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! colspan="6" style="background-color:# | ! colspan="6" style="background-color:#D1FFBD; " | '''R.ClickToRename254519''' | ||
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| colspan="6" |[[File: | | colspan="6" |[[File:monkigirl_art.png|450px]] <div style="text-align: center;"> | ||
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| colspan="6" style="background-color:# | | colspan="6" style="background-color:#FFF59D;" | <center> '''not Soul Ascetic skin tho''' (art by Sparkle/TÄR) </center> | ||
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Hello I'm Sophie/Joan (Guide Date: 2/Sep/2025). You would not see me that often playing in D1/Biosphere Venom/Biosphere Temple with my Soul Ascetic (SA) char R.ClickToRename254519. I think I will play SA more though, because I think my flight hours on this character are lacking (you can expect more sporadic future updates as I discover stuff). Magic builds speaking, I still play on my EM more, but this job definitely offers niches that EM doesn't have, namely mobility and harder hitting single target skills. Thinking back, I really should have been telling people to play SA instead as starting class whenever someone asked in #global, because the barrier of the requirements are easier to fulfill compared to the likes of EM, because SA talisman build doesn't need ACD% and therefore doesn't need {{#item:4403}} or the likes (and that managing ASPD is easier). | Hello I'm Sophie/Joan (Guide Date: 2/Sep/2025). You would not see me that often playing in D1/Biosphere Venom/Biosphere Temple with my Soul Ascetic (SA) char R.ClickToRename254519. I think I will play SA more though, because I think my flight hours on this character are lacking (you can expect more sporadic future updates as I discover stuff). Magic builds speaking, I still play on my EM more, but this job definitely offers niches that EM doesn't have, namely mobility and harder hitting single target skills. Thinking back, I really should have been telling people to play SA instead as starting class whenever someone asked in #global, because the barrier of the requirements are easier to fulfill compared to the likes of EM, because SA talisman build doesn't need ACD% and therefore doesn't need {{#item:4403}} or the likes (and that managing ASPD is easier). | ||
This guide is merely what I do on my talisman SA and is not optimized (dm me on discord/In-game if you can improve upon it). I just tried to write it out, because I think other SA main guide writers are inactive (retirement/hiatus), while the guide/discussion demands from new players are as high as ever (as of 2/Sep/2025) and I saw many new faces playing SA within the last 1-2 months. Also I have to state that: there's not really a different playstyle or skill/stat allocation between Talisman of Blue Dragon Build ('''Single Target Talisman Build''') vs Talisman of White Tiger Build ('''Area Talisman Build'''), so you should definitely have both at the same time | This guide is merely what I do on my talisman SA and is not optimized (dm me on discord/In-game if you can improve upon it). I just tried to write it out, because I think other SA main guide writers are inactive (retirement/hiatus), while the guide/discussion demands from new players are as high as ever (as of 2/Sep/2025) and I saw many new faces playing SA within the last 1-2 months. Also I have to state that: there's not really a different playstyle or skill/stat allocation between Talisman of Blue Dragon Build ('''Single Target Talisman Build''') vs Talisman of White Tiger Build ('''Area Talisman Build'''), so you should definitely have both at the same time as your general to go build. The exception might be if you want to maximize Single Target Talisman Build on skills while also grabbing {{#skill:5432}}, which you will probably do in instances like HoL in situations where there is no other SA available. Between both builds, most of it is simply the matter of gear swapping (most significantly between the weapons), so I would advice you readers to familiarize yourself with gear swapping (even easier now that there's a custom skill created for that very purpose). | ||
= Scope/For whom this guide is intended for = | = Scope/For whom this guide is intended for = | ||
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End game optimization problem is that for some people, some gear/enchant/MVP setups suit them better as it touches the specifics of their playing styles and currently owned assets (e.g. with {{#item:312700}} in your {{#item:400544}} you might want {{#item:310860}}) in your {{#item:460020}}), so we will not assume a narrow-minded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things work well (shout out to get the DPS envy immunity people!). | End game optimization problem is that for some people, some gear/enchant/MVP setups suit them better as it touches the specifics of their playing styles and currently owned assets (e.g. with {{#item:312700}} in your {{#item:400544}} you might want {{#item:310860}}) in your {{#item:460020}}), so we will not assume a narrow-minded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things work well (shout out to get the DPS envy immunity people!). | ||
[[File:leap_monki.gif|300px]] | [[File:leap_monki.gif|300px|thumb|left|Come join the leapmaxxing cult]] | ||
=General Overview= | =General Overview= | ||
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====== Stats ====== | ====== Stats ====== | ||
* STR - 80-100; Carry weight | * STR - 80-100; Carry weight (talisman bundles are heavy) | ||
* AGI - 110-120; Reaching 185-187 ASPD will still not be that easy. Also some people have utilized builds with even more ASPD, but I have yet to fathom their usage | * AGI - 110-120; Reaching 185-187 ASPD will still not be that easy. Also some people have utilized builds with even more ASPD, but I have yet to fathom their usage | ||
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===== Buff/Debuff and Passives ===== | ===== Buff/Debuff and Passives ===== | ||
{{#skill: | {{#skill:5416}}: More damage from skills with talismans (what we really care about) and a bit of S.MATK (we don't really care). Very important because it is 10-20% damage difference when I tested it after maxxing everything (seriously go max it). Still better damage addition than '''Soul of Heaven and Earth''' if you can only pick one. | ||
{{#skill:5431}}: More damage from skills with talismans. To activate it, you cast Blue Dragon-->White Tiger-->Red Phoenix-->Black Tortoise-->Circle of Direction and Elementals. For single target talisman spam, it is around 15-35% damage difference than without the buff (tested with full gear). | {{#skill:5431}}: More damage from skills with talismans. To activate it, you cast Blue Dragon-->White Tiger-->Red Phoenix-->Black Tortoise-->Circle of Direction and Elementals. For single target talisman spam, it is around 15-35% damage difference than without the buff (tested with full gear). | ||
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{{#skill:5417}}: Up to +10 SPL, not bad but not that good either. Just put points here if you can't reach {{#skill:5432}} with your remaining skill points. | {{#skill:5417}}: Up to +10 SPL, not bad but not that good either. Just put points here if you can't reach {{#skill:5432}} with your remaining skill points. | ||
{{#skill:2597}}Shadow Soul: We care about the ASPD bonus. | {{#skill:2597}} Shadow Soul: We care about the ASPD bonus. | ||
{{#skill:2599}}Fairy Soul: We care about the VCT% reduction bonus. | {{#skill:2599}} Fairy Soul: We care about the VCT% reduction bonus. | ||
{{#skill:2596}} Golem Soul: More DEF and MDEF, mostly used for party play. | {{#skill:2596}} Golem Soul: More DEF and MDEF, mostly used for party play. | ||
{{#skill:2608}}: Use this to reset | {{#skill:2608}}: Use this to reset souls. | ||
{{#skill:425}}: Changing element of your talisman skills (Earth/Wind/Water/Fire/Ghost/Shadow/Holy). Unequip | {{#skill:425}}: Changing element of your talisman skills (Earth/Wind/Water/Fire/Ghost/Shadow/Holy). Unequip your weapon to reset the element. | ||
{{#skill:462}}: You buff with this and | {{#skill:462}}: You buff with this and get revived if you die. | ||
{{#skill:2601}}: Debuff a target to make it take increased damage from Shadow element (mild wind lvl 6). Rarely used it though for some reason. | {{#skill:2601}}: Debuff a target to make it take increased damage from Shadow element (mild wind lvl 6). Rarely used it though for some reason. | ||
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{{#skill:5423}}: More Enemy_Element% damage modifier against water, wind, earth, fire, and neutral element mobs (very strong, so always use it). | {{#skill:5423}}: More Enemy_Element% damage modifier against water, wind, earth, fire, and neutral element mobs (very strong, so always use it). | ||
{{#skill:5432}}: A party buff that provides | {{#skill:5432}}: A party buff that provides large damage modifiers: Physical melee% and ranged%, and Magical Ele%. Used to be more godly, but is kinda meh for solo play now, because Ele% saturates fast, since the CoL Autumn gives a lot of Ele%. (Refer to the next part if you're confused about the meh Ele% vs the precious Enemy_Element%) | ||
===== Active Skills ===== | ===== Active Skills ===== | ||
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Swap Equip: You can just swap between Single Target Talisman Build vs Area Talisman Build by simply switching the weapons. | Swap Equip: You can just swap between Single Target Talisman Build vs Area Talisman Build by simply switching the weapons. | ||
{{#skill:426}}: Best mobility skill after Monk's snap. I'd say go play EM or AM if you don't like leaping mechanism (not everyone does). | {{#skill:426}}: Best mobility skill after Monk's snap. I'd say go play EM or AM if you don't like the leaping mechanism (not everyone does). | ||
{{#skill:5426}}: Main Single Target DPS skill. | {{#skill:5426}}: Main Single Target DPS skill. Auto-casts Red Phoenix (TD combo). | ||
{{#skill:5427}}: Main Area skill. | {{#skill:5427}}: Main Area skill. Auto-casts Black Tortoise (TD combo). | ||
= Gears and Min-Max Technicalities = | = Gears and Min-Max Technicalities = | ||
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* '''Enemy_Element%:''' Rare modifier mostly seen on more modern iterations of items (post 2016), but is less expensive than Class%. You will have around 40%-100%. Main Sources: CoL Autumn garment and its 2nd slot enchantment, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc. | * '''Enemy_Element%:''' Rare modifier mostly seen on more modern iterations of items (post 2016), but is less expensive than Class%. You will have around 40%-100%. Main Sources: CoL Autumn garment and its 2nd slot enchantment, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc. | ||
* '''Skill%:''' Quite hard to get as the only source is from TDRC and Dimensions/Time Gap Weapons for Talisman skills, which is already mandatory. You will have around 70%-130%. Haven't yet tested the Yorscalp headgear + {{#item:300600}} combo (the red phoenix and talisman of four bearing god skill). | * '''Skill%:''' Quite hard to get as the only source is from TDRC and Dimensions/Time Gap Weapons for Talisman skills, which is already mandatory. You will have around 70%-130%. Haven't yet tested the Yorscalp headgear + {{#item:300600}} combo (the red phoenix and talisman of four bearing god skill). | ||
* '''Enemy_Race%:''' | * '''Enemy_Race%:''' Kinda rare for magical racial modifier. You will have 50%-130%. Main Sources:{{#item:4441}}-like MVP cards on shoes, HoL accessories and enchantments, various equipments. | ||
* '''Enemy_Size%:''' Easy to get and cheap. You will easily have more than 65%-120%. Main Sources: Cards on Weapon slots, TDRC, Shadow Gears. | * '''Enemy_Size%:''' Easy to get and cheap. You will easily have more than 65%-120%. Main Sources: Cards on Weapon slots, TDRC, Shadow Gears. | ||
* '''MRes_Ignore%:''' Only '''relevant''' source for now is the Magical/Spell/Sorcery Master Shadow Gears for 20%. The effect is only roughly 5-10% pure damage increase, though it is nice, because it is outside all other modifier calculations. | * '''MRes_Ignore%:''' Only '''relevant''' source for now is the Magical/Spell/Sorcery Master Shadow Gears for 20%. The effect is only roughly 5-10% pure damage increase, though it is nice, because it is outside all other modifier calculations. | ||
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===Gears=== | ===Gears=== | ||
Recommended gears (as of Date: | Recommended gears (as of Date: 29/Dec/2025): | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:85%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width:85%;" | ||
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<small> | <small> | ||
*{{#item:4148}} | *{{#item:4148}} | ||
*{{#item:4583}}(or any that suits your farm) | *{{#item:4583}}(or any that suits your farm) | ||
</small> | </small> | ||
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*{{#item:27381}} | *{{#item:27381}} | ||
*{{#item:300145}} | *{{#item:300145}} | ||
*{{#item: | *{{#item:4576}} | ||
*{{#item:27362}} | *{{#item:27362}} | ||
*{{#item:300521}}(Combo with '''Yoscopus Conjurator Card''' on body) | *{{#item:300521}}(Combo with '''Yoscopus Conjurator Card''' on body) | ||
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|} | |} | ||
*Pets: {{#item:9134}} | *Pets: {{#item:9134}} | ||
*Shadow Gears: | *Shadow Gears reccomendation, pick one that match your commitment the most: | ||
**Magical Spell Shadow Shield+Shadow Weapon combo with Full Spell Armor-Shoes Combo | *General Set (old BiS) a bit weaker but you can use it on every magic character: | ||
**Needing Full Tempest acc combo for 100% magic penetration. | **Magical Spell Shadow Shield+Shadow Weapon combo with Full Spell Armor-Shoes Combo. | ||
** | **Needing Full Tempest acc combo for 100% magic penetration if coupled with Full Spell Set. | ||
* | *Skill & MRES penetration (likely new BiS, not fully tested) stronger but high commitment: | ||
**single/double +10/+10 Magical/Spell/Sorcery Master Shadow Gears is not bad. | |||
**Couple it with {{#item:24988}}, {{#item:24987}}, {{#item:1270043}}, {{#item:1270044}} combo as needed (likely new BiS). | |||
*Currently not-haves list: {{#item:300377}}. | |||
=== Miscellaneous and Hot Tips (for SA in general) === | === Miscellaneous and Hot Tips (for SA in general) === | ||
* | * To reset souls, use {{#skill:2608}}. To reset {{#skill:425}} element, just unequip your weapon. (Credit to '''aru?''' (4/Sep/2025) for this Hot Tip) | ||
* Using {{#skill:2612}} and {{#skill:5418}} helps a lot in field farming (confirmed at Z1/Z2, D2, Nif2 Bio Temple) for SP and HP problems. For {{#skill:5418}} you should raise your {{#skill:5416}} skill and CRT for greater effect. (Credit to '''Micha''' (4/Sep/2025) for this Hot Tip) | |||
= Sophie's Industrious Alts Mass Production Recommendation (SA) = | |||
=== Preparation Phase === | |||
Not going to be your typical leveling guide, because this approach will prioritize: | |||
* Enable sharing non-core Equipment among characters of different classes Alts Mass Production (coming soon) as much as possible, while only core items for SA will be highlighted on this guide. | |||
* Monotonous, but will be predictable. Important because this leveling is a not chill routine, but more like 30 minutes of triathlons | |||
* Not cost conscious, though time and stress speaking it is worth it if you plan to make more than, say, 10-15 characters of various jobs (just switch out the core item) each reaching lvl 250. I will explicitly say it here that basically you are investing in multiples of low level gears, which cumulatively in total may worth up to hundreds of millions zeny just to save time around 30 minutes to 2h per character creation and leveling up to lvl 250. Only do this when you're theoretically losing more potential value from that farming hours loss. | |||
Undergoing Assumptions: | |||
* Exp Event ongoing and you use the {{#item:7803}} (very important for efficiency). When {{#item:7803}} expires you will use {{#item:12411}} or {{#item:100351}} | |||
* You spend on episode ticket 16, 17.1, and 17.2. | |||
* You are using Guyak Pudding(very important), Eden Food buff separately / {{#item:50035}} / or at the very least {{#item:23204}}. Teleport items, infinite fly wing, fly wing, or creamy card is mandatory. | |||
* Is leveling up single character only per attempt (different methods might be needed for mass leveling multiple chars). And that you One Hit or Two Hit most if not all mobs listed on all maps on the Steps part. | |||
* You have done your research, mastered the basic (I leave it to your wisdom to decide which level range you want which non-core equipment will be worn and what equipment you will skip), and that you have invested and plan well for item progressions each level range, e.g.: | |||
** +9/+11 {{#item:400023}} combo with {{#item:490099}} or its derivatives ({{#item:490100}}/{{#item:490101}} but not really recommended unless you need HP/SP leech early and you don't need acd% nor fct this early) starting at level 1. | |||
** [[Old_Glast_Heim#Temporal_Boots|Temporal Boots]] and [[Temporal_Manteaus|Temporal Manteaus ]]for level 100 and up. | |||
** [[17.1_Illusion#Illusion_Equipment_and_OS_Weapons| Illusions Set]] starting at level 120/130 up to 150/160. | |||
** [[Convertible_Wings|Convertible Wings]]/[[Horror_Toy_Factory#Equipment|Celine Set]]/[[Automatic_Equipments_and_Enchants_(17.2)|Automatic]]/[[Bio_5:_The_Bed_of_Honor_(Nightmare_Biolab)#Fallen_Warrior_Manteau|FWM]]/[[Bioresearch_Laboratory#Edda_Weapons|EDDA]] set starting at level 150/160/170. | |||
** [[18_Direction_of_Prayer#Gray_Wolf_Armor|Grey Wolf]] set starting at level 190. | |||
** [[Equipment_Crafting#Pirate_Mayne_-_Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat|MVP equips]] (e.g. +9[C] or +11[C] PCC is nice, don't over invest for leveling item)/[[Good_and_Evil_Headgears|Good and Evil]] set starting at level 200/205. | |||
** [[Varmundt_Equipment_Reform#Varmundt_Equipment_Reform|Varmundts]] pieces (e.g. +9[C] or +11[C] Death Rune Manteau is nice)/Glacier set starting at level 230. | |||
* Other methods out there might be more efficient and effective than mine, I just don't know it yet so be adaptable and don't treat this guide as if written in stone. Mine is expected to reach level 230-250 in around 30-1h min when I do it myself, and roughly at worst you will be able to reach lvl 250 in around to 2-3h depending on your performance and investment level. | |||
Non-core Equipment and Secondary Skills (passives, buffs, debuffs) will not be specifically named on the phases below (this is not a newbie guide), you will just have to do the best with what you currently possess. Though result may vary if your non-core equipment are far too weaker compared to the original assumption. | |||
=== Phase 1: lvl 1 to post-Rebirth lvl 100 === | |||
Primary Skill: {{#skill:421}} | |||
Core item: | |||
- (haven't found best solution yet) | |||
Estimated Time (Consumed On Battle Manual, re-gearing and resupplying time is not counted): 5-10 minutes | |||
Steps: | |||
1. Payon Dungeon + Eden Quest, don't claim yet. | |||
2. Orc Dungeon + Eden Quest, don't claim yet. | |||
3. Amatsu Dungeon + Eden Quest, don't claim yet. | |||
4. Keep hitting either Orc Dungeon 2 mobs or the kill Novus outside Abyss Lake (is also Eden Quest) until Rebirth. | |||
5. Rebirth and kill mobs on Payon Dungeon until you change class into high archer, then start to claim Eden Quests as you progress. | |||
6. Repeat Step 2, 3, and 4 and accumulate claimable Eden Quests but do not claim yet until job change to Job 3. | |||
=== Phase 2: lvl 100 Job 3 to lvl 200 === | |||
Primary Skill: {{#skill:2602}}, {{#skill:2604}} | |||
Core item: | |||
- (haven't found best solution yet) | |||
Favorite items (optional): | |||
*{{#item:18849}}, {{#item:2980}}, {{#item:32237}}, {{#item:450179}} combo because of the great amount of vct% reduction and some FCT reduction | |||
*{{#item:22009}} with {{#item:4826}} and {{#item:4876}} hits above its weight, also with some vct% reduction. | |||
* {{#item:480125}} and its <mid> slot combo (pick one) hits above its weight. Buy it if there's seller who offers fair price because it took a long time with a lot of grinding effort to craft it. | |||
Estimated Time (Consumed On Battle Manual, re-gearing and resupplying time is not counted): 10-30 minutes or more | |||
Steps: | |||
1. Claim previously stacked Eden Quests. | |||
2. Do and claim Illusion of Moonlight until lvl 150. | |||
3. Do and claim Illusion of Vampire until you are strong enough for Illusion of Twins. | |||
4. Do and claim Illusion of Twins until lvl 190 only if you are strong enough otherwise Illusion of Vampire/Moonlight will do (slow). | |||
5. (optional, credit to Mango's guide [[Mango%27s_guide_to_leveling_and_farming_with_SA|Mango's guide to leveling and farming with SA]]) ) At lvl 180 do Thanatos Fragments quest from Daily Hunts NPC, buy 10 each of these {{#item:7436}}, {{#item:7437}}, {{#item:7438}} and {{#item:7439}}. | |||
=== Phase 3: Job 4 lvl 200 to 250 and beyond=== | |||
Primary Skill: {{#skill:5429}} | |||
Core item: {{#item:19487}} with ME and +9 {{#item:550069}} fully enchanted at level 230. | |||
Estimated Time (Consumed On Battle Manual, re-gearing and resupplying time is not counted): 10-20 minutes | |||
Steps: | |||
1. Do and claim Powerplant 2 until you are lvl 230. The Eden coin side farming is nice. | |||
2. Do and claim Amiticia 2 until you are 240. | |||
3. Do and claim either Biosphere Glade (if you can OH the Pegasus and all the other mobs) or Biosphere Death (still have to OH all mobs). Otherwise do nif2 as you are farming while leveling up (will be slower). | |||
4. You are at maximum power at lvl 250 able to wield any equipment (e.g. your main character's best equipment). D1 or D2 runs would be great at this point provided you are in a good company. Otherwise solo is only recommended if you know what you are doing. | |||
= Glossary= | = Glossary= | ||
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*Special Thanks to '''Tmisn''' for editing and proofreading. | *Special Thanks to '''Tmisn''' for editing and proofreading. | ||
*Special Thanks to artist Sparkle/TÄR for the commissioned art. | |||
*Discussions and demonstrations from Various Masters (ain't namedropping y'all but you know who you are) mostly but not limited to #archer, #swordsman, and #mage class channels of MuhRo Discord that have educated me on so many things regarding this class beyond general guides. | *Discussions and demonstrations from Various Masters (ain't namedropping y'all but you know who you are) mostly but not limited to #archer, #swordsman, and #mage class channels of MuhRo Discord that have educated me on so many things regarding this class beyond general guides. | ||
*Hurt Locker's Wind Hawk Guide character picture format was used for character picture formatting of this guide. | *Hurt Locker's Wind Hawk Guide character picture format was used for character picture formatting of this guide. | ||
*Goldie's EM Guide Endgame part table format was used for gears part formatting of this guide. | *Goldie's EM Guide Endgame part table format was used for gears part formatting of this guide. | ||
*Credit to '''Aintz''' for personally contacting me and showing a viable very strong option of {{#item:300495}} and {{#item:300497}} cards on weapon. (4/Sep/2025) | *Credit to '''Aintz''' for personally contacting me and showing a viable very strong option of {{#item:300495}} and {{#item:300497}} cards on weapon. (4/Sep/2025) | ||
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