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| ===Mid Game===
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| ====Part I====
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| {| class="wikitable mw-collapsible mw-collapsed" style="width:85%;"
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| !Type
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| !Item
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| !Card
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| !Notes
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| |- style=height:13em
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| |'''Upper'''
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| | align="center" | +9 to +10 [C] {{#item:400111}} <br><u>'''OR'''</u><br> +10 to +11 [A] {{#item:400536}}<sup><span style="font-size: 0.36rem;"><big>★</big></span></sup>
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| <small>
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| *{{#item:4366}}
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| </small>
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| *Small upgrades on '''Vesper Headgear''' just to improve your damage a bit.
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| *<sup><span style="font-size: 0.55rem;">★</sup></span>When you did the shortcut and you've acquired the '''Time Dimensions Rune Crown''' in advance, you could fully refine and grade it as this will be your endgame headgear and so that you could finally autocast your '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>'''.
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| |- style=height:10em
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| |'''Middle'''
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| | align="center" | {{#item:400002}} <br> or <br> {{#item:410092}}
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| <small>
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| *{{#item:4169}}
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| </small>
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| *A remainder gear from Early Game Progression: Parts I-III.
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| |- style=height:3em
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| |'''Lower'''
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| | align="center" | {{#item:420003}}
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| | <center><small> N/A </center></small>
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| *A remainder gear from Early Game Progression: Parts I-III.
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| |- style=height:12em
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| |'''Armor'''
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| | align="center" | +12 {{#item:450178}}
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| <small>
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| *{{#item:300529}}
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| *{{#item:300665}}
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| *{{#item:300376}}
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| *{{#item:300308}}
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| </small>
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| *Still a strong contender as you save up for {{#item:450173}}.
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| *Can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
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| *Enchanted with {{#item:310532}}, {{#item:310515}} ''or'' {{#item: 310510}}, and {{#item:310507}}.
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| |- style=height:17.7em
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| |'''Weapon'''
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| | align="center" | +12 [A] {{#item:540079}} <br> or <br> +12 [A] {{#item:540080}}
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| <small>
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| *{{#item:300662}}
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| *{{#item:300660}}
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| *{{#item:27384}}
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| *{{#item:300455}}
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| </small>
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| *You can fully refine and grade your Dimensions books. Once you have access to [[Varmundt's Biosphere Depth 2]], you can start the enchanting process. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize.
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| *Can be carded with the following combo:
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| **{{#item:300662}} & {{#item:300660}}
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| **{{#item:300662}} & {{#item:27384}}
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| **{{#item:300662}} & {{#item:300455}}
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| **{{#item:300660}} & {{#item:27384}}
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| **{{#item:300660}} & {{#item:300455}}
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| |- style=height:10em
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| |'''Shield'''
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| | align="center" | +10 to +11 [C] {{#item:460040}}
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| <small>
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| *{{#item:27385}}
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| </small>
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| *After finishing Episode 20, you'll gain access to [[20_The_Immortal#Glacier_Shield|Glacier equips]]. You can fully refine and grade this shield as it'll be one of your endgame gears.
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| *Enchanted with {{#item:312095}}, {{#item:312093}} or {{#item:312092}}, and {{#item:312091}}.
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| |- style=height:15.8em
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| |'''Garment'''
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| | align="center" | +9 to +10 [C/A] {{#item:480233}} <br> or <br> +12 {{#item:480125}} <br> or <br> +10 [C] {{#item:450267}}
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| <small>
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| *{{#item:300424}}
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| </small>
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| *'''Death Rune Manteau''' enchanted with {{#item:310925}} and {{#item:4714}}.
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| **The 2nd enchant will vary depending on your needs, and elemental property of the mobs you're going to prioritize. For a list of possible enchants, refer to [[Varmundt%27s_Biosphere#Rune_Armor_Enchants|this]].
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| **Can be refined using the {{#item:101307}}, exchanged with '''NPC MC HAMMER''', found wandering about at [[Eden Market#Refine Hammers|Eden Market]] ('''@go 40''').
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| *'''Convertible Magical Wing''' and '''Glacier Muffler''' are still good contenders in this stage.
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| **Convertible Magical Wing can be refined using [[Armor Weapon Tickets]], exchanged with '''NPC Red Hugo''' {{#navi:paramk|59|100}} at [[Eden Market#Armor / Weapon Certificates|Eden Market]] ('''@go 40''').
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| |- style=height:8em
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| |'''Shoe'''
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| | align="center" | +9 to +10 [A] {{#item:470204}}
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| <small>
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| *{{#item:300458}}
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| </small>
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| *Keep refining and fully grade MoC if possible as it will give you huge increase in damage at Grade A.
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| *Can be refined using the {{#item:50052}}, exchanged with '''NPC MC HAMMER''', found wandering about at [[Eden Market#Refine Hammers|Eden Market]] ('''@go 40''').
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| |- style=height:14em
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| |'''Accessory (Right)'''
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| | align="center" | {{#item:490304}}
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| <small>
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| *{{#item:300469}}
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| *{{#item:300464}}
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| *{{#item:300652}}
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| </small>
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| *Needs to [[Varmundt%27s_Biosphere#Varmundt_Equipment_Reform|reform]] {{#item:490301}}.
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| *Enchanted with at least {{#item:311956}} and {{#item:311996}}.
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| **Ideally, you would want either {{#item:311943}} or {{#item:311942}} as your 2nd slot enchants against bosses and normal monsters; however since getting these two BiS enchants are RNG-heavy, you can use the other racial enchants. Refer to this [[Varmundt%27s_Biosphere#Varmundt_Ring_Enchants|page]] for more info.
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| |- style=height:14em
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| |'''Accessory (Left)'''
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| | align="center" | {{#item:490307}}
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| <small>
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| *{{#item:300216}}
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| *{{#item:300371}}
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| *{{#item:300649}}
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| </small>
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| *Needs to [[Varmundt%27s_Biosphere#Varmundt_Equipment_Reform|reform]] {{#item:490301}}.
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| *Enchanted with at least {{#item:311956}} and {{#item:311996}}.
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| **Ideally, you would want either {{#item:311943}} or {{#item:311942}} as your 2nd slot enchants against bosses and normal monsters; however since getting these two BiS enchants are RNG-heavy, you can use the other racial enchants. Refer to this [[Varmundt%27s_Biosphere#Varmundt_Ring_Enchants|page]] for more info.
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| |}
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| Mid Game is the start where you can finally farm comfortably and considerably well on popular farming maps. You should also be finished with Episode 19 or 20 by this point and you ought to get better gears now such as {{#item:460040}}. While this shield takes less priority than your other gears, it is fairly cheap to get and enchant. It only costs 100 {{#item:1001217}} to buy one. The same with the enchanting process, it is also affordable. To know more about the enchanting costs, check this [[20_The_Immortal#Glacier_Shield|page]].
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|
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| Technically, it's not supposed to be your first exposure to Varmundt and its Biospheres since you can access it as early as you gain access to Episode 17.2 but at the current state of your gears at the time you can't farm in those areas just yet. But now that you do, you can now start upgrading your accessories to {{#item:490307}} and {{#item:490304}}. You would need to [[Varmundt's Biosphere#Varmundt Rune Equipment / Rings|reform]] two (2) copies of {{#item:490301}}first. They give good increase in damage so farm for them as soon as you are able to. For more info on their enchants, check this [[Varmundt%27s_Biosphere#Varmundt_Ring_Enchants|page]]. As stated on the table, you need not to aim for the {{#icon:311943}}{{#linkitem:311943|Brilliant Biosphere Gem (Boss Type)}}and {{#icon:311942}}{{#linkitem:311942|Brilliant Biosphere Gem (Normal Type)}}as it's purely RNG to get them so for now you can just settle for the different racial enchants and focus more on upgrading the 3rd and 4th slot enchants. Now if you're looking for an upgrade for your Convertible Magical Wing, you can start making your own {{#item:480233}} as you farm for your two Varmundt rings as well. Death Rune Manteau needs [[Varmundt%27s_Biosphere#Varmundt_Equipment_Reform|reforming]] too just like the rings. The manteau starts to perform slightly better than Convertible Wing at +10~+11 Grade C. For more info on how to enchant your Varmundt Rings and Death Rune Manteau, refer to this [[Varmundt%27s_Biosphere#Rune_Armor_Enchants|page]].
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|
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| <sup><span style="font-size: 0.55rem;">★</sup></span>Provided you have completed the Dimensions combo consisting of {{#item:400536}}and {{#item:540079}} or {{#item:540080}}, you can now fully refine and grade these items. '''At''' '''Grade A''', these equipment will unlock your true potential and will allow you to autocast your ultimate skill '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' which will make farming much easier for you.
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|
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| ====Part II====
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| {| class="wikitable mw-collapsible mw-collapsed" style="width:85%;"
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| !Type
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| !Item
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| !Card
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| !Notes
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| |- style=height:12.5em
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| |'''Upper'''
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| | align="center" | +12 [A] {{#item:400536}}<sup><span style="font-size: 0.36rem;"><big>★</big></span></sup>
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| <small>
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| *{{#item:4366}}
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| </small>
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| *Enchanted with at least {{#item:312718}} or {{#item:312700}}, and any of the raw stats.
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| **You may now start enchanting your TDRC up 'til its 3rd enchant. Your 3rd enchant can either be {{#icon:312718}}{{#linkitem:312718|Time Dimension Jewel (Wisdom) Lv3}} or {{#icon:312700}}{{#linkitem:312700|Time Dimension Jewel (Agility) Lv3}}. Pick '''Wisdom''' if you need more VCT% (particularly helpful when you're using drop rate shoes) or choose '''Agility''' if you need more ASPD% for a more fluid skill rotation.
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| |- style=height:10em
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| |'''Middle'''
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| | align="center" | {{#item:400002}} <br> or <br> {{#item:410092}}
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| <small>
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| *{{#item:4169}}
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| </small>
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| *A remainder gear from Early Game Progression: Parts I-III and Mid Game: Part I.
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| |- style=height:3em
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| |'''Lower'''
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| | align="center" | {{#item:420003}}
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| | <center><small> N/A </center></small>
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| *A remainder gear from Early Game Progression: Parts I-III and Mid Game: Part I.
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| |- style=height:9em
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| |'''Armor'''
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| | align="center" | +10 to +12 [B] {{#item:450173}}
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| <small>
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| *{{#item:300472}}
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| *{{#item:300665}}
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| *{{#item:300529}}
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| *{{#item:300376}}
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| </small>
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| *Enchanted with {{#item:310688}}, {{#item:310738}}, and {{#item:4714}}.
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| **For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]].
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| *At '''Grade B''' and with the correct enchants, it will start outperforming {{#icon:450178}}{{#linkitem:450178|Gray Wolf Robe}}. You may now start working on this armor at this stage as this will be your endgame armor and it functions as a set with your so-called [[Garden_of_Time#Clothing_/_Upgrade_Vending_Machine|Hall of Life (HoL) gears]].
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| |- style=height:17.7em
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| |'''Weapon'''
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| | align="center" | +12 [A] {{#item:540079}} <br> or <br> +12 [A] {{#item:540080}}
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| <small>
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| *{{#item:300662}}
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| *{{#item:300660}}
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| *{{#item:27384}}
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| *{{#item:300455}}
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| </small>
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| *You can fully refine and grade your Dimensions books. Once you have access to [[Varmundt's Biosphere Depth 2]], you can start the enchanting process. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize.
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| *Can be carded with the following combo:
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| **{{#item:300662}} & {{#item:300660}}
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| **{{#item:300662}} & {{#item:27384}}
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| **{{#item:300662}} & {{#item:300455}}
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| **{{#item:300660}} & {{#item:27384}}
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| **{{#item:300660}} & {{#item:300455}}
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| |- style=height:7.5em
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| |'''Shield'''
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| | align="center" | +10 to +11 [C] {{#item:460040}}
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| <small>
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| *{{#item:27385}}
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| </small>
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| *Enchanted with {{#item:312095}}, {{#item:312093}} or {{#item:312092}}, and {{#item:312091}}.
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| |- style=height:12.3em
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| |'''Garment'''
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| | align="center" | +10 to +12 [A] {{#item:480347}}
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| <small>
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| *{{#item:300424}}
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| </small>
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| *Manteau of Mystical Beast Autumn is the unreformed version of {{#item:480351}}.
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| **A +12, unreformed, unenchanted, and max graded Autumn Garment will perform almost on par with a {{#icon:480233}}{{#linkitem:480233|Death Rune Manteau}}. You may now start working on this garment at this stage as this will be your endgame garment and it functions as a set with your so-called [[Garden_of_Time#Clothing_/_Upgrade_Vending_Machine|Hall of Life (HoL) gears]].
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| *Reforming will not lose its grade, prior enchants, and refine level.
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| **For more info about purchasing, reforming, and enchanting the garment, check this [[Divine_Beast%27s_Cloak:_Autumn|page]].
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| |- style=height:7em
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| |'''Shoe'''
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| | align="center" | +10 to +12 [A] {{#item:470204}}
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| <small>
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| *{{#item:300458}}
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| </small>
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| *Keep refining evenly if possible as it will give you huge increase in damage.
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| *Can be refined using the {{#item:50052}}, exchanged with '''NPC MC HAMMER''', found wandering about at [[Eden Market#Refine Hammers|Eden Market]] ('''@go 40''').
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| |- style=height:12.5em
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| |'''Accessory (Right)'''
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| | align="center" | {{#item:490136}}
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| <small>
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| *{{#item:300469}}
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| *{{#item:300464}}
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| *{{#item:300652}}
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| </small>
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| *Enchanted with at least {{#item:310711}} and {{#item:310711}}.
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| **For more info on how to enchant, check this [[Stellar_Seal_Accessories_Enchants|page]].
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| **Two {{#icon:310711}}{{#linkitem:310711|Star of Spells Lv5}} will give you instant 30% VCT. This will help you reach instant cast a lot easier which will leave open spaces for other gears and card combinations. Though not necessarily need to be rushed, you may now start working on this accessory's [[Stellar_Seal_Accessories_Enchants#Perfect_Enchant_Slot_2|2nd slot enchant]] at this stage as this will be your endgame accessory and it functions as a set with your so-called [[Garden_of_Time#Clothing_/_Upgrade_Vending_Machine|Hall of Life (HoL) gears]].
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| |- style=height:14em
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| |'''Accessory (Left)'''
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| | align="center" | {{#item:490485}}
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| <small>
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| *{{#item:300216}}
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| *{{#item:300371}}
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| </small>
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| *Enchanted with at least {{#item:312992}} and {{#item:312981}}.
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| **For more info about purchasing and enchanting the accessory, check this [[Circulation_of_Life_Accessories|page]].
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| *Prepare your zeny and your sanity because this Signet is the point where you'll start spending a huge amount of zeny to gradually complete your Hall of Life (HoL) gears.
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| *Both 3rd and 4th slot enchants have [[Circulation_of_Life_Accessories#Circulation_of_Life_Accessory_Enchantment|determined options]].
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| **[[Circulation_of_Life_Accessories#Perfect_Enchant_-_Slot_3|3rd slot's determined enchant]] is reasonably much more expensive than [[Circulation_of_Life_Accessories#Perfect_Enchant_-_Slot_4|4th slot's]]; I would advise you take your time farming and saving up for the required materials.
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| |}
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|
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| ===Endgame===
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| ====Part I====
| |
| {| class="wikitable mw-collapsible mw-collapsed" style="width:85%;"
| |
| !Type
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| !Item
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| !Card
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| !Enchants and Notes
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| |- style=height:13em
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| |'''Upper'''
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| | align="center" | +12 [A] {{#item:400536}}
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| |
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| <small>
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| *{{#item:300377}}
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| *{{#item:4556}}
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| *{{#item:300560}}
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| *{{#item:4366}}
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| *{{#item:300456}}
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| *{{#item:4583}}
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| </small>
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| *Enchanted with {{#item:312763}}, {{#item:312718}} or {{#item:312700}}, and any of the raw stats.
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| **Never ever settle for either {{#icon:312773}}{{#linkitem:312773|Spell Jewel Lv5}}or {{#icon:312709}}{{#linkitem:312709|Time Dimension Jewel (Intelligence) Lv3}} for the 2nd and 3rd slot enchants, respectively. The underwhelming values they provide pale in comparison to '''Magic Essence Jewel Lv5'''<nowiki/>''''s''', '''Wisdom Lv3'''<nowiki/>''''s''', and '''Agility Lv3'''<nowiki/>''''s''' added damage and utilities.
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| **At this point you already get too much %All Property Magical damage and S.MAtk modifiers that they become negligible and make you reach [[Choi%27s_Guide_To_Magic#Damage_Calculations_and_Diminishing_Returns|diminishing returns]] if invested too much on.
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| |- style=height:11em
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| |'''Middle'''
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| | align="center" | {{#item:410233}}
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| |
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| <small>
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| *{{#item:4403}}
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| *{{#item:4480}}
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| *{{#item:27396}}
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| *{{#item:4583}}
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| </small>
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| |
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| *Can be enchanted using {{#item:100487}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each.
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| *Enchanted with any of the following:
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| **MAtk + 5% & MAtk + 5%
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| **ACD + 5% & ACD + 5%
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| **VCT + 5% & VCT + 5%
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| |- style=height:11em
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| |'''Lower'''
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| | align="center" | {{#item:420213}}
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| | <center><small> N/A </center></small>
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| |
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| *Can be enchanted using {{#item:100488}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each.
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| *Enchanted with any of the following:
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| **'''1st line''': Any of the raw stats
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| **'''2nd line''': +7% All property magical damage ''or'' +7 S.MAtk
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| |- style=height:9em
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| |'''Armor'''
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| | align="center" | +12 to +15 [A] {{#item:450173}}
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| |
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| <small>
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| *{{#item:300472}}
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| *{{#item:300665}}
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| *{{#item:300529}}
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| *{{#item:300376}}
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| </small>
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| |
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| *Enchanted with {{#item:310688}}, {{#item:310738}}, and {{#item:4714}}.
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| **For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]].
| |
| |- style=height:26.5em
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| |'''Weapon'''
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| | align="center" | +12 [A] {{#item:540079}} <br> and/or <br> +12 [A] {{#item:540080}}
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| |
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| <small>
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| *{{#item:300662}}
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| *{{#item:300660}}
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| *{{#item:27384}}
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| *{{#item:300455}}
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| *{{#item:300594}}
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| *{{#item:300495}}
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| *{{#item:300497}}
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| </small>
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| |
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| *For a list of possible enchants, refer to [[Varmundt%27s_Biosphere_Depth_2#Dimensions_Weapons_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize.
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| *Can be carded with the following combo:
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| **{{#item:300662}} & {{#item:300660}}
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| **{{#item:300662}} & {{#item:27384}}
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| **{{#item:300662}} & {{#item:300455}}
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| **{{#item:300660}} & {{#item:27384}}
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| **{{#item:300660}} & {{#item:300455}}
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| **{{#item:300495}} & {{#item:300497}}
| |
| *If '''Dimensions Elemental Spell Book''' is your main weapon, you may replace either Shadiest Card, Lunarina Card, Copo Card or Mutating White Knight Card with {{#icon:300594}}{{#linkitem:300594|Ilse El Heine Card}} for more skill modifiers for your '''{{#skill:5370}}''' and '''{{#skill:5373}}''' (+15% LL/TD mods when weapon is refined to +15).
| |
| *The combo of {{#icon:300495}}{{#linkitem:300495|Philofontes Card}}and {{#icon:300497}}{{#linkitem:300497|Secret Wing Lazy Card}}is best in slot against Formless and Demi-Human races like [[Hall of Life#Boss|Rigel]] and [[Final Battle#MVP|Encroached Tan]].
| |
| |- style=height:20em
| |
| |'''Shield'''
| |
| | align="center" | +12 [C] {{#item:460040}} <br> or <br> +12 [A] {{#item:460020}}
| |
| |
| |
| <small>
| |
| *{{#item:4128}}
| |
| *{{#item:300239}}
| |
| *{{#item:27298}}
| |
| *{{#item:4636}}
| |
| *{{#item:300275}}
| |
| *{{#item:27385}}
| |
| *{{#item:4253}}
| |
| *{{#item:300379}}
| |
| </small>
| |
| |
| |
| *'''Glacier Guard''' enchanted with {{#item:312095}}, {{#item:312093}} or {{#item:312092}}, and {{#item:312091}}.
| |
| *'''Mad Bunny-LT''' enchanted with {{#item:310860}} or {{#item:310853}} or {{#item:310863}}.
| |
| *In terms of damage output, the MAtk% + 10% of either {{#icon:4636}}{{#linkitem:4636|Bijou Card}} or {{#icon:300275}}{{#linkitem:300275|Horror of Thanatos Card}} (shield should be +15) is stronger than the +5% Medium/Large Size modifiers that {{#icon:27385}}{{#linkitem:27385|Mutating Khalitzburg Card}}gives when it combos with Mutating White Knight Card.
| |
| |- style=height:21em
| |
| |'''Garment'''
| |
| | align="center" | +12 [A] {{#item:480351}}
| |
| |
| |
| <small>
| |
| *{{#item:300145}}
| |
| *{{#item:300382}}
| |
| *{{#item:27362}}
| |
| *{{#item:4576}}
| |
| *{{#item:4671}}
| |
| *{{#item:300424}}
| |
| *{{#item:300521}}
| |
| *{{#item:300522}}
| |
| </small>
| |
| |
| |
| *Needs to [[Divine_Beast%27s_Cloak:_Autumn#Circulation_of_Life:_Autumn|reform]] {{#item:480347}}.
| |
| *Enchanted with {{#item:313018}}, {{#item:312558}}, and {{#item:312518}}.
| |
| **For more info about purchasing, reforming, and enchanting the garment, check this [[Divine_Beast%27s_Cloak:_Autumn|page]].
| |
| |- style=height:17em
| |
| |'''Shoe'''
| |
| | align="center" | +12 [A] {{#item:470204}}
| |
| |
| |
| <small>
| |
| *{{#item:300458}}
| |
| *{{#item:300248}}
| |
| *{{#item:300262}}
| |
| *{{#item:4441}}
| |
| *{{#item:300281}}
| |
| </small>
| |
| |
| |
| *At +14, MoC will give a total of +'''56''' '''SPL''' which provides strong oomph and boost to your damage so try to aim refining yours to +14 so you can reap its full benefits.
| |
| **Can be refined using the {{#item:50052}}, exchanged with '''NPC MC HAMMER''', found wandering about at [[Eden Market#Refine Hammers|Eden Market]] ('''@go 40''').
| |
| *'''Icewind Card''' will serve as your general all-purpose card while the rest of the racial cards will be for targeting specific MVPs in instances and for maps where those specific races are abundant or common.
| |
| |- style=height:14em
| |
| |'''Accessory (Right)'''
| |
| | align="center" | <br> {{#item:490136}}
| |
| |
| |
| <small>
| |
| *{{#item:300175}}
| |
| *{{#item:300469}}
| |
| *{{#item:300464}}
| |
| *{{#item:27107}}
| |
| </small>
| |
| |
| |
| *Enchanted with {{#item:313038}}, {{#item:310711}}, and {{#item:310711}}.
| |
| **For more info on how to enchant, check this [[Stellar_Seal_Accessories_Enchants|page]].
| |
| |-
| |
| |'''Accessory (Left)'''
| |
| | align="center" | {{#item:490485}}
| |
| |
| |
| <small>
| |
| *{{#item:300216}}
| |
| *{{#item:300371}}
| |
| *{{#item:300364}}
| |
| *{{#item:300211}}
| |
| *{{#item:300222}}
| |
| *{{#item:27108}}
| |
| </small>
| |
| |
| |
| *Enchanted with {{#item:312996}} and {{#item:312981}}.
| |
| **For more info about purchasing and enchanting the accessory, check this [[Circulation_of_Life_Accessories|page]].
| |
| |}
| |
| Endgame now finally and this is the last stage of your gear progression but certainly not the last (<s>costumes?</s>). Here, most of the things you will do is going to be min-maxing and striving to get the best possible enchant and upgrade on your gears. Some players settle for the bare minimum and that's fine too if you don't fancy suffering more with RNG, but you're still in endgame. Moreover, this will be the stage where you'll most likely want to buy your own MVP cards either by farming them yourselves from instances or buying them from sellers. The useful MVP cards for EM are listed in the table. I suggest you get them when you have the time and budget for it; EM is an already strong class and these MVP cards scale well with EM's skills.
| |
|
| |
| Gears that are new in this section are the [[Alice_Twisted_Madness#Gear|Alice gears]] {{#item:460020}}, {{#item:410233}}, and {{#item:420213}}. The Mad Bunny is sought for the utility that it gives. It gives more ASPD and ACD plus 10% resistance against all element. Damage-wise, it didn't perform significantly better than {{#item:460040}} in my tests, but having more utility is nice to those who prefer it over damage. On the other hand, the middle and lower headgears Gambler's Seal and Ace of Spades are your next new upgrade in those slots. They were upgraded last because they give little improvement in damage as compared to the costs of crafting them and your other core gears.
| |
|
| |
| If you're one of those people who joined the bandwagon and only played EM because of the autocast feature that the Dimensions set gives, well this is now the part (or earlier before now) where you should have a {{#item:400536}} to pair with one of your books. To [[Varmundt%27s_Biosphere_Depth_2#Time_Dimensions_Rune_Crowns|craft]] one, you'll need to have access first to Depth Abyss 2. You will need 2,000 Reputation pts. from [[Varmundt's Biosphere Depth]] to access this dungeon. More pieces of information regarding the enchanting process on this [[Varmundt%27s_Biosphere_Depth_2#Normal_Enchants|page]]. Put as much attention as you can on the Dimensions Rune Crown and Dimensions Book and refine them to +15 if you can because besides allowing you the ability to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''', these two will also give you Elemental Buster skill modifier. At +15 for both pieces of equipment, it'll be a total of '''60% Elemental Buster skill modifier'''! No other classes besides EM and only EM gets the privilege and the prestige of autocasting their ultimate and on top of that gets skill modifier for it, so make sure to capitalize on that.
| |
|
| |
| Then lastly, you can upgrade your armor to either {{#item:450173}} or {{#item:450284}} and the endless debate whether to stick to Nebula or Engraved still remains to this day simply because Nebula is a future-proof BiS gear that will complement the '''Hall of Life''' ('''HoL''') gears. This is also the reason why people started investing on a {{#item:490136}} as it'll be part of the '''HoL''' series. It recently had just gotten its 2nd enchant {{#item:313038}} in anticipation for HoL.
| |
|
| |
| On the other hand, Soul Robe for the majority still outperforms Nebula since it gives +15% increased damage against bosses while Nebula does not. However, when you already have too much boss modifier, Nebula starts to perform better according to my tests. A Soul Purification Robe, the [[Rune Tablet System#Tablets|Demigod Rune Tablet]], {{#item:300472}}, 2 Varmundt Rings with {{#icon:311943}}{{#linkitem:311943|Brilliant Biosphere Gem (Boss Type)}} enchant, {{#item:460040}} with {{#icon:312095}}{{#linkitem:312095|Glacier Flower Meow Power (Intelligence)}} enchant, and a {{#item:9134}} would give over '''163% Boss modifier''' and at that point you're experiencing diminishing returns, which is why Nebula starts performing better. If you want to know more about diminishing returns, Choi has explained it in-depth in his [[Choi%27s_Guide_To_Magic#Damage_Calculations_and_Diminishing_Returns|Guide to Magic]].
| |
|
| |
| ====Part II – Absolute Endgame====
| |
| {| class="wikitable mw-collapsible mw-collapsed" style="width:85%;"
| |
| !Type
| |
| !Item
| |
| !Card
| |
| !Enchants and Notes
| |
| |- style=height:13em
| |
| |'''Upper'''
| |
| | align="center" | +15 [A] {{#item:400536}}
| |
| |
| |
| <small>
| |
| *{{#item:300377}}
| |
| *{{#item:4556}}
| |
| *{{#item:300560}}
| |
| *{{#item:4366}}
| |
| *{{#item:300456}}
| |
| *{{#item:4583}}
| |
| </small>
| |
| |
| |
| *Enchanted with {{#item:312763}}, {{#item:312718}} or {{#item:312700}}, and any of the raw stats.
| |
| **Never ever settle for either {{#icon:312773}}{{#linkitem:312773|Spell Jewel Lv5}}or {{#icon:312709}}{{#linkitem:312709|Time Dimension Jewel (Intelligence) Lv3}} for the 2nd and 3rd slot enchants, respectively. The underwhelming values they provide pale in comparison to '''Magic Essence Jewel Lv5'''<nowiki/>''''s''', '''Wisdom Lv3'''<nowiki/>''''s''', and '''Agility Lv3'''<nowiki/>''''s''' added damage and utilities.
| |
| **At this point you already get too much %All Property Magical damage and S.MAtk modifiers that they become negligible and make you reach [[Choi%27s_Guide_To_Magic#Damage_Calculations_and_Diminishing_Returns|diminishing returns]] if invested too much on.
| |
| |- style=height:11em
| |
| |'''Middle'''
| |
| | align="center" | {{#item:410233}}
| |
| |
| |
| <small>
| |
| *{{#item:4403}}
| |
| *{{#item:4480}}
| |
| *{{#item:27396}}
| |
| *{{#item:4583}}
| |
| </small>
| |
| |
| |
| *Can be enchanted using {{#item:100487}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each.
| |
| *Enchanted with any of the following:
| |
| **MAtk + 5% & MAtk + 5%
| |
| **ACD + 5% & ACD + 5%
| |
| **VCT + 5% & VCT + 5%
| |
| |- style=height:11em
| |
| |'''Lower'''
| |
| | align="center" | {{#item:420213}}
| |
| | <center><small> N/A </center></small>
| |
| |
| |
| *Can be enchanted using {{#item:100488}}, bought from [[Muzaszir|NPC Muzaszir]] {{#navi:muh_market|168|209}} at [[Market Place#Muzaszir|Market]] ('''@go 37''') for 1 million zeny each.
| |
| *Enchanted with any of the following:
| |
| **'''1st line''': Any of the raw stats
| |
| **'''2nd line''': +7% All property magical damage ''or'' +7 S.MAtk
| |
| |- style=height:9em
| |
| |'''Armor'''
| |
| | align="center" | +15 [A] {{#item:450173}}
| |
| |
| |
| <small>
| |
| *{{#item:300472}}
| |
| *{{#item:300665}}
| |
| *{{#item:300529}}
| |
| *{{#item:300376}}
| |
| </small>
| |
| |
| |
| *Enchanted with {{#item:310688}}, {{#item:310738}}, and {{#item:4714}}.
| |
| **For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]].
| |
| |- style=height:26.5em
| |
| |'''Weapon'''
| |
| | align="center" | +15 [A] {{#item:540079}} <br> and/or <br> +15 [A] {{#item:540080}}
| |
| |
| |
| <small>
| |
| *{{#item:300662}}
| |
| *{{#item:300660}}
| |
| *{{#item:27384}}
| |
| *{{#item:300455}}
| |
| *{{#item:300594}}
| |
| *{{#item:300495}}
| |
| *{{#item:300497}}
| |
| </small>
| |
| |
| |
| *For a list of possible enchants, refer to [[Varmundt%27s_Biosphere_Depth_2#Dimensions_Weapons_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize.
| |
| *Can be carded with the following combo:
| |
| **{{#item:300662}} & {{#item:300660}}
| |
| **{{#item:300662}} & {{#item:27384}}
| |
| **{{#item:300662}} & {{#item:300455}}
| |
| **{{#item:300660}} & {{#item:27384}}
| |
| **{{#item:300660}} & {{#item:300455}}
| |
| **{{#item:300495}} & {{#item:300497}}
| |
| *If '''Dimensions Elemental Spell Book''' is your main weapon, you may replace either Shadiest Card, Lunarina Card, Copo Card or Mutating White Knight Card with {{#icon:300594}}{{#linkitem:300594|Ilse El Heine Card}} for more skill modifiers for your '''{{#skill:5370}}''' and '''{{#skill:5373}}''' (+15% LL/TD mods when weapon is refined to +15).
| |
| *The combo of {{#icon:300495}}{{#linkitem:300495|Philofontes Card}}and {{#icon:300497}}{{#linkitem:300497|Secret Wing Lazy Card}}is best in slot against Formless and Demi-Human races like [[Hall of Life#Boss|Rigel]] and [[Final Battle#MVP|Encroached Tan]].
| |
| |- style=height:20em
| |
| |'''Shield'''
| |
| | align="center" | +15 [C] {{#item:460040}} <br> or <br> +15 [A] {{#item:460020}}
| |
| |
| |
| <small>
| |
| *{{#item:4128}}
| |
| *{{#item:300239}}
| |
| *{{#item:27298}}
| |
| *{{#item:4636}}
| |
| *{{#item:300275}}
| |
| *{{#item:27385}}
| |
| *{{#item:4253}}
| |
| *{{#item:300379}}
| |
| </small>
| |
| |
| |
| *'''Glacier Guard''' enchanted with {{#item:312095}}, {{#item:312093}} or {{#item:312092}}, and {{#item:312091}}.
| |
| *'''Mad Bunny-LT''' enchanted with {{#item:310860}} or {{#item:310853}} or {{#item:310863}}.
| |
| *In terms of damage output, the MAtk% + 10% of either {{#icon:4636}}{{#linkitem:4636|Bijou Card}} or {{#icon:300275}}{{#linkitem:300275|Horror of Thanatos Card}} (shield should be +15) is stronger than the +5% Medium/Large Size modifiers that {{#icon:27385}}{{#linkitem:27385|Mutating Khalitzburg Card}}gives when it combos with Mutating White Knight Card.
| |
| |- style=height:21em
| |
| |'''Garment'''
| |
| | align="center" | +15 [A] {{#item:480351}}
| |
| |
| |
| <small>
| |
| *{{#item:300145}}
| |
| *{{#item:300382}}
| |
| *{{#item:27362}}
| |
| *{{#item:4576}}
| |
| *{{#item:4671}}
| |
| *{{#item:300424}}
| |
| *{{#item:300521}}
| |
| *{{#item:300522}}
| |
| </small>
| |
| |
| |
| *Needs to [[Divine_Beast%27s_Cloak:_Autumn#Circulation_of_Life:_Autumn|reform]] {{#item:480347}}.
| |
| *Enchanted with {{#item:313018}}, {{#item:312558}}, and {{#item:312518}}.
| |
| **For more info about purchasing, reforming, and enchanting the garment, check this [[Divine_Beast%27s_Cloak:_Autumn|page]].
| |
| |- style=height:29em
| |
| |'''Shoe'''
| |
| | align="center" | +15 [A] {{#item:470337}}
| |
| |
| |
| <small>
| |
| *{{#item:300458}}
| |
| *{{#item:300248}}
| |
| *{{#item:300262}}
| |
| *{{#item:4441}}
| |
| *{{#item:300281}}
| |
| </small>
| |
| |
| |
| *Dimension World Spell Shoes will be enchanted with:
| |
| **'''2nd slot''': {{#item:313920}}
| |
| **'''3rd slot''': Any of the elemental property damage modifiers of your choice.
| |
| **'''4th slot''': Any of the racial damage modifiers of your choice.
| |
| *'''Icewind Card''' will serve as your general all-purpose card while the rest of the racial cards will be for targeting specific MVPs in instances and for maps where those specific races are abundant or common.
| |
| *As part of the newly added [[Chapter 1]] content, Dimension World Spell Shoes will be your <u>absolute endgame</u> boots that will be made ''at the very last'', altogether with your '''Skill Master Shadow Gears''' and '''Demigod Rune Tablet''' since all the materials needed to craft and enchant the boots will cost you approximately 30 billion zeny or more, depending on the fluctuating market price.
| |
| *Dimension World Spell Shoes will only start outperforming MoC once it's upgraded its 2nd slot enchant to at least {{#icon:313919}}{{#linkitem:313919|Frontier Crystal (Pride) 5Lv}}. Anything below it, MoC will still be slightly stronger. Most players will settle for Level 5 and slowly save up for the last upgrade and this one is probably the most advisable thing to do at the moment.
| |
| *Do not pick {{#item:470338}} over Dimensions World Spell Shoes since all the elements that EM use are not all catered in the former.
| |
| |- style=height:14em
| |
| |'''Accessory (Right)'''
| |
| | align="center" | <br> {{#item:490136}}
| |
| |
| |
| <small>
| |
| *{{#item:300175}}
| |
| *{{#item:300469}}
| |
| *{{#item:300464}}
| |
| *{{#item:27107}}
| |
| </small>
| |
| |
| |
| *Enchanted with {{#item:313038}}, {{#item:310711}}, and {{#item:310711}}.
| |
| **For more info on how to enchant, check this [[Stellar_Seal_Accessories_Enchants|page]].
| |
| |-
| |
| |'''Accessory (Left)'''
| |
| | align="center" | {{#item:490485}}
| |
| |
| |
| <small>
| |
| *{{#item:300216}}
| |
| *{{#item:300371}}
| |
| *{{#item:300364}}
| |
| *{{#item:300211}}
| |
| *{{#item:300222}}
| |
| *{{#item:27108}}
| |
| </small>
| |
| |
| |
| *Enchanted with {{#item:312996}} and {{#item:312981}}.
| |
| **For more info about purchasing and enchanting the accessory, check this [[Circulation_of_Life_Accessories|page]].
| |
| |}
| |
| Endgame's Part II, aka Absolute Endgame, will be your very last stage of gear progression. This is the part where all your gears has to be refined to +15 to reap the full effects and benefits of your cards and enchants. This is also the part where equipment that will cost you more than 10 billion zeny will be bought and upgraded last. Farming Villa of Deception to get both Freya and Schulang cards to complete your Demigod Rune Tablet and conquering Tower of Trials to obtain the currency to buy yourself the Skill Master Shadow Gears will all be part of this last stage. In other words, this is the stage of min-maxing everything until you wait again for the next big update to come to the server.
| |
|
| |
| The only brand new equipment that got added to this part is the overly expensive {{#item:470337}}. This boots is part of the Chapter 1 content, and you will need to farm two new dungeons, namely [[Chapter 1#Fields/Monsters|Encroached Geffenia]] and [[Chapter 1#Fields/Monsters|Ruined Valkyrie Realm]], and an instance called [[Recreated Dark Whisper]]. In '''Encroached Geffenia''', monsters here will drop {{#item:1001998}} while monsters at '''Ruined Valkyrie Realm''' will drop {{#item:1002012}}. These two items are needed to craft and enchant your Dimension World Shoes. On the other hand, the '''Recreated Dark Whisper''', after a successful clear, will reward you with the {{#item:1001972}}. This currency is used to exchange items to '''NPC Root Gold Exchanger''' {{#navi:ygg_fruit|168|124}} which will be all needed to upgrade your boots. The NPC will also exchange these gold coins to {{#item:1001996}} which can be used to get an hour buff that will let you farm the two (2) aforementioned dungeons. If you think and feel farming and completing our Hall of Life equipment is already grindy to the max, you will probably lose all hope and scratch the back of your head out of frustration because this piece of equipment is undeniably costly to craft and fully enchant. But my best advise for you is to take things slowly, do not rush everything, and just progress on your own pace. This content is meant to be completed within a year anyway, and not within a span of a month. Bask in the joy of being in endgame, and do not forget to rest from time to time so as to avoid burning out.
| |