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== CRIT Sun == | == CRIT Sun == | ||
<!-- [[File:|thumb| | [[File:Sun SE Forgotten Time.jpg|thumb|A sun-aligned SE kicks his way through a horde of angry elementals.]] | ||
The CRIT Sun build quickly disposes of enemies by harnessing the power of the Sun (CRITs) to further augment one's power. Sun skills have no FCT and VCT, but they have a short ACD, are targeted skills, and require CRIT for full power. Set the Sun skills to smartcast turbo to make things a little easier. [[Patcher#Turbo_Setup|Turbo setup guide here.]] | [[File:Sun SE Solo Forgotten Time 300 pots downed.jpg|thumb|A sun-aligned SE survives and triumphs [[Lake of Fire]], defeating a horrifying monstrosity... '''alone'''. <!--He downed over 300 {{#item:1100005}} bottles during the luring phase though. The side effects of consuming an extreme amount in such short time are yet to be seen...-->]] <!-- | ||
[[File:Courageous SE braving Depth1.jpg|thumb|This SE's head is hotter than the sun, trying his luck in Depth1. Everything is going well... then Strip Shield and Spider Web came to say hi!]] --> | |||
The CRIT Sun build quickly disposes of enemies by harnessing the power of the Sun (CRITs) to further augment one's power. Sun skills have no FCT and VCT, but they have a short ACD, are targeted skills, and require CRIT for full power. Set the Sun skills to smartcast turbo to make things a little easier. [[Patcher#Turbo_Setup|Turbo setup guide here.]] Try getting at least 30% ACD and 173 ASPD. But for maximum spamming, aim for 40% or more ACD reduction and 180+ ASPD. | |||
| Line 46: | Line 48: | ||
|AGI | |AGI | ||
|80+ | |80+ | ||
|Mainly for ASPD, needed for spamming {{#skill:5467}} as quickly as possible. Aim for | |Mainly for ASPD, needed for spamming {{#skill:5467}} as quickly as possible. Aim for 180+ ASPD. 100 Total AGI also provides Sleep and Bleeding Immunity. | ||
|- | |- | ||
|VIT | |VIT | ||
| Line 73: | Line 75: | ||
|POW | |POW | ||
|110 | |110 | ||
|Main | |Main trait. Max it out. | ||
|- | |- | ||
|STA | |STA | ||
| Line 88: | Line 90: | ||
|- | |- | ||
|CON | |CON | ||
|72 | |72-110 | ||
|Further increases damage while marginally increasing survivability via increased FLEE. | |Further increases damage while marginally increasing survivability via increased FLEE. | ||
|- | |- | ||
|CRT | |CRT | ||
|110 | |72-110 | ||
|Second most important trait, mainly for raising C.RATE for increased CRIT damage. | |Second most important trait, mainly for raising C.RATE for increased CRIT damage. | ||
|- | |- | ||
| Line 117: | Line 119: | ||
|{{#Skill:412}} | |{{#Skill:412}} | ||
|1 | |1 | ||
|Enables use of Tornado Kick. Requires level 1 Tornado Kick. | |Enables use of Tornado Kick. Requires level 1 Tornado Kick. Can also be used for "dancing" when used alongside {{#Skill:420}}, {{#Skill:414}}, {{#Skill:416}}, and {{#Skill:418}}. | ||
|- | |- | ||
|{{#Skill:424}} | |{{#Skill:424}} | ||
| Line 125: | Line 127: | ||
|{{#Skill:421}} | |{{#Skill:421}} | ||
|7 | |7 | ||
|Gap closer. Deals significantly increased damage when used while {{#Skill:411}}ing. | |Gap closer. Has no cooldown and a range of 10 cells. Can be spammed at 193 ASPD for fun. Deals significantly increased damage when used while {{#Skill:411}}ing. | ||
|- | |- | ||
|{{#Skill:411}} | |{{#Skill:411}} | ||
|10 | |10 | ||
|Provides a number of nice early-game effects. Gotta go fast but in One Direction! | |Provides a number of nice early-game effects. Gotta go fast but in One Direction! | ||
Hitting a wall or any entity causes you to get knocked back. Use {{#Skill:421}} while sprinting for significantly increased damage. This bonus works with or without a weapon equipped. When | Hitting a wall or any entity causes you to get knocked back. Use {{#Skill:421}} while sprinting for significantly increased damage. This bonus works with or without a weapon equipped. When weaponless, get +10 Barehanded Mastery Attack. Use and immediately cancel for +10 STR (Spurt Status), but lose the bonus when equipping a weapon. | ||
|- | |- | ||
|{{#Skill:422}} | |{{#Skill:422}} | ||
| Line 142: | Line 144: | ||
|{{#Skill:425}} | |{{#Skill:425}} | ||
|7 | |7 | ||
|Changes your attacking element for 5 minutes. Levels 1-7 gives Earth, Wind, Water, Fire, Ghost, Shadow and | |Changes your attacking element for 5 minutes. Levels 1-7 gives Earth, Wind, Water, Fire, Ghost, Shadow and Holy Element respectively. | ||
|- | |- | ||
|{{#Skill:426}} | |{{#Skill:426}} | ||
| Line 160: | Line 162: | ||
|- | |- | ||
| | | | ||
[[File:SE 2nd Job.png|900x900px|left|thumb|A few excess skill points to the other 3 levels of Warm Wind and Tumble.]] | [[File:SE 2nd Job.png|900x900px|left|thumb|A few excess skill points to the other 3 levels of Warm Wind and Tumble. The warmth/heat skills at the left side of the Star Gladiator Tree aren't used for now, but they'll come in really handy at the late-game, when there are way more boss-type monsters.]] | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
! style=" width: 15% " | Skill | ! style=" width: 15% " | Skill | ||
| Line 171: | Line 173: | ||
|3 | |3 | ||
|Align a map with the Sun, Moon, or Stars. Enables a variety of skills. | |Align a map with the Sun, Moon, or Stars. Enables a variety of skills. | ||
|- | |||
|{{#Skill:428}}<br>{{#Skill:429}}<br>{{#Skill:430}} | |||
|3 | |||
|Get warmth/heat from sun, moon, or stars on sun, moon, or star-aligned maps to damage enemies and push them back. Boss-types can't be pushed around. Each hit drains 2 SP. It can be used only on aligned maps. Warmth of the Sun can be used only on sun maps, and so on. | |||
It's better to get these skills at the later parts of the game when you're a Sky Emperor. At the early game, they're useful for pushing back non-boss enemies, not for damage, mainly to escape an overcrowded horde. However, at the later parts of the game when there are a lot more boss-type monsters, it can be VERY USEFUL in triggering HP and SP leech and other effects like {{#item:313426}}. The rapid-fire hits can also increase the odds of triggering the hidden "Miracle" super-buff (see below). | |||
|- | |- | ||
|{{#Skill:435}}<br>{{#Skill:436}}<br>{{#Skill:437}} | |{{#Skill:435}}<br>{{#Skill:436}}<br>{{#Skill:437}} | ||
|3 | |3 | ||
|Marks monsters with Solar Wrath, Lunar Wrath, and Stellar Wrath. | |Marks monsters with Solar Wrath, Lunar Wrath, and Stellar Wrath. Monsters on the hitlist will receive up to 75% more damage. | ||
*Solar Wrath works only on Small monsters. | *Solar Wrath works only on Small monsters. | ||
*Lunar Wrath works only on Medium monsters with 6,000+ HP. | *Lunar Wrath works only on Medium monsters with 6,000+ HP. | ||
*Stellar Wrath works only on Large monsters with 20,000+ HP. | *Stellar Wrath works only on Large monsters with 20,000+ HP. | ||
| Line 185: | Line 193: | ||
*Lunar monsters give bonus EXP on odd-numbered days. | *Lunar monsters give bonus EXP on odd-numbered days. | ||
*Stellar monsters give bonus EXP on days divisible by 5 (e.g. 10, 15, 20). | *Stellar monsters give bonus EXP on days divisible by 5 (e.g. 10, 15, 20). | ||
They can be active at the same time. E.g. in | They can be active at the same time. E.g. in October 5, {{#Skill:439}} and {{#Skill:440}} are active at the same time. | ||
|- | |- | ||
|{{#Skill:431}}<br>{{#Skill:432}}<br>{{#Skill:433}} | |{{#Skill:431}}<br>{{#Skill:432}}<br>{{#Skill:433}} | ||
| Line 192: | Line 200: | ||
*Lunar Maps and only on odd-numbered days - Increases FLEE. | *Lunar Maps and only on odd-numbered days - Increases FLEE. | ||
*Stellar Maps and only on days divisible by 5 - Increases ASPD. | *Stellar Maps and only on days divisible by 5 - Increases ASPD. | ||
|- | |||
|{{#Skill:442}} | |||
|Optional | |||
|Increases the Monk's chances of triggering {{#skill:263}} when using {{#Skill:418}}, and get an increased chance of triggering {{#Skill:418}} when a Monk triggers {{#skill:263}}. Very, very niche and gimmicky Passive. | |||
|- | |||
|{{#Skill:444}} | |||
|Soul Link | |||
|Requires Level 9 {{#skill:443}} and {{#skill:448}} buff from a Soul Linker to activate. A very powerful, very flashy, but very high-risk skill that lasts for 10 minutes. | |||
Gain increased movement speed. All your attacks will never miss and will completely ignore DEF. All at the cost of sacrificing 2% of your Max HP for each hit. Be sure you have a good amount of HP leech to compensate for this, because once you're at 20% HP and you damage something, you die! Even the skill's ID is ominous - 444. | |||
This skill is also a very good party trick. When it is active and you sit down, you'll slowly float upwards. Stand up and you'll gently descend. If you die with this skill active, your corpse will "jump" up and down. Spoopy. You can also cycle between {{#Skill:420}}, {{#Skill:412}}, {{#Skill:414}}, {{#Skill:416}}, and {{#Skill:418}} to make your character "dance". The poses already look flashy, but doing it in mid-air makes it even better! Find other classes that can pose for even more fun! | |||
|- | |- | ||
|Miracle of the Sun, Moon, and Stars | |Miracle of the Sun, Moon, and Stars | ||
|RNG | |RNG | ||
|When dealing damage, there is a 1% chance to activate this super-buff. Activates all Anger and Blessing skills, and enables the use of all Comfort skills for an hour, even with unmarked maps and monsters. It doesn't go away on death and when logging out (timer stops). | |When dealing damage, there is a 1% chance to activate this super-buff, indicated by a blue icon and the screen having a slight blue tinge. Activates all Anger and Blessing skills, and enables the use of all Comfort and Warmth skills for an hour, even with unmarked maps and monsters. It doesn't go away on death and when logging out (timer stops). <u>'''HOWEVER, YOU WILL LOSE THE BUFF WHEN CHANGING MAPS.'''</u> Basically, when this happens, you deal 75% more damage to ALL mobs while receiving 100% more EXP <u>'''within the map'''</u> for an hour. | ||
|- | |- | ||
|} | |} | ||
| Line 259: | Line 279: | ||
|{{#Skill:2580}} | |{{#Skill:2580}} | ||
|7 | |7 | ||
|Marks enemies. Up to 5 marks can be activate at a time. | |Marks enemies. An enemy gets just 1 mark. Up to 5 marks can be activate at a time, 1 per enemy. | ||
|- | |- | ||
|{{#Skill:2584}} | |{{#Skill:2584}} | ||
| Line 311: | Line 331: | ||
|{{#Skill:5467}} | |{{#Skill:5467}} | ||
|5 | |5 | ||
|Hits all enemies in a 7x7 area around the target. Can CRIT when {{#Skill:5465}} is at Sunset, or when {{#Skill:5475}} is activated. Despite its shorter CD, it's initially | |Hits all enemies in a 7x7 area around the target. Can CRIT when {{#Skill:5465}} is at Sunset, or when {{#Skill:5475}} is activated. Despite its shorter CD, it's initially weaker compared to {{#Skill:5466}}. However, when {{#item:400543}} and {{#item:540083}} are equipped and both are A-Grade, it becomes SIGNIFICANTLY STRONGER because it will autocast {{#Skill:5466}}. | ||
|- | |- | ||
|{{#Skill:5475}} | |{{#Skill:5475}} | ||
|10 | |7-10 | ||
|Enables the use of all skills at their maximum potential. | |Enables the use of all skills at their maximum potential. | ||
|- | |- | ||
|{{#Skill:5471}} | |{{#Skill:5471}} | ||
|1 | |1 | ||
|Calls forth | |Calls forth random meteors from the sky. | ||
|- | |- | ||
|{{#Skill:5472}} | |{{#Skill:5472}} | ||
|3-5 | |3-5 | ||
|Requires {{#Skill:5471}} to activate. Redirects said random meteors to a single target, hitting it and all enemies in a 5x5 area. Mainly for survival purposes, increasing the chances of | |Requires {{#Skill:5471}} to activate. Redirects said random meteors to a single target, hitting it and all enemies in a 5x5 area. Mainly for survival purposes and triggering effects, like increasing the chances of Lifesteal (e.g. from Succubus Pet), SP Drain (e.g. from Incubus Pet), {{#item:313426}}, or SP Recovery from the Burning Fang Rune Set. | ||
|- | |- | ||
|{{#Skill:5473}} | |{{#Skill:5473}} | ||
|3 | |3 | ||
|Prerequisite for {{#Skill:5504}}. Makes said random meteors a bit more powerful. | |Prerequisite for {{#Skill:5504}}. Makes said random meteors a bit more powerful. | ||
|- | |- | ||
|{{#Skill:5504}} | |{{#Skill:5504}} | ||
|5 | |5 | ||
|Gap closer, an improved version of {{#Skill:421}}, dealing 7x7 AoE damage but has shorter range. | |Gap closer, an improved version of {{#Skill:421}}, dealing 7x7 AoE damage but has shorter range (8 cells vs 10) and a 1-second cooldown. | ||
|- | |- | ||
|- | |- | ||
| Line 363: | Line 383: | ||
|Upon reaching Base Level 100, go back to where you got the Paradise Set. Talk to Louis to get the Advanced Paradise Set in exchange for a couple of monster drops or by spending 10 {{#item:25223}} per piece. | |Upon reaching Base Level 100, go back to where you got the Paradise Set. Talk to Louis to get the Advanced Paradise Set in exchange for a couple of monster drops or by spending 10 {{#item:25223}} per piece. | ||
|- | |- | ||
|{{#item: | |{{#item:450044}} or {{#item:450045}} | ||
{{#item: | {{#item:470016}} | ||
{{#item: | {{#item:480012}} | ||
{{#item: | {{#item:490014}} | ||
|Equipment Set | |Equipment Set | ||
|10 {{#item:6919}} per piece. Obtained by completing [[16.1 Banquet for Heroes]] | |10 {{#item:6919}} per piece. Obtained by completing [[16.1 Banquet for Heroes]] | ||
|Good until level 125. It is highly recommended to complete the [[16.1 Banquet for Heroes]] quest chain to get this over the other armors. While it gives less MATK compared to the Flattery Robe and is designed more towards an autospell build, completing the full set gives quite a lot of bonuses, which include reduction in Variable Casting Time and Aftercast Delay, and can be further upgraded into the Imperial and Grace sets. Finally, to put the icing on the cake, they can be refined to +9 thanks to the {{#item:100128}} at a price of 10 {{#item:6919}} | |Good until level 125. It is highly recommended to complete the [[16.1 Banquet for Heroes]] quest chain to get this over the other armors. While it gives less MATK compared to the Flattery Robe and is designed more towards an autospell build, completing the full set gives quite a lot of bonuses, which include reduction in Variable Casting Time and Aftercast Delay, and can be further upgraded into the Imperial and Grace sets. Finally, to put the icing on the cake, they can be refined to +9 thanks to the {{#item:100128}} at a price of 10 {{#item:6919}} | ||
|- | |- | ||
|{{#item: | |{{#item:450080}} or {{#item:450081}} | ||
{{#item: | {{#item:470018}} | ||
{{#item: | {{#item:480016}} | ||
{{#item: | {{#item:490017}} | ||
|Equipment Set | |Equipment Set | ||
|10 {{#item:25155}} per piece. Obtained by completing the [[16.2 Terra Gloria]] | |10 {{#item:25155}} per piece. Obtained by completing the [[16.2 Terra Gloria]] | ||
|Good until level 150. An upgraded version of the Noblesse set. Like the Noblesse set, they can be easily refined to +9 thanks to the {{#item:100129}}, at the cost of... | |Good until level 150. An upgraded version of the Noblesse set. Like the Noblesse set, they can be easily refined to +9 thanks to the {{#item:100129}}, at the cost of... | ||
|- | |- | ||
|{{#item: | |{{#item:450114}} or {{#item:450115}} | ||
{{#item: | {{#item:470020}} | ||
{{#item: | {{#item:480018}} | ||
{{#item: | {{#item:490019}} | ||
|Equipment Set | |Equipment Set | ||
|20 {{#item:25669}} per piece. Obtained by completing the [[17.1_Illusion]] | |20 {{#item:25669}} per piece. Obtained by completing the [[17.1_Illusion]] | ||
| Line 637: | Line 657: | ||
|Shield | |Shield | ||
|Episode 20 | |Episode 20 | ||
|Easy to get and fully enchant - the rewards from [[20 The Immortal]] | |Easy to get and fully enchant - the rewards from [[20 The Immortal]] are enough to obtain one and fully enchant it. Upgrade to Grade C and refine it to +10. Recommended enchants are {{#item:312095}}, {{#item:312093}}, and {{#item:312090}}. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - over 100 Hard MDEF. Having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more! | ||
|- | |- | ||
|{{#item:480283}} | |{{#item:480283}} | ||
| Line 668: | Line 688: | ||
|{{#item:410233}} | |{{#item:410233}} | ||
|Middle Headgear | |Middle Headgear | ||
| | |[[Alice Twisted Madness]] | ||
| | |Best in slot headgear and can be enchanted. If you have less than 40% ACD, get ACD enchants. If you already have 40% or more ACD, get either Melee Physical Damage or CRIT DMG. | ||
|- | |- | ||
|{{#item:420210}} | |{{#item:420210}} | ||
|Lower Headgear | |Lower Headgear | ||
| | |[[Alice Twisted Madness]] | ||
| | |Best in slot headgear for damage. Try getting STR, AGI or LUK, then Critical Damage or Melee Physical Damage. | ||
|- | |- | ||
|{{#item:450285}} | |{{#item:450285}} | ||
| Line 684: | Line 704: | ||
|Armor | |Armor | ||
|[[Constellation Tower]] | |[[Constellation Tower]] | ||
|The best-in-slot armor, especially if all the stars align. The final (2nd slot) enchant is {{#item:310676}}. But once you obtain | |The best-in-slot armor, especially if all the stars align. The final (2nd slot) enchant is {{#item:310676}}. | ||
But once you obtain the following: | |||
*{{#item:480352}} with the {{#item:313023}} enchant, | |||
*{{#item:490135}} with {{#item:313033}}, | |||
*{{#item:490486}} with {{#item:312996}}, | |||
There will be a huge increase in power. | |||
|- | |- | ||
|{{#item:540083}} | |{{#item:540083}} | ||
|Book | |Book | ||
|[[ | |[[Varmundt's Biosphere Depth 2|Depth 2]] | ||
|Most powerful and best-in-slot weapon. It can have two powerful enchants of your choosing, no RNG nonsense. When Grade A, it enables autocasting {{#Skill:5466}} while using {{#Skill:5467}} when paired with a Grade A {{#item: | |Most powerful and best-in-slot weapon. It can have two powerful enchants of your choosing, no RNG nonsense. When Grade A, it enables autocasting {{#Skill:5466}} while using {{#Skill:5467}} when paired with a Grade A {{#item:400543}}, significantly increasing damage. | ||
|- | |- | ||
|{{#item:460020}} | |{{#item:460020}} | ||
|Shield | |Shield | ||
|Alice | |[[Alice Twisted Madness]] | ||
|The more offensive-oriented shield. Upgrade it to at least Grade D for the damage reduction, but it is highly recommended to max it out at Grade A and refine it to +12 | |The more offensive-oriented shield. Upgrade it to at least Grade D for the damage reduction, but it is highly recommended to max it out at Grade A and refine it to +12 for the big CRIT bonus. | ||
|- | |- | ||
|{{#item:460040}} | |{{#item:460040}} | ||
|Shield | |Shield | ||
|Episode 20 | |Episode 20 | ||
|The more defensive-oriented shield. Upgrade it to Grade C and refine it to + | |The more defensive-oriented shield. Upgrade it to Grade C and refine it to +11 to take advantage of {{#item:300465}}'s bonuses. Recommended enchants are {{#item:312095}}, {{#item:312093}}, and {{#item:312090}}. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - over 100 Hard MDEF. Having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more! | ||
|- | |- | ||
|{{#item: | |{{#item:480352}} | ||
|Garment | |Garment | ||
|[[Garden of Time]] - [[Divine Beast's Cloak: Winter]] | |[[Garden of Time]] - [[Divine Beast's Cloak: Winter]] | ||
| Line 709: | Line 734: | ||
|Footgear | |Footgear | ||
|[[Varmundt's Biosphere]] | |[[Varmundt's Biosphere]] | ||
|This and the Yorscalp Boots below are tied for best in slot. | |This and the Yorscalp Boots below are tied for 2nd best in slot. | ||
|- | |- | ||
|{{#item:470303}} | |{{#item:470303}} | ||
|Footgear | |Footgear | ||
|[[21 Age of Heroes]] | |[[21 Age of Heroes]] | ||
|This and the Glade Rune Boots below are tied for best in slot. | |This and the Glade Rune Boots below are tied for 2nd best in slot. | ||
|- | |||
|{{#item:470335}} | |||
|Footgear | |||
|[[Chapter 1]] | |||
|Boosts melee physical power at the cost of reduced HP. Enchanting it makes it SIGNIFICANTLY more powerful. If you have more than enough CRIT and CRIT DMG, pick this one. | |||
|- | |||
|{{#item:470339}} | |||
|Footgear | |||
|[[Chapter 1]] | |||
|Boosts physical power and CRIT at the cost of reduced HP. Enchanting it makes it SIGNIFICANTLY more powerful. If you need more CRIT and CRIT DMG, pick this one. | |||
|- | |- | ||
|{{#item:490135}} | |{{#item:490135}} | ||
| Line 738: | Line 773: | ||
|Significantly boosts damage of Sun-related skills. It must be graded and refined to A and at least +12, and it must absolutely be paired with a Grade A +12 {{#item:400989}}. The downside to this combo is, {{#skill:5475}} must be active all times and must be reactivated every 150 seconds for its effects to stay up and running. | |Significantly boosts damage of Sun-related skills. It must be graded and refined to A and at least +12, and it must absolutely be paired with a Grade A +12 {{#item:400989}}. The downside to this combo is, {{#skill:5475}} must be active all times and must be reactivated every 150 seconds for its effects to stay up and running. | ||
|- | |- | ||
| style="background-color: #FFB81C; text-align: center;" colspan="4" | '''Shadow Equipment''' | |||
| style="background-color: #FFB81C; text-align: center;" colspan="4" | '''Shadow Equipment''' | |||
|- | |- | ||
|'''Beginner Shadow Gear''' | |'''Beginner Shadow Gear''' | ||
| Line 768: | Line 793: | ||
|Shadow Weapon | |Shadow Weapon | ||
|[[Shadow Gear]] | |[[Shadow Gear]] | ||
|Nullifies weapon size penalty. | |Nullifies weapon size penalty. If you have a {{#item:9193}}, you can switch this for something else. | ||
|- | |||
|{{#item:24686}} | |||
|Shadow Weapon | |||
|[[Shadow Gear]] | |||
|At +10, adds the a small chance to absorb HP and SP. Increases survivability. | |||
|- | |- | ||
|{{#item:24685}} | |{{#item:24685}} | ||
| Line 778: | Line 808: | ||
|Shadow Shield | |Shadow Shield | ||
|[[Shadow Gear]] | |[[Shadow Gear]] | ||
|Increases CRIT, CRIT DMG, ASPD, and C.Rate. | |Increases CRIT, CRIT DMG, ASPD, and C.Rate. | ||
|- | |- | ||
|<br>{{#item:24661}}<br>{{#item:24662}} | |<br>{{#item:24661}}<br>{{#item:24662}} | ||
| Line 788: | Line 818: | ||
|Shadow Gear Set | |Shadow Gear Set | ||
|[[Shadow Gear]] | |[[Shadow Gear]] | ||
|Deals slightly less damage compared to the three 2-sets above, but pierces through MRES. Enchant with the spell of your choosing and | |Deals slightly less damage compared to the three 2-sets above, but pierces through MRES. Enchant with the spell of your choosing and POW. | ||
|- | |- | ||
|{{#item:24975}}<br>{{#item:24976}}<br>{{#item:24793}}<br>{{#item:24801}}<br>{{#item:24977}}<br>{{#item:24978}}<br> | |{{#item:24975}}<br>{{#item:24976}}<br>{{#item:24793}}<br>{{#item:24801}}<br>{{#item:24977}}<br>{{#item:24978}}<br> | ||
| Line 831: | Line 861: | ||
|[[Equipment Crafting]] <s>of {{#skill:1013}}</s> | |[[Equipment Crafting]] <s>of {{#skill:1013}}</s> | ||
|'''I'LL BEGIN BY ACTIVATING MY <s>POT</s> BACKPACK OF {{#skill:1013}}!!! THIS LETS ME DRAW AT LEAST 2 ITEMS LITTERED ON THE GROUND AND ADD THEM TO MY INVENTORY!!! BUT I'M NOT DONE YET!!! BY SENDING MY BACKPACK OF {{#skill:1013}} BACK TO MY INVENTORY, IT WILL ALLOW ME TO RE-USE THE GARMENT I HAVE PREVIOUSLY EQUIPPED, THUS ENDING MY TURN!!! {{#skill:1013}}!!11111!''' | |'''I'LL BEGIN BY ACTIVATING MY <s>POT</s> BACKPACK OF {{#skill:1013}}!!! THIS LETS ME DRAW AT LEAST 2 ITEMS LITTERED ON THE GROUND AND ADD THEM TO MY INVENTORY!!! BUT I'M NOT DONE YET!!! BY SENDING MY BACKPACK OF {{#skill:1013}} BACK TO MY INVENTORY, IT WILL ALLOW ME TO RE-USE THE GARMENT I HAVE PREVIOUSLY EQUIPPED, THUS ENDING MY TURN!!! {{#skill:1013}}!!11111!''' | ||
|- | |||
|{{#item:20802}}<br>{{#item:20803}}<br>{{#item:20804}}<br>{{#item:20805}}<br>{{#item:20806}}<br>{{#item:20807}}<br>{{#item:20808}} | |||
|Garment | |||
|A female NPC in Prontera who used to stand at the exact same spot 24/7 since the dawn of Muhnkind is reported to be missing. Where did she go? | |||
|These bags grant various skills that improve quality of life, like teleporting or having another backpack THAT MAKES YOU DRAW AT LEAST 2 ITEMS LITTERED ON THE GROUND. | |||
|- | |- | ||
|} | |} | ||
| Line 967: | Line 1,002: | ||
|{{#item:300380}} | |{{#item:300380}} | ||
|Footgear | |Footgear | ||
| | |A two-way tie for the best-in-slot footgear card, but requires a +12 Level 2 Footgear to bring out its full potential. | ||
|- | |||
|{{#item:300557}} | |||
|Footgear | |||
|A two-way tie for the best-in-slot footgear card, providing almost identical damage to {{#item:300380}}, dealing either 0.5% more or less damage at +12. | |||
While {{#item:300380}} is on your main footgear, this card can be in your drop rate footgear, like {{#item:22055}}, preferably +12. | |||
|- | |- | ||
|{{#item:300526}} | |{{#item:300526}} | ||
| Line 997: | Line 1,037: | ||
|Garment costume stone (dual) | |Garment costume stone (dual) | ||
|More POWer means more damage. | |More POWer means more damage. | ||
|- | |||
|{{#item:1000855}} | |||
|Garment costume stone (dual) | |||
|More CRIT for more damage. | |||
|- | |- | ||
|{{#item:1000526}} | |{{#item:1000526}} | ||
| Line 1,019: | Line 1,063: | ||
*{{#item:9052}}: Small chance to SP leech. | *{{#item:9052}}: Small chance to SP leech. | ||
*{{#item:9055}}: Small chance to HP leech. | *{{#item:9055}}: Small chance to HP leech. | ||
*{{#item: | *{{#item:9049}}: Easy Critical Damage +8%. Comes as is when Loyal. No evolution required. | ||
*{{#item:9105}}: DEX+2, Hit+2, Increases Critical Damage by 9%. | |||
*{{#item:9117}}: AGI+4, CRIT+3, Critical Damage +7%. | |||
*{{#item:9112}}: Luxurious pet that increases CRIT and Hit, and adds a chance to recover a bit of HP and SP per second. | |||
*{{#item:9126}}: Luxurious pet that increases ASPD, Hit, and Melee damage. | *{{#item:9126}}: Luxurious pet that increases ASPD, Hit, and Melee damage. | ||
*{{#item:9193}}: Luxurious pet that nullifies weapon size penalty. | *{{#item:9193}}: Luxurious pet that nullifies weapon size penalty. | ||
*{{#item:9142}}: | *{{#item:9142}}: Luxurious pet that increases CRIT and C.Rate. | ||
*{{#item:9132}}: Increases ATK and damage against Boss enemies. | *{{#item:9132}}: Increases ATK and damage against Boss enemies. | ||
|- | |- | ||
| Line 1,104: | Line 1,151: | ||
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== VCT Moon == | == VCT Moon == | ||
The moon build is about making quick and easy work on eliminating foes through the sheer power of spinning kicks. [[Patcher#Turbo_Setup|ALT+P]], hold 3, spin2win something free (I cringe at this REEEEEEEE). While the skills have no ACD and are self-cast, it has FCT and VCT. Both have to be reduced to a minimum in order to spam kicks effectively. | The moon build is about making quick and easy work on eliminating foes through the sheer power of spinning kicks. [[Patcher#Turbo_Setup|ALT+P]], hold 3, spin2win something free (I cringe at this REEEEEEEE). While the skills have no ACD and are self-cast, it has FCT and VCT. Both have to be reduced to a minimum (preferably zero) in order to spam kicks effectively. | ||
[[File:Mooning SE.jpg||thumb|SE kicking [[Forgotten Time]] enemies... to the moon! [[Patcher#Turbo_Setup|ALT+P]], hold 3, spin2win something free.]] | [[File:Mooning SE.jpg||thumb|SE kicking [[Forgotten Time]] enemies... to the moon! [[Patcher#Turbo_Setup|ALT+P]], hold 3, spin2win something free.]] | ||
| Line 1,161: | Line 1,209: | ||
|SPL | |SPL | ||
|0 | |0 | ||
| | |Reading books in the dark is said to be bad for the eyes, but they can be used to roundhouse kick enemies to death. '''SP'''e'''L'''ls not required. Spin2win in darkness. | ||
|- | |- | ||
|CON | |CON | ||
| Line 1,193: | Line 1,241: | ||
|{{#Skill:412}} | |{{#Skill:412}} | ||
|1 | |1 | ||
|Enables use of Tornado Kick. Requires level 1 Tornado Kick. | |Enables use of Tornado Kick. Requires level 1 Tornado Kick. Can also be used for "dancing" when used alongside {{#Skill:420}}, {{#Skill:414}}, {{#Skill:416}}, and {{#Skill:418}}. | ||
|- | |- | ||
|{{#Skill:424}} | |{{#Skill:424}} | ||
| Line 1,201: | Line 1,249: | ||
|{{#Skill:421}} | |{{#Skill:421}} | ||
|7 | |7 | ||
|Gap closer. Deals significantly increased damage when used while {{#Skill:411}}ing. | |Gap closer. Has no cooldown and a range of 10 cells. Can be spammed at 193 ASPD for fun. Deals significantly increased damage when used while {{#Skill:411}}ing. | ||
|- | |- | ||
|{{#Skill:411}} | |{{#Skill:411}} | ||
|10 | |10 | ||
|Provides a number of nice early-game effects. Gotta go fast but in One Direction! | |Provides a number of nice early-game effects. Gotta go fast but in One Direction! | ||
Hitting a wall or any entity causes you to get knocked back. Use {{#Skill:421}} while sprinting for significantly increased damage. This bonus works with or without a weapon equipped. When | Hitting a wall or any entity causes you to get knocked back. Use {{#Skill:421}} while sprinting for significantly increased damage. This bonus works with or without a weapon equipped. When weaponless, get +10 Barehanded Mastery Attack. Use and immediately cancel for +10 STR (Spurt Status), but lose the bonus when equipping a weapon. | ||
|- | |- | ||
|{{#Skill:422}} | |{{#Skill:422}} | ||
| Line 1,218: | Line 1,266: | ||
|{{#Skill:425}} | |{{#Skill:425}} | ||
|7 | |7 | ||
|Changes your attacking element for 5 minutes. Levels 1-7 gives Earth, Wind, Water, Fire, Ghost, Shadow and | |Changes your attacking element for 5 minutes. Levels 1-7 gives Earth, Wind, Water, Fire, Ghost, Shadow and Holy Element respectively. | ||
|- | |- | ||
|{{#Skill:426}} | |{{#Skill:426}} | ||
| Line 1,236: | Line 1,284: | ||
|- | |- | ||
| | | | ||
[[File:SE 2nd Job.png|900x900px|left|thumb|A few excess skill points to the other 3 levels of Warm Wind and Tumble.]] | [[File:SE 2nd Job.png|900x900px|left|thumb|A few excess skill points to the other 3 levels of Warm Wind and Tumble. The warmth/heat skills at the left side of the Star Gladiator Tree aren't used for now, but they'll come in really handy at the late-game, when there are way more boss-type monsters.]] | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
! style=" width: 15% " | Skill | ! style=" width: 15% " | Skill | ||
| Line 1,247: | Line 1,295: | ||
|3 | |3 | ||
|Align a map with the Sun, Moon, or Stars. Enables a variety of skills. | |Align a map with the Sun, Moon, or Stars. Enables a variety of skills. | ||
|- | |||
|{{#Skill:428}}<br>{{#Skill:429}}<br>{{#Skill:430}} | |||
|3 | |||
|Get warmth/heat from sun, moon, or stars on sun, moon, or star-aligned maps to damage enemies and push them back. Boss-types can't be pushed around. Each hit drains 2 SP. It can be used only on aligned maps. Warmth of the Sun can be used only on sun maps, and so on. | |||
It's better to get these skills at the later parts of the game when you're a Sky Emperor. At the early game, they're useful for pushing back non-boss enemies, not for damage, mainly to escape an overcrowded horde. However, at the later parts of the game when there are a lot more boss-type monsters, it can be VERY USEFUL in triggering HP and SP leech and other effects like {{#item:313426}}. The rapid-fire hits can also increase the odds of triggering the hidden "Miracle" super-buff (see below). | |||
|- | |- | ||
|{{#Skill:435}}<br>{{#Skill:436}}<br>{{#Skill:437}} | |{{#Skill:435}}<br>{{#Skill:436}}<br>{{#Skill:437}} | ||
|3 | |3 | ||
|Marks monsters with Solar Wrath, Lunar Wrath, and Stellar Wrath. | |Marks monsters with Solar Wrath, Lunar Wrath, and Stellar Wrath. Monsters on the hitlist will receive up to 75% more damage. | ||
*Solar Wrath works only on Small monsters. | *Solar Wrath works only on Small monsters. | ||
*Lunar Wrath works only on Medium monsters with 6,000+ HP. | *Lunar Wrath works only on Medium monsters with 6,000+ HP. | ||
*Stellar Wrath works only on Large monsters with 20,000+ HP. | *Stellar Wrath works only on Large monsters with 20,000+ HP. | ||
| Line 1,268: | Line 1,322: | ||
*Lunar Maps and only on odd-numbered days - Increases FLEE. | *Lunar Maps and only on odd-numbered days - Increases FLEE. | ||
*Stellar Maps and only on days divisible by 5 - Increases ASPD. | *Stellar Maps and only on days divisible by 5 - Increases ASPD. | ||
|- | |||
|{{#Skill:442}} | |||
|Optional | |||
|Increases the Monk's chances of triggering {{#skill:263}} when using {{#Skill:418}}, and get an increased chance of triggering {{#Skill:418}} when a Monk triggers {{#skill:263}}. Very, very niche and gimmicky Passive. | |||
|- | |||
|{{#Skill:444}} | |||
|Soul Link | |||
|Requires Level 9 {{#skill:443}} and {{#skill:448}} buff from a Soul Linker to activate. A very powerful, very flashy, but very high-risk skill that lasts for 10 minutes. | |||
Gain increased movement speed. All your attacks will never miss and will completely ignore DEF. All at the cost of sacrificing 2% of your Max HP for each hit. Be sure you have a good amount of HP leech to compensate for this, because once you're at 20% HP and you damage something, you die! Even the skill's ID is ominous - 444. | |||
This skill is also a very good party trick. When it is active and you sit down, you'll slowly float upwards. Stand up and you'll gently descend. If you die with this skill active, your corpse will "jump" up and down. Spoopy. You can also cycle between {{#Skill:420}}, {{#Skill:412}}, {{#Skill:414}}, {{#Skill:416}}, and {{#Skill:418}} to make your character "dance". The poses already look flashy, but doing it in mid-air makes it even better! Find other classes that can pose for even more fun! | |||
|- | |- | ||
|Miracle of the Sun, Moon, and Stars | |Miracle of the Sun, Moon, and Stars | ||
|RNG | |RNG | ||
|When dealing damage, there is a 1% chance to activate this super-buff. Activates all Anger and Blessing skills, and enables the use of all Comfort skills for an hour, even with unmarked maps and monsters. It doesn't go away on death and when logging out (timer stops). | |When dealing damage, there is a 1% chance to activate this super-buff, indicated by a blue icon and the screen having a slight blue tinge. Activates all Anger and Blessing skills, and enables the use of all Comfort and Warmth skills for an hour, even with unmarked maps and monsters. It doesn't go away on death and when logging out (timer stops). <u>'''HOWEVER, YOU WILL LOSE THE BUFF WHEN CHANGING MAPS.'''</u> Basically, when this happens, you deal 75% more damage to ALL mobs while receiving 100% more EXP <u>'''within the map'''</u> for an hour. | ||
|- | |- | ||
|} | |} | ||
| Line 1,335: | Line 1,401: | ||
|{{#Skill:2580}} | |{{#Skill:2580}} | ||
|7 | |7 | ||
|Marks enemies. Up to 5 marks can be activate at a time. | |Marks enemies. An enemy gets just 1 mark. Up to 5 marks can be activate at a time, 1 per enemy. | ||
|- | |- | ||
|{{#Skill:2584}} | |{{#Skill:2584}} | ||
| Line 1,394: | Line 1,460: | ||
|{{#Skill:5471}} | |{{#Skill:5471}} | ||
|1 | |1 | ||
|Calls forth | |Calls forth random meteors from the sky. | ||
|- | |- | ||
|{{#Skill:5472}} | |{{#Skill:5472}} | ||
|3-5 | |3-5 | ||
|Requires {{#Skill:5471}} to activate. Redirects said random meteors to a single target, hitting it and all enemies in a 5x5 area. Mainly for survival purposes, increasing the chances of | |Requires {{#Skill:5471}} to activate. Redirects said random meteors to a single target, hitting it and all enemies in a 5x5 area. Mainly for survival purposes and triggering effects, like increasing the chances of Lifesteal (e.g. from Succubus Pet), SP Drain (e.g. from Incubus Pet), {{#item:313426}}, or SP Recovery from the Burning Fang Rune Set. | ||
|- | |- | ||
|{{#Skill:5473}} | |{{#Skill:5473}} | ||
| Line 1,406: | Line 1,472: | ||
|{{#Skill:5504}} | |{{#Skill:5504}} | ||
|5 | |5 | ||
|Gap closer, an improved version of {{#Skill:421}}, dealing 7x7 AoE damage but has shorter range. | |Gap closer, an improved version of {{#Skill:421}}, dealing 7x7 AoE damage but has shorter range (8 cells vs 10) and a 1-second cooldown. | ||
|- | |- | ||
|- | |- | ||
| Line 1,445: | Line 1,511: | ||
|Upon reaching Base Level 100, go back to where you got the Paradise Set. Talk to Louis to get the Advanced Paradise Set in exchange for a couple of monster drops or by spending 10 {{#item:25223}} per piece. | |Upon reaching Base Level 100, go back to where you got the Paradise Set. Talk to Louis to get the Advanced Paradise Set in exchange for a couple of monster drops or by spending 10 {{#item:25223}} per piece. | ||
|- | |- | ||
|{{#item: | |{{#item:450044}} or {{#item:450045}} | ||
{{#item: | {{#item:470016}} | ||
{{#item: | {{#item:480012}} | ||
{{#item: | {{#item:490014}} | ||
|Equipment Set | |Equipment Set | ||
|10 {{#item:6919}} per piece. Obtained by completing [[16.1 Banquet for Heroes]] | |10 {{#item:6919}} per piece. Obtained by completing [[16.1 Banquet for Heroes]] | ||
|Good until level 125. It is highly recommended to complete the [[16.1 Banquet for Heroes]] quest chain to get this over the other armors. While it gives less MATK compared to the Flattery Robe and is designed more towards an autospell build, completing the full set gives quite a lot of bonuses, which include reduction in Variable Casting Time and Aftercast Delay, and can be further upgraded into the Imperial and Grace sets. Finally, to put the icing on the cake, they can be refined to +9 thanks to the {{#item:100128}} at a price of 10 {{#item:6919}} | |Good until level 125. It is highly recommended to complete the [[16.1 Banquet for Heroes]] quest chain to get this over the other armors. While it gives less MATK compared to the Flattery Robe and is designed more towards an autospell build, completing the full set gives quite a lot of bonuses, which include reduction in Variable Casting Time and Aftercast Delay, and can be further upgraded into the Imperial and Grace sets. Finally, to put the icing on the cake, they can be refined to +9 thanks to the {{#item:100128}} at a price of 10 {{#item:6919}} | ||
|- | |- | ||
|{{#item: | |{{#item:450080}} or {{#item:450081}} | ||
{{#item: | {{#item:470018}} | ||
{{#item: | {{#item:480016}} | ||
{{#item: | {{#item:490017}} | ||
|Equipment Set | |Equipment Set | ||
|10 {{#item:25155}} per piece. Obtained by completing the [[16.2 Terra Gloria]] | |10 {{#item:25155}} per piece. Obtained by completing the [[16.2 Terra Gloria]] | ||
|Good until level 150. An upgraded version of the Noblesse set. Like the Noblesse set, they can be easily refined to +9 thanks to the {{#item:100129}}, at the cost of... | |Good until level 150. An upgraded version of the Noblesse set. Like the Noblesse set, they can be easily refined to +9 thanks to the {{#item:100129}}, at the cost of... | ||
|- | |- | ||
|{{#item: | |{{#item:450114}} or {{#item:450115}} | ||
{{#item: | {{#item:470020}} | ||
{{#item: | {{#item:480018}} | ||
{{#item: | {{#item:490019}} | ||
|Equipment Set | |Equipment Set | ||
|20 {{#item:25669}} per piece. Obtained by completing the [[17.1_Illusion]] | |20 {{#item:25669}} per piece. Obtained by completing the [[17.1_Illusion]] | ||
| Line 1,745: | Line 1,811: | ||
|{{#item:410233}} | |{{#item:410233}} | ||
|Middle Headgear | |Middle Headgear | ||
| | |[[Alice Twisted Madness]] | ||
| | | | ||
|- | |- | ||
|{{#item:420210}} | |{{#item:420210}} | ||
|Lower Headgear | |Lower Headgear | ||
| | |[[Alice Twisted Madness]] | ||
| | | | ||
|- | |- | ||
| Line 1,766: | Line 1,832: | ||
|Book | |Book | ||
|[[Time Gap Weapons]] | |[[Time Gap Weapons]] | ||
|Most powerful and best-in-slot weapon. It can have two powerful enchants of your choosing, no RNG nonsense. When Grade A, it enables autocasting {{#Skill:5469}} while using {{#Skill:5470}} when paired with a Grade A {{#item: | |Most powerful and best-in-slot weapon. It can have two powerful enchants of your choosing, no RNG nonsense. When Grade A, it enables autocasting {{#Skill:5469}} while using {{#Skill:5470}} when paired with a Grade A {{#item:400543}}, significantly increasing damage. | ||
|- | |- | ||
|{{#item:460020}} | |{{#item:460020}} | ||
|Shield | |Shield | ||
|Alice | |[[Alice Twisted Madness]] | ||
|The more offensive-oriented shield. Upgrade it to at least Grade D for the damage reduction, but it is highly recommended to max it out at Grade A and refine it to +12. | |The more offensive-oriented shield. Upgrade it to at least Grade D for the damage reduction, but it is highly recommended to max it out at Grade A and refine it to +12. | ||
|- | |- | ||
| Line 1,786: | Line 1,852: | ||
|Footgear | |Footgear | ||
|[[Varmundt's Biosphere]] | |[[Varmundt's Biosphere]] | ||
|This and the Yorscalp Boots below are tied for best in slot. | |This and the Yorscalp Boots below are tied for 2nd best in slot. | ||
|- | |- | ||
|{{#item:470303}} | |{{#item:470303}} | ||
|Footgear | |Footgear | ||
|[[21 Age of Heroes]] | |[[21 Age of Heroes]] | ||
|This and the Glade Rune Boots below are tied for best in slot. | |This and the Glade Rune Boots below are tied for 2nd best in slot. | ||
|- | |||
|{{#item:470335}} | |||
|Footgear | |||
|[[Chapter 1]] | |||
|Boosts melee physical power at the cost of reduced HP. Enchanting it makes it SIGNIFICANTLY more powerful. Best in slot footgear. | |||
|- | |- | ||
|{{#item:490132}} | |{{#item:490132}} | ||
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|??? | |??? | ||
|The moon counterpart of {{#item:540111}}, it significantly boosts damage of Moon-related skills. When {{#skill:5475}} is active, using {{#skill:5503}} will autocast {{#skill:5470}}, and using {{#skill:5470}} will autocast {{#skill:5469}} for 150 seconds. However, it is unknown if using {{#skill:5503}} will autocast {{#skill:5470}}, which will autocast {{#skill:5469}} in a domino effect, similar to its Sun Counterpart (see {{#item:400989}} in the Sun Build), or if they're separate. It must be graded and refined to A and at least +12, but it can stand alone by itself, which means you have more options for Upper Headgear and aren't constrained to a combo pair. The downside to this is, {{#skill:5475}} must be active at all times and must be reactivated every 150 seconds for its effects to stay up and running. | |The moon counterpart of {{#item:540111}}, it significantly boosts damage of Moon-related skills. When {{#skill:5475}} is active, using {{#skill:5503}} will autocast {{#skill:5470}}, and using {{#skill:5470}} will autocast {{#skill:5469}} for 150 seconds. However, it is unknown if using {{#skill:5503}} will autocast {{#skill:5470}}, which will autocast {{#skill:5469}} in a domino effect, similar to its Sun Counterpart (see {{#item:400989}} in the Sun Build), or if they're separate. It must be graded and refined to A and at least +12, but it can stand alone by itself, which means you have more options for Upper Headgear and aren't constrained to a combo pair. The downside to this is, {{#skill:5475}} must be active at all times and must be reactivated every 150 seconds for its effects to stay up and running. | ||
|- | |- | ||
| style="background-color: #B5B7BB; text-align: center;" colspan="4" | '''Shadow Equipment''' | | style="background-color: #B5B7BB; text-align: center;" colspan="4" | '''Shadow Equipment''' | ||
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|Shadow Gear Set | |Shadow Gear Set | ||
|[[Shadow Gear]] | |[[Shadow Gear]] | ||
|Deals slightly less damage compared to the three 2-sets above, but pierces through MRES. Enchant with the spell of your choosing and | |Deals slightly less damage compared to the three 2-sets above, but pierces through MRES. Enchant with the spell of your choosing and POW. | ||
|- | |- | ||
|{{#item:1270099}}<br>{{#item:1270100}}<br>{{#item:24793}}<br>{{#item:24801}}<br>{{#item:1270101}}<br>{{#item:1270102}}<br> | |{{#item:1270099}}<br>{{#item:1270100}}<br>{{#item:24793}}<br>{{#item:24801}}<br>{{#item:1270101}}<br>{{#item:1270102}}<br> | ||
|Shadow Gear Set | |Shadow Gear Set | ||
|[[Shadow Gear]] | |[[Shadow Gear]] | ||
|An improved version of the Master Shadow Set, tailored for Moon-Aligned Sky Emperors. Enchant with the spell of your choosing and POW . | |An improved version of the Master Shadow Set, tailored for Moon-Aligned Sky Emperors. Enchant with the spell of your choosing and POW. | ||
|- | |- | ||
|} | |} | ||
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|[[Equipment Crafting]] <s>of {{#skill:1013}}</s> | |[[Equipment Crafting]] <s>of {{#skill:1013}}</s> | ||
|'''I'LL BEGIN BY ACTIVATING MY <s>POT</s> BACKPACK OF {{#skill:1013}}!!! THIS LETS ME DRAW AT LEAST 2 ITEMS LITTERED ON THE GROUND AND ADD THEM TO MY INVENTORY!!! BUT I'M NOT DONE YET!!! BY SENDING MY BACKPACK OF {{#skill:1013}} BACK TO MY INVENTORY, IT WILL ALLOW ME TO RE-USE THE GARMENT I HAVE PREVIOUSLY EQUIPPED, THUS ENDING MY TURN!!! {{#skill:1013}}!!11111!''' | |'''I'LL BEGIN BY ACTIVATING MY <s>POT</s> BACKPACK OF {{#skill:1013}}!!! THIS LETS ME DRAW AT LEAST 2 ITEMS LITTERED ON THE GROUND AND ADD THEM TO MY INVENTORY!!! BUT I'M NOT DONE YET!!! BY SENDING MY BACKPACK OF {{#skill:1013}} BACK TO MY INVENTORY, IT WILL ALLOW ME TO RE-USE THE GARMENT I HAVE PREVIOUSLY EQUIPPED, THUS ENDING MY TURN!!! {{#skill:1013}}!!11111!''' | ||
|- | |||
|{{#item:20802}}<br>{{#item:20803}}<br>{{#item:20804}}<br>{{#item:20805}}<br>{{#item:20806}}<br>{{#item:20807}}<br>{{#item:20808}} | |||
|Garment | |||
|A female NPC in Prontera who used to stand at the exact same spot 24/7 since the dawn of Muhnkind is reported to be missing. Where did she go? | |||
|These bags grant various skills that improve quality of life, like teleporting or having another backpack THAT MAKES YOU DRAW AT LEAST 2 ITEMS LITTERED ON THE GROUND. | |||
|- | |- | ||
|} | |} | ||
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*{{#item:9052}}: Small chance to SP leech. | *{{#item:9052}}: Small chance to SP leech. | ||
*{{#item:9055}}: Small chance to HP leech. | *{{#item:9055}}: Small chance to HP leech. | ||
*{{#item: | *{{#item:9112}}: Luxurious pet that increases CRIT and Hit, and adds a chance to recover a bit of HP and SP per second. | ||
*{{#item:9126}}: Luxurious pet that increases ASPD, Hit, and Melee damage. | *{{#item:9126}}: Luxurious pet that increases ASPD, Hit, and Melee damage. | ||
*{{#item:9193}}: Luxurious pet that nullifies weapon size penalty. | *{{#item:9193}}: Luxurious pet that nullifies weapon size penalty. | ||
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