreeoni pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
HIT +6
_______________________
When intimacy is Neutral:
HIT +10
Perfect HIT +5%
_______________________
When intimacy is Cordial:
HIT +14
Perfect HIT +10%
_______________________
When intimacy is Loyal:
HIT +18
Perfect HIT +15%
_______________________
Diet: Luxurious Pet Food

_______________________
Type: Petegg
Position: Unknown
This is an optional Utility Pet.

His effect +

314665.png Hit Physical Stone (Garment) (314665)

and

314661.png Hit Physical Stone (Dual) (314661)

Gives you a total pf 25 Perfect Hit.

Your First Rune Tablet

Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.

Intermediate Rune Tablets
Tablet Runes Effect
1001283.png Rune Tablet: Demigod Set LV2 1001282.png Rune Piece of Phantom Kite

1001282.png Rune Piece of Grey Wolf

2 Set Effect: Damage vs Boss Class +10%

Intermediate Build Demonstration

Intermediate Equips Upgrades

Please don't mind my +15 Upgrade on the Headgear and it's 314254.png Fierce Attack Jewel 6Lv (314254) enchant, unfortunately i haven't a +12 version to showcase.

The damage of couse is higher, just keep this as general reference.

Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.


Changelog

  • Added STATUS and TRAITS description
  • Added KEY SKILLS description
  • Added Beginner Build Guide
  • Added Intermediate Main Equip upgrades tables, pets and rune tablets.
  • Added Intermediate Build Demonstration