Gale Windhawk Luxury Sub-Guide by Sophie/Joan: Difference between revisions

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End game optimization problem is that for some people, some gear/enchant/MVP setups suit them better as it touches the specifics of their playing styles and consumables consumption patterns (e.g. with {{#item:300473}} you will want to consume {{#item:14536}}), so we will not assume a narrow-minded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things work well (shout out to get the DPS envy immunity people!).  
End game optimization problem is that for some people, some gear/enchant/MVP setups suit them better as it touches the specifics of their playing styles and consumables consumption patterns (e.g. with {{#item:300473}} you will want to consume {{#item:14536}}), so we will not assume a narrow-minded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things work well (shout out to get the DPS envy immunity people!).  


[[File:OPM fist.jpg|300px]]
[[File:OPM fist.jpg|300px|thumb|left|Ultimate One Hit Experience (10/10 recommended)]]


=General Overview=
=General Overview=
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{{#skill:5330}}: Your hard hitter, but is useless without Calamity Gale/Unlimit active.
{{#skill:5330}}: Your hard hitter, but is useless without Calamity Gale/Unlimit active.


= Gears and Min-Max Technicalities: Calamity Gale Build =
= Gears and Min-Max Technicalities: Gale Storm Build =


=== About Physical Damage Modifiers for Gale WH Build ===
=== About Physical Damage Modifiers for Gale Storm WH Build ===


The general aim of the min-maxing process (as of Date: 28/Aug/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. You should be aware of diminishing returns as you adds up a single damage modifier. The contextual reason of the importance on this matter is because of the aforementioned '''One Hit''' (OH) Objective, that we want each hit of our Gale Storm damage to be as high as possible (to be clear it is the '''single instance of the damage''', not the DPS).
The general aim of the min-maxing process (as of Date: 28/Aug/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. You should be aware of diminishing returns as you adds up a single damage modifier. The contextual reason of the importance on this matter is because of the aforementioned '''One Hit''' (OH) Objective, that we want each hit of our Gale Storm damage to be as high as possible (to be clear it is the '''single instance of the damage''', not the DPS).
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