Gale Windhawk Luxury Sub-Guide by Sophie/Joan: Difference between revisions

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End game optimization problem is that for some people, some gear/enchant/MVP setups suit them better as it touches the specifics of their playing styles and consumables consumption patterns (e.g. with {{#item:300473}} you will want to consume {{#item:14536}}), so we will not assume a narrow-minded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things work well (shout out to get the DPS envy immunity people!).  
End game optimization problem is that for some people, some gear/enchant/MVP setups suit them better as it touches the specifics of their playing styles and consumables consumption patterns (e.g. with {{#item:300473}} you will want to consume {{#item:14536}}), so we will not assume a narrow-minded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things work well (shout out to get the DPS envy immunity people!).  


[[File:OPM fist.jpg|300px]]
[[File:OPM fist.jpg|300px|thumb|left|Ultimate One Hit Experience (10/10 recommended)]]


=General Overview=
=General Overview=
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{{#skill:5330}}: Your hard hitter, but is useless without Calamity Gale/Unlimit active.
{{#skill:5330}}: Your hard hitter, but is useless without Calamity Gale/Unlimit active.


= Gears and Min-Max Technicalities: Calamity Gale Build =
= Gears and Min-Max Technicalities: Gale Storm Build =


=== About Physical Damage Modifiers for Gale WH Build ===
=== About Physical Damage Modifiers for Gale Storm WH Build ===


The general aim of the min-maxing process (as of Date: 28/Aug/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. You should be aware of diminishing returns as you adds up a single damage modifier. The contextual reason of the importance on this matter is because of the aforementioned '''One Hit''' (OH) Objective, that we want each hit of our Gale Storm damage to be as high as possible (to be clear it is the '''single instance of the damage''', not the DPS).
The general aim of the min-maxing process (as of Date: 28/Aug/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. You should be aware of diminishing returns as you adds up a single damage modifier. The contextual reason of the importance on this matter is because of the aforementioned '''One Hit''' (OH) Objective, that we want each hit of our Gale Storm damage to be as high as possible (to be clear it is the '''single instance of the damage''', not the DPS).
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* '''ATK%''': this is useless tier damage modifier and should just be ignored for physical build.
* '''ATK%''': this is useless tier damage modifier and should just be ignored for physical build.


===Gears===
===Gears(Crescive Bolt Build)===


Recommended gears (as of Date: 10/Dec/2025):
Recommended gears (as of Date: 10/Dec/2025):
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{{#item:1702}} with 4x {{#item:27361}}
{{#item:1702}} with 4x {{#item:27361}}
Estimated Time (Consumed On Battle Manual, re-gearing and resupplying time is not counted): 3-5 minutes


Steps:
Steps:
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*+9~+11 {{#item:400022}} and +9~+11 {{#item:18178}} with 2x {{#item:27361}} at lvl 130. Recommended setup is either +11 {{#item:400022}} combined with cheaper {{#item:1000521}} or +9 {{#item:400022}} combined with more expensive {{#item:1000522}}. Or source the fixed cast time reduction from other items such as Illusion Sprint Mail + Shoes Set combo at +22 total refinement.
*+9~+11 {{#item:400022}} and +9~+11 {{#item:18178}} with 2x {{#item:27361}} at lvl 130. Recommended setup is either +11 {{#item:400022}} combined with cheaper {{#item:1000521}} or +9 {{#item:400022}} combined with more expensive {{#item:1000522}}. Or source the fixed cast time reduction from other items such as Illusion Sprint Mail + Shoes Set combo at +22 total refinement.
*+9~+11 {{#item:400266}} (upgrade hammer exist) with 2x {{#item:700054}} or Yormi-Scalleg combo at lvl 170. Economically not really recommended though because the gain is miniscule to unreformed version but gain is a gain and there's no other better bows until Gale Storm is spammable reliably.
*+9~+11 {{#item:400266}} (upgrade hammer exist) with 2x {{#item:700054}} or Yormi-Scalleg combo at lvl 170. Economically not really recommended though because the gain is miniscule to unreformed version but gain is a gain and there's no other better bows until Gale Storm is spammable reliably.
Estimated Time (Consumed On Battle Manual, re-gearing and resupplying time is not counted): around 10-15 minutes


Steps:
Steps:
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Core item: {{#item:19484}} with acute and +9 {{#item:700052}} fully enchanted at level 230. Get one with 1st slot enchant Gale Storm if you can. Other enchantments could be double elements and physical(ATK).
Core item: {{#item:19484}} with acute and +9 {{#item:700052}} fully enchanted at level 230. Get one with 1st slot enchant Gale Storm if you can. Other enchantments could be double elements and physical(ATK).
Estimated Time (Consumed On Battle Manual, re-gearing and resupplying time is not counted): around 15 minutes or more


Steps:
Steps:
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