XoSofiya's (Let's Get) Physical Performer Guide: Difference between revisions

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While the (physical) performer classes don't have the highest DPS, they have decent damage, good range, and great survivability. This guide is more focused on the Dancer route since it's the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my {{#icon:994}}
While the (physical) performer classes don't have the highest DPS, they have decent damage, good range, and great survivability. This guide is more focused on the Dancer route since it's the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my {{#icon:994}}
== '''Change Log''' ==
Latest edit: January 09, 2026 [Minor edit with Skill Shadows]
<br>
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]
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== '''Notes''' ==
== '''Notes''' ==
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| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person's SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person's SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)
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| {{#skill:2420}} Siren's Voice || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won't attack you or cast any skills while they're in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won't cast skills (ex. Depth 2 Salamander would still follow you but won't use Earthquake if you're alone). Just be careful using this skill in party plays. '''If a party member falls in love with you, any Group B song buffs that they have would be overwritten''' - '''Type: Group B Song'''
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won't attack you or cast any skills while they're in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won't cast skills (ex. Depth 2 Salamander would still follow you but won't use Earthquake if you're alone). Just be careful using this skill in party plays. '''If a party member falls in love with you, any Group B song buffs that they have would be overwritten''' - '''Type: Group B Song'''
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| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won't have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don't stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party's SP and then choose whatever other buff you want - '''Type: Group B Song'''
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won't have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don't stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party's SP and then choose whatever other buff you want - '''Type: Group B Song'''
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| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - '''Type: Group B Song'''
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - '''Type: Group B Song'''
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| Frigg's Song || 5 || Gives a huge HP buff to the whole party. '''This is not included in Group A or B songs which means it can stack with them'''! Always keep this buff up
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. '''This is not included in Group A or B songs which means it can stack with them'''! Always keep this buff up
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'''Notes:'''  
'''Notes:'''  
* '''Group A Songs''' skills don't stack like {{#skill:2350}} and {{#skill:2352}}. '''ALSO''' Minstrel's other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don't overwrite each other's buffs
* '''Group A Songs''' skills don't stack like {{#skill:2350}} and {{#skill:2352}}. '''ALSO''' Minstrel's other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don't overwrite each other's buffs
* '''Group B Songs''' skills don't stack either. Just be careful with {{#skill:2420}} Siren's Voice and {{#skill:2423}} overwriting your main Group B Song buffs if you use them
* '''Group B Songs''' skills don't stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them
* This is just a guide and you don't have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on
* This is just a guide and you don't have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on


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! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent
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| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || Frigg's Song
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}
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| {{#skill:329}} Fortune's Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} Siren's Voice || ♡♡♡
| {{#skill:329}} Fortune's Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡
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| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡
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| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} Lerad's Dew || ♡♡♡
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡
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| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡
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===== '''Costume Enchants''' =====
===== '''Costume Enchants''' =====
<s>For the costume enchants, it really depends on what you're lacking. There are times when the +15% additional physical damage to all sizes of {{#item:1000667}} and {{#item:25501}} out weight the +10% Ranged Physical Damage and +15% physical damage to all monster elements of the Stalker combo. It's up to you to decide on the costume enchants that you need for your specific build.</s> <br>
Currently, we got the new damage multiplier "Non-crit physical damage" or "hit physical" effect. It is a final damage multiplier (similar to Long Range%) and currently, we can only get it via costume enchants and a few headgear enchants so it outperforms the new 4th Class Garment Costume Stones. Would have to re-check how it performs vs the combo of {{#item:1001488}} when we get more gears that provide higher "Non-crit physical damage" effect.
Now that we have the new 4th Class Garment Costume Stones, the Wanderer/Minstrel Stones with the {{#item:1001488}} is the best combo for us. The difference between the other combos is so big, you can actually just skip those and get the best costume stones for us. You can still switch the Low Costume Stone to {{#item:25228}} if you prefer that since we mainly use Rose Blossom for farming anyway.
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants
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! ♡♡♡ !! Item!! Notes
! ♡♡♡ !! Item!! Notes
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| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} <br> Alternatives: {{#item:25498}} / {{#item:1000375}} || <s> Just like what i said on end game gears part, the additional range damage % seems to be negligible sometimes when it's too high and your other stats are low. Definitely explore if {{#item:25498}} would work better for you (+20 atk). It works better for my build, but it might be different for you and {{#item:1000375}} might be better </s> <br> I'd recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.
| Upper Head Gear Costume Enchant || Best: {{#item:1002396}} <br> Alternatives: {{#item:1000666}} / {{#item:25498}} / {{#item:1000375}} || <s> Just like what i said on end game gears part, the additional range damage % seems to be negligible sometimes when it's too high and your other stats are low. Definitely explore if {{#item:25498}} would work better for you (+20 atk). It works better for my build, but it might be different for you and {{#item:1000375}} might be better </s> <br> I'd recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.
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| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} <br> Alternatives: {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || Since the new Wanderer Minstrel Stone II was released, the 15% size modifier we get on it when Circle of Nature is Level 5 is better than the 10% Rose Blossom on the combo. Gonna have to revisit this when Episode 21 comes out, but so far this is the best one for my current build.
| Mid Head Gear Costume Enchant || | Best: {{#item:1002397}} <br> Alternatives: {{#item:1001943}} (+15% damage vs all sizes) / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -
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| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} <br> Alternatives: {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| Using {{#item:25228}} is very convenient when farming, but do remember that you'll lose 0.5s of FCT if you use it instead of {{#item:1000668}}. Use the others for higher DPS
| Low Head Gear Costume Enchant || | Best: {{#item:1002398}} / {{#item:1000668}} (provides -0.5s FCT) <br> Alternatives: {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| Best for DPS is {{#item:1002398}}. {{#item:25228}} is very convenient when farming. Do remember that you'll lose 0.5s of FCT if you use any of the 2 instead of {{#item:1000668}}.
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| Garment Costume Enchant || | Best: {{#item:1001488}} <br> Alternatives: {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to
| Garment Costume Enchant || | Best {{#item:1002399}} <br> Alternatives: {{#item:1001488}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to
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| Garment Costume Enchant (Dual) || | {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || I really prefer the CON stone since it not only gives damage boost, but also HIT and FLEE. If you have enough damage, using absorb stones are really nice too
| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} <br> {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || I really prefer the CON stone since it not only gives damage boost, but also HIT and FLEE. If you have enough damage, using absorb stones are really nice too
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<br>


===== '''MVP Cards''' =====
===== '''MVP Cards''' =====
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| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons
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===== '''Shadow Gears''' =====
===== '''Shadow Gears''' =====
For the shadow gears, it's the usual shadow equipment of most physical classes. For enchants, I recommend getting +5% ranged physical damage (highest damage) > CON + 5 > POW + 5, but you can definitely get more defensive enchants if that's what you prefer. Ranged Physical damage gives the highest damage (vs the +5 CON/POW) even if we already have lots of it. CON always gives higher damage for Rhythm Shooting since it has a high CON scaling. For Rose Blossom, sometimes POW gives more damage if it gives you higher p.atk, but CON beats POW if it doesn't.
For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won't be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.
{| class="mw-collapsible mw-collapsed wikitable"
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears
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| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}
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| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}
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| Shadow Armor || | +10 {{#item:1270136}} || -
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| Shadow Shoes || | +10 {{#item: 1270137}} || -
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| Shadow Accessory 1 || | +10 {{#item:1270134}} || -
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| Shadow Accessory 2 || | +10 {{#item:1270135}} || -
|}
For the general (and cheaper) shadow gears, you can take a look here. It's the usual shadow equipment of most physical classes.
<br>
<br>
With {{#item:4399}}, you'll use a different set of shadow gears since you won't need the full penetration set anymore. I've found that using the set on the 2nd table is better than using 2 sets of Maximum Mammoth
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Shadow Gears
|+ style="white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears
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| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears
| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears
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| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)
| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)
|}
|}
With {{#item:4399}}, you'll use a different set of shadow gears since you won't need the full penetration set anymore. I've found that using the set on the 2nd table is better than using 2 sets of Maximum Mammoth
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Shadow Gears with MVP Thanatos Card
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Shadow Gears with MVP Thanatos Card
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| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)
| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)
|}
|}
Note: Shadow gears section will be updated when the Blossom Shadow Set and Rhythm Shadow Set gets released. Right now, i'm using Bow Master Shadow Set, but i'd recommend just waiting for our skill shadows.
For enchants, I recommend getting +5% ranged physical damage (highest damage) > CON + 5 > POW + 5, but you can definitely get more defensive enchants if that's what you prefer. Ranged Physical damage gives the highest damage (vs the +5 CON/POW) even if we already have lots of it. CON always gives higher damage for Rhythm Shooting since it has a high CON scaling. For Rose Blossom, sometimes POW gives more damage if it gives you higher p.atk, but CON beats POW if it doesn't.


===== '''Pets''' =====
===== '''Pets''' =====
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|-
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| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}
| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}
|} <br>
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== '''Hall of Life''' ==
== '''Hall of Life''' ==
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* As stated in [[The_Performer's_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga's guide]], try to get at least 300k HP. It's possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you'd still want devo even with high HP.
* As stated in [[The_Performer's_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga's guide]], try to get at least 300k HP. It's possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you'd still want devo even with high HP.
* As a reminder, Group A Songs skills don't stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there's a Troubadour with you, communicate.
* As a reminder, Group A Songs skills don't stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there's a Troubadour with you, communicate.
* Another reminder is choosing Group B Chorus skills. They also don't stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} Lerad's Dew is also a decent option.
* Another reminder is choosing Group B Chorus skills. They also don't stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.
* For Ensemble, you can't go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).
* For Ensemble, you can't go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).
* Always cast {{#skill:5007}} Frigg's Song and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there's an SA cause higher HP is always needed in higher levels. And a reminder, it doesn't stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there's an SA cause higher HP is always needed in higher levels. And a reminder, it doesn't stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune's Kiss.
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune's Kiss.
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it's the main DPS of the party.
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it's the main DPS of the party.
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