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End game optimization problem is that for some people, some gear/enchant/MVP setups suit them better as it touches the specifics of their playing styles and consumables consumption patterns (e.g. with {{#item:300473}} you will want to consume {{#item:14536}}), so we will not assume a narrow-minded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things work well (shout out to get the DPS envy immunity people!). | End game optimization problem is that for some people, some gear/enchant/MVP setups suit them better as it touches the specifics of their playing styles and consumables consumption patterns (e.g. with {{#item:300473}} you will want to consume {{#item:14536}}), so we will not assume a narrow-minded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things work well (shout out to get the DPS envy immunity people!). | ||
[[File:OPM fist.jpg|300px]] | [[File:OPM fist.jpg|300px|thumb|left|Ultimate One Hit Experience (10/10 recommended)]] | ||
=General Overview= | =General Overview= | ||
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{{#skill:5330}}: Your hard hitter, but is useless without Calamity Gale/Unlimit active. | {{#skill:5330}}: Your hard hitter, but is useless without Calamity Gale/Unlimit active. | ||
= Gears and Min-Max Technicalities: | = Gears and Min-Max Technicalities: Gale Storm Build = | ||
=== About Physical Damage Modifiers for Gale WH Build === | === About Physical Damage Modifiers for Gale Storm WH Build === | ||
The general aim of the min-maxing process (as of Date: 28/Aug/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. You should be aware of diminishing returns as you adds up a single damage modifier. The contextual reason of the importance on this matter is because of the aforementioned '''One Hit''' (OH) Objective, that we want each hit of our Gale Storm damage to be as high as possible (to be clear it is the '''single instance of the damage''', not the DPS). | The general aim of the min-maxing process (as of Date: 28/Aug/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. You should be aware of diminishing returns as you adds up a single damage modifier. The contextual reason of the importance on this matter is because of the aforementioned '''One Hit''' (OH) Objective, that we want each hit of our Gale Storm damage to be as high as possible (to be clear it is the '''single instance of the damage''', not the DPS). | ||
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* '''ATK%''': this is useless tier damage modifier and should just be ignored for physical build (different case with MATK% of the magical build) unless someone can prove me wrong. Also was tested but not thorough (and I already yeeted the 10% ATK% gambler's seal I'm so sorry) | * '''ATK%''': this is useless tier damage modifier and should just be ignored for physical build (different case with MATK% of the magical build) unless someone can prove me wrong. Also was tested but not thorough (and I already yeeted the 10% ATK% gambler's seal I'm so sorry) | ||
===Gears=== | ===Gears (Gale WH Build)=== | ||
Recommended gears (as of Date: 28/Aug/2025): | Recommended gears (as of Date: 28/Aug/2025): | ||
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* '''ATK%''': this is useless tier damage modifier and should just be ignored for physical build. | * '''ATK%''': this is useless tier damage modifier and should just be ignored for physical build. | ||
===Gears=== | ===Gears(Crescive Bolt Build)=== | ||
Recommended gears (as of Date: 10/Dec/2025): | Recommended gears (as of Date: 10/Dec/2025): | ||
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* Is leveling up single character only per attempt (different methods might be needed for mass leveling multiple chars). And that you One Hit or Two Hit most if not all mobs listed on all maps on the Steps part. | * Is leveling up single character only per attempt (different methods might be needed for mass leveling multiple chars). And that you One Hit or Two Hit most if not all mobs listed on all maps on the Steps part. | ||
* You have done your research, mastered the basic (I leave it to your wisdom to decide which level range you want which non-core equipment will be worn and what equipment you will skip), and that you have invested and plan well for item progressions each level range, e.g.: | * You have done your research, mastered the basic (I leave it to your wisdom to decide which level range you want which non-core equipment will be worn and what equipment you will skip), and that you have invested and plan well for item progressions each level range, e.g.: | ||
** +9/+11 {{#item:400023}} combo with {{#item:490099}} or its derivatives ( | ** +9/+11 {{#item:400023}} combo with {{#item:490099}} or its derivatives ({{#item:490100}}/{{#item:490101}} but not really recommended unless you need HP/SP leech early and you don't need acd% nor fct this early) starting at level 1. | ||
** [[Old_Glast_Heim#Temporal_Boots|Temporal Boots]] and [[Temporal_Manteaus|Temporal Manteaus ]]for level 100 and up. | ** [[Old_Glast_Heim#Temporal_Boots|Temporal Boots]] and [[Temporal_Manteaus|Temporal Manteaus ]]for level 100 and up. | ||
** [[17.1_Illusion#Illusion_Equipment_and_OS_Weapons| Illusions Set]] starting at level 120/130 up to 150/160. | ** [[17.1_Illusion#Illusion_Equipment_and_OS_Weapons| Illusions Set]] starting at level 120/130 up to 150/160. | ||
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{{#item:1702}} with 4x {{#item:27361}} | {{#item:1702}} with 4x {{#item:27361}} | ||
Estimated Time (Consumed On Battle Manual, re-gearing and resupplying time is not counted): 3-5 minutes | |||
Steps: | Steps: | ||
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*+9~+11 {{#item:400022}} and +9~+11 {{#item:18178}} with 2x {{#item:27361}} at lvl 130. Recommended setup is either +11 {{#item:400022}} combined with cheaper {{#item:1000521}} or +9 {{#item:400022}} combined with more expensive {{#item:1000522}}. Or source the fixed cast time reduction from other items such as Illusion Sprint Mail + Shoes Set combo at +22 total refinement. | *+9~+11 {{#item:400022}} and +9~+11 {{#item:18178}} with 2x {{#item:27361}} at lvl 130. Recommended setup is either +11 {{#item:400022}} combined with cheaper {{#item:1000521}} or +9 {{#item:400022}} combined with more expensive {{#item:1000522}}. Or source the fixed cast time reduction from other items such as Illusion Sprint Mail + Shoes Set combo at +22 total refinement. | ||
*+9~+11 {{#item:400266}} (upgrade hammer exist) with 2x {{#item:700054}} or Yormi-Scalleg combo at lvl 170. Economically not really recommended though because the gain is miniscule to unreformed version but gain is a gain and there's no other better bows until Gale Storm is spammable reliably. | *+9~+11 {{#item:400266}} (upgrade hammer exist) with 2x {{#item:700054}} or Yormi-Scalleg combo at lvl 170. Economically not really recommended though because the gain is miniscule to unreformed version but gain is a gain and there's no other better bows until Gale Storm is spammable reliably. | ||
Estimated Time (Consumed On Battle Manual, re-gearing and resupplying time is not counted): around 10-15 minutes | |||
Steps: | Steps: | ||
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Core item: {{#item:19484}} with acute and +9 {{#item:700052}} fully enchanted at level 230. Get one with 1st slot enchant Gale Storm if you can. Other enchantments could be double elements and physical(ATK). | Core item: {{#item:19484}} with acute and +9 {{#item:700052}} fully enchanted at level 230. Get one with 1st slot enchant Gale Storm if you can. Other enchantments could be double elements and physical(ATK). | ||
Estimated Time (Consumed On Battle Manual, re-gearing and resupplying time is not counted): around 15 minutes or more | |||
Steps: | Steps: | ||
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