218
edits
m (→VCT Moon) |
(→Skills: Correction... 9x9 AoE for Midnight Kick and Dawn Break. How did I not spot that for so long...) |
||
| (8 intermediate revisions by the same user not shown) | |||
| Line 734: | Line 734: | ||
|Footgear | |Footgear | ||
|[[Varmundt's Biosphere]] | |[[Varmundt's Biosphere]] | ||
|This and the Yorscalp Boots below are tied for best in slot. | |This and the Yorscalp Boots below are tied for 2nd best in slot. | ||
|- | |- | ||
|{{#item:470303}} | |{{#item:470303}} | ||
|Footgear | |Footgear | ||
|[[21 Age of Heroes]] | |[[21 Age of Heroes]] | ||
|This and the Glade Rune Boots below are tied for best in slot. | |This and the Glade Rune Boots below are tied for 2nd best in slot. | ||
|- | |||
|{{#item:470339}} | |||
|Footgear | |||
|[[Chapter 1]] | |||
|Boosts physical power and CRIT at the cost of reduced HP. Enchanting it makes it SIGNIFICANTLY more powerful. | |||
|- | |- | ||
|{{#item:490135}} | |{{#item:490135}} | ||
| Line 755: | Line 760: | ||
|{{#item:400989}} | |{{#item:400989}} | ||
|Headgear | |Headgear | ||
| | |[[Chapter_1#Zero_Cell_Sector]] | ||
|Headgear that further aligns the Sky Emperor to the Sun. Significantly boosts Sun-related Skills. It must be graded and refined to A and at least +12, and it must absolutely be paired with a Grade A +12 {{#item:540111}}. Pairing them will make {{#skill:5466}} autocast {{#skill:5467}} and {{#skill:5502}} for 150 seconds after activating {{#skill:5475}}. | |Headgear that further aligns the Sky Emperor to the Sun. Significantly boosts Sun-related Skills. It must be graded and refined to A and at least +12, and it must absolutely be paired with a Grade A +12 {{#item:540111}}. Pairing them will make {{#skill:5466}} autocast {{#skill:5467}} and {{#skill:5502}} for 150 seconds after activating {{#skill:5475}}. | ||
|- | |- | ||
|{{#item:540111} | |{{#item:540111}} | ||
|Weapon | |Weapon | ||
| | |[[Chapter_1#Zero_Cell_Sector]] | ||
|Significantly boosts damage of Sun-related skills. It must be graded and refined to A and at least +12, and it must absolutely be paired with a Grade A +12 {{#item:400989}}. The downside to this combo is, {{#skill:5475}} must be active all times and must be reactivated every 150 seconds for its effects to stay up and running. | |Significantly boosts damage of Sun-related skills. It must be graded and refined to A and at least +12, and it must absolutely be paired with a Grade A +12 {{#item:400989}}. The downside to this combo is, {{#skill:5475}} must be active all times and must be reactivated every 150 seconds for its effects to stay up and running. | ||
|- | |- | ||
| style="background-color: #FFB81C; text-align: center;" colspan="4" | '''Shadow Equipment''' | | style="background-color: #FFB81C; text-align: center;" colspan="4" | '''Shadow Equipment''' | ||
| Line 925: | Line 920: | ||
|Armor | |Armor | ||
|Increases CRIT and and CRIT DMG, especially at higher refines. | |Increases CRIT and and CRIT DMG, especially at higher refines. | ||
|- | |||
|{{#item:300646}} | |||
|Armor | |||
|Provides a good amount of Melee and Ranged Damage, some CRIT and slightly increased survivability in the form of Flee +30. Combo with {{#item:300644}} for even more damage. | |||
|- | |||
|{{#item:300665}} | |||
|Armor | |||
|Increases Physical and Magical damage against Boss monsters at the cost of 25% reduced Max HP. Best paired with {{#item:300661}} and {{#item:300659}}. With the full combo, it deals about 10% more damage vs. the {{#item:300646}} + {{#item:300644}} combo, but at the cost of survivability | |||
|- | |- | ||
|{{#item:300533}} | |{{#item:300533}} | ||
| Line 949: | Line 952: | ||
|Weapon | |Weapon | ||
|Increases damage against Large monsters. Books have a BIG 50% penalty against Large enemies. This can help fix some of that while waiting for something like a {{#item:24386}}. <!-- It is clear that the sequence of cards is kinda lifted straight out of [[Melee Hyper Novice Guide by Jetago|Jetago's guide]] --> | |Increases damage against Large monsters. Books have a BIG 50% penalty against Large enemies. This can help fix some of that while waiting for something like a {{#item:24386}}. <!-- It is clear that the sequence of cards is kinda lifted straight out of [[Melee Hyper Novice Guide by Jetago|Jetago's guide]] --> | ||
|- | |||
|{{#item:300659}} | |||
|Weapon | |||
|One of the best cards for Melee Physical Builds, because it has a damage modifier against Boss monsters. If the weapon is Grade A, it adds the rare Physical Damage against all enemy elements modifier. Best paired with {{#item:300661}} to add a damage modifier to Normal monsters. | |||
|- | |||
|{{#item:300661}} | |||
|Weapon | |||
|One of the best cards for Melee Physical Builds, because it has a damage modifier against Normal monsters. If the weapon is Grade A, it adds a Physical Damage against all sizes modifier. Best paired with {{#item:300659}} to add a damage modifier to Boss monsters. | |||
|- | |- | ||
|{{#item:27356}} | |{{#item:27356}} | ||
| Line 987: | Line 998: | ||
|Garment | |Garment | ||
|Significantly increases Melee Physical Damage, especially when paired with {{#item:300524}} but OH MY GOODNESS the CRIT RATE reduction! | |Significantly increases Melee Physical Damage, especially when paired with {{#item:300524}} but OH MY GOODNESS the CRIT RATE reduction! | ||
|- | |||
|{{#item:300644}} | |||
|Garment | |||
|Greatly raises Melee Physical Damage and pairs with {{#item:300646}} to provide even more damage and some survivability on the side as well. | |||
|- | |- | ||
|{{#item:300144}} | |{{#item:300144}} | ||
| Line 1,018: | Line 1,033: | ||
|CRIT DMG +15% | |CRIT DMG +15% | ||
|- | |- | ||
|{{#item:300223}}{{#item:300220}} | |{{#item:300223}}<br>{{#item:300220}} | ||
|Accessory | |Accessory | ||
|These two cards boost Melee damage. | |These two cards boost Melee damage. | ||
|- | |- | ||
|{{#item:300365}}{{#item:300367}} | |{{#item:300365}}<br>{{#item:300367}} | ||
|Accessory | |Accessory | ||
|These two cards boost Melee damage and reduces VCT. | |These two cards boost Melee damage and reduces VCT. | ||
|- | |- | ||
|{{#item:300366}}{{#item:300367}} | |{{#item:300366}}<br>{{#item:300367}} | ||
|Accessory | |||
|These cards boost CRIT RATE, CRIT DMG, and C.RATE. | |||
|- | |||
|{{#item:300650}}<br>{{#item:300653}} | |||
|Accessory | |Accessory | ||
|These | |These cards boost Melee damage, CRIT RATE, CRIT DMG, and C.RATE. | ||
|- | |- | ||
|{{#item:1001044}}<br>{{#item:1001045}}<br>{{#item:1001046}}<br>{{#item:1001419}} | |{{#item:1001044}}<br>{{#item:1001045}}<br>{{#item:1001046}}<br>{{#item:1001419}} | ||
| Line 1,034: | Line 1,053: | ||
|The Sky Emperor Costume Stone Set is tailor-made for Sun builds. Collect them all and slot them in your favorite costumes. | |The Sky Emperor Costume Stone Set is tailor-made for Sun builds. Collect them all and slot them in your favorite costumes. | ||
|- | |- | ||
|{{#item:1001055}} | |{{#item:1001055}}<br>{{#item:1000676}}<br>{{#item:1000524}}<br>{{#item:1000855}}<br>{{#item:1000526}}<br>{{#item:1000525}} | ||
|Garment Dual Costume Stones | |||
|Choose one of these six Dual Stones depending on your needs. | |||
|Garment | |||
| | |||
|- | |- | ||
|} | |} | ||
| Line 1,448: | Line 1,455: | ||
|{{#Skill:5469}} | |{{#Skill:5469}} | ||
|5 | |5 | ||
|Hits all enemies in a | |Hits all enemies in a 9x9 area around the target. Deals increased damage when {{#Skill:5468}} is at Midnight, or when {{#Skill:5475}} is activated. | ||
|- | |- | ||
|{{#Skill:5470}} | |{{#Skill:5470}} | ||
|5 | |5 | ||
|Hits all enemies in a | |Hits all enemies in a 9x9 area around the target. Deals increased damage when {{#Skill:5468}} is at Moonset, or when {{#Skill:5475}} is activated. Despite its shorter CD, it's initially much weaker compared to {{#Skill:5468}}. However, when {{#item:400543}} and {{#item:540082}} are equipped and both are A-Grade, this becomes SIGNIFICANTLY STRONGER because using this skill will autocast {{#Skill:5469}}. | ||
|- | |- | ||
|{{#Skill:5475}} | |{{#Skill:5475}} | ||
| Line 1,852: | Line 1,859: | ||
|Footgear | |Footgear | ||
|[[Varmundt's Biosphere]] | |[[Varmundt's Biosphere]] | ||
|This and the Yorscalp Boots below are tied for best in slot. | |This and the Yorscalp Boots below are tied for 2nd best in slot. | ||
|- | |- | ||
|{{#item:470303}} | |{{#item:470303}} | ||
|Footgear | |Footgear | ||
|[[21 Age of Heroes]] | |[[21 Age of Heroes]] | ||
|This and the Glade Rune Boots below are tied for best in slot. | |This and the Glade Rune Boots below are tied for 2nd best in slot. | ||
|- | |||
|{{#item:470335}} | |||
|Footgear | |||
|[[Chapter 1]] | |||
|Boosts melee physical power at the cost of reduced HP. Enchanting it makes it SIGNIFICANTLY more powerful. Best in slot footgear. | |||
|- | |- | ||
|{{#item:490132}} | |{{#item:490132}} | ||
| Line 1,873: | Line 1,885: | ||
|{{#item:540115}} | |{{#item:540115}} | ||
|Weapon | |Weapon | ||
| | |[[Chapter_1#Zero_Cell_Sector]] | ||
|The moon counterpart of {{#item:540111}}, it significantly boosts damage of Moon-related skills. When {{#skill:5475}} is active, using {{#skill:5503}} will autocast {{#skill:5470}}, and using {{#skill:5470}} will autocast {{#skill:5469}} for 150 seconds. However, it is unknown if using {{#skill:5503}} will autocast {{#skill:5470}}, which will autocast {{#skill:5469}} in a domino effect, similar to its Sun Counterpart (see {{#item:400989}} in the Sun Build), or if they're separate. It must be graded and refined to A and at least +12, but it can stand alone by itself, which means you have more options for Upper Headgear and aren't constrained to a combo pair. The downside to this is, {{#skill:5475}} must be active at all times and must be reactivated every 150 seconds for its effects to stay up and running. | |The moon counterpart of {{#item:540111}}, it significantly boosts damage of Moon-related skills. When {{#skill:5475}} is active, using {{#skill:5503}} will autocast {{#skill:5470}}, and using {{#skill:5470}} will autocast {{#skill:5469}} for 150 seconds. However, it is unknown if using {{#skill:5503}} will autocast {{#skill:5470}}, which will autocast {{#skill:5469}} in a domino effect, similar to its Sun Counterpart (see {{#item:400989}} in the Sun Build), or if they're separate. It must be graded and refined to A and at least +12, but it can stand alone by itself, which means you have more options for Upper Headgear and aren't constrained to a combo pair. The downside to this is, {{#skill:5475}} must be active at all times and must be reactivated every 150 seconds for its effects to stay up and running. | ||
|- | |- | ||
| style="background-color: #B5B7BB; text-align: center;" colspan="4" | '''Shadow Equipment''' | | style="background-color: #B5B7BB; text-align: center;" colspan="4" | '''Shadow Equipment''' | ||
| Line 2,019: | Line 2,026: | ||
|Armor | |Armor | ||
|Significantly increases Melee Damage when paired with {{#item:300515}}. No CRIT, no problem. Moon doesn't CRIT. | |Significantly increases Melee Damage when paired with {{#item:300515}}. No CRIT, no problem. Moon doesn't CRIT. | ||
|- | |||
|{{#item:300646}} | |||
|Armor | |||
|Provides a good amount of Melee and Ranged Damage, and slightly increased survivability in the form of Flee +30. Combo with {{#item:300644}} for even more damage. | |||
|- | |||
|{{#item:300665}} | |||
|Armor | |||
|Increases Physical and Magical damage against Boss monsters at the cost of 25% reduced Max HP. Best paired with {{#item:300661}} and {{#item:300659}}. With the full combo, it deals about 10% more damage vs. the {{#item:300646}} + {{#item:300644}} combo, but at the cost of survivability. | |||
|- | |- | ||
|{{#item:300533}} | |{{#item:300533}} | ||
| Line 2,043: | Line 2,058: | ||
|Weapon | |Weapon | ||
|Increases damage against Large monsters. Books have a BIG 50% penalty against Large enemies. This can help fix some of that while waiting for something like a {{#item:24386}}. <!-- It is clear that the sequence of cards is kinda lifted straight out of [[Melee Hyper Novice Guide by Jetago|Jetago's guide]] --> | |Increases damage against Large monsters. Books have a BIG 50% penalty against Large enemies. This can help fix some of that while waiting for something like a {{#item:24386}}. <!-- It is clear that the sequence of cards is kinda lifted straight out of [[Melee Hyper Novice Guide by Jetago|Jetago's guide]] --> | ||
|- | |||
|{{#item:300659}} | |||
|Weapon | |||
|One of the best cards for Melee Physical Builds, because it has a damage modifier against Boss monsters. If the weapon is Grade A, it adds the rare Physical Damage against all enemy elements modifier. Best paired with {{#item:300661}} to add a damage modifier to Normal monsters. | |||
|- | |||
|{{#item:300661}} | |||
|Weapon | |||
|One of the best cards for Melee Physical Builds, because it has a damage modifier against Normal monsters. If the weapon is Grade A, it adds a Physical Damage against all sizes modifier. Best paired with {{#item:300659}} to add a damage modifier to Boss monsters. | |||
|- | |- | ||
|{{#item:27356}} | |{{#item:27356}} | ||
| Line 2,077: | Line 2,100: | ||
|Garment | |Garment | ||
|Significantly increases Melee Physical Damage, especially when paired with {{#item:300524}}. No CRIT? No problem. Moon doesn't CRIT. | |Significantly increases Melee Physical Damage, especially when paired with {{#item:300524}}. No CRIT? No problem. Moon doesn't CRIT. | ||
|- | |||
|{{#item:300644}} | |||
|Garment | |||
|Greatly raises Melee Physical Damage and pairs with {{#item:300646}} to provide even more damage and some survivability on the side as well. | |||
|- | |- | ||
|{{#item:300144}} | |{{#item:300144}} | ||
| Line 2,090: | Line 2,117: | ||
|Complements the {{#item:300455}} quite nicely. | |Complements the {{#item:300455}} quite nicely. | ||
|- | |- | ||
|{{#item:300526}} | |{{#item:300526}}<br>{{#item:300527}} | ||
{{#item:300527}} | |||
|Accessory | |Accessory | ||
|CRIT doesn't do anything in this build, but they both reduce VCT by 7% each. If more VCT reduction is needed, use one or both of these cards. | |CRIT doesn't do anything in this build, but they both reduce VCT by 7% each. If more VCT reduction is needed, use one or both of these cards. | ||
|- | |- | ||
|{{#item:300223}}{{#item:300220}} | |{{#item:300223}}<br>{{#item:300220}} | ||
|Accessory | |Accessory | ||
|These two cards boost Melee damage. | |These two cards boost Melee damage. | ||
|- | |- | ||
|{{#item:300365}}{{#item:300367}} | |{{#item:300365}}<br>{{#item:300367}} | ||
|Accessory | |Accessory | ||
|These two cards boost Melee damage and reduces VCT. | |These two cards boost Melee damage and reduces VCT. | ||
|- | |- | ||
|{{#item: | |{{#item:1002414}}<br>{{#item:1002415}}<br>{{#item:1002416}}<br>{{#item:1002407}} | ||
|Sky Emperor Costume Stone Set II | |||
|The Sky Emperor Costume Stone Set II is tailor-made for Moon builds. Collect them all and slot them in your favorite costumes. | |||
| | |||
|The Sky Emperor Costume Stone Set | |||
|- | |- | ||
|{{#item:1000525}} | |{{#item:1001055}}<br>{{#item:1000524}}<br>{{#item:1000522}}<br>{{#item:1000526}}<br>{{#item:1000525}} | ||
|Garment | |Garment Dual Costume Stones | ||
| | |Choose one of these five Dual Stones depending on your needs. | ||
|- | |- | ||
|} | |} | ||
edits