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[[Category:Troubadour & Trouvere]] | [[Category:Troubadour & Trouvere]] | ||
== '''Introduction''' == | == '''Introduction''' == | ||
Hiiii, i'm Sophie :) I've been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don't Forget Me/Loki's Wail in WoE. I'm also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE </3). I still have the tendency to be a bit of a soloist/loner (even irl lol), but i'm really happy to be doing difficult instances with the friends i've made here in Muh RO <3 and to help in case you have any questions. | |||
While the (physical) performer classes don't have the highest DPS, they have decent damage, good range, and great survivability. This guide is more focused on the Dancer route since it's the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my {{#icon:994}} | |||
== '''Change Log''' == | |||
Latest edit: January 09, 2026 [Minor edit with Skill Shadows] | |||
<br> | |||
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update] | |||
<br> | |||
== '''Notes''' == | == '''Notes''' == | ||
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[[File:RoseBlossomGladeMobs.gif|300px]] | [[File:RoseBlossomGladeMobs.gif|300px]] | ||
1 shotting mobs using the right element/modifiers | 1 shotting mobs using the right element/modifiers | ||
Additional Notes: | {| class="wikitable" | ||
* | |+ style="white-space:nowrap; border:1px solid; padding:3px; | Pros and Cons | ||
|- | |||
! Pros !! Cons | |||
|- | |||
| Can use HP and SP Absorb gears for easier farming || Lower DPS compared to Metallic Fury/Rhythmic Wave build. We probably have like, 1/4 (or 1/5. Just a lot lower :( ) of their DPS at max gears with both. | |||
|- | |||
| Some physical gears have HP boosts built in so can be a bit tanky || Long skill cooldown for Rose Blossom at 0.7 | |||
|- | |||
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2 button turbo for max DPS | |||
|- | |||
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up (Biosphere A and B MVPS, some are kinda possible with high HIT, but Glade Mistress and Soul Gloom Under Night probably impossible for now) | |||
|- | |||
| <s>''<small>Sexy</small>''</s> || | Skill is blocked by Pneuma and other similar skills | |||
|- | |||
| <s>''<small>Cute</small>''</s> || | Needs to worry about Variable Cast Time (as compared to no cast time of Metallic Fury) | |||
|- | |||
| <s>''<small>Popular to boot</small>''</s> || | The only other build that's considered meta where we can share our gears with is DcB DK/Ranged Ninja (farming). Magic build can share gears with lots of other classes | |||
|- | |||
| <s>''<small>Love dancing</small>''</s> || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave | |||
|- | |||
| <s>''<small>Great hair</small>''</s> || | Needs 2 buttons to maximize DPS (mainly just used for bosses or in Depth 2 (Depths Abyss) if leveling there and under geared) | |||
|- | |||
| <s>''<small>The boys all love to stare</small>''</s> || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :( | |||
|} | |||
<br> | |||
Additional Notes: | |||
* '''♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡''' | |||
* As you can see, the physical build for performers is like a niche build within a niche class. The meta build for performers is the magic build. Though even if the Ranged DPS is lower, single skill cast damage is good enough to farm all dungeons | |||
== '''Stats and Traits''' == | == '''Stats and Traits''' == | ||
=== General Farming === | === General Farming === | ||
Main stats that we should focus on for general farming are '''DEX''' (main ATK source and Variable Cast time reduction), '''INT''' (SP and VCT reduction), '''STR''' (additional ATK source and weight capacity), '''AGI''' (ASPD for cast animation and some FLEE for survivability. Note ASPD can easily be increased with {{#skill:2350}} (for Trouveres) and {{#skill:2428}} , '''LUK''' (additional ATK source), and lastly '''VIT''' (for additional HP) . I won't be providing an exact stat build for farming since it would depend on your needs anyway. One thing to note is that it's best to strive to reduce Variable Cast Time via stats ('''DEX x 2 + INT = 530'''). You can use {{#item:12883}} or {{#item:50035}} when adjusting your stats. I prefer not including the '''Blessing''' buff from the healer since it doesn't last as long. As for the traits, you can just use '''POW = | Main stats that we should focus on for general farming are '''DEX''' (main ATK source and Variable Cast time reduction), '''INT''' (SP and VCT reduction), '''STR''' (additional ATK source and weight capacity), '''AGI''' (ASPD for cast animation and some FLEE for survivability. Note ASPD can easily be increased with {{#skill:2350}} (for Trouveres) and {{#skill:2428}} , '''LUK''' (additional ATK source), and lastly '''VIT''' (for additional HP) . I won't be providing an exact stat build for farming since it would depend on your needs anyway. One thing to note is that it's best to strive to reduce Variable Cast Time via stats ('''DEX x 2 + INT = 530'''). You can use {{#item:12883}} or {{#item:50035}} when adjusting your stats. I prefer not including the '''Blessing''' buff from the healer since it doesn't last as long. As for the traits, you can just use '''POW = 110 and CON = 110''' and the rest you can put on either '''STA or WIS''' (or divide for both) depending on your RES/MRES needs.<br><br> | ||
=== Endgame Dungeons/Depth 2 Build === | === Endgame Dungeons/Depth 2 Build === | ||
The stat build that I use for Depth 2 differs a tiny little bit compared to the build I used to farm before. You don't really have to worry too much about survivability in most dungeons so you could dump more stats in '''STR''' and '''LUK''' for additional damage when farming. However, it now matters when going to the endgame dungeons like '''Depth 1''' and '''Depth 2'''. I'll be sharing the stat and trait build that i'm using, but take note that i'm using {{#item:4683}} to achieve instant VCT, have additional damage, and survivability (my previous tests showed that having an MVP card with a +20 stat is better than {{#item:300270}} and {{#item:4392}} , but it might've had something to do with my other items and stats so take that info with a grain of salt. This is for people who are thinking twice about giving up the Empathize + Observer combo because I know it's super good | The stat build that I use for Depth 2 differs a tiny little bit compared to the build I used to farm before. You don't really have to worry too much about survivability in most dungeons so you could dump more stats in '''STR''' and '''LUK''' for additional damage when farming. However, it now matters when going to the endgame dungeons like '''Depth 1''' and '''Depth 2'''. I'll be sharing the stat and trait build that i'm using, but take note that i'm using {{#item:4683}} to achieve instant VCT, have additional damage, and survivability (my previous tests showed that having an MVP card with a +20 stat is better than {{#item:300270}} and {{#item:4392}} , but it might've had something to do with my other items and stats so take that info with a grain of salt. This is for people who are thinking twice about giving up the Empathize + Observer combo because I know it's super good | ||
===== Stats ===== | ===== Stats ===== | ||
* STR - | My current stats, but you can play around with it | ||
* AGI - | * STR - 58 - For Weight Management | ||
* VIT - | * AGI - 1 - Already have 193 Atk Spd with just Nebula Armor of Concentration and a few buffs (can increase this if you want more flee) | ||
* INT - | * VIT - 112 - Getting VIT as high as your build can accommodate is great. Even if Meteor Assault hits, you still survive it. Would also be able to take a "pop" or 2 of Earthquake and live | ||
* INT - 123 - For VCT | |||
* DEX - 130 - VCT and ATK | * DEX - 130 - VCT and ATK | ||
* LUK - | * LUK - 81 - Helps with Curse | ||
===== Traits ===== | ===== Traits ===== | ||
* POW - 110 - For ATK and P. Atk | * POW - 110 - For ATK and P. Atk | ||
* STA - 0* - For RES | * STA - 0/36/72* - For RES | ||
* WIS - 72* - For MRES | * WIS - 0/36/72* - For MRES | ||
* SPL - 0 | * SPL - 0 | ||
* CON - 110 - FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}} | * CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}} | ||
* CRT - 0 <br> | * CRT - 0 <br> | ||
For STA and WIS, it's really personal preference. You can play around with remaining 72 traits points at level 275. I prefer maxing out WIS since I noticed that most damage I take is from magical damage. Physical monster skills are usually taken cared of by high FLEE | For STA and WIS, it's really personal preference. You can play around with remaining 72 traits points at level 275. I prefer maxing out WIS since I noticed that most damage I take is from magical damage. Physical monster skills are usually taken cared of by high FLEE | ||
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== '''Important Skills''' == | == '''Important Skills''' == | ||
We have lots of skills points that we can play around with. I won't be giving an exact skill build since we have different needs (for supporting and etc.), but I'll be giving out pointers on what to max out and why. | We have lots of skills points that we can play around with. I won't be giving an exact skill build since we have different needs (for supporting and etc.), but I'll be giving out pointers on what to max out and why. | ||
{| class="wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+ <big>Archer</big> | |+ style="white-space:nowrap; border:1px solid; padding:3px; | <big>Archer</big> | ||
|- | |- | ||
! Skill !! Level !! Explanation | ! Skill !! Level !! Explanation | ||
| Line 57: | Line 94: | ||
|} | |} | ||
{| class="wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+ <big>Dancer/Gypsy</big> | |+ style="white-space:nowrap; border:1px solid; padding:3px; | <big>Dancer/Gypsy</big> | ||
|- | |- | ||
! Skill !! Level !! Explanation | ! Skill !! Level !! Explanation | ||
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* You can only have 1 active '''Ensemble''' skill at a time | * You can only have 1 active '''Ensemble''' skill at a time | ||
{| class="wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+ <big>Wanderer</big> | |+ style="white-space:nowrap; border:1px solid; padding:3px; | <big>Wanderer</big> | ||
|- | |- | ||
! Skill !! Level !! Explanation | ! Skill !! Level !! Explanation | ||
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| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person's SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :) | | {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person's SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :) | ||
|- | |- | ||
| {{#skill:2420}} | | {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won't attack you or cast any skills while they're in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won't cast skills (ex. Depth 2 Salamander would still follow you but won't use Earthquake if you're alone). Just be careful using this skill in party plays. '''If a party member falls in love with you, any Group B song buffs that they have would be overwritten''' - '''Type: Group B Song''' | ||
|- | |- | ||
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won't have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don't stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party's SP and then choose whatever other buff you want - '''Type: Group B Song''' | | {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won't have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don't stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party's SP and then choose whatever other buff you want - '''Type: Group B Song''' | ||
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| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - '''Type: Group B Song''' | | {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - '''Type: Group B Song''' | ||
|- | |- | ||
| | | {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. '''This is not included in Group A or B songs which means it can stack with them'''! Always keep this buff up | ||
|- | |- | ||
|} | |} | ||
'''Notes:''' | '''Notes:''' | ||
* '''Group A Songs''' skills don't stack like {{#skill:2350}} and {{#skill:2352}}. '''ALSO''' Minstrel's other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don't overwrite each other's buffs | * '''Group A Songs''' skills don't stack like {{#skill:2350}} and {{#skill:2352}}. '''ALSO''' Minstrel's other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don't overwrite each other's buffs | ||
* '''Group B Songs''' skills don't stack either. Just be careful with {{#skill:2420}} | * '''Group B Songs''' skills don't stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them | ||
* This is just a guide and you don't have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on | * This is just a guide and you don't have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on | ||
{| class="wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+ <big>Trouvere</big> | |+ style="white-space:nowrap; border:1px solid; padding:3px; | <big>Trouvere</big> | ||
|- | |- | ||
! Skill !! Level !! Explanation | ! Skill !! Level !! Explanation | ||
| Line 142: | Line 179: | ||
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting) | | {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting) | ||
|- | |- | ||
| {{#skill:5360}} || 5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP | | {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP | ||
|- | |- | ||
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs | | {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs | ||
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|} | |} | ||
'''Notes:''' | '''Notes:''' | ||
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}} | * A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}} | ||
* I didn't max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it's up to you if you wanna level them up or not | |||
* I didn't max out some skills in | |||
{| class="wikitable" | {| class="wikitable" | ||
| Line 158: | Line 194: | ||
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent | ! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent | ||
|- | |- | ||
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || | | {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}} | ||
|- | |- | ||
| {{#skill:329}} Fortune's Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} | | {{#skill:329}} Fortune's Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡ | ||
|- | |- | ||
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡ | | {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡ | ||
|- | |- | ||
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} | | ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡ | ||
|- | |- | ||
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡ | | ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡ | ||
| Line 171: | Line 207: | ||
|} | |} | ||
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that's easy to remember ♡ | Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that's easy to remember ♡ | ||
== '''Leveling''' == | == '''Leveling''' == | ||
'''Reminder: Always use {{#item:12263}}''' or any other type of Battle Manual that you have. They work even when just turning in quests | '''Reminder: Always use {{#item:12263}}''' or any other type of Battle Manual that you have. They work even when just turning in quests | ||
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===== '''Eden Phase''' ===== | ===== '''Eden Phase''' ===== | ||
These are decent starting gears. You need to use them while working towards getting the next set that you'll use. '''You should definitely get the Eden Shadow Gears'''. The 50% Ignore Monster Def it provides is definitely super needed! We won't be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don't really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]] | These are decent starting gears. You need to use them while working towards getting the next set that you'll use. '''You should definitely get the Eden Shadow Gears'''. The 50% Ignore Monster Def it provides is definitely super needed! We won't be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don't really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]] | ||
{| class="wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+ Eden Phase | |+ style="white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment | ||
|- | |- | ||
! ♡♡♡ !! Item!! Notes | ! ♡♡♡ !! Item!! Notes | ||
| Line 212: | Line 249: | ||
|} | |} | ||
<br><br> | <br><br> | ||
===== '''Early Game Gears''' ===== | ===== '''Early Game Gears''' ===== | ||
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don't even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don't dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials <br> | These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don't even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don't dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials <br> | ||
{| class="wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+ Early Game | |+ style="white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment | ||
|- | |- | ||
! ♡♡♡ !! Item!! Notes | ! ♡♡♡ !! Item!! Notes | ||
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===== '''Mid Game Gears''' ===== | ===== '''Mid Game Gears''' ===== | ||
This is probably the part of the game where you're gonna spend more time building your equipment. The most important stuff here are the accessories, armor, and weapon. Honestly, i only put effort with the Gray Wolf enchantments on the accessories and armor. The enchantment for the shoes and garment was just random. For the weapons, i'd really suggest just getting the {{#item:580062}} since it's the strongest end game weapon anyway. But if you really want to get the {{#item:580033}}, the enchants that you should get are {{#item:311453}} and 2x {{#item:311312}}. The Dim Glacier whip has higher damage when used with a fully refined {{#item:400110}}, but it falls off compared to the next equipment that we'll make. Up to you whether you want to maximize the refines and enchant on them or not. As for the cards, you can still use the cards that you were using in the early game phase and you could also slowly get some of the cards in the late game phase | This is probably the part of the game where you're gonna spend more time building your equipment. The most important stuff here are the accessories, armor, and weapon. Honestly, i only put effort with the Gray Wolf enchantments on the accessories and armor. The enchantment for the shoes and garment was just random. For the weapons, i'd really suggest just getting the {{#item:580062}} since it's the strongest end game weapon anyway. But if you really want to get the {{#item:580033}}, the enchants that you should get are {{#item:311453}} and 2x {{#item:311312}}. The Dim Glacier whip has higher damage when used with a fully refined {{#item:400110}}, but it falls off compared to the next equipment that we'll make. Up to you whether you want to maximize the refines and enchant on them or not. As for the cards, you can still use the cards that you were using in the early game phase and you could also slowly get some of the cards in the late game phase | ||
{| class="wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+ Mid Game | |+ style="white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment | ||
|- | |- | ||
! ♡♡♡ !! Item!! Notes | ! ♡♡♡ !! Item!! Notes | ||
| Line 271: | Line 309: | ||
===== '''Late Game Gears''' ===== | ===== '''Late Game Gears''' ===== | ||
These are the equipment i'm using for endgame content and so far i can do almost everything solo. Even going to Depth 2 alone. It's slower than meta classes like DK and Inquisitor, can have some issues with the Pneuma of some monsters, but really good survivability specially when using {{#skill:2420}} Siren's Voice. Just keep in mind that you're almost like a jack of all trades. Can buff, can support, a little tanky, and can do some damage. You're great for party plays, but also good in soloing if you want to. <br><br> If your only priority is to do AoE damage (only farming with {{#skill:5353}}), you don't really need to rush to make a {{#item:400540}}. It mainly boosts {{#skill:5355}} damage and while it also offers some boost in overall damage with other stats, you can prioritize other gears first. | These are the equipment i'm using for endgame content and so far i can do almost everything solo. Even going to Depth 2 alone. It's slower than meta classes like DK and Inquisitor, can have some issues with the Pneuma of some monsters, but really good survivability specially when using {{#skill:2420}} Siren's Voice. Just keep in mind that you're almost like a jack of all trades. Can buff, can support, a little tanky, and can do some damage. You're great for party plays, but also good in soloing if you want to. <br><br> If your only priority is to do AoE damage (only farming with {{#skill:5353}}), you don't really need to rush to make a {{#item:400540}}. It mainly boosts {{#skill:5355}} damage and while it also offers some boost in overall damage with other stats, you can prioritize other gears first. | ||
{| class="wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+ Late Game | |+ style="white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment | ||
|- | |- | ||
! ♡♡♡ !! Item!! Notes | ! ♡♡♡ !! Item!! Notes | ||
|- | |- | ||
| Upper Head Gear || | | Upper Head Gear || +12 A {{#item:400723}} || Best enchant is {{#item:313409}}, but personally i'm settling with {{#item:313407}} right now cause it's too expensive to enchant. The last enchant {{#item:313426}} is the one that gives a massive damage boost anyway. Can settle for other enchants til you get rich and lucky to get {{#item:313409}} | ||
|- | |- | ||
| Mid Head Gear || | {{#item:410233}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer | | Mid Head Gear || | {{#item:410233}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer | ||
| Line 299: | Line 337: | ||
===== '''End Game Gears''' ===== | ===== '''End Game Gears''' ===== | ||
These are improved equipment from Late Game Gears because of the recent update with [[https://wiki.muhro.eu/Garden_of_Time| Hall of Life]] gears | These are improved equipment from Late Game Gears because of the recent update with [[https://wiki.muhro.eu/Garden_of_Time| Hall of Life]] and [[https://wiki.muhro.eu/21_Age_of_Heroes| Episode 21: Age of Heroes]] gears | ||
{| class="wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+ | |+ style="white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment | ||
|- | |- | ||
! ♡♡♡ !! Item!! Notes | ! ♡♡♡ !! Item!! Notes | ||
|- | |- | ||
| Upper Head Gear || + | | Upper Head Gear || +12 A {{#item:400723}} || Best enchant is {{#item:313409}}, but personally i'm settling with {{#item:313407}} right now cause it's too expensive to enchant. The last enchant {{#item:313426}} is the one that gives a massive damage boost anyway. Can settle for other enchants til you get rich and lucky to get {{#item:313409}} | ||
|- | |- | ||
| Mid Head Gear || | {{#item:410233}} || Just same | | Mid Head Gear || | {{#item:410233}} || Just same | ||
| Line 313: | Line 351: | ||
| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little | | Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little | ||
|- | |- | ||
| Weapon || | + | | Weapon || | +12 A {{#item:580062}} || For the enchants, it's up to you to decide what you want to get. For cards, definitely use {{#item:300596}} to get the combo with the headgear. As for the other slot, you can use {{#item:4140}} or size cards if you're hunting Normal type monsters. | ||
|- | |- | ||
| Shield || | +12 A {{#item:460020}} / +11 C {{#item:460040}} || Just same | | Shield || | +12 A {{#item:460020}} / +11 C {{#item:460040}} || Just same | ||
| Line 319: | Line 357: | ||
| Garment || | +15 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}} | | Garment || | +15 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}} | ||
|- | |- | ||
| Shoes || | + | | Shoes || | +12 A {{#item:470303}} || Best all around shoes. {{#item:470174}} is still good if you have the specific element enchant that you want, but i prefer {{#item:470303}} with the enchants {{#item:313097}} {{#item:313094}} {{#item:313092}} | ||
|- | |- | ||
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}} | | Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}} | ||
| Line 325: | Line 363: | ||
| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}} | | Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}} | ||
|} | |} | ||
<br> | |||
== '''Damage Tests''' == | |||
===== '''Head Gear Comparisons''' ===== | ===== '''Head Gear Comparisons''' ===== | ||
<br> | <br> | ||
'''OLD TEST: Default Training Area Dummy Setting with Maximum Damage Variance''' | |||
{| class="wikitable" | |||
|+ style="white-space:nowrap; border:1px solid; padding:3px; | | |||
+15 A {{#item:400540}} | +15 A {{#item:400540}} | ||
<br> | <br> | ||
| Line 336: | Line 377: | ||
AOE Damage = 694m | AOE Damage = 694m | ||
<br> | <br> | ||
Total Damage = | Total Damage = 1220m | ||
<br> | <br> | ||
+11 A {{#item:400110}} | +11 A {{#item:400110}} | ||
| Line 344: | Line 385: | ||
AOE Damage = 691m | AOE Damage = 691m | ||
<br> | <br> | ||
Total Damage = | Total Damage = 1215m | ||
<br> | <br> | ||
+10 A {{#item:400673}} | +10 A {{#item:400673}} | ||
| Line 352: | Line 393: | ||
AOE Damage = 640m | AOE Damage = 640m | ||
<br> | <br> | ||
Total Damage = | Total Damage = 1125m | ||
<br><br> | |} | ||
<br> | |||
<br> | |||
'''NEW TEST: Default Training Area Dummy Setting but Large and Maximum Damage Variance (Complete Self Buffs only + Healer Blessing / Agi)''' | |||
{| class="wikitable" | |||
|+ style="white-space:nowrap; border:1px solid; padding:3px; | | |||
+15 A {{#item:400540}} with {{#item:312743}} / {{#item:312718}} / {{#item:4751}} | |||
<br> | |||
+15 A {{#item:580062}} with {{#item:300240}} / {{#item:4399}} / {{#item:312800}} / {{#item:311937}} | |||
<br> | |||
Relevant Multipliers: Large: 138% & Rose Blossom 185% | |||
<br> | |||
Single Target Damage = 789m | |||
<br> | |||
AOE Damage = 1064m | |||
<br> | |||
'''Total Damage = 1853m''' | |||
<br> | |||
<br> | |||
+15 A {{#item:400723}} with {{#item:313426}} / {{#item:313407}} / {{#item:4741}} | |||
<br> | |||
+15 A {{#item:580062}} with {{#item:300240}} / {{#item:4399}} / {{#item:312800}} / {{#item:311937}} | |||
<br> | |||
Relevant Multipliers: Large: 148% & Rose Blossom 170% | |||
<br> | |||
No Proc Single Target Damage = 725m | |||
<br> | |||
No Proc AOE Damage = 978m | |||
<br> | |||
'''Total Damage = 1703m''' | |||
<br> | |||
With Proc Single Target Damage = 1016m | |||
<br> | |||
With Proc AOE Damage = 1370m | |||
<br> | |||
'''Total Damage = 2386m''' | |||
<br> | |||
<br> | |||
+15 A {{#item:400723}} with {{#item:313426}} / {{#item:313407}} / {{#item:4741}} | |||
<br> | |||
+15 A {{#item:580062}} with {{#item:300596}} / {{#item:4399}} / {{#item:312800}} / {{#item:311937}} | |||
<br> | |||
Relevant Multipliers: Large: 108% & Rose Blossom 245% | |||
<br> | |||
No Proc Single Target Damage = 794m | |||
<br> | |||
No Proc AOE Damage = 1071m | |||
<br> | |||
'''Total Damage = 1865m''' | |||
<br> | |||
With Proc Single Target Damage = 1117m | |||
<br> | |||
With Proc AOE Damage = 1506m | |||
<br> | |||
'''Total Damage = 2623m''' | |||
|} | |||
== '''Costume Enchants/Shadows/MVP Cards/Pets''' == | |||
===== '''Costume Enchants''' ===== | ===== '''Costume Enchants''' ===== | ||
Currently, we got the new damage multiplier "Non-crit physical damage" or "hit physical" effect. It is a final damage multiplier (similar to Long Range%) and currently, we can only get it via costume enchants and a few headgear enchants so it outperforms the new 4th Class Garment Costume Stones. Would have to re-check how it performs vs the combo of {{#item:1001488}} when we get more gears that provide higher "Non-crit physical damage" effect. | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
{| class="wikitable" | |+ style="white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants | ||
|+ Costume Enchants | |||
|- | |- | ||
! ♡♡♡ !! Item!! Notes | ! ♡♡♡ !! Item!! Notes | ||
|- | |- | ||
| Upper Head Gear Costume Enchant || Best: {{#item: | | Upper Head Gear Costume Enchant || Best: {{#item:1002396}} <br> Alternatives: {{#item:1000666}} / {{#item:25498}} / {{#item:1000375}} || <s> Just like what i said on end game gears part, the additional range damage % seems to be negligible sometimes when it's too high and your other stats are low. Definitely explore if {{#item:25498}} would work better for you (+20 atk). It works better for my build, but it might be different for you and {{#item:1000375}} might be better </s> <br> I'd recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have. | ||
|- | |- | ||
| Mid Head Gear Costume Enchant || | Best: {{#item: | | Mid Head Gear Costume Enchant || | Best: {{#item:1002397}} <br> Alternatives: {{#item:1001943}} (+15% damage vs all sizes) / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || - | ||
|- | |- | ||
| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} <br> Alternatives: {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| | | Low Head Gear Costume Enchant || | Best: {{#item:1002398}} / {{#item:1000668}} (provides -0.5s FCT) <br> Alternatives: {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| Best for DPS is {{#item:1002398}}. {{#item:25228}} is very convenient when farming. Do remember that you'll lose 0.5s of FCT if you use any of the 2 instead of {{#item:1000668}}. | ||
|- | |- | ||
| Garment Costume Enchant || | Best | | Garment Costume Enchant || | Best {{#item:1002399}} <br> Alternatives: {{#item:1001488}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to | ||
|- | |- | ||
| Garment Costume Enchant (Dual) || | {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} || | | Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} <br> {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || I really prefer the CON stone since it not only gives damage boost, but also HIT and FLEE. If you have enough damage, using absorb stones are really nice too | ||
|} | |} | ||
===== '''MVP Cards''' ===== | ===== '''MVP Cards''' ===== | ||
{| class="wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+ MVP Cards | |+ style="white-space:nowrap; border:1px solid; padding:3px; | MVP Cards | ||
|- | |- | ||
! ♡♡♡ !! Item!! Notes | ! ♡♡♡ !! Item!! Notes | ||
| Line 385: | Line 481: | ||
| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can't be refined. I can't think of any other MVP card that's good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %) | | Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can't be refined. I can't think of any other MVP card that's good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %) | ||
|- | |- | ||
| Armor || | {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| | | Armor || | Priority: {{#item:300533}} <br> Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it's useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances | ||
|- | |- | ||
| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage | | Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage | ||
|- | |- | ||
| Shield || | Situational MVP | | Shield || | {{#item:4636}} <br> Situational MVP card: {{#item:4128}} {{#item:4636}} || I haven't tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice, versatile boost of damage, but for the monsters with elements included in {{#item:300465}}, it's better and gives more survivability (Vit + 15 and 20% damage reduction). If you can get {{#item:4636}} and play safe, it's good for D2. But the non MVP option {{#item:300465}} is good enough (and can be better in some cases) | ||
|- | |- | ||
| Garment || | Best for DPS: {{#item:300473}} <br> Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You'd have to adjust some gears to get instant cast since it's hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One | | Garment || | Best for DPS: {{#item:300473}} <br> Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You'd have to adjust some gears and stats to get instant cast since it's hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One | ||
|- | |- | ||
| Shoes || | N/A || - | | Shoes || | N/A || - | ||
| Line 397: | Line 493: | ||
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons | | Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons | ||
|} | |} | ||
===== '''Shadow Gears''' ===== | ===== '''Shadow Gears''' ===== | ||
For the shadow gears, | For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won't be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part. | ||
{| class="mw-collapsible mw-collapsed wikitable" | |||
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears | |||
|- | |||
| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}} | |||
|- | |||
| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}} | |||
|- | |||
| Shadow Armor || | +10 {{#item:1270136}} || - | |||
|- | |||
| Shadow Shoes || | +10 {{#item: 1270137}} || - | |||
|- | |||
| Shadow Accessory 1 || | +10 {{#item:1270134}} || - | |||
|- | |||
| Shadow Accessory 2 || | +10 {{#item:1270135}} || - | |||
|} | |||
For the general (and cheaper) shadow gears, you can take a look here. It's the usual shadow equipment of most physical classes. | |||
<br> | <br> | ||
{| class="mw-collapsible mw-collapsed wikitable" | |||
{| class="wikitable" | |+ style="white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears | ||
|+ Shadow Gears | |||
|- | |- | ||
| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears | | Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears | ||
| Line 418: | Line 528: | ||
| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20) | | Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20) | ||
|} | |} | ||
{| class="wikitable" | With {{#item:4399}}, you'll use a different set of shadow gears since you won't need the full penetration set anymore. I've found that using the set on the 2nd table is better than using 2 sets of Maximum Mammoth | ||
|+ Shadow Gears with MVP Thanatos Card | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Shadow Gears with MVP Thanatos Card | |||
|- | |- | ||
| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24751}} / +10 {{#item:24386}} / +10 {{#item:24686}} || +10 {{#item:24425}} is currently giving me the best damage out of all the choices here | | Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24751}} / +10 {{#item:24386}} / +10 {{#item:24686}} || +10 {{#item:24425}} is currently giving me the best damage out of all the choices here | ||
| Line 433: | Line 544: | ||
| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20) | | Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20) | ||
|} | |} | ||
For enchants, I recommend getting +5% ranged physical damage (highest damage) > CON + 5 > POW + 5, but you can definitely get more defensive enchants if that's what you prefer. Ranged Physical damage gives the highest damage (vs the +5 CON/POW) even if we already have lots of it. CON always gives higher damage for Rhythm Shooting since it has a high CON scaling. For Rose Blossom, sometimes POW gives more damage if it gives you higher p.atk, but CON beats POW if it doesn't. | |||
===== '''Pets''' ===== | ===== '''Pets''' ===== | ||
{| class="wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+ Pets | |+ style="white-space:nowrap; border:1px solid; padding:3px; | Pets | ||
|- | |- | ||
! ♡♡♡ !! Item!! Notes | ! ♡♡♡ !! Item!! Notes | ||
| Line 451: | Line 562: | ||
| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}} | | SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}} | ||
|} | |} | ||
== '''Hall of Life''' == | == '''Hall of Life''' == | ||
Performers are a good addition to the parties in the end game instance, Hall of Life | Performers are a good addition to the parties in the end game instance, Hall of Life | ||
* As stated in [[The_Performer's_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga's guide]], try to get at least | * As stated in [[The_Performer's_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga's guide]], try to get at least 300k HP. It's possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you'd still want devo even with high HP. | ||
* As a reminder, Group A Songs skills don't stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there's a Troubadour with you, communicate. | * As a reminder, Group A Songs skills don't stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there's a Troubadour with you, communicate. | ||
* Another reminder is choosing Group B Chorus skills. They also don't stack so only choose one. The most commonly used Chorus | * Another reminder is choosing Group B Chorus skills. They also don't stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option. | ||
* For Ensemble, you can't go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG). | * For Ensemble, you can't go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG). | ||
* Always cast {{#skill:5007}} | * Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there's an SA cause higher HP is always needed in higher levels. And a reminder, it doesn't stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}. | ||
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, | * If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune's Kiss. | ||
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it's the main DPS of the party. | * It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it's the main DPS of the party. | ||
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again. | * Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again. | ||
== '''Encore''' == | == '''Encore''' == | ||
Final Battle Hard: [https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere] | |||
[https:// | |||
edits